Added CAPTCHA Recognition

Fixes issue #335
Dataset used : https://www.kaggle.com/fournierp/captcha-version-2-images
Architecture used : MobileNet
Accuracy : 0.96

Hey why have you opened the same pull request at different repositories in DWOC?


Added SSE test plugins and BSA

The content of the plugins and the BSA are identical to the contents of the plugins and BSA for Skyrim except they're now in the SSE format.
BSA built with Archive.exe - contains License.txt.
ESPs built with SSEEdit - contain records as described in Readme.md

SSEEdit trims NULL ONAM data when saving plugins, so I'm unable to add that to Blank.esm without editing the plugin directly in a hex editor.  I would be comfortable doing this if I could see how the ONAM data was encoded in an SSE plugin, but I have yet to be able to get SSEEdit to save ONAM data for any master plugin file.
If you have a good way to add that then go for it.

I haven't checked the plugins, but if they're what you need for testing, I'll accept them.

Awesome, thanks for the merge.  :+1:
The plugins are just exactly what you had for Skyrim.  I didn't really put a lot of thought into what I should make for tests, I just took what you had and converted it to SSE.  😸


[DO-NOT-MERGE] test java sdk with latest dapr version

Signed-off-by: Mukundan Sundararajan<EMAIL_ADDRESS>Description
DO NOT MERGE
Issue reference
We strive to have all PR being opened based on an issue, where the problem or feature have been discussed prior to implementation.
Please reference the issue this PR will close: #[issue number]
Checklist
Please make sure you've completed the relevant tasks for this PR, out of the following list:

[ ] Code compiles correctly
[ ] Created/updated tests
[ ] Extended the documentation

related to https://github.com/dapr/dapr/pull/5648/files#diff-ce3f68305f0eb28b6b8911c281186536c80d8cac9dff3cece2c8bdf3dd955315R465-R475
now we get in gRPC (io.dapr.exceptions.DaprException: INTERNAL: fail to invoke, id: methodinvokeit-methodinvokeservice, err: message is nil)
instead of UNKNOWN

@mukundansundar and I were syncing today.
The PR introduced an un-intentional change in behavior so if A calls B, and B crashes, we now return code INTERNAL rather than UNKNOWN. Although that was not intentional, we've been discussing if perhaps INTERNAL is a better status code, and thus the tests need to change instead.


wunderground not working post Feb 17 outage

I'm getting the following error in my homebridge debug log upon start up .
homebridge-weather-plus Error retrieving weather report and forecast +299ms
homebridge-weather-plus Error Message: SyntaxError: Unexpected token < in JSON at position 0 +0ms
Temp and humidity are not populating appropriate values.
I'm on the latest homebridge-weather-plus release - I just updated earlier trying to resolve the issue. Checking my wunderground api account, it is showing under API Key Usage a significant spike in errors today (none previously). I know wunderground had an outage overnight and there was an announcement on their support site which is no longer there. I did see it work earlier today, but now, it's not working at all.

Mee too, just install my PWS, all works well, even the myPWS App on IOS.
However there are no data received by this plugin.
Simple config:
"platform": "WeatherPlus",
"units": "metric",
"interval": 15,
"stations": [
{
"displayName": "Lemgo WU",
"service": "weatherunderground",
"key": "my API key",
"stationId": "ILXXXX",
"compatibility": "both",
"nameNow": "Lemgo jetzt",
"now": true,
"language": "de"
}
]
},

I don't know why, but now after a further restart, it works ...

Hi, I have the same problem, but it doesn‘t work after a few restarts. I have a PWS and a key.

Hi, I tested the api via Browser, and all wirkend fine:
https://api.weather.com/v2/pws/observations/current?stationId=IWUNST13&format=json&units=e&apiKey=fea0484870134cc1a04848 (deleted the Last 10 digits). Still got 0 degrees  in Eve or HK

Ok I will close this issues as it seems to work again. I improved the error logging for Weather Underground in v3.1.2 to be able to investigate future issues better. Feel free to reopen this one or open a new issues if any problems occur.


Missing the rest of the sentance?

At the end of the "Self-signed certificate renewal" section, it ends with:
"If you are un-able to renew the Run As certificate"
but there's no ending to the sentence... (Suspense!)
Now I'm a little nervous about what horrors may happen if I'm unable to renew the RunAs cert.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 56e2500f-e1f5-bc87-6e5c-f41b59265049
Version Independent ID: d212be48-7d05-847d-3045-cea82e6ba603
Content: Manage Azure Automation Run As accounts
Content Source: articles/automation/manage-runas-account.md
Service: automation
GitHub Login: @georgewallace
Microsoft Alias: gwallace

@PlateSpinner Thanks for bringing this to our attention. Your feedback has been shared with the content owner for further review.

@PlateSpinner Thanks for bringing this to my attention.  That text was there originally for an potential issue when renewing the certificate, that is no longer the case as the engineering team resolved the issue.  I have submitted a PR to remove that text and it will auto close this issue when it is merged.


WSO2 EMM Compliance Monitoring not updated

I am Downloaded latest Binary from http://wso2.com/products/enterprise-mobility-manager/ and started the server successfully.
Steps to re-produce:

Login as admin

Create a New User

Register an Android Device.

Create a new Policy with Compliance Monitoring Type:Warning.

Add a Blacklisted app to the newly created Policy (com.facebook.katana)

Assign newly created User to the newly created Policy

Result: No change in Policy Compliance (Pie chart from Dashboard still shows Compliance - 100%); Device Compliance Monitoring, under Reports shows status: Policy Compliance; No change in Device details under Device Management: No policies to display. To achieve the above concept i followed the tutorial in this link http://wso2.com/library/articles/2014/02/introduction-to-wso2-enterprise-mobility-manager/
any suggestions are welcome. thanks

It is the case-sensitive issue. Android!=android. Somewhere in the code, i fixed it few months ago.

file location......thanks
On Thu, Aug 6, 2015 at 2:33 PM, j0rgan<EMAIL_ADDRESS>wrote:

It is the case-sensitive issue. Android!=android. Somewhere in the code, i
fixed it few months ago.
—
Reply to this email directly or view it on GitHub
https://github.com/wso2/product-emm/issues/23#issuecomment-128298301.

I had some issues again, and I had to go through history. If you didn't find it, then you should find it in a repository/deployment/server/jaggeryapps/emm/modules/device.js
Cheers,
M.


Multiple engine instance for multiple windows crashed on Windows platform

Steps to Reproduce
I tried to make multiple windows on Windows platform by referring to Rodydavis's example as follows,
https://github.com/rodydavis/multi_window
https://github.com/flutter/flutter/issues/30701
But it's not working on Windows platform. :(
For most of the time It crashed and sometimes ran but the graph was broken. (I attached the screenshot)

I guess there are resouces shared by the separated engine instances and view controllers.
The steps I tried.

Running the command "flutter create mutilpleTest" to create sample project

Adding this code into the windows/runnner/main.cpp

flutter::DartProject project(L"data");
FlutterWindow* createNewWindow(std::wstring key, double x, double y, int w, int h, RunLoop* run_loop) {
	FlutterWindow* window = new FlutterWindow(run_loop, project);
	const Win32Window::Point origin((int)x, (int)y);
	Win32Window::Size size(w, h);
	if (!window->CreateAndShow(key, origin, size)) {
		return nullptr;
	}
	window->SetQuitOnClose(true);
        return window;
}

Modify the wWinMain function as follows,

  //flutter::DartProject project(L"data");
  // FlutterWindow window(&run_loop, project);
  // Win32Window::Point origin(10, 10);
  // Win32Window::Size size(1280, 720);
  // if (!window.CreateAndShow(L"ft", origin, size)) {
  //   return EXIT_FAILURE;
  // }
  // window.SetQuitOnClose(true);
  auto win = createNewWindow(L"base", 10,10,200,200,&run_loop);
  if(win == nullptr) {
	return EXIT_FAILURE;
  }

Modify run_loop::Run() function like this,

RunLoop::~RunLoop() {}

#include "flutter_window.h"
int i = 0;
FlutterWindow* createNewWindow(std::wstring key, double x, double y, int w, int h, RunLoop* run_loop);

void RunLoop::Run() {
  bool keep_running = true;
  TimePoint next_flutter_event_time = TimePoint::clock::now();
  while (keep_running) {
    // Create new window with engine instance after a while
    if(i++ == 1000) {
    	createNewWindow(L"test2", 300,300,300,300,this);
    }

Expected results:
The multiple windows with separated engine instacne are running well without a crash and a broken graph.
Actual results:
Most time it crashed and sometimes running separated windows but have broken screen.

Logs
[   +9 ms]   -- Installing: C:/work_iner/ft/build/windows/runner/Debug/data/flutter_assets/kernel_blob.bin
[ +231 ms]   -- Installing: C:/work_iner/ft/build/windows/runner/Debug/data/flutter_assets/NOTICES
[   +7 ms]   -- Installing: C:/work_iner/ft/build/windows/runner/Debug/data/flutter_assets/packages
[   +2 ms]   -- Installing: C:/work_iner/ft/build/windows/runner/Debug/data/flutter_assets/packages/cupertino_icons
[   +2 ms]   -- Installing:
C:/work_iner/ft/build/windows/runner/Debug/data/flutter_assets/packages/cupertino_icons/assets
[   +2 ms]   -- Installing:
C:/work_iner/ft/build/windows/runner/Debug/data/flutter_assets/packages/cupertino_icons/assets/CupertinoIcons.ttf
[  +18 ms] FinalizeBuildStatus:
[   +1 ms]   Deleting file "x64\Debug\INSTALL\INSTALL.tlog\unsuccessfulbuild".
[   +1 ms]   Touching "x64\Debug\INSTALL\INSTALL.tlog\INSTALL.lastbuildstate".
[        ] Done Building Project "C:\work_iner\ft\build\windows\INSTALL.vcxproj" (default targets).
[        ] Build succeeded.
[   +1 ms]     0 Warning(s)
[        ]     0 Error(s)
[        ] Time Elapsed 00:00:14.39
[  +21 ms] Building Windows application... (completed in 15.2s)
[ +982 ms] Observatory URL on device: http://<IP_ADDRESS>:1194/g1-UZhmozco=/
[   +7 ms] Caching compiled dill
[  +33 ms] Connecting to service protocol: http://<IP_ADDRESS>:1194/g1-UZhmozco=/
[   +4 ms] Launching a Dart Developer Service (DDS) instance at http://<IP_ADDRESS>:0, connecting to VM service at
http://<IP_ADDRESS>:1194/g1-UZhmozco=/.
[ +185 ms] DDS is listening at http://<IP_ADDRESS>:1198/z-omDqeblLQ=/.
[  +93 ms] Successfully connected to service protocol: http://<IP_ADDRESS>:1194/g1-UZhmozco=/
[   +2 ms] Waiting for Windows to report its views...
[   +6 ms] Waiting for Windows to report its views... (completed in 4ms)
[   +9 ms] DevFS: Creating new filesystem on the device (null)
[  +20 ms] DevFS: Created new filesystem on the device (file:///C:/Users/cjng96/AppData/Local/Temp/ft9e8aac83/ft/)
[   +3 ms] Updating assets
[  +97 ms] Syncing files to device Windows...
[   +6 ms] <- reset
[   +1 ms] Compiling dart to kernel with 0 updated files
[   +2 ms] <- recompile package:ft/main.dart 9cd7c8b9-3270-4a7a-801c-17e5fa4bc348
[   +1 ms] <- 9cd7c8b9-3270-4a7a-801c-17e5fa4bc348
[  +89 ms] Updating files
[ +114 ms] DevFS: Sync finished
[   +2 ms] Syncing files to device Windows... (completed in 215ms)
[   +1 ms] Synced 1.8MB.
[   +1 ms] <- accept
[   +3 ms] Connected to _flutterView/0x19978dc8590.
[   +2 ms] Flutter run key commands.
[   +3 ms] r Hot reload.
[   +3 ms] R Hot restart.
[   +2 ms] h Repeat this help message.
[   +1 ms] d Detach (terminate "flutter run" but leave application running).
[   +2 ms] c Clear the screen
[   +2 ms] q Quit (terminate the application on the device).
[   +1 ms] An Observatory debugger and profiler on Windows is available at: http://<IP_ADDRESS>:1198/z-omDqeblLQ=/
[+6381 ms] Service protocol connection closed.
[   +2 ms] Lost connection to device.
[   +3 ms] DevFS: Deleting filesystem on the device (file:///C:/Users/cjng96/AppData/Local/Temp/ft9e8aac83/ft/)
[ +255 ms] Ignored error while cleaning up DevFS: TimeoutException after 0:00:00.250000: Future not completed
[   +4 ms] "flutter run" took 24,249ms.
[ +265 ms] ensureAnalyticsSent: 260ms
[   +3 ms] Running shutdown hooks
[   +1 ms] Shutdown hook priority 4
[   +4 ms] Shutdown hooks complete
[   +1 ms] exiting with code 0

Analyzing ft...
No issues found! (ran in 1.8s)

[√] Flutter (Channel master, 1.22.0-10.0.pre.401, on Microsoft Windows [Version 10.0.19041.508], locale en-US)
    • Flutter version 1.22.0-10.0.pre.401 at c:\flutter
    • Framework revision 9efdcf61d2 (6 hours ago), 2020-09-28 18:22:02 -0400
    • Engine revision 77701d303e
    • Dart version 2.11.0 (build 2.11.0-174.0.dev)

[!] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
    • Android SDK at c:\android-sdk
    • Platform android-29, build-tools 29.0.2
    • ANDROID_HOME = c:\android-sdk
    • Java binary at: C:\Program Files (x86)\Java\jdk8u202-b08\bin\java
    • Java version OpenJDK Runtime Environment (AdoptOpenJDK)(build 1.8.0_202-b08)
    ! Some Android licenses not accepted.  To resolve this, run: flutter doctor --android-licenses

[√] Chrome - develop for the web
    • Chrome at C:\Program Files (x86)\Google\Chrome\Application\chrome.exe

[√] Visual Studio - develop for Windows (Visual Studio Community 2019 16.7.4)
    • Visual Studio at C:\Program Files (x86)\Microsoft Visual Studio\2019\Community
    • Visual Studio Community 2019 version 16.7.30517.126
    • Windows 10 SDK version 10.0.18362.0

[!] Android Studio (not installed)
    • Android Studio not found; download from https://developer.android.com/studio/index.html
      (or visit https://flutter.dev/docs/get-started/install/windows#android-setup for detailed instructions).

[√] VS Code (version 1.49.2)
    • VS Code at C:\Users\cjng96\AppData\Local\Programs\Microsoft VS Code
    • Flutter extension version 3.14.1

[√] Connected device (4 available)
    • Windows (desktop) • windows    • windows-x64    • Microsoft Windows [Version 10.0.19041.508]
    • Web Server (web)  • web-server • web-javascript • Flutter Tools
    • Chrome (web)      • chrome     • web-javascript • Google Chrome 85.0.4183.121
    • Edge (web)        • edge       • web-javascript • Microsoft Edge 85.0.564.63

! Doctor found issues in 2 categories.
![broken_screen](https://user-images.githubusercontent.com/6122665/94512314-b316f000-0256-11eb-88a0-3aa0e2748276.png)

Hi @cjng96
When trying to reproduce with your changes, I am just getting a blank window with the following
Warning: File "C:\Users\Taha\AndroidStudioProjects\master_flutter\pubspec.yaml" was created in the future. Optimizations that rely on comparing time stamps will be unreliable. Check your system clock for accuracy.
The timestamp was: 2020-09-29 14:14:31.000
The time now is: 2020-09-29 13:31:16.012053
Launching lib\main.dart on Windows in debug mode...
[ERROR:flutter/lib/ui/ui_dart_state.cc(177)] Unhandled Exception: MissingPluginException(No implementation found for method lastWindowKey on channel window_controller)
#0      MethodChannel._invokeMethod
package:flutter/…/services/platform_channel.dart:157
<asynchronous suspension>
#1      MethodChannel.invokeMethod
package:flutter/…/services/platform_channel.dart:332
#2      WindowController.lastWindowKey
package:master_flutter/window_manager.dart:81
#3      main

Can you please provide your a complete reproducible minimal code sample  in a repository
Thank you

ft.zip
Thank you for your reply.
This source is what I tried with the command
$ flutter run -d windows
Thank you again.

This is a duplicate of https://github.com/flutter/flutter/issues/53372


Debian: Error running some of the compiled plugins

This issue respects the following points:

[X] This is a bug, not a question or a setup/configuration issue.
[X] This issue is not already reported on Github (I've searched it).
[X] I use the latest release of the Monitoring Plugins (https://github.com/Linuxfabrik/monitoring-plugins/releases).
[X] I agree to follow Monitoring Plugins's Code of Conduct.

Which variant of the Monitoring Plugins do you use?

[ ] .rpm/.deb package from repo.linuxfabrik.ch
[X] Compiled for Linux (.tar/.zip from download.linuxfabrik.ch)
[ ] Compiled for Windows (from download.linuxfabrik.ch)
[ ] Source Code from GitHub

Bug description
The disk-smart check returns an error on the libselinux.so.1 library.
Steps to reproduce - Plugin call
/opt/icinga-plugins/linuxfabrik/disk-smart
Steps to reproduce - Data
root@node6 /o/i/linuxfabrik# /opt/icinga-plugins/linuxfabrik/disk-smart
smartctl: /opt/icinga-plugins/linuxfabrik/_internal/libselinux.so.1: no version information available (required by smartctl)

Environment
root@node6 /o/i/linuxfabrik# uname -a
Linux node6 5.15.131-1-pve #1 SMP PVE 5.15.131-2 (2023-11-14T11:32Z) x86_64 GNU/Linux

Proxmox VE 7.4-1 (based on Linux Debian Bullseye) updated with latest Debian packages.
Plugin Version
disk-smart: v2023112901 by Linuxfabrik GmbH, Zurich/Switzerland
Python version
No response
List of Python modules
No response
Additional Information
I'm using the compiled tarball version because my Ansible role works this way at the moment.
I could move to APT repository adapting some things if it will be necessary.
Thank you!

There are some problems with libselinux (only valid for RHEL) and openssl lib, also with the latest official release<PHONE_NUMBER> (tested with the compiled tar):
disk-smart
smartctl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by smartctl)

journald-query
journalctl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/systemd/libsystemd-shared-247.so)
journalctl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libmount.so.1)

journald-usage
journalctl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/systemd/libsystemd-shared-247.so)
journalctl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libmount.so.1)

nextcloud-version
sudo: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by sudo)

ntp-systemd-timesyncd
timedatectl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/systemd/libsystemd-shared-247.so)
timedatectl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libmount.so.1)

openstack-nova-list
ImportError: urllib3 v2 only supports OpenSSL 1.1.1+, currently the 'ssl' module is compiled with 'OpenSSL 1.0.2k-fips  26 Jan 2017'. See: https://github.com/urllib3/urllib3/issues/2168

openstack-swift-stat
ImportError: urllib3 v2 only supports OpenSSL 1.1.1+, currently the 'ssl' module is compiled with 'OpenSSL 1.0.2k-fips  26 Jan 2017'. See: https://github.com/urllib3/urllib3/issues/2168

systemd-timedate-status
timedatectl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/systemd/libsystemd-shared-247.so)
timedatectl: /usr/lib64/nagios/plugins/_internal/libselinux.so.1: no version information available (required by /lib/x86_64-linux-gnu/libmount.so.1)


Trouble animating elements in that are  positioned with flexbox

Animating them out I have no trouble, but when I try to animate in flexbox positioned elements, after the animation they are wrongly placed, better to say displaced :))
Here is the link I've put a put up. Preloading screen is fine, cause I am animating out.
http://madebym.me/test/velocity-flexbox/
The three animated elements should be aligned horizontally next to each other. They don't have any flexbox properties themselves, but are nested inside flexbox containers.
I use a simple fadeIn effect from UI pack. If I switch to fadeOut, they are positioned correctly and animate out as supposed.
Also, I tried to do a fadeIn on the main container, that one has flexbox properties dirrectly applied. The animation creates a total mess, all three elements are pushed to the top of the screen.
Again, if I animate out everything is fine, with any of the premade UI pack animations.
These are all basic animations and I believe it has something to do with Flexbox, I don't see and other reason for this.
Edit: If I animate without the UI pack everything is normally fine.

Did you put flex in display option? See here


HDDS-2020. Remove mTLS from Ozone GRPC. Contributed by Xiaoyu Yao.

Signed-off-by: Anu Engineer<EMAIL_ADDRESS>(cherry picked from commit d072d3304ce3fe33e22bb703839b41ab5107ad42)
NOTICE
Please create an issue in ASF JIRA before opening a pull request,
and you need to set the title of the pull request which starts with
the corresponding JIRA issue number. (e.g. HADOOP-XXXXX. Fix a typo in YYY.)
For more details, please see https://cwiki.apache.org/confluence/display/HADOOP/How+To+Contribute

:broken_heart: -1 overall

Vote
Subsystem
Runtime
Comment

0
reexec
774
Docker mode activated.

_ Prechecks _

+1
dupname
1
No case conflicting files found.

+1
@author
0
The patch does not contain any @author tags.

+1
test4tests
0
The patch appears to include 14 new or modified test files.

_ ozone-0.4.1 Compile Tests _

0
mvndep
26
Maven dependency ordering for branch

+1
mvninstall
598
ozone-0.4.1 passed

+1
compile
380
ozone-0.4.1 passed

+1
checkstyle
84
ozone-0.4.1 passed

+1
mvnsite
0
ozone-0.4.1 passed

+1
shadedclient
870
branch has no errors when building and testing our client artifacts.

+1
javadoc
177
ozone-0.4.1 passed

0
spotbugs
422
Used deprecated FindBugs config; considering switching to SpotBugs.

+1
findbugs
619
ozone-0.4.1 passed

_ Patch Compile Tests _

0
mvndep
40
Maven dependency ordering for patch

+1
mvninstall
551
the patch passed

+1
compile
392
the patch passed

+1
cc
392
the patch passed

+1
javac
392
the patch passed

+1
checkstyle
43
hadoop-hdds: The patch generated 0 new + 0 unchanged - 10 fixed = 0 total (was 10)

+1
checkstyle
46
The patch passed checkstyle in hadoop-ozone

+1
mvnsite
0
the patch passed

+1
whitespace
0
The patch has no whitespace issues.

+1
xml
4
The patch has no ill-formed XML file.

+1
shadedclient
687
patch has no errors when building and testing our client artifacts.

+1
javadoc
176
the patch passed

+1
findbugs
632
the patch passed

_ Other Tests _

+1
unit
326
hadoop-hdds in the patch passed.

-1
unit
1719
hadoop-ozone in the patch failed.

+1
asflicense
57
The patch does not generate ASF License warnings.

8410

Reason
Tests

Failed junit tests
hadoop.ozone.ozShell.TestOzoneShell

Subsystem
Report/Notes

Docker
Client=19.03.1 Server=19.03.1 base: https://builds.apache.org/job/hadoop-multibranch/job/PR-1524/1/artifact/out/Dockerfile

GITHUB PR
https://github.com/apache/hadoop/pull/1524

Optional Tests
dupname asflicense compile javac javadoc mvninstall mvnsite unit shadedclient findbugs checkstyle xml cc

uname
Linux 147290bd764b 4.15.0-58-generic #64-Ubuntu SMP Tue Aug 6 11:12:41 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux

Build tool
maven

Personality
personality/hadoop.sh

git revision
ozone-0.4.1 / 2eb41fb

Default Java
1.8.0_222

unit
https://builds.apache.org/job/hadoop-multibranch/job/PR-1524/1/artifact/out/patch-unit-hadoop-ozone.txt

Test Results
https://builds.apache.org/job/hadoop-multibranch/job/PR-1524/1/testReport/

Max. process+thread count
4915 (vs. ulimit of 5500)

modules
C: hadoop-hdds hadoop-hdds/client hadoop-hdds/common hadoop-hdds/container-service hadoop-hdds/framework hadoop-hdds/server-scm hadoop-ozone hadoop-ozone/client hadoop-ozone/common hadoop-ozone/integration-test hadoop-ozone/objectstore-service hadoop-ozone/ozone-manager U: .

Console output
https://builds.apache.org/job/hadoop-multibranch/job/PR-1524/1/console

versions
git=2.7.4 maven=3.3.9 findbugs=3.1.0-RC1

Powered by
Apache Yetus 0.10.0 http://yetus.apache.org

This message was automatically generated.

The acceptance test and integration tests failures seem not related to this change. Here is the result from yesterday, which has the similar failures.
https://github.com/elek/ozone-ci/tree/master/byscane/byscane-nightly-20190925-4z549

Thanks @anuengineer for the review. I just merged it to ozone-0.4.1.


MJX False Collision in 3.1.4 and 3.1.5 only (no collision in MuJoCo)

With the default settings of MJX and MuJoCo, this model and basic rollout produces a false collision in MJX that is (correctly) not present when the same thing is executed in MuJoCo directly.
Colab repro, the same code is also pasted below with model XML inline.
mujoco-3.1.5
mujoco_mjx-3.1.5

Here is a video of what this looks like (I just captured this video with me moving it by hand in the Mac MuJoCo GUI, but it looks about the same when rendered in python by adding a camera and colors):
https://github.com/google-deepmind/mujoco/assets/399496/9316a13a-b06c-484e-9393-e8b096e2eb8c
Note that there is no visible collision -- the objects are well clear of each other.
Here is the minimal repro (same as the colab):
import jax
from jax import numpy as jp

import mujoco
from mujoco import mjx

# A simple scene with two box geoms, one above the other, and an actuator
# that can move the top one left and right. They have vertical space between
# each other, so when the top one moves from right to left (negative X-axis
# direction), they should not collide.
#
# With mujoco, they do not collide (so the assert checks pass), but with MJX,
# they do collide (so the assert fails)

# note

no_contact = """
<mujoco model="push_block">
  <worldbody>
    <body name="starting_plane">
      <geom type="box" size=".2 .2 .01" pos="0 0 0"/>
    </body>

    <body name="gripper_clone" pos="0.2 0 0.1">
      <joint name="conveyor_x" type="slide" damping="10" axis="1 0 0"/>
      <geom size=".002 .03 .01" pos="0 0 0"  type="box" friction=".8"/>
    </body>
  </worldbody>

  <actuator>
    <position name="conveyor_x" joint="conveyor_x" ctrlrange="-.5 .5" ctrllimited="true" kp="400"/>
  </actuator>
</mujoco>
"""

no_contact_mj_model = mujoco.MjModel.from_xml_string(no_contact)
no_contact_mj_data = mujoco.MjData(no_contact_mj_model)

mujoco.mj_resetData(no_contact_mj_model, no_contact_mj_data)
duration = 5
while no_contact_mj_data.time < duration:
  no_contact_mj_data.ctrl = [-0.1 * no_contact_mj_data.time]
  mujoco.mj_step(no_contact_mj_model, no_contact_mj_data)

  assert len(no_contact_mj_data.contact.geom) == 0

mujoco.mj_resetData(no_contact_mj_model, no_contact_mj_data)
no_contact_mjx_model = mjx.put_model(no_contact_mj_model)
no_contact_mjx_data = mjx.put_data(no_contact_mj_model, no_contact_mj_data)

jit_step = jax.jit(mjx.step)
while no_contact_mjx_data.time < duration:
  no_contact_mjx_data = no_contact_mjx_data.replace(ctrl=jp.array([-0.1 * no_contact_mjx_data.time]))
  no_contact_mjx_data = jit_step(no_contact_mjx_model, no_contact_mjx_data)

  fetched_no_contact_mjx_data = mjx.get_data(no_contact_mj_model, no_contact_mjx_data)
  # this assert fails with a false collision after ~2 seconds of rollout
  assert len(fetched_no_contact_mjx_data.contact.geom) == 0

This appears to only be present in 3.1.4 and 3.1.5 -- if I explicitly specify version 3.1.3 when pip install-ing, the false collision goes away.
Hopefully this helps narrow down the search space of the bug (especially since it looks like some recent work was done to refactor collision checks and add condim support)!
Also, the original example had condim="1" set for the "starting plane" body, but I removed that and confirmed that the bug is present even without it, so I'm going to remove it from the example above and the colab notebook.

Thanks @smurthas for the bug report, we have a fix that will be pushed out shortly!

Thanks!
I rolled back to 3.1.3 and have encountered another contact-related issue that is present in MJX in 3.1.3, but NOT present in MJX 3.1.4 and 3.1.5 nor in regular MuJoCo on any of the three versions.
Videos from 3.1.3, comparing MuJoCo and MJX, slowed down 10x:
MuJoCo -- no issue
https://github.com/google-deepmind/mujoco/assets/399496/43c051f9-062f-440e-a12b-83497bd4e0b9
MJX -- box jumps
https://github.com/google-deepmind/mujoco/assets/399496/233d0f62-d845-422e-a36e-45bba1742aca
Colab repro
Python test case function repro (same as colab code):
import mujoco
from mujoco import mjx
import jax
import mediapy
import numpy as np

block_only = """
<mujoco model="block_only">
  <worldbody>
    <camera name="side" pos="0. -.8 0.1" xyaxes="1 0 0 0 0 1" mode="trackcom"/>

    <body name="starting_plane">
      <geom type="box" size=".2 .2 .01" pos="0.0 0 -.02" rgba=".5 .8 .5 1"/>
    </body>

    <body name="box" pos="0 0 .03">
      <freejoint/>
      <geom type="box" size="0.04 0.04 0.04" rgba=".8 .8 .5 1"/>
    </body>

  </worldbody>
</mujoco>
"""

def test_block_only_env_mujoco_vs_mjx():
  # init MuJoCo
  mj_model = mujoco.MjModel.from_xml_string(block_only)
  mj_data = mujoco.MjData(mj_model)
  renderer = mujoco.Renderer(mj_model, width=640, height=480)
  mujoco.mj_resetData(mj_model, mj_data)

  # init MJX from same model and data
  jit_step = jax.jit(mjx.step)
  mjx_model = mjx.put_model(mj_model)
  mjx_data = mjx.put_data(mj_model, mj_data)

  mj_datas = []
  mjx_mj_datas = []
  # step forward to 0.25 seconds
  for _ in range(125):
    # step mujoco
    mujoco.mj_step(mj_model, mj_data)
    mj_datas.append(mj_data)

    # step mjx and fetch data
    mjx_data = jit_step(mjx_model, mjx_data)
    mjx_mj_data = mjx.get_data(mj_model, mjx_data)
    mjx_mj_datas.append(mjx_mj_data)

  # render videos
  mujoco_frames = []
  mjx_frames = []
  for mj_data, mjx_mj_data in zip(mj_datas, mjx_mj_datas):
    # render MuJoCo
    renderer.update_scene(mj_data, camera="side")
    mujoco_frames.append(renderer.render())

    # render MJX
    renderer.update_scene(mjx_mj_data, camera="side")
    mjx_frames.append(renderer.render())

  # Display video at a 10x slowdown since it happens quickly
  mediapy.show_video(mujoco_frames, fps=500/10)
  mediapy.show_video(mjx_frames, fps=500/10)

  # assert that the datas match
  for mj_data, mjx_mj_data in zip(mj_datas, mjx_mj_datas):
    np.testing.assert_allclose(
        mj_data.xpos,
        mjx_mj_data.xpos,
        rtol=1e-3,
        atol=1e-3,
    )

test_block_only_env_mujoco_vs_mjx()

I realize you are not going to try to fix issues that are no longer present, but I figured an isolated repro might be a useful regression test since the changes that introduced the false collision bug seems to have fixed a previous bug, so as you work to fix the false collision, it might help to ensure you don't inadvertently reintroduce this other bug.

Nice, thank you for the clean repros @smurthas . Looks like we're not regressing to this bug, but please let us know if you find any issues!


feat: z.string.cidr() - support CIDR notation

This PR supported CIDR notation. (This PR doesn't support IP address range.)
FYI: https://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing
const cidr = z.string().cidr();
cidr.parse("<IP_ADDRESS>/24"); // pass
cidr.parse("2001:db8::/32"); // pass
cidr.parse("<IP_ADDRESS>/33"); // fail
cidr.parse("2001:db8::1/129"); // fail

Is there are argument for making this z.string().cidr()?

@colinhacks

Is there are argument for making this z.string().cidr()?

That's a great idea 👍
I've made the changes accordingly. Could you review it once more?


Improve documentation

Codecov Report

Merging #431 into master will decrease coverage by 0.02%.
The diff coverage is 100%.

@@            Coverage Diff             @@
##           master     #431      +/-   ##
==========================================
- Coverage   96.81%   96.79%   -0.03%
==========================================
  Files         405      403       -2
  Lines        3049     3023      -26
  Branches      325      320       -5
==========================================
- Hits         2952     2926      -26
  Misses         79       79
  Partials       18       18

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generic top-level file-system

I wanted to get feedback about an idea based on @martindurant's proposal in #41.
Here is his original comment:

Like open/open_files, which find the file-system of interest and use it with parameters, could implement a generic top-level file-system which finds the correct instance and use it depending on the protocol implicit in the path given. This would become the primary user-facing API.
This can also be the place to implement globs or recursive where multiple files make sense.
Should allow copy/move/(sync?) between file-systems.

In short, I am thinking a relatively simple generic fsspect filesystem could be created based on UPath by @andrewfulton9 with @Quansight.
This might provide a clean approach to managing storage options for inter-filesystem operations, since each path object could be instantiated with appropriate options, which I think might be a more straightforward approach than passing around lots of *_kwargs style dicts (not to say that should or should not also be supported).  This might make it easier to then implement requests like #588, which currently seems to be somewhat challenging, as #723 is attempting to do.
Since UPath inherits from pathlib, it is also conceivable that this generic filesystem could at some point optionally work as a replacement for the current local filesystem implementation.
Another possible benefit is that this might provide a simple way to integrate a base test suite as suggested by @TomAugspurger in #650, see UPath's BaseTests.  I think running a base set of tests like these, although possibly reorganized a bit as in #651, directly on the upstream file systems could go a long way to achieving consistency and compatibility across the various implementations.
It might also be worth mentioning the possibility of making this async compatible at some point, maybe with something like aiopath or aiofiles, although I have not tested or used these.
There are a couple of current issues that may be a bit of a hindrance, although I am confident these issues are fixable.  To my knowledge (based on very limited and simple testing), it seems that UPath currently does not support chained URLs.  Also, some filesystems may not yet work properly without some effort.
Currently, UPath includes some subclassed implementations based on the core implementation.  I wonder if it would be possible to reduce UPath to a single implementation, perhaps with tighter integration between the projects?  I suspect that any generic top-level file-system would face similar issues and find opportunities to make upstream adjustments to ensure compatibility.
For some additional background, the discussion related to UPath in #434 is worth noting here (which I will quote from slightly out of context), in particular this comment by @martindurant:

Since it needs no further dependencies, it might well be hosted within fsspec

And this subsequent comment by @andrewfulton9:

I am definitely open to merging it into fsspec

I'm eager for any thoughts, issues, concerns, etc about this idea.  If there is interest, and time permitting, I'd be willing to take a swing at an initial POC of the generic filesystem, although that should by no means dissuade anybody who has interest in making such an attempt.
Finally, thanks to all that have contributed or supported these awesome projects, which make my job easier and more fun.

That's a very decent suggestion - especially since it doesn't preclude the str+kwargs or default instances version that I was describing before. In the case of Upaths, the kwargs are bound in the instance, so you don't need to worry about it.
In short: yes, I'd be very happy to see a module with generic functions that work on Upaths, whichever filesystems they may be defined with.
I am keen for fsspec not to have dependencies, as mentioned above. I don't know how much work it would be to merge Upath in here, versus making a module that cannot import without Upath versus generic functions that work for str and Upaths/pathlib.Path (if they are importable and so can be instantiated).


[BUG] fitView 1 and 2 elements

Since ReactFlow its awesome I have some troubles in order to use fitView. I hope that its only my bad understanding.
When using fitView with more than 2 elements it works like a charm.
But when trying to display 1 or 2 elements, magic begins.
Information:
I started with the basic example from the tutorial. Gave the parent a height, since width is automaticly used max. I also tried to give it a specific width (in that case same as height).
But always the same result.
3 Elements :-)

2 Elements

1 Element

Could you check if this works with v8.3.7?

Could you check if this works with v8.3.7?

Could you check if this works with v8.3.7?

Works :-)
Was a problem in v8.3.2

Could you check if this works with v8.3.7?

Works :-)
Was a problem in v8.3.2


MVP: Create a basic REST API Endpoint for using ML Model

The goal is to create a simple server (in Flask or NodeJS) and expose REST API endpoints for the frontend to make a request for video feeds on Immich to run the weapons detection model against it.

A flask server was created to authenticate, generate API keys, and retrieve video information. Further development will proceed based on how video objects are to be handled by the ML model.


Major refactoring of the codebase.

innerprod, deployed throughout
orthogonalize_against_basis, deployed throughout the toolbox.
one_*/zero_* -> LightKrylov_Constants
Improved logging
Streamlined testing to avoid multiple solver calls.
Added test for eigen/singular values and associated vectors for iterative eigen/svd solvers
Homogenization of the files.

The only concern I have is about the orthogonalize_vector_against_basis and its extension. I feel like these should actually implement a proper two-pass modified Gram-Schmit process. We wouldn't be re-using the innerprod function, but at least the implementation will be numerically stable for sure. Moreover, it would enable us to get rid of the second passes in all the functions which rely on Gram-Schmidt (e.g. qr, gmres, update_hessenberg, etc.)

I haven't checked in on the community recently, but I remember there being some controversy regarding the stability of MGS for some fringe cases and some people even advocating for triple GS ... In any case, MGS is more expensive than DGS, while the latter usually does the trick as well in my experience. I've now gone with DGS, which is a wrapper and makes the orthogonalization fairly clean throughout the code.


Solved Bool object isn't callable issue

The conditions were reverse.

Oops. Thats embarrassing. Thank you.

Version 0.2.3 released


Add mypy to gitignore

Ticket
Purpose
Ignore files created by mypy

Changes
Add mypy to .gitignore

Side effects
Nope

QA Notes
Nope

Deployment Notes
Nope

Coverage remained the same at 71.29% when pulling ad19fb94138f3ed193b8eceab172dbdd88e1cb47 on birdbrained:ft/ignore-mypy into 681a0ce0618d047cc9481b1bd9174b9f7b2d2b1b on CenterForOpenScience:develop.

Coverage remained the same at 71.29% when pulling ad19fb94138f3ed193b8eceab172dbdd88e1cb47 on birdbrained:ft/ignore-mypy into 681a0ce0618d047cc9481b1bd9174b9f7b2d2b1b on CenterForOpenScience:develop.


Typo "@microsoft/sharepoint"→"@microsoft/sharepoint"

Bold with escape characters
https://docs.microsoft.com/en-us/sharepoint/dev/spfx/release-1.8.1
Category

[x] Content fix
[ ] New article
[ ] Example checked item (delete this line)

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Related issues

fixes #issuenumber
partially #issuenumber
mentioned in #issuenumber

DELETE THIS LINE BEFORE SUBMITTING | If this fixes (aka: closes) or references an issue, please reference it here. This helps maintaining the issue list as it will (1) link the PR to the issue & (2) automatically close the issue when this PR is merged in.

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!!IMPORTANT!! - All submissions must complete the baseline sections included in this template. Ignoring or deleting this template may result in closing the issue with the label type:incomplete-submission.
Follow our guidance on How To Create Good Pull Requests.
Target the master branch of this repo. Released documents are in live branch.

DELETE THIS SECTION BEFORE SUBMITTING

Thanks for the submission, but please see the first bullet in the "submission guidelines".
BTW this was already fixed.


Weird progress prints

Hi,
while executing the aug.discriminative_guided_warp() method, I get weird progress print, not like the self-filling progress bar as it should appear, but instead like this:
  1%|▊                                                                                | 6/1086 [00:00<00:23, 45.20it/s]
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
  2%|███▊                                                                                | 27/1086 [00:00<00:18, 58.39it/s]
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0
There is only one pattern of class 0

Is there a way to suppress this?
Kind regards!

That warning is there because some of the augmentation methods requires two or more patterns within a class. This is because these augmentation methods combine multiple patterns together. If there is only one pattern, there is nothing to combine.
I can add a setting so verbose will turn the warning off, but I don't suggest using those particular methods when you have a class with only one pattern.

Ok, I don't quite understand the principle of the error message There is only one pattern of class 0.
I commented the print of the string out, so the progress bar functions normally.

It just means one of your classes (the first one in your particular case) only has one example in your entire training dataset. The data augmentation method you are trying to use requires more than one, otherwise it's not doing anything for patterns in that class.
I added some flags (verbose=-1) to hide the warning. But, commenting that line is effectively the same, there is no harm, it's only a warning.

I'm sorry for asking again but I'm confused by the concept of classes. What exactly is meant by that?


How to add/update key-vault references in app-configuration using "Azure App Configuration Push task"

Team,
How can I add/update key-vault reference in app-configuration using "Azure App Configuration Push task"?
I tried in below format.
Pipeline:

task: AzureAppConfigurationPush@1
inputs:
azureSubscription: 'Subscription'
ConfigstoreName: 'app-configuration'
ConfigurationFile: 'keyvault-secrets.json'
Separator: ':'
Label: 'dev'
ContentType: 'application/vnd.microsoft.appconfig.keyvaultref+json;charset=utf-8'
Strict: false

keyvault-secrets.json:
{
"keyname" : "https://.vault.azure.net/secrets//"
}
Pipeline is getting executed successfully. But, the key-vault secret reference is not getting added/updated as expected. Due to which I am unable to retrieve the secret values during application run-time.
Please suggest here.

The value in the json file should be in the format of
{"uri":"https://xxx.vault.azure.net/secrets/abc"} and you may have to json encode it.


Version 0.2.5 not building from source

when trying to build the source version 0.2.5 tar.gz package. I get the following error after downloading the dependencies:
# command-line-arguments
./main.go:47:15: undefined: initialFileTreeModel
./main.go:48:17: undefined: initialDiffModel
./main.go:108:41: undefined: diffModel
./main.go:181:39: undefined: diffModel
./main.go:187:39: undefined: diffModel
./main.go:196:30: undefined: diffModel
./main.go:199:28: undefined: ftModel
./main.go:208:28: undefined: ftModel
./main.go:209:37: undefined: diffModel
./main.go:212:7: undefined: errMsg
./main.go:212:7: too many errors

go 1.23.1 linux/amd64 on Manjaro.
 Simply running go build works for me (you might have to do a go get or go mod tidy first)

Weird... but I could build it. I've packaged it for the Arch Linux distribution: https://aur.archlinux.org/packages/diffnav
Thanks for the help! :+1:


undesired action with email sharer: create a new tab

Hi,
It's not really a bug but really ugly 🤓  !
Because of target"_blank" in the mailto link a new tab is create in browser on click.
Can you remove this attribute please?
It's not needed for mailto link as it will always open the mail client which is a different program.
Thank you 😄

Although I don't consider the sharers a vital part of this package, the request is fair enough. I'll do that for the next release.
And since I have no idea when the next release will be, in the meanwhile you can work around the problem by redefining the render method of the email sharer, e.g.:
import * as emailSharer from "share-this/dist/sharers/email";

emailSharer.render = function render(text, rawText, refUrl) {
    const url = this.getShareUrl(text, refUrl);

    return `<a href="${url}" rel="noopener nofollow noreferrer">`
        + 'Look ma, no target="_blank"!</a>';
};

ok @MaxArt2501 ! of course sooner is better 😆  !
thanks man

Scratch that, I'm on a train, I did it a moment ago 😄
Happy coding!

Haha nice, thank you man, coding on the rails I know that too 😄
Have a safe trip!


[Node] avoid creating instance per context

There should be only one instance globally. Otherwise there will be duplicated allocations for per instance resources, e.g., the threadpool for XNNPACK backend.
@fujunwei @Honry PTAL. Thanks.

Thanks for review. All CI passed. I am going to merge.


Add the ability to use a different image to run the tests

What does this PR do?

Add the ability to use a different image to run the tests.
Motivation

The official image takes forever to spin up on our M1s. Switching to a arm64 works fine, from ~10 minutes to ~2 minutes.
Additional Notes

Review checklist (to be filled by reviewers)

[ ] Feature or bugfix MUST have appropriate tests (unit, integration, e2e)
[ ] PR title must be written as a CHANGELOG entry (see why)
[ ] Files changes must correspond to the primary purpose of the PR as described in the title (small unrelated changes should have their own PR)
[ ] PR must have changelog/ and integration/ labels attached
[ ] If the PR doesn't need to be tested during QA, please add a qa/skip-qa label.

Is there a way to automate this selection? Or maybe we could switch to the arm64 image permanently?

Addressed in https://github.com/DataDog/integrations-core/pull/14397/commits/ea431fe74f36b466f2dc0b1ced40b9e2bb3f4b62. I would keep the official image for now by default. Once they add an official image for arm64 we'll be able to drop the override (they've already done it for the gitlab runner image)


Blacken top level *.py

Description:
SSIA.
Checklist:

[x] The code change is tested and works locally.
[ ] Local tests pass with tox. Your PR cannot be merged unless tests pass
[x] There is no commented out code in this PR.
[x] I have followed the [development checklist][dev-checklist]

Strange, the validation failure should have nothing to do with the changes.

Actually, it does -- Black's quote changes break dependency extraction from setup.py. Will fix.


changed value based similarity for viz

Hi, @chrismattmann This is the one I showed you in the chat. Can you try this out?
Remember: you have already generated clusters.json and circle.json for this viz.
If not, run as below:
1. python similarity.py -f [directory of images] (or  python value-similarity.py -f [directory of images])
2. python cluster-scores.py
3. python circle-packing.py

Then, you can open the browser
1. Mouseover the center of the cluster circle(in light blue color) , Its cluster viz will show on the right.
2. The color of the circle shows how many attributes. The deeper color shows more same node with the same attribute.

Thanks.

Thanks @dongnizh ! I am going to try it out now.


Date format, not format actully

Laravel Version: 8.74.0
PHP Version: PHP/8.0.12
Laravel-admin: 1.8.14

Description:
try use date('format')
$grid->column('created_at')->date('Y-m-d');
result
2021-12-01T20:21:43.000000Z
Steps To Reproduce:

I've met a similar issue in my environment. Same laravel, PHP and laravel-admin version. What I observe is that when the date is clicked, a datetime picker pops up instead.

protected function serializeDate(DateTimeInterface $date)
    {
        return $date->format($this->dateFormat ?: 'Y-m-d H:i:s');
    }

Add this method in your model class.

Could you please update the documentation accordingly?
According to https://laravel-admin.org/docs/en/model-grid-column-display#Date format, calling date($format) directly on the column() should set the display format to the given parameter...


made tf_mode work for paramlist, added appropriate test

fixes #23 .

Current coverage is 95.58%

Merging #24 into master will not affect coverage as of 767e422

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  Files           20      20
  Stmts         1064    1064
  Branches         0       0
  Methods          0       0
======================================
  Hit           1017    1017
  Partial          0       0
  Missed          47      47

Review entire Coverage Diff as of 767e422

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API yml typo

https://github.com/BloomTech-Labs/asylum-rg-docs/blob/acddc0d522ee667df583018ebe81743d45d3fccb/API_Documentation/openapi.yaml#L79
Line 79 defines Type as an Integer and not a String.

API documentation updated


The distribution should not be included in the repo

I think it's a bit of an anti-pattern as the distribution needs to be occasionally updated in a commit that's interleaved with actual development,  adding noise to the commit history.
I can think of two options:

creating a dist branch that can be used when importing the package in e.g. bower.json
Only publishing the artifacts on bower and npm

Either way the work should be done automatically with each change to master with a build task.

Only publishing the artifacts on bower and npm

This sounds like the way to go.

Can we do that for bower? IIRC it just uses whatever is in the git checkout and doesn't have the concept of a "postinstall" hook or whatever
FWIW the fix for merge conflicts in the dist/ files is just to regenerate the files...

Can we do that for bower? IIRC it just uses whatever is in the git checkout and doesn't have the concept of a "postinstall" hook or whatever

The solution then would be to have a different repo like e.g. ember, mapbox etc
This would also be automated.

FWIW the fix for merge conflicts in the dist/ files is just to regenerate the files...

True, but then you have to amend your own 'dist' commit with the new distribution - I find that too error prone.

OK makes sense

Inspiration from Ember.js: https://github.com/emberjs/ember.js/blob/master/.travis.yml#L21-L22


hi,how can i use position arguments make float win align right

i have noticed that require("dapui").float_element(<element ID>, <optional settings>) have postion argument, but i don't know how to utilize it and make float win align right

unfortunately，no

thank you very much,i will see it soon


Session based optimizer configuration

Summary of the changes / Why this improves CrateDB
This adds session settings for rule optimisation adressing https://github.com/crate/crate/issues/9749
Deactivate an optimizer rule:
SET SESSION optimizer_merge_aggregate_and_collect_to_count = false;

Activate it back:
SET SESSION optimizer_merge_aggregate_and_collect_to_count = true;

All the optimizer rules will show up like any other session setting:
cr> show all;
+---------------------------------------------------------+-----------------+-------------------------------------------------------------------------------------+
| name                                                    | setting         | description                                                                         |
+---------------------------------------------------------+-----------------+-------------------------------------------------------------------------------------+
| search_path                                             | pg_catalog, doc | Sets the schema search order.                                                       |
| enable_hashjoin                                         | true            | Considers using the Hash Join instead of the Nested Loop Join implementation.       |
| max_index_keys                                          | 32              | Shows the maximum number of index keys.                                             |
| server_version_num                                      | 100500          | Reports the emulated PostgreSQL version number                                      |
| server_version                                          | 10.5            | Reports the emulated PostgreSQL version number                                      |
| optimizer_merge_aggregate_and_collect_to_count          | false           | Indicates if the optimizer rule MergeAggregateAndCollectToCount is activated.       |
| optimizer_move_filter_beneath_order                     | true            | Indicates if the optimizer rule MoveFilterBeneathOrder is activated.                |
| optimizer_remove_redundant_fetch_or_eval                | true            | Indicates if the optimizer rule RemoveRedundantFetchOrEval is activated.            |
| optimizer_rewrite_collect_to_get                        | true            | Indicates if the optimizer rule RewriteCollectToGet is activated.                   |
| optimizer_move_filter_beneath_project_set               | true            | Indicates if the optimizer rule MoveFilterBeneathProjectSet is activated.           |
| optimizer_move_order_beneath_nested_loop                | true            | Indicates if the optimizer rule MoveOrderBeneathNestedLoop is activated.            |
| optimizer_deduplicate_order                             | true            | Indicates if the optimizer rule DeduplicateOrder is activated.                      |
| optimizer_move_filter_beneath_group_by                  | true            | Indicates if the optimizer rule MoveFilterBeneathGroupBy is activated.              |

Checklist

[x] Added an entry in CHANGES.txt for user facing changes
[ ] Updated documentation & sql_features table for user facing changes
[x] Touched code is covered by tests
[x] CLA is signed
[x] This does not contain breaking changes, or if it does:

It is released within a major release
It is recorded in CHANGES.txt
It was marked as deprecated in an earlier release if possible
You've thought about the consequences and other components are adapted
(E.g. AdminUI)

Maybe I should also add a full integration test ? Also, do we keep this as an internal or should I adapt the documentation at https://crate.io/docs/crate/reference/en/latest/config/session.html ?

Do we keep this as internals or should I adapt the documentation at https://crate.io/docs/crate/reference/en/latest/config/session.html ?

I think we should mention the optimizer_ session settings, but I wouldn't document each one. Just mention that they exist and what they are for in general.

retest this please


IOS 10 Permissions not handled !

Demo App crashes on sound recording button tapped.. it might be the issue of IOS 10 resource access permissions are not handled correctly.

You are right， because there is no add a Microphone Usage Description。


Which topic I can subscribe to read the information indicating successful grasp?

Thanks for your work. Now I want to read the state whether I am successful about the grasp. And I can see a line of info in green color on terminal, but I need to read the info by matlab (in another computer). I have tried topic /rosout_agg, but this topic would skip the green line, only focused on other information which is not belong to this gazebo-pkgs plug-in.

Hello,
No message is published upon successful grasp or detach, what you're seeing is a console print. I was thinking to add this feature, though it would then be a gazebo message, no rod message (the plugin is meant to stay rod independent). Not sure when I'll get around to add this feature.
But it's very easy to do. Where the plugin prints the console output, you could publish any message you want instead.

See also issue #36. This here is basically a duplicate, so if it's ok, I'll close this. Please re open if you consider this a separate issue :)


Coral-Common: Delete HiveSchemaUtils

This class is not used anywhere (also checked internally).
Tested by building it.

Thanks for the PR! LGTM


Any plan to integrate the periodic death opportunity (PDO) model?

Hi,
First, thanks for the great efforts and amazing work. I have looked through the (well-written) documentation and I have not found other CLV variations models such as the periodic death opportunity (PDO), proposed here. I highly doubt that you have not discussed the idea of integrating such models; my question is what is your viewpoint on not incorporating the PDO model with the lifetime library?
Thanks

Hey @aabuabat,
Active development in this library is proceeding in a fork I've created.
My current priorities involve refactoring lifetimes to run on a more stable, actively maintained backend, but I saved the link to the paper you provided and made a note to evaluate this as a future addition. Thanks for sharing it!


feat(web): add setQueue method

https://github.com/doublesymmetry/react-native-track-player/issues/2365

Need to be merged please


Add from_horizons classmethod

Addresses #313

Thanks a lot @shreyasbapat! I think this is a great new feature that I'm eager to start using :) Do you want to rewrite the Tesla Roadster notebook accordingly?

Sure! I will do it today. :)


[enhancement] support for generating acceptance tests in bulk

tricky manual operation right now yuk - make it easy

fixed


1.5.x

Tooling with Lagom, Java

@suwiringSIxbert, I guess this was a mistake. You are sending a PR from 1.5.x branch to the 1.6.x branch.
I'm closing it.
If you were planning to send a PR with some code change, please try again. Usually, you should send a PR from your fork with the changes you want to integrate.


OpenMW: Failed to open /shaders/*

Game
The Elder Scrolls III: Morrowind
Engine
OpenMW
Linux Distribution
openSUSE Tumbleweed
Luxtorpeda Version
45
Bug description
Hey there,
as I was about to test out the new OpenMW 0.47 release I noticed that OpenMW seem to fail to open any shaders.
I was not yet able to find out if this might be an OpenMW bug or if it is caused by the pacakge.
Since as a human being I was able to find the shaders files in the place where it presumably searched for them.
Here is the whole error log as a dedicated gist: https://gist.github.com/VortexAcherontic/79ad6c753aadeed3f56f8b433714b873
Steps To Reproduce

Select Luxtorpeda as Launch option for Morrowind
Run TES III Morrowind with openmw.
See OpenMW rendering in fixed function path

Expected Behavior
OpenMW rendering using shaders for shadows, water reflection/refraction and more.
Additional Context
No response
Relevant log output
[15:10:24.687 I] Loading content file Morrowind.esm
[15:10:25.357 V] Using idle priority for thread=140217050564160
[15:10:25.357 E] Failed to open /shaders/shadowcasting_vertex.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.357 E] Failed to open /shaders/shadowcasting_fragment.glsl
[15:10:25.358 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.358 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.359 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.359 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.359 E] Failed to open /shaders/water_vertex.glsl
[15:10:25.359 E] Failed to open /shaders/water_fragment.glsl
[15:10:25.359 E] Error: Failed to open /shaders/water_nm.png
[15:10:25.359 E] Error: Failed to read /shaders/water_nm.png:  code 1
[15:10:25.359 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.359 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.360 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.360 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.360 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.360 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.360 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.360 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.360 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.360 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.361 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.361 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.362 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.362 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.362 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.362 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.363 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.363 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.363 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.363 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.363 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.363 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.363 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.363 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.363 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.363 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.363 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.363 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.363 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.363 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.364 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.364 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.364 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.364 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.364 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.364 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.364 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.364 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.364 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.364 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.364 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.364 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.364 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.364 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.366 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.366 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.367 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.367 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.367 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.367 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.369 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.369 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.370 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.370 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.371 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.371 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.372 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.372 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.373 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.373 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.373 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.373 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.373 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.373 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.373 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.373 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.374 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.374 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.374 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.374 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.374 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.374 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.374 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.374 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.374 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.374 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.374 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.374 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.374 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.374 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.375 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.375 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.375 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.375 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.404 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.404 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.405 E] Failed to open /shaders/objects_vertex.glsl
[15:10:25.405 E] Failed to open /shaders/objects_fragment.glsl
[15:10:25.441 I] Playing music/special/morrowind title.mp3
[15:10:33.304 I] Quitting peacefully.

@VortexAcherontic
I'm not seeing that issue when I'm running. What settings do you have set? In terms of what are your shader settings?
Also, in your ~/.config/openmw/openmw.cfg file what is the resources key set to?
When you do a directory listing in Morrowind, what do you see?

I see it now, if there's a fresh config file, then this can happen. I'll see what I can do as a workaround.

Ah, did there need to be a data="/z004/sdd1/user/vortex/Spiele/SteamLibrary/steamapps/common/Morrowind/Data Files" to point to the shaders in the game directory?

@VortexAcherontic
It's related to this line:
resources="share/games/openmw/resources"
If you add that to the ~/.config/openmw/openmw.cfg file, then it'll start working. I'm working on a new update that'll automate that step.

Ah yes that config fixed it.
This line was entirely missing in my openmw.cfg file

@VortexAcherontic
Thanks for the report, I've fixed this in https://github.com/luxtorpeda-dev/packages/commit/abffb160dc929b571fc54faaadfaaf4e66f97961 and made the first launch a little easier.

Marvelous, thank you very much :)


Updated clarifai-grpc with Clarifai python SDK functions (#1)

Description :

Updated the functions with new clarifai python SDK.
Enabled initialisation of clarifai class with model URL.
Updated docs with new functions examples.

Hello @baskaryan,
Could you please review this ? Just replaced functions with our new SDK and updated examples in doc !...

Hello @baskaryan,
Could you please check and approve this ? Addressed the lint issues !

Hello @baskaryan,
Could you please check and approve this ? might be good to go !


no-build issues with compiling with RGFW

When testing building claymore I found a few issues.

strndup gave an implicit declaration error, this is because it's for a newer version of C. RGFW should probably support at least C99, so I'll remove the function.

setenv, implicit declaration,

nanosleep`, implicit declaration,

Both of these are unix functions that seem to be excluded based on the c version. RGFW should probably include a declaration of these functions internally.

These issues have been fixed by the newest version of RGFW

Thank you so much!


tink missing in wikipedia crypto library comparison

if someone knowledgeable of tink could add tink information to the tables on that wikipedia page :-) ?
https://en.wikipedia.org/wiki/Comparison_of_cryptography_libraries

Thanks.
@przydatek Do you think we should write something?

tanks

According to https://en.wikipedia.org/wiki/Wikipedia:An_article_about_yourself_isn't_necessarily_a_good_thing this is probably not the task of the Tink maintainers.

the kind nudge was about adding verifiable information about a technology, by someone who knows enough about tink to add that to said Wikipedia page.
that's different from advertisement and different from self aggrandizing blunder, which is the intent of the linked Wikipedia policy.
anyhow nobody has found the time, so I get that you close the suggestion.  just please close it for the right reason (ain't nobody got time for dat) not for a policy which wouldn't apply.


Fragmented translation

The translation seems to be fragmented in most cases.
For instance, I'm trying to translate from Swedish (original) to Thai and get this:
"Det är öppet สำหรับ betatest-ansökningar"
So only 1 word in that sentence got translated.

Never mind, I was just trying to translate from en to th instead of sv to th.

alright


fix: mapper actually optional in practice

Pull Request Test Coverage Report for Build<PHONE_NUMBER>

3 of 3 (100.0%)  changed or added relevant lines in 1 file are covered.
1 unchanged line in 1 file lost coverage.
Overall coverage increased (+0.09%) to 90.08%

Files with Coverage Reduction
New Missed Lines
%

src/strapp/http/client.py
1
85.71%

Totals

Change from base Build<PHONE_NUMBER>:
0.09%

Covered Lines:
856

Relevant Lines:
937

💛  - Coveralls

Our clients have three different places with:
if prepared_request.response_mapper:
    return prepared_request.response_mapper(response)
return response```

Either this is because response_mapper can actually be None and this is typed incorrectly, or someone has an if statement that can only ever be True and these statements can be removed.


files.hotExit breaks window.restoreWindows:none

We have written the needed data into your clipboard because it was too large to send. Please paste.
Issue Type: Bug

Open some files in vscode.
In Settings, set
"window.restoreWindows": "none"
"files.hotExit": "onExit"
Save settings.
Close and restart vscode.
Observe vscode reopens no previous files (correct).
Open the same files again, and edit one file without saving.
Close and restart vscode.
Observe vscode didn't prompt for save on close (correct).
Observe vscode reopens the file you edited without saving (correct).
Observe vscode reopens all the other files too (incorrect).

VS Code version: Code 1.25.1 (1dfc5e557209371715f655691b1235b6b26a06be, 2018-07-11T15:43:53.668Z)
OS version: Windows_NT x64 10.0.17134

System Info

Item
Value

CPUs
AMD A4-6210 APU with AMD Radeon R3 Graphics     (4 x 1797)

GPU Status
2d_canvas: enabledflash_3d: enabledflash_stage3d: enabledflash_stage3d_baseline: enabledgpu_compositing: enabledmultiple_raster_threads: enabled_onnative_gpu_memory_buffers: disabled_softwarerasterization: unavailable_softwarevideo_decode: enabledvideo_encode: enabledvpx_decode: enabledwebgl: enabledwebgl2: enabled

Memory (System)
7.68GB (3.83GB free)

Process Argv
C:\Program Files\Microsoft VS Code\Code.exe W:\Dev\tic-tac-toe

Screen Reader
no

VM
0%

Extensions (1)

Extension
Author (truncated)
Version

vscode-commandbar
gsp
0.2.24

This is behaving as designed as files.hotExit onExit overrides window.restoreWindows, the point of onExit is to always shows you the backups when you open VS Code. I think you're after "files.hotExit": "onExitAndWindowClose" which does not have that requirement.


MsSQL Connector no longer sends hardcoded prelogin responses

Since we use the third party connector for much of this process, it makes sense to reduce the code base for our overhead as much as possible, and further reduce the complexity of our signatures and variable names
What does this PR do (include background context, if relevant)?

Removed the authentication.go file, since we are not performing any real authentication there
Renamed authentication.go to authentication_responses.go, since it currently contains pre made responses. This can be removed once we dynamically return responses from mssql (#1013, #1014, and #1016)
Combined Connect and ConnectToBackend since their functionality, purpose, and signatures are the same. This can probably be further reduced or have better naming conventions.
Added comments detailing the steps we take within the Connect phases performed by Secretless
Moved performLoginHandshake() from authentication.go to connector.go, and renamed to customizePreloginRequest, since that is all it's actually doing and still has a purpose in that regard
Added some comments specifying story work where applicable

What ticket does this PR close?
Closes #968 and #1014
Where should the reviewer start?
internal/plugin/connectors/tcp/mssql/connector.go

#968 is the epic, so I don't think this PR closes it - is there another card you meant to link to?


scroll to reset when switching articles.

Reported on Reddit by Qwertish
A small bug: the scroll should reset when you switch articles. Right now if you go to the bottom of one, and then switch you start at the bottom of the next one and have to manually scroll back up to the top.

fixed in v0.1.2


Transpiler should remove _start column

Output of transpiled queries includes a _start column (it is generated by the range function) that is not included in the output of 1.x InfluxQL queries.  The transpiler should be updated to drop this column when necessary.

https://github.com/influxdata/influxdb/pull/17021


Marktplaats categories added

Hopefully fixes #3613
Haven't tested it. I can only that the l2 category is added to the query string. It may be required to also add the l1 category.
Maybe @Pizzabroodje can test that for me :)

this gonna massively increase the html on frontpage where all bridges are rendered. dont like it

I removed the sub categories. I just copied them in. I did not see it got so big :).

I removed the sub categories. I just copied them in. I did not see it got so big :).

Would there maybe be some way to dynamically load the L2 categories based on the L1 category that's selected? I'm guessing not as they're loaded into a constant?

I removed the sub categories. I just copied them in. I did not see it got so big :).

Would there maybe be some way to dynamically load the L2 categories based on the L1 category that's selected? I'm guessing not as they're loaded into a constant?

That would require some JS dependencies. If that would be acceptable than i could add that.

Done both

I removed the sub categories. I just copied them in. I did not see it got so big :).

Would there maybe be some way to dynamically load the L2 categories based on the L1 category that's selected? I'm guessing not as they're loaded into a constant?

@Pizzabroodje i think u better can be a separated feature request for that

I removed the sub categories. I just copied them in. I did not see it got so big :).

Would there maybe be some way to dynamically load the L2 categories based on the L1 category that's selected? I'm guessing not as they're loaded into a constant?

@Pizzabroodje i think u better can be a separated feature request for that

Alright I'll do that.
The L1 categories can be dynamically loaded using something like this in front of the class declaration (this puts "" around the options though which I don't know where that comes from). I guess this would also slow the front page down though:
function getCats() {
	$marktplaatsHTML = file_get_html("https://www.marktplaats.nl");

	$categories = array();

	foreach($marktplaatsHTML->find("select[id=categoryId] option") as $opt) {
		if(!str_contains($opt->innertext, "categorie")) {
			$categories += [$opt->innertext => $opt->value];
		}
	}

	return $categories;
}

define('CATS', getCats());

I don't know if Marktplaats categories ever change, but I don't think I've ever seen that happen in the 10+ years of using it. So not too important anyways. I think hardcoding the L1 categories along with a JS dependency to dynamically load the L2 categories would be best. Then it'll only do a request when selecting a category and thus wouldn't slow down the front page.

@Park0
I wanted to use the one with hardcoded L2 categories (the first commit) myself, but get this error:

Using the newer commits I don't get that.

Hopefully fixes #3613 Haven't tested it. I can only that the l2 category is added to the query string. It may be required to also add the l1 category.
Maybe @Pizzabroodje can test that for me :)

Just tested this; L1 category is indeed required along with the L2 category.

@Park0
Also, what didn't work with the 'Fietsen en Brommers' category? For me it works fine. This is actually the category (and the sub-category 'Mountainbikes and ATB' along with it) that I used for my personal bridge a while back.
For anyone stumbling upon this thread that wants to select categories, I modified the first commit a little bit to fix some things, and added the 'Fietsen en Brommers' categories:
MarktplaatsBridge.txt

The error about the fietsen category was for the scraping function, It may already work.
The categories in rss-bridge should be static in any case. The scraping of the main categories could be added to the function.
The error was a coding issue with the array but i think you already found that.
Good to know. The code now has both.
It was a issue with the scraping not sure what caused it. I may try it when i have some time.

I made some small fixes. I am not aware of any issues on the current code. @dvikan if your happy with the code it can be merged.

ci fail

sorry about the ci being non-optimal. the ci complains about public functions that should not be there.
make the helper functions non-public and it should be resolved.

@dvikan Now it seems happy :)

rssbridge isnt setup nicely to handle much js stuff. also i dont want to maintain js. but we can revisit topic later


FATAL Flags parsing error: flag --use_precomputed_msas=se_gpu_relax=True

Hello, I follow the installation step from https://github.com/amorehead/alphafold_non_docker and install the non-docker version.
However when I run the tool using code:
bash run_alphafold.sh -d $databd -o OUTPUT_DIR -f test.fa -t 2020-05-14 -u True --use_gpu_relax=True
It gives out error below:
FATAL Flags parsing error: flag --use_precomputed_msas=se_gpu_relax=True: ('Non-boolean argument to boolean flag', 'se_gpu_relax=True')
Also, if I run code:
bash run_alphafold.sh -d $databd -o OUTPUT_DIR -f test.fa -t 2020-05-14 -u True
It gives out error:
FATAL Flags parsing error: flag --use_gpu_relax=None: Flag --use_gpu_relax must have a value other than None.
I hope anyone can help me
Thank you!

Hi,
The error looks like the two flags (use_precomputed_msas and use_gpu_relax) have been mashed together
run_alphafold.sh isn't a file in this repository. I recommend you file and issue or contact the owner of amorehead/alphafold_non_docker.

Update about this problem:
The problem have been solve by changing run_alphafold.py.
flags.DEFINE_boolean('use_gpu_relax', None, 'Whether to relax on GPU. '                      'Relax on GPU can be much faster than CPU, so it is '                      'recommended to enable if possible. GPUs must be available'                      ' if this setting is enabled.')
Change the None to True, but not try to change it on command line, then the problem could solve.
Thanks for your kind help!

Update about this problem: The problem have been solve by changing run_alphafold.py. flags.DEFINE_boolean('use_gpu_relax', None, 'Whether to relax on GPU. ' 'Relax on GPU can be much faster than CPU, so it is ' 'recommended to enable if possible. GPUs must be available' ' if this setting is enabled.') Change the None to True, but not try to change it on command line, then the problem could solve. Thanks for your kind help!

hi SheeryLau,
Could you please put your full code that was working and paste it here?
I am also using the non-docker version and I have similar issue and still not working..
thanks.


Adding legacy resolver param for pip

In the latest pip version the build was not generated for MSCS due to ERROR: ResolutionImpossible: for some modules s therefore adding legacy resolver param in the installation command.

:tada: This PR is included in version 4.1.8-develop.1 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:

:tada: This PR is included in version 4.1.11 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:


[New feature] Support Autosell (Clip plugin)

What does your feature do?
It will allow me to hook directly into Autosell to create a block-break quests on my prison server
Autosell (Clip's plugin) https://www.spigotmc.org/resources/autosell.2157/ had a priority over every blocks break since he replace them by air and after that the quest plugin was not able to count block break.
Clip told me that you need to handle the event before autosell plugin.
Is it something you can fix, so I can create block-break quests on my server?
Thanks again

Thanks for the suggestion. However, I have explored this issue before with Clip when I visited his TestPlugins server, and unfortunately I believe the issue lies with AutoSell.
As you said, AutoSell listens for and handles the BlockBreakEvent on every priorities - even MONITOR. Because of this, I have not found a way to observe it for the purpose of a quest.
The bare-minimum solution would be for AutoSell to stop handling the event on MONITOR (which is only supposed to be used by plugins which do not modify the outcome of the event). For more information on how this works, see https://bukkit.gamepedia.com/Event_API_Reference#Event_Priorities

AutoSell only listens at the priority specified by the end user in the config.
block_listener_priority: HIGH

@extendedclip Ah, that explains a lot. Thank you!
@maxlehot1234 It appears the default for that setting is HIGHEST. Since that's what Quests also uses, try setting it to HIGH as Clip has shown.
If memory serves, Quests also uses HIGHEST because it was envisioned that other plugins may wish to cancel the tracking of break-block quest progress. Since I don't know of any cases where that's come to fruition, I'll consider setting it to MONITOR in a future update.

I managed to fix  integration by setting your block break listener in Quests to HIGH and allowing AutoSell handle the event at HIGHEST. This allowed Quests to process the event as it normally would and AutoSell to process afterwards since AutoSell does modify the outcome of the event to put the drops in the players inventory or sell them.

I managed to fix compatibility by setting your block break listener in Quests to HIGH and allowing AutoSell handle the event at HIGHEST. This allowed Quests to process the event as it normally would and AutoSell to process afterwards since AutoSell does modify the outcome of the event to put the drops in the players inventory or sell them.

What about the plugin Duels Arena Regen I'm having an issue that players who have autopickup enabled keep breaking blocks in a arena where duel arena regen prevents them but autosell auto breaks the block and puts in players inventory

just change autosell block listener to MONITOR it works with all plugins!

Finally had time to test this myself. Once again, thanks for the correction @extendedclip - Quests will use an event priority of HIGH for the next release.
Temporary solution is to set AutoSell listener to MONITOR as @SladeHazard recommended. Once the next release of Quests is available, remember to set AutoSell back to HIGHEST.


MethodArgumentSpaceFixer - support use/import of anonymous functions.

replaces https://github.com/FriendsOfPHP/PHP-CS-Fixer/pull/5127
I can't rebase your fix on 2.15 on you fork/PR, so I created this PR, leaving you author.

Thank you @undefinedor.


Play/Pause Shortcut

First off, I want to say I'm loving this app. Thank you for the work!
My issue is I would like to assign hot keys to some of the functions in the app (I looked through the issues, open and closed, and didn't see this listed, but I apologize if it has been stated somewhere). Basically, if I'm working on revisions in a word processor (or even while in Read Along mode, which I notice has a CMD 1 shortcut), I'd like to be able to hit a shortcut on my keyboard to pause the dictation, make a correction, then unpause the dictation. It would be nice to set hot keys for the Skip and Skip Backward features, too, but being able to pause it instantly instead of using the mouse cursor would save time and frustration.
I look forward to a response. Thanks again!

Any word? I've spend some time trying to get automator to automate a hotkey to toggle pause and play, and I've encountered nothing but failure. I'm also pretty terrible at programing of any kind, so I'm still hoping there's a solution.

Hey @Fabula84, there isn't a perfect way to do this right now, I'll try to add the feature soon.
Here's an AppleScript that you could drop into an Automator workflow for the meantime:
on run {input, parameters}

	set theApp to ((path to frontmost application) as text)

	activate application "Dictater"
	tell application "System Events" to keystroke " "

	activate theApp

	return input
end run

Awesome, that did the trick precisely. Thanks so much!