[BUG] [MC-1.18.2] Using with a Better Third Person causes Shoulder Surfing to be temporarily centered

Description
When switching to Shoulder Surfing and using with Better Third Person will cause some mods to use the boss shake screen together will cause Shoulder Surfing to temporarily center the view in Better Third Previous versions of Person used with your mod did not have this problem
Steps to Reproduce
1, switch to Shoulder Surfing
2, Summon a boss to shake the screen
Expected Behavior
Use the Summon boss Shake screen with Better Third Person Shoulder Surfing center
Screenshots
https://github.com/Exopandora/ShoulderSurfing/assets/130232431/e7b27632-68ec-4235-a827-909847960747
Game Logs
no logs
Other Mods
The problem lies in Better Third Person 1.9.0
Additional Information
Could you please contact the developer of Better Third Person and fix the problem? The previous version did not have this problem

Thanks for the report. Please also provide the logs as described in the issue template. I would also suggest reporting this to the author of Better Third Previous over here, as there is nothing much i can do at the moment about this.

Thank you for reminding me that I have raised this issue in the comments section of Better Third Person CF and as for this bug that is their problem

I would also suggest creating an issue in the issue tracker of Better Third Person, instead of relying on the comment section.

[23:35:18] [Render thread/INFO]: Setting user: Soul_bolt
[23:35:19] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraft.launchwrapper.Launch
[23:35:19] [Render thread/INFO]: Backend library: LWJGL version 3.2.2 SNAPSHOT
[23:35:19] [Render thread/INFO]: [OptiFine]
[23:35:19] [Render thread/INFO]: [OptiFine] OptiFine_1.18.2_HD_U_H9_pre3
[23:35:19] [Render thread/INFO]: [OptiFine] Build: 20230325-191000
[23:35:19] [Render thread/INFO]: [OptiFine] OS: Windows 10 (amd64) version 10.0
[23:35:19] [Render thread/INFO]: [OptiFine] Java: 17.0.1, Microsoft
[23:35:19] [Render thread/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
[23:35:19] [Render thread/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL OSMesa VisualC DLL
[23:35:19] [Render thread/INFO]: [OptiFine] OpenGL: Intel(R) HD Graphics 5500, version 3.2.0 - Build <IP_ADDRESS>44, Intel
[23:35:19] [Render thread/INFO]: [OptiFine] OpenGL Version: 3.2.0
[23:35:19] [Render thread/INFO]: [OptiFine] Maximum texture size: 8192x8192
[23:35:19] [VersionCheck/INFO]: [OptiFine] Checking for new version
[23:35:19] [Render thread/INFO]: [Shaders] OpenGL Version: 3.2.0 - Build <IP_ADDRESS>44
[23:35:19] [Render thread/INFO]: [Shaders] Vendor:  Intel
[23:35:19] [Render thread/INFO]: [Shaders] Renderer: Intel(R) HD Graphics 5500
[23:35:19] [Render thread/INFO]: [Shaders] Capabilities:  2.0  2.1  3.0  3.2  -
[23:35:19] [Render thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[23:35:19] [Render thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS: 8
[23:35:19] [Render thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[23:35:19] [Render thread/INFO]: [Shaders] Load shaders configuration.
[23:35:19] [Render thread/INFO]: [Shaders] Save shaders configuration.
[23:35:19] [Render thread/INFO]: [Shaders] No shaderpack loaded.
[23:35:19] [Render thread/INFO]: [OptiFine] [Shaders] Delayed loading of item mappings after resources are loaded
[23:35:19] [Render thread/INFO]: [OptiFine] [Shaders] Delayed loading of entity mappings after resources are loaded
[23:35:20] [VersionCheck/INFO]: [OptiFine] Version found: H6
[23:35:20] [modloading-worker-0/INFO]: Forge mod loading, version 40.2.17, for MC 1.18.2 with MCP 20220404.173914
[23:35:20] [modloading-worker-0/INFO]: MinecraftForge v40.2.17 Initialized
[23:35:21] [modloading-worker-0/INFO]: register skill wom:ender_step
[23:35:21] [modloading-worker-0/INFO]: register skill wom:ender_obscuris
[23:35:21] [modloading-worker-0/INFO]: register skill wom:dodge_master
[23:35:21] [modloading-worker-0/INFO]: register skill wom:precise_roll
[23:35:21] [modloading-worker-0/INFO]: register skill wom:shadow_step
[23:35:21] [modloading-worker-0/INFO]: register skill wom:bull_charge
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:basic_attack
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:air_attack
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:roll
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:step
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:knockdown_wakeup
[23:35:21] [modloading-worker-0/INFO]: register skill wom:demon_mark_passive
[23:35:21] [modloading-worker-0/INFO]: register skill wom:torment_passive
[23:35:21] [modloading-worker-0/INFO]: register skill wom:ruine_passive
[23:35:21] [modloading-worker-0/INFO]: register skill wom:lunar_echo_passive
[23:35:21] [modloading-worker-0/INFO]: register skill wom:satsujin_passive
[23:35:21] [modloading-worker-0/INFO]: register skill wom:charybdis
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:guard
[23:35:21] [modloading-worker-0/INFO]: register skill wom:agony_plunge
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:parrying
[23:35:21] [modloading-worker-0/INFO]: register skill wom:true_berserk
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:impact_guard
[23:35:21] [modloading-worker-0/INFO]: register skill wom:plunder_perdition
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:berserker
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:death_harvest
[23:35:21] [modloading-worker-0/INFO]: register skill wom:sakura_state
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:emergency_escape
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:endurance
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:forbidden_strength
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:hypervitality
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:stamina_pillager
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:swordmaster
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:technician
[23:35:21] [modloading-worker-0/INFO]: register skill wom:ender_blast
[23:35:21] [modloading-worker-0/INFO]: register skill wom:ender_fusion
[23:35:21] [modloading-worker-0/INFO]: register skill wom:demonic_ascension
[23:35:21] [modloading-worker-0/INFO]: register skill wom:regierung
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:sweeping_edge
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:dancing_edge
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:the_guillotine
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:grasping_spire
[23:35:21] [modloading-worker-0/INFO]: register skill wom:lunar_eclipse
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:heartpiercer
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:steel_whirlwind
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:battojutsu
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:battojutsu_passive
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:rushing_tempo
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:relentless_combo
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:liechtenauer
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:sharp_stab
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:eviscerate
[23:35:21] [modloading-worker-0/INFO]: register skill wom:counter_attack
[23:35:21] [modloading-worker-0/INFO]: register skill wom:perfect_bulwark
[23:35:21] [modloading-worker-0/INFO]: register skill wom:vengeful_parry
[23:35:21] [modloading-worker-0/INFO]: register skill wom:arrow_tenacity
[23:35:21] [modloading-worker-0/INFO]: register skill wom:pain_anticipation
[23:35:21] [modloading-worker-0/INFO]: register skill wom:latent_retribution
[23:35:21] [modloading-worker-0/INFO]: register skill wom:vampirize
[23:35:21] [modloading-worker-0/INFO]: register skill wom:critical_knowledge
[23:35:21] [modloading-worker-0/INFO]: register skill wom:heart_shield
[23:35:21] [modloading-worker-0/INFO]: register skill wom:mindset
[23:35:21] [modloading-worker-0/INFO]: register skill wom:adrenaline
[23:35:21] [modloading-worker-0/INFO]: register skill wom:dancing_blade
[23:35:21] [modloading-worker-0/INFO]: register skill wom:meditation
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:blade_rush
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:wrathful_lighting
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:tsunami
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:everlasting_allegiance
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:meteor_slam
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:revelation
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:demolition_leap
[23:35:21] [modloading-worker-0/INFO]: register skill epicfight:phantom_ascent
[23:35:23] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.SharedSecrets
[23:35:23] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: jdk.internal.misc.SharedSecrets
[23:35:23] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.VM
[23:35:23] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.reflect.InaccessibleObjectException: Unable to make public static long jdk.internal.misc.VM.maxDirectMemory() accessible: module java.base does not "exports jdk.internal.misc" to module net.optifine
[23:35:24] [Render thread/INFO]: Narrator library for x64 successfully loaded
[23:35:24] [Render thread/INFO]: Reloading ResourceManager: Default, Mod Resources
[23:35:24] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
[23:35:24] [Render thread/INFO]: [OptiFine] Resource packs: Mod Resources
[23:35:25] [Worker-Main-5/INFO]: [OptiFine] Multitexture: false
[23:35:25] [Render thread/INFO]: [OptiFine] *** Reflector Forge ***
[23:35:25] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[23:35:26] [Render thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[23:35:30] [Worker-Main-6/INFO]: [OptiFine] Multitexture: false
[23:35:41] [Worker-Main-4/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:35:41] [Worker-Main-4/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:35:41] [Worker-Main-4/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:35:41] [Worker-Main-4/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:35:43] [Worker-Main-4/WARN]: Unable to resolve texture reference: #missing in cataclysm:item/infernal_forge
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] Multitexture: false
[23:35:43] [Worker-Main-4/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] Multipass connected textures: false
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
[23:35:43] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] Multipass connected textures: false
[23:35:44] [Worker-Main-4/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[23:35:54] [Worker-Main-4/INFO]: [OptiFine] Mipmap levels: 4
[23:35:55] [Worker-Main-8/INFO]: [OptiFine] Multitexture: false
[23:35:56] [Worker-Main-9/INFO]: betterfpsdist mod initialized
[23:35:56] [Forge Version Check/INFO]: [forge] Starting version check at https://files.minecraftforge.net/net/minecraftforge/forge/promotions_slim.json
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/32
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/32
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/88
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/88
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/89
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/89
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, StaticAnimation wom:animmodels/animations/187
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, StaticAnimation wom:animmodels/animations/187
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/187
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/187
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, StaticAnimation wom:animmodels/animations/188
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, StaticAnimation wom:animmodels/animations/188
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/188
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/188
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, StaticAnimation wom:animmodels/animations/207
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, StaticAnimation wom:animmodels/animations/207
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/207
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/207
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, StaticAnimation wom:animmodels/animations/208
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, StaticAnimation wom:animmodels/animations/208
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/208
[23:35:56] [Worker-Main-6/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/208
[23:35:57] [Forge Version Check/INFO]: [forge] Found status: AHEAD Current: 40.2.17 Target: null
[23:36:00] [Worker-Main-4/INFO]: [OptiFine] Multitexture: false
[23:36:00] [Worker-Main-4/INFO]: [OptiFine] Sprite size: 64
[23:36:00] [Worker-Main-4/INFO]: [OptiFine] Mipmap levels: 6
[23:36:00] [Worker-Main-4/INFO]: [OptiFine] Scaled too small texture: minecraft:optifine/ctm/default/empty, 16 -> 64
[23:36:00] [Worker-Main-4/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[23:36:00] [Worker-Main-4/INFO]: [OptiFine] Multitexture: false
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Sprite size: 64
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Mipmap levels: 6
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Scaled too small texture: minecraft:optifine/ctm/default/empty, 16 -> 64
[23:36:01] [Worker-Main-4/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Multitexture: false
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Sprite size: 64
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Mipmap levels: 6
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Scaled too small texture: minecraft:optifine/ctm/default/empty, 16 -> 64
[23:36:01] [Worker-Main-4/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Multitexture: false
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Sprite size: 64
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Mipmap levels: 6
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Scaled too small texture: minecraft:optifine/ctm/default/empty, 16 -> 64
[23:36:01] [Worker-Main-4/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Multitexture: false
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Sprite size: 64
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Mipmap levels: 6
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Scaled too small texture: minecraft:optifine/ctm/default/empty, 16 -> 64
[23:36:01] [Worker-Main-4/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Multitexture: false
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Sprite size: 64
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Mipmap levels: 6
[23:36:01] [Worker-Main-4/INFO]: [OptiFine] Scaled too small texture: minecraft:optifine/ctm/default/empty, 16 -> 64
[23:36:01] [Worker-Main-4/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[23:36:05] [Render thread/WARN]: Missing sound for event: cataclysm:ignisshieldbreak
[23:36:05] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Hangszórók (Conexant SmartAudio HD)
[23:36:05] [Render thread/INFO]: Sound engine started
[23:36:05] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
[23:36:05] [Render thread/INFO]: [OptiFine] Animated sprites: 46
[23:36:05] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
[23:36:05] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:05] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[23:36:05] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:05] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[23:36:05] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:05] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[23:36:05] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:05] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[23:36:05] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:05] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[23:36:05] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:09] [Render thread/INFO]: Created: 4096x2048x0 minecraft:textures/atlas/particles.png-atlas
[23:36:09] [Render thread/INFO]: [OptiFine] Animated sprites: 1
[23:36:10] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[23:36:10] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:10] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[23:36:10] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[23:36:10] [Render thread/INFO]: Loaded 0 fluid unit lists in 3.8253 ms
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, LongHitAnimation wom:animmodels/animations/biped/living/biped_hit_extra_long
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, LongHitAnimation wom:animmodels/animations/biped/living/biped_hit_extra_long
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, LongHitAnimation wom:animmodels/animations/biped/living/biped_hit_extra_long
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, LongHitAnimation wom:animmodels/animations/biped/living/biped_hit_extra_long
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/bull_charge
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/bull_charge
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/bull_charge
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/bull_charge
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_siting
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_siting
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Weapon_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_siting
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Sheath_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_siting
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_breathing
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_breathing
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Weapon_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_breathing
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Sheath_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/meditation_breathing
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/agony_auto_1
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/agony_auto_1
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/agony_walk
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/agony_walk
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/ruine_auto_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/ruine_auto_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/ruine_auto_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/ruine_auto_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_expiation
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_expiation
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_expiation
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_expiation
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_redemption
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_redemption
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_redemption
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/ruine_redemption
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/torment_charged_attack_1
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/torment_charged_attack_1
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/torment_charged_attack_2
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/torment_charged_attack_2
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/torment_charged_attack_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/torment_charged_attack_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/katana_sheathe
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/katana_sheathe
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Weapon_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/katana_sheathe
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Sheath_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/katana_sheathe
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/katana_idle
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/katana_idle
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Weapon_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/katana_idle
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/katana_walk
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/katana_walk
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/katana_run
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/katana_run
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_shoot_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_shoot_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_shoot_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_shoot_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_left
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_left
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_left
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_left
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_right
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_right
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_right
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, EnderblasterShootAttackAnimation wom:animmodels/animations/biped/skill/enderblaster_twohand_evade_right
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/staff_kingkong
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/staff_kingkong
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/staff_kingkong
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/staff_kingkong
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/herrscher_guard
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/herrscher_guard
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/herrscher_guard_hit
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/herrscher_guard_hit
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/herrscher_guard_parry
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/herrscher_guard_parry
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/herrscher_trane
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/herrscher_trane
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_auto_1
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_auto_1
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_auto_2
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_auto_2
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_auto_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_auto_3
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_befreiung
[23:36:10] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_befreiung
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_ausrottung
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/herrscher_ausrottung
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_sprengkopf
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_sprengkopf
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_krummen
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/skill/gezets_krummen
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/moonless_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/moonless_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/moonless_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/moonless_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/moonless_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_reversed_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_reversed_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_reversed_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_reversed_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_bypass
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_1_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_2_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_auto_3_verso
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_echo
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_echo
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_echo
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_echo
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_eclipse
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_eclipse
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_eclipse
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, SpecialAttackAnimation wom:animmodels/animations/biped/skill/moonless_lunar_eclipse
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_crescent
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_crescent
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_crescent
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_crescent
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_fullmoon
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_fullmoon
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_fullmoon
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_fullmoon
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/moonless_guard
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/moonless_guard
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/moonless_guard
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/skill/moonless_guard
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, GuardAnimation wom:animmodels/animations/biped/skill/moonless_guard_hit_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_rewinder
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_rewinder
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_rewinder
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/moonless_rewinder
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/solar_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/solar_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/solar_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, StaticAnimation wom:animmodels/animations/biped/living/solar_idle
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_walk
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, MovementAnimation wom:animmodels/animations/biped/living/solar_run
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_1
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_2
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_3
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_4
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_4
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_4
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_auto_4
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_quemadura
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_quemadura
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_quemadura
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_quemadura
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_horno
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Arm_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_horno
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_R_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_horno
[23:36:11] [Render thread/WARN]: [EpicFightMod] Can't find the joint Leg_L_IK in the animation file, BasicMultipleAttackAnimation wom:animmodels/animations/biped/combat/solar_horno
[23:36:11] [Render thread/WARN]: [Item Skins] Item named wom:solar does not exist
[23:36:11] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
[23:36:11] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:36:11] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:36:11] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:36:18] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:36:19] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:36:19] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources
[23:36:19] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
[23:36:19] [Render thread/INFO]: [OptiFine] Set ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled=false
[23:36:19] [Render thread/ERROR]: Error trying to add an option Button to video settings, likely optifine is present which removes vanilla functionality required. The mod still works, but you'll need to manually adjust the config to get different Render distance stretch values as the button could not be added.
[23:36:19] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id
[23:36:24] [Render thread/INFO]: Injecting existing registry data into this CLIENT instance
[23:36:28] [Render thread/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[23:36:28] [Render thread/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]
[23:36:28] [Render thread/WARN]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498]
[23:36:28] [Render thread/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]
[23:36:28] [Render thread/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
[23:36:31] [Render thread/INFO]: Loaded 7 recipes
[23:36:34] [Render thread/INFO]: Loaded 1151 advancements
[23:36:34] [Render thread/INFO]: Loaded 0 dynamic modifiers in 0.6758 ms
[23:36:35] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[23:36:35] [Server thread/INFO]: Starting integrated minecraft server version 1.18.2
[23:36:35] [Server thread/INFO]: Generating keypair
[23:36:36] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:40] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:41] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:41] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:42] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:42] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 0%
[23:36:50] [Render thread/INFO]: Preparing spawn area: 9%
[23:36:51] [Render thread/INFO]: Preparing spawn area: 75%
[23:36:51] [Server thread/INFO]: Successfully initialized permission handler forge:default_handler
[23:36:51] [Render thread/INFO]: Time elapsed: 15007 ms
[23:36:51] [Server thread/INFO]: Changing view distance to 8, from 10
[23:36:51] [Server thread/INFO]: Changing simulation distance to 8, from 0
[23:36:52] [Render thread/WARN]: Unable to parse the boolean system property 'java.net.preferIPv6Addresses':system - using the default value: false
[23:36:54] [Netty Local Client IO #0/INFO]: Connected to a modded server.
[23:36:54] [Server thread/INFO]: Using new advancement loading for net.minecraft.server.PlayerAdvancements@1238dc57
[23:36:54] [Server thread/INFO]: Soul_bolt[local:E:50c499fb] logged in with entity id 225 at (-4.220278719013277,<PHONE_NUMBER>5389069, 6.447885694695461)
[23:36:54] [Server thread/INFO]: Soul_bolt joined the game
[23:36:56] [Render thread/INFO]: Loaded 87 advancements
[23:36:59] [Render thread/INFO]: calculated cape performance:TEXTURE_272, middle time: 7.666666666666667
[23:37:00] [Render thread/INFO]: textures 'elitra_test_272' was added, skin: false,cape: true, max waiting: 27 ,during : 40261
[23:37:00] [Render thread/INFO]: can use texture size:TEXTURE_136, middle time: 11.5
[23:37:52] [Render thread/INFO]: Stopping!
[23:37:52] [Server thread/INFO]: Soul_bolt lost connection: Disconnected
[23:37:52] [Server thread/INFO]: Soul_bolt left the game
[23:37:52] [Server thread/INFO]: Stopping singleplayer server as player logged out
[23:37:52] [Server thread/INFO]: Stopping server
[23:37:52] [Server thread/INFO]: Saving players
[23:37:52] [Server thread/INFO]: Saving worlds
[23:37:56] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:overworld
[23:37:56] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_end
[23:37:56] [Server thread/INFO]: Saving chunks for level 'ServerLevel[New World]'/minecraft:the_nether
[23:37:56] [Server thread/INFO]: ThreadedAnvilChunkStorage (New World (4)): All chunks are saved
[23:37:56] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
[23:37:56] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
[23:37:56] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved
this was the log of me joining my  already existing world
and swinging an ignitium sword a netherite longsword and a netherite greatsword

Thanks to @Soulbolt0, I was able to reproduce the issue. It is caused by Better Third Person, as it completely resets the camera setup in certain scenarios. There is nothing I can do about that, other very invasive workarounds, which I do not want to do.

Even if I asked nicely? Both this mod and Better Third Person are so good but with its issues on epic fight, its unplayable with all 3 together. And better third person hasn't updated 1.18.2 since well December of 2022 so I sincerely don't think I can rely on them to fix it.

Closing this, as Better Third Person is no longer supported in version 3.0.0+.


RecursionError: maximum recursion depth exceeded in comparison

Database backend used (postgress)
Python 3.8
ormar 0.9.9
pydantic version

Can you update to 0.10.2 just released and check again? (I fixed one recursion error there)
If after update it still persists can you also post BaseModel definition and BaseMeta?
Preferably as code not as picture :)

everything is working :)


ui: Replace bulk delete icons

Description
Uses the appropriate icon for delete
Types of changes

[ ] Breaking change (fix or feature that would cause existing functionality to change)
[ ] New feature (non-breaking change which adds functionality)
[ ] Bug fix (non-breaking change which fixes an issue)
[x] Enhancement (improves an existing feature and functionality)
[ ] Cleanup (Code refactoring and cleanup, that may add test cases)

Screenshots (if appropriate):
Amongst others :

@blueorangutan ui

@davidjumani a Jenkins job has been kicked to build UI QA env. I'll keep you posted as I make progress.

@blueorangutan ui

@davidjumani a Jenkins job has been kicked to build UI QA env. I'll keep you posted as I make progress.

UI build: :heavy_check_mark:
Live QA URL: http://qa.cloudstack.cloud:8080/client/pr/5222 (SL-JID-397)


sync: Reduces required permissions

Changes the mechanism to detect cluster type to not require cluster admin to work properly
Uses oc new-project instead of the project api to create the project to reduce permission requirement
Removes logic to copy the pull secret and add to the default service account

The tests are currently broken and we need to add a separate command to handle the pull secrets (copy them like we were and/or add them to global pull-secret)


Make snapshot deletion faster

Opened on behalf of @AmiStrn from logz.io:
The delete snapshot task takes longer than expected. A major reason for this is
that the (often many) stale indices are deleted iteratively.
In this commit we change the deletion to be concurrent using the SNAPSHOT threadpool.
Notice that in order to avoid putting too many delete tasks on the threadpool
queue a similar methodology was used as in executeOneFileSnapshot(). This is due to
the fact that the threadpool should allow other tasks to use this threadpool without
too much of a delay.
fixes #146

start gradle check

start gradle precommit
start dco check
start wrapper validation

start gradle precommit

This PR seems to be cherry pick product code part of PR I submitted to elasticserch repo : https://github.com/elastic/elasticsearch/pull/64513/files
Though the PR is approved, it is yet to merged.
I suggest better to pick up original PR, as it has need test cases added.

This was originally cherry-picked from here as documented in the PR description. But yes it looks like the two changes are similar. Are there differences in your PR @AmiStrn that you want to highlight? If not, are you @piyushdaftary willing to submit a PR here and we can close this one?

Hi @piyushdaftary and @nknize, my PR is in fact similar to the way the concurrency is performed in the BlobStoreRepository (see org.opensearch.repositories.blobstore.BlobStoreRepository#executeOneFileSnapshot), and these similarities to your PR are therefore circumstantial. This is the style one would see in the same file, I wanted to maintain this style, as did @piyushdaftary, I assume.
Moreover, after reviewing https://github.com/elastic/elasticsearch/pull/64513/files the main difference is the main function in the PR containing the concurrent behavior - executeOneStaleIndexDelete() (also a style of naming used elsewhere in this class). The difference is in the way the recursion works with the GroupedActionListener. @piyushdaftary please notice a major bug in your implementation:
the recursive nature of this function still must take into account the GroupedActionListener's count down. The GroupedActionListener is set to respond after foundIndices.size() - survivingIndexIds.size() actions are registered (or a failure). In the event of an exception, the recursion is stopped even if not all the deletions were executed! this means that the grouped action listener will never count down the number of actions it is listening for and the deletion would get stuck.
In this PR this is not the case:  the recursion comes first, then the return. In line with the behavior of the deletion result before the change to concurrency.
Regarding the test, I can see that although it is not testing the concurrent behavior @piyushdaftary's PR set out to introduce, it is nonetheless, a missing test case!
@piyushdaftary perhaps add a PR for the missing test case? Maybe combine the test case with this PR?
How would you like to proceed? Do you rather open a PR and I will add a commit for the executeOneStaleIndexDelete() implementation so this would be a joint effort?
I am open to collaboration :)

Hi @AmiStrn
I revisited my original PR, the bug your are talking about seems to be  actually handled in method executeOneStaleIndexDelete(). In this method it is ensured that in case of any exception, it is caught by try catch block and the executor returns  DeleteResult.ZERO. This is been done to make sure that if while deleting one stale indices we get any exception (usually repository exception, but not limited to), we don't stop there and try to delete remaining stale indices. The stale indices which couldn't be deleted this time because of exception will be again be tried to be deleted in next snapshot deletion iteration by design. This ensures we don't stop snapshot deletion because of transient repository exception.
This design is done keeping in mind longterm goal of snapshot deletion flow, where we want to make snapshot deletion asynchronous.
The test case  added actually replicates the same scenario, where we intentionally introduces repository exception and let the RepositoriesService throw exception while deleting stale indices and validates following:

Snapshot deletion is complete
The stale indices which couldn't be deleted earlier because of exception is actually been deleted and cleaned up in next snapshot deletion.

But incase you still see there exists a scenario in the original PR code where snapshot deletion will be stuck, I request you to please write test case for the same against the original PR code. Will be happy to collaborate with you on it.
@nknize : I will raise PR shortly.

@piyushdaftary we could take this offline if you would like.
Anyway, I would be glad to explain the bug via a test. I'll get on it first thing tomorrow.
Regarding the test, I ran it without the added code (TDD style) and it passes so I am sure what it is testing is not related to the concurrency added.
Stay tuned:)

Since we are doing this here it's a bit of a read -
Results from reviewing https://github.com/elastic/elasticsearch/pull/64513/files :

Running testResidualStaleIndicesAreDeletedByConsecutiveDelete() without the concurrecy fix in BlobStoreRepository - the test passes. This test is testing a case that is not related to the concurrency but to the case where the deletion is incomplete and is completed the next time it is run. So this test does not have to be part of this PR, but it is important to add nonetheless, perhaps with an addition I will mention later.

The test actually can fail if using the executeOneStaleIndexDelete() function in this PR:
The existing test is passing because the case is "lucky".
To reproduce the deletion getting stuck in the test in this PR:
a) we first create 2 more snapshots in the test like so at this line :

        createIndex("test-idx-3");
        ensureGreen();
        for (int j = 0; j < 10; j++) {
            index("test-idx-3", "_doc", Integer.toString( 10 + j), "foo", "bar" +  10 + j);
        }
        refresh();

        logger.info("--> creating third snapshot");
        createFullSnapshot(repositoryName, snapshot3Name);

        logger.info("--> creating index-4 and ingest data");
        createIndex("test-idx-4");
        ensureGreen();
        for (int j = 0; j < 10; j++) {
            index("test-idx-4", "_doc", Integer.toString( 10 + j), "foo", "bar" +  10 + j);
        }
        refresh();

        logger.info("--> creating fourth snapshot");
        createFullSnapshot(repositoryName, snapshot4Name);

b)  We change this line to:
client.admin().cluster().prepareDeleteSnapshot(repositoryName, snapshot2Name, snapshot3Name, snapshot4Name).get();
c) run the test. it never finishes, and gets stuck at the first attempt to delete.
Why was the original test passing? because the test case had 2 snapshots to delete at most and the number of workers is typically 2 or more. 2 threads (each worker instantiates a new thread) were enough to achieve the required countdown for the GroupedActionListener. trying to delete more snapshots than the number of workers (threads available for the deletion) + an ammount of exceptions greater or equal to the nuber of threads will result in this deletion getting stuck.
Whereas in my PR (and in master branch) this is not the case as the behavior regarding exceptions does not stop the GroupedActionListener from getting a full countdown. The behavior takes after the original behavior of the method.
To better understand what happened behind the scenes and why I saw this as a bug please copy and run this code (you can just run it from the BlobStoreRepository file). It mimicks a state where the countdown is not reached and therefore the onResponse never executes, commenting out the if statement in the ActionRunnable's lambda function will prove this point:
    public static void main(String[] args) throws InterruptedException {

        ActionListener<Integer> listener = new ActionListener<Integer>() {
            @Override
            public void onResponse(Integer num) {
                System.out.println("response received: " + num);
            }

            @Override
            public void onFailure(Exception e) {
                System.out.println("failed");
            }
        };

        final GroupedActionListener<Integer> groupedListener = new GroupedActionListener<>(ActionListener.wrap(results -> {
            int theResult = 0;
            for (Integer result : results) {
                theResult += result;
            }
            listener.onResponse(theResult);
        }, listener::onFailure), 10);

        BlockingQueue<Integer> lst = new LinkedBlockingQueue<>();
        for (int i=0; i<20; i++) lst.add(i);

        rec(groupedListener, lst);
        System.out.println("after recursive run, should be printed first");
    }

    static void rec(GroupedActionListener<Integer> listener, BlockingQueue<Integer> staleIndicesToDelete) throws InterruptedException {
        Integer indexEntry = staleIndicesToDelete.poll(0L, TimeUnit.MILLISECONDS);
        if (indexEntry != null) {
            new Thread(() -> ActionRunnable.supply(listener, () -> {

                // comment out this if statement to see the groupedActionListener respond
                if (indexEntry==5) return 0;

                rec(listener, staleIndicesToDelete);
                return indexEntry;
            }).run()).start();
        }
    }

@piyushdaftary - I suggest we join our effort on this matter. Please open a PR, I will commit my changes to your PR (The test update and the executeOneStaleIndexDelete() implementation) and then we can close this one. I think creadit is due to you as well as to me on our work regarding this issue:)
@nknize would this allow both of us to be signed off on the our respective changes? This is where git standards start to confuse me.

Hi @AmiStrn
Thanks for writing the test to explain the bug in original PR. Back then when the original PR was raised (ES-7.6 version), ES  doesn't use to support batch delete (i.e multiple snapshot delete together), hence it was coded the way it is. But now as ES and OpenSearch do support batch snapshot delete, code changes you suggested make sense and should be part of the fix and deserves credit.
Regarding the test case added in original PR, as the name suggest it validates that residual stale indices (which couldn't be deleted by current snapshot delete )are deleted by consecutive snapshot delete.
@nknize : Please suggest how shall we proceed further with the fix.

Please suggest how shall we proceed further with the fix.

My suggestion is to cherry-pick the original commit (@piyushdaftary I think it was yours? so could you do this and open a PR?) and then could @AmiStrn open a separate PR to explain and fix the bug? Seems that's the organic evolution here so we should address in that order?

@nknize and @piyushdaftary I agree, as long as the original PR is committed and merged as is with the bug. Otherwise, this whole thing would have been in vain on my part.
@piyushdaftary do you also agree with this resolution?

Raised PR with cherrypick or original PR : https://github.com/opensearch-project/OpenSearch/pull/613

Great! As soon as this PR is committed to the main branch I'll open a PR to fix the bug :)

Closing this branch in favor of https://github.com/opensearch-project/OpenSearch/pull/629

@nknize I think we can close this branch in favor of #629 and #613.
I was going to do it myself but then realized I wasn't the one who opened it

Thank you! closing in favor of #629 and #613


Get ETag value for items returned by CreateItemQuery

When getting an item using ReadItemAsync the result has ETag available from the CosmosItemResponse wrapper of the entity object SalesOrder:
CosmosItemResponse<SalesOrder> itemResponse =
    await container.Items.ReadItemAsync<SalesOrder>(
        partitionKey: "Account1",
        id: "SalesOrder1");
Console.WriteLine("ETag of read item - {0}", itemResponse.ETag);

But when getting an item using CreateItemQuery (passing a SQL), the result is put in CosmosQueryResponse containing only the array of items instead of an array of CosmosItemResponse, so I cannot get the ETag of each item. Definition of entity Family is at the end of this file.
var query = new CosmosSqlQueryDefinition("SELECT * FROM Families f WHERE f.id = @id AND f.Address.City = @city")
    .UseParameter("@id", "AndersonFamily")
    .UseParameter("@city", "Seattle");
List<Family> results = new List<Family>();
var resultSetIterator = container.Items.CreateItemQuery<Family>(query, partitionKey: "Anderson");
while (resultSetIterator.HasMoreResults) {
    results.AddRange((await resultSetIterator.FetchNextSetAsync()));
}

I cannot find other ways to get items using SQL so the ETag is returned with the item itself.  So how about adding another method to CosmosResultSetIterator which return an array of CosmosItemResponse wrapper over the entity?

The Family class you are using does not have an Etag property, so when we take the response and deserialize it into a List<Family> the Etag property is lost. You can add an etag property with the correct serializer settings.

Thank you, that does it.  I made my entities to derive from a common Class:
    public class CosmosDBEntity
    {
        [JsonProperty(PropertyName = "id")]
        public string Id { get; set; }   // for CosmosDB required id, initialize with Guid.NewGuid().ToString()
        [JsonProperty(PropertyName = "_etag")]
        public string ETag { internal get; set; }   // for CosmosDB so we can get the ETag but doesn't get serialized to CosmosDB
    }


Keep current color when changing brightness

The color is set to white when bulb.turn_on(BRIGHTNESS) is called. And the brightness is set to 100% when calling bulb.set_color([R, G, B]).
I haven't looked into the MagicBlue's BLE characteristic, so I'm not sure if this is easy to accomplish.

Such a feature would be nice indeed. Ideally we would have to read the current color from the bulb but that part is still tricky (see #17).
But we could be able to do that right now by storing the current color in MagicBlueLib.

Downside : set_brightness would have a strange behaviour before the first call to turn_on, set_warm_light or set_color as the first color would be unknown
Upside : easy to implement, as setting the brightness basically consists in applying it to each component of the colour. Example (admitting current_color contains the colors list as [red, green, blue]) :

def set_brightness(self, brightness):
    """
    Changes current brightness
    :param brightness: between 0.0 and 1.0 : brightness ratio
    """
    self.set_color([
        int(self.current_color[0] * brightness),
        int(self.current_color[1] * brightness),
        int(self.current_color[2] * brightness)
    ])

It appears from this article that the bulb actually has two sets of LEDs: one set for colors, one set for warm light. (As seen on this image.) I think that you cannot use both sets of LEDs at the same time (at least via Bluetooth), possibly due to prevention of overheating or drawing too much current.
The name 'brightness' is perhaps misleading since RGB and warm light are actually two different (physical) things for this bulb. The brightness of RGB is controlled by setting a darker RGB color. The brightness of warm light is controlled by setting a lower intensity for warm light.
Maybe the API should avoid the word brightness and instead use warm_light_intensity in method turn_on(). The method can also be extended by adding an additional parameter for RGB. Or, the API can be simplified by not accepting any further paramters, forcing the user to call it turn_on() and set_warm_light()/set_color() directly. (The last has my preference.)
By looking at turn_on(), actually, I see that it calls set_color() with a RGB color. Maybe the firmware is smart enough to use the warm light LEDS if all parts of the RGB color are the same.


Roll Flutter Engine from f6639bafbbaf to ca40a2abda3b (2 revisions)

https://github.com/flutter/engine/compare/f6639bafbbaf...ca40a2abda3b
2022-06-29<EMAIL_ADDRESS>Roll buildroot deps. (flutter/engine#34372)
2022-06-29<EMAIL_ADDRESS>[web] Migrate Flutter Web DOM usage to JS static interop - 44. (flutter/engine#33380)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/flutter-engine-flutter-autoroll
Please CC<EMAIL_ADDRESS>on the revert to ensure that a human
is aware of the problem.
To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Commit queue failed; closing this roll.


Test failure in v0.8.5

One of the tests is failing in release v0.8.5:
$ pytest --pyargs abel
============================= test session starts ==============================
platform linux -- Python 3.8.12, pytest-6.2.5, py-1.10.0, pluggy-1.0.0

...
tests/test_dasch_methods.py ..F..                                        [ 20%]

...
=================================== FAILURES ===================================
____________________ test_dasch_deconvolution_array_sources ____________________

    def test_dasch_deconvolution_array_sources():
        im = abel.tools.analytical.SampleImage(101).image
        q = abel.tools.symmetry.get_image_quadrants(im)[0]

        # clean up any old deconvolution array files
        fn = 'three_point_basis_{}.npy'.format(q.shape[0])
        if os.path.exists(fn):
            os.system('rm {}'.format(fn))

        gb = abel.dasch.three_point_transform(q)
>       np.testing.assert_equal(abel.dasch._source, 'generated')
E       AssertionError:
E       Items are not equal:
E        ACTUAL: 'file'
E        DESIRED: 'generated'

Thanks for reporting!
This is related to #327, which changed the default basis_dir from '.' to another location, but this particular test still tries to delete its files from the current working directory. When working on that change, I forgot to rerun all unit tests locally, and our CI tests pass because they run on a clean system...
I need to go through the unit-test files and make sure that they all use the tests/data subdirectory and don't interfere with the system cache...
However, this shouldn't affect the operation of PyAbel itself.

PR #336 should solve this. @bwohlberg, could you please test it?

All tests pass in the branch for PR #336.

Thanks!

OK, I'm closing this as solved.


Worked on the Exhibition Screen to get the list of Exhibitions listed. But was unsuccessful. 	modified:   ../Screens/Exhibitions.tsx 	modified:   ../Screens/HomeScreen.tsx 	new file:   ExhibitionScreenStyles.js

modified:   ../Screens/Exhibitions.tsx
modified:   ../Screens/HomeScreen.tsx
new file:   ExhibitionScreenStyles.js

Current dependencies on/for this PR:

main

PR #5   👈

This stack of pull requests is managed by Graphite.


Increase z-index of the play header

Fixes #210

@markschwindt This change made the navigation dropdown hide under the PlayDetailsHeader which I only noticed after merging. Since I did not find a quick fix for this I reverted the 3e62510 commit for the release of 1.1.0. Maybe we can find a proper solution for a 1.1.1 bugfix release some time.


1600 Add link to presskit to the footer

Thank you for your contribution to the KodaDot NFT gallery.
👇  _ Do a quick check before the merge.
PR type

[ ] Bugfix
[x] Feature
[ ] Refactoring

Before submitting Pull Request, please make sure:

[x] My contribution builds clean without any errors or warnings
[x] I've merged recent default branch -- main and I've no conflicts
[x] I've tried respect high code quality standards
[x] I've didn't break any original functionality
[x] I've posted screenshot of demonstrated change in this PR

Optional

[ ] I've tested it at </rmrk/collection/26902bc2f7c20c546a-1FVG7>
[ ] I've tested PR on mobile and everything works
[ ] I found edge cases

What's new?

[x] PR closes #1600
[x] added interlinking to kodadot press kit to footer

Had issue bounty label ?

[ ] Fill up your KSM address: Payout

Community participation

[x] Are you at KodaDot Discord?

Screenshot

[x] My fix has changed something on UI, a screenshot for others, is best to understand changes.

Hey! could you take a look on deepsource analysis? It seem a new security issue has been introduced:

Avoid target='_blank' attribute without rel='noopener noreferrer'

Sure, I just additionally added noreferrer. Strange issue however, since Google states that adding either rel="noopener" or rel="noreferrer" should be enough. https://web.dev/external-anchors-use-rel-noopener/?utm_source=lighthouse&utm_medium=devtools

Perfect, I’ve sent the payout https://kusama.subscan.io/extrinsic/0x83d8296921987d21f80367ae64a17ad027b39f5f62b9c0069d2bdee2222bdd04
Let’s grab another issue and get rewarded!
https://github.com/kodadot/nft-gallery/issues/


Installing 0.1.26 with Anaconda

I'm getting a failure to install deepbgc 0.1.26 using Anaconda. Fails with no available version of matplotlib-base==2.2.3
Is that version really a hard requirement?
`------

[9/9] RUN conda create -n dbgcenv -c bioconda -y deepbgc=0.1.26:
#13 0.684 Collecting package metadata (current_repodata.json): ...working... done
#13 3.771 Solving environment: ...working... failed with repodata from current_repodata.json, will retry with next repodata source.
#13 4.193 Collecting package metadata (repodata.json): ...working... done
#13 14.16 Solving environment: ...working...
#13 23.31 Found conflicts! Looking for incompatible packages.
#13 23.31 This can take several minutes.  Press CTRL-C to abort.
#13 23.31 failed
#13 23.31
#13 23.31 PackagesNotFoundError: The following packages are not available from current channels:
#13 23.31
#13 23.31   - matplotlib-base==2.2.3
#13 23.31
#13 23.31 Current channels:
#13 23.31
#13 23.31   - https://conda.anaconda.org/bioconda/linux-64
#13 23.31   - https://conda.anaconda.org/bioconda/noarch
#13 23.31   - https://repo.anaconda.com/pkgs/main/linux-64
#13 23.31   - https://repo.anaconda.com/pkgs/main/noarch
#13 23.31   - https://repo.anaconda.com/pkgs/r/linux-64
#13 23.31   - https://repo.anaconda.com/pkgs/r/noarch
#13 23.31
#13 23.31 To search for alternate channels that may provide the conda package you're
#13 23.31 looking for, navigate to
#13 23.31
#13 23.31     https://anaconda.org
#13 23.31
#13 23.31 and use the search bar at the top of the page.
`

It looks like it didn't search in conda-forge, can you add that channel? It's a common one to have in your channels list alongside bioconda and main, a lot of packages are not available on the other default channels.
conda config --add channels conda-forge

Ah! Perfect, thanks!


Support --volumes-from in nerdctl run

What is the problem you're trying to solve
Mount volumes from existing containers.
Describe the solution you'd like
nerdctl run --volumes-from <container> IMAGE
Feature parity with Docker: https://docs.docker.com/storage/volumes/
Additional context
No response

Close as merged.


added missing meta

Description
Improved readability, added footer and missing meta data, included hyperlinks, added logo
Fixes #3
How Has This Been Tested?
I tested it through native ReactJS for response
Jest failed to run and respond
Screenshots (if applicable, else remove this line / section)

Checklist:

[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I have commented my code, particularly in hard-to-understand areas
[ ] I have added necessary inline code documentation
[ ] I have added tests that prove my fix is effective and that this feature works
[ ] New and existing unit tests pass locally with my changes

Done.


Add Conformance Details section to GEP template

What type of PR is this?
/kind cleanup
/kind documentation
/area conformance
What this PR does / why we need it:
This PR adds a "Conformance Details" section to the GEP template, which will encourage us all to ensure that we agree on the names to be used for the feature or features in conformance tests and profiles.
Does this PR introduce a user-facing change?:

GEPs now must have a Conformance Details section that specifies the feature's name for conformance purposes.

Thanks @youngnick!
/lgtm


Unpleasant ones (Codechef Lunchtime)

Description
Please include a summary of the change and which issue is fixed. List any dependencies that are required for this change.
Fixes #1494
Replace issue_no with the issue number which is fixed in this PR
Type of change
Please delete options that are not relevant.

[ ] Bug fix (non-breaking change which fixes an issue)
[x] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
[ ] This change requires a documentation update
[ ] Documentation Update

Checklist:

[x] My code follows the style guidelines(Clean Code) of this project
[x] I have performed a self-review of my own code
[ ] I have commented my code, particularly in hard-to-understand areas
[ ] I have created a helpful and easy to understand README.md
[ ] I have made corresponding changes to the documentation
[x] My changes generate no new warnings
[ ] I have added tests/screenshots(if any) that prove my fix is effective or that my feature works

@Ananya-Misra resolve merge conflict

@Amit366 resolved the merge conflicts.

You have deleted the file which is already present in the repo.
@Ananya-Misra

@Amit366 the merge conflict was due to the reason that file was not present in the main branch but present on my local branch and as you can see it has been added to the main branch today itself. Anyway, I have added the file. Please tell me if there are any other issues.

@Ananya-Misra u have resolved the conflict and also removed the extra file so it is merged now


Write unit tests for the SpringConfig methods that need them.

Coverage remained the same at 100.0% when pulling 597711af70cc0ed028bd7f6c0a7e6066fb40af31 on SpringConfigUnitTests into d1ad21e25bb88d5f05bb9733398a5246b24c5b67 on master.


6.2 Website Issues

[x] IconLayer and TextLayer: object position shifts when zoom >= 12. This is likely related to the distance scale change @Pessimistress
[x] Lighting effect jumps when switching between LNGLAT and LNGLAT_AUTO_OFFSET modes

Copy pasting some issues from 6.1 testing, we can double check and remove if all ok:

[ ] Test deck.gl

[x] Chrome
[ ] Chrome (Android)
[ ] Safari

[ ] ScatterplotLayer: the legend in the control box does not display correctly(code not color)

[ ] ScreenGridLayer: in the control box, GPU Acceleration (not supported) and a disabled checkbox are on top of each other

[ ] When switching examples, the text and legend in the control box may not display correctly. Refreshing is needed to display the correct info:

[ ] Safari (iOS)

[ ] the legend in the control box of the ScatterplotLayer does not display color but code(same as Mac OS mentioned above)

[x] Firefox
[x] Edge
[x] Linux

Safari doesn't support color input: https://caniuse.com/#feat=input-color
We can switch to using a 3rd-party color picker control at some point.