Crash when launching the game on another computer

Hola @punto-
Today is cloned the repo on my main computer (stationary computer)... and the game crash at launch with "Attempt to call function 'call_defered' in base 'null instance' on a null instance' and pointing the line 4 of /globals/scene_base.gd
It's strange because it still work after a pull on my tablet. The two computer share the same Arch linux 64 bit distro (Antergos) with the same Godot version (v<IP_ADDRESS>)... the only difference I can see between the two is that the screen is larger that Full HD (2560x1440), and that it use an ATI card with ATI Open source drivers.
If I try to launch a single scene, the game also crash complaining it doesn't find the fonts, but the path seem correct...
Any idea ? Do you need some logs or screenshots, and which one ?
Have a nice trip in London !

                                                                                Hi! It looks like it's probably not a hardware issue, just a missing file.. can you copy the console output (if you can get it from the actual text console instead of the editor panel even better) from the page before the error?I'll do a clone here as soon as I'm at the computer.                                                                                Sent from my BlackBerry 10 smartphone on the Orange network.                                                                                From: Camille BissuelSent: Monday, August 29, 2016 5:13 PMTo: flossmanualsfr/escoriaReply To: flossmanualsfr/escoriaCc: punto-; MentionSubject: [flossmanualsfr/escoria] Crash when launching the game on another computer (#1)Hola @punto-

Today is cloned the repo on my main computer (stationary computer)... and the game crash at launch with "Attempt to call function 'call_defered' in base 'null instance' on a null instance' and pointing the line 4 of /globals/scene_base.gd
It's strange because it still work after a pull on my tablet. The two computer share the same Arch linux 64 bit distro (Antergos) with the same Godot version (v<IP_ADDRESS>)... the only difference I can see between the two is that the screen is larger that Full HD (2560x1440), and that it use an ATI card with ATI Open source drivers.
If I try to launch a single scene, the game also crash complaining it doesn't find the fonts, but the path seem correct...
Any idea ? Do you need some logs or screenshots, and which one ?
Have a nice trip in London !
—You are receiving this because you were mentioned.Reply to this email directly, view it on GitHub, or mute the thread.
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Hey, that was quick. here is the output from my console:
[nylnook@nylnook-home device]$ godot main.scn
ERROR: instance: Condition ' !ti ' is true. returned: __null
   At: core/object_type_db.cpp:283.
ERROR: poll: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt:Resource of unrecognized type in file: BitmapFont
   At: core/io/resource_format_binary.cpp:743.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/dd_default.scn
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/dd_default.scn
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://globals/dd_player.scn
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://globals/dd_player.scn
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://main.scn
   At: core/io/resource_loader.cpp:218.
ERROR: start: Can't autoload: res://main.scn
   At: main/main.cpp:1381.
ERROR: instance: Condition ' !ti ' is true. returned: __null
   At: core/object_type_db.cpp:283.
ERROR: poll: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt:Resource of unrecognized type in file: BitmapFont
   At: core/io/resource_format_binary.cpp:743.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/dd_default.scn
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/dd_default.scn
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://globals/dd_player.scn
   At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://globals/dd_player.scn
   At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
   At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://main.scn
   At: core/io/resource_loader.cpp:218.
ERROR: start: Failed loading scene: res://main.scn
   At: main/main.cpp:1433.
ERROR: free: Attempt to free invalid ID
   At: servers/spatial_sound/spatial_sound_server_sw.cpp:598.
ERROR: free: Attempt to free invalid ID
   At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612.
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1904.
ERROR: clear: Resources Still in use at Exit!
   At: core/resource.cpp:357.

                                                                                It looks like it's having trouble opening that font.. are you sure you're using the same engine version on both computers?                                                                                Sent from my BlackBerry 10 smartphone on the Orange network.                                                                                From: Camille BissuelSent: Monday, August 29, 2016 5:33 PMTo: flossmanualsfr/escoriaReply To: flossmanualsfr/escoriaCc: punto-; MentionSubject: Re: [flossmanualsfr/escoria] Crash when launching the game on another computer (#1)Hey, that was quick. here is the output from my console:

[nylnook@nylnook-home device]$ godot main.scn
ERROR: instance: Condition ' !ti ' is true. returned: __null
At: core/object_type_db.cpp:283.
ERROR: poll: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt:Resource of unrecognized type in file: BitmapFont
At: core/io/resource_format_binary.cpp:743.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/dd_default.scn
At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/dd_default.scn
At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://globals/dd_player.scn
At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://globals/dd_player.scn
At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://main.scn
At: core/io/resource_loader.cpp:218.
ERROR: start: Can't autoload: res://main.scn
At: main/main.cpp:1381.
ERROR: instance: Condition ' !ti ' is true. returned: __null
At: core/object_type_db.cpp:283.
ERROR: poll: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt:Resource of unrecognized type in file: BitmapFont
At: core/io/resource_format_binary.cpp:743.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/fonts/Big_Bottom_Cartoon_AD_16.fnt
At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://ui/dd_default.scn
At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://ui/dd_default.scn
At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://globals/dd_player.scn
At: core/io/resource_loader.cpp:218.
ERROR: poll: Can't load dependency: res://globals/dd_player.scn
At: core/io/resource_format_binary.cpp:681.
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:142.
ERROR: load: Failed loading resource: res://main.scn
At: core/io/resource_loader.cpp:218.
ERROR: start: Failed loading scene: res://main.scn
At: main/main.cpp:1433.
ERROR: free: Attempt to free invalid ID
At: servers/spatial_sound/spatial_sound_server_sw.cpp:598.
ERROR: free: Attempt to free invalid ID
At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612.
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1904.
ERROR: clear: Resources Still in use at Exit!
At: core/resource.cpp:357.
—You are receiving this because you were mentioned.Reply to this email directly, view it on GitHub, or mute the thread.
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Ok, double checked: I installed Godot from AUR, and it was not updated ...
So: it work with Godot 2.1 stable official, not with the version 2.0 I had. Sorry I wasted your time!

                                                                                No problem, it's good to know what is the minimum version we require :)                                                                                Sent from my BlackBerry 10 smartphone on the Orange network.                                                                                From: Camille BissuelSent: Monday, August 29, 2016 5:54 PMTo: flossmanualsfr/escoriaReply To: flossmanualsfr/escoriaCc: punto-; MentionSubject: Re: [flossmanualsfr/escoria] Crash when launching the game on another computer (#1)Ok, double checked: I installed Godot from AUR, and it was not updated ...

So: it work with Godot 2.1 stable official, not with the version 2.0 I had. Sorry I wasted your time!
—You are receiving this because you were mentioned.Reply to this email directly, view it on GitHub, or mute the thread.
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Feat: Add travel to ticket system

The format I used for the category and channel name.

!closes #489

Forgot the description my bad

Closing this in favour of a new PR that I will open later so you can add your review (you cannot as author).


[patch] add AUS NT + SA

Pretty straightforward for once

NT has a widget that has the case count
SA has a dedicated page with a case count in a simple paragraph

Closed in favour of https://github.com/lazd/coronadatascraper/pull/274


feat: Show tag name and distance from head on status page

Similar to Magit's status page this commit adds the most recent tag name to the status popup with the distance (commits) between the head and tag
Unfortunately lua's pattern matching isn't as complete as I had hoped for so there might be some cases where it fails. When it fails it will just set the tag and distance to nil making it unrendered.

Nice! I've been wanting to add this but... life, you know. My only note is that this doesn't support when there are multiple tags. Have you considered using git tag --points-at HEAD to get the output instead?

Minor changes. We can also defer multiple tag support for another PR. Syntax highlighting isn't a maybe, IMO, but can also be implemented in a new PR.

Adjusted 👍 . I'll look into porting the multiple tag support in another PR.

Nice! Thanks for this


[Ballista] Introduce DAGScheduler for better managing the stage-based task scheduling

Is your feature request related to a problem or challenge? Please describe what you are trying to do.

The implementation for get_next_schedulable_task() is not efficient due to lack of classification of task stages and task status, especially when there's thousands of tasks to be scheduled. And it's also not easy to:

stage-level priority-based scheduling
stage-level retry
speculative task scheduling

Describe the solution you'd like

To draw lessons from the Spark, it's better to divide the task scheduling into two levels' scheduling:

to introduce DAGScheduler for scheduling stages
to introduce TaskSetManager for scheduling tasks within a specified stage and managing intermediate states, like pending tasks, running tasks
to let TaskScheduler just manage a set of TaskSetManager

An example sequential diagram is as follows:

Then the TaskScheduler will be able to only focus on the stage-level priority-based scheduling and retry, and the TaskSetManager will be able to only focus on task scheduling details, like which task to be scheduled next, which task needs to be scheduled speculatively, whether the stage completed or not, etc.

It's quite a big change to achieve all of this. The whole change will be divided into the following tasks:

#1908
#1909


[Error] Text' is ambiguous, imported from the namespaces or types 'system system.drawing'.

Good evening,
At first, I would really like to thank you for sharing a source like this :) It's really generous of you, so many people offer it on condition of paying ... My personal project is to adapt this code in Python, so I do not know much about VB :)
So, could you help me solve this error?

Thanks you in advance :)

Try System.Text.StringBuilder
Or re-download SRC, I updated it


Support for pure white and pure black text

Probably a bug, but it's currently not possible to have pure white text / pure black text

This might be something in our three js settings. I'll investigate.

related PR in troika text: https://github.com/protectwise/troika/pull/267


Bug replaceSingleQuotes and dontQuote fix

Fix for #140

Updated to add support for update and insert, also added tests.

Thanks!


use xml serializer for options.

currently options are stored as a byte array.
I think it would be better to store them as XML. this is more flexible in terms of backward compatibility and paves the path for #562

this is duplicate of #562. I created by mistake


WiP: AWS: Allow filtering for private and public zones

Allow filtering for private and public hosted zones in AWS related.
This is attempt to solve https://github.com/kubernetes-incubator/external-dns/issues/327 which can be used to solve https://github.com/kubernetes-incubator/external-dns/issues/311 and https://github.com/kubernetes-incubator/external-dns/pull/322 according to @sean-krail

LGTM

@sean-krail @jose5918 @dileepfrog @jrnt30 @redbaron This works now.
You can the --aws-zone-type flag to filter for either private or public hosted zones. Leaving it blank, which is the default, matches both types of hosted zones, just like before.
Please give it a try.

:+1:

LGTM

what release is this in? i dont see this flag in aws doc

@shavo007 v0.4.5

thanks @sean-krail i got it working now.  i have created an issue about aws doc  #369


Type parameters as constraints

With this PR it becomes possible for a type parameter constraint to reference type parameters from the same type parameter list (this was previously an error). For example:
function assign<T extends U, U>(target: T, source: U): T {
    for (let id in source) {
        target[id] = source[id];
    }
    return target;
}

let x = { a: 1, b: 2, c: 3, d: 4 };
assign(x, { b: 10, d: 20 });
assign(x, { e: 0 });  // Error

A fancy term for this capability is F-Bounded Polymorphism.
Fixes #2304.

@mhegazy Want to comment on this one before I merge it?

:+1:

@ahejlsberg I tried this out and upon grabbing quick info on a, I'm seeing an uninstantiated type:

interface Mapper<T> {
    map<U extends T, V extends U[]>(f: (item: T) => U): V;
}

var m: Mapper<string>;
var a = m.map((x: string) => x);

I expected a to have the type string[], so something isn't working out here.

@DanielRosenwasser Good catch. The problem is that the constraints aren't getting properly instantiated. Will put up a fix shortly.

Hey @ahejlsberg, @aleksey-bykov wrote a useful example on #6037 which demonstrates the use of type parameters being able to extend each other. Can we add the following as a test case?
function fold<a, r>(values: a[], result: r, fold: (result: r, value: a) => r): r {
    for (let value of values) {
        result = fold(result, value);
    }
    return result;
}

function append<a, b extends a>(values: a[], value: b): a[] {
    values.push(value);
    return values;
}

fold(
    [1, 2, 3],
    [] as [string, string][],
    (result, value) => append(
        result,
        ['', ''] as [string, string]
    )
);

by the way
// test.ts
export function append<a, b extends a>(result: a[], value: a): a[] {
    result.push(value);
    return result;
}

compiles with
node ./built/local/tsc.js --module commonjs test.ts

but fails with
node ./built/local/tsc.js --module commonjs --declaration test.ts

saying
test.ts(1,37): error TS4016: Type parameter 'b' of exported function has or is using private name 'a'.

create a separate bug: #6040

I noticed the same thing on my bug where the type parameter was not being instantiated. Can you enable // @declaration: true for all these test cases?

Latest commits fix the uninstantiated type issue as well as issue in #6040.

Awesome :rose:. I've done aweful things in the past : https://github.com/TypeScriptBuilder/tsb/blob/24c5bbaa3e29587ab0830194c374cd7fa8bb2462/src/app/state/simpleRedux.ts#L90-L103 :)

@ahejlsberg I think it wouldn't be unreasonable to just get declaration emit for all of these.

a poorman's implementation of this feature could have been done by passing
a function that maps A to B thus enforcing the constraint, consider:
foo <a, b extends a>(foo: a, bar:b): void;
vs
foo <a, b>(foo: a, bar: b, bIsA: (val: b) => a): void;
On Dec 10, 2015 7:10 PM, "Daniel Rosenwasser"<EMAIL_ADDRESS>wrote:

@ahejlsberg https://github.com/ahejlsberg I think it wouldn't be
unreasonable to just get declaration emit for all of these.
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Reply to this email directly or view it on GitHub
https://github.com/Microsoft/TypeScript/pull/5949#issuecomment-163792240
.

Question: does this patch support the following? I've come across this pattern way too frequently, and I've needed it for way too many things. In languages that support it, it's a very frequent idiom.
interface Type<T extends Type<T>> {}

@isiahmeadows Yes, that pattern (the "curiously recurring template pattern") is now supported. But also note that the polymorphic 'this' type is a more succinct way to accomplish the same thing.

I also came across an unusual use case where I needed two F-bounded type
parameters, which the this type doesn't cover. Given this supports that
as well, I'm happy.
On Thu, Dec 17, 2015, 09:31 Anders Hejlsberg<EMAIL_ADDRESS>wrote:

@isiahmeadows https://github.com/isiahmeadows Yes, that pattern (the
"curiously recurring template pattern") is now supported. But also note
that the polymorphic 'this' type
https://github.com/Microsoft/TypeScript/pull/4910 is a more succinct
way to accomplish the same thing.
—
Reply to this email directly or view it on GitHub
https://github.com/Microsoft/TypeScript/pull/5949#issuecomment-165465868
.


host: started process have all been put to sleep nowake up still in memory -systemd

#### Please describe your issue:
started process via sudo startxiwi -f -b ***

#### If known, describe the steps to reproduce the issue:
Over night they are all sleeping now no method to wake up
kill -<sig>  have not worked
5913 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi x2goclient
 6018 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi xfce4-terminal
 9849 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi thunar
12368 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi gedit
12640 pts/0    S+     0:00 grep --colour=auto enter
13416 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi -f xfce4-terminal
15020 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi alsamixergui
17759 pts/0    S      0:00 /bin/sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi -f firefox-esr
23073 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi -f xfce4-terminal
24096 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi alsamixergui
25766 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi xfce4-terminal
27830 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi gedit
30900 pts/6    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi -f dolphin
31382 pts/0    S      0:00 sh -e /usr/local/bin/enter-chroot -t xiwi -b exec xiwi x2goclient
chronos@localhost /usr/local/bin $
using ctrl+alt+shift+<-  keys started a xterm and alsamixergui nothing else
lol
new process start no issue the init,d process are alive still

Namespace? will repair(wake up) the procs kill -ns
this is what is is now
![Screenshot 2022-11-07 9 25 10 AM](https://user-images.githubusercontent.com/46386261/200375108-c3c32c3b-4757-4272-9ca7-ecbdc228895e.png)

Sorry, all of these systemd-related issues really have more to do with your custom work than maintainance-only crouton itself, which will not support running systemd.  Could you please file these in your own fork's issue tracker?  It's making it hard to keep track of issues that are affecting more standard usage.

yes i tired too review where it left off
namespace is not anywhere to be found
I have them as tasks on the project and to keep crouton aware
i have emails google to ask about ChromeOS systemD running
they have there own systemprocs track manager now
maybe they look at it


⚠ Jenkins Plugins Artifactory has degraded performance

In 4d42c4c, Jenkins Plugins Artifactory (https://get.jenkins.io/plugins/artifactory/) experienced degraded performance:

HTTP code: 200
Response time: 1315 ms

Resolved: Jenkins Plugins Artifactory performance has improved in 1b7b669 after 21 minutes.


Unable to load sample data using Docker

👋 Hello.
I'm having trouble loading the data using Docker. I've followed the instructions up until https://github.com/redislabs-training/ru204#load-the-sample-data-into-redis-and-create-the-search-index and, with the redisu-ru204 Docker container running, running python data_loader.py --dir data/books results in this stack trace:
$ python data_loader.py --dir data/books
Connecting to Redis at redis://localhost:6379
Deleting any existing JSON documents for RU204.
Dropping any existing search index.
Creating search index.
Traceback (most recent call last):
  File "/Users/cmoel/Desktop/ru204/data_loader.py", line 41, in <module>
    r.ft(INDEX_NAME).create_index(
  File "/Users/cmoel/Desktop/ru204/venv/lib/python3.11/site-packages/redis/commands/search/commands.py", line 139, in create_index
    return self.execute_command(*args)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/Users/cmoel/Desktop/ru204/venv/lib/python3.11/site-packages/redis/client.py", line 1238, in execute_command
    return conn.retry.call_with_retry(
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/Users/cmoel/Desktop/ru204/venv/lib/python3.11/site-packages/redis/retry.py", line 46, in call_with_retry
    return do()
           ^^^^
  File "/Users/cmoel/Desktop/ru204/venv/lib/python3.11/site-packages/redis/client.py", line 1239, in <lambda>
    lambda: self._send_command_parse_response(
            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/Users/cmoel/Desktop/ru204/venv/lib/python3.11/site-packages/redis/client.py", line 1215, in _send_command_parse_response
    return self.parse_response(conn, command_name, **options)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/Users/cmoel/Desktop/ru204/venv/lib/python3.11/site-packages/redis/client.py", line 1254, in parse_response
    response = connection.read_response()
               ^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/Users/cmoel/Desktop/ru204/venv/lib/python3.11/site-packages/redis/connection.py", line 839, in read_response
    raise response
redis.exceptions.ResponseError: unknown command 'FT.CREATE', with args beginning with: 'idx:books' 'ON' 'JSON' 'PREFIX' '1' 'ru204:book:' 'SCORE' '1.0' 'SCHEMA' '$.author' 'AS' 'author' 'TEXT' 'WEIGHT' '1.0' 'SORTABL'

The error is caused by data_loader.py:41.
I've inspected the r variable in data_loader.py and it appears to be connected to the correct database in the container. Is there something in particular I should try next?

Hi there - sorry for the slow response here.  Your Redis on 6379 doesn't have the search module installed so there is no FT.CREATE command:
redis.exceptions.ResponseError: unknown command 'FT.CREATE', with args beginning with: 'idx:books' 'ON' 'JSON' 'PREFIX' '1' 'ru204:book:' 'SCORE' '1.0' 'SCHEMA' '$.author' 'AS' 'author' 'TEXT' 'WEIGHT' '1.0' 'SORTABL'

This can be caused by having a different instance of Redis already running on 6379 when you start the Docker container.  This results in the code connecting to that Redis and trying to run commands against it that it doesn't support.
Please check for other containers running or instances of the redis-server binary running, and anything on port 6379.  Close those down before running the course container and data loader, alternatively move the course container to expose Redis on another port by editing docker-compose.yml and and supplying the new port to the data loader.


Support indexed assignment in assignment expressions

This change brings assignment expressions closer to assignment statements which already support indexed assignment.
Part of work on #426.

@bkutil

+1.
Maybe it'd be better to expand the GH issue reference in the test to include
a) a full link
b) name and/or a brief summary of the referenced feature.
The number alone doesn't provide the required context.

@bkutil A reference to an issue number seems good enough to me but I added some more context. Better?

Ok.


Can't name a custom resource class name the same as its filename

Godot version:
3.1-stable-win64
OS/device including version:
Windows 10 64bit
Issue description:
To get a custom resource type listed in the New Resource... list you have to(?AFAIK?) use class_name in the resource file definition. If you put the same thing in class_name as the filename then you will get errors like

res://story/Characters/Character.gd:2 - Parse Error: Unique global class 'Character' already exists at path: res://characters/Character.gd
modules/gdscript/gdscript.cpp:580 - Method/Function Failed, returning: ERR_PARSE_ERROR

this also prevents the fields of the resource from being visible in the inspector
Steps to reproduce:

create a new script called Character.gd with the following contents:

extends Resource
class_name Character
export var some_number : int

create a new resource of this type
open the newly created resource - notice you cannot see the "Script Variable" section in the inspector and the error message on the console

After posting this I realized the path in the error was different....
What happened was I closed every file open in the editor and used the godot file browser to move Character.gd from /story/Chararacters to /characters and then reopened it and created the resource.
Apparently the ACTUAL issue is that the file manager in Godot does not deal with a moved resource definition file very well and doesn't close out the old one when the file is moved.

Would you mind changing the bug description so to not confuse people?

Apparently the ACTUAL issue is that the file manager in Godot does not deal with a moved resource definition file very well and doesn't close out the old one when the file is moved.

It would be clearer if you could open a new issue for that, as it would be confusing to handle it in this issue which was about a quite different symptom.


new error while starting image

Describe the bug
The docker image does not start properly (anymore).In the logs I find the folliwing error:
obsidian-remote | [2022-07-11 10:57:25] [Connection 1]  Closing connection with error:  Error: WS was inactive for too long                                                      obsidian-remote |     at ClientConnection.checkActivity (/gclient/node_modules/guacamole-lite/lib/ClientConnection.js:154:24)                                                    obsidian-remote |     at listOnTimeout (internal/timers.js:557:17)                                                    obsidian-remote |     at processTimers (internal/timers.js:500:7)                                                     obsidian-remote | [2022-07-11 10:57:25] [Connection 1]  Closing guacd connection                                      obsidian-remote | [2022-07-11 10:57:25] [Connection 1]  Client connection closed                                      obsidian-remote | guacd[1424]: ERROR:   User is not responding.                                                       obsidian-remote | guacd[1424]: INFO:    User "@fe37cf9d-0ed2-4768-840b-9af059236e5b" disconnected (0 users remain)    obsidian-remote | guacd[1424]: INFO:    Last user of connection "$a3a619d9-3de7-449c-8e29-c6850a60b88f" disconnected  obsidian-remote | guacd[1424]: INFO:    Internal RDP client disconnected                                              obsidian-remote | guacd[1376]: INFO:    Connection "$a3a619d9-3de7-449c-8e29-c6850a60b88f" removed.                   obsidian-remote | rdpClientConRecv: g_sck_recv failed(returned 0)
Any ideas what went wrong?

Ups, there was a browser related issue as well. The error persists, but Obsidian-Remote works now as expected. Sorry !


The plugin safe_device uses a deprecated version of the Android embedding.

Since Flutter 2.5.0 it should be upgraded with Android V2 embedding.
Here the error :
The plugin safe_device uses a deprecated version of the Android embedding.
To avoid unexpected runtime failures, or future build failures, try to see if this plugin supports the Android V2 embedding. Otherwise, consider removing it since a future release of Flutter will remove these deprecated APIs.
If you are plugin author, take a look at the docs for migrating the plugin to the V2 embedding:

I open a PR #7 for it


fix: Critical alert for es5-ext 0.10.60

Fixes #minor
Description
Pipeline E2E_BF-Streaming-DL-ASE_Test is failing in task Component Detection with 1 Malware alert(s) rated at 'Critical’ severity. Malicious component found: es5-ext 0.10.60
npm ls es5-ext
<EMAIL_ADDRESS>C:\src\botbuilder-js\testing\streaming-e2e\react-app
`--<EMAIL_ADDRESS>  `--<EMAIL_ADDRESS>    `--<EMAIL_ADDRESS>      +--<EMAIL_ADDRESS>      | `--<EMAIL_ADDRESS>deduped
      `--<EMAIL_ADDRESS>
I tried updating react-scripts to v 5.0.1, but that broke the build at step Build React Appwith "Can't resolve 'stream'".
Specific Changes
Override "es5-ext" to "0.10.53"

Pull Request Test Coverage Report for Build<PHONE_NUMBER>

0 of 0   changed or added relevant lines in 0 files are covered.
1 unchanged line in 1 file lost coverage.
Overall coverage remained the same at 84.485%

Files with Coverage Reduction
New Missed Lines
%

libraries/botbuilder-lg/src/templateExtensions.ts
1
84.48%

Totals

Change from base Build<PHONE_NUMBER>:
0.0%

Covered Lines:
19909

Relevant Lines:
22316

💛  - Coveralls


First version :1st_place_medal:

Codecov Report

:exclamation: No coverage uploaded for pull request base (main@7520a4a). Click here to learn what that means.
The diff coverage is n/a.

@@           Coverage Diff           @@
##             main       #1   +/-   ##
=======================================
  Coverage        ?   68.57%
=======================================
  Files           ?        1
  Lines           ?       35
  Branches        ?        4
=======================================
  Hits            ?       24
  Misses          ?       11
  Partials        ?        0

Help us with your feedback. Take ten seconds to tell us how you rate us. Have a feature suggestion? Share it here.


Using migrations to set options

Can I set things like locale and validations, like required field, through migrations?

Hey @nomasprime ,
You can do something like:
create_content_type('some_name') do |content_type|
  field = content_type.field('field_name', :symbol)
  field.required = true
end.publish

Same would go for validations, anything that you can do with a Contentful::Management::Field you can do with the field returned from the builder.
This way you can manipulate some extra options for the fields, that the other simplified syntax does not allow for. The downside, is that it's a lot more verbose.
Hope this helps,
Cheers

Hi @dlitvakb, it does, thanks.
Presumably I'd have to use Contentful::Management::Validation directly in the migration as this isn't part of Contentful::Model yet?
Don't suppose you have an example of validation, specifically :linkContentType?

This worked, the rough cut:
create_content_type("Splash Banner") do |content_type|
  content_type.field("Text", :symbol)
  content_type.field("Image", :asset_link)
  field = content_type.field("Form", :entry_link)
  validation = Contentful::Management::Validation.new
  validation.link_content_type = ["5X9qaQUT1SgOc4Wsk88euG"]
  field.validations = [validation]
end.publish

No problem!
Glad it worked!
Closing this issue.


Codestyle changes

Pull Request Test Coverage Report for Build<PHONE_NUMBER>
Details

0 of 0   changed or added relevant lines in 0 files are covered.
No unchanged relevant lines lost coverage.
Overall coverage remained the same at 81.139%

Totals

Change from base Build<PHONE_NUMBER>:
0.0%

Covered Lines:
4930

Relevant Lines:
6076

💛  - Coveralls


References to equations do not work

These are the errors:
Warning: The label(s) eq:gamma not found
Warning: The label(s) eq:gamma not found
Warning: The label(s) eq:PRE not found
Warning: The label(s) eq:PRE, eq:gamma not found
Warning: The label(s) eq:Ybar not found
Warning: The label(s) eq:sd not found
Warning: The label(s) eq:H0-chi2, eq:H0-chi2 not found
Warning: The label(s) eq:H0-chi2 not found
Warning: The label(s) eq:chi2 not found
Warning: The label(s) eq:chi2 not found
Warning: The label(s) eq:chi2 not found
Warning: The label(s) eq:chi2, eq:H0-chi2 not found
Warning: The label(s) eq:chi2 not found
Warning: The label(s) eq:H0-chi2, eq:chi2 not found
Warning: The label(s) eq:H0p not found
Warning: The label(s) eq:H0p not found
Warning: The label(s) eq:H0p2 not found
Warning: The label(s) eq:Haonegt, eq:Haonelt not found
Warning: The label(s) eq:Hatwo, eq:H0p2, eq:H0p2, eq:H0p2 not found
Warning: The label(s) eq:H0p not found
Warning: The label(s) eq:H0p2, eq:ttest-gen not found
Warning: The label(s) eq:ttest-gen not found
Warning: The label(s) eq:Dhatp, eq:H0p2 not found
Warning: The label(s) eq:ttest-gen, eq:ttest-gen not found
Warning: The label(s) eq:H0p not found
Warning: The label(s) eq:ttest-gen not found
Warning: The label(s) eq:ztestp not found
Warning: The label(s) eq:ztestp not found
Warning: The label(s) eq:Hatwo not found
Warning: The label(s) eq:cim0 not found
Warning: The label(s) eq:cim1, eq:seDhatp not found
Warning: The label(s) eq:cip2 not found
Warning: The label(s) eq:cim1 not found
Warning: The label(s) eq:ci-D-gen not found
Warning: The label(s) eq:ci-D-gen not found
Warning: The label(s) eq:sephat2 not found
Warning: The label(s) eq:H0pD not found
Warning: The label(s) eq:sigmaDpi not found
Warning: The label(s) eq:Dhatpi, eq:seDpi, eq:ttest-gen not found
Warning: The label(s) eq:phat2sample not found
Warning: The label(s) eq:H0pD not found
Warning: The label(s) eq:ci-D-gen not found
Warning: The label(s) eq:phat2sample not found
Warning: The label(s) eq:seDpi not found
Warning: The label(s) eq:ztestDpi, eq:seDpi2 not found
Warning: The label(s) eq:ciDpi not found
Warning: The label(s) eq:mu, eq:sigma not found
Warning: The label(s) eq:mu, eq:sigma not found
Warning: The label(s) eq:mu, eq:sigma not found
Warning: The label(s) eq:Ybar-ch6, eq:s-ch6, eq:mu, eq:sigma not found
Warning: The label(s) eq:s2-ch6, eq:s-ch6, eq:sigma2, eq:sigma not found
Warning: The label(s) eq:mu, eq:sigma2 not found
Warning: The label(s) eq:mH0a not found
Warning: The label(s) eq:H0m, eq:tma not found
Warning: The label(s) eq:sigmaDmu not found
Warning: The label(s) eq:Dhatmu, eq:seD2, eq:tma not found
Warning: The label(s) eq:sehatjoint not found
Warning: The label(s) eq:sehatjoint not found
Warning: The label(s) eq:seD2 not found
Warning: The label(s) eq:ztestmuDb not found
Warning: The label(s) eq:ztestmuDb not found
Warning: The label(s) eq:Hatwom not found
Warning: The label(s) eq:ciDpa not found
Warning: The label(s) eq:sehatjoint not found
Warning: The label(s) eq:sigmaDmu not found
Warning: The label(s) eq:seDmu-ne not found
Warning: The label(s) eq:ciDmu2, eq:ciDmu not found
Warning: The label(s) eq:seDmu-ne, eq:seD2, eq:sehatjoint not found
Warning: The label(s) eq:ztestmuDb not found
Warning: The label(s) eq:seDmu-ne, eq:ztestmuD not found
Warning: The label(s) eq:satter-df not found
Warning: The label(s) eq:satter-df, eq:ciDpa not found
Warning: The label(s) eq:H01 not found
Warning: The label(s) eq:Ha1two, eq:Ha1onegt, eq:Ha1onelt not found
Warning: The label(s) eq:H0D not found
Warning: The label(s) eq:ciD1 not found
Warning: The label(s) eq:ciD1 not found
Warning: The label(s) eq:Dhat1, eq:seDhat1, eq:tD1 not found
Warning: The label(s) eq:cimu1 not found
Warning: The label(s) eq:tD1, eq:ciD1, eq:cimu1 not found
Warning: The label(s) eq:zD-dep not found
Warning: The label(s) eq:ciD-dep not found
Warning: The label(s) eq:slinmodel not found
Warning: The label(s) eq:sdyx, eq:sigma-linreg not found
Warning: The label(s) eq:ols-b, eq:corr not found
Warning: The label(s) eq:slinmodel, eq:ols-a, eq:sigma-linreg not found
Warning: The label(s) eq:ss-decomp not found
Warning: The label(s) eq:H0betasimple not found
Warning: The label(s) eq:H0betasimple2, eq:H0betasimple not found
Warning: The label(s) eq:sigma-linreg, eq:sebeta not found
Warning: The label(s) eq:H0betasimple not found
Warning: The label(s) eq:H0betasimple not found
Warning: The label(s) eq:H0betasimple, eq:tbeta not found
Warning: The label(s) eq:slinmodel not found
Warning: The label(s) eq:mu-multiple not found
Warning: The label(s) eq:mu-multiple not found
Warning: The label(s) eq:Yhat not found
Warning: The label(s) eq:sigma-linreg not found
Warning: The label(s) eq:R2 not found
Warning: The label(s) eq:mu1, eq:mu2 not found
Warning: The label(s) eq:tbeta, eq:tbeta-m not found
Warning: The label(s) eq:tbeta-m not found
Warning: The label(s) eq:tbeta-m, eq:H0beta-m not found
Warning: The label(s) eq:H0beta-m, eq:H0beta-m not found
Warning: The label(s) eq:cibeta not found
Warning: The label(s) eq:sigma-linreg, eq:sebeta, eq:tbeta, eq:cibeta not found
Warning: The label(s) eq:lindeberg not found
Warning: The label(s) eq:sehatjoint, eq:ztestmuDb, eq:seDmu-ne not found

The issue starts to appear when the project is rebuilt in July 2017 after dbed4960f6b0829e3db1cb134a443002e64b17e7 with the associated build changes in commit c43d5d3008a469a0e09806ccaa1f839ce028e843 in the gh-pages branch.
This is the code after the rebuild. There are no ?? in the file.
This is the code before the rebuild. All equations references are ??.
The changes in dbed4960f6b0829e3db1cb134a443002e64b17e7 contain nothing even remotely related to equation references so I assume that some of the options/defaults/... of bookdown changed in the time since September 2016.

This issue was moved to LSE-Methodology/MY451#1


Introduce high contrast light theme

GitHubTags:
#A11yMAS; #A11yTCS; #A11ySev2; #DesktopApp; #Visual Studio Code Client; #BM-VisualStudioCode-Win32-Nov2021; #Win32; #HighContrast; #WCAG2.1#FTP; #STP; #AINotInScope;
Environment Details:
Application Name: Visual Studio Code Client
Windows Version: Windows 11
Repro Steps:

Turn on high contrast desert theme from settings.
Open Visual studio code editor
Using "Alt+H" key navigate to the "Help" menu bar option .
Using "Down" arrow key navigate to the "Welcome" item.
Make sure you have the following  setting in settings.json: "workbench.startupEditor": "gettingStarted"
Using "Alt+H" navigate to "Help" menu bar option and use "down" arrow key to navigate to "Getting started".
Verify whether window is adapting the high contrast desert theme or not.

Actual Result:
Window is not adapting high contrast white theme when high contrast Desert theme is applied.
Expected Result:
Window should adapt the high contrast white theme when  high contrast Desert theme is applied.

This is asking for general support for the variety of different high contrast themes windows supports. Currently we only have the one high contrast theme. cc @misolori and @isidorn any ideas on whether we will support many high contrast themes?

+@aeschli, I think we'd to have support in our theme & api structure. We already define a HC color in our color registry so that helps a bit.

The Windows High contrast themes consist of 6 different high contrast colors. We have many more colors in our color themes. Deriving a full theme from 6 colors is going to be difficult. If there are some combinations that don't work, if will make the theme useless.
So IMO the user is better served by color theme designed for VS Code.
That said, we should look into a light high contrast theme.

Agree with last comment: let's just introduce a light high contrast theme.
I am assigning this to backlog and @misolori can assign to a milestone once there is a passionate designer that would like to add this.
fyi this issue is not from a user but from the testing team

I have found these other requests/suggestions for at least a High Contrast Light Theme:

https://github.com/microsoft/vscode/issues/132955
https://github.com/microsoft/vscode/issues/134823
https://github.com/microsoft/vscode/issues/100119

I see this is on the February plan, thus let me assign it to the February milestone.
@daviddossett let me know how I can best help here. Or reach out to me if you would like to sync.

Thanks @isidorn. Working on the first version this week. Will share for feedback shortly 👍

@daviddossett I tried this out, and this is a great start!
Can you please create a test plan item for this milestone so we get more eyes on it. Feel free to assign me as one of the testers. Thanks!

Thanks for taking a look! Test plan item is here.


perf: remove comments from js-files

Description:
Strip comments from all .js files (except legacy-reexports and compat) while retaining them for .d.ts files. The legacy-reexport does not have any comments and will be removed with compat in next major version.
npx get-folder-size --folder=dist/package
// 5.88 Mb (with comments)
// 4.63 Mb (without comments)

Roughly 1.25 Mb is saved by removing comments.
Related issue (if exists): #3753

If you are wondering why build_types is slightly out of order in build_all, it's because it has to come before build_legacy_reexports, since the latter uses ./dist/typings.

LGTM... @cartant second opinion?

Thanks @csvn!


.env file under root directory could not be loaded when Multiple Applications with one CodeIgniter Installation

Install CI project though composer methed.
For example,  create another applications, named “foo”, project directories like this:
/foo
/app
/public
/tests
/writable
/app
/public
/tests
/writable
/vendor
/codeigniter4/framework/system
.env
When access "foo" application, in bootstrap.php, the ROOTPATH is set as /foo.
While there is no .env file was defined under directory /foo, custom .env file was under directory /.
This caused that custum .env file under  directory / could not be loaded.
The code in bootstap.php as below is unreasonable for Multiple Applications with one CodeIgniter Installation.
// The path to the project root directory. Just above APPPATH.
if (!defined('ROOTPATH')) {
define('ROOTPATH', realpath(APPPATH . '../') . DIRECTORY_SEPARATOR);
}

Hello!
This is the CI3 repository. If you are looking for CI4 repo, please see https://github.com/codeigniter4/CodeIgniter4.


After several hours of trying to get it to run, I gave up

This project is currently in non-functional state.
Platform: Windows

See https://github.com/C0untFloyd/bark-gui/issues/94#issuecomment-1887424402 and check whether this is the same issue you're facing and whether the fix works for you.


wasmtime gem is not fully published

According to rubygems, wasmtime 17.0.1 is published only for aarch64-linux
https://rubygems.org/gems/wasmtime

Thanks for the report, all versions are now up-to-date. For some reason the release job failed. https://rubygems.org/gems/wasmtime/versions. I'm going to close this, but feel free to follow-up here if anything is still not working as expected.


Populate and extend dimensionality reduction notebook

Make a list of algorithms that we have
Reproduce the common examples (say scikit-learn, Wikipedia)
Write about math, objective functions, pros/cons

also related to #2673

List of dimensionality reduction algorithms -
PCA
SPE(Stochastic proximity embedding)
Diffusion Maps
Kernel Locally Linear Embedding
Kernel Local Tangent Space Alignment
Linear Local Tangent Space Alignment
Neighborhood Preserving embedding
Locality Preserving Projections
Locally Linear Embedding (LLE)
Hessian Locally Linear Embedding (HLLE)
Local Tangent Space Alignment (LTSA)
Kernel PCA (kPCA)
Multidimensional Scaling (MDS, with possible landmark approximation)
Isomap (using Fibonacci Heap Dijkstra for shortest paths)
Laplacian Eigenmaps.
Do you think their could be more? I made search for dimensionality reduction in the repo and found these algorithms.

By reproduce common examples do you mean various examples coded in python in scikit learn to be recoded in cpp and put in shogun or anything else?

Hi, thanks for the list!
I mean to reproduce standard examples in the notebook -- using Shogun
No cpp involved

@karlnapf : I recreated one of the listed tutorials here using SHOGUN (in python). I used the USPS dataset and created an analog of the scikit tutorial. More specifically on Hessian LLE given here.
Thing is how do I know if this is correct/accurate. I can't find the SHOGUN analog of recontruction_error in the Hessian LLE module (Check the scikit page). Let me know If you'd like to take a look at my notebook. I will create more which don't have any examples.
I had to slice the USPS dataset and make it smaller to run(Hope that is okay). The scikit example btw uses a smaller dataset as well.
The reconstruction looks like this, I changed the dimensions from (256, 9000) -> (64, 2048)

Nice in principle. Can you send a PR then I can give comments.
Please always paste a link of the notebook with outputs in the PR.
The PR itself should be without outputs.
Looking forward to reviewing it
@lisitsyn any ideas on the reconstruction error? If we dont have it, would be good to add that to shogun, it is easy


Default reference frame for spherical harmonics

Defining a spherical harmonic gravity field manually requires the specification of the reference frame in which it is defined. This is the associated_reference_frame input in tudatpy:.
https://tudatpy.readthedocs.io/en/latest/gravity_field.html#tudatpy.numerical_simulation.environment_setup.gravity_field.spherical_harmonic
Since this presently has to be the body-fixed frame of the body, I propose to make this input an optional one, with the default being whatever the present identifier of the body-fixed frame is.

Code added here to address this issue:
https://github.com/tudat-team/tudat/tree/feature/po_updates
https://github.com/tudat-team/tudatpy/tree/feature/po_updates
https://github.com/tudat-team/tudat-multidoc/tree/feature/po_updates

Merged into develop (tudat/tudatpy) and main (tudat-multidoc)


Add github actions workflow on push

#60
Added the github actions workflow. This workflow is almost similar to the travis workflow. Right now, the workflow gets triggered on every push to any branch but it can be configured as required.

Hey, unfortunately, we won't be using this, as Quickwords is out of date and won't be receiving any updates in the future. Thank you for your contribution.


Comparison floating points causes warning

Treating warnings as errors causes  Werror=float-equal on gcc 9.3 on NDEBUG
What is the issue you have?
I use JSON as an in-source library and compile the project with Werror and gcc 9.3.
json.hpp:14830:84 is then pointed out to be "unsafe".
The intention of that line is clear to me, but it should be considered to find a warning-free solution.
Please describe the steps to reproduce the issue.
Can you provide a small but working code example?

What is the expected behavior?

And what is the actual behavior instead?

Which compiler and operating system are you using?

Compiler: gcc 9.3.0
Operating system: Ubuntu 20.04

Which version of the library did you use?

[ ] latest release version 3.9.1
[ ] other release - please state the version: ___
[X] the develop branch  commit: eb488bb4d9969eea53136515e4f90efb2785fdfc

If you experience a compilation error: can you compile and run the unit tests?

[ ] yes
[X] no - please copy/paste the error message below

[build] /home/fins/development/tqswip/tqs-wip-printer/libs/json/single_include/nlohmann/json.hpp:14830:84: error: comparing floating point with == or != is unsafe [-Werror=float-equal]
[build] 14830 |                 static_cast<double>(static_cast<float>(n)) == static_cast<double>(n))
[build]       |

Well I think in this case the code really wants to check for hard equality without tolerance even if that is not very common for floating point values. I can only think of a workaround where the exponent/sign bit/mantissa is compared separately but that would be slower. Maybe silencing this warning here is the right thing to do?


fix(*): rename Kong-Transaction-Id header to Kong-Test-Transaction-Id

Summary
Rename header so that it is clearly indicating its purpose.
Checklist

[ ] The Pull Request has tests
[ ] A changelog file has been created under changelog/unreleased/kong or skip-changelog label added on PR if changelog is unnecessary. README.md
[ ] There is a user-facing docs PR against https://github.com/Kong/docs.konghq.com - PUT DOCS PR HERE

Rename header so that it is clearly indicating its purpose.

Perhaps for us. But as others can now also use it, if they know about it, perhaps its purpose can be  something else too (than just Testing - aka our support people might want to use it to highlight that things when something doesn't work (so then it is more like Debugging than Testing etc. Thus I asked to remove the Test, as it doesn't really add anything). Also for us, we might find other uses for that. But perhaps we can change it later.


Signup/reportback forward to drupal

When northstar gets a signup or reportback, it should forward that info along to drupal

@angaither Based on conversations we've had, it sounded like Northstar should continue to just store sid, rbid and timestamps. My thoughts are now moving towards not having Northstar forward events onto Drupal. And so from something like a mobile app's standpoint, the API requests to signup and reportback would just go directly to Drupal. Then Drupal/message broker would be responsible for pushing that to Northstar. Does this sound reasonable?

@jonuy I think that will just make more work for us in the future, if we decide to start storing more than the ids.
it would also make things pretty confusing if we have some endpoints forwarding into, but not others.
Would varnish be responsible for routing signups/reportbacks into drupal?

@angaither Thanks for the input. And yea, I think we'd make varnish or fastly or whatever's on that layer route those calls to Drupal. Doesn't seem like the work in this card is valid anymore, so I'll close it out.

@angaither I keep forgetting this and I just remembered the other reason why we thought going this way would make sense. Drupal needs the signup and reportback POSTs to be authenticated. We don't want the mobile app to have to login to both Northstar and Drupal. Northstar could serve as that authenticated middleman between the mobile app and Drupal.
Alternatively, I imagine this can also be accomplished by the mobile app authenticating with a key and token in requests sent directly to Drupal. I don't know what work would be involved there though.
Do you have a sense of what direction to go down?

not really anymore :anguished:

Ok, after our talk it sounds like we want to go with a variation on that first option. User is authenticated with Northstar, user sends signup or reportback to Northstar, Northstar sends this onto Drupal on the user's behalf.
In light of this, I'm going to reopen this issue.
Questions to consider:

How will Northstar authenticate with Drupal on the user's behalf? Will Northstar just always be logged in with an admin account? Or will it be able to use an auth token of some sort?
Does that mean having to modify the /campaigns/:nid/signup and /campaigns/:nid/reportback endpoints to support users who will be sending different info than just an sid or rbid? Or do we offer different endpoints for these two cases?

I think Drupal is going be happiest if the requests are authenticated as the user.
Something to consider with having Northstar proxy requests is will NS block waiting for a response for Drupal?
If the request are syncronous I think you'll have have a lot of PHP workers.
If the requests are async you won't be able to rely on Drupal for validation, and you'll need to decide what to do with invalid requests.

We're doing this proxy sort of thing currently with our SMS Node app and forwarding on report backs with seemingly good success.
All good points to consider though if we continue down this route. My two cents:

NS doesn't block waiting for a response from Drupal. This does mean validation logic will have to be mimicked to an extent on the Northstar side. Is it wrong to think invalid requests should then just get dropped? Because that's where I'm leaning right now.

Ah yeah this is really the perfect type of role for a node app... that or if it's just a one way thing publish a message to rabbit.
But yeah I think it's either needing to duplicate the validation logic or just being okay with loosing input...

Yea, Rabbit's a good idea. Probably not something for this initial pass unless someone's got time to kill. I don't feel too terrible about losing input here for now.

@DFurnes welcome to Northstar! Some info that could help provide some more context...
Proposal for new set of sign up and reportback data that could be posted to Northstar:
Sign Up
This is what we've got right now on the Drupal Content API side:
https://github.com/DoSomething/dosomething/wiki/API#campaign-signup
What would make sense for Northstar to accept?
id: Northstar user doc id?
drupal_id: Drupal UID of user signing up. Maybe optional?
nid: Campaign node id
source: signup source - ex: android, ios

Report Back
And this is what we've got for reportbacks on the Drupal side:
https://github.com/DoSomething/dosomething/wiki/API#campaign-reportback
What would make sense here?
id: Northstar user doc id?
drupal_id: Drupal uid of user reporting back
nid: node nid the user is reporting back to
quantity: number of reportback nouns verbed
why_participated: reason why the user participated
file_url: image URL for the reportback?
file: Base64 encoded file string to save?
caption: caption for the reportback image.

Northstar would essentially then just forward this data along and store the sid and rbid returned from Drupal into the Northstar user docs.


Assignment04 + All previous submissions

Description
This assignment includes assignments 1-4.
Sources Used for Assignment 04 : https://www.youtube.com/watch?v=Lsue2gEM9D0
Assignment 03 is named 'submission' on the pull request
Weekly Journal
This week I learned how to use python to perform principal component analysis and variable reduction.
Questions

Actually, Assignment 3 is not in this pull request but in #46 that I did last week.


incompatible MMCV version of VPD seg

I followed the instuctions to install all the required files, but the VPD_seg module seems use old version train.py (old version of mcvv which is less than 2.0.0, so many impo).
Could i know if someone did it succeefully? Which version of MMCV, or the environment did you built?
For current environment it does not work:
pytorch 2.1.0
CUDA 11.8
mmcv 2.0.0

mmcv-full==1.6.2 and mmsegmentation==0.30.0


Update Candid Files (with manual fix)

Motivation
The canisters APIs have been updated.
Changes

Updated the candid interface files for the canisters used in this library.
Updated the javascript bindings for the latest candid interfaces.

Tests

[ ] Please check the API updates for any breaking changes that affect our code.

I pushed a commit to extend the mock data (https://github.com/dfinity/ic-js/pull/739/commits/fd29701c0cdf1121983d1e2082e7464010963b89) for the cketh minter to resolve test issue (https://github.com/dfinity/ic-js/actions/runs/11546894194/job/32135945569?pr=739.).

Thanks!


⚠ Unifi Controller has degraded performance

In 53fc123, Unifi Controller (https://unifi.vflits.com/) experienced degraded performance:

HTTP code: 200
Response time: 2380 ms

Resolved: Unifi Controller performance has improved in c79ed71 after 12 minutes.


Support different numbers of "quadrants" in technology radar

I was using this (excellent!) tool to create a technology radar for internal use. I could only think of three appropriate quadrants, so this pull request improves the support for that by not drawing a 2x2 grid in the middle of the circle, instead drawing the appropriate number of lines outwards from the center of the arc.
I've probably explained that poorly, so here's a picture of a technology radar with three quadrants (quadrants is now poorly named, but I didn't want to make the commit noisy!).

Apologies for the other hideous pull request (hey, at least I learnt to do things on a branch).

Nice change.  I might need the same.
How did you handle the listing of the labels around the bullseye?

Can you show an example of what it doesn't do?

I was trying to build a radar from scratch.  I needed to have an item in the inner arc of a quadrant if I had anything in the quadrant.
So try with just a second arc point in one quadrant.
daniel
From: Jeff Foster<EMAIL_ADDRESS>Sent: Wednesday, April 01, 2015 11:22 AM
To: bdargan/techradar
Cc: Holmes, Daniel
Subject: Re: [techradar] Support different numbers of "quadrants" in technology radar (#6)
Can you show an example of what it doesn't do?
—
Reply to this email directly or view it on GitHubhttps://github.com/bdargan/techradar/pull/6#issuecomment-88521457.

Here’s a data file that I have.  (I.ve also modified to 75 point arc from 100 for screen fit.  That also needs this change in radar.js to substitute the hard coded 100 with radar_arc_size variable I added in the data.
91     var itemsByStage = _.groupBy(radar_data[i].items, function(item) {return Math.floor(item.pc.r / 100)});
In running this this pull request changes also
https://github.com/bdargan/techradar/pull/9/files
It works better.  I get the upper left quadrant drawn.  But only one dot item is appearing in the upper right quadrant.  See attached image
Hopefully this is a good test scenario for the issue I’ve got.
Thanks
Daniel
From: Jeff Foster<EMAIL_ADDRESS>Sent: Wednesday, April 01, 2015 11:22 AM
To: bdargan/techradar
Cc: Holmes, Daniel
Subject: Re: [techradar] Support different numbers of "quadrants" in technology radar (#6)
Can you show an example of what it doesn't do?
—
Reply to this email directly or view it on GitHubhttps://github.com/bdargan/techradar/pull/6#issuecomment-88521457.


Underscores in code lines split the viewer

Running an up to date (as of today) version of both Joplin and the plugin.
If I enter code on a single line e.g. app = Flask(__name__)
The underscore characters split the code line, as per this photo. Not sure whether this is intended or not, but it's hecka distracting, makes the code a lot harder to read.

Here's the source:
`app = Flask(
__
name
__
)`

for the time being unchecking Tools -> Options -> Rich Markdown -> Add additional CSS classes for enhanced customization gets rid of this.


support android

java.lang.IllegalArgumentException: Unsupported flags: 256
final Pattern regex = Pattern.compile(patternString, Pattern.UNICODE_CHARACTER_CLASS);

You can use version 0.5.0 for now. There is no difference between 0.5.0 and 0.5.1 on Android because Android always uses the unicode character class for regexes.
In the future I may introduce separate builds to tackle this issue, but currently, Android support is not high on my priority list

I added a workaround for now, can you verify that 0.6.1 works again on Android?


Feature/783 remove jnlp

Remove JNLP download servlet and anything else JNLP+console related.  The link in the settings page now goes to the GitHub releases page for the admin console.

That's a good question @ChristianMurphy .
@cathfitz do you know of any doco? If there is none, I wonder if we should add some publicly available?

I got a 404 error when clicking the downloading link.  I wonder if this is caused by the new template or route stuff. I am fixing this.

It would be good to inform the user of the change in access to the Admin Console on clicking the Admin Console link from the Settings page. Something like:
The Administration Console is no longer accessed from this link. The Administration Console Package must be downloaded and configured on your system. Once installed, the launcher file is then used to open the openEQUELLA Administration Console Launcher dialog to open the Admin Console.
Can we make the work 'downloaded' the link to the download page?


Capture Desktop on MAC

Guidance on how to achieve this on Native? Any Xcode example

this is just a fork from chromium webrtc,I think you should file issue there?

you can see some object-c samples: https://github.com/search?utf8=✓&q=webrtc&type=


ValueError exception with parsing lsb_release output

Problem:
I found this issue on CentOS 7 with the lsb_release command from the standard repos. It is likely to happen on all distros that report LSB compliance information.
If the lsb_release command reports LSB compliance information in its first line, the value on the right side of the delimiting colon likely contains more colons. For example, on CentOS 7:
LSB Version:    :core-4.1-amd64:core-4.1-noarch

This causes an exception:
File "/media/ds12_home_andi/Projects/Python/ld/repo/ld/ld/__init__.py", line 122, in _parse_lsb_release
k, v = obj.strip('\n').split(':')
ValueError: too many values to unpack

Proposed solution:
This can be fixed by limiting the number of splits to 1:
k, v = obj.strip('\n').split(':', 1)

Sounds good to me.

btw, I'm obviously not going through all possible scenarios right now due to time constrains so if we stumble upon any other problematic pattern, we'll deal with it.

This breaks all Redhat distros, it would be great to make another release with the fix...

Is this fixed for Redhat distros?

We'll release a version to pypi today that fixes it.

Great, thanks!
On Tue, Jan 26, 2016 at 3:01 AM, Nir Cohen<EMAIL_ADDRESS>wrote:

We'll release a version to pypi today that fixes it.
—
Reply to this email directly or view it on GitHub
https://github.com/nir0s/ld/issues/21#issuecomment-174882416.


Created Feature Card 25 Black #1684

Here is the component I have built.
Here is a screenshot of that.
 ScreenShot

#1714 Done

#1714  Updated

Done .


Update DG

Coverage remained the same at 79.926% when pulling fd9407135c1ac6ae130961c20ad2c509fb9a5978 on duyson98:update_DG into 75205f873330eed95391a7efe8e90134c3e3e421 on CS2103AUG2017-T09-B1:master.

Coverage remained the same at 79.926% when pulling fd9407135c1ac6ae130961c20ad2c509fb9a5978 on duyson98:update_DG into 75205f873330eed95391a7efe8e90134c3e3e421 on CS2103AUG2017-T09-B1:master.


More details about request parameters

Currently, it is really hard to understand what value the parameter must have.
Please make it possible to specify more details about request parameters. It should be possible to specify at least custom Data Type and parameter possible values.
For example,

Source: http://petstore.swagger.io/#!/pet/findPetsByTags

I'm facing the same problem here. I can't seem to add any more information to the docs, everything is autogenerated, and the YAML docstrings are depreciated.

Same here. I would love to be able to add info to the description field

@gamesbrainiac yes YAML docstrings are deprecated but you can override the SchemaGenerator Class for your own use, as here: https://github.com/m-haziq/django-rest-swagger-docs#advance-usage

Hi @m-haziq , good docs, do you have some examples to use django-rest-swagger without any models or database? In my case, I am creating some API which integrated with several restful API together and add some logic inside. I cannot find any doc explains without models , serialization

Hi @changsijay, thanks for appreciation. Yes definitely you can use it without models , as explained in my docs here: https://github.com/m-haziq/django-rest-swagger-docs#advance-usage
No need of models/serialization. Use YAML to describe params.
P.S: Sorry for late reply, I was on vacations!

@m-haziq Hello, I have tried your solution but It is not working in django-rest-swagger 2.2.0 version for describing parameters and all.So is there any solution for v2.2.0 ?

The solution I shared above can be used only with:
djangorestframework==3.5.3
django-rest-swagger==2.1.1
in case of "function based views". But if you are using class based views, then you should be able to use this solution normally. What is your case?

I have tried in both function based view and class based view. But it is not working.

In class based view, it is quite simple, as mentioned in official documentation. You have to write serializer and it will show parameters according to serializer class. Please share the specific error you are getting, so that I may be able to help more.

Thanks for replying @m-haziq I am not getting any error. It does not show parameter in swagger UI as per your solution. Do you have example or link for your above suggestion(serializer class)? Please share so that I can refer.

Yes you can clone this repo:
https://github.com/m-haziq/django-rest-swagger-docs
By installing requirements, you can run the project and see inside cbv_demo how class based views are documented.

@m-haziq In above link there is not any cbv_demo. I have already clone https://github.com/marcgibbons/django-rest-swagger repo and also checked the all files of it. But I did not find the code to describing parameters. And In my django rest api there is not any model.


query params not parsed by vue router when they appear before the #

Reproduction
https://codesandbox.io/p/sandbox/vue-router-test-mk5s9m?file=%2Fsrc%2Frouter.js
Steps to reproduce the bug
Access the running app here.  beforeEach on each route prints to the console the value of to.query.
When accessed this way the query parameters print out:
https://mk5s9m.csb.app/#/?hi=1
when accessed this way the query parameters are empty.
https://mk5s9m.csb.app/?hi=1#/
Expected behavior
The query parameters should be defined and print in both cases.
Actual behavior
The query parameters are only defined to the router when the appear after the '#' route selector
Additional information
Although it seems common to have the query parameters at the end of a URL in fact the query parameters are supposed to come before the hash tags.  See section 3 of the RFC for the Uniform Resource Identifier spec: https://www.rfc-editor.org/rfc/rfc3986#section-3
I believe the solution is that the vue router needs to parse the query string even when they appear before the hash fragment.

This is intended are both URL are different. When using the hash history, everything used by the router goes after the hash. Note that the hash isn't sent to server requests while a real query is

@gureckis did you find any work around for that issue ?
I have only one  use case in my app where I don't build the URL so I endup like you.
My work around is to check if there is a token before the # and redirect the user to the correct route;
// In head of script setup in my password reset page
const router = useRouter()
const route = useRoute()
const currentUrl = new URL(window.location.href)
if (currentUrl.searchParams.has('token')) {
  const newUrl = router.resolve({
    path: route.path,
    query: {
      token: currentUrl.searchParams.get('token'),
    },
  })
  const newHref = window.location.origin + window.location.pathname + newUrl.href
  if (newHref !== window.location.href)
    window.location.href = newHref
}

Not pretty but only for password reset so won't be used a lot.
I could just use the token with currentUrl.searchParams.get('token') but then the token persist on all page of the app so not great.

yes, i added the following to my index.html in my vue/vite project:

this runs quickly before main.js loads in most cases and immediately redirects the page to a new URL with the query parameters appearing after the hash parameters.  I disagree with the perspective that the vue-router team has here but this worked for my case.


You read the guide but it didn’t help? OK, we’re here to help.

Please specify the PromiseKit major version you are using
Please format your code in triple backticks and ensure readable indentation
Please specify how you installed PromiseKit, ie. Carthage, CocoaPods, SwiftPM or other. If other provide DETAILED information about how you are integrating PromiseKit.

If you ignore this template we will close your ticket and link to this template until you provide this necessary information. We cannot help you without it.

yesterday Xcode was telling me that Promisekit and foundation where outdated so I updated Promisekit and foundation to the latest version via Carthage.
I use two targets watchOS and iOS, when my watch app is making a network request in the simulator I now receive the following error in NSURLSession+Promise.swift

dyld: lazy symbol binding failed: Symbol not found: $S10PromiseKit8ThenablePAAE3map2on5flags_AA0A0Cyqd__GSo17OS_dispatch_queueCSg_8Dispatch0J13WorkItemFlagsVSgqd__1TQzKctlFfA
Referenced from: /Users/maikel/Library/Developer/CoreSimulator/Devices/DC4F77ED-0B0B-4ED2-AF58-B5806AE6507C/data/Containers/Bundle/Application/1FD7EE54-8758-456A-8BB9-83611DBCD5A1/Treingids WatchKit App.app/PlugIns/Treingids WatchKit Extension.appex/Frameworks/PMKFoundation.framework/PMKFoundation
Expected in: /Users/maikel/Library/Developer/CoreSimulator/Devices/DC4F77ED-0B0B-4ED2-AF58-B5806AE6507C/data/Containers/Bundle/Application/1FD7EE54-8758-456A-8BB9-83611DBCD5A1/Treingids WatchKit App.app/PlugIns/Treingids WatchKit Extension.appex/Frameworks/PromiseKit.framework/PromiseKit
dyld: Symbol not found: $S10PromiseKit8ThenablePAAE3map2on5flags_AA0A0Cyqd__GSo17OS_dispatch_queueCSg_8Dispatch0J13WorkItemFlagsVSgqd__1TQzKctlFfA
Referenced from: /Users/username/Library/Developer/CoreSimulator/Devices/DC4F77ED-0B0B-4ED2-AF58-B5806AE6507C/data/Containers/Bundle/Application/1FD7EE54-8758-456A-8BB9-83611DBCD5A1/testApp WatchKit App.app/PlugIns/testApp WatchKit Extension.appex/Frameworks/PMKFoundation.framework/PMKFoundation
Expected in: /Users/username/Library/Developer/CoreSimulator/Devices/DC4F77ED-0B0B-4ED2-AF58-B5806AE6507C/data/Containers/Bundle/Application/1FD7EE54-8758-456A-8BB9-83611DBCD5A1/testApp WatchKit App.app/PlugIns/testApp WatchKit Extension.appex/Frameworks/PromiseKit.framework/PromiseKit

Clean and rebuild.

If you mean 'Clean Build Folder' in Xcode I already tried with no succes. Any other ideas?

You have to delete the Carthage folder in order to clean a Carthage installation.

That did it, thanks for the quick reply!

No problem! If you found my help useful, please consider reimbursing my time by contributing to my Patreon. Thank you so much!


Not working

Hi there,
I am very appreciate your hard work. But when I make an example it is totally not working at all.
Can you please add some executable code for testing please?
Thanks,

Hi, Thanks
I'll do a sample project in the near future to showcase it.
Can you show me your errors ?

You'll find a sample directory inside the root project. (it's a launchable android app) It contains the two example of the Readme.md.

Thank you very much!


Sometimes Text component renders either all or none lines of multiline text

let examples = (~children as _: list(unit), ()) =>
  Brisk.Layout.(
    <view
      style=[
        width(100.),
        /* If you change height to 80. you'll observe
         * that all of the sudden two lines of the second text are rendered
         * With 79, I'd expect to see at least one line of the second text component
         */
        height(79.),
      ]>
      <view style=[padding4(~top=20., ())]>
        <text
          style=[
            background(Color.rgb(0, 255, 0)),
            font(~size=13., ()),
            lineBreak(`TruncateTail),
            color(Color.hex("#000000")),
          ]
          value="Anonononother another another"
        />
        <text
          style=Brisk.Layout.[
            lineBreak(`TruncateTail),
            background(Color.rgb(255, 0, 0)),
            color(Color.hex("#888888")),
          ]
          value="Long Long Long Long string"
        />
      </view>
    </view>
  );

I thought multiline was the bane of all cocoa developers? 😁


Peer to Peer Code Review

Hi there! Your code looks clean and easy to read. We suggest to you make the following adjustments:

You can write a short comment on the top of each module explaining the functionality of the code.
On the file index.js you can break line 65 into smaller blocks, to improve readability.
There are some files that you can adjust to math ES6 syntax, specifically using the if statement. You can replace it by using the syntax ? and :. The following are the suggested files and lines:
dragMobile.js on lines 17 and 30.
draggin.js on lines 17 and 31.
editTask.js on line 4.

@jaimevillegas Thank you for the review


denon start

Hello,
Looks like something is missing.
PS C:\Users\yuriy\OneDrive\Documents\GitHub\deno_rest> denon start
denon : The term 'denon' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1

denon start

  + CategoryInfo          : ObjectNotFound: (denon:String) [], CommandNotFoundException
  + FullyQualifiedErrorId : CommandNotFoundException

@YuriyTigiev I think you have not installed denon in your machine or maybe something wrong with the installed package. Please go through denon's official guide for installation.
https://deno.land/x/denon


armv8m: Add en-/disable_vector_catch functions.

Addition of these functions allows RTT to work on armv8m.
Without vector catch probe-rs stops with:
Error: This capability has not yet been implemented for this architecture: vector catch

The implementation is exact copy of the same functions from: https://github.com/probe-rs/probe-rs/blob/e0d84469170510e001ec7595148575def989d3e3/probe-rs/src/architecture/arm/core/armv7m.rs#L1078

Thanks a lot :) Does the vector catch actually work? Could you test this by adding asm::udf!(); In code somewhere - probe-rs run should the automatically print a stacktrace when it's hit :)

Should be superseeded by https://github.com/probe-rs/probe-rs/pull/1756 :)

Hey sorry, my patch was just a shot in the dark. I bet the dedicated solution is much better. Sorry for the noise. :)

No need to be sorry, I am very grateful for this PR either way! Yorry it did not make it in :(


GRCh38 ClinVar variants annotated with VEP 95 instead of VEP 101

GRCh38 ClinVar variants should be annotated with VEP 101 / Gencode 35 for consistency with gnomAD v3.1 variants.

Related to broadinstitute/gnomad_methods#271.


docs(nix): add installation instructions for Nix

Description

Closes #668

Motivation and Context
It would be nice to add instructions for Nix

Types of Changes

[ ] Bug fix (non-breaking change which fixes an issue)
[ ] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to change)
[x] Documentation (no code change)
[ ] Refactor (refactoring production code)
[ ] Other

Checklist:

[x] My code follows the code style of this project.
[x] I have updated the documentation accordingly.
[ ] I have formatted the code with rustfmt.
[ ] I checked the lints with clippy.
[ ] I have added tests to cover my changes.
[ ] All new and existing tests passed.

Codecov Report
All modified and coverable lines are covered by tests :white_check_mark:

Project coverage is 36.89%. Comparing base (8ffc054) to head (6f09184).

:exclamation: Your organization needs to install the Codecov GitHub app to enable full functionality.
Additional details and impacted files
@@           Coverage Diff           @@
##             main     #669   +/-   ##
=======================================
  Coverage   36.89%   36.89%
=======================================
  Files          18       18
  Lines        1350     1350
=======================================
  Hits          498      498
  Misses        852      852

Flag
Coverage Δ

unit-tests
36.89% <ø> (ø)

Flags with carried forward coverage won't be shown. Click here to find out more.

:umbrella: View full report in Codecov by Sentry.
:loudspeaker: Have feedback on the report? Share it here.


Provide/install libpqxx to docker

So one of our hurdles is getting libpqxx installed into the orthanc docker server so that the plugin can access the shared object it will be linked against.

Perhaps, we could mount the extern/libpqxx directory into the docker.. then run cmake/build/install from inside the docker.. by mounting we'd cache the process and hopefully be able to avoid building more than once.. and ideally without breaking the project's build with the intermediate files inside extern/libpqxx/cmake-build-or-whatever.
@brianzhouzc what do you think? doable? acceptable?

This has to be done at the image level, not the container level. Otherwise everytime we start the container it'll have to build the library again.
It is doable, but at this rate we might want to look at other options. We can't really predict what system the client will decide to deploy on and we can't expect them to build the libraries themselves.

It is possible. We will have to override the entry point to the container then. You can put everything you want to execute in a bash script, and I can figure out how to configure docker-compose

How long will this take? I'd like to merge #30 before tomorrow, or at least before end of day tomorrow. The tests won't pass without libpqxx.so available though.

This has been done


DB :  Create a No-SQL database for library

Update: My understanding of SQL and NoSQL in the context of BigQuery
In Google BigQuery, the distinction between SQL and NoSQL does not apply in the same way it does for traditional database systems. BigQuery is fundamentally a fully managed, serverless, and highly scalable data warehouse with an SQL interface for querying data. All tables in BigQuery are accessed using SQL queries. However, the structure of the data within these tables can vary, allowing you to work with data that is more typical of NoSQL databases (like nested and repeated fields, and semi-structured data).
For example related_topics and embedding are of mode REPEATED which indicates that we can work with the data in a NoSQL way.


fix(app): correct visuals for LPC errors

For reasons I don't understand, the LPC fatal error screen is its own modal, which maybe used to be good but now looks extremely weird on the ODD and maybe the app. Maybe because we changed the modal background or something? I don't know why we didn't see this before.
Anyway, it's gross that it works that way, so just split it into a contents component and an actual modal component. When we get a fatal error that's not bad enough to break the JS, we render it as the active component, and when we hit the (unique?) error boundary, we render it as a modal.
Closes RQA-2987
to come out of draft

[x] fix all the tests
[x] is this, like, smart

Oh, sorry, didn't know you two were working on it!

Oh, sorry, didn't know you two were working on it!

All good! We didn't actually start writing code.


made service now page responsive

@kashnx mention the issue this PR resolves

issue resolved #348

Kindly assign gssoc and level2 labels to this issue.

@kashnx it's a level1 task, I can't put level2 label here.


fix typo in cron.md

In pull request #43, the text of the link was changed and it broke the link.
I also fixed unnecessary characters in the example.
Before:

After:

Check out the changes here - https://maks-oleksyuk.github.io/d9book/cron

Thank-you Maks!

btw I was on the Talking Drupal podcast. https://www.talkingdrupal.com/
Do you ever listen to that? The episode will apparently air on Monday.

I've never listened to this podcast before.
Thanks for the information, I will try to listen when I can

It is mentioned in https://selwynpolit.github.io/d9book/learn#drupal-podcasts


Bombs won't drop.

I managed to get bomb bag, but bombs will not drop.

I can't reproduce this issue. Are you sure, you are not just unlucky or killed enemies which are not eligitable to drop bombs? Otherwise please provide your Modlog.
"ModLog.txt" can be found in the same folder as your save files:
Windows: %APPDATA%..\LocalLow\Team Cherry\Hollow Knight\
MacOS: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Linux: ~/.config/unity3d/Team Cherry/Hollow Knight/


Views now advertise if they support the visible time range feature

What

Fixes #4145

This allows removing the dependency of re_selection_panel on views just to get some id.
Checklist

[x] I have read and agree to Contributor Guide and the Code of Conduct
[x] I've included a screenshot or gif (if applicable)
[ ] I have tested the web demo (if applicable):

Using examples from latest main build: rerun.io/viewer
Using full set of examples from nightly build: rerun.io/viewer

[x] The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG
[x] If applicable, add a new check to the release checklist!
[x] If have noted any breaking changes to the log API in CHANGELOG.md and the migration guide

PR Build Summary
Recent benchmark results
Wasm size tracking

To run all checks from main, comment on the PR with @rerun-bot full-check.
To deploy documentation changes immediately after merging this PR, add the deploy docs label.

machete says suddenly you're not culling hard enough 😄


Editing container rebuilds from an old image

I have a container called xyz running off xyz:latest image running Webmin.
When I edit the container in Portainer, say to change the Network, or add a volume bind, it seems that it rebuilds itself from scratch using the original xyz:latest image after restarting.
Hence when I connect back to my container:
1-All my changes and webmin modules updates I had done are gone, I am back to an old image and have to redo the updates again.
Do I need to do something to ensure the xyz:latest is updated with my current setup before editing a container? Please detail the process (beginner). ;)
2-Also Webmin is not restarted (bummer because I always have to go to console and service webmin start)
How can I ensure this command is ran on every restart so I can access Webmin without doing this manual command?
Thanks again!

This is the way containers actually behave. Containers are stateless, so an update is actually a redeploy.
If you want to persist data you much use persistent volumes.
If you want an autostart of a service in your container, you need to create your own start command as part of the container image build (from the dockerfile).

ok thanks again for your help Neil.
1-But what if I want to create a NEW "really-really-I-mean-really-latest" image from the current container as it is? As this is the state I want to redeploy the next time. Can you outline the procedure?
2-So you mean that currently my container holds the Webmin data inside the container and not as persistent volumes?Then how do you suggest I move my Webmin data from the container to a persistent volume and repoint accordingly?
3-Ok, I will check for the docker file. But even when I stop and start the container, can I ensure that the service is restarted? This is also inside the Docker file !?
Thanks!

Sorry these questions are beyond the scope of Portainer support mechanism.
I suggest you take a look at https://www.udemy.com/course/docker-masteryhttps://www.udemy.com/course/docker-mastery/?utm_source=adwords&utm_medium=udemyads&utm_campaign=LongTail_la.EN_cc.ROW&utm_content=deal4584&utm_term=_._ag_77879424134_._ad_437497333833_._kw__._de_m_._dm__._pl__._ti_dsa-1007766171312_._li_1011036_._pd__._&matchtype=b&gclid=CjwKCAiArIH_BRB2EiwALfbH1EMaq7rrEz_vW9gofvtDNbWW14P_SXv9N-derLAj6OuSk08C2Oa4mRoCfwAQAvD_BwE as this will teach you all you need to know. Your trap here is that you are thinking a container is like a VM, when its very different. A container is read only unless you configure it otherwise, and most of the config must be done when you are building the image for the first time.
Rgds,
Neil Cresswell
On 22/12/2020, at 8:09 AM, 8p-design<EMAIL_ADDRESS>wrote:

ok thanks again for your help Neil.
1-But what if I want to create a NEW "really-really-I-mean-really-latest" image from the current container as it is? As this is the state I want to redeploy the next time. Can you outline the procedure?
2-So you mean that currently my container holds the Webmin data inside the container and not as persistent volumes?Then how do you suggest I move my Webmin data from the container to a persistent volume and repoint accordingly?
3-Ok, I will check for the docker file. But even when I stop and start the container, can I ensure that the service is restarted? This is also inside the Docker file !?
Thanks!
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user defined snippets for markdown no longer work after enable Markdown All in One

steps to reproduce

define some snippets for Markdown, and ensure them working. e.g.:

{
"math inline" : {
	"prefix": "$",
	"body": ["$`$1`$"],
	"description": "inline math"
}
}

install Markdown All in One v0.11.0
user defined snippets no longer work
disable Markdown All in One
user defined snippets work again

Yes, I find that the first time you type $ there is no snippet.
But after that (typing $ again) it will work. Is it?

I found that after typing "$",

if you type "ctrl + ", the snippet will show again.
if you type "", the snippet will not show. (with setting: "editor.tabCompletion": true)

Maybe there are some conflicts between the build-in tabCompletion setting with "Markdown All in One".
Anyway, the "ctrl + " solution  work for me very well.
Thank you for sharing such a great VS extension. 👍

Quick suggestion is disabled on Markdown by default. To get your behavior without the need for ctrl + space, add this to your User Settings:
    "[markdown]": {
        "editor.wordWrap": "on",
        "editor.quickSuggestions": true
    },

The editor.tabCompletion:true actually does not behave like I'd expect regardless if editor.quickSuggestions is true or false. I am not sure why tabCompletion without quickSuggestion won't work

@ketozhang tab key is overridden for the usage of indenting list

@neilsustc Shouldn't that tab only refer to listing environment after:
# snippet tabCompletion is active here but not listing tab

* Item 1
    * Item 1a  #listing tab is active here but not tabCompletion

tabCompletion will work with v0.11.2!