Valheim server restarts intermittently

I can't find the pattern, but the server will restart from time to time without warning.  I'm monitoring my Linux resources and I don't see any anomalies in the RAM, CPU, or network usage at the time the server restarts.  I don't know where to look for more details, is there a log file I can view?

docker logs container-name

@EnigmaRaptor did you find more info? Like @InB4DevOps said docker logs <container-name> will give you the complete logs. They are pretty extensive so whatever is going wrong we should see in there.

Not sure if this is the same as my issue, but for me it is not random and is happening on a schedule. Check your logs as suggested because mine restarts at 5am UTC every day no matter if players are connected or not. Just posted my issue in Q&A because I didn't find another thread prior:
https://github.com/lloesche/valheim-server-docker/discussions/187

@lloesche unfortunately I have not had time to work on this yet. I have changed my online ENV var to 1 on some advice from other server operators in the valheim discord channel, but no time to review logs yet. I will report back my findings.

I have reviewed the logs and it looks as though the logs are persistent only through the existing run, so the logs leading up to the crash are not available.  We experienced one crash this night, which is fewer than normal.  I can provide the logs for the current run, but I don't know what good that will do.

2021-03-07 23:01:51,308 WARN No file matches via include "/etc/supervisor/conf.d/*.conf"
,2021-03-07 23:01:51,308 INFO Set uid to user 0 succeeded
,2021-03-07 23:01:51,332 INFO RPC interface 'supervisor' initialized
,2021-03-07 23:01:51,333 INFO supervisord started with pid 1
,2021-03-07 23:01:52,335 INFO spawned: 'valheim-bootstrap' with pid 8
,2021-03-07 23:01:52 [8] (DEBUG) Creating cron to do world backups using schedule 0 * * * *
,2021-03-07 23:01:52,364 INFO success: valheim-bootstrap entered RUNNING state, process has stayed up for > than 0 seconds (startsecs)
,2021-03-07 23:01:52 [8] (DEBUG) Creating cron to check for updates using schedule */15 * * * *
,2021-03-07 23:01:52 [8] (DEBUG) Creating cron to restart valheim-server using schedule 0 5 * * *
,2021-03-07 23:01:52,504 INFO spawned: 'syslogd' with pid 20
,Mar  7 23:01:52 c2c76113de28 syslog.info syslogd started: BusyBox v1.32.1
,2021-03-07 23:01:53,509 INFO success: syslogd entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)
,syslogd: started
,2021-03-07 23:01:53,637 INFO spawned: 'crond' with pid 22
,Mar  7 23:01:53 c2c76113de28 cron.info crond[22]: crond (busybox 1.32.1) started, log level 8
,2021-03-07 23:01:54,640 INFO success: crond entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)
,crond: started
,2021-03-07 23:01:54,760 INFO spawned: 'valheim-updater' with pid 24
,2021-03-07 23:01:54 [24] (DEBUG) Running Valheim Server updater as user root uid 0
,2021-03-07 23:01:54 [24] (DEBUG) Valheim updater was just started - skipping connected players check
,2021-03-07 23:01:54 [24] (INFO) Downloading/updating/validating Valheim server from Steam
,2021-03-07 23:01:54 [24] (DEBUG) Found CPU with 3315.979 MHz
,2021-03-07 23:01:55,944 INFO success: valheim-updater entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)
,valheim-updater: started
,2021-03-07 23:01:56,066 INFO spawned: 'valheim-backup' with pid 58
,2021-03-07 23:01:56 [58] (INFO) Backing up Valheim server worlds to /config/backups/worlds-20210307-230156.zip
,  adding: worlds/ (stored 0%)
,  adding: worlds/Dedicated.fwl.old (deflated 4%)
,  adding: worlds/Dedicated.fwl (deflated 4%)
,  adding: worlds/Dedicated.db.old2021-03-07 23:01:57,172 INFO success: valheim-backup entered RUNNING state, process has stayed up for > than 1 seconds (startsecs)
,valheim-backup: started
,2021-03-07 23:01:57,188 INFO exited: valheim-bootstrap (exit status 0; expected)
, (deflated 69%)
,  adding: worlds/Dedicated.db (deflated 69%)
,2021-03-07 23:02:00 [58] (INFO) Removing backups older than 3 days
,/config/backups/worlds-20210305-040004.zip
,Redirecting stderr to '/root/Steam/logs/stderr.txt'
,[  0%] Checking for available updates...
,[----] Verifying installation...
,[  0%] Downloading update...
,[  0%] Checking for available updates...
,[----] Download complete.
,[----] Extracting package...
,[----] Extracting package...
,[----] Extracting package...
,[----] Extracting package...
,[----] Installing update...
,[----] Installing update...
,[----] Installing update...
,[----] Installing update...
,[----] Installing update...
,[----] Installing update...
,[----] Installing update...
,[----] Installing update...
,[----] Cleaning up...
,[----] Update complete, launching Steamcmd...
,Redirecting stderr to '/root/Steam/logs/stderr.txt'
,[  0%] Checking for available updates...
,[----] Verifying installation...
,Steam Console Client (c) Valve Corporation
,-- type 'quit' to exit --
,Loading Steam API...OK.
,
,Connecting anonymously to Steam Public...Logged in OK
,Waiting for user info...OK
, Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
, Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
, Update state (0x5) verifying install, progress: 8.43 (88683656 /<PHONE_NUMBER>)
, Update state (0x5) verifying install, progress: 36.66 (385522664 /<PHONE_NUMBER>)
, Update state (0x5) verifying install, progress: 64.16 (674754744 /<PHONE_NUMBER>)
, Update state (0x5) verifying install, progress: 89.64 (942645501 /<PHONE_NUMBER>)
,Success! App '896660' fully installed.
,.d..t...... ./
,2021-03-07 23:02:27 [24] (INFO) Valheim Server is already the latest version
,2021-03-07 23:02:27 [24] (DEBUG) Writing file to start Valheim server
,2021-03-07 23:02:27,679 INFO spawned: 'valheim-server' with pid 122
,2021-03-07 23:02:27 [122] (INFO) Running Valheim Server
,2021-03-07 23:02:27 [122] (DEBUG) Waiting for server to listen on port 2456
,Found path: /opt/valheim/server/valheim_server.x86_64
,Mono path[0] = '/opt/valheim/server/valheim_server_Data/Managed'
,Mono config path = '/opt/valheim/server/valheim_server_Data/MonoBleedingEdge/etc'
,Preloaded 'libsteam_api.so'
,Initialize engine version: 2019.4.20f1 (6dd1c08eedfa)
,[Subsystems] Discovering subsystems at path /opt/valheim/server/valheim_server_Data/UnitySubsystems
,Forcing GfxDevice: Null
,GfxDevice: creating device client; threaded=0
,NullGfxDevice:
,    Version:  NULL 1.0 [1.0]
,    Renderer: Null Device
,    Vendor:   Unity Technologies
,Begin MonoManager ReloadAssembly
,- Completed reload, in  0.072 seconds
,UnloadTime: 1.824098 ms
,03/07/2021 23:02:28: Starting to load scene:start
,2021-03-07 23:02:32 [122] (DEBUG) Waiting for server to listen on port 2456
,2021-03-07 23:02:37 [122] (DEBUG) Waiting for server to listen on port 2456
,2021-03-07 23:02:37,713 INFO success: valheim-server entered RUNNING state, process has stayed up for > than 10 seconds (startsecs)
,valheim-server: started
,HDR Render Texture not supported, disabling HDR on reflection probe.
,HDR Render Texture not supported, disabling HDR on reflection probe.
,Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
,UnloadTime: 4.310552 ms
,Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
,HDR Render Texture not supported, disabling HDR on reflection probe.
,03/07/2021 23:02:38: Initializing world generator seed: ( 0 )   menu:True  worldgen version:1
,03/07/2021 23:02:38: Using mountain distance: 1000
,03/07/2021 23:02:38: Render threading mode:SingleThreaded
,03/07/2021 23:02:38: Get create world Dedicated
,03/07/2021 23:02:38: Using environment steamid 892970
,03/07/2021 23:02:38: Using steam APPID:892970
,[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
,CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
,CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
,RecordSteamInterfaceCreation (PID 126): SteamGameServer013 /
,RecordSteamInterfaceCreation (PID 126): SteamUtils009 /
,Setting breakpad minidump AppID = 892970
,RecordSteamInterfaceCreation (PID 126): SteamGameServer013 / GameServer
,RecordSteamInterfaceCreation (PID 126): SteamUtils009 / Utils
,RecordSteamInterfaceCreation (PID 126): SteamNetworking006 / Networking
,RecordSteamInterfaceCreation (PID 126): SteamGameServerStats001 / GameServerStats
,RecordSteamInterfaceCreation (PID 126): STEAMHTTP_INTERFACE_VERSION003 / HTTP
,RecordSteamInterfaceCreation (PID 126): STEAMINVENTORY_INTERFACE_V003 / Inventory
,RecordSteamInterfaceCreation (PID 126): STEAMUGC_INTERFACE_VERSION014 / UGC
,RecordSteamInterfaceCreation (PID 126): STEAMAPPS_INTERFACE_VERSION008 / Apps
,[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.
,RecordSteamInterfaceCreation (PID 126): SteamNetworkingUtils003 /
,RecordSteamInterfaceCreation (PID 126): SteamNetworkingSockets008 /
,03/07/2021 23:02:38: Server ID<PHONE_NUMBER>7409920
,Warning: failed to set thread priority: set failed for 8: -1: setpriority() failed
,Warning: failed to set thread priority: set failed for priority 8
,Warning: support for elevated priorities is most likely unavailable, suppressing future warnings
,03/07/2021 23:02:38: Authentication:k_ESteamNetworkingAvailability_Waiting
,03/07/2021 23:02:38: Steam game server initialized
,03/07/2021 23:02:38: Missing audio clip in music respawn
,03/07/2021 23:02:38: Builder started
,03/07/2021 23:02:39: Loaded localization English
,03/07/2021 23:02:39: Game server connected
,Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 85988.
,Total: 60.330455 ms (FindLiveObjects: 3.580741 ms CreateObjectMapping: 9.983291 ms MarkObjects: 46.464146 ms  DeleteObjects: 0.301306 ms)
,Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
,UnloadTime: 11.686972 ms
,HDR Render Texture not supported, disabling HDR on reflection probe.
,HDR Render Texture not supported, disabling HDR on reflection probe.
,03/07/2021 23:02:40: Zonesystem Awake 1059
,03/07/2021 23:02:40: DungeonDB Awake 1059
,03/07/2021 23:02:40: Registering lobby
,03/07/2021 23:02:40: Initializing world generator seed:yQvAa7Vxgx (<PHONE_NUMBER> )   menu:False  worldgen version:1
,03/07/2021 23:02:40: Using mountain distance: 1000
,03/07/2021 23:02:40: Found 465 mountain points
,03/07/2021 23:02:40: Remaining mountains:68
,03/07/2021 23:02:40: Calc time 18.04 ms
,03/07/2021 23:02:40: Found 8122 lake points
,03/07/2021 23:02:42: Remaining lakes:105
,03/07/2021 23:02:42: Calc time 1883.329 ms
,03/07/2021 23:02:42: Rivers:118
,03/07/2021 23:02:42: River buckets 12663
,03/07/2021 23:02:42: River render time 234.085 ms
,03/07/2021 23:02:42: River Calc time 243.74 ms
,03/07/2021 23:02:43: River buckets 21452
,03/07/2021 23:02:43: River render time 435.044 ms
,03/07/2021 23:02:43: Placed 1862 streams
,03/07/2021 23:02:43: Stream Calc time 972.777 ms
,03/07/2021 23:02:43: Load world Dedicated
,03/07/2021 23:02:43: Loading 384391 zdos , my id 193929259 data version:26
,03/07/2021 23:02:44: Loaded 100000 dead zdos
,03/07/2021 23:02:44: Removed 0 OLD generated ZDOS
,03/07/2021 23:02:44: Loaded 7128 locations
,03/07/2021 23:02:44: Audioman already exist, destroying self
,Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 86321.
,Total: 362.796949 ms (FindLiveObjects: 3.900862 ms CreateObjectMapping: 10.905416 ms MarkObjects: 342.087066 ms  DeleteObjects: 5.902821 ms)
,03/07/2021 23:02:48: Zonesystem Start 1059
,03/07/2021 23:02:48: DungeonDB Start 1059
,03/07/2021 23:02:49: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
,03/07/2021 23:02:49: New connection
,03/07/2021 23:02:49: Accepting connection k_EResultInvalidState
,03/07/2021 23:02:49: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
,03/07/2021 23:02:49: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
,03/07/2021 23:03:03: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
,03/07/2021 23:03:03: New connection
,03/07/2021 23:03:03: Accepting connection k_EResultOK
,03/07/2021 23:03:03: Connecting to Steamworks.SteamNetworkingIdentity
,03/07/2021 23:03:03: Got status changed msg k_ESteamNetworkingConnectionState_Connected
,03/07/2021 23:03:03: Connected
,03/07/2021 23:03:03: Got connection SteamID<PHONE_NUMBER>9085861
,03/07/2021 23:03:03: Got handshake from client<PHONE_NUMBER>9085861
,03/07/2021 23:03:05: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
,03/07/2021 23:03:05: New connection
,03/07/2021 23:03:05: Accepting connection k_EResultOK
,03/07/2021 23:03:05: Connecting to Steamworks.SteamNetworkingIdentity
,03/07/2021 23:03:05: Got status changed msg k_ESteamNetworkingConnectionState_Connected
,03/07/2021 23:03:05: Connected
,03/07/2021 23:03:05: Got connection SteamID<PHONE_NUMBER>3260490
,03/07/2021 23:03:05: Got handshake from client<PHONE_NUMBER>3260490
,03/07/2021 23:03:06: VERSION check their:0.147.3  mine:0.147.3
,03/07/2021 23:03:06: Server: New peer connected,sending global keys
,03/07/2021 23:03:08: VERSION check their:0.147.3  mine:0.147.3
,03/07/2021 23:03:08: Server: New peer connected,sending global keys
,03/07/2021 23:03:16: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
,03/07/2021 23:03:16: New connection
,03/07/2021 23:03:16: Accepting connection k_EResultOK
,03/07/2021 23:03:16: Connecting to Steamworks.SteamNetworkingIdentity
,03/07/2021 23:03:16: Got status changed msg k_ESteamNetworkingConnectionState_Connected
,03/07/2021 23:03:16: Connected
,03/07/2021 23:03:16: Got connection SteamID<PHONE_NUMBER>8303732
,03/07/2021 23:03:16: Got handshake from client<PHONE_NUMBER>8303732
,03/07/2021 23:03:22: VERSION check their:0.147.3  mine:0.147.3
,03/07/2021 23:03:22: Server: New peer connected,sending global keys
,03/07/2021 23:03:24: Got character ZDOID from Bacon : 115916012:1
,03/07/2021 23:03:26: Got character ZDOID from Hofflander :<PHONE_NUMBER>:4
,03/07/2021 23:03:43: Got character ZDOID from Lothar :<PHONE_NUMBER>:1
,03/07/2021 23:10:03: Got character ZDOID from Bacon : 0:0
,03/07/2021 23:10:11: Got character ZDOID from Bacon : 115916012:661
,03/07/2021 23:12:49:  Connections 3 ZDOS:384427  sent:404 recv:722
,Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 620.215266 ms (FindLiveObjects: 65.810820 ms CreateObjectMapping: 20.606145 ms MarkObjects: 532.963150 ms  DeleteObjects: 0.834255 ms)
,Mar  7 23:15:00 c2c76113de28 cron.info crond[22]: USER root pid 542 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-07 23:15:04 [24] (DEBUG) Received signal to check for update
,2021-03-07 23:15:06 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/07/2021 23:15:49: Time<PHONE_NUMBER>49988, day:160    nextm:290070.000010729  skipspeed:0.715013395063579
,03/07/2021 23:22:49:  Connections 3 ZDOS:384468  sent:502 recv:410
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 614.807320 ms (FindLiveObjects: 66.417425 ms CreateObjectMapping: 21.044898 ms MarkObjects: 526.566119 ms  DeleteObjects: 0.777672 ms)
,03/07/2021 23:22:50: clone 612
,03/07/2021 23:22:52: Saved 384410 zdos
,03/07/2021 23:22:52: World saved ( 1469.884ms )
,Mar  7 23:30:00 c2c76113de28 cron.info crond[22]: USER root pid 980 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-07 23:30:06 [24] (DEBUG) Received signal to check for update
,2021-03-07 23:30:07 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/07/2021 23:32:50:  Connections 3 ZDOS:384462  sent:390 recv:253
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 610.519451 ms (FindLiveObjects: 69.031030 ms CreateObjectMapping: 20.517557 ms MarkObjects: 520.155766 ms  DeleteObjects: 0.813822 ms)
,03/07/2021 23:34:06: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
,03/07/2021 23:34:06: New connection
,03/07/2021 23:34:06: Accepting connection k_EResultOK
,03/07/2021 23:34:06: Connecting to Steamworks.SteamNetworkingIdentity
,03/07/2021 23:34:06: Got status changed msg k_ESteamNetworkingConnectionState_Connected
,03/07/2021 23:34:06: Connected
,03/07/2021 23:34:06: Got connection SteamID<PHONE_NUMBER>3893753
,03/07/2021 23:34:06: Got handshake from client<PHONE_NUMBER>3893753
,03/07/2021 23:34:08: VERSION check their:0.147.3  mine:0.147.3
,03/07/2021 23:34:08: Server: New peer connected,sending global keys
,03/07/2021 23:34:25: Got character ZDOID from Gaelen : 121322511:1
,03/07/2021 23:42:50:  Connections 4 ZDOS:384446  sent:851 recv:552
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 615.911870 ms (FindLiveObjects: 67.830192 ms CreateObjectMapping: 19.903615 ms MarkObjects: 527.467966 ms  DeleteObjects: 0.708955 ms)
,03/07/2021 23:42:51: clone 611
,03/07/2021 23:42:53: Saved 384382 zdos
,03/07/2021 23:42:53: World saved ( 1520.999ms )
,Mar  7 23:45:00 c2c76113de28 cron.info crond[22]: USER root pid 1420 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-07 23:45:08 [24] (DEBUG) Received signal to check for update
,2021-03-07 23:45:09 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/07/2021 23:52:51:  Connections 4 ZDOS:384391  sent:910 recv:586
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 663.646848 ms (FindLiveObjects: 67.644140 ms CreateObjectMapping: 20.815720 ms MarkObjects: 574.349316 ms  DeleteObjects: 0.836294 ms)
,03/07/2021 23:57:25: RPC_Disconnect
,03/07/2021 23:57:25: Destroying abandoned non persistent zdo<PHONE_NUMBER>:1 owner<PHONE_NUMBER>
,03/07/2021 23:57:25: Disposing socket
,03/07/2021 23:57:25: Closing socket<PHONE_NUMBER>8303732
,03/07/2021 23:57:25:   send queue size:0
,03/07/2021 23:57:25: Disposing socket
,03/07/2021 23:57:25: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
,03/07/2021 23:57:25: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
,03/07/2021 23:57:25: Got status changed msg k_ESteamNetworkingConnectionState_None
,Mar  8 00:00:00 c2c76113de28 cron.info crond[22]: USER root pid 1855 cmd [ -f "/var/run/valheim-backup.pid" ] && kill -HUP $(cat /var/run/valheim-backup.pid)
,Mar  8 00:00:00 c2c76113de28 cron.info crond[22]: USER root pid 1856 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 00:00:00 [24] (DEBUG) Received signal to check for update
,2021-03-08 00:00:01 [58] (DEBUG) Received signal to backup world
,2021-03-08 00:00:01 [58] (INFO) Backing up Valheim server worlds to /config/backups/worlds-20210308-000001.zip
,  adding: worlds/ (stored 0%)
,  adding: worlds/Dedicated.fwl.old (deflated 4%)
,  adding: worlds/Dedicated.fwl (deflated 4%)
,  adding: worlds/Dedicated.db.old2021-03-08 00:00:02 [24] (DEBUG) Players connected to Valheim server - skipping update check
, (deflated 69%)
,  adding: worlds/Dedicated.db (deflated 69%)
,2021-03-08 00:00:04 [58] (INFO) Removing backups older than 3 days
,/config/backups/worlds-20210305-040220.zip
,03/08/2021 00:02:40: RPC_Disconnect
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:7822 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8406 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8404 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8408 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8402 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8407 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8405 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8403 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:661 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8401 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8258 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:8400 owner 115916012
,03/08/2021 00:02:40: Destroying abandoned non persistent zdo 115916012:7823 owner 115916012
,03/08/2021 00:02:40: Disposing socket
,03/08/2021 00:02:40: Closing socket<PHONE_NUMBER>9085861
,03/08/2021 00:02:40:   send queue size:0
,03/08/2021 00:02:40: Disposing socket
,03/08/2021 00:02:40: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
,03/08/2021 00:02:40: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
,03/08/2021 00:02:40: Got status changed msg k_ESteamNetworkingConnectionState_None
,03/08/2021 00:02:51:  Connections 2 ZDOS:384361  sent:0 recv:391
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 607.077328 ms (FindLiveObjects: 67.490991 ms CreateObjectMapping: 19.333835 ms MarkObjects: 519.502996 ms  DeleteObjects: 0.747865 ms)
,03/08/2021 00:02:53: clone 607
,03/08/2021 00:02:54: Saved 384346 zdos
,03/08/2021 00:02:54: World saved ( 1359.05ms )
,03/08/2021 00:12:27: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
,03/08/2021 00:12:27: New connection
,03/08/2021 00:12:27: Accepting connection k_EResultOK
,03/08/2021 00:12:27: Connecting to Steamworks.SteamNetworkingIdentity
,03/08/2021 00:12:27: Got status changed msg k_ESteamNetworkingConnectionState_Connected
,03/08/2021 00:12:27: Connected
,03/08/2021 00:12:27: Got connection SteamID<PHONE_NUMBER>9085861
,03/08/2021 00:12:28: Got handshake from client<PHONE_NUMBER>9085861
,03/08/2021 00:12:30: VERSION check their:0.147.3  mine:0.147.3
,03/08/2021 00:12:30: Server: New peer connected,sending global keys
,03/08/2021 00:12:48: Got character ZDOID from Bacon : -431591459:1
,03/08/2021 00:12:51:  Connections 3 ZDOS:384397  sent:432 recv:564
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116805.
,Total: 629.428904 ms (FindLiveObjects: 70.790901 ms CreateObjectMapping: 20.237680 ms MarkObjects: 537.677834 ms  DeleteObjects: 0.721185 ms)
,Mar  8 00:15:00 c2c76113de28 cron.info crond[22]: USER root pid 2308 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 00:15:02 [24] (DEBUG) Received signal to check for update
,2021-03-08 00:15:03 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 00:18:08: Placed locations in zone 20,47  duration 22.742 ms
,03/08/2021 00:22:52:  Connections 3 ZDOS:384991  sent:360 recv:443
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 624.639172 ms (FindLiveObjects: 67.210287 ms CreateObjectMapping: 20.709948 ms MarkObjects: 535.582552 ms  DeleteObjects: 1.135471 ms)
,03/08/2021 00:22:54: clone 612
,03/08/2021 00:22:55: Saved 384974 zdos
,03/08/2021 00:22:55: World saved ( 1322.39ms )
,03/08/2021 00:25:02: Loading dungeon
,03/08/2021 00:25:02: Dungeon loaded 0
,03/08/2021 00:25:02: Dungeon load time 0.07 ms
,03/08/2021 00:25:02: Available rooms:16
,03/08/2021 00:25:02: To place:30
,03/08/2021 00:25:02: Connections 4
,03/08/2021 00:25:02: placed 0 doors
,03/08/2021 00:25:02: Placed 20 rooms
,03/08/2021 00:25:02: Placed locations in zone 22,47  duration 91.972 ms
,03/08/2021 00:25:11: Placed locations in zone 22,48  duration 0.122 ms
,03/08/2021 00:26:18: Loading dungeon
,03/08/2021 00:26:18: Dungeon loaded 0
,03/08/2021 00:26:18: Dungeon load time 0.046 ms
,03/08/2021 00:26:18: Available rooms:16
,03/08/2021 00:26:18: To place:30
,03/08/2021 00:26:18: Connections 4
,03/08/2021 00:26:18: placed 0 doors
,03/08/2021 00:26:18: Placed 23 rooms
,03/08/2021 00:26:18: Placed locations in zone 23,49  duration 61.639 ms
,03/08/2021 00:26:18: Placed locations in zone 23,50  duration 5.998 ms
,03/08/2021 00:26:18: Placed locations in zone 23,51  duration 2.215 ms
,03/08/2021 00:26:21: Placed locations in zone 16,55  duration 0.113 ms
,03/08/2021 00:26:22: Placed locations in zone 17,55  duration 16.377 ms
,03/08/2021 00:26:33: Placed locations in zone 15,56  duration 1.468 ms
,03/08/2021 00:26:33: Placed locations in zone 16,56  duration 1.675 ms
,03/08/2021 00:26:34: Placed locations in zone 17,56  duration 0.839 ms
,03/08/2021 00:26:35: Placed locations in zone 24,48  duration 0.213 ms
,03/08/2021 00:26:35: Placed locations in zone 24,49  duration 45.146 ms
,03/08/2021 00:26:36: Placed locations in zone 24,50  duration 5.774 ms
,03/08/2021 00:26:36: Placed locations in zone 24,51  duration 1.595 ms
,03/08/2021 00:26:48: Placed locations in zone 17,57  duration 0.318 ms
,03/08/2021 00:26:48: Placed locations in zone 20,57  duration 1.596 ms
,03/08/2021 00:27:01: Placed locations in zone 17,58  duration 7.56 ms
,03/08/2021 00:27:16: Placed locations in zone 25,59  duration 9.914 ms
,03/08/2021 00:27:26: Placed locations in zone 27,54  duration 0.484 ms
,03/08/2021 00:27:32: Placed locations in zone 21,60  duration 0.285 ms
,03/08/2021 00:27:32: Placed locations in zone 23,60  duration 4.069 ms
,03/08/2021 00:27:50: Placed locations in zone 21,61  duration 2.823 ms
,03/08/2021 00:27:50: Placed locations in zone 23,61  duration 0.219 ms
,03/08/2021 00:27:50: Placed locations in zone 24,61  duration 0.974 ms
,03/08/2021 00:28:50: Placed locations in zone 35,54  duration 38.051 ms
,Mar  8 00:30:00 c2c76113de28 cron.info crond[22]: USER root pid 2748 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 00:30:03 [24] (DEBUG) Received signal to check for update
,2021-03-08 00:30:05 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 00:30:27: Placed locations in zone 42,67  duration 16.019 ms
,03/08/2021 00:30:33: Placed locations in zone 41,70  duration 3.675 ms
,03/08/2021 00:30:40: Placed locations in zone 43,67  duration 0.604 ms
,03/08/2021 00:30:41: Placed locations in zone 43,68  duration 3.399 ms
,03/08/2021 00:30:47: Force generaeting hmap (2624.0, 0.0, 4544.0)
,03/08/2021 00:30:47: Placed locations in zone 42,71  duration 7.127 ms
,03/08/2021 00:31:06: Placed locations in zone 44,67  duration 2.379 ms
,03/08/2021 00:31:07: Placed locations in zone 44,70  duration 31.732 ms
,03/08/2021 00:31:48: Placed locations in zone 45,69  duration 0.839 ms
,03/08/2021 00:31:48: Placed locations in zone 45,70  duration 1.546 ms
,03/08/2021 00:31:48: Placed locations in zone 45,71  duration 1.1 ms
,03/08/2021 00:31:48: Placed locations in zone 45,72  duration 2.15 ms
,03/08/2021 00:31:57: Placed locations in zone 40,77  duration 2.064 ms
,03/08/2021 00:31:57: Placed locations in zone 45,77  duration 2.966 ms
,03/08/2021 00:32:06: Placed locations in zone 46,70  duration 0.868 ms
,03/08/2021 00:32:07: Placed locations in zone 46,73  duration 14.828 ms
,03/08/2021 00:32:07: Loading dungeon
,03/08/2021 00:32:07: Dungeon loaded 0
,03/08/2021 00:32:07: Dungeon load time 0.043 ms
,03/08/2021 00:32:07: Available rooms:18
,03/08/2021 00:32:07: To place:40
,03/08/2021 00:32:07: Connections 4
,03/08/2021 00:32:07: placed 4 doors
,03/08/2021 00:32:07: Placed 34 rooms
,03/08/2021 00:32:07: Placed locations in zone 46,76  duration 54.777 ms
,03/08/2021 00:32:13: Placed locations in zone 42,78  duration 24.436 ms
,03/08/2021 00:32:13: Placed locations in zone 43,78  duration 1.002 ms
,03/08/2021 00:32:13: Placed locations in zone 46,78  duration 8.153 ms
,03/08/2021 00:32:25: Placed locations in zone 47,74  duration 0.264 ms
,03/08/2021 00:32:39: Placed locations in zone 48,73  duration 2.28 ms
,03/08/2021 00:32:39: Placed locations in zone 48,75  duration 0.765 ms
,03/08/2021 00:32:40: Placed locations in zone 48,77  duration 0.741 ms
,03/08/2021 00:32:52:  Connections 3 ZDOS:409891  sent:218 recv:537
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 1530 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 644.462649 ms (FindLiveObjects: 73.146846 ms CreateObjectMapping: 20.117328 ms MarkObjects: 545.202372 ms  DeleteObjects: 5.995019 ms)
,03/08/2021 00:33:01: Placed locations in zone 49,71  duration 1.014 ms
,03/08/2021 00:33:01: Placed locations in zone 49,72  duration 29.317 ms
,03/08/2021 00:33:01: Placed locations in zone 49,73  duration 15.04 ms
,03/08/2021 00:33:13: Placed locations in zone 50,77  duration 0.124 ms
,03/08/2021 00:33:35: Placed locations in zone 51,76  duration 0.335 ms
,03/08/2021 00:33:37: Placed locations in zone 49,69  duration 1.526 ms
,03/08/2021 00:33:37: Placed locations in zone 50,69  duration 3.881 ms
,03/08/2021 00:33:40: Possible events:2
,03/08/2021 00:33:40: Random event set:army_bonemass
,03/08/2021 00:34:15: Placed locations in zone 52,69  duration 2.264 ms
,03/08/2021 00:34:15: Placed locations in zone 52,72  duration 36.786 ms
,03/08/2021 00:34:15: Placed locations in zone 52,74  duration 19.903 ms
,03/08/2021 00:34:15: Placed locations in zone 52,75  duration 0.117 ms
,03/08/2021 00:34:16: Placed locations in zone 52,76  duration 40.423 ms
,03/08/2021 00:34:16: Placed locations in zone 52,77  duration 0.371 ms
,03/08/2021 00:36:32: Placed locations in zone 53,72  duration 0.324 ms
,03/08/2021 00:36:32: Placed locations in zone 53,74  duration 112.087 ms
,03/08/2021 00:36:46: Placed locations in zone 54,72  duration 0.116 ms
,03/08/2021 00:36:46: Placed locations in zone 54,73  duration 6.906 ms
,03/08/2021 00:36:46: Placed locations in zone 54,75  duration 0.376 ms
,03/08/2021 00:37:14: Placed locations in zone 49,79  duration 1.168 ms
,03/08/2021 00:37:42: Placed locations in zone 53,68  duration 16.605 ms
,03/08/2021 00:38:04: Placed locations in zone 55,67  duration 36.723 ms
,03/08/2021 00:38:04: Placed locations in zone 55,71  duration 41.768 ms
,03/08/2021 00:38:04: Placed locations in zone 55,72  duration 38.193 ms
,03/08/2021 00:38:05: Placed locations in zone 55,74  duration 17.988 ms
,03/08/2021 00:38:28: Placed locations in zone 47,65  duration 15.644 ms
,03/08/2021 00:38:28: Placed locations in zone 50,65  duration 27.235 ms
,03/08/2021 00:38:32: Loading dungeon
,03/08/2021 00:38:32: Dungeon loaded 0
,03/08/2021 00:38:32: Dungeon load time 0.044 ms
,03/08/2021 00:38:32: Available rooms:18
,03/08/2021 00:38:32: To place:40
,03/08/2021 00:38:32: Connections 4
,03/08/2021 00:38:32: placed 9 doors
,03/08/2021 00:38:32: Placed 31 rooms
,03/08/2021 00:38:32: Placed locations in zone 56,65  duration 39.623 ms
,03/08/2021 00:38:32: Placed locations in zone 56,66  duration 1.038 ms
,03/08/2021 00:38:32: Placed locations in zone 56,67  duration 3.377 ms
,03/08/2021 00:38:32: Placed locations in zone 56,68  duration 3.139 ms
,03/08/2021 00:38:32: Placed locations in zone 56,70  duration 0.348 ms
,03/08/2021 00:38:32: Placed locations in zone 56,71  duration 0.107 ms
,03/08/2021 00:38:54: Placed locations in zone 57,64  duration 1.266 ms
,03/08/2021 00:38:58: Placed locations in zone 58,68  duration 3.37 ms
,03/08/2021 00:38:58: Loading dungeon
,03/08/2021 00:38:58: Dungeon loaded 0
,03/08/2021 00:38:58: Dungeon load time 0.054 ms
,03/08/2021 00:38:58: Available rooms:18
,03/08/2021 00:38:58: To place:40
,03/08/2021 00:38:58: Connections 4
,03/08/2021 00:38:58: placed 7 doors
,03/08/2021 00:38:58: Placed 27 rooms
,03/08/2021 00:38:58: Placed locations in zone 58,69  duration 31.881 ms
,03/08/2021 00:38:58: Placed locations in zone 58,70  duration 1.272 ms
,03/08/2021 00:39:10: Placed locations in zone 50,63  duration 2.575 ms
,03/08/2021 00:39:10: Placed locations in zone 52,63  duration 2.559 ms
,03/08/2021 00:39:11: Loading dungeon
,03/08/2021 00:39:11: Dungeon loaded 0
,03/08/2021 00:39:11: Dungeon load time 0.065 ms
,03/08/2021 00:39:11: Available rooms:16
,03/08/2021 00:39:11: To place:30
,03/08/2021 00:39:11: Connections 4
,03/08/2021 00:39:11: placed 0 doors
,03/08/2021 00:39:11: Placed 29 rooms
,03/08/2021 00:39:11: Placed locations in zone 53,63  duration 60.477 ms
,03/08/2021 00:39:11: Placed locations in zone 55,63  duration 0.765 ms
,03/08/2021 00:39:11: Placed locations in zone 56,63  duration 2.047 ms
,03/08/2021 00:39:11: Placed locations in zone 58,63  duration 1.928 ms
,03/08/2021 00:39:12: Placed locations in zone 59,63  duration 1.356 ms
,03/08/2021 00:39:12: Loading dungeon
,03/08/2021 00:39:12: Dungeon loaded 0
,03/08/2021 00:39:12: Dungeon load time 0.173 ms
,03/08/2021 00:39:12: Available rooms:18
,03/08/2021 00:39:12: To place:40
,03/08/2021 00:39:12: Connections 4
,03/08/2021 00:39:12: placed 8 doors
,03/08/2021 00:39:12: Placed 50 rooms
,03/08/2021 00:39:12: Placed locations in zone 59,64  duration 83.262 ms
,03/08/2021 00:39:13: Placed locations in zone 59,67  duration 2.487 ms
,03/08/2021 00:39:24: Loading dungeon
,03/08/2021 00:39:24: Dungeon loaded 0
,03/08/2021 00:39:24: Dungeon load time 0.044 ms
,03/08/2021 00:39:24: Available rooms:18
,03/08/2021 00:39:24: To place:40
,03/08/2021 00:39:24: Connections 4
,03/08/2021 00:39:24: placed 6 doors
,03/08/2021 00:39:24: Placed 22 rooms
,03/08/2021 00:39:24: Placed locations in zone 59,72  duration 37.308 ms
,03/08/2021 00:39:31: Placed locations in zone 60,67  duration 43.769 ms
,03/08/2021 00:39:43: Placed locations in zone 61,68  duration 0.111 ms
,03/08/2021 00:39:43: Placed locations in zone 61,71  duration 1.32 ms
,03/08/2021 00:39:54: Loading dungeon
,03/08/2021 00:39:54: Dungeon loaded 0
,03/08/2021 00:39:54: Dungeon load time 0.048 ms
,03/08/2021 00:39:54: Available rooms:16
,03/08/2021 00:39:54: To place:30
,03/08/2021 00:39:54: Connections 4
,03/08/2021 00:39:54: placed 0 doors
,03/08/2021 00:39:54: Placed 24 rooms
,03/08/2021 00:39:54: Placed locations in zone 55,62  duration 71.925 ms
,03/08/2021 00:39:54: Loading dungeon
,03/08/2021 00:39:54: Dungeon loaded 0
,03/08/2021 00:39:54: Dungeon load time 0.046 ms
,03/08/2021 00:39:54: Available rooms:16
,03/08/2021 00:39:54: To place:30
,03/08/2021 00:39:54: Connections 4
,03/08/2021 00:39:54: placed 1 doors
,03/08/2021 00:39:54: Placed 19 rooms
,03/08/2021 00:39:54: Placed locations in zone 56,62  duration 53.026 ms
,03/08/2021 00:39:55: Placed locations in zone 59,62  duration 1.178 ms
,03/08/2021 00:39:55: Placed locations in zone 60,62  duration 1.256 ms
,03/08/2021 00:41:19: Placed locations in zone 56,61  duration 2.425 ms
,03/08/2021 00:41:19: Placed locations in zone 57,61  duration 20.536 ms
,03/08/2021 00:41:19: Loading dungeon
,03/08/2021 00:41:19: Dungeon loaded 0
,03/08/2021 00:41:19: Dungeon load time 0.045 ms
,03/08/2021 00:41:19: Available rooms:16
,03/08/2021 00:41:19: To place:30
,03/08/2021 00:41:19: Connections 4
,03/08/2021 00:41:19: placed 0 doors
,03/08/2021 00:41:19: Placed 21 rooms
,03/08/2021 00:41:19: Placed locations in zone 58,61  duration 56.728 ms
,03/08/2021 00:41:19: Loading dungeon
,03/08/2021 00:41:19: Dungeon loaded 0
,03/08/2021 00:41:19: Dungeon load time 0.047 ms
,03/08/2021 00:41:19: Available rooms:16
,03/08/2021 00:41:19: To place:30
,03/08/2021 00:41:19: Connections 4
,03/08/2021 00:41:19: placed 0 doors
,03/08/2021 00:41:19: Placed 25 rooms
,03/08/2021 00:41:19: Placed locations in zone 59,61  duration 50.119 ms
,03/08/2021 00:42:53:  Connections 3 ZDOS:436098  sent:705 recv:715
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 690 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 642.908623 ms (FindLiveObjects: 77.581324 ms CreateObjectMapping: 20.476914 ms MarkObjects: 541.995280 ms  DeleteObjects: 2.854252 ms)
,03/08/2021 00:42:55: clone 694
,03/08/2021 00:42:56: Saved 436082 zdos
,03/08/2021 00:42:57: World saved ( 1735.31ms )
,Mar  8 00:45:00 c2c76113de28 cron.info crond[22]: USER root pid 3186 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 00:45:05 [24] (DEBUG) Received signal to check for update
,2021-03-08 00:45:06 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 00:46:13: Placed locations in zone 44,79  duration 15.286 ms
,03/08/2021 00:47:32: Placed locations in zone 52,80  duration 1.669 ms
,03/08/2021 00:47:32: Placed locations in zone 50,81  duration 1.27 ms
,03/08/2021 00:48:35: Got character ZDOID from Hofflander : 0:0
,03/08/2021 00:48:43: Got character ZDOID from Hofflander :<PHONE_NUMBER>:17305
,03/08/2021 00:52:13: Placed locations in zone 54,79  duration 0.109 ms
,03/08/2021 00:52:13: Placed locations in zone 54,80  duration 0.107 ms
,03/08/2021 00:52:40: Placed locations in zone 55,80  duration 0.263 ms
,03/08/2021 00:52:53:  Connections 3 ZDOS:438640  sent:4 recv:666
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 647.974734 ms (FindLiveObjects: 71.969435 ms CreateObjectMapping: 20.929454 ms MarkObjects: 553.917891 ms  DeleteObjects: 1.157129 ms)
,03/08/2021 00:52:56: Placed locations in zone 56,75  duration 0.118 ms
,03/08/2021 00:52:56: Placed locations in zone 56,76  duration 0.388 ms
,03/08/2021 00:52:56: Placed locations in zone 56,79  duration 40.9 ms
,03/08/2021 00:52:56: Placed locations in zone 56,80  duration 5.986 ms
,03/08/2021 00:53:12: Placed locations in zone 57,79  duration 1.247 ms
,03/08/2021 00:53:12: Placed locations in zone 57,81  duration 1.805 ms
,03/08/2021 00:53:32: Got character ZDOID from Bacon : 0:0
,03/08/2021 00:53:42: Got character ZDOID from Bacon : -431591459:3652
,03/08/2021 00:59:27: Got character ZDOID from Bacon : 0:0
,03/08/2021 00:59:29: Got character ZDOID from Bacon : -431591459:4129
,Mar  8 01:00:00 c2c76113de28 cron.info crond[22]: USER root pid 3625 cmd [ -f "/var/run/valheim-backup.pid" ] && kill -HUP $(cat /var/run/valheim-backup.pid)
,Mar  8 01:00:00 c2c76113de28 cron.info crond[22]: USER root pid 3626 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 01:00:05 [58] (DEBUG) Received signal to backup world
,2021-03-08 01:00:05 [58] (INFO) Backing up Valheim server worlds to /config/backups/worlds-20210308-010005.zip
,  adding: worlds/ (stored 0%)
,  adding: worlds/Dedicated.fwl.old (deflated 4%)
,  adding: worlds/Dedicated.fwl (deflated 4%)
,  adding: worlds/Dedicated.db.old2021-03-08 01:00:07 [24] (DEBUG) Received signal to check for update
, (deflated 69%)
,  adding: worlds/Dedicated.db2021-03-08 01:00:08 [24] (DEBUG) Players connected to Valheim server - skipping update check
, (deflated 69%)
,2021-03-08 01:00:08 [58] (INFO) Removing backups older than 3 days
,/config/backups/worlds-20210305-050007.zip
,/config/backups/worlds-20210305-060003.zip
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 50ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 50ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 50ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 50ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 51ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 51ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 52ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 52ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 52ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 52ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 53ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 53ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 53ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 53ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 54ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 54ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 54ms.  This directly adds to delay of processing of network packets!
,src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 54ms.  This directly adds to delay of processing of network packets!
,03/08/2021 01:01:31: RPC_Disconnect
,03/08/2021 01:01:31: Destroying abandoned non persistent zdo -431591459:4227 owner -431591459
,03/08/2021 01:01:31: Destroying abandoned non persistent zdo -431591459:4247 owner -431591459
,03/08/2021 01:01:31: Destroying abandoned non persistent zdo -431591459:4296 owner -431591459
,03/08/2021 01:01:31: Destroying abandoned non persistent zdo -431591459:4129 owner -431591459
,03/08/2021 01:01:31: Destroying abandoned non persistent zdo -431591459:4297 owner -431591459
,03/08/2021 01:01:31: Disposing socket
,03/08/2021 01:01:31: Closing socket<PHONE_NUMBER>9085861
,03/08/2021 01:01:31:   send queue size:0
,03/08/2021 01:01:31: Disposing socket
,03/08/2021 01:01:31: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
,03/08/2021 01:01:31: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
,03/08/2021 01:01:31: Got status changed msg k_ESteamNetworkingConnectionState_None
,03/08/2021 01:02:54:  Connections 2 ZDOS:439856  sent:32 recv:35
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 647.027162 ms (FindLiveObjects: 76.313733 ms CreateObjectMapping: 20.668793 ms MarkObjects: 549.229174 ms  DeleteObjects: 0.814588 ms)
,03/08/2021 01:02:56: clone 747
,03/08/2021 01:02:58: Saved 439852 zdos
,03/08/2021 01:02:58: World saved ( 1693.031ms )
,03/08/2021 01:07:48: Time<PHONE_NUMBER>60771, day:164    nextm:297270.000010729  skipspeed:40.916679163153
,03/08/2021 01:11:31: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
,03/08/2021 01:11:31: New connection
,03/08/2021 01:11:31: Accepting connection k_EResultOK
,03/08/2021 01:11:31: Connecting to Steamworks.SteamNetworkingIdentity
,03/08/2021 01:11:31: Got status changed msg k_ESteamNetworkingConnectionState_Connected
,03/08/2021 01:11:31: Connected
,03/08/2021 01:11:31: Got connection SteamID<PHONE_NUMBER>9085861
,03/08/2021 01:11:31: Got handshake from client<PHONE_NUMBER>9085861
,03/08/2021 01:11:34: VERSION check their:0.147.3  mine:0.147.3
,03/08/2021 01:11:34: Server: New peer connected,sending global keys
,03/08/2021 01:11:52: Got character ZDOID from Bacon : 193342549:1
,03/08/2021 01:12:54:  Connections 3 ZDOS:439970  sent:333 recv:667
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 631.159533 ms (FindLiveObjects: 67.166983 ms CreateObjectMapping: 19.207088 ms MarkObjects: 544.087667 ms  DeleteObjects: 0.696827 ms)
,Mar  8 01:15:00 c2c76113de28 cron.info crond[22]: USER root pid 4079 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 01:15:08 [24] (DEBUG) Received signal to check for update
,2021-03-08 01:15:10 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 01:15:36: Placed locations in zone 58,78  duration 0.125 ms
,03/08/2021 01:22:55:  Connections 3 ZDOS:440439  sent:406 recv:338
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 644.393594 ms (FindLiveObjects: 71.856795 ms CreateObjectMapping: 20.502505 ms MarkObjects: 551.148701 ms  DeleteObjects: 0.884699 ms)
,03/08/2021 01:22:58: clone 826
,03/08/2021 01:22:59: Saved 440391 zdos
,03/08/2021 01:22:59: World saved ( 1583.103ms )
,Mar  8 01:30:00 c2c76113de28 cron.info crond[22]: USER root pid 4515 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 01:30:01 [24] (DEBUG) Received signal to check for update
,2021-03-08 01:30:02 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 01:31:54: RPC_Disconnect
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2489 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2479 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2476 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2485 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:1 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2499 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2478 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2208 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2470 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2483 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2492 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2493 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2488 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2491 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2500 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2484 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2490 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2498 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2497 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2495 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2477 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2481 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2486 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2472 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2496 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2480 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2487 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2494 owner 193342549
,03/08/2021 01:31:54: Destroying abandoned non persistent zdo 193342549:2482 owner 193342549
,03/08/2021 01:31:54: Disposing socket
,03/08/2021 01:31:54: Closing socket<PHONE_NUMBER>9085861
,03/08/2021 01:31:54:   send queue size:0
,03/08/2021 01:31:54: Disposing socket
,03/08/2021 01:31:54: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
,03/08/2021 01:31:54: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
,03/08/2021 01:31:54: Got status changed msg k_ESteamNetworkingConnectionState_None
,03/08/2021 01:32:56:  Connections 2 ZDOS:440505  sent:2 recv:194
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 656.795582 ms (FindLiveObjects: 73.010601 ms CreateObjectMapping: 20.780743 ms MarkObjects: 562.234844 ms  DeleteObjects: 0.768528 ms)
,03/08/2021 01:42:56:  Connections 2 ZDOS:440559  sent:775 recv:356
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 652.290318 ms (FindLiveObjects: 75.675905 ms CreateObjectMapping: 20.486714 ms MarkObjects: 555.361458 ms  DeleteObjects: 0.765217 ms)
,03/08/2021 01:42:59: clone 700
,03/08/2021 01:43:00: Saved 440553 zdos
,03/08/2021 01:43:01: World saved ( 1763.087ms )
,Mar  8 01:45:00 c2c76113de28 cron.info crond[22]: USER root pid 4955 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 01:45:02 [24] (DEBUG) Received signal to check for update
,2021-03-08 01:45:04 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 01:52:57:  Connections 2 ZDOS:440543  sent:1 recv:303
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 659.529640 ms (FindLiveObjects: 77.666319 ms CreateObjectMapping: 20.607653 ms MarkObjects: 560.582481 ms  DeleteObjects: 0.671890 ms)
,Mar  8 02:00:00 c2c76113de28 cron.info crond[22]: USER root pid 5392 cmd [ -f "/var/run/valheim-backup.pid" ] && kill -HUP $(cat /var/run/valheim-backup.pid)
,Mar  8 02:00:00 c2c76113de28 cron.info crond[22]: USER root pid 5393 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 02:00:02 [58] (DEBUG) Received signal to backup world
,2021-03-08 02:00:02 [58] (INFO) Backing up Valheim server worlds to /config/backups/worlds-20210308-020002.zip
,  adding: worlds/ (stored 0%)
,  adding: worlds/Dedicated.fwl.old (deflated 4%)
,  adding: worlds/Dedicated.fwl (deflated 4%)
,  adding: worlds/Dedicated.db.old (deflated 69%)
,  adding: worlds/Dedicated.db2021-03-08 02:00:04 [24] (DEBUG) Received signal to check for update
, (deflated 69%)
,2021-03-08 02:00:05 [58] (INFO) Removing backups older than 3 days
,2021-03-08 02:00:05 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 02:02:57:  Connections 2 ZDOS:440576  sent:0 recv:435
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 644.263030 ms (FindLiveObjects: 73.364836 ms CreateObjectMapping: 19.362278 ms MarkObjects: 550.812321 ms  DeleteObjects: 0.722441 ms)
,03/08/2021 02:03:00: clone 729
,03/08/2021 02:03:02: Saved 440546 zdos
,03/08/2021 02:03:02: World saved ( 1734.042ms )
,03/08/2021 02:12:58:  Connections 2 ZDOS:440563  sent:114 recv:132
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 638.355514 ms (FindLiveObjects: 75.246393 ms CreateObjectMapping: 19.887768 ms MarkObjects: 542.546982 ms  DeleteObjects: 0.673568 ms)
,Mar  8 02:15:00 c2c76113de28 cron.info crond[22]: USER root pid 5844 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 02:15:06 [24] (DEBUG) Received signal to check for update
,2021-03-08 02:15:07 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 02:22:58:  Connections 2 ZDOS:440603  sent:613 recv:252
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 637.121844 ms (FindLiveObjects: 74.313370 ms CreateObjectMapping: 20.015046 ms MarkObjects: 542.092642 ms  DeleteObjects: 0.699864 ms)
,03/08/2021 02:23:01: clone 739
,03/08/2021 02:23:03: Saved 440587 zdos
,03/08/2021 02:23:03: World saved ( 1795.588ms )
,Mar  8 02:30:00 c2c76113de28 cron.info crond[22]: USER root pid 6284 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 02:30:07 [24] (DEBUG) Received signal to check for update
,2021-03-08 02:30:08 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 02:32:59:  Connections 2 ZDOS:440627  sent:1 recv:220
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 647.775800 ms (FindLiveObjects: 70.782043 ms CreateObjectMapping: 20.927195 ms MarkObjects: 555.452263 ms  DeleteObjects: 0.613399 ms)
,03/08/2021 02:42:59:  Connections 2 ZDOS:440597  sent:29 recv:332
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 643.676777 ms (FindLiveObjects: 76.273259 ms CreateObjectMapping: 20.331189 ms MarkObjects: 546.297715 ms  DeleteObjects: 0.773382 ms)
,03/08/2021 02:43:03: clone 697
,03/08/2021 02:43:04: Saved 440580 zdos
,03/08/2021 02:43:04: World saved ( 1740.136ms )
,Mar  8 02:45:00 c2c76113de28 cron.info crond[22]: USER root pid 6722 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 02:45:09 [24] (DEBUG) Received signal to check for update
,2021-03-08 02:45:10 [24] (DEBUG) Players connected to Valheim server - skipping update check
,03/08/2021 02:51:41: Possible events:2
,03/08/2021 02:51:41: Random event set:army_bonemass
,03/08/2021 02:53:00:  Connections 2 ZDOS:440668  sent:190 recv:308
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 656.280256 ms (FindLiveObjects: 78.702814 ms CreateObjectMapping: 21.355673 ms MarkObjects: 555.498048 ms  DeleteObjects: 0.722454 ms)
,03/08/2021 02:54:30: Got character ZDOID from Hofflander : 0:0
,03/08/2021 02:54:39: Got character ZDOID from Hofflander :<PHONE_NUMBER>:31483
,Mar  8 03:00:00 c2c76113de28 cron.info crond[22]: USER root pid 7159 cmd [ -f "/var/run/valheim-backup.pid" ] && kill -HUP $(cat /var/run/valheim-backup.pid)
,Mar  8 03:00:00 c2c76113de28 cron.info crond[22]: USER root pid 7160 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 03:00:01 [24] (DEBUG) Received signal to check for update
,2021-03-08 03:00:03 [24] (DEBUG) Players connected to Valheim server - skipping update check
,2021-03-08 03:00:06 [58] (DEBUG) Received signal to backup world
,2021-03-08 03:00:06 [58] (INFO) Backing up Valheim server worlds to /config/backups/worlds-20210308-030006.zip
,  adding: worlds/ (stored 0%)
,  adding: worlds/Dedicated.fwl.old (deflated 4%)
,  adding: worlds/Dedicated.fwl (deflated 4%)
,  adding: worlds/Dedicated.db.old (deflated 69%)
,  adding: worlds/Dedicated.db (deflated 69%)
,2021-03-08 03:00:10 [58] (INFO) Removing backups older than 3 days
,/config/backups/worlds-20210305-070007.zip
,/config/backups/worlds-20210305-080002.zip
,03/08/2021 03:03:00:  Connections 2 ZDOS:440655  sent:416 recv:391
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 656.172847 ms (FindLiveObjects: 71.445936 ms CreateObjectMapping: 19.939931 ms MarkObjects: 564.114107 ms  DeleteObjects: 0.671709 ms)
,03/08/2021 03:03:04: clone 695
,03/08/2021 03:03:05: Saved 440645 zdos
,03/08/2021 03:03:06: World saved ( 1739.626ms )
,03/08/2021 03:07:30: RPC_Disconnect
,03/08/2021 03:07:30: Destroying abandoned non persistent zdo<PHONE_NUMBER>:32277 owner<PHONE_NUMBER>
,03/08/2021 03:07:30: Destroying abandoned non persistent zdo<PHONE_NUMBER>:32279 owner<PHONE_NUMBER>
,03/08/2021 03:07:31: Destroying abandoned non persistent zdo<PHONE_NUMBER>:32276 owner<PHONE_NUMBER>
,03/08/2021 03:07:31: Destroying abandoned non persistent zdo<PHONE_NUMBER>:31483 owner<PHONE_NUMBER>
,03/08/2021 03:07:31: Destroying abandoned non persistent zdo<PHONE_NUMBER>:32278 owner<PHONE_NUMBER>
,03/08/2021 03:07:31: Disposing socket
,03/08/2021 03:07:31: Closing socket<PHONE_NUMBER>3260490
,03/08/2021 03:07:31:   send queue size:0
,03/08/2021 03:07:31: Disposing socket
,03/08/2021 03:07:31: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
,03/08/2021 03:07:31: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
,03/08/2021 03:07:31: Got status changed msg k_ESteamNetworkingConnectionState_None
,03/08/2021 03:12:30: RPC_Disconnect
,03/08/2021 03:12:30: Destroying abandoned non persistent zdo 121322511:1 owner 121322511
,03/08/2021 03:12:30: Disposing socket
,03/08/2021 03:12:30: Closing socket<PHONE_NUMBER>3893753
,03/08/2021 03:12:30:   send queue size:0
,03/08/2021 03:12:30: Disposing socket
,03/08/2021 03:12:30: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
,03/08/2021 03:12:30: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
,03/08/2021 03:12:30: Got status changed msg k_ESteamNetworkingConnectionState_None
,03/08/2021 03:13:01:  Connections 0 ZDOS:440656  sent:0 recv:0
,Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
,Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1116798.
,Total: 657.212835 ms (FindLiveObjects: 73.129925 ms CreateObjectMapping: 20.091044 ms MarkObjects: 563.293140 ms  DeleteObjects: 0.697364 ms)
,Mar  8 03:15:00 c2c76113de28 cron.info crond[22]: USER root pid 7615 cmd [ -f "/var/run/valheim-updater.pid" ] && kill -HUP $(cat /var/run/valheim-updater.pid)
,2021-03-08 03:15:03 [24] (DEBUG) Received signal to check for update
,2021-03-08 03:15:06 [24] (DEBUG) No players connected to Valheim server
,2021-03-08 03:15:06 [24] (INFO) Downloading/updating/validating Valheim server from Steam
,2021-03-08 03:15:06 [24] (DEBUG) Found CPU with 3447.461 MHz
,Redirecting stderr to '/root/Steam/logs/stderr.txt'
,[  0%] Checking for available updates...
,[----] Verifying installation...
,Steam Console Client (c) Valve Corporation
,-- type 'quit' to exit --
,Loading Steam API...OK.
,
,Connecting anonymously to Steam Public...Logged in OK
,Waiting for user info...OK
, Update state (0x5) verifying install, progress: 0.20 (2097152 /<PHONE_NUMBER>)
, Update state (0x5) verifying install, progress: 16.77 (176346948 /<PHONE_NUMBER>)
, Update state (0x5) verifying install, progress: 42.59 (447881783 /<PHONE_NUMBER>)
, Update state (0x5) verifying install, progress: 69.78 (733786495 /<PHONE_NUMBER>)
, Update state (0x5) verifying install, progress: 97.47<PHONE_NUMBER> /<PHONE_NUMBER>)
,Success! App '896660' fully installed.
,.d..t...... ./
,2021-03-08 03:15:19 [24] (INFO) Valheim Server is already the latest version
,

I can provide the logs for the current run, but I don't know what good that will do.

unfortunately nothing really. We would need the logs that tell us why the server quit unexpectedly. How much memory does your container have? If you pull the latest container image we write memory statistics on every update check. Maybe those can give us an idea of what causes your server to crash.
I went over the entire log you posted and other than Warning: failed to set thread priority I don't see anything wrong with it. This warning can be avoided by giving the server CAP_SYS_NICE (--cap-add=sys_nice). This will allow the Steam networking library to give the thread that processes network packets higher CPU priority. But we've been running our server without it for weeks and not had any issues. So I doubt it's got anything to do with your crashes.
Also to avoid confusion, the issue @altrae was having above is not related to this one.
He just didn't know there was a daily cron that restarts the server at 5 AM each morning. We do those restarts to soften the effects of potential resource leaks in Valheim server.

For clarification, The system I am running on has an i5-5600 and 16GB of RAM.  I did not set a dedicated RAM for valheim, so it's possible that it could make a difference to do so.  However, setting the SERVER_PUBLIC var to 1 seems to have fixed it.  I also changed UPDATE_IF_IDLE to true, so I can't rule that out either.

Wanted to mention that I was struggling with a slightly different networking issue for a few days, but it 100% ended up being a resource constraint.
I had trouble finding this post, and was finding solutions like "roll back Valheim" which isn't practical :(
I ask this genuinely as I'm a fake dev--but is there any way to notify when resources are full? It is very not obvious from what I was seeing (but I sure won't forget).

Mine restarts at 10:00 PM mountain time each night


Air Scooter does not consume mana over time

Hey just a quick bug report.
Ive found that in v 7.3.1 (and possibly the lower versions) air scooter does not consume mana over time. It seems to take the initial mana cost though. This allows players to use air scooter infinitely.
Im on spigot 1.12.1 and using the default spell config with no errors in console.

Thanks, I see it- I'll fix it for the next dev build.

I've also made Levitate, Air Scooter and Boon prevent mana regen while active.
This ensures that a player's regen rate doesn't overtake the active cost drain, allowing them to keep the spell active forever. People may complain....


Update error-handling.md for v4

Error-handling middleware for v4 should be placed after all app.use and routes calls.
Should we make this part of the doc more explicit ?

Thanks!


Pointer Demonstrating

C program to pointer demonstrating the use of & and *.

:white_check_mark: Build Fleck 0.0.57-ci completed (commit https://github.com/statianzo/Fleck/commit/3f7be77478 by @Aniruddh-98)

:white_check_mark: Build Fleck 0.0.57-ci completed (commit https://github.com/statianzo/Fleck/commit/3f7be77478 by @Aniruddh-98)

Next time, try to contribute.


Housekeeping/Blog upkeep

Done Criteria

[ ] Bridge content from IPFS Blog. Articles tagged with libp2p on the IPFS blog: https://blog.ipfs.tech/?tags=libp2p should be linked here.
[ ] Update theme color, favicons, etc.
[x] Track view metrics (countly/plausible) etc.

Maybe have an item for an ipfs/blog entry pointing folks to libp2p?

Maybe we should break this out to call the v1 launch "done", which in my mind is:

Backfill in the content from blog.ipfs.tech
Have ways for someone to subscribe (RSS, email update)
Get the comment functionality working
Signpost people from blog.ipfs.tech


Rollup Support

💡 Feature request
Overview and problem statement
It would be great for Wrangler to support Rollup for module bundling in addition to Webpack. The wasm module for Rollup enables importing and bundling wasm modules. With my limited understanding of Wrangler internals I think this would enable supporting Rollup as well.
Basic example
The svelte-ssr-worker project by @lukeed is a great example of a project that could benefit from this.

Similar report https://github.com/cloudflare/wrangler/issues/1274. To echo what I said, I think it's certainly possible to support mutliple bundlers, it's just not on our TODO list at the moment.

Thanks for the quick response. Webpack accomplishes all the same things so I would also categorize this as low priority. This would be more of a refinement down the road I suppose.

I created an example similar to the svelte-ssr-worker project I previously linked to that uses Webpack instead of Rollup to accomplish the same goal.
https://github.com/wtcross/svelte-ssr-cloudflare-worker-site
Note the need to wrap wrangler with NPM scripts since it's a multi-phased build (client → ssr → worker).

Is it not possible to bundle a Worker project to a single .js file with Rollup and then in wrangler.toml just use type = "javascript"?
Am I missing something?

@PierBover as far as I can tell it forces a webpack build even if type = "javascript" is used. That's probably a separate issue.

mmmmm - definitely should not be running webpack at all if you set type = "javascript". if it is, that's a bug.

I haven't seen that either. And I even used Rollup to bundle a worker (or at least I tested it).


Readme.MD: Add https://simpledns.plus/lookup-dg

Added https://simpledns.plus/lookup-dg .  Good for tracing why a nameserver is not being used.

Many thanks!


Babel for helper files

Currently ava does not use babel with helper files, is there a way to change this functionality? I have a file named helpers/index.js which I import from my ES6 tests which ava automatically compiles with Babel. When I try using import … from … syntax in my helper files it fails.
Is it possible for ava to run helper files using Babel either now or in the future?
Environment
ava 0.13.0
Node.js 5.0.0
darwin 15.2.0

Not without using babel-register. This is definitely on the list of future enhancements though.
If you really need it now check out the Babel config recipes in the docs, and use --require babel-register

This is definitely on the list of future enhancements though.

See #720.


Issue while resizing the Timeline

While resizing the Timeline, and maybe other windows, i get this error:
window.orientation undefined screen.orientation [object ScreenOrientation]
arcontroller.component.js?version=0.64:207 Uncaught TypeError: Cannot read property 'clientWidth' of undefined
    at arcontroller.component.js?version=0.64:207
    at Object.trigger (litegui.js:110)
    at Area.sendResizeEvent (litegui.js:3063)
    at Area.onResize (litegui.js:3043)
    at Area.sendResizeEvent (litegui.js:3053)
    at Area.onResize (litegui.js:3043)
    at HTMLDocument.inner_mouseup (litegui.js:3287)
(anonymous) @ arcontroller.component.js?version=0.64:207
trigger @ litegui.js:110
Area.sendResizeEvent @ litegui.js:3063
Area.onResize @ litegui.js:3043
Area.sendResizeEvent @ litegui.js:3053
Area.onResize @ litegui.js:3043
inner_mouseup @ litegui.js:3287

I can not reproduce that error now i get a bit different one while resizing the Timeline:
window.orientation undefined screen.orientation [object ScreenOrientation]
arcontroller.compone…js?version=0.64:197 Uncaught ReferenceError: canvas is not defined
    at arcontroller.compone…js?version=0.64:197
    at Object.trigger (litegui.js:110)
    at Area.sendResizeEvent (litegui.js:3063)
    at Area.onResize (litegui.js:3043)
    at Area.sendResizeEvent (litegui.js:3053)
    at Area.onResize (litegui.js:3043)
    at HTMLDocument.inner_mouseup (litegui.js:3287)

This happens if i resize the video or the Timeline ( i think if you resize one you resize also the  main window) after running the play button.
If you re-play the video start but don't track the Hiro marker, i receive an jquery error instead:
[warning] *** Camera Parameter resized from 640, 480. ***
artoolkit.debug.js:2059 [info] Allocated videoFrameSize 307200
artoolkit.debug.js:2059 [info] Pattern detection mode set to 3.
jquery.min.js:2 Uncaught (in promise) Error: Syntax error, unrecognized expression: @ENC
    at Function.se.error (jquery.min.js:2)
    at se.tokenize (jquery.min.js:2)
    at se.select (jquery.min.js:2)
    at Function.se [as find] (jquery.min.js:2)
    at k.fn.init.find (jquery.min.js:2)
    at new k.fn.init (jquery.min.js:2)
    at k (jquery.min.js:2)
    at ArControllerComponent.<anonymous> (arcontroller.compone…js?version=0.64:172)
    at ARCameraParam.<anonymous> (artoolkit.api.js:1686)
    at writeCallback (artoolkit.api.js:1906)
arcontroller.compone…js?version=0.64:116 Register trackable - Pattern

Probably these errors are caused because when you switch from the scene window to the player window a canvas is created inside a <div> with id=ingametab and deleted when you come back to the scene window.  Probably we can avoid this adding a if check if exist or not the canvas element and so enter or not in the routine:
https://github.com/augmentmy-world/arStudio/blob/a6c5a8cc69e626585a567e07ea9d60155eec87b6/editor/js/components/arcontroller.component.js#L156-L181

It is also required modify the check routine inside the resize listener:
https://github.com/augmentmy-world/arStudio/blob/a6c5a8cc69e626585a567e07ea9d60155eec87b6/editor/js/components/arcontroller.component.js#L196-L212
for the same reason.

It should be fixed with PR #19


Ensure that VM is destroyed if succesfully stopped.

The VM needs to be destroyed.

Aw, you are right.  Since the TERM signal is sent to the members of the whole process group, the VM manager is going to be stopped too.  Originally, the VM manager should have been watching the guest to exit for any reason and call the destroy_vm function.
I would like stick to this and avoid calling destroy_vm from the place from vm_stop where the TERM signal is being sent.  I have started to experiment with a solution (of a bigger change) to address this and you can find my proposal in the fix/wifibox/destroy_vm branch.

Okay, I assume no objections against taking my approach to address the issue.  I will convert the branch I was talking above to a PR and start testing that.

I am closing this in favor of #123.  Please open another PR based on the current state of main if you disagree.


Add description for compile-comments files

Description
Adds a simple line for the compile-comments commands.
Refs #17
Checklist

[x] I have read
CONTRIBUTING
guidelines.

CHANGELOG:

[ ] Updated
[ ] I will update it after this PR has been discussed
[x] No need to update

KEYBINDINGS:

[ ] Updated
[ ] I will update it after this PR has been discussed
[x] No need to update

PLUGINS:

[ ] Updated
[ ] I will update it after this PR has been discussed
[x] No need to update

good catch 😂 Thank you very much :)


Python 3 support.

Hi there. I was hoping to use this module but have not been able to get it to install under Python 3. Dipping in to the *.c is beyond me but I thought I'd offer this to get the ball rolling. It got me much further along.
Also. Only as the first failure I saw was pyspidev I notice that there is this project that seems to have begun work on Python 3 support.
https://github.com/doceme/py-spidev

That's something I haven't felt very inspired to do, I'm still on 2.7 for everything myself. I have no plans of leaving 2.7 for PyBBIO, especially since it's the version that ships with the BeagleBone, but seeing as there does seem to be some interest I wouldn't be against having a Python 3 version in a separate branch or something. Anyone up for maintaining it? :D

@alexanderhiam The changes here should work with the same codebase across Python2 and Python3. @queenvictoria Have you tested these changes?

It looks like serbus does not work on Python3 yet.

That's something I haven't felt very inspired to do, I'm still on 2.7 for everything myself. I have no plans of leaving 2.7 for PyBBIO, especially since it's the version that ships with the BeagleBone, but seeing as there does seem to be some interest I wouldn't be against having a Python 3 version in a separate branch or something. Anyone up for maintaining it? :D

Is it possible to work on PyBBIO as my upcoming GSoC project? can you be my mentor on this? if its possible I love to work on this


python312Packages.azure-servicemanagement-legacy: 0.20.7 -> 0.20.8

Changelog: https://github.com/Azure/azure-sdk-for-python/blob/azure-servicemanagement-legacy_0.20.8/sdk/core/azure-servicemanagement-legacy/setup.py

Things done

Built on platform(s)

[ ] x86_64-linux
[ ] aarch64-linux
[ ] x86_64-darwin
[ ] aarch64-darwin

For non-Linux: Is sandboxing enabled in nix.conf? (See Nix manual)

[ ] sandbox = relaxed
[ ] sandbox = true

[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
[ ] Tested basic functionality of all binary files (usually in ./result/bin/)
25.05 Release Notes (or backporting 24.11 and 25.05 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module

[ ] Fits CONTRIBUTING.md.

Add a :+1: reaction to pull requests you find important.

nixpkgs-review result
Generated using nixpkgs-review.
Command: nixpkgs-review pr 357856

x86_64-linux

:white_check_mark: 4 packages built:

python311Packages.azure-servicemanagement-legacy
python311Packages.azure-servicemanagement-legacy.dist
python312Packages.azure-servicemanagement-legacy
python312Packages.azure-servicemanagement-legacy.dist


Update path to remote build credentials

What is the goal of this PR?
Credential paths needs to be updated according to graknlabs/dependencies#196
What are the changes implemented in this PR?

Use /opt/credentials/ as RBE credential path

Superseded by #95


update Datadog package to 5.17.2

This PR updates the Datadog package to the latest 5.17.2:

update image hash to use 12.2.5172
remove supervisord port mapping
update healthcheck to use /probe.sh command

Full diff from previous package version 3
diff -u 3/config.json 4/config.json
--- 3/config.json	2017-09-19 10:18:04.000000000 +0200
+++ 4/config.json	2017-09-19 11:25:31.000000000 +0200
@@ -34,11 +34,6 @@
                     "default": 8125,
                     "description": "statsD port",
                     "type": "integer"
-                },
-                "supervisor_port": {
-                    "default": 9001,
-                    "description": "Agent supervisord port",
-                    "type": "integer"
                 }
             },
             "required": [
diff -u 3/marathon.json.mustache 4/marathon.json.mustache
--- 3/marathon.json.mustache	2017-09-19 10:18:04.000000000 +0200
+++ 4/marathon.json.mustache	2017-09-19 11:10:10.000000000 +0200
@@ -3,7 +3,7 @@
     "container": {
         "type": "DOCKER",
         "docker": {
-            "image": "{{resource.assets.container.docker.73925bb9ab66}}",
+            "image": "{{resource.assets.container.docker.a11d1631f99d}}",
             "parameters": [
                 {
                     "key": "name", "value": "dd-agent"
@@ -15,13 +15,12 @@
                     "key": "env", "value": "MESOS_SLAVE=true"
                 },
                 {
-                    "key": "env", "value": "SD_BACKEND=docker"
+                    "key": "env", "value": "SD_BACKEND=docker"
                 }
             ],
             "network": "BRIDGE",
             "portMappings": [
-                { "hostPort": {{datadog.statsd_port}}, "containerPort": 8125, "protocol": "udp" },
-                { "hostPort": {{datadog.supervisor_port}}, "containerPort": 9001, "protocol": "tcp" }
+                { "hostPort": {{datadog.statsd_port}}, "containerPort": 8125, "protocol": "udp" }
             ]
         },
         "volumes": [
@@ -52,14 +51,12 @@
     ],
     "healthChecks": [
         {
-            "path": "/",
-            "portIndex": 1,
-            "protocol": "HTTP",
+            "protocol": "COMMAND",
+            "command": { "value": "/probe.sh" },
             "gracePeriodSeconds": 300,
             "intervalSeconds": 60,
             "timeoutSeconds": 20,
-            "maxConsecutiveFailures": 3,
-            "ignoreHttp1xx": false
+            "maxConsecutiveFailures": 3
         }
     ]
 }
diff -u 3/package.json 4/package.json
--- 3/package.json	2017-09-19 10:18:04.000000000 +0200
+++ 4/package.json	2017-09-19 10:36:54.000000000 +0200
@@ -19,6 +19,6 @@
         "datadog",
         "monitoring"
     ],
-    "version": "5.16.0",
+    "version": "5.17.2",
     "website": "https://www.datadoghq.com/"
 }
diff -u 3/resource.json 4/resource.json
--- 3/resource.json	2017-09-19 10:18:04.000000000 +0200
+++ 4/resource.json	2017-09-19 11:26:24.000000000 +0200
@@ -2,7 +2,7 @@
   "assets": {
     "container": {
       "docker": {
-        "73925bb9ab66": "datadog/docker-dd-agent:11.0.5160"
+        "a11d1631f99d": "datadog/docker-dd-agent:12.2.5172"
       }
     }
   },

@ryadav88 Could we get a hand in getting this merged today?

@xvello can you please verify that this works on dc/os 1.10.
Stderr :
I0919 22:06:20.104564  3354 exec.cpp:237] Executor registered on agent 4b082fb4-4993-4ab7-94d9-c36dfeadddb4-S2
I0919 22:06:20.105561  3350 executor.cpp:120] Registered docker executor on <IP_ADDRESS>
I0919 22:06:20.106025  3353 executor.cpp:160] Starting task datadog-agent.b68cab79-9d86-11e7-8dac-9eb7a327d997
I0919 22:10:59.290809  3355 executor.cpp:269] Received killTask for task datadog-agent.b68cab79-9d86-11e7-8dac-9eb7a327d997
I0919 22:11:04.246886  3353 executor.cpp:269] Received killTask for task datadog-agent.b68cab79-9d86-11e7-8dac-9eb7a327d997
I0919 22:11:09.247002  3356 executor.cpp:269] Received killTask for task datadog-agent.b68cab79-9d86-11e7-8dac-9eb7a327d997```

@ryadav88 Did you have a chance to review @hkaj 's updates?

@xvello I get a invalid json error when deploying the package. Did you test it with DC/OS 1.10?
Also, please update the documentation here to add example for 1.10 https://github.com/dcos/examples/tree/master/datadog/

@ryadav88 We have not yet tested against 1.10 yet, but will do so as soon as we have a 1.10 cluster online.  In the mean time, please help us get this merged so that 1.9.x and 1.8.x users can get this security update deployed ASAP.

@ryadav88 looks like the issue is the healthcheck command. Is it required, or can marathon pick up the docker healthcheck baked in the image?

@ryadav88 ping?

@irabinovitch moving out email conversation here.
@xvello

I tested the PR with 1.9 before your latest change. Have you verified the installation against 1.9?
the reason I ask that the PR be tested against 1.10 is that the visibility of packages is controlled by the minDcosReleaseVersion property. In this case, the Datadog package will be visible on all dc/os clusters starting 1.8 and will not even work in 1.10 clusters.
If you are not able to test against 1.10, then please add this caveat at the beginning of preInstallNotes in package.json :
"Datadog package doesn't work on 1.10 clusters. This is a known issue and will be fixed by the Datadog team in the next revision."

Hello,
I now installs and deploys on 1.9.4 and 1.10.0, using mesosphere/universe-server:20171019T084324Z-pull-1430-8f5463a3cc as a local registry, and metrics come though:

The issue I have now is the service shows as healthy on 1.9.4

but gets stuck in staging on 1.10.0 although the agent runs OK and manually running the healthcheck runs OK:

Here's the output of dcos marathon app show /datadog-agent on both clusters : https://gist.github.com/xvello/d22869385b24e83c422e52ebc037dba5
do you have any idea what could cause this issue?

@ryadav88 @irabinovitch As we need to ship this security update ASAP, I added the preInstallNotes line about 1.10 compatibility, and will open an issue to diagnose the 1.10 compatibility.
Can we merge with this note?

@xvello thanks for adding the note. LGTM. I've also reached out to our team to understand why you are seeing this issue.


Adjust sliced wasserstein

The original for loop considerably slowed the running time down as it iterated over all entries of a Persistence Diagram. For large diagrams, this is not desirable, therefore I replaced it with a broadcasting operation.

Thanks, looks great!


Properly ensure curl is present when needed

This was inspired by https://github.com/voxpupuli/puppet-rvm/pull/125

LGTM


FescarMergeMessage  decode error

I have searched the issues of this repository and believe that this is not a duplicate.
It is similar with this issue.
https://github.com/seata/seata/issues/422
but I think that it should not be closed.
Ⅰ. Issue Description

It seems that data is not completed， but seata start to decode it, it is the normal scenes of the protocol process.
com.alibaba.fescar.core.rpc.netty.MessageCodecHandler#decode
it has no effect，but only confused to users。maybe when data is not completed， do not print logs to error level。
Ⅱ. Describe what happened
If there is an exception, please attach the exception trace:
Just paste your stack trace here!

Ⅲ. Describe what you expected to happen
Ⅳ. How to reproduce it (as minimally and precisely as possible)
the demo will reproduce it
Ⅴ. Anything else we need to know?
no。
Ⅵ. Environment:

JDK version :
OS :
Others:

Can u provide the version of server and client

server 0.4.2
client 0.4.0
it is the normal scenes of the protocol process. when TCP don't give enough data to decode, we can wait for the next loop, do not print the error log, because we return the execute and wait for more data.


Add Repository Security Advisories APIs

Relates to #2866
Integrates the following 2 APIs:

Lists repository security advisories for an organization - /orgs/{org}/security-advisories
Lists security advisories in a repository - /repos/{owner}/{repo}/security-advisories

@gmlewis The PR is ready for review. Could you please have a look as per your availability?

@gmlewis I have analysed the existing structs and prepared a document capturing the possibilities of embedding some structs to prevent redefining some fields.
Could you please have a look at this document and add comments wherever necessary to provide your inputs?
I will fix the comments to end with period, linting, and test errors in the next commit along with updating the struct definitions.

I'll be back on 9/18 when I can take a look at this. Sorry for the delay and inconvenience.

No worries. You can have a look whenever you are available ✌🏼

@anishrajan25 - I'm back, but none of the comments I left above:
https://github.com/google/go-github/pull/2902#pullrequestreview-1599004532
have been addressed.  Please fix these issues before we can continue.

Hi @gmlewis , apologies for the delay in response.
I have created this document, capturing the possibilities of embedding some structs to prevent redefining some fields.
Could you please have a look and add comments wherever necessary to provide your input?

I have updated the existing structs and reused them instead of creating new ones wherever possible. I have fixed the comments as well. @gmlewis Could you please have a look?

Please check that test pass locally with go test ./... before pushing.

There are some failing test cases. I will update once the test cases are fixed.

@gmlewis I have fixed the test cases as well. All the tests are passing on my local

Please run go generate ./... as described in CONTRIBUTING.md and push the results to this PR.

Thank you, @valbeat !
Merging.


SECP256k1Signature is incorrectly responsible for hashing

Hashing should not be a part of SECP256k1Signature. It should instead validate the input for length and accept digest as a dependency.

Job gh:blockstoreapp/web3swift#117 is not assigned, can't get performer

The job is not in WBS, won't close the order


Customize table style

Hi @pjaol !
Is it possible to personalize the style of the table?

Yes it is Tabulator has a lot of style options
http://tabulator.info/docs/4.9/style
and even themes http://tabulator.info/docs/4.9/theme
Simply add a custom css to your Dash assets directory or if using themes add the theme to the external style sheets
external_stylesheets = ['https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css']
app = dash.Dash(__name__, external_scripts=external_scripts, external_stylesheets=external_stylesheets)

Tabulator is on unpkg's CDN, so you could choose a theme and then add it with the following base path
<EMAIL_ADDRESS>e.g. using the semantic-ui theme
external_stylesheets = ['https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css',
<EMAIL_ADDRESS>app = dash.Dash(__name__, external_scripts=external_scripts, external_stylesheets=external_stylesheets)

/dist/css/semantic-ui/tabulator_semantic-ui.min.css

Hi @pjaol ! Thank you for the help!
I cannot see how I can change the color of the highlighted rows/cells :( Could you please give an example to show me that? Thanks a lot!

/dist/css/semantic-ui/tabulator_semantic-ui.min.css

Hi @pjaol ! Thank you for the help!
I cannot see how I can change the color of the highlighted rows/cells :( Could you please give an example to show me that? Thanks a lot!

Hi @xanderwallace85 take a look at tabulator's style's documentation for rows on tabulator
http://tabulator.info/docs/4.0/style#css-rows
http://tabulator.info/docs/4.0/style#sass-rows
It's probably one of these :

tabulator-cell
tabulator-editing
rowSelectedBackground
rowSelectedBackgroundHover
editBoxColor

Specify an css override with the !important attribute
so
assets/custom_tables.css
.editBoxColor { background: gray !important }

You'll need to experiment to find that right one for your needs.
Hope that helps!

Hi @xanderwallace85 take a look at tabulator's style's documentation for rows on tabulator
http://tabulator.info/docs/4.0/style#css-rows
http://tabulator.info/docs/4.0/style#sass-rows
It's probably one of these :

tabulator-cell
tabulator-editing
rowSelectedBackground
rowSelectedBackgroundHover
editBoxColor

Specify an css override with the !important attribute
so
assets/custom_tables.css
.editBoxColor { background: gray !important }

You'll need to experiment to find that right one for your needs.
Hope that helps!


[Function Expose] GetPrivacyBlockedGenericErrorText TAB18 and Tab23

In our localization Scope we've a specific Check object. As the standard object we are using the function GetPrivacyBlockedGenericErrorText on table Customer and Vendor. So we would like to request to expose the function.

Hi @martinhocosta88,
It will be part of the next major release.
You can read about the release schedule: https://blogs.msdn.microsoft.com/nav/2018/05/03/al-developer-previews-multiple-releases-and-github/


FIX fix decimalv3 value with leading zeros

Proposed changes
Issue Number: close #xxx
now we make error if we deal with leading zeros in decimal value , type_precision >= precision will make value overflow and DCHECK will fail , so if here has leading zero we should only make type_precision > precision to make value right

Further comments
If this is a relatively large or complex change, kick off the discussion at<EMAIL_ADDRESS>by explaining why you chose the solution you did and what alternatives you considered, etc...

run buildall


Data Picker options: show (green?) which options are coming from useLoaderData()

Using the data tracing, show data picker data options that are coming from a hook as green

@bkrmendy just tagged you in this bc you were already working on it


Reformat the reductive code, ignore package-lock.json

The summary says it all. BTW, I'm working on how to address the rerender issue, as discussed in issue 26, and I would like to start from the reformatted code. I hope this is okay.

Sorry, goofed up, resending...


Create CHIPPER logo

Build a SVG Logo for CHIPPER to display on the readme, and within the header for the app.
I think it would be tight if we added animations to the logo as well.

What do you think?

I have it in a png, jpg and transparent png.  Can convert to SVG later.


loading parser check required

Jist spotted and fixed:
/O="aspect=P; term=positive regulation of transcription from RNA polymerase II promoter; GOid=GO:0045944; evidence=IDA; db_xref=PMID:19101542; date=20090108"
problem annotation doesn't appear in logs , or on gene page
solution: report any "unrecognised" qualifier 'types"?

We don't  need to do this, it can be checked with the grep command below.
There is nothing else like /O
but there are a few synonyms which need fixing, and an allele to delete which I will do now.
grep "/" *.contig |grep -v "/GO=" |grep -v "/controlled_curation"  | grep -v "/product=" |grep -v "/SO=" |grep -v  "/gene=" |grep -v "fasta_file=" |grep -v "/db_xref=" |grep -v "/systematic_id=" |grep -v "/colour=" |grep -v "/synonym" |grep -v "primary_name=" |grep -v "/note=" |grep -v "/EC_number=" | grep  " /" |grep -v "/obsolete_name=" |grep -v "pseudo" |grep -v "codon_start=" |grep -v "/transl_table" |grep -v "protein_id" |grep -v "/strain" |grep -v "estimated_length" |grep -v "/partial" |grep -v "/organism=" |grep -v chromosome= |grep -v /mol_type |grep -v "organelle="
gives:
chromosome1.contig:FT                   /shared_id="SPAC1556.06"
chromosome1.contig:FT                   /other_transcript="SPAC1556.06.1"
chromosome1.contig:FT                   /shared_id="SPAC1556.06"
chromosome1.contig:FT                   /obsolete_name_name="B22918-2"
chromosome2.contig:FT                   /sysnonym="SPNCRNA.1308"
chromosome2.contig:FT                   /synomym="png1"
chromosome2.contig:FT                   /synomym="mif2"
pMIT.contig:FT                   /allele="ad7-50h-."

I'm flagging as 'required for Artemis migration' as we should run  to check that there are no malformed qualifiers which fail to load.
Everything which does not load should be reported somewhere.


[Android, AndroidTV] Can't run Android apps on M1 mac

Describe the bug
Can't run Android apps on M1 mac
To Reproduce

Create new project with rnv new
Do rnv run -p android or  rnv run -p androidtv -> error

Expected behavior
Chosen template should run
Screenshots or copy&paste

Desktop (please complete the following information):

OS: Monterey 12.3.1
Node Version 16.14.2
RNV Version 0.36.2-canary.4
Android Studio 2021.2.1 Patch 2

Additional context
Template used<EMAIL_ADDRESS>

Cross checked on other M1 mac with 16.14.2 node and 11.6 os version and it works

@pauliusguzas it seems like your configured NDK folder is not correct. Looking at the error it says that the NDK folder does not contain source.properties

Resolved by adding full path to ndk including directory with version number of ndk


Error [ERR_REQUIRE_ESM]: require() of ES Module

Hey,
Thank you for making this npm package. I use fzf all the time in neovim and so I wanted to add the search ease and speed given by fzf into my ts projects. My issue at the moment is simple,  I can't get it to run and I don't know why. I am working on a data structure hence why I am currently using ts-node, before implementing inside a svelte app.
Describe the bug
Can't compile the js code
To Reproduce
test code
import { Fzf } from 'fzf'

function fastFuzzySearch(key: string) {
  let fzf = new Fzf(['Hello', 'there', 'General', 'kenobi'])
  const answer = fzf.find(key)
  return answer
}

console.log(fastFuzzySearch('hel'))

Expected behavior
TS compiles and run
Additional context
my package.json
{
  "name": "Tri-DS-implementation",
  "version": "1.0.0",
  "description": "",
  "main": "src/trieXtended.ts",
  "scripts": {
    "watch": "tsc --watch",
    "dev": "nodemon",
    "tests": "jest --env=node --colors --coverage"
  },
  "devDependencies": {
    "@types/jest": "^27.0.2",
    "jest": "^27.2.3",
    "nodemon": "^2.0.13",
    "ts-jest": "^27.0.5",
    "ts-node": "^10.2.1",
    "typescript": "^4.4.3"
  },
  "dependencies": {
    "fzf": "^0.4.1"
  }
}

Environment
Browser name and version: using ts-node to develop a
node env 16.10
[nodemon] 2.0.13
[nodemon] to restart at any time, enter `rs`
[nodemon] watching path(s): src/**/*
[nodemon] watching extensions: js,ts,json
[nodemon] starting `ts-node ./src/fzfTest.ts`
sh: line 1: cls: command not found
/home/henri/Documents/portal/trieDataStructure/node_modules/ts-node/dist/index.js:698
            return old(m, filename);
                   ^
Error [ERR_REQUIRE_ESM]: require() of ES Module /home/henri/Documents/portal/trieDataStructure/node_modules/fzf/dist/fzf.umd.js from /home/henri/Documents/portal/trieDataStructure/src/fzfTest.ts not supported.
fzf.umd.js is treated as an ES module file as it is a .js file whose nearest parent package.json contains "type": "module" which declares all .js files in that package scope as ES modules.
Instead rename fzf.umd.js to end in .cjs, change the requiring code to use dynamic import() which is available in all CommonJS modules, or change "type": "module" to "type": "commonjs" in /home/henri/Documents/portal/trieDataStructure/node_modules/fzf/package.json to treat all .js files as CommonJS (using .mjs for all ES modules instead).

    at Object.require.extensions.<computed> [as .js] (/home/henri/Documents/portal/trieDataStructure/node_modules/ts-node/dist/index.js:698:20)
    at Object.<anonymous> (/home/henri/Documents/portal/trieDataStructure/src/fzfTest.ts:3:15)
    at Module.m._compile (/home/henri/Documents/portal/trieDataStructure/node_modules/ts-node/dist/index.js:704:29)
    at Object.require.extensions.<computed> [as .ts] (/home/henri/Documents/portal/trieDataStructure/node_modules/ts-node/dist/index.js:706:16)
    at main (/home/henri/Documents/portal/trieDataStructure/node_modules/ts-node/dist/bin.js:237:16)
    at Object.<anonymous> (/home/henri/Documents/portal/trieDataStructure/node_modules/ts-node/dist/bin.js:350:5) {
  code: 'ERR_REQUIRE_ESM'
}
[nodemon] app crashed - waiting for file changes before starting...

Any help is appreciated thanks

Heya! You are trying to use FZF as a CommonJS module, but FZF exports itself as an ESM and a UMD module. If you don't care about this module business, here are the steps that could resolve the issue:

Add a line "type": "module" to package.json
Open tsconfig.json. You would see a line mentioning "module": "commonjs". Change it to "module": "ES2020".
Cancel both watch and dev commands and run them again

Hopefully that solves it. Closing this issue for now.


Add version: JetBrains.Kotlin.Compiler version 1.2.50

Pull request has been created with Komac v1.9.1 :rocket:
Microsoft Reviewers: codeflow:open?pullrequest=https://github.com/microsoft/winget-pkgs/pull/116342&drop=dogfoodAlpha

@wingetbot waivers Add Validation-Executable-Error