tensorflow/stream_executor/dso_loader.cc couldn't import cupti64_100.dll which exists in path

Please make sure that this is a bug. As per our GitHub Policy, we only address code/doc bugs, performance issues, feature requests and build/installation issues on GitHub. tag:bug_template
System information

Have I written custom code (as opposed to using a stock example script provided in TensorFlow): no
OS Platform and Distribution (e.g., Linux Ubuntu 16.04): Windows 10 x64
Mobile device (e.g. iPhone 8, Pixel 2, Samsung Galaxy) if the issue happens on mobile device: N/A
TensorFlow installed from (source or binary): binary
TensorFlow version (use command below): gpu 1.13.0rc2
Python version: 3.7.2
Bazel version (if compiling from source): N/A
GCC/Compiler version (if compiling from source): N/A
CUDA/cuDNN version: 10.0/7.4.2
GPU model and memory: RTX2080Ti GDDR6 11GB

You can collect some of this information using our environment capture script
You can also obtain the TensorFlow version with
python -c "import tensorflow as tf; print(tf.GIT_VERSION, tf.VERSION)"
Describe the current behavior
2019-02-17 16:49:22.874964: I tensorflow/stream_executor/dso_loader.cc:142] Couldn't open CUDA library cupti64_100.dll
2019-02-17 16:49:22.876813: F tensorflow/stream_executor/lib/statusor.cc:34] Attempting to fetch value instead of handling error Failed precondition: could not dlopen DSO: cupti64_100.dll; dlerror: cupti64_100.dll not found
Describe the expected behavior
should import properly because it exists in path
Code to reproduce the issue
Provide a reproducible test case that is the bare minimum necessary to generate the problem.
python .\mnist_softmax_xla.py  in mnist tutorial
Other info / logs
Include any logs or source code that would be helpful to diagnose the problem. If including tracebacks, please include the full traceback. Large logs and files should be attached.
it works until few days ago
only i do recently is update nvidia driver to 418.91

same problem in other windows 10 machine, which has geforce mx150 GDDR5 2GB

Reassigning this to @yifeif, since I think she made the recent switch to dynamically loading CUDA DLLs, and might know of any pitfalls here.

That is very odd. We didn't change the behavior of dsoloader or how we handle cupti.
@alanpurple when it worked for you before, was it the same pip package etc, and the only difference is the driver version?

@yifeif
I uninstalled CUDA and reinstalled it, of course copy cudnn files and check CUPTI lib path again,
but same result
has anyone with latest windows 10 up to date + latest nvidia driver with 1.13.0rc2 binary build ever succeeded to open cupti64_100.dll?

strange thing is, yet cublas dll is successfully loaded

I have no idea what's related, but I just "git pull"ed and this problem has been resolved
closing this issue

confirmed.
In other machine this is resolved after conda upgrade --all( which upgrade python from 3.7.2-blahblah to 3.7.2-otherblahblah)

Glad it's fixed!

I just installed TF 2 and updated my CUDA from v9 to v10 along with cuDNN but I am still getting similar error, environment variables are in place in Windows 10, system has been restarted, dlls are available in \bin under CUDA\v10.0
W tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudart64_100.dll'; dlerror: cudart64_100.dll not found

Same error occurred here.
tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudart64_100.dll'; dlerror: cudart64_100.dll not found.

I don't know it is just related with that installed CUDA's version is v10.1, in my case.

tensorflow 2.0.0
CUDA 10.1
windows 10 x64
cuDNN 7.6.3
gtx1060

of course, there are cudart64_101.dll in CUDA\v.10.1.

Check the environment variable and make sure it points to ~v10.0\bin~ instead of ~\v10.0~ only
I spent way too long figuring this out than I should have 😔

So, is this problem solved? I have all the requirements fulfilled and still get the error. If this is solved then where is the solution?

In the Anaconda virtual environment of Windows 10, python 3.6.x or 3.7.x, CUDA 10.0.x, cuDNN 7.6.x, I have the same problem too, although PATH is correctly set including relevant dynamical libraries.
Error message: 2019-10-15 00:01:37.822980: W tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudart64_100.dll'; dlerror: cudart64_100.dll not found

In the Anaconda virtual environment of tensorflow-gpu 2.0.0, Windows 10, python 3.6.x or 3.7.x, CUDA 10.0.x, cuDNN 7.6.x, and 1 x GeForce GTX 960M (4097 MiB), I have the same problem too, although PATH is correctly set including relevant dynamical libraries.
Error message: 2019-10-15 00:01:37.822980: W tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudart64_100.dll'; dlerror: cudart64_100.dll not found

@tonandr Did you see my comment above? make sure you are not making the same mistake as I did

Yes @zubairahmed-ai I have seen your comments above. Anything else?

Yes, I checked @zubairahmed-ai's comments. In my case, after upgrading tensorflow to 2.0, this error happens. Still, tensorflow under 1.4 is imported correctly.

You should install Cuda 10.0. If you install Cuda 10.1, there is no file cudart64_101.dll. I rename cudart64_101.dll to cudart64_100.dll, then it work.

@HaiDuong93 : Not necessarily true! Please see my answer regarding: https://github.com/tensorflow/tensorflow/issues/33319#issuecomment-542253199

My case isn't resolved yet.

Hello @tonandr, further to my earlier answer, you may want to check again this likely solved issue #33695 now closed. It clarifies some aspects on installing TensorfFlow from Python using Nvidia CUDA/CUDNN or installing TensorFlow from *conda using cudatoolkit in which case the Nvidia CUDA installation is not necessary.

I install CUDA v9 is that okey for the INTEL processor?

You need a NVIDIA graphic card for CUDA. For example, check this article.

I think this error is related to tf.summary. To fix it, simply copy over cupti.lib and cupti64_100.dll in v10.0\extras\CUPTI\libx64 to v10.0\bin

You need a NVIDIA graphics card for CUDA. For example, check this https://developer.nvidia.com/cuda-gpus or https://www.khronos.org/conformance/adopters/conformant-products/opencl

Thank you...

Please make sure that this is a bug. As per our GitHub Policy, we only address code/doc bugs, performance issues, feature requests and build/installation issues on GitHub. tag:bug_template
System information

Have I written custom code (as opposed to using a stock example script provided in TensorFlow): no
OS Platform and Distribution (e.g., Linux Ubuntu 16.04): Windows 10 x64
Mobile device (e.g. iPhone 8, Pixel 2, Samsung Galaxy) if the issue happens on mobile device: N/A
TensorFlow installed from (source or binary): binary
TensorFlow version (use command below): gpu 1.13.0rc2
Python version: 3.7.2
Bazel version (if compiling from source): N/A
GCC/Compiler version (if compiling from source): N/A
CUDA/cuDNN version: 10.0/7.4.2
GPU model and memory: RTX2080Ti GDDR6 11GB

You can collect some of this information using our environment capture script
You can also obtain the TensorFlow version with
python -c "import tensorflow as tf; print(tf.GIT_VERSION, tf.VERSION)"
Describe the current behavior
2019-02-17 16:49:22.874964: I tensorflow/stream_executor/dso_loader.cc:142] Couldn't open CUDA library cupti64_100.dll
2019-02-17 16:49:22.876813: F tensorflow/stream_executor/lib/statusor.cc:34] Attempting to fetch value instead of handling error Failed precondition: could not dlopen DSO: cupti64_100.dll; dlerror: cupti64_100.dll not found
Describe the expected behavior
should import properly because it exists in path
Code to reproduce the issue
Provide a reproducible test case that is the bare minimum necessary to generate the problem.
python .\mnist_softmax_xla.py in mnist tutorial
Other info / logs
Include any logs or source code that would be helpful to diagnose the problem. If including tracebacks, please include the full traceback. Large logs and files should be attached.
it works until few days ago
only i do recently is update nvidia driver to 418.91

I found this issue too,and you can just install cudatoolkit using conda, and version is same as the message system report, my error message is:dlerror: cudart64_100.dll not found
So I use: conda install cudatollkit==10.0 to fix it.

My fix is uninstalling the several version I had on my computer and reinstall cuda v10.
With this clean installation the folder does not have a 'v10' in it.
I'm on windows.

I fixed this by adding "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.0\extras\CUPTI\libx64" to my Windows PATH variable and restarting python/jupyter and so on which was not in it before.
I installed TF with pip under Anaconda

In the Anaconda virtual environment of tensorflow-gpu 2.0.0, Windows 10, python 3.6.x or 3.7.x, CUDA 10.0.x, cuDNN 7.6.x, and 1 x GeForce GTX 960M (4097 MiB), I have the same problem too, although PATH is correctly set including relevant dynamical libraries.
Error message: 2019-10-15 00:01:37.822980: W tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudart64_100.dll'; dlerror: cudart64_100.dll not found

Hi I have the same issue and fixed it with renaming all missing DLLs that I have them with _10.Dll
like it: I have cudart64_10.dll rename it to ==> cudart64_100.dll
this all DLLs are in CUDA10.1

Where can I edit this things?!

I run in Anaconda and met the same problem.
I have CUDA install on my PC, and I copied the file

C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.0\extras\CUPTI\libx64\cupti64_100.dll

to the path of Anaconda's envs

C:\Users\Coco\AppData\Local\Continuum\anaconda3\envs\ACE_DC_py372\Library\bin

and the kernel died disappeared!

How did you solve the issue

How did you solve the issue

Hi @Rifat004 ,
There are many solutions provided above, I don't know which one are you asking for (?)
(Since you didn't describe your case, there's no clue at all...)
In my case, the running env is in Anaconda, and it seems like it couldn't find cupti64_100.dll under my env's running path,
so I copied that file from CUDA's directory I install from nvidia's website
Hope this help!

I also can't seem to get any of these solutions to work for me. Here is my error:
2021-06-06 15:22:42.083594: W tensorflow/stream_executor/platform/default/dso_loader.cc:64] Could not load dynamic library 'cudart64_110.dll'; dlerror: cudart64_110.dll not found
2021-06-06 15:22:42.083750: I tensorflow/stream_executor/cuda/cudart_stub.cc:29] Ignore above cudart dlerror if you do not have a GPU set up on your machine.

I just installed CUDA 11.3, and I can see the curart64_110.dll file inside C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3\bin, and my environment variables look fine.
Environment:
CUDA_PATH=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3
CUDA_PATH_V10_1=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1
CUDA_PATH_V11_2=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.2
CUDA_PATH_V11_3=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3

All of those different versions of CUDA are installed, and confirmed definitely exist in those folders.
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3\bin is in my PATH as well.

@zubairahmed-ai @baicaigithub i am on windows with cudav9 and python3.7 i am still getting the error "tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudart64_100.dll'; dlerror: cudart64_100.dll not found" i have installed tensorflow-gpu =1.15.0 can you let me knw what the solution for this

This cann't work for you if you are on V9

I also can't seem to get any of these solutions to work for me. Here is my error:
2021-06-06 15:22:42.083594: W tensorflow/stream_executor/platform/default/dso_loader.cc:64] Could not load dynamic library 'cudart64_110.dll'; dlerror: cudart64_110.dll not found
2021-06-06 15:22:42.083750: I tensorflow/stream_executor/cuda/cudart_stub.cc:29] Ignore above cudart dlerror if you do not have a GPU set up on your machine.

I have a GTX 1070. I just installed CUDA 11.3, and I can see the cudart64_110.dll file inside C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3\bin, and my environment variables look fine.
Environment:
CUDA_PATH=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3
CUDA_PATH_V10_1=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.1
CUDA_PATH_V11_2=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.2
CUDA_PATH_V11_3=C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3

All of those different versions of CUDA are installed, and confirmed definitely exist in those folders.
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.3\bin is in my PATH as well.

Look at your error. It is looking for V11.0

@GGDRriedel All the 11.x versions contain a DLL with the same name. I installed 11.0 and I still get the same error.

@GGDRriedel All the 11.x versions contain a DLL with the same name. I installed 11.0 and I still get the same error.
Edit: I followed the Windows instructions at the bottom of the page here. I added the path to cuDNN to the PATH, and the paths to the other directories mentioned there. Still getting the same error.

True, but I'm not sure the correct folder is found. I think it's looking for a folder named v11.0

@DavidS32

Where can I edit this things?!

Windows environment variables, set the PATH variable


VM::AR::Visitor: introduce visit_shared

Allows parameterisation of visitation of shared associations.

Because this is a fairly minor change, and is backwards compatible, going to merge as is, and get a review when someone is available.


Problem with reading

Steps to reproduce
Nothing, I just updated the app
Expected behavior
Can read as usual
Actual behavior
When I open a chapter, the pages are black, there are no connection errors, and I can download the page as an image and see it in my phone gallery perfect. It happens with downloaded chapters and not downloaded ones
Crash logs
App version: 1.7.13 (standard, 471497001, 122, 2024-02-09T11:06Z)
Android version: 13 (SDK 33)
Android build ID: DN2103_11_F.50
Device brand: OnePlus
Device manufacturer: OnePlus
Device name: OP515BL1
Device model: DN2103
Device product name: DN2103EEA
Extensions that are outdated, obsolete, or unofficial
Extension Name: Manhwa18.org
Installed Version: 1.4.34
Available Version: 1.4.35
Obsolete: false
Extension Name: Pornwha
Installed Version: 1.4.33
Available Version: 1.4.34
Obsolete: false
Extension Name: Pururin
Installed Version: 1.4.6
Available Version: N/A
Obsolete: true
Extension Name: Manhwahentai.me
Installed Version: 1.4.35
Available Version: 1.4.36
Obsolete: false
Extension Name: MangaMiso
Installed Version: 1.4.4
Available Version: N/A
Obsolete: true
Extension Name: ManhuaDex
Installed Version: 1.4.32
Available Version: 1.4.33
Obsolete: false
--------- beginning of main
02-09 16:04:08.423 15123 15123 E IPCThreadState: attemptIncStrongHandle(91): Not supported
02-09 16:04:08.423 15123 15123 E IPCThreadState: attemptIncStrongHandle(76): Not supported
02-09 16:04:13.793 15123 15123 E IPCThreadState: attemptIncStrongHandle(67): Not supported
02-09 16:04:15.083 15123 15123 E IPCThreadState: attemptIncStrongHandle(92): Not supported
02-09 16:04:26.624 15123 15123 E IPCThreadState: attemptIncStrongHandle(93): Not supported
02-09 16:04:26.624 15123 15123 E IPCThreadState: attemptIncStrongHandle(86): Not supported
Yōkai version
1.7.13
Android version
Android 13
Device
Onep
Other details
No response
Acknowledgements

[X] I have searched the existing issues and this is a new ticket, NOT a duplicate or related to another open issue.
[X] I have written a short but informative title.
[X] If this is an issue with an extension, or a request for an extension, I should be contacting the extensions repository's maintainer/support for help.
[X] I am reporting an issue exclusive to this fork. I have also checked that is not an issue on the main version of Mihon
[X] I have tried the troubleshooting guide.
[X] I have updated the app to version 1.7.13.
[X] I have updated all installed extensions.
[ ] I have admitted that I am a clown by having checked this box, as I have not read these acknowledgements.
[X] I have filled out all of the requested information in this form.

same problem. changing reading mode to LONG STRIP works

Well that's annoying, I couldn't replicate it, might be a OnePlus thing?

Well that's annoying, I couldn't replicate it, might be a OnePlus thing?

No it's happening in my realme too

i have it on Samsung.

Can you try this for me? Go to settings, reader, find section "Paged", find Cutout behavior, set it to Ignore.

Can you try this for me? Go to settings, reader, find section "Paged", find Cutout behavior, set it to Ignore.

Didn't work. Still black pages

I think I found the issue.  when you uncheck the "Show content in cutout
area" setting and check and uncheck "Crop borders" everything works fine.
On Sat, Feb 10, 2024, 11:13 MenkOrd @.***> wrote:

Can you try this for me? Go to settings, reader, find section "Paged",
find Cutout behavior, set it to Ignore.
Didn't work. Still black pages
—
Reply to this email directly, view it on GitHub
https://github.com/null2264/yokai/issues/25#issuecomment-1936962201, or
unsubscribe
https://github.com/notifications/unsubscribe-auth/AVMOFEH2TJSLLU4THH34ZTLYS5B35AVCNFSM6AAAAABDBTT5TKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMZWHE3DEMRQGE
.
You are receiving this because you commented.Message ID:
@.***>

I think I found the issue. when you uncheck the "Show content in cutout area" setting and check and uncheck "Crop borders" everything works fine.
…
On Sat, Feb 10, 2024, 11:13 MenkOrd @.> wrote: Can you try this for me? Go to settings, reader, find section "Paged", find Cutout behavior, set it to Ignore. Didn't work. Still black pages — Reply to this email directly, view it on GitHub <#25 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AVMOFEH2TJSLLU4THH34ZTLYS5B35AVCNFSM6AAAAABDBTT5TKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMZWHE3DEMRQGE . You are receiving this because you commented.Message ID: @.>

For me, didn't work. I still see black pages

I tried again, and it works. Finally, thanks

I think I found the issue. when you uncheck the "Show content in cutout area" setting and check and uncheck "Crop borders" everything works fine.
…
On Sat, Feb 10, 2024, 11:13 MenkOrd @.> wrote: Can you try this for me? Go to settings, reader, find section "Paged", find Cutout behavior, set it to Ignore. Didn't work. Still black pages — Reply to this email directly, view it on GitHub <#25 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AVMOFEH2TJSLLU4THH34ZTLYS5B35AVCNFSM6AAAAABDBTT5TKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMZWHE3DEMRQGE . You are receiving this because you commented.Message ID: @.>

man you are the best 👍

I think I found the issue. when you uncheck the "Show content in cutout area" setting and check and uncheck "Crop borders" everything works fine.
…
On Sat, Feb 10, 2024, 11:13 MenkOrd @.> wrote: Can you try this for me? Go to settings, reader, find section "Paged", find Cutout behavior, set it to Ignore. Didn't work. Still black pages — Reply to this email directly, view it on GitHub <#25 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AVMOFEH2TJSLLU4THH34ZTLYS5B35AVCNFSM6AAAAABDBTT5TKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMZWHE3DEMRQGE . You are receiving this because you commented.Message ID: @.>

Came to repot that this worked indeed, Poco X3 Pro. It seems to be a problem with how the image renders with the cutout option since I was able to open the cbz manually with other viewer and also able to see the Manga in another fork. Reactivating the show content in cutout area option makes the image black again and just deactivating it solves the issue

I did a bit more testing. Using landscape mode shows the Manga with no issues having the cutout option activated unless the "cutout area behavior" for landscape is set to "ignore cutout areas" . Then it just shows black image like portrait mode

Can anyone test the latest nightly to check if the issue still there?

Can anyone test the latest nightly to check if the issue still there?

Can't even open the nightly in any build
time:<PHONE_NUMBER>389
msg: android.util.AndroidRuntimeException: requestFeature() must be called before adding content
stacktrace: java.lang.RuntimeException: Unable to start activity ComponentInfo{eu.kanade.tachiyomi.nightlyYokai/eu.kanade.tachiyomi.ui.main.MainActivity}: android.util.AndroidRuntimeException: requestFeature() must be called before adding content
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3655)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3792)
at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:101)
at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:138)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2308)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loopOnce(Looper.java:201)
at android.os.Looper.loop(Looper.java:288)
at android.app.ActivityThread.main(ActivityThread.java:7937)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:548)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:854)
Caused by: android.util.AndroidRuntimeException: requestFeature() must be called before adding content
at com.android.internal.policy.PhoneWindow.requestFeature(PhoneWindow.java:410)
at eu.kanade.tachiyomi.ui.main.MainActivity.onCreate(Unknown Source:13)
at android.app.Activity.performCreate(Activity.java:8360)
at android.app.Activity.performCreate(Activity.java:8339)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1423)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3636)
... 12 more

Can anyone test the latest nightly to check if the issue still there?

Can't even open the nightly in any build

That should be fixed now...

Can anyone test the latest nightly to check if the issue still there?

Can't even open the nightly in any build

That should be fixed now... actually nvm, reader broken again ._.

Broken is an understatement haha the app straight away crashes
AN1EiCB6.txt
The log was too extense, I saved it in a txt just in case

Lmao, I already fix that, try updating again

Third time's the charm... hopefully

Third time's the charm... hopefully

It's working for me, both vertical and horizontal

Lovely, from my painfully laggy test, it also seems to be working

Alright, should be fixed on 1.7.14. Will release it soon.

Hi I'm having this problem
using App version: <IP_ADDRESS> (standard, 4b46e9a02, 149, 2024-10-06T09:14:12Z)
Android version: 10 (SDK 29)
Android build ID: QQ3A.200805.001
Device brand: Infinix
Device manufacturer: INFINIX MOBILITY LIMITED
Device name: Infinix-X622
Device model: Infinix X622
Device product name: QL1818
Should i open a new issue?
Please help, non of the temporary solution here could fix it.

First you should check if it is an issue with the app or is it an issue with the extension.
If it is an app issue then go ahead, and when you experience the issue you should immediately went to settings > advanced > dump crash log, and attach the dumped log in the gh issue so that I have more context.

I've tried different extension still the same problem i can't read, only after i downloaded the chapter that i can read it...
yokai_crash_logs.txt

The log is pretty much empty, can you screenshot the error you got instead?

Sorry for not being able to respond sooner...
This what i got when i do dump crash logs
App version: <IP_ADDRESS> (standard, 4b46e9a02, 149, 2024-10-06T09:14:12Z)
Android version: 10 (SDK 29)
Android build ID: QQ3A.200805.001
Device brand: Infinix
Device manufacturer: INFINIX MOBILITY LIMITED
Device name: Infinix-X622
Device model: Infinix X622
Device product name: QL1818
--------- beginning of main
10-11 23:16:14.107  5468 10248 E SQLiteLog: (284) automatic index on S(manga_id)
10-11 23:16:14.108  5468 10248 E SQLiteLog: (284) automatic index on C(manga_id)
10-11 23:16:14.108  5468 10248 E SQLiteLog: (284) automatic index on mangas_categories(manga_id)
10-11 23:16:41.984  5468 10264 E BufferQueueProducer: [unnamed-5468-0] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:16:41.984  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:16:52.135  5468 10264 E BufferQueueProducer: [unnamed-5468-1] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:16:52.135  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:21:11.898  5468 10264 E BufferQueueProducer: [unnamed-5468-2] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:21:11.898  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:21:23.639  5468 10264 E BufferQueueProducer: [unnamed-5468-3] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:21:23.639  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:21:33.376  5468 10264 E BufferQueueProducer: [unnamed-5468-4] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:21:33.377  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
--------- beginning of system
10-11 23:21:37.513  5468 10264 E BufferQueueProducer: [unnamed-5468-5] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:21:37.514  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:21:38.481  5468 10248 E SQLiteLog: (284) automatic index on split(_id)
10-11 23:21:41.091  5468 10264 E BufferQueueProducer: [unnamed-5468-6] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:21:41.092  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:21:45.928  5468 10264 E BufferQueueProducer: [unnamed-5468-7] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:21:45.928  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:21:51.521  5468 10264 E BufferQueueProducer: [unnamed-5468-8] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:21:51.521  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:22:00.208  5468 10264 E BufferQueueProducer: [unnamed-5468-9] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:22:00.208  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument
10-11 23:22:11.994  5468 10264 E BufferQueueProducer: [unnamed-5468-10] setMaxDequeuedBufferCount: 2 dequeued buffers would exceed the maxBufferCount (2) (maxAcquired 1 async 0 mDequeuedBufferCannotBlock 0)
10-11 23:22:11.994  5468 10264 E Surface : IGraphicBufferProducer::setBufferCount(3) returned Invalid argument

This is a screenshot of the black screen.
If this is not helpful can i get the logs some other way to help pinpoint the problem.. sorry I'm not savy in this

Ah, that's already reported here GH-137, maybe you could try nightly version to see if it's already fixed there?

I will try it and get back to you much appreciated.

I've tried it but the problem is unfortunately not fixed in there also..
i will wait for a fix,
This is the best manga reader for me so i will download the chapters for now
Thank you very much for your time and effort.


weave scope consuming a lot of kubernetes cluster resources

Hi, I recently installed scope into our staging kubernetes cluster for testing with command:
kubectl apply -f 'https://cloud.weave.works/launch/k8s/weavescope.yaml'

but scope is consuming way too much resources, see:

all my nodes are with high cpu usage, and i can see this logs in scope-agent:
<probe> WARN: 2017/03/13 21:07:01.056898 Endpoint reporter took longer than 1s
<probe> WARN: 2017/03/13 21:07:01.376660 Endpoint reporter took 1.319981803s (longer than 1s)
<probe> ERRO: 2017/03/13 21:07:02.235201 Dropping report to <IP_ADDRESS>
<probe> WARN: 2017/03/13 21:07:02.425437 Endpoint reporter took longer than 1s
<probe> WARN: 2017/03/13 21:07:02.497927 Endpoint reporter took 1.072696657s (longer than 1s)
<probe> WARN: 2017/03/13 21:07:05.408353 Endpoint reporter took longer than 1s
<probe> WARN: 2017/03/13 21:07:05.831071 Endpoint reporter took 1.422886818s (longer than 1s)
<probe> ERRO: 2017/03/13 21:07:06.694758 Error fetching app details: Get http://<IP_ADDRESS>:80/api: net/http: request canceled (Client.Timeout exceeded while awaiting headers)
<probe> ERRO: 2017/03/13 21:07:06.695221 Error doing publish for <IP_ADDRESS>, backing off 4s: Post http://<IP_ADDRESS>:80/api/report: net/http: request canceled
<probe> INFO: 2017/03/13 21:07:06.695296 Publish loop for <IP_ADDRESS> exiting
<probe> INFO: 2017/03/13 21:07:06.715270 Control connection to <IP_ADDRESS> exiting
<probe> WARN: 2017/03/13 21:07:06.938734 Endpoint reporter took longer than 1s
<probe> WARN: 2017/03/13 21:07:07.162471 Endpoint reporter took 1.236188159s (longer than 1s)
<probe> WARN: 2017/03/13 21:07:08.248965 Endpoint reporter took longer than 1s
<probe> WARN: 2017/03/13 21:07:08.390228 Endpoint reporter took 1.141893033s (longer than 1s)
<probe> WARN: 2017/03/13 21:07:09.458727 Endpoint reporter took longer than 1s
<probe> WARN: 2017/03/13 21:07:09.667366 Endpoint reporter took 1.227008071s (longer than 1s)

additional information:
I'm using kubenet
kubernetes version 1.5.3
deploy on aws using kops

Thanks for the report @felipejfc . Would you mind getting a CPU profile for us like explained at https://www.weave.works/docs/scope/latest/building/ ?
Also, what machines are you running the agent on? Did you set any CPU restrictions on it?

Did it! its in the attachments.
m4.xlarge, staging cluster has only 5 nodes and ~180 pods
no cpu restrictions.
I hope this is not related to the number of pods, in production we run near 800...
pprof.scope.localhost:4041.samples.cpu.001.pb.gz

Thanks a lot for getting the probe CPU profile!
It seems you have a looot of connections. Can you try increasing the connection sampling interval by passing this flag to the agents?: --probe.spy.interval=3s
Also, if you are not interested in individual processes, you can try: --probe.processes=false
And finally, we recently found a bug (https://github.com/weaveworks/scope/issues/2258#issuecomment-284715406 ) in which all pods where reported from all probes (instead of only the probe in the where the pod is running). Can you try to run image weaveworks/scope:master-456ac0bf until Scope 1.3 is released?
For further reference, here's a PDF from your profile: scope.pdf

@2opremio you're welcome
I've tried 2 of your suggestions, using image weaveworks/scope:master-456ac0bf and passing the flag --probe.spy.interval=3s
I've seen some improvement but I think that it is still using a lot of resources, see:

Believe me, the number of connections in this cluster is far from the number we have in out production cluster 😛

Two more suggestions.

You are running the standalone Scope App. It doesn't scale horizontally, which makes it unsuitable for large clusters like yours, so I would suggest running your agents against Weave Cloud: see https://www.weave.works/documentation/scope-latest-installing/#k8s-weave-cloud . That would only leave the agents running locally.

If you are using a recent enough kernel (>=4.4) with support for ebpf, could you try running your agents with image weaveworks/scope:master-a12ccf6 and argument --probe.ebpf.connections=true? Note that this is still experimental and requires further testing, but may help in systems with many connections like yours.

If you give (2) a try, please check the logs to make sure nothing goes south and let me know what kernel version you are running (uname -a)

I have a couple different scenarios where I'm seeing super high cpu usage as well.

A standalone machine running scope
3 docker nodes (swarm) crudely connected manually at launch time where all nodes are launched pointing to each of the others.

I'm seeing usage spike to 100% regularly on individual cores.

my 2 cents
Kubernetes 1.8  install with kops on AWS.
38 nodes(3 master) m4.2xlarge
~2000 pods with 1-4 containers
install scope with default settings
Today we delete scope because high CPU usage on each node

related https://github.com/weaveworks/scope/issues/3202 https://github.com/weaveworks/scope/issues/3150

Weavescope started to eat up all the available ram on my 4 t3.small nodes. Nodes became unresponsive (NotReady). They kubelet had no chance to notify about memory pressure because the system is super-slowmo-stuck because of memory pressure.
I eventually managed to check weavescope one more time and when looking at host resources it didn't show anything suspect. I then ssh-ed into my nodes and checked memory usage. voilá weavescope agent was sucking >1.5Gi leaving almost no available memory.
I deleted the weave namespace and everything continued to operate normally.

@AmazingTurtle which statistic are you quoting as ">1.5Gi" ?
If you are motivated to try again, you can get some stats in the logs if you send the probe process a SIGUSR1.  Best to open a new issue where we can focus on the specifics of your install rather than continuing this thread with lots of different points.

@bboreham related https://github.com/weaveworks/scope/issues/2780#issuecomment-499568036


JS SDK traceable is not compatible with langchain JS chain.invoke tracing

Feature request
Any chains invoked inside a function wrapped with traceable have separate trace ids (or vice versa, with chains calling traceable functions internally).
Ideally the trace id gets propagated automatically.
Related to https://github.com/langchain-ai/langchainjs/issues/5083
Motivation
Increase compatibility with Langchain JS native tracing.
Example

import { traceable } from 'langsmith/traceable';
import { RunnableLambda } from '@langchain/core/runnables';

const exampleRunnable = RunnableLambda.from(async (foo: string) =>
  foo.toUpperCase(),
);

exampleRunnable.name = 'exampleRunnable';

const exampleTraceable = traceable(
  async (foo: string) => {
    const result = await exampleRunnable.invoke(foo);

    console.log(result);

    return result;
  },
  {
    name: 'exampleTraceable',
  },
);

exampleTraceable('bar');

Ya we haven't created an automatic handoff yet. Thanks for flagging.
The way around it is to conver tthe run tree into a callback manager

Awesome, thanks for the reply. What's the best way to convert the RunTree into a callback manager? I'm mid implementation atm.

I'm checking with the team, but we do something similar here: https://github.com/langchain-ai/langchainjs/blob/b9f63251fc7d6b2ab5b20189bc5dca2150413b49/langchain/src/smith/runner_utils.ts#L223
We do an auto-handoff in python but I don't believe we have addedit yet in js

Thanks, ended up using a class similar to RunnableLambda to meet my needs as seen here https://github.com/langchain-ai/langchainjs/issues/5083

Same issue with RunTree's, using chain.invoke inside creates a new trace


React-hydration-error when using next-mdx-remote

I use Next.js,  chakra-ui, next-mdx-remote to build my blog.
import React from "react";
import {Mermaid} from 'mdx-mermaid/lib/Mermaid'

const MDXComponents = {
  mermaid: Mermaid,
};

export default MDXComponents;

import { serialize } from "next-mdx-remote/serialize";

import remarkMath from "remark-math";
import rehypeKatex from "rehype-katex";
import remarkParse from "remark-parse";
import remarkGfm from "remark-gfm";
import remarkToc from "remark-toc";
import mdxMermaid from 'mdx-mermaid';

const serializePost = async (
  content: string,
): Promise<MDXRemoteSerializeResult> => {
  return await serialize(content, {
    mdxOptions: {
      remarkPlugins: [
        remarkParse,
        remarkGfm,
        remarkMath,
        remarkToc,
        mdxMermaid,
      ],
      rehypePlugins: [rehypeKatex],
    },
  });
};

export default serializePost;

```mermaid
graph TD;
    A-->B;
    A-->C;
    B-->D;
    C-->D;

Unhandled Runtime Error
Error: Text content does not match server-rendered HTML.

Warning: Text content did not match. Server: "" Client: "graph TD;
    A-->B;
    A-->C;
    B-->D;
    C-->D;"

See more info here: https://nextjs.org/docs/messages/react-hydration-error

How can I resolve it?

I'm sorry to interject with something unrelated... I know this is a no-no, but does Katex give you an hydration error? If not did you have to do anything special to get rid of it? I have a pretty robust app using Mathjax and I get hydration errors on every single page because of the delay in generating the svg's.

@ityspace have you been able to solve the issue I am facing the exact same thing with various plugins or with custom implementation, what is more editing MDX breaks the rendering (renders text not the graph). I was able to work around this sometimes with removing the parsed content attribute but still the hydration errors occur.
Thanks in advance.


Refactor app.js/www.js

Thesse are becoming kind of messy and unmanageable, let's clean them up.

A bit better. Still work to do but closing for now


Python download tile example

Working on the python equivalent of the typescript download tile sample

This was not the PR I intended to mark ready for review!

One more thing: we should try to be consistent about formatting with black:
pipenv install black
pipenv run black download_tile.py

I have my IDE setup to format on file save (which means I pipenv shell and open my IDE in that environment so black is available)


fix printing of pandas dataframes

This change is

I think we can remove https://github.com/projectnessie/nessie-demos/blob/8f103dc374c7ddc285afdf3b5f2fb68f5d8d222a/pydemolib/requirements.txt#L18-L19 as well, right?


Doesn't work with El Capitan

Hello! First of all, thank you very much for your work. I'd be awesome to have this screensaver. Unfortunately, the software is telling me that this screensaver cannot work with my OS X version, that is pretty strange, as long as I have El Capitan 10.11.4 (on an iMac mid-2010). Am I doing something wrong? I've already tried the Beta 5, but the problem is not solved.
Thank you very much
Bye
Lorenzo

Confirmed. I get a Kernel Panic when the screensaver launches on 10.11.4 2015 Macbook Pro Retina. Disabling screensaver for now...
`Anonymous UUID:       BAEC9630-240B-4C94-BAF9-30C76695A508
Fri Mar 25 10:04:26 2016
*** Panic Report ***
panic(cpu 2 caller 0xffffff8005bce40a): Kernel trap at 0xffffff8005e46d2c, type 13=general protection, registers:
CR0: 0x000000008001003b, CR2: 0xffffff91f1540000, CR3: 0x0000000008ef5000, CR4: 0x00000000003627e0
RAX: 0xdeadbeefdeadbeef, RBX: 0xffffff8044d90748, RCX: 0xfffffffff03df11c, RDX: 0x0000000000000001
RSP: 0xffffff81efc2b8f0, RBP: 0xffffff81efc2b970, RSI: 0x0000000000000002, RDI: 0xffffff802446a920
R8:  0xffffff8024468000, R9:  0xffffff80450afa40, R10: 0x0000000000000000, R11: 0x000000ae08649182
R12: 0xffffff80450af420, R13: 0x0000000000000001, R14: 0xffffff80450afa40, R15: 0xffffff8044d90248
RFL: 0x0000000000010286, RIP: 0xffffff8005e46d2c, CS:  0x0000000000000008, SS:  0x0000000000000000
Fault CR2: 0xffffff91f1540000, Error code: 0x0000000000000000, Fault CPU: 0x2, PL: 0
Backtrace (CPU 2), Frame : Return Address
0xffffff81c4bc5df0 : 0xffffff8005adab12
0xffffff81c4bc5e70 : 0xffffff8005bce40a
0xffffff81c4bc6050 : 0xffffff8005bec273
0xffffff81c4bc6070 : 0xffffff8005e46d2c
0xffffff81efc2b970 : 0xffffff8005e43964
0xffffff81efc2bd90 : 0xffffff8005e2fec7
0xffffff81efc2bde0 : 0xffffff8005e31403
0xffffff81efc2bf40 : 0xffffff8005d6623c
0xffffff81efc2bfb0 : 0xffffff8005bc8e27
BSD process name corresponding to current thread: kernel_task
Boot args: kext-dev-mode=1 rootless=0
Mac OS version:
15E65
Kernel version:
Darwin Kernel Version 15.4.0: Fri Feb 26 22:08:05 PST 2016; root:xnu-3248.40.184~3/RELEASE_X86_64
Kernel UUID: 4E7B4496-0B81-34E9-97AF-F316103B0839
Kernel slide:     0x0000000005800000
Kernel text base: 0xffffff8005a00000
__HIB  text base: 0xffffff8005900000
System model name: MacBookPro12,1 (Mac-E43C1C25D4880AD6)
System uptime in nanoseconds:<PHONE_NUMBER>85
last loaded kext at<PHONE_NUMBER>3: com.fortinet.fct.kext.fctapnke	1 (addr 0xffffff7f88880000, size 401408)
last unloaded kext at<PHONE_NUMBER>19: com.apple.driver.AppleIntelLpssI2C	2.0.60 (addr 0xffffff7f8801d000, size 40960)
loaded kexts:
com.fortinet.fct.kext.fctapnke	1
com.fortinet.fct.kext.avkern	1.0.1
org.virtualbox.kext.VBoxNetAdp	5.0.12
org.virtualbox.kext.VBoxNetFlt	5.0.12
org.virtualbox.kext.VBoxUSB	5.0.12
org.virtualbox.kext.VBoxDrv	5.0.12
com.sierrawireless.driver.SierraVSP	1.0.0
com.prolific.driver.PL2303	1.5.1
com.Logitech.Unifying.HID Driver	1.3.1
com.Logitech.Control Center.HID Driver	3.9.1
com.apple.driver.AppleMikeyHIDDriver	124
com.apple.filesystems.autofs	3.0
com.apple.driver.AGPM	110.21.18
com.apple.driver.ApplePlatformEnabler	2.6.0d0
com.apple.driver.X86PlatformShim	1.0.0
com.apple.driver.AppleOSXWatchdog	1
com.apple.driver.AppleHDA	274.7
com.apple.driver.AppleGraphicsDevicePolicy	3.7.7
com.apple.driver.AppleUpstreamUserClient	3.6.1
com.apple.driver.pmtelemetry	1
com.apple.iokit.IOUserEthernet	1.0.1
com.apple.iokit.IOBluetoothSerialManager	4.4.4f4
com.apple.Dont_Steal_Mac_OS_X	7.0.0
com.apple.driver.AppleHV	1
com.apple.driver.AppleIntelSlowAdaptiveClocking	4.0.0
com.apple.driver.AppleBacklight	170.8.9
com.apple.driver.AppleMCCSControl	1.2.13
com.apple.driver.AppleCameraInterface	5.46.0
com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport	4.4.4f4
com.apple.driver.AudioAUUC	1.70
com.apple.driver.AppleSMCLMU	208
com.apple.driver.AppleLPC	3.1
com.apple.driver.AppleThunderboltIP	3.0.8
com.apple.driver.AppleIntelBDWGraphics	10.1.4
com.apple.driver.AppleIntelBDWGraphicsFramebuffer	10.1.4
com.apple.driver.AppleUSBCardReader	3.7.1
com.apple.AppleFSCompression.AppleFSCompressionTypeDataless	1.0.0d1
com.apple.AppleFSCompression.AppleFSCompressionTypeZlib	1.0.0
com.apple.BootCache	38
com.apple.iokit.IOAHCIBlockStorage	2.8.5
com.apple.driver.AppleAHCIPort	3.1.8
com.apple.driver.AppleTopCaseHIDEventDriver	86
com.apple.driver.AppleFWOHCI	5.5.2
com.apple.iokit.AppleBCM5701Ethernet	10.2.0
com.apple.driver.AirPort.Brcm4360	1040.1.1a6
com.apple.driver.AppleSmartBatteryManager	161.0.0
com.apple.driver.AppleRTC	2.0
com.apple.driver.AppleACPIButtons	4.0
com.apple.driver.AppleHPET	1.8
com.apple.driver.AppleSMBIOS	2.1
com.apple.driver.AppleACPIEC	4.0
com.apple.driver.AppleAPIC	1.7
com.apple.nke.applicationfirewall	163
com.apple.security.quarantine	3
com.apple.security.TMSafetyNet	8
com.apple.iokit.IOUSBUserClient	900.4.1
com.apple.kext.triggers	1.0
com.apple.driver.DspFuncLib	274.7
com.apple.kext.OSvKernDSPLib	525
com.apple.driver.X86PlatformPlugin	1.0.0
com.apple.driver.CoreCaptureResponder	1
com.apple.iokit.IOSlowAdaptiveClockingFamily	1.0.0
com.apple.driver.AppleGraphicsControl	3.12.6
com.apple.driver.AppleBacklightExpert	1.1.0
com.apple.driver.AppleSMBusController	1.0.14d1
com.apple.driver.AppleHDAController	274.7
com.apple.iokit.IOHDAFamily	274.7
com.apple.iokit.IOFireWireIP	2.2.6
com.apple.iokit.IOBluetoothHostControllerUSBTransport	4.4.4f4
com.apple.driver.AppleSMC	3.1.9
com.apple.driver.IOPlatformPluginFamily	6.0.0d7
com.apple.driver.AppleIntelLpssUARTCommon	2.0.60
com.apple.iokit.IOSurface	108.2.1
com.apple.iokit.IONDRVSupport	2.4.1
com.apple.AppleGraphicsDeviceControl	3.12.6
com.apple.iokit.IOAcceleratorFamily2	205.3
com.apple.iokit.IOGraphicsFamily	2.4.1
com.apple.driver.usb.cdc.ecm	5.0.0
com.apple.iokit.IOSerialFamily	11
com.apple.driver.AppleUSBAudio	303.3.1
com.apple.iokit.IOAudioFamily	204.3
com.apple.vecLib.kext	1.2.0
com.apple.driver.usb.AppleUSBHub	1.0.1
com.apple.iokit.IOSCSIBlockCommandsDevice	3.7.7
com.apple.iokit.IOUSBMassStorageDriver	1.0.0
com.apple.iokit.IOSCSIArchitectureModelFamily	3.7.7
com.apple.driver.AppleThunderboltDPInAdapter	4.1.3
com.apple.driver.AppleThunderboltDPOutAdapter	4.1.3
com.apple.driver.AppleThunderboltDPAdapterFamily	4.1.3
com.apple.driver.AppleThunderboltPCIUpAdapter	2.0.2
com.apple.driver.AppleThunderboltPCIDownAdapter	2.0.2
com.apple.driver.usb.IOUSBHostHIDDevice	1.0.1
com.apple.driver.IOBluetoothHIDDriver	4.4.4f4
com.apple.iokit.IOBluetoothFamily	4.4.4f4
com.apple.iokit.IOUSBHIDDriver	900.4.1
com.apple.driver.usb.cdc	5.0.0
com.apple.driver.usb.networking	5.0.0
com.apple.driver.usb.AppleUSBHostCompositeDevice	1.0.1
com.apple.driver.CoreStorage	517.20.1
com.apple.iokit.IOAHCIFamily	2.8.1
com.apple.driver.AppleHIDKeyboard	181
com.apple.driver.AppleMultitouchDriver	304.10.2
com.apple.driver.AppleHIDTransport	5
com.apple.driver.AppleHSSPIHIDDriver	43
com.apple.iokit.IOFireWireFamily	4.6.0
com.apple.iokit.IOEthernetAVBController	1.0.3b3
com.apple.driver.AppleThunderboltNHI	4.0.4
com.apple.iokit.IOThunderboltFamily	6.0.2
com.apple.iokit.IO80211Family	1110.26
com.apple.driver.mDNSOffloadUserClient	1.0.1b8
com.apple.iokit.IONetworkingFamily	3.2
com.apple.driver.corecapture	1.0.4
com.apple.driver.AppleHSSPISupport	43
com.apple.driver.AppleIntelLpssSpiController	2.0.60
com.apple.driver.AppleIntelLpssGspi	2.0.60
com.apple.driver.AppleIntelLpssDmac	2.0.60
com.apple.driver.usb.AppleUSBXHCIPCI	1.0.1
com.apple.driver.usb.AppleUSBXHCI	1.0.1
com.apple.iokit.IOUSBFamily	900.4.1
com.apple.iokit.IOUSBHostFamily	1.0.1
com.apple.driver.AppleUSBHostMergeProperties	1.0.1
com.apple.driver.AppleEFINVRAM	2.0
com.apple.driver.AppleEFIRuntime	2.0
com.apple.iokit.IOHIDFamily	2.0.0
com.apple.iokit.IOSMBusFamily	1.1
com.apple.security.sandbox	300.0
com.apple.kext.AppleMatch	1.0.0d1
com.apple.driver.AppleKeyStore	2
com.apple.driver.AppleMobileFileIntegrity	1.0.5
com.apple.driver.AppleCredentialManager	1.0
com.apple.driver.DiskImages	417.2
com.apple.iokit.IOStorageFamily	2.1
com.apple.iokit.IOReportFamily	31
com.apple.driver.AppleFDEKeyStore	28.30
com.apple.driver.AppleACPIPlatform	4.0
com.apple.iokit.IOPCIFamily	2.9
com.apple.iokit.IOACPIFamily	1.4
com.apple.kec.Libm	1
com.apple.kec.pthread	1
com.apple.kec.corecrypto	1.0
`

I've been running the screensaver on two machines running 10.11.4 now since it was released. No issues.
@Ryukashy That message comes up now and again for people and just as mysteriously goes away itself. If you still get it I'd recommend making sure you have Beta 5 installed, making sure you've deleted all other versions (check /Library/Screen Savers and /Users/YOURUSERNAME/Library/Screen Savers as it can be installed in both) and rebooting just to be sure.
@tjjohnsto While it's not impossible, it's pretty unlikely that a screensaver could cause a kernel panic. From the information you've posted above, you have disabled the rootless feature in El Capitan and turned off KEXT signing. Do you mind if I ask why? Third-party KEXTs are much more likely to cause kernel panics than a screensaver.

beta 5 is just fine on my 10.11.4 machine, as well.

Hello, I get a strange issue with your screen saver and 'iOS Saver'.
I get the error message then a quit system preferences and it work but the other screensaver can not be used. Here is a gif of the issue.
I've also contacted the iOS saver developper.
I run OS X 10.11.4 on a late 2015 27'' 5K iMac.

@iStuffs I don't think the problem is with Aerial or iOS Saver. I've seen this when switching between other screensavers. I think it's a bug in System Preferences.

@alistairmcmillan Yes, it looks like a System preferences bug. But all the 3rd party screensaver are not impacted. If we can see what is in commun between the screensaver involved, we can submit the bug to apple and it could be solved sooner and benefits the user experience of your screensaver.

Not my screensaver, it's John's screensaver. :)
But yeah. Would be useful to figure what is triggering this System Preferences bug and report it to Apple.

This bug has been perplexing me since launching Aerial. It might have to do with Swift? No idea.

@JohnCoates @alistairmcmillan I'd have to agree with it being a bug with System Preferences. Maybe it doesn't play well with the Swift libraries, but I am not 100% sure on that. I've been trying to replicate the issue for iOS Screen Saver on my machine to no avail. Hopefully Apple patches the problem or another solution is found so I can release an update.

Dear Alistair,
thank you for your help. Now the screensaver is working, probably
you're right. It's just a temporary issue. Thank you again.
2016-03-26 12:18 GMT+00:00 Alistair McMillan<EMAIL_ADDRESS>
I've been running the screensaver on two machines running 10.11.4 now
since it was released. No issues.
@Ryukashy https://github.com/Ryukashy That message comes up now and
again for people and just as mysteriously goes away itself. If you still
get it I'd recommend making sure you have Beta 5 installed, making sure
you've deleted all other versions (check /Library/Screen Savers and /Users/YOURUSERNAME/Library/Screen
Savers as it can be installed in both) and rebooting just to be sure.
@tjjohnsto https://github.com/tjjohnsto While it's not impossible, it's
pretty unlikely that a screensaver could cause a kernel panic. From the
information you've posted above, you have disabled the rootless feature in
El Capitan and turned off KEXT signing. Do you mind if I ask why?
Third-party KEXTs are much more likely to cause kernel panics than a
screensaver.
—
You are receiving this because you were mentioned.
Reply to this email directly or view it on GitHub
https://github.com/JohnCoates/Aerial/issues/222#issuecomment-201795402

@JohnCoates @Chaser53 @iStuffs @Ryukashy I think I just figured out the problem.
This is what I think is happening.
When you open System Preferences and select a screen saver written in Swift, I think it caches the Swift libraries that are bundled inside the screen saver. Then when you select another Swift screen saver it tries to use those same libraries again. However if the screen saver was compiled against a different version of the libraries you get the error. If it is compiled against the same version, no error.
To prove this. Download and install https://github.com/soffes/clock-saver/releases/tag/v0.5.0 and https://github.com/JohnCoates/Aerial/releases/tag/v1.2beta5 and try to switch between them in System Preferences. I always get the error. They are compiled against different versions of Swift.
Then download and compile the source for both. Because you are compiling them yourself they'll be compiled against the same version of Swift (and have the same version bundled inside). Install the resulting saver files and try switching between them. It works reliably for me.
I've logged a bug with Apple as rdar://25569037 and you can see it here https://openradar.appspot.com/radar?id=5023195543371776. Hopefully it makes sense. I should have been asleep hours ago.
BTW @Chaser53 The problem doesn't seem to be with your version of the iOS Screensaver (the Quartz Composer file version). The problem @iStuffs seems to be having is with Christian's original Swift version. Note in @iStuffs screencast the screensaver says "iOS Saver" whereas when I try yours it is listed as "iOS Lockscree...". :)

Wrote this up here. http://alistairmcmillan.github.io/2016/04/25/OSX-Swift-screensaver-bug.html

Duplicate of #4


fix monasca test

Fixes failing Monasca test #1232. Monasca is the OpenStack monitoring component.
The URL unexisting.monasca.com has been resigtered :)) so the test is not failing anymore. Use localhost to make the test more stable in the future.
(BTW port 9 is reserved for discard service. A service to test connection failures)
@taimir can you review?
fix #1232

This change is

LGTM
Thanks for the fix!

LGTM as well.


Are there any plans to implement mime types for web servers?

Hello 😊
It's not a problem, but png, jpg, mp4 ... all are Content-Type: text / html ;.

It is useful to have a mime-types.h definition.
Thank you for the wonderful template 🙇

Thank you for your feedback. I'll keep it in mind for the next release which will happen, well, when I have time.
Meanwhile you can use a workaround by adding the following code (or something similar) into httpRequestHandler function:
String httpRequestHandler (String& httpRequest, httpServer::wwwSessionParameters *wsp) { // - has to be reentrant!
if (httpRequest.indexOf (".png ") >= 0)       wsp->setHttpResponseHeaderField ("Content-Type", "image/png");
  else if (httpRequest.indexOf (".html ") >= 0) wsp->setHttpResponseHeaderField ("Content-Type", "text/html");
  else                                          wsp->setHttpResponseHeaderField ("Content-Type", "text/plain");
  // ...
You can also put it into httpServer.internalHttpRequestHandler function instead if it is more convenient for you.

Please download latest webSererver.hpp file and replace the one you have.

Hello 😃
Thank you for your prompt reply.
As you said, you don't have to access the URL directly in your browser, so add it to each webServer.hpp if needed 😊
Thank you very much 🙇♂


no such file or directory, open 'XYZ\out\development\main.lua

If you set up a new project like described in the readme
du-lua create XYZ
du-lua script-add main
du-lua script-link main
du-lua target-add
du-lua build
the build crashs with
Lua CLI Utility for Dual Universe v0.6.0 by Wolfe Labs @ Node v14.17.0
No Lua tools found on your system. This will not affect builds.
You can download the binaries at: http://luabinaries.sourceforge.net/

Loading project file: XYZ\project.json
Loading project library: "XYZ"

Compiling build "main"...
Fetching project entry point: main
-> Building file: XYZ\src\main.lua
Building LUA AST and checking for syntax errors...
-> No syntax errors found!
Generating build files for target "development"...
-> Writing Lua output...
(node:71952) UnhandledPromiseRejectionWarning: Error: ENOENT: no such file or directory, open 'XYZ\out\development\main.lua'
    at Object.openSync (fs.js:498:3)
    at Object.writeFileSync (fs.js:1524:35)
    at C:\Users\USER\AppData\Roaming\npm\node_modules\@wolfe-labs\du-luac\build.js:181:10
    at Array.map (<anonymous>)
    at C:\Users\USER\AppData\Roaming\npm\node_modules\@wolfe-labs\du-luac\build.js:161:100
    at Array.map (<anonymous>)
    at module.exports (C:\Users\USER\AppData\Roaming\npm\node_modules\@wolfe-labs\du-luac\build.js:138:95)
    at processTicksAndRejections (internal/process/task_queues.js:95:5)
(Use `node --trace-warnings ...` to show where the warning was created)
(node:71952) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag `--unhandled-rejections=strict` (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 1)
(node:71952) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.

Problem is that the out/development folder is not created automatically
If the folders are created manually it build just fine

this is general true for all calls of target-add, you just need a mkdir in the target-add call

or even better with the build call, because else a simple checkout and build on another system will get the same error

Hey @tiramon, please check https://github.com/wolfe-labs/DU-LuaC/releases/tag/0.6.1 as it should fix this issue! Thanks for reporting! :)


Which technology to choose: office-ui-fabric-react vs fluent-ui-react

We've been using office-ui-fabric-react for the last 2 years, and its been great.
But, now with the fluent-ui-react project, this seems an amazing alternative.
We are now starting a new UI from scratch, and we are evaluating the technology to use.
Would it be possible to clarify the following questions?

Is fluent-ui-react an experiment project, or is it the next evolution for office-ui-fabric-react and will replace it the future?
Will both technologies be supported in the future? And if so, what are the differences between them?
Is is safe to start now a project with fluent-ui-react?
All in all, given the status of both technologies, what would you suggest to use?

Thank you!

These two projects are merging. It is certainly confusing; sorry about that.
We will be announcing details shortly. If you’re starting a production app, use fabric. The project is a major stable release with fluent design by default.
This codebase will become our v0 prerelease and will merge in with the fabric project shortly, combining our efforts under one umbrella.
Are there things you like specifically? Your feedback is appreciated and could help us prioritize convergence.


Common question: Folder "synchronisation errors"

How is it possible to detect this special folder to hide it for users?
Unfortunately this folder is not hidden with PR_HIDDEN.
I don't like compare the name, because the name is localalized.
Thanks

Sorry. I remember you had already implement this feature. I look into your code how do you search it for this folder....


[WIP] Support record and replay

What type of PR is this?

/kind feature
What this PR does / why we need it:
Which issue(s) this PR fixes:

Fixes #833
Special notes for your reviewer:
Does this PR introduce a user-facing change?

Support record and replay

Additional documentation e.g., KEPs (Kubernetes Enhancement Proposals), usage docs, etc.:

NONE

Verifying that the replay experience on apiserver is not good, try to bypass it and directly modify the etcd data to achieve it #880

Move to https://github.com/kubernetes-sigs/kwok/pull/880
/close


Support Java 11

Hello Swagger developers!
Java 9 has been around for a while with its Jigsaw module for modularization and I understand that this is breaking change for many libraries in the Java ecosystem.
I am starting a new project with Java 11 and my question is: When are you guys planning in releasing a Java 9+ compatible Swagger library?
Cheers!!!

Cool! Thanks for the feedback.

Do you see any incompatibilities as of now ? I am not experiencing any issues on java 11

Can you, please, provide your module-info.java, because right now I can not run swagger 2.9.2 version with java 11 due such errors
Error:java: module spring.context reads package springfox.documentation.schema from both springfox.schema and springfox.core

Hi,
Same  problem for me
[ERROR] module springfox.spring.web reads package springfox.documentation.service from both springfox.spi and springfox.core

Same issue here, I am not sure if there are any workaround.


Illegal argument -r on After Effects 2023 on windows

Describe the bug
Can't render projects on windows using the latest After Effects
aerender SYNTAX ERROR: Illegal argument flag: -r
Information about environment

Which version of nexrender are you using? 1.43.0
What kind of the setup do you have? (server+worker or cli) Server + Worker
Are you using pre-built binaries or globally installed npm packages? Binaries
Which kind (and version) of operating system you are running it in? Windows 10
Any additional information that might be helpful

Expected behavior
Worker is able to render AE2023 projects.

Fix: https://github.com/inlife/nexrender/issues/613.


Allow custom scalars as input arguments

Fixes https://github.com/neelance/graphql-go/issues/79
This is super basic & probably needs some more work to 'type-check' custom scalars, but this at least gives the possibility of using things like Time as input arguments. Hopefully this PR can kickstart a more permanent fix.

Thanks! This is a good start on the issue.


Added two Advanced English Words languages

Added two Advanced English Words languages named...

advanced1000
advanced2000

This is an interesting idea, but what's the point of having two different sizes.
If the idea is that you're practicing words which you don't type often, wouldn't a larger word set always be better?

This is an interesting idea, but what's the point of having two different sizes.
If the idea is that you're practicing words which you don't type often, wouldn't a larger word set always be better?

I will create another pull request with only advanced2000 file added


Parameterize browser exclusion messages for better language support

Thanks for suggesting this @GEJ1!
Josh suggests we move the browser exclusion behavior from jsPsych initialization to a plugin. Might be a good idea so that we can modify/improve browser exclusions more easily (i.e. separate from the jsPsych core package). In the future we may want to add exclusion options for other browser features, vendors, versions etc.
Discussed in https://github.com/jspsych/jsPsych/discussions/2169

Originally posted by GEJ1 September 22, 2021
Hi everyone,
Is there a way to change the default message for browser exclusions? If not possible, I think it would be a good improvement for people who do experiments in a language other than English.
I'm talking about this part of the main jspsych code:
// MINIMUM SIZE
    if(typeof exclusions.min_width !== 'undefined' || typeof exclusions.min_height !== 'undefined'){
      var mw = typeof exclusions.min_width !== 'undefined' ? exclusions.min_width : 0;
      var mh = typeof exclusions.min_height !== 'undefined' ? exclusions.min_height : 0;
      var w = window.innerWidth;
      var h = window.innerHeight;
      if(w < mw || h < mh){
        clear = false;
        var interval = setInterval(function(){
          var w = window.innerWidth;
          var h = window.innerHeight;
          if(w < mw || h < mh){
            var msg = '
Your browser window is too small to complete this experiment. '+
              'Please maximize the size of your browser window. If your browser window is already maximized, '+
              'you will not be able to complete this experiment.
'+
              '
The minimum width is '+mw+'px. Your current width is '+w+'px.
'+
              '
The minimum height is '+mh+'px. Your current height is '+h+'px.
';
            core.getDisplayElement().innerHTML = msg;
          } else {
            clearInterval(interval);
            core.getDisplayElement().innerHTML = '';
            checkExclusions(exclusions, success, fail);
          }
        }, 100);
        return; // prevents checking other exclusions while this is being fixed
      }
    }

    // WEB AUDIO API
    if(typeof exclusions.audio !== 'undefined' && exclusions.audio) {
      if(window.hasOwnProperty('AudioContext') || window.hasOwnProperty('webkitAudioContext')){
        // clear
      } else {
        clear = false;
        var msg = '
Your browser does not support the WebAudio API, which means that you will not '+
          'be able to complete the experiment.

Browsers that support the WebAudio API include '+
          'Chrome, Firefox, Safari, and Edge.
';
        core.getDisplayElement().innerHTML = msg;
        fail();
        return;
      }
    }

best!
Gustavo.

I'm going to start working on this one since I think it is the only major piece not under active development by someone already!


Problem with the CLI usage

Hi,
This is connected to the JOSS review.
I tested all examples given in the README and most work. However, if I do
$ ausdex seifa-vic 2020 footscray ier_score
I receive NaN. Full output:
UserWarning: The Shapely GEOS version (3.10.2-CAPI-1.16.0) is incompatible with the GEOS version PyGEOS was compiled with (3.9.1-CAPI-1.14.2). Conversions between both will be slow.
nan

One other oberservations: The interpolate_vic_suburb_seifa values given in the README for the interactive use are 2 units above the values I currently get. Probably due to updates in the upstream db.

Moved over to the new seifa repository: https://github.com/sailngarbwm/seifa/issues/3


Apply Usage Link

This functionality looks interesting.  Unfortunately I don't see it on my "Jobs Setup" page or on the job cards.  I have an "Essentials" subscription.
Questions:
Is this available only on a Premium subscription?  Is there any document that describes what features are available per subscription.  Perhaps in this "Get Help", you could use a different background shade to differentiate between features that are available only in Premium.
Is this something that is listed in the "Get Help", but really won't be available until the October 2018 release?  I've seen where the documentation seems to get ahead of what actually exists in the current version of the product.  Once again, perhaps in this "Get Help" you could use a different background shade to indicate something that is documented, but not yet actually available in the current edition of BC.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: d2441c40-593b-51fa-fb05-c49592a3b456
Version Independent ID: 4b438402-bc82-98ef-26bc-8dc55c9a7ea4
Content: Set Up Jobs Prices and Job Posting Groups - Business Central
Content Source: business-central/projects-how-setup-jobs.md
Service: dynamics365-business-central
GitHub Login: @SorenGP
Microsoft Alias: sgroespe

Hi Dave - Thank you for the feedback, and your ideas for "versioning" of Help.
The Apply Usage Link by Default check box may have been inaccessible because of the know issue described as the last FAQ item here: https://docs.microsoft.com/en-US/dynamics365/business-central/across-faq. It will certainly be visible in the Jobs Setup window in the October release.
Granted, over the last year, Help has "been ahead" of the product in some sections. This is partly because of the above known issue and partly because we increased Help to the full feature scope when the Sandbox option became available. See Blog post at the time: https://community.dynamics.com/business/b/financials/archive/2017/11/14/new-capabilities-in-finance-and-operations-business-edition-november-2017-now-with-videos
Concerning versioning: For a while, we maintained notes at the top of all Premium-feature topics, but it was costly to maintain due to frequent changes in experience scoping/product packaging. Another issue is that tagging of content per Microsoft's generic product will likely not match the experience scoping in partner solutions and hence will be a cost in help customization. As for product bits, writers must ensure that the generic help content supports easy customization for partner solutions. For simplicity and customizability, we have decided to not tag feature descriptions per experience setting. Instead, Help assumes Premium experience, meaning that all features are described in full. This is clearly communicated to readers in several high-level topics (available with the October update).
PS: The check box is renamed in Help to Apply Usage Link by Default.
Regards
Soren, Business central application writer

I’m sorry to hear that it is so expensive to indicate include version information, or mark documentation as being germane to a future release of BC.
As a second suggestion, perhaps you could put document the as yet unreleased functionality in a second “Help”, accessible from the generic “Get Help”.  If the other suggestions are too costly, then I suppose this will be deemed too costly as well.
In any event, I wonder if you realize how detrimental inaccurate documentation is?  In some cases, misleading documentation is actually worse than no documentation at all.  Considering the confusion caused by the current approach, it seems as though the added cost would certainly be justified.
--Dave--
David Boehm, CPA
PBSI
www.pbsisoftware.comhttp://www.pbsisoftware.com/
to book an appt<EMAIL_ADDRESS>Office:<PHONE_NUMBER> tel:817.752.3352
Cell:<PHONE_NUMBER>tel:214.392.4797

This communication, along with any documents, files or attachments, is intended only for the use of the addressee and may contain legally privileged and confidential information. If you are not the intended recipient, you are hereby notified that any dissemination, distribution or copying of any information contained in or attached to this communication is strictly prohibited. If you have received this message in error, please notify the sender immediately and destroy the original communication and its attachments without reading, printing or saving in any manner. Thank you.
From: Søren Groes-Petersen<EMAIL_ADDRESS>Sent: Monday, September 24, 2018 3:57 AM
To: MicrosoftDocs/dynamics365smb-docs<EMAIL_ADDRESS>Cc: Dave Boehm<EMAIL_ADDRESS>Author<EMAIL_ADDRESS>Subject: Re: [MicrosoftDocs/dynamics365smb-docs] Apply Usage Link (#38)
Hi Dave - Thank you for the feedback, and your ideas for "versioning" of Help.
The Apply Usage Link by Default check box may have been inaccessible because of the know issue described as the last FAQ item here: https://docs.microsoft.com/en-US/dynamics365/business-central/across-faq. It will certainly be visible in the Jobs Setup window in the October release.
Granted, over the last year, Help has "been ahead" of the product in some sections. This is partly because of the above known issue and partly because we increased Help to the full feature scope when the Sandbox option became available. See Blog post at the time: https://community.dynamics.com/business/b/financials/archive/2017/11/14/new-capabilities-in-finance-and-operations-business-edition-november-2017-now-with-videos
Concerning versioning: For a while, we maintained notes at the top of all Premium-feature topics, but it was costly to maintain due to frequent changes in experience scoping/product packaging. Another issue is that tagging of content per Microsoft's generic product will likely not match the experience scoping in partner solutions and hence will be a cost in help customization. As for product bits, writers must ensure that the generic help content supports easy customization for partner solutions. For simplicity and customizability, we have decided to not tag feature descriptions per experience setting. Instead, Help assumes Premium experience, meaning that all features are described in full. This is clearly communicated to readers in several high-level topics (available with the October update).
PS: The check box is renamed in Help to Apply Usage Link by Default.
Regards
Soren, Business central application writer
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHubhttps://github.com/MicrosoftDocs/dynamics365smb-docs/issues/38#issuecomment-423912310, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AYzmJ_K6NtncIP1B46dBxivtD-dTJhaZks5ueJ5ygaJpZM4W16gd.

Thanks again for your feedback. Help/UI mismatch will be minimal after the October release as all UI elements will be available (see above FAQ item). In addition, the Essential/Premium split will be much simpler: All features will be accessible with Essential except Service Management and Manufacturing, which require Premium. Help topics for these modules will have a text note to that effect.


CMDLineV2 task not failing when executed program terminates due to error

Question, Bug, or Feature?
Type: Bug
Enter Task Name: CMDLineV2
Environment

Server: Azure Pipelines
Account Name: SkyDrive
Team Project Name: CrossPlatform
Build definition name: iOS Run xPlat Unit Tests
Agent: Hosted Mac Internal Mojave

Issue Description
This pipeline is used as a PR gate in our repo to ensure that checked in code passes our unit tests. It consists of a few steps that create a test binary, then this "Run unit tests" step that executes the test binary:

We recently noticed that this task succeeds in cases where the test executable terminates due to an error. In this case, a segfault:

Because of this, code that does not pass our unit tests was allowed into our repo.
Minimal Repro
I created a minimal repro by creating a pipeline with three steps:

Create an executable which exits with an error by segfaulting

Run the executable via the CmdLineV2 Task

Run the executable via the BashV3 Task

When I run this pipeline, task 2 succeeds while task 3 fails. Note that the printed script contents are not the same, for the CmdLineV2 task, the script is prepended with exec.

Based on this and the final few debug message, I believe this is related to this PR: https://github.com/microsoft/azure-pipelines-tasks/pull/13573
Task logs
Production unit test pipeline logs:
logs_8835843.zip
Logs for minimal repro:
logs_8852883.zip

@jackdeansmith The fix for has been deployed. Could you please check if it works for you now?

@EzzhevNikita I just tried again and everything is working as expected. Thanks for getting to the bottom of this!


"forge install" sets the latest release tag as the submodule "branch"

Component
Forge
Have you ensured that all of these are up to date?

[X] Foundry
[X] Foundryup

What version of Foundry are you on?
forge 0.2.0 (f7e3677 2023-01-23T00:09:49.722891Z)
What command(s) is the bug in?
forge install PaulRBerg/prb-math
Operating System
macOS (Apple Silicon)
Describe the bug
If no ref is provided at the end of the repo with @, forge install installs the git submodule from the latest release tag. This is okay (I'm rather indifferent about this).
The problem is that Forge also sets the release tag as the branch in the .gitmodules file. Git tags cannot be used as a submodule branch. Forge should instead not set the branch.
Alternatively, if we are to consider changing Forge's behavior to always install from the default branch of the submodule (master or main or whatever), then we could use that default branch for the branch config option in .gitmodules.

Hi @PaulRBerg, sorry for the delay - is this still an issue?
Installing forge install PaulRBerg/prb-math yields
[submodule "lib/prb-math"]
	path = lib/prb-math
	url = https://github.com/PaulRBerg/prb-math

it does not set a branch anymore

Yeah it works now.


Add motech

Adds a motech reverse proxy for: http://manage.dimagi.com/default.asp?175901#edit_0_175901
@dannyroberts

@TylerSheffels check out https://gist.github.com/dannyroberts/83cd9bd00f8c396c6b61 + Tampermonkey for some awesomely clean fogbugz URLs 4 Life!

lol
On Wed, Jul 22, 2015 at 5:55 PM, Daniel Roberts<EMAIL_ADDRESS>wrote:

@TylerSheffels https://github.com/TylerSheffels check out
https://gist.github.com/dannyroberts/83cd9bd00f8c396c6b61 + Tampermonkey
for some awesomely clean fogbugz URLs 4 Life!
—
Reply to this email directly or view it on GitHub
https://github.com/dimagi/commcarehq-ansible/pull/164#issuecomment-123769309
.

Would like to point out I have that beautiful script installed, but happened to be editing the ticket when I copied the url.

ah fair


Problem in test

Hi, this is an exciting work.And i have a question when I try to test with the pre-train model. I can't find "Kinematic3D-Release/val1_kinematic/model_final".

Hi @chenH20000109
I believe you are using the Kinematic3D repo file scripts/scripts/test_rpn_3d.py for testing. I use the same scripts/train_rpn_3d.py
The correct code for running the evaluation is scripts_evaluation.sh and uses scripts/train_rpn_3d.py with the --test argument. You should use
CUDA_VISIBLE_DEVICES=0 python -u scripts/train_rpn_3d.py --config=groumd_nms        --restore=50000 --test


Tap event triggered when doubletapped?

Hi,
First of all I have to say that it is an awesome library which I use in all my recent projects.
But one strange thing is every time I doubletap a tap event is also fired. Is there a way to stop this behaviour?
Thanks
Vasanth

Hi @vasanthv thanks but this behavior is not strange it's how the browsers work. This issue is a duplicate https://github.com/GianlucaGuarini/Tocca.js/issues/26 and I am closing it. Thank you anyway


Non-existent Built-In Roles

Hello,
This page https://github.com/MicrosoftDocs/azure-docs/blob/c0d21de837d50b535b307a88a521aa7dc53e6c80/articles/cosmos-db/how-to-setup-rbac.md#built-in-role-definitions says there are 2 built-in roles but those roles don't exist in my Cosmos DB Account.
Docs:

Cosmos DB Account

There is a DocumentDB Account Contributor role which includes the permissions of Cosmos DB Built-in Data Contributor but I don't see any role equivalent to Cosmos DB Built-in Data Reader. Also, none of the existent built-in roles has access to Microsoft.DocumentDB/databaseAccounts/sqlDatabases/containers/readChangeFeed apart from Cosmos DB Built-in Data Contributor
Is documentation wrong or am I missing something in my Cosmos DB Account?
Thanks,
Helder Sousa

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: aba612b3-f404-11b2-45d9-6e10f1fbf11d
Version Independent ID: 86ccb46e-5ebd-50a4-a911-2ac83c8a41f4
Content: Configure role-based access control for your Azure Cosmos DB account with Azure AD
Content Source: articles/cosmos-db/how-to-setup-rbac.md
Service: cosmos-db
GitHub Login: @seesharprun
Microsoft Alias: sidandrews

@heldersousa-planetpayment Have you tried checking with Cosmos DB CLI commands
az cosmosdb sql role definition list --account-name $accountName --resource-group $resourceGroupName

@heldersousa-planetpayment We haven't heard back from you did you get a chance to check my above reply
We will proceed to close this issue now. If there are further questions regarding this, please comment and we will gladly continue the discussion.

@heldersousa-planetpayment Have you tried checking with Cosmos DB CLI commands az cosmosdb sql role definition list --account-name $accountName --resource-group $resourceGroupName

@GeethaThatipatri-MSFT can you please reopen this?
I did check the command you provided. It does return the CosmosDB built-in roles and those CosmosDB built-in also roles are also returned when using the Export template functionality.
However, the confusing part is just that there seems to be a split between CosmosDB RBAC roles and Azure RBAC roles. I found this documented but it comes across as weird that it is not visible in the Roles overview that @heldersousa-planetpayment shared.

Yes, these "Data Plane RBAC Roles" are really confusing. It is so hard to assign "Cosmos DB Built-in Data Contributor" to a managed identity (on Azure) or a user account for local development.
For anyone who is facing the same issue/having the same doubt, please refer to this article which I found really helpful: Assigning Cosmos Data Plane Roles via RBAC w/ Bicep

Bicep? That feels like using a sledgehammer to drive a nail. Just use the Azure CLI like so:
# get your role IDs
$ az cosmosdb sql role definition list -a ACCT -g RG | jq '.[] | [.roleName, .id]'
[
  "Cosmos DB Built-in Data Reader",
  "/subscriptions/XXX/resourceGroups/RG/providers/Microsoft.DocumentDB/databaseAccounts/ACCT/sqlRoleDefinitions/00000000-0000-0000-0000-000000000001"
]
[
  "Cosmos DB Built-in Data Contributor",
  "/subscriptions/XXX/resourceGroups/RG/providers/Microsoft.DocumentDB/databaseAccounts/ACCT/sqlRoleDefinitions/00000000-0000-0000-0000-000000000002"
]

# create the role assignment
$ az cosmosdb sql role assignment create --account-name ACCT --resource-group RG --role-definition-id /subscriptions/XXX/resourceGroups/RG/providers/Microsoft.DocumentDB/databaseAccounts/ACCT/sqlRoleDefinitions/00000000-0000-0000-0000-000000000002 --scope "/" --principal-id OBJECT-ID

Dear Microsoft, thanks for a disparate RBAC scheme wrt Cosmos DB.

Pretty annoying. We can use the portal to manage access to everything except this - just a matter of time before I forget the access I provided via the CLI for this since I use the portal for everything else. Possibly thousands of dev hours wasted thanks to this.
Thanks @sonnysideup, your script worked!

Bicep? That feels like using a sledgehammer to drive a nail. Just use the Azure CLI like so:
# get your role IDs
$ az cosmosdb sql role definition list -a ACCT -g RG | jq '.[] | [.roleName, .id]'
[
  "Cosmos DB Built-in Data Reader",
  "/subscriptions/XXX/resourceGroups/RG/providers/Microsoft.DocumentDB/databaseAccounts/ACCT/sqlRoleDefinitions/00000000-0000-0000-0000-000000000001"
]
[
  "Cosmos DB Built-in Data Contributor",
  "/subscriptions/XXX/resourceGroups/RG/providers/Microsoft.DocumentDB/databaseAccounts/ACCT/sqlRoleDefinitions/00000000-0000-0000-0000-000000000002"
]

# create the role assignment
$ az cosmosdb sql role assignment create --account-name ACCT --resource-group RG --role-definition-id /subscriptions/XXX/resourceGroups/RG/providers/Microsoft.DocumentDB/databaseAccounts/ACCT/sqlRoleDefinitions/00000000-0000-0000-0000-000000000002 --scope "/" --principal-id OBJECT-ID

Dear Microsoft, thanks for a disparate RBAC scheme wrt Cosmos DB.

"After losing two days, I found this solution. I told ChatGPT to convert it to PowerShell, and it works, even though it doesn't show up in the Azure Portal. Thanks."


#85

#85 Added sentence to bottom of first para in Section 9.1 "Features and feature types".  Added Links column in Section 9.1 Replaced first para in Section 9.6. "Missing Data". Added verbiage to
Section 2.5.1, "Missing data...".  Added sentence to Appendix A "Description" "missing_value" and "Fill_Value".

Text looks good - thanks. The table in section 9.1 seems to have largely gone (https://github.com/reshel3/cf-conventions/blob/f920496dbd92a3177020aa6ab2954e1818e66e5b/ch09.adoc) - or am I looking at in the wrong way?

I see the same as David when viewing the whole modified file for chapter 9. The table contents have disappeared. Jonathan

It looks like the links in the table in ch 9 aren't actually links yet. They should be links to the corresponding sections of Appendix H. Cheers, Jonathan

The links are in another branch, reshel-85.   They will make it in here when the merger process is finished.

We're closing this pull request, unmerged.  All the changes in this one are incorporated in another pull request which I will issue shortly.


[Baremetal] Make ssl_opt.sh run with baremetal-configuration

Description
This PR enables running the ssl_opt.sh when built using the baremetal.sh script by running
./scripts/baremetal.sh --ram --build-only and adds a specific all.sh-component for it.
Status
DONE
Todos

Add all.sh entry

@jarlamsa Thanks for your replies to all of my comments and questions! After reviewing them, I'm still inclined to think we should add a condition to the IPv6 Cookie test (now for a different reason ^^). If you agree, please ping me once you've added it so I can re-review and approve, and if you disagree, I don't think I'm going to keep pushing it.

With two approvals, a passing CI and no conflicts or dependency, this is ready for merge.

Rebased due to conflicts @jarvte @mpg please re-review

@jarlamsa I think commit d67acec "Remove references to config.h" is now redundant with work that has been merged to baremetal in the meantime (specifically commit ab9a29bd2cc33ca22badc7cc4b0465cf30bf7865 from PR #2867) and should probably be removed from the rebase. Currently this PR has duplicated definitions of requires_config_enabled() and requires_config_disabled().
It's quite unfortunate that this PR was started on a version of baremetal that didn't have 2867 merged yet. We spent time re-discovering a re-fixing a bug (wrongly using the config.h file) that had already been found and fixed elsewhere. Well, at least we used the same general strategy for the fix, so it's been independently confirmed :)

Thank you @mpg for noticing that. Dropped the commit. Please re-review.


Remove plaintext secret option

This is the first part to address issue #67
We will not allow plaintext in the CR for username and password...so we will only allow random string admin and password
We will have to target adding a user supplied secret in Q2

@kgcarr Please update the API as well
https://github.com/IBM/ibm-mongodb-operator/blob/master/pkg/apis/operator/v1alpha1/mongodb_types.go#L34

/lgtm


How to deal with short sequences

I'm finding it difficult to get hits for short sequences (around 10 aminoacids in length). I've already raised the evalue cutoff (-e) which helped in including more hits. However I'm still not getting as many hits as I would expect.
For blast the strategy is to use other substitution matrices for short sequences, see:
https://www.ncbi.nlm.nih.gov/blast/html/sub_matrix.html
Would that strategy also apply to mmseqs? Or is there another recommended strategy?

MMSeqs2 considers only hits with two k-mers on a diagonal. In default MMSeqs2 uses spaced k-mers of length 13 (mask:<PHONE_NUMBER>1). This means that we can only find hits of at least 14 length. It is possible to turn off spaced k-mers --spaced-kmer-mode 0, this makes it possible to detect 8 residue long sequences. You could also define your own more compact spaced pattern using --spaced-kmer-pattern. Another option is to decrease the k-mer length using -k.
Changing the substitution matrix also helps to detect shorter sequences. You might want to look into the publication "Selecting the Right Similarity-Scoring Matrix" from Pearson et al (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3848038/)


Unable to proceed with request error

I was able to create a CosmosDB database and collection on Azure successfully, but I get this error when trying to run the dot net app:
DocumentClientException: Unable to proceed with the request. Please check the authorization claims to ensure the required permissions to process the request.
ActivityId: f3c72700-95ac-4865-944f-20aca275e247, Microsoft.Azure.Documents.Common/<IP_ADDRESS>
I'm using the URI as the 'endpoint' and the Read-Write Primary Key as the 'authKey' values but am not able to get the app to work. Any help would be appreciated. Thanks!

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 4255f572-38cc-08aa-6fb7-08c919713cf9
Version Independent ID: c04fe4dd-e75d-1028-8f2e-154d8c303da2
Content: Build a .NET web app with Azure Cosmos DB using the SQL API
Content Source: articles/cosmos-db/create-sql-api-dotnet.md
Service: cosmos-db
GitHub Login: @SnehaGunda
Microsoft Alias: sngun

we are getting same exceptions and we cannot allow all networks.
We are accessing cosmos db from azure functions and enabled following settings-
Accept connections from within public Azure datacenters
Allow access from Azure Portal
Day before it was working and now we are getting exception.
Thanks in advance.


Search query does not trigger render

When entering a search query, the provider is called properly with the query after the debounce, however no render happens when the provider returns the filtered data. Therefore search results are only visible after the next render.

Fixed


NIFI-2685 - Configure surefire to use JAVA Headless mode (0.x branch)

For all changes:

[x] Is there a JIRA ticket associated with this PR? Is it referenced
in the commit message?

[x] Does your PR title start with NIFI-XXXX where XXXX is the JIRA number you are trying to resolve? Pay particular attention to the hyphen "-" character.

[x] Has your PR been rebased against the latest commit within the target branch (typically master)?

[x] Is your initial contribution a single, squashed commit?

For code changes:

[x] Have you ensured that the full suite of tests is executed via mvn -Pcontrib-check clean install at the root nifi folder?
[ ] Have you written or updated unit tests to verify your changes?
[ ] If adding new dependencies to the code, are these dependencies licensed in a way that is compatible for inclusion under ASF 2.0?
[ ] If applicable, have you updated the LICENSE file, including the main LICENSE file under nifi-assembly?
[ ] If applicable, have you updated the NOTICE file, including the main NOTICE file found under nifi-assembly?
[ ] If adding new Properties, have you added .displayName in addition to .name (programmatic access) for each of the new properties?

@mattyb149 this was the 0.x version of that PR.
Closing it.


fix(encoding): switch to utf-8 encoding by default

Public-Facing Changes

this change changes the default encoding to utf-8 and removes the utf8 encoding.
Description

rather than using utf8 (without the dash). This is to make it conform to
tools expecting this format on the other side.
Solves foxglove/studio#2072

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.You have signed the CLA already but the status is still pending? Let us recheck it.


2020 RDC 数学社资料 | Ulysses’ trip

https://ulysseszh.github.io/hidden_posts/rdc_math_club/
Here we are at the awesome (awful) blog written by Ulysses Zhan!

太牛逼了


[Feature Request] Allow specifying mandatory points for certain routes

For Navigation2D and Navigation, there should be a feature that allows the caller of get_simple_path to specify possible mandatory points to follow the player. For instance,

The pink dot is the player. The red dot is an enemy. The current navigation classes would probably give path 0 as the best option for the enemy, which might not be possible if the enemy cannot jump that high. So instead, depending on the jumping capabilities of an enemy, a list of possible points*, representing the best places the enemy can follow to reach their target can be fed into get_simple_path.
*in this case, the best possible jump position to get to the second platform and some point on the second platform

I think you should indicate where a character can jump...

And how would this be implemented? There are a ton of moves that a 2D game designer could give to a non-playable object and developing hardcoded move types could limit users.
One might think Godot could have some sort of move/behavior editor for this sort of thing, but this type of pathfinding would need a bit of planning as to how the design would work.

@Ace-Dragon: I'm not exactly sure myself ><;. It maybe reliant on the generic A* method that @romulox-x said was getting extracted so it can be used on a more standalone basis.
In the particular use case that I outlined above, I was thinking that there could be a "scan radius" for objects that're higher than the current enemy's height to determine which platforms it can jump to. And every time there's a new platform corresponding to a coordinate, it would then "scan" again for possible connections for paths it could take.
This would be probably dependent on the person who's making the game to code it properly before using the generic A* algorithm. I don't think this would need hardcoded move types, but I'll wait for the other developers to chime in (as I'm also trying to sort out how this works in head).

I also don't really see how this could be implemented in a generic way that would make sense for all Godot games using Navigation*. The use case you described is very specific and likely needs quite a few lines of code to be implemented, and I think it can only be done on a per-project basis.
You could check for walkable objects in range, and then tell your enemy to get_simple_path() to an object within jump range. If no object is within range, then it needs some more precise AI to decide where to move to so that it can reach platforms that would bring it to the player. In any case, way more complex than just giving mandatory points for pathfinding.
Indepedently of what you are trying to achieve, a get_path_via(target_pos, via_pos = []) method could maybe be worked on.

this is too game specific, if you need more pathfinder tools to do this please feel free to request them


Unable to open files using drag&drop

Hi. I like your wrapper very much. It makes things more easy.
Sadly, I'm unable to open any images using drag&drop (eg from doplhin or xnview to your app). I'm on Linux (OpenSUSE x64).

Hello, it is possible to drag & drop files, but only from the ~/Downloads folder, due to Flatpak permissions. If you want to allow access to another folder, you can do it using Flatseal app.


A few documentation mistakes

It seems like the library has a few documentation mistakes in class DDManager:
/// <summary>
/// Gets the left child of a DD.
/// </summary>
/// <param name="x">The DD.</param>
/// <returns>The left child.</returns>
public DD High(DD x)
summary should be:
"Gets the right child of a DD"
and the returns description:
"The right child."
/// <summary>
/// Gets the left child of a DD.
/// </summary>
/// <param name="x">The DD.</param>
/// <returns>The left child.</returns>
public int Variable(DD x)
summary should be:
"Gets the variable Id"
and the returns description:
"The variable id."

Thanks for pointing this out. Fixed in this PR #6


[account compression] Fix for closing trees on mainnet

add security_txt
format the repo better so it can actually support solana-verify building
Fix #7357

@ngundotra
Thanks for quick support, I was doing same thing by moving the macro call to an inline(never) function but it was already done in master branch


insert sql can not getGeneratedKeys

[ ] I have searched the issues of this repository and believe that this is not a duplicate.

Ⅰ. Issue Description
insert sql can not rs.getGeneratedKeys()
because genKeys.getGeneratedKeys() operation in InsertExecutor, cause the rs cursor move to last.
Ⅱ. Describe what happened
If there is an exception, please attach the exception trace:
Just paste your stack trace here!

Ⅲ. Describe what you expected to happen
Ⅳ. How to reproduce it (as minimally and precisely as possible)

xxx
xxx
xxx

Ⅴ. Anything else we need to know?
Ⅵ. Environment:

JDK version :
OS :
Others:

Does this bug still exsit？

@jKill mysql not exists this bug, oracle exists.


Crafttweaker crashes world on start up

Intro:
When generating a world the pack I'm working crashes.
Tried new and old worlds.
I have not made any scripts manipulating mob drops.
Issue Description:
The pack errors as soon as I join the world and outputting something about mob drops. Maybe either too many entities or Epic Siege Mod's chaos mode (which causes mobs to attack each other).
Versions: 3.0.18 and 3.0.19 does this.
What happens:
Crash as soon as I joined the world
What you expected to happen:
I expected to join the world fine as i done in the past.
Script used (Please Pastebin or gist your script, posting an unpasted or ungist'd script will automatically close this issue):
http://pastebin.com/dz7rgyD0
Minetweaker.log file (Please Pastebin or gist your file, posting an unpasted or ungist'd file will automatically close this issue):
http://pastebin.com/hJsuWdXh

Affected Versions (Do not use "latest"):

Minecraft: 1.10.2
Forge: <IP_ADDRESS>1
Crafttweaker: 3.0.19

Your most recent log file where the issue was present:
http://pastebin.com/x1t569ku (crash report)

Update to 3.0.20.
https://minecraft.curseforge.com/projects/crafttweaker/files/2373863


Bugs in Xcode 12

Failed to build when tested on Xcode 12
in ffmpeg/lib/libavcodec.a(aacencdsp.o), building for iOS simulator, but linking in object file built for free standing, for architecture x86_64

software
version

react-native-video-processing
2.0.0

react-native
0.61.4

node
14.0

It seems like there is a need to update the ffmpeg package to resolve this issue.

@jackyleehong how are you? Did you find any solution to this situation?
Thanks!

After upgrade to RN 0.63.3, the issue seems already not there, but I am experiencing some issue on android:Exception in native call from JS


Release: Latest merged code hasn't been zipped up for a release

Just placing this up for visibility, the latest code hasn't been zipped up as a release yet.
I had a release in my branch but it seems those don't merge.

@JustRiedy I'm currently the maintainer, but I'm not the one who initially wrote this plugin, and it's been a while since I looked at this.
Where are you expecting the zip to be hosted? rubyGems? rundeck.org?

My apologies for not being specific, GitHub release is what I was chasing so thankyou for sorting that :)


Please invite me to the community

Name
Arnab Manna
Discord Username (if applicable)
No response
Additional Context
I have a keen interest on Web3 and blockchain and since I am very new in opensource. so I want to explore it properly.

Name
Arnab Manna
Discord Username (if applicable)
No response
Additional Context
I have a keen interest on Web3 and blockchain and since I am very new in opensource. so I want to explore it properly.