[Feature request] export any typst document as a book site

With #set page(height: auto) and appropriate #pagebreak() by section, we have logical pages for a book site.
Sample pdf for the book site idea:
manual.pdf

closed by #75


[copyright] Update copyright date under license

This PR updates the copyright date under LICENSE file to include 2019.

@GeorgLink Please see.


Switch to list view tooltip being hidden in RTL

Bug Description
Tooltip for Switch to list view icon button falls off screen:
Expected Behaviour
Tooltip should not be hidden by edge of screen
Steps to Reproduce

Switch to RTL
Hover the icon button

Screenshots

Additional Context

Plugin Version: 1.5.0-alpha
WordPress Version: 5.7
Operating System: macOSX BigSur 11.2.2
Browser: Chrome

Do not alter or remove anything below. The following sections will be managed by moderators only.
Acceptance Criteria

Implementation Brief

Relates to #6663

This and #6663 are the same bug. BOth are fixed by PR #6887


feat: Add env var to prevent dbmate from dumping the schema

Summary
This PR adds an env var to hermit, DBMATE_NO_DUMP_SCHEMA, as a catch-all way to prevent creation of db/schema.sql
Rationale
ran dbmate up from the command-line and noticed the pesky db/schema.sql crop up again because i forgot the --no-dump-schema flag. Added the env var incase anyone else makes the same mistake.

Super annoying default.


[Bug]: cyclic dependency error is displayed in the view mode

Is there an existing issue for this?

[X] I have searched the existing issues

Description
Getting cyclic dependency error in one of my app
Facing the issue only in the view mode not in the edit mode

facing it in this app->made this app public
https://release.app.appsmith.com/applications/626a7f2e7e182b2589133461/pages/626a7f327e182b258913346e?branch=master
Steps To Reproduce

go to git-template-3-foodtruck app
Launch the app
Now go to the dish tab
the cyclic dependency error will be displayed

Public Sample App
No response
Version
release

Please add your planning poker estimate with ZenHub @ohansFavour

Observation 1:
Noticed actions array is missing for Jsobject in view mode

But present in edit mode

Observation 2:
When updating local unEvalTree.
We are assigning .data to a String instance.
When this is being replaced by a different value.
It is not identified as a delete event. (when translating diffs)
Which is why .data doesn't get removed. Hence creating the cyclic dependency.

Observation 1:
Noticed actions array is missing for Jsobject in view mode
But present in edit mode

Similar behavior was noticed here https://theappsmith.slack.com/archives/C02K0SZQ7V3/p1654054200770169
Issue - https://github.com/appsmithorg/appsmith/issues/14202


The combination of "CMD+F1" in built-in keyboard doesn't work after karabiner was installed.

I installed karabiner for using real-force keyboard.
and I got an error with that
: The combination of "CMD+F1" in built-in keyboard doesn't work after karabiner was installed.
But the combination of "CMD+F1" is working on the real-force keyboard.
I uninstall karabiner then the "CMD+F1" on built-in keyboard is working...
I am sure that installing karabiner affect that. :)
What I want is that

installing karabiner for using Real-force keyboard
"CMD+F1" combination is working on built-in keyboard

How am I supposed to do?

I am also experiencing problems with the combination of cmd + function keys with the most recent version of karabiner elements (12.7.0). I think this was working until recently.
I can see it when setting attempting to set up cmd+f8 as a keyboard shortcut in VSCode. While holding cmd the shortcut creation dialog shows "cmd" then when I press f8, the "cmd" disappears and I am left with only "f8".


Snap zones don't snap correctly objects with attach transform

Objects with attach transform can be oriented incorrectly when snapped to a snap zone.
User Ashes apparently solved this:
The snapzone script has two functions:

ForceSelect
DrawHighlightMesh

These functions are using attachtransform's transform for the snapped object. But there is an assumption here that the AttachTransform is the gameobject having the snapzonepreviewdrawer script. I simply added same condition in both these functions to check if the attachedTransform gameobject is having the snapzonepreviewdrawer script, if not then parent is used. (ofcourse I am assuming as well that the AttachTransform could only be either gameobject with SnapZonePreviewDrawer or direct child that gameobject).
SnapZone.zip

Yeah, that was long back in August. And the assumption I made could also be a dealbreaker for few.

Okay I conclude it is an issue but your solution (I put into the zip file) might not be a fix for all use cases.
I leave this open for now if anyone wants to try to figure it out.


segfault on python3.7

python3.7 -m pip install json-schema-toolkit segfaults
see bug report here for stacktrace and details
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=902835
from the  python3.7 -m pip install  -e git://github.com/petrounias/json-schema-toolkit.git#egg=json-schema-toolkit
Gives this output
git://github.com/petrounias/json-schema-toolkit.git#egg=json-schema-toolkit
Obtaining json-schema-toolkit from git+git://github.com/petrounias/json-schema-toolkit.git#egg=json-schema-toolkit
  Updating ./src/json-schema-toolkit clone
Collecting json_document>=0.8 (from json-schema-toolkit)
Collecting json_schema_validator>=2.3 (from json-schema-toolkit)
  Using cached https://files.pythonhosted.org/packages/b4/44/8a192bcaa7fb15e2bd2874189ef489af9327952e88acae00780c49f936b5/json_schema_validator-2.4.1-py2.py3-none-any.whl
Collecting simplejson (from json_document>=0.8->json-schema-toolkit)
Installing collected packages: json-schema-validator, simplejson, json-document, json-schema-toolkit
  Found existing installation: json-schema-toolkit 1.0b1
    Uninstalling json-schema-toolkit-1.0b1:
      Successfully uninstalled json-schema-toolkit-1.0b1
  Running setup.py develop for json-schema-toolkit
Successfully installed json-document-0.8 json-schema-toolkit json-schema-validator-2.4.1 simplejson-3.16.0
Segmentation fault

Debugging:
gdb python3.7
GNU gdb (GDB) <IP_ADDRESS>61115-git
Copyright (C) 2016 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from python3.7...Reading symbols from /usr/lib/debug/.build-id/97/f8466c869649387c4f4af6e36e6deef1337a8c.debug...done.
done.
(gdb) set args -m pip install json-schema-toolkit
(gdb) r
Starting program: /usr/bin/python3.7 -m pip install json-schema-toolkit
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Collecting json-schema-toolkit
Collecting json-document>=0.8 (from json-schema-toolkit)
Collecting json-schema-validator>=2.3 (from json-schema-toolkit)
  Using cached https://files.pythonhosted.org/packages/b4/44/8a192bcaa7fb15e2bd2874189ef489af9327952e88acae00780c49f936b5/json_schema_validator-2.4.1-py2.py3-none-any.whl
Collecting simplejson (from json-document>=0.8->json-schema-toolkit)
Installing collected packages: simplejson, json-schema-validator, json-document, json-schema-toolkit
Successfully installed json-document-0.8 json-schema-toolkit-1.0a1 json-schema-validator-2.4.1 simplejson-3.16.0

Program received signal SIGSEGV, Segmentation fault.
0x000000000051cd94 in visit_decref (op=<optimized out>, data=<optimized out>, op=<optimized out>, data=<optimized out>)
    at ../Modules/gcmodule.c:271
271	../Modules/gcmodule.c: No such file or directory.
(gdb) bt
#0  0x000000000051cd94 in visit_decref (op=<optimized out>, data=<optimized out>, op=<optimized out>,
    data=<optimized out>) at ../Modules/gcmodule.c:271
#1  0x00000000005afdac in dict_traverse.lto_priv () at ../Objects/dictobject.c:2978
#2  0x0000000000524e87 in subtract_refs (containers=<optimized out>) at ../Modules/gcmodule.c:296
#3  collect.lto_priv () at ../Modules/gcmodule.c:853
#4  0x0000000000629639 in collect_with_callback (generation=generation@entry=2) at ../Modules/gcmodule.c:1028
#5  0x000000000062969a in PyGC_Collect () at ../Modules/gcmodule.c:1573
#6  0x0000000000631ba9 in Py_FinalizeEx () at ../Python/pylifecycle.c:1087
#7  0x0000000000631cc8 in Py_Exit (sts=0) at ../Python/pylifecycle.c:2133
#8  0x000000000062ee60 in handle_system_exit () at ../Python/pythonrun.c:636
#9  0x000000000062ee8c in PyErr_PrintEx () at ../Python/pythonrun.c:646
#10 0x0000000000650848 in pymain_run_module.lto_priv () at ../Modules/main.c:320
#11 0x00000000004bccf1 in pymain_run_python (pymain=0x7fffffffe1e0) at ../Modules/main.c:2517
#12 pymain_main.constprop () at ../Modules/main.c:2662
#13 0x000000000064a71f in _Py_UnixMain (argc=<optimized out>, argv=<optimized out>) at ../Modules/main.c:2697
#14 0x00007ffff6c3fa87 in __libc_start_main (main=0x4bbce0 <main>, argc=5, argv=0x7fffffffe408, init=<optimized out>,
    fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe3f8) at ../csu/libc-start.c:310
#15 0x00000000005e25ca in _start () at ../Objects/obmalloc.c:1705
(gdb) q
A debugging session is active.

	Inferior 1 [process 27399] will be killed.

Quit anyway? (y or n) y

I think it might be because of simplejson https://github.com/simplejson/simplejson/issues/227

Resolved by installing simplejson from git not pip


Simplify headline-brackets css

This should not lead to any visual changes, just simplifying
markup for now.

Current dependencies on/for this PR:

main

PR #479   👈

PR #480

This comment was auto-generated by Graphite.

Merge Activity

Oct 2, 8:22 AM: @k-nut started a stack merge that includes this pull request via Graphite.


[Bug] Status.lol emoji picker is missing some emojis

Bug Description
For example, 🫥 isn't there in the search box at all
Using this (https://missiveapp.com/open/emoji-mart) and the demo does show the dotted face.
Seems like the browser option which you're using doesn't have the latest emojis.
Steps to Reproduce
No response

So the issue is emojiVersion: '13.1', as the options for EmojiMart. changing this to 14 fixes it.

I just tried to pick the technologist emoji (🧑💻  or 👨💻)  over on my statuslog posting pageand also wasn't able to do so.
It's clear that they are showing up in the picker, but when you try to select it, the page thinks you didn't pick anything.


Add a Web deployment step to the tutorial

Adds a web deployment step to the tutorial.
Requires a slight reorganisation of steps, as we need to demonstrate web deployment before we introduce the httpx dependency into the app.
PR Checklist:

[x] All new features have been tested
[x] All new features have been documented
[x] I have read the CONTRIBUTING.md file
[x] I will abide by the code of conduct

Two problems preventing this from being mergable:

Toga-web 0.3.0dev39 doesn't list toga-core as a dependency
There's an intermittent race condition bug with PyScript not picking up the metadata for packages, leading to an error message about the app not having an app name.

Is that because HTTP access from PyScript would be blocked by the same origin policy?

It's actually more fundamental than that - the issue is that there isn't a socket library in Pyodide (see the note on this FAQ entry and this roadmap item). As a result the Python http.client library isn't available, and thus neither is urllib3, requests, httpx, etc.

Closing this PR in favour of #176; the PR needs to be on the home repo so I can chain the testing tutorial on top of this one.


Update Action Doc for Docker Actions

Remove chmod +x buildAndPush.sh as file permissions are now perserved from .tar files

did you run through the sequence to make sure it's all good?

Everything is working without manually elevating the file permissions.

@csantanapr, ready for merge.

@dubeejw thanks for the doc update Woot!
rebase and merged 189968b19df1eceb66823397ceb0db03bafdd791


[#13] add SSL configuration support and --use_ssl option

how do we feel about calling it TLS?    strongly?   who cares?

Okay, I'll go ahead and merge this. Linked issue is for PAM so that will be the next step as far as that goes


Update PR #4383 with various fixes [Blocked on #4]

Explanation

The main issue I ran into was a build failure that seems to have come up from syncing with the latest develop changes.
I ran all of the Mark*CompletedTest suites 20 times each and did not see any flaky results (every run passed as expected).
Essential Checklist

[x] The PR title and explanation each start with "Fix #bugnum: " (If this PR fixes part of an issue, prefix the title with "Fix part of #bugnum: ...".)
[x] Any changes to scripts/assets files have their rationale included in the PR explanation.
[x] The PR follows the style guide.
[x] The PR does not contain any unnecessary code changes from Android Studio (reference).
[x] The PR is made from a branch that's not called "develop" and is up-to-date with "develop".
[x] The PR is assigned to the appropriate reviewers (reference).

For UI-specific PRs only

N/A -- This just fixes a build error & doesn't change existing UIs or tests.

@KevinGitonga PTAL.


Type inference for generic functions

TypeScript Version:  2.0.3
Code
function id<T>(v: T): T { return v; }

function applyToNumber<T>(v: T, toNumber: (x: T) => number): number {
    return toNumber(v);
}

applyToNumber(5, v => v); // ok
applyToNumber(5, id); // ok
applyToNumber("aaa", v => v); // error, as expected.
applyToNumber("aaa", id); // ok, but an error is expected.

Expected behavior:
error
Actual behavior:
no error.

Related: #11311

might be dup of #3038

If it's compatibility problem, it would be really helpful to have a "strictTyping" compilation mode which would prohibit converting the any type to other types without explicit cast.

they say without any it will be an infinite recursion which i don't get because an explicit lambda (v => v in your case) doesn't have this problem, if so.. why would not TS handle all function references into explicit lambdas behind the scenes to avoid this recursion problem

Ugly workaround:
function getId<T>(): (v: T) => T { return v => v; }

applyToNumber(5, getId()); // error, can't infer the 'T' type.
applyToNumber(5, getId<number>()); // ok but 'v => v' looks better.

related to https://github.com/Microsoft/TypeScript/issues/5616, and possibly https://github.com/Microsoft/TypeScript/issues/417, https://github.com/Microsoft/TypeScript/issues/5487, https://github.com/Microsoft/TypeScript/issues/9107, https://github.com/Microsoft/TypeScript/issues/9659, https://github.com/Microsoft/TypeScript/issues/9660,
https://github.com/Microsoft/TypeScript/issues/10247, https://github.com/Microsoft/TypeScript/issues/11311, https://github.com/Microsoft/TypeScript/issues/11343, https://github.com/Microsoft/TypeScript/issues/5616

looks like its time to bite that bullet

or else you gonna break that all time record of the number of open issues related to the same problemo

The sample given:
applyToNumber("aaa", id); // ok, but an error is expected.

in TS 2.6 returns error:
Argument of type '<T>(v: T) => T' is not assignable to parameter of type '(x: string) => number'.
  Type 'string' is not assignable to type 'number'.

So I assume it's fixed.

thanks! closing.


Music Player BPM Incompatibility (0.7.3)

Describe your bug here.
When playing songs with non-integer BPMs (e.g. Nightmare Run, which has a BPM of 166.666) with the Music Player in the Freeplay menu, the instrumental stutters heavily and the vocals don't play at all (although this might be because I was using Voices-Player.ogg and Voices-Opponent.ogg, which the Music Player wouldn't recognize). In gameplay, the song plays normally with no issues.
https://github.com/ShadowMario/FNF-PsychEngine/assets/138751882/bf5b7acd-e368-4719-a6d1-08e3fd776a6b
Command Prompt/Terminal logs (if existing)
No response
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
I've only imported a few character, song, and data files. Nothing code-wise has been changed.

Fixed on the newest commits of experimental


Opening a DB connection may not check for liveness

If connection pooling is enabled (the default), then calling DbConnection.OpenAsync may simply return a pooled connection object, without making an actual network request to the DB server. This is documented for SqlConnection:

Note that a severed connection can be detected only after attempting to communicate with the server. … If a connection exists to a server that has disappeared, this connection can be drawn from the pool even if the connection pooler has not detected the severed connection and marked it as invalid. This is the case because the overhead of checking that the connection is still valid would eliminate the benefits of having a pooler by causing another round trip to the server to occur. When this occurs, the first attempt to use the connection will detect that the connection has been severed, and an exception is thrown.

It's also the case for npgsql, as per https://github.com/npgsql/npgsql/commit/de716befe45f2666b3961c3c6d07c70bbb273d22:

Removed the IsValid() check on the connector. This means that a severed connection may be returned from the pool

AFAIK, MySql.Data and MySqlConnector do both ping the DB server when a pooled connection is retrieved (but it's possible that this could be changed in the future for optimisation purposes).
To work around this connection pooling optimisation, one could:

Disable connection pooling for the DB drivers; this should force a new connection to be made every time.
(MySql drivers only) await MySqlConnection.PingAsync after opening a pooled connection
Execute a dummy query (e.g., SELECT 1;) to force the pooled connection to be used.

Hi Brandley,
Thanks for fill this issue.  Labeled as "up for grabs" :-)

We should change all DB liveness to accomplish this?

Reworded my suggestion (at the end) to be a little clearer; do you have a preference between options 1 and 2?

Option 2/3 on my side!

Dummy query

Any update on this @bgrainger ??


Error: The partial notifications could not be found

Trying to relase installation on Mac 10.8.5 but getting following exception:
Error: The partial notifications could not be found - ghost-0.3.2/node_modules/express-hbs/node_modules/handlebars/lib/handlebars/runtime.js:88
throw new Handlebars.Exception("The partial " + name + " could not be fo
Installed npm dependencies with npm install --production command then npm start command runs Ghost properly but when go to <IP_ADDRESS>:2368/ghost url above exception occurs.

+1 i had a dash in the directory and my partials could not be loaded


re-enable auth fix tests

This PR re-adds the decorator to enable authentication + fixes the tests.
With this PR, all tests pass:
================== 53 passed, 1 warning in 109.52s (0:01:49) ===================

Awesome! Thanks @mmacata & @metzm


Tabry only offers flag completion when cmd line ends in '-'

Tabry doesn't offer flags for completion unless the last token starts with -, I've narrowed it down to this check: https://github.com/evanbattaglia/tabry/blob/master/lib/tabry/models/flags_list.rb#L21C14-L21C37, which seems intentional. Is there a special reason for this?
If I remove this check, I get flag and arg completions at the same time:

Yes, it's intentional. I didn't want lots of flags (which are optional) crowding out the suggestions. This doesn't seem uncommon across commands -- if you type git <tab>, it won't show you flags, just the main commands. (Seems like you need to add two dashes before it will show you flags). I see similar behavior with 'du' and 'ls'.
If it's important to you and there's a clean way of tweaking that behavior, I'd be open to it.

Nah, no worries, I was just wondering if it was some limitation of bash that we could work around for fish, thanks!


⚠ gorzdrav.org has degraded performance

In 96c264e, gorzdrav.org (https://gorzdrav.org) experienced degraded performance:

HTTP code: 200
Response time: 2659 ms

Resolved: gorzdrav.org performance has improved in 690a7d3.


FEATURE REQUEST: [PLM] Only accept final output Gracenote IDs that are numeric

slampman, post:39, topic:41719
Is there any way you could set the logic to not generate an xml guide if there are numeric characters in the tvc-guide-stationid field and only generate an xml file if there are alphanumeric characters?

Yes. I will modify PLM to only accept tvc-guide-stationid field values that are numeric and ignore anything else. They will still load and be stored, but when processing they will be discarded.

This will be included in the next release:

This is available as of v2<IP_ADDRESS>8


Errors at erc721a source code

Hey i tried to look at the erc721a source code in remix.ethereum but the website showed me some errors should i worry about them?

https://twitter.com/optimizoor/status/1566738490460553218 See the suggestion.
Nothing to worry about.


Boolean value after form submit

There is a difference between two case for a boolean value.
I have a simple symfony form for create and edit a BlogPost entity.
My form
->add(
    'visible',
    ChoiceType::class,
    [
            'label' => 'Etat',
            'choices' => [
                    false => 'Brouillon',
                    true => 'En ligne'
            ]
    ]
)

My entity
/**
 * @var bool
 *
 * @ORM\Column(name="visible", type="boolean")
 *
 * @Algolia\Attribute
 */
private $visible;

And now this my index. On the top, the result of the index after form submit. On the bottom, the result after a algolia:reindex command.

Facet can't be used for visible:true

Hi @brunonic
I was informed of your issue internally, thanks for taking the time to actually submit an issue here.
In the end, my first conclusion would be that the casting of the values only takes place when retrieving the values from the database.
Currently, we do listen for the flush event and act upon that and in that case, the cast didn't take place yet.
I will investigate this and see if we can better handle this to be more consistent.
A quick win for you would be to store your boolean values as integers (0/1) but that would force you to do the casting yourself when using the values each time unless you use non-strict equalities in your codebase.
Give me some time to look into this ;)

Hey @brunonic , so the thing is that we send the entity in the state it is in just before being sent to the database. My guess is that your form actually sets 1 or 0 for the visibility property.
When re-indexing everything though, the results are being fetched from the database and casted to the correct type.
To enforce the boolean, here is what I suggest you add to your entity:
/**
     * Set visible
     *
     * @param boolean $visible
     *
     * @return Product
     */
    public function setVisible($visible)
    {
        $this->visible = (bool) $visible;

        return $this;
    }


hss not working

i get an error when passing syntax to hss :
Error loading syntax file "Packages/haXe/HSS.tmLanguage": Unknown include #mixin_attributes
also there seems to be no build system for hss
a simple one like this do the stuff:
{
"cmd": ["hss","$file"]
}

Hi postite
I fixed hss support.
I hadn't tested it yet, it seems it's based on an SCSS Textmate bundle, which may explain the few incompatibilities:
https://github.com/gtcaz/ebundles/tree/master/Bundles/SCSS.tmbundle
I just commented out the problematic lines, let me know if it can be improved...
I've also added sublime build integration (F7)
Cheers,
Clément

cool !
tested this morning and it works great by far ...
thx


Do this project support customize model and datasets?

Hi, could this project support customize model and datasets?
If possible, could give some example and the support format for customize datasets?
Thanks a lot!

Hi Elissa,
Thanks for your interest in the semantic entropy!
uncertainty/models/huggingface_models.py and uncertainty/data/data_utils.py should give you a pretty good idea for how to add additional models and datasets!
Let me know if you struggle with anything concretely!
Cheers
Jannik

Hi Elissa,
Thanks for your interest in the semantic entropy!
uncertainty/models/huggingface_models.py and uncertainty/data/data_utils.py should give you a pretty good idea for how to add additional models and datasets! Let me know if you struggle with anything concretely!
Cheers Jannik

thanks so lot!


Fixed issue

Added card component to React-easy task.
Added calculator namespace in Typescript/medium task.
Debugged the errors in Library.test.js in JavaScript/medium

Added card component to React-easy task. Added calculator namespace in Typescript/medium task. Debugged the errors in Library.test.js in JavaScript/medium

Looks good, well done!

Merged

This is an automated message from Fork, Commit, Merge [BOT].

Thank you for your contribution! Your pull request has been merged. The files have been reset for the next contributor.
What's next?
If you're looking for more ways to contribute, I invite you to check out my other projects. Just click here to find more. These projects contain real issues that you can help resolve. You can also check out the Influences section in the README to find more projects similar to this one.
Also please leave a star to this project if you feel it helped you, i would really appreciate it.
I look forward to seeing your contributions!


Support for double asterisk matches ** like bash globbing

It is not clear from the REAME if this library supports ** in matching patterns. That feature is extremely important for some use cases because foo/*/*.yml is expected to match only one folder deep, while using foo/**/*.yml is expected to go recursively.
Basically ** includes the directory separator while simple one does not. Is this supported? If not it should be stated as it one of the most popular globbing features.
Apparently https://github.com/microsoft/vscode-json-languageservice/blob/main/src/utils/glob.ts implementations supports that.
Reference: https://stackoverflow.com/questions/32604656/what-is-the-glob-character

I use this library for qunit, in both source and tests, with the ** pattern (sometimes known as a "globstar"). Downstream we integrate with Node.js 10+ on Linux, macOS and Windows.
The following tests show how the feature works. Do one of the cases resemble what you're looking for?
https://github.com/terkelg/tiny-glob/blob/v0.2.9/test/glob.js#L58-L74


Simplify website

I believe the current website has too many technical details for the average user.
We should show an example for each endpoint, and only reveal the details (and maybe more examples) when you expand that section.

Perhaps we could also just show a full URL and explain what it does, instead of a list with URL params.
We should remove usernames from the examples
The deprecation notice for usernames should be at the top, and it should mention that some features are broken, it updates slower, may break completely at any time
We could still have more technical details further down, or on a separate page.

/cc: @Tama63

We could also do some SEO while we're on it :)

Hey @jomo sorry I've been away for a couple of months.
Bootstrap 4 is hitting soon - maybe we can recreate the site using this.

Maybe using the inline code tag and tooltips to explain -> or use a table below.
I agree
Warning/danger notice?
Maybe with the accordion plugin we can have "I'm a developer - tell me more" or "Additional developer..."

In terms of SEO tags + maybe reaching out to sites that use the service to include a link to boost the site's page rank.

I'd be okay with a customized bootstrap. IMO it looks very cheap otherwise, and I don't want the site to look like thousands of others.

I'm a developer - tell me more

that's a good idea!

reaching out to sites that use the service to include a link

Sounds great, we could also state on the website that we appreciate some kind of acknowledgment, like NameMC does:

Maybe we could display a random group of sites from our wiki..

@jomo perhaps with https://github.com/crafatar/crafatar/issues/132 we can sort out a colour scheme for the website relaunch.

@crafatar/owners I'll take a crack at this after I've finished converting a website from PHP to meteor.

Great :+1:

@Tama63 do you think we could do it till 17 Oct? That would be Crafatar's birthday :gift:
Also, I like the current 'jumbotron' header, but we could shuffle the order of avatars with some JS on each visit.

I guess I'll have to get this done on my own (unless @Tama63 awakens from the dead :stuck_out_tongue:)
I'd also like to get rid of jade, and use something simple like bake instead. I don't think jade/HAML is particularly useful for us.

WIP pull request for this at  #150.

Fixed via #150.

Sorry about the lack of reply, been really busy. Really like what you've done with the site :heart:


License?

This project needs a license so it can be used by other projects.
If you go to https://github.com/cstrahan/tree-sitter-nix/new/master and type "LICENSE" as the file name, GitHub shows a license chooser menu.

Hey @zimbatm :). Sorry I missed this issue.
So, I have MIT specified in the package.json, but forgot to add a license file. I'll fix that up.

thanks :)


IOS Application Crash

HI
im facing this error while i developing with ios, android side is working well
VERBOSE-3:platform_message_handler_ios.mm(106)] Check failed: task_runners_.GetPlatformTaskRunner()->RunsTasksOnCurrentThread().
* thread #33, queue = 'com.whelksoft.camera_with_rtmp.dispatchqueue', stop reason = signal SIGABRT
    frame #0: 0x00000001be2229e8 libsystem_kernel.dylib`__pthread_kill + 8
libsystem_kernel.dylib`__pthread_kill:
->  0x1be2229e8 <+8>:  b.lo   0x1be222a04               ; <+36>
    0x1be2229ec <+12>: stp    x29, x30, [sp, #-0x10]!
    0x1be2229f0 <+16>: mov    x29, sp
    0x1be2229f4 <+20>: bl     0x1be21e670               ; cerror_nocancel
Target 0: (Runner) stopped.
Lost connection to device.

[✓] Flutter (Channel stable, 3.0.5, on macOS 11.6.7 20G630 darwin-x64, locale
    en-US)
[✗] Android toolchain - develop for Android devices
    ✗ Unable to locate Android SDK.
      Install Android Studio from:
      https://developer.android.com/studio/index.html
      On first launch it will assist you in installing the Android SDK
      components.
      (or visit https://flutter.dev/docs/get-started/install/macos#android-setup
      for detailed instructions).
      If the Android SDK has been installed to a custom location, please use
      `flutter config --android-sdk` to update to that location.

[✓] Xcode - develop for iOS and macOS (Xcode 13.2.1)
[✓] Chrome - develop for the web
[!] Android Studio (not installed)
[✓] VS Code (version 1.70.2)
[✓] Connected device (3 available)
[✓] HTTP Host Availability

same error here!!!

this is lib working with flutter 2.x, when upgrade 3.x run failed in ios, so android worked well