Build error v0.11.1: no method named disable_built_in_roots found for struct TlsConnectorBuilder in the current scope

Building reqwuest v0.11.1 with with native-tls fails with the following error:
   Compiling reqwest v0.11.1
error[E0599]: no method named `disable_built_in_roots` found for struct `TlsConnectorBuilder` in the current scope
   --> /home/meldron/.cargo/registry/src/github.com-1ecc6299db9ec823/reqwest-0.11.1/src/async_impl/client.rs:218:25
    |
218 |                     tls.disable_built_in_roots(!config.tls_built_in_root_certs);
    |                         ^^^^^^^^^^^^^^^^^^^^^^ method not found in `TlsConnectorBuilder`

Linux Ubuntu 18.04
cargo 1.50.0 (f04e7fab7 2021-02-04)

Cargo.toml:
reqwest = { version = "0.11.0", default-features = false, features = ["blocking", "native-tls", "rustls-tls", "json"] }

Building reqwest worked fine with v0.10.10

Hm, we may be using a new feature but didn't update the minimum version of native-tls. If you run cargo update -p native-tls, does that fix it?

If you run cargo update -p native-tls, does that fix it?

cargo update -p native-tls
    Updating crates.io index
    Updating core-foundation v0.7.0 -> v0.9.1
    Updating core-foundation-sys v0.7.0 -> v0.8.2
    Updating native-tls v0.2.4 -> v0.2.7
    Updating security-framework v0.4.4 -> v2.0.0
    Updating security-framework-sys v0.4.3 -> v2.0.0

After running cargo update -p native-tls reqwest compiled again. Thanks a lot!
I tried to update reqwest with the following approach.

cargo upgrade
cargo clean
cargo build

Is this in general a bad approach?
Thanks for your quick response! :+1:

Is this in general a bad approach?

No, you did fine. I think reqwest needs to update its minimum native-tls version, so that if you update reqwest, it requires an update to native-tls.

Is a new version getting released with this fix?

It will eventually, but there's steps to update for any user bumping into this. The only time you would is if you updating reqwest only, instead of a full cargo update.


fix: avoid to log on the server  because it is unnecessary

https://github.com/hiroki0525/idle-task/commit/f8295b199a4840081fda174b242cb910566b14cf

:tada: This PR is included in version 2.10.1 :tada:
The release is available on:

npm package (@latest dist-tag)
GitHub release

Your semantic-release bot :package::rocket:


API version in rest api for resources

Hi,
I am hitting an api to get all available resource and after getting the all the resources iam again hitting  the id of each resources to get more info about all the resources available.
so for this i have to append again api version in each of the resource id to form valid api. But some of the resource fails with error message.
Is there any possibility to hit the api directly without api version which will be directly pointing to latest API.
API i am using - https://management.azure.com/subscriptions/{subscriptionId}/resources?api-version=2019-08-01
after this lets say it returns id like:
/subscriptions/{subscriptionId}/resourceGroups/{groupName}/providers/Microsoft.Compute/disks/xxxxx
in this api how i ll know that which version will work.
Either the id should return with api version or to make version stable for each resource.
Please help me with this.
Thanks

Hi @sangam-sgm - I understand your concern here, but all of Azure's REST API endpoints are versioned to resolve breaking changes and mitigate compatibility issues. If a breaking change is made, a new version of an API will be released - thus, an API version must explicitly be stated to determine user functionality.
If you're given a resource ID, for example, different API versions will return different results; thus, specify an API version that correlates with your desired use case. If the most stable version is specified by default, some requests may not work if, for example, additional query parameters are required or an endpoint is removed altogether.
Hope this helps, but definitely let me know if you have any other questions.


Fix creating migraphx production container

Summary of Changes

Fix typo in building MiGraphX production container
Include symbolic links when building Docker image components

Build Failed! :(


Register GOCHE prefix, or change terms to GO?

The GOCHE: terms in GO use an OBO namespace that has not been registered. I think this sets a bad example. I think we should try to register this namespace with OBO (describing it as a special circumstance originating in GO's long history before some of the OBO policies were settled). Or else change all these terms to GO terms (within some particular ID range, since they are automatically generated), or use some other (non-OBO) namespace entirely.
Same situation pertains to GOREL:, but we are actively working on obsoleting those (#19497).
@cmungall thoughts?

Discussion on the GO editors call is that we may not need GOCHE after the work with roles that @krchristie is doing, but @cmungall would like to punt on this one until we have finished the current work on roles.

I would like to chime in - especially now that we change our pipelines to use GO plus instead of GO, the question is what I should do with GOREL and GOCHE IRIs - I could simply delete them in the preprocessing, but I want to make sure this is what is intended.

Note - I need to add GOCHE terms to go-base.

It would be nice to document this here: http://geneontology.org/docs/download-ontology/

Currently looking at GOCHE in for the Bioregistry.

Any updates on GOCHE? Still does not appear in base, which makes it hard to handle classes like GO:0042908 which do not have a subclass axiom, but only an equivalent class one including a GOCHE term.

Thanks for pointing out that issue. I will try to make some changes here soon.


Set presenceInterval to min value if nil.

If presenceInterval is not present in the config, set it to the minimum allowed
value instead of having it be nil.

Also fixes #64.

LGTM 👍


Binding Azure Postgres Database

Hello everyone,
since we cannot edit the parameter for the database-connection directly anymore I can't get the Azure Postgres-DB bound to the image. I think its because the "@" sign is not parsed correctly, since it is required in 'Azure Pgsql in comparison tu regular Pgsql.
(For instance: user=mypsqladmin@sql-kube-server )
Does anyone has successfully attached a Azure postgres DB?
Best regards

@reyaL-dev you are correct, PGBouncer requires a special setting change to support Azure Postgress, see my comment https://github.com/airflow-helm/charts/issues/412#issuecomment-974909150.
If someone wants to make a PR that makes the changes I suggest in https://github.com/airflow-helm/charts/issues/412#issuecomment-974909150, this would be great.
I will close this issue so we can move the discussion to https://github.com/airflow-helm/charts/issues/412.


Documentation for using subctl cloud prepare on Azure

The documentation needs to be added for
*How to run to subctl cloud prepare on Azure cloud
*How to cleanup using subctl cloud cleanup on Azure cloud

@aswinsuryan as discussed on Slack, we need a similar one for OpenStack

@aswinsuryan as discussed on Slack, we need a similar one for OpenStack

https://github.com/submariner-io/submariner-website/issues/781


Documentation

[x] README
[x] File headers
[x] Inline documentation
[x] Generated documentation

What needs to be added in the documentation ?

What needs to be added in the documentation ?

I forgot to close this issue. There is always space for improvement, but all mentioned bullet points were added in #4.


fix: issue 7166

Related Issues
Fixes https://github.com/descope/etc/issues/7166
Verified the scenario in the issue,
In this case there is no response because there is no network so no error event will be dispatched,
Also added a default error object in case we did not get one from the server with the default values

@nirgur build fails

Don't we wamt to also release it?

Cool

Build fails
What about increasing the timeout and adding retries? Can be done in another pr

Let's talk about it first and decide how to handle

Don't we wamt to also release it?

Released


Webpack Dev Server for SPA

Current webpack dev server does not setup for SPA.

@nizniz187 Please help review this.

Agree.


MixedRealityInputSystem does not handle Focus events correctly

Overview
Any Interactable component will suffer from incorrect handling of Focus events. If more than one pointer is involved (gaze and controller), a successful exit depends on the order the pointers enter and exit.

The MixedRealityInputSystem will only ever call FocusEnter once on a gameobject, regardless of how many pointers entered it (pendingOverallFocusEnterSet makes sure of that). This fact makes the whole Pointer counting in the Interactable class useless.
AddPointer and RemovePointer in the Interactable class add and remove first comes first serve. That means, if you exit focus with the pointer that entered second or later, OnFocusExit won't be called.

Either MixedRealityInputSystem calls Enter and Exit for EACH cursor, or Interactable cannot rely on a specific cursor that entered and exited.
Expected Behavior
OnFocusExit always works
Actual Behavior
It does not always work
Steps to reproduce

Gaze at an Interactable object
Point at it with the controller
Move the controller away
Look away

The interactable stays in the selected state
Unity Editor Version
2018.3.7f1
Mixed Reality Toolkit Release Version
mrtk_development

I'm currently debugging this and the root cause for this is that gazing is calling OnFocusEnter and Exit, but the pointing cursor is not.  The moment the gaze exits, it checks for residing cursors and since the motion controller is still focusing, SetFocus will be called with true. When when then removing the cursor, the same call is not made twice.

Hm, ok:

The MixedRealityInputSystem will only ever call FocusEnter once on a gameobject, regardless of how many gazes entered it (pendingOverallFocusEnterSet makes sure of that)
AddPointer and RemovePointer in the Interactable class add and remove first comes first serve. That means, if it's not the same cursor that entered which exits first, the single exit call is passed, but the cursor count is still 1, because the other cursor is in the list.

Either MixedRealityInputSystem calls Enter and Exit for EACH cursor, or Interactable cannot rely on a specific cursor that entered and exited.

@davidkline-ms I think this is a problem and worth a discussion:
It could be desirable to receive all Focus events for the pointers (need two for twohand activation for example). If the InputSystem was to be changed in that way, it's a question of how to handle that in an Interactable. You might want to have the choice between single focus events or every single event. This would either mean that the Interactable component needs to properly count the cursors which deriving classes can check, or using the template pattern and seal the actual Focus calls and providing apropriate methods instead. But that would mean the interface would not work anymore.
What do you think? I'd go with the former.

this goes even further. inputs also have down and up. so there's a few state toggles three and the question is if they all should reliably work for each input device instead of just happening once? I'm not even sure if down and up are called for each already.
the receiving component should handle how it wants to react.

@alexees, thank you for the feedback! we had presumed that developers would desire only one focusenter event.
We will take a look at this for the upcoming (by end of March) release.

@davidkline-ms I don't need one. But dependent on the decision, the Interactable bug has to be fixed or fix itself.

It's not even that simple. When I gaze on a button AND point at it, I expect it to highlight on first enter and return on last exit. If there's just one enter and exit each, the InputSystem needs to count the pointers to make sure this is happening. And if it does, there's no reason to make the choice of receiving all or just one of each call.

@Alexees , can we close this one?

@luis-valverde-ms sure, that's quite an old one


Create an admin tool for the ARInternal/External WebView Controllers

When looking at #661 - I'd like to know the URL it's at, and maybe a bit of history. Would be nice to provide some of that with a long press gesture if an admin.

:+1:


page-data getting moved breaks site

My page data at https://fun1schat.com/page-data/app-data.json is getting moved and hashed and because of that it won't load.
If you have some way to fix this or allow me to exclude this directory, that'd be awesome.

Thanks for reporting. I'd like to understand your page structure a bit better. I can see you are loading those json files with an xmlhttp request that has a dynamic url in your js bundle. Normally such a setup wouldn't be matched by Assetgraph, which is the engine that drives the file hashing plugin.
I can see that you have some preload directives that make sure the json is loaded though. This is probably what makes the graph population discover the json file in the first place:
><link as="fetch" rel="preload" href="/static/page-data.7ccb1677a3.json" crossorigin="anonymous"><link as="fetch" rel="preload" href="/static/app-data.ed2ae598a3.json" crossorigin="anonymous">

The quick way of making this work for you is to add the json files as graph entry points. Graph entry points are assumed to be urls that can be linked to from the outside, and thus their url's are kept stable. You can do this by adding a glob pattern that matches your gastby json output to the entryPoints configuration
I think it might make sense to add a check to this plugin that will not rename assets if they are only referenced by a pre-browsing directive, under the assumption that there's probably some other thing depending in that asset url, but that just hasn't been discovered by the plugin.

Adding the entry-points did indeed resolve the issue. Thank you :)
I agree that not renaming assets if they are only referenced by a pre-browsing directive might not be a bad idea.
I've given you read-only access to the repository of the site, if you still wish to look into the page structure. Keep in mind it's still very much a WIP so it may look a bit messy.


Problem with dependency in Axe

Hi there - oddly, I'm getting this error when using pnpm packager in place of npm. In any case, what I was able to figure out was that the util-format-x dependency version in axe appears to be really, really old...and from what I can tell, that's what's causing this. When I disable cabin, everything works fine.
Any help or suggestions would be much appreciated.
Thank you!
[nodemon] watching: .env package.json ./server.js
[nodemon] starting `node --require dotenv/config server.js`
/Users/armenr/Desktop/myproj-new/myprojzer0/packages/myproj-proxy/node_modules/.registry.npmjs.org/index-of-x/2.3.0/node_modules/index-of-x/index.js:27
  var res = attempt.call([0, 1], pIndexOf, 1, 2);

TypeError: attempt.call is not a function
    at Object.<anonymous> (/Users/armenr/Desktop/myproj-new/myprojzer0/packages/myproj-proxy/node_modules/.registry.npmjs.org/index-of-x/2.3.0/node_modules/index-of-x/index.js:27:21)
    at Module._compile (internal/modules/cjs/loader.js:868:30)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:879:10)
    at Module.load (internal/modules/cjs/loader.js:731:32)
    at Function.Module._load (internal/modules/cjs/loader.js:644:12)
    at Module.require (internal/modules/cjs/loader.js:771:19)
    at require (internal/modules/cjs/helpers.js:68:18)
    at Object.<anonymous> (/Users/armenr/Desktop/myproj-new/myprojzer0/packages/myproj-proxy/node_modules/.registry.npmjs.org/inspect-x/1.9.1/node_modules/inspect-x/index.js:51:15)
    at Module._compile (internal/modules/cjs/loader.js:868:30)
    at Object.Module._extensions..js (internal/modules/cjs/loader.js:879:10)
[nodemon] app crashed - waiting for file changes before starting...

@niftylettuce - Any chance you can throw us an assist? Else, we might have to find a different logger solution, and we love cabin :(

Thanks Mr. Lettuce! @niftylettuce
If it helps at all, see this: - https://github.com/pnpm/pnpm/issues/1979

@niftylettuce - I may have been wrong in my assumption.
There's some kind of weirdness with the packages *-x packages being used - and their dependency graphs - but I was able to work around it.
I figure anyone using npm or yarn should be okay, but I'm done trying to figure it out specifically, as it is neither your problem, or mine. I use pnpm and --shamefully-flatten this to get it to work now...after removing some other dependencies I wasn't using in that particular microservice.

@armenr Please try the latest Cabin version v5.0.0.  I've upgraded its child dependency of Axe to v4.0.1 and optimized it a bit.  You should no longer get any warnings about inspect-x or any other -x affixed packages as I've dropped that dependency util-format-x completely as it's not needed.  Let me know if it works on your end after upgrading!
P.S. I had to do a major version bump because util-format-x allowed you to do util.format similar to Node in the browser (e.g. you could do %O format specifier).  I switched util-format-x to use https://github.com/tmpfs/format-util instead, which is a way more lightweight and less complex alternative for the browser - and as such this was a major change (albeit probably nobody uses it for format specifiers in the browser since that's pretty much just a Node thing).  At the least we can still use %s, %d, %%, and %j for now 😄
cc @zkochan

For more insight into my "P.S." line above, see this section from the Axe docs:

You can also use format specifiers in the browser (uses format-util – has limited number of format specifiers) and Node (uses the built-in util.format method – supports all format specifiers). This feature is built-in thanks to smart detection using format-specifiers.


Production test

Closing the PR. DO reopen the PR in https://github.com/AOT-Technologies/service-flow-vue


Allow software types to be registered statically by the Settings plugin

This introduces a RegistersSoftwareTypes() annotation that allows Settings plugin classes to statically declare which software types should be registered when they are applied.
Reviewing cheatsheet
Before merging the PR, comments starting with

❌ ❓must be fixed
🤔 💅 should be fixed
💭 may be fixed
🎉 celebrate happy things

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Ferret Aborts when encountering DODS incorrect Time axis

Reported by mclean on 6 Jan 2003 19:07 UTC
The LDEO DODS URL: http://ingrid.ldeo.columbia.edu/SOURCES/.CAC/.sst/dods
returns an incorrect dimension length for the time axis(returns 395, should be
393?).  Ferret simply Aborts and dumps a core file when trying to plot this.
Needs better Error handling.
Please test this before the DODS server fixes files on LDEO side.
use "http://ingrid.ldeo.columbia.edu/SOURCES/.CAC/.sst/dods"
shade sst[l=395]
Migrated-From: http://dunkel.pmel.noaa.gov/trac/ferret/ticket/490

Comment by<EMAIL_ADDRESS>on 21 Oct 2003 20:16 UTC
Moving from the<EMAIL_ADDRESS>user to the<EMAIL_ADDRESS>user.

Comment by<EMAIL_ADDRESS>on 6 Nov 2003 18:32 UTC
reassign to Ansley

Comment by<EMAIL_ADDRESS>on 10 Feb 2004 21:15 UTC
Put bugs that were in component "All" into "Main"

Comment by ansley.b.manke on 23 Jul 2010 23:27 UTC
Can't test this very old bug. Closing it.


Firebase google sign-in crashes on production mode

Hello everyone, i've used flutter packages like:

firebase_auth: ^0.11.1+8
google_sign_in: 4.0.4

to (well) sign-in into Google using Firebase. In development mode, the app runs well and get authenticated, but in production mode, the app crashes when the Google sign-in popup displays. I've also set the SHA certificates.
Can you guess what the problem is? Thanks in advance!

Hello @Lynxgsm !
Thank you for posting an issue.
Can you please provide an additional information, such as:

the flutter doctor -v command output;
the full stacktrace of the error.

Thank you.

[✓] Flutter (Channel stable, v1.9.1+hotfix.2, on Mac OS X
10.14.6 18G95, locale en-GB)
• Flutter version 1.9.1+hotfix.2 at
/Users/Shared/lib/flutter
• Framework revision 2d2a1ffec9 (3 weeks ago), 2019-09-06
18:39:49 -0700
• Engine revision b863200c37
• Dart version 2.5.0
[✓] Android toolchain - develop for Android devices (Android SDK version 28.0.3)
• Android SDK at /Users/etech/Library/Android/sdk
• Android NDK location not configured (optional; useful for native profiling support)
• Platform android-28, build-tools 28.0.3
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1248-b01)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 10.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 10.1, Build version 10B61
• CocoaPods version 1.6.1
[✓] Android Studio (version 3.3)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin version 33.4.1
• Dart plugin version 182.5215
• Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1248-b01)
[✓] VS Code (version 1.38.1)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.4.1
[✓] Connected device (1 available)
• SM G960F • 22a0b7086c0d7ece • android-arm64 • Android 9 (API 28)
• No issues found!

I've got no stacktrace because the app crashes on google signin on release mode.

you don't get any output? Could you please also try to check in android logcat?

Also could you create a minimal project and see it it stil happens?
Check your pubspec.lock that you are really using the latest versions of the plugins.

@Lynxgsm
This issue has been moved to https://github.com/FirebaseExtended/flutterfire/issues/327. Any further collaboration will be done there.


cant download

please complete the following information:

OS version: [e.g. Win 10, Mac Catalina]
Editor: [e.g. vscode, intelij, sublime]
Editor version:
Programming language: [e.g. js, ts, c++]
TabNine extension version:

If the issue is related to TabNine failure, please provide log files:
Type TabNine::config in your editor, the logs are located at the bottom of the page.
Issue Details:

Hey @CoderTeam1, thanks for reaching out!
What can't you download? The plugin?

i click on download option in your website but i cant because i dont have
VS code editor or anything
On Mon, Oct 12, 2020 at 11:31 AM Boaz Berman<EMAIL_ADDRESS>wrote:

Hey @CoderTeam1 https://github.com/CoderTeam1, thanks for reaching out!
What can't you download? The plugin?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/codota/TabNine/issues/298#issuecomment-706885615, or
unsubscribe
https://github.com/notifications/unsubscribe-auth/ARFYRKKEFOLS6GH6G6LQA33SKKLS7ANCNFSM4SMJOHTA
.

--
Abeer Goel

i cant do this :-(990000)

@CoderTeam1 well if we can be of any use to you in the future, please contact us again.


Update secrets.php

in BaseController.php it used Config::get('secrets.TOKEN_SECRET') but in the config/secrets.php it wasn't there . added "TOKEN_SECRET"

There were a few others that were missing. I have added them all in.


Update to 0.5.1

Checklist

[x] Used a personal fork of the feedstock to propose changes
[x] Bumped the build number (if the version is unchanged)
[x] Reset the build number to 0 (if the version changed)
[x] Re-rendered with the latest conda-smithy (Use the phrase @conda-forge-admin, please rerender in a comment in this PR for automated rerendering)
[x] Ensured the license file is being packaged.

Don't merge for now
i think rattler-build 0.5.1 is broken

nvm, the mistake was mine 😅


⚠ Bofrost.be has degraded performance

In a56a632, Bofrost.be (https://www.bofrost.be) experienced degraded performance:

HTTP code: 200
Response time: 1507 ms

Resolved: Bofrost.be performance has improved in 63a84d6.


Primary focus in modal views should be available for every text input field

Detailed description
The ModalWrapper and Modal components offer the possibility to define, which text input field should be focused for user input via selectorPrimaryFocus and its data attribute.
For now, it's only possible to use the TextInput component.
It should be possible for every carbon component which offers text input fields like the ComboBox.
This is a feature request (or somehow a bug fix request).
I'm using version 6.20.0 of carbon-components-react.

@joshblack Are you open to mapping misc attributes (props) in <ComboBox> to its <input>? Thanks!


Add docs for the useFills hook

This is the documentation for this PR: https://github.com/frontity/frontity/pull/430

@michalczaplinski If this a documentation for a feature that is in progress it should be a PR against the code branch, so we put there all the documentation contributions and from there we can do the merge to master once the release of the features is done
This process is something that is not still documented. Sorry about that.

@michalczaplinski If this a documentation for a feature that is in progress it should be a PR against the code branch, so we put there all the documentation contributions and from there we can do the merge to master once the release of the features is done
This process is something that is not still documented. Sorry about that.

oh, gotcha! I remember that you mentioned this but I thought the branch was gonna be called dev and didn't see it so I assumed that you didn't implement process this yet. My bad. Anyways, I've changed the base to code as it should be :)

@juanmaguitar I have also ran npx textlint --fix on the files that I've added so it looks like it caught some issues that we missed earlier.

I have changed the branch base and added the commits from both code and master in the process.
I will close this one and open another PR for the same docs: https://github.com/frontity/gitbook-docs/pull/75


Kubernetes is not accessible on 1.5.1 version when "Enable Kubernetes cluster" is checked

Describe the bug
I turn "Enable Kubernetes cluster" on but my Kubernetes can't be accessible
I'm seeing the Loading round spinner, on Kubernetes windows

To Reproduce

Install a fresh new Orbstack with the 1.5.1 version (latest stable)
Tick "Enable Kubernetes cluster"
go to Kubernetes tabs in the app Windows : you should see the spinner

Expected behavior
Kubernetes should be accessible
Diagnostic report (REQUIRED)
OrbStack info:
Version: 1.5.1
Commit: 4cfac15e1080617c70eb163966e1cb2009dac1c2 (v1.5.1)
System info:
macOS: 14.4.1 (23E224)
CPU: amd64, 16 cores
CPU model: Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
Model: MacBookPro16,1
Memory: 32 GiB
Full report: https://orbstack.dev/_admin/diag/orbstack-diagreport_2024-04-10T20-24-52.704741Z.zip

I tried to delete 3 times the Orbstack app, to delete the .orbstack folder too and unfortunately, all my containers / vms too but the issues still here

Update: It works again when I downgrade in previous version

Same issue here.
OrbStack info:
Version: 1.5.1
Commit: 4cfac15e1080617c70eb163966e1cb2009dac1c2 (v1.5.1)
System info:
macOS: 14.4.1 (23E224)
CPU: amd64, 12 cores
CPU model: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
Model: MacBookPro15,1
Memory: 32 GiB
Full report: https://orbstack.dev/_admin/diag/orbstack-diagreport_2024-04-24T20-16-42.623018Z.zip

Hi @kdrag0n did the diagnostic reports help identify the problem? Ty

Unfortunately not.

Hello @kdrag0n, i just checked this morning if i can dig that issue, and it seems to be linked to a specific permission on the /etc/rancher folder
It works with an access to this folder

I was able to see it with the orb logs -a k8s command
@bitstreambiker , maybe you have the same issue ?

@a-dasilva

How  to  fix it?

Hi @631068264 ! As a fix, I granted a better permission on the folder & subs -> /etc/rancher/*
You should try this for the moment :
sudo chmod -R 755 /etc/rancher

Hi @631068264 ! As a fix, I granted a better permission on the folder & subs -> /etc/rancher/* You should try this for the moment : sudo mkdir /etc/rancher/node sudo chmod -R 755 /etc/rancher

@a-dasilva  How to downgrade the orbstack .  When I use 1.7.4 get another error and the cluster get error again and I use
sudo mkdir /etc/rancher/node
sudo chmod -R 755 /etc/rancher

Hi @631068264, I had the (annoying) same issue

You can give full access for the folder & subs temporary to fix the issue definitively, the folders and files can be created
sudo chmod -R 777 /etc/rancher
With that, the necessary files & folders will be created

Restart Orbstack -> Active K8s and check logs
(here it's possible you can have issues too; I totally reset my cluster on that point when I got this)

Optionnal - sudo chmod -R 755 /etc/rancher

I don't know exactly why we have to to this, but it will works after that (I m on latest version)
FYI, if you want to downgrade, it's possible by following this page https://docs.orbstack.dev/downgrade


Revisit deploy_wildfly_certs script

Our opsfs:/opt/ace/acc-ca/scripts/deploy_wildfly_certs script needs to be revisited.

It doesn't invalidate old cert when renewing.
It expects a FQDN host as input, but should allow short name as well

Other notes:

Need to automate yearly renewal as well.

Also possibly automate service restart after cert renewal?

https://accwiki.acc.jlab.org/do/view/SysAdmin/SystemOverviewAccCertificateAuthority#How_To_Revoke_a_Certificate

Done.


0it [00:00, ?it/s] - nothing more

Hey, I'm new to this, but have done everything as long as the guides go - decoded the STEM databases etc.
When I try to run the command
python IRM.py --eval_dir ./Evaluation_Dir --audio_dir ./Audio_Dir
it simply yields the result: 0it [00:00, ?it/s]
Then it returns to "base".
Any help highly appreciated, thanks! :)

Hey mate, no worries. The oracle program is just for the stem.mp4's and not
for other audio files?
Merry Xmas!
On Mon, 24 Dec 2018, 12:25 Fabian-Robert Stöter<EMAIL_ADDRESS>wrote:

Hi, sorry for the late reply.
I guess your questions is related to the code in the oracle repository
https://github.com/sigsep/sigsep-mus-oracle. Here, it is important to
enable the decoded wav flag of the musdb parser. See here
https://github.com/sigsep/sigsep-mus-db#use-a-decoded-version. I hope
that solves the problem.
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Exactly, so you just need to add the is_wav flag

Have a look at the SiSEC2018 results the best performing system from Sony is not open source, but you find a reference to reimplement it yourself here. We are currently developing an open source separation tool that will be released very soon in the next weeks. You can find more information about it here


Add branch protections to master

I've got a couple of PRs open for minor changes and have just realised, I am apparently able to merge them in without any approvals and with tests failing. This should probably change for future, especially if a hackathon could be in the works.

We should also rename master -> main.
I can:

rename master -> main
change to require 1 approval to merge to main

if there is no protest.

Done!


Arista switch - warn when port is err-disabled

Then the user will be able to shut/no shut the port to reset it.

Done.


some confusing contexts, seems like param 'TRAIN' or 'TEST' will leads to no branch, and vali_loader shares the same 'TEST' with test_loader

https://github.com/thuml/Time-Series-Library/blob/3caf8881de7c205687c0b9517a90d7d8de0ca56e/exp/exp_classification.py#L80

Hi, we follow the convention setting in this area, where the classification task does not have the val set.


Increase default audio bitrates

Use full band audio 48kbps by default.
matches Rust behavior: https://github.com/livekit/rust-sdks/pull/427

@hiroshihorie @davidliu @cloudwebrtc does this suggest any changes we should make in iOS, Android, Flutter, etc?

Yeah, will need changes across the board for the other platforms as well.

@davidliu thanks - i filed three tickets


Replace SendString

SendString has a number of limitations... It's incredibly slow, you need to do special parenthesis handling, and it doesn't support Unicode. We can do better.

resolved in: 0d751c5111838fb33c7f0062311b7d1b48a7f8c8


[Bug]: all().changes.listen not work

What happened?
I call changes.listen，but never print anything.

Local Database only
What type of application is this?
Flutter Application
Client OS and version
OS: Android, Windows, Version: 0.8.0-rc, 0.6.0-Beta, 0.3.1-Beta
Code snippets
class RealmHelper {
  late Realm realm;

  RealmHelper() {
    realm = getRealm();
    realm.all<Worker>().changes.listen((changes) {
      debugPrint("realm changes:${changes.results.length}");
    });
  }

  add() {
    realm.write(() => realm.add(Worker(Uuid.v4().toString(), "name${Random.secure().toString()}")));
  }

  get() {
    debugPrint("realm get:${realm.all<Worker>().length}");
  }

  getRealm() {
    var config = Configuration.local(
      [
        Worker.schema,
      ],
      schemaVersion: 5,
    );
    return Realm(config);
  }
}

Stacktrace of the exception/crash you're getting
No response
Relevant log output
Debug service listening on ws://<IP_ADDRESS>:64542/BBHDMWlBZjQ=/ws
Syncing files to device Windows...
flutter: handleKeyboard:null
flutter: handleKeyboard:null
flutter: handleKeyboard:null
flutter: realm get:1
flutter: realm get:1
flutter: realm get:1
flutter: realm get:2
flutter: realm get:2

Remember to hold onto the subscription:
class RealmHelper {
  late Realm realm;
  late StreamSubscription subscription; // <-- somewhere to store the subscription ..

  RealmHelper() {
    realm = getRealm();
    subscription = realm.all<Worker>().changes.listen((changes) { // <-- .. and assign on listen call
    ...

In general try to avoid using listen directly, fx by using a StreamBuilder.

thanks for your suggestion，it's ok


Provide missing generics for classmethod in create_model

Change Summary
Currently the typing for create_model leads to unknowns, possibly raising errors for Pyright users. This is because classmethod is a generic class, and we're simply not passing in any generic parameters for it.
This PR fixes the Pyright errors here by passing in generics for usages of classmethod here. My presumption is that the validator does not have to return the same type as it accepts, but if that assumption is wrong, I can switch this to use generics for first argument/return value. I use ... for the second value since it's simply a ParamSpec, and we don't really have a way to signify it takes in a singular argument unless we want to switch this to use Callable.
Checklist

[x] The pull request title is a good summary of the changes - it will be used in the changelog
[x] Unit tests for the changes exist
[x] Tests pass on CI
[x] Documentation reflects the changes where applicable
[x] My PR is ready to review, please add a comment including the phrase "please review" to assign reviewers

Selected Reviewer: @samuelcolvin

please review

Great, thanks! Your assumption re validators is correct :).

Thanks for the review!


Fix typo in src/Profile/Magento/Converter/CustomerConverter.php

Hello,
This PR will fix :

1 typo in src/Profile/Magento/Converter/CustomerConverter.php

Cheers! :robot:

Thank you for your contribution @pgrimaud. This is already fixed during the last refactoring of the profiles.


Dockable Container

I think a major UI improvement would be to implement a dockable container -- a container that can be dragged around and placed inside another dockable container, creating tabs. This would make the editor much more customizable.

This is already the case.
There is a small arrow at the top right of the docks you can click it and choose where it should be displayed.
A drag and drop feature though would be a nice addition.

The thing with those is that they are hardcoded into the editor and can only be placed in fixed locations on the editor. You're also limited in moving only specific things around. I want to see a more general-purpose container that all the editor items use that allows them to be moved around interchangeably. Like placing the script editor next to the 2D scene editor. Or having the class search underneath the script editor.

Oh I see,
There already where a lot of discussions about this. I also brought up that point a couple of times. And I think reduz made his mind no that.
The idea is the following:
Godot ui should not make the user waste time arranging views for a specific task (like blender for example) instead the ui should adapt itself based on what you are doing. this is why the bottom section is not a configurable tab instead it changes automatically.
And since godot does a very good job in always displaying the right editor dock this is not really necessary.
Another point is, that is would be a big amount of work since the editor is build on the dock design with the predefined locations. There would need to be done a lot of big changes to make it completely flexible.
But I can understand that it bothers you that the ui is not as flexible as in some other programs.
After a long time being bothered I started to prefer the current implementation. It's simple doesn't make a beginner wonder where he found an editor he used last time (happens in blender all the time). and makes a lot of sense (3d 2d script in the center, and the default docks around it. giving the user just enough flexibility to not be distracting)
Don't know if this convinces you ;) but maybe you can think about it. Or bring up points that prove me wrong.
But as I mentioned before, I really like the idea of being able to use drag and drop to move around the docks. the current method is not that intuitive...

My 5 cents as I wanted to implement this since a long time if Windows builds would not've been fuzzed up every time I try to work on it:
I don't think not making the tabs at the bottom configurable is a good idea. What prevents you from making those tabs visible at the location the user most recently docked them to? What prevents you from defaulting them to the bottom like they currently are? And about scenes in 2D/3D/script tabs, what prevents you from opening such main content in the middle / remaining space? It's like that in most IDEs I've seen yet.
I don't see a reason why a flexible docking layout would rule out the "simplicity" reduz thinks he has (I personally don't see any simplicity in stuffing contextual editors to the bottom which sometimes don't even open up when needed).
It just needs work and a clever docking system, not half-assed stuff like the editor currently has.

Most of godot editors are contextual, so it doesn't make much sense to make
it more flexible than it is now (as in, like blender or unity)
Eventually the idea is to support dragging some stuff into windows, but not
a lot more.
On Sun, Apr 9, 2017 at 10:38 AM, Ray Koopa<EMAIL_ADDRESS>wrote:

My 5 cents as I wanted to implement this since a long time if Windows
builds would not've been fuzzed up every time I try to work on it:
I don't think not making the tabs at the bottom configurable is a good
idea. What prevents you from making those tabs visible at the location the
user most recently docked them to? What prevents you from defaulting them
to the bottom like they currently are? And about scenes in 2D/3D/script
tabs, what prevents you from opening such main content in the middle /
remaining space? It's like that in most IDEs I've seen yet.
I don't see a reason why a flexible docking layout would rule out the
"simplicity" reduz thinks he has (I personally don't see any simplicity in
stuffing contextual editors to the bottom which sometimes don't even open
up when needed).
It just needs work and a clever docking system, not half-assed stuff like
the editor currently has.
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Yeah, I wouldn't take Blender as an example. The Blender editors stay open and never close. That not always makes sense which is why Blender introduced layouts for different tasks and workflows.
I sadly forgot on purpose how Unity works exactly ;-)
I actually thought of it more like Visual Studio (if that's similar to Unity, ignore it):

Click something which would contextually open an editor (like a UI theme for example)
Open the UI editor where you last docked it into. By default, at the bottom, to keep the "current" behavior.
If you feel like it, you can now dock the UI editor where you'd like it (me personally wants it in the middle as it shows quite a lot of the UI). That position is stored.
If you deselect the theme or click anywhere else dismissing that "theme editing" context, the UI editor disappears (as it does already).

Multiple window support is implemented for Godot 4.0 in the master branch.
That solves many of the concerns raised here. As for moving docks anywhere in the same window and not just in the pre-defined slots, that would require a lot of work and the actual gain is not obvious to me, as most docks are either main screen plugin or column plugins that can be put in the left and right side columns.
As such I'll close this as IMO what we have now is good enough, but if there's a need for more, I would suggest opening a new proposal over at godot-proposals, as we're consolidated feature proposals in that separate tracker.


Full refactor of napari-sphinx-theme to depend on pydata-sphinx-theme

Refactors colors, styling and fonts from napari-sphinx-theme. Also removes extra react components that are not needed for the napari theme.
Includes the community calendar feature, but calendar is now managed on the docs side.
To see how this would look like, you can fetch this PR and build the docs locally (after fetching napari/docs#267), or you can see the deployed site here: https://melissawm.github.io/napari-theme-var
Important
After merging, this will also require a new release of the napari-sphinx-theme.
Addresses napari/napari-sphinx-theme#113
See also napari/docs#267

Hi folks,
After some discussion with @Czaki, I don't think we need to wait until 0.4.19 to merge and release this, since our docs builds pin the napari-sphinx-theme version. I would like to merge this and release the theme, which will unlock the PRs on the docs side. But @melissawm I'm unclear about where the calendar pop-up needs to be fixed — is it here in the theme, or is it in the docs repo?

(But I'm more than happy to clean up the events to be plaintext, too.)

My understanding is it's the actual events in google? that need fixing.

If the events are fixed on the calendar side, it will both make them more readable right now and more easily formatted into a nice pop-up later, so that's helpful. I can also prioritize this today to bring the napari-docs PR up to date. I'll let you know. Thanks! :rocket:

Ok! Just rebuilt everything and rebased the napari-docs PR. This should be good to go except for the calendar as mentioned before. Also - for this to be active on the website, we need to cut a new release of this theme.

This PR can be seen live on napari CI:
https://output.circle-artifacts.com/output/job/c9c574d3-71c6-434f-b5ab-85bdb7ff68c3/artifacts/0/docs/docs/_build/index.html?pr=267

I checked the calendar:
https://melissawm.github.io/napari-theme-var/community/meeting_schedule.html
This should be using the latest of everything right?
Things look a bit better?

I think it will either look bad in the new theme or look bad on google calendar?

I think Google Calendar is literally adding that html. I edited every event and pasted in plaintext versions of the descriptions, and this is what it looks like? I'm more than a little bit miffed at Google, yet again. I wonder if there are other calendar providers we can use here. (Once again, I wonder if @melissawm has suggestions based on other projects she's seen at Quansight.)
I also noticed when clicking a few events that this is using a javascript prompt, which means FF thinks it's spammy if you click on two events quickly:

So I wonder whether there's another alternative here... Either way, I'm happy to take guidance from @melissawm on whether that should come in a later PR. For now, I think the theme provides enough value that we should merge it and deal with the issues later. But I don't have a great idea what "deal with the issues" actually entails... 😅

@jni I went with a different modal (not an alert) and I think that does it. Also it looks much better now, since I can really format things properly! Here it is: https://melissawm.github.io/napari-theme-var/community/meeting_schedule.html

OMG it's perfect!

Yes - this should be a temporary thing. Version 1.15.1 introduces a bug where the left side ars don't show up. This is fixed in main but not yet released. Here are the details: https://github.com/pydata/pydata-sphinx-theme/issues/1625

🚀🚀🚀🚀 I am elated over here!!!! 😭 🙏🙏🙏🙏
@melissawm could you confirm for me the next steps needed? By my understanding:

release napari-sphinx-theme
update requirements on napari/docs#267
merge napari/docs#267
... profit?

btw, this thing:

😍😍😍😍

🚀🚀🚀🚀 I am elated over here!!!! 😭 🙏🙏🙏🙏
@melissawm could you confirm for me the next steps needed? By my understanding:

release napari-sphinx-theme
update requirements on napari/docs#267
merge napari/docs#267
... profit?

That is also my understanding! I'll be around looking to see if we have any unexpected failures but I think we should be good! 😍 Woohoo!!

Ok, there will be a constraints-update required and I think that has to happen on the napari/napari repo. But the build can't work until napari/docs#267 is merged. HMMM. I guess there is a minimum of one broken build in our future, but I think that's ok... Anyway, since the constraints are used when building docs, it is risk-free to release this so imma do it!!!

I'll update the requirements files on the PR at the docs repo but I'm not really sure how to update the constraints files, so I'll leave those up to you folks 🙏

Ok, lots to fix in our release action :joy: hold please :joy:


adds note to remove build folder when rebuilding

addresses common gotcha found in  #2627

Hi @grayson-hilliard ！First of all, we want to express our gratitude for your significant PR in the mmdetection project. Your contribution is highly appreciated, and we are grateful for your efforts in helping improve this open-source project during your personal time. We believe that many developers will benefit from your PR.
We would also like to invite you to join our Special Interest Group (SIG) private channel on Discord, where you can share your experiences, ideas, and build connections with like-minded peers. To join the SIG channel, simply message moderator— OpenMMLab on Discord or briefly share your open-source contributions in the #introductions channel and we will assist you. Look forward to seeing you there! Join us ：https://discord.gg/raweFPmdzG
If you are Chinese or have WeChat，welcome to join our community on WeChat. You can add our assistant ：openmmlabwx. Please add "mmsig + Github ID" as a remark when adding friends：）
Thank you again for your contribution❤


Current fog_provider plugin requires 1.26.0 of fog

This causes the provisioner to not start.

:+1:

We really need to look at switching to the omnibus bundler commands... Will investigate


Renaming project in GUI

Pull Request Description
Fixes #10073
Screencast from 2024-06-11 13-01-10.webm
Important Notes
Checklist
Please ensure that the following checklist has been satisfied before submitting the PR:

[x] The documentation has been updated, if necessary.
[x] Screenshots/screencasts have been attached, if there are any visual changes. For interactive or animated visual changes, a screencast is preferred.
[x] All code follows the
Scala,
Java,
TypeScript,
and
Rust
style guides. In case you are using a language not listed above, follow the Rust style guide.
[x] Unit tests have been written where possible.

@somebody1234 @MrFlashAccount Please, review my changes in dashboard. Also, I don't know how to properly update the name in project list after changing it in project view. Any hints?

as for changing the project name - there is a setProjectAsset function in the projectStartupInfo - you can use it something like this
projectStartupInfo.setProjectAsset(asset => ({ ...asset, title: newName })))

or this, with the appropriate import (auto-import + change {} import to * import should work, or copy-paste from somewhere else with object.merger as a last resort)
projectStartupInfo.setProjectAsset(object.merger({ title: newName }))

@somebody1234 I came back to this one; applied your review with the suggestion: it works, but only when I open the project in given session; if the project is automatically opened, setProjectAsset is undefined.

We decided to merge this PR with the above issue. Still requires review, though.


Update deprecated syntax.

Hey, I'm starting with urxvt and the font-size functionality is a must for me, so I'm trying your plugin.
My .Xresources says:
! Default fontset
URxvt*font: xft:Inconsolata:pixelsize=20
URxvt.font-size.step: 1

! URxvt*perl-ext-common: string
URxvt*perl-ext-common: default,matcher,font-size

! font size (zoom)
URxvt.keysym.C-Up:     font-size:increase
URxvt.keysym.C-Down:   font-size:decrease

I think the function is being called. Using URXVT_PERL_VERBOSITY=10 urxvt -pe font-size I got:
urxvt: ACTION (urxvt::term=HASH(0x1fa8bf8), font-size, increase, 0, a)
urxvt: ACTION (urxvt::term=HASH(0x1fa8bf8), font-size, decrease, 0, b

I've tested with the command echo -e "\033]710;xft:Inconsolata:pixelsize=22\033\\" and it works.
Thanks.

Ok, I got it to work, it seems that urxvt changed the way to define extension commands and deprecated the old syntax, this pull request change the syntax but requires everyone to update his .Xresouces to match the new syntax, may be it can be fixed with a regex (but I'm brand new on Perl :) ).

Thanks for tracking this down! I had given it a quick try but it worked for me there, and I hadn't had time to investigate further. Are you using a development version of urxvt? At least in the latest released version 9.21 the old syntax is still supported.
I don't think it's a good idea to replace the current function though, since the new syntax was only introduced in 9.21. So it seems that the script needs to support both functions, at least for a while.

I've committed a change that adds the new syntax instead of replacing the old one. Could you please give it a try to see if it works for you?

Works great for me, thanks!


PR: Add same behaviour for go to previous cell as Matlab.

Fixes #4611
Preview:

Nice! @rlaverde, please take a look at this one.
@liavassif, is this what you want?

@ccordoba12 Yes!
@dalthviz Thanks!


CI should update install-eSaude.sh to use container versions pulled from bintray

Currently, these are hard-coded and the installer will break when the next version is released.
At least use $latest_ver vars and sed to update eSaude container filenames.

Works, but now developers cannot build locally without running sed on a copy of the directory in addition to the previous manual build steps... I may provide a utility script to do just that to allow custom local builds...


[Cron Monitoring] DateTimeZone Argument Error

How do you use Sentry?
Sentry SaaS (sentry.io)
SDK version
3.8.1
Steps to reproduce
We recently updated from Sentry version 3.3.3 to 3.8.1, and when we did our Cron monitor started throwing errors. We aren't doing anything fancy, but here's our command:
$schedule->command(LogScheduledTasksRunning::class)->everyMinute()->sentryMonitor();

Expected result
Using the old version of the SDK had no issue running the sentryMonitor() command without issue.
We've found that passing sentryMonitor(updateMonitorConfig: false) fixes the issue.
Actual result
This error is thrown:
TypeError

Sentry\MonitorConfig::__construct(): Argument #4 ($timezone) must be of type ?string, DateTimeZone given, called in /var/www/html/api/vendor/sentry/sentry-laravel/src/Sentry/Laravel/Features/ConsoleIntegration.php on line 97

at vendor/sentry/sentry/src/MonitorConfig.php:29
   25▕      * @var string|null The timezone
   26▕      */
   27▕     private $timezone;
   28▕
➜  29▕     public function __construct(
   30▕         MonitorSchedule $schedule,
   31▕         ?int $checkinMargin = null,
   32▕         ?int $maxRuntime = null,
   33▕         ?string $timezone = null

   +25 vendor frames
26  artisan:35
   Illuminate\Foundation\Console\Kernel::handle()

We released 3.8.2, which fixes this issue.


Add /dir command to slack bot router

What does this PR do?
This PR adds the /dir command to the slack bot router app.
Steps taken:

[x] Add lambda script for /dir command
[x]  Deploy command using cfn
[x]  Add dir command to slack bot router (app settings)

How to test it:
Type /dir in a channel or private IM to get a link to the Slack Channels PDF.

@d-rita can you fix the rebase conflict? I think its in the circle config. Otherwise this is good to merge.


React Web App - reset password B2C not working with MsalAuthenticationTemplate

Library

[<EMAIL_ADDRESS><EMAIL_ADDRESS>or<EMAIL_ADDRESS>[<EMAIL_ADDRESS><EMAIL_ADDRESS>
Description
We are currently using this library to implement the Azure B2C reset password flow in our react app. We downloaded the sample here, changed the config so it is using our B2C tenant and it worked; we were able to reset our password and we become authenticated.
However, when we start using MsalAuthenticationTemplate we run into problems. We are using MsalAuthenticationTemplate to force the user to sign in if they are unauthenticated. I can go through the reset password flow until the end, where
I receive multiple failed bad requests on https://<tenant>.b2clogin.com/<tenant>.onmicrosoft.com/<signinuserflow>/oauth2/v2.0/token
Here is the code:
const SecureContent = (props) => {
  const { instance } = useMsal();

  useEffect(() => {
    const callbackId = instance.addEventCallback((event) => {
      if (event.eventType === "msal:loginFailure") {
        if (
            event.error &&
            event.error.errorMessage.indexOf(b2cErrorCodes.FORGOTTEN_PASSWORD) >
            -1
        ) {
          instance.loginRedirect({
            authority:
                "https://<tenant>.b2clogin.com/tfp/<tenant>.onmicrosoft.com/<resetPasswordAuthority>",
          }).then(() => {
          });
        }
      }
    });
    return () => {
      if (callbackId) {
        instance.removeEventCallback(callbackId);
      }
    };
  }, []);

  return props.children;
};

const WebSecurityContainer = (props) => {

  const pca = new PublicClientApplication(ourConfiguration);

  return (
      <MsalProvider instance={pca}>
        <SecureContent>
          <MsalAuthenticationTemplate
            interactionType={InteractionType.Redirect}
            authenticationRequest={scopes: [
      "https://<tenant>.onmicrosoft.com/<clientId>/authentication",
    ]}>
            {props.children}
          </MsalAuthenticationTemplate>
        </SecureContent>
      </MsalProvider>
  );
};

Any ideas on what I am doing wrong? If you need more info around the configuration then let me know.
Source

[ ] Internal (Microsoft)
[ ] Customer request

@AshTappin Thanks for raising this. This appears to be a bug in our sample. The issue in this case is that when you return from the password reset policy B2C is giving you an idToken, accessToken and refreshToken from the forgotPassword policy. These tokens cannot be used for any other policy. If you attempt to call acquireTokenSilent to acquire tokens from your sign-in policy but provide the refresh token from the passwordReset policy (which is the only one in cache at this point), this error will occur.
In order to resolve you need to explicitly call logout after returning from the passwordReset policy and then sign back in with your sign-in policy.

Thanks @tnorling ! Will I need to call logout in an event handler?

Yes you should be able to do something like this:
if (event.eventType === EventType.LOGIN_SUCCESS) {
        if (event.payload.idTokenClaims["acr"] === "forgotPasswordPolicy") {
            instance.logout({account: event.payload.account});
        }
}

That has worked for me (in our case the policy is stored on the tfp claim). Thank you!

@tnorling The issue that you mentioned about the tokens returned from the reset password policy not being valid for sign in (or another policy), is that an intended feature of B2C or is it a bug?

@AshTappin This is by design.


Update firestore_helpers.dart

Adding arrayContainsAny, whereIn and whereNotIn filter constraints to QueryConstraint class

Great! could you update the changelog and set a new version please? I add you as maintainter.
I'm still very pleased how easily this library can be extended :-) Unfortunately not many people are aware of it at all.
Cheers
Thomas


feat: Add segmentation GVI, refactor scoring images

Notes

Closes #10
Should output_file Path be a required argument or an option with a sensible default?

Changes

Add PyTorch and HuggingFace Transformers for the segmentation GVI method
Add output_file as argument to assign_images script
Rename assign_gvi_to_points to score_images
Add ScoringMethod interface and ScoringSelector enum
Add PixelCounting GVI scoring method which implements ScoringMethod, uses Treepedia pixel counting method
Add Segmentation GVI scoring method which implements ScoringMethod, uses mask2former model from huggingface

Testing

Running script with both segmentation and pixel counting methods produced scores in the geodataframe

Hey Dan!

We are currently ingesting the image as-is from the JPEG format. No modification has been done, I believe.
Sure output_file can be in a different PR. Do you want me to revert the current output_file changes then (that make it more similar to create_points.py)?
I'll add README pages shortly.
I can also take a look at saving the segmentation images, though I agree that it would probably be best put in a separate PR.

For...

Do you want me to revert the current output_file changes then (that make it more similar to create_points.py)?

...I don't fully understand the 2 options being offered.

I've logged #59 for the future.

Previously the script determined the output file path on its own instead of accepting a CLI argument, do we want to revert back to determining its own output file path for now?

Previously the script determined the output file path on its own instead of accepting a CLI argument, do we want to revert back to determining its own output file path for now?

ah, no thanks. i like inputting the file path.

I'm taking a look at this to work on #59 - I can get it to work with the PIXELS argument, but running with SEGMENTATION causes my session to crash. Any suggestions for how I can identify the cause?

I'm taking a look at this to work on #59 - I can get it to work with the PIXELS argument, but running with SEGMENTATION causes my session to crash. Any suggestions for how I can identify the cause?

Are there any logs when it crashes? Also, what specs computer are you running it on? It is running a large-ish image segmentation model so it could be hogging up a lot of RAM

This is the latest updates that I have for this PR. I don't think I currently have the bandwidth to work on a larger feature like this so I'll stick to smaller bugfixes for now.


feature request - read IPMI sel logs from endpoint

Can be add the new endpoint for exporter, e.g. /sel to have option viewing of the messages due we can't add this in labels?

Prometheus does not concern itself with logs, and neither should the respective exporters. If you need logs there should be dedicated tooling for that in place.


Add result dependency to make compatible wtih ocaml 4.02

Fixes #2

Hi! Just got around to take a look at this. It looks fine, thanks a lot!


excess nuclear envelope present

for PMID:33419777, I forgot this one.

different from FYPO:0001556? if so, how?

Doh, I had noted that term in the term suggestion box, so yes that is the right term. I  now think I had noted it to enquire why it wasn't a descendant of abnormal nuclear envelope morphology?

I think it's because morphology doesn't encompass amount or number of parts in PATO.

Ah right.  When excess nuclear envelope is present the shape changes (the nucleus doesn't just expand, although that would be size,  I'd expect that to be morphology too??)
So what is its parent, abnormal nuclear organization?

When excess nuclear envelope is present the shape changes

If there are never any exceptions, then we could manually assert that excess NE is_a abnormal NE morphology, but that would be specific to FYPO (maybe it would generalize to other nuclear envelopes but we have no grounds to request a change in PATO).

So what is its parent, abnormal nuclear organization?

is_a: FYPO:0001322 ! abnormal subcellular component during vegetative growth
is_a: FYPO:0002403 ! abnormal nucleus
(abnormal nuclear organization is in the process phenotype branch)

Hi @deygautam a question for you. If excess nuclear envelope is present, would nuclear envelope morphology always be abnormal?
Thanks,
val


Allow hierarchical names

Currently, directories in a warehouse have rigidly defined semantics: <type>/<object name>/. This is a bit restrictive, since it makes it impossible to have e.g. service/dhcp-server/lab-network/, which we probably want. We probably still want the first level to be a type and the entire rest of the path to be collected into an object name.

Consider the following structure:
service/
   dhcp-server/
      common-config.yaml
      lab-network/
         specific-config.yaml

dhcp-server/lab-network should have an implicitly generated _parent -> dhcp-server inheritance link in the resulting PalletJack DAG.
Hierarchical names should not be restricted to just two levels, but generalized to any depth.


Os callout1

This is a test to the os_callout

Please I dont understand what the part of the send task you are talking about

ok I understand.
Will it be better for us to set a delay before the os_restart or for us to remove it to line 87 ??

because removing the code to line 87 means we will set i a global variable. so that its value should be maintained in the receive task if not the TEST_ASSERT will be checking for a different i.
so which is preferable??

os_callout_init_func returns void.
and that the os_callout_queued is the function that follows it immediately .

Thanks just did the correction.


Handle typographic quotes in search form validation

ref #282
adapted from geniza

Codecov Report

Merging #467 (3a11ee9) into develop (11f8a60) will increase coverage by 1.01%.
The diff coverage is n/a.

@@             Coverage Diff              @@
##           develop      #467      +/-   ##
============================================
+ Coverage    98.98%   100.00%   +1.01%
============================================
  Files          112         5     -107
  Lines         5934        78    -5856
  Branches         8         8
============================================
- Hits          5874        78    -5796
+ Misses          60         0      -60


test pyright with pydantic

Change Summary
Run pyright checks on pydantic code in CI.
Related issue number
fix #3753 - add docs
fix #3617 - add docs
Checklist

[x] Documentation reflects the changes where applicable
[x] changes/<pull request or issue id>-<github username>.md file added describing change
(see changes/README.md for details)

As mentioned in #3753 I don't think the proposed solution
settings = Settings.parse_obj({})

makes it very obvious what is happening. IMHO a type checking bug should be handled on a type checking level.

@florian-sattler I kind of agree but it is a workaround.
Hopefully in v2 we can remove dataclass transforms from BaseSettings, unless then, this is better than what went before.


TextureFX cleanup

[x] #482
[x] research simplifying passes workflow see #481
[x] Don't use dynamic loops in blur shader code, use dynamic defines or different implementations
[x] Control input? -> general mix/amount per texture with base shader?
[x] enums for techniques
[x] *Shader nodes should be experimental and advanced
[x] research shader meta info
[x] check VL wrapper nodes and connect to signature
[x] RenderTargetFromInput ??
[x] how to deal with double node names (shader + wrapper)
[x] add help text for "Output Texture"
[x] internal nodes

tebjan

[x] EnumType attribute for input pins

elias

[x] if not Texture0 oder Texture1 ... then leave name of the texture input and don't make it a filter
[x] make Sampler appear after corresponding Texture input
[x] where is Sampler2?
[x] make sure default sampler is Linear, AddressUVW=wrap. and then remove node: AssignDefaultSampler

joreg

[x] remove Tex2D(tex, uv)
[x] remove all references to LinearSampler
[x] Pixelate ambiguous

In my opinion shortcuts like Tex2D or InTex make the code harder to read because one immediately thinks it's something special/new and after digging it up you realize it's just the normal texture access but hiding facts like what sampler state is used for the access. So I'd vote for getting rid of it.

The idea is to standardize getting the texture unless there is something special to do. and writing the full statement is just very long and users need to understand which texture and which sampler to use by default. so InText() takes this complexity away which is very good for non-shader pros. but I think that intermediate solutions like Tex2D add confusion and should be removed.

I thought InTex( ) is something stride introduced and searched their documentation, but nothing came up. If you implement these shortcuts they have to be really well documented otherwise it's just confusing. In my opinion you should stay with the standard way of doing things (HLSL or SSL?) which should also reduce your efforts since you can refer the users to microsoft or the stride documentation and they just can search for solutions on stackoverflow or whatever.

I thought InTex( ) is something stride introduced and searched their documentation, but nothing came up. If you implement these shortcuts they have to be really well documented otherwise it's just confusing.

this is defined in the main base shader. and if most texturefx nodes use that, it will be common knowledge.

In my opinion you should stay with the standard way of doing things (HLSL or SSL?) which should also reduce your efforts since you can refer the users to microsoft or the stride documentation and they just can search for solutions on stackoverflow or whatever.

but we don't use the standard way, it is much harder to learn that you should use Texture0.SampleLevel(Sampler0, .., 0) instead of Sample and also it is way harder to type. InTex was developed after writing some texturefx and seeing all the repeated code, so it is a practical evolution everyone would come up with.
also, it is much easier to change the default behavior in the future if all nodes stick to this convention.
Tex2D was added later, also from a practical standpoint to shorten lines that use transformed uv coordinates, which is a special case and it could be argued that this can be removed since the sampling might be different if there is no 1:1 pixel correlation.

moved all points to #444 or individual issues.


Android 12 Fix

Updated p-lgin.xml to have android:exported="true"

I did it and not fix the issue for some reason...

Should be closed as duplicate of #1158 which was merged into master


OnOther action dosent work

I've already posted here before with an error -> https://github.com/wiz0u/WTelegramClient/issues/129
Then I did not solve the error, for some reason my OnUpdate method did not receive ReactorError
Now when I get the error "You must connect to telegram first" again, I discovered and opened this issue:
https://github.com/wiz0u/WTelegramClient/issues/157
I updated the library to version 3.5.2-dev.20, however it didn't help me. Method Client_OnOther for some reason still not being called after calling Dispose. I have tried this on my app and also on "Fatal reactor error" demo app:

Why might a method Client_OnOther not be called?

Previously (when there was only one OnUpdate signal), I got updates about new messages etc. but never got a ReactorError update, now this problem persists.

The issue with ReactorError not being correctly raised was fixed in 3.5.2-dev.1 and later
In any case, by design, ReactorError is not raised AFTER you call Dispose.
I think you got things backwards.
ReactorError can be caused by fatal errors (like non-transient network loss) while the client is running.

I tested calling a OnOther signal on your code template, and I can't seem to get the OnOther signal to be called. Where could be the error?

PEBKAC


Update spanish translation

Use "Biblioteca" for "library", in the same way as the official Spotify client does.

Trusting you on that :) thanks, merging!


Introduce LiteSSLAcceptor

This is a version of the SSLAcceptor class used by TJWS to handle a few different things. It would be implemented by inheriting from SSLAcceptor and implementing LiteAcceptor per #27.
But there are a few other things I would also like it to do. Specifically:

So SSLAcceptor.ARG_PORT and Server.ARG_PORT aren't the same. This actually makes sense because there is an acceptor for TJWS that simultaneously supports HTTPS and HTTP. But LiteSSLAcceptor would only support HTTP over SSL. So I want to set the logic so that if Server.ARG_PORT is set but SSLAcceptor.ARG_PORT isn't then we will use Server.ARG_PORT.
The same situation exists with SSLAcceptor.IFADDRESS and Serve.ARG_BINDADDRESS. I want to use the same solution.

@hideki What is the latest plan on Android? Pls confirm..

Hi @NitzDKoder
You can refer following document.
http://developer.couchbase.com/documentation/mobile/1.2/develop/guides/couchbase-lite/tech-notes/p2p-replications-ssl/index.html


scala(java) selenium browsermob-proxy : no har generated

Hi.
i'm running some selenium based test on websites and everything works well both with firefox and with chrome.
i'm trying to use browsermobproxy : i already able to is in python, but i need to use in a scala project (scala also accept java code)
as you can see in the screenshot, chrome are using the proxy (i think) but no har are saved.
can someone help me?

this is the code
val proxy = new BrowserMobProxyServer()
    proxy.start(0)
    Thread.sleep(5000)

    val seleniumProxy = ClientUtil.createSeleniumProxy(proxy)

    val coptions = new ChromeOptions()
    coptions.setProxy(seleniumProxy)
    implicit var webDriver: WebDriver = new ChromeDriver()
    proxy.enableHarCaptureTypes(CaptureType.REQUEST_CONTENT, CaptureType.RESPONSE_CONTENT)
    proxy.newHar("github")
    webDriver.get("https://www.github.com")
    val har = proxy.getHar()
    print(har.getLog())
    println(har)
    Thread.sleep(5000)
    webDriver.close()
    proxy.stop()

Hi Andrea,
Did you manage to solve this issue? I'm having something very similar and can't find a solution for several days now. Please give me a hint where to look and what can be done.
Many thanks

i saved the sources,
even i moved to puppeteer.
i solved the problem hard-coding the network interfaces because i was not able to understand what was the REAL network interfaces
due i don't have the intellij ide anymore and i'm cannot format the code i put some screenshot


Added an overlay_mtu field to AgnetNetworkConfig.

While configuring the Mesos and Docker networks we need to configure
the networks to set an MTU for the veth to accommodate the overhead of
the VxLAN headers. The overlay_mtu tells the Agent the MTU that the
networks need to be configured with.

LGTM.


jQuery deferred Exception RangeSlider not a function.

Hey, I have been trying to debug this issue for over a few hours now. I created a working Codepen using the rangeSlider and the code works fine. whenever I import it into my django html page I continue to receive this exception.
https://codepen.io/Slurpgoose/pen/GRRpmpX
jQuery.Deferred exception: undefined is not a function (near '...$('input[type="range"]').rangeslider...')
Jquery 3.3.1
rangeslider.js/2.3.2/rangeslider.js
rangeslider.js/2.3.2/rangeslider.css
rangeslider({polyfill: false,})
the function is called from within a document.ready(function()){}
console.log($('.className').text()) works before the slider is initialized
I have also created a stack-overflow question including all my imports and the example slider from the docs.
https://stackoverflow.com/questions/58330303/rangeslider-js-slider-will-not-render-with-localhost-but-no-issues-with-codepen
Any help would be greatly appreciated thanks!

I was using Django {% extends '_template.html' %} and imported jQuery twice... by removing it from my base template it resolved my issue.


Unable to delete Cluster Members from Cluster Management config

Setup

Rancher version: v2.7-head - commit 087dd09 - Single node Docker installation
Rancher UI Extensions: None installed
Browser type & version: FF 112.0

Describe the bug

After adding Member Roles to a cluster through the Cluster Management view, I am unable to delete/remove them. There is no column to delete a member which should be available, following the documentation.
This behavior is seen with both RKE, RKE2, and k3s clusters.
To Reproduce

Create a user with the Administrator global permission
Add the user as a Member to a given Cluster's Member Roles (tested with the local cluster)
Attempt to delete the Member

Result
No delete action is provided, unable to delete the member.
Expected Result

There should be a column within the Member list that has an action to delete a member.

Screenshots

Cluster edit config view

Additional context

Possibly related to https://github.com/rancher/dashboard/issues/8924
Workaround
The ability to delete a Cluster member is still available from within the cluster Explorer -> Cluster and Project Members

I couldn't reproduce with RKE (old ui) or RKE2 (new ui). I've created a fix for K3S - https://github.com/rancher/ui/pull/5028


Speed only updated sporadically in the driver ui

Describe the bug
When controlling a vehicle using the driver ui the speed value is only updated sporadically, sometimes not displayed at all.
To Reproduce
Steps to reproduce the behavior:

connect a car via the staff ui
open the driver ui of an existing player
start driving by moving the slider

Expected behavior
The speed value in the driver ui is updated constantly according to speed changes of the car.
System platform - IAV-Distortion (please complete the following information):

OS:

: Windows and Raspberry Pi OS

Mobile device - User Interface (please complete the following information):

Device: Laptop, iPhone and Lenovo Tablet
OS: Windows, iOS and Android
Browser: Edge, Chrome and Firefox

Additional context
Quick fix was to change the async_mode of flask-socketio to threading. This results in the development server of flask being used.

can only start after refactoring of code from latest pull request, so that all websocket communication is located in the package UserInterface

refactored to use Quart, also Threads eliminated and changed to use asyncio together with @iav-DaBi

merged into development together with @iav-DaBi


Plugins: Add DevicePermissions and use major/minor for Devices

Fixes #28948

Add Type, Major, Minor to Linux.Devices struct and don't make it
settable
Add Linux.DeviceCgroups to access a range of devices by major, minor,
type
Remove Linux.DeviceCreation because redundant with more powerful DeviceCgroups

Note: Something's wrong with swagger-gen, so I had to hand-write api/types/plugin_deviceperm.go.

Updated, along with description.

@vieux This should break vieux/sshfs. Would be good to validate that it still works after adding minor/major to config.

https://github.com/docker/docker/blob/master/docs/extend/config.md needs to be updated with explanation of the field and example. Also, in the description in config.md, it would be good to add that /dev should be bind mounted.

LGTM

LGTM

LGTM


4.2-dev4 C# export to Android generates the APK fine, but fails finding .NET assemblies for arm64 at runtime

Godot version
4.2 dev 4
System information
mac 12.6.7
Issue description

Why is this? What can I do to fix it?
Steps to reproduce
.
Minimal reproduction project
godot.zip

I assume you're actually testing 4.2 dev 4? 4.1 doesn't support Android for C# exports.

Your MRP doesn't contain a C# project.

The same thing here, i cant build the project:
C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102: Unable to find package Microsoft.NETCore.App.Runtime.linux-bionic-arm64 with version (= 6.0.18)
C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102:   - Found 24 version(s) in nuget.org [ Nearest version: 7.0.0-preview.5.22301.12 ]
C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102:   - Found 0 version(s) in Microsoft Visual Studio Offline Packages
And i cant install the nuget either cause it's not compatible with the project.
OS: WINDOWS 11

Justing to give more information:
I'm using godot 4.2.dev4-mono
.net7.0 as recommended
Error:
"C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj" (Restore target) (1) ->
(Restore target) ->
C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102: Unable to find package Microsoft.NETCore.App.Runtime.linux-bionic-arm64 with version (= 6.0.18)
C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102:   - Found 24 version(s) in nuget.org [ Nearest version: 7.0.0-preview.5.22301.12 ]
C:\Users\AORUS\Documents\MyRPGGodot\MyRPG-Godot.csproj : error NU1102:   - Found 0 version(s) in Microsoft Visual Studio Offline Packages
0 Warning(s)
1 Error(s)

I can't build any architectures of android apk

So it might be the old issue where exporting a non-C# project with a .NET enabled build still tries to initialize .NET but doesn't copy the libraries?

I slightly remember something like that but I can't find the issue now, I don't remember if it was resolved. It shouldn't copy any .NET libraries if there is no C# project, but then the exported project shouldn't attempt to load them, otherwise you can't export GDScript-only projects from the .NET version (this will become more important with Editor unification, maybe https://github.com/godotengine/godot/pull/74089 already solves this).

@arnilsenarthur You have to target .NET 7.0. Change <TargetFramework>net6.0</TargetFramework> in the .csproj file to <TargetFramework>net7.0</TargetFramework> and make sure you have the 7.0 SDK installed. Also, I believe only arm64 works at the moment.

Not even arm64 works for me, but after I added true it worked, but the app open then crashes

Not even arm64 works for me, but after I added trueit worked, but the app open then crashes

I already did this and still not worked.
after i added <UseMonoRuntime>true</UseMonoRuntime> it worked, but the app opens, then turn black and crashes.
tested on android device emulator and on a real device

Yep, i give up by now. I created a empty project in a non-mono godot version then it installed and worked with no problems. but even an empty mono android project does not work

Same experience here with the unmodified XR Tools demo and 4.2dev4.  Loads ok non-mono.  As you suspected @raulsntos I had not added any C# code yet.

Using android studio log i tried to understand what's wrong and seems something about vulkan, but i'm not sure.
I asked at discord if it's viable to use C# in a project aiming to launch it to mobile/desktop by december or should I just use gdscript, even when if i need to rewrote some code, I'll wait for the answer and halt my production for a while. But anyway if you need more info about the issue just ask  and I'll send it here

I'm seeing the same error in my project. I'm using the PlayFab C# SDK. It seems to happen on a call to that library.


startplasmacompositor broken on Wayland session, calls start_kdeinit_wrapper from wrong package

Issue description
startplasmacompositor starts startplasma in plasma-workspace, which tries to start start_kdeinit_wrapper but fails.
https://github.com/NixOS/nixpkgs/blob/b8abd97c3b19f172c21c9d4bb0a3357c89f3b587/pkgs/desktops/plasma-5/plasma-workspace/plasma-workspace.patch#L533 suggests it should run start_kdeinit_wrapper from the kinit package, but no. On my computer, I see LD_BIND_NOW=true /nix/store/y70hv6w5p7yrm18782qyrfrxvx37pim0-plasma-workspace-5.11.3/lib/libexec/kf5/start_kdeinit_wrapper --kded +kcminit_startup, which is a path that does not exist. I'm quite confused as to why it picks the wrong directory here.
Steps to reproduce
Run startplasmacompositor on latest Nixpkgs.
Technical details

system: "x86_64-linux"
host os: Linux 4.14.0-rc3, NixOS, 18.03.git.c7dd4db (Impala)
multi-user?: yes
sandbox: no
version: nix-env (Nix) 1.11.15
channels(root): ""
nixpkgs: /etc/nixos/nixpkgs

(Custom nixpkgs based off of aeff3080d02ce6ac2b2ad0b0029c1388eab2d8c7 -- it doesn't touch Plasma packages)

Broken for me too.

Run startplasmacompositor on latest Nixpkgs.

To note here that it worked in the past at the time https://github.com/NixOS/nixpkgs/issues/30649 was filled
/cc @ttuegel

After some inspection, I think this occurs because the plasma-workspace patch hasn't been updated to plasma 5.11.3 (or rather 5.11.4 now), so the startplasma.cmake file fails to patch. Thus, it ends up calling start_kdeinit_wrapper from the wrong directory. This can probably be fixed by regenerating the patch by following the instructions.


Unable to set qi sizes for n:210 - 212: failed to find enough qualifying primes

Description
If I set the qi sizes for n : 210 - 212. the context is not getting created.
Code To Reproduce Error
///from Pyfhel import Pyfhel
HE = Pyfhel()
ckks_params = {
'scheme': 'CKKS',
'n': 2^12,
'scale': 2^5,
'qi_sizes': [15, 5, 5, 5, 15]
}
HE.contextGen(**ckks_params)
HE.keyGen()
ERROR:
RuntimeError: failed to find enough qualifying primes
Exception ignored in: 'Pyfhel.Pyfhel.Pyfhel.contextGen'
Traceback (most recent call last):
File "hello_ckks.py", line 18, in
HE.contextGen(**ckks_params)  # Generate context for ckks scheme
RuntimeError: failed to find enough qualifying primes
RuntimeError: : Context not initialized
Exception ignored in: 'Pyfhel.Pyfhel.Pyfhel.keyGen'
Traceback (most recent call last):
File "hello_ckks.py", line 19, in
HE.keyGen()
RuntimeError: : Context not initialized
Setup:

OS:  Ubuntu 20.04.1
Python: 3.8.10
C compiler version:   9.4.0
Pyfhel Version: 3.4.1

The $q_i$ need to be distinct prime numbers that fulfill some very specific conditions and there simply aren't enough of them (if any) with size less than $2^5$. If you were to set the $q_i$ sizes to [30, 45], you should get the same overall modulus size but with enough room for the library to actually find suitable primes of those sizes.
More fundamentally: why do you want to set 'qi_sizes': [15, 5, 5, 5, 15]?


Release/1.2.2

Changed User-Agent on HTTP request to anymotion-sdk/x.y.z.

Codecov Report

Merging #46 into master will increase coverage by 0.06%.
The diff coverage is 100.00%.

@@            Coverage Diff             @@
##           master      #46      +/-   ##
==========================================
+ Coverage   92.92%   92.98%   +0.06%
==========================================
  Files           8        9       +1
  Lines         438      442       +4
  Branches       65       65
==========================================
+ Hits          407      411       +4
  Misses         14       14
  Partials       17       17

Impacted Files
Coverage Δ

anymotion_sdk/client.py
90.66% <ø> (ø)

anymotion_sdk/__init__.py
93.75% <100.00%> (-0.37%)
:arrow_down:

anymotion_sdk/_version.py
100.00% <100.00%> (ø)

anymotion_sdk/session.py
98.38% <100.00%> (+0.08%)
:arrow_up:

Continue to review full report at Codecov.

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COS-29: Add initial spec to cosmetics

I want to try out rspec on Cosmetics and we'll maybe update MSPSDS to use it in the future.

Pull Request Test Coverage Report for Build 2019

7 of 7 (100.0%)  changed or added relevant lines in 1 file are covered.
No unchanged relevant lines lost coverage.
Overall coverage increased (+0.5%) to 97.183%

Totals

Change from base Build 2013:
0.5%

Covered Lines:
69

Relevant Lines:
71

💛  - Coveralls


Focus isn't always displayed correctly

The focus element (http://swiss.github.io/styleguide/content_modules_-_teaser.html#a-focus) is quite often buggy: double display, status icons (red points) are missing.

There is some massive JS scripts handling the markup transformations between mobile and desktop versions of this element. We'll have to look into those and fix any issue we find.

This component is quite a mess. Should be refactored at some point.

Ok for desktop on chrome, ie and firefox and for chrome and firefox on my samsung.
Still need to test it for iphones


Increase search result limit

Testing #23319
When searching for a in vscode, results are capped at around 2500. Surely we can pump that up quite a bit, now that we have a super awesome searcher.

Actually, when configuring useRipgrep = false, I get almost double the amount:

The limit is 2048 + whatever it finds in open files, so you might have had more files open the second time.

The limit is now 10000. Nothing is on fire yet. Here's to seeing that irritating yellow popup less often!

@roblourens any place to config this limit(search results have a limit of 10000 items)?

@roblourens Oh, I see Bump up max search result limit


[Doc]Refine topic name structure

Motivation
The original topic name structure is incorrect. I correct the topic name structure.
Modifications
Refine topic name structure as "non-persistent://tenant/namespace/topic".

run integration tests


Problems in connecting to Beckhoff PLC CX9020

Dear friends,
I have download and installed the pyads library on a linux PC running Fedora. No problem from this side.
However, when I try to connect to a Beckhoff PLC using one of the examples provided in the zip file (deviceinfo.py) on the local network I simply get this message:
Exception in thread Thread-1:
Traceback (most recent call last):
File "/usr/local/lib/python2.7/threading.py", line 530, in __bootstrap_inner
self.run()
File "/usr/local/lib/python2.7/threading.py", line 483, in run
self.__target(*self.__args, **self.__kwargs)
File "/usr/local/lib/python2.7/site-packages/pyads/adsclient.py", line 80, in _AsyncRead
if (newPacket.InvokeID == self._CurrentInvokeID):
AttributeError: 'NoneType' object has no attribute 'InvokeID'
Traceback (most recent call last):
File "deviceinfo.py", line 5, in
info = device.ReadDeviceInfo()
File "/usr/local/lib/python2.7/site-packages/pyads/adsclient.py", line 182, in ReadDeviceInfo
return DeviceInfoCommand().Execute(self)
File "/usr/local/lib/python2.7/site-packages/pyads/commands/adscommand.py", line 36, in Execute
responsePacket = adsClient.SendAndRecv(packet)
File "/usr/local/lib/python2.7/site-packages/pyads/adsclient.py", line 134, in SendAndRecv
return self.AwaitCommandInvoke()
File "/usr/local/lib/python2.7/site-packages/pyads/adsclient.py", line 170, in AwaitCommandInvoke
raise Exception("Timout: could not receive ADS Answer!")
Exception: Timout: could not receive ADS Answer!
Can you help me to understand where the problem is?
Best regards,
Stefano

Hello chwiede,
I have an option to buy a C6330 IPC complete with twincat license.  Will pyads work with it?
Best regards,
Roel

Hello Roel,
i can't guarantee for this. If you can communicate with your IPC via ADS, pyads may communicate with your IPC. Running pyads on your IPC doesn't make sense for me, because you have to run it on Windows with TwinCat PLC anyway.
I'd developed this library for a simple buscoupler (without os), and i can't test every device.
Best of luck,
Christoph

Hi Chistoph,
Thanks, I don't need it to run on the IPC itself so that's fine.  I want
the unit becuase it has ethercat.
So can I connect remotely to the IPC and use pyads, or do I really need a
buscoupler unit for example an ethercat buscoupler?
Best reagrds,
Roel
2015-02-01 10:32 GMT+01:00 Christoph Wiedemann<EMAIL_ADDRESS>
Hello Roel,
i can't guarantee for this. If you can communicate with your IPC via ADS,
pyads may communicate with your IPC. Running pyads on your IPC doesn't
make sense for me, because you have to run it on Windows with TwinCat PLC
anyway.
I'd developed this library for a simple buscoupler (without os), and i
can't test every device.
Best of luck,
Christoph
—
Reply to this email directly or view it on GitHub
https://github.com/chwiede/pyads/issues/1#issuecomment-72357951.

Hi,
if your IPC as a running PLC or "runtime system", you might be able to communicate (read variables, write variables) with it over pyads. Communication with a soft-sps also works.
But i cannot garantuee for anything, because i'm not affiliated with Beckhoff in any way.
The buscouple BC9100 is not needed - but it's the only device which i can test.


Add Trial No. message in compare modal table

What would you like to be added:
Add Trial No. message in compare modal table.
Why is this needed:
Without this feature, how does current nni work：
Components that may involve changes:
Brief description of your proposal if any:

4h

This feature is implemented in v1.1


gradle build failure - namespace not specified

Error recieved when attempting to build
`Launching lib\main.dart on sdk gphone64 x86 64 in debug mode...
Running Gradle task 'assembleDebug'...
FAILURE: Build failed with an exception.

What went wrong:
A problem occurred configuring project ':babstrap_settings_screen'.

Could not create an instance of type com.android.build.api.variant.impl.LibraryVariantBuilderImpl.
Namespace not specified. Specify a namespace in the module's build file. See https://d.android.com/r/tools/upgrade-assistant/set-namespace for information about setting the namespace.

 If you've specified the package attribute in the source AndroidManifest.xml, you can use the AGP Upgrade Assistant to migrate to the namespace value in the build file. Refer to https://d.android.com/r/tools/upgrade-assistant/agp-upgrade-assistant for general information about using the AGP Upgrade Assistant.

Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
Get more help at https://help.gradle.org.

BUILD FAILED in 5s
Error: Gradle task assembleDebug failed with exit code 1`
Flutter Doctor
`[√] Flutter (Channel stable, 3.24.3, on Microsoft Windows [Version 10.0.22631.4317], locale en-AU)
• Flutter version 3.24.3 on channel stable at C:\Users\aaa\dev\flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision 2663184aa7 (5 weeks ago), 2024-09-11 16:27:48 -0500
• Engine revision 36335019a8
• Dart version 3.5.3
• DevTools version 2.37.3
[√] Windows Version (Installed version of Windows is version 10 or higher)
[√] Android toolchain - develop for Android devices (Android SDK version 35.0.0)
• Android SDK at C:\Users\aaa\AppData\Local\Android\sdk
• Platform android-35, build-tools 35.0.0
• Java binary at: C:\Program Files\Android\Android Studio\jbr\bin\java
• Java version OpenJDK Runtime Environment (build 21.0.3+-12282718-b509.11)
• All Android licenses accepted.
[√] Chrome - develop for the web
• Chrome at C:\Program Files\Google\Chrome\Application\chrome.exe
[√] Visual Studio - develop Windows apps (Visual Studio Build Tools 2019 16.11.30)
• Visual Studio at C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools
• Visual Studio Build Tools 2019 version 16.11.34031.81
• Windows 10 SDK version 10.0.19041.0
[√] Android Studio (version 2024.2)
• Android Studio at C:\Program Files\Android\Android Studio
• Flutter plugin can be installed from:
https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 21.0.3+-12282718-b509.11)
[√] VS Code (version 1.94.2)
• VS Code at C:\Users\aaa\AppData\Local\Programs\Microsoft VS Code
• Flutter extension version 3.98.0
[√] Connected device (4 available)
• sdk gphone64 x86 64 (mobile) • emulator-5558 • android-x64    • Android 15 (API 35) (emulator)
• Windows (desktop)            • windows       • windows-x64    • Microsoft Windows [Version 10.0.22631.4317]
• Chrome (web)                 • chrome        • web-javascript • Google Chrome 130.0.6723.59
• Edge (web)                   • edge          • web-javascript • Microsoft Edge 129.0.2792.89
[√] Network resources
• All expected network resources are available.
• No issues found!
Process finished with exit code 0`

I have also encountered this error. Has there been any development?

if you need help on this please let me know I can fix this issue

if anyone is facing issue, you can use this till next release of this packages. I have already provided a pull request at #26
  babstrap_settings_screen:
    git:
      url: https://github.com/presswink/babstrap_settings_screen
      ref: main

and update this java version to 17
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_17
        targetCompatibility JavaVersion.VERSION_17
    }

    kotlinOptions {
        jvmTarget = '17'
    }


🐛 Heist Command

a user is still able to run the heist command even though there is injury data present in the json file
#28
Updated ParticipantData: { canadiendragon: { injuries: [ [Object] ] } }
CanadienDragon Said: injury assigned in canadiendragon, Time: 5/16/2024, 07:54:02 AM
CanadienDragon Said: !heist 500 luxury casino in canadiendragon, Time: 5/16/2024, 07:54:05 AM
injuryData(user):  [
  {
    severity: 'minor',
    duration: 60,
    description: 'twisted an ankle while jumping over a fence'
  }
]
User Injuries: undefined
Number of Injuries: undefined
User has an injury.
User: canadiendragon
Participant Data: { canadiendragon: { injuries: [ [Object] ] } }
Participant Data for User: {
  injuries: [
    {
      severity: 'minor',
      duration: 60,
      description: 'twisted an ankle while jumping over a fence'
    }
  ]
}
Injuries: [
  {
    severity: 'minor',
    duration: 60,
    description: 'twisted an ankle while jumping over a fence'
  }
]

Wait time(1 minute, 5 minutes, 15 minutes) 1 minute works, 15 minutes doesnt after 1 minute your able to use the command again


Unlock version numbers in csproj

Currently referencing <PackageReference Include="Terminal.Gui" Version="1.7.2" />.  This should be changed to wildcards:
https://docs.microsoft.com/en-us/nuget/concepts/package-versioning#version-ranges-and-wildcards

Fixed in b6d662c