[FaloopIntegration] S-rank "Kaiser Behemoth" keeps teleporting to Behemoth server

Which plugin are you referring to?
FaloopIntegration
Describe the bug
When kaiser behemoth spawns on a server, clicking Teleport in the Active Mobs window teleports to the Behemoth server.
To Reproduce
Steps to reproduce the behavior:

Wait for Kaiser Behemoth to spawn on a non-Behemoth server
Click Teleport in the Active Mobs window

Expected behavior
It should teleport to the correct server and location.
Screenshots

While this is similar to the other issue, i think theres no reason for this to happen with the FaloopIntegration Active Mobs UI, that other issue is due to chat message parsing, faloopintegration has the data already ready and sending it thru the IPC should not result in the wrong world being selected.


A very important suggestion

You really need to show the progress (or percentage) when it is downloading Andy. I am having a problem with downloading Andy off of its site and also I am not sure if AndyRoot is freezing when I try to download Andy.

Fixed issue. Please download the latest version of AndyRoot.


Doc: getstart and tutorial

hi @CasperWA, I add some documentation to explain the inputs and outputs of workflows, hope they are helpful. Not very confident about the spelling and grammar so you may want to have a review and ask me to correct. If anything more you want me to add in the doc, let me know.

BTW, I think I should fork the repository in order to make the PR. Not do that in this one.

BTW, I think I should fork the repository in order to make the PR. Not do that in this one.

Either way is fine. You can create branches in this repo, make PRs for them, and then remove them afterwards - or create a fork from which to do this. It's fine either way, since I consider this your repo still.


Change release name so release-drafter works

Description

Make release names created by release.yml workflow match what release-drafter.yml expects, so it can create the next draft correctly.

Test

Not tested.

Additional Information
This gives us release names like v1.7.0, which is a change from history.
We could change the name in release drafter instead, to expect Kubewarden Rust SDK v0.9.5 format for example, and open drafts with that format.
Tradeoff

Potential improvement

@jvanz  you are right!
Refactored following the approach of kubewarden-controller, now it reuses the draft releases.
See my fork run: https://github.com/viccuad/policy-sdk-rust/actions/runs/5783251478
And my release draft being used for a release: https://github.com/viccuad/policy-sdk-rust/releases


How to split hdr video into 16 bit image!

@chxy95 hi,

how to split 16bit frames from hdr video?
In your script, the ffmpeg command is : ffmpeg - hdr.mp4 -r 0.5  -f image2 out_%03d.png. but, i only get 8bit image.
so, what is the right cmd to split hdr video into 16bit frame?
the ori video is 10bit, but your dataset hdr image is 16bit. so the A the pixel values of 16-bit images obtained by multiplying the original pixels by 64?

I also have a question about the second issue. Regarding your question, the answer is no. I read an HDR image and statistically analyzed the pixel values, which are not all multiples of 64. I am also curious about how the 10-bit data is converted to 16-bit.


Optimize Database Queries to Reduce the Number of Calls

Description
Currently, the LibraryMan project performs multiple redundant database queries during various operations, leading to potential performance issues. To improve the efficiency of the system, we need to reduce the number of database queries being executed.
Tasks:

Identify Redundant Queries: Review the existing service methods to identify where multiple unnecessary queries are being executed (e.g., fetching the same entity multiple times).

I want to work on this issue . Could you please assign me this .

I want to work on this issue . Could you please assign me this .

Hi @TalupulaSahithi,
Thank you for expressing your interest in working on the "Optimize Database Queries to Reduce the Number of Calls" and "Improve Scalability for Large User Base" issue. I'm delighted to inform you that I have assigned both the issue to you. Your willingness to contribute to our project is much appreciated.
Feel free to start working, and if you have any questions or need assistance during the process, please don't hesitate to reach out.

you can assign that task to me..

i'd like to work on this issue! please assign it to me.

i'd like to work on this issue! please assign it to me.

Hi @andrade-filipe,
Thank you for expressing your interest in working on the both issue. I'm delighted to inform you that I have assigned both the  issue to you. Your willingness to contribute to our project is much appreciated.
Feel free to start working, and if you have any questions or need assistance during the process, please don't hesitate to reach out.

Can You pls assign it to me? @ajaynegi45


Show HTTP count when disabled

How is it possible to show HTTP count when airplan-mode is disabled?

I turned that off. I can turn it on. fwiw I'm probably gonna disable that if Query Monitor is active since that shows it too.

Thank you.


trace behind debug tag

Can we revisit this after we get things stable?

We can leave this sitting here for now, but I dont want to cut a release until its merged


feat(Bicategory/Adjunction): the left triangle implies the right triangle for equivalences

Thanks!
bors merge


fix: void error on type of a function declaration

Summary
Solves issue with raising error on function type.

Fix #294

Test Plan
Added a new test case in valid.ts to verify the functionality is working fine.

Thanks ❤. My first PR 😁

A concise and perfect fix :)

Thank you,


Only supports Win10 v1803 and higher?!

Please add support for earlier Windows versions, e.g. Win10 v1709, Win7, etc. - the main appeal of using Windows is the universal support for legacy programs. Please don't make PowerToys another exception to this rule.

Windows 7 support is ending soon, Windows 8(.1) support is already over, Windows 10 is meant to be updated relatively regularly, using a 2-year-old build isn't the best idea.
Also, APIs change over time and it would probably be too much work to support everything, PowerToys is very dependent on the system, it's not something like a browser.

Legacy support is a main reason for many issues and holds back progress.

Except for Windows 7, If Microsoft is still supporting it, then PowerToys should at least install on it. At the very least, there are a whole lot of Enterprise users on a fully supported LTSC version who are left in the cold right now.

@leebehrens Windows 7 is officially supported for about 4 more months, I don't think it's worth doing that much development for something that won't be supported for that long.
For LTSC, fair enough, even tho latest LTSC is based on 1809, the older ones are still supported. But I guess companies that use LTSC are aware of the limtations. Also, LTSC is more for kiosks and stuff like that than all PCs in an enterprise. Win 10 Enterprise is much better suited for that (with an ok WSUS setup).

@goranalkovic Win7: That's why I said "except for Windows 7"
LTSC is Enterprise. What you are talking about [for kiosks, etc.] is Enterprise IoT. There is also an Enterprise SAC (semi-annual channel) that has a lot of use, updated (with more than security, etc.) more often than LTSC.

@leebehrens LTSC is seperate from regular Enterprise! Most users (=companies) use the Enterprise SAC, which would at this time of the year be very compatible with PowerToys. Stuff like Office 365 soon won't work on LTSC, and the 2-year update cycle, while convenient for sysadmins isn't the best for development companies and such. An average user won't need something like PowerToys.

@goranalkovic Yes, I understand that Enterprise is different than Enterprise LTSC and Enterprise SAC, and that SAC has more users than LTSC, etc., etc. All I am saying is that unless there is a documented API difference that will make all the Win10 PowerTools incompatible with 1803 and higher, why not flip the switch to allow all Win10 users take advantage. (BTW, not all devs get to be free of LTSC.)

I'm betting that future features + React native settings UI or something like that are blocking the availability for earlier than 1903. I guess it's similar story for the new Terminal, which requires Insider previews for now, and that's probably just as important of a tool as PowerToys is.

@leebehrens "why not flip the switch to allow all Win10 users take advantage" if only it were that easy.... I can guarantee it is not.

cuz u've genereated a lot of uncounted bugs, I still stop at Win8.1 . To be honest, Win10 is a disaster for creator (except much more stable LTSC version), since any bit of data loss or BSOD can't be stand by our creators.

Looking at this thread, i can see supporting LTSC for PowerToys 1.0.  I'd love to better understand the need for earlier support before Win10 v1803 (RS4)
PowerToys user base are savvy users and tend to be bleeding edge.  Enterprise support currently is at v1709 (RS3) and by the time we ship 1.0, it will without a doubt be RS4 or higher.
Are you an IT manager looking to deploy PowerToys across your company running Windows 8.1 due to PowerRename/FancyZones?
Happy to better discuss your scenario as well via email if you don't feel comfortable here<EMAIL_ADDRESS>

@crutkas Would it be in the interest of Microsoft to support software for OS that is no longer supported? I am just curious to know % of users that are going to need legacy support vs the time which could be used to support/ fix issues with the project.

@crutkas Would it be in the interest of Microsoft to support software for OS that is no longer supported? I am just curious to know % of users that are going to need legacy support vs the time which could be used to support/ fix issues with the project.

Am I ruling it out?  No but this is why I asked my question, I need data to warrant decisions.
Right now, we are focusing on the current Min version. Based on older PowerToy versions and current telemetry data, almost the entire user base is running an up-to-date or insider build of windows.  We also have a min version of a two yr old version of Windows.
Based on the current 140+ suggested PowerToys and countless enhancements requests for the few toys we do have, where do you suggest limited resources go?

@crutkas

Based on the current 140+ suggested PowerToys and countless enhancements requests for the few toys we do have, where do you suggest limited resources go?

As a man who mostly works in industrial networks (Plant floors, Industrial PLC's, Robots) I understand supporting legacy, but I also run a dev team of about 11 people and based on metrics we have had to make similar decisions. I can not see the time/ effort/ money for power-toys being developed for legacy worth it in any capacity. I am sure it will be no easy walk in the park to make legacy work either. I would be interested in seeing how much more productive (That is my opinion) work like issue resolves/ new features/ clean up can be done.

Per above, we are not ruling this out, but until at least v1.0 of powertoys, we won't be able to support this.  Please reopen if you feel strongly and i would love to have some conversations


training code

dear author,why doesn't provide training code?

Due to the current corporate strategy, the training code is not released at present.


[django] Add 5.0

See https://docs.djangoproject.com/en/dev/releases/5.0/.

Not sure how to guess support and EOL dates, someone have any information ?

L119: Update

https://docs.djangoproject.com/en/4.2/faq/install/#what-python-version-can-i-use-with-django

to
https://docs.djangoproject.com/en/5.0/faq/install/#what-python-version-can-i-use-with-django

L119: Update

docs.djangoproject.com/en/4.2/faq/install/#what-python-version-can-i-use-with-django

to https://docs.djangoproject.com/en/5.0/faq/install/#what-python-version-can-i-use-with-django

I think that can be updated to use either dev (like the other link further down below) or stable, e.g. https://docs.djangoproject.com/en/stable/faq/install/#what-python-version-can-i-use-with-django so we don't have to update it every time.


Include line number of code in function log messages

Use the __line define introduced by Zeex in his PAWN compiler patches to provide more information about where in a user's code an error happened.

Scrap that idea with the __line define, I'll use the AMX debug symbol table for this (this requires to compile a script with debug flags like -d3 though).

:+1:

Fixed in maddinat0r/samp-log-core.


Make support for "after column"

Missing feature
ALTER TABLE `listings` ADD `client_id` INT NULL DEFAULT NULL AFTER `object_no`;

Looks neither SQLite or PostgreSQL actually support this. Should probably be added using the DatabaseSchema storage and specific extensions on SchemaBuilder where database type is MySQL.

Had to get this one done before it turned a year old ;)
struct AddColumnBToCustomOrder: MySQLMigration {
    static func prepare(on conn: MySQLConnection) -> Future<Void> {
        return MySQLDatabase.update(CustomOrder.self, on: conn) { builder in
            builder.field(for: \.b)
            builder.order(\.b, after: \.id)
        }
    }

    static func revert(on conn: MySQLConnection) -> Future<Void> {
        return MySQLDatabase.update(CustomOrder.self, on: conn) { builder in
            builder.deleteField(for: \.b)
        }
    }
}

This will be available in 3.0.0 RC 4.1


[BUG]

Describe the bug
CZI Data (Custom Mouse): /_Kenny[Test Data] - Mouse Bulk RNA-Seq CZBioHub Fails
Expected behavior
none
Additional context to reproduce
none
Screenshots
none
Are you sure this issue hasn't been raised already?

[X] Yes

correct reference genome files for GRCm39 have been uploaded


Cache non-proxied resources

Cache non-processed resources up to 5 Mb. It allowing to cache fonts, images, gifs, etc.
Related PR in the testcafe-hammerhead repository.

Tests are green:
continuous-integration/appveyor/branch,  continuous-integration-azure-desktop - https://github.com/DevExpress/testcafe/pull/5923#issuecomment-781277537
continuous-integration-azure-mobile - https://github.com/DevExpress/testcafe/pull/5923#issuecomment-781302882
Travis CI - Branch:

all subtasks (except test-functional-local-headless-chrome) are green. - https://travis-ci.com/github/testcafe-build-bot/testcafe/builds/217485728
test-functional-local-headless-chrome is green - https://travis-ci.com/github/testcafe-build-bot/testcafe/builds/217468312


Publish safety status of sara-shield on a ROS topic

By publishing if the shield is safe on a ROS topic, we can empower more robot functionalities with safety, e.g., turn off the drill.
Topic name: /sara_shield/is_safe, Bool

On which merge request was this resolved?

It was resolved with commit 5035a2b


Module not found: Missing "./entities/workspace/security" specifier in "@scalar/oas-utils" package

Fresh Vite + Vue project, installed and imported @scalar/api-reference, got:
✘ [ERROR] Missing "./entities/workspace/security" specifier in "@scalar/oas-utils" package [plugin vite:dep-pre-bundle]

    node_modules/.pnpm/@scalar+client-app@0.1.10_tailwindcss@3.4.4_typescript@5.5.2/node_modules/@scalar/client-app/dist/store/workspace.js:7:42:
      7 │ import { createSecurityScheme as z } from "@scalar/oas-utils/entities/workspace/security";

Try to fix it now.

I think this is fixed already, the next release should be good.

Hi! How can it be fixed?

Fixed in @scalar/api-reference 1.24.17! Just released this a minute ago. :v:


Trigger out of band VM state update via libvirt event when VM stops

Description
Pushing this to get some feedback, trying to provide a feature and reusing some functionality like the existing VM power state reporting, rather than inventing whole new messaging.
This PR allows KVM to detect guests that stop or crash, and immediately trigger a power state report to update the VM state in CloudStack.
In current design, Agent is responsible for sending pings on interval. These pings contain a state report for each VM. If something changes in between these pings, it can potentially take a long time for discovery of VM state change.
When Agent first starts, it loads the ServerResource (implementation is LibvirtComputingResource in the shipping agent) and initializes it. Then later it calls the ServerResource getCurrentStatus() to collect the host and VM status to send PingCommand on intervals. This change adds two interfaces - if the ServerResource implements ResourceStatusUpdater, then the agent registers itself as an AgentStatusUpdater, which gives the ServerResource a way to trigger an update, by calling AgentStatusUpdater.triggerUpdate(). This keeps the implementation of monitoring and collecting the VM status in the ServerResource, while allowing the Agent to still handle sending the update, and not requiring all existing implementations of ServerResource and IAgentControl to implement these by changing the existing interfaces. There may be a cleaner way to do this.
In LibvirtComputingResource, we register an event listener, and process domain lifecycle events, looking only for STOPPED events that are due to a crash or a shutdown. Domain stop due to things like virsh destroy" or cloudstack issuing a stop will have a detail of DESTROYED or MIGRATED in the case of migration, rather than CRASHED or SHUTDOWN. I considered briefly adding some code to track if we were in the middle of a StopCommand or similar to filter out superfluous events, this seems simpler, at the expense of not being able to update on admin virsh destroy.
The PingCommand has been given a boolean to indicate if the Ping is out of band. This is important, because the code that processes pings on the management server will ignore pings that come more often than the expected interval (presumably to avoid state thrashing?). This boolean gives us the ability to force processing of pings if they are out of band. Therefore it's also important that we are only triggering these on valid state change events, and not issuing superfluous updates any time a VM stops due to cloudstack issuing stop, etc.
Types of changes

[ ] Breaking change (fix or feature that would cause existing functionality to change)
[ ] New feature (non-breaking change which adds functionality)
[ ] Bug fix (non-breaking change which fixes an issue)
[x] Enhancement (improves an existing feature and functionality)
[ ] Cleanup (Code refactoring and cleanup, that may add test cases)

Feature/Enhancement Scale or Bug Severity
Feature/Enhancement Scale

[ ] Major
[x] Minor

Bug Severity

[ ] BLOCKER
[ ] Critical
[ ] Major
[x] Minor
[ ] Trivial

Screenshots (if appropriate):
How Has This Been Tested?
Tested locally by shutting down VM within guest, vs virsh destroy or stopping via CloudStack API. Tested to ensure listener still works after libvirt restart.
There are no existing tests for VirtualMachienPowerStateSyncImpl, and the change here is very minor (reacting to the boolean).
It seems tricky to build a unit test for the Libvirt event listener.
Could possibly write a smoke test to ssh into a vm, shut it down, and check the state of the VM via API?

code seems to do what you describe @mlsorensen . To be double clear; this marks VMs as Stopped when they are either stopped from within the client OS, or from the host CLI, leaving other functionality as is.
This is in addition to the migration events you recently submitted, is it?

It will notify Management Server immediately if VM is stopped within guest OS, or in the event of a crash.  As for admin CLI on host, Libvirt events don't seem to be able to make a distinction between CloudStack calling it to destroy a VM vs admin CLI doing something like a virsh destroy or virsh shutdown - they are both calling the same Libvirt API with the same commands. In order to do that, we would probably need to add some sort of tracking to filter out/ignore events if we know the CloudStack agent is in the middle of processing a shutdown.

@blueorangutan package

@rohityadavcloud a [SF] Jenkins job has been kicked to build packages. It will be bundled with  KVM, XenServer and VMware SystemVM templates. I'll keep you posted as I make progress.

Packaging result [LL]: :heavy_check_mark: el7 :heavy_check_mark: el8 :heavy_check_mark: el9 :heavy_check_mark: debian :heavy_check_mark: suse15. SL-JID 6185

[LL]Trillian test result (tid-6747)
Environment: kvm-alma8 (x1), Advanced Networking with Mgmt server a8
Total time taken: 36025 seconds
Marvin logs: https://github.com/blueorangutan/acs-prs/releases/download/trillian/pr7963-t6747-kvm-alma8.zip
Smoke tests completed. 108 look OK, 5 have errors, 0 did not run
Only failed and skipped tests results shown below:

Test
Result
Time (s)
Test File

test_01_non_strict_host_anti_affinity
Failure
107.83
test_nonstrict_affinity_group.py

test_02_non_strict_host_affinity
Error
83.27
test_nonstrict_affinity_group.py

test_DeployVmAntiAffinityGroup
Error
35.54
test_affinity_groups.py

test_DeployVmAntiAffinityGroup_in_project
Error
73.40
test_affinity_groups_projects.py

test_03_deploy_and_scale_kubernetes_cluster
Failure
22.59
test_kubernetes_clusters.py

test_07_deploy_kubernetes_ha_cluster
Failure
0.03
test_kubernetes_clusters.py

test_08_upgrade_kubernetes_ha_cluster
Failure
0.04
test_kubernetes_clusters.py

test_09_delete_kubernetes_ha_cluster
Failure
0.05
test_kubernetes_clusters.py

test_hostha_enable_ha_when_host_in_maintenance
Error
302.85
test_hostha_kvm.py

[SF] Trillian test result (tid-7725)
Environment: kvm-centos7 (x2), Advanced Networking with Mgmt server 7
Total time taken: 52010 seconds
Marvin logs: https://github.com/blueorangutan/acs-prs/releases/download/trillian/pr7963-t7725-kvm-centos7.zip
Smoke tests completed. 112 look OK, 1 have errors, 0 did not run
Only failed and skipped tests results shown below:

Test
Result
Time (s)
Test File

test_01_invalid_upgrade_kubernetes_cluster
Failure
3604.47
test_kubernetes_clusters.py

test_02_upgrade_kubernetes_cluster
Failure
3610.24
test_kubernetes_clusters.py

test_03_deploy_and_scale_kubernetes_cluster
Failure
0.04
test_kubernetes_clusters.py

test_04_autoscale_kubernetes_cluster
Failure
0.04
test_kubernetes_clusters.py

test_05_basic_lifecycle_kubernetes_cluster
Failure
0.04
test_kubernetes_clusters.py

test_06_delete_kubernetes_cluster
Failure
0.03
test_kubernetes_clusters.py

test_07_deploy_kubernetes_ha_cluster
Failure
0.04
test_kubernetes_clusters.py

test_08_upgrade_kubernetes_ha_cluster
Failure
0.04
test_kubernetes_clusters.py

test_09_delete_kubernetes_ha_cluster
Failure
0.04
test_kubernetes_clusters.py

test_10_vpc_tier_kubernetes_cluster
Failure
47.76
test_kubernetes_clusters.py

test_11_test_unmanaged_cluster_lifecycle
Error
1.21
test_kubernetes_clusters.py

ContextSuite context=TestKubernetesCluster>:teardown
Error
54.43
test_kubernetes_clusters.py


DownloadFileAsync() method unavailable

New to FluentFTP. It seems with v27.0.3, I can't access method DownloadFileAsync(). What am I missing? Thanks in advance

You need .net core or .net 4.5 and above.. It won't work on .net 4 or .net 2.

Thank You!!!


Create Beta Quality Onboarding Documentation

Expected Behavior
Once we announce Tekton Pipelines Beta/1.0, when folks come to the project and want to ramp up and get started, they should have beta quality docs to guide them along the way.
Actual Behavior
While we have docs for individual features, and we have a tutorial, we don't have a lot to help folks who don't already understand what Tekton Pipelines is and we don't have a lot to help folks with scenarios such as "I want to run a Tekton Pipeline every time someone opens a PR"
Additional Info
@spomorski has been gathering info on this.

At the very least we should have https://tekton-dev.netlify.com/ at tekton.dev and ready to go!

Considering this resolved now that tekton.dev is pointing at our fancy new tekton.netlify.com. Going forward issues regarding documentation (that arent project specific) are being gathered and triaged at https://github.com/tektoncd/website/issues


[REQUEST] Implement default colors for Route

Is your feature request related to a problem? Please describe.
Route color must default to white (FFFFFF) when field is left empty.
Route text color must default to black (000000) when field is left empty.
Describe the solution you'd like
Defaults should be set when Route builds.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
GTFS Spec http://gtfs.org/reference/static/#routestxt

@maximearmstrong Is this to help test for contrast when only one of the two color fields is provided?
For any GTFS field, I think it's useful to be able to understand when the producer provided a value, and when they did not. I'd be a little concerned if we lose the ability to distinguish between this in the internal data model.

@barbeau I think it is to help for the contrast, yes. This rule was taken directly from the GTFS spec for routes.txt.
Should we implement it?

So there are two topics here:

How we interpret empty default color fields when using them in general validation
How we store data internally for the case when the GTFS field was empty

Looking at ValidateRouteColorAndTextContrast, for (1) above if the field is
For (2) - IMHO when parsing the data from GTFS into the Route object we shouldn't populate it with the default value if the producer didn't provide the field. Instead, we should leave the field as null and then in the rule check if the value is null, and if so then use the default value in the rule implementation. This way we keep the knowledge in the data model that the producer didn't provide any value for this field, which can be useful for other rules.

Per discussion, this will not be implemented: the interpretation of routes.route_color would not te straighforward.


Decide what all variations should be included while rendering a text.

Some options includes

Bold / italic version of current font
Use many different fonts
Change offset position ( X, Y co-ordinates ), letter spacing, letter rotation
Custom complex jitters and noise functions

use operations available in this library http://augmentor.readthedocs.io/en/master/code.html#module-Augmentor.Operations


Better compile time polyfill support by splitting lib .d.ts files into smallest segments possible

Search Terms
lib, polyfill
Suggestion

Split the existing lib .d.ts files into smaller feature segments so each feature can be included selectively as desired.
Use Cases

I work at a company with a large collection of independently shipping web modules/apps.
Today we use the following method to detect at compile time if a polyfill will be required for the browsers we support (IE11+ in our case).

Setup our tsconfig.json lib to only specify "es5" and "dom"
If a newer JS feature is desired selectively add its definition to tsconfig.json lib and polyfill that specific feature

The problem is that the current definitions for tsconfig.json lib are often much larger then we would like.
For example:
If we want to use the feature Array[].findIndex using this above described method we would add "es2015.core" to the tsconfig.json and a corresponding Array[].findIndex polyfill. This works but unintentionally results in a plethora of other features (Array.find, Array.from, ...) that now will compile without problems but are not polyfilled.
If we want to be sure to avoid unintentionally using a "es2015.core" feature we have not polyfilled we would have to polyfill all of the features but would really like to avoid doing that.
Examples

Would be great if the type definitions were split in a similar way to core-js. They do a fantastic job of allowing selective polyfills as well as collections of polyfills.
so for the array methods "es2015.core" would be split into "es2015.array" which would be a composition of independently usable more specific cases (for example "es2015.array.findIndex").
Checklist
My suggestion meets these guidelines:

[x] This wouldn't be a breaking change in existing TypeScript / JavaScript code
[x] This wouldn't change the runtime behavior of existing JavaScript code
[x] This could be implemented without emitting different JS based on the types of the expressions
[x] This isn't a runtime feature (e.g. new expression-level syntax)

My opinion is that it would sort of make things unmanageable.  I would think that if you are microfilling in such ways, that declaring the types yourself as part of the microfilled code base would be best.  ES2015 is already broken down into core, generator, promise, iterable, proxy, reflect, symbol, and symbol.wellknown.  I am not sure breaking them down further would realistically add value.

One thing to note the library files are not special in any way. they are just regular .d.ts files with declarations in them. Nothing stops you from adding your set of lib files that have the declarations you use and pull them as needed. the JS runtime does not change that much, so it should be a one-time setup cost, and you should be fine.
We have split them in logical units to make it manageable to pull them in/out. we can split them into file-per-function, but there are APIs that have multiple overloads, e.g. ones that have iterable vs array (e.g. Array.From), if you want to be completely accurate, we should have lib.es2015.array.from.d.ts and lib.es2015.array.from.iterable.d.ts, that is a lot of complexity, and i doubt the value added warrants the cost.

@mhegazy so a little more context on our situation. There are a couple hundred web developers working on (at last count) 150+ web modules (mostly shared packages but there are a couple web apps). So whatever solution we use needs to scale. Your right we could create a "common typings" project and duplicate the exiting deceleration files and split them into smaller segments for our use there. I was hoping to avoid creating a custom solution like this since my thinking was that this is a common enough problem that it made sense to try and do this work in a place that would benefit all TS users.
To be clear I am not advocating for the removal of the exiting logical units, I am just asking that the existing logical units be compositions of smaller units that can be imported on their own.
So using the existing"es2015.core.d.ts" as an example it would become a composition of the following files (or something like this, maybe with kebab casing),

"array.find.d.ts"
"array.findIndex.d.ts"
"array.fill.d.ts"
"array.copyWithin.d.ts"
"array.from.d.ts"
"array.of.d.ts"
"date.constructor.fromDate.d.ts"
"function.name.d.ts"
"math.acosh.d.ts"
"math.asinh.d.ts"
"math.atanh.d.ts"
"math.cbrt.d.ts"
"math.clz32.d.ts"
"math.cosh.d.ts"
"math.expm1.d.ts"
"math.fround.d.ts"
"math.hypot.d.ts"
"math.imul.d.ts"
"math.log1p.d.ts"
"math.log10.d.ts"
"math.log2.d.ts"
"math.sign.d.ts"
"math.sinh.d.ts"
"math.tanh.d.ts"
"math.trunc.d.ts"
"number.epsilon.d.ts"
"number.isFinite.d.ts"
"number.isInteger.d.ts"
"number.isNaN.d.ts"
"number.isSafeInteger.d.ts"
"number.maxSafeInteger.d.ts"
"number.minSafeInteger.d.ts"
"number.parseFloat.d.ts"
"number.parseInt.d.ts"
"object.assign.d.ts"
"object.getOwnPropertySymbols.d.ts"
"object.is.d.ts"
"object.setPrototypeOf.d.ts"
"regexp.constructor.d.ts"
"regexp.flags.d.ts"
"regexp.sticky.d.ts"
"regexp.unicode.d.ts"
"string.codePointAt.d.ts"
"string.includes.d.ts"
"string.endsWith.d.ts"
"string.normalize.d.ts"
"string.repeat.d.ts"
"string.startsWith.d.ts"
"string.anchor.d.ts"
"string.big.d.ts"
"string.blink.d.ts"
"string.bold.d.ts"
"string.fixed.d.ts"
"string.fontcolor.d.ts"
"string.fontsize.d.ts"
"string.italics.d.ts"
"string.link.d.ts"
"string.small.d.ts"
"string.strike.d.ts"
"string.sub.d.ts"
"string.sup.d.ts"
"string.fromCodePoint.d.ts"
"string.raw.d.ts"

You bring up a good point about how their are some functions which require overloads as new features are brought in. I believe we can resolve this by making sure the interfaces for those types are defined independent of the polyfill.
For example for array.from, "array.from.d.ts" would have a dependency on the iterator interface https://github.com/Microsoft/TypeScript/blob/master/src/lib/es2015.iterable.d.ts#L16 (which would be the only thing defined in a new file "iterator.core.d.ts"/"iterator.interface.d.ts"). array.From would then be a combination of all the existing overloads https://github.com/Microsoft/TypeScript/blob/master/src/lib/es2015.iterable.d.ts#L50 and https://github.com/Microsoft/TypeScript/blob/master/src/lib/es2015.core.d.ts#L47. From the polyfill's perspective all of these overloads are supported. It just so happens that unless the user brings in another polyfill (array.keys, array.entries or array.values) their is no way to get an iterator to pass to from.
Unfortunately, this will result in the defined types for existing projects using "es2015.core" or "es2015.iterable" would change slightly. Not as equivalent for existing users as I originally though.
Happy to do the work to get this setup as this is a huge pain point for folks at my company. For those of us who need to support old browsers compile time checking is very useful to make sure we do not miss any polyfills.
When you say your worried about the complexity are you concerned that it will be difficult to reason about from the perspective of a user of TS? Or from the perspective of the developers of TS?

When you say your worried about the complexity are you concerned that it will be difficult to reason about from the perspective of a user of TS? Or from the perspective of the developers of TS?

I would say both. Complexity is always measured relative to gain, and this isn't a) a broadly-requested feature or b) something you couldn't do today by running with --noLib.
We also have to think about complexity in terms of the future. If we look ahead 15 years, are we going to be looking at loading 600 different files from disk just for "Hello World" because every single function TC39 added gets its own file? That has performance implications and maintainability implications.

How many times does it need to be requested before it matters? ;)

@RyanCavanaugh I hear you on trying to be aware of your maintenance and performance cost. Personally I think its a little early to say that this will have any impact on performance or TS's long term maintenance story. For perf hundred's of file reads occur today as part of compile, it is the same order of magnitude of file reads with this proposed change. I find talking about long term theoretical's like this difficult because there is nothing to say that the existing solution won't have the same problem you describe as with this proposed solution.
I guess my value argument essentially boils down to this:
JavaScript/TypeScript is so tied to the environment it runs in (and what is supported in that environment) more fine grained control by default would be highly beneficial.

How many times does it need to be requested before it matters?

Does because people keep asking for something doesn't always make it the right thing to do. 😉

Personally I think its a little early to say that this will have any impact on performance or TS's long term maintenance story.

I think there is nothing preventing any interesting parties doing the work as a thought experiment and reporting back the impact on performance.  It is an open source project after all.  There is a question of the core team expending an effort on it though versus working on other things.

I have not seen other requests for this kind of thing, nor scenarios that would benefit from it, and given the large implications of it, this won't be something we take up. --noLib remains as a possibility if there's some specific problem in a use case that it can solve.


Popover Component

Related issue
https://github.com/Royal-Navy/standards-toolkit/issues/227
Overview
Enhance existing Popover atom implementation and expose.
Reason

A popover is a self-contained modal or dialogue that appears in context next to a trigger element. It contains more content that a tooltip, but is directly related to a trigger element in the same way as a tooltip.

Work carried out

[x] Implement hover functionality

[x] Preserve open state on Popover mouseOver
[x] Resolve issues with positioning based on placement

[x] Update styles in line with design
[x] Decouple Popover from NotificationPanel (add FloatingBox primitive)
[x] Implement automated tests
[x] Add developer documentation

Screenshot

Developer notes
The GIF recording makes the box-shadow look broken. It doesn't look like that in browser.

Adding explanation from Slack for reference:

We have resolved the Popover issue by adding another level of abstraction with an un-themed / styled common ancestor called 'FloatingBox'. This component sits within the 'objects' directory within the component library and is consumed by both Popover and NotificationPanel.
We have chosen the name 'objects' as it matches a convention already used within the css-framework package. Think of FloatingBox as a primitive.
The idea is that within the component library we should try to avoid consuming atomic components themselves and instead use un-styled 'primitives' or 'generics' like FloatingBox. (edited)
This way we see the benefits of DRY implementation while also maintaining decoupled styles.

We've changed the name to primitives instead of objects.

We are moving all shared styles into the FloatingBox stylesheet for now.
This way we avoid heavy duplication but the styles remain open for extension.

Issue raised and PR with fix submitted for missing type definition: https://github.com/danreeves/react-tether/issues/218


feat: set-namespace special treatment for RoleBinding

RoleBinding is namespace scoped, but it can bind other namespace's ServiceAccount to the namespace it lives. When replacing a namespace, if the rolebinding's own namespace matches the target namespace, itself should be updated, if its subjects namespace matches the target namespace (even if itself is in another namespace), the subject's namespace should be updated.
The code change merges the ClusterRoleBinding and Rolebinding's subjects handling together, and include RoleBinding itself to the metadata.namespace updates.

Would be good to add test coverage for this.

examples and tests are coming!


Reconcile annotations and labels of ResourceQuota

How to categorize this PR?
/area robustness
/kind enhancement
What this PR does / why we need it:
This PR enhances the Project controller to merge annotations and labels defined on the resource quota configuration with project resource quotas.
This is needed in case resource quotas need to be updated by an automation script. In this case you could update the default resource quota configuration and set a special annotation to mark it as "already updated". The automation script can then skip such resource quotas and only update those resource quotas that are not marked as "already updated".
Which issue(s) this PR fixes:
Fixes #
Special notes for your reviewer:
Release note:

Labels and annotations on the `ResourceQuota` `config` get merged with the respective fields on existing `ResourceQuota`s

cc @rfranzke

@petersutter Can you please check the failing verify step?


[Crashes]  crashes

Select your platform
Android64
Describe your issue
When I import the art in.json to gd with geode. It will automatically crashea me after importing/creating it in the gd. How do I fix it?
Steps to reproduce the bug
1-go to web geometrize and convert an image to json 2- Click on the Json button in the Geode editor 3- import the image And click on the create button 4-instant crash
Uploading screen-20240405-202514.mp4…
Extra fields

[X] I updated Geode to latest version.
[X] I updated Geode Launcher (Android) to latest version.
[X] I updated this mod to latest version.

Hello. Send me your json file.

20240226_072823 (1).json

Creare otro con Geometrize por si acaso

Uploading geometrized_json.json…

Uploading geometrized_json.json…

The .json you sent won't open

I meam I can't even download the file

The same thing is happening to me, I hope it gets fixed soon

This here
El vie, 19 de abr. de 2024 5:43 p. m., ZAILEM @.***>
escribió:

The same thing is happening to me, I hope it gets fixed soon
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For more details, here's a video
https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video
https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967
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Idk i have the same problem with the crashes, that's why I commented. I
don't have a solution, but if we had an older version of the mod when it
didn't have that error, maybe it would work. Although I'm not sure if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode asks you to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I commented. I
don't have a solution, but if we had an older version of the mod when it
didn't have that error, maybe it would work. Although I'm not sure if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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When support for the mod on Android is added, that's when that error isn't
present. However, there are mods that don't allow downloading previous
versions. Geometrize doesn't allow that, so I think we just have to wait
for an update that fixes it
El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.***>
escribió:

In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode asks you to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I commented. I
don't have a solution, but if we had an older version of the mod when it
didn't have that error, maybe it would work. Although I'm not sure if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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Okay. But let him solve it. That I need something for a level that I have
to pass through the geometrize
El sáb, 20 de abr. de 2024 9:58 p. m., ZAILEM @.***>
escribió:

When support for the mod on Android is added, that's when that error isn't
present. However, there are mods that don't allow downloading previous
versions. Geometrize doesn't allow that, so I think we just have to wait
for an update that fixes it
El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.***>
escribió:

In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode asks you to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I commented.
I
don't have a solution, but if we had an older version of the mod when
it
didn't have that error, maybe it would work. Although I'm not sure if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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I'm in the same situation
El sáb, 20 de abr de 2024 8:36 p. m., LuignayMod @.***>
escribió:

Okay. But let him solve it. That I need something for a level that I have
to pass through the geometrize
El sáb, 20 de abr. de 2024 9:58 p. m., ZAILEM @.***>
escribió:

When support for the mod on Android is added, that's when that error
isn't
present. However, there are mods that don't allow downloading previous
versions. Geometrize doesn't allow that, so I think we just have to wait
for an update that fixes it
El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.***>
escribió:

In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode asks you
to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I
commented.
I
don't have a solution, but if we had an older version of the mod
when
it
didn't have that error, maybe it would work. Although I'm not sure
if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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And want to be my friend? Zailem?
El sáb, 20 de abr. de 2024 10:47 p. m., ZAILEM @.***>
escribió:

I'm in the same situation
El sáb, 20 de abr de 2024 8:36 p. m., LuignayMod @.***>
escribió:

Okay. But let him solve it. That I need something for a level that I
have
to pass through the geometrize
El sáb, 20 de abr. de 2024 9:58 p. m., ZAILEM @.***>
escribió:

When support for the mod on Android is added, that's when that error
isn't
present. However, there are mods that don't allow downloading previous
versions. Geometrize doesn't allow that, so I think we just have to
wait
for an update that fixes it
El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.***>
escribió:

In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode asks
you
to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I
commented.
I
don't have a solution, but if we had an older version of the mod
when
it
didn't have that error, maybe it would work. Although I'm not sure
if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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Yes, I don't really speak English, and I'm using AI to translate this XD,
but if you want to find me on GD, my name is "zailemgd"
El sáb, 20 de abr de 2024 9:13 p. m., LuignayMod @.***>
escribió:

And want to be my friend? Zailem?
El sáb, 20 de abr. de 2024 10:47 p. m., ZAILEM @.***>
escribió:

I'm in the same situation
El sáb, 20 de abr de 2024 8:36 p. m., LuignayMod @.***>
escribió:

Okay. But let him solve it. That I need something for a level that I
have
to pass through the geometrize
El sáb, 20 de abr. de 2024 9:58 p. m., ZAILEM @.***>
escribió:

When support for the mod on Android is added, that's when that error
isn't
present. However, there are mods that don't allow downloading
previous
versions. Geometrize doesn't allow that, so I think we just have to
wait
for an update that fixes it
El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.***>
escribió:

In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode asks
you
to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I
commented.
I
don't have a solution, but if we had an older version of the mod
when
it
didn't have that error, maybe it would work. Although I'm not
sure
if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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Mano igual yo xdddddddddfddddd
El sáb, 20 de abr. de 2024 11:47 p. m., ZAILEM @.***>
escribió:

Yes, I don't really speak English, and I'm using AI to translate this XD,
but if you want to find me on GD, my name is "zailemgd"
El sáb, 20 de abr de 2024 9:13 p. m., LuignayMod @.***>
escribió:

And want to be my friend? Zailem?
El sáb, 20 de abr. de 2024 10:47 p. m., ZAILEM @.***>
escribió:

I'm in the same situation
El sáb, 20 de abr de 2024 8:36 p. m., LuignayMod @.***>
escribió:

Okay. But let him solve it. That I need something for a level that I
have
to pass through the geometrize
El sáb, 20 de abr. de 2024 9:58 p. m., ZAILEM @.***>
escribió:

When support for the mod on Android is added, that's when that
error
isn't
present. However, there are mods that don't allow downloading
previous
versions. Geometrize doesn't allow that, so I think we just have
to
wait
for an update that fixes it
El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.***>
escribió:

In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode
asks
you
to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I
commented.
I
don't have a solution, but if we had an older version of the
mod
when
it
didn't have that error, maybe it would work. Although I'm not
sure
if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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NO MAMES JAJAJAJA
El sáb, 20 de abr de 2024 9:49 p. m., LuignayMod @.***>
escribió:

Mano igual yo xdddddddddfddddd
El sáb, 20 de abr. de 2024 11:47 p. m., ZAILEM @.***>
escribió:

Yes, I don't really speak English, and I'm using AI to translate this
XD,
but if you want to find me on GD, my name is "zailemgd"
El sáb, 20 de abr de 2024 9:13 p. m., LuignayMod @.***>
escribió:

And want to be my friend? Zailem?
El sáb, 20 de abr. de 2024 10:47 p. m., ZAILEM @.***>
escribió:

I'm in the same situation
El sáb, 20 de abr de 2024 8:36 p. m., LuignayMod @.***>
escribió:

Okay. But let him solve it. That I need something for a level that
I
have
to pass through the geometrize
El sáb, 20 de abr. de 2024 9:58 p. m., ZAILEM @.***>
escribió:

When support for the mod on Android is added, that's when that
error
isn't
present. However, there are mods that don't allow downloading
previous
versions. Geometrize doesn't allow that, so I think we just have
to
wait
for an update that fixes it
El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.***>
escribió:

In geode you can download old versions of the mods.
But I don't know which one doesn't have the error, and geode
asks
you
to
update it
El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.***>
escribió:

Idk i have the same problem with the crashes, that's why I
commented.
I
don't have a solution, but if we had an older version of the
mod
when
it
didn't have that error, maybe it would work. Although I'm
not
sure
if
there's a way to get that old version of the mod
El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod
@.***>
escribió:

Okay. And what do you recommend I do?
El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.***>
escribió:

For more details, here's a video

https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967

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When support for the mod on Android is added, that's when that error isn't present. However, there are mods that don't allow downloading previous versions. Geometrize doesn't allow that, so I think we just have to wait for an update that fixes it El sáb, 20 de abr de 2024 7:53 p. m., LuignayMod @.> escribió:
…
In geode you can download old versions of the mods. But I don't know which one doesn't have the error, and geode asks you to update it El sáb, 20 de abr. de 2024 9:50 p. m., ZAILEM @.> escribió: > Idk i have the same problem with the crashes, that's why I commented. I > don't have a solution, but if we had an older version of the mod when it > didn't have that error, maybe it would work. Although I'm not sure if > there's a way to get that old version of the mod > > El sáb, 20 de abr de 2024 7:32 p. m., LuignayMod @.> > escribió: > > > Okay. And what do you recommend I do? > > > > El sáb, 20 de abr. de 2024 4:43 p. m., ZAILEM @.> > > escribió: > > > > > For more details, here's a video > > > > > > > > > https://github.com/ShineUA/geometrize2gd-mod-geode/assets/167583292/9336d5f6-37dd-4e1c-a500-25158249c967 > > > > > > — > > > Reply to this email directly, view it on GitHub > > > < > > > #10 (comment)>, > > > > > > or unsubscribe > > > < > > > https://github.com/notifications/unsubscribe-auth/BH2HKXRTWUBHY6JF62TBCJDY6LHQVAVCNFSM6AAAAABGGHUCYWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANRXG43TOMBVHA> > > > > > > . > > > You are receiving this because you authored the thread.Message ID: > > > @.> > > > > > > > — > > Reply to this email directly, view it on GitHub > > < > #10 (comment)>, > > > or unsubscribe > > < > https://github.com/notifications/unsubscribe-auth/BH6R4PG2XVIU6QWNQ6FXUNDY6MJMTAVCNFSM6AAAAABGGHUCYWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANRXHAZTMMZVGI> > > > . > > You are receiving this because you commented.Message ID: > > @.> > > > > — > Reply to this email directly, view it on GitHub > < #10 (comment)>, > or unsubscribe > < https://github.com/notifications/unsubscribe-auth/BH2HKXRMTBA2YZDGAUQICY3Y6MLOHAVCNFSM6AAAAABGGHUCYWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANRXHA2DMOJTGM> > . > You are receiving this because you authored the thread.Message ID: > @.> > — Reply to this email directly, view it on GitHub <#10 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/BH6R4PAOKUTAVEAOMS37HHTY6MLZZAVCNFSM6AAAAABGGHUCYWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDANRXHA2DQNZYGE . You are receiving this because you commented.Message ID: @.>

If you want to download old version just go to releases page in this repository


Print class definition when class writing fails in CompilerUtils

looks good, but see my comment about not writing directly to stderr, and check that the Travis failure isn't from your commit


Fix Issue #34: Add new method Alefeld, Potra, Shi (1995)

Summary
This pull request addresses issue #34 by adding a new method Alefeld to the SimpleNonlinearSolve.
Changes

Implemented the new method Alefeld(), a subtype of AbstractBracketingAlgorithm, in alefeld.jl
Included alefeld.jl in SimpleNonlinearSolve.jl and exported Alefeld
Added simple scalar function test like other bracketing methods (Falsi, Ridder, Brent) in basictests.jl

Remaining Bugs
When tried to run runtests.jl, the terminal reported ''UndefVarError: Alefeld not defined'' checked every detail about this repository but still could not fix it.
Also, tried @ChrisRackauckas 's suggestion ]dev SimpleNonlinearSolve and ]st the terminal showed ''Status ~/.julia/environments/JuliaDev/Project.toml
[6e4b80f9] BenchmarkTools v1.3.2
[2b5f629d] DiffEqBase v6.122.1
[f6369f11] ForwardDiff v0.10.35
[872c559c] NNlib v0.8.19
[1bc83da4] SafeTestsets v0.0.1
[727e6d20] SimpleNonlinearSolve v0.1.14 ~/.julia/dev/SimpleNonlinearSolve
[90137ffa] StaticArrays v1.5.19''
Next Steps
Add more complicated test to Alefeld() in basictests.jl and optimize the algorithm implementation.
Feedback
Any additional suggestions to help resolve the remaining bugs would be highly appreciated. Please let me know if there is anything I can do to improve the code or address the remaining bugs.

All the reviews have been resolved, but the same problem persists. Here is the new package status:
(@JuliaDev) pkg> st
Status ~/.julia/environments/JuliaDev/Project.toml
[4fba245c] ArrayInterface v7.4.1
[6e4b80f9] BenchmarkTools v1.3.2
[2b5f629d] DiffEqBase v6.122.1
[6a86dc24] FiniteDiff v2.19.0
[f6369f11] ForwardDiff v0.10.35
[872c559c] NNlib v0.8.19
[189a3867] Reexport v1.2.2
[ae029012] Requires v1.3.0
[1bc83da4] SafeTestsets v0.0.1
[0bca4576] SciMLBase v1.91.3
[727e6d20] SimpleNonlinearSolve v0.1.14 ~/.julia/dev/SimpleNonlinearSolve
[66db9d55] SnoopPrecompile v1.0.3
[90137ffa] StaticArrays v1.5.19
[1e83bf80] StaticArraysCore v1.4.0

I suspect that there might be something wrong with a small step in this paper. I debugged the failed cases and found that the errors came from Newton-Quadratic, one of the subroutines in this paper.
In Algorithm 4.2, Newton-Quadratic provides an interval [a, b] and an approximation c to bracket to approximate c again, which should ensure that c is within the interval (a, b). However, in some test cases, Newton-Quadratic returns c outside the interval [a, b]. I further examined this subroutine function and found that on page 330, equation (4), the induction is incorrect.

I could not get Br_{i-1} in the second line from P(r_{i-1}) in the first line. According to the definition of P(x), P(r_{i-1}) should be f(a)+B(r_{i-1}-a) + A(r_{i-1}-a)(r_{i-1}-b). This equation even does not hold for base case where r_{0} equals a or b.
However, this mistake seems so straightforward and wired to me that I am unsure whether it is an actual error or if I have misunderstood something. I would appreciate it if someone @ranocha could help me double-check this equation. Thank you!

If the induction is indeed incorrect, I will directly use the formula in the first line of equation (4) rather than the second line.

https://github.com/SciML/SimpleNonlinearSolve.jl/actions/runs/4559629958/jobs/8051444496?pr=56#step:6:20534
Looks like the errors are all due to a typo?

I think you are correct. At first I was wondering if something factored out and canceled but no from the looks of the denominator that's not the case. Just looks like there was a typo.

Thank you so much for your help @ChrisRackauckas!
Here I have fixed two bugs in alefeld.jl:

As I mentioned earlier, there seem to be some typos in the Newton-Quadratic function induction from the paper. I have now directly used the formula from the first line of equation (4) on page 330.
The error "a\bar not defined" arose from the floating-point limit during the computation process, so I added a section to check whether c is equal to either a or b and constructed the solution with "retcode = ReturnCode.FloatingPointLimit".

Now the majority of test cases have passed, but some test cases still fail. I believe there are still some corner cases that the code cannot handle very well. I am in the process of further debugging.

Tests seem to have passed. Looks good!


make virtctl upload-image a reliable and supportable command

Is this a BUG REPORT or FEATURE REQUEST?:
/kind tracker
What happened:
We added virtctl image-upload in #1605. It is in a very early alpha state.
What you expected to happen:
Here a list of issues which need to be addressed before it can be seen as beta or stable:
beta:

[ ] Detect if CDI is available, instead of blindly creating PVCs and failing somewhere along the import line
[ ] Proper error handling and cleanup (probably requires a controller, since a virtctl/kubectl - flow can't guarantee eventual  consistency)

stable:

[ ] Improve  the discoveribility of the upload proxy

/c @fabiand @mhenriks

@mhenriks that are my initial thoughts on what definitely needs to be improved. What are your thoughts?

We are already working on discoverability of the upload proxy url.  It
should be pretty easy to check for CDI and we are going to work on making
virtctl upload watch the pvc after upload to check for success or failure
annotation.
On Mon, Jan 28, 2019 at 1:31 PM Fabian Deutsch<EMAIL_ADDRESS>wrote:

Today virtctl image-upload is purely client side driven and also not
catching error cases very well.
Any chance to give it some more attention?
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Adam Litke

If the request to the http proxy succeeds, the data should be safely written to the PVC (and converted to raw if necessary).  But I guess the PVC is not ready to be used on another node until the upload server pod exits.  Which should happen quickly after the client request returns, but I guess it would make sense to wait for the PVC status to be Succeeded.
Failure handling/cleanup (delete virtctl created PVC) will require controller support for completeness.


 removed but value persisted in Redux State v6.1.0

I can successfully add and remove items from the FieldArray, but the value is persisted, even when the input is unregistered.

Add an input to the FieldArray
Type number into the input
Remove input from FieldArray (value persists)
Add an input to the FieldArray
Input is pre filled with persisted state from Redux store

I'm using the proper methods and can easily add and remove inputs
fields.push({})} // to add
fields.remove(index) // to remove

What I don't get is that the field is being unregistered but the value is somehow persisted.

Closing, but still cannot solve.

This was an issue on how I setup redux form. I was passing the wrong value to the dynamic fieldarray map.


NoMethodError: undefined method `validate' for main:Object

cap version :3.4.0
Gemfile:
gem 'capistrano', '3.4.0'
gem 'capistrano-daemonize'
gem 'highline'

Capfile:
# Load DSL and set up stages
require 'capistrano/setup'

# Include default deployment tasks
require 'capistrano/deploy'

# Include tasks from other gems included in your Gemfile
#
# For documentation on these, see for example:
#
#   https://github.com/capistrano/rvm
#   https://github.com/capistrano/rbenv
#   https://github.com/capistrano/chruby
#   https://github.com/capistrano/bundler
#   https://github.com/capistrano/rails
#   https://github.com/capistrano/passenger
#
# require 'capistrano/rvm'
# require 'capistrano/rbenv'
# require 'capistrano/chruby'
# require 'capistrano/bundler'
# require 'capistrano/rails/assets'
# require 'capistrano/rails/migrations'
# require 'capistrano/passenger'

# Load custom tasks from `lib/capistrano/tasks` if you have any defined
Dir.glob('lib/capistrano/tasks/*.rake').each { |r| import r }

then in  deploy.rb, i define a validation like below:
validate :project_to_deploy do |key,value|
  .....
end

Hi, the validate feature is not available in Capistrano 3.4.0. You need to upgrade to Capistrano 3.5.0.
The changelog is incorrect in this case. (It says the validation feature was introduced in 3.3.3, which is wrong.) This mistake was probably due to a bad merge. I'll fix it.

thanks a lot

also for the Capistrano::ValidationError


[Bug]: Unable to use latest Puppeteer in a Docker container

Minimal, reproducible example
import puppeteer from 'puppeteer';
import express from 'express';

export const app = express();
const port = 3003;

app.get('/screenshot', async (req, res) => {
  try {
    const browser = await puppeteer.launch({headless: "new"}); // error happens here with or without headless setting
    const page = await browser.newPage();
    await page.goto('https://example.com');
    const screenshot = await page.screenshot();
    await browser.close();

    res.writeHead(200, {
      'Content-Type': 'image/png',
      'Content-Length': screenshot.length,
    });
    res.end(screenshot);
  } catch (error) {
    console.error(error);
    res.status(500).send('An error occurred');
  }
});

Error string
TargetCloseError: Protocol error (Target.setAutoAttach): Target closed
Bug behavior

[ ] Flaky
[ ] PDF

Background
This is a minimum reproducible example of a problem I'm having in a larger-scale app that uses Puppeteer and runs in a Docker container. In my primary app, I've narrowed it down to the puppeteer.launch method. I started seeing this issue after upgrading my app to use Node 18 and the latest version of Puppeteer (last working version is on Node 12 and Puppeteer 12). This bug has been happening for me regardless of whether or not I launch the browser in headless mode.
The host machine I'm running this on is a M1 Mac, but the production environment is Cloud Run, so I'm specifying amd64 architecture. With early attempts to debug this issue, I was also seeing this error in the Cloud Run environment, and eventually gave up on deploying it until I could get it to work locally. I'm launching the container with docker-compose up -d --build.
My dockerfile:
FROM ghcr.io/puppeteer/puppeteer:latest
EXPOSE 3003
WORKDIR /app
COPY package*.json ./
USER root
RUN chown -Rh pptruser:pptruser /app
USER pptruser
RUN npm install
COPY . .
RUN npm run build
CMD ["npm", "run", "start"]

My docker-compose.yml (my daemon is running with 8 GB memory allocated, so the 4096 memory limit shouldn't be a concern):
version: "3"
services:
  puppeteer-test:
    build:
      context: .
      dockerfile: ./build-config/Dockerfile
    environment:
      PORT: 3003
    ports:
      - 3003:3003
    volumes:
      - .:/app
    platform: linux/amd64
    privileged: true
    deploy:
      resources:
        limits:
          memory: 4096M

My package.json:
{
  "name": "puppeteer-test",
  "version": "1.0.0",
  "description": "",
  "main": "index.js",
  "scripts": {
    "build": "npx tsc",
    "test": "echo \"Error: no test specified\" && exit 1",
    "start": "node dist/index.js"
  },
  "keywords": [],
  "author": "",
  "license": "ISC",
  "dependencies": {
    "@types/express": "^4.17.17",
    "express": "^4.18.2",
    "puppeteer": "^21.1.1"
  },
  "devDependencies": {
    "@types/node": "^20.5.9",
    "ts-node": "^10.9.1",
    "typescript": "^5.2.2"
  }
}

I've been troubleshooting this issue for about three weeks now to no avail, and have tried more things than I can reasonably list, but some other things I've attempted that give me the same error messages have been:

using the chrome.json from this article (did not appear to have an impact)
SSHing into my docker container and running Chrome manually (produces dbus errors, more details here)
trying different base docker images like ubuntu 20.04 and node 18
installing chrome manually via the dockerfile instead of via puppeteer
using /opt/google/chrome/google-chrome as my executable path
explicitly specifying /home/pptruser/.cache/puppeteer as my path in a puppeteer config file, but this minimum example does not include a config file

I'm not providing a Node or npm version, because I don't know what they are. They're whichever node and npm versions are used by the most up-to-date version of the docker base image provided by this repo, since I'm using ghcr.io/puppeteer/puppeteer:latest as my base.
Expectation
Navigating to localhost:3003 in a browser should present a screenshot image in the browser tab (which it does when I run the codebase in a terminal instead of via docker).
Reality
Navigating to localhost:3003 in a browser produces a blank page with simply the text "An error occurred", with error messages present in my docker logs.
Puppeteer configuration file (if used)
No response
Puppeteer version
21.1.1
Node version
18.x.x
Package manager
npm
Package manager version
?.?.?
Operating system
macOS

Does it sounds like https://github.com/puppeteer/puppeteer/issues/9763 ? Note that we still don't have arm64 binaries for Linux. Does turning on the Rosetta emulation for Docker help?

Note that we run a test using the Docker image we provide and they are successful on GitHub Actions. Does the same test run for your host?

@OrKoN Does turning on Rosetta emulation involve anything other than just running docker build in a Rosetta terminal, or is there some other setting I have to supply (other than linux/amd64 being specified in my dockerfile)?
The contents of the test you link seem to be basically the same as the code that executes on my /screenshot endpoint, unless there's something I'm missing in what you're telling me. Thanks for the reply!

I think it needs to be turned on in Docker Desktop settings: Use Rosetta for x86/amd64 emulation on Apple Silicon (https://levelup.gitconnected.com/docker-on-apple-silicon-mac-how-to-run-x86-containers-with-rosetta-2-4a679913a0d5)

Oh, I don't use Docker Desktop, I use a combination of Colima and Portainer. I'll have to see if there's some kind of equivalent with that stack.

Update: I was able to use Rosetta for Colima:
colima start -a x86_64 --cpu 4 --memory 8 --vm-type=vz --mount-type=virtiofs --network-address --vz-rosetta --dns=<IP_ADDRESS>

I don't think this makes a difference, but I ran my docker build command in a Rosetta terminal as well. Unfortunately, it's still leading to the same error.

Does it sound like #9763 ? Note that we still don't have arm64 binaries for Linux. Does turning on the Rosetta emulation for Docker help?

Thank you @OrKoN, I spent the whole day figuring out why my Dockerfile was not working with puppeteer, using --platform=linux/amd64 on macOS.
It was as simple as enabling Rosetta emulation

Does it sound like #9763 ? Note that we still don't have arm64 binaries for Linux. Does turning on the Rosetta emulation for Docker help?

Thank you @OrKoN, I spent the whole day figuring out why my Dockerfile was not working with puppeteer, using --platform=linux/amd64 on macOS.

It was as simple as enabling Rosetta emulation

What docker context do you use? If it's docker desktop, then I suspect my bug might be colima-related (I don't use docker desktop).

Yes I'm using macOS Docker Desktop.


Make cgo iconv package optional

To make things more portable, make use of "gopkg.in/iconv.v1" import optional, since not every system has the GNU iconv library on their system.
To use the cgo iconv package, the end-user of the API would need to import with an underscore:
_ "github.com/flashmob/go-guerrilla/mail/iconv"
Otherwise, default to using the stock charset converter in golang if above package not imported.
Todo:

Create the new mail/iconv package and setup an init hook to use iconv whenever it's imported
update envelope.go to use the default charset converter in golang
update tests

This should solve issues
https://github.com/flashmob/go-guerrilla/issues/91
https://github.com/flashmob/go-guerrilla/issues/97

PR #103 merged


NotADirectoryError

pigar sounds great, and I've just tried to use it on my machine, but I get the following error:
Traceback (most recent call last):
  File "/opt/anaconda3/bin/pigar", line 7, in <module>
    from pigar.__main__ import main
  File "/opt/anaconda3/lib/python3.4/site-packages/pigar/__main__.py", line 17, in <module>
    _installed_pkgs = get_installed_pkgs_detail()
  File "/opt/anaconda3/lib/python3.4/site-packages/pigar/reqs.py", line 186, in get_installed_pkgs_detail
    for file in os.listdir(search_path):
NotADirectoryError: [Errno 20] Not a directory: '/opt/anaconda3/lib/python3.4/site-packages/setuptools-18.1-py3.4.egg'

I'm running Anaconda on OS X Yosemite, and I think it's having problems with dealing with .egg files.
Any ideas?

Could you post your sys.path?
python -c "import sys; print(sys.path)"

Here it is:
['', '/Users/robin/code/6SV1.0B_NewSubroutines/src/facebook-sdk', '/opt/anaconda3/lib/python34.zip', '/opt/anaconda3/lib/python3.4', '/opt/anaconda3/lib/python3.4/plat-darwin', '/opt/anaconda3/lib/python3.4/lib-dynload', '/opt/anaconda3/lib/python3.4/site-packages', '/opt/anaconda3/lib/python3.4/site-packages/Sphinx-1.3.1-py3.4.egg', '/opt/anaconda3/lib/python3.4/site-packages/aeosa', '/opt/anaconda3/lib/python3.4/site-packages/setuptools-18.1-py3.4.egg']

Interestingly, it looks slightly weird...but I think .eggs are allowed to be on the path.

Now, try to update it:
pip install pigar --upgrade

I now get the same error, but for a different file:
Traceback (most recent call last):
  File "/opt/anaconda3/bin/pigar", line 7, in <module>
    from pigar.__main__ import main
  File "/opt/anaconda3/lib/python3.4/site-packages/pigar/__main__.py", line 17, in <module>
    _installed_pkgs = get_installed_pkgs_detail()
  File "/opt/anaconda3/lib/python3.4/site-packages/pigar/reqs.py", line 193, in get_installed_pkgs_detail
    with open(top_level, 'r') as f:
NotADirectoryError: [Errno 20] Not a directory: '/opt/anaconda3/lib/python3.4/site-packages/abstract_rendering-0.5.1-py3.4.egg-info/top_level.txt'

Try this:
pip install git+https://github.com/Damnever/pigar.git@dir_error --upgrade

Great, that works - thanks!
(and, now I've been able to test it, it's a great tool - thanks. I'll probably blog about it soon)


Fix/broken links, remove qdrant, bump create-llama

@marcusschiesser  or @leehuwuj  wondering what's the thought behind removing qdrant from docker-compose ?

@juanviamonte we'll add different deployments and this one won't use qdrant


SH110X Driver + Documentation

Added SH110X OLED display driver and added the necessary documentation.

@microsoft-github-policy-service agree

This looks amazing! @mmoskal do you see anything here that needs updates?

released!

Thanks so much!
I look forward to contributing more!


document connecting to an NLU only server

Proposed changes:

Add documentation for connecting a dialogue-management only server with a separately running NLU server
closes https://github.com/RasaHQ/rasa/issues/7376

Status (please check what you already did):

[ ] added some tests for the functionality
[x] updated the documentation
[ ] updated the changelog (please check changelog for instructions)
[ ] reformat files using black (please check Readme for instructions)

@melindaloubser1 did you check that it still behaves as expected?

i'm also not sure this belongs in the NLU only section 🤔 you'd usually use that if you're running the dialogue manager and NLU separately

Yes, it does behave as expected. I wasn't really sure where to put it since there isn't an "endpoints" page specifically - should it go under the http api page?

@erohmensing i feel like you probably know better where it should go?

Moved it to its own page under API

Moved it to its own page under API

@melindaloubser1 can this be merged?

@melindaloubser1 can this be merged?

In general yes, but looks like there's a validation error that prevented auto-merging; I'll look into it

In general yes, but looks like there's a validation error that prevented auto-merging; I'll look into it


Support passing url in AzureBlobFileSystem

I'm using adlfs to read and write files from/to Azure Blob Storage, both using a Shared Key and a Shared Access Signature.
I'm testing my code using an azurite local container, and when I test access using a SK, I can pass the whole connection string and the AIOBlobServiceClient gets correctly initialized, using as Blob endpoint the localhost.
If I want to test the SAS authentication method, passing a sas token, there is currently no way in adlfs to specify a custom account_url, as it is directly computed in the do_connect method.
I would like to propose a PR exposing the account_url kwarg in the init of the class, please let me know if it makes sense!

I’ve wanted this also, but the __init__ method is already complicated. Can you think of a way to do this nicely without complicating the signature (much) more?

On Dec 27, 2023, at 6:19 AM, Giacomo Rebecchi @.***> wrote:
I'm using adlfs to read and write files from/to Azure Blob Storage, both using a Shared Key and a Shared Access Signature.
I'm testing my code using an azurite local container, and when I test access using a SK, I can pass the whole connection string and the AIOBlobServiceClient gets correctly initialized, using as Blob endpoint the localhost.
If I want to test the SAS authentication method, passing a sas token, there is currently no way in adlfs to specify a custom account_url, as it is directly computed in the do_connect method.
I would like to propose a PR exposing the account_url kwarg in the init of the class, please let me know if it makes sense!
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