[ashes] Build failure

Package: ashes:x64-windows -> 2023-03-12
Host Environment

Host: x64-windows
Compiler: MSVC 19.37.32822.0
vcpkg-tool version: 2999-12-31-unknownhash
vcpkg-scripts version: 9c4dc1acf 2023-08-29 (26 hours ago)

To Reproduce
vcpkg x-set-installed ashes[core]
Failure logs
-- Using cached DragonJoker-Ashes-c532e8ff5b6f64150d24348ef40a02df4e692017.tar.gz.
-- Extracting source C:/v/downloads/DragonJoker-Ashes-c532e8ff5b6f64150d24348ef40a02df4e692017.tar.gz
-- Using source at C:/v/vcpkg1/buildtrees/ashes/src/df4e692017-8164282979.clean
-- Using cached DragonJoker-CMakeUtils-988f2aab2257175e8fb15a33a3a350ff92d25b89.tar.gz.
-- Extracting source C:/v/downloads/DragonJoker-CMakeUtils-988f2aab2257175e8fb15a33a3a350ff92d25b89.tar.gz
-- Using source at C:/v/vcpkg1/buildtrees/ashes/src/ff92d25b89-5744f5792a.clean
-- Found external ninja('1.11.0').
-- Configuring x64-windows
CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:112 (message):
    Command failed: "C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" -v
    Working Directory: C:/v/vcpkg1/buildtrees/ashes/x64-windows-rel/vcpkg-parallel-configure
    Error code: 1
    See logs for more information:
      C:\v\vcpkg1\buildtrees\ashes\config-x64-windows-dbg-CMakeCache.txt.log
      C:\v\vcpkg1\buildtrees\ashes\config-x64-windows-rel-CMakeCache.txt.log
      C:\v\vcpkg1\buildtrees\ashes\config-x64-windows-out.log

Call Stack (most recent call first):
  vcpkg_installed/x64-windows/share/vcpkg-cmake/vcpkg_cmake_configure.cmake:252 (vcpkg_execute_required_process)
  ports/ashes/portfile.cmake:27 (vcpkg_cmake_configure)
  scripts/ports.cmake:147 (include)

C:\v\vcpkg1\buildtrees\ashes\config-x64-windows-dbg-CMakeCache.txt.log
# This is the CMakeCache file.
# For build in directory: c:/v/vcpkg1/buildtrees/ashes/x64-windows-dbg
# It was generated by CMake: C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

########################
# EXTERNAL cache entries
########################

//No help, variable specified on the command line.
ASHES_BUILD_INFO:UNINITIALIZED=OFF

//No help, variable specified on the command line.
ASHES_BUILD_RENDERER_D3D11:UNINITIALIZED=OFF

//No help, variable specified on the command line.
ASHES_BUILD_RENDERER_OGL:UNINITIALIZED=OFF

//Build renderer plugins
ASHES_BUILD_RENDERER_PLUGINS:BOOL=ON

//Build Test renderer plugin
ASHES_BUILD_RENDERER_TEST:BOOL=OFF

//No help, variable specified on the command line.
ASHES_BUILD_RENDERER_VKN:UNINITIALIZED=OFF

//Build Ashes sample applications
ASHES_BUILD_SAMPLES:BOOL=OFF

//Build Ashes template applications
ASHES_BUILD_TEMPLATES:BOOL=OFF

//Build Ashes test applications
ASHES_BUILD_TESTS:BOOL=OFF

//Enable address sanitizer on Ashes projects
ASHES_ENABLE_ASAN:BOOL=OFF

//Test ICD mode for ashes
ASHES_TEST_ICD:BOOL=ON

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//Value Computed by CMake
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//Value Computed by CMake
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//Value Computed by CMake
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CMAKE_RC_COMPILER-ADVANCED:INTERNAL=1
CMAKE_RC_COMPILER_WORKS:INTERNAL=1
//ADVANCED property for variable: CMAKE_RC_FLAGS
CMAKE_RC_FLAGS-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_RC_FLAGS_DEBUG
CMAKE_RC_FLAGS_DEBUG-ADVANCED:INTERNAL=1
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//Path to CMake installation.
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//ADVANCED property for variable: VCPKG_VERBOSE
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//Making sure VCPKG_MANIFEST_MODE doesn't change
Z_VCPKG_CHECK_MANIFEST_MODE:INTERNAL=OFF

C:\v\vcpkg1\buildtrees\ashes\config-x64-windows-out.log
[1/2] "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir "../../x64-windows-dbg" "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg1/buildtrees/ashes/src/df4e692017-8164282979.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg1/packages/ashes_x64-windows/debug" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DVCPKG_PACKAGE_BUILD=ON" "-DASHES_BUILD_TEMPLATES=OFF" "-DASHES_BUILD_TESTS=OFF" "-DASHES_BUILD_INFO=OFF" "-DASHES_BUILD_SAMPLES=OFF" "-DASHES_BUILD_RENDERER_D3D11=OFF" "-DASHES_BUILD_RENDERER_OGL=OFF" "-DASHES_BUILD_RENDERER_VKN=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg1" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg1/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
FAILED: ../../x64-windows-dbg/CMakeCache.txt
"C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir "../../x64-windows-dbg" "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg1/buildtrees/ashes/src/df4e692017-8164282979.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Debug" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg1/packages/ashes_x64-windows/debug" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DVCPKG_PACKAGE_BUILD=ON" "-DASHES_BUILD_TEMPLATES=OFF" "-DASHES_BUILD_TESTS=OFF" "-DASHES_BUILD_INFO=OFF" "-DASHES_BUILD_SAMPLES=OFF" "-DASHES_BUILD_RENDERER_D3D11=OFF" "-DASHES_BUILD_RENDERER_OGL=OFF" "-DASHES_BUILD_RENDERER_VKN=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg1" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg1/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
-- The C compiler identification is MSVC 19.37.32822.0
-- The CXX compiler identification is MSVC 19.37.32822.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- PROJECTS_OUTPUT_DIR not defined, defaulting to C:/v/vcpkg1/buildtrees/ashes/src/df4e692017-8164282979.clean
-- Configuring done (1.4s)
CMake Error: INSTALL(EXPORT) given unknown export "AshesRenderers"
-- Generating done (0.0s)
CMake Warning:
  Manually-specified variables were not used by the project:

    CMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION
    CMAKE_EXPORT_NO_PACKAGE_REGISTRY
    CMAKE_INSTALL_BINDIR
    CMAKE_INSTALL_LIBDIR
    CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP
    FETCHCONTENT_FULLY_DISCONNECTED
    _VCPKG_ROOT_DIR

CMake Generate step failed.  Build files cannot be regenerated correctly.
[2/2] "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir ".." "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg1/buildtrees/ashes/src/df4e692017-8164282979.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg1/packages/ashes_x64-windows" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DVCPKG_PACKAGE_BUILD=ON" "-DASHES_BUILD_TEMPLATES=OFF" "-DASHES_BUILD_TESTS=OFF" "-DASHES_BUILD_INFO=OFF" "-DASHES_BUILD_SAMPLES=OFF" "-DASHES_BUILD_RENDERER_D3D11=OFF" "-DASHES_BUILD_RENDERER_OGL=OFF" "-DASHES_BUILD_RENDERER_VKN=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg1" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg1/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
FAILED: ../CMakeCache.txt
"C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" -E chdir ".." "C:/v/downloads/tools/cmake-3.27.1-windows/cmake-3.27.1-windows-i386/bin/cmake.exe" "C:/v/vcpkg1/buildtrees/ashes/src/df4e692017-8164282979.clean" "-G" "Ninja" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=C:/v/vcpkg1/packages/ashes_x64-windows" "-DFETCHCONTENT_FULLY_DISCONNECTED=ON" "-DVCPKG_PACKAGE_BUILD=ON" "-DASHES_BUILD_TEMPLATES=OFF" "-DASHES_BUILD_TESTS=OFF" "-DASHES_BUILD_INFO=OFF" "-DASHES_BUILD_SAMPLES=OFF" "-DASHES_BUILD_RENDERER_D3D11=OFF" "-DASHES_BUILD_RENDERER_OGL=OFF" "-DASHES_BUILD_RENDERER_VKN=OFF" "-DCMAKE_MAKE_PROGRAM=C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja/ninja.exe" "-DBUILD_SHARED_LIBS=ON" "-DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/toolchains/windows.cmake" "-DVCPKG_TARGET_TRIPLET=x64-windows" "-DVCPKG_SET_CHARSET_FLAG=ON" "-DVCPKG_PLATFORM_TOOLSET=v143" "-DCMAKE_EXPORT_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_PACKAGE_REGISTRY=ON" "-DCMAKE_FIND_PACKAGE_NO_SYSTEM_PACKAGE_REGISTRY=ON" "-DCMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP=TRUE" "-DCMAKE_VERBOSE_MAKEFILE=ON" "-DVCPKG_APPLOCAL_DEPS=OFF" "-DCMAKE_TOOLCHAIN_FILE=C:/v/vcpkg1/scripts/buildsystems/vcpkg.cmake" "-DCMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION=ON" "-DVCPKG_CXX_FLAGS=" "-DVCPKG_CXX_FLAGS_RELEASE=" "-DVCPKG_CXX_FLAGS_DEBUG=" "-DVCPKG_C_FLAGS=" "-DVCPKG_C_FLAGS_RELEASE=" "-DVCPKG_C_FLAGS_DEBUG=" "-DVCPKG_CRT_LINKAGE=dynamic" "-DVCPKG_LINKER_FLAGS=" "-DVCPKG_LINKER_FLAGS_RELEASE=" "-DVCPKG_LINKER_FLAGS_DEBUG=" "-DVCPKG_TARGET_ARCHITECTURE=x64" "-DCMAKE_INSTALL_LIBDIR:STRING=lib" "-DCMAKE_INSTALL_BINDIR:STRING=bin" "-D_VCPKG_ROOT_DIR=C:/v/vcpkg1" "-D_VCPKG_INSTALLED_DIR=C:/v/vcpkg1/vcpkg_installed" "-DVCPKG_MANIFEST_INSTALL=OFF"
-- The C compiler identification is MSVC 19.37.32822.0
-- The CXX compiler identification is MSVC 19.37.32822.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- PROJECTS_OUTPUT_DIR not defined, defaulting to C:/v/vcpkg1/buildtrees/ashes/src/df4e692017-8164282979.clean
-- Configuring done (1.4s)
CMake Error: INSTALL(EXPORT) given unknown export "AshesRenderers"
-- Generating done (0.0s)
CMake Warning:
  Manually-specified variables were not used by the project:

    CMAKE_ERROR_ON_ABSOLUTE_INSTALL_DESTINATION
    CMAKE_EXPORT_NO_PACKAGE_REGISTRY
    CMAKE_INSTALL_BINDIR
    CMAKE_INSTALL_LIBDIR
    CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP
    FETCHCONTENT_FULLY_DISCONNECTED
    _VCPKG_ROOT_DIR

CMake Generate step failed.  Build files cannot be regenerated correctly.
ninja: build stopped: subcommand failed.

**Additional context**
vcpkg.json
{
  "name": "e",
  "version": "1.0.0",
  "dependencies": [
    {
      "name": "shiftmedia-libgnutls",
      "features": []
    }
  ]
}

I guess one backend must be selected


Can this work with incremental releases, so that the client will be downloading the new version faster?

Do you mean so the client only downloads the files that has changed from the previous release? If so, then the answer is no.

Yeah, that's what I meant. Well, I guess it won't matter that much :P


Remove memcmp stubs

The proof seem to have full coverage and no noticeable performance penalty without these 2 stubs.
By submitting this pull request, I confirm that my contribution is made under the terms of the Apache 2.0 license.

Proof times from the last merged PR: https://d1x0xb1frxs8gp.cloudfront.net/final/1bc5c264-12bf-43eb-b519-948576701f85/index.html
Proof times from this PR: https://d1x0xb1frxs8gp.cloudfront.net/final/9f280077-d8b1-48bf-9077-d4c5486f99cb/index.html

Report generation on CI seems to be crashing, but I locally verified that the coverage on the affected harnesses is unchanged with respect to the last merged PR.


"CMake: Debug" command freezes on launch

Brief Issue Summary

I am trying to use the debug feature of CMake Tools. When i try to use it it freezes on "Executing command: /usr/bin/lldb --version"
Expected:

Run "CMake: Debug" command
Normal debug session

Apparent Behavior:

Run "CMake: Debug" command
The VSCode red line activity indicator moves left to right indefinitely.

CMake Tools Log

[build] Starting build
[proc] Executing command: /opt/local/bin/cmake --build /Users/griswold/project/schemin-c/build --config Debug --target schemin -- -j 14
[build] [ 80%] Built target utf8proc
[build] [100%] Built target schemin
[build] Build finished with exit code 0
[proc] Executing command: /usr/bin/lldb-mi --version
[proc] Executing command: /usr/bin/gdb --version
[proc] Executing command: /usr/bin/lldb --version
[proc] Executing command: /usr/bin/lldb --version

Developer Tools Log

console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.694Z [debug] [extension] [8716] cmake.debugTarget started
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.744Z [debug] [main] Run build schemin
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.759Z [debug] [main] Saving open files before configure/build
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.778Z [info] [build] Starting build
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.791Z [debug] [driver] Start build schemin
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.792Z [debug] [driver] Runnnig pre-configure checks and steps
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.793Z [info] [proc] Executing command: /opt/local/bin/cmake --build /Users/griswold/project/schemin-c/build --config Debug --target schemin -- -j 14
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.932Z [info] [build] [ 80%] Built target utf8proc
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:27.985Z [info] [build] [100%] Built target schemin
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.008Z [debug] [driver] Run _refreshExpansions
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.008Z [debug] [cms-driver] Run doRefreshExpansions
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.008Z [debug] [driver] Run _refreshExpansions cb
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.013Z [info] [build] Build finished with exit code 0
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.015Z [debug] [cache] Reading CMake cache file /Users/griswold/project/schemin-c/build/CMakeCache.txt
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.020Z [debug] [cache] Parsing CMake cache string
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.031Z [info] [proc] Executing command: /usr/bin/lldb-mi --version
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.037Z [debug] [cache] Reading CMake cache file /Users/griswold/project/schemin-c/build/CMakeCache.txt
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.041Z [debug] [cache] Parsing CMake cache string
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.058Z [info] [proc] Executing command: /usr/bin/gdb --version
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.067Z [info] [proc] Executing command: /usr/bin/lldb --version
console.ts:137 [Extension Host] updateCustomBrowseConfiguration
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.104Z [info] [proc] Executing command: /usr/bin/lldb --version
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.140Z [debug] [main] Debug configuration from cache: {"type":"cppdbg","name":"Debug schemin","request":"launch","cwd":"${workspaceFolder}","args":[],"MIMode":"lldb","miDebuggerPath":"/usr/bin/lldb","program":"/Users/griswold/project/schemin-c/build/schemin"}
console.ts:137 [Extension Host] [CMakeTools] 2019-12-23T17:33:28.140Z [debug] [main] Starting debugger with following configuration. {"workspace":"file:///Users/griswold/project/schemin-c","config":{"type":"cppdbg","name":"Debug schemin","request":"launch","cwd":"${workspaceFolder}","args":[],"MIMode":"lldb","miDebuggerPath":"/usr/bin/lldb","program":"/Users/griswold/project/schemin-c/build/schemin"}}

Platform and Versions

Operating System: macOS Catalina 10.15.2 (19C57)
CMake Version: 3.16.1
VSCode Version: 1.41
CMake Tools Extension Version: 1.2.3
Compiler/Toolchain: xcode command-line tools clang

Other Notes/Information

I have worked around this by doing a sudo port install lldb-9.0 and specifying the following cmake.debugConfig in project settings.json
    "cmake.debugConfig": {
        "stopAtEntry": false,
        "MIMode": "lldb",
       "miDebuggerPath": "/opt/local/bin/lldb-mi-mp-9.0",
//        "miDebuggerPath": "/Users/griswold/.vscode/extensions/ms-vscode.cpptools-0.26.2/debugAdapters/lldb/bin/lldb-mi",
        "logging": {
                "trace": true,
                "engineLogging": true,
                "traceResponse": true
        }
    }

It should be noted that the lldb-mi provided with vscode cpptools did not freeze but did not break on my breakpoints in my c project.

cpptools is still working on creating a redist of lldb-mi now that it's removed from distribution. https://github.com/microsoft/vscode-cpptools/issues/3829

I have worked around this by doing a sudo port install lldb-9.0 and specifying the following cmake.debugConfig in project settings.json

Error: Port lldb-9.0 not found

@nwg
I used the lldb-mi in ms-vscode.cpptools-0.27.0-insiders2, and it can stop at breakpoints. This configuration in settings.json works for me
"cmake.debugConfig": {
        "stopAtEntry": false,
        "MIMode": "lldb",
        "miDebuggerPath": "/Users/<name>/.vscode/extensions/ms-vscode.cpptools-0.27.0-insiders2/debugAdapters/lldb-mi/bin/lldb-mi",
        "logging": {
            "trace": true,
            "engineLogging": true,
            "traceResponse": true
    }

I have worked around this by doing a sudo port install lldb-9.0 and specifying the following cmake.debugConfig in project settings.json

Error: Port lldb-9.0 not found

@sochooligan sudo port sync?

I believe this issue was addressed, but never closed.  If you are still having issues, please let us know.


ViewportTexture does not update automatically when there is one more ViewportTexture in the scene

Godot version
4.0
System information
Windows10, Vulkan, RTX3060
Issue description

Everytime I reopen this scene, I need rechoose the viewporttexture of the "cloud".otherwise it would be purely white.
Steps to reproduce

Viewport1 render a 2d scene to generate ViewportTexture1
Viewport2 render a 2d scene to generate ViewportTexture2
Mesh1 use the ViewportTexture1 in shader
Mesh2 use the ViewportTexture2 in shader

Minimal reproduction project
V4Test01.zip

Duplicate of #74331.
The issue when ViewportTexture is used in Mesh. A workaround is to use surface_material_override instead of setting the material of the mesh.


[Suggestion] Key conversion into virtual or physical command.

Command for Key conversion into virtual or physical.

The suggestion is not declined, Moved to a tracking board which will be added to the README.


Logging

This configures the logging system and allows for both configurations from the deploy directory or from a USB located on /media/sda1.

if there is no USB drive plugged in, it simply runs without logging

Currently when there is no USB, it should use a deploy config that saves it to the root of the roborio

if there is no USB drive plugged in, it simply runs without logging

Currently when there is no USB, it should use a deploy config that saves it to the root of the roborio

We should not be saving to the root because the roborio has very little storage. When we had it saving to root we ended up crashing the rio due to running out of space. It should just not save logs if no USB is plugged in and throw an warning in the console.


🪲 can no longer order by field not in projection

Sample Code/Statement If you can, please submit the SQL statement or Python code snippet, or a representative example using the sample datasets.
SELECT P_1.* FROM $planets AS P_1 INNER JOIN $satellites AS P_2 ON P_1.id = P_2.planet_id ORDER BY P_2.id

Additional context Add any other context about the problem here, for example what you have done to try to diagnose or workaround the problem.

pass the project to the exit, and get it to do the final projection, it should just be a dropping columns exercise at this point
something about aliases and full names for function fields - I think this is partially done but not completely - maybe we need a CalculatedField derived from the LogicalField - maybe we're not putting the details back into the schemas

This will mean the project runs before the order by, which is what we want so we have eliminated columns we don't need. We should add an attribute to the projection for the ORDER columns so the plan tree doesn't show them... maybe use a + to indicate that other fields are in the projection.
Exit will need to do column elimination against the projection, maybe do what it was does now and then do a second elimination.
The projection, maybe other places, need to have the explicit form notation, field+3, and the aliases available in the schema for the ORDER binder to map either the explicit or alias (new bug introduced by fix for this ticket)


Cover all kind of errors

This PR permit Error class catches all errors found by #error? Aitch method.
For to present the error info was created two methods to format the Aitch Error.
The error_to_sym method that convert the error exception to symbol and the error_to_human to convert the exception to human info.
The all specs related was updated.

:clap:


Only 1px of scrollbar clickable when windowed

When clicking the scroll bar, only the leftmost pixel is clickable before Windows switches to the horizontal resize cursor. (Using yakyak 1.4.4 win32 x64 on Windows 10)

In linux I think several pixels are clickable, we would welcome a windows developer to tackle this issue :)

Hello!  I have YakYak on my Windows laptop and Windows desktop and have been able to repro it on the laptop.  I wonder if it has more to do with some settings in Windows to be "helpful" to users.
There are alternate fixes that could be explored.  Increasing the width, or increasing just during hover, etc.
What are your thoughts?

@bupkis Are you using a laptop with a touchpad?

@awesley, both solutions would be great to avoid this.
I think increasing during hover is a bit more difficult to implement, but an awesome one :)

Would also appreciate a solution to this. Experiencing the same problem.

I am still experiencing this issue.


GPII-3083: Major refactor to add support for "schema-validated components".

See GPII-3083 for details.

@amb26, the work in this pull to add support for schema-validated components (and model components) depends on the new workflow functionality introduced in  FLUID-6148.  Previously, I had to use one of the dev releases that included that work for the tests to pass at all.  Now that that's been merged, I wanted to try updating to pick up the timing data fix in QUnit (and just to keep up to date).
I discovered that the schema-validated component work only works with 3.0.0-dev.20181010T171529Z.aeaa6e324.FLUID-6148 or an earlier release from the same branch and not with any of the mainstream dev releases post-merge of FLUID-6148.  I am investigating now, but wanted to ask if there were any significant changes to the workflow functionality that I should be aware of.

If I update even to 3.0.0-dev.20181017T162149Z.787f7d5e5 (two days later than the merge), my startup checks are no longer hit at all.

OK, as this one is thorny, here are the steps to reproduce:

Set a breakpoint here: https://github.com/the-t-in-rtf/gpii-json-schema/blob/GPII-3083/src/js/common/schemaValidatedComponent.js#L20
Install the current versions of everything and verify that breakpoint is hit when running tests/js/common/schema-validated-component-tests.js.
Update infusion to either a later dev release of the FLUID-6148 work, or any mainstream dev release created after October 16th, 2018.
Note that the breakpoint is no longer hit at all.

In later testing I noticed that even later dev releases of FLUID-6148 don't work.

I tested this with the most recent release made from the FLUID-6148 dev branch which is 3.0.0-dev.20181010T171529Z.aeaa6e324.FLUID-6148 and it worked fine[*]. Note that the "workflow" facility is not supported in any version of Infusion released from trunk until the FLUID-6148 branch is merged in.
[*] at least the node-based tests ran. The browser-based tests failed with a "component does not match its own schema" error which I found hard to debug since the browser tests can't be run from the filesystem and default to minified code via testem. Note that there is a further failure on IE11 which you may not care about re "isInteger" - if so, please add excludes to leave this browser out of testem runs

@amb26, the browser test failures were genuine, the "shadow" record's components aren't yet merged and can't be validated using the old rules.  I have softened up that check for now and we can discuss how/whether to firm that up again if needed.  In testing this, I reviewed running the browser tests outside of Testem and added instructions to the README.
I also fixed some lingering errors that weren't handled properly and were spitting out raw AJV messages rather than i18n message keys.  This should be ready for further review.

Thanks for verifying with a newer dev release of potentia-ii, I did also update to that.

This pull now includes the work to make the schema validation middleware work with kettle.  I'll be cutting a dev release of this shortly to exercise with my validation pull against universal.

On Friday, @sgithens pointed out that there were still instances of older schema syntax, like min, max, and divisibleBy.  I have updated the underlying GSS schema to disallow additional properties, and cut a new dev release:
2.0.0-dev.20190408T072733Z.1dc9549.GPII-3083
I will update my SR validation pull and fix any lingering invalid schemas shortly.

Since testem isn't listed as a dependency I got the following error when running the tests:
><EMAIL_ADDRESS>test:browser E:\source\gits\gpii-json-schema
> node node_modules/testem/testem.js ci --file tests/testem.js

internal/modules/cjs/loader.js:582
    throw err;
    ^

Error: Cannot find module 'E:\source\gits\gpii-json-schema\node_modules\testem\testem.js'

Is nyc required any more as a direct dependency?

@amb26 the error with the missing testem dependency is luck of the draw depending on where npm stuffs the inherited dependency coming from gpii-testem.  To make testem (and nyc) behave consistently, both must be dev dependencies of this package itself, which I've done now.

@amb26, as this is a long running pull with a lot of comments, I reviewed to see what we still have left to do/discuss:

I asked you about namespacing the default message keys.
I asked you whether documenting the need for new validation component was adequate.
Your feedback on the new typedefs is needed.
We should have a brief discussion or thread about what if anything we should simplify in the underlying JSON Schema language.  I will comment there with ideas.

For discussion today if possible, here are quick thoughts about JSON Schema keywords we can probably safely lose:

The if/then/else keywords radically increase the complexity of generating UIs and of displaying error messages to the user,  IMO we should not be writing schemas that complex if we can at all help it (and I think we can).
The readOnly keyword seems like something we might find interesting if we wanted to represent the structure of an object, but seem less useful for representing preference data that by its nature is changing.  We should only use this if we plan to have tools that are aware of and that respect the "read only" flag.
The patternProperties keyword seems problematic for UI generation, and hard to provide feedback on.  I would argue we should be writing longer schemas with individually documented entries rather than using pattern properties, unless we want to document the structure of things like generated component trees.
The propertyNames keyword (rules about property keys rather than property values)  is similarly problematic for UI generation, where properties with a single clear name are a lot easier to model and provide feedback on.
The contentEncoding and contentMediaType keywords might be useful for encoding binary objects (fonts, images, etc.) as strings, but if we plan to store URIs pointing to content rather than content, we can safely lose these.

@amb26, I hope I've addressed most of the typedef stuff, we just need to chat about the simplification of GSS (see comment above) and about the namespacing and resolution of i18n keys (perhaps a topical meeting would be useful).

@amb26 I left out a relevant comment from an earlier draft of my comments above regarding simplifying the GSS language.  The const keyword specifies a single allowed value, it's like a single-element enum.  I think we should deprecate it in favour of  enum because then an enumLabel is required.

I agree with all of the above recent points - that is, eliminating constructs such as if/then/else, patternProperties, propertyNames, contentEncoding, contentMediaType and const from the basic profile we plan to support for GSS

"readOnly" is as you say an interesting middle ground - it is an important feature of the Infusion runtime that some properties are mutable, but we already capture this in your existing usage of component validation which validates options (immutable) one time up front at construction time, and model contents (mutable) on every change. So indeed this can also be pushed out of scope for now

@amb26 and @sgithens, I have written up my thoughts on simplifying the GSS language in GPII-3900.  The only open topic I can see from the previous conversations is i18n/message handling, I leave it to you to decide if that needs to happen before this is merged.

Failure in browser test cases under Firefox in Windows:
Died on test #1 asyncTest@http://localhost:7357/node_modules/infusion/tests/lib/qunit/js/qunit.js:405:3
fluid.test.processTestCase/<@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:732:29
fluid.each@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:565:17
fluid.test.processTestCase@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:706:9
fluid.test.processTestCaseHolder/<@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:755:13
fluid.each@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:565:17
fluid.test.processTestCaseHolder@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:748:9
fluid.test.testEnvironment.runTests/<@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:804:13
fluid.each@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:565:17
fluid.test.testEnvironment.runTests@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:796:9
togo@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:2269:24
fire@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:1645:31
fluid.concludeComponentInit@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1363:9
fluid.concludePotentiaePhase/<@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1766:21
fluid.concludePotentiaePhase@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1765:66
fluid.commitPotentiaePhase@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1815:16
commitPotentiae@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1840:35
fluid.tryCatch@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:238:24
fluid.commitPotentiae@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1837:9
fluid.initFreeComponent@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:2751:22
creator@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:2070:20
fluid.invokeGlobalFunction@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:1251:20
fluid.test.makeTestRunner/that.next@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:834:17
fluid.test.makeTestRunner/that.append@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:847:17
fluid.test.runTests@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:866:9
@http://localhost:7357/tests/browser-fixtures/js/errorBinder-tests.js:260:5
@http://localhost:7357/tests/browser-fixtures/js/errorBinder-tests.js:3:2
: Handlebars.registerHelper is not a function

Source: | gpii.handlebars.renderer.common.registerHelpers/<@http://localhost:7357/node_modules/gpii-handlebars/src/js/common/renderer.js:32:17 fluid.each@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:569:17 gpii.handlebars.renderer.common.registerHelpers@http://localhost:7357/node_modules/gpii-handlebars/src/js/common/renderer.js:31:13 togo@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:2269:24 fire@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:1645:31 fluid.concludeComponentInit@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1363:9 fluid.concludePotentiaePhase/<@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1766:21 fluid.concludePotentiaePhase@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1765:66 fluid.commitPotentiaePhase@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1815:16 commitPotentiae@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1840:35 fluid.tryCatch@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:238:24 fluid.commitPotentiae@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1837:9 concludeListener@http://localhost:7357/node_modules/infusion/src/framework/core/js/FluidIoC.js:1282:17 fire@http://localhost:7357/node_modules/infusion/src/framework/core/js/Fluid.js:1645:31 fluid.test.makeFuncExpander/</expanded.apply@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:185:24 execute@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:242:17 fluid.test.execExecutor@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:520:9 fluid.test.sequenceExecutor/that.execute@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:658:21 testFunc@http://localhost:7357/node_modules/infusion/tests/test-core/utils/js/IoCTestUtils.js:714:73 run@http://localhost:7357/node_modules/infusion/tests/lib/qunit/js/qunit.js:207:4 run/<@http://localhost:7357/node_modules/infusion/tests/lib/qunit/js/qunit.js:365:5 process@http://localhost:7357/node_modules/infusion/tests/lib/qunit/js/qunit.js:1457:4 start/<@http://localhost:7357/node_modules/infusion/tests/lib/qunit/js/qunit.js:483:5

No failure in<EMAIL_ADDRESS>or<EMAIL_ADDRESS>in OS X, spinning up a Windows 10 VM now.

@amb26, the tests also pass in a Windows 10 VM with<EMAIL_ADDRESS>upgrading to<EMAIL_ADDRESS>also works.

The problem was with npm versions and the handlebars dependency.  Depending on where npm decides to stuff handlebars (itself a dependency of a few dependencies), it might not be found when the tests are loaded.  Adding it as a direct (dev) dependency should address the issue.


Download a single dataset

User story: (5.1) I want to download a single dataset, so that I can use it to develop/train ML models
Tasks:
P0:

[ ] download button on single dataset page to open download dataset dialog
[ ] dialog contains the following elements: title, dataset name, and 2 download tabs for users to chose from
[ ] tab 1: download via AWS S3
step 1 asks user to select their save destination (this is optional)
step 2 is a AWS s3 snippet that user can copy
provide link to AWS instructions

note: instructions are WIP by Dannielle

[ ] tab 2: download via API
info box to link user to API documentation

link is: https://chanzuckerberg.github.io/cryoet-data-portal/python-api.html

P1:

[ ] surface dataset ID for user to copy

Link to design: https://www.figma.com/file/WEmbsjtlBUtRy7pzmuCCjj/CryoET-Data-Portal---Phase-2-Designs?type=design&node-id=1929%3A41121&mode=dev

Field to referece for source uri: datasets.s3_prefix

The download commands will be
aws s3 --no-sign-request sync s3://cryoet-data-portal-public/10000/TS_030/TiltSeries/TS_030.zarr TS_030.zarr

Screenshots from design:
AWS tab:

API tab:

Following bugs were found and raised for this ticket:
Dataset # instead of Dataset Name in download single dataset modal #231
Download Dataset button is missing the "..." at the end of label #232
Able to close "Download Dataset" modal by clicking outside #233
"via API" is not in grey when "via AWS S3" is displayed #234
Closing and passing thru as non of these issues are critical for Download single dataset functionality although these raised bugs must be tracked and taken over by separate. Thank you!


linuxPackages_custom: fix missing argument and add test

This is a backport of https://github.com/NixOS/nixpkgs/pull/38034
The required argument 'hostPlatform' was missing from linuxPackages_custom's
call to linuxManualConfig.
In order to prevent this in the future, this commit adds
linuxPackages_custom_tinyconfig_kernel so linuxPackages_custom gets tested.
This also adds linuxConfig, to derivate default linux configurations
via make defconfig, make tinyconfig, etc.
Motivation for this change
Things done

[ ] Tested using sandboxing (nix.useSandbox on NixOS, or option build-use-sandbox in nix.conf on non-NixOS)
Built on platform(s)

[ ] NixOS
[ ] macOS
[ ] other Linux distributions

[ ] Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
[ ] Tested compilation of all pkgs that depend on this change using nix-shell -p nox --run "nox-review wip"
[ ] Tested execution of all binary files (usually in ./result/bin/)
[x] Fits CONTRIBUTING.md.

@GrahamcOfBorg build linuxPackages_custom_tinyconfig_kernel

Merged in f5f89dd97c0c10b8091b528ad8be176af8e37dd2, thank you @roberth!


updated pytmv1 to 0.8.0

Status
Ready/In Progress.
Related Content Pull Request
Related PR: link to the PR at demisto/content
Related Issues
Related: link to the issue
Description
Updated pytmv1 package to 0.8.0.

@shaqnawe everything looks good. Please resolve conflicts and lets merge 🦾

doesnt the t in pytmv stand for trend? Why rename?

doesnt the t in pytmv stand for trend? Why rename? also a manual pr to content will be needed because of the rename

I was running into an issue where the docker image was not updating correctly. Are there any other changes I need to make? I'm ready to make the PR for content, however I do not see the newest demisto image in dockerhub that I'm supposed to use with dockerimage in yml.

@shaqnawe once this PR is merged you should see the image in dockerhub, nothing else needs to be done from your side, just to resolve the merge conflict so this can be merged

@shaqnawe once this PR is merged you should see the image in dockerhub, nothing else needs to be done from your side, just to resolve the merge conflict so this can be merged

Do I need to go back to the original name to resolve this issue? it's complaining about a conflicting file but I don't even have the docker/pytmv1 dir anymore.

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.1 out of 2 committers have signed the CLA.:white_check_mark: shaqnawe:x: JudahSchwartzYou have signed the CLA already but the status is still pending? Let us recheck it.

@shaqnawe you shouldnt need to, but you can rebase this commit off master/ merge master into your branch and renaming should be fine. I hit the update with master button for you so you should be free to rename now if you want

@shaqnawe you shouldnt need to, but you can rebase this commit off master/ merge master into your branch and renaming should be fine. I hit the update with master button for you so you should be free to rename now if you want

@JudahSchwartz Anything else I need to do?

@shaqnawe nothing else needs to be done here. Its recommended but not required to add to the verify.py


Support enumerating all classes, interfaces, and structs in the Scope

Adds classes, interfaces, and structs members to the Scope class.

Codecov Report

Merging #79 (2464c09) into main (c5a0895) will increase coverage by 0.34%.
The diff coverage is 100.00%.

@@            Coverage Diff             @@
##             main      #79      +/-   ##
==========================================
+ Coverage   89.14%   89.49%   +0.34%
==========================================
  Files          28       28
  Lines        1234     1237       +3
==========================================
+ Hits         1100     1107       +7
+ Misses        134      130       -4

Impacted Files
Coverage Δ

lib/src/scope.dart
100.00% <100.00%> (+4.81%)
:arrow_up:

:mega: We’re building smart automated test selection to slash your CI/CD build times. Learn more


Update LVT "557 post" scripts for LISF 7.3

Need to add scripting for postprocessing LIS73-NoahMP401 for 557WW project.
Will use Noah scripts as first guess.

Also adding some variables for JULES, and fixing units.

Closing issue.  Code was merged via pull request #397


when importing data through csv,  the content of varchar type with a json format will become [object Object].

Describe the bug:
when importing data through csv,  the content of varchar type with a json format will become [object Object].
After checking, in attu front-end code, csv parsing library will parse a json format varchar value into an object, and the backend will handle it as a string.
Steps to reproduce:

create a Collection with a varchar field
make a csv file，the varchar field with values like "{""key"":123,""key2"":456}"
import the file into a exist partition

Attu version:
2.2.8
Attu version:

fixed.


(FY) Add icon for accessing Help menu

Add another icon column that says when someone accesses the Help system. Anything except the Splash page should show up as a "?" or something similar.

This was implemented in a different way, under the new "Summary" tab


There's something wrong with the result

Thank you for your work. I encountered some problems while using this library.

Is there something wrong with my use?

Could you pip install coremltools in a fresh environment? If that doesn't work, maybe this is not supported on Windows? (Seems like you're developing on a Windows box)

I'll close this for now. Please @Chengyang852 let us know if you managed to fix it.

Oh, just realized I don't have permissions to close this. Maybe @njb can help?

@urinieto I updated your permissions, thank you for addressing

Great, thanks! Closing this for now.


Add IBC related module to the swagger docs & update the swagger docs

The IBC related module's query informations were missing in the swagger docs by mistake.
Fix it #273

Codecov Report

Merging #278 (d6adb09) into main (e965c16) will not change coverage.
The diff coverage is n/a.

@@           Coverage Diff           @@
##             main     #278   +/-   ##
=======================================
  Coverage   18.48%   18.48%
=======================================
  Files         134      134
  Lines       20959    20959
=======================================
  Hits         3875     3875
  Misses      16449    16449
  Partials      635      635

Continue to review full report at Codecov.

Legend - Click here to learn more
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Sort CMakeLists.txt by depth

This changes visible behavior
The following changes are proposed:

Change the sorting of the initial CMakeLists.txt from the default provided by the system to show top-level files first.

So, we go from this:

To this:

The purpose of this change
The motivation of this change is that usually the user wants to open the CMakeLists.txt that is the closest to the root of the repository and other files are just included via add_subdirectory in CMake.

@jmigual Could you also add a CHANGELOG.md update? Please give yourself credit as well following the pattern in the file 👍

Done 😊

@microsoft-github-policy-service agree


The Snake Update

The Snake Update

Adds a !snake command for a random snake picture.

Also accepts !snek and !:snake:

Also added !:cat: to !cat - emoji commands are pretty nifty on mobile.

Didn't add help and tests last time, whoops..

Looks awesome! Thanks so much for this.

YAY \o/

Just tested this and it doesn't seem to work. : (

How? Works fine.

Weird. I tried !snake after doing a git pull and nothing happens

I did !:snake: and it works just fine @insuusvenerati.


Refactor projection actor before adding new functionality

Create watch channels within the actor, returning a single struct called Feeds.
Manage the struct with Rocket and use it in SSE events.
Changing the watch channel types etc. will be much easier after this cleanup.

First part of #697 (actual changes will be built on top of this PR)

bors r+


increase the batch size to a value of 50 or 100

Prerequisite

[X] I have searched Issues and Discussions but cannot get the expected help.
[X] I have read the FAQ documentation but cannot get the expected help.
[X] The bug has not been fixed in the latest version (master) or latest version (3.x).

💬 Describe the reimplementation questions
I am trying to increase the batch size of training my model to be 50 then try with 100 ,
but i got errors as bellow :
for using batch size of 50 as this config :

i got this error :

while using the batch_size of 100 , as bellow

i got this error :

Environment
my environment is totally correct as i used to run same models with it but with less batch size (between 2 to 4 )
here the environment info :

Expected results
i expected that the model will train faster by increasing the batch size as above , but it was failed even with training .
Additional information
No response

MMDetection reports model memory usage in the logs.  This number is slightly less than the values reported by nvidia-smi.
For FSAF with Resnet 101 MMDetection reports per GPU 5.08 GB memory usage with per GPU batch size 2.  A batch size of 50 would require at least 125 GB GPU memory.


Small suggestion: Images

If you can make it possible to add logo image in the header (with rounded corners), that would be fantastic. The current code does not show how to do it.

All you need to do is add your own image to the header, then create a custom.css file with something like:
header img {
    border-radius: 5px; /* Change this value to suite how big you want the rounded corners to be */
}


Cap Framerate in the Editor Sandbox to ~ 60 FPS

When entering Sandbox mode, the framerate isn't capped at all. This will yield unnecessarily high CPU and GPU cost.
There should be a Default-On option to cap editor framerate to 60 FPS, in case it exceeds.
This should only apply to the Sandbox mode to keep the editor more responsive while editing, as it won't do continuous updates and rendering in that mode anyway.

Maybe there should be an option on the editor that specifies if the user wants the framerate to be capped to 60 FPS?

I have a suggestion for this one.
If VSync isn't the real VSync (caps the framerate to the screen's refresh rate), turn it to real VSync.
Now, about capping framerate: there could be an option in the Settings menu called FramerateLimit, with a bunc of values: 30, 60, 120, 180, Unlimited.

If VSync isn't the real VSync (caps the framerate to the screen's refresh rate), turn it to real VSync.

It was VSync'ed in the beginning, but I turned it off pretty soon, because it just didn't look good. The thing about the editor is that unlike a real game, it doesn't have a fixed framerate and nothing else going on - it needs to dynamically redraw the scene based on user interaction. While I agree that VSync in general is great, it just wasn't a good fit for this specific situation.

Now, about capping framerate: there could be an option in the Settings menu called FramerateLimit, with a bunch of values: 30, 60, 120, 180, Unlimited.

Sounds good to me. I'd probably not have it in the game settings, but somewhere in the editor settings though.

I know this is old but if it's still open I'd like to help. I propose not stressing about VSync and instead just capping the frame-rate to an option that can be defined in the editor. Also, instead of a bunch of pre-defined values, wouldn't it be better if the user could just type in a frame-rate?
Is there a class within Duality that handles game time? If so, can it be used?

It should be possible to do this change entirely in editor code, briefly looked up the spot and as far as I recall this is the overall area where editor updates happen. There already seems to be some rough frame time limiting code here, based on which I'd say the editor is currently capped at around 100 FPS.
Since this issue is pretty old and it seems like the code has already changed a bit since then, I think the first step should be to verify actual editor behavior in a test scene with a diagnostic ProfileRenderer and sandbox mode.

Is the framerate actually capped? What's the maximum value?
Is VSync actually enabled, contrary to what was stated above in the older comments?
Does this issue still need to be addressed? Otherwise we can close it.

Now, about capping framerate: there could be an option in the Settings menu called FramerateLimit, with a bunch of values: 30, 60, 120, 180, Unlimited.

Sounds good to me. I'd probably not have it in the game settings, but somewhere in the editor settings though.

Late grain of salt: As the game always targets 60 FPS, it might make sense to not expose this through editor UI to avoid confusion. Could still be added later, if there's a game-specific framerate setting at some point.

While I do think a cap is good Iam running a 144hz monitor so just capping it to some value doesn't sound right.
Not sure if this can be done in a more smart way? Figure out the refresh and limit it to that?


Crash when accessing new WebView2 types in WinAppSDK 1.5.240311000 - e.g. CoreWebView2EnvironmentOptions.AreBrowserExtensionsEnabled

Describe the bug
There appears to be a mistake in compilation of WebView2Core bindings in WinAppSDK 1.5.
Newly added members (since 1.4) cannot be invoked.
Steps to reproduce the bug
Repro project here: https://github.com/softworkz/WinUI3WebView2ExtensionsBug
.
Or just execute this code snippet in a C# WinUI3 project, updated to WinAppSDK 1.5.240311000:
            var options = new CoreWebView2EnvironmentOptions();
            options.AdditionalBrowserArguments = "--enable-disble ";
            options.AreBrowserExtensionsEnabled = true;

AdditionalBrowserArguments can be set but AreBrowserExtensionsEnabled "crashes" (or errors).

Expected behavior
Properties and methods can be accessed without error.
Screenshots
No response
NuGet package version
WinUI 3 - Windows App SDK 1.5.1: 1.5.240311000
Windows version
Windows 11 (22H2): Build 22621
Additional context
The WinAppSDK runtime 1.5.240311000 includes Microsoft.Web.WebView2.Core version 1.0.2210.55.
But WinAppSDK appears to be compiled with WebView2Version set to 1.0.1823.32 - which is still the same as of version 1.4.x.
I'll submit a PR in a moment from which I think (well - cannot compile this mess) that it is the root cause of this.

A few hours ago, I was able to find a workaround:
CoreWebView2.Profile.AddBrowserExtensionAsync() can be substituted by adding this
 --load-extension=\"{extensionDir}\"

And  CoreWebView2EnvironmentOptions.AreBrowserExtensionsEnabled  can be replaced by this undocumented command line switch:
--embedded-browser-webview-enable-extension

Thanks to that, it's no longer pressing issue from my side. I haven't checked whether and how many other API members are affected besides these two, though.

@softworkz, thank you for reporting this, and also for following up with the workaround :-). We've root-caused this to an issue in the CoreWebview2 SDK - the underlying struct EnvironmentOptionsCom does not implement ICoreWebView2EnvironmentOptions6 declaring AreBrowserExtensionsEnabled. The accidental accidental omission is limited this interface & API, other new WebView2 APIs exposed in WASDK 1.5 are not affected.
You've already opened MicrosoftEdge/WebView2Feedback#4421, so we'll use that to track the underlying issue.

@DmitriyKomin - Thanks for following up and investigating!