iPhoneOS14.4 build failed

Xcode's output:
↳

 log
   While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'Foundation' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKit.h:8:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:10:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:109:12: error: attributes may not be specified on a category
    @interface NSArray<ObjectType> (NSArrayDiffing)
               ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSArray.h:196:12: error: attributes may not be specified on a category
    @interface NSMutableArray<ObjectType> (NSMutableArrayDiffing)
               ^
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'Foundation' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKit.h:8:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:48:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSKeyValueCoding.h:8:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSOrderedSet.h:112:12: error: attributes may not be specified on a category
    @interface NSOrderedSet<ObjectType> (NSOrderedSetDiffing)
               ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSOrderedSet.h:187:12: error: attributes may not be specified on a category
    @interface NSMutableOrderedSet<ObjectType> (NSMutableOrderedSetDiffing)
               ^
    4 errors generated.
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    In file included from <module-includes>:1:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKit.h:8:9: fatal error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
     ~~~~~~~^
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'CoreImage' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    In file included from <module-includes>:1:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImage.h:9:9: fatal error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
     ~~~~~~~^
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'CoreImage' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    While building module 'CoreVideo' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CIImage.h:10:
    While building module 'IOSurface' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CVPixelBufferIOSurface.h:26:
    In file included from <module-includes>:3:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/IOSurface.framework/Headers/IOSurfaceObjC.h:15:9: fatal error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
     ~~~~~~~^
    1 error generated.
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'CoreImage' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    While building module 'CoreVideo' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CIImage.h:10:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:29:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CVPixelBuffer.h:550:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CVPixelBufferIOSurface.h:26:10: fatal error: could not build module 'IOSurface'
    #include <IOSurface/IOSurfaceRef.h>
     ~~~~~~~~^
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'CoreImage' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    While building module 'CoreVideo' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CIImage.h:10:
    While building module 'OpenGLES' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CVOpenGLESTexture.h:23:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGLDrawable.h:8:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: fatal error: could not build module 'Foundation'
    #include <Foundation/Foundation.h>
     ~~~~~~~~^
    1 error generated.
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'CoreImage' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    While building module 'CoreVideo' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CIImage.h:10:
    While building module 'Metal' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CVMetalTextureCache.h:41:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Metal.framework/Headers/Metal.h:9:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/Metal.framework/Headers/MTLTypes.h:8:9: fatal error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
     ~~~~~~~^
    1 error generated.
    4 errors generated.
    5 errors generated.
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'QuartzCore' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIView.h:10:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/QuartzCore.h:9:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CoreAnimation.h:10:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CATransform3D.h:12:9: fatal error: could not build module 'Foundation'
    #import <Foundation/NSValue.h>
     ~~~~~~~^
    1 error generated.
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'FileProvider' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/NSFileProviderExtension.h:15:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/FileProvider.framework/Headers/FileProvider.h:15:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/FileProvider.framework/Headers/NSFileProviderDomain.h:8:9: fatal error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
     ~~~~~~~^
    1 error generated.
    While building module 'UIKit' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:
    While building module 'UserNotifications' imported from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UIKit.framework/Headers/UNNotificationResponse+UIKitAdditions.h:10:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UserNotifications.framework/Headers/UserNotifications.h:8:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/UserNotifications.framework/Headers/NSString+UserNotifications.h:8:9: fatal error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
     ~~~~~~~^
    1 error generated.
    13 errors generated.
    In file included from <built-in>:1:
    /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/Target Support Files/flutter_bmfbase/flutter_bmfbase-prefix.pch:2:9: fatal error: could not build module 'UIKit'
    #import <UIKit/UIKit.h>
     ~~~~~~~^
    While building module 'Flutter' imported from /Users/haoguoguo/Desktop/调研工程/flutter/.pub-cache/hosted/pub.flutter-io.cn/flutter_bmfbase-1.0.2/ios/Classes/FlutterBmfbasePlugin.h:1:
    In file included from <module-includes>:1:
    In file included from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Flutter/Flutter.framework/Headers/Flutter.h:54:
    /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: fatal error: could not build module 'UIKit'
    #import <UIKit/UIKit.h>
     ~~~~~~~^
    While building module 'Flutter' imported from /Users/haoguoguo/Desktop/调研工程/flutter/.pub-cache/hosted/pub.flutter-io.cn/flutter_bmfbase-1.0.2/ios/Classes/FlutterBmfbasePlugin.h:1:
    While building module 'CoreMedia' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Flutter/Flutter.framework/Headers/FlutterTexture.h:8:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreMedia.framework/Headers/CoreMedia.h:15:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreMedia.framework/Headers/CMFormatDescription.h:29:10: fatal error: could not build module 'CoreVideo'
    #include <CoreVideo/CoreVideo.h>
     ~~~~~~~~^
    1 error generated.
    2 errors generated.
    While building module 'CoreLocation' imported from /Users/haoguoguo/Desktop/习惯/small-and-micro-loans/ios/Pods/BaiduMapKit/BaiduMapKit/BaiduMapAPI_Base.framework/Headers/BMKTypes.h:10:
    In file included from <module-includes>:1:
    In file included from /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreLocation.framework/Headers/CoreLocation.h:18:
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.4.sdk/System/Library/Frameworks/CoreLocation.framework/Headers/CLErrorDomain.h:10:9: fatal error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
     ~~~~~~~^
    1 error generated.
    17 errors generated.
    note: Using new build system
    note: Building targets in parallel
    note: Planning build
    note: Constructing build description
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/aip.license' of type 'text' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.model.bundle/align.binary_64' of type 'file' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/blink.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.model.bundle/blur.binary' of type 'file' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/ding.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.model.bundle/facedetect.binary' of type 'file' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/head_down.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/head_up.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/head_yaw.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/idl-license.face-ios' of type 'text' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.model.bundle/idl_license' of type 'text' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/moveFace.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.model.bundle/occlu.binary' of type 'file' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/open_mouth.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/AFNetworking/README.md' of type 'net.daringfireball.markdown' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.model.bundle/score.binary' of type 'file' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/turn_left.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')
    warning: no rule to process file '/Users/haoguoguo/Desktop/习惯/small-and-micro-loans/plugins/flutter_plugin_baiduface/ios/Classes/com.baidu.idl.face.faceSDK.bundle/turn_right.mp3' of type 'audio.mp3' for architecture 'arm64' (in target 'flutter_plugin_baiduface' from project 'Pods')

Could not build the precompiled application for the device.

Error launching application on “豪锅锅”滴 iPhone.

@TimeshareHands
There's a similar open issue describing your case, https://github.com/flutter/flutter/issues/43713
Follow-up there for updates.
Closing this as duplicate.


Bug: Submitter does not copy preference resulting in Cycles GPU renders running as CPU in a GPU (SMF) Fleet

Expected Behaviour
The preferences should be added to job attachments, so that the Cycles Render Devices in the System Preferences are preserved, and stipulate GPU rendering.
For a workaround, you can add this to the Queue Environment :
{
	"specificationVersion": "environment-2023-09",
	"parameterDefinitions": [
		{
			"name": "config_location",
			"type": "PATH",
			"default": "C:/Users/Administrator/AppData/Roaming/Blender Foundation/Blender/4.2/config",
			"dataFlow": "IN",
			"objectType": "DIRECTORY"
		}
	],
	"environment": {
		"name": "config_location",
		"script": {
			"actions": {
				"onEnter": {
					"command": "{{Env.File.Enter}}"
				}
			},
			"embeddedFiles": [
				{
					"name": "Enter",
					"type": "TEXT",
					"runnable": true,
					"data": "#!/bin/bash\necho 'openjd_env: BLENDER_USER_CONFIG={{Param.config_location}}/'"
				}
			]
		}
	}
}

Note that for some reason passing in a convenient value such as %APPDATA% on Windows to derive the preferences does not evaluate correctly, and the location of %APPDATA% gets appended to the Program Files folder, so you have to explicitly declare a good default.
Current Behaviour
No preferences are passed, resulting in a (default) CPU render.
Reproduction Steps
Setup a scene to render GPU:

edit the Preferences, and select CUDA with a GPU
in the render properties of the scene, selec the cycles render engine, and specify GPU Compute.

Render on a GPU farm vai Deadline Cloud - I can't see any direct warnings about this, but you can derive that its CPU based on the excessive render times .
Code Snippet
n/a

In our internal testing, we found that we needed to set the GPU as the render target with a script prior to loading the scene. This means we will need to add additional features to the Adaptor in order to support GPU rendering with our submitter.

Picking up this work for Blender first, then Houdini!


Update SDK to .NET 5.0 GA

from 5.0.100-rc.2.20479.15 to 5.0.100
update all preview package references

We might need a word about this during our session today

See #18


Can't put flasks into the booze dispenser anymore

Description

We could  put flask into the dispensers for the longest time, all the sudden I cannot? How will I top off the detective's flask?
Vacuum flask as well as bar flask can no longer be inserted
Reproduction

Attempt to be a bartender
Screenshots

Additional context

Looks like #25450 removed FitsInDispenser from DrinkBase (with good reason), and flasks were inheriting the component from there.
Fixing this should be as simple as adding FitsInDispenser to FlaskBase.


Install NodeJS with NPM

I have read and understood the Contributor's Certificate of Origin at the end of the template and I hereby certify that I meet the contribution criteria described in it.
Signed-off-by: Lennnart Lösche |<EMAIL_ADDRESS>

I am sorry, @l3nnartt
unfortunately your text is a bit too short ...
Could you expand the tutorial a bit or go more into depth?
Can you think of anything else? e.g. setting up a live environment...

Hey @d-schaffer , i added something, can you open the merge request again?
I'm sorry to tell you that your branch has been overwritten by our main branch.
You should please make a new PR, ideally you should also make your own branch and not work on the main.
and then make a PR from your branch to our main.


Ppl manage

Issue #, if available:
Description of changes:
Testing done:
Merge Checklist
Put an x in the boxes that apply. You can also fill these out after creating the PR. If you're unsure about any of them, don't hesitate to ask. We're here to help! This is simply a reminder of what we are going to look for before merging your pull request.
General

[x] I have read the CONTRIBUTING doc
[x] I certify that the changes I am introducing will be backword compatible, and I have discussed concerns about this, if any, with the Python SDK team
[x] I used the commit message format described in CONTRIBUTING
[x] I have passed the region in to all S3 and STS clients that I've initialized as part of this change.
[x] I have updated any necessary documentation, including READMEs and API docs (if appropriate)

Tests

[x] I have added tests that prove my fix is effective or that my feature works (if appropriate)
[x] I have added unit and/or integration tests as appropriate to ensure backward compatibility of the changes
[x] I have checked that my tests are not configured for a specific region or account (if appropriate)
[x] I have used unique_name_from_base to create resource names in integ tests (if appropriate)

By submitting this pull request, I confirm that my contribution is made under the terms of the Apache 2.0 license.

Added display method for both pipeline/execution


Update sweden-scilifelab.md

@nf-core-bot fix linting

@mashehu is this ok for now to be published?


Handling crop render settings (dataWindowNDC)

Uses the dataWindowNDC attribute as cropping region for coreBlackbird.
It requires this coreBlackbird PR

Viewport should work fine, mplay necessitates some debugging.

With this last commit, this patch behaves like Karma both in viewport mode and when rendering with mplay.

Both tiled and non-tiled rendering now behave identically and separate the resolution of the data with that of the display.
Whenever data needs to be copied to the display, it is done with nearest point sampling. This is consistent with Karma both in the viewport and mplay.
For a ndcDataWindow of (0.5, 0.1, 0.9, 0.9), the render pass is stretched to fit the viewport

while in mplay it preserves the aspect ratio. This is because the size of the aov is already cropped.

Are there other (or different) behavior requirements ?

Hey @dedoardo

I haven't had a chance to see how Karma does cropped windows for the viewport, but does it also stretch like that? Seems strange but not too fussed, it's the MPlay use case which is looking like it's working great. I'd imagine the first screenshot seems more useful than stretching, but if Karma does the stretch also, then that's fine.

As for behaviour requirements, I guess you are treating overscan as a separate task to this one?

Great work, the team will be happy!

@boberfly

It seemed strange to me too, but it's simple to verify. I do think having the cropping as in the original screenshot is much nicer (functional too?). It's something we can look into if there are specific requirements. I wonder if there are tools within the houdini viewport that let you select a rect as render region. If so, it should work out of the box (tm).
Yes, overscan will come in a separate PR. I guess there is no particular rush to review/merge this for now.

Hmm if it's stable for you now and it matches Karma, I think we can merge it. I'll take a look at the code after some meetings.


fix pyroclient

Following PR #204, the pyroclient commit was not fixed in src
I don't realy get the point of having two pyproject.toml @RonanMorgan @frgfm any thoughts ?

Hey there, sorry I don't get what you mean? I can only see one pyproject.toml
If you mean setup.py and pyproject.toml it's because the setuptools team and the core Python teams haven't yet agreed to a unified way of doing things. It will go away (hopefully soon)

Hi @frgfm  no here we have pyproject.toml and src/pyproject.toml. Can't we unite them in one file?

My apologies! To be honest, I haven't contributed much to this repo in a while :sweat_smile:
Back then, I think we had those separated so that the library can be used as standalone lib, but now I don't see any reason to have different pyproject and yup I agree this should be unified and similar to the API (in the sense that we need accurate version pinning, not upper/lower bound so poetry)
Happy to help if we need to make the docker image lighter & clean the build process :ok_hand:

Ok thanks for your answer. completely agree. I'll merge this pr to fix the bug then I'll make another to unify based on the pyro-api model


Add redirecting to async rendering example

I needed to handle async routes with potential redirects in the render method on the client, so I figured I would add it to the doc. Not sure if this is the right way to go about it, but if it is it'd probably be good to have it in the documentation if it is.

Why would you have a redirect on the client but not on the server?

If a non-authed user navigates through my app to certain pages but isn't logged in I redirect them in an onEnter callback to a login page.

Yes, but don't you do that on the server render anyway?

Maybe I'm missing something, but here goes.
On my server I handle redirects as per the doc, however in my app if an unauthenticated user clicks a Link which leads them to a page that requires authentication, an onEnter hook will call replace to redirect the user to a sign in page. In this case, the match method is invoked on the client end as per the doc, however renderProps is undefined and redirectLocation is provided so I need to handle that accordingly. At no point in this workflow is my server code invoked.
Does that make sense, or is my implementation incorrect?

That match only runs on the initial render. Everything else is handled within <Router>.

Any update here? I still don't understand how you'd hit a redirect on the initial client render.

Sorry for the late response I've been travelling.
Indeed you're correct, I understand the confusion. In my case I do not prerender pages which require authentication to view, as the Node instance which serves my frontend does not know whether a user is authed. As such it's the frontend itself which decides whether to redirect for these pages.
As this is a bit of a weird case maybe it's best not to complicate the doc with it.

That's my thinking, yes. Thanks.


is page.siblings valid grav collection call?

when I try to access page.siblings in twig I get "null" but If I use this workaround it works.
` {% set options = { items<EMAIL_ADDRESS>%}
{% set siblings = page.collection(options) %}`
Shouldn't page.siblings also return the same thing or did I misunderstood something in the docs?

There isn't actually a Page::siblings() method at all.  You can however get all the siblings with page.parent.children, this does include the current page however, so you would have to check or remove that manually.
The alternative approach you have is also valid as the sibling calculation and removal of current page is handled in the Page::collections() method, you can make it a one liner too:
{% set siblings = page.collection({ items<EMAIL_ADDRESS>%}

Which is much more palatable, and frankly very readable.

excellent! makes sense now 🙂thank you for clarification!


Run yourls UI webpage at other than the shorten root

I would like to run the YOURLS webpage at a url other than the base url for the shortened URLs. That is, my domain for shortened URLs is mydomain.tld, and I would like the YOURLS webpage to be accessed at another location (e.g. mydomain.tld/yourls or yourls.mydomain.tld). If this is already possible, could someone say how it is done?

It's all in the wiki https://github.com/YOURLS/YOURLS/wiki/Giving-YOURLS-its-own-directory


BlackrockIO loading of multiple blackrock nsx files

This PR tackles #419 by allowing to specify nsx_to_load='all' when initialising the BlackrockIO. The implementation is probably not the most elegant one, but it comes with a test covering the new feature.

Hello @JuliaSprenger! Thanks for submitting the PR.

In the file neo/test/iotest/test_blackrockio.py, following are the PEP8 issues :

Line 319:21: E128 continuation line under-indented for visual indent

Coverage decreased (-0.6%) to 49.554% when pulling 1ff4c85d0ebe8cad833ef28be47d0728702108de on INM-6:enh/multi_nsx into f1558e4976ddeea8188c61a77af6eaabf7908a8b on NeuralEnsemble:master.

Hi @JuliaSprenger
I feel shamefull because I promised to fix the situation.
It is still in my todo list!!
Indeed the best aproach would to add this at rawio level and use the group_id field of header['signal_channels'] to separate channel in groups.
Putting group_id=nsx would make it even more easy to implement.
Please keep #419 open.
best.

héhé.
coming days no.
Let say coming month...
So lets go for this.
At least when I will be back on blackrock test will be done for nsx_to_load='all'.

Ok, then you can merge if you are happy with the current quick fix.


Getting Cipher operation failed error for AES-CCM decrypt operations

Issue Details :
OpenSSL Version :  openssl-3.0.12
Error Message : 40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
Command : ./openssl speed -evp aes-128-ccm -decrypt
Result :
Doing AES-128-CCM for 3s on 16 size blocks: 9937805 AES-128-CCM's in 2.99s
Doing AES-128-CCM for 3s on 64 size blocks: 9848570 AES-128-CCM's in 3.00s
Doing AES-128-CCM for 3s on 256 size blocks: 9533735 AES-128-CCM's in 3.00s
Doing AES-128-CCM for 3s on 1024 size blocks: 8476908 AES-128-CCM's in 2.99s
Doing AES-128-CCM for 3s on 8192 size blocks: 4045093 AES-128-CCM's in 3.00s
Doing AES-128-CCM for 3s on 16384 size blocks: 2565429 AES-128-CCM's in 3.00s
version: 3.0.12
built on: Tue Nov  7 05:39:53 2023 UTC
options: bn(64,64)
compiler: gcc -fPIC -pthread -m64 -Wa,--noexecstack -Wall -O3 -g -DOPENSSL_USE_NODELETE -DL_ENDIAN -DOPENSSL_PIC -DOPENSSL_BUILDING_OPENSSL -DNDEBUG
CPUINFO: OPENSSL_ia32cap=0x7ffef3f7ffebffff:0xfb417ffef3bfb7ef
The 'numbers' are in 1000s of bytes per second processed.
type             16 bytes     64 bytes    256 bytes   1024 bytes   8192 bytes  16384 bytes
AES-128-CCM      53178.89k   210102.83k   813545.39k  2903128.36k 11045800.62k 14010662.91k
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:
40A7982BB27F0000:error:1C800066:Provider routines:ossl_ccm_stream_update:cipher operation failed:providers/implementations/ciphers/ciphercommon_ccm.c:278:

Those error messages also appear when testing against the "master" branch.
Inside speed.c, we are doing an authenticated decryption and the tag check fails (that is the cause of the error messages):
https://github.com/openssl/openssl/blob/cf6342bc024868f5a55f2225f2e083415fb1329a/apps/speed.c#L834-L852
This isn't a surprise since tag[12] holds uninitialized memory :-)
If we use a valid tag (for the key and data), then we can avoid the error.
Unfortunately, the cipher is initialized with a random key.

Do we have any plan to fix this ?

Please let us know, If there is any upcoming plan to fix this issue.

As same as CCM, We are facing this issue with GCM decrypt test as well. When addressing this issue in CCM, Please consider GCM and other symmetric algorithms as well.

Hi, Please let us know the plan for this defect.

Does the change in #25823 fix your issue? That has been merged to master, so re-testing against master should tell you


Update README.md to mention requirement of Go version 1.14.0 or later.

 The root cause was
lack of support for go build's -mod option, as can be seen in the
following example output:
$ make
flag provided but not defined: -mod
usage: build [-o output] [-i] [build flags] [packages]
Run 'go help build' for details.
Makefile:8: recipe for target 'build' failed
make: *** [build] Error 2

I'm not a Go expert so I'm unsure of Golang version 1.14.0 is the
minimum required version, but I do know that this version builds
correctly. I was previously using Golang version 1.10.0, following the
README's instructions. These instructions have since become outdated,
requiring at least a documentation fix. That fix is in this patch.

I am in a similar situation and the installation is not working with the current Go version: 1.14.2. Not being a Go expert either, I am not sure what the problem is, but I was able to proceed with the installation using the version mentioned by @meitar, 1.14.0.


Missing the UserManager.VerifyPasswordResetTokenAsync method

I want to implement a password change flow. Naturally I would expect it to work like this:
var token = await UserManager.GeneratePasswordResetTokenAsync(user);
var result = await UserManager.VerifyPasswordResetTokenAsync(user, token);

Unfortunately, I only find this method:
var result = await UserManager.VerifyUserTokenAsync(user, "tokenProvider", "ResetPassword", token);

This makes it confusing what to use as token provider and purpose strings. Allowing to use custom token providers and purposes seems like a good idea, but when just starting out, there should be a default implementation.

Implementation is pretty straight-forward:
public async Task<bool> VerifyUserTokenAsync(TUser user, string token)
{
     var tokenProvider = Options.Tokens.PasswordResetTokenProvider;
     return await VerifyUserTokenAsync(user, tokenProvider, "ResetPassword", token);
}

You are looking for the ResetPassword method I believe:
https://github.com/aspnet/Identity/blob/dev/src/Microsoft.Extensions.Identity.Core/UserManager.cs#L862

No I don't. I want to implement the token verification.

This was a deliberate design choice, to avoid the weird intermediate state of verifying a token, but not using it for an action. Your work around is correct, but its unlikely the flow/api will change, unless we get more people asking for this.

Hi,
What value we have to set for _userManager.Options.Tokens.AuthenticatorTokenProvider.
I'm using 2FA without Entity Framework in core2.0. i've to write custom methods for token generation and verification. the below method reuires string for AuthenticatorTokenProvider. Does anyone know what provider i'veto give?
var is2faTokenValid = await _userManager.VerifyTwoFactorTokenAsync(
user, _userManager.Options.Tokens.AuthenticatorTokenProvider, verificationCode);
Thanks,
Saravanan


remove deprecated classes

Signed-off-by: Mukundan Sundararajan<EMAIL_ADDRESS>Description
Please explain the changes you've made
Issue reference
We strive to have all PR being opened based on an issue, where the problem or feature have been discussed prior to implementation.
Please reference the issue this PR will close: #601
Checklist
Please make sure you've completed the relevant tasks for this PR, out of the following list:

[ ] Code compiles correctly
[ ] Created/updated tests
[ ] Extended the documentation

supersedes #607 ....


.gif used has been removed from Imgur

The .gif located at https://i.imgur.com/u6A3oCM.gif has been removed, so the script is broken.  I'd suggest just using a local image instead.

Fixed


Calibre portable cannot run (path too long)

Calibre (portable) as it is installed now cannot run on my computer, and presumably on any other one. It complains that the path to calibre is too long. This is composed by the way scoop installs it. On my system the path is
c:\Users\juanj\scoop\apps\calibre\current\Calibre Portable\calibre.exe
My user name is pretty short, but the whole path exceeds the 59 bytes limitation imposed by calibre, which is not likely to disappear. This problem is not present in "calibre-normal".

#2535


Avoid realising auxiliary coordinates in concatenate

🚀 Pull Request
Description

This PR changes the call from coord.points and coord.bounds to coord.core_points() and coord.core_bounds() respectively in order to avoid realising auxiliary coordinates when concatenating cubes.
Closes #5115
Consult Iris pull request check list

@sloosvel Just spinning up on the review for this now ...
Also, don't worry about the CI linkcheck failure :+1:

Many thanks!!


[Bug]: Modify Hooks.Calls into Hooks.Permissions

Describe the bug
v4-core was updated.
struct Hooks.Calls has been modified into Hooks.Permissions
If not modified, the BaseHook.sol may not be able to compile.
Expected Behavior
compile complete.
To Reproduce
No response
Additional context
No response

Hi! This is being updated in PR #74 ! That PR should be merged before the end of this week

Thanks, Looking forward to it very much.


Unstable forward step when PSF size is less than twice that of the image

The forward step (aka flux mop in the clean worker) is sometimes unstable when using a PSF that is less than twice the size of the image in both dimensions. I suspect this is due to the use of PCG algorithm which is very fast but not always stable. Need to investigate ways to stabilize the inversion in this case. Possible avenues to investigate:

more stable optimisation routines (eg. the primal dual),
shaped Tikhonov regularisation,
BFGS-like rank 2 updates to the PSF convolution operator,
w-binned PSFs.

The latter two, which would improve the Hessian approximation, will also make the forward step more accurate when imaging a wide field of view.

This was solved in https://github.com/ratt-ru/pfb-imaging/pull/114. The problem was that the psf convolve operator approximating the Hessian is not Hermitian so the PCG was unstable. I believe this was also the source of the explody ripple that sometimes crept in towards later iterations. Solution is to use the absolute value of psfhat in the psf approximation. This works for reasons that are not currently very well understood (but gels well with the notion that the FT of the PSF should be approximately the gridded weights)


More Blame View Errors

The error found and corrected in #773 seems to affect some configurations differently.
I have the same issue, but only after the fix was implemented.  It seems the original would have worked properly, but I just upgraded from 2.7 to 3.3.  Here's what I found in Chrome DevTools:
Uncaught TypeError: Cannot read property '1' of null

>> repo = $(".blame-action").data("repository")
"http://myhiddensubdomain.myhiddendomainname.com/nocarrier/amx_modules"

>> location.pathname
"/nocarrier/amx_modules/blob/master/SymnetIP.axs"

>> location.href
"http://myhiddensubdomain.myhiddendomainname.com/nocarrier/amx_modules/blob/master/SymnetIP.axs"

>> /^\/(blame|blob)(\/.*)$/.exec(location.pathname.substring(repo.length))
null

>> /^\/(blame|blob)(\/.*)$/.exec(location.href.substring(repo.length))
["/blob/master/SymnetIP.axs", "blob", "/master/SymnetIP.axs"]

It would seem as though location.href would have worked in my case.  Could it possibly be due to my subdomain configuration?

It works if you set the Base URL. We use gitbucket from different domains, so we can't set the Base URL and we are affected byt his bug too.

This bug will be solved by #864.


Work around fomantic 2.8.5 bugs

Closes https://github.com/go-gitea/gitea/issues/11759
https://github.com/fomantic/Fomantic-UI/pull/1372 and https://github.com/fomantic/Fomantic-UI/pull/1473
Before:

After:

The slight change in icon alignment is caused by https://github.com/fomantic/Fomantic-UI/commit/c9e768de50c91854c15fce8a6cc1e03005b6a629

Any related Fomantic issues for these? I guess at least https://github.com/fomantic/Fomantic-UI/issues/1502?

Yes that's the one for dropdown, as for icon vertical align, not sure it can be considered bug on Fomantic end aside from the fact that change was introduced in patch release.
For icon alignment looks like just a change on FA side, most likely they won't consider it as bug either.

Holy!  👀 We'll look into and will fix the dropdown issue asap! (although the left menu fix will also work (has no impact) in 2.8.4)
Regarding the icon issue, i cannot reproduce the drastical icon alignment difference as shown in your screenshots of gitea
I prepared 2 little jsfiddles out of the relevant gitea template code for the merge button and the underlying out-of-date info
I also see a slight difference in vertical positioning, but not as much as in your code. Am i missing some additional gitea class here? We will investigate, if we will revert the icon vertical align change .
2.8.4 OK
https://jsfiddle.net/usfh3tpw

2.8.5 Around 2px difference
https://jsfiddle.net/usfh3tpw/1/

Gitea Screenhots (around 16px difference)

We fixed the icon alignment by https://github.com/fomantic/Fomantic-UI/pull/1503

@lubber-de The exlamation mark in your fiddle uses standard icon, but we use <svg> there.
2.8.4: https://jsfiddle.net/uzkmheLo/
2.8.5: https://jsfiddle.net/eokpj6rz/1/

make lg-tm work

Fomantic-UI 2.8.6 has just been released which should fix the issues in the core now.

Thanks! @CirnoT would you like to attempt this upgrade, removing workarounds where possible?


Please simple question [not an issue]

Hi,
Firstly, thank you for your Office-Tool! Please, I have two simple questions:

By using your Office-Tool on Windows 11, is it possible to install the latest version of Office, but without the CTR (Click-To-Run) stuff? If yes, please, how to do it?

If it's not possible to install latest Office without CTR, for Windows 11 is it possible to use your Office-Tool to install an Office version (2016?) without the CTR (Click-To-Run) stuff? If yes, please, how to do it?

In short: For Windows 11, I need to install Office, I prefer the latest Office version, but my priority is to avoid the CTR (Click-To-Run) stuff, so I'm open to install any Office version (even an old one) capable to work without CTR (Click-To-Run) stuff.
On Windows 11, I tested every tutorial in the web, but I couldn't make work Office 2021 without CTR (Click-To-Run) stuff. If CTR is removed, blocked, deleted or disabled in any way, Office stops working.
I appreciate your help.
Thank you in advance!

Sorry but it's impossible.


RepeatFrequency.HOURLY iOS

Hello!
Could someone confirm that repeating notifications on iOS are not working in case of using timestamp different from now?
I read that note in docs and corresponding thread. There was a workaround for daily repeating.
But what I'm trying to archive is to set hourly triggered notification with timestamp in several hours in future. So let say now is 01:00 PM. Trigger timestamp is set to 03:15 PM, repeat frequency is HOURLY. But I start getting notifications at 01:15 PM, 02:15 PM.
This is so alike to what is described in docs about DAILY repeat frequency. So here is my question: is there no way to set up repeating notification with timestamp in future on iOS?
Will appreciate your responses! You would save a lot of useless tries.

Ah yea, sadly this is not possible. If you take a look at https://notifee.app/react-native/docs/triggers#timestamp-trigger, we have a small note but I will update it to say it's relative for all repeat frequency types.
Sorry for the confusion, but thanks for bringing this to our attention.


Global issues search

Currently we have issues where you can find all your related issues. But when the issues are too much, maybe you want to search them.

It probably is very inperformant, to go through every issue when you issue a search, so: should we cache? (And how?)

Caching may be needed in some cases, but I wouldn't bother with it for a first implementation.  A gitea instance run by an individual or small organization may not have enough issues in their db to cause a problem.  If performance is still a concern, make global search an admin tool only, or add a config option to turn the global search feature off.
In my own case, global issue search is one of the first things I went looking for.  A gitea admin needs a global view of issues, similar to the global view of repos in /admin. Among other things, this allows them to see how well gitea is being adopted so they can help bring project teams up to speed.

#3841 (possible dup) discusses how the web frontend for this might look.

Here is my content from the issue #3841

Gitea version (or commit ref): 1.4.0+3-g641d481
Git version: 2.7.4
Operating system: Ubuntu 16.04.4 LTS
Database (use [x]):

[ ] PostgreSQL
[x] MySQL
[ ] MSSQL
[ ] SQLite

Can you reproduce the bug at https://try.gitea.io:

[ ] Yes (provide example URL)
[ ] No
[x] Not relevant

Description
When you are on the "issues" tab of a repository you have a search input field where it is possible to search for a text in all issues of this repo.
When you klick on "Issues" in the global navigation menu of gitea it shows a list of all issues from all repositories (if they are public).
It would be very useful if there was also a search input field to search over all public issues.

Signalling that this is a desired feature by many of our users.  We are working on several projects that make heavy use of issues and it would be really handy to be able to search across all of them.

Where is the best place to put the search box?

/issues sounds good.

@guillep2k That design is good but I don't think that's the best place. A search box on /issues will let you think that the search scope is all issues related you but not all the sites.

@guillep2k That design is good but I don't think that's the best place. A search box on /issues will let you think that the search scope is all issues related you but not all the sites.

They will be related to me because they will be the issues I can see. e.g. "Issues you have access to".
Check this picture; adding "All issues" can help convey the idea.

Then the repositories on the left corner when you checked all repository maybe a large list.

@lunny That's exactly why a global search is an essential feature!

I'm probably missing the whole picture, but in https://github.com/go-gitea/gitea/pull/7901 I am attempting to add an endpoint to search issues across repositories (i.e. the repositories the user has access to). Just wanted to comment because perhaps it could be of use here. However, I put the endpoint under repos like for example: /api/v1/repos/issues/search?q={query}

@bhalbright Perhaps it should not be under /api/v1/repos if it's not searching inside a particular repo? @lafriks ?

@guillep2k I think I did it because all the "issues" api endpoints seemed to already be under /repos but I can see where this one might be debatable. For example from the swagger doc (the first in the list is the one I added in the #7901 PR)

Just dropping a note that I'm going to work on an attempt at this based on the ui design by @scullhead
and @guillep2k and using the api endpoint I worked on in #7901

@bhalbright The permission check with pagnation is something we need pay attention to.

I think a global issue search should be here:

I really like projects as a way to organize issues from multiple repos. It would be really useful to be able to search/filter all cards/issues in a project.
Trello does filtering really well.

We already have one at /issues like below.

We already have one at /issues like below.

Thanks @lunny -- that is useful, but I think it would also be useful to have something similar on a project board where you can filter on a search term and only the cards in the board that match are shown, and the rest are hidden.

Hi, I think the feature originally requested in this issue is now fully implemented (global issues search)
Maybe it would be better to open separate issues for improvements/related feature requests?


Add bonus session on philosophy

Bonus session for those interested in the philosophical parts of meditation.

Impermanence.
Non-self.
Non-duality.

I could definitely help with this too. Will be pursuing a Ph.D. with this kind of focus area.   @mattisern


Optimize bin lookup for uniform binning

In Binning https://github.com/cms-nanoAOD/correctionlib/blob/4a2e7c51de8cd4fbcc65ac71a71de9e85db625b5/src/correction.cc#L348 and in MultiBinning https://github.com/cms-nanoAOD/correctionlib/blob/4a2e7c51de8cd4fbcc65ac71a71de9e85db625b5/src/correction.cc#L427 nodes, currently the bin position is determined by an O(log n) search. For uniform binning, this could be an O(1) operation. We could auto-detect uniform binning in the constructors and switch to a more efficient lookup.

I'm picking this up as discussed

https://github.com/cms-nanoAOD/correctionlib/pull/181 is a first attempt at addressing this issue for Binning (no MultiBinning yet).

#186 should resolve this issue -- it supersedes #181 , solves the problem slightly differently.

This can be closed now that #186 is merged.


Graphic glitches in background-image (Chrome) because of Slick

I'm using it on this homepage http://ec2-52-28-27-0.eu-central-1.compute.amazonaws.com/ (in the middle of the page) but I experience graphic glitches in the image below when changing the caroussel-page or resizing the window. This problem doesn't occur in Firefox or Chrome.
Do you know what could cause this problem?

I can't get onto your url to test this but in your question headline you say (chrome) but in the text you say it doesnt happen in firefox or chrome?
I'm guessing it only happens in chrome:
could you try this css -webkit-transform: translate3d(0, 0, 0) on maybe the slick slide element.


PWA installable App

Referenced Issues:

Resolves #34

Changelog:

Install @angular/pwa
Register service worker
Update index.prod.html with meta tag and theme colour
Add custom icons for PWA

Hi @trungk18, I made a pull request for this issue since it was tagged as help-wanted. I'll be happy if you can review and merge it.

Thanks @nikosanif, I'll look into it shortly 😁
@nartc Bro, would you please help to also look into it quickly?

Here are some screenshots from the installation:

@nikosanif For some reasons, I didn't see it working locally for the production build on your branch. Do you have a better idea on that?

Hi @trungk18 , I did the following steps:

Build app in production$ npm run build:prod

Install http-server package globally$ npm i -g http-server

Serve built files$ cd dist/apps/angular-spotify/
$ http-server -p 4200 -o

Open your browser at http://localhost:4200/, wait a few seconds and this icon will appear:

Don’t hesitate to contact me if you have any issues.

@nikosanif Thank you so much, it works perfectly awesome 🌟
https://user-images.githubusercontent.com/6767322/115731387-ad7f2400-a3b9-11eb-87e9-78dcd9c75ea9.mp4


For the task of translation, is it only applicable to model facebook/bart-base?

 Supported models applicable to translation are BART, mBART and T5.

Hi @calpt.
Is it possible to support FSMT model, which is very similar with BART and mBart.


Split Purifier from Air sensor in HK

HI, are there any possibility to expose the Purifier and the Air sensor as two different accessories and not grouped?
My request made because if I want to switch from Automatic to Manual mode without use the switch plugin, I can do trough the Purifier accessory but to do that I need to enter inside the tile group

Attaching a video to better explain all steps to go the integrated switch mode (without using the additional switch that the plugin can create)
https://user-images.githubusercontent.com/70729310/116706377-ddd44d00-a9cd-11eb-8ace-424f40c8ebd8.mov

@merdok

Yes, you can. Just scroll down on the group to the bottom and there should be a button "Split into separate tiles", just use that!

This is possible just if you include more accessories from config.
I tested, if the Screen monitor is exposed, you can ungroup as you said, but I the screen monitor was not included, the ungroup function is not visible.

This is unfortunately like the Home app behaves. I would recommend then to add the screen control and then ungroup it. You can always hide the screen control in a room which you do not use that often.

This is possible @merdok because I also have a HomeBridge plugin for Dyson air purifiers and there they are split.
https://github.com/lukasroegner/homebridge-dyson-pure-cool#readme
Maybe you can take a look just to take up some inspiration?

Thanks @jipvankuijk !!!!
@merdok now I solved adding the Screen switch, but definitely if you can do as Dyson plug-in will be fantastic

@jipvankuijk the plugin does not group related services together under one accessory, instead a new accessory is created for each service (this is the way plugins did work before apple introduced the grouping).  This is not wrong and this will work but will create a mess in your home app since related services are not grouped together.
Apple provides a fantastic way of grouping related services together and this should be used, especially because it also allows to split them up in separate accessories if needed.


tiflow support submodule update

replay test ci

https://ci2.pingcap.net/blue/organizations/jenkins/cdc_ghpr_integration_test/detail/cdc_ghpr_integration_test/11111/pipeline/25/
https://ci2.pingcap.net/blue/organizations/jenkins/cdc_ghpr_integration_test/detail/cdc_ghpr_integration_test/11116/pipeline


Support translating gating and newsletter signup forms for Mundo.

REQUIRES: https://github.com/parameter1/base-cms/pull/562 and a dependency upgrade

 Translate Newsletter Sign-up Confirmation verbiage


Feature/unix socket connection support

Adds MySQL Unix Socket connection support.
Includes test:
λ dart run test/mysql_client_socket.dart
00:00 +0: (setUpAll)

!!!!!!!!!!!!!!!!!!!!!
Warning this test will execute real queries to database on Socket: InternetAddress('/tmp/mysql.sock', Unix), port: 3306, dbname: testdb. Continue? y/n
!!!!!!!!!!!!!!!!!!!!!
y
00:01 +0: testing bad connection

00:01 +1: testing insert

00:01 +2: testing select

00:01 +3: testing error is thrown if syntax error

00:01 +4: testing error is thrown if null passed for not-null column

00:01 +5: testing error is thrown if syntax error in prepared stmt

00:01 +6: testing delete

00:01 +7: testing transaction

00:01 +8: testing select after transaction

00:01 +9: testing double transaction

00:01 +10: testing error is thrown if prevent double transaction

00:01 +11: testing missing param

00:01 +12: testing prepared statement

00:01 +13: testing string encoding in prepared statements

00:01 +14: testing prepared stmt select

00:01 +15: testing empty result set

00:01 +16: testing empty result for prepared statement

00:01 +17: testing multiple statements

00:01 +18: stress test: insert 5000 rows

Inserting 5000 rows...

00:05 +19: (tearDownAll)

00:05 +19: All tests passed!

Good idea. I will check this next few days. Thanks for contribution


[stable/etheruem] Add nodeSelector option

What this PR does / why we need it:
Added a nodeSelector option to the config in ethereum.
Special notes for your reviewer:
Any feedback is appreciated.

/ok-to-test


fix: clean up bf-connector useragent handling

Fixes #3170
Note: we didn't quite have identical code to the linked issue. However, there were some cleanup opportunities. @stevengum, the versioning looked inconsistent with package.json; perhaps that was intentional, though?

Pull Request Test Coverage Report for Build 462061702

0 of 0   changed or added relevant lines in 0 files are covered.
1 unchanged line in 1 file lost coverage.
Overall coverage increased (+0.02%) to 84.361%

Files with Coverage Reduction
New Missed Lines
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libraries/botframework-connector/src/connectorApi/connectorClientContext.ts
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💛  - Coveralls

Pull Request Test Coverage Report for Build 462061702

0 of 0   changed or added relevant lines in 0 files are covered.
1 unchanged line in 1 file lost coverage.
Overall coverage increased (+0.02%) to 84.361%

Files with Coverage Reduction
New Missed Lines
%

libraries/botframework-connector/src/connectorApi/connectorClientContext.ts
1
91.3%

Totals

Change from base Build 453756477:
0.02%

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17622

Relevant Lines:
19958

💛  - Coveralls


Master Slave Using Redis

Explore about using Master Slave architecture for the redis part.
The Progress and Result queries can be tried to read from the slave database.
Checkout Sentinel [Docker]

Code fatt gya tha, toh feature revert kar diya.


Transition Performance in Collapsible mode

there is Performance problem in android webview or in chrome for android for transition in collapsible mode

Could you elaborate?
Are you testing the demos provided by http://expandjs.com or did you build a mat-list of your own?

The performance issues have been solved.
If you are using a mat-list with collapsible mat-sublist the list must have a fixed height, either by directly setting height or applying a fit layout in the form of position: absolute; top: 0; right: 0; bottom: 0; left: 0;.
You can check out the demo here or interact with the navigation drawer from the left.


Do you have any idea why model didn't learn much?

As you know, portfolio weights appear to static at test set.
Why didn't model learn so much?
I am assuming several reasons.

there are no ensemble in DDPG network
input doesn't include previous portfolio weight
there are no online stochastic batch learning when applying network to test set
different universe
no PVM
Used ddpg instead of dpg

because author said that EIIE is there core idea in this paper, I think if I solve 1 and 2, there will be
some improvement.
Will you give some idea of yours?
Thank you very much.

This happened for me when

The critic network wasn't large enough to model the reward, so I added more parameters
It learns from each actiion in sequence. But then the algorithm can just learn the current market and forget past markets. Lots of new algorithms try to fix this by either having multiple actors learning at once (I think the original paper did this), or using replay or prioritised replay memory.
It failed to converge because SGD has the wrong parameters, in this case try RMSProp (or Adam but adam isn't as good for moving targets).

As for your list of guesses I think 2 and 5 couldn't be the cause since it makes it easier for it to give varied predictions. 3. shouldn't be it since it shouldn't be learning on the test set. But yeah I reckon it could be 1., 3., 4., or 6.

I used your notebook, and data you uploaded.
I mean that there are only slight difference between equal-weighted portfolio and learned policy.
Also, there are almost no rewards gained while training.
I think that portfolio weight, accumulated return, like these should be different if 'something' is learned, and result doesn't seemed to.
I am wondering if there's way to model learn 'something'
Because I'm newbie at deep learning, my question might be vague.
Thanks.

I ran into similar problems, I found that the DDPG model was less likely to learn, but the VPG notebook was more stable. So my advice would be to try the VPG notebook and if that doesn't work maybe start of with with a simpler project. Deep reinforcement learning is pretty new and lots of libraries are broken and lots of algorithms are unstable. So maybe start with image classification projects if this is frustrating you?
If your determined to do this though, it's probably worth reading the papers belonging to the algorithms since they explain all the parameters and limitations.
This project didn't get good results for me (although another guy did a pytorch implementation and got decent results, but I'm not sure if he plans on publishing it). I'm wondering if there is a problem in my data or my environment since I tried many algorithms but kept the data and environment constant. Or maybe it's just difficult dataset.

Thanks for your nice comment.
And I also read conversation between you and goodulusaurs after you comment.
I should better use DPG and ensemble them which is just same as the paper.
I will update if I have good result! Thank you again!

I'd be interested to know if you get any results using DPG! Good luck.


fix: color contrast of a callout for suspense in the dark mode

The current callout for suspense in dark mode is hard to read.
https://swr.vercel.app/docs/suspense
Current:

After:

Thank you for fixing this!

Thank you for fixing this!

Thank you!

Thank you!


Prevent Syncer.analyzeBlocks() overlaps

Implement a mechanism to prevent multiple executions of Syncer.analyzeBlocks() simultaneously.

Changes are now in 0.11.0.


[Dashboard] Permission page to v5

Problem solved
Short description of the bug fixed or feature added

PR-Codex overview
The focus of this PR is to implement a new feature related to contract permissions and make necessary adjustments to support it.
Detailed summary

Added detectedPermissionEnumerable feature detection in useRouteConfig.tsx
Updated ContractPermissionsPage to use detectedPermissionEnumerable prop
Refactored Permissions component to handle ThirdwebContract types

✨ Ask PR-Codex anything about this PR by commenting with /codex {your question}

[!WARNING]
This pull request is not mergeable via GitHub because a downstack PR is open. Once all requirements are satisfied, merge this PR as a stack on Graphite.
Learn more

#4218  👈
#4217
#4215
#4208
#4207
#4206
#4205
#4204
#4203
#4202
#4201
main

This stack of pull requests is managed by Graphite. Learn more about stacking.

Join @kien-ngo and the rest of your teammates on  Graphite


sdd

Changes:

...

Type of change

[ ] Bug fix
[ ] New features
[ ] Update feature
[ ] Refactor code
[ ] Translation to code
[ ] Translation to crowdin
[ ] Script configuration
[ ] Improve performance
[ ] Style only
[ ] Dependency update
[ ] Documentation update
[ ] Release

Test


Allow tooltips to function on disabled elements

Currently, when a tooltip is attached to an element which is in a disabled state, warnings are outputted in the console and the tooltip fails to operate. This is extremely annoying.
This bug is in reference to: https://github.com/mui-org/material-ui/issues/8416

[x] This is a v1.x issue (v0.x is no longer maintained).
[x] I have searched the issues of this repository and believe that this is not a duplicate.

Expected Behavior
When a tooltip is assigned to a disabled item, the tooltip works like normal. No console warnings or errors are produced.
Current Behavior
When a tooltip is assigned to a disabled item, it produces annoying console spam. Additionally, the tooltip does not display.
To work around this currently, every element that may become disabled is being wrapped in an empty <span>. This is less that optimal as it clutters the DOM with elements that are completely unneeded.
Steps to Reproduce (for bugs)
https://codesandbox.io/s/rjjn7lx4rq
Context
Tooltips provide context. When a button is disabled, I need to convey to my user why that button is disabled. I currently cannot use tooltips to do this because of this limitation.
Additionally, I have a case where I have a toolbar of icons (20+) that, when content is loading, these buttons are in a disabled state. Once the content loads, the buttons enabled. In this case, the console is spammed with 20+ warnings, making it extremely hard sift through console messages when developing.
Your Environment

Tech
Version

Material-UI
v1.1.0

React
16.4.0

browser
Chrome

Currently, when a tooltip is attached to an element which is in a disabled state, warnings are outputted in the console and the tooltip fails to operate.

@goyney The warning is here to highlight the problem so it doesn't stay silent. People might never realize that the tooltip is broken otherwise.

When a tooltip is assigned to a disabled item, the tooltip works like normal. No console warnings or errors are produced.

This expected behavior would require to automatically add an extra DOM node.
https://github.com/mui-org/material-ui/issues/8416#issuecomment-332556082

To work around this currently, every element that may become disabled is being wrapped in an empty .

It's more than a workaround, it's a tradeoff we have taken that I believe is the best answer to all the constraints. Not implementing your expected behavior was a reasoned call. Right now, the tooltip is transparent from a DOM point of view. Automatically adding an extra DOM node can potentially break the layout and looks magically from a user point of view. I think that we should be explicit about this behavior, hence the warning.

it clutters the DOM with elements that are completely unneeded

⚠ The DOM element is needed. You can't listen to the relevant DOM events without.

This is less that optimal

At least we warn about it. I couldn't benchmark an alternative that handle the problem

https://github.com/wwayne/react-tooltip/issues/304
https://github.com/react-component/trigger/blob/master/src/index.js

Regarding improving the examples, I can think of two alternatives:

People can write their own Tooltip wrapper on top of Material-UI that wrap all the contents with a <span> element.
We can add a handleDisable property (or a different wording) to opt-in the automatic wrapping behavior.

Bootstrap is documenting the workaround: https://getbootstrap.com/docs/4.1/components/popovers/#disabled-elements.

Just want to chime in here and say I was bitten by this. Also, if this is intentional, I was looking for docs on MUI related to disabled controls and couldn't find anything. I would prefer a flag on the tooltip to support disabled elements as suggested above (I would have seen the flag in the API docs) but at the very least the API docs or demo docs for Tooltip should mention this caveat as it was non-intuitive and I found it via this issue.

@kamranayub Let's document it 👍

If I can figure out how to contribute to the docs I can spend some time
tomorrow.
On Mon, Jul 23, 2018, 13:48 Olivier Tassinari<EMAIL_ADDRESS>wrote:

@kamranayub https://github.com/kamranayub Let's document it 👍
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/mui-org/material-ui/issues/11601#issuecomment-407161850,
or mute the thread
https://github.com/notifications/unsubscribe-auth/AAiaayqtG3zvBAEnlzYeO94FvF6l4okEks5uJhp1gaJpZM4UPIKT
.

Dang super smooth docs experience, kudos. 👍

The current behavior means that tooltips either break button group rendering or don't work with disabled buttons in button groups.

+1 to slikts, this is quite a nuisance


spirv-fuzz: Support access chain instructions when replacing id with synonym

Fixes #3671.

It is also good to add some tests to cover the bug.


OpenAI Providers Not Working

What happened?
Something wrong while using OpenAI providers, i already sets the token (subscribed as a ChatGPT+). Looking on OpenAi limit section i see there is no GPT-4o model so i switched to GPT-4o-mini but it tells i already exceed current quota.
Relevant log output or stack trace
- Project `project id` does not have access to model `gpt-4o`
- Quota exceeded

Steps to reproduce

Then i go to my OpenAI dashboard and enable the model trying my luck

CodeGPT version
2.14.2-241.1
Operating System
macOS

The error comes from OpenAI itself.
ChatGPT Plus and the OpenAI API are two different services - the Plus subscription charges you $20 per month for unlimited use of browser-based ChatGPT, while the API has a pay-per-use pricing model that charges you based on token usage.
OpenAI credit can be added from the following link: https://platform.openai.com/settings/organization/billing/overview


Dedicated server client crash when 3-4 players

Hello, i'm not sure if it's related to this docker image
I just wanted to play to palworld with few friends
we never played and the recent major update give us wanted to try
we are 4, and we got the xbox game pass pc version (playing on pc)
i set-up a palword server on my ubuntu server through docker/steamCMD
unfortunately the third and fourth player connected to the server keep crashing (client)
when i said "third" and "fourth" player i mean the order of login (connection) to the server
i've got ryzen 5 5600g + 16gb ram. i don't see why it couldn't handle 4 players
any other people got crash on xbox / game pass pc version ?
maybe i can improve some configuration (settings) of the server ?
any suggestion ?

I am experiencing something similar to this.  One player can join and play on the server with no problem, however once one or two more people join, they start experiencing client crashes.

I was experiencing the same, on both Xbox and PC via GamePass. I was finally able to get the game running without crashes when I opened the Palworld loader directly through Windows, as opposed to through the Xbox app. Not positive that this is what resolved it, however I must have crashed 10+ times before attempting this. Something to try.

I was experiencing the same, on both Xbox and PC via GamePass. I was finally able to get the game running without crashes when I opened the Palworld loader directly through Windows, as opposed to through the Xbox app. Not positive that this is what resolved it, however I must have crashed 10+ times before attempting this. Something to try.

We tried, and still the same issue :(

If seen this happen a lot since the new update, crash is usually paired with a EXCEPTION_ACCESS_VIOLATION error.

I'm not convinced however this is something I can fix, This seems to be an issue on the Palworld side of things.
They have stated the following in their official discord:
"Corrupt data found, please verify your installation", ∞ black screen, UE4SS, XINPUT1_3 or EXCEPTION_ACCESS_VIOLATION (Caused by outdated mods)
If you DON'T want to reinstall the game

Go to the game folder
Steam: Right click the game in the steam library > Manage > Browse local files
Microsoft Store:  Library > Right click the game & select "Show in folder"
Go to this location \Pal\Content\Paks then move or delete everything EXCEPT Pal-Windows.pak inside this folder.
Back to the game main folder then go to this location \Pal\Binaries\Win64, move or delete UE4SS.dll, dwmapi.dll, XINPUT1_3.dll and Mods folder
If you are using a mod manager then make sure to close it completely or disable all mods inside it.

If you want to reinstall the game

Same as step 1, leave the File Explorer window open
Uninstall the game then move or delete any leftover files inside the game folder then reinstall the game
Same as step 4

※ Note:
If you use mods that add custom contents then your save may get corrupted

@thijsvanloef
Yup' it doesn't seems to be related to your image specificly
I tried another docker image and also without docker (directly launch on my ubuntu server)
and we experienced the same
We never played the game, we just begun yesterday when we saw the annoucement for the major update
thus, we don't have any mods in our game. So all of our 4 have clean fresh install
@tylerlucas
Finnaly it seems to be better to launch without xbox pc launcher

doing this ->
https://www.reddit.com/r/Bananaservers/comments/1dr0l3q/palworld_xbox_gamepass_crashing_when_joining_a/

I saw the same comment, and have also had 100% success opening directly
from the regular launcher, as opposed to Xbox launcher. Thanks!
On Sat, Jun 29, 2024 at 5:52 AM Etwenn @.***> wrote:

@thijsvanloef https://github.com/thijsvanloef
Yup' it doesn't seems to be related to your image specificly
I tried another docker image and also without docker (directly launch on
my ubuntu server)
and we experienced the same
We never played the game, we just begun yesterday when we saw the
annoucement for the major update
thus, we don't have any mods in our game. So all of our 4 have clean fresh
install
@tylerlucas https://github.com/tylerlucas
Finnaly it seems to be better to launch without xbox pc launcher

doing this ->

https://www.reddit.com/r/Bananaservers/comments/1dr0l3q/palworld_xbox_gamepass_crashing_when_joining_a/
—
Reply to this email directly, view it on GitHub
https://github.com/thijsvanloef/palworld-server-docker/issues/568#issuecomment-2198150531,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/ACAIAT2LVXQEHYWMFHL4GVTZJ2UXVAVCNFSM6AAAAABKCNTJ4SVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCOJYGE2TANJTGE
.
You are receiving this because you were mentioned.Message ID:
@.***>

Third and fourth player (by order of connection) still got frequent client crash
specially the fourth player which can play like 30s before crashing
not really enjoyable (even playable)

Yeah, this is isolated to only Xbox. Steam is fine

Closing this issue, as it is not related to the image.
This is something that needs to be addressed by the Palworld devs.


Typescript Definition file missing

Hi, it's me again :smile:
I missed the definition file during last update. This should get it back.
npm install babel-dts-generator --save-dev

and
./build/tasks/babel-options.js:

from (line 25):

    plugins: [
      // "babel-dts-generator",
      "syntax-flow",
      "transform-decorators-legacy",
      "transform-flow-strip-types"
    ]

to:

    plugins: [
      ['babel-dts-generator', {
        packageName: paths.packageName,
        typings: '',
        suppressModulePath: true,
        suppressComments: false,
        memberOutputFilter: /^_.*/
      }],
      "syntax-flow",
      "transform-decorators-legacy",
      "transform-flow-strip-types"
    ]

And maybe (not tested) add this to .gitignore (new way of building the definition file add 'aurelia-materialize-bridge' folder to the project):
aurelia-materialize-bridge

Hi @Ullfis :smile:
Interesting, thanks for sharing this. I'm not familiar with this new way of building the definition file. Is it configurable somehow? Maybe we could just call it "definition" or something more descriptive and keep the generated folder.

It seems to be hard to find any documentation on babel-dts-generator.

@Thanood - I believe that you are aware of this article:https://github.com/aurelia-ui-toolkits/aurelia-syncfusion-bridge/wiki/3.-Babel-DTS-generator

I am, but there seems to be a new way to configure it. At least with babel6 toolkit.
It creates a directory with the package name in project root. Maybe this is more useful than just "gitignoring" it.

Or maybe that's not so new, I don't know. Of course the plugin config is similar to the old format. But I would like to know if the name of that directory can be configured somewhere. :smile:

This should be fixed in current release (0.2.3).

Thank you :smile:
It is possible to avoid the directory by doing this:

revert the change in ./build/babel-options.js to :

    plugins: [
      "syntax-flow",
      "transform-decorators-legacy",
      "transform-flow-strip-types"
    ]

and add this function:

exports.babelDtsGenerator = function() {
    var options = exports.base();
    options.plugins.push(
        ['babel-dts-generator', {
            packageName: paths.packageName,
            typings: '',
            suppressModulePath: true,
            suppressComments: false,
            memberOutputFilter: /^_.*/
        }]);
    return options;
};

And then change the build-es6-temp task to:
./build/tasks/build.js
gulp.task('build-es6-temp', function () {
    return gulp.src(paths.output + jsName)
      .pipe(to5(assign({}, compilerOptions.babelDtsGenerator())))
      .pipe(gulp.dest(paths.output + 'temp'));
});

That's clever, it's going to be generated in the temp directory. Thanks! :smile:


New (Funky!) Sprites / Animation for AI while using holopads

About the PR
Updated Default.png and Meta.json for AI holopad sprites - Also added directional.png sprites for later implementation
Why / Balance
Adds animations and Funky specific AI sprites - works the same way with Wizden, just some modified sprites and meta.js
Technical details
Meta.js ai "Default" sprites changed from directional (unused, as AI always faces forward), to animated on delays. AI sprites replaced with Cirno version (thanks to @meijunkie on discord for their amazing spritework!), as well as a directional sprite sheet (unused and unreferenced in code) for later use.
Media
Again, CREDIT TO @meijunkie on discord!!! for these.

Requirements

[x] I have read and am following the Pull Request and Changelog Guidelines.
[x] I have added media to this PR or it does not require an ingame showcase.

Breaking changes
N/A
Changelog
:cl:
-Added: New (Funky!) Holopad sprites for AI!

First PR here, hope it's sufficient!

Extra PNG, define it in the RSI


Fix send typing

Fix #1539

Background
Send typing was not working because:

We didn't read initial sendTyping props correctly

Missing sendTyping reducer

We didn't clear out typing activity correctly

Should not add self typing activity
Should use takeEvery instead of takeLatest

Also added a sample to show the send typing behavior.

Pull Request Test Coverage Report for Build 667

8 of 9 (88.89%)  changed or added relevant lines in 3 files are covered.
No unchanged relevant lines lost coverage.
Overall coverage increased (+0.2%) to 45.386%

Changes Missing Coverage
Covered Lines
Changed/Added Lines
%

packages/core/src/reducers/activities.js
1
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Change from base Build 656:
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737

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💛  - Coveralls


The Strategy of facial expression recogition

Hi , It's a pleasure to see such good open source code。
in face, i am also doing the research of facial expression recognition .
i want to know what  effective skills have you taken.
i see the CNN structure is ordinary except depth.
and what's the effect when the real test is done.

Hello @zhanglaplace,
thank you for the interest in the code, I tried different architectures trying to create the smallest model with the highest accuracy, mostly inspired by the very well explained "size principle/Occam’s razor" and "strong sampling assumption" concepts in the ML book by Kevin Murphy.
The two most important things that I found out about the models were:

The kernel size of the first convolution layer has to be bigger than what I expected (7 x 7).
We can train a model that does not require a fully connected layer at the end (which can contain a considerable amount of parameters) but instead we can use the global average pooling "trick" presented in the Inception architecture.

Having said this there are things that I have not tested myself such as:

How much does batch normalization help?
How much does dropout help?
Can we reduce the number of feature maps in each layer?

Finally, with a very qualitative interpretation,  I believe the model that performs better "in-the-wild" is not the one with the highest accuracy.  Therefore I provided another pre-trained model for the emotions.

Thank you for your answer. the image in fer2013 datasets is 48*48 pixels  , it's too small , so why the first convolution layers should be bigger . and have you fine-tune the model on any others datasets ? sorry. my english is poor.

Yes, exactly the size is 48*48 the initial kernel size is big in comparison to the image size. Initially a big kernel size was making the model converge. However, I am currently training new models with a smaller initial kernel size and it seems the models are convering as well. We could plot the kernels and the feature maps of the first set of convolutions to understand what are the kernels filtering. I have not pre-trained on any other network. Another idea could be to do transfer learning with the pre-trained weigths from the gender classification to train the emotion classifier and see if there is any improvement.

@oarriaga yeah，Facial expression recognition is mainly the lack of relatively large data sets and data pictures，if the training image enough large, i think the accuracy  mush improve.


re-arrange legend so that it displays items chronologically

accidentally closed. previous commit references wrong issue.

issue addressed in commit from 2020-12-03


build failure after adding use_frameworks! :linkage => :static

Bug
Context:
After updating RN to 0.69.1 I realized that I also had to update react-native-video to v6 alpha.1 .
But I noticed a small change in behavior on ios - after loading a new video from local cache the video was on pause, even though the prop paused=false didn't change.
So I read through the whole doc and found the recommendation about adding use_frameworks! :linkage => :static to Podfile. But when I tried it, my app stopped building.
I tried to disable use_flipper!(), since the comment in Podfile says that it's not compatible with use_frameworks (which is not a good news by itself, since I'd like to keep using Flipper), but the build kept failing.
I also tried to set :fabric_enabled => false with no success.
So basically I have 2 questions:

what does use_frameworks! :linkage => :static and do I really need this? If yes, is it compatible with Flipper or with fabric?
why does new video ignore the paused prop? Is it a bug to report or a feature?

I'm testing on iPhone 13 simulator with iOS 15.4. Sorry for not providing the repro, maybe it'll turn out it's not needed :) And the xcode build error doesn't seem relevant here.

@nickfujita can you answer this one?

I just tried to reproduce this with a new project. And indeed, seems like it's not working with the new architecture if I add use_frameworks! :linkage => :static to Podfile.
 Everything is ok though if I don't add use_frameworks! :linkage => :static

https://github.com/react-native-video/react-native-video/issues/2774

Same issue, in release mode builds fine, but build fails in debug mode.

Same issue, in release mode builds fine, but build fails in debug mode

Hello, did you clarify this issue ?
Is there a patch needed in react-native-video package ?

@wood1986 @matinzd do you have a point of view on this issue ?

use_frameworks! does not support new architecture in general. This is react-native issue not react-native-video. See https://github.com/facebook/react-native/issues/34123

Thank you @wood1986
Do let's close this ticket !


Update dependencies & lockfile

Signed-off-by: Vipul Gupta (@vipulgupta2048) <EMAIL_ADDRESS>

Please make sure to read the CONTRIBUTING document before opening the PR for relevant information on contributing to the documentation. Thanks!

Closing multiple dependabot PR's in favor of this

@balena-ci I self-certify!


python3Packages.rio-tiler: init at 6.6.1

Description of changes
rio-tiler - user friendly Rasterio plugin to read raster datasets.
Added missed dependencies: morecantile, rioxarray, color-operations, pystac.
Closes #287477 (@frafra)
Things done

Built on platform(s)

[x] x86_64-linux
[ ] aarch64-linux
[x] x86_64-darwin
[ ] aarch64-darwin

For non-Linux: Is sandboxing enabled in nix.conf? (See Nix manual)

[ ] sandbox = relaxed
[ ] sandbox = true

[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
[x] Tested basic functionality of all binary files (usually in ./result/bin/)
24.05 Release Notes (or backporting 23.05 and 23.11 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module

[x] Fits CONTRIBUTING.md.

Add a :+1: reaction to pull requests you find important.

Result of nixpkgs-review pr 312708 run on x86_64-linux 1

20 packages built:

python311Packages.color-operations
python311Packages.color-operations.dist
python311Packages.morecantile
python311Packages.morecantile.dist
python311Packages.pystac
python311Packages.pystac.dist
python311Packages.rio-tiler
python311Packages.rio-tiler.dist
python311Packages.rioxarray
python311Packages.rioxarray.dist
python312Packages.color-operations
python312Packages.color-operations.dist
python312Packages.morecantile
python312Packages.morecantile.dist
python312Packages.pystac
python312Packages.pystac.dist
python312Packages.rio-tiler
python312Packages.rio-tiler.dist
python312Packages.rioxarray
python312Packages.rioxarray.dist

Result of nixpkgs-review pr 312708 run on x86_64-darwin 1

20 packages built:

python311Packages.color-operations
python311Packages.color-operations.dist
python311Packages.morecantile
python311Packages.morecantile.dist
python311Packages.pystac
python311Packages.pystac.dist
python311Packages.rio-tiler
python311Packages.rio-tiler.dist
python311Packages.rioxarray
python311Packages.rioxarray.dist
python312Packages.color-operations
python312Packages.color-operations.dist
python312Packages.morecantile
python312Packages.morecantile.dist
python312Packages.pystac
python312Packages.pystac.dist
python312Packages.rio-tiler
python312Packages.rio-tiler.dist
python312Packages.rioxarray
python312Packages.rioxarray.dist


Clarify external workflow. Fixes #63

The original requirement is unclear. The discussion on 2024-12-10 tried to clarify what was intended.
This is one attempt to clarify things.

@funnelfiasco - here's my try!

I accepted the change. I'm a little worried that removing the word "external" removes too much, since the objective is really about external code, but maybe this is okay. It's at least clearer than it was before.


Move locale as the first parameter for timeago()

It is much more common to changing locale compare to changing base time.

the 2th parameter is from pr later, consider for compatibility.

Yes its reasonable for compatibility consideration. Since you are going to release version 2, according to semantic version you can introduce some incompatible changes, for example, changes that fixing this issue 😆

Thank you for suggestion.^_^


Replace .dict with .model_dump whenever possible

closes #1586
Checklist before merging

[ ] I added an appropriate entry to CHANGELOG.md
[ ] I merged main into the current branch.

All other .dict() related warnings come from
sqlalchemy/orm/strategies.py:1440: DeprecationWarning
          🚨 `obj.dict()` was deprecated in SQLModel 0.0.14, you should
          instead use `obj.model_dump()`.

    if value not in (

https://github.com/sqlalchemy/sqlalchemy/blob/2ef2c65db914c42cda6a79cc21b6acbe7550c7d8/lib/sqlalchemy/orm/strategies.py#L1440

We have gone from 703 warnings to 691


Use Spring Boot metric exporter machinery

The naming conventions and interfaces from Spring Boot are
used to align more closely with features already available
there. Same feature, slightly different names for things.

Squashed, checkstyle'd and rebased as 07d0328


auto-vertical

http://jsbin.com/livije/1/edit
Why can I not remove auto-vertical

I don't see any code in that bin that removes it. Attributes don't remove themselves :)
You can use bindings (auto-vertical?="{{showMe}}") as one way to toggle it when showMe changes.

Sorry I was not clear enough when you remove the auto-vertical attribute and use only flex everything get squashed see http://jsbin.com/livije/2/edit

flex sets flex-basis: 0.000000001px; to help IE10's buggy implementation of flex-basis. If you're using vertical layout, don't use flex or use flex one should work. https://www.polymer-project.org/docs/polymer/layout-attrs.html#auto-vertical

flex one works :) Not sure if flex-basis: 0.000000001px; wil fix more things then it will confuse people. +1 to set it back to auto and move things like this into a seperate webcomponent css <link rel="stylesheet" type="text/css" href=""https://www.polymer-project.org/components/webcomponentscss/webcomponents.css"> So you can get rid of it as soon as possible :)

I also got caught by the flex-basis: 0 hack. The standard default is auto, not 0. IMHO, I don't think IE compatibility should come at the cost of things not working how one would expect in regular browsers.

Closing this issue due to age and the release of version 1 of Polymer - please feel free to re-open if this is incorrect.


StaticSoundData and other types do not implement Debug

This makes it hard to do things like Arc::try_unwrap(...) on a StaticSoundData. The guidelines say all types should implement Debug (except for rare exceptions) but it looks like the ringbuf dependency does not, which makes it hard to fix in kira.
Is there any opinion between these options?

Manually implement Debug, formatting the obvious fields (and optionally providing something nice for things like consumer)
Upgrade the ringbuf dependency (it is behind) and open an issue in their repo; wait for a fix and then auto-derive Debug
Use the new-type pattern to wrap ringbuf types and provide a generic Debug implementation inside kira

The main reason I haven't derived Debug for StaticSoundData is because it contains a Vec which will typically contain a very large number of Frames - you probably don't want all that in your terminal. I was thinking of adding a manual Debug impl that displays something like frames: [2392 frames]. I'm not sure if there's a standard for how to display very long Vecs.
As for the other types, I'd probably use a manual Debug impl for anything containing a ringbuf type that doesn't implement Debug. That being said, you should open an issue in the ringbuf repo is you feel strongly about it.
On a side note, why do you need to wrap a StaticSoundData in an Arc? The frames of a StaticSoundData are already in an Arc.

The frames: [2392 frames] idea sounds clear and avoids the issue you're predicting, yes a terminal full of stuff would be 😔.
I was playing around with Arc<Mutex<HashMap<String, StaticSoundData>>> with sounds being loaded on multiple threads; at the end I wanted the HashMap out of that mess.

Added some Debug implementations in v0.7.1, but there's still some types that could implement Debug but don't, so I'll leave this issue open for now.