Windows: number of workers mismatch in CI

test_local_cluster_details fails with the following error:
2021-01-25T18:17:37.8445259Z E           AssertionError: assert {'details': [{'cpu': 5, 'cuda': 0, 'host': '<IP_ADDRESS>', 'service': 1}],\n 'messageType': 'CLUSTER_DETAILS',\n 'status': 'ok'} == {'details': [{'cpu': 7, 'cuda': 0, 'host': '<IP_ADDRESS>', 'service': 1}],\n 'messageType': 'CLUSTER_DETAILS',\n 'status': 'ok'}
2021-01-25T18:17:37.8446404Z E             Common items:
2021-01-25T18:17:37.8446878Z E             {'messageType': 'CLUSTER_DETAILS', 'status': 'ok'}
2021-01-25T18:17:37.8447327Z E             Differing items:
2021-01-25T18:17:37.8448112Z E             {'details': [{'cpu': 5, 'cuda': 0, 'host': '<IP_ADDRESS>', 'service': 1}]} != {'details': [{'cpu': 7, 'cuda': 0, 'host': '<IP_ADDRESS>', 'service': 1}]}
2021-01-25T18:17:37.8448895Z E             Full diff:
2021-01-25T18:17:37.8449188Z E               {
2021-01-25T18:17:37.8449685Z E             -  'details': [{'cpu': 7, 'cuda': 0, 'host': '<IP_ADDRESS>', 'service': 1}],
2021-01-25T18:17:37.8450593Z E             ?                      ^
2021-01-25T18:17:37.8451153Z E             +  'details': [{'cpu': 5, 'cuda': 0, 'host': '<IP_ADDRESS>', 'service': 1}],
2021-01-25T18:17:37.8451672Z E             ?                      ^
2021-01-25T18:17:37.8452086Z E                'messageType': 'CLUSTER_DETAILS',
2021-01-25T18:17:37.8454380Z E                'status': 'ok',
2021-01-25T18:17:37.8454806Z E               }
2021-01-25T18:17:37.8455021Z

And logs the following:
2021-01-25T18:13:49.3254820Z tests/server/test_cluster_status.py::test_local_cluster_details tornado.application - ERROR - Exception in callback <bound method Nanny.memory_monitor of <Nanny: None, threads: 1>>
2021-01-25T18:13:49.3255860Z Traceback (most recent call last):
2021-01-25T18:13:49.3256363Z   File "d:\a\1\s\.tox\py38\lib\site-packages\tornado\ioloop.py", line 905, in _run
2021-01-25T18:13:49.3256802Z     return self.callback()
2021-01-25T18:13:49.3257254Z   File "d:\a\1\s\.tox\py38\lib\site-packages\distributed\nanny.py", line 414, in memory_monitor
2021-01-25T18:13:49.3257741Z     process = self.process.process
2021-01-25T18:13:49.3258057Z AttributeError: 'NoneType' object has no attribute 'process'
2021-01-25T18:13:49.3482178Z tornado.application - ERROR - Exception in callback <bound method Nanny.memory_monitor of <Nanny: None, threads: 1>>
2021-01-25T18:13:49.3483789Z Traceback (most recent call last):
2021-01-25T18:13:49.3484524Z   File "d:\a\1\s\.tox\py38\lib\site-packages\tornado\ioloop.py", line 905, in _run
2021-01-25T18:13:49.3485169Z     return self.callback()
2021-01-25T18:13:49.3485491Z   File "d:\a\1\s\.tox\py38\lib\site-packages\distributed\nanny.py", line 414, in memory_monitor
2021-01-25T18:13:49.3485838Z     process = self.process.process
2021-01-25T18:13:49.3486107Z AttributeError: 'NoneType' object has no attribute 'process'
2021-01-25T18:13:49.4176987Z tornado.application - ERROR - Exception in callback <bound method Nanny.memory_monitor of <Nanny: None, threads: 1>>
[repeated N times]

Maybe the AttributeErrors are not the problem, but just a symptom of the cluster being shutdown before it had the chance to actually start the workers? In the back in my mind I had the idea that we wait for the workers to be ready when starting a local cluster, but it seems we only do this for the cli_worker:
https://github.com/LiberTEM/LiberTEM/blob/ece9a6e7626ae88024f655245036a526f88599e1/src/libertem/executor/dask.py#L491-L493
Maybe we have to do something like that in make_local too? Call Client.wait_for_workers? In addition, we could reduce the maximum number of workers in that specific test case.

I couldn't reproduce this issue on my workstation FYI. I ran the offending test, the server tests and the whole test suite repeatedly.

I couldn't reproduce this issue on my workstation FYI. I ran the offending test, the server tests and the whole test suite repeatedly.

I couldn't reproduce this issue on my workstation FYI. I ran the offending test, the server tests and the whole test suite repeatedly.

Was that with a fresh environment? There was a distributed release a few days ago, that may be related.

I couldn't reproduce this issue on my workstation FYI. I ran the offending test, the server tests and the whole test suite repeatedly.

Was that with a fresh environment? There was a distributed release a few days ago, that may be related.

Should be fixed by #941

Should be fixed by #941


How to propagate span context from one autoinstrumented span into next. E.g. express instrumentation-http into instrumentation-nestjs-core?

What happened?
Steps to Reproduce
I am using trace.getActiveSpan() and propagating context into child spans.
But this isn't working for when autoinstrumented context switches.
I have this scenario:

Expected Result
I would need to be able to propagate context. Is baggage the only option here?
Actual Result
How can I propagate span context from one autoinstrumented span into next. E.g. express instrumentation-http into instrumentation-nestjs-core?
OpenTelemetry Setup Code
No response
package.json
No response
Relevant log output
No response

I'm not sure what you're asking here. Baggage and trace ids are propagated by context. I think you may be using hte term "context" in a way we don't normally use it. Can you please explain your use case a little further or provide a code example?

I solved this by removing instrumentation-nestjs-core.
Basically I have a custom startSpan function where I am doing trace.getActiveSpan() and getting attributes of "parent" span for propagation into new custom span.
Problem is that there is no interface for instrumentation-nestjs-core to also do this custom attribute propagation when it's autoinstrumented span is generated, thus stopping the chain.


32 bit version

Make the 32bit version:)

I would prefer to create a Linux version over a 32-bit version, though neither is likely to happen

theres already fware if u want 32bit version or somehing soo yehhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

I would prefer to create a Linux version over a 32-bit version, though neither is likely to happen

if you do that i instantly going to install linux instead of windows


Version 1.14 could not be installed on Debian 10

OS:  Debian 10.1
Brackets Version :  1.14
Problem:  Brackets 1.14  depends on libcurl3 while debian 10 only provides libcurl4.
ErrorMessage:

$ sudo apt install ./Brackets.Release.1.14.64-bit.deb
Selecting previously unselected package brackets.
(Reading database ... 401638 files and directories currently installed.)
Preparing to unpack .../Brackets.Release.1.14.64-bit.deb ...
Unpacking brackets (1.14.0-17740) ...
dpkg: dependency problems prevent configuration of brackets:
 brackets depends on libcurl3; however:
  Package libcurl3 is not installed.

$ sudo apt install libcurl3
Reading package lists... Done
Building dependency tree
Reading state information... Done
Package libcurl3 is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
However the following packages replace it:
  libcurl4

E: Package 'libcurl3' has no installation candidate

@flerxu  libcurl3 is a phony dependency of CEF version used in Brackets.
You can get around this by using --ignore-depends option with dpkg:
 sudo apt install --ignore-depends=libcurl3 ./Brackets.Release.1.14.64-bit.deb

libpango1 is another confusing dependency, and you can install libpango1 before installing Brackets:
sudo apt install libpango1.0-0


sokol_app.h: Support a system-specific default-window-size.

Keeping sapp_desc.width/height zero-initialized currently sets the default size to 640x480. Instead (if available) the platform-specific default size should be used (e.g. on Windows creating the window with a width/height of CW_USEDEFAULT).

Oh, this has actually been fixed a while ago.


Feature Request: Support OAuth2/OIDC

Is your feature request related to a problem? Please describe.
Currently, Postwoman supports Bearer Token authentication, but the process of obtaining a token for OAuth2 is non-trivial for any real-life APIs.
Describe the solution you'd like
In an ideal world, Postwoman would support OIDC for endpoint discovery, and Code Grant Types with PCKE (sorry, I'm not 100% sure on the correct terminology as different providers end up relabelling these this - see KeyCloak and IdentityServer4 for examples). It would also be great if there was support for Refresh Tokens, and JWT token introspection to support this.
The gold standard would probably also support OIDC Dynamic Client Registration, but I'm not sure how widly this is supported.
In addition, support for OIDC Front Channel Logout would be amazing.
At a minimum, OAuth2 authentication with Implicit Grants would support my use case (internal APIs), but will probably not support public APIs from Google or Facebook.
Describe alternatives you've considered
Postman has support for OAuth2 with Code, Password and Client Credential grant types, but it's annoying to use as:

Only the last settings are remembered, and so overwritten if you have to change them. If you're authenticating against different endpoints or with different credentials, this quick becomes unmanageable.
It doesn't support Refresh Tokens out of the box, so, for real-life APIs, you're left manually refreshing tokens all the time.

Additional context
There's probably security implications of allowing Postwoman.io as a valid redirect_url for OAuth2 secured apps, but I don't really feel qualified to discuss this.

Will discuss about it's implementations and let you know.

Hi 👋 I would like to help with this issue.
Currently, I'm trying to implement additional features to help the process of getting OAuth2 Access Token directly from Postwoman.
There are a 4 types of OAuth 2.0 flows to retrieve Access Token, but since Postwoman is a web-based SPA, the recommended way in term of security is Authorization Code Grant Flow with PKCE.
Therefore, Postwoman should only support this grant type only for the time being ( other grant type can be considered once native version is released ).
Additionally, user have to register https://postwoman.io ( or http://localhost:3000/ ) as the callback URL in the Auth Server beforehand ( which is a bit troublesome though for some users... ).
Finally, here are some of the features that I am trying to add too:

Automatic configuration using OpenID Connect Discovery (support manual configuration too). ✅
Access token management (reuse access tokens or delete them)
Access token request management (reuse token request endpoints or delete them)


No script was returned when scripting as Create on object StoredProcedure

SQL Operations Studio Version: 0.23.6

Steps to Reproduce:

Create a Procedure with two spaces between CREATE and PROCEDURE

CREATE  PROCEDURE [dbo].[test_proc]
AS
SELECT 1

In Object Explorer right click an existing stored procedure and select

As a result you'll receive the message "No script was returned when scripting as Create on object StoredProcedure". As soon as I remove the second space between CREATE/ALTER and PROCEDURE it works fine.

This is a duplicate of #177


New-team -Template parameter is not available anymore

The -template parameters at New-Team is not avaialble animore. It worked with 0.9.3 The at lastest version 1.0.5 the help said it exist but if you want to use it, there will be an error. If you type new-team -t nothing happend

Template support for creating new teams is available currently only in the preview module hosted on the PowerShell test gallery. You can follow the install instructions available at this link.

@officedocsbot assign @yogkumgit

Hello @fabtopia as @tameemansari kindly said, Template parameter is part of the preview module.
@yogkumgit Please proceed closing this issue.

@get-itips  Thank you very much for the contribution and sharing this explanation. @fabtopia
Hope this comment is helpful for you. If you see a documentation update is required, please feel free to open an issue for the same. We proceed here to close it. Thanks for taking out some time to open the issue. Appreciate and encourage you to do the same in future also.


Video of using ODK-X Suitcase - Command line interface

On our YouTube channel, there are a number of videos demo-ing various features of ODK-X.
This issue is to create a video demo of ODK-X Suitcase (command line interface)
Here are the docs instructions: https://docs.odk-x.org/suitcase-intro/

Hey @elmps2018. I would like to take on this.
What could be the username and the password. I want to first understand how the graphical user interface works then I could change CLI
"Otherwise, please specify an ODK-X Cloud Endpoint username and password with sufficient permissions."

Hi @julian55455! I currently see you assigned to two issues. Are you still working on both? We try not to let applicants take on more than two at the same time just so there are enough to go around.
See here: https://github.com/odk-x/tool-suite-X/issues/345 for info on how to use from a demo server.

@elmps2018 Am waiting for your review on this https://github.com/odk-x/tool-suite-X/issues/339
Though an not certain of the other one am assigned to.
Could you point me to it please?
Thanks

You can search for what you are assigned to on the issues queue clicking on assignee and searching (and I am sure there are other ways as well). This issue has you assigned as well https://github.com/odk-x/tool-suite-X/issues/310

@elmps2018 are the screenshots still relevant in #310

So that issue is to identify screen shots that need to be updated and update them; I am not sure which may still need updating, you would have to review it as part of the issue.


[ENH] Rename PluginParamsForecaster

I think actually that forecaster should live in forecasting module, but for now as it is experimental it can stay where it is probably

ah, come on :-)
I think it is one of many pipeline adapters for the parameter plugin functionality, so it should stay where it is.
I also like the name.

suggestion: let's not rename this or change location until it works for multiple estimator types

My name is fine for multiple estimator types


Add recache support

Fixes #18

I tweaked this a little and added a test: https://github.com/luser/sccache2/commit/3593d87d1c72570399edc8d2c5bdb3fc340e573f
Thanks for the patch, sorry it took me so long to get back around to it!


Backport all e2e tests to HNC v0.5

Right now, the e2e tests at HEAD all work on HNC v0.5.1, but this won't
be true for long. This change mass-imports all tests expected to work on
v0.5.1 so they can live together on the same branch.
Tested: all tests pass on HNC v0.5.1-rc1 on GKE 1.16.

/assign @GinnyJI
/assign @yiqigao217
/cc @rjbez17

Test changes like this don't need multiple signoffs IMO :)
/hold cancel


std.file.setTimes: on macOS use setattrlist to avoid truncating timestamp precision to microseconds

This was brought to my attention by a unit test in CyberShadow/ae that was failing on macOS because it was storing a result of timeLastModified then using the stored value as an argument to setTimes and expecting that the next call to timeLastModified would yield the same result as the stored value. The problem is that core.sys.posix.sys.stat does not have utimensat for macOS, which is because it only became available in macOS starting from version 10.13 which was released in 2017. As an alternative setattrlist can be used with any version of macOS to set timestamps with the same precision as utimensat.

Thank you!
What do you think about adding the extern(C) declarations to Druntime first, then using them here?

Created https://github.com/dlang/druntime/pull/3076. Let's see where it goes.

Changed this PR to target stable. Please consider moving forward with this bug fix without waiting for https://github.com/dlang/druntime/pull/3076. If/when that PR is accepted the code here can be updated to use it.


6 servos

changes for 6 servos ... we are maxed on resources ....

you'll have to edit the conflicts manually :(


Fix Error using tf.image.random._ : 'numpy.ndarray' object has no attribute 'get_shape' #1399

Fix Error using tf.image.random._ : 'numpy.ndarray' object has no attribute 'get_shape' #1399 by fix flip_left_to_right to call convert_to_tensor
Fixes #1399

Can one of the admins verify this patch?

I signed it!

Looks good!  @martinwicke: Can you launch the tests?

You can, too!
Jenkins, test this please.

@martinwicke: How does one look at the test output?  http://ci.tensorflow.org/job/tensorflow-pull-requests-mac-python3/99/console shows which tests fail, but I don't know how to see how they fail.

http://ci.tensorflow.org/job/tensorflow-pull-requests-mac-python3/99/consoleFull shows the full log. Also, theres's a little button on top of the log to show the full output.
This looks fine, these three python3 tests are unrelated.

If I have the power to run tests, does that also mean I have the power to merge?  What's the process for that these days?

@girving @martinwicke So does this mean it is OK to merge this? :smiley:

Merged!

https://github.com/tensorflow/tensorflow/commit/b4b2575ec4bf7e6da2686505f61b5f16cb9273ab


Animation Synchronizers

This pull request introduces Animation & Animation Tree Synchronizer. Sync animation from authority to all players.
MPAnimationSync For syncing animation players.
MPAnimTreeSync For syncing animation tree states.

Usage Note: Put the Animation Synchronizer class below the animator you want to sync.
Credits: Godot 4 Character Models By GDQuest https://github.com/gdquest-demos/godot-4-3D-Characters

Merging this for now, Will be addressing https://github.com/maji-git/multiplay-core/issues/10 eventually


adding nate-double-u to sig-docs-website-owners

This PR adds @nate-double-u to the sig-docs-website-owners group so they can approve website code updates.
/cc @natalisucks @reylejano @divya-mohan0209

/lgtm
/approve


Update sbt-bloop to 1.4.11

Updates ch.epfl.scala:sbt-bloop from 1.4.10 to 1.4.11.
GitHub Release Notes - Version Diff
I'll automatically update this PR to resolve conflicts as long as you don't change it yourself.
If you'd like to skip this version, you can just close this PR. If you have any feedback, just mention me in the comments below.
Configure Scala Steward for your repository with a .scala-steward.conf file.
Have a fantastic day writing Scala!

Ignore future updates
Add this to your .scala-steward.conf file to ignore future updates of this dependency:
updates.ignore = [ { groupId = "ch.epfl.scala", artifactId = "sbt-bloop" } ]

labels: sbt-plugin-update, early-semver-patch, semver-spec-patch

Superseded by #245.


Highlighting of module imports is not quite right

Viewing this file, at the top, the use keywords and the paths are highlighted in a strange way.

@glcraft, do you think this is something you can fix?

Yes I can

Thank you!!

I'm working on the fix.
The braced pattern works now :

Awesome!

I just apply use path with module name highlight

This was merged in #79 , I suppose this could be closed, is that ok?

Good point.


Fix NodeJS test

CI build keeps failing for IR NodeJS test givenBinaryFileExists_whenCleanExtractionFalse_thenNotExtracted
https://github.com/05nelsonm/kmp-tor-binary/actions/runs/4044082080/jobs/6953797183
https://github.com/05nelsonm/kmp-tor-binary/actions/runs/4043584751/jobs/6953697841
See https://github.com/05nelsonm/kmp-tor-binary/pull/54#issuecomment-1408580822

CI run on macOS-11 was successful
https://github.com/05nelsonm/kmp-tor-binary/actions/runs/4044082080/jobs/6954153737
BUT ubuntu-latest failed.
Trying macos-latest now. Might be an issue with NodeJS version (currently 12) APIs and latest kernel. Would need to fix the actual implementation if this is the case.

lmaaaaao, now windows fails.
https://github.com/05nelsonm/kmp-tor-binary/actions/runs/4044254869/jobs/6954173645
Something definitely up with that test, but can't reproduce locally. :angry:

And now macos-latest fails, but for another test as well.
https://github.com/05nelsonm/kmp-tor-binary/actions/runs/4044254869/jobs/6954173212
Test givenGeoipFileExists_whenCleanExtractionFalse_thenNotExtracted
Need to investigate the existsSync method to what is happening.

It's not the implementation, b/c I replaced the necessary parts with okio.NodeJsFileSystem and it's still failing.
See commit 1905b46
Looks like it's just a bad test.


Compile error when using latest AppCompat version

When using the library together with the latest version of the AppCompat v7 support library (22.1.1) the following compile error occurs:
"R.styleable.Toolbar_theme" cannot be resolved or is not a field.
on de.mrapp.android.preference.activity.view.ToolbarLarge#obtainTheme()

Fixed in upcoming version 2.1.0.

The upcoming release 2.1.0 will rely on AppCompat v7 revision 22. Because the library will then use the support library's new class AppCompatActivity, it will not be compatible with revision 11 anymore.


Response parity between Table/getLiveBrokers and Table/getLiveBrokersForTable

At present, Table/getLiveBrokers returns response in this form including broker instance, host and port:
API: /tables/livebrokers
{
  "tbl1_REALTIME": [
    {
      "instanceName": "Broker_instance1",
      "port": 7000,
      "host": "host1"
    },
    {
      "instanceName": "Broker_instance2",
      "port": 7000,
      "host": "host2"
    }
   ],
"tbl2_REALTIME": [
    {
      "instanceName": "Broker_instance1",
      "port": 7000,
      "host": "host1"
    },
    {
      "instanceName": "Broker_instance2",
      "port": 7000,
      "host": "host2"
    }
   ]
}

But tables/{tableName}/livebrokers returns only the list of Broker-Instance-IDs:
[
  "Instance1",
  "Instance2"
]

Ideally we want this to also return host and port in the response as well.
cc @cypherean who will be working on this.

Can you assign this to me?


Store the wordlists in succinct data structures

The wordlists are huge. Gzip and async loading helps of course, but succinct data structures are made specifically for this purpose and should work better than gzip: http://stevehanov.ca/blog/?id=120

I did a test with this for nbvcxz (Java port) just for reference, and it made virtually no difference in compressed size of the default dictionaries. It may be more useful for this version, but it wasn't worth the effort when I looked into it for my project.

It would also probably save some CPU cycles to not need to parse the string into an array on load

It would also probably save some CPU cycles to not need to parse the string into an array on load


SPX Crash on template reload/add

I am currently rewriting my templates for publishing and it occured during "reload" or "add template" SPX exits with Errorcode 5. I am trying to get an idea where this error comes from.
Using loglevel debug I get:
2022-01-18T16:32:57.735Z [SPX] verbose: CheckLogin: No username in config, authorize "default" user...
2022-01-18T16:32:57.736Z [SPX] verbose: Adding new stuff to profile rtr/countdown
2022-01-18T16:32:57.736Z [SPX] debug: GetJsonData: returns data from [D:\Software\Stream\environment\spx-cg\DATAROOT\RTR\profile.json]
2022-01-18T16:32:57.737Z [SPX] verbose: Added template: D:\Software\Stream\environment\spx-cg\ASSETS\templates\rtr\countdown\RTR_COUNTDOWN.html
2022-01-18T16:32:57.781Z [SPX] debug: FYI: spx.talk function is DISABLED. [Writing file]
Killing process because of error TypeError: Cannot read property '_ownerDocument' of undefined
2022-01-18T16:32:57.783Z [SPX] verbose: spx.writeFile - File written OK: D:\Software\Stream\environment\spx-cg\DATAROOT\RTR\profile.json
2022-01-18T16:32:57.794Z [SPX] verbose: CheckLogin: No username in config, authorize "default" user...
2022-01-18T16:32:57.795Z [SPX] debug: GetJsonData: returns data from [D:\Software\Stream\environment\spx-cg\DATAROOT\RTR\profile.json]
2022-01-18T16:32:57.878Z [SPX] debug: Generating webplayout options. This selection: 6.
2022-01-18T16:32:57.878Z [SPX] debug: Generating out options. This selection: manual.
2022-01-18T16:32:58.022Z [SPX] verbose: *** Socket connection (ZRG5VceNAlnZphx7AAAH) Connections: 3
2022-01-18T16:32:58.025Z [SPX] verbose: System utilities / {"command":"CHECKCONNECTIONS","server":""}
2022-01-18T16:32:58.025Z [SPX] debug: CCGServersConfigured: Yes at least one CasparCG server in config.
2022-01-18T16:32:58.025Z [SPX] verbose: checkServerConnections -function excecuting...

Using loglevel info I get:
Killing process because of error TypeError: Cannot read property '_ownerDocument' of undefined
SPX exit! (Errorcode 5: Unspecified exit code)

After restarting SPX the template works as it should, using the WebCG Devtools I don't get any error... how can I find out what I am doing wrong?

Sometimes this can happen if you have a script in the template which gets executed onLoad. SPX parses template files for TemplateDefinition during import. Try disabling all Javascript functions in the template which executes onLoad. These can be function calls in <BODY onLoad="myFunction()"> or window.onload event handlers.

Version 1.1.1 has a more robust error handling in template (re)import and will now prevent SPX crashes at template import. The binary version of 1.1.1 is not yet available at the time of writing, but these fixes are in the repo already.


Add additional Prometheus metrics within privtrak

There's some metrics that might be useful, and it's a good place to measure them from within an unlocked shard. So far the only one I think would be worth including by default is the total traffic up & down. Rather than two seperate counters there could be a single 'traffic' counter with 'up' & 'down' labels.
Also the names of the existing metrics for GC time and total users tracked don't conform with the Prometheus best practices for naming: GC time should be measured in seconds rather than ms, and the users name should end with 'total' rather than 'count'. Not sure if that's something you're interested in changing, its just for consistency with metrics from other applications.

Also the names of the existing metrics for GC time and total users tracked don't conform with the Prometheus best practices for naming

Oh, nice! I didn't know about that, just took the naming scheme from Chihaya. Yes, I'd be interested in conforming with the best standards :)
About the total traffic up/down stats: We can try it out, sure, please find an appropriate place to modify them. Should be interesting to see if they add up to zero most of the time :)


failed when "npm start"

Hi!!, i dont know why it´s happening, i have been using it without problems. Thanks a lot in advance
Failed to compile
./src/index.css (./node_modules.nosync/css-loader/dist/cjs.js??ref--6-oneOf-3-1!./node_modules.nosync/postcss-loader/src??postcss!./src/index.css)
Module not found: You attempted to import ../node_modules.nosync/css-loader/dist/runtime/api.js which falls outside of the project src/ directory. Relative imports outside of src/ are not supported.

This is likely not related to iCloud-NoSync, but rather an open issue with either webpack or create-react-app. See https://github.com/webpack/webpack/issues/1643 and https://github.com/facebook/create-react-app/issues/3547


Added Advanced folder for web-examples

Refactor the examples to include an advanced section
Note: Vercel will probably break due to the pointing of examples
New Suggestion/ Build for advanced
Advanced
Dapps

[ ] react-dapp-auth
[ ] react-dapp-v2-cosmos-provider
[ ] react-dapp-v2-ethers
[ ] react-dapp-v2-web3js
[ ] react-dapp-v2
[ ] vue-dapp-auth

Wallets

[ ] react-wallet-auth
[ ] react-wallet-chat
[ ] react-wallet-v2
[ ] react-web3wallet

Settings

[ ] Configure all vercels to build to the new directory

We need set up a docs PR in parallel to update all the links that will become stale once this merges.
E.g. for /dapps/*: https://github.com/search?q=org%3AWalletConnect "https%3A%2F%2Fgithub.com%2FWalletConnect%2Fweb-examples%2Ftree%2Fmain%2Fdapps"&type=code


Failure to create lock file

vsql>
vsql> create table products (title character varying(100), price float);
msg: Option('CREATE TABLE 1')
1 row (0 ms)

vsql> INSERT INTO products (title, price) VALUES ('Instant Pot', 144.89);
cli execution error: cannot create lock file sample2.vsql.lock

Happening in windows version 20H2 ( OS Build 19042.1706)
Vlang version: V 0.2.4 e031096

The error message is coming from internal V through flock_windows.c.v which is untested other than through CI and CI doesn't even run windows so that's not even valid.
I wonder if it's something obvious like permissions, an invalid path (slashed maybe?) or trying to put the file somewhere it shouldn't? I'm not actually able to conform this without a windows machine...

will try to locate and fix it ( using a windows machine atm )


Proplems while setting up rtic 2.1.1

Helloo,
I have been facing some troubles while trying to compile my code for the rtic 2.1.1 version. Right now I am just testing the sample code on migration that has been given on the site: https://rtic.rs/2/book/en/migration_v1_v2/complete_example.html. When trying to check/build I get an error that says no backend feature has been given, and also many other errors regarding the rtic-monotic and the modules, It says than it can't find the systick, module. The code is unchanged it is the same as on the page. Here is my Cargo.toml file.
[dependencies]
embedded-hal = "1.0.0"
cortex-m-rtic = "1.1.4"
systick-monotonic = "1.0.1"
panic-halt = "0.2"
cortex-m-semihosting = "0.5.0"
rtic = { version = "2.1.1", features = ["thumbv7-backend"] }
heapless = "0.8.0"
rtic-monotonic = "1.0.0"

[dependencies.stm32f3xx-hal]
features = ["stm32f303xc", "rt"]
version = "0.10.0"

# this lets you use `cargo fix`!
[[bin]]
name = "stm32f3-blinky"
test = false
bench = false

[profile.dev]
opt-level = 1
codegen-units = 16
debug = true
lto = false

[profile.release]
opt-level = "s"   # optimize for size
codegen-units = 1 # better optimizations
debug = true      # symbols are nice and they don't increase the size on Flash
lto = true        # better optimizations

Note: I am using stm32f3discovery board. If anyone could give me some guide how to build the project I would be grateful...

Hi, you have mixed dependencies from v1 and v2.
Remove

systick-monotonic = "1.0.1"
cortex-m-rtic = "1.1.4"
rtic-monotonic = "1.0.0"

Add

rtic-monotonics = { version = "2", features = ["cortex-m-systick"] }

Thank you a lot, it solved the problem.


#203: Disabled create CRUD button if not logged in

Description & Context
If we do not have authorization, we should not allow the creation and disable the button
How To Test

Open the Data section;
The "Create" button should be disabled;
Connect with Keplr;
The button must be active;

Linked issue
Closes #203

I guess I'm missing something, but for the following type:
syntax = "proto3";
package cosmos.hello.hello;

option go_package = "github.com/cosmos/hello/x/hello/types";

message Post {
  uint64 id = 1;
  string title = 2;
  string body = 3;
  string creator = 4;
}

I'm using the following template:
<template>
  <!-- Uncomment the following component to add a form for a `modelName` -->
  <SpCrud store-name="cosmos.hello.hello" item-name="Post" />
</template>

<script>
import { SpCrud } from "@starport/vue"
export default {
  name: 'Data',
  components: {SpCrud}
}
</script>

And the "Data" page is empty.


PlugPower MIB

HFC | PLUG POWER | E-2500

MIB module for Plug Power products        REVISION "201603030000Z" -- March 3,2016        DESCRIPTION  "Seventh version."        -- <IP_ADDRESS>.4.1.17022 --

PlugPower_ESeries_V01_01_02.zip
PlugPower_ESeries_V01_01_02.zip
ALT-DEL MIB

ORGANIZATION "www.altergy.com" DESCRIPTION  "MIB objects for Altergy fuel cell and reformer"

ALT-DEV_2020-02-12.zip
ALARM-MIB

The MIB module describes a generic solution to model alarms and to store the current list of active alarms.

The   initial version of this MIB module was published   in RFC 3877.  Supplementary information may be available on:            http://www.ietf.org/copyrights/ianamib.html"  DESCRIPTION       "Initial version, published as RFC 3877."
ALARM-MIB.zip
ALPHA-CONVERTER-SYS-MIB

ORGANIZATION "Alpha Technologies Ltd." DESCRIPTION  "This MIB defines the notification block(s) available in system controllers."

ALPHA-CONVERTER-SYS-MIB.zip
ALPHA-NOTIFICATION-MIB

ORGANIZATION "Alpha Technologies Ltd." DESCRIPTION  "This MIB defines the notification block(s) available in system controllers."

ALPHA-NOTIFICATION-MIB.zip
ALPHA-RECTIFIER-SYS-MIB

ORGANIZATION "Alpha Technologies Ltd." DESCRIPTION 	"This MIB defines the notification block(s) available in system controllers."

ALPHA-RECTIFIER-SYS-MIB.zip
ALPHA-RESOURCE-MIB

ORGANIZATION "Alpha Technologies Ltd." 	DESCRIPTION 	"This MIB defines the information block(s) available in system controllers."

ALPHA-RESOURCE-MIB.zip

Hello Olga, I've added the Plugpower mib to our server, but as you mentioned few more mibs that you would like to add, we will wait with release of new version until then. If you expect that collecting them would take more time, let us know and we will release new version with this mib only.

hi Agnieszka, thank you so much! I have all the MIBs , I just had no time to add them! Give me one day please, and they all will be there

ALT-DEV MIB
ALT-DEV_2020-02-12.zip

ALARM-MIB
ALARM-MIB.zip

hi @ajasnosz - I have added all MIBs not found in index.csv. Thank you!

Hello @olgaktoronto, I see you added the ALPHA-CONVERTER-SYS-MIB.zip twice instead of ALPHA-NOTIFICATION-MIB.

Hi @ajasnosz ,  sorry, my mistake, thanks for noticing! Updated.

Hello @olgaktoronto, all mentioned mibs are now available in version 1.15.10. You can refer to this instruction on how to set up new mibserver.

hi @ajasnosz  thank you SO MUCH!


Avoid deselecting feature that goes out of view

iD automatically deselects a feature when it goes out of view. (As far as I can tell, this has always been the case.) iD should avoid deselecting features for this reason, or it should at least be more lenient. For example, it’s currently very difficult to relate a place POI to a boundary relation unless the place is very small in area. (By analogy, I find it annoying to use a text editor that insists on moving the insertion point when I scroll up and down.)
On the other hand, it could look weird if the user had accidentally panned the feature out of view. The tag editor would be open with no clear target. Perhaps there could be an “off-screen” indicator, sort of like those “distance to” arrows at the edges of paper maps, plus a keyboard shortcut to jump to the selection. Or maybe #3622 could be fixed instead. 😉
/ref https://github.com/openstreetmap/iD/issues/3622#issuecomment-263321927

Same with zooming out

I really don't see this as an issue, since the multiselected objects don't get deselected when you move the map, and that is when you would really need this feature.

The case where I really need this feature is when I’m piecing together a route relation where the nearest existing member is clear across town. (Most recently, this happened as I pieced together a bike route relation from spotty signage.) One of #3622, #3487, or this issue would make my workaround unnecessary:

Select a new bus stop, and open the Measurement panel. Jot down the coordinates.
In a separate tab, open osm.org’s page for the bus route relation or one of its existing members.
Select the existing member by searching for e.g. w123 or n123.
With the existing member in view, draw a new line and add it to the relation without giving it any tags.
Begin appending to the line.
Without ending the line, search for the coordinate you jotted down in the first step.
Extend the tagless line to near the new bus stop.
Add the bus stop to the route relation.
Delete the tagless line.

@1ec5 How do you reproduce this? I tried clicking on a feature then panning far away and it stayed selected. Safari and Chrome.

I haven't digged through the history in this bug tracker but deseselecting features when going out of view could preserve us from people accidentally deleting or modifying objects.

Might be worth popping up a warning if something out of view will get deleted or edited

How do you reproduce this? I tried clicking on a feature then panning far away and it stayed selected. Safari and Chrome.

Huh, you’re right, features no longer go away when panning away from them. That certainly makes it easier for me to add place=city POIs as labels of boundary relations as I’ve been doing lately.

deseselecting features when going out of view could preserve us from people accidentally deleting or modifying objects

This is how it used to behave when I originally opened this issue. (I opened the issue as an alternative to #3622 when it seemed like there was opposition to that idea.) No idea when the behavior changed. Now I feel a bit silly for that circuitous workaround!
iD prevents the user from deleting or moving a feature that isn’t fully visible. Only the tag editor remains usable after moving the selected feature completely out of view.

I guess that this should be closed now?

Huh, you’re right, features no longer go away when panning away from them.

I'm not sure when this was changed either but it appears to be live on osm.org and I haven't heard about any related problems. I hope it's a helpful change!
I do think we should work on #2962 and #5001 to keep the feature selected, visible, and editable when zoomed out as well.


[hotfix][typo]Fix typo in StreamingJobGraphGenerator.areOperatorsChainable

What is the purpose of the change
Fix typo in StreamingJobGraphGenerator.areOperatorsChainable.
There are two separate switch to determine whether the ChainingStrategy isChainable for the upstream and downstream operators. In the second switch statement's default condition, there appears to be a Typo.
Brief change log
upStreamOperator -> downStreamOperator
Verifying this change
This change is a trivial rework / code cleanup without any test coverage.
Does this pull request potentially affect one of the following parts:
Dependencies (does it add or upgrade a dependency): (no)
The public API, i.e., is any changed class annotated with @Public(Evolving): (no)
The serializers: (no)
The runtime per-record code paths (performance sensitive): (no)
Anything that affects deployment or recovery: JobManager (and its components), Checkpointing, Kubernetes/Yarn/Mesos, ZooKeeper: (no)
The S3 file system connector: (no)

fixed by FLINK-27903


Add "Accepting Merge Requests" labels to issues

Migrated from GitLab: https://gitlab.com/meltano/meltano/-/issues/2073
Originally created by @DouweM on 2020-05-28 20:59:28

View 2 previous comments from the original issue on GitLab


Add product development cycle section to about-us page

Also contains minor changes to Gulp tasks to support the use of the basicLightbox package.

Checked that lightbox works on mobile, should be ready to merge now


[Improvement]

What would you like to be improved?
Given the package manager has changed it may be that packages have changed and we need to update information in LICENSE and LICENSE.bin files?
How should we improve?
Check and update files if needed.

@justinmclean please help @ch3yne on this. I don't think @ch3yne has enough time to handle license issues.


Caves sometimes splits in half

There's a bug with the current cave generation where a cave could split, creating a 1-3 block thick wall in the middle of the cave. This bug is a lot more noticeable when generating less caves.
Here's a few example of this occurring.

Isn't this normal vanilla behaviour, but more noticeable because of the low amount of caves?

When i was looking at vanilla caves for a while, i found that caves can still split, but most of it is at the edge where the cave is thin. In TC i notice them more at the middle of caves system where the cave were not that thin. That second picture is probably not a good example since its at the edge of a cave.


Reworking how ingest_spectrum works using the ORM

First pass at reworking how ingest_spectrum works using the ORM
Separate PR from https://github.com/kelle/SIMPLE-db/pull/4 to either merge separately and/or have the automated tests run.

return a dictionary called flags.

"added": True if it's added and False if it's skipped.
"content": the data that was attempted to add
"message": string which includes information about why skipped

I've added the return of flags and significantly cleaned up the tests.
However, I just realized that things like telescope, instrument, and mode used to be checked so we should update the validation to ensure they are present.


Upgrade for Fly@2

Upgrades to the new plugin syntax.
Changes

Upgrade node-sass to 3.10+
Use file option only (vs data combo), which uses internal intelligent parser

simplifies / removes need for includePaths
SASS and/or SCSS with no extra setup

Add sourceMaps support
Upgrade test suite
Provide examples within readme.md

Other
@tomoyukikashiro:

Please change the repo description to: "Node Sass plugin for Fly."
Please publish as 2.0.0

Thanks!

If you restart the Travis job, it will pass. I pushed before the related Fly changes were published.

hey @tomoyukikashiro, if you have 5min I'd really appreciate it if you merged this --- it's one of my core plugins.
Thanks!

@kcolton I generally don't care; it was my automator. I'm combing thru the majority of fly plugins.
My turn: "Why tabs are superior"

@kcolton Thanks for you comments.
@lukeed Thanks PR 👍
I know you are one of flyjs contributor and flyjsuse tab.
As you mentioned that this plugin was made with generator-fly so I want to follow that generator style now.
So.. plz change them 🙇

change tab to space [https://github.com/tomoyukikashiro/fly-sass/pull/13/commits/35e1eedf0f40197c39b7410f851d4c4a942929c8]
make top level files uppercase [https://github.com/tomoyukikashiro/fly-sass/pull/13/commits/4a7e4ed105a00e2f11998a9e1b93fd5f7793dc9c]

thanks,

@tomoyukikashiro Not a problem 👍

@lukeed thanks 👍

@lukeed I've just published it to npm 🚀  https://www.npmjs.com/package/fly-sass

@tomoyukikashiro Thank you! 🍾

@tomoyukikashiro Oh, you should also update the repo's description.
It says: "Fly plugin for Less".
I would change it to: "Node Sass plugin for Fly." so that it's the same as NPM.


[REEF-1016] Put a lock in TangImpl.GetDefaultClassHierarchy

JIRA:
REEF-1016
Pull request:
This closes #

Note that first commit is already merged to master repo, and not reflected in ours because of mirror lag. My commit can be reviewed using command
git diff dd07dc3 75b23c8


AWSToolkitPackage package did not load correctly for VS2019 Enterprise

Upgraded my Visual Studio from VS2017 to VS2019 and when download and installed the new version of the toolkit after that it stop working.
Information in the ActivityLog:
    <time>2020/12/22 14:27:17.583</time>
    <type>Error</type>
    <source>VisualStudio</source>
    <description>see formatted contents below</description>
    <guid>{12ED248B-6D4A-47EB-BE9E-8EABEA0FF119}</guid>

80004005 - E_FAIL

    <errorinfo></errorinfo>

Description contents:
CreateInstance failed for package [AWSToolkitPackage]Source: ';mscorlib'; Description: Exception has been thrown by the target of an invocation.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
 ---> System.TypeInitializationException: The type initializer for ';Amazon.AWSToolkit.Settings.ToolkitSettings'; threw an exception.
 ---> System.MissingMethodException: Method not found: ';Amazon.Runtime.Internal.Settings.IPersistenceManager Amazon.Runtime.Internal.Settings.PersistenceManager.get_Instance()';.
   at Amazon.AWSToolkit.Settings.SettingsPersistence..ctor()
   at Amazon.AWSToolkit.Settings.ToolkitSettings.Initialize()
   at Amazon.AWSToolkit.Settings.ToolkitSettings..cctor()
   --- End of inner exception stack trace ---
   at Amazon.AWSToolkit.VisualStudio.AWSToolkitPackage..ctor()
   --- End of inner exception stack trace ---
   at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
   at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, Boolean nonPublic)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
   at System.Activator.CreateInstanceFromInternal(String assemblyFile, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo)
   at System.AppDomain.CreateInstanceFrom(String assemblyFile, String typeName)System.TypeInitializationException: The type initializer for ';Amazon.AWSToolkit.Settings.ToolkitSettings'; threw an exception.
 ---> System.MissingMethodException: Method not found: ';Amazon.Runtime.Internal.Settings.IPersistenceManager Amazon.Runtime.Internal.Settings.PersistenceManager.get_Instance()';.
   at Amazon.AWSToolkit.Settings.SettingsPersistence..ctor()
   at Amazon.AWSToolkit.Settings.ToolkitSettings.Initialize()
   at Amazon.AWSToolkit.Settings.ToolkitSettings..cctor()
   --- End of inner exception stack trace ---
   at Amazon.AWSToolkit.VisualStudio.AWSToolkitPackage..ctor()System.MissingMethodException: Method not found: ';Amazon.Runtime.Internal.Settings.IPersistenceManager Amazon.Runtime.Internal.Settings.PersistenceManager.get_Instance()';.
   at Amazon.AWSToolkit.Settings.SettingsPersistence..ctor()
   at Amazon.AWSToolkit.Settings.ToolkitSettings.Initialize()
   at Amazon.AWSToolkit.Settings.ToolkitSettings..cctor()

Windows Version: 10
Visual Studio Version: VS2019 Enterprise 16.8.3
AWS Toolkit for Visual Studio Version: 1.20

Hi @charles310,
When installing VS2019, did you select any workloads or were none chosen? Here's a screenshot of the part of the process I'm referring to:

Can someone please help me with this?

Can someone please help me with this?

Thank you for reporting this issue. I've formatted the log output in your issue description to make it easier to look inti

Thank you for reporting this issue. I've formatted the log output in your issue description to make it easier to look inti

Hi @charles310 , have you tried fully uninstalling the Toolkit from both VS 2017 and VS 2019 (you might have to do the uninstall from each VS version separately) prior to installing the toolkit into both? At this time, the same Toolkit extension can be installed into both VS versions, however the extension internals may have gotten confused if it was installed into VS 2019 sometime after it was installed into VS 2017.

Hi @charles310 , have you tried fully uninstalling the Toolkit from both VS 2017 and VS 2019 (you might have to do the uninstall from each VS version separately) prior to installing the toolkit into both? At this time, the same Toolkit extension can be installed into both VS versions, however the extension internals may have gotten confused if it was installed into VS 2019 sometime after it was installed into VS 2017.

Hi @awschristou I actually uninstall both VS2017 and VS2019 and install again the VS2019 and the toolkit but I still encountering the same issue.

Hi @awschristou I actually uninstall both VS2017 and VS2019 and install again the VS2019 and the toolkit but I still encountering the same issue.

@charles310 I'm guessing that the Toolkit is trying to use older versions of the AWS SDK than what it needs. I've made a test build for you to try out, which should try to reference the newer AWS SDK versions.
Can you please download and install AWSToolkitPackage.zip, and see if this version of the Toolkit starts up for you?

@charles310 I'm guessing that the Toolkit is trying to use older versions of the AWS SDK than what it needs. I've made a test build for you to try out, which should try to reference the newer AWS SDK versions.
Can you please download and install AWSToolkitPackage.zip, and see if this version of the Toolkit starts up for you?

@awschristou Windows 10, fresh install of Version 16.8.3, tried the zip you attached -- extension installed just fine and I'm able to create projects with it.

@awschristou Windows 10, fresh install of Version 16.8.3, tried the zip you attached -- extension installed just fine and I'm able to create projects with it.

Hi @awschristou I tried removing first the existing toolkit and install the zip you provided but still encountering the same issue :(

Attaching here the install log for your checking.. dd_VSIXInstaller_20210106111512_4950.log

Hi @awschristou I tried removing first the existing toolkit and install the zip you provided but still encountering the same issue :(

Attaching here the install log for your checking.. dd_VSIXInstaller_20210106111512_4950.log

Hi @charles310 , based on the error message, the Toolkit has having problems locating IPersistenceManager, which is available in more recent versions of the AWSSDK.Core module. I suspect your system has a component installed that has registered older versions of the AWS SDK, and the Toolkit is somehow using these versions of the SDK.
Could you please help us diagnose this?

With the AWS Toolkit installed, open two instances of Visual Studio 2019
Use the second instance of VS2019 to attach a debugger to the first instance:

In the second instance, go to Debug > Attach to Process...
select the first instance of Visual Studio, it is called devenv.exe
wait for the debugger to attach

From the Debug menu, select Windows > Modules
when the Modules panel opens, search for AWSSDK
Share a screenshot of this panel. I'm interested in seeing the Path and Version columns at a minimum. I'd like to see all of the reported dll's, particularly AWSSDK.Core.dll

This is what mine looks like for example:

Hi @charles310 , based on the error message, the Toolkit has having problems locating IPersistenceManager, which is available in more recent versions of the AWSSDK.Core module. I suspect your system has a component installed that has registered older versions of the AWS SDK, and the Toolkit is somehow using these versions of the SDK.
Could you please help us diagnose this?

With the AWS Toolkit installed, open two instances of Visual Studio 2019
Use the second instance of VS2019 to attach a debugger to the first instance:

In the second instance, go to Debug > Attach to Process...
select the first instance of Visual Studio, it is called devenv.exe
wait for the debugger to attach

From the Debug menu, select Windows > Modules
when the Modules panel opens, search for AWSSDK
Share a screenshot of this panel. I'm interested in seeing the Path and Version columns at a minimum. I'd like to see all of the reported dll's, particularly AWSSDK.Core.dll

This is what mine looks like for example:

Hi @awschristou Please see screenshot below. I only have this result.

Hi @awschristou Please see screenshot below. I only have this result.

Thank you @charles310 -- somehow the AWSSDK.Core module has been installed into your system's Global Assembly Cache (GAC). If you are aware of a tool or utility that you've installed that may have put that there, uninstalling that tool would remove this DLL from the GAC. Otherwise, Microsoft has some instructions on how to remove an assembly from the GAC. If you do the latter, the tool that put the assembly into the GAC may break.
Please remove the assembly one of the two ways, and then see if you're able to successfully start the toolkit.

Thank you @charles310 -- somehow the AWSSDK.Core module has been installed into your system's Global Assembly Cache (GAC). If you are aware of a tool or utility that you've installed that may have put that there, uninstalling that tool would remove this DLL from the GAC. Otherwise, Microsoft has some instructions on how to remove an assembly from the GAC. If you do the latter, the tool that put the assembly into the GAC may break.
Please remove the assembly one of the two ways, and then see if you're able to successfully start the toolkit.

Hi @awschristou - sorry I haven't responded to this but the toolkit works now after I remove it from the GAC folder.
Thanks a lot for helping me on this.
we can mark this resolve already. Thanks!

Hi @awschristou - sorry I haven't responded to this but the toolkit works now after I remove it from the GAC folder.
Thanks a lot for helping me on this.
we can mark this resolve already. Thanks!

Hi @awschristou sorry I havent replied to you but the ToolKit now works after I remove it in the GAC Folder.
Thank you for helping me on this.
I will close this bug. Thanks!

Hi @awschristou sorry I havent replied to you but the ToolKit now works after I remove it in the GAC Folder.
Thank you for helping me on this.
I will close this bug. Thanks!


Support standard parameter form --oem, --psm for tesseract executable

We could also consider printing a warning message if -psm is still used, but maybe this should not be done now.


Support streaming

Ref https://github.com/crypto-browserify/sha.js/issues/25

According to what you've said previously, shouldn't streaming be in a new module? This way those who don't need it can just use the function, but those that do could call ripemd160-streaming? Then ripemd160-streaming could include ripemd160.

Unfortunately, it is integral to the block padding which is currently done in https://github.com/crypto-browserify/ripemd160/blob/master/lib/ripemd160.js#L173-L208.

So you're stating that it's not possible to have two separate modules i.e. it's not possible to have ripemd160-streaming that includes ripemd160?

@jprichardson well, we could have two modules.  But this module as it stands would be abandoned [by crypto-browserify] because ripemd160-streaming is what we would use for the ripemd160 drop in.
No reason this module can't live on otherwise though?

it's not possible to have ripemd160-streaming that includes ripemd160?

It's certainly possible to put it in the exports, but, it serves no purpose to crypto-browserify, as we can't use it (except in the way it is currently being used, which, obviously, would be superseded by ripemd160-streaming).

we could create module that contain ripemd160 primitives (block handler and padding creator) -- ripemd160-primitives for example, then use this primitives in ripemd160-1shot and current ripemd160 (supports streams and based on hash-base)
but I think it's too overhead %) so, why not just stay with version with streams...?

streams are supported with hash-base


Can this server run on a headless server? I am getting GPU-related errors on the host

I am trying to run a server for  v-rising on my headless linux server like I do for Valheim.
I tried setting it up, but I get a ton of graphics rendering related errors like Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 when trying to connect on my desktop. I don't see a reason the server should have to do any rendering itself.
Here is the log file:
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[----] Download complete.
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching Steamcmd...
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version<PHONE_NUMBER>
-- type 'quit' to exit --
Loading Steam API...OK
"@sSteamCmdForcePlatformType" = "windows"

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x61) downloading, progress: 23.37 (328985575 /<PHONE_NUMBER>)
 Update state (0x41) staging, progress: 61.17 (861044197 /<PHONE_NUMBER>)
 Update state (0x41) staging, progress: 100.00<PHONE_NUMBER> /<PHONE_NUMBER>)
 Update state (0x41) staging, progress: 100.00<PHONE_NUMBER> /<PHONE_NUMBER>)
 Update state (0x81) verifying update, progress: 0.37 (5209975 /<PHONE_NUMBER>)
 Update state (0x81) verifying update, progress: 29.73 (418410001 /<PHONE_NUMBER>)
 Update state (0x81) verifying update, progress: 65.95 (928207585 /<PHONE_NUMBER>)
 Update state (0x81) verifying update, progress: 99.36<PHONE_NUMBER> /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
 Update state (0x101) committing, progress: 0.00 (0 /<PHONE_NUMBER>)
Success! App '1829350' fully installed.
Using env vars for ServerGameSettings
Using env vars for ServerHostSettings
127
wine: created the configuration directory '/home/steam/.wine'
_XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
0012:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046}
0012:err:ole:marshal_object couldn't get IPSFactory buffer for interface {6d5140c1-7436-11ce-8034-00aa006009fa}
0012:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x80004002
0012:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
0012:err:ole:get_local_server_stream Failed: 80004002
0014:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046}
0014:err:ole:marshal_object couldn't get IPSFactory buffer for interface {6d5140c1-7436-11ce-8034-00aa006009fa}
0014:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x80004002
0014:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
0014:err:ole:get_local_server_stream Failed: 80004002
Could not find Wine Gecko. HTML rendering will be disabled.
Could not find Wine Gecko. HTML rendering will be disabled.
wine: configuration in L"/home/steam/.wine" has been updated.
Initialize engine version: 2020.3.31f1 (6b54b7616050)
[Subsystems] Discovering subsystems at path Z:/home/steam/Steam/steamapps/common/VRisingDedicatedServer/VRisingServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5233:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4745:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5233:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2660:(snd_pcm_open_noupdate) Unknown PCM default
FMOD initialized on nosound output
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
WARNING: Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.845700 ms
Bootstrap - Time: 2022-07-21 17:09:14, Version: VRisingServer v0.5.42600 (2022-07-08 08:30 UTC) (Release)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

SLS_COLLECTIONS_CHECKS defined.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

System Information:
processorFrequency: 3700
deviceModel: Wine (The Wine Project)
operatingSystem: Windows 7  (6.1.0) 64bit
processorType: AMD Ryzen 7 2700X Eight-Core Processor
processorCount: 16
systemMemorySize: 33071
graphicsDeviceName: Null Device
graphicsDeviceType: Null
graphicsDeviceVendor: Unity Technologies
graphicsDeviceVendorID: 0
graphicsDeviceVersion: NULL 1.0 [1.0]
graphicsMemorySize: 128
graphicsMultiThreaded: False
graphicsShaderLevel: 50
maxTextureSize: 4096
CPU Score: 11100 (WOW)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

ProjectM.ClientSettings - Error while trying to load settings from file. File not Found! (Z:/home/steam/Steam/steamapps/common/VRisingDedicatedServer/VRisingServer_Data/StreamingAssets\Settings\ClientSettings.json)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.Shared.SettingsBase:TryLoadJsonFile(String, Boolean, Boolean)
ProjectM.Shared.SettingsBase:.ctor(String, Boolean, Boolean)
ProjectM.ClientSettings:.ctor()
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

Loaded ClientSettings:
{
  "General": {
    "ServerPath": "VRising.exe",
    "PlatformNotificationPosition": 2,
    "NewsURL": "https://client.vrising.net/live/news.json",
    "OfficialServersURL": "https://client.vrising.net/live/official.txt",
    "BannedServersURL": "https://client.vrising.net/live/banned.txt",
    "ServerInfoURL": "https://client.vrising.net/live/server-info.txt",
    "ServerPartnerURL": "https://www.g-portal.com/vrising",
    "ServerInstuctionsURL": "https://github.com/StunlockStudios/vrising-dedicated-server-instructions",
    "BranchOverride": "",
    "EnableConsole": false,
    "ConfineCursorToWindow": false
  },
  "Sound": {
    "Threaded": true,
    "DisableAllSounds": false,
    "DisableMusic": false,
    "MonoSound": false,
    "SoundInBackground": true,
    "UsePushToTalk": true,
    "VOIPAutojoin": true,
    "Driver": "",
    "MasterVolume": 1.0,
    "MusicVolume": 1.0,
    "SoundEffectsVolume": 1.0,
    "AmbienceVolume": 1.0,
    "VoiceOverVolume": 1.0,
    "UIVolume": 1.0,
    "VOIPVolume": 0.66
  },
  "Interface": {
    "Language": null,
    "VideoPlayMode": 0,
    "SteamerMode": false,
    "ShowGlobalChat": true,
    "ShowChatTimeStamps": true,
    "LockMinimapRotation": true,
    "BuildMenuFadeOut": false,
    "ShowMenuShortcuts": true,
    "ChatSize": 16.0,
    "SteamRichPresenceEnabled": true,
    "ToggleEquipMode": true,
    "AllowFriendsToJoinThroughSteam": true
  },
  "GameClient": {
    "UserName": "",
    "SavedCharacterName": "",
    "RecordClientReplay": false,
    "PlayLatestClientReplay": false,
    "EnableGameAnalytics": true,
    "AnalyticsEnvironment": "production",
    "CompletedTutorials": 0,
    "MaximumHandshakeAttempts": 10,
    "ConnectionTimeout": 30.0,
    "BetaInformationURL": null,
    "ServerListURL": "",
    "HasSeenCinematic": false,
    "HasCompletedFirstStartup": false,
    "EnableDebugLogsOverlayByDefault": false,
    "ServerName": "VRising Server",
    "DiscoverLocalPeers": false,
    "HideWrongVersion": true,
    "HideFullServers": false,
    "NetworkVersionOverride": -1
  },
  "GraphicSettings": {
    "Resolution": {
      "x": 0,
      "y": 0
    },
    "FPSLimitValue": 60,
    "DynamicResolutionQuality": 1.0,
    "ScreenShakeAmplitude": 1.0,
    "Brightness": 2.2,
    "FsrSharpness": 1.0,
    "FsrQualityMode": 1,
    "ClothUpdateRate": 1,
    "ClothQuality": 0,
    "AntiAliasing": 2,
    "ShadowQuality": 0,
    "AmbientOcclusionQuality": 0,
    "BloomQuality": 0,
    "VolumetricsQuality": 0,
    "TextureQuality": 0,
    "WindowMode": 1,
    "CurrentPresetMode": 0,
    "MenuFPSCapMode": 2,
    "VerticalSync": true,
    "ShouldLimitFPS": false,
    "MotionBlur": true,
    "DepthOfField": true,
    "HighQualityVegetation": true,
    "HighQualityAtmosphere": true,
    "BloodEffectsEnabled": true
  }
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

Actual System Memory: 33071 Recommended: 8500
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

ProjectM.InputSettings - Error while trying to load settings from file. File not Found! (Z:/home/steam/Steam/steamapps/common/VRisingDedicatedServer/VRisingServer_Data/StreamingAssets\Settings\InputSettings.json)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.Shared.SettingsBase:TryLoadJsonFile(String, Boolean, Boolean)
ProjectM.Shared.SettingsBase:.ctor(String, Boolean, Boolean)
ProjectM.InputSystem:SetupController(ControllerType)
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

SteamPlatformSystem - Entering OnCreate!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

JsonReaderException: After parsing a value an unexpected character was encountered: G. Path 'Name', line 2, position 12.
  at Newtonsoft.Json.JsonTextReader.ParsePostValue (System.Boolean ignoreComments) [0x00000] in <00000000000000000000000000000000>:0
  at Newtonsoft.Json.JsonTextReader.Read () [0x00000] in <00000000000000000000000000000000>:0
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00000] in <00000000000000000000000000000000>:0
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <00000000000000000000000000000000>:0
  at Newtonsoft.Json.JsonSerializer.PopulateInternal (Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <00000000000000000000000000000000>:0
  at Newtonsoft.Json.JsonConvert.PopulateObject (System.String value, System.Object target, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.Shared.SettingsBase.TryLoadJsonFile (System.String path, System.Boolean logWarning, System.Boolean defaultSettings) [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.Shared.SettingsBase..ctor (System.String defaultFilePath, System.Boolean loadDefault, System.Boolean applyEnvironmentVariables) [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.ServerHostSettings..ctor () [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.SettingsManager.VerifyServerSettings () [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.SettingsManager.get_ServerHostSettings () [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.Auth.SteamPlatformSystem.OnCreate () [0x00000] in <00000000000000000000000000000000>:0
  at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world, Unity.Entities.SystemState* statePtr) [0x00000] in <00000000000000000000000000000000>:0
  at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00000] in <00000000000000000000000000000000>:0
  at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable`1[T] types, System.Int32 typesCount) [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.CustomWorldSpawning.AddSystemsToWorld (Unity.Entities.World world, ProjectM.WorldType worldType, System.Type[] systemTypes, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType, ProjectM.CustomWorld customWorld) [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.Bootstrap.Unity.Entities.ICustomBootstrap.Initialize (System.String defaultWorldName) [0x00000] in <00000000000000000000000000000000>:0
  at Unity.Entities.DefaultWorldInitialization.Initialize (System.String defaultWorldName, System.Boolean editorWorld) [0x00000] in <00000000000000000000000000000000>:0
  at Unity.Entities.AutomaticWorldBootstrap.Initialize () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

NullReferenceException: Object reference not set to an instance of an object.
  at ProjectM.CustomWorldSpawning.AddSystemsToWorld (Unity.Entities.World world, ProjectM.WorldType worldType, System.Type[] systemTypes, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType, ProjectM.CustomWorld customWorld) [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.Bootstrap.Unity.Entities.ICustomBootstrap.Initialize (System.String defaultWorldName) [0x00000] in <00000000000000000000000000000000>:0
  at Unity.Entities.DefaultWorldInitialization.Initialize (System.String defaultWorldName, System.Boolean editorWorld) [0x00000] in <00000000000000000000000000000000>:0
  at Unity.Entities.AutomaticWorldBootstrap.Initialize () [0x00000] in <00000000000000000000000000000000>:0

NullReferenceException: Object reference not set to an instance of an object.
  at GameVersionUtils.TryInitializePersistenceVersion () [0x00000] in <00000000000000000000000000000000>:0
  at GameVersionUtils.GetOrLoadPersistenceVersion () [0x00000] in <00000000000000000000000000000000>:0
  at ProjectM.GameBootstrap.Start () [0x00000] in <00000000000000000000000000000000>:0

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

Stuck main thread detected. Last system started: . Last system finished: . Last subnode: PrefabGuid: 0 NodeIndex: 0.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Unity.Entities.<>c__DisplayClass8_0:<Initialize>b__0(Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Xml.Serialization.XmlSerializationWriteCallback:Invoke(Object)

The graphic errors you are seeing are partially from wine, xvfb and the vrising server itself. All of these can however be ignored.
The issue you are having, is that a character in one of your json files is not known and the server crashes. Please check your files again and if you are using environment variables, please note that they cannot be encased in quotes.

You're right. It was an error in where I put quotes for my server name in the docker-compose


make test less linux specific

Hi @effrafax. This is a little PR to try to get more windows test to pass.
for common it's just rewriting the path for os.
for checksum I try to put temporary folder that take test name instead of null.
On windows deletion is not garantee. Maybe a bug in nio. This may be hard to protect in our base module.

Hi Eric,
the changes are OK. I think you have commit rights for archiva, so do you apply the commits by yourself, or should I merge the PR?
Does the build complete on windows after this patch, or are there still issues? If so, it would be good to have a jira ticket, to track the issues.
Thx and Regards
Martin

Hi ok will merge and associated to jira


[Question] There was an error completing this request due to an internal channel failure in skype but same is working with web chat , facebook too

I am getting error on skype only
There was an error completing this request due to an internal channel failure.
It was working fine but suddenly this error keeps hitting now
Please help me regarding same
Thanks

@hardikchoudhary are you using .NET or Node SDK?

Hi @hardikchoudhary - Can you post your complete bot code that reproduces the issue?
Also, please provide your bot name, bot handle, and App ID from your bot as registered in the Bot Portal at https://dev.botframework.com

Maybe a related issue - I'm trying to share the Skype bot joining link to test and when I click on "Add to Contacts" in Skype it says "Failed to add bot to your contact list".
In the portal, the health status says "Unknown activity type".

@auanish Please open a new issue if the problem persists.

Hi Team
Sorry this internal error is not showing up, I have not done a single
change in code and neither publish it again.
It automatically get started. May be some backend problem with skype in
communicating
Only two issues remained in my issues 1. onconvestationupdate not working
with fb and skype
2. After adding Luis , fb stop responding neither any issue show in
botdevframework
Thanks
hardik choudhary
On Wed, Jun 28, 2017 at 2:35 AM, Nils<EMAIL_ADDRESS>wrote:

@auanish https://github.com/auanish Please open a new issue if the
problem persists.
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/Microsoft/BotBuilder/issues/3035#issuecomment-311485222,
or mute the thread
https://github.com/notifications/unsubscribe-auth/ANs5qlIth6fQo94Zyg7-Lqdfcfa2Z4JVks5sIW6WgaJpZM4OFj2w
.

@hardikchoudhary Thanks for the update. Closing as resolved.


Update operation on a Ticket without an ID will create the ticket

This may lead to unintentionally creating tickets when the intent was to update.

Resolved in v2.2.2 https://github.com/Parature/ParatureSDK/commit/8d46e7feadeabfae4baff7835005a60759c0021f


update documentation for victorops support

Hi,
I can't find the exact doc file I see on the official website but looks like your configuration for Victorops need to update.
there are missing fields that are very useful like custom_fields.
you can see the options here:
https://help.victorops.com/knowledge-base/victorops-prometheus-integration/
and
https://help.victorops.com/knowledge-base/incident-fields-glossary/

I think this need to be moved to prometheus/alertmanager


Check this out...

https://github.com/cc-icons/cc-icons
A font, mostly useful on the web, which has CC license graphics in the font.

It would be nice to link to this from our downloads page.

This is cool.

@peterspdx Would you be okay with us linking to this from the /downloads page? I know we have historically pushed people to our versions of the logos/icons, so I wanted to make sure before doing anything with this. Thanks.

@mattl re "a suite of pictographic Creative Commons icons for easy scalable vector graphics" -- is a subset of this suitable for the platform communications kit which requires scalable logos? or is this completely different

I'm not comfortable posting a link to this from the /downloads page, at least not just yet.  There are trademark issues in play here, as I mentioned to Sarah today.  Please hold for now and I'll get back shortly.


Update user groups documentation

This makes some tweaks on top of #28096.

Merged, thanks @alya!


trackPage option should track route changes

Is there a reason why the trackPage option only calls analtyics.page() once on initial render, and not on every route change? Seems kinda redundant, and should definitely be documented if nothing else.

the trackPage option allows for you to include (true) or exclude (false) the analytics.page() call in your Segment snippet.  if you include it, the snippet will follow "normal" segment snippet behavior and fire on every page load.  if you exclude it, you will have to fire it manually.
generally, you will want to exclude it if you are using a SPA (like react or gatsby) and will want to fire page calls manually.  the reason is because SPA's dont have page loads on each navigation change.
this is normal and expected behavior of segment and SPAs, and has nothing to do with this gatsby plugin.
read this post for more info: https://medium.com/@benhoffman/how-to-install-segment-io-javascript-into-a-react-redux-web-app-649b26ea0e65
going to close out this issue for now but feel free to comment or re-open if the above does not address your question. thx.

Yep I get that, but this plugin is specifically for Gatsby, which has a canonical way to update things on route change. So it seems a little pointless to have a config option like this without taking advantage of that.
If nothing else that decision should be documented. Coming at this I'd intuitively expect trackPages to leverage Gatsby in order to track pages.

that's a good point... maybe i'll change this to trackPagesWithGatsby where it fires a track page call on route change using Gatsby.  otherwise, user can invoke the page call themselves.
re-opening this issue for now.
interested in opening a PR @seaneking ?  shouldn't be too difficult.

Sure thing, will submit a PR when I get a moment later today. To clarify, do you want a breaking change to rename that option? IMO the current one is explicit enough, and can always add a note to the readme to clarify further

https://github.com/benjaminhoffman/gatsby-plugin-segment-js/pull/7

Just wanted to follow up on this to say that it would awesome to get #7 merged. 😄
If I can add my 2 cents, it would probably need to be a breaking change as I'm sure other people have done the same code that you added on #7 and just pushing would result in a double fire of the event.
What do you think @seaneking & @benjaminhoffman?

okay i will merge and re-deploy.  it is definitely a breaking change and will bump the major version

This is done.  But I did have to make a slight modification since trackPage was being called twice.  Thanks for the solution!


Cleanup of collection model

WHAT

Remove slug and beehive_url methods to avoid redundancy
Remove call to slug method
Remove call to slug method
Remove call to slug method
Remove call to beehive_url method

WHY This is the same sort of cleanup I did on the item model

:+1:

:+1:


agent's picture support generate by AI

when create agents, it need upload a picture manually,  we can improve it:  Enter the bot's name and description, and use DALL·E-3 to generate a picture.

Like this:

complete it in v0.4 or 0.5.

complete it in v0.4 or 0.5.

Sure. We do have a plan to support multimodal in our future versions . See #608


Anexia Provider: Handle unauthorized terminalerror

What this PR does / why we need it:
Return TerminalError on 401 and 403 engine responses to signal invalid token configuration.

merged upstream as https://github.com/kubermatic/machine-controller/pull/1537


Error: uninitialized class variable @@schemes

Just running redis-dump generates this error for me:
/home/vagrant/.rbenv/versions/3.1.3/lib/ruby/gems/3.1.0/gems/uri-redis-0.4.2/lib/uri/redis.rb:93:in `<module:URI>': uninitialized class variable @@schemes in URI (NameError)
Did you mean?  scheme_list
        from /home/vagrant/.rbenv/versions/3.1.3/lib/ruby/gems/3.1.0/gems/uri-redis-0.4.2/lib/uri/redis.rb:4:in `<top (required)>'
        from <internal:/home/vagrant/.rbenv/versions/3.1.3/lib/ruby/3.1.0/rubygems/core_ext/kernel_require.rb>:85:in `require'
        from <internal:/home/vagrant/.rbenv/versions/3.1.3/lib/ruby/3.1.0/rubygems/core_ext/kernel_require.rb>:85:in `require'
        from /home/vagrant/.rbenv/versions/3.1.3/lib/ruby/gems/3.1.0/gems/redis-dump-0.4.0/lib/redis/dump.rb:6:in `<top (required)>'
        from <internal:/home/vagrant/.rbenv/versions/3.1.3/lib/ruby/3.1.0/rubygems/core_ext/kernel_require.rb>:85:in `require'
        from <internal:/home/vagrant/.rbenv/versions/3.1.3/lib/ruby/3.1.0/rubygems/core_ext/kernel_require.rb>:85:in `require'
        from /home/vagrant/.rbenv/versions/3.1.3/lib/ruby/gems/3.1.0/gems/redis-dump-0.4.0/bin/redis-dump:18:in `<top (required)>'
        from /home/vagrant/.rbenv/versions/3.1.3/bin/redis-dump:25:in `load'
        from /home/vagrant/.rbenv/versions/3.1.3/bin/redis-dump:25:in `<main>'

on Ubuntu 20.04, Ruby 3.1.3

Works with Ruby 3.0.5 for me, though.

Seems like the problem is in the uri-redis gem (also by @delano), which was last updated in 2010, and that there is an open PR that fixes this issue: https://github.com/delano/uri-redis/pull/2

delano/uri-redis#2 is merged and a new (pre-release) is available via github and rubygems:
https://github.com/delano/uri-redis/releases/tag/v1.0.0-RC2
https://rubygems.org/gems/uri-redis/versions/1.0.0.pre.RC2
  $ gem install --pre uri-redis

Please let me know here if you have any related issues with this release.

Thanks.
For me, just installing the pre version of uri-redis did not fix it.
But when running bundle exec redis-dump in a folder with the below Gemfile, it works.
# frozen_string_literal: true

source "https://rubygems.org"

gem "redis-dump"
gem "uri-redis",  '1.0.0.pre.RC2'

Ah yeah, that makes sense. Bundler weaves all the explicit dependencies together. Thanks for the follow-up.
I'll push an update to redis-dump today. In the meantime I bumped uri-redis up to 1.0: https://github.com/delano/uri-redis/releases/tag/v1.0.0.

Excellent, thanks.

what are you takiking aboute, so what Should i do?


Addition: GitLab Issues

This branch is to support querying for GitLab issues with Get-GitLabIssue. If deemed ok I can look to expand this portion of the API further.
Tested with API version 3 and 4, against GitLab 10.7.3.

@robinmalik, can you verify the SYNTAX section in the help file?
To update it you can run
Import-Module PlatyPS
Update-MarkdownHelp -Path .\docs

Additionally please check a code style rules what will be introduced after merging PR #172.

Great stuff. Fix the validate set casing and consider this accepted!

@it-praktyk - Update-MarkdownHelp -Path .\docs updated all 59 markdown files so I reverted that. @ngetchell thinks there has been a platyps schema update. Maybe best to do all the doc files together in a separate branch?

Only commit the docs you've worked on. I'll do the grunt work of updating the rest.

A bug for PlatyPS reported https://github.com/PowerShell/platyPS/issues/371

@robinmalik,  I've found (I just skimmed it) that in the Syntax section parameter sets are not described correctly (?) Can you check once again?


fix: Change from experimental use cache to use server for stability

Summary by Sourcery
Enhancements:

Switch from experimental client-side caching to using a server for enhanced stability.

@sourcery-ai review


iOS 14 Privacy Requirements

Hi there,
Is there any commentary or documentation on how the iOS 14 App Tracking Transparency and Privacy changes affect the usage of the CleverTap SDK itself going forward?
That is, if we are just using the CleverTap SDK for our own private analytics, does CleverTap require us to use the AppTrackingTransparency framework or adjust our approach to privacy in any way. For example, in order to give CleverTap access to the IDFA for unique user profiling?
https://developer.apple.com/documentation/apptrackingtransparency?language=objc
Best,
Alex

Hi @AlexGingell
We’re working on an official blog which will include all the details about how iOS 14 App Tracking Transparency and Privacy changes affect the usage of the CleverTap SDK.
The blog will also provide an overview of the changes (especially the IDFA tracking) that we will incorporate in our SDK post iOS 14 is out of beta and released globally.
The post is planned to go live by this week. I will share the link here once it is up.
Thank you,
Aditi

The blog is live now. @AlexGingell , you can take a look at it here.

The blog is live now. @AlexGingell , you can take a look at it here.

Thank you for the notification. So the conclusion I draw from the blog is that there are no specific steps to make in order to comply with these regulations if we are solely using the CleverTap SDK and were not requesting the IDFA through the SDK or via our own code.  The CleverTap SDK does not (or will not) privately make use of the IDFA and necessitate the permission dialog.

yes, you have understood rightly. In our latest release, we've stopped capturing IDFA and removes code that has the ability to access the device’s advertising identifier (IDFA).
Like pointed in the blog, customers can continue to use the setCleverTapID API to set the IDFA in the user profile after the user gives consent by opting-in.