SEVER {db=OSystem} Previous maximum cache size was 299635 current maximum cache size is 76581.

OrientDB Version, operating system, or hardware.
2.2.10
Operating System

[ ] Linux
[ ] MacOSX
[x] Windows 10 x64
[ ] Other Unix
[ ] Other, name?

 [OServerConfigurationLoaderXml]
2016-12-22 14:39:56:902 INFO  OrientDB Server v2.2.10 (build 2.2.x@rc32d4ee06d4c38e27eb66931d027eb54854872ff; 2016-09-15 08:47:27+0000) is starting up... [OServer]
2016-12-22 14:39:56:907 INFO  Databases directory: C:\Game\orientdb-community-2.2.10\databases [OServer]
2016-12-22 14:39:56:950 INFO  OrientDB auto-config DISKCACHE=5,631MB (heap=455MB direct=524,288MB os=8,135MB) [orientechnologies]
2016-12-22 14:39:57:228 INFO  Listening binary connections on <IP_ADDRESS>:2424 (protocol v.36, socket=default) [OServerNetworkListener]
2016-12-22 14:39:57:231 INFO  Listening http connections on <IP_ADDRESS>:2480 (protocol v.10, socket=default) [OServerNetworkListener]
2016-12-22 14:39:57:236 INFO  Installing dynamic plugin 'studio-2.2.zip'... [OServerPluginManager]
2016-12-22 14:39:57:242 INFO  ODefaultPasswordAuthenticator is active [ODefaultPasswordAuthenticator]
2016-12-22 14:39:57:243 INFO  OServerConfigAuthenticator is active [OServerConfigAuthenticator]
2016-12-22 14:39:57:244 INFO  OSystemUserAuthenticator is active [OSystemUserAuthenticator]
2016-12-22 14:39:57:262 INFO  Installed GREMLIN language v.2.6.0 - graph.pool.max=50 [OGraphServerHandler]
2016-12-22 14:39:57:263 INFO  [OVariableParser.resolveVariables] Error on resolving property: distributed [orientechnologies]
2016-12-22 14:39:57:268 WARNI Authenticated clients can execute any kind of code into the server by using the following allowed languages: [sql] [OServerSideScriptInterpreter]
2016-12-22 14:39:57:321 INFO  OrientDB Studio available at http://<IP_ADDRESS>:2480/studio/index.html [OServer]
2016-12-22 14:39:57:321 INFO  OrientDB Server is active v2.2.10 (build 2.2.x@rc32d4ee06d4c38e27eb66931d027eb54854872ff; 2016-09-15 08:47:27+0000). [OServer]
2016-12-22 14:39:59:288 WARNI {db=OSystem} Storage 'OSystem' was not closed properly. Will try to recover from write ahead log [OLocalPaginatedStorage]
2016-12-22 14:39:59:288 INFO  {db=OSystem} Looking for last checkpoint... [OLocalPaginatedStorage]
2016-12-22 14:39:59:631 INFO  {db=OSystem} Found FUZZY checkpoint. [OLocalPaginatedStorage]
2016-12-22 14:39:59:632 INFO  {db=OSystem} Data restore procedure from FUZZY checkpoint is started. [OLocalPaginatedStorage]
2016-12-22 14:39:59:636 WARNI {db=OSystem} Record com.orientechnologies.orient.core.storage.impl.local.paginated.wal.OCheckpointEndRecord{lsn=OLogSequenceNumber{segment=0, position=409658}} will be skipped during data restore [OLocalPaginatedStorage]
2016-12-22 14:39:59:637 WARNI {db=OSystem} Record OFuzzyCheckpointStartRecord{lsn=OLogSequenceNumber{segment=0, position=409665}} com.orientechnologies.orient.core.storage.impl.local.paginated.wal.OFuzzyCheckpointStartRecord{lsn=null, previousCheckpoint=OLogSequenceNumber{segment=0, position=409634}} will be skipped during data restore [OLocalPaginatedStorage]
2016-12-22 14:39:59:638 WARNI {db=OSystem} Record com.orientechnologies.orient.core.storage.impl.local.paginated.wal.OFuzzyCheckpointEndRecord{lsn=OLogSequenceNumber{segment=0, position=409705}} will be skipped during data restore [OLocalPaginatedStorage]
2016-12-22 14:39:59:638 INFO  {db=OSystem} Storage data recover was completed [OLocalPaginatedStorage]
2016-12-22 14:39:59:697 SEVER {db=OSystem} Previous maximum cache size was 299635 current maximum cache size is 76581. Cache state for storage C:\Game\orientdb-community-2.2.10\databases\OSystem will not be restored. [O2QCache]`

that is just warning that you changed cache setting or moved DB to another server with different parameters of HW. It does not affect system stability. We already removed this warning in latest versions.


Implement np.tile

Add basic support for np.tile, limited to when the first input (the tiles) have at most 1 dimension. Includes documentation and tests.
I'd like to support higher-dimensional inputs, but I spent a while trying to figure out how to dynamically allocate a new tuple at runtime for the output shape with little success (the number of dimensions needs to be equal to max(len(reps), a.ndim). It seems like the only option is context.make_tuple using the lower_builtin API, but that didn't seem like a great idea. A possible workaround is using a list/array for the shape, but unfortunately that's not yet supported by np.reshape or array.reshape.
Fixes #2327
Fixes #3456

Thanks for the patch. There's a few tricks to do tuple generation. Do you want to perhaps get this restricted version in first and then work on expanding it?

@stuartarchibald Sure, if you think that would be best. What are the tricks?

Btw, shouldn't this be implemented in numba.np.arrayobj instead? (np.repeat is implemented there)

Btw, shouldn't this be implemented in numba.np.arrayobj instead? (np.repeat is implemented there)

Yeah, probably. I think my rationale was that repeat is available as a method on ndarray and arraymath had this "Building matrices" section with functions that also weren't really computational. But I think tile is more similar to hstack, vstack, etc. as well as repeat so you're right that it probably fits better in arrayobj.

what is the status on merging this in, this feature would be great

I'd also like to join the chorus of requestors. Tile is such a useful utility function it can entail quite a bit of refactoring to replace it!

After merging master into this branch there is a small conflict which is trivial to resole - @AndrewEckart would you like to merge master into your branch and I can add this to the review queue?

Thanks for the update! I've added this to the review queue, and put it in the 0.54 milestone to make sure it doesn't get passed over or omitted from consideration for the next release without proper consideration.

Excited to use this in anger! One less impediment to decorating a function and being off to the races. Thanks a lot guys, very much appreciated!

It would be great to have this functionality. Is this functionality going to be merged sometime soon? Seems like this PR was added for a review for 0.54 release. Is anyone still working on this or this PR stale?

Hello, it would be useful to have a built-in implementation of np.tile. Hope it will be merge in the future.

Is anyone still working on this or this PR?

Is anyone still working on this or this PR?

probably not, it's been stale for over a year now.

I was involved when this first 'came back alive'. I didn't catch that it was never infact merged. Thats a bummer. @gmarkall  would it possible to get this reviewed again and pushed to be added to the next release? Do we know why it dropped off the radar?


Why fix client_id as 'kafka-php'? client_id is used in many scenarios.

I think this is a mistake

@icepigss would you like to try to implement the possibility of changing the client-id?

@icepigss I completely get your point an frustration.
What I meant is that this is an open source library driven by the needs of the people who created it. So far nobody needed this feature, thus we don't have it.
Please take this as an invite to collaborate with us in this piece of software and get your need addressed in a more appropriated timeframe for you =)


Partial_ratio behaving unexpectedly

Hi, using the below code I would expect score1 to be at least as large as score2 since str1 contains str2, but it is less. I suspect it has something to do with the identification of best string subset, as removing the "c" in str1 resolves this unexpected behavior.  I'm using v1.2.1. Thanks!
str1 = "a b a c b"
str2 = "a b "
match_value = "ax b"
score1 = fuzz.partial_ratio(str1, match_value)
score2 = fuzz.partial_ratio(str2, match_value)
print(f"str1 contains str2: {str2 in str1}")
print(f"Why is score1 ({score1:.2f}) < score2 ({score2:.2f})?")```

str1 contains str2: True
Why is score1 (50.00) < score2 (75.00)?

Yes this is definitely a bug. It should have a score of 75 as well. An as you suspected it is a bug in the identification of the best substring. I will have to look into this more to see how this can be fixed. The whole partial_ratio still needs a lot of work to make it correct in all cases and faster (the current implementation is already a fallback for the faster implementation which had a bug).

I fixed this specific issue in release v.1.3.1.  However it still does not use the optimal alignment is some edge cases, since similar to FuzzyWuzzy it uses the longest common substrings as starting points of the optimal alignment. However this is not necessarily correct. I am still searching for a way to calculate this correct even for those edge cases, without losing to much performance.


article returned from pubmed is cut

in some cases (maybe related to special characters), the article returned from pubmed is cut
example code:
from metapub import PubMedFetcher
fetch = PubMedFetcher()
abstract = fetch.article_by_pmid(37959259).abstract

Hi @omrison , thanks for the report (and sorry for the delay in response).  Really appreciate getting the actual affected PMID.
This is a low priority in compared to a lot of other improvements I plan to make in metapub over the next few weeks, but I'll take a look when I have a chance and see what can be done.  Thanks!


[META] - Augmenting Visualizations with Anomaly Detection

Is your feature request related to a problem?

As an unsure user who is troubleshooting a problem, I want to augment my visualization with anomaly detection, so I can quickly identify if something is problematic or not.

Resources

Original RFC
Design Proposal

User Stories

Creation

As a user who is looking at a supported time series visualization on a dashboard, I want to see anomalies on that visualization, so when I pull up my dashboard in the future I will be able to promptly identify what is in bounds and what is out of bounds.

Create anomaly detector quickly based on the visualization selected on the dashboard

Be allowed to create advanced detectors if I’m interested
Provide guidance on what fields mean when creating a detector to encourage learning about anomaly detection
Encourage the user to create an alert if alerting is setup
Error State - If the visualization contains aggregations/features which aren’t supported by the detector, inform the user as such

As a user who has setup a detector, I want to know when I can see results of the new detector, so I can figure out if what I’m looking at is truly an anomaly

Inform the user how long it will take to get results
Allow the user to set a date range to review the metric(s) selected over time (set expectations on how long it will take)

Viewing

As a user who is looking at an anomaly view on a given visualization, I want to be able to get a summary of what the anomaly is, so I can decide if I want to dive deeper

Editing

As a user who wants to adjust the detector, I want to choose the detector
As a user who has edited a visualization on a dashboard with an anomaly detector associated with it, I want the detector to automatically update, so I can reduce the steps in my workflow

I want to be told what is incompatible in my detector if an automatic update isn’t possible

Notifications

As a user who has setup a detector on a visualization within a dashboard, I want to be informed when detections are triggered, so I can feel confident in the system/service I’m supporting.

Notifications are local to the visualization
Notifications can also be for the entire dashboard being viewed

Administration

Default State (on)
Turn on/off

As an administrator who is concerned about users creating detectors in my system, I want to turn off the feature for all users, so I can rest easy that detectors are not using critical indexing resources

If Anomaly detection in the visualization is turned off, no users will see the feature

As an administrator who wants to test anomaly detection before rolling it out, I want a way to enable the feature for subset of users, so I can validate it meets my expectations

Need to define a suggested slow implementation path (e.g. create new index?)

Access Controls (Predefined Roles)

As an administrator who wants to lock down their system, I want to know what predefined roles are required for displaying anomaly detection on visualizations on dashboards

Either for Dashboards

opensearch_dashboards_read_only - A special role that prevents users from making changes to visualizations, dashboards, and other OpenSearch Dashboards objects.
opensearch_dashboards_user - Grants permissions to use OpenSearch Dashboards: cluster-wide searches, index monitoring, and write to various OpenSearch Dashboards indices.

Either for Anomaly Detection

anomaly_read_access - Grants permissions to view detectors, but not create, modify, or delete detectors.
anomaly_full_access - Grants full permissions to all anomaly detection actions.

As an administrator who wants to lock down their system, I want to designate users/groups who can view anomaly detectors on visualizations in dashboards

opensearch_dashboards_read_only + anomaly_read_access = can view detectors created by others
opensearch_dashboards_read_only + anomaly_full_access = can view detectors created by others
opensearch_dashboards_read_only + anomaly_read_access = can view detectors created by others

As an administrator who wants to lock down their system, I want to designate users/groups who can create anomaly detectors on visualizations in dashboards

opensearch_dashboards_user + anomaly_full_access = can create dashboards and create detectors

Role Conflicts

If a user who does not have anomaly_full_access or anomaly_read_access is provided a dashboard link which has visualizations with anomaly detectors enabled, they will not be able to see them because they won’t have anomaly detection permissions.

Not planned for the initial release:

Cross cluster support
Multiple detectors per visualization
Setup a detector for a visualization and have that detector show up on other dashboards
Anomaly detection view on Discover
Unsupported aggregations/features
High cardinality scenarios
Provide feedback if something is detected which is not expected (semi supervised anomaly detection)

What alternatives have you considered?
A clear and concise description of any alternative solutions or features you've considered.
Do you have any additional context?
Add any other context or screenshots about the feature request here.

Hey all, just wanted to drop the meetup that featured this in for anyone who wants to watch. https://youtu.be/U_UGxwDAZjo?t=352

This is completed and is part of the 2.9 release. For more details on the feature and its PRs in various docs, please see the meta issue in OSD


Fixes #2481 NTR- choroid plexus capillary endothelial cell

Fixes #2481
Added a new term with logical and textual defs and references

#gogoeditdiff

#gogoeditdiff


Fix spelling in readme

hey could you merge to the dev branch instead?

The master branch is only updated on stable releases

Oh wait I can change what branch it gets merged into


SQL 2016 Support

Could someone pick this up and run with it?

I have the code locally just need some additional testing and then I will submit a PR.

Thank you Troy. I saw you tried to get your PR into the main...how did that go?

It needs to be reviewed and merged PR is submitted.

That is good news...like I said where I can help let me know. Always good work my friend..."top-notch."

This is implemented and merged into dev in pull request #77. This one can be closed.

Thank you.... closing


pyinfra/operations: git.config to manage system-level config

Sorry for the long delay @Pirols - this looks great!

Hello @Fizzadar, thanks!

Just need to fix the test situation, I can't quite understand why those are failing 🤔

As you might have noticed, I have isolated the faulty part of this PR into 9972faeb5bafd02c06aba36fa15e787945605907, which AFAICT should not be breaking any previous usage of that fact. I have not worked on this in a while, so my memory is not of much use but I had noted the following:

The problematic part is in the fixup commit and it boils down to changing the GitConfig fact to enable the collection of the system level config. The issue is raised by the unit tests and seems to be due to the updated GitConfig returning None instead of a dictionary. This is - surprisingly - happening even for tests where the system flag is not set and the command - and thus the behaviour - should go unchanged.

Now, my 2¢: git config --system works, obviously, at system level and I don't know if that requires some extra configuration in how pyinfra performs tests. In fact, git config --system --list may even output an error: fatal: unable to read config file '/etc/gitconfig': No such file or directory.

Is this of any inspiration to you?

Thank you once again for this PR, @Pirols! I've fixed up the config thing which is extremely annoying feature/bug of the current test setup, unfortunately I did not manage to figure out a nicer way of doing it so just updated the tests so we can get this merged.

Lovely, thanks for taking care of this!


Focus does not work properly when the screen size changes.

Godot version
3.4.4 stable, 3.5 rc5
System information
Windows10 GLES3 NVIDIA GeForce GTX 1660 SUPER
Issue description
If you change the window to a different screen size than the project settings while it is running, focus will not work properly.
I know the cause of it, but I don't know the solution.

When separation property = 0 ( vbox-container)
When I use  the font M+ 1p Medium

I guess to conflict the font and the property. Attached small project so please check that.
Screen Resolution : 2560x1440
Window/HiDPI : ON
https://user-images.githubusercontent.com/186786/178140959-fa8aeaaf-a6a2-4821-9acb-968ce8c54cf0.mp4
Steps to reproduce
run it same composition as attached small project
Minimal reproduction project
FocusTest_3.5rc5.zip

This is likely because UI elements are slightly overlapping, and the focus previous/next detector is confused by this.

@Calinou
I disabled font oversampling in the Project Settings.
Not reproduce. it's solved. thank you. 😊

I can reproduce this on 3.5.3.stable, but not on 4.3.dev 13a0d6e9b (both on Linux).
Note that you may need to resize the window multiple times to be able to reproduce this. When the issue occurs, focus using arrow keys will jump over one of the items as if it didn't exist.


Cuda debugging: remember old value for tracing assignment updates

Inconvenience / confusing: when printing assignment update, the RHS will contain the updated value (since we just print the current value of the cell).

It seems to be an issue with the C backends as well.


ignore components with EditorOnly tag and make skinnedmeshrenderers without rootbone work

Implemented the spirit of this with commits https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/commit/1f5b34626ca20b48ebf9d46653fec12f6aaa5901 and https://github.com/d4rkc0d3r/d4rkAvatarOptimizer/commit/c10deb5664d198e93e7667ea98a87a509a034854


Bug: Backup Import Issues and Outdated Name Reference in 2FAGuard

What happened?
I encountered issues while importing a backup in 2FAGuard. The app still references the outdated name "Authenticator Pro" instead of "Stratum" in its UI. Additionally, the app fails to recognize .stratum backup files and instead expects .authpro files, which causes the import process to fail unless the file extension is manually renamed.
Bug:

The app refers to "Authenticator Pro" instead of "Stratum."
The app does not recognize .stratum files for backup import.

Expected Behavior:

The app should reflect the updated branding and refer to "Stratum."
The app should accept .stratum files without requiring a manual file extension change.

How can we reproduce the problem?

Open 2FAGuard.
Attempt to import a .stratum backup file created in Stratum.
Observe the import failure.
Rename the .stratum file to .authpro and retry the import to verify functionality.

Website: https://stratumauth.com/
Github: https://github.com/stratumauth/app
Why they changed name from Authenticator Pro to Stratum:
https://www.reddit.com/r/WearOS/comments/1fgm9b8/open_source_authenticator_pro_is_no_longer_on_the/
Provide the error message / stack trace
No specific error message was displayed, but the import process fails until the file extension is renamed from .stratum to .authpro.
What version of Windows are you using?
Windows 11 Pro - 24H2 -  OS Build: 26100.2314
What version of the app are you using?
<IP_ADDRESS>

Thanks for reporting. This has already been changed (see https://github.com/timokoessler/2FAGuard/issues/49), but is not released yet.


Show congestion status

I want to know how many people is in each room (Can I sit on a chair?)

I guess Firebase may be good solution.


Clarification needed: [SHORT DESCRIPTION OF CONFUSING THING]

If there is something that seems off in the instructions , go through this checklist:

[ ] Is there an error in the text?

[ ] Did you create a pull request with a correction for the error?

[ ] Did you read any documentation related to the thing that needs clarifying?

[ ] Did you Google the thing that needs clarifying?

[ ] Did you search or read through the other issues on this repo to make sure there isn't already a related issue?

None of the above, create an issue
Make sure to add all the information needed to understand the error so that someone can help. If the info is missing we'll add the 'Needs more information' label and close the issue until there is enough information.

[ ] Provide URL of the file with the confusing thing.
[ ] Identify the line number(s) in the file where the cunfusing thing is.
[ ] Describe what you find confusing?
[ ] Take a guess and describe what you think the confusing thing might mean?
[ ] Add links to the documentation that you read to try to solve this (StackOverflow, package docs, anything)

Delete text above this line before you submit your issue. Place your issue information in the appropriate sections below.
URL of file with confusing thing
https://github.com/comp426-2022-fall/e02comp-HuGuo-UNC-Chapel-Hill/blob/main/03/README.md
Line number of confusing thing
return the contents of the supplied index.html file.
What is confusing?
what is the contents?
What do you think the confusing thing means?
I assume we should return the html file.
But the the autograder shows" Running at Port:5555
Error: ENOENT: no such file or directory, stat '/home/runner/work/e02comp-HuGuo-UNC-Chapel-Hill/e02comp-HuGuo-UNC-Chapel-Hill/index.html'"
What did you read to try to understand better what is happening and solve the issue?
I attached the result of my server.js. Could you help me to understand?

This path: /home/runner/work/e02comp-HuGuo-UNC-Chapel-Hill/e02comp-HuGuo-UNC-Chapel-Hill/index.html is not the path to that index.html file. There should be an additional directory in the path before the file and extension because it should be in the same directory as the server.js file and the README. (i.e. 03/index.html).
It's just not serving the file because the path that you are referencing is not there. The server.js can't find it.


How to know card type value.?

Hello,
I am using this SDK but actually i am trying to fetch card type like visa, master card or any other but not getting me so can you please elaborate me, how to get .?
Thank you

To clarify, your input is a complete credit card number?


Icon-Logo design proposal

Hi Sir @StevenBlack good day! I am a graphic designer and i want to contribute to your good project by designing an icon-logo for it to be able to be more visible and gather interests from users. If you like and want to use this design I will be gladly sending you all the needed files as my gift for free to the project.
I hope you like it! here it is Sir, please let me know your opinion or suggestions if there's any.
icon orange

icon blue

logotypes orange

logotypes blue

Thanks a lot and best regards!
-Tobaloidee :)

Before anything else Sir..I will edit my proposal for i have seen similarities with other logo designs..I will update this design

Hi @Tobaloidee, this is great!  I really like what you've done here.  Nice!  I look forward to the update!

@Tobaloidee please just call me Steve  😄
Color?  You're the artist.  You decide.

Hi Steve! :) here's the updated design.
orange

blue

I prefer the orange one but I think you can use both in different implementations. :)

Hey Steve, how is it going? :)

I personally like the blue myself!

Hi @Tobaloidee I apologize, been pretty busy.
Let's have a vote!  See the next two messages 😄

Vote for this logo if you prefer it.  Only hearts ❤ will be counted.

Vote for this logo if you prefer it.  Only hearts ❤ will be counted.

Nissar @funilrys voted twice 💣 😄

I like both :smile_cat:

Sir Steve, O.C.!

Blue is leading! :)

@Tobaloidee What do you think about this font instead...in bold?

used the font suggested by Sir @anudeepND  and made a new version of blue with black H

but using this new font will take away the similarity with the main design of the 'H' in the logomark.
I based the design from the previous font that i used

@Tobaloidee  I agree with you, the previous one looks better

but thank you for that font that you suggested Sir @anudeepND  it was nice and i will use it in my future designs. :)

I was actually thinking that previously - why not use the same font for both the logo and the text?
I'd even think somewhere along the lines of a digital clock font for both.
Something like/similar to this?

here it is..

had a little spare time so I fixed up my suggestion/example!

I declare BLUE the winner by a landslide!
I'll try to add this for the next update.

Can I make a PR Sir and place it in Readme file?

@Tobaloidee in readme_template.md, yes please!

or ill create a folder in the repo and uplaod the needed SVG/PNG files also Sir?

@Tobaloidee yes please.
Also, credit yourself in the readme_template for the logo 😄

Okay Sir Steve! I'll do it now

done with the PR #626 thanks so much!! :)

Looks good! :D


some crash and druid's "circle of moon" lagging, help plz

When appears:
Some "desync" or lag when you shapeshift to any of animals. Crash appears randomly.
Appears only in multiplayer. When this happens any dice rolls not showing.
Problem only with druid.
Also bug with petals when you casting shapeshift they bugged.
Desync appears because of ring that give you fall damage immunity. idk if it appears with other rings or other equipment.
About crash i have no info.
Save files: https://drive.google.com/file/d/1-6f40YO15-Queaoyp40u3qrM-E7wdhSf/view?usp=sharing
Player log of my friend(other): https://drive.google.com/file/d/13YSt5R5QlHI9d3unXNDJOG4jKp-mADak/view?usp=sharing
My Player.log:
Mono path[0] = 'C:/Games/Solasta Crown of the Magister/Solasta_Data/Managed'
Mono config path = 'C:/Games/Solasta Crown of the Magister/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.37f1 (019e31cfdb15)
[Subsystems] Discovering subsystems at path C:/Games/Solasta Crown of the Magister/Solasta_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version:  Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM:     4004 MB
Driver:   <IP_ADDRESS>44
Begin MonoManager ReloadAssembly
[Manager] Injection...
[Manager] Initialize.
[Manager] Version: <IP_ADDRESS>.
[Manager] OS: Microsoft Windows NT 10.0.19045.0 AMD64.
[Manager] Net Framework: 4.0.30319.42000.
[Manager] Unity Engine: 2019.4.371.
[Manager] Game: Solasta.
[Manager] Mods path: C:\Games\Solasta Crown of the Magister\Mods.
Fallback handler could not load library C:/Games/Solasta Crown of the Magister/Solasta_Data/Mono/data-000001E8D8364B40.dll
Fallback handler could not load library C:/Games/Solasta Crown of the Magister/Solasta_Data/Mono/data-000001E8DB340040.dll
[Manager] Injection successful.

Completed reload, in  7.857 seconds
 Initializing input.

New input system (experimental) initialized
 Input initialized.
 Initialized touch support.
UnloadTime: 0.991600 ms
WwiseUnity: Wwise(R) SDK Version 2021.1.4 Build 7707.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WwiseUnity: Setting Plugin DLL path to: C:/Games/Solasta Crown of the Magister/Solasta_Data\Plugins\x86_64
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WwiseUnity: Sound engine initialized successfully.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 11533.
Total: 16.428800 ms (FindLiveObjects: 0.339900 ms CreateObjectMapping: 0.186300 ms MarkObjects: 15.849600 ms  DeleteObjects: 0.052500 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11533.
Total: 15.365200 ms (FindLiveObjects: 0.568600 ms CreateObjectMapping: 0.244200 ms MarkObjects: 14.529200 ms  DeleteObjects: 0.022300 ms)
[Manager] Parsing mods.
[Manager] Reading file 'C:\Games\Solasta Crown of the Magister\Mods\SolastaUnfinishedBusiness\Info.json'.
[Manager] Sorting mods.
[Manager] Loading mods.
[SolastaUnfinishedBusiness] Version '<IP_ADDRESS>'. Loading.
[SolastaUnfinishedBusiness] Unofficial translations support disabled.
[SolastaUnfinishedBusiness] Active.
[SolastaUnfinishedBusiness] Loading time 3,24 s.
[Manager] FINISH. SUCCESSFUL LOADED 1/1 MODS.
[Manager] Spawning.
[Manager] Checking updates.
Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
-Mod.IO: Mod.IO helper initialized
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
-Gaming-Galaxy: Failed to sign in for reason FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SolastaUnfinishedBusiness] 6061 ru translation terms loaded of 6063 provided.
[SolastaUnfinishedBusiness] 0 ru translation fixes loaded.
[SolastaUnfinishedBusiness] DELETE THESE TERMS:
[SolastaUnfinishedBusiness] Tooltip/&TargetMustNotBeSurprised must be deleted from ru translation assets
[SolastaUnfinishedBusiness] Tooltip/&TargetMustUnderstandYou must be deleted from ru translation assets
[SolastaUnfinishedBusiness] enabled in 00:00:31.7137456.
Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Games/Solasta Crown of the Magister/Solasta_Data/StreamingAssets/BackgroundMovie.MP4
(Filename:  Line: 0)
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
Unloading 82932 unused Assets to reduce memory usage. Loaded Objects now: 304573.
Total: 779.287100 ms (FindLiveObjects: 13.426100 ms CreateObjectMapping: 9.007100 ms MarkObjects: 735.454300 ms  DeleteObjects: 21.399200 ms)
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 2 Unused Serialized files (Serialized files now loaded: 138)
Unloading 3627 unused Assets to reduce memory usage. Loaded Objects now: 414944.
Total: 809.122700 ms (FindLiveObjects: 16.549300 ms CreateObjectMapping: 6.339600 ms MarkObjects: 785.139500 ms  DeleteObjects: 1.093800 ms)
Removed 58 invalid renderers from the culling data. Please regenerate culling with new meshes.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't find character with monsterDefinition Master_Dackin.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 3 Unused Serialized files (Serialized files now loaded: 45)
Unloading 95463 unused Assets to reduce memory usage. Loaded Objects now: 337348.
Total: 912.060000 ms (FindLiveObjects: 18.368100 ms CreateObjectMapping: 12.279000 ms MarkObjects: 849.483100 ms  DeleteObjects: 31.929400 ms)
Missing translation for key=Feature/&Emptystring
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Missing translation for key=Feature/&Emptystring, in object LocationName in parent NameGroup
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 2 Unused Serialized files (Serialized files now loaded: 138)
Unloading 2822 unused Assets to reduce memory usage. Loaded Objects now: 346667.
Total: 923.918000 ms (FindLiveObjects: 14.324300 ms CreateObjectMapping: 6.107800 ms MarkObjects: 901.173400 ms  DeleteObjects: 2.312100 ms)
Reaction 1 was not found in client simulation state. This is probably due to a desync, or mashing the button.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 1 Unused Serialized files (Serialized files now loaded: 45)
Unloading 36100 unused Assets to reduce memory usage. Loaded Objects now: 342861.
Total: 912.773700 ms (FindLiveObjects: 14.154100 ms CreateObjectMapping: 9.776900 ms MarkObjects: 879.928800 ms  DeleteObjects: 8.913300 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 34)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 342334.
Total: 881.634600 ms (FindLiveObjects: 14.567800 ms CreateObjectMapping: 7.448500 ms MarkObjects: 859.190400 ms  DeleteObjects: 0.427500 ms)
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 1 Unused Serialized files (Serialized files now loaded: 40)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 342817.
Total: 832.532700 ms (FindLiveObjects: 12.508100 ms CreateObjectMapping: 5.618300 ms MarkObjects: 814.097600 ms  DeleteObjects: 0.308300 ms)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 2 Unused Serialized files (Serialized files now loaded: 138)
Unloading 468 unused Assets to reduce memory usage. Loaded Objects now: 349966.
Total: 832.611700 ms (FindLiveObjects: 14.415200 ms CreateObjectMapping: 6.127000 ms MarkObjects: 811.666300 ms  DeleteObjects: 0.402800 ms)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Look rotation viewing vector is zero
(Filename:  Line: 85)
Look rotation viewing vector is zero
(Filename:  Line: 85)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event AttackImpact on character WildShapeDireBear[9686].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event HitAnimationEnd on character Tiger_Drake[9631].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event AttackAnimationEnd on character WildShapeDireBear[9686].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 1 Unused Serialized files (Serialized files now loaded: 44)
Unloading 40452 unused Assets to reduce memory usage. Loaded Objects now: 348173.
Total: 862.707000 ms (FindLiveObjects: 16.945900 ms CreateObjectMapping: 7.963000 ms MarkObjects: 827.691000 ms  DeleteObjects: 10.106700 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 347656.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 1 Unused Serialized files (Serialized files now loaded: 39)
Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 348235.
Total: 844.850200 ms (FindLiveObjects: 13.119600 ms CreateObjectMapping: 5.896600 ms MarkObjects: 825.415800 ms  DeleteObjects: 0.417800 ms)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 2 Unused Serialized files (Serialized files now loaded: 137)
Unloading 468 unused Assets to reduce memory usage. Loaded Objects now: 355389.
Total: 864.995500 ms (FindLiveObjects: 30.775900 ms CreateObjectMapping: 8.493800 ms MarkObjects: 825.294300 ms  DeleteObjects: 0.431200 ms)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event AttackImpact on character WildShapeDireBear[9657].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event AttackAnimationEnd on character WildShapeDireBear[9657].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event MonsterWeaponSwapped on character WildShapeDireBear[9657].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event AttackImpact on character WildShapeDireBear[9657].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event HitAnimationEnd on character Tiger_Drake[9634].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WaitForEvent() aborted. Waiting too long for event AttackAnimationEnd on character WildShapeDireBear[9657].
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Couldn't recover character used in action from player c4ed77f4-8c05-415a-ade5-6f5af4e98afe in player 22771cdc-c752-4563-a01b-719eb7514c5d.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at TA.AI.Activities.Attack+d__4.MoveNext () [0x00266] in :0
at TA.Coroutine.Run () [0x00019] in :0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Trace:LogException(Exception)
TA.Coroutine:Run()
AiLocationManager:UpdateImpl()
AiLocationManager:FixedUpdate()
(Filename:  Line: 0)
Unloading 1 Unused Serialized files (Serialized files now loaded: 44)
Unloading 38097 unused Assets to reduce memory usage. Loaded Objects now: 349804.
Total: 906.211600 ms (FindLiveObjects: 16.466200 ms CreateObjectMapping: 6.977200 ms MarkObjects: 872.405400 ms  DeleteObjects: 10.362300 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 349288.
Total: 864.422900 ms (FindLiveObjects: 13.911400 ms CreateObjectMapping: 6.480900 ms MarkObjects: 843.506400 ms  DeleteObjects: 0.523800 ms)
Setting up 3 worker threads for Enlighten.
Thread -> id: 2e3c -> priority: 1
Thread -> id: 3fcc -> priority: 1
Thread -> id: 3fb8 -> priority: 1
[Manager] Destroying when exit.
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Internet etiquette 101: never ever paste the contents of any text file on a post. Please attach them. Doing so completely break anyone using a mobile device to get any sense of it. Which is currently the case. I suggest you close this ticket and open a new one with a proper log file and save file attached. You need to zip save files before attaching them.
I simply cannot read above on a mobile device. Thanks.


Adds support for 'tags' on Service definitions

Updates CRD to include 'tags' property that can contain an array of strings
Updates ServiceSpec in service_types to include Tags attribute
Updates service_controller to pass get tags from the instance and include them in the ServiceInstanceCreateRequest

LGTM


powershell.evaluateSelection - executes entire line, not a selection

In case if you select only some part of a single line, evaluateSelection will expand it to include entire row. For example if I only want to select and execute command in bold I'll get error:
if ( test-path  ./somefile) {
....
}
Can we tweak it to run selection only?

Yes, this looks like a bug. Thanks!

Fix incomming! https://github.com/yatli/coc-powershell/pull/60


Add Cypress integration test for the Add Organization modal dialog

Overview
We need code coverage for the form where users can add their organization.
Action Items

[ ] Create a spec file to test the Add Organization 2-step modal dialog that can be accessed at http://localhost:3000/join-index

@bruceplai
Please update the status of this issue.

Test coverage for add org workflow is 100% according to code climate.  Unit tests were added in PR #659


ContentHeader and FormWithStepper css update

Few Updates done for the ContentHeader and FormwithStepper component.

FormWithStepper should be visible like as the following -

But it was -

So done the CSS changes to alignment issues and others

Agreed the previous solution was correct.


feat: OAuth

This change adds OAuth functionality for authentication. So far, GitHub is used as an example.
I'm aware that this approach is suboptimal compared to the incoming PKCE approach but would rather enable OAuth sooner rather than later. We'll switch to PKCE once available.
Towards #13.
@thorwebdev and @kt3k , WDYT?

Thanks @iuioiua , and sorry for the delay on PCKE. We needed to fix some issues in gotrue-js but those have now been released. Hoping we'll land PCKE support in the auth helpers by end of week!

Thanks @iuioiua , and sorry for the delay on PCKE. We needed to fix some issues in gotrue-js but those have now been released. Hoping we'll land PCKE support in the auth helpers by end of week!

Not a problem! One of the reasons I made this PR was so that we can directly see the improvement once PKCE has landed. It wasn't out of impatience haha

@thorwebdev, does the implementation look sound to you? It was taken from https://github.com/thorwebdev/everydaylytics.

Other part looks good to me.

Changes made:

Login/signup pages look prettier.
Changed /login-success route file to /login/success and /login to /login/index.tsx.
If provider isn't a string, return HTTP code 400.


[5684] Bump govuk-components

Context
govuk-components versions
Changes proposed in this pull request
Bump version
Remove code rot
Guidance to review
Nothing is broken
Important business

[ ] Does this PR introduce any PII fields that need to be overwritten or deleted in db/scripts/sanitise.sql?
[ ] Does this PR change the database schema? If so, have you updated the config/analytics.yml file and considered whether you need to send 'import_entity' events?
[ ] Do we need to send any updates to DQT as part of the work in this PR?
[ ] Does this PR need an ADR?

NB: Please notify the #twd_data_insights team and ask for a review if new fields are being added to analytics.yml

 Bump govuk-components from 3.0.3 to 3.3.0


Allow specifying JSON stringifier

It would be great to be able to override the JSON.stringify call in res.json(), to use json-bigint to serialize JSON objects

It looks like you opened a PR on this feature request before we could understand more. In order to ensure a conversation does not get fragmented, we will close this issue or the PR. Which one would you prefer us to keep open?

You can close the PR until discussion here has concluded. Alternatively, I can change the PR to draft mode?

As long as draft mode prevents others from accidentally commenting on the pr that is fine 👍
I saw your issue open when I was running errands (and still am), but was going to ask what this helps enable that the json replacer setting cannot do. I looked at the module you referenced but couldn't see it documented what the stringify actually did (but I am mobile, so could have missed it).
I know javascript has BigInt and JSON.stringify works with those no problems. Can you show what object you are trying to stringify that gives the wrong output?

Technically speaking, people can still comment on closed PRs. I turned the PR into draft mode and added a comment to discuss on the issue page until further notice.

I know javascript has BigInt and JSON.stringify works with those no problems.

This isn't true. Neither JSON.parse nor JSON.stringify have BigInt support, which is a major source of frustration for me right now :)
><PHONE_NUMBER>23742397432n
123948124923742397432n

> JSON.stringify(123948124923742397432n)
Uncaught TypeError: Do not know how to serialize a BigInt
    at JSON.stringify (<anonymous>)

For now, we're using the json-bigint library in order to have BigInt support when serializing/deserializing JSON. That library has two options: either use the native BigInt or use the bignumber.js library. For other reasons that I won't go into, we're using the bignumber.js implementation, whose default JSON representation is a string
> const BigNumber = require('bignumber.js')
> let x = new BigNumber('123948124923742397432')
> JSON.stringify({ x })
'{"x":"123948124923742397432"}'

In order to get it to serialize as a number, you have to use json-bigint's function
> const JSONbig = require('json-bigint')
> JSONbig.stringify({ x })
'{"x":123948124923742397432}'

Ah, gotcha. So it would seem like using the json replacer option would work great for you use case. Is there something wrong with that setting that is keeping it from working for you?

I don't think that would work. The problem is if the replacer function converted a BigInt/BigNumber into a number, it would lose the precision and get rounded off. But if the replacer function returned the BigInt/BigNumber as a string (to keep the precision), it would serialize it as a string, not as a JSON number.
I don't think there's a way to use the replacer function to return a string and tell JSON.stringify "hey trust me this is a JSON number, interpolate it directly without quotes".

@dougwilson Any update on this?

@dougwilson I think @brandon-leapyear makes a good case for why the json replacer function isn't adequate. I too think merging his PR would add powerful capabilities to Express. Any further thoughts?

yeah @dougwilson  i also think that @brandon-leapyear PR will help express

@dougwilson I'm having to work around this issue as well, so agree that merging this PR would improve Express overall. Thanks @brandon-leapyear for taking the time with the fix.

Hey people. Any updates on this? @brandon-leapyear 's PR hasn't been merged yet

Hi -- wondering if there are any updates on this, as I'm struggling with the same at the moment.
@brandon-leapyear or others on the thread, would you mind sharing any current workarounds you have for this problem?

I believe the current workaround is to not use res.json, but manually run
JSONbig.stringify. We have a custom middleware in NestJS that does this
automatically.
On Sat, Apr 23, 2022, 4:29 AM juanfabrega @.***> wrote:

Hi -- wondering if there are any updates on this, as I'm struggling with
the same at the moment.
@brandon-leapyear https://github.com/brandon-leapyear or others on the
thread, would you mind sharing any current workarounds you have for this
problem?
—
Reply to this email directly, view it on GitHub
https://github.com/expressjs/express/issues/4453#issuecomment-1107456201,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AGUC75MGZEE6E4KGOIG3S5TVGPNKHANCNFSM4TIBOZRA
.
You are receiving this because you were mentioned.Message ID:
@.***>

For anybody else looking at this issue, my temporary solution was to use the json-bigint library and just override the JSON methods for my whole app. This may be too drastic for some but with the codebase I have, it does the job and I have no qualms about it since it is transparent otherwise.
I just put this code at the top of my app.ts
import JSONBig from 'json-bigint';

// DANGEROUSLY override JSON prototype methods to handle big ints.
JSON.parse = JSONBig.parse;
JSON.stringify = JSONBig.stringify;

I believe the current workaround is to not use res.json, but manually run JSONbig.stringify. We have a custom middleware in NestJS that does this automatically.
…
On Sat, Apr 23, 2022, 4:29 AM juanfabrega @.> wrote: Hi -- wondering if there are any updates on this, as I'm struggling with the same at the moment. @brandon-leapyear https://github.com/brandon-leapyear or others on the thread, would you mind sharing any current workarounds you have for this problem? — Reply to this email directly, view it on GitHub <#4453 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AGUC75MGZEE6E4KGOIG3S5TVGPNKHANCNFSM4TIBOZRA . You are receiving this because you were mentioned.Message ID: @.>

Hey, I'm also figuring out a way to stringify BigInt using middleware. From the docs I understand one has to implement a middleware this way:
import { Request, Response, NextFunction } from 'express';

export function logger(req: Request, res: Response, next: NextFunction) {
  console.log(`Request...`);
  next();
};

So I guess in your custom middleware, you must have modified the res object and manually stringified the BigInt values? Or is it a little more complex to implement, if you can share a code snippet, it would be super helpful!

@rohanrajpal I wrote a simple Nest JS interceptor which utilizes the json-bigint package under the hood which you may mind helpful:
import {
	Injectable,
	NestInterceptor,
	ExecutionContext,
	CallHandler,
} from "@nestjs/common";
import { Observable } from "rxjs";
import { map } from "rxjs/operators";
import JSONBig from "json-bigint";

@Injectable()
export class BigintInterceptor implements NestInterceptor {
	intercept(context: ExecutionContext, next: CallHandler): Observable<any> {
		return next.handle().pipe(
			map((data) => {
				return JSONBig.parse(JSONBig.stringify(data));
			}),
		);
	}
}

In the mozilla docs they are recommending to create your own toJSON prototype function. So you dont need an extra package for it, of course you have to handle that on the client side too.
BigInt.prototype.toJSON = function () {   return this.toString(); };

Even so, it would still be valuable to have this feature. For example, such feature would not force changing the API contracts on existing APIs, if you want to convert to strings it will break previous clients.
client1 sending {"some":123} ,
client2 sending {"some":123291389123893981238921893892198321893198}. Can still work well if serialization and deserialization is done with json-bigint.


authN-authZ: update documentation and policy

Description

Add more descriptions for the authentication and authorization part
change the sample authorization to perform on role

Issues
n/a.
Type of change
List the type of change like below. Please delete options that are not relevant.

[*] Bug fix (non-breaking change which fixes an issue)

Dependencies
n/a
Tests
n/a

@mkbhanda Please help with review. I add a few more descriptions to make the Keycloak case a sample we provide for OIDC providers and changed the istio authorization policy to work based on role.

Adding @ckhened for awareness and review

Since this PR has already been contained in #291, decide to close here.


Convert application from WebApp to Razor class library

Converting project to Razor class library we can distribute it using nuget package.

done


Support for WSL

I run Neovim under WSL. I installed the plugin but nothing happens. My presence isn't updated and I don't get any error messages. The :DiscordReconnect and :DiscordUpdatePresence commands don't seem to work but they don't give errors either. I'm stuck now not knowing if it tries to connect or something else. Is it a problem that I run it under WSL and if so, can a support for WSL be added?

It's a janky way of doing it, but I install Discord into my WSL instance (https://linuxconfig.org/how-to-install-discord-on-linux), then use some sort of desktop software to emulate the desktop experience on WSL (In my case, I use Kali so I use https://www.kali.org/docs/wsl/win-kex/). Then I open the terminal inside the WSL desktop and I have my presence. Obviously, it's not a perfect solution, but I am all for native WSL support.

I have a plugin which works in WSL but the loading times become really big.

@LoadingBG your link 404d


Add links to the build system monitor so people can find it

Not ready for merging yet as I'd like this to go live alongside a blog post, but making the change so we can pull the trigger when we're ready.

Our first 2-line announcement! 😬 All suggestions that would fit a reasonable announcement of it on one line are welcome!

Maybe: "Follow along as we determine real-world compatibility results with our real-time build system monitor"?

Deploying as 2.57.2


Azure Hosting Information

I'm trying to find more information on hosting on Azure.
While I have been able to publish within Visual Studio and set up the site configuration I have no real clue to how it works or why.  I just searched around for random bits of information and tried a number of things until it worked.
Is there some official information that isn't a Hello World example...
Here are some links I've looked at with questions;
powershell

Is this even relevant anymore?
When I created publish profiles it created some powershell scripts for me.

hello world

I need to understand more than how to click buttons

Essentially I'm lost on the following details;

Configuration conventions and why?
Environment variables
VS Publish options
FTP publish options
Anything else related would be great

Thanks!

@glennc?

@danroth27 This should be documented on docs.asp.net

@fosol Could you please give me more context on why you want this additional information? Is there something specific that you are trying to get working? I'm just trying to figure out how best to fit this information into our docs.

Currently with the new ASP.NET 5 we create config.json + config.[environment].json files.  We choose the config based on an environment variable.  All our configuration information is done this way.  How is this supported in Azure?
Secondly related to configuration is database connections.  We use the above mentioned way to grab connection strings.  Yet it appears we need to configure connection string separately within Azure.  I don't know how they could possibly map to one another.
I really need to understand how to implement configuration in Azure.  What's the same, what's different and why.
Thanks!

The config files you have should just work in Azure. You don't need to change anything. Are you running into any problems with them?
@rowanmiller @davidebbo Can you guys comment on what the guidance is for dealing with the connection string on Azure with an ASP.NET Core app?

On the applications we have deployed, we put the connection string in an environment variable on the app server so that it overwrites what is defined in the config file.
The templates have this code in Startup.cs to allow environment variables to override config loaded from file.
             var builder = new ConfigurationBuilder()
                 .AddJsonFile("appsettings.json")
                 .AddJsonFile($"appsettings.{env.EnvironmentName}.json", optional: true);

             builder.AddEnvironmentVariables();

On Azure Web Apps. you just need to set App Settings in the Azure portal, and they become env variables, which then works as @rowanmiller describes.

I've read and it seems to work that environment variables are set in the Azure Application Settings configuration section by appending "APPSETTING_" or something like that.

While you do get those, they exist in addition to the plainly named env variables. Please ignore those that have the prefix.

Not sure I follow.
There isn't a place to put environment variables in a Azure Web App - that I can see.   So the only place that I could see that they would be added is through the before mentioned convention.

What about the place in the Azure portal where you explicitly specify a connection string? Are we simply going to tell ASP.NET Core customers to not use that UI or do we have a plan to make that UI work for ASP.NET Core apps?

They are called "App Settings" in the portal (no idea why they are not called environment variables :smile:). Here is an example of where I have done exactly what you are after, overriding a connection string that is defined in the config file.

Ah so in the "Application Settings" section I would put ASPNET_ENV.
That makes a lot more sense.

Yes. Repeating my previous comment:

On Azure Web Apps. you just need to set App Settings in the Azure portal, and they become env variables.

I think this says it all :)

Just a confusion in naming/titles/words on my part.  Perhaps just something that could be more clearly communicated in the help docs.
"become env variables" still lacks definition under my prior reading of appending a keyword in front.

I think Azure Key Vault is a great solution. By using this, all your secrets (not only connection strings) are stored in a secure vault. There is a sample in the Tailspin surveys sample app that shows how you can treat Azure Key Vault as a source for the IConfiguration system.
This is more complex because you have to setup the proper rights in Azure Active Directory but I think it's really worth it for any more complex system.


Interval comparisons with simd feature asserts

Describe the bug
When @tustvold implemented basic support for interval comparison kernels in https://github.com/apache/arrow-rs/pull/1107, the test fails with the simd feature enabled.
https://github.com/apache/arrow-rs/runs/4719580675?check_suite_focus=true
---- compute::kernels::comparison::tests::test_interval_array stdout ----
thread 'compute::kernels::comparison::tests::test_interval_array' panicked at 'assertion failed: `(left == right)`
  left: `4`,
 right: `0`: Number of vector lanes must be multiple of 8', arrow/src/compute/kernels/comparison.rs:1517:5
stack backtrace:
   0: rust_begin_unwind
             at /rustc/acbe4443cc4c9695c0b74a7b64b60333c990a400/library/std/src/panicking.rs:498:5
   1: core::panicking::panic_fmt
             at /rustc/acbe4443cc4c9695c0b74a7b64b60333c990a400/library/core/src/panicking.rs:107:14
   2: core::panicking::assert_failed_inner
             at /rustc/acbe4443cc4c9695c0b74a7b64b60333c990a400/library/core/src/panicking.rs:182:23
   3: core::panicking::assert_failed
             at /rustc/acbe4443cc4c9695c0b74a7b64b60333c990a400/library/core/src/panicking.rs:145:5
   4: arrow::compute::kernels::comparison::simd_compare_op
             at ./src/compute/kernels/comparison.rs:1517:5
   5: arrow::compute::kernels::comparison::lt
             at ./src/compute/kernels/comparison.rs:1937:12
   6: arrow::compute::kernels::comparison::tests::test_interval_array
             at ./src/compute/kernels/comparison.rs:2786:19
   7: arrow::compute::kernels::comparison::tests::test_interval_array::{{closure}}
             at ./src/compute/kernels/comparison.rs:2763:5
   8: core::ops::function::FnOnce::call_once
             at /rustc/acbe4443cc4c9695c0b74a7b64b60333c990a400/library/core/src/ops/function.rs:227:5
   9: core::ops::function::FnOnce::call_once
             at /rustc/acbe4443cc4c9695c0b74a7b64b60333c990a400/library/core/src/ops/function.rs:227:5
note: Some details are omitted, run with RUST_BACKTRACE=full` for a verbose backtrace.

To Reproduce
Run the test mentioned above with the simd feature enabled (after first removing the cfg directive):
    #[cfg(not(feature = "simd"))]

Expected behavior
test should pass
Additional context
I am not familiar with the simd feature to know the best way to fix this, so filing a ticket instead.

The issue seems to be with the relatively new MonthDayNano interval type, which is stored as i128. The simd machinery does not yet support that type, since it works with 512bits at a time it assumed a minimum of 8 lanes (for 64bit types). I'll check how easy it would be to extend that.


what's maxclients=1024?

Hello，The following log is prompted during initialization. Does it mean that only a maximum of 1024 clients are supported?
Fri Feb 25 23:36:12 2022 MULTI: multi_init called, r=256 v=256
Fri Feb 25 23:36:12 2022 IFCONFIG POOL: base=<IP_ADDRESS> size=16382, ipv6=0
Fri Feb 25 23:36:12 2022 MULTI: TCP INIT maxclients=1024 maxevents=1028
Fri Feb 25 23:36:12 2022 Initialization Sequence Completed

Yes.  That's the OpenVPN default.  You can increase this via the OVPN_EXTRA variable if required.

Thank you, understood, this is default max-clients of openvpn.
Can you tell me the OVPN_EXTRA variable writing specification?

As an example, OVPN_EXTRA="max-clients = 2046" should work.

Thanks, does this support multi-line configuration? Can you give an example?
For example, I want to enter:
push "route 10.88.x.x <IP_ADDRESS>"
push "route x.232.x.23 <IP_ADDRESS>"
max-clients = 2046

Yes, though you'll need to work out how to pass in a multiline variable to Docker.   However, you can set the routes via OVPN_ROUTES.


Chart of total amount by category

Now that each expense can be assigned a category, it would be cool to add a new tab for groups to display a chart of total amount by category. Ideally, there would be a date range selector (see component on shadcn UI), but doesn’t have to be here in the first version.
I’m not fully aware of the best choice for a chart library for React, open to suggestions :)

Another chart I thought of is a latest X months stacked area chart with different values for the different categories as stacks.
I've used Recharts in a hobby project, but found the styling to be tricky (but that is most likely a developer issue in my case)
I thought I'd mention it as something to look into, at least. Also asked a friend who is a frontender what he would use if he was to choose something new today.

is there a way to see something more under stats?
i really would like to see some charts (i think it's the final purpose of process of keeping track of all the expenses) to realize and be aware of where goes my money.
without this "analysis" i have to export all the entries and build charts with other programs.
thinking that this should really have the priority of you wonderful guys that already came up with this very good (and free for the folks) alternative to splitwise.


tracking: Fine-tuning support

Feature request
This ticket keeps track of implementation support for each of the adapter type for models under OpenLLM:

OPT: Lora
Dolly-v2: wip
Flan-T5: wip
Falcon: Lora, Qlora
Starcoder: wip
ChatGLM: wip
stablelm: wip

This is on progress with #52

#98 provides support for Falcon fine-tuning


Add unit tests for frames.

Signed-off-by: Aastha Gupta<EMAIL_ADDRESS>

Codecov Report

:exclamation: No coverage uploaded for pull request base (main@e060f3d). Click here to learn what that means.
The diff coverage is n/a.

@@           Coverage Diff           @@
##             main       #3   +/-   ##
=======================================
  Coverage        ?   62.79%
=======================================
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  Lines           ?      938
  Branches        ?        0
=======================================
  Hits            ?      589
  Misses          ?      349
  Partials        ?        0

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The diff coverage is n/a.

@@           Coverage Diff           @@
##             main       #3   +/-   ##
=======================================
  Coverage        ?   62.79%
=======================================
  Files           ?       70
  Lines           ?      938
  Branches        ?        0
=======================================
  Hits            ?      589
  Misses          ?      349
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docker image will not rebuild when code is changed.

Dockerfile is written in such a way that it will not rebuild when something has changed in source code (because it takes source from github and docker assumes that nothing has changed).
Possible solutions (I’m not sure which one is better):

In README add –no-cache for docker build command
Rewrite Dockerfile (and instruction in README) in such a way that it takes files from a local folder instead of github (via ADD command). Which might be convenient for developers.

Done


[Discussion] How to run this with a single 3090 GPU?

Discussion
Dear，may I run this with a single 3090 GPU ？ When I run commands python llava/train/train_mem.py it show CUDA out of memory and I have  set up  per_device_train_batch_size=1. Do I have any other ways to lower the GPU requirements？

What situation is it? Can we train it on 3090?

Yeah，run the sciripts.
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主题: Re: [haotian-liu/LLaVA] [Discussion] How to run this with a single 3090 GPU? (Issue #441)
What situation is it? Can we train it on 3090?
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improve usability of facets on collection home pages

The facets without any search results seem confusing. Can they be restyled somehow? A "browse" heading (although this might conflict with the existing browse functionality)? With sufficient browse categories perhaps it makes sense to remove them entirely?

@hackmastera I don't see any facets on the DPUL home page, or a search with no search results.  Should this ticket be in OL?

I was referencing a "home" page for a collection, e.g. https://dpul.princeton.edu/pudl0058

It seems that all facets must have at least one result. Are there some facets with no results?

@sdellis Blacklight only returns facet values with at least one hit, and facet categories with at least one value.  So any facets without any values won't be displayed.  Which facets are displayed is also configurable, so that will change which ones are displayed.

@escowles I think I misunderstood the issue then. Is there confusion around facets with only one result?

By "the facets without any search results" I meant that there is a list of facets but there isn't a search results area. What are they faceting? what's on the page is usually general intro language about the collection.

fwiw, i'm in favor of removing them and making these pages more like general overview guides of what's in the collection, with links to search results or browse results in the body of the page.

It's interesting this hasn't come up in the context of the Catalog home page. I agree, but we should do user testing.

This has come up in the context of the Catalog home page, but it was a long time ago when we were initially moving to Orangelight. Of course, at the time there was some resistance to too much customization on that page, particularly since there were much bigger "fish to fry" when rolling out the new catalog.

Thanks for that background @sdellis!


Minor Fixes: Warning and errors when building for strict compilers

Make some strings const that are never modified.
Round and don't truncate by casting (comment says it wants to round).
These fixes help raygui work better when compiled with C++ code.
Errors usually are
src/raygui.h: In function ‘void GuiDrawText(const char*, Rectangle, int, Color)’:
src/raygui.h:3940:43: error: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]
 3940 |         const char **lines = GetTextLines(text, &lineCount);
      |                                           ^~~~
      |                                           |
      |                                           const char*
src/raygui.h:3892:27: note:   initializing argument 1 of ‘char** GetTextLines(char*, int*)’
 3892 | char **GetTextLines(char *text, int *count)
      |                     ~~~~~~^~~~
src/raygui.h:3940:42: error: invalid conversion from ‘char**’ to ‘const char**’ [-fpermissive]
 3940 |         const char **lines = GetTextLines(text, &lineCount);
      |                              ~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~
      |                                          |
      |                                          char**

These warnings also show up in C, but it seems most C++ compilers like to promote them to errors.

@JeffM2501 Thanks for the review!

GuiGrid() change has been reverted after testing it with rGuiIcons(), returned cell was not correct when using roundf().
Another solution has been provided to avoid related warnings.

It that is what is required for it to work, then the comment is wrong. it does not need to be rounded, it needs to be truncated. truncf would do that for you and have the same effect without the double type casting.


fix: single line map

Didn't take a look at the code yet, just checked out and ran locally, but I don't get any suggestions for the "choose hour", and don't see a request in the the network (tried with several lines and dates)

it's sending a request in the background - I neither can't see it in the devtool which is super weird.
I made two changes:

It will load the locations in chunks (as it does in the realtime map page)
it will show a spinner to indicate that the loading process still goes on
wdyt?
it's still having a bug tho... It's loading the wrong line :face_with_spiral_eyes:


Sleeping bags are uncraftable

recipe for sleeping bags actually produces wool slabs.

Suggested fix:
remove sleeping bag recipes using wool and replace with one recipe for sleeping_bag_white from cloth
script:
<tag:items:tfc:high_quality_cloth>.add(<item:tconstruct:silky_cloth>); GenericRecipesManager.removeByName(   [     "comforts:sleeping_bag_white",     "comforts:sleeping_bag_orange",     "comforts:sleeping_bag_magenta",     "comforts:sleeping_bag_light_blue",     "comforts:sleeping_bag_yellow",     "comforts:sleeping_bag_lime",     "comforts:sleeping_bag_pink",     "comforts:sleeping_bag_gray",     "comforts:sleeping_bag_light_gray",     "comforts:sleeping_bag_cyan",     "comforts:sleeping_bag_purple",     "comforts:sleeping_bag_blue",     "comforts:sleeping_bag_brown",     "comforts:sleeping_bag_green",     "comforts:sleeping_bag_red",     "comforts:sleeping_bag_black"   ] ); craftingTable.addShaped("comforts:sleeping_bag_white",<item:comforts:sleeping_bag_white>,[[<tag:items:tfc:high_quality_cloth>,<tag:items:tfc:high_quality_cloth>,<tag:items:tfc:high_quality_cloth>]]);


Enhance broker request

Codecov Report

Merging #13 into develop will decrease coverage by 8.72%.
The diff coverage is 34.76%.

@@              Coverage Diff              @@
##             develop      #13      +/-   ##
=============================================
- Coverage      67.24%   58.52%   -8.73%
  Complexity         4        4
=============================================
  Files           1036     1033       -3
  Lines          50963    49443    -1520
  Branches        7115     6809     -306
=============================================
- Hits           34272    28935    -5337
- Misses         14345    18358    +4013
+ Partials        2346     2150     -196

Impacted Files
Coverage Δ
Complexity Δ

...ore/operator/query/AggregationGroupByOperator.java
95.65% <ø> (ø)
0 <0> (ø)
:arrow_down:

...ore/startree/executor/StarTreeGroupByExecutor.java
46.66% <ø> (-26.67%)
0 <0> (ø)

...rg/apache/pinot/common/request/FilterOperator.java
52.17% <ø> (-39.14%)
0 <0> (ø)

...he/pinot/core/common/datatable/DataTableUtils.java
80.95% <ø> (ø)
0 <0> (ø)
:arrow_down:

...e/pinot/pql/parsers/pql2/ast/PredicateAstNode.java
40% <0%> (-10%)
0 <0> (ø)

...pache/pinot/core/query/reduce/EqualComparison.java
0% <0%> (ø)
0 <0> (ø)
:arrow_down:

...he/pinot/core/query/reduce/LessThanComparison.java
0% <0%> (ø)
0 <0> (ø)
:arrow_down:

.../pinot/core/query/reduce/InAndNotInComparison.java
0% <0%> (ø)
0 <0> (ø)
:arrow_down:

...roker/requesthandler/BaseBrokerRequestHandler.java
9.7% <0%> (-70.85%)
0 <0> (ø)

...che/pinot/core/query/reduce/BetweenComparison.java
0% <0%> (ø)
0 <0> (ø)
:arrow_down:

... and 396 more

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Closing this since we broke this into multiple PR's. #14


USD Balance and USD Transaction History calculation variance

@islandbitcoin Can you provide the username or id used for the screenshot above?


Create bdd file

Beginning of bdd file. All commented out so we can update with our postgres information and change anything else.

Codecov Report

Merging #88 (67c02a5) into main (7c571e2) will not change coverage.
The diff coverage is n/a.

@@           Coverage Diff           @@
##             main      #88   +/-   ##
=======================================
  Coverage   95.73%   95.73%
=======================================
  Files           5        5
  Lines         258      258
=======================================
  Hits          247      247
  Misses         11       11

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Building with Conan install

I've installed BehaviorTree.CPP using conan as suggested.
That appears to be okay.
I'm not sure how I can try out this project based on the install. I'm getting
CMake Error at CMakeLists.txt:26 (find_package):
  By not providing "Findbehaviortree_cpp.cmake" in CMAKE_MODULE_PATH this
  project has asked CMake to find a package configuration file provided by
  "behaviortree_cpp", but CMake did not find one.

Can you give any guidance on how to resolve this?

I've answered my own question, I was missing this step:
cmake --build build -- install


Terminal, git status, can't copy file path, pastes random source code.

Issue Type: Bug
When copying a path in the termainal from a git status, I can't copy and paste the file path.
It will show a list of modified files, and I can't cxopy the path in the terminal and paste it below.
VS Code version: Code 1.32.1 (05f146c7a8f7f78e80261aa3b2a2e642586f9eb3, 2019-03-08T00:15:00.418Z)
OS version: Darwin x64 18.2.0

System Info

Item
Value

CPUs
Intel(R) Core(TM) i7-5557U CPU @ 3.10GHz (4 x 3100)

GPU Status
2d_canvas: enabledchecker_imaging: disabled_offflash_3d: enabledflash_stage3d: enabledflash_stage3d_baseline: enabledgpu_compositing: enabledmultiple_raster_threads: enabled_onnative_gpu_memory_buffers: enabledrasterization: enabledsurface_synchronization: enabled_onvideo_decode: enabledwebgl: enabledwebgl2: enabled

Load (avg)
3, 4, 4

Memory (System)
16.00GB (3.36GB free)

Process Argv

Screen Reader
no

VM
0%

Extensions (11)

Extension
Author (truncated)
Version

dustjs
Azk
0.1.1

vscode-toggle-quotes
Bri
0.3.2

prettier-vscode
esb
1.8.1

vscode-language-todo
fir
1.2.3

prettify-json
moh
0.0.3

python
ms-
2019.2.5558

gradle-language
nac
0.2.3

vscode-jsp
pth
0.0.2

java
red
0.40.0

vscode-checkstyle
she
1.0.2

markdown-all-in-one
yzh
2.1.1

(3 theme extensions excluded)

Are you using cmd+c to copy from the terminal? Seems to work for me.

Note: The underline for the link is not correct. (Though not the problem)
It seems when I click and drag to copy and paste, it will trigger the command click from the terminal then open the window, which then puts my focus else where, then when I hit copy it copies the first line of that file.

On Mar 11, 2019, at 11:08 AM, Daniel Imms<EMAIL_ADDRESS>wrote:
Are you using cmd+c to copy from the terminal? Seems to work for me.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub https://github.com/Microsoft/vscode/issues/70086#issuecomment-471655835, or mute the thread https://github.com/notifications/unsubscribe-auth/AAH69c_p3tIIXH3VhQAf7Vx-ATz3BdSFks5vVpuugaJpZM4bl-bE.

@wondersloth did you mean to attach a screenshot?
It will only activate the link if you're holding ctrl/cmd when you release the mouse button (this will be fixed soon though (https://github.com/xtermjs/xterm.js/pull/1958).

Sorry, yes I had intended to attach a screenshot. Will upload that manually.

Note: The underline for the link is not correct. (Though not the problem)
It seems when I click and drag to copy and paste, it will trigger the command click from the terminal then open the window, which then puts my focus else where, then when I hit copy it copies the first line of that file.

Ok I think you're seeing 2 different issues, both of which should be fixed in the next release:

Links are offset when line starts with \t https://github.com/Microsoft/vscode/issues/66632
Don't activate a link if there was a selection change: https://github.com/xtermjs/xterm.js/pull/1958


Embed information in notebooks on packages

Currently in mybinder.org it is necessary to install manually the non standard packages such as
xlrd and rdflib. It would be good to add this information so mybinder.org installs them separately.

In the first notebook (check python setup), we need to install the necessary modules using:
!pip install rdflib
!pip install xlrd
Only after that can we use the import statements.

From @deKlerk:
From mybinder.org  all it should take is a requirements.txt at the root of the repo:

We build a Docker image of your repository Binder will search for a dependency file, such as  equirements.txt or environment.yml, in the repository's root directory (more details on more complex  ependencies in documentation). The dependency files will be used to build a Docker image. If an  mage has already been built for the given repository, it will not be rebuilt. If a new commit has been made, the image will automatically be rebuilt.


Add support for legal name in the expense flow

Part of https://github.com/opencollective/opencollective/issues/3689
Require https://github.com/opencollective/opencollective/issues/4581

[x] Expense summary: if a legalName is provided for the payee, show it along with the real name (Legal name (display name))
[x] Also in the expense pages (create, edit, view) display the legal name of the host
[x] In the expense form, if a legal name is defined for the payee, make sure it's set by default when adding a bank account and don't allow users to change it (there should be a tooltip to explain why it cannot be edited)

Let's tackle the last item from https://github.com/opencollective/opencollective/issues/4581#issue-979936660 at the same time as this one, it will be easier for testing.

Let's tackle the last item from #4581 (comment) at the same time as this one, it will be easier for testing.

Yes, I'll add this API part tomorrow. For the front-end part I've added support for the tree items mentioned in this issue in the above PR. There's one small doubt though. In the second item you've written,

Also in the expense pages (create, edit, view) display the legal name of the host

As you can see in the screenshots in the PR I've added the legal name of the host in the expense view screen. However correct me if I am wrong but it seems that the host name does not appear anywhere on the expense edit or create screens. 🤔

Let's tackle the last item from #4581 (comment) at the same time as this one, it will be easier for testing.

@Betree : So this part is added at, https://github.com/opencollective/opencollective-api/pull/6545. Screenshot given in PR. 😄


Editor/Tab does not close when tab bar hidden

Type: Bug
Problem closing tabs and home page with custom interface configuration
I've configured Visual Studio Code to be as simple as possible for me. Here are the changes I've made:

I changed the position of the activity bar to "bottom".
I've hidden the tab bar.
I set the zoom level to "0.3".
I've hidden the tab display.
I've changed the position of the sidebar.

However, I have a persistent problem: every time I open VSCode and open tabs for coding, I can't close them without reloading the window. What's more, even without opening a project, to close the home page that appears by default on startup, I also have to reload the window. This behavior is really frustrating.
Steps to Reproduce

Configure VSCode:

Change position of activity bar to "bottom".
Hide tab bar.
Set zoom level to "0.3".
Hide tab display.
Change sidebar position.

Open VSCode.
Open tabs for coding.
Try to close tabs.

Expected Results
Tabs should close normally without requiring a window reload.
Actual Results
Tabs won't close unless the window is reloaded. Similarly, the home page that appears by default at startup cannot be closed without reloading the window.
 Can you please provide a minimum repro with a settings.json file?

Hey James🖐, Yeah no issues. there y go:
Ok, paste this minimal config into y vscode, quit & reopen vscode, load a project or try closing the "welcome" tab, and...the problem should go away.
Note: On my windows i've a custom display level (110%) that's not caused by this as i've also checked this side, James. Thank y!

From: Tyler James Leonhardt @.>
Sent: Wednesday, May 29, 2024 5:47 PM
To: microsoft/vscode @.>
Cc: Franck Mekoulou @.>; Author @.>
Subject: Re: [microsoft/vscode] Problem closing tabs and home page with custom interface configuration. (Issue #213213)
I can't reproduce this. Can you please provide a minimum repro with a settings.json file?
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Did you attach a file? I'm not seeing it here? Feel free to just paste the text of the minimum repro too.

{
"workbench.colorTheme": "Default Dark+",
"workbench.activityBar.location": "top",
"window.zoomLevel": 0.2, // important change
"[typescriptreact]": {
"editor.defaultFormatter": "esbenp.prettier-vscode"
},
"editor.tabSize": 2,
"editor.cursorBlinking": "expand",
"editor.scrollbar.horizontalScrollbarSize": 8,
"editor.scrollbar.verticalScrollbarSize": 8,
"workbench.editor.showTabs": "none" // important change
}

https://github.com/microsoft/vscode/assets/2644648/caed9551-4bc1-45f8-bb5d-de556a8bcaf6
Still can't repro... here's what I'm doing:

pasting your settings file into settings.json
saving it
opening new editors
closing new editors (both with the keybinding and the x)

No reload. Are these steps correct for you?
Also, how are you closing the tabs? With the keybinding? If so, double check that the correct keybinding is being fired.

Ok, the keybinding is correct, reloading  is only necessary when the problem actually occurs, the steps are correct. Watch this video
https://github.com/microsoft/vscode/assets/151151525/2eb4d91e-a092-4ec6-bb02-555b512ac766

I can repro! Thanks! I think this goes to @bpasero
Steps:

Open workspace-less VS Code
Set these settings:

{
    "workbench.colorTheme": "Default Dark+",
    "workbench.activityBar.location": "top",
    "window.zoomLevel": 0.2, // important change
    "editor.tabSize": 2,
    "editor.cursorBlinking": "expand",
    "editor.scrollbar.horizontalScrollbarSize": 8,
    "editor.scrollbar.verticalScrollbarSize": 8,
    "workbench.editor.showTabs": "none" // important change
}

Open a workspace
🐛 the x button in the top right doesn't close any windows. Similarly, the "Split Editor Right" doesn't work either

Thanks for the repro steps. I was able to fix the bug

set those settings on my mac and I no longer see the tab to close the editor window:

this is how it normally looks:

@eleanorjboyd The UI looks correct. The tab bar needs to be hidden. When following Tyler's repro steps here: https://github.com/microsoft/vscode/issues/213213#issuecomment-2144196057 , You should then be able to close the current editor with the x action in the title bar on the right side


Reject if subaccount is set

I updated the pb part as we could not handle the subaccount (it freezes), which means that would also be the current behaviour. I modified it so we return an error instead. I also changed the way we handle serialized_id's, it should be good now


[cxx-interop] Workaround build error in SwiftCompilerSources

Certain build configurations of SwiftCompilerSources now incorrectly treat BridgedSwiftObject as a non-copyable type, causing compiler errors. This is a short-term workaround for these errors.
rdar://138924133

@swift-ci please smoke test