Tekken overlay crashes the game when i try to start a match.

It was always working all fine. It started to do this since two days.
Logs:
File verbosity level: 9
date       time         ( uptime  ) [ thread name/id ]                   file:line     v|
2022-05-28 11:29:22.870 (   0.002s) [        209485C0]             loguru.cpp:826   INFO| Logging to 'C:\Users\User\Downloads\TekkenOverlay\tekken-overlay.log', mode: 'a', verbosity: 9
2022-05-28 11:29:23.254 (   0.387s) [        540ABC22]        game-memory.cpp:261   INFO| Loading game memory configuration...
2022-05-28 11:29:23.326 (   0.459s) [        540ABC22]   memory-addresses.cpp:140    ERR| Failed to find memory address for: 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 83 EC 20 48 8B 2D 89 73 F9 02
2022-05-28 11:29:23.326 (   0.459s) [        540ABC22]    hooking-addresses.h:46     ERR| Failed to load child targetPracticeRestartOptionFunction.
2022-05-28 11:29:23.339 (   0.472s) [        540ABC22]        game-memory.cpp:330    ERR| Failed to load game hooking addresses.
2022-05-28 11:29:23.341 (   0.473s) [        540ABC22]        game-memory.cpp:351    ERR| Failed to load game memory configuration.
2022-05-28 11:29:23.418 (   0.550s) [        540ABC22]       fps-unlocker.cpp:177   INFO| FPSUnlocker variables initialized.
2022-05-28 11:29:23.418 (   0.550s) [        540ABC22]       fps-unlocker.cpp:138   INFO| FPSUnlocker mod enabled.
2022-05-28 11:29:23.418 (   0.550s) [        540ABC22]       fps-unlocker.cpp:22    INFO| FPSUnlocker initialized.
2022-05-28 11:29:23.432 (   0.565s) [        540ABC22]   display-settings.cpp:51    INFO| FPSUnlocker hooks created.
2022-05-28 11:29:23.580 (   0.712s) [        540ABC22]   display-settings.cpp:68    INFO| FPSUnlocker hooks enabled.

Can you provide the version of Tekken Overlay you are using. To me it sounds like you are using an old version that is not compatible with the current version of Tekken.

Yeah i was using an older version. i didn't notice there was a new one.
Its working fine now.
Thanks


Market Maker does not exist as an type of actor

could be class MarketMaker(Actor)

not necessary


make launch failure

Hi everyone,
I am trying to get carla running on windows 10. I have followed the instructions here:
https://carla.readthedocs.io/en/latest/build_windows/
I have installed all the dependencies (git,cmake,make and python) and made sure they are added to the system path. I have installed VS Community 2017 with all requirements as well as Unreal Engine 4.24.3.
I have downloaded the assets from :

http://carla-assets.s3.amazonaws.com/20200416_5568e18.tar.gz

unzipped them and placed them in :

carla\Unreal\CarlaUE4\Content\Carla

When I run "make lunch" it almost succeeds to finish the job, however in the end I get a very general error :

-[BuildCarlaUE4]: Building Unreal Editor...
The system cannot find the path specified.
make: *** [CarlaUE4Editor] Error 1.

This is the full output generated in the command line after running it:

D:\carla>make launch
-[Setup]: [Batch params]: --boost-toolset msvc-14.1
-[Setup]: Asynchronous jobs:  12
-[Setup]: Boost toolset:      msvc-14.1
-[Setup]: Install directory:  "D:\carla\Build"
-[Setup]: Installing zlib...
-[install_zlib]: [Batch params]: --build-dir "D:\carla\Build"
-[install_zlib]: A zlib installation already exists.
-[install_zlib]: Delete "D:\carla\Build\zlib-install" if you want to force a rebuild.
-[install_zlib]: Exiting...
-[Setup]: Installing libpng...
-[install_libpng]: [Batch params]: --build-dir "D:\carla\Build" --zlib-install-dir "D:\carla\Build\zlib-install"
-[install_libpng]: A libpng installation already exists.
-[install_libpng]: Delete "D:\carla\Build\libpng-1.2.37-install" if you want to force a rebuild.
-[install_libpng]: Exiting...
-[Setup]: Installing rpclib...
-[install_rpclib]: [Batch params]: --build-dir "D:\carla\Build"
-[install_rpclib]: A rpclib installation already exists.
-[install_rpclib]: Delete "D:\carla\Build\rpclib-install" if you want to force a rebuild.
-[install_rpclib]: Exiting...
-[Setup]: Installing Google Test...
-[install_gtest]: [Batch params]: --build-dir "D:\carla\Build"
-[install_gtest]: A Google Test installation already exists.
-[install_gtest]: Delete "D:\carla\Build\gtest-install" if you want to force a rebuild.
-[install_gtest]: Exiting...
-[Setup]: Installing "Recast & Detour"...
-[install_recast]: [Batch params]: --build-dir "D:\carla\Build"
-[install_recast]: A "Recast & Detour" installation already exists.
-[install_recast]: Delete "D:\carla\Build\recast-cdce4e-install" if you want to force a rebuild.
-[install_recast]: Exiting...
-[Setup]: Installing Boost...
-[install_boost]: [Batch params]: --build-dir "D:\carla\Build" --toolset msvc-14.1 --version 1.72.0 -j 12
-[install_boost]: A Boost installation already exists.
-[install_boost]: Delete "D:\carla\Build\boost-1.72.0-install" if you want to force a rebuild.
-[install_boost]: Exiting...
1 file(s) copied.
1 file(s) copied.
-[Setup]: Creating "CMakeLists.txt.in"...
-[Setup]:
###########

SUCCESS
###########
IMPORTANT!
All the CARLA library dependences should be installed now.
(You can remove all "*-src" folders in D:\carla\Build\ directory)
You only need the ASSET PACK with all the meshes and textures.
This script provides the assets for CARLA Latest
You can download the assets from here:
   http://carla-assets.s3.amazonaws.com/20200416_5568e18.tar.gz

Unzip it in the "D:/carla/Unreal\CarlaUE4\Content\Carla" folder.
If you want another version, search it in D:/carla/Util\ContentVersions.txt.
-[BuildLibCarla]: [Batch params]: --server --client
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.18362.
-- Build debug:   ON
-- Build release: ON
-- Build test:    ON
-- Configuring done
-- Generating done
-- Build files have been written to: D:/carla/Build/libcarla-visualstudio
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
carla_server.vcxproj -> D:\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\Release\carla_server.lib
carla_server_debug.vcxproj -> D:\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\Release\carla_server_debug.lib
-- Install configuration: "Release"
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.18362.
-- Build debug:   ON
-- Build release: ON
-- Build test:    ON
-- Configuring done
-- Generating done
-- Build files have been written to: D:/carla/Build/libcarla-visualstudio
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
carla_client.vcxproj -> D:\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\Release\carla_client.lib
carla_client_debug.vcxproj -> D:\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\Release\carla_client_debug.lib
-- Install configuration: "Release"
-[BuildLibCarla]: LibCarla server has been successfully installed in "D:/carla/Unreal\CarlaUE4\Plugins\Carla\CarlaDependencies"!
-[BuildLibCarla]: LibCarla client has been successfully installed in "D:/carla/PythonAPI\carla\dependencies"!
-[BuildCarlaUE4]: [Batch params]: --build
--build
ECHO is off.
-[BuildCarlaUE4]: Building Unreal Editor...
The system cannot find the path specified.
make: *** [CarlaUE4Editor] Error 1
I also tried to compile CarlaUE4.uproject in the unreal folder which succeeds to build the project without any issues.
I have spent almost a day figuring out what is going wrong so I would be happy if you could help me solve this.

I am having the same issue.
When I go to build the newest version of the build on Windows (make launch in the x64 Native Tools Command Prompt for VS 2017) I get the following error:
-[BuildLibCarla]: LibCarla server has been successfully installed in "E:/carla/Unreal\CarlaUE4\Plugins\Carla\CarlaDependencies"!
-[BuildLibCarla]: LibCarla client has been successfully installed in "E:/carla/PythonAPI\carla\dependencies"!
-[BuildCarlaUE4]: [Batch params]: --build
--build
ECHO is off.
-[BuildCarlaUE4]: Building Unreal Editor...
The system cannot find the path specified.
make: *** [Util/BuildTools/Windows.mk:20: CarlaUE4Editor] Error 1

This is following all instructions on the Windows Build page, with all path variables set (cmake, make, python 3.7.6, and git) and all of the newest pulls from GitHub. All of the assets have been unzipped and extracted into the proper folders. This issue has persisted through 3 reinstallations over the past two days (including Unreal Editor, which is currently version 4.24.3).
When I look at the line it is referencing in the Windows.mk file, this is what I see (ln 14-31):
# use PHONY to force next line as command and avoid conflict with folders of the same name
.PHONY: import
import: server
              @"${CARLA_BUILD_TOOLS_FOLDER}/Import.py" $(ARGS)

CarlaUE4Editor: LibCarla
              @"${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat" --build

launch: CarlaUE4Editor
              @"${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat" --launch

launch-only:
              @"${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.bat" --launch

package: PythonAPI
              @"${CARLA_BUILD_TOOLS_FOLDER}/Package.bat" --ue-version 4.24 $(ARGS)

.PHONY: docs

I am not sure how to fix the issue, and have tried all of the solutions that I could think of. I have confirmed that BuildCarlaUE4.bat does exist in the E:\carla\Util\BuildTools folder. I have tried to force it to run, but nothing happens when running the .bat file from the terminal window or the GUI.  I am running make launch from the Carla folder.

Hi,
Define the environment variable
UE4_ROOT = <...your path...>\Epic Games\UE_4.24>
In windows it should not be needed, but by some reason it seems that is not finding the UE4 path source from the registry.
We will check further the problem to fix it, or document well this way.

This absolutely fixes the problem! Thank you @bernatx !

Solves my problem too, thanks !

@bernatx @hallettc , you mean evironment path like "C:\Program Files\Epic Games\UE_4.24". I have  the same problem, but i can not solve it by adding environment path

@EugenM121 I added this path in user variables and system variables as "UE4_ROOT" and also added it in system PATH. I'm not sure which one makes this available. If you reopen your cmd and run "make launch" under carla root folder, it should be fine.

The variable UE4_ROOT can be a user variable if only you need it (no other users in your OS), or can be a system variable if all yours users need it. You don't need to put the path in the system path variable.
The important thing is to restart any command line console you have open before setting the variable, otherwise those consoles will have the old variables, not the new one.

@EugenM121 I added this path in user variables and system variables as "UE4_ROOT" and also added it in system PATH. I'm not sure which one makes this available. If you reopen your cmd and run "make launch" under carla root folder, it should be fine.

Maybe your Unreal version is a different one.  So better check the path while installing and add it to the user variable.

Where can I get the "UE_4.24" from?

@abood002 check our documentation in https://carla.readthedocs.io/en/latest/ in the Linux/Windows Build guides to ge Unreal engine

I have the same problem. But I set the UE4_ROOT  variable before compiling, as it says in the documentation. The difference with me, I think, is that the others here install their Unreal version whereas I have compiled the Carla Unreal version myself. Also as it says in the documentation.
I think the problem arises here in line 130 of BuildCarlaUE4.bat
Because an added output of echo "%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject" shows simply "Unreal/CarlaUE4/CarlaUE4.uproject". The variable %ROOT_PATH% seems to be empty.

@bernatx @Axel1092
I read the above threads. but I have same status as @abood002
I couldn't find any files named "UE_4.24". I want to clarify where my mistake was made. It would be very helpful if you could tell me which files I should make pass, not directory. Sorry for asking in a somewhat strange way. Thanks.

I had the same error as @sooroosh and @hallettc
How I solved it is just by setting the environment variables as required in the BuildCarlaUE4.bat file, refer to @hallettc's comment. I had to add two path variables as follows:
UE4_ROOT - D:\Unreal_CARLA_Patch
ROOT_PATH - D:/CARLARepo/carla/
BuildCarlaUE4.bat uses the following code
`call "%UE4_ROOT%****Engine\Build\BatchFiles\Build.bat"^
CarlaUE4Editor^
Win64^
Development^
-WaitMutex^
-FromMsBuild^
"%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
if errorlevel 1 goto bad_exit
call "%UE4_ROOT%\Engine\Build\BatchFiles\Build.bat"^
    CarlaUE4^
    Win64^
    Development^
    -WaitMutex^
    -FromMsBuild^
    "%ROOT_PATH%Unreal/CarlaUE4/CarlaUE4.uproject"
if errorlevel 1 goto bad_exit

`
Please mind the slashes as the reference to UE4_ROOT already makes uses of a ****, but ROOT_PATH does not.

I solved the problem by properly setting the user environment path and setting options when build UE4.sln. Thanks.

hi
I have some issue after making launch
1: when carlaUE4 initialize 75%  it shows a message with some errors about failed to find.

then I press ok. the carlaUE4_unreal editor open but it shows message logs with many failed to load.

I close it and press play but it shows " One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?"

I press play in editor and after a time the CarlaUE4 is closed with the box "the UE4_carlaUE4 editor has crashed" fatal error .

what should I do?

Hi @Fatemeh san.
Note that my OS is Windows10. If your OS are others, It may not useful.
I didn't face to your error, but I hope my opinion will make your help.
First error that you shown arises from files of /Game/Carla/Static... . I guess this file must locate the specific path. I see correct path from build manual as below. https://carla.readthedocs.io/en/latest/build_windows/

The assets will be downloaded and extracted to the appropriate location if have 7zip installed. If you do not have this software installed, you will need to manually extract the file contents to Unreal\CarlaUE4\Content\Carla.

I think following errors also arise from first error, please let you check the path first.
If you already locate correct path, It may be a kind of version imcompatible issue of BP(Blue Print) files that you already installed. There is correct version corresponding each carla version. You may need to reinstall "Content" file (including BP files). You can check the version from ContentVersions.txt also shown in the above link.

From the root CARLA directory, navigate to \Util\ContentVersions.txt. This document contains the links to the assets for all CARLA releases.
Extract the assets in Unreal\CarlaUE4\Content\Carla. If the path doesn't exist, create it.
Extract the file with a command similar to the following:

Thanks.

I also leave the comment of possible way to solve.
I encountered last fatal error! window when I built Carla0.9.11.  There was no information about this in issues (and no error message, terrified), I avoided to solve the issue directly, I switched from Carla0.9.11 to Carla0.9.13(latest) and it worked. If you have no specific reasons for using current version, I recommend to switch the Carla version to the latest.

hank you it is solved

The root of UE4_ROOT varible set in environment as a varible is /SOME_PLACE/CarlaUnreal. Make sure that there is an Engine folder inside CarlaUnreal.

I'm trying to build Carla Latest Release([CARLA 0.9.15], git clone https://github.com/carla-simulator/carla) on windows 11, with UE 4.26.2
make launch
ECHO is off.
ERROR: The system was unable to find the specified registry key or value.

ERROR: The system was unable to find the specified registry key or value.
-[BuildCarlaUE4]: [ERROR] Unreal Engine not detected
Does anybody have any idea to solve problem?


Missing ZFP_VERSION_DEVELOP variable in version.h

Hello @GarrettDMorrison and @lindstro ,
A moment ago, I noticed in the develop branch that the recently introduced variable ZFP_VERSION_DEVELOP in include/zfp/version.h has been removed.
Is this done intentionally or is it a mistake during the merge?
Best regards,
Jan-Willem

@lindstro Ah thanks for explaining it and pointing me to the documentation. I did not expect to work like this, but it is properly documented so I should have read to documentation more carefully.


fix(gui):text on popup action change if need update comment & fixes default size on comment diallog

This PR fixes #2155

@MrIkso thanks for the fix. I updated it to just rename labels, instead of adding and changing to a new action. That new action also appears in key binding settings, and this it feels not right.

@skylot thanks, I first used setName  but replaced it to set the new action. Okay, I'll keep that in mind.


User table search

Would be nice to be able to search users when modifying/removing them.

I've added this on 51-user-table-search
@lachlan2k  can you just make sure the UI is consistent with how you'd want this?


R34: Search Window: Search window shall display results based on user selected filters (city, state, initiation date range)

Tools: JQuery
metadata: city, state, recall_initiation_date, product_description

Implemented with beginning date range to end date range and location by state (required fields) and optionally the ability to search using keyword and selection of food group. HTML used to satisfy this requirement, JQuery used to send these parameter fields to the endpoint that will give back the results.

Completed.
SQA


Fix 'keyof' for constrained type parameters

This PR introduces two assignability rules to properly support constrained type parameters in conjunction with the keyof type operator:

Given a type parameter K with a constraint keyof T, a type S is assignable to K if S is assignable to keyof T.
Given a type parameter T with a constraint C, a type S is assignable to keyof T if S is assignable to keyof C.

Fixes #12011.

Linting errors!
10:14:39 src/compiler/checker.ts[6831, 25]: Identifier 'constraint' never appears on the LHS of an assignment - use const instead of let for its declaration.
10:14:39 src/compiler/checker.ts[6841, 25]: Identifier 'constraint' never appears on the LHS of an assignment - use const instead of let for its declaration.
10:14:46 scripts/tslint/preferConstRule.ts[5, 186]: Unnecessary semicolon
10:14:49 scripts/tslint/booleanTriviaRule.ts[5, 143]: Unnecessary semicolon

Otherwise looks good to me. 👍


fix: Prevent division by zero

Pull Request Test Coverage Report for Build<PHONE_NUMBER>2
Details

3 of 3 (100.0%)  changed or added relevant lines in 1 file are covered.
26 unchanged lines in 5 files lost coverage.
Overall coverage increased (+0.1%) to 86.279%

Files with Coverage Reduction
New Missed Lines
%

app/settings.py
1
88.0%

app/models.py
3
98.42%

app/util.py
3
96.81%

app/mail.py
5
95.1%

app/main.py
14
72.43%

Totals

Change from base Build<PHONE_NUMBER>7:
0.1%

Covered Lines:
1767

Relevant Lines:
2048

💛  - Coveralls


feat: add rest.Server.Router function

Background
Before, you need to define rest.Route in every unittest.
handlers = []rest.Route{
	{
		Method:  http.MethodPost,
		Path:    "/example",
		Handler: api.ExampleHandler(svc),
	},
	...
}
router := NewRouter()
for _, route := range handlers {
	router.Handle(route.Method, route.Path, route.Handler)
}

After this, you can use RegisterHandlers to reuse code and improve unittest coding experience.
server := rest.MustNewServer(conf)
handler.RegisterHandlers(server, svc)
router := server.Router()

+1

+1

We typically write code like below:
server.AddRoute(rest.Route{
	Method:  http.MethodGet,
	Path:    "/",
	Handler: handle,
})

Only if you want to use your own router, you need to use NewRouter() or create router from a third library.


parameter in custom function will disappear due to other option-override settings

added any option override setting like
option-override:
    "password":
      name: node_password

this property will disappear in the custom command
https://github.com/Azure/azure-rest-api-specs/blob/536782b8b8eef28f2261db2f90bc5751a1095478/specification/blockchain/resource-manager/Microsoft.Blockchain/preview/2018-06-01-preview/blockchain.json#L1028

the new version of CodeGen is going to ready soon which won't have the issue., so won't spend more resource on fixing this in POC. thanks.


How sensitive the initial value for the beta parameter ?

Hi,
Here, you have used a max operation to adaptively update the beta parameters as given in the paper. So first we update the discriminator loss by using wgan-gp loss and bottleneck loss that multiplied with the beta parameter.  After that, we update the beta parameter with the max operation.  But theoretically when we updating the parameters with the dual gradients. We need to first optimize the discriminator loss and then use that optimized function and calculate the gradient w.r.t beta parameters and update it. Here why they use a max operation? Is that to make sure a monotonic improvement?   Or is that to keep the effect of the bottleneck loss to the wgan-gp loss alway positive keeping an upper bound?

Hi @shamanez,
1.) please refer to the section 4 of the paper where the following is written:

In practice, we perform only one gradient step on D and E, followed by an update to β. We refer to
a GAN that incorporates a VDB as a variational generative adversarial network (VGAN).

The explanation of this simply lies in the fact that multiple stochastic iterations can still lead to convergence (Take dynamic routing protocols for example).
2.) You have too many interpretations of the max(0, x) operation used for updating the beta, but the actual reason for applying this ReLU is the Lagrangian constraint. If you invert the Lagrange multiplier, negative constraint gets applied in the Lagrangian. Please refer to this wiki lagrange-multiplier-wiki for more info.
Hope this helps.
Best regards,
@akanimax
p.s. apology for the late reply. It has been a bit difficult for me to reply to all the queries off late.


Force build-all

Last merged PR didn't pass the build-all check, so the example-cnf image was not built.
I think it was because one of the commits included a single quote, because it's complaining in the "Dump GitHub context" task. I have made a small change here to rebuild the image and then publish it in Quay.

I thought there will be somebody to quickly review and merge this today, but it isn't :( I'll do this when merging https://github.com/openshift-kni/example-cnf/pull/84 then


chore(queue): add example testing.

Signed-off-by: Bo-Yi Wu<EMAIL_ADDRESS>

Codecov Report

Merging #70 (4a822ce) into master (fb009b1) will not change coverage.
The diff coverage is n/a.

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##           master      #70   +/-   ##
=======================================
  Coverage   88.65%   88.65%
=======================================
  Files           9        9
  Lines         432      432
=======================================
  Hits          383      383
  Misses         44       44
  Partials        5        5

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Virtual Machine SKU table returning empty results for the capabilities tables

the virtual machine sku table should return the capabilities in the sku title, but is just showing an empty array.
https://learn.microsoft.com/en-us/rest/api/compute/resource-skus/list?tabs=HTTP#lists-all-available-resource-skus-for-the-specified-region
https://files.slack.com/files-pri/T01SW2PU554-F047GG6CC94/screenshot_2022-10-22_141029.png

Hey @AnykeyNL, sorry to see that you are running into issues.
I am unable to load the image link that you mentioned above. Could you please share a snapshot of the image?
Additionally, could you also share the query that returns an empty array (the exact column name would be really helpful)?
I tried searching for the column name mentioned in https://hub.steampipe.io/plugins/turbot/azure/tables/azure_mssql_virtual_machine#inspect but without any success!!

hi,
is it not the virtual machine table bit this one:
https://hub.steampipe.io/plugins/turbot/azure/tables/azure_compute_resource_sku
here you should be able to lookup based in the "size" variable in the virtual machine table what the actual capabilites of the VM are, lize cores, memory etc.
but it is here where the capabilities field is not being populated with data.

On 25 Oct 2022, at 22:40, Ved misra @.***> wrote:

Hey @AnykeyNL, sorry to see that you are running into issues.
I am unable to load the image link that you mentioned above. Could you please share a snapshot of the image?
Additionally, could you also share the query that returns an empty array (the exact column name would be really helpful)?
I tried searching for the column name mentioned in https://hub.steampipe.io/plugins/turbot/azure/tables/azure_mssql_virtual_machine#inspect but without any success!!
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you were mentioned.

Thanks a lot @AnykeyNL for the information!! Let me take a look at it 👍 .

Just to give you the actual query vs az cli command:
Steampipe: select name,capabilities from azure_compute_resource_sku where name='Standard_B1s'
AZ CLI: az vm list-skus --size Standard_B1s
You will see steampipe does return the right amount of variables in the capabilities field, but the actual values are empty

Looking closer at is, I see all the fields that should contain a json array is returning empty field

Hey @AnykeyNL , by "all the fields", do you mean fields inside of the capabilities column in the azure_compute_resource_sku table, or are you referring to other columns/tables? If so, can you please provide more details? Thanks!

Here a screenshot example. Left showing output from steampipe, just an empty array, while the az cli command shows the actual values. Both run from the same environment with the same credentials.
screenshot

So @cbruno10 the fields inside the capabilities is an empty json array.

Thanks once again @AnykeyNL for reporting this bug. The fix will be available in v0.34.0 plugin version 👍 .

Hello @AnykeyNL, sorry to see that you are still running into issues. It's curious to see that you are still getting an empty JSON array. I personally tried to run the query now and I am able to see the results.
For instance -
> select name,capabilities from azure_compute_resource_sku where name = 'Classic'
+---------+----------------------------------------------------------+
| name    | capabilities                                             |
+---------+----------------------------------------------------------+
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}] |
| Classic | [{"name":"MaximumPlatformFaultDomainCount","value":"3"}]

Doing the same  query (use credentials that have full admin rights)

select name,capabilities from azure_compute_resource_sku where name = 'Classic'
+---------+--------------+
| name    | capabilities |
+---------+--------------+
| Classic | [{}]         |
| Classic | [{}]         |
| Classic | [{}]         |
| Classic | [{}]         |

any idea how to best troubleshoot this?

@AnykeyNL If you're able to locally build the plugin by cloning the repo and using make, one suggestion is to add a new column to the azure_compute_resource_sku table:
{
	Name:        "raw",
	Description: "Raw data.",
	Type:        proto.ColumnType_JSON,
	Transform:   transform.FromValue(),
},

This will return all data each row is getting in full from the SDK, so you can run something like select name, capabilities, jsonb_pretty(raw) as raw from azure_compute_resource_sku.
If this works, can you please share the results from the raw column here so we can better understand what the SDK is giving back to you?
Thanks!

I was testing on an Ubuntu VM, and there I still have this issue. I just installed steampipe on my new Macbook and problem is NOT happening.
So there must be a difference in the libraries or something, but I guess it is not the error of the Azure plugin. Will try to do more research


Training errors

Hi,
I work on a GPU memory of 8GB.  I have a lot of difficulty with training with sockeye:

I train a network of layer 1 RNN of 512 nodes batchsize 64 (I reduce all params to be extremely small), but it gives the error of GPU memory problem. (But my machine used to train RNN model with 4 layers using sockeye on 1024 nodes and batchsize 512 without any problem with other dataset before).
mxnet.base.MXNetError: Traceback (most recent call last):
File "src/operator/tensor/.././../common/../operator/mxnet_op.h", line 1113
Name: Check failed: err == cudaSuccess (2 vs. 0) : mxnet_generic_kernel ErrStr:out of memory

When I reduce the batchsize to 32, it gives the error. As a result, I cannot decrease batchsize to make my model fit the GPU memory:
sockeye.utils.SockeyeError: Word batch size must cover sequence lengths for all buckets: (51 > 50)

If I reduce the params even smaller, here is another error that I face:
sockeye.utils.SockeyeError: Empty target validation sentence.

Please let me know what are some of the ways I can do as next steps. Thanks.
Thanks!

Hi @i55code,
There are several options to reduce memory consumption of model training, the most impactful being the batch size. By default, Sockeye uses word-based batching. If you reduce word-based batch size too much, you are going to exclude too many training samples. You could instead use --batch-type sentence and set --batch-size to the number of sentences you want to have in one batch. This should allow you to reduce it to arbitrarily small numbers (including 1).
Regarding parameter sizes: you can also try reducing the embedding size and change the attention type to dot.

Hi @fhieber ,
Thank you! I used batch-type sentence and used batch size 1, however, there is still the out of memory error:
mxnet.base.MXNetError: Traceback (most recent call last):
File "src/operator/tensor/.././../common/../operator/mxnet_op.h", line 1113
Name: Check failed: err == cudaSuccess (2 vs. 0) : mxnet_generic_kernel ErrStr:out of memory
Please let me know what you think. Thanks!

Hi @i55code that is very suspicious and seems unrelated to sockeye. Can you allocate any GPU memory using mxnet on this instance?
For example do something like:
ipython
import mxnet as mx
a = mx.nd.ones((100,100), ctx=mx.gpu())

and then increase the size of the allocated array?

Hi @fhieber , thank you! Here is the limit :

a = mx.nd.ones((100,100), ctx=mx.gpu())
a = mx.nd.ones((1000,1000), ctx=mx.gpu())
a = mx.nd.ones((10000,10000), ctx=mx.gpu())
a = mx.nd.ones((100000,100000), ctx=mx.gpu())
mxnet.base.MXNetError: Traceback (most recent call last):
File "src/operator/numpy/../tensor/init_op.h", line 309
MXNetError: Check failed: param_shape.Size() < (int64_t{1} << 31) - 1<PHONE_NUMBER>0 vs.<PHONE_NUMBER>) : [InitShape-input] Size of tensor you are trying to allocate is larger than 2^31 elements. Please build with flag USE_INT64_TENSOR_SIZE=1

Feel free to let me know what you think might be the cause, and what are some good next steps. Thanks!

This problem went away after I reinstalled system, and GPUs. I know it is not ideal, but now this issue went away. Thanks a lot!


feat: output the VIRTUAL_HOST if specified in environment variables of a service

The Issue
Right now, ddev describe outputs most of the information one needs to access the various services in a DDEV project. There are cases however where it neglects to output custom VIRTUAL_HOST values from environment sections of a Docker Compose service. These values can allow for vanity domains of a service. This could/would be common with add-on services like Solr, NodeJS applications or similar.
How This PR Solves The Issue
This PR modifies describe.go to try and pull in the information of the environment section of a service.
Manual Testing Instructions

Build binary of this PR.
Have a test DDEV project that has a service and set its VIRTUAL_HOST environment variable to "VIRTUAL_HOST=site1.$DDEV_HOSTNAME"
Start the project with the test binary.
Run the describe command.
The output should contain your custom virtual host like the below example.

Before:

Note the NodeJS and Solr services.
After:

Note that the NodeJS and Solr services now show their correct VIRTUAL_HOST values.
These services are now available in the browser at those hostnames. Otherwise, it can appear to be unclear that this is possible to end users. There are cases where users may prefer to access services at custom hostnames instead of default + port and this will add the output to ddev describe.
I could not figure out however how to prepend http:// or https:// to these values.
Automated Testing Overview
These changes do not modify the structure of the describe output, therefore the current TestCmdDescribe needs no change.

I actually see a better place for this - will update the PR.

I've moved the logic to ddevapp.go instead, which is where it seems that most of this information is assembled to DDEV app-wide.
Now I correctly get http/https URL output if VIRTUAL_HOST is defined along with the mapped ports or their default (80/443).

This appears good to me, but I am new to Go so its possible it could be more compact than this.

Buildkite apparently failed for testnotddevapp - is there a way to quickly check that locally?

Buildkite apparently failed for testnotddevapp - is there a way to quickly check that locally

It's likely a transient failure. If you PM me your email I'll give you privileges on buildkite and you can restart tests.

Yes, appears that it was just a transient failure.

Rebased, mostly just to run a new test runner.

Yeah that makes sense, accepted the change.

I'm sorry we didn't get this into v1.23.1, we were trying to make it as minimally disruptive as possible. It should get into v1.23.2.

Rebased.

@rfay The docs sort of allude to it when I was looking for an applicable place. I made a small edit that shows a subdomain approach.
https://github.com/ddev/ddev/pull/6229


Declaring and edit List and Map

  void test1() {
    List<int> emptyList1 = [];
    List<int> emptyList2 = [];

    emptyList2.add(0);

    print(emptyList1.length); //0
    print(emptyList2.length); //1
  }

  void test2() {
    List<int> emptyList1 = [];
    List<int> emptyList2 = emptyList1;

    emptyList2.add(0);

    print(emptyList1.length); //1
    print(emptyList2.length); //1
  }

Access to emptyList2 then access to emptyList1 in test2.
Is this a rule?
I was able to confirm the same phenomenon using Map.

Variables contain references to Dart objects, so two variables can point to the same object: in your example in test2 both emptyList1 and emptyList2 point to the same object.
In general I recommend asking such questions on Stack Overflow or other support channels instead of filling an isssue.


Evaluate performance of PDALRasterSource

Once #30 is complete, we will need to consider its performance.  If it is sufficient, then :tada:, else we will need to consider optimizations, up to and inluding

Truncating the point stream to meet some QOS requirement
Using GT's triangulator
Something else

I'm wondering, was it covered by https://github.com/geotrellis/geotrellis-pointcloud/issues/37 in general or if it was covered only partially? Mb it makes sense to create more specific issues and to close this one?

Closed in https://github.com/geotrellis/geotrellis-pointcloud/pull/55


Confusion between get_method and get_method_analysis

inside Analysis, there are two methods:
https://github.com/androguard/androguard/blob/master/androguard/core/analysis/analysis.py#L959-L967
and
https://github.com/androguard/androguard/blob/master/androguard/core/analysis/analysis.py#L977-L985
while the former returns a MethodAnalysis, the latter returns a MethodClassAnalysis....

I think this is now specified in the docs and we have the other ticket to merge them together


[FEATURE REQUEST]: Wizarr send email directly

Would love to see ability to configure SMTP so we can just input the invitee's email into wizarr, and wizarr would then just have a default html email it sends with the invite code

Major +1 for this 👍  Would love a SMTP option

Definitely coming, we will be adding Mass Emailing functionality too


Cannot select audio output via app // system-wide audio output stuck on "eqMac"

Clicking the "Select Output" button does nothing inside the app.

When audio output is changed from "eqMac" to "Headphones" on the mac's audio preferences, eqMac usually crashes, but not always. If it doesn't crash right away, eqMac's output section will read "Headphones" instead of "Select Output". If it crashes and is reopened, eqMac's output will also read "Headphones" when it is reopened.

If system audio is changed from "eqMac" to anything else, system audio will still say "eqMac" even though a different option was selected.

Additional notes: I'm trying to use eqMac to eq all output to headphones. At the same time, I'd like another audio chain to route computer output and record it without any EQ filters. Therefore, eqMac can't be synonymous with "Master audio output" and be inherently linked to my mac's system audio. I'd like two audio routings: one to listen with EQ, another to record without any effects. For this reason I'm still using eqMac2.

Thanks for your comments, but why you haven't followed proper Bug issue template if you feel like the behaviour is not right?

sorry @nodeful I didn't realize there was a template before.. have updated please let me know if it needs correction. I am liking your general idea of where this app could go.

So...
I've never experienced the Select Output dropdown not being populated with any options, you should always have at least one like "Headphones" or "Built-in Speaker" so I can't really reproduce your issue...
In terms of eqMac always switching over to the eqMac device, that is expected behaviour and I there is no way to avoid it, the eqMac device has to be active for the app to grab the system audio feed. I know just 1 app that somehow circumvented that but they have like a massive team of Apple Audio engineers working on this stuff. I just don't have such resource to do the R&D.
In terms of Recording the system audio without any effects, you can just disable the EQ and record the audio using Quick Time player. But as per the Roadmap this feature is actually going to be eventually baked directly into eqMac.
I will close this issue for now and mark is as "wontfix". The only thing that can be discussed further is  the Dropdown not populating with Audio Devices if more people report this issue and provide more information about their hardware setup.
@jayknowstheway just curious what's the output you get when running this command in Terminal.app: system_profiler SPAudioDataType


Style/UnneededPercentQ complaining about dynamic string that's using double quote

We're using %Q() to wrap a piece of text with double quotes like so %Q("#{text}"), but Style/UnneededPercentQ is telling me this is not acceptable.
The cop states "Use %Q only for strings that ... or for dynamic strings that contain double quotes." so, if I've understood correctly, shouldn't this usage - a dynamic string including double quotes - be acceptable?
Example file:
text = 'something'
result = %Q("#{text}")

Result:
$ rubocop example.rb --only Style/UnneededPercentQ
C

Offenses:

example.rb:2:6: C: Style/UnneededPercentQ: Use %Q only for strings that contain both single quotes and double quotes, or for dynamic strings that contain double quotes.
result = %Q("#{text}")
         ^^^^^^^^^^^^^

1 file inspected, 1 offense detected

I confirmed this as a bug. Also, auto-correct changes that line to result = '"#{text}"'.
Besides the point, but the issue can be worked around with: result = text.inspect

On HEAD, this produces the following warning:
Use % instead of %Q.

...which is correct. Autocorrection also works. Therefore, this issue can be closed.


controller/client: Remove deploy stream timeout

The deploy_timeout field is already used to time out waiting for individual jobs to start. Using the same value for an overall timeout is unnecessary and confusing.
Closes #2159
Closes #2826

LGTM


fix: specify llm model name to fix deprecated errors

This PR fix the deprecated error: The model 'text-davinci-003' has been deprevated

We've just implemented this in the latest update! Thanks for your help @cyai.


Revert duplicate pre-commit monthly config

This reverts commit 350be9a964af7a03ca6f3a8902b886d97c2f5c21
which added a duplicate field, already added in #93

Thanks, ooops!


Support multiple sources

Currently the sample host only works with a single .pkl file, but it should open all of the files in sample/out

If embeddings folder has files, load all of them. Otherwise use sample-import-content.pkl


Alignment

blast

#### blast2xml
wget http://sourceforge.net/projects/blastconverter/files/hugeBlast2XML.pl
git clone  https://github.com/reamdc1/blast_xml_parse.git

#### blast2go
java -DJava.awt.headless=false -cp *:ext/*: es.blast2go.prog.B2GAnnotPipe -in all.uniq.isoform_exp.diff.significant.fa.xml -out result_go_rice -prop b2gPipe.properties -v -annot -dat -img -ips ipsr -annex -goslim -wiki html_template.html;
java -Xms512m -Xmx2048m -DJava.awt.headless=false -cp *:ext/*: es.blast2go.prog.B2GAnnotPipe -in NRconvertedBlast-1.xml -out tanhao/myproject -prop b2gPipe.properties -v -annot -dat -img -ips ipsr -annex -goslim -wiki html_template.html;

bwa ### flag
65	  -<PHONE_NUMBER> pe1 +
This is first read in pair and both reads aligned the forward strand.
129	  -<PHONE_NUMBER> pe2 +
This is second read of pair and both reads aligned the forward strand.
67   /65<PHONE_NUMBER>)
131 /129<PHONE_NUMBER>)
also mean the same as 65 and 129 with the added assurance that
"the pair is properly aligned" meaning that they mapped within a proper distance from each other.
69	-<PHONE_NUMBER>  unse1 +
First read in pair. This read is unmapped but its mate is mapped.
137	-<PHONE_NUMBER>  se2+
second in pair. Read is mapped but mate is unmapped.
73	-<PHONE_NUMBER>  se1+
First read in pair. This read is mapped but its mate is not.
133	-<PHONE_NUMBER>  unse2+
2nd in pair. Read unmapped but mate is mapped.
77	  -<PHONE_NUMBER> unpe1 +
First in pair, both reads in pair unmapped. "All bad"
141	  -<PHONE_NUMBER> unpe2 +
Second in pair and "all bad".
81	  -<PHONE_NUMBER>  pe1 -
"this is the first read of pair, both reads mapped, we had to flip this read, but mate is in forward orientation".
161	3489080  -<PHONE_NUMBER>  pe2 +
"this is second read, this one is forward but we flipped its mate and both reads mapped".
83	   pe1 -
163	   pe2 +
#163<PHONE_NUMBER>) and 83<PHONE_NUMBER>) are the same as 161 and 81 except "it is in a proper pair".
85
read paired;read unmapped;read reverse strand;first in pair
149
read paired;read unmapped;read reverse strand;second in pair
87
read paired;read mapped in proper pair;read unmapped;read reverse strand;first in pair
167
read paired;read mapped in proper pair;read unmapped;mate reverse strand;second in pair
103
read paired;read mapped in proper pair;read unmapped;mate reverse strand;first in pair
151
read paired;read mapped in proper pair;read unmapped;read reverse strand;second in pair
89	 map se1 -
read paired;mate unmapped;read reverse strand;first in pair
181  unmapmap se2 -
read paired;read unmapped;read reverse strand;mate reverse strand;second in pair
93	 unmap pe1  -
read paired;read unmapped;mate unmapped;read reverse strand;first in pair
157	 unmap pe2  -
read paired;read unmapped;mate unmapped;read reverse strand;second in pair
97	  -0001100001 pe1 +
"this is first read, its mate is flipped but this is forward. Both mapped".
145	  -0010010001 pe2 -
"this is second read. it is flipped but its mate is not. Both mapped".
99	 pe1 +
147	 pe2 -
99<PHONE_NUMBER>) and 147<PHONE_NUMBER>) are the same as 97 and 145 except with "proper mapping in pair".
113	 -<PHONE_NUMBER> pe1 -
"this is the first read of a pair, both reads in pair were flipped and both mapped".
177	 -<PHONE_NUMBER> pe2 -
"this is the second read of a pair, both reads in pair were flipped and both mapped"
117	 unmapse1 -
read paired ; read unmapped ;read reverse strand ; mate reverse strand ;first in pair
153	se2 -
read paired; mate unmapped ; read reverse strand ; second in pair


Inline #presenter_for method

Since becb787a1247c3192fed391184d93956b047bc7d we've only been dealing with
question nodes in #indexable_content so we can always instantiate a
QuestionPresenter.

LGTM :+1:


How do you use this with powershell?

Hello,
Can you provide additional samples how you can use this library inside powershell to consume events.

Just a Japanese but here's introduction.

http://pierre3.hatenablog.com/entry/2015/11/14/123032


Submit on Behalf

Resolves https://github.com/opencollective/opencollective/issues/3487
Resolves https://github.com/opencollective/opencollective/issues/3541
Resolves https://github.com/opencollective/opencollective/issues/3567
Resolves https://github.com/opencollective/opencollective/issues/3568
Resolves https://github.com/opencollective/opencollective/issues/3617

Force pushed the resolution of conflicts, nothing actually really changed from the last review.


[Request] Response time improvement

When showAllResults is true (as I said in https://github.com/DominikDoom/a1111-sd-webui-tagcomplete/issues/34#issue-1420740828, it's basically necessary for chinese users), characters maybe swallowed when typing, even with small resultStepLength (50 in my case)
Demo: when I try to type guro

A possible and popular way to solve this is to delayed the keypress event handler until user stop typing, or handle it asynchronously
For example generate the dropdown list keypressHandlerDelay ms later after user stops typing, the default value of the delay could be 300 ms or something and can be changed in config.json

Swallowing characters has never happened to me before, even when resultStepLength is a much higher value like 50000.
Yes, the browser will lag for potentially seconds in that case - but the typed characters are still queued and will still be input after it catches up:
https://user-images.githubusercontent.com/34448969/197771776-f1f8b06a-99ed-40f7-af0b-920ccc11a9de.mp4
In this clip I typed them all at the beginning, and it will obviously lag since it tries to display 50000 entries at first, but still adds the rest of the characters afterwards.
Also regarding your delay suggestion, in fact this is already in place: the key change listener uses a debounce function which prevents re-triggering the function until the timer has passed. Default value is 100 ms.
Since I can't seem to reproduce the character swallowing, please try out the following:
This should be line 675 of tagAutocomplete.js, try editing the 100 to a higher value, like 300, 500 or even 1000.
area.addEventListener('input', debounce(() => autocomplete(area, area.value), 100));

If it helps your situation to have a higher timer, I can add that to the config.
A proper asynchronous implementation would be the only proper solution to the core problem, but with smaller step sizes I never felt the need, at least on my system. What are your specs?

A proper asynchronous implementation would be the only proper solution to the core problem, but with smaller step sizes I never felt the need, at least on my system. What are your specs?

Thanks, bad news: increase 100 to 1000 not working
Good news: I found out a different behavior
I wrote a GM script and ahk script found out that it's not your script but both firefox+your script swallowed the keypress

The keypress are NOT swallowed on Microsoft Edge and Chrome, only on Firefox and I can reproduce it on a fresh new profile so it's not a extension related bug, can you investigate it?
p.s. I never had similar problem on firefox with other scripts or web applications so I think my firefox is not broken, maybe
Firefox I use: https://ftp.mozilla.org/pub/devedition/candidates/107.0b4-candidates/build1/win64/zh-CN/firefox-107.0b4.zip
Webui config and test script (if it helps):
config.zip
Spec and webui command args
OS Name : Windows 10 Home China (64-bit)
OS Version : 21H2
OS Build : 19044.2130
Current ANSI codepage : 936

COMMANDLINE_ARGS=--xformers --no-half-vae --deepdanbooru

Very strange, even using the Firefox version and the test scripts you gave me, I can't reproduce the swallowing bug. It behaves pretty much the same as my Chrome instance in that regard. I tried various settings but none made a difference for it.
Does it also happen at smaller step sizes? 50 items shouldn't cause much lag.

Very strange, even using the Firefox version and the test scripts you gave me, I can't reproduce the swallowing bug. It behaves pretty much the same as my Chrome instance in that regard. I tried various settings but none made a difference for it.
Does it also happen at smaller step sizes? 50 items shouldn't cause much lag.

It happens even with 20 step size ;_;
With 20 steps it's not lag that much, but I still lost some input

What CPU & RAM do you have, if that isn't too private? At 20 I am really surprised to hear you still have noticeable lag.

Also regarding your delay suggestion, in fact this is already in place: the key change listener uses a debounce function which prevents re-triggering the function until the timer has passed. Default value is 100 ms. Since I can't seem to reproduce the character swallowing, please try out the following:
This should be line 675 of tagAutocomplete.js, try editing the 100 to a higher value, like 300, 500 or even 1000.
area.addEventListener('input', debounce(() => autocomplete(area, area.value), 100));

I set this value to 2000 and it won't swallow my input before the dropdown list shown, thanks!
I will use this as a workaround for now

What CPU & RAM do you have, if that isn't too private? At 20 I am really surprised to hear you still have noticeable lag.

i5-11400F & 16GB RAM & RTX 3060Ti
It's not a super pc but I think it can handle few js script...
To be clear that when using low step size, it's not lag, just input got swallowed, the dropdown list generated almost instantly
Demo: me trying to type goggles with step size 100, the result shows up quick but words swallowed

i5-11400F & 16GB RAM & RTX 3060Ti

Yeah with that it should definitely be no problem.
If the swallowing isn't related to lag it's even stranger. The script shouldn't prevent key events at any time, and only blocks the default for the navigation keys like Arrow Up/Down etc.
If the workaround with the high debounce works in the meantime that's good, I'll get back to you if I find anything else.

I opened a bug report that is the same issue to this, when typing something into the boxes it would miss letters and spaces. I thought i'd broken my keyboard. Didn't think at the time that this bug report was related but it is. I was using the default 	"resultStepLength": 500, but never changed it, i suspect it woud happen no matter what step length I choose.

@Evil-Dragon Can you try launching your Firefox in safe mode (Hold shift wile starting it)?
I'm still looking for what could cause this since it works normally on my Firefox with Win10.

This is in Firefox Safe Mode. I was typing 1girl, sitting at a park bench.

That confirms it doesn't have anything to do with extensions, settings, etc. which matches what byzod reported.

EDIT: Gonna try some of your script roll backs and see when it started happening.

That would be great, if doesn't occur in prior versions I'll at least have a starting point.

Hotfix 1.7.1 was stable for me, no missed characters or spaces when typing. I didn't try 1.7.2 because that was causing some infinite wildcard reloading of 30+ text files and it was killing my Firefox at the time. Obviously 1.7.3 was released to address that issue but it seems it might have caused some additional issues or it started in 1.7.2, not too sure.

Could you try 1.7.2 with wildcards disabled and see if the characters are swallowed there? 1.7.3 didn't change anything regarding normal completion, so I don't think it's that.

I tried 1.7.1, still got swallowed, I think we have different issue ;_;

1.7.2 seems ok with wildcards disabled. Not getting any swallowed characters.

And now it appears 1.7.3 is working without issue, i'm totally lost. Caching issue? I've been making a habit of disabling cache in F12 between upgrading and testing these latest versions. Perhaps something was getting cached causing the typing dropouts? That said right now I have wildcards and embedding and translation as set as false.

And now it appears 1.7.3 is working without issue, i'm totally lost. Caching issue? I've been making a habit of disabling cache in F12 between upgrading and testing these latest versions. Perhaps something was getting cached causing the typing dropouts? That said right now I have wildcards and embedding and translation as set as false.

Even ctrl+f5 is not enough to reload it correctly, I always close webui and reboot it to make sure no cache is messing with

Even ctrl+f5 is not enough to reload it correctly, I always close webui and reboot it to make sure no cache is messing with

Yeah for the script itself you need to restart the webui, but that's due to gradio preprocessing the website. So the new version of the script only gets processed & added to the server at startup, not during normal page reloads.
But either way caching shouldn't cause the missing characters.

Might also just be a misremembered version then.
Since I can't really do testing without the cause, can you please try to comment out line 475 (in the newest version)?
addResultsToList(textArea, results, tagword, true);

That way the autocomplete function still gets called, but the results aren't added to the div. I want to find out if it's related to the displaying or processing.

Finally something different
I change line 475 to two lines
 // addResultsToList(textArea, results, tagword, true);
 console.log("try to add results");

Then in the prompt area, typing feels smooth like hell, not a single character got swallowed and there are many log in console so it's actually working
I suppose this means it's a render issue?

Seems like it, addResultsToList is where the list elements are created and added to the autocomplete popup div.
So it seems very likely to me that Firefox misses the input because the DOM gets manipulated or a re-render is triggered during that time.
Please try this version of the script:
tagAutocomplete.zip
I tried making the whole autocomplete function async, but don't know if it had an effect.

Seems like it, addResultsToList is where the list elements are created and added to the autocomplete popup div. So it seems very likely to me that Firefox misses the input because the DOM gets manipulated or a re-render is triggered during that time.
Please try this version of the script: tagAutocomplete.zip
I tried making the whole autocomplete function async, but don't know if it had an effect.

The delay 2000 is too long to feel any difference so I change it to current default 100
Still a lot of input got swallowed :/

Ah yeah that was left high from testing since you previously said the high delay fixed it for you, sorry.
With 2000 it feels really slow to use though, so I would like to find the real problem.
Might also be related to this bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1098981
Although that is for machine typing without delay. But changing the results list here might aggravate it enough so that it even happens for user typing.
Just out of interest, what happens if you set the delay to 0?
Does it get worse or stay the same?

Ah yeah that was left high from testing since you previously said the high delay fixed it for you, sorry.
With 2000 it feels really slow to use though, so I would like to find the real problem. Might also be related to this bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1098981 Although that is for machine typing without delay. But changing the results list here might aggravate it enough so that it even happens for user typing.
Just out of interest, what happens if you set the delay to 0? Does it get worse or stay the same?

I thought I would lag like shit but it actually fix the problem..sort of..?! 🤔

Few characters still got swallowed if I type at hyper speed, but at my normal speed it works at a decent level, it's working for me at this kind of usability
I tested 3 version of line 675, all of them feels almost the same (the synchronous version feels a bit of laggy but not sure if it's just my feelings)
        area.addEventListener('input', debounce(async () => await autocomplete(area, area.value), 0));

        area.addEventListener('input', async ()=>await autocomplete(area, area.value));

        area.addEventListener('input', ()=>autocomplete(area, area.value));

I still don't know what caused the problem but now I got a good acceptable workaround, thank you for all the effort :D

p.s. I tested with the version you provided, didn't tested the released version

That shouldn't make much of a difference, in the custom version I only added the async/await keywords.
So if no delay helped, it should have the same effect with the live version. But if you want, try it with the live version too to make sure.
I'll add the debounce delay as a config option so that it doesn't get overwritten in updates.

40d53d89d16c6fd6e4e05d9ad8f9a46ac27c1352 working confirmed, by setting the debounce delay to 0
https://github.com/DominikDoom/a1111-sd-webui-tagcomplete/blob/40d53d89d16c6fd6e4e05d9ad8f9a46ac27c1352/javascript/tagAutocomplete.js#L675

I've added the config option, default is still 100, so you will have to edit the config and set it to 0 there.
I'll keep this issue open since it's not solving the actual problem though.

I haven't tried any of the newer versions, but I also had issues with the autocomplete eating left/right inputs from the arrow keys when the list shows up, making it hard to move the text cursor around if you've made a mistake. up/down I totally understand, but not left/right, since they're not used to navigate that list afaik.

@DickJokez69 Left and right arrows were used to jump to the first/last result of the list in the past, but that has been turned off by default for a few versions since I added Home/End as a less intrusive alternative.

Wanted to chime in and mentioned I have been having the same issue, and than setting delayTime to 0 does not fix it.
Firefox, windows 10, WSL, plenty of CPU and RAM available

This is such a strange bug, I'm especially confused why I can't reproduce it on my Firefox no matter what I try. It can't be related to typing speed since I couldn't even reproduce it using the AHK script, it can't be settings, cache, or browser extensions since it also happens on safe mode and fresh profiles, it can't be version related since I also tried with the specific build @byzod provided. Hardware seems unlikely too since it also happens with software input in the script and we all have enough specs to run a bit of js. OS also is Win10 for all of us. Language specific problems are also out since it happened in Chinese and English but not for me when I tried it in those two and my own. Delaying the autocompletion seems to have no logical influence on whether it gets better or worse contrary to what I would expect.
At this point I can't really think of anything else that differentiates my setup from others. And yet no matter the delay or speed I've never seen a single letter missed that I didn't mistype myself. This is some haunted PC creepypasta level of illogical.

If it helps, it only occurs when images are being generated, and potentially only when a step is started/ending.  Is there any process in your code that is being run on every step of the diffusion?  Earlier I remember seeing an error log on every step from your script, but I forgot what caused it to begin with.

If it helps, it only occurs when images are being generated, and potentially only when a step is started/ending. Is there any process in your code that is being run on every step of the diffusion? Earlier I remember seeing an error log on every step from your script, but I forgot what caused it to begin with. No error messages in either browser or terminal now though.

I barely encounter any swallowing when set delay to 0, but still got many swallowed when image generating. Maybe it is related to performance after all, js/css engine or something

Is there any process in your code that is being run on every step of the diffusion

Not really. I use just the input change listener of the promt textboxes to trigger the autocomplete.
There is a part that is triggered by Gradio's onUiUpdate function and would run on every step, but that is only for one-time setup after Gradio finished loading and exits out early on every other call. So logically it shouldn't influence performance.
But I'll definitely try if characters are getting missed for me while generating on Firefox, might be a lead if I can reproduce it.

But I'll definitely try if characters are getting missed for me while generating on Firefox, might be a lead if I can reproduce it.

Still no luck, no letters swallowed for me while generating.
I changed the setup code to a one-time call instead of exiting early out of onUIUpdate, so now there should be no code at all running without user input after that one time setup. Doubt it changes anything for this issue but worth a try (and it's cleaner code anyway).

I think that change fixed the issue for me.  Just grabbed the latest and I have not lost a single character since.

I'm closing this issue for now since it's been inactive for a while and I haven't gotten new reports in the meantime, but if the problem still exists for one of you, feel free to reopen.


Add stdout and stderr fields to container exec result

Add stderr output for exec function on issue #842
I chose not to add an outputMode option to the existing exec function because it would compromise the integrity of the current ExecResult type. Instead, I implemented a new execVerbose function to provide separate handling and output for stdout and stderr.

Thanks @chungjung-d !


[do not merge] meson: patch for not hard failing on potitional arguments passed to i…

Description of changes
Prepare for possible breakages in packages depending on meson (mostly gnome related)
Waiting for gnome 42 tarball to make the final decision.
ref: https://github.com/NixOS/nixpkgs/pull/164266 https://github.com/NixOS/nixpkgs/pull/154833
cc: @jtojnar @bobby285271

Things done

Built on platform(s)

[x] x86_64-linux
[ ] aarch64-linux
[ ] x86_64-darwin
[ ] aarch64-darwin

[ ] For non-Linux: Is sandbox = true set in nix.conf? (See Nix manual)
[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
[ ] Tested basic functionality of all binary files (usually in ./result/bin/)
22.05 Release Notes (or backporting 21.11 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module
[ ] (Release notes changes) Ran nixos/doc/manual/md-to-db.sh to update generated release notes

[x] Fits CONTRIBUTING.md.

GNOME 42 release is scheduled for 23th, IIRC. So new staging cycle will likely start before that.
Verified that it fixes gnome-bluetooth build.

According to https://wiki.gnome.org/FortyTwo, tarballs should be due at 3/19, we may get a head start.

I am pretty sure there will be stragglers. And we will still need to do testing.


Add Object Rest Spread syntax support

Added the object-rest-spread syntax plugin.
No changes to the conversion logic as TypeScript accepts it as is.
e.g.
{
    ...state,
    counter: counter + 1,
}

Actually probably want to add a few more plugins. Closing this PR.


⚠ Minetest Wiki (for comparison against mirror) has degraded performance

In 1f3adf5, Minetest Wiki (for comparison against mirror) (https://wiki.minetest.net/Main_Page) experienced degraded performance:

HTTP code: 200
Response time: 2131 ms

Resolved: Minetest Wiki (for comparison against mirror) performance has improved in 40f7c80 after 12 minutes.


Is there any way views/childs in layouts can move according to accelerometer values

Is there any way views/childs in layouts can move according to accelerometer values

Yes! Take a look at the sample. There is an example using the Gravity sensor in the AboutActivity


FIX: Fixes #12 Removes duplicate logic from sync routine.

Makes use of augmentWrite() and augmentSQL() instead.
FIX: getSecuredRoot() failed during sync.

I think if will work once we make the following change:
cut out isAssetsRoot part to make a new function isAssetsRoot().
in line 24 of FolderSecured.php, change something like  if($isStdFilesSyncReq && $isDuplicateSql && $isAssetsRoot) from  if($isStdFilesSyncReq && $isDuplicateSql), where $isAssetsRoot is the return value of isAssetsRoot().

I also tried replacing augmentWrite() with onBeforeWrite() but neither of them are called by DB::query()...so of course this doesn't work..


jenkins: cleanup old build logs

Add jenkins configuration to remove old build logs and artifacts after some time to avoid running out of disk space. Feel free to tweak the specific numbers, as long as we don't keep them forever.

Thanks, Dylan.  I don't think we even need these for 30 days if you need to recover more space.  I'll approve and this can be merged when tests pass.

Thanks. It was mainly Math that was a problem (had almost 500G of logs), for which I've added this already. Others are much smaller, but it would be good to propagate it into all the other packages eventually.


detected_text causes segmentation fault and crashes python runtime

Describe the bug
Using detected_text whether as a {detected_text} template substitution in the command-line, or within python code such as dtext = p.detected_text(confidence_threshold=0.5) will cause segmentation fault crashes to the python runtime. No further error information is available. It doesn’t crash in the same place every time.
To Reproduce
Steps to reproduce the behavior:

Command line

Command line: osxphotos export PhotosTest --export-by-date --skip-original-if-edited --skip-live --skip-bursts --skip-raw --jpeg-ext jpg --exiftool --keyword-template "{label?label:{label},}" --keyword-template "{detected_text?text:{detected_text},}" --keyword-template "{keyword?keyword:{keyword},}" --update --report export.csv --convert-to-jpeg --jpeg-quality "0" --preview --preview-suffix ".preview" --touch-file --cleanup --verbose --from-date "2023-05-06 00:00" --to-date "2023-05-12 23:59”
What was the error output?

Exporting 347 photos ━━━━━━━━╺━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━  21% 0:00:38zsh: segmentation fault  osxphotos export PhotosTest --export-by-date --skip-original-if-edited

(command line cropped in terminal output)

Within python

statement dtext = p.detected_text(confidence_threshold=0.5)
Mostly segmentation fault. At one point I got a malloc error but didn’t copy it.

Expected behavior
Get the detected text without crashing.
This works most of the time, but will crash at some point every time when doing this over hundreds or thousands of photos.
Desktop (please complete the following information):

OS: Ventura 13.4
osxphotos version (osxphotos --version)

osxphotos, version 0.60.1
Python 3.9.1 (v3.9.1:1e5d33e9b9, Dec  7 2020, 12:10:52)
[Clang 6.0 (clang-600.0.57)]
macOS 10.16.0, x86_64

This sounds like it could be a memory leak in the detected_text code which is actually written in Objective-C and called from python. Will take a look when I get a chance.

@ces3001 I'll look at this bug but if you're running on Ventura, you can skip using osxphoto's detected text feature and just access the text that Photos has already detected. Results won't be 100% identical as Photos' uses a higher confidence level but it should be close.  Change your keyword template to:
--keyword-template "{photo.search_info.detected_text?text:{photo.search_info.detected_text},}"
This accesses the search_info property of a photo to directly get the detected text from the database.  It will be much faster too as the text detection won't need to take place at export time.

@all-contributors please add @ces3001 for bug

@ces3001 I'll look at this bug but if you're running on Ventura, you can skip using osxphoto's detected text feature and just access the text that Photos has already detected. Results won't be 100% identical as Photos' uses a higher confidence level but it should be close. Change your keyword template to:
--keyword-template "{photo.search_info.detected_text?text:{photo.search_info.detected_text},}"
This accesses the search_info property of a photo to directly get the detected text from the database. It will be much faster too as the text detection won't need to take place at export time.

Thanks, this is essentially what I ended up doing in python with your library. I moved from embedding all the metadata in the export files, to exporting images with only necessary metadata and accessing the metadata from python. Thank you!


Storage: Remove Blob suffix in BlobType enum values

Per the API review, we should remove the Blob suffix from our the enum values in BlobType.  It should become:
public enum BlobType
{
    Block,
    Page,
    Append
}

Closed with https://github.com/Azure/azure-sdk-for-net/pull/8105


Is there a problem uploading the code on NPM? There is no code in the NPM package

Is there a problem uploading the code on NPM? There is no code in the NPM package

Not Yet.
Are you facing any issue?

Is there a problem uploading the code on NPM? There is no code in the NPM package

I saw your NPM package on the NPM website and wanted to test its usability, but after installing NPM, I found that there is no valid code inside


VSCode support

Is it possible to use this plugin with VSCode? How?

I don't know unfortunately. It appears that the Intellisense model in VSCode is different than the one in Visual Studio, referring to TypeScript definition files and such.


ccsf

City College of San Francisco

I want to add City College of San Francisco

I want to add City College of San Francisco

Same

@Abotrix I have to close this request without merging, because you requested to add a non-existent domain to this repository: Host mail.edu not found: 3(NXDOMAIN) Please ensure that you are familiar with this repository rules located at the bottom of this page and submit a new request with the correct information. Thank you for your understanding!

I'm sorry. It was to be mail.ccsf.esu.
On Sat, Jul 6, 2024, 8:54 AM ODell Sallis @.***> wrote:

Same
—
Reply to this email directly, view it on GitHub
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You are receiving this because you modified the open/close state.Message
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weathergov missing method fetchWeatherHourly()

The fetchWeatherHourly() method does not exist in weathergov.js.  I'd prefer to have it functional because weather.gov gives 6.5 days of hourly forecasts.
I've created the fetchWeatherHourly() method to weathergov.js and tested it for functionality.  It works, but the strange thing is that the new code shows "Loading..." until the first 10 minute refresh is reached, then it works.  The fetchCurrentWeather() and fetchWeatherForecast() populate almost immediately.
These 3 "fetch" methods are called before the config.js information is read.   Weathergov.js works by first retrieving URL's from the weather.gov API for the current, forecast, and hourly data.  The URLs are read inside the setConfig method.  Weathergov.js' first call (on  startup) to all three fetch(es) fails.  The fetchCurrentWeather() and fetchWeatherForecast() are then called again shortly after the config.js info is read.  For some reason fetchWeatherHourly() is not called a second time along with the other 2 fetch(es).
Any idea on why the fetchWeatherHourly isn't called again at startup, but the other 2 fetch(es) are?

// ADDED TO weathergov.js

        // Overwrite the fetchWeatherHourly method.
        fetchWeatherHourly() {
                if (!this.configURLs) {
                        Log.info("fetchWeatherHourly: fetch wx waiting on config URLs");
                        return;
                }
                this.fetchData(this.forecastHourlyURL)
                        .then((data) => {
                                if (!data) {
                                        // Did not receive usable new data.
                                        // Maybe this needs a better check?
                                        return;
                                }
                                const hourly = this.generateWeatherObjectsFromHourly(data.properties.periods);
                                this.setWeatherHourly(hourly);
                        })
                        .catch(function (request) {
                                Log.error("Could not load data ... ", request);
                        })
                        .finally(() => this.updateAvailable());
        },

// ADDED TO weathergov.js

        generateWeatherObjectsFromHourly(forecasts) {
                // initial variable declaration
                const days = [];

                // variable for date
                let date = "";
                let weather = new WeatherObject(this.config.units, this.config.tempUnits, this.config.windUnits, this.config.useKmh);
                for (const forecast of forecasts) {
                        weather.date = moment(forecast.startTime.slice(0,19));
                        weather.windSpeed = forecast.windSpeed;
                        weather.windDirection = forecast.windDirection;
                        weather.temperature = forecast.temperature;
                        weather.tempUnits = forecast.temperatureUnit;
                        // use the forecast isDayTime attribute to help build the weatherType label
                        weather.weatherType = this.convertWeatherType(forecast.shortForecast, forecast.isDaytime);

                        // push weather information to days array
                        days.push(weather);

                        // create new weather-object
                        weather = new WeatherObject(this.config.units, this.config.tempUnits, this.config.windUnits, this.config.useKmh);
                }

                // push weather information to days array
                days.push(weather);
                return days;
        },

Hi @dWoolridge it might be easier to check your code if you'd create a PR with it and mark it as a draft. That way I can check it out directly and maybe help you sicne I was working quit a lot in the weather module the last feek weeks :)

Pull request created:
https://github.com/MichMich/MagicMirror/pull/2929#issue-1395153967
Sorry, but I must have missed the Draft option when I created it.


virtual scrolling with server side retrieval

I'm submitting a ...  (check one with "x")
[ x] bug report => search github for a similar issue or PR before submitting
[ ] feature request
[ ] support request => Please do not submit support request here

Current behavior
I am trying to figure out how to do virtual scrolling with server side retrieval. I tried to do:
a. add externalPaging and it does not work virtual scrolling
a. add (onPageChange)='onPage($event)' with virtual scrolling but i always get page=undefined and offset, limit, count are the same.
Expected behavior
Receive different offset to load additional data from a server
Reproduction of the problem

What is the motivation / use case for changing the behavior?
Virtual scrolling with server side retrieval
Please tell us about your environment:

Table version: 0.7.x

Angular version: 2.0.x

Browser: [all | Chrome XX | Firefox XX | IE XX | Safari XX | Mobile Chrome XX | Android X.X Web Browser | iOS XX Safari | iOS XX UIWebView | iOS XX WKWebView ]

Language: [all | TypeScript X.X | ES6/7 | ES5]

Can you make a demo of what you're proposing ( even if it doesn't work )?

I might be wrong about offset params. I will try to create a demo.
Howevere, here is an example how kendo grid implements virtual scrolling with remote data: http://demos.telerik.com/kendo-ui/grid/virtualization-remote-data

I was able to make an initial/dirty version of virtual scroll with angular2-data-table. I have several questions marked with TODO.
here is the code:
https://plnkr.co/edit/W71NajSAiMy6a3SIP9LF?p=preview

This is related to / a duplicate of #353

Closing as duplicate.


examples

hi is there a jupiter notebook for this? if not then is there sample data so that all the features described in your joss submission can be made part of a jupiter?

Hi @alexgarciac! Thank you for bringing this and https://github.com/openjournals/joss-reviews/issues/1384#issuecomment-492868977 to my attention.
Relevant to https://github.com/openjournals/joss-reviews/issues/1451
In a few recent commits (as a first pass at a solution to this issue), I added a deployment script that sends all of the example notebooks that are automatically generated in our documentation to a separate repository that can be launched on MyBinder by anyone with an internet connection. Please feel free to test out some of PVGeo's functionality there!
Launch the examples here:
In these examples, we download sample data on the fly much like how we do in PyVista's examples from a separate data repository and other external weblinks because it is not sustainable for us to host too many data files along side the source code.
Also, one of our biggest challenges with PVGeo has been finding open-access data files that we can use to demonstrate PVGeo's capabilities - IMHO this will be a struggle throughout the life of most open-source geoscience software, let alone PVGeo.


Make contains take &self instead of &mut self.

lgtm
@calmofthestorm could you rebase over master?  I have just pushed a fix for the clippy lint failure.

Superseeded by https://github.com/marmeladema/clru-rs/pull/60


Kustomization trying to apply wrong version of terraform object

I am repeatedly hitting issues with a kustomization that is applying a terraform object. The terraform object is version v1alpha2 but Kustomization intermittently tries to apply it as v1alpha1 causing an error and removing fields that are new in v1alpha2
flux version
flux: v2.0.0-rc.5
helm-controller: v0.34.1
kustomize-controller: v1.0.0-rc.4
notification-controller: v1.0.0-rc.4
source-controller: v1.0.0-rc.5

See https://github.com/ww-gitops/paulcarlton-ww-macbook/blob/main/infra/dynamic/eks-config/eks-config.yaml#L1 for terraform yaml specifying v1alpha2
The kustomization is shown below, this is generated by GitOpsSets
paulc:paulcarlton-ww-macbook paulc [sandbox]$ kubectl get kustomizations.kustomize.toolkit.fluxcd.io -n test-two      test-eks-config-c1      -o yaml
apiVersion: kustomize.toolkit.fluxcd.io/v1
kind: Kustomization
metadata:
  annotations:
    reconcile.fluxcd.io/requestedAt: "2023-06-08T12:05:09.935189+01:00"
    templates.weave.works/create-request: ""
  creationTimestamp: "2023-06-07T09:05:43Z"
  finalizers:
  - finalizers.fluxcd.io
  generation: 1
  labels:
    templates.weave.works/name: test-eks-config
    templates.weave.works/namespace: test-two
  name: test-eks-config-c1
  namespace: test-two
  ownerReferences:
  - apiVersion: templates.weave.works/v1alpha1
    kind: GitOpsSet
    name: test-eks-config
    uid: 83b72996-e275-40c7-be94-73ce81ca27e7
  resourceVersion: "394234"
  uid: 0b905535-275c-4f0c-8f93-7694132ac391
spec:
  dependsOn:
  - name: test-eks-c1
  force: false
  interval: 1m0s
  path: ./infra/dynamic/eks-config
  postBuild:
    substitute:
      clusterName: c1
      desired_size: '"2"'
      resourceName: test
      target_path: clusters/test-two/test/
      templateNamespace: test-two
    substituteFrom:
    - kind: ConfigMap
      name: cluster-config
      optional: false
  prune: true
  sourceRef:
    kind: GitRepository
    name: flux-system
    namespace: flux-system
  timeout: 5m
  wait: true
status:
  conditions:
  - lastTransitionTime: "2023-06-08T11:05:10Z"
    message: Detecting drift for revision main@sha1:1f3037dfe7ef90888acae6b5d6dce8b690d5dac4
      with a timeout of 5m0s
    observedGeneration: 1
    reason: ProgressingWithRetry
    status: "True"
    type: Reconciling
  - lastTransitionTime: "2023-06-08T11:05:10Z"
    message: |
      Terraform/test-two/eks-config-test-c1 dry-run failed, error: failed to prune fields: failed add back owned items: failed to convert merged object at version infra.contrib.fluxcd.io/v1alpha1: .spec.runnerPodTemplate.spec.hostAliases: field not declared in schema
    observedGeneration: 1
    reason: ReconciliationFailed
    status: "False"
    type: Ready
  - lastTransitionTime: "2023-06-08T11:04:38Z"
    message: 'timeout waiting for: [Terraform/test-two/eks-config-test-c1 status:
      ''InProgress'']'
    observedGeneration: 1
    reason: HealthCheckFailed
    status: "False"
    type: Healthy
  inventory:
    entries:
    - id: test-two_eks-config-test-c1_infra.contrib.fluxcd.io_Terraform
      v: v1alpha2
  lastAppliedRevision: main@sha1:55d8d6ac2e5dfba25fc177e904f1ee0bb1db4cdb
  lastAttemptedRevision: main@sha1:1f3037dfe7ef90888acae6b5d6dce8b690d5dac4
  lastHandledReconcileAt: "2023-06-08T12:05:09.935189+01:00"
  observedGeneration: 1

What's the CRD on the cluster look like?
and do you still get this error with kubectl apply -f --dry-run=server <yaml file>

I suspect tf-controller does a status update using v1alpha1 which reverts the version in etcd, then the API returns that error. Flux applies v1alpha2 according to its the inventory record. I guess you’re running tf-controller at an older version which only knows about v1alpha1.

I am definitely running latest version of the controller
image: ghcr.io/weaveworks/tf-controller:v0.15.0-rc.4

I have restarted kustomization controller, even blown the Kubernetes cluster away and recreated (it is running Docker Kubernetes on my MacBook).

What's the CRD on the cluster look like? and do you still get this error with kubectl apply -f --dry-run=server <yaml file>

I haven't tried that, I assume it will work, I can work around this by suspending the kustomization, deleting the tf custom resource and then resuming the kustomization

I assume it will work

Assumptions do not provide us with useful information to further help you with your case.

ok, I've captured the object yaml will reapply it using kubectl next time it happens.
Note that it always works using kustomization the first time (i.e. when the tf custom resource does not exist) and often when reapplying

kubectl apply works fine

I just did kubectl apply -f ...
I can add --dry-run=server next time I have to delete and re add it

The command is kubectl apply —server-side —field-manager=kustomize-controller —dry-run=server without the field manager it will fail, without —server-side it overrides. cc @somtochiama

Anyway you may want to report this in the tf-controlller repo, IMO there is nothing to do in Flux, we don’t change the API version at sequential applies, if that were the case, all things would fail since we bumped Flux APIs many time before.

Will do @chanwit fyi

I tried adding --dry-run=server to kubectl apply, it generated correct yaml


Fix the issue of the address bar being obstructed in the new version

fix #44

Nice fix, thank you!


Cypress test for issue 1944

Cypress test for issue 1944
Motivation and context

How has this been tested?

Checklist

[x] I submit my changes into the develop branch
[ ] I have added description of my changes into CHANGELOG file
[ ] I have updated the documentation accordingly
[ ] I have added tests to cover my changes
[ ] I have linked related issues (read github docs)
[ ] I have increased versions of npm packages if it is necessary (cvat-canvas,
cvat-core, cvat-data and cvat-ui)

License

[x] I submit my code changes under the same MIT License that covers the project.
Feel free to contact the maintainers if that's a concern.
[x] I have updated the license header for each file (see an example below)

# Copyright (C) 2020 Intel Corporation
#
# SPDX-License-Identifier: MIT

Pull Request Test Coverage Report for Build 6997

0 of 0   changed or added relevant lines in 0 files are covered.
No unchanged relevant lines lost coverage.
Overall coverage increased (+0.03%) to 69.72%

Totals

Change from base Build 6994:
0.03%

Covered Lines:
11720

Relevant Lines:
16356

💛  - Coveralls

Rebas due changes in the "createAnnotationTask" cypress command.

@dvkruchinin Was you able to reproduce the issue without any problem?

@dvkruchinin Was you able to reproduce the issue without any problem?

There were no problems. When checking the test on the commit before fix, I got an infinite preloader when switching jobs. There was no need to switch between jobs more than once.


Allow custom types as suggested by the partition table documentation (IDFGH-2882)

The partition table documentation explicitly recommends defining custom partition types:

If your application needs to store data, please add a custom partition type in the range 0x40-0xFE.

But there’s no way to use these custom partition types with the partition API. Both esp_partition_find(…) and esp_partition_find_first(…) demand a esp_partition_type_t specifying the partition type.
This PR changes the type parameters of these two functions to uint8_t to allow custom types.

I suppose we would also need to change subtype argument in a similar fashion?
How about something like
typedef union {
    esp_partition_wellknown_type_t type;
    uint8_t custom_type;
} esp_partition_type_t;

and similar with subtype?

 Thank you for your submission, we really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.4 out of 15 committers have signed the CLA.:white_check_mark: igrr:white_check_mark: taavihein:white_check_mark: Yulong-espressif:white_check_mark: rluba:x: anujdeshpande:x: jack0c:x: heyinling:x: projectgus:x: ESP-MESH-QL:x: Weijian-Espressif:x: ginkgm:x: KonstantinKondrashov:x: zhangyanjiaoesp:x: lhespress:x: morrismorris seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account.You have signed the CLA already but the status is still pending? Let us recheck it.

Sorry for the long delay. I’ve missed the notifications for this thread.
@igrr I did not change the subtype because the documentation states that

Other data subtypes are reserved for future esp-idf uses.
Therefore I didn’t want to encourage custom subtypes shouldn’t be encouraged.

We could do the union you suggested for esp_partition_type_t, but I don’t see the need for adding any type complexity to this simple API.
@projectgus I’ve rebased the branch and changed the tabs to spaces.

Hi @rluba ,
Sorry this has sat around for an extraordinary long time without further feedback.
As noted in an earlier comment, this is only a problem when using C++ not C as C enums are interchangeable with integers. Casting on C++ will work around the problem there (according to the C++ standard it's Undefined Behaviour, but our compiler - and most compilers - will do the right thing without complaint or risk).
I'd rather not totally lose the enum type from the API, as this takes away any association between the two.
The union that Ivan suggested seems like a good idea in that it preserves the enum association but allows C++ users to set any value. However it's a breaking API change, so we'd have to save it for a major version update now.
After all this time, I think what we will do is add a note in the docs that C++ users will need to cast to the enum type(s). Also will update the docs to resolve ambiguity around what values of subtypes are reserved (subtypes are only intended to be specified when the partition type is one of the ESP-IDF reserved partition types, we're happy for applications to use any subtype values when the type is an application-defined type if this is useful for the application.)
Sorry again for ignoring this for so long in between updates.


How do u download this mod pls help

No description provided.

You have to compile it
1: Download the code
2: Open the folder in terminal
3: Type ./gradlew build  in the terminal
4: Wait until terminal says build completed
5:  Go to build/libs and pick the .jar that doesn't say sources or dev or sources-dev.
Or download it from here https://github.com/MIOGMIOG/IllegalBlocks-.jar-download/releases/tag/<IP_ADDRESS> or here https://github.com/3prm3/IllegalBlocks/releases/tag/<IP_ADDRESS>

@EKarogs

No description provided.

You have to compile it 1: Download the code 2: Open the folder in terminal 3: Type ./gradlew build in the terminal 4: Wait until terminal says build completed 5: Go to build/libs and pick the .jar that doesn't say sources or dev or sources-dev. Or download it from here https://github.com/MIOGMIOG/IllegalBlocks-.jar-download/releases/tag/<IP_ADDRESS> or here https://github.com/3prm3/IllegalBlocks/releases/tag/<IP_ADDRESS>

I changed only description - here is original mod - https://github.com/MIOGMIOG/IllegalBlocks-.jar-download/releases/tag/1.0.0

No description provided.

You have to compile it 1: Download the code 2: Open the folder in terminal 3: Type ./gradlew build in the terminal 4: Wait until terminal says build completed 5: Go to build/libs and pick the .jar that doesn't say sources or dev or sources-dev. Or download it from here https://github.com/MIOGMIOG/IllegalBlocks-.jar-download/releases/tag/<IP_ADDRESS> or here https://github.com/3prm3/IllegalBlocks/releases/tag/<IP_ADDRESS>

I changed only description - here is original mod - https://github.com/MIOGMIOG/IllegalBlocks-.jar-download/releases/tag/1.0.0

I'm actually in the progress of modifying other things

hello

You have to compile it 1: Download the code 2: Open the folder in terminal 3: Type ./gradlew build in the terminal 4: Wait until terminal says build completed 5: Go to build/libs and pick the .jar that doesn't say sources or dev or sources-dev. Or download it from here https://github.com/MIOGMIOG/IllegalBlocks-.jar-download/releases/tag/<IP_ADDRESS> or here https://github.com/3prm3/IllegalBlocks/releases/tag/<IP_ADDRESS>

Do remember to use Download or use JDK 16 or if you want to use 17 then take a look at pull request #8

What Minecraft version is it?


Background of each Item

How can i change the background of each Item and when i click to the Item then the item spin to the top of circle ? Thanks so much .

Any idea?

Did you do that?


Incorrect/buggy type inlay for Multiline Strings

Pylance bugs out when producing inlays for a multiline string.
Environment data

Language Server version: Pylance language server 2022.8.40 (pyright f444ffa5)
OS and version: MacOS Monterey (12.4)
Python version (& distribution if applicable, e.g. Anaconda): 3.7.9 using venv

Code Snippet

Repro Steps
Try using putting some string formatting inserts inside a multiline string

A better explaination

currently we limit hint length and append '...' when that limit is reached.

I think we might be able to add a 'onHover' trigger to show the entire hint when you hover it.

Moving this issue to discussion as an enhancement request for comments and upvotes.


Does V2.0 is compatible with laravel 6 and 7 ?

First of all i would like to thank you all people who have been working and creating such wonderful packages and plugins. I have used and really enjoyed this package in laravel 5.8. Now want to use with Laravel 6 ? Is it compatible with laravel 6 ?
Thanks

I had a problem with 7, but it worked well on 6.

Doesn't work on v7 of Laravel

Any news on laravel v7?

I will show you how to install on  laravel v7
composer require unisharp/laravel-filemanager:"v1.9.2"
After install helpers

Fixed in v2.2.0. Now we support Laravel 6.*, 7.*, 8.*. Thanks for reporting this.


Table View and Tile View Screen for the Users on the User Management

On the dashboard Site, there will be a button called User Management that should only be visible to super users. On clicking that the User will be directed to the Listing Screen. This screen will list all the Users in the tile view or table view.  There should be a toggle button on top to switch between both modes. Also, a search bar at the top to search for specific users.
Note: The page should be responsive. We need to also write unit and integration tests and also take care of accessibility.
Refer to this figma link for the design. You can tweak the design if you can make it look better.

@heyrandhir I would like to work on this task, will share the ETA by tomorrow


add(learning): web2tailwind

Name
Link

Web2Tailwind
https://web2tailwind.com

Introduction to Tailwind CSS on how to build web components along with Alpine.js

[x] My item is in the right category
[x] My item is logically grouped below similar items
[x] My item's name and description respects the conventions of the list
[x] My item is awesome
[x] I have read and followed the contribution guidelines

Thanks!


Fixed terminal not restored after quit issue

What problem does this PR solve?

Issue Number: ref [c-bata/go-prompt#228]
What is changed and how it works?
The patch workaround issue [c-bata/go-prompt#228], make the terminal running ts-cli works correctly after quit, exit, ControlC or ControlD.
How Has This Been Tested?
Please describe the tests that you ran to verify your changes. Provide instructions so we can reproduce. Please also list any relevant details for your test configuration

[ ] Run ts-cli on linux, end with exit or quit, watch the terminal normal or not
[ ] Run ts-cli on linux, end with Ctrl+c or Ctrl + d, watch the terminal is normal or not

Checklist:

[x] My code follows the style guidelines of this project
[x] I have performed a self-review of my own code
[x] I have commented my code, particularly in hard-to-understand areas
[x] I have made corresponding changes to the documentation
[x] My changes generate no new warnings
[ ] I have added tests that prove my fix is effective or that my feature works
[ ] New and existing unit tests pass locally with my changes
[ ] Any dependent changes have been merged and published in downstream modules

pls alert the commit message follow the Conventional Commits

pls alert the commit message following the Conventional Commits anyway， someone's feedback has the same problem with Linux， and can you also fix issue #519?

Done the conventional message,
issue #519 I can not reproduce the issue under tmux.

pls alert the commit message following the Conventional Commits anyway， someone's feedback has the same problem with Linux， and can you also fix issue #519?


Option to Display the full Driver name in  Live Timing

It would be nice to have an option to show drivers pre- an surname in the live timing, to adress them correctly during the broadcast.
best regards and thanks for this powerfull piece of software.
Ralf

You can switch through different configurations of the live timing table with the arrow at the top.
There you can see the entry list which should include the full name.

You can switch through different configurations of the live timing table with the arrow at the top. There you can see the entry list which should include the full name.

Thanks!
Yes, I know this option. But switching is an extra effort and since my memory ist not the best, I need to switch quite frequent. ;-)
BTW: Showing the nation flags in the live timing would also sometimes valuable.
Maybe this can be done with a preference file.
Regards
Ralf