removed trailing "; " of default $command from tab function.

If it is there, iterm puts the command there, but does not execute it.
I made this mod and the function tab() works on iTerm as it should.
Thanks.

PR #4093 includes the same fix, plus some other stuff. Sorry for stepping on your PR; I didn't see it. I'll see if I can fiddle with the Git history to include your commit so you get credit if it's merged.


Update contributing guide to call out submitting a proposal for large features

We should update our contributing guide so it clearly informs new contributors that we recommend submitting a proposal to gather feedback prior to feature development.
https://github.com/openshift/ansible-service-broker/blob/master/CONTRIBUTING.md#submitting-changes-to-ansible-service-broker
Also should call out the proposal template to help with drafting the proposal
https://github.com/openshift/ansible-service-broker/blob/master/docs/proposals/proposal-template.md
Along with examples of former proposals at
https://github.com/openshift/ansible-service-broker/tree/master/docs/proposals

The CONTRIBUTING.md already mentions the proposal process: https://github.com/openshift/ansible-service-broker/blob/master/CONTRIBUTING.md#major-features


Beta Applied Web Design Project Video Broken

Challenge Name

http://beta.freecodecamp.com/en/challenges/applied-responsive-web-design-projects/build-a-tribute-page
Issue Description

Clicking on the video for the tribute page project on Beta website results in the video player saying - ean error occurred. Please try again. playback id jNl5tJy5xhDnzQlf
Browser Information

Tried on chrome (Version 58.0.3029.96 (64-bit)
and firefox using windows 10 desktop

Browser Name, Version:
Operating System:
Mobile, Desktop, or Tablet:

Your Code

N/A
#### Screenshot
<!-- Add a screenshot of your issue -->
http://imgur.com/a/OhruK

Confirmed. Should this video be the same video as before? Those videos are slightly outdated, but are only a year old. The videos in other project challenges don't seem to work either.

We are removing them in favor of https://github.com/freeCodeCamp/freeCodeCamp/issues/12753


Looking for a video tutorial.

Looking for a video tutorial. Anybody wanna take a shot at this? I'm confused on how to set bartycrouch up with Xcode 8.3 with the default preexisting localized procedures.
Installing bartycrouch isn't the problem. Its integrating bartycrouch with current existing Xcode project with a prior Localized strings.
Also I've also been arriving at a Sementation fault: 11 but it doesn't show where the fault is coming from when I run the following command.
bartycrouch code -p "localization1" -l "localization1/" -a

Also, does BartyCrouch allow or enable user to switch between languages of the user choosing without through device settings?
Thanks!

A video tutorial definitely is a good idea. I'm gonna be on vacation in about two weeks, I think I might be tackling it alongside #36. If you want to provide me with an example project (you can send it to my email address if you don't want it to be public – I'll not upload the code anywhere, promise!) then I can also elaborate what the problem in your specific case is.
On the "switch languages without going through device settings front" I've actually searched for that recently, too and implemented such a feature in my Prayer app that I released just yesterday here: https://github.com/Flinesoft/Prayer
Look for the code in this class and the methods setupAppSection() and showRestartConfirmDialog() in specific. I've also explained the relevant parts in detail in this SO answer so you might want to check that out.
By the way, the Prayer app also includes a build script that runs BartyCrouch on every build, so maybe until the video is done that example might help you out.
I hope this helps.

I'm closing this as this is neither a bug nor a feature request – it was merely a question which I answered. If the answer proves insufficient, then I'm happy to open it again. But until then I consider this solved.


Could we have ability to export given sqs queue?

Start from the Use-case
I have an issue when in one service i defined queue, but in service derived from it, i need access to one of the queues defined earlier.
Would it be possible to add exporting options to the queue(arn mostly) so it would be used in other services?
The structure
service: name1
// here we include lift and make queues

service: name2
// here i would be able to import the queue and be able to use its address in lambdas defined in this file

Example Config
No response
Implementation Idea
queueName:
   type: queue
   worker:
     timeout: 20
     handler: /file.handler
     role: SomeRole
   export:
     name: QueueExportedName

and then in other file, i would like to use Fn::ImportValue (or something) to access exported queue

You can create a CloudFormation export in the resources section, as usual. I'm not sure it would make sense to reimplement that feature in Lift specifically, I'm not sure it would bring anything more and would only add more options to do the same thing.

Can you please share example for that queueName how to export it outside of the lift?

But as for why... I think it would be much better looking, if configuration for lift (and its exports) would be done in the same place not in other


Fixed zh-CN Document the version of the NVIDIA drivers to 384.81

Fixed zh-CN Document the version of the NVIDIA drivers to 384.81

/lgtm


wlr_keyboard_group: reference count destruction

Fixes swaywm/sway#4744
This introduces a simple reference counter for destruction of
wlr_keyboard_group objects. This allows for the current operation to
complete (ex. wlr_keyboard_notify_key for the group's keyboard), before
the wlr_keyboard_group, and thus it's keyboard, are completely
destroyed.

Would be nice to add a note to wlr_keyboard_group_destroy to say it may not be destroyed immediately.

I wonder if this is the right fix. I don't think any wlroots object supports being destroyed from one of its event handlers. Doing this for all objects (what if a reload is triggered from a mouse button?) would introduce complexity.
An alternative fix would be to use wl_event_loop_add_idle to schedule the Sway reload from the keyboard key handler.


Error when using code block

fontFamily "Courier" is not a system font and has not been loaded through Font.loadAsync.

The solution is use expo-google-fonts and load in the start of the app

npx expo install @expo-google-fonts/courier-prime expo-font
use expo-app-loading or expo-splash-screen for show loading while the font is loaded

I preferred to use the splash screen for loading so I used a mix of the two.

this code is an example using expo-router, if you are not using expo-router, you should do something very similar but in App.js/tsx

import { useCallback } from 'react';
import { Slot } from 'expo-router';
import * as SplashScreen from 'expo-splash-screen';
import { useFonts, CourierPrime_400Regular } from '@expo-google-fonts/courier-prime';

SplashScreen.preventAutoHideAsync();

export default function RootLayout() {
  const [fontsLoaded] = useFonts({ Courier: CourierPrime_400Regular });

  const onLayoutRootView = useCallback(async () => {
    if (fontsLoaded) await SplashScreen.hideAsync();
  }, [fontsLoaded]);

  if (!fontsLoaded) return null;

  return (
      <Slot screenOptions={{ onLayoutRootView }} />
  );
}


Build with Liberica in macOS

This setup should work for macOS builds

Adding the following line in application.properties makes the build pass:
quarkus.native.additional-build-args=--initialize-at-build-time=java.awt.desktop.QuitStrategy

Probably something to be handled in the quarkus-awt extension

I had to make another one too  by setting "sun.lwawt.LWWindowPeer" as RunTime initialized which was also MacOS specific.


Is it possible to add environment variables directly to compilation options when compiling Mxnet？

Hi, @pengzhao-intel , I have some questions to ask you.
export OMP_NUM_THREADS=1
export MXNET_ENGINE_TYPE=NaiveEngine

I want to add the above two lines of code in the process of compiling mxnet, are there any compilation options that can be set？
What compilation options are included in compiling mxnet？

many thanks...

@xianyujie They are environmental variables which should be used at model runtime, not compilation stage.
For MXNet pypi packages, the corresponding compilation flags can be found in https://github.com/apache/incubator-mxnet/issues/8671

@xianyujie : We would love to understand your use case a little better.  Why would you want to set the OMP_NUM_THREADS to 1? Are you using multiple instances of MXNet on the same host running in parallel? Is this an inference use case? You could always set these vars in the start-up script right?
@mxnet-label-bot add [Question]

@vdantu I want to take part in the FRVT competition. They ask that mxnet runs in single-thread mode.
Implementations must run in single-threaded mode, because NIST will parallelize the test
by dividing the workload across many cores and many machines. Implementations must ensure
that there are no issues with their software being parallelized via the fork() function.
Developers should take caution with checking threading when using third-party frameworks
(e.g., TensorFlow, MXNet, etc.).

By setting the following steps, the mxnet could run in single-thread mode.
compile mxnet with OPENMP=0
export OMP_NUM_THREADS=1
export MXNET_ENGINE_TYPE=NaiveEngine

Using NaiveEngine will cause a slight change in the calculation results of Ubuntu, but using NaiveEngine will result in errors in the calculation results of centos.
So I want to know how to make mxnet run correctly in single-threaded mode:(

@xianyujie   Do you find the code in the source code? thank you!!!

@xianyujie @vzhangmeng726 Try to force engine type to NaiveEngine here: https://github.com/apache/incubator-mxnet/blob/master/src/engine/engine.cc#L33


[dart2wasm] Default map/sets use inefficient implementations that assume user-provided equals, hashCode, isValidKey

https://github.com/dart-lang/sdk/blob/dc12e2982bc0d34cebe73b061d5568942ca2cdd0/sdk/lib/_internal/wasm/lib/hash_factories.dart#L28-L29
https://github.com/dart-lang/sdk/blob/dc12e2982bc0d34cebe73b061d5568942ca2cdd0/sdk/lib/_internal/wasm/lib/hash_factories.dart#L54-L55
Currently default maps and sets (which are also used in map and set literals) use the implementation types shown above.
These types use user-provided equals, hashCode, and isValidKey functions and so they're slow in the common case where none of those are provided.
In particular, these types use this mixin from the standard library, which calls the provided hashCode and equals dynamically:
https://github.com/dart-lang/sdk/blob/dc12e2982bc0d34cebe73b061d5568942ca2cdd0/sdk/lib/_internal/vm_shared/lib/compact_hash.dart#L269-L277
(the ... as Function part makes these dynamic calls, as the shape and argument types of the function being called is not known in the call site)
For the common cases with no user-provided equals, hashCode, and isValidKey, VM uses more efficient _Map and _Set types. However those types use external methods so we cannot directly use them in dart2wasm.
We should implement similar _Map and _Set types that use Object.operator ==, Object.hashCode, and no isValidKey, and use these map and set types in literals and when none of equals, hashCode, and isValidKey are provided.

Fixed in https://dart-review.googlesource.com/c/sdk/+/279164

Merged with 2e1624199891d8e384a2658a83623e3f041b9318. I've confirmed that the dynamic calls in default maps and sets disappeared in benchmarks.


v3 Delete Rows in IE11 Crashes

I found another issue in IE.  Looks like it doesn't support the .remove() function in the deleteRow function called on obj.rows[row].  I found an interim fix that checks for .remove per changes below:
    if (obj.rows[row].remove === undefined) // IE fix
    {
        obj.rows[row].parentNode.removeChild(obj.rows[row]);
    }
    else
    {
        obj.rows[row].remove();
    }

Could this fix be included in the code?

Are you asking the author Paul or asking me to make the fix in the code and create a pull request?

I will include that soon, thanks
On Wednesday, September 25, 2019, A. Yousif<EMAIL_ADDRESS>wrote:

Are you asking the author Paul or asking me to make the fix in the code
and create a pull request?
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
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or mute the thread
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.

Thank you sir.

It has been deployed along with other similar fixes.

Thanks much. :)


Contact form set up

Improve styling of headline, work and about section.
Add contact form and styling in collaboration.

Resolve linter errors
Update descriptive README.md


Example not clear enough

Can someone provide a simple minimal setup for this.

@apoorvpandey0 Good point. I've added a simplified version (linked in the README.md as well).


Bitwarden Ticket

Hello @xusoo sorry too open a ticket in this very awesome project but I wanted to make sure you're seeing the discussion here: https://github.com/bitwarden/browser/pull/956
Do you think you are willing/able to make the changes to work with safari and remove chrome specific stuff? If not it's totally okay but you should let people know in the thread so someone else can try to pick it up :)

I posted a possible solution yesterday 😄 Today I will update the PR 👍


In Razor compilation, trim leading and trailing whitespace nodes

This is going to be needed for my approach to fixing #384, plus it's good in general not to be doing work for irrelevant whitespace.
Theoretically a person might actually want leading or trailing whitespace, but I think it's rare enough that we can just say you have to use   or <span> </span> or something similar in that case. I can't think of any scenario where it's essential for components to emit leading/trailing text nodes that literally just contain spaces or linebreaks.

In the end I found a way of fixing #384 without specifically needing this change, but I still think we should do this change because it's good to reduce the number of runtime operations.

Sorry, I've been commenting on this throughout the day while I've been doing other things. I'm also currently working on a change that will move the HTML parsing to the beginning of the IR phase, which won't conflict with this change.
I still have a concern related to this comment:

You could also consider using RazorIntermediateNodeWalker as well if it helps. I think what's here's is OK as it is, but you may need to handle some more cases. Have you looked at what happens when the code is inside a tag helper - inside the body of a component?

Have you looked at what happens when the code is inside a tag helper - inside the body of a component

@rynowak Great point. Thanks. I've updated the code to account for this, plus test cases. I think that now covers all the scenarios, but please let me know if you suspect otherwise.

BTW I'm not convinced the new line-endings treatment for baseline files is working as expected. Since I regenerated the baselines on Windows, Git is showing a lot of changes that appear to be line-ending-only.

BTW I'm not convinced the new line-endings treatment for baseline files is working as expected. Since I regenerated the baselines on Windows, Git is showing a lot of changes that appear to be line-ending-only.

OK go ahead and write over them with the windows endings for now, and I'll take a look when I get a chance.


speed analysis of proposed model ?

Hi , a good idea of the paper .
it seems that attention model is a  potential module in the segmentation task, as well these two papers( Dual Attention Network for Scene Segmentation,. BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation), have you analysis the computational efficiency of your proposed architecture ？what about speed of the model compare with others ? Thanks !

@lizhengwei1992 Thanks for your good suggestions.
We will consider add the comparison of the parameters and the computation cost.


Source model file for body is missing

Hello. It is possible to work with just stl, but can you also add the source of the body?

I've added closure sources of the body


Does not show buttons

I noticed that waylogout does not show any buttons on my laptop. When connected to external monitor it works, though.
It just shows the configured fade-out effect but no buttons.

That's weird, not sure what the cause could be. Works fine on my laptop. Do you use swaylock-effects? Does that show the indicator on your laptop's main display?

Nope, sorry, don't use that.
However, I tried something.

Output eDP-1 'Japan Display Inc. 0x0000 Unknown' (inactive)
  Available modes:
    2560x1440 @ 59.998 Hz

The laptop display is at 2560x1440 with scale 2.0 - so effective resolution would be 1280x720. I have this config:
$ head -n 7 .config/waylogout/config
fade-in=2
poweroff-command="systemctl poweroff"
suspend-command="systemctl suspend"
reboot-command="systemctl reboot"
logout-command="swaymsg exit"
lock-command="swaylock"
default-action="lock"

Maybe these don't all fit into that screen resolution? When I remove 2 labels, they then show up.

Sorry for taking so long to reply, very busy at work. ;)
To test if it's an issue of not fitting within the screen size: try adjusting sizing options like --indicator-radius and --indicator-separation and/or try commenting out some of the actions in your config so that there are only one or two actions enabled.

The key is the --indicator-separation flag - when that is set, the buttons will render (even if the whole line is too wide for the display, they show up).
Works for me now, feel free to close (or fix it somehow).


Adding a new layer of customization to Shortcut Guide

Description of the new feature / enhancement

The ability to add custom keyboard shortcuts or remove shortcuts currently available on the Shortcut Guide menu.
The ability to enable/disable the "Window controls" panel and the taskbar shortcuts.
The ability to change the color of all shortcuts.

Scenario when this would be used?
As a more advanced user of Windows, I have many different shortcuts from third-party programs that can be hard to remember at times. Most of these shortcuts can be a pain to recover, because I have to go through the program and the potential labyrinth of settings tabs in order to find the one I'm looking for.
I personally do not find the current state of the Shortcut Guide menu to be very useful, as I either already know or do not utilize almost any of the shortcuts shown. However, I feel being able to customize the shortcuts would prove to be very helpful. I am aware that this feature is mostly directed towards beginner users of Windows, but I feel it could also be very useful to more advanced users too with some tweaking.
Supporting information
I have included a few mockups as to what this feature may look like as well as a text walkthrough of the potential UI in the image descriptions.
**This would require/heavily benefit from the Windows key being automatically shown in the Guide, so maybe an advanced settings option or some kind of toggle should be used as well. Either that, or it all automatically gets changed to include the Windows key whenever shortcuts start being customized.
P.S. I know there is a lot of stuff here and a lot to be done for such a feature to be implemented, but I figure the more thought out my idea is, the better chance there is of it being integrated.

This appears to be a duplicate of an existing issue: /dup #890.

/dup #890


[SPARK-38807][CORE] Fix the startup error of spark shell on Windows

What changes were proposed in this pull request?
The File.getCanonicalPath method will return the drive letter in the windows system. The RpcEnvFileServer.validateDirectoryUri method uses the File.getCanonicalPath method to process the baseuri, which will cause the baseuri not to comply with the URI verification rules. For example, the / classes is processed into F: \ classes.This causes the sparkcontext to fail to start on windows.
This PR modifies the RpcEnvFileServer.validateDirectoryUri  method and replaces new File(baseUri).getCanonicalPath   with
new URI(baseUri).normalize().getPath. This method can work normally in windows.
Why are the changes needed?
Fix the startup error of spark shell on Windows system
[SPARK-35691] introduced this regression.
Does this PR introduce any user-facing change?
No
How was this patch tested?
CI

@HyukjinKwon  It has been revised according to your suggestion.
mind taking a look when you find some time please.  Thank you very much 🙏

Can one of the admins verify this patch?

cc @Ngone51 @jiangxb1987 @xuanyuanking, could you please help review this PR? Thanks.

The windows tests failed, but, it appears unrelated?

Yup, that test is broken a while ago..

Merged to master/3.3/3.2


[FEATURE] Alert system

Maybe also add prometheus metrics? :)

Perhaps it would be good to have the ability to send notification e-mails if the backup fails or completes.

Perhaps it would be good to have the ability to send notification e-mails if the backup fails or completes.

This is going to have webhooks, so you can configure any system like zapier or ntify to be alerted as you prefer.

Maybe also add prometheus metrics? :)

Can you explain a little more about your requirement and how it relates to the alert system?

By exposing prometheus metrics one could add alerts for when the backups are failing or taking too long and also could create a grafana dashboard, you can check out the velero/kasten metrics/dashboards implementations.
I have installed pgbackweb on a k8s cluster btw :)
Thanks for sharing it!

This has been published in the v0.3.0 release https://github.com/eduardolat/pgbackweb/releases/tag/0.3.0

That's great, thank you!
Are there variables that we can pass to the body? Like DB_NAME? I'm searching for docs/code to see what is available.
Thanks again!

That's great, thank you! Are there variables that we can pass to the body? Like DB_NAME? I'm searching for docs/code to see what is available. Thanks again!

No for the moment, but you can open a new issue because this is something that has to be done at some point.

Cool, thanks, created https://github.com/eduardolat/pgbackweb/issues/46


[Feature]:Improve hero section By animation and theme

Describe the feature
The present is good but if we can improve it it would have better UX
Add ScreenShots
No response
Record

[X] I agree to follow this project's Code of Conduct
[X] I'm a GSSOC'24 contributor
[X] I want to work on this issue

/assign-me


General question about methylation detection

Hi,
I don't understand if it is necessary to sequence the two control samples (PCR-amplified and M.SssI treated) to use nanopolish for methylation detection?
Does nanopolish detect the flowcell version to adapt model?
How many model model contains nanopolish for methylation detection?
I need to have an idea about experimental design: 2 MinION flowcells by sample for mouse? steps of learning with two control samples or not?
Thank you for your help
ickou

Hi @ickou,

I don't understand if it is necessary to sequence the two control samples (PCR-amplified and M.SssI treated) to use nanopolish for methylation detection?

nanopolish call-methylation will call 5-mC in a CpG context from a single genomic DNA sample. See the tutorial here for a walk-through of how this works:
http://nanopolish.readthedocs.io/en/latest/quickstart_call_methylation.html

Does nanopolish detect the flowcell version to adapt model?

Yes, it will detect flowcell and pore type and select the appropriate model (the characteristics of R9.4 and R9.5 are very similar so we use the same model for both right now).

How many model model contains nanopolish for methylation detection?

Right now it supports R7.3, R9, R9.4 and R9.5. As noted above the R9.4 and R9.5 models are the same. The other models are only to support older data and won't be used for recent data.

I need to have an idea about experimental design: 2 MinION flowcells by sample for mouse? steps of learning with two control samples or not?

If you only want to detect 5-mC at CpG sites, you just need to sequence your samples. You don't need to run controls unless you want to confirm the program is working correctly.
Jared

Hi Jared,
Thank you for your answer.
Could you advise me for the mean depth of sequencing for methylation detection?
Best regards,
Ickou


Is this toolkit still working?

I tried running this amazing toolkit, locally, on my LAN, using Windows 10 Pro x64.
I installed the source code for VS2017, and I'm able to compile everything.
I run your signalling server using
docker run --rm -it -p 3000:3000 -e WEBRTC_CORS=1 -e WEBRTC_SIGNAL_LOGGING=1 3dtoolkit-signal
That runs fine (although I can't get the heartbeat enabled, that gives an timeoutAt exception, see below)
Since I'm running in a LAN, I disabled all ICE, STUN and TURN, and auth servers, using the config
{
  "iceConfiguration": "none",
  "turnServer": {
    "uri": "turn:turnserveruri:5349",
    "username": "username",
    "password": "password"
  },
  "serverUri": "http://localhost",
  "port": 3000,
  "heartbeat": 5000,
  "authentication": {
    "authorityUri": "",
    "resource": "00000000-0000-0000-0000-000000000000",
    "clientId": "00000000-0000-0000-0000-000000000000",
    "clientSecret": "aadsecretstring"
  }
}

I start the SpinningCubeServer server, then I run the WebClient, I connect the latter, double click on the server window to start the 3D rendering, a Disconnect button is shown, and everything should work (no errors are printed modulus the heartbeat stuff), but nothing appears on screen....
When I drag the mouse on the HTML video element, the transform message is passed.
I tried all browsers, Firefox, Edge, Chrome.
I put a breakpoint in the server where BufferCapturer::SendFrame(frame); is called, and that breaks, no errors are thrown.
What could I do to debug this?
EDIT:
It now works, kinda ! In app.js I changed the transport policy to all:
var pcConfigNone = {
    'iceServers': [],
    'iceTransportPolicy': 'all'
  }

Then still nothing is rendered, but when I not drag the mouse, sometimes I get a black screen, and when holding down control and very carefully moving the mouse, I see a rotating cube.
So something is not yet 100%, but it does kinda work :-)
Signal server exception when enabling heartbeat:
TypeError: Cannot set property 'timeoutAt' of undefined
    at TimeoutPeerList.refreshPeerTimeout (/usr/src/app/signal/node_modules/webrtc-signal-http-heartbeat/lib/index.js:38:35)
    at router.get (/usr/src/app/signal/node_modules/webrtc-signal-http-heartbeat/lib/index.js:79:27)
    at Layer.handle [as handle_request] (/usr/src/app/signal/node_modules/express/lib/router/layer.js:95:5)
    at next (/usr/src/app/signal/node_modules/express/lib/router/route.js:137:13)
    at Route.dispatch (/usr/src/app/signal/node_modules/express/lib/router/route.js:112:3)
    at Layer.handle [as handle_request] (/usr/src/app/signal/node_modules/express/lib/router/layer.js:95:5)
    at /usr/src/app/signal/node_modules/express/lib/router/index.js:281:22
    at Function.process_params (/usr/src/app/signal/node_modules/express/lib/router/index.js:335:12)
    at next (/usr/src/app/signal/node_modules/express/lib/router/index.js:275:10)
    at Function.handle (/usr/src/app/signal/node_modules/express/lib/router/index.js:174:3)
    at router (/usr/src/app/signal/node_modules/express/lib/router/index.js:47:12)
    at Layer.handle [as handle_request] (/usr/src/app/signal/node_modules/express/lib/router/layer.js:95:5)
    at trim_prefix (/usr/src/app/signal/node_modules/express/lib/router/index.js:317:13)
    at /usr/src/app/signal/node_modules/express/lib/router/index.js:284:7
    at Function.process_params (/usr/src/app/signal/node_modules/express/lib/router/index.js:335:12)
    at next (/usr/src/app/signal/node_modules/express/lib/router/index.js:275:10)
    at /usr/src/app/signal/node_modules/express-bunyan-logger/index.js:197:9
    at /usr/src/app/signal/node_modules/express-bunyan-logger/index.js:12:9
    at Layer.handle [as handle_request] (/usr/src/app/signal/node_modules/express/lib/router/layer.js:95:5)
    at trim_prefix (/usr/src/app/signal/node_modules/express/lib/router/index.js:317:13)
    at /usr/src/app/signal/node_modules/express/lib/router/index.js:284:7
    at Function.process_params (/usr/src/app/signal/node_modules/express/lib/router/index.js:335:12)

Hi @Ziriax - for any future issues, please use our template.
To answer the first question, yes! this toolkit is working very well 😃 There are quite a few moving parts but you are very close. This issue is similar to #305, your webclient needs to have a public STUN in the configuration. For the web client we already have a configuration for this exact scenario:
  var pcConfigSTUNStatic = {
    'iceServers': [{
      'urls': 'stun:stun.l.google.com:19302'
    }]
  };

To enable the static STUN, modify the app.js at line 271 :
          'peerConnectionConfig': pcConfigSTUNStatic

This will ensure the web client will use the same STUN server and establish the connection. You should see the video feed working at this point. Let us know if you still have issues!

for me, after days of setup, the only thing that I got to work was the DirectX Server and Client example. To my mind, the whole Toolkit is way too clumsy and not well maintained (e.g. most of the scripts fail).

@Ziriax - You can measure latency most easily using a web client in Chrome and using chrome://webrtc-internals/ - gives you a whirlwind of debugging and performance information.
On local networks, total round trip time should be sub 10ms (and usually is 3-5ms).  On remote installations round trip time will vary depending on your configuration and physical distance from server.  Rule of thumb is 100miles == 2ms of additional latency for rough estimates of round trip.
@ValentinKraft really sorry you've had a poor experience with the toolkit.  You are correct that there are a lot of moving pieces and it is quite a complex area (imagine how hard it was before the toolkit!).    It really is designed as a toolkit for developers to build their own solutions, not as a solution by itself.

Did anyone manage to fix the signal server exception when enabling heartbeat?

@hcglhcgl , as "tylergibson" stated:

You are correct that there are a lot of moving pieces and it is quite a complex area (imagine how hard it was before the toolkit!). It really is designed as a toolkit for developers to build their own solutions, not as a solution by itself.

We have used 3DSTK, including the signalling server, as a starting point for our own project. We were a bit disappointed because we thought that the 3DSTK was a more finished/polished software package. However; using this project as a starting point has given our own project a solid boost, and it has saved us from a lot of work.
Finally, to directly answer your specific question: We god the signalling server to work with heartbeats, but only after a complete re-write. I am sorry to say that I am not entitled to share this code (at leat not yet).


Please, please, PLEASE DOUBLE CHECK BEFORE ALLOWING A FULL DELETE OF A PROJECT!!!!!!!!

As the title suggests, this has happened numerous times where a whole folder can be accidently deleted in one swoop, without any safety check or anything!!!!!!!!!!!!
Also, don't allow folders to be dragged into other folders without another confirmation check!!!!!!!!!
I am now going through Dropbox events one by one restoring them. Absolutely awful experience.

Thank you for contributing!
We require the issue template to be filled out on all new issues and pull requests. We do this so that we can be certain we have all the information we need to address your submission efficiently. This allows the maintainers to spend more time fixing bugs, implementing enhancements, and reviewing and merging pull requests. Please open a new issue and fill out the template for us.
Thanks for understanding and meeting us half way :grinning:

I attempted to reproduce this by deleting a folder using the tree-view and this is what I saw:

Then I get a confirmation dialog:

So I'm not sure what it is you're talking about. But if you fill out the template next time, you'll probably give us the information we need to actually help.

NO! This is not what has happened - several thousand files have been deleted - over 60,000!!!! This isn't the first time this has happened.

ASK BEFORE DELETING!

Scarp that, it's mysteriously deleted 240,000 files!!! Without asking. I have had similar experiences happen before with hot keys. I have also experienced that by accident you can move a whole folder inside another, without any safety checks. Upwards of tens of thousands of files - moved. Without a check. Unbelievably awful for our project. Atom has cost use 2 days work at least.


feat(controller): setup for .proto/grpc/http

What does this PR do ?
This PR implements basic setup for orka controller :

HTTP REST API
gRPC  Server  for debug
gRPC Client
Proto buffers

This PR aims to get basic working setup on what could be controller part by making basic communication tests.
You can also see the original POC respository here
How should this be manually tested ?
You can refer to this README

Is that an implementation for https://github.com/dev-sys-do/orka/pull/7 ?

Yes, it is the basic setup to start working on the #7

Yes, it is the basic setup to start working on the #7

Good, thanks. The PR looks good, and please keep it up to date with #7 changes. We'll merge the former once the latter is merged.

Yes, it is the basic setup to start working on the #7

Good, thanks. The PR looks good, and please keep it up to date with #7 changes. We'll merge the former once the latter is merged.

Thanks, we wanted to merge this pr as soon as possible since it is only a basic grpc / http setup. This way we (the controller team) can all work on our forks with no git conflicts


How to download image files from Laion-5b?

I got list like ["LAION-5B/laion2B-en/00065/3129797007897.0.jpg", ...]
so I can parse parquet id and file name from each element. How can I download each image in the list without download all parquets?

what parquet files do you mean?


[WIP] Run k8s services as docker containers

Run all k8s services except kubelet as docker container.

This is work in progress. please do not merge.

I'll update the readme with details on how to deploy k8s in containers. it's a little confusing because you need to include the hyperkube binary uri  along with hyperkube image(if you aren't going with the defaults)

Containerizing k8s services will not be done in this version of kraken. We will be using containerized k8s in kraken tng.


runtime: WinDbg fails to unwind the Go stack

What version of Go are you using (go version)?

$ go version
go version go1.19.1 windows/amd64

Does this issue reproduce with the latest release?
Yes
What operating system and processor architecture are you using (go env)?
go env Output
$ go env
set GO111MODULE=
set GOARCH=amd64
set GOBIN=
set GOCACHE=C:\Users\qmuntaldiaz\AppData\Local\go-build
set GOENV=C:\Users\qmuntaldiaz\AppData\Roaming\go\env
set GOEXE=.exe
set GOEXPERIMENT=
set GOFLAGS=
set GOHOSTARCH=amd64
set GOHOSTOS=windows
set GOINSECURE=
set GOMODCACHE=C:\Users\qmuntaldiaz\go\pkg\mod
set GONOPROXY=github.com/microsoft/*
set GONOSUMDB=github.com/microsoft/*
set GOOS=windows
set GOPATH=C:\Users\qmuntaldiaz\go
set GOPRIVATE=github.com/microsoft/*
set GOPROXY=https://proxy.golang.org,direct
set GOROOT=C:\Users\qmuntaldiaz\code\golang-go
set GOSUMDB=sum.golang.org
set GOTMPDIR=
set GOTOOLDIR=C:\Users\qmuntaldiaz\code\golang-go\pkg\tool\windows_amd64
set GOVCS=
set GOVERSION=devel go1.20-62de58c567 Fri Dec 16 08:50:12 2022 +0100
set GCCGO=gccgo
set GOAMD64=v1
set AR=ar
set CC=gcc
set CXX=g++
set CGO_ENABLED=1
set GOMOD=C:\Users\qmuntaldiaz\code\golang-go\src\go.mod
set GOWORK=
set CGO_CFLAGS=-O2 -g
set CGO_CPPFLAGS=
set CGO_CXXFLAGS=-O2 -g
set CGO_FFLAGS=-O2 -g
set CGO_LDFLAGS=-O2 -g
set PKG_CONFIG=pkg-config
set GOGCCFLAGS=-m64 -mthreads -Wl,--no-gc-sections -fmessage-length=0 -fdebug-prefix-map=C:\Users\QMUNTA~1\AppData\Local\Temp\go-build4030085144=/tmp/go-build -gno-record-gcc-switches

What did you do?
Debug a Go binary using WinDbg, break at the first instruction of main() and advance step by step.
Synthetic sample:
package main

func main() {
  a()
}

//go:noinline
func a() int {
  return b(0)
}

//go:noinline
func b(i int) int {
  i++
  return i
}

What did you expect to see?
WinDbg is capable of unwind the stack at any PC.
What did you see instead?
The call stack contains is more or less in good shape at the first instruction of main prologue:
Legend:

0x5c7e0: address on main()
0x31a17: address on runtime.main()
0x5c82a: address on a()

The call stack contain garbage data after the first instruction that grows the stack pointer inside main() prologue.

The call stack is lost after the first instruction that grows the stack pointer inside a() prologue:

WinDbg uses RtlVirtualUnwind to unwind the stack, and that function needs SEH unwinding information in the PE binary to correctly display the call stack. Go binaries do not currently contain this information.
See #57302 for more context.

I think you intend that this be your bug, feel free to turn that off if I was wrong.
One thing to think about is how to automate testing for some of this; we've tried various things over the years and none of them was entirely satisfactory.  The tests that attempted to mimic the experience of a user actually stepping through code were too flaky; probably the Delve API would have been a better approach.

I think you intend that this be your bug, feel free to turn that off if I was wrong.

Yep.

One thing to think about is how to automate testing for some of this; we've tried various things over the years and none of them was entirely satisfactory. The tests that attempted to mimic the experience of a user actually stepping through code were too flaky; probably the Delve API would have been a better approach.

Good point. Testing the WinDbg integration will be hard, even if using its interactive command line version, cdb. On the other hand, testing that RtlVirtualUnwind correctly unwinds the stack would be fairly easy, as it can be automated without launching a third-party software. I hope that by making sure RtlVirtualUnwind works we will already fix many integration issues across the board.

SEH stack unwinding has been implemented on windows/amd64, and I can confirm that WinDbg can correctly unwind the Go stack thanks to that. SEH support for windows/arm64 is still not there, the effort is tracked in #57302.


Suggestions for improvement

Mutating objects in the current state should be avoided:

switch (action.type) {
    case UNDO:
      const previous = past.pop(); // this line mutates the current state
      return {
        past,
        present: previous,
        future: [present, ...future],
      };

Handlers should be created with the useCallback hook to prevent re-creation of the callback on every render:

E.g. instead of
const set = newPresent => dispatch({ type: SET, newPresent });

you could do this
const set = useCallback(newPresent => dispatch({ type: SET, newPresent }), [dispatch]);

Thanks for the suggestion!

Mutating objects in the current state should be avoided
It's meant to mutate the past, but it will better if I use an immutable way to replace pop(). Like past.slice(0, -1).
Handlers should be created with the useCallback hook
This is a perfect suggestion!


Crash Factioncraft - 1.18.2

crash-2023-08-10_23.24.44-server.txt
Notes:
When playing on the server in full raid on server side the server closes with a crash report.
Conditions:
When you try to do a raid with a lot of mobs (values = 90+)
Version:
faction_craft-1.18.2-1.1.10

Got similar situation. A raid happened, and when the bar reached full the game crashed. Also 1.18.2-1.1.10.
crash-2023-09-04_21.55.19-server.txt

Same here, is impossible to play more than 3 waves with this error. :(
crash-2023-09-07_00.06.31-server.txt

Any updates on this? I've got the same crash.

Bug Identified. Fix coming soon.

Fixed and released in 1.10.11


Update sbt-ci-release to 1.5.10

Updates com.github.sbt:sbt-ci-release from 1.5.9 to 1.5.10.
GitHub Release Notes - Version Diff
I'll automatically update this PR to resolve conflicts as long as you don't change it yourself.
If you'd like to skip this version, you can just close this PR. If you have any feedback, just mention me in the comments below.
Configure Scala Steward for your repository with a .scala-steward.conf file.
Have a fantastic day writing Scala!

Ignore future updates
Add this to your .scala-steward.conf file to ignore future updates of this dependency:
updates.ignore = [ { groupId = "com.github.sbt", artifactId = "sbt-ci-release" } ]

labels: sbt-plugin-update, semver-patch

Codecov Report

Merging #52 (8ea179f) into main (190d673) will not change coverage.
The diff coverage is n/a.

@@            Coverage Diff            @@
##              main       #52   +/-   ##
=========================================
  Coverage   100.00%   100.00%
=========================================
  Files           28        28
  Lines          864       864
  Branches        49        49
=========================================
  Hits           864       864

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 190d673...8ea179f. Read the comment docs.


Move scalar subquery planning into ConsumingPlanner

Scalar subqueries were only planned on the root relation. With the
upcoming "subquery in FROM" support it is necessary to do the
scalar subquery planning for each sub relation as well.

@dobe please review

Current coverage is 81.00% (diff: 86.53%)

Merging #4402 into master will increase coverage by <.01%

@@             master      #4402   diff @@
==========================================
  Files          1302       1302
  Lines         44049      44060    +11
  Methods           0          0
  Messages          0          0
  Branches       7010       7011     +1
==========================================
+ Hits          35682      35693    +11
+ Misses         5690       5684     -6
- Partials       2677       2683     +6

Powered by Codecov. Last update 7250345...d39f1ce


Made nav title a link

You are merging from your master branch also there is no need for the second commit
1- make a new branch
2- add the required changes
3- open pull request

So do I make a new branch on my fork and merge that?

So do I make a new branch on my fork and merge that?

yes please and make a new pull request


Home-Assistant integration

Currently I'm working on a custom component to integrate Spoolman into Home-Assistant. Home-Assistant is a SmartHome system, where you can automate things and so on.
I'm pretty far along in development and wanted to ask if you could give me the logo as a transparent PNG (without lettering) for it, or if I could use it for it myself?
When I have a certain state, I would also like to share the integration with you. Maybe you can include it here as a nice feature.
Currently this is the progress:

Thank you! Will create a repo soon. If you want, you can beta test it and give some valuable feedback.

Yes that would be nice :)


MMC driver not loaded in releases after 3602 with kernel 6.1

Description
The mmc_block driver is no longer part of kernel 6.1 in Flatcar releases from 3619 and later.
Impact
I'm currently unable to update eMMC based nodes post 3602 as they are unable to find the operating system drive installed to an eMMC drive.
The error printed in the console is:
Warning: /dev/disk/by-label/ROOT does not exist
Environment and steps to reproduce

Install Flatcar 3602 to any hardware with eMMC drive slot and start the upgrade.

Expected behavior
The update is successful and able to boot with kernel 6.1.
Additional information
On Flatcar releases with kernel 5.15 the following drivers are loaded:
lsmod | grep mmc
mmc_block              57344  4
mmc_core              200704  4 sdhci,cqhci,mmc_block,sdhci_pci

Trying to load them on kernel 6.1.66 returns a FATAL error for mmc_block while mmc_core is able to load.
Manually trying to load them on later kernels work (Archlinux 6.6 for example) so they most likely have been omitted in the upgrade from 5.15 -> 6.1 of Flatcar's kernel.

Thanks for the report, do you want to do a PR adding CONFIG_MMC_BLOCK=m to https://github.com/flatcar/scripts/blob/main/sdk_container/src/third_party/coreos-overlay/sys-kernel/coreos-modules/files/commonconfig-6.6? We can also do a backport.

@pothos I added it in https://github.com/flatcar/scripts/pull/1510

It looks like the config setting is already there, at least on Beta, Alpha, and main: zcat /proc/config.gz |grep CONFIG_MMC_BLOCK= → CONFIG_MMC_BLOCK=m

It also works on the latest Stable:
Flatcar Container Linux by Kinvolk stable 3602.2.3 for QEMU
core@localhost ~ $ sudo -s
localhost /home/core # lsmod | grep mmc
localhost /home/core # modprobe mmc_block
localhost /home/core # modprobe mmc_core
localhost /home/core # lsmod | grep mmc
mmc_block              57344  0
mmc_core              200704  1 mmc_block

Ah, it's missing in the initrd, that seems to be your problem

It was always available on the 3602 releases (what is currently running on the nodes) but any upgrade after that is missing mmc_block. How can we make sure it is available in the initrd for those releases as well?

I've created a PR, to test it we need to update the git reference in the bootengine ebuild file, see comments on the PR

Picked for Beta and Alpha

@pothos Thanks for the quick feedback to my issue, once the next beta release is out I will confirm that the mmc_block driver is in the initrd.


[test] Simultaneous Close

Description
This PR adds a simultaneous close test case to our suite.

This looks great, although my last PR changes our default to linger on and time out of 0. We might want to discuss tomorrow about what the default should be.

The default timeout should be 2*MSL.


Speed up Pathway page

The Pathway page is REALLY slow to load first time round - this can cause the server to time out.

Is it slow because of this? https://github.com/kmcluskey/FlyMet/blob/master/met_explore/pathway_analysis.py#L194-L220

I'll need to check - this is code from PiMP so not entirely sure - I'll check what parts are slow.

Many codes that need to reconstruct dataframes from a large number of individual cells, stored as records in the database seem slow too? For example,
https://github.com/kmcluskey/FlyMet/blob/master/met_explore/compound_selection.py#L142-L159
2020-10-30 13:15:34.888 | INFO     | met_explore.compound_selection:get_group_df:145 - Getting the peak group DF
2020-10-30 13:17:24.568 | INFO     | met_explore.compound_selection:get_group_df:165 - Generating the peak group dataframe took:<PHONE_NUMBER>
2020-10-30 13:17:24.639 | INFO     | met_explore.views:peak_data:633 - returning the peak data
1:18

took nearly 2 minutes to run.

A dump of the pals_df has now been added which helps with this but may not be ideal.


Maya: Account for locked nodes.

Changelog Description
When reordering nodes in Maya when populating placeholders, some nodes cannot be reparented due to being locked so we skip those.
Testing notes:

Publish a model in Maya.
Setup workfile template with GPU cache representation.
Build workfile from template.
Validate no error occur.

Im not sure why, but Im constantly facing this issue when using template file containing GPU_cache placeholder...
even tho my asset has GPU_cache product published...
# # >>> [ Loading modelMain from /maya/props/table_B with loader GpuCacheLoader
Loader arguments used :  ]
# ayon_core.pipeline.load.utils : Running 'GpuCacheLoader' on '/maya/props/table_B'
# >>> [ No reference node found in container ]

It just loads standard ABC model not GPU_cache.
Here is my scene when built from the template containing GPU cache loaders

Not sure if related to this PR tho... any help?

Not sure if related to this PR tho... any help?

Sorry not related to this PR.

This issue has been fixed in develop, so closing this.


fix broken drift sound effects

This wasn't actually a problem. This was caused by specs of dirt on one of the tracks, when the car drives over the dirt while drifting, it plays a dirt sound effect instead of a drift sound effect.
The dirt sound effect is significantly quieter so it sounds buggy and jarring, I will increase the dirt volume and decrease the drift volume to get around this.


1.19.2 doesn't work

The Plugin doesn't work on 1.19.2 somehow

What version of the plugin are you using? The latest one should be compatible with 1.19.2.

I am using the latest version, 1.5.0. I also have others plugins installed, maybe it could have to do with that.Am 16.12.2022 19:28 schrieb Dawson Vilamaa @.***>:
What version of the plugin are you using? The latest one should be compatible with 1.19.2.
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: @.***>

I was facing the same issue, but I'm on 1.19.3. I got this error when trying to load BeaconWaypoints.
[03:14:56] [Server thread/INFO]: Enabling BeaconWaypoints v1.5.0
[03:14:56] [Server thread/INFO]: [BeaconWaypoints] Loading module for version 1_19_R2
[03:14:56] [Server thread/ERROR]: Error occurred while enabling BeaconWaypoints v1.5.0 (Is it up to date?)
java.lang.IllegalStateException: BeaconWaypoints does not support server version "1_19_R2"
	at com.github.dawsonvilamaa.beaconwaypoint.version.VersionMatcher.match(VersionMatcher.java:15) ~[?:?]
	at com.github.dawsonvilamaa.beaconwaypoint.Main.onEnable(Main.java:54) ~[?:?]
	at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:264) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
	at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:372) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
	at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:550) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
	at org.bukkit.craftbukkit.v1_19_R2.CraftServer.enablePlugin(CraftServer.java:624) ~[purpur-1.19.3.jar:git-Purpur-1873]
	at org.bukkit.craftbukkit.v1_19_R2.CraftServer.enablePlugins(CraftServer.java:538) ~[purpur-1.19.3.jar:git-Purpur-1873]
	at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:640) ~[purpur-1.19.3.jar:git-Purpur-1873]
	at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:439) ~[purpur-1.19.3.jar:git-Purpur-1873]
	at net.minecraft.server.dedicated.DedicatedServer.e(DedicatedServer.java:338) ~[purpur-1.19.3.jar:git-Purpur-1873]
	at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:1117) ~[purpur-1.19.3.jar:git-Purpur-1873]
	at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:321) ~[purpur-1.19.3.jar:git-Purpur-1873]
	at java.lang.Thread.run(Thread.java:833) ~[?:?]
Caused by: java.lang.ClassNotFoundException: com.github.dawsonvilamaa.beaconwaypoint.version.Version_1_19_R2
	at org.bukkit.plugin.java.PluginClassLoader.loadClass0(PluginClassLoader.java:179) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
	at org.bukkit.plugin.java.PluginClassLoader.loadClass(PluginClassLoader.java:126) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
	at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?]
	at java.lang.Class.forName0(Native Method) ~[?:?]
	at java.lang.Class.forName(Class.java:375) ~[?:?]
	at com.github.dawsonvilamaa.beaconwaypoint.version.VersionMatcher.match(VersionMatcher.java:11) ~[?:?]
	... 12 more
[03:14:56] [Server thread/INFO]: Disabling BeaconWaypoints v1.5.0

Since it said 1_19_R2, I though it's related to this issue. I tried creating Version_1_19_R2 class by copy-pasting 1_19_R1 and building it myself. It works like a charm.

@dirtboll I have not added support for 1.19.3 yet, but I plan on having it officially supported in the next couple weeks along with the other features I'm adding.

But my problem is it not working on 1.19.2. Just in case i have not noticed it, the plugin does work on Bukkit right?Am 18.12.2022 21:41 schrieb dirtboll @.***>:
I was facing the same issue, but I'm on 1.19.3. I got this error when trying to load BeaconWaypoints.
[03:14:56] [Server thread/INFO]: Enabling BeaconWaypoints v1.5.0
[03:14:56] [Server thread/INFO]: [BeaconWaypoints] Loading module for version 1_19_R2
[03:14:56] [Server thread/ERROR]: Error occurred while enabling BeaconWaypoints v1.5.0 (Is it up to date?)
java.lang.IllegalStateException: BeaconWaypoints does not support server version "1_19_R2"
at com.github.dawsonvilamaa.beaconwaypoint.version.VersionMatcher.match(VersionMatcher.java:15) ~[?:?]
at com.github.dawsonvilamaa.beaconwaypoint.Main.onEnable(Main.java:54) ~[?:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:264) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:372) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:550) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_19_R2.CraftServer.enablePlugin(CraftServer.java:624) ~[purpur-1.19.3.jar:git-Purpur-1873]
at org.bukkit.craftbukkit.v1_19_R2.CraftServer.enablePlugins(CraftServer.java:538) ~[purpur-1.19.3.jar:git-Purpur-1873]
at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:640) ~[purpur-1.19.3.jar:git-Purpur-1873]
at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:439) ~[purpur-1.19.3.jar:git-Purpur-1873]
at net.minecraft.server.dedicated.DedicatedServer.e(DedicatedServer.java:338) ~[purpur-1.19.3.jar:git-Purpur-1873]
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:1117) ~[purpur-1.19.3.jar:git-Purpur-1873]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:321) ~[purpur-1.19.3.jar:git-Purpur-1873]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Caused by: java.lang.ClassNotFoundException: com.github.dawsonvilamaa.beaconwaypoint.version.Version_1_19_R2
at org.bukkit.plugin.java.PluginClassLoader.loadClass0(PluginClassLoader.java:179) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.java.PluginClassLoader.loadClass(PluginClassLoader.java:126) ~[purpur-api-1.19.3-R0.1-SNAPSHOT.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?]
at java.lang.Class.forName0(Native Method) ~[?:?]
at java.lang.Class.forName(Class.java:375) ~[?:?]
at com.github.dawsonvilamaa.beaconwaypoint.version.VersionMatcher.match(VersionMatcher.java:11) ~[?:?]
... 12 more
[03:14:56] [Server thread/INFO]: Disabling BeaconWaypoints v1.5.0
Since it said 1_19_R2, I though it's related to this issue. I tried creating Version_1_19_R2 class by copy-pasting 1_19_R1 and building it myself. It works like a charm.
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you authored the thread.Message ID: @.***>

I don't think I've tried using it with Bukkit, only with Spigot and Paper. Can you show any errors from the plugin that it has?

There are no errors, it just doesn't work.Am 19.12.2022 22:36 schrieb Dawson Vilamaa @.***>:
I don't think I've tried using it with Bukkit, only with Spigot and Paper. Can you show any errors from the plugin that it has?
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Can you give steps to reproduce the bug?


Add Azure OpenAI support

The differences between OpenAI and Azure OpenAI endpoints are pretty small. See: https://learn.microsoft.com/en-us/azure/ai-services/openai/how-to/switching-endpoints
Clean up some unused and potentially misleading code.
Add support for Azure OpenAI endpoints through environment variables.
Bump project version.

@Ayan-Bandyopadhyay
Why can't I get openai_deployment_id for constructor of Doctran:
TypeError: init() got an unexpected keyword argument 'openai_deployment_id'
has this change been published to PyPI ?


Video players get frozen

it doesn't matters if it's youtube, vimples, southpark.cc, or the facebook player, the video get frozen randomly, but particularly in the fullscreenmode and the console shows this message:

[fresh] [error] ppb_message_loop_post_work_with_result, quit request received, no additional work could be posted

this kind of errors started since commits d5d20f0 and forward :/

Does this happen when you interact with the flash movie (click on right mouse button to open context menu), or does it happen by itself?

Both :/

That's very strange, because patch d5d20f0 was made to fix freezes from context menu.
Flash context menu launches nested message loop without depth increase. So if such nested loop was launched on top of outermost loop with depth==1, nested loop was incorrectly treated as outermost loop, and then terminated. Subsequent calls of post_work_with_result() produced errors "quit request received, no additional work could be posted" because termination was already scheduled.
The patch fixes nested loop detection, and should therefore fix cause of the problem. Is there any chance you are testing some older version instead of a current one?

nop, it always update to the latest commit on the master branch.
which is strange to me, is that happens only with the players, because the games on facebook works pretty fine.

I still can't reproduce freezing on my machine although I use Youtube a lot (mostly as background player, but sometimes in foreground too).
Could you find exact commit from which the bug started to appear?

Reporting this bug too. Both on my friend's Linux Mint Xfce 17.1 x64 laptop and my desktop LM Cinnamon 17.1 x64. Started happening recently, I would say less than a week ago. Video freezes while fullscreen. Sometimes immediately, sometimes randomly after some time has passed. Noticed this happening on Twitch.tv, but on other sites as well.

i find it!!
the first conflicting commit was the 0a5e6ab, the previous 7a32884 works fine.
i'm not sure, but i guess it has to do with the function ppb_core_call_on_main_thread in src/ppb_core.c:

const int depth = ppb_message_loop_get_depth(main_message_loop);

which u change it for:

const int depth = 1;

i'll try it latter and i told u if this modification fixes the error.

@i-rinat i did the change from:

const int depth = 1;

to
>const int depth = ppb_message_loop_get_depth(main_message_loop);

and the players recovers the stability.

i did the change. it looks more stable, but after a minute or two, the error appears again.
this are the messages in the console:

[fresh  7094] not implemented: PPB_OpenGLES2DrawBuffers(Dev);1.0

>>> installPolicy shouldProcess() ...

[fresh] [warning] ppb_graphics3d_create, some of GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile missing

>>> installPolicy shouldProcess() ...
>>> installPolicy shouldProcess() ...

[fresh] [error] ppb_message_loop_post_work_with_result, quit request received, no additional work could be posted

:/

@MALLER-LAGOON, please reconfigure with
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DTRACE_ALL=1 ..
build and then run browser from terminal with redirection output to a file, like
firefox > log
I can't reproduce freezing on my machine, but maybe log file will give any clue.

the log file was huge.
i'd uploaded to dropbox, here is the link: https://www.dropbox.com/s/mz6oqsuv743ii0b/Firefox-ERRORS_.txt.tar.gz?dl=0

this other log, is when frozen while i was playing a facebook game. :/
now i wil get a log with the modified ppb_core.c, like a did before.
it was considerably more stable when the
depth = ppb_message_loop_get_depth(main_message_loop);
when i get it, i'll upload it to dropbox like i did with the other 2 log files.
is it normal that the log file weight that much?

it was considerably more stable when the

I hope it can be fixed without reverting that line, as it would break flash movies on Deezer.

is it normal that the log file weight that much?

Yes, that's a trace file, it contains a record for almost every function in freshwrapper called. A number of megabytes per second is very common. (That's why it's disabled by default :-) )

i'd notice that when the video freezes (in fullscreen mode), it still working in background, i try to minimize the firefox window and when i resize it, the video back with motion.
in youtube, for example, when freezes in a video and i do that thing of minimize and resize window, the video can work until it finishes, but if i try to get out of the fullscreen mode, it freezes again. and when the play back of those video finishes, the screen turns black, but the list is still playing in background, and due that i have compiz, i can change the window with the keyboard  key, and when go in this way to watch the firefox, the preview window shows me the youtube player working properly, but when go to the firefox screen it back to the nice black fullscreen with the player playing in the background.

So audio continues to play while image freezes? Or this is a new kind of freeze you discovered recently?
Is freezing related to the moment of switching between non-fullscreen and fullscreen mode (±1 sec)?

yes, the audio continues while image freezes.
there is sometimes the freeze is total, and other times the audio are playing while the image is frozen.
there is no relative to the switch between fullscreen and non-fullscreen mode, it just happen while the player is in fullscreen mode, and i have no found any way to replicate the problem (right click, switch modes, etc.)

This crash just happened for me aswell,
watching LGR - Operation Frog on youtube
audio kept playing - but video frozen.
running kubuntu 14.10 with firefox 36.0.4 in a VMWare workstation VM
grabbed pepperflash manually from here
http://www.slackware.com/~alien/slackbuilds/chromium-pepperflash-plugin/pkg64/current/
freshplayer built from latest commit

I've seen similar freeze a few times, but as always, they are gone when I started to debug :-/

it just happened again

Hi, I am also experiencing this issue. I just had a freeze when the fullscreen youtube player video stopped but the sound went on. I made a debug log file too, as you described.
Here is the log file:
https://drive.google.com/file/d/0B3xv1WnYC6HSWFZQVVFMMVhhelU/view?usp=sharing
I used the most recent version (8a2b631968a44d5f2e97629dc16ce3b5b8188ada).

yes, like 05storm26, since 8acb631 i had no more freezes. but i had to admit that the freshplayer remains a bit laggie. now i'm going to update to 52b52e7 and see what happens. :3

i had no more freezes

There are another set of changes landed in master branch. Could you check recent version too? There were some changes related to message loop. It would be nice to ensure those changes a're not breaking it again.

well, the freshplayer is not frozen playing videos. but, there is 2 observations, 1 is a bug, and the other i don't know how to call it.
the buggie one is on the facebook games.
when i try to send some invitations, i can't select all the users with the button "select all". this is the link to the game: https://apps.facebook.com/mutants_gg/
and the other one, i just when i go to the fullscreen mode, now turns to black and then reloads to the video or game, is just a second of delay. that could be not problem, if it sometimes the load image do not resize properly, filling a quarter of the screen.
this last one occurs very randomly, doesn't shows any console messages, , and disappears when i go out the fullscreen and back to the mode again.

i can't select all the users with the button "select all"

I installed that app, but failed to find where button "select all" is. Could you give some hints?

it sometimes the load image do not resize properly, filling a quarter of the screen.

What desktop environment are you using? (I know I asked that a number of times, but I forget it all the time.)

I'm using XFCE 4.8.3
this is the select all button.

and, when i try to rename the characters, it also give me some troubles. it just allow me to erase characters with the backspace and delete buttons, but i can't input any other key to rename the character. :/

but, curiously, i do can copy from a leafpad or any other application and paste from the clipboard.

but i can't input any other key to rename the character

That can be related to input method. There was a hack to make input method work even for windowless plugins, and it does work for complex inputs, but fails for ordinal latin characters. Disabled in 4886c2fc.

this is the select all button.

Oh, found it. Unfortunately, I can't reproduce it, that checkbox select all items in the list.

@05storm26, @toddfraser88, did you have any freezes recently?

in the last commit, both mentioned errors (select all and input) are fixed :)

on some videos the video still freezes, but it's no longer a plugin crash, so I can just rewind the video to make it work again

No I did not have freezes since 19bd158. Right now i think i have d9e7cfb. I'm gonna upgrade to 2cda8cc now.

As original issue was solved, closing the issue.


Typo in all hand-rigs

Hello!
As far as I can tell, in all Handrigs that you provide for the HandCoach feature (left, right, both), there's a typo in the third middlefinger joint. It says "middel" instead of "middle". This lead to a lot of confusion when I was trying to implement an automated HandCoach feature in Unity for the Hololens.
That this typo hasn't been found tells me that the handrig isn't used much. Is it possible that I'm looking at an outdated version?
Also, out of curiosity, why is it that there seems to be no automated HandCoach record/play function yet? All functionality for recording gestures is given, but the recordings have nothing to do with the handrig you provide. I'm building a "manual editor framework" in the style of HandCoach that lets you record and replay hand movements. I had previously assumend this pipeline was already implemented and was dissapointed when I found out that it isn't.
I'm happy about any feedback!
Best
Lukas

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 46f034e2-2d0b-f409-b24c-d8f4efa80303
Version Independent ID: 57d1f991-b1ca-a531-226f-6ece34f9ede2
Content: Hand coach - Mixed Reality
Content Source: mixed-reality-docs/mr-dev-docs/design/hand-coach.md
Product: mixed-reality
Technology: mr-dev
GitHub Login: @grayclee
Microsoft Alias: glee

Hi! thank you for bringing this to my attention!
I have updated the rigs and submitted a new PR
https://github.com/MicrosoftDocs/mixed-reality/pull/127#issue-522026634

We have merged PR #127 and that should resolve the typo part of this issue.


[Feature] Avatars for accounts

Feature description
Currently we completely miss account avatars in the application. Some reasons I'd like to add them:

Improve the recognizability of a specific when using Alby with multiple connectors (e.g. in the account dropdown)
Answer the question "do I use the right account" when you do payments
Making the experience feel more "social"

Adding identicons could be a first step into that direction:
In future we could potentially open this up to connectors providing their own avatars or even allowing users to set their own avatar in the extension.
Describe the solution
Identicons should be added to the following components:

AccountMenu
Accounts overview (introduced with #1964)
Account detail (introduced with #1964)

The entropy for the identicons should come from something that doesn't change but is specific to every account, possibly the accountId would make sense here.

I'll have a look at this.

@reneaaron should we merge this PR as is and add a follow up PR to add Avatar to  accounts and account once the two dependencies are merged?


Clicking on a tab just highlights and doesnt switch the tab

What is your Test Scenario?
It should test switching between the tabs and assert that the tab is the expected one.
What is the Current behavior?
At the moment when click on the tab it just highlight the tab and it doesn't return any data.
What is the Expected behavior?
It should return item 3D visualization
What is your web application and your TestCafe test code?
app = https://uk.misumi-ec.com/
Just pasted all you need to access the item and the 3D preview tab
test.only.page('https://uk.misumi-ec.com/vona2/detail/110302634310/?PNSearch=SFJ3-30&HissuCode=SFJ3-30&searchFlow=suggest2products&Keyword=SFJ3-30')('Click test', async t => {
await t.click(Selector('#Tab_preview'));
await t.wait(10000)
});
Steps to Reproduce:

Go to https://uk.misumi-ec.com/vona2/detail/110302634310/?PNSearch=SFJ3-30&HissuCode=SFJ3-30&searchFlow=suggest2products&Keyword=SFJ3-30
Click on 3D Preview tab
It doesnt return any data, just highlight the tab

Your Environment details:

testcafe version:                   1.9.2
node.js version:                    12.16.3
command-line arguments:  testcafe chrome ....
browser name and version:  chrome 85.0.4183.83
platform and version:          Windows 10
other:

Tested the same scenario with Selenium and Puppeteer and it works. I suspect something with the proxy

Thank you for reporting this issue. I have managed to replicate this behavior. Our team will research it and find a suitable solution.

Thank you for reporting this issue. I have managed to replicate this behavior. Our team will research it and find a suitable solution.

Thank you very much for your assistance.

Any update on the issue?

No updates yet. Once we get any results, we will share them here.

Hi guys! I'm facing a related issue to that. When I click in a button which opens this site on a new tab, in my case the tab opens up and switches to it but it hangs forever with the message on the TestCafé footer: "Loading Web Page"

@d4niloArantes
Hello,
Your case is different from the original issue, which relates to page tabs (not browser tabs). Please open a new issue using our template with some reproducible example.

any update? I am facing the same issue

Hi @hoqueal,
There are no updates yet. We will update this thread once we have news. Also, I found out that 3D Preview appears, but below the previous tab, not instead of it.

Hi @nikolarss0n
This issue is not reproduced if I use the experimental-proxyless option.
Please try running the tests using this option and let us know your results.

Hi @nikolarss0n,
This issue is not reproduced with combination of<EMAIL_ADDRESS>and the Google Chrome browser. Feel free to reopen this issue if you encounter it in other browsers.


Error in prompt Alert using test on device.

With two inputs in an alert, if you develop using the device (Samsung S4mini), as soon as you start typing in the second field also this one is filled with the contents of the first field.
The problem is not present in ionic serve or emulator.
Steps to reproduce:
1.
2.
3.
presentPrompt() {
    let alert = this.alertCtrl.create({
      title: 'Add',
      inputs: [{
        name: 'firstname',
        placeholder: 'First Name'
      },{
        name: 'lastname',
        placeholder: 'Family Name',
      }],
      buttons: [{
          text: 'Cancel',
          role: 'cancel',
          handler: data => {console.log('Cancel clicked')}
        },{
          text: 'Save',
          handler: data => {something}
        }]
    });
    alert.present();

Ionic Version 2.1.7
System information:
ordova CLI: 6.3.1
Ionic CLI Version: 2.1.7
Ionic App Lib Version: 2.1.4
Ionic App Scripts Version: 0.0.43
ios-deploy version: Not installed
ios-sim version: Not installed
OS: Windows 10
Node Version: v4.5.0
Xcode version: Not installed

Hello, thanks for using Ionic! Unfortunately I cannot reproduce this issue on any of my devices or on the Android simulator. What version of Android is your s4 mini running? Also, does this only happen on that specific device?

Hello @pimol ! Unfortunately I cannot reproduce this issue on any of my android devices running android 4.4.4 to 7.0. Because of this I am going to close this issue for now. Thanks!


Fixed crash that happens only on Swift 3.2 projects that uses Chatto in release configuration

Codecov Report

Merging #414 into master will increase coverage by 0.11%.
The diff coverage is 75%.

@@            Coverage Diff             @@
##           master     #414      +/-   ##
==========================================
+ Coverage   64.74%   64.85%   +0.11%
==========================================
  Files          70       70
  Lines        4575     4578       +3
  Branches      234      235       +1
==========================================
+ Hits         2962     2969       +7
+ Misses       1595     1591       -4
  Partials       18       18

Impacted Files
Coverage Δ

...ws/BaseMessageCollectionViewCellDefaultStyle.swift
87.85% <75%> (+0.35%)
:arrow_up:

...Chat Items/TextMessages/Views/TextBubbleView.swift
74.65% <0%> (+1.84%)
:arrow_up:

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 1d3b591...724fb1c. Read the comment docs.


Fixed teleporting beyond 20,000,000 vertical block limit

Fixes #552, but also exposes the bigger issue of players getting kicked beyond 30,000,000 more, since it is now possible to teleport to positions outside that range. Looking into that next.

I didn't test too much, but from what I recall, no - in 1.15 teleportation above 20,000,000 works fine, but it might just not use this method.

Yeah, after looking into it a bit more, 1.15 doesn't need a similar patch as far as I can see; it doesn't have an equivalent method on World.class and teleporting beyond 20,000,000 blocks works fine.

We are not even close to the point where anything beyond +-2048 height range is expected to work. Also it may be better to wait for #570 with this.


Performance assessment of slot mappings feature

Definition of Done:

[ ] benchmark performance effects of running the default action action_extract_slots after every user utterance to check if this adds any extra latency

TODO:

check with Research to get access to a bot in production
have a 2.8 and 3.0 version of the bot
compare performances

Ideas:

maybe some of the bots used in model regression tests have been updated?

@ka-bu  can you link to the Slack thread that details the outcome of this ticket and close it? thanks!

https://rasa-hq.slack.com/archives/C01HHMR4X8S/p1637598593404600


[Bug] Swiftm. 6.x only support tls 1.0

PHP constant change
STREAM_CRYPTO_METHOD_TLS_CLIENT changed from tls1.x to only tls1.0
Reference: https://secure.php.net/manual/de/function.stream-socket-enable-crypto.php#119122
Line of code
https://github.com/swiftmailer/swiftmailer/blob/master/lib/classes/Swift/Transport/StreamBuffer.php#L94
Solution
Set option to STREAM_CRYPTO_METHOD_TLSv1_0_CLIENT|STREAM_CRYPTO_METHOD_TLSv1_1_CLIENT|STREAM_CRYPTO_METHOD_TLSv1_2_CLIENT
Better: make it changeable than hard coded
I may make a pr.

Related to #598 this should be configurable and I favor STREAM_CRYPTO_METHOD_TLSv1_2_CLIENT as being to default (for security reasons).

1000.. Thanks, fixed my LATEST GROUPOFFICE SETUP!


Old maybe, but full of stuff to try and learn...

I have no idea, what IDE or system I should use to compile this old firmware for the  nano...
Hope someone will tell me what to do...
I am not a beginner, but without any clue, I can be turning in circle for 3 days...

Note: I am already connected to an old Nano S, thru  SWDIO / SWCLK / GND....
I have successfully DUMP all it’s content ( bootloader, firmware , magic strings..etc )
Deleted all 32 sectors...  Verified that it was really all 0xFF in the whole 32Kof flash...
And successfully ref lash the whole stuff, and reboot the device, like I never did it...
I have also worked like a MONKEY, with IDA PRO,to dissassemble the bootloader, and remove it's limitations like the
"foodbabe"    bootsecto  ..  0xB0075EC7 ....
I do that just to learn, no EVIL intentions behind my work.. or maybe helping you at the end,by showing you what I did to
succeed, and you will improve the security of new firmware...


wt.exe windows does not restore correctly after exiting full screen

Windows Terminal version
1.20.11271.0
Windows build number
10.0.22635.3570
Other Software
No response
Steps to reproduce

open wt.exe
press Alt + Enter to full screen
press Alt Enter to exit full screen

Expected Behavior
wt.exe window shall restore previous state
Actual Behavior
the wt.exe window does not restore normally, some of its full screen window remains stubborn on the desktop window.

@pujfei just to confirm, are you on an Intel Iris Xe just like in #14865/?

no, mine is intel core i9 vPro and independent GPU.

@zadjii-msft @carlos-zamora Hi, is there a plan to identify and fix this issue? this seems to be a very old one, which was raised almost two years ago.

We've got a line out to some DWM folks currently. They think it's a DWM bug, so we'll need to get them some traces.

ah, good news, b.t.w, are these codes inherited from windows 10 or are they completely new codes introduced in windows 11?

I can't say I have any idea how DWM is implemented 😅


[ENH] Implementation of BIDS utilities using pybids

[x] Update to pybids>=0.7
[x] Use pybids in niworkflows.utils.bids
[x] Use pybids in niworkflows.interfaces.bids
[x] Add doctests to ReadSidecarJSON
[x] Initialize BIDSLayout within interfaces/functions if none is previously given but a bids_dir is available.

Before wandering too far down this path, I would go ahead and bump up to pybids>=0.7.

Won't be able to review until later tonight at the earliest.

Of course, no rush. It can be done on Monday, no need to work over the weekend.

Thumbs up?

What's up with https://circleci.com/gh/oesteban/workflows/fmriprep/tree/rf%2Fniworkflows-pr-299?

`traits.trait_errors.TraitError: The trait 'sbref_file' of an EstimateReferenceImageInputSpec instance is an existing file name, but the path  'sub-100185_task-machinegame_run-01_sbref.nii.gz' does not exist.

I'll fix that up before merging :+1: . After that, you'd be okay?

Yeah, this looks fine.

Okay, I'm pretty positive this will do: https://github.com/oesteban/fmriprep/commit/8e1879b549e95b01a0eac74658a64a0463b34e8f
Let's wait and see if the assumption is correct (https://circleci.com/workflow-run/5ecd01fd-11a1-4328-9860-641c4b8fc318)

No, it's actually that it should be
- sbref_file = files[0].filename
+ sbref_file = files[0].path

on L276.

Or you could keep the return_type='file' and just use sbref_file = files[0].

Right :+1:


Builds on CI dont work no more

fix with renaming tscn to lowercase? godot cli editor for imports?

editor not needed, seems like lowercase does the trick