PR creation fails after moving components

TL;DR
We are using manifest releaser on a repository containing github actions and reusable workflows that are supposed to be used by referencing the files in the repo directly.
After moving a component from . to a sub-directory, creating the PR for that component results in

release-please failed: Error while creating a tree and updating the ref: Resource not accessible by integration

Expected behavior
Release PR gets created
Observed behavior
Release PR creation fails
Action YAML
on:
  push:
    branches:
      - 'main'
name: 'release-please'
jobs:
  release-please:
    name: 'Release Please'
    runs-on: 'ubuntu-latest'
    steps:
      - name: 'manifest(main)'
        uses: 'google-github-actions/release-please-action@5c07f8be172b1f6e90f9c35baf8184461b91b85f' #v3.7.1
        with:
          command: manifest
          default-branch: 'main'

Log output
Fetching release-please-config.json from branch main
❯ Fetching .release-please-manifest.json from branch main
✔ Building pull requests
✔ Building strategies by path
❯ .github/workflows: simple
❯ .github/actions/setup: simple
❯ .github/actions/auth: simple
❯ .github/actions/containerize: simple
❯ .github/actions/render: simple
❯ .github/actions/sync: simple
✔ Collecting release commit SHAs
❯ release search depth: 400
❯ Fetching releases with cursor undefined
❯ Found release for path .github/actions/sync, action-sync-v1.0.2
❯ Found release for path .github/actions/render, action-render-v1.0.1
❯ Found release for path .github/actions/containerize, action-containerize-v1.0.1
❯ Found release for path .github/actions/auth, action-auth-v1.0.1
❯ Found release for path .github/workflows, workflows-v1.0.5
❯ Found release for path .github/actions/setup, action-setup-v1.0.0
❯ release for path: .github/actions/sync, version: 1.0.2, sha: be244d18816635b0065a69dcdb2beae153bb42f2
❯ release for path: .github/actions/render, version: 1.0.1, sha: be244d18816635b0065a69dcdb2beae153bb42f2
❯ release for path: .github/actions/containerize, version: 1.0.1, sha: be244d18816635b0065a69dcdb2beae153bb42f2
❯ release for path: .github/actions/auth, version: 1.0.1, sha: be244d18816635b0065a69dcdb2beae153bb42f2
❯ release for path: .github/workflows, version: 1.0.5, sha: be244d18816635b0065a69dcdb2beae153bb42f2
❯ release for path: .github/actions/setup, version: 1.0.0, sha: 899ccdec65caf2a1eb2879e4ff856e942f0f5e34
✔ Collecting commits since all latest releases
❯ commit search depth: 500
❯ Set(2) {
  'be244d18816635b0065a69dcdb2beae153bb42f2',
  '899ccdec65caf2a1eb2879e4ff856e942f0f5e34'
}
❯ Fetching merge commits on branch main with cursor: undefined
❯ Backfilling file list for commit: a0d3b253a71cc94d247795b88030714b4136ad3a
❯ Found 1 files
❯ Backfilling file list for commit: 842d01a980fe36dcf2bc62c5b4a54bf49593f03c
❯ Found 3 files
❯ Backfilling file list for commit: b80379601852dbf5b453a04c8630089db33f5d7f
❯ Found 1 files
❯ Backfilling file list for commit: 48f1212f70c58fd7d29e0fd8b9c4591701ac580d
❯ Found 1 files
❯ Backfilling file list for commit: a48caa079aade69de12c443044e8c83aa61a327e
❯ Found 1 files
❯ Backfilling file list for commit: d64e39f12a3d9fb5e233ea32519c398e6c6579ec
❯ Found 1 files
❯ Backfilling file list for commit: cf4190c66f10de2faffd8752aa69f9de66c43350
❯ Found 1 files
❯ Backfilling file list for commit: 4a32ece4cfd722d53c2d237cf5bcdcbd63894d89
❯ Found 1 files
❯ Backfilling file list for commit: 5842d808734191e7823f2fea3d2bea95ff283428
❯ Found 1 files
❯ Backfilling file list for commit: 413000c06c573e2c7848938e4b8ea86a4f4f2164
❯ Found 1 files
❯ Backfilling file list for commit: e66eab5b55b7ceaafd7c1e457820a1ed9b931e87
❯ Found 1 files
❯ Backfilling file list for commit: cec4b8535c61297b95397413b3cfcc97e3b0a1be
❯ Found 1 files
❯ Backfilling file list for commit: ac5b921c4e450c06035a1c4a0a7eed0e553ae878
❯ Found 1 files
❯ Backfilling file list for commit: 101ac24a8731cae9dcd6f23e913cfb62562da07e
❯ Found 1 files
❯ Backfilling file list for commit: b22b381efbc3cb9f55ed624f4656252b2f00e756
❯ Found 4 files
❯ Backfilling file list for commit: ea849ef25a680095214986cb4efdd832c6a477ee
❯ Found 1 files
✔ Splitting 19 commits by path
✔ Building candidate release pull request for path: .github/workflows
❯ type: simple
❯ targetBranch: main
❯ commits: 6
✔ Considering: 6 commits
❯ component: workflows
❯ pull request title pattern: undefined
✔ Building candidate release pull request for path: .github/actions/setup
❯ type: simple
❯ targetBranch: main
❯ commits: 0
✔ Considering: 0 commits
✔ No commits for path: .github/actions/setup, skipping
✔ Building candidate release pull request for path: .github/actions/auth
❯ type: simple
❯ targetBranch: main
❯ commits: 0
✔ Considering: 0 commits
✔ No commits for path: .github/actions/auth, skipping
✔ Building candidate release pull request for path: .github/actions/containerize
❯ type: simple
❯ targetBranch: main
❯ commits: 0
✔ Considering: 0 commits
✔ No commits for path: .github/actions/containerize, skipping
✔ Building candidate release pull request for path: .github/actions/render
❯ type: simple
❯ targetBranch: main
❯ commits: 0
✔ Considering: 0 commits
✔ No commits for path: .github/actions/render, skipping
✔ Building candidate release pull request for path: .github/actions/sync
❯ type: simple
❯ targetBranch: main
❯ commits: 0
✔ Considering: 0 commits
✔ No commits for path: .github/actions/sync, skipping
✔ Looking for open release pull requests
✔ found 0 open release pull requests.
✔ Looking for snoozed release pull requests
✔ found 0 snoozed release pull requests.
❯ Fetching .github/workflows/CHANGELOG.md from branch main
❯ Fetching .github/workflows/version.txt from branch main
⚠ file .github/workflows/version.txt did not exist
❯ Fetching .release-please-manifest.json from branch main
✔ Starting GitHub PR workflow...
✔ Successfully found branch HEAD sha "a0d3b253a71cc94d247795b88030714b4136ad3a".
✔ Successfully created branch at https://api.github.com/repos/trivago/github-workflows-skaffold/git/refs/heads/release-please--branches--main--components--workflows
✔ Got the latest commit tree
✖ RequestError [HttpError]: Error while creating a tree and updating the ref: Resource not accessible by integration
    at /home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:16555:21
    at processTicksAndRejections (node:internal/process/task_queues:96:5)
    at async createTree (/home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:22120:22)
Error: release-please failed: Error while creating a tree and updating the ref: Resource not accessible by integration
    at async commitAndPush (/home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:22167:29)
    at async createPullRequest (/home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:22771:5)
    at async /home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:85454:30
    at async GitHub.createPullRequest (/home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:86530:20)
    at async Manifest.createOrUpdatePullRequest (/home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:87059:32)
    at async Promise.all (index 0)
    at async Manifest.createPullRequests (/home/runner/work/_actions/google-github-actions/release-please-action/5c07f8be172b1f6e90f9c35baf8184461b91b85f/dist/index.js:86999:33) {
  status: 403,
  response: {
    url: 'https://api.github.com/repos/trivago/github-workflows-skaffold/git/trees',
    status: 403,
    headers: {
      'access-control-allow-origin': '*',
      'access-control-expose-headers': 'ETag, Link, Location, Retry-After, X-GitHub-OTP, X-RateLimit-Limit, X-RateLimit-Remaining, X-RateLimit-Used, X-RateLimit-Resource, X-RateLimit-Reset, X-OAuth-Scopes, X-Accepted-OAuth-Scopes, X-Poll-Interval, X-GitHub-Media-Type, X-GitHub-SSO, X-GitHub-Request-Id, Deprecation, Sunset',
      connection: 'close',
      'content-encoding': 'gzip',
      'content-security-policy': "default-src 'none'",
      'content-type': 'application/json; charset=utf-8',
      date: 'Wed, 25 Jan 2023 10:48:57 GMT',
      'referrer-policy': 'origin-when-cross-origin, strict-origin-when-cross-origin',
      server: 'GitHub.com',
      'strict-transport-security': 'max-age=31536000; includeSubdomains; preload',
      'transfer-encoding': 'chunked',
      vary: 'Accept-Encoding, Accept, X-Requested-With',
      'x-content-type-options': 'nosniff',
      'x-frame-options': 'deny',
      'x-github-api-version-selected': '2022-11-28',
      'x-github-media-type': 'github.v3; format=json',
      'x-github-request-id': '2014:5481:1B60800:1C6A6E6:63D10918',
      'x-ratelimit-limit': '15000',
      'x-ratelimit-remaining': '14971',
      'x-ratelimit-reset': '1674647325',
      'x-ratelimit-resource': 'core',
      'x-ratelimit-used': '29',
      'x-xss-protection': '0'
    },
    data: {
      message: 'Resource not accessible by integration',
      documentation_url: 'https://docs.github.com/rest/reference/git#create-a-tree'
    }
  },
  request: {
    method: 'POST',
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    headers: {
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      authorization: 'token [REDACTED]',
      'content-type': 'application/json; charset=utf-8'
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    body: '{"tree":[{"path":".github/workflows/CHANGELOG.md","mode":"100644","type":"blob","content":"# Changelog\\n\\n## [1.0.6](https://github.com/trivago/github-workflows-skaffold/compare/workflows-v1.0.5...workflows-v1.0.6) (2023-01-25)\\n\\n\\n### Bug Fixes\\n\\n* bump sync action to v1.0.1 ([d64e39f](https://github.com/trivago/github-workflows-skaffold/commit/d64e39f12a3d9fb5e233ea32519c398e6c6579ec))\\n* remove trailing slashes on directory defaults ([4a32ece](https://github.com/trivago/github-workflows-skaffold/commit/4a32ece4cfd722d53c2d237cf5bcdcbd63894d89))\\n* use commit SHAs to avoid the versions kerfuffle ([cec4b85](https://github.com/trivago/github-workflows-skaffold/commit/cec4b8535c61297b95397413b3cfcc97e3b0a1be))\\n* use correct action tags (monorepo) ([ac5b921](https://github.com/trivago/github-workflows-skaffold/commit/ac5b921c4e450c06035a1c4a0a7eed0e553ae878))\\n\\n\\n### Miscellaneous\\n\\n* bump sync action to v1.0.1 ([cf4190c](https://github.com/trivago/github-workflows-skaffold/commit/cf4190c66f10de2faffd8752aa69f9de66c43350))\\n\\n## [1.0.5](https://github.com/trivago/github-workflows-skaffold/compare/workflows-v1.0.4...workflows-v1.0.5) (2023-01-24)\\n\\n\\n### Bug Fixes\\n\\n* use bash to take care of input sanitization ([#18](https://github.com/trivago/github-workflows-skaffold/issues/18)) ([2a9d930](https://github.com/trivago/github-workflows-skaffold/commit/2a9d930b47337890ceb3fdc362b3ebd64055438a))\\n\\n## [1.0.4](https://github.com/trivago/github-workflows-skaffold/compare/workflows-v1.0.3...workflows-v1.0.4) (2023-01-23)\\n\\n\\n### Bug Fixes\\n\\n* bump sync action to v1.0.1 ([d64e39f](https://github.com/trivago/github-workflows-skaffold/commit/d64e39f12a3d9fb5e233ea32519c398e6c6579ec))\\n\\n\\n### Miscellaneous\\n\\n* bump sync action to v1.0.1 ([cf4190c](https://github.com/trivago/github-workflows-skaffold/commit/cf4190c66f10de2faffd8752aa69f9de66c43350))\\n\\n\\n### Documentation\\n\\n* adjust examples for workflows-v1.0.4 release ([a48caa0](https://github.com/trivago/github-workflows-skaffold/commit/a48caa079aade69de12c443044e8c83aa61a327e))\\n\\n## [1.0.3](https://github.com/trivago/github-workflows-skaffold/compare/workflows-v1.0.2...workflows-v1.0.3) (2023-01-23)\\n\\n\\n### Bug Fixes\\n\\n* remove trailing slashes on directory defaults ([4a32ece](https://github.com/trivago/github-workflows-skaffold/commit/4a32ece4cfd722d53c2d237cf5bcdcbd63894d89))\\n* use `status --porcelain` to detect changes to the local working tree ([5842d80](https://github.com/trivago/github-workflows-skaffold/commit/5842d808734191e7823f2fea3d2bea95ff283428))\\n\\n\\n### Documentation\\n\\n* **examples:** fix links and tag names ([e66eab5](https://github.com/trivago/github-workflows-skaffold/commit/e66eab5b55b7ceaafd7c1e457820a1ed9b931e87))\\n* **examples:** reference correct workflow file ([413000c](https://github.com/trivago/github-workflows-skaffold/commit/413000c06c573e2c7848938e4b8ea86a4f4f2164))\\n\\n## [1.0.2](https://github.com/trivago/github-workflows-skaffold/compare/workflows-v1.0.1...workflows-v1.0.2) (2022-12-21)\\n\\n\\n### Bug Fixes\\n\\n* use commit SHAs to avoid the versions kerfuffle ([cec4b85](https://github.com/trivago/github-workflows-skaffold/commit/cec4b8535c61297b95397413b3cfcc97e3b0a1be))\\n\\n## [1.0.1](https://github.com/trivago/github-workflows-skaffold/compare/workflows-v1.0.0...workflows-v1.0.1) (2022-12-21)\\n\\n\\n### Bug Fixes\\n\\n* use correct action tags (monorepo) ([ac5b921](https://github.com/trivago/github-workflows-skaffold/commit/ac5b921c4e450c06035a1c4a0a7eed0e553ae878))\\n\\n## 1.0.0 (2022-12-21)\\n\\n\\n### Features\\n\\n* gitops-github-release composed workflow (v1-rc1) ([#1](https://github.com/trivago/github-workflows-skaffold/issues/1)) ([8f7eeed](https://github.com/trivago/github-workflows-skaffold/commit/8f7eeed1393bbb250fa1974281a20fcd40d18796))\\n* log grouping for sync output ([b22b381](https://github.com/trivago/github-workflows-skaffold/commit/b22b381efbc3cb9f55ed624f4656252b2f00e756))\\n* log grouping for sync output ([4588608](https://github.com/trivago/github-workflows-skaffold/commit/4588608f1bac060c51504b951638e7e0873465ed))\\n\\n\\n### Bug Fixes\\n\\n* add empty object to release-please manifest ([eac8139](https://github.com/trivago/github-workflows-skaffold/commit/eac81398b2e45c3e2c53b267eb30da664e5c38a6))\\n* add missing backslash for multiline condition ([ea849ef](https://github.com/trivago/github-workflows-skaffold/commit/ea849ef25a680095214986cb4efdd832c6a477ee))\\n* don\'t try to commit when nothing has changed ([5569eeb](https://github.com/trivago/github-workflows-skaffold/commit/5569eeb8ad811af89c8e2a4e96f70f892af1d23c))\\n* invert commit condition ([04bfaec](https://github.com/trivago/github-workflows-skaffold/commit/04bfaec9157a8c459ba9d761dc72c27bd05c0034))\\n* switch all actions to `main` until we have a stable release ([64dd193](https://github.com/trivago/github-workflows-skaffold/commit/64dd19351b4a824daf7a08f2374970b8ec460fc5))\\n* use git fetch to determine if gitops branch exists ([2738bb7](https://github.com/trivago/github-workflows-skaffold/commit/2738bb7a335bacd1c40318a6fec5205a409f6164))\\n\\n\\n### Miscellaneous\\n\\n* **deps:** bump actions/checkout from 3.1.0 to 3.2.0 ([#11](https://github.com/trivago/github-workflows-skaffold/issues/11)) ([9688139](https://github.com/trivago/github-workflows-skaffold/commit/968813984a9ae4535bfc3c632d84f1b53b7816de))\\n* **deps:** bump google-github-actions/release-please-action from 3.6.1 to 3.7.1 ([#10](https://github.com/trivago/github-workflows-skaffold/issues/10)) ([919b2b9](https://github.com/trivago/github-workflows-skaffold/commit/919b2b9ead39e9941da11585e076940e7c705b50))\\n* **deps:** pin actions to v1.0.0 for release ([101ac24](https://github.com/trivago/github-workflows-skaffold/commit/101ac24a8731cae9dcd6f23e913cfb62562da07e))\\n* initial configs ([40bf92a](https://github.com/trivago/github-workflows-skaffold/commit/40bf92a34f358db4e961c904b670ed981653120e))\\n* move editorconfig file to root ([d48954f](https://github.com/trivago/github-workflows-skaffold/commit/d48954fb2fdcb32d1a5b2b86aa814e268e518940))\\n"},{"path":".release-please-manifest.json","mode":"100644","type":"blob","content":"{\\".github/workflows\\":\\"1.0.6\\",\\".github/actions/setup\\":\\"1.0.0\\",\\".github/actions/auth\\":\\"1.0.1\\",\\".github/actions/containerize\\":\\"1.0.1\\",\\".github/actions/render\\":\\"1.0.1\\",\\".github/actions/sync\\":\\"1.0.2\\"}\\n"}],"base_tree":"b506d9067492b5a31706623831fdeb032d823607"}',
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}

Additional information
I tried setting bootstrap-sha to several different commits,
last-release-sha and commit-search-depth without any noticeable effect.
If this is expected behaviour I's be interested in suggestions how to move components without breaking things.
Also, please let me know if this should rather be posted in https://github.com/googleapis/release-please instead.
Thanks!

Hi, it looks like you're versioning your github actions and workflows. Are you able to do that?
I'm getting this error. I'm curious if it's doable.
✔ Got the latest commit tree
Error: release-please failed: Error adding to tree: 57252bf51d55a2962ce8bac1cf8db5e130b80efa

@shinebayar-g That is exactly my problem.
Previously workflows were managed by the root package "." and I've been meaning to move that to a dedicated package .github/workflows.
I am currently working on a new repository trying to achieve the same:
This time I thought I start directly with a dedicated .github/workflows package and I am running into the same error again:
✔ Building candidate release pull request for path: .github/workflows
❯ type: simple
❯ targetBranch: main
⚠ No latest release pull request found.
❯ commits: 2
⚠ Setting version for .github/workflows from release-as configuration
✔ Considering: 2 commits
❯ component: workflows
❯ pull request title pattern: undefined
✔ Looking for open release pull requests
✔ found 0 open release pull requests.
✔ Looking for snoozed release pull requests
✔ found 0 snoozed release pull requests.
❯ Fetching .github/workflows/CHANGELOG.md from branch main
❯ Fetching .github/workflows/version.txt from branch main
⚠ file .github/workflows/version.txt did not exist
❯ Fetching .release-please-manifest.json from branch main
✔ Starting GitHub PR workflow...
✔ Successfully found branch HEAD sha "210eed9af613b4f48ff3362f5a2a62b5a3a743ed".
✔ Skipping branch creation step...
✔ Got the latest commit tree

I managed to work around the issue using the following config:
{
  "release-type": "simple",
  "separate-pull-requests": true,
  "packages": {
    ".": {
      "package-name": "cli",
      "exclude-paths": [
        ".github",
        "tests",
        ".devcontainer.json",
        ".editorconfig",
        ".gitignore",
        ".pre-commit-config.yaml",
        ".release-please-manifest.json",
        "justfile",
        "mkdocs.yaml",
        "README.md",
        "release-please-config.json",
        "renovate.json"
      ]
    },
    ".github/actions/apply": {
      "package-name": "action-apply"
    },
    ".github/actions/setup": {
      "package-name": "action-setup"
    },
	"A BUNCH MORE ACTIONS HERE": { ... },
    ".github": {
      "package-name": "workflows",
      "exclude-paths": [
        "actions",
        "CODEOWNERS",
        "workflows/ci.yaml",
        "workflows/release-please.yaml"
      ]
    }
  }
}

Yeah I am doing exactly the same thing for now and using exclude-paths for .github/actions/* and . packages.
...
  "packages": {
    ".github": {
      "package-name": "workflows",
      "release-type": "simple"
    },
...

This is a little bit ugly, but at least works for now ... Thanks for sharing your full configuration.

I haven't tested .github/actions yet. This is all I have in my packages
  "packages": {
    ".github": {
      "package-name": "workflows",
      "release-type": "simple",
      "exclude-paths": ["workflows/release.yaml"] # can't remember if it was needed
    },
    "packages/my-package": {
      "package-name": "my-package",
      "release-type": "node"
    }
  },

Are you running into issues with .github/actions?

Touching files in .github/workflows requires additional permissions. https://github.com/google-github-actions/release-please-action#workflow-permissions
You may need to grant additional permissions to your access token being used. The built-in token may not work and you might need to create a personal access token.


support IP-Adapter SDv1.5 training & image2image & inpainting inference & SDXL/SD1.5 controlnet inference

Enhancements:

Support IP-Adapter + SDv1.5 training pipeline
Support IP-Adapter + SDv1.5 Image2Image inference pipeline
Support IP-Adapter + SDv1.5 image in-painting inference pipeline
Support IP-Adapter + SDv1.5 ControlNet inference pipeline
Support IP-Adapter + SDXL-base ControlNet inference pipeline
Print the learning rate and loss scale during the SDv1.5 training process, which are useful in most of the training cases.

Bug Fixes:

Fix the SDXL-base ControlNet inference pipeline, which originally misses class_emb  parameter loading and using, and may downgrade the inference result.
Fix the bug that loss scale extracted in SDv1.5 callback is not correctly showed / saved.
Fix the bug that when using different AMP level for different embedder, there is a concatenation error.

The results look great!

Some suggestions:

Describe what features are added in the PR descriptions and key TODOs in future. The code changes are of great amount, they definitely deserves bullet marks
There are must be intensive hard work behind for making the generated images almost the same as the original ones. And these precious experience are definitely worth sharing and improve other models (such as the loss scale bug, weight decay, sampler alignment). Consider concluding them in the description.

Some suggestions:

Describe what features are added in the PR descriptions and key TODOs in future. The code changes are of great amount, they definitely deserves bullet marks
It must be a hard-work to make the generated images almost the same as the original ones. And these experiences are definitely worth sharing for making other models better (such as the loss scale bug, weight decay, sampler alignment). Consider concluding them in the description.

Done. Added a brief description of what this PR does.


ChessX 1.5.7 - Icons Problem

Describe the bug
Different ChessX themes lack different icons.
Steps To Reproduce
Install The Package

Install the latest chessx package from nixpkgs.
Run chessx.

Choose Themes

Edit > Preferences > Appearance.
Select from the available options.

Expected behavior
The icons should not be missing.
Screenshots
Breeze Theme
Icons missing in the main screen:

Icons missing in setup position screen:

The bin icon is missing. It should be at the position of the yellow box.
The four icons next to the reset button are missing.

The problem exists both in the light and dark variants.
Windows Theme
Icons missing in setup position screen:

Three of the four icons next to the reset button are missing.

The problem exists only in the dark variant.
Fusion Theme
No issues observed.
Orange Theme
No issues observed.
Notify maintainers
@luispedro
Metadata
Please run nix-shell -p nix-info --run "nix-info -m" and paste the result.
[user@system:~]$ nix-shell -p nix-info --run "nix-info -m"
 - system: `"x86_64-linux"`
 - host os: `Linux 5.15.58, NixOS, 22.11 (Raccoon)`
 - multi-user?: `yes`
 - sandbox: `yes`
 - version: `nix-env (Nix) 2.10.3`
 - channels(root): `"nixos-21.11"`
 - nixpkgs: `/nix/var/nix/profiles/per-user/root/channels/nixos`

@luispedro Did you have a chance to look at this?

It works for me, but I do not use NixOS at the moment (although I do use nixpkgs regularly), so I cannot really comment on what's going on


Output of executed program is lost

I am able to execute my script as the Current User without problems (from Local System), however all output created by Write-Output (stdout) or Write-Error (stderr) is lost and not passed back to the calling script. I checked that hStdOutput and hStdError are not used on the STARTUPINFO structure when invoking CreateProcessAsUserW.
Is there a hope for you to include that in the C# code?
Cheers,

The problem with this is that the returned output would not be PowerShell objects, but just text. You won't be able to get variables or gather any usable info from the output directly.
My C# game ain't strong enough to do get the output to actually be useful. Saving info to disk temporarily is the best solution I can think of if you really need the output. If you know any strong C# devvers that want to jump on this, feel free to invite them ;)

Kelvin,
I was able to modify the C# code in order to create pipes for StdOutput and StdError, so once the output is trapped it is passed to an object that is returned to PowerShell. That works only if Wait for the execution is requested. I also pass back, besides the PID that you were already doing, the ExitCode from the executing program, and the CurrentUser loginid (domain\userid). I had to modify the function a bit to be able to call, besides a Scriptblock, any Executable application because I convert my scripts into executables using PowerShellProTools of IronManSoftware.
If you are interested in my findings please tell me how I can send it to you.
VICTOR


Fault induction tests

Added flags (, a environment variable, and a build flag to enable them) to force a failure for things like md5 checks, LMT checks, and length checks. In order to induce the failure, we modify the property internally before handing it off to the actual check.

Rebased to ensure freshness

Not sure where this sits on our backlog....?  Marking it as 10.5 for now. Let me know if we have its scheduled earlier, and I just couldn't find it.

Need to be reworked due to all the changes that occurred.


[CI] Slurm e2e Failing

Summary
Slurm test is failing:
 /opt/outer/walkthrough-tests.sh: line 45: singularity: command not found
Additional Details
Likely this is caused by an earlier error:
Could not retrieve mirrorlist http://mirrorlist.centos.org/?release=7&arch=x86_64&repo=os&infra=container error was 14: curl#6 - "Could not resolve host: mirrorlist.centos.org; Unknown error"
Which is probably related to CentOS Linux 7 end of life  June 30, 2024 https://www.redhat.com/en/topics/linux/centos-linux-eol
Solution
We likely need to rebuild this container on CentOS 8 or Rocky. https://github.com/giovtorres/docker-centos7-slurm/blob/90fa6b8bf4a557dba9081a6e581c03d0cfe39ef1/Dockerfile#L1
But that repo may not be active, we are already using my fork. https://github.com/asmacdo/docker-centos7-slurm
But good news? Work appears to have begun upstream. https://github.com/giovtorres/slurm-docker

Looks like slurm-docker is not the place.  Development looks good for slurm-docker-cluster which is based on Rocky.
https://github.com/giovtorres/slurm-docker-cluster/blob/main/Dockerfile#L1


feature: Start algorithm execution on Agent upon POST of an AlgorithmExecutionRequest

Feature Request
Describe the Feature Request

Upon a POST request to an Agent with an AlgorithmExecutionRequest in the payload, if the request is valid, HTTP 200 should be returned and the execution should start.
Build the machine learning pipeline for each Algorithm and start fitting.

First, implement the feature with LogisticRegression algorithm. Then, extend the code with other classification algorithms .


Missed driver name change

changed the param from hwclouds -> otc so that before the driver is activated in the ui is will show correctly.

Failures unrelated. LGTM


lime for all samples

Dear all,
Assuming I have 200 samples and 11 features.
I want to apply lime for all samples and then mean their ranks to have like a global lime for all samples (as the case in SHAP).
Is that possible?
I tried to output the lime as map and list in lime, but it is hard to extract the ranks and find them mean for all samples.
Any idea?
Does anyone did it before?
Regards

I don't understand why it is hard, so I'll close the issue : )


Issue with tooltip of Button when hasIconOnly is true

Hi, I have a problem when creating a Button with hasIconOnly.

After the click the tooltip does not disappear until I click somewhere else.
My button is near the border of my page and I can't see it properly
I would need a way to disable the tooltip of these icon buttons

Some tips?

By design, the icon-only Button must display a tooltip when hovering/focusing the button.

This is expected. The button should remain focused until the focus is stolen by another element.
Use the tooltipPosition and tooltipAlignment props to adjust the tooltip position
If hiding the tooltip is a hard requirement, you can always use CSS to visually hide the tooltip.

Hi thanks for your answer, I will definetely try to hide it with some css.

Refer to this discussion to hide a tooltip using CSS: https://github.com/carbon-design-system/carbon-components-svelte/discussions/1483


Localized PropertyName

System Details

FluentValidation version: 8.0.100

Issue Description
What if we want to localize the property names too? I want to be able to do this:
RuleFor(x => x.FirstName)
    .NotNull()
    .WithLocalizedName(typeof(MyLocalizedResources), "FirstNameLabel")
    .WithLocalizedMessage(typeof(MyLocalizedResources), "FirstNameRequired");

Currently I need to provide both a lambda and a resource type to completely localize my messages. I should be able to localize my messages using only a resource type.

Hi, I'd usually recommend you use the lambda-based approach for localizing names/messages with a resource class:
.WithName(x => MyLocalizedResources.FirstNameLabel)
.WithMessage(x => MyLocalizedResources.FirstNameRequired)

...as this is strongly typed. But if you really want to specify the type/name explicitly then you can add this very easily with an extension method:
public static class MyExtensions {
	public static IRuleBuilderOptions<T, TProperty> WithLocalizedName<T, TProperty>(this IRuleBuilderOptions<T, TProperty> rule, Type resourceType, string resourceName) {
	  return rule.Configure(config => {
		config.DisplayName = new LocalizedStringSource(resourceType, resourceName);
	  });
	}
}

Thanks!


not taking param into consideration?

So I have a query such as this. and i have an api endpoint categories/id/products..
$collection = ProductVariant::with( 'product.owner' )->whereHas( 'product', function( $q ) use ( $categoryId )
            {
                $q->whereCategoryId($categoryId)->live();
            } )->inRandomOrder()->live(1)

but when i change the id to say 2 or 3.. I get same products.. is this something I have to take care of? or am i doing something wrong?
Environment
Laravel Version: 5.6.2
Laravel Model Caching Package Version: ^0.2.22
PHP Version: * 7.1.6 *
Homestead Version: N/A (using Valet)
Operating System & Version: *Mac OS - El captain - 10.11.6 *

Thanks for reporting this @shez1983 ! I'll take a look as soon as I get back to the office on Tuesday.

i'll make sure I update this post before tuesday.. Thanks :)

Related or same as #66

@shez1983 Are inRandomOrder() and live() query scopes? Can you paste them here as well? Thanks! :)

I am sorry for the delay... :(
"select * from `product_variants` where exists (select * from `products` where `product_variants`.`product_id` = `products`.`id` and `category_id` = ? and `status_id` = ? and `show_on_mobile` = ?) and `is_listed` = ? and (`stock` is null or `stock` > ?) and `product_variants`.`deleted_at` is null order by RAND()"

Here is the live Scope
    {
        return $q->whereIsListed(1)->where(function($q)
        {
           return $q->whereNull('stock')->orWhere('stock', '>', 0);
        });
    }

inRandomOrder is an ELOQUENT/Builder function btw..
I am not sure how to include a stack trace because theres no error..

@shez1983 thanks for the update. In your eloquent query you aren't specifying get()? Was that just a typo, or are you using a different command?

yes. as i said i can see the actual products.. if i didnt specify get() i wouldnt have come to the conclusion of my OP.. :)

Hi @shez1983, I am unable to reproduce this problem in version 0.2.37. Can you test again? I have added a test that checks the caching for the whereHas() method. Please let me know how it goes! :)

@shez1983  closing this for now, please let me know if you continue to have this problem.

oops sorry - too busy with work will let you know sometime.

Try this:
https://github.com/GeneaLabs/laravel-model-caching/blob/master/tests/Integration/CachedModelTest.php#L77

Thanks for that - seeing your test, it seems you have not understood my problem...
that test is not recreating what i said in my op..
in that test i expected you to cache both
            ->with('author')
            ->whereHas('author', function ($query) {
                $query->whereId(1);
            })
            ->get();```
and
```$books = (new Book)
            ->with('author')
            ->whereHas('author', function ($query) {
                $query->whereId(2);
            })
            ->get();```

and then make sure the results are not the same..

Thanks for clarifying, that indeed was not clear in your initial post. I will try to recreate the problem as you just described.

@shez1983 I added the following test: https://github.com/GeneaLabs/laravel-model-caching/commit/d00302814dd5ce5e6b715cbd11f2544dc521b5c8
Does this follow your use-case? I was unable to replicate the issue.

   $this->assertNotEmpty($books1->diffKeys($books2));

surely this should assertEMPTY if there can only be one author for a book? and you are not caching the results...
you are supposed to be looking at cached results (Unless i am missing something) not comparing eloquent/query results...

Your original post was saying that running two different queries are note returning the correct information. Do I understand that correctly?
This test does use caching, and it verifies that the results from each cached query are different. That is to say, that the results provided in $books2 are not the same as those in $books1. Since whereHas queries are cached, as verified in the test above this one, it is not necessary to verify that. We only need to make sure that the second query is not pulling the cache from the first query.
Have you actually been able to recreate this issue with the latest version of the package?

yes thats correct. in your previous test (link you provided:
https://github.com/GeneaLabs/laravel-model-caching/blob/master/tests/Integration/CachedModelTest.php#L77
you were doing
$cachedResults = $this
            ->cache()
            ->tags($tags)
            ->get($key)['value'];
        $this->assertEquals(1, $books->first()->author->id);
        $this->assertEquals(1, $cachedResults->first()->author->id);

so i was expecting something similar in your latest test you did... d003028
anyway i will re-test (i actually tested it again few days after posting to make sure i didnt make an error) & let you know

Thanks, I look forward to seeing how it works for you! :)

HI @shez1983, closing this for now. If there are still issues, please go ahead and re-open. Thanks :)


Support components mocks

Hello !
I'm testing my components with jest and @testing-library/svelte and I'm trying to mock component imports, to test parent components without child dependencies. I tried various solutions and none seems to do the job 😕
Ideally I would like to do something like this (like testing any JavaScript module) :
The component I'm trying to test (ComponentToTest.svelte) :
<script>
	import MyComponent from './MyComponent/MyComponent.svelte';
	export let active = false;
</script>

{#if active}
  <MyComponent />
{/if}

import ComponentToTest from './ComponentToTest.svelte';

// mocks original component file with __mocks__/MyComponent/MyComponent.svelte file
jest.mock('./MyComponent/MyComponent.svelte');

describe('Test', () => {
	test('should render the component', () => {
		const { container, getByText } = render(ComponentToTest, {
   			props: { active: true },
        });
       expect(...);
    })
})

Of course this does not work, I'm getting this error :
TypeError: Cannot read property 'fragment' of undefined

I didn't find documentation about this, can you tell me if it's currently possible to do what I want with svelte-jester ? Or is this something not implemented yet ?

jest.mock isn't supported with ESM in Jest https://github.com/facebook/jest/issues/10025
We should probably add back CJS support in this library in the meantime

BUT athlete is a workaround as mentioned in the comments of the above issue.


After upgrading to 1.0.0. jest tests are failing in our ES6 node app

Checklist

[X] I have read Caveats documentation and didn't find a solution for this problem there.

Bug description

I am developing a nodejs ES6 serverless project. I am using jest for unit testing and this package for mocking aws calls. When I upgrade this package from 0.6.2 to  1.0.0, I am getting this error
est suite failed to run
Jest encountered an unexpected token

Jest failed to parse a file. This happens e.g. when your code or its dependencies use non-standard JavaScript syntax, or when Jest is not configured to support such syntax.

Out of the box Jest supports Babel, which will be used to transform your files into valid JS based on your Babel configuration.

By default "node_modules" folder is ignored by transformers.

Here's what you can do:
 • If you are trying to use ECMAScript Modules, see https://jestjs.io/docs/ecmascript-modules for how to enable it.
 • If you are trying to use TypeScript, see https://jestjs.io/docs/getting-started#using-typescript
 • To have some of your "node_modules" files transformed, you can specify a custom "transformIgnorePatterns" in your config.
 • If you need a custom transformation specify a "transform" option in your config.
 • If you simply want to mock your non-JS modules (e.g. binary assets) you can stub them out with the "moduleNameMapper" config option.

You'll find more details and examples of these config options in the docs:
https://jestjs.io/docs/configuration
For information about custom transformations, see:
https://jestjs.io/docs/code-transformation

Details:

/projectpath/node_modules/aws-sdk-client-mock/dist/es/index.js:1
({"Object.<anonymous>":function(module,exports,require,__dirname,__filename,jest){export * from './mockClient';
                                                                                ^^^^^^

SyntaxError: Unexpected token 'export'

  at Runtime.createScriptFromCode (node_modules/jest-runtime/build/index.js:1796:14)

ReferenceError: You are trying to import a file after the Jest environment has been torn down. From src/create.test.js.
      at async Promise.all (index 1)

ReferenceError: You are trying to import a file after the Jest environment has been torn down. From src/create.test.js.
      at async Promise.all (index 3)

ReferenceError: You are trying to import a file after the Jest environment has been torn down. From src/create.test.js.
      at async Promise.all (index 0)

Reproduction

https://github.com/kesavab/recreate-aws-sdk-client-mock-jest-issue
Environment

Node version: v14.17.6
Testing lib and version: Jest
Typescript version: na
AWS SDK v3 Client mock version: 1.0.0
AWS JS SDK libs and versions:

 "@aws-sdk/client-dynamodb": "^3.113.0",
"@aws-sdk/client-sqs": "^3.109.0",
"@aws-sdk/lib-dynamodb": "^3.113.0",

Please try the v2.0.0-beta.1 and let me know if the problem occurs with it.

Thanks it worked. :)


Fix save/load tf4rec model

Fixes #313
Goals :soccer:

This PR fixes the saving and loading  T4Rec Model classes.

Implementation Details :construction:

Register the custom class Model within Translofmers4Rec; this allows us to call the load method without specifying custom objects.

Expose compute_metrics flag in compute_loss method of Model class to compute metrics during train / evaluation.

Refactor the build method of the Head class to control what modules to build first.

Set the call of the Head class to call the body by default.

Add build method to MergeTabular  to build the EmbeddingFeatures modules outside the call method. This is needed when building the NextItemPredictionHead inside the Head class as it requires access to the item-embedding weights defined within the SequenceEmbeddingFeatures module.

Add embedding_tables as a part of the EmbeddingFeatures class to load them from saved checkpoints. Note that during the build of the class, we only add the weights of new features.

Testing Details :mag:
Refactor test_model to remove redundant code and add a unit test related to saving/loading Transformer-based models.

rerun tests


empty directories created

When saving to dest only files processed there are empty directories being created as well, totally reflecting src directory structure: http://stackoverflow.com/a/33689435/5274538

PR?

Excuse me?

Can you explain our issue in more depth and provide a repo that recreates the problem?


affected/package:

Hello, is there a possible solution for this without merging them in a single aar?
Error:
Duplicate class go.Seq found in modules

Unlike many projects, the Go project does not use GitHub Issues for general discussion or asking questions. GitHub Issues are used for tracking bugs and proposals only.
For questions please refer to https://github.com/golang/go/wiki/Questions


feat(release): Initial release

Signed-off-by: Bruno DUVAL<EMAIL_ADDRESS>

:tada: This PR is included in version 1.0.0 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:


Question : possible to send a copy of email to sender

Is it possible to send a copy of this email to the email sender as a form of confirmation (we have received  your contact request and proceed it asap...) ?
= adding the email sender in CC

Not currently, sorry.


filling Solr "content" field

In collector http configuration file I have the sentence:
text
In Solr, "text" field is defined as: indexed="true" stored="false"
On the other hand I'd need to use Solr "content" field (indexed="false" stored="true") to store some meaningful text apart from page title, for example the text from "content" in the web page.
Does collector http provide a way of filling Solr "content" field (as it does with "text")?. Is there a conditional way of taking some text or another depending of some condition collector http could evaluate?.
Thanks,
Carlos

Sorry, second line should say:
        <targetContentField>text</targetContentField>

I am not sure what you mean to do here.  To have the text content both searchable and displayable, can't you simply use the same Solr field to do both? Like this:
<field name="text" indexed="true" stored="true" ...

Are you saying you want "some" text to be in field A, and different text to be in field B?  If so, you can look at the handlers offered in the importer module, like the CopyTagger.
Does that answer your question?  If not, please elaborate a bit more.  Maybe by giving a concrete example.

Yes, you are right. It is not ease for me to explain what I need since I'm far from being proficient about crawler strategy and behaviour.
Anyway, i'll try again with a simple example. In order to identify or describe textually a web page, I think that tags as  and  could do the job. The crawler passes 's text to solr but, afaik, it doesn't pass 's text. How can I get the crawler to pass this text to solr say to "content" field (store, no index)?.
Thanks
Carlos

I think you are missing text in your last post, I do not see the tags you mention.   If you answer withing Github, you should preview your answer before posting to make sure it is good.

Yes, you are right. It is not ease for me to explain what I need since I'm far from being proficient about crawler strategy and behaviour.
Anyway, i'll try again with a simple example. In order to identify or describe textually a web page, I think that tags as <title> and <content> could do the job. The crawler passes <title>'s text to solr but, afaik, it doesn't pass <content>'s text. How can I get the crawler to pass this text to solr say to "content" field (store, no index)?.
Thanks
Carlos

Sorry, instead of <content> I should say "description" or any other element with a supposed description

<title> is a standard HTML tag to represent the title, and that's why it is recognized by the crawler.  Not so sure about <description>.  Are you saying you actually have a <description> tag in your web pages?   If so , you can use the TextBetweenTagger to extract any values found between two matching regular expression.  So the possibilities to extract exactly what you want, where you want, are practically without limits.

I really mean:
<meta name="description" content="Some text" />

HTML meta data fields are captured by default.   Make sure they are not filtered out by KeepOnlyTagger. To map the HTML meta tag "description" to the Solr field "content", you can simply rename that field using the RenameTagger, like this:
  <tagger class="com.norconex.importer.handler.tagger.impl.RenameTagger">
      <rename fromField="description" toField="content" overwrite="true" />
  </tagger>

This tagger needs to go in the <postParseHandlers> section of your config.  With import handlers, you can do many text and metadata field manipulation without any coding.   I recommend you get familiar with them.  Check this page: http://www.norconex.com/collectors/importer/configuration
At the bottom you'll find a list of available "taggers" and "transformers".

Thank you
Carlos

Sorry for reopen this issue.
After receiving your last answer i've realized that I have Solr documents with the field "Description" that already have the content of <meta name="description" content="Some text" />, so it seems not to be necessary to do any special action to get  "meta/description" text. Not via content field but via description field, generated by the crawler.
Am I right?
Carlos

Yes, that should be right.  Remember if a case like that happens again, there is also the option to create a new field in Solr with whatever name you like.


Locale Modal cannot launch itself in Italian

hi, we are using ibm.com react component Locale Modal in the Footer. We noticed that when the current locale is it-it, if Locale Modal is chosen, it crashes and everything goes white. BTW we are still on v1.9.0. Tried on today's new release V1.10.0-rc.0, same result.
Basically Locale Modal cannot launch itself in Italian.
Adopter:  Data Privacy

Here is the link to our app: https://myibm.ibm.com/profile/dataprivacypreferences
Once you are on the site, go to ibm.com footer and use the Locale selector to change the language to Italian. Once the page is in Italian, click on the Locale selector again, the Locale crashes.
Let me know if you need more information.

@yellowdragonfly this was a content fix for the italian country list for the Locale Modal. Changes have been pushed up and now appears to be functioning fine.
cc: @ljcarot @RobertaJHahn


Update electron-beta to 1.7.2

After making all changes to the cask:

[x] brew cask audit --download {{cask_file}} is error-free.
[x] brew cask style --fix {{cask_file}} left no offenses.
[x] The commit message includes the cask’s name and version.

Thank you for the contribution. It was merged directly as 22fd3b8357c7eba69fd7b84ec9ea59c3f7921d06. Your contribution is still credited to you.


Instance re-downloads mods after every restart

I've managed to get two instances start up now, but every time they start, they re-download every single mod. For some reason crystal isles then shows as 0/0, no map after an hour loading on steam servers.
also, I tried my luck setting up a continuos check for new updates. the idea was it checks, if there is ones it gives a warning, restarts and updates. probably should've done that after I got it booting up first. not sure if "update" forces a restart anyway every time and something else should go there..
arkmanager install-cronjob update @crystal --saveworld --warn --update-mods --minute=15
arkserver.log
2020-06-14 17:25:48: [crystal] 2020-06-14 17:25:48: start
2020-06-14 17:25:48: [crystal] 2020-06-14 17:25:48: Running /home/gameservers/TheArk/crystal/ShooterGame/Binaries/Linux/ShooterGameServer CrystalIsles\?RCONEnabled=True\?RCONPort=32330\?SessionName=Mangoland\ Crystal\ Isles\?Port=7778\?QueryPort=27016\?ServerPassword\?ServerAdminPassword=x\?MaxPlayers=70\?GameModIds=2047318996\,2112724006\,731604991\,1587892307\,539464369\,558651608\,618916953\,679529026\,741203089\,804312798\,880871931\,1091147617\,1404697612\,1846109576\,1928871727\,1963444664\,2053416662\,1409757911\,783163029\,821530042\,1207157150\,2024119790\,2024119790\,2047318996\,2053416662\,2112724006\,539464369\,558651608\,618916953\,679529026\,731604991\,741203089\,783163029\,804312798\,821530042\,880871931\?ServerPassword\?listen
2020-06-14 17:25:48: [crystal] 2020-06-14 17:25:48: Server PID: 11129
2020-06-14 17:25:49: [crystal] [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
2020-06-14 17:25:49: [crystal] Setting breakpad minidump AppID = 346110
2020-06-14 17:25:50: [crystal] Redirecting stderr to '/home/urd/steam/logs/stderr.txt'
2020-06-14 17:25:50: [crystal] [  0%] Checking for available updates...
2020-06-14 17:25:50: [crystal] [----] Verifying installation...
2020-06-14 17:25:50: [crystal] Steam Console Client (c) Valve Corporation
2020-06-14 17:25:50: [crystal] -- type 'quit' to exit --
2020-06-14 17:25:50: [crystal] Loading Steam API...CreateBoundSocket: ::bind couldn't find an open port between 27060 and 27060
2020-06-14 17:25:50: [crystal] Warning: failed to init SDL thread priority manager: SDL not found
2020-06-14 17:25:50: [crystal] OK.
2020-06-14 17:25:50: [crystal]
2020-06-14 17:25:51: [crystal] Connecting anonymously to Steam Public...Logged in OK
2020-06-14 17:36:11: [crystal] Waiting for user info...OK
2020-06-14 17:36:11: [crystal] Downloading item 539464369 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 539464369 to "/home/urd/steam/steamapps/workshop/content/346110/539464369" (342775119 bytes) Downloading item 558651608 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 558651608 to "/home/urd/steam/steamapps/workshop/content/346110/558651608" (62472309 bytes) Downloading item 618916953 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 618916953 to "/home/urd/steam/steamapps/workshop/content/346110/618916953" (779625455 bytes) Downloading item 679529026 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 679529026 to "/home/urd/steam/steamapps/workshop/content/346110/679529026"<PHONE_NUMBER> bytes) Downloading item 682394267 ...
2020-06-14 17:36:11: [crystal] ERROR! Download item 682394267 failed (File Not Found).Downloading item 741203089 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 741203089 to "/home/urd/steam/steamapps/workshop/content/346110/741203089" (431011963 bytes) Downloading item 880871931 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 880871931 to "/home/urd/steam/steamapps/workshop/content/346110/880871931" (332684938 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1091147617" (348828322 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1136125765" (20483827 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1207157150"<PHONE_NUMBER> bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1404697612" (3248373 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1785800853" (44657972 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1829635965" (1875556 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1846109576" (532728144 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1891446920" (683745 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1928871727" (2008671 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1963444664" (633885825 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1984129536" (1986497 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2031840245" (5942538 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2053416662" (769296489 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1587892307" (574007 bytes) Downloading item 561820195 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 561820195 to "/home/urd/steam/steamapps/workshop/content/346110/561820195" (375459776 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1409757911" (31729085 bytes) Downloading item 817096835 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 817096835 to "/home/urd/steam/steamapps/workshop/content/346110/817096835"<PHONE_NUMBER> bytes) Downloading item 839162288 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 839162288 to "/home/urd/steam/steamapps/workshop/content/346110/839162288"<PHONE_NUMBER> bytes) Downloading item 899987403 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 899987403 to "/home/urd/steam/steamapps/workshop/content/346110/899987403" (929786369 bytes) Downloading item 783163029 ...
2020-06-14 17:36:11: [crystal] Success. Downloaded item 783163029 to "/home/urd/steam/steamapps/workshop/content/346110/783163029" (8252226 bytes) Downloading item 519998112 ...
2020-06-14 17:36:44: [crystal] Success. Downloaded item 519998112 to "/home/urd/steam/steamapps/workshop/content/346110/519998112" (198684063 bytes) Downloading item 731604991 ...
2020-06-14 17:36:44: [crystal] Success. Downloaded item 731604991 to "/home/urd/steam/steamapps/workshop/content/346110/731604991" (64844766 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:36:44: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2024119790" (1997934 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 17:57:58: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2112724006" (194449194 bytes) Shutdown handler: initalize.
2020-06-14 17:57:58: [crystal] Using binned.
2020-06-14 17:57:58: [crystal] 4.5.1-0+UE4 7038 3077 404 10
2020-06-14 17:57:58: [crystal] CtrlCHandler: Signal=2
2020-06-14 17:58:03: [crystal] /usr/local/bin/arkmanager: line 1189: 11129 Aborted                 "$arkserverroot/$arkserverexec" "$arkserveropts" "${arkextraopts[@]}"
2020-06-14 18:39:29: [crystal] 2020-06-14 18:39:29: start
2020-06-14 18:39:29: [crystal] 2020-06-14 18:39:29: Running /home/gameservers/TheArk/crystal/ShooterGame/Binaries/Linux/ShooterGameServer CrystalIsles\?RCONEnabled=True\?RCONPort=32330\?SessionName=Mangoland\ Crystal\ Isles\?Port=7778\?QueryPort=27016\?ServerPassword\?ServerAdminPassword=x\?MaxPlayers=70\?GameModIds=2047318996\,2112724006\,731604991\,1587892307\,539464369\,558651608\,618916953\,679529026\,741203089\,804312798\,880871931\,1091147617\,1404697612\,1846109576\,1928871727\,1963444664\,2053416662\,1409757911\,783163029\,821530042\,1207157150\,2024119790\,2024119790\,2047318996\,2053416662\,2112724006\,539464369\,558651608\,618916953\,679529026\,731604991\,741203089\,783163029\,804312798\,821530042\,880871931\,1091147617\?ServerPassword\?listen
2020-06-14 18:39:29: [crystal] 2020-06-14 18:39:29: Server PID: 28574
2020-06-14 18:39:29: [crystal] [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
2020-06-14 18:39:29: [crystal] Setting breakpad minidump AppID = 346110
2020-06-14 18:39:30: [crystal] Redirecting stderr to '/home/urd/steam/logs/stderr.txt'
2020-06-14 18:39:30: [crystal] [  0%] Checking for available updates...
2020-06-14 18:39:30: [crystal] [----] Verifying installation...
2020-06-14 18:39:30: [crystal] Steam Console Client (c) Valve Corporation
2020-06-14 18:39:30: [crystal] -- type 'quit' to exit --
2020-06-14 18:39:30: [crystal] Loading Steam API...Warning: failed to init SDL thread priority manager: SDL not found
2020-06-14 18:39:30: [crystal] OK.
2020-06-14 18:39:30: [crystal]
2020-06-14 18:39:31: [crystal] Connecting anonymously to Steam Public...Logged in OK
2020-06-14 18:47:46: [crystal] Waiting for user info...OK
2020-06-14 18:47:46: [crystal] Downloading item 539464369 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 539464369 to "/home/urd/steam/steamapps/workshop/content/346110/539464369" (342775119 bytes) Downloading item 558651608 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 558651608 to "/home/urd/steam/steamapps/workshop/content/346110/558651608" (62472309 bytes) Downloading item 618916953 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 618916953 to "/home/urd/steam/steamapps/workshop/content/346110/618916953" (779625455 bytes) Downloading item 679529026 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 679529026 to "/home/urd/steam/steamapps/workshop/content/346110/679529026"<PHONE_NUMBER> bytes) Downloading item 682394267 ...
2020-06-14 18:47:46: [crystal] ERROR! Download item 682394267 failed (File Not Found).Downloading item 741203089 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 741203089 to "/home/urd/steam/steamapps/workshop/content/346110/741203089" (431011963 bytes) Downloading item 880871931 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 880871931 to "/home/urd/steam/steamapps/workshop/content/346110/880871931" (332684938 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1091147617" (348828322 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1136125765" (20483827 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1207157150"<PHONE_NUMBER> bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1404697612" (3248373 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1785800853" (44657972 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1829635965" (1875556 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1846109576" (532728144 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1891446920" (683745 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1928871727" (2008671 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1963444664" (633885825 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1984129536" (1986497 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2031840245" (5942538 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2053416662" (769296489 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1587892307" (574007 bytes) Downloading item 561820195 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 561820195 to "/home/urd/steam/steamapps/workshop/content/346110/561820195" (375459776 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/1409757911" (31729085 bytes) Downloading item 817096835 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 817096835 to "/home/urd/steam/steamapps/workshop/content/346110/817096835"<PHONE_NUMBER> bytes) Downloading item 839162288 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 839162288 to "/home/urd/steam/steamapps/workshop/content/346110/839162288"<PHONE_NUMBER> bytes) Downloading item 899987403 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 899987403 to "/home/urd/steam/steamapps/workshop/content/346110/899987403" (929786369 bytes) Downloading item 783163029 ...
2020-06-14 18:47:46: [crystal] Success. Downloaded item 783163029 to "/home/urd/steam/steamapps/workshop/content/346110/783163029" (8252226 bytes) Downloading item 519998112 ...
2020-06-14 18:48:14: [crystal] Success. Downloaded item 519998112 to "/home/urd/steam/steamapps/workshop/content/346110/519998112" (198684063 bytes) Downloading item 731604991 ...
2020-06-14 18:48:14: [crystal] Success. Downloaded item 731604991 to "/home/urd/steam/steamapps/workshop/content/346110/731604991" (64844766 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 18:48:14: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2024119790" (1997934 bytes) Downloading item<PHONE_NUMBER> ...
2020-06-14 19:11:06: [crystal] Success. Downloaded item<PHONE_NUMBER> to "/home/urd/steam/steamapps/workshop/content/346110/2112724006" (194449194 bytes) Shutdown handler: initalize.
2020-06-14 19:11:06: [crystal] Using binned.
2020-06-14 19:11:06: [crystal] 4.5.1-0+UE4 7038 3077 404 10
2020-06-14 19:11:06: [crystal] CtrlCHandler: Signal=2
2020-06-14 19:11:11: [crystal] /usr/local/bin/arkmanager: line 1189: 28574 Aborted                 "$arkserverroot/$arkserverexec" "$arkserveropts" "${arkextraopts[@]}"

arkmanager.cfg
arkstChannel="master"                                               # change it to a different branch to get non-stable versions
install_bindir="/usr/local/bin"
install_libexecdir="/usr/local/libexec/arkmanager"
install_datadir="/usr/local/share/arkmanager"

# config SteamCMD
steamcmdroot="/usr/games"                                 # path of your steamcmd instance - change this to "/usr/games" on Debian/Ubuntu/CentOS if you have the steamcmd package installed
steamcmdexec="steamcmd"                                          # name of steamcmd executable - change this to "steamcmd" on Debian/Ubuntu/CentOS if you have the steamcmd package installed
steamcmd_user="urd"                                               # name of the system user who own steamcmd folder
steamcmd_appinfocache="/home/urd/.steam/appcache/appinfo.vdf"      # cache of the appinfo command - change this to "/home/steam/.steam/appcache/appinfo.vdf" on Debian/Ubuntu/CentOS if you have the steamcmd package installed
steamcmd_workshoplog="/home/steam/.steam/logs/workshop_log.txt"      # Steam workshop log - change this to "/home/steam/.steam/logs/workshop_log.txt" on Debian/Ubuntu/CentOS if you have the steamcmd package installed
#steamlogin="anonymous"                                             # Uncomment this to specify steam login instead of using anonymous login
steamcmdhome=/home/urd/steam                                           # Uncomment this to override steamcmd home directory

# config environment
arkserverexec="ShooterGame/Binaries/Linux/ShooterGameServer"        # name of ARK server executable
arkbackupdir="/home/urd/ARK-Backups"                              # path to backup directory
arkwarnminutes="15"                                                 # number of minutes to warn players when using update --warn
arkprecisewarn="false"                                              # set this to true to obey warnminutes even if no players are connected (recommended for clusters)
arkautorestartfile="ShooterGame/Saved/.autorestart"                 # path to autorestart file
arkAutoUpdateOnStart="true"                                        # set this to true if you want to always update before startup
arkBackupPreUpdate="false"                                          # set this to true if you want to perform a backup before updating
#arkBackupPostCommand='aws s3 cp "$backupfile" "s3://bucket_name/backups"'  # Set this if you want a command to run after performing a backup
#arkStartDelay=20                                                   # set this to change the maximum delay between server starts - 0 or unser for no delay, will continue immediately when server is up
#defaultinstance_max=20                                             # Same as above, for v1.6.43 compatibility
#arkStagingDir="/home/urd/ARK-Staging"                            # Uncomment to enable updates to be fully downloaded before restarting the server (reduces downtime while updating)

# Options to automatically remove old backups to keep backup size in check
# Each compressed backup is generally about 1-2MB in size.
arkMaxBackupSizeMB="500"                                            # Set to automatically remove old backups when size exceeds this limit
#arkMaxBackupSizeGB="2"                                             # Uncomment this and comment the above to specify the limit in whole GB

# Update warning messages
# Modify as desired, putting the %d replacement operator where the number belongs
msgWarnUpdateMinutes="This ARK server will shutdown for an update in %d minutes"
msgWarnUpdateSeconds="This ARK server will shutdown for an update in %d seconds"
msgWarnRestartMinutes="This ARK server will shutdown for a restart in %d minutes"
msgWarnRestartSeconds="This ARK server will shutdown for a restart in %d seconds"
msgWarnShutdownMinutes="This ARK server will shutdown in %d minutes"
msgWarnShutdownSeconds="This ARK server will shutdown in %d seconds"
msgWarnCancelled="Restart cancelled by player request"

#broadcastcmd="serverchat"                                          # Uncomment to use serverchat instead of broadcast

# Notifications
# discordWebhookURL="https://discordapp.com/api/webhooks/{webhook.id}/{webhook.token}"
# notifyMsgShuttingDown="Shutting down"
# notifyMsgStarting="Starting"
# notifyMsgServerUp="Server is up"
# notifyMsgStoppedListening="Server has stopped listening - restarting"
# notifyMsgServerTerminated="Server exited - restarting"
# notifyTemplate="Message from instance {instance} on server {server}: {msg}"
# noNotifyWarning=true
# notifyCommand='echo "$msg" | mailx -s "Message from instance ${instance} on server ${HOSTNAME}"<EMAIL_ADDRESS>
# Restart cancel chat command
#chatCommandRestartCancel="/cancelupdate"

# ARK server common options - use ark_<optionname>=<value>
# comment out these values if you want to define them
# inside your GameUserSettings.ini file
serverMap="TheIsland"                                               # server map (default TheIsland)
#serverMapModId="469987622"                                         # Uncomment this to specify the Map Mod Id (<fileid> in http://steamcommunity.com/sharedfiles/filedetails/?id=<fileid>)
#ark_TotalConversionMod="496735411"                                 # Uncomment this to specify a total-conversion mod
ark_RCONEnabled="True"                                              # Enable RCON Protocol
ark_ServerPassword=""                                               # ARK server password, empty: no password required to login
ark_ServerAdminPassword="x"                        # ARK server admin password, KEEP IT SAFE!
ark_MaxPlayers="70"
ark_GameModIds="2047318996,2112724006,731604991,1587892307,539464369,558651608,618916953,679529026,741203089,804312798,880871931,1091147617,1404697612,1846109576,1928871727,1963444664,2053416662,1409757911,783163029,821530042,1207157150,2024119790"                     # Uncomment to specify additional mods by Mod Id separated by commas
#ark_AltSaveDirectoryName="SotF"                                    # Uncomment to specify a different save directory name

# ARK server flags - use arkflag_<optionname>=true
#arkflag_OnlyAdminRejoinAsSpectator=true                            # Uncomment to only allow admins to rejoin as spectator
#arkflag_DisableDeathSpectator=true                                 # Uncomment to disable players from becoming spectators when they die

# ARK server options - i.e. for -optname=val, use arkopt_optname=val
#arkopt_StructureDestructionTag=DestroySwampSnowStructures

# config Service
logdir="/var/log/arktools"                                          # Logs path (default /var/log/arktools)

# steamdb specific
appid=376030                                                        # Linux server App ID
mod_appid=346110                                                    # App ID for mods

# Mod OS Selection
mod_branch=Windows
# Add mod-specific OS selection below:
#mod_branch_496735411=Windows

# alternate configs
# example for config name "ark1":
#configfile_ark1="/path/to/config/file"

defaultinstance="main"                                              # See /etc/arkmanager/instances/main.cfg - Instance config options will overide the Global option in this file.

crystal.cfg (instance)
# config environment
arkserverroot="/home/gameservers/TheArk/crystal"                                   # path of your ARK server files (default ~/ARK)

# ARK server options - use ark_<optionname>=<value>
# comment out these values if you want to define them
# inside your GameUserSettings.ini file
serverMap="CrystalIsles"                                               # server map (default TheIsland)
#serverMapModId="469987622"                                         # Uncomment this to specify the Map Mod Id (<fileid> in http://steamcommunity.com/sharedfiles/filedetails/?id=<fileid>)
#ark_TotalConversionMod="496735411"                                 # Uncomment this to specify a total-conversion mod
ark_RCONEnabled="True"                                              # Enable RCON Protocol
ark_RCONPort="32330"                                                # RCON Port
ark_SessionName="Mangoland Crystal Isles"                                  # if your session name needs special characters please use the .ini instead
ark_Port="7779"                                                     # ARK server port (default 7778)
ark_QueryPort="27016"                                               # ARK query port (default 27015)
ark_ServerPassword=""                                               # ARK server password, empty: no password required to login
ark_ServerAdminPassword="x"                               # ARK server admin password, KEEP IT SAFE!
ark_MaxPlayers="70"
#ark_GameModIds="487516323,487516324,487516325"                     # Uncomment to specify additional mods by Mod Id separated by commas
#ark_AltSaveDirectoryName="SotF"                                    # Uncomment to specify a different save directory name

# ARK server flags - use arkflag_<optionname>=true
#arkflag_OnlyAdminRejoinAsSpectator=true                            # Uncomment to only allow admins to rejoin as spectator
#arkflag_DisableDeathSpectator=true                                 # Uncomment to disable players from becoming spectators when they die

# ARK server options - i.e. for -optname=val, use arkopt_optname=val
#arkopt_StructureDestructionTag=DestroySwampSnowStructures

#arkPreStart="/etc/arkmanager/instances/instance.start"              # Set this to override the start script; defaults to config file name with .cfg replaced by .start
arkmod_2024119790=game
arkmod_2047318996=game
arkmod_2053416662=game
arkmod_2112724006=game
arkmod_539464369=game
arkmod_558651608=game
arkmod_618916953=game
arkmod_679529026=game
arkmod_731604991=game
arkmod_741203089=game
arkmod_783163029=game
arkmod_804312798=game
arkmod_821530042=game
arkmod_880871931=game
arkmod_1091147617=game

I wonder if the change in the patch also changed the mod format in the Mods directory.
Please try disabling arkAutoUpdateOnStart

Thank you!
Now it starts but I get the "Please ensure the server is running the latest version of all modcontent" issue.
If I run
arkmanager update --update-mods @crystal
it downloads all of them again, but I still get that error message.
Is there a way to list the active mods on an instance (and versions?)

Mods don't have versions as such - only up-to-date or needs updating.
The arkmanager checkmodupdate command should list the mods and their status.
The steam workshop directory can be overridden using the steamworkshopdir option.  This won't override where the game itself looks for the workshop downloads.

unfortunately, I can't find any listings through that command.
Running command 'checkmodupdate' for instance 'crystal'
All mods are up to date

but it all seems to work and it it still seems stable! thank you very much!

arkmanager list-mods will list the installed mods.

arkmanager list-mods will list the installed mods.

I... love this toolset, thank you so much!


Support scrollbars for LazyColumn with reverseLayout = true

Box {
    val state = rememberLazyListState()
    val itemCount = 100
    val itemHeight = 20.dp

    LazyColumn(state = state, reverseLayout = true) {
        items((1..itemCount).toList()) { x ->
            Text(x.toString(), Modifier.graphicsLayer(alpha = 0.5f).height(itemHeight))
        }
    }

    VerticalScrollbar(
        rememberScrollbarAdapter(state, itemCount, itemHeight),
        Modifier.align(Alignment.CenterEnd)
    )
}

For now (0.3.0-build136) scrollbar in this case doesn't work as expected.

Fixed in 0.4.0-build210.
Added a parameter reverseLayout to VerticalScrollbar/HorizontalScrollbar

Please check the following ticket on YouTrack for follow-ups to this issue. GitHub issues will be closed in the coming weeks.


How to know which tool(s) been used on agent_chain.run?

Hi! After I create an agent using initialize_agent , I can call the agent using agent.run.
I can see the steps on the terminal e.g.:
Thought: Do I need to use a tool? Yes
Action: Index A,
Action Input: ....

but in the end, the run function returns only a final output (string). How can I get the intermediate steps as well? Especially, whether the agent used a tool or not?

+1, I'm still trying to figure out a nice way to do this

Wow, really nice approach. Do you have any output that I can see? Thanks a lot.

Hi @dxv2k ! Can you check out this thread? I was able to implement the functionality using the method proposed in the thread:
2068

@dxv2k Sorry man, I'm out of my pc now, but can send an example output later.

Thanks, man, I'll try to implement it tomorrow.
I have a side question, does it also store the input of each tool used?

@dxv2k you mean context from documents? I don't think so. At least, I could not find it

I was trying to have the same functionality as well.
Why dont you try to get the raw response from agent (its a dict) and parse its intermediate steps to know the tool as well as tool_input.

+1


Attrs type error

Vue - Official extension or vue-tsc version
v2.1.4
VSCode version
1.92.2
Vue version
3.4.38
TypeScript version
5.5.4
System Info
System:
  OS: Linux 6.8 Ubuntu 24.04.1 LTS 24.04.1 LTS (Noble Numbat)
  CPU: (12) x64 12th Gen Intel(R) Core(TM) i5-12400
  Memory: 8.11 GB / 15.38 GB
  Container: Yes
  Shell: 3.7.1 - /usr/bin/fish
Binaries:
  Node: 20.15.1 - /run/user/1000/fnm_multishells/38089_1725257095122/bin/node
  npm: 10.7.0 - /run/user/1000/fnm_multishells/38089_1725257095122/bin/npm
  pnpm: 9.9.0 - /run/user/1000/fnm_multishells/38089_1725257095122/bin/pnpm
Browsers:
  Chrome: 128.0.6613.84

package.json dependencies
No response
Steps to reproduce
https://github.com/teleskop150750/vue-language-generic
pnpm type-check
What is expected?
success
What is actually happening?
❯ pnpm type-check

<EMAIL_ADDRESS>type-check /home/teleskop150750/Documents/examples/vue/vue-lang
vue-tsc --build --force

src/App.vue:6:36 - error TS2353: Object literal may only specify known properties, and '"aria-label"' does not exist in type '{ type: "multiple"; } & VNodeProps & AllowedComponentProps & ComponentCustomProps'.
6
~~~~~~~~~~
Found 1 error.
ELIFECYCLE  Command failed with exit code 2
Link to minimal reproduction
https://github.com/teleskop150750/vue-language-generic
Any additional comments?
No response

Also get this going from 2.0.29 to 2.1.2


Update version: LUPhysics.PyMODA version 1.1.0

Pull request has been created with WinGet Automation :rocket:
Microsoft Reviewers: codeflow:open?pullrequest=https://github.com/microsoft/winget-pkgs/pull/115124&drop=dogfoodAlpha

@wingetbot run


4.1 Species Search: Clicking on the scientific or common species name, takes you to a list of records for that species in the county.

Just needs confirming

At the moment the table has a See Records column.  Need to remove this, add link to common/scientific name instead, and  rename Count as Records.


Create camel-lwm2m component documentation

#322

gitbook index file is created gateway/camel_components/camel_lwm2m_component.md


grid-world dataset access

Hi @rajarshd, @shehzaadzd,
When I access the grid world data, I got the following error. I am using git-lfs version 1.2.
git lfs fetch --all
Scanning for all objects ever referenced...
* 26 objects found
Fetching objects...
Git LFS: (0 of 26 files, 26 skipped) 0 B / 6.34 MB, 6.34 MB skipped
[404] Object does not exist on the server
[e16e1d42fbd288e20d73337bbce88b29e1d889cfb409de87b87a7d3d3b3c06e5] Object does not exist on the server

Thanks!

Hi,
The datasets are no longer on the the lfs. You could just do a git pull and should be able to access them.
-S

Hi @shehzaadzd,
I cannot access them even after git pull. The data only contains:
version https://git-lfs.github.com/spec/v1
oid sha256:e124b2abb404df6e3db477e47ddf8c91aac3d258950ed38a75a35f061897d9c9
size 598469

Can you clone a fresh copy? When I git clone, it downloads the datasets.

Tell me if this doesn't work. I can email you the datasets for now.

Got the dataset through email.


Add a note about broken binding example, pending upstream fix

This PR contains fixes from #126 as well

This is the only new commit: https://github.com/jeffbcross/angular.io/commit/6e7389d6c58a9fe041e60c765d5e9dfe4c6a1b75

updated the docs to alpha-23, which doesn't need this error. merged in the other fixes.


Feature/client lib using swagger 2.3.0 dev

Added updated generated lib.

Generated new client library based on changes from https://github.com/amardeshbd/medium-api-specification/pull/9 using swagger code gen library version 2.3.0 (unreleased)


connect: invalid argument - whenever trying to make a get request

Using the release version of the go-redis modulev7.3.0
And initializing the redis client like below, where config is map[string]string:
db, err := strconv.Atoi(config["db"])
	if err != nil {
		panic(err)
	}
	address := config["host"] + ":" + config["port"]
	pass := config["pass"]

	client := redis.NewClient(&redis.Options{
		Addr:     address,
		Password: pass,
		DB:       db,
	})

	val, err := client.Get(hashKey).Result()

Whenever the Get runs I am getting an error like the following:
http2: panic serving <IP_ADDRESS>:36234: dial tcp <IP_ADDRESS>:6379: connect: invalid argument
Any ideas what exactly may be causing it?

<IP_ADDRESS> looks suspicious. Good chances are you can't use IPs starting with 0.


PLAT-48639: Add focused + disabled support

Issue Resolved / Feature Added
Add focused + disabled support for IconButton's used in Scroller, IncrementSlider, and Picker.
Additional Considerations
Removed DisappearSpotlightDecorator
Reverted the changes made in Spottable from #919 and #1428
Links
PLAT-48639
Comments
Enact-DCO-1.0-Signed-off-by: Teck Liew<EMAIL_ADDRESS>

The only cases I can think of for DisappearSpotlightDecorator is when apps use it to redirect spotlight after disabling a component.
So if we are reverting to supporting focused and disabled where we don't need to redirect Spotlight, I don't see where DisappearSpotlightDecorator is needed, at least for framework components afaik.
We could keep it for possible future uses WDYT?

I don't see a real benefit for keeping DisappearSpotlightDecorator currently, since it was fairly specific specific for internal use for directing focus elsewhere when focused Spottable components became disabled. Since we now want to maintain focus when a component becomes disabled, I don't see much of a use for it.
As for the general implementation of the fix, I've pushed various changes to the original PR that address performance (only re-rendering when necessary instead of each time focus is gained/lost), and re-added some general Spottable behavior that appears to have been inadvertently removed originally.

I was thinking about cases where a spotted component completely disappears, like it's removed from the DOM. If that's not already implemented, maybe it could use DisappearSpotlightDecorator to handle that? Just a thought.

it's not apparent that the components are still focused but disabled; they just look disabled.

I think I am not understanding what you're saying. It's not apparent that items are disabled+spotted when the contents are translucent while the background is full opacity? I could understand if you'd said "they just look focused/spotted", but not the other way around. Could you clarify?

I meant the other components don't appear focused and disabled. The IconButtons for scroller/picker/slider look fine but things like Item just look disabled because the spotlight background color has its opacity reduced.

Well there's yer problem. You expected everything's style to be updated when we only got specs for one component.
I propose this:
A. We add a simple change to the appearance of .spottable[disabled]:focus to generaically support this new format of disabled+focused, which will cause visual regressions in customized components like FormCheckbox, and then go back later and update any component we can find with what we assume the component should look like.
B. We ignore other types of focused+disabled elements for the time being, until we get real-world bugs to fix them. Moonstone doesn't internally invoke disabled on any components other than Button derivatives, so it could be unlikely that any actually show up.


Some Entities in wrong order or missing

Hello,

The Entity Sales Tax Codes in the Finance section is not in the mapping solution.  This should be removed from here or added tot he solution.

A number of the items on the list are out of order due to dependencies.  So for example Default order settings in the SCM list is asked for before Sites and Warehouses which are dependant.  They then appear in the list later but they are already on.  Ideally all dependant entities are in the list before removing the need for this.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 1b47748e-61d4-472c-a389-4914f7c99c62
Version Independent ID: a15a8115-9b3a-ab4b-6089-d0692e880ae0
Content: Entity dependency chain (synchronization order) - Finance & Operations | Dynamics 365
Content Source: articles/fin-ops-core/dev-itpro/data-entities/dual-write/initial-sync.md
Service: dynamics-ax-applications
Product: ****
Technology: ****
GitHub Login: @RamaKrishnamoorthy
Microsoft Alias: ramasri

@RamaKrishnamoorthy Hi Rama - Can you take a look? Thanks.

I am waiting for couple of responses from dual-write platform team and SCM team. Will make the change as soon as I hear from them.

We've removed that topic. Instead, see Enable entity maps for dual-write. - Robin


Add "copy as" to the dialog

Add a "CopyAs" preference with values "MathML" (default), "LaTeX", and "ASCIIMath" (when https://github.com/NSoiffer/MathCAT/issues/255 is completed).
These would use the braille codes since they are ASCII, not dots.

On which panel of the preferences dialogue should this setting be?

Odd, I thought I had commented on this already.
This may need to be a new panel. However, this feature only works when the expression is in focus, which means it is active during navigation. So maybe it can go there. There aren't many things in that panel.

Checking the UI design:

Looks good. I like that you added a gap for the "copy..." as it is a bit different than the others and so it is good to separate it a little.

Completed.


Add apiGroup to Template resource

What this PR does / why we need it:
Up to release 4.8 the oc command fixes apiVersion in YAML or JSON ocp resource files
from v1 to the correct value for the object.
From release 4.9 this is not true anymore, and we have to specify not only the version but also the apiGroup.
ref: https://docs.openshift.com/container-platform/4.9/release_notes/ocp-4-9-release-notes.html - Table 1. Deprecated and removed features tracker
Which issue(s) this PR fixes (optional, in fixes #<issue number>(, fixes #<issue_number>, ...) format, will close the issue(s) when PR gets merged):
Fixes #
Special notes for your reviewer:
Release note:

NONE

/cc @dhiller @Barakmor1

/lgtm

@Barakmor1 I pushed changes generated from make generate. My bad :(

/lgtm


Adds missing std::bind() in thread_pool.hpp and unit test

Fixed missing std::bind(), and added a unit test that covers function arguments and sanity checks the execution of tasks.
Closes #6.

Hi @Atzubi,
thanks for discovering this bug and for submitting the PR to fix it!
The test case is the icing on the cake 👍
LGTM
Zen


Fix 'Travis CI' build failures

This PR fixes Travis CI builds that have been failing for a long time (3+ years).
Also Python 2.7 has been EOL'ed since Jan. 2020 and it should no longer be used.
Here is the Travis CI job: https://travis-ci.org/github/ibab/tensorflow-wavenet/builds/732659859

@ibab I'm not sure how maintains this repository now.
Would you please review and let me know if there are any feedback?
Thanks.

It´s sad that the author does not maintains this repository anymore. Is it possible to add new reviewers that could aprove these changes?

It´s sad that the author does not maintains this repository anymore. Is it possible to add new reviewers that could aprove these changes?

Heyo @SerafimC, I would write to @ibab directly. Their email is in their profile, so it wouldn't hurt to try


Add alt for header images on post index and post pages

Resolves this Asana ticket to add alt text to header images by ensuring the alt text is available on the existing records themselves and passed appropriately to the relevant components.
NB: The alt text is not a dependency here, so if it is not supplied, it will be set to be empty.
To Test

Check out branch and ensure that alt text is present on header images on both the list items at / and individual /record-slugs.
Remove the imageAlt text from a record of your choice, and check that everything still renders correctly, and alt text is not present.

Great! I like your idea of creating a new markdown field for this, that makes sense.
For our header illustration images (the abstract geometric ones) they could be considered decorative images that aren't part of the content. In that case, the recommendation seems to be to use an empty string alt value, alt="". Does thjis guidelines apply here?

I agree that the current banners are decorative images but the future plan is for us to get more dynamic ones (with titles or illustrations related to the content?). I am ok with following the w3 / a11y guidelines and leave these empty if everyone agrees they are decorative images, or else we can write "Sourcegraph Learn" in the alt text since that is what it says on the banner and it doesn't say it anywhere else on the site. Thoughts?

Ohhh cool — yeah, I would be down for "Sourcegraph Learn" if other folks are. I guess if we consider that they are branding for the Learn web property, maybe that would be a case for them not being purely decorative?


Fetch Tool

little question, whats the fetch tool displayed on the readme? thanks in advance

https://github.com/andreasgrafen/pfetch-with-kitties with PF_ASCII="Catppuccin"

thamks


Internal Error when attempting to join a parkour in 1.13

When trying to join a parkour (Newly made, I dont have a previously made one to test with although I have used the plugin before and it has worked) I get an internal error message. It also fails when using a sign with no error message. No errors appear in the server command prompt.

Hi, Parkour doesn't officially support 1.13 just yet, but it will be coming eventually.
For now there will be one more release as v4.8 with a few nice features and fixes, then I will be creating Parkour v5.0 which will be to support 1.13 and I hope to support all the currently supported older versions.
If you want to join the Discord server, I post announcements on progress on there.

I'm closing this ticket as support for 1.13 has now been introduced and no problems should arise when joining the server now.


not displaying full table without any search text

I have an html table with have more than 2K values after applying list.js even less than the one third of tables appear. But search works. any idea why this is happening ?

Yep! You should set the ´page´ attribute to something like 3000 to make sure that all lines show. Note that this may affect performance.


Failed to create logical device (GeForce GTX 1060 6GB)

Hello,
When I run PKRenderer.exe (version 1.0), I get this critical error:
 Selected Physical Device 'NVIDIA GeForce GTX 1060' from '2' physical devices.
   Vendor: 4318
   Device: 7200
   Driver:<PHONE_NUMBER>
   API VER: 1.2

[...]

Device Extension: VK_NVX_multiview_per_view_attributes (C:\WINDOWS\System32\DriverStore\FileRepository\nvamig.inf_amd64_2845149b505e4dbf\.\nvoglv64.dll) version 0.0.1
vkCreateDevice:  Failed to create device chain.
Failed to create logical device!

Hey,
Added a new release that has proper validation of physical device features & api version.
If you still experience this issue it is likely that your driver version doesn't support the multiviewport feature or Vulkan 1.2.

Thanks, I will try the new release 😉
By the way, what are the required Vulkan extensions to run PKRenderer?
I saw that support of DirectX12 is planned. Do you already know the hardware requirements for this backend?

I added the required features & extensions to readme.md
I haven't researched DX12 yet. Currently my priority is to validate that the Vulkan API RHI covers my use cases & is logically robust enough, as well as optimize the implementation & remove some hacks I did when porting this from my old OpenGL project (for example, projection matrix z range is currently remapped from -1, 1 to 0 , 1 in vertex programs).

Thanks for the additions in README.md.

Indeed, my graphics card isn't supported.

That is sad to hear. Did you manage to find which feature is not supported? I know I'm not logging this information at the moment as it is not trivially stringifiable.

Anyway, thanks for your support. I don't know exactly what Vulkan feature/extension I miss...
I will either buy a new laptop with a more powerful graphics card, either use a remote desktop like the one provided by Shadow.


Resizing the MessageBox width to accommodate all message text

@kbilsted try File-> Open and you will find that keys events are not processed due to the break instruction in the if (topLevel.Modal)

Sounds like a different problem that the subject of the PR

@kbilsted you are right. It was a problem that was solved by merging pr # 288 'fixed-key-events-traversal-for-modal-dialogs'

Uaually for a PR to get acceptes easily it holds only one change/fix not several unrelated changes

@kbilsted as you know, because you even got my attention, all changes, merges and writing new codes have always been done in my master branch and always with the same pr. Really, I was wrong, and when trying to create new branches for new submissions, I lost the topic in some transitions. Anyone who wants to check all my code is fully updated on my fork if something has escaped me. There also often happened to be conflict when merge some pr and I changed it according to what I found best for the repository. I think I will make the rules from now on, but it was only due to some ignorance. Don't hit me please :)

I'm not hitting you. I'm not the maintainer of this repo, so I don't know how PR's are preferred here. If I was the maintainer, I would not appreciate mixing everything together.

@kbilsted you are not hitting me, but you are always repeating me for the wrong way I put my PR's in, even though I have already admitted them and apologized for it, but you insist on repeating them again. I'm not a maintainer of this repository either, nor do I know how public relations is preferred here. All I hope is that the maintainer is not as overwhelming as you. Of course, the maintainer has already caught my attention and asked me to relocate the PRs separately. If you spent a little time checking the comments you would notice this call from the maintainer.

@BDisp @kbilsted be nice to each other! Not everyone is used to work in the open. And esp if you are new to open source, it's sometimes hard to get into it. @BDisp did a great job the last days (or even weeks i dunno) in trying to contribute. Not everyone is perfect. @kbilsted I'll get your point, I wouldn't accept some PR's either (cause they seam a bittle random sometimes). But if you are on fire on a project, then it can get messy really quick. But that's the point of having PR's after all.

@biohazard999 +1 completely agree.
Out of curiosity,  at what point do you think my comments were personal or condescending?

@kbilsted I don't think your comments were neither personal nor condescending. It's more they are a little unhappy expressed and could be more constructive, helpful and precise.

Why do you change ProcessKeyEvent() ?
Can you make a test to show that the calculations are more correct ?

could be for example:
Whats your idea behind changing the ProcessKeyEvent`?
I don't understand the change or is this something that just slipped in?
If possible, please provide a sample or test that justifies the change.
I worked a lot in the last time in the open and asking questions is a lot better, than demanding.
In this way, I believe misunderstandings can be avoided :)
Do you understand my point of view/"criticism"?

@biohazard999 On multiple occasions I've clearly expressed I don't have the intention of "hitting" anyone.  And having a terse style of writing should not necessitate a smiley face at the end of every sentence.
Perhaps you can share a few links on the psychology if going into open source and sharing your code (which to some is a very personal thing). Perhaps the core of the problem is not the writer needing a lecture on how to write more precise. Certainly I'm not the party who is getting all worked up.
In that light its a bit puzzling you telling me to be nice to others when you have no indications of me being not-nice?
:-)

@kbilsted

In that light its a bit puzzling you telling me to be nice to others when you have no indications of me being not-nice?
I hoped that It made this point clear with comments were neither personal nor condescending.
You don't seam to be a mean person, by no means!

I agree, not every comment needs to end with an emoji, we are adults after all. So we should be also able to act professional.

Perhaps you can share a few links on the psychology if going into open source and sharing your code (which to some is a very personal thing).
I don't have any links by hand right now. But if I find some interesting ones, I'll post them.

Perhaps the core of the problem is not the writer needing a lecture on how to write more precise. Certainly I'm not the party who is getting all worked up.
I'm not sure what you are refering to. I follow this repo for a long time now, and you two had a hard argument. I just want to relax the conversation a little bit.

Thank you for your contribution!


Add option to enable incremental LTO for MSVC on Windows

If you call link.exe with /LTCG:incremental, MSVC will generate a database of information that it can use later. This speeds up subsequent builds a lot.

You can do this via the LDFLAGS environment variable.
Right now --lto on develop does the full thing, and I am not sure I am to keen on trusting this flag, but I will play around with it, so far LTO for MSVC isn't even the default.
I would need numbers to compare this effectively. Since using clcache gives the object files pretty much unchanged, the link to optimization is the only thing really happening uncached now.

You can do this via the LDFLAGS environment variable.
Right now --lto on develop does the full thing, and I am not sure I am to keen on trusting this flag, but I will play around with it, so far LTO for MSVC isn't even the default.
I would need numbers to compare this effectively. Since using clcache gives the object files pretty much unchanged, the link to optimization is the only thing really happening uncached now.

I would need my questions answered to do this.

I would need my questions answered to do this.

For projects that take about a minute to run LTO, this reduces it to around 5 seconds. Can't test it more because of #962

For projects that take about a minute to run LTO, this reduces it to around 5 seconds. Can't test it more because of #962

@Keithcat1 that issue is solved, I wonder if the database is really that good. I wonder how to test this, and how /LTO itself performs when compared to non-LTO in a caching situation.


added ID info to fn list output in app, funcs & triggers

fix: https://github.com/fnproject/cli/issues/449

Looks like we have some (perhaps over-sensitive) tests that don't like the new format.

Sure, ...I was in the process of making a test to check the IDs, but if it's not needed I'll make the changes and commit