Persistent private key as a secret generates tokens on each request

Let me know if you have feedback! There are 2 completely identical pieces of code in read and copy, but I don't know enough about passing pointers around to consolidate. Happy to clean that up if needed though! I just reached my C++ limit for the day.
Basically, if you copy the private key out of the JSON file and use it as your secret, you never have to reauthenticate!
I have not tested with a persistent DuckDB secret, but I don't think this would conflict with that.
The httplib file was copied out of DuckDB's own third party folder. I just couldn't figure out how to include it without making a copy of the file. Happy to adjust that if it is possible to fix.

I may be doing this wrong, but I'm getting the following errors:
with private key pre/suf- fix

removing the pre/suf- fix

Hmmmm....

I may be doing this wrong, but I'm getting the following errors:
with private key pre/suf- fix
removing the pre/suf- fix

Hmmm... Sprry about that! Which version of openssl do you have?

looks like 3.3.0 when i check my vcpkg/info folder

should i be including the full private key string including the begin private key prefix?
i assume yes?

Yes, both the prefix and suffix should be included. Did you grab it out of that JSON file? That was my approach.


luci-mod-network: support dhcp.ipset as section

Allow configuring ipset sections in the dhcp config:
https://openwrt.org/docs/guide-user/base-system/dhcp#ip_sets
This can also be combined with instance-specific IP sets:
https://github.com/openwrt/luci/pull/5402
However, it makes easier to assign domains to IP sets.
Signed-off-by: Vladislav Grigoryev<EMAIL_ADDRESS>

Otherwise the form allows saving empty sections:
# uci show dhcp
...
dhcp.@domain[0]=domain
dhcp.@domain[1]=domain
dhcp.@domain[2]=domain
dhcp.@ipset[0]=ipset
dhcp.@ipset[1]=ipset
dhcp.@ipset[2]=ipset

This issue is common for ipset and domain sections and looks like undesired behavior.


Should not add references to packages within a monorepo

Is there an existing issue for this?

[X] I have searched the existing issues

Package ecosystem
npm
Package manager version
npm 8
Language version
Node.js
Manifest location and content before the Dependabot update
https://github.com/microsoft/SandDance/blob/main/packages/vega-morphcharts/package.json
https://github.com/microsoft/SandDance/blob/main/packages/vega-morphcharts/package-lock.json
dependabot.yml content
No response
Updated dependency
No response
What you expected to see, versus what you actually saw
Expected: patches only, no additions
Actual: additional references within the parent monorepo
Native package manager behavior
No response
Images of the diff or a link to the PR, issue, or logs
https://github.com/microsoft/SandDance/pull/623

Smallest manifest that reproduces the issue
No response

I'm not super familiar with the npm ecosystem, so a few questions:

Why does this being a monorepo matter?
What does running straight npm give you? Because Dependabot is focused on being the glue code, and then transparently (as much as possible) handing off to npm and returning whatever it says...
It's unclear to me what's triggering that reference... as I don't see that package mentioned anywhere in the underlying vega-functions dep tree, so it has to be coming from somewhere else... any idea where? Is that why you're saying monorepo matters, because its coming from another package/module that is completely unrelated but sits next to this one in the monorepo directory structure??


Backport PR #103 to plugin-api-v1

Thanks for contributing to Logstash! If you haven't already signed our CLA, here's a handy link: https://www.elastic.co/contributor-agreement/

LGTM. thanks for the contribution!

@roongr2k7 once we merge this: https://github.com/logstash-plugins/logstash-input-kafka/pull/129, we will bump up the version and release it so people will be able to install the update.
thanks!


Contributing guide

Added some kind of tutorial on how to get started with contributing.

You can merge it now or fix it and merge after


[WIP] Issue #14: Partially finished; changed how request data is parsed.

Fixes #14

Merging this because #14 is complete. I need to revisit my unit tests, though because the info-hash parser is acting strangely in unit tests but 1000% okay in prod.


Server can send an ERR packet rather than an Initial Handshake Packet

The code here assumes that the server will always send an initial handshake packet, but as documented here the server might send an ERR packet instead.
As the page notes, an initial ERR packet will be sent before capabilities are negotiated and therefore won't include the conditional server_state fields.

Good catch, thank you. I was able to reproduce this by setting:
set global max_connections = 1;

and starting a couple connections.


[Feature] :Put list of methods/function under the filename like in pycharm

Put list of methods/function under the filename like in pycharm
This makes very easy to jump over methods, classes, functions

We closed this issue because we don't plan to address it in the foreseeable future. If you disagree and feel that this issue is crucial: we are happy to listen and to reconsider.
If you wonder what we are up to, please see our roadmap and issue reporting guidelines.
Thanks for your understanding, and happy coding!

This is what the outline does for open files. I think duplication of this behavior would lead to a very cluttered explorer.

Hello,
No, because only if we click ok the file,
we see the list of methods/functions.
With separate Outline,
We always need to navigate back and forth
between file browser and outline….
Can we submit this to a majority vote of users.

On May 17, 2022, at 3:37, Logan Ramos @.***> wrote:

This is what the outline does for open files. I think duplication of this behavior would lead to a very cluttered explorer.
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you authored the thread.

Thanks for advice.
However, if we can methods:

Method 1:
Back and forth between file list and outline window

Method 2:
Crtrl+P
Type FunctionName
List of 1000 function names…..

New Method: (One click)
Click on the file explorer, filename.py
—> list of functions/class appear as sub-tree
Or VS Shorcut to display the sub-tree
on current active file.

Not saying ther VSCode is bad,
at opposite VSCode is good,
but, some enhancement can help productivity
a lot (== show useful infos in fewer clicks/steps).
Can we submit this (or other features)
to popular vote ?
thanks VM

On May 17, 2022, at 23:00, Logan Ramos @.***> wrote:

@arita37 Command + P then type #functionName and you can search the whole workspace
—
Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you were mentioned.


Encoding issues on Intel Arc and software encoding with latest ALVR nightly build

Encoding issues on Intel Arc and software encoding with latest ALVR nightly build
Description

There are encoding artifacts and issues present when using ALVR (nightly build) on Intel Arc. In all cases shown, input and sound is correctly transmitted between the headset and computer (can be seen in SteamVR VR View, with controllers moving). All cases shown present same issues on both software encoding and hardware encoding with Intel Arc (Task Manager confirms that "force software encoding" actually toggles between these) and regardless of UDP or TCP connection. All test shown were done with a bitrate of 50Mbps, with adaptive bitrate off.

iPerf3 results
Server listening on 5201
-----------------------------------------------------------
Accepted connection from <IP_ADDRESS>, port 51182
[  5] local <IP_ADDRESS> port 5201 connected to <IP_ADDRESS> port 51184
[ ID] Interval           Transfer     Bandwidth
[  5]   0.00-1.00   sec  38.3 MBytes   322 Mbits/sec
[  5]   1.00-2.00   sec  43.4 MBytes   364 Mbits/sec
[  5]   2.00-3.00   sec  46.1 MBytes   385 Mbits/sec
[  5]   3.00-4.00   sec  44.5 MBytes   375 Mbits/sec
[  5]   4.00-5.00   sec  41.7 MBytes   350 Mbits/sec
[  5]   5.00-6.00   sec  44.9 MBytes   377 Mbits/sec
[  5]   6.00-7.00   sec  44.0 MBytes   369 Mbits/sec
[  5]   7.00-8.00   sec  44.7 MBytes   373 Mbits/sec
[  5]   8.00-9.00   sec  43.9 MBytes   369 Mbits/sec
[  5]   9.00-10.00  sec  43.9 MBytes   369 Mbits/sec
[  5]  10.00-10.04  sec  1.74 MBytes   411 Mbits/sec
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval           Transfer     Bandwidth
[  5]   0.00-10.04  sec  0.00 Bytes  0.00 bits/sec                  sender
[  5]   0.00-10.04  sec   437 MBytes   365 Mbits/sec                  receiver

Reduce colour banding causes the VR stream to hang on the last frame shown:

HEVC/h265 encoding causes flashing colours to occur:

Resolution switching (SteamVR Performance Graph screenshots attached):
Videos available on Google Drive

75%

100%

125%

150%

200% (ALVR Client crashed after a few seconds)

General Troubleshooting

[X] I carefully followed the instructions in the README and successfully completed the setup wizard
[X] I read the ALVR Wikis here and here

Environment
Hardware
Note: for Linux, an upload to the hw-probe database is preferred: hw-probe -all -upload
CPU: i5 13600k
GPU: Intel Arc A750 Limited Edition
Audio:
Installation
ALVR Version: ALVR server v20.0.0-dev06+nightly.2023.01.27
SteamVR Version: 1.24.7 (stable release) and 1.25.3 (beta) (issues persists in both)
Install Type:

[X] Packaged (exe, deb, rpm, etc)

OS Name and Version (winver on Windows or grep PRETTY_NAME /etc/os-release on most Linux distributions):
Windows 11, version 22H2 build 22621.1105

ALVR doesn't support hardware encoding on Intel Arc GPUs on Windows. Here's the quick rundown on all other problems encountered with the software encoding:

Reduce colour banding causes the VR stream to hang on the last frame shown

I'm not sure, but it might be that Quest 2 decoder doesn't support H.264 10-bit decoding. This option only works with HEVC on all other encoders.

HEVC/h265 encoding causes flashing colours to occur:

HEVC doesn't work properly with software encoding, and it's a known issue.

Resolution switching (SteamVR Performance Graph screenshots attached)

The performance of the current software encoding code is not great, that's a known issue. It will be improved in my PR when it's merged https://github.com/alvr-org/ALVR/pull/1400.

I just checked task manager, seems I confused decode with encode. Also, new-ish issue, the .29 nightly build now breaks intel arc, with all setting being the same, and rolling back to .27 results in everything working as before. I looked at the commit, its to do with the optimizing the performance graphs? I have no reason to think why that would break the actual encoding, especially when the graph isn't being shown.

The only thing that's changed between the 2023.01.29 and 2023.01.27 nightly release that could affect the encoding would be commit 58093df, which appears to rewrite portions of the encoding pipeline

Yes, that's correct, this commit is currently breaking the software encoding. I'm working on the fix.

Just tested with nightly 2023.02.09, looks like the encoding problems have been fixed if I use a high bitrate, 100 and 150 megabits at 150 percent seems to work great.


1556: Use code migrated to PingGateway openig-fapi module

Updating SAPI-G to use code migrated to the PingGateway codebase + removing redundant code from SAPI-G.
Changes:

Updating PingGateway version to 2024.11.0-SNAPSHOT
Adding openig-fapi module to SAPI-G (this contains the migrated code).
Replacing the following code

ApiClient data model
SoftwareStatement data model
RegistrationRequest data model
Services and factories related to the above

Updating filters and scripts to use the above code

Over time the SAPI-G codebase will get smaller as more code is migrated to PingGateway.
https://github.com/SecureApiGateway/SecureApiGateway/issues/1556

Hold off merging this until after the next version of SAPI-G has been released and the PingGateway version has been released.
@BohoCode


ffmpeg is not a function

Version information

fluent-ffmpeg version: 2.1.3
ffmpeg version: 0.0.4
OS: MacOS  Montery

Code to reproduce
import * as ffmpeg from "fluent-ffmpeg";

or

var ffmpeg = require ('fluent-ffmpeg')

(note: if the problem only happens with some inputs, include a link to such an input file)
Expected results
I should be able to import and call the function.
Observed results
ffmpeg is not a function

also tried import  ffmpeg from "fluent-ffmpeg";


Typing the Push

@mudrila I don't think I agree.
IMO, I think this code sets up a way stronger type safety, uncovered several areas where we where biting our selves with bad typing. As far as the streamId (and contractAddress) in the mapping functions, I'm aware and will be fixing that. but that should be the only thing preventing proposal creation atm? are you seeing something else in the code that changes how this will execute?


Modify the Magic Link for API Based Authentication

Modify the Magic Link for API Based Authentication

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.Hasanthi Dissanayake seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account.You have signed the CLA already but the status is still pending? Let us recheck it.


Use celery for long-running tasks

Adds a couple of new API endpoints:

/api/submit_query takes the same GET parameters as query and returns a task ID
/api/fetch_query_result takes the task ID as a GET parameter and returns either a 102 status (processing) or the query result

Codecov Report
Attention: Patch coverage is 91.33858% with 11 lines in your changes missing coverage. Please review.

Please upload report for BASE (main@a3e16e5). Learn more about missing BASE report.

Files
Patch %
Lines

ord_interface/celeryconfig.py
0.00%
6 Missing :warning:

ord_interface/api/search.py
94.11%
4 Missing :warning:

ord_interface/api/queries.py
96.15%
1 Missing :warning:

Additional details and impacted files
@@           Coverage Diff           @@
##             main     #128   +/-   ##
=======================================
  Coverage        ?   80.61%
=======================================
  Files           ?       17
  Lines           ?      980
  Branches        ?        0
=======================================
  Hits            ?      790
  Misses          ?      190
  Partials        ?        0

:umbrella: View full report in Codecov by Sentry.
:loudspeaker: Have feedback on the report? Share it here.

@miori-nd this has been deployed to staging; see https://staging.open-reaction-database.org/api/docs

(Update: fixed a connection issue; works on staging now and not just in tests.)


Fix missing quotes in documentation

When reading the docs I discovered a missing set of single quotes in
this code example which makes the example invalid python code. Fixed.

Thanks!


failed to read artifact source when running forge script with lib dependencies that include files without a matching contract name

Component
Forge
Have you ensured that all of these are up to date?

[X] Foundry
[ ] Foundryup

What version of Foundry are you on?
forge 0.2.0 (0ae39ea 2023-12-11T00:27:32.487222000Z)
What command(s) is the bug in?
forge script
Operating System
macOS (Apple Silicon)
Describe the bug
Running forge script in a repo that has a dependency with .sol files that don't contain a contract (e.g. the file contains only error definitions or constants) results in an error like
thedavidmeister@davids-iMac polytrade % forge script scripts/OrderBookNPE2.s.sol
[⠒] Compiling...
No files changed, compilation skipped
Error:
failed to read artifact source file for `lib/rain.interpreter/src/error/ErrBitwise.sol:ErrBitwise`

Context:
- Error #0: failed to read from "/Users/thedavidmeister/Code/polytrade/src/error/ErrBitwise.sol": No such file or directory (os error 2)
- Error #1: No such file or directory (os error 2)

This error can be worked around by adding an empty contract like contract ErrBitwise {} in the file that forge is complaining about

+1 on this. Also receiving the same error. Using forge 0.2.0 as well

For context, I was able to fix this error by changing the imports in my dependency contracts.
Switching from import {Data} from "src/some/path/file.sol" to import {Data} from "./some/path/file.sol" is what fixed it for me.
So im assuming this bug has to do with the way remappings are handled in scripts?

same. haven't found a fix yet.
import in script is import {IJBController} from<EMAIL_ADDRESS>remapping is @juice=lib/juice-buyback/lib/juice-contracts-v4/src/
error is Failed to read artifact source file for lib/juice-buyback/lib/juice-contracts-v4/src/enums/JBApprovalStatus.sol:JBApprovalStatus``

afaics the relative paths doesn't make a difference for me because i think i'm already using relative paths everywhere
actually i was seeing the error without any imports and simply trying to run an empty script file

Bump
This is a script where I get the error
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.19;

import "forge-std/Script.sol";

interface IMainFactory {
  function test() external;
}

contract Mint2Script is Script {
  function run() external {
    IMainFactory mainFactory = IMainFactory(0x9fE46736679d2D9a65F0992F2272dE9f3c7fa6e0); // in anvil
    mainFactory.test();
  }
}

I run it as forge script Mint2Script --rpc-url http://<IP_ADDRESS>:8545 -vvvvv
and get
[⠒] Compiling...
Traces:
  [95968] → new Mint2Script@0x5b73C5498c1E3b4dbA84de0F1833c4a029d90519
    └─ ← 258 bytes of code

  [23909] Mint2Script::run()
    └─ ← EvmError: Revert

Error:
script failed: <no data>

Also seeing this issue, cc @mattsse, same cause and fix described by @thedavidmeister above
A more complex repro can be found here, notice the empty contracts added in DeployConfig.s.sol and Chains.sol

No fix?
@gakonst @Evalir

has some issue

had similar issue running op-stack deployment scripts.  No matching artifact found
revert to an early foundry version fixed it
foundryup -v nightly-5b7e4cb3c882b28f3c32ba580de27ce7381f415a

I have same issue after founryup.

I reinstalled foundry since I believe I had an outdated version from last year and that did the trick. Just head over to installation on foundry book and reinstall and that should help.

had similar issue running op-stack deployment scripts.  No matching artifact found revert to an early foundry version fixed it foundryup -v nightly-5b7e4cb3c882b28f3c32ba580de27ce7381f415a

this works for me

so an annoyable bug. With no fix from the team.

Any time I get an error with artifacts, the first step I take is forge clean followed by forge build

Hi all, having a cloneable minimal reproduction repo would be greatly appreciated to help narrow this down.
I'm unable to reproduce it with this setup: https://github.com/zerosnacks/foundry-bug-6572-repro I created based on the description of the issue. Any pointers are appreciated @thedavidmeister.
It imports files from https://github.com/zerosnacks/foundry-bug-6572-repro-lib/tree/master/src containing just constants and errors

Any time I get an error with artifacts, the first step I take is forge clean followed by forge build

Any time I get an error with artifacts, the first step I take is forge clean followed by forge build

This worked for me

Component
Forge
Have you ensured that all of these are up to date?

[x]  Foundry
[ ]  Foundryup

What version of Foundry are you on?
forge 0.2.0 (0ae39ea 2023-12-11T00:27:32.487222000Z)
What command(s) is the bug in?
forge script
Operating System
macOS (Apple Silicon)
Describe the bug
Running forge script in a repo that has a dependency with .sol files that don't contain a contract (e.g. the file contains only error definitions or constants) results in an error like
thedavidmeister@davids-iMac polytrade % forge script scripts/OrderBookNPE2.s.sol
[⠒] Compiling...
No files changed, compilation skipped
Error:
failed to read artifact source file for `lib/rain.interpreter/src/error/ErrBitwise.sol:ErrBitwise`

Context:
- Error #0: failed to read from "/Users/thedavidmeister/Code/polytrade/src/error/ErrBitwise.sol": No such file or directory (os error 2)
- Error #1: No such file or directory (os error 2)

This error can be worked around by adding an empty contract like contract ErrBitwise {} in the file that forge is complaining about

using
forge clean

worked for me

Any time I get an error with artifacts, the first step I take is forge clean followed by forge build

Did this and it fixed it for me. Reinstalling foundry didnt

Noticed the bug popped up when changing pathnames and them sticking but not updating in foundry.

Any time I get an error with artifacts, the first step I take is forge clean followed by forge build

This resolved the issue for me

Hi. I had the same problem and solved it by clearing foundry's cache with the following command:
forge clean

See forge-clean.

forge clean doesn't work for me.
It seems a random bug, but is now always showing up on my machine:

Clearly the correct path should be L2/interfaces/ICrossL2Inbox.sol, but it's looking for L2/ICrossL2Inbox.sol.
I've already upgraded to the latest version:
% forge --version
forge 0.2.0 (883bb1c 2024-09-25T00:24:44.893538000Z)

Hi all, having a cloneable minimal reproduction repo would be greatly appreciated to help narrow this down.
I'm unable to reproduce it with this setup: https://github.com/zerosnacks/foundry-bug-6572-repro I created based on the description of the issue. Any pointers are appreciated @thedavidmeister.
It imports files from https://github.com/zerosnacks/foundry-bug-6572-repro-lib/tree/master/src containing just constants and errors

@zerosnacks  I can stably reproduce , is there something you'd like me to check for this bug?

i can confirm forge clean didn't work for me either with 0.2.0. unfortunately, i cannot give a minimal reproducible example. this such a bummer though as i'll probably need to use another tool for testing and deployment.

Any time I get an error with artifacts, the first step I take is forge clean followed by forge build

This worked for me. thanks a lot🙏

@zhiqiangxu could you provide a way to reproduce this issue consistently? thank you!

@zhiqiangxu could you provide a way to reproduce this issue consistently? thank you!

Sorry I can't,last time when I was debugging from source code, the issue suddenly went away, I guess it's a random bug with cache. That's all I can say.

we're going to close this optimistically as were not able to reproduce it and looks like forge clean eventually solves it for all mentioned cases. Please open new ticket with details to reproduce if still occurs. Thank you!


View All Tab of different windows in the Open Tabs column

It would be nice to view the Open Tabs of all windows instead of just the current one with the OneTabGroup pin tab opened.

I completely agree. This extension has so much going forward especially compared to similar extensions. But this is one major thing it is missing that every other inferior extension I have tested has.


maintenance?

I'm using this library, and for the most part it's working good. It looks like maintenance is lagging though. Wondering who is running this now, and maybe should see about moving it to the https://github.com/moment owner?

I'm back to working on this project and trying to answer questions and address pull requests. However, if anyone knowledgeable would like to pitch in and help manage things, I would be greatful.


Eureka module deployment for eureka

Description of changes:

This PR is to update DCV modules. DCV modules were failing because cdk_ecr_deployment was old. There was a lambda issue that blocked deployment
Eureka module is the code illustration for the blog post "How to expansively train Robot Learning on ADDF leveraging rewards functions generated by LLM"

By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.

Can you add a readme to eureka example manifests folder, describing what are those manifests for? (purpose)
Also can you re-name eureka-example folder to something closer to your use-case?

why is eureka grouped under modules/examples?


AttributeError: type object 'MessageType' has no attribute 'application_command'

Describe the bug
When I send a message it gives this error:
Ignoring exception in on_message
Traceback (most recent call last):
  File "C:\Users\me\AppData\Local\Programs\Python\Python39\lib\site-packages\nextcord\client.py", line 415, in _run_event
    await coro(*args, **kwargs)
  File "C:\Users\me\Desktop\Glorious\main.py", line 190, in on_message
    await bot.handler.propagate(message)
  File "C:\Users\me\AppData\Local\Programs\Python\Python39\lib\site-packages\antispam\anti_spam_handler.py", line 71, in wrapper
    return await func(*args, **kwargs)
  File "C:\Users\me\AppData\Local\Programs\Python\Python39\lib\site-packages\antispam\anti_spam_handler.py", line 311, in propagate
    main_return = await self.core.propagate(message, guild=guild)
  File "C:\Users\me\AppData\Local\Programs\Python\Python39\lib\site-packages\antispam\core.py", line 70, in propagate
    guild_r = await self.propagate_user(message, guild)
  File "C:\Users\me\AppData\Local\Programs\Python\Python39\lib\site-packages\antispam\core.py", line 114, in propagate_user
    message: Message = await self.handler.lib_handler.create_message(
  File "C:\Users\me\AppData\Local\Programs\Python\Python39\lib\site-packages\antispam\libs\dpy.py", line 217, in create_message
    if message.is_system():
  File "C:\Users\me\AppData\Local\Programs\Python\Python39\lib\site-packages\nextcord\message.py", line 1010, in is_system
    MessageType.application_command,
AttributeError: type object 'MessageType' has no attribute 'application_command'

To Reproduce
My code is as following:
from nextcord.ext import commands
from antispam import AntiSpamHandler, Options
from antispam.enums import Library

bot = commands.Bot(...)

bot.handler = AntiSpamHandler(
    bot,
    library=Library.NEXTCORD,
    options=Options(use_timeouts=True, delete_zero_width_chars=True),
)

@bot.event
async def on_message(message):
    await bot.handler.propagate(message)
    await bot.process_commands(message)

Expected behaviour
Not giving an error
Screenshots
If applicable, add screenshots to help explain your problem.
Enviroment(please complete the following information):

OS: Windows
Package Version: 1.2.8

Additional context
Add any other context about the problem here.

What version of nextcord are you on?

Okay... I was on Version 2.0.0a7 when I had the error, but when I upgraded to 2.0.0a8 it fixed itself.
I just looked in the changelog for 2.0.0a8 and I think the error was patched: Fix bug where calling is_system would error

Yea, I remember fixing the is system bug. Glad its all fixed, for reference next time you should ask over in Nextcord as its a library issue, not with my package.


Adding ps generator (3k+ visitors)

Added a deployed user-friendly PS generator that is live and attracting over 3k visitors.
live link can be checked here - (https://randompasswordgenerator.bio)

You have merge conflict in README.md, resolve it please!!

Merge conflicts has been solved


Build.SourceTfvcShelveset seems to be depricated by Microsoft!?...

Hi,
This weekend, Microsoft seems to have depricated the variable Build.SourceTfvcShelveset!!
I guess this broke your addin which is very useful for us.
The variable Build.SourceBranchName has the same value and still working.
Is it possible for you to very / correct the probleme?
thanks
Benoit

Argh. Since I also have users on tfs 2015 and 2017 I'll have to figure out
how to correct this whole maintaining backwards compat.
On Mon, 10 Sep 2018, 17:12 btremblaymtech<EMAIL_ADDRESS>wrote:

Hi,
This weekend, Microsoft seems to have depricated the variable
Build.SourceTfvcShelveset!!
I guess this broke your addin which is very useful for us.
The variable Build.SourceBranchName has the same value and still working.
Is it possible for you to very / correct the probleme?
thanks
Benoit
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Sure looks like a regression, the docs still mention the variable:
Build.SourceTfvcShelveset | Defined if your repository is Team Foundation Version Control. If you are running a gated build or a shelveset build, this is set to the name of the shelveset you are building. Note: This variable yields a value that is invalid for build use in a build number format.
https://docs.microsoft.com/en-us/azure/devops/pipelines/build/variables?view=vsts
The code in the vsts-agent repo still seems to (try to ) populate it. Can you provide more information about the exact agent version and can you provide me a log of the build with the following two options enabled:
system.debug = true
agent.diagnostic = true

Hi,  Thanks for investigated! :-)
Here is my log file.  Hope this helps
Benoit
logs_13038.zip


Fix "unknown feature" error on compile attempt

Versions of the proc_macro2 dependency (which is a dependency of a dependency of this) prior to 1.59 use a Rust feature flag that no longer exists, resulting in a compilation error. Depending on a newer version of proc_macro2 solves this problem.

I've opened https://github.com/rust-osdev/ovmf-prebuilt/pull/5 to enable renovate bot in this repo to keep our deps updated automatically.


[BUG] EventHubProducerClient.CreateBatchAsync() never returns if offline when called

If I attempt to create an EventDataBatch via
  EventHubProducerClientOptions clientOptions = new EventHubProducerClientOptions
            {
                RetryOptions = new EventHubsRetryOptions
                {
                    MaximumRetries = 10,
                    Delay = TimeSpan.FromSeconds(5),
                    MaximumDelay = TimeSpan.FromSeconds(10),
                    Mode = EventHubsRetryMode.Fixed,
                    TryTimeout = TimeSpan.FromSeconds(1)
                }

            };
await using var producerClient = new EventHubProducerClient(connectionString, eventHubName, clientOptions);
            using EventDataBatch eventBatch = await producerClient.CreateBatchAsync();

Then if the PC is offline when this is called then the call to CreateBatchAsync never returns. Using the debugger I can see it reach this point but it never trips the breakpoint on the next line. Even if the PC goes online again it does not continue.
I would have expected it to retry based on the retry options.
This is using Azure.Messaging.EventHubs 5.0.1 in Visual Studio Community Version 16.3.3 with Microsoft .Net Framework 4.8.03752 on Windows 10 18363.657

Hi @BenHagueLucidity.   We're sorry that you're experiencing difficulties and appreciate you reaching out to let us know.
You're correct in that batch creation should fail when the Event Hubs service is unreachable and that the retry policy should be respected.   At a glance, the code snippet that you've shared looks correct to me.   We'll start investigating and update this issue with our findings or any questions.
To start, can you confirm that I'm understanding you correctly in that:

The machine was able to reach the Event Hubs service when the producer client was created.

After creating the producer, the machine was disconnected from the network.   At the point of disconnection, the producer had been created and the constructor call had already returned.

The call to CreateBatchAsync was made with the machine disconnected from the network (and, thus, unable to reach the Event Hubs service)

The call to CreateBatchAsync was started, but you never saw that method return.

Hi @BenHagueLucidity.   I've been unable to reproduce thus far using a test bed based on the code that you shared and the assumptions that I had mentioned above.   The snippet that was using can be found below.
The behavior that I'm seeing in my attempts is what I would expect:

When the producer is created and no operation is performed before creating the batch, the host is unable to be resolved when attempting to make the connection;  this is expected because the connection to the Event Hubs service won't be opened until an operation the requires it is invoked, in this case CreateBatchAsync

If I interject an operation between creation of the producer and creation of the batch, allow it to execute, and then disconnect from the network, I'm seeing the expected timeout (via task cancellation exception).   This is expected because the connection had been previously established, but there was a need to query the Event Hubs service for the maximum size allowed for a message.  The request to the service could not be made, and the operation was cancelled after the requested retries were exhausted.

At this point, I'm not sure how to establish a deterministic reproduction of the issue that you're describing.  Any additional context around the code/application that you're working with, the host environment and network, and the configuration of your Event Hubs namespace and resources may be helpful and would be greatly appreciated.
My test code:
public async Task Main()
{
    var conn = "...";
    var hub = "...";

    var clientOptions = new EventHubProducerClientOptions
    {
        RetryOptions = new EventHubsRetryOptions
        {
            MaximumRetries = 10,
            Delay = TimeSpan.FromSeconds(5),
            MaximumDelay = TimeSpan.FromSeconds(10),
            Mode = EventHubsRetryMode.Fixed,
            TryTimeout = TimeSpan.FromSeconds(1)
        }

    };

    // Create the client; this will not establish the service connection since it is lazy.
    await using var producerClient = new EventHubProducerClient(conn, hub, clientOptions);

    // Force the service connection to be established without opening the publishing link.
    (await producerClient.GetEventHubPropertiesAsync()).Dump();

    // Create the batch; the first invocation will establish the publishing link to determine
    // the maximum message size.
    using EventDataBatch eventBatch = await producerClient.CreateBatchAsync();

    eventBatch.Dump();
    "Done".Dump();
}

Hi,
I may be misunderstanding how it's supposed to work, but what I'm doing to test, using your test code is (with the GetEventHubPropertiesAsync commented out):

Start program with network disconnected.
Connect network during the CreateBatchAsync line
What I'd expect is that CreateBatchAsync could then recover and continue but it doesn't appear to.

If instead I do:

Start program with network disconnected.
Connect network during the GetEventHubProperties line
then I do see the behaviour I'd expect with it retrying and continuing on.

It looks like I can get the behaviour I want by calling GetEventHubPropertiesAsync before CreateBatchAsync, i.e. if the network is done when trying to sent an event retry a few times before giving up, but I would like to know if this is a problem with my expectations or not?
The event hub setup is pretty basic, a resource group just containing a single event hub namespace which just contains a single hub. I think it's all pretty much default settings.

Thank you for the clarification.   We definitely overlooked applying the retry policy to that operation, #10320 addresses that oversight.   Thank you for calling that out.
We also confirmed that the per-try timeout is being respected, so your statement about the call never returning concerns me.  We should see a task cancellation exception occur around the one second mark, which I am seeing consistently.  Based on the additional context, I'm wondering if I'm misinterpreting what you're describing.
If the latter, then the fix for the retry policy should address it.  If the former, I suspect we may have a race condition of some sort in the underlying protocol library that I'd like to figure out how to get deterministic repro on so that I can ask the team that owns that library to investigate, and any other context or details that you are willing to share could be very helpful.

Thanks for the fix.
I was wrong about the call not returning, I was looking in the wrong place, when I looked in the right place it was throwing an exception.

Thank you for the additional context; that alleviates my concern.  The fix will be included in our next release, expected in April.   I'm going to close this out as resolved, but please feel free to reopen if there's anything that I overlooked.


why name it  shenzhen???

hi  I want to know why name it shenzhen? I am very curious ~~

It is stated in the first line of the README .. Inspired by a (very good) game named Shenzen I/O.


Does not work with Periscope

$ youtube-dl --verbose https://www.periscope.tv/w/1YpJkaoOnpEKj
[debug] System config: []
[debug] User config: []
[debug] Command-line args: [u'--verbose', u'https://www.periscope.tv/w/1YpJkaoOnpEKj']
[debug] Encodings: locale UTF-8, fs utf-8, out UTF-8, pref UTF-8
[debug] youtube-dl version 2016.03.06
[debug] Python version 2.7.10 - Darwin-15.3.0-x86_64-i386-64bit
[debug] exe versions: none
[debug] Proxy map: {}
[Periscope] 1YpJkaoOnpEKj: Downloading JSON metadata
ERROR: Unable to download JSON metadata: HTTP Error 404: Not Found (caused by HTTPError()); please report this issue on https://yt-dl.org/bug . Make sure you are using the latest version; type  youtube-dl -U  to update. Be sure to call youtube-dl with the --verbose flag and include its complete output.
  File "/usr/local/bin/youtube-dl/youtube_dl/extractor/common.py", line 358, in _request_webpage
    return self._downloader.urlopen(url_or_request)
  File "/usr/local/bin/youtube-dl/youtube_dl/YoutubeDL.py", line 1931, in url open
    return self._opener.open(req, timeout=self._socket_timeout)
  File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 437, in open
    response = meth(req, response)
  File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 550, in http_response
    'http', request, response, code, msg, hers)
  File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 475, in error
    return self._call_chain(*args)
  File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 409, in _call_chain
    result = func(*args)
  File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 558, in http_error_default
    raise HTTPError(req.get_full_url(), code, msg, hdrs, fp)

There is no video available at https://www.periscope.tv/w/1YpJkaoOnpEKj.


Refactor texture handling, allow .png, .jpg, .bmp, .gif, .webp

[x] Draw textures with offscreen canvas
[ ] Fix GLB importing
[ ] Fix alpha textures
[ ] Fix texture filtering

No longer planned as doesn't fit with 0.9.0 rewrite


add new family to royaleapi

name: SG Alliance
key: sgalliance
color: red
emblem: Prince_03
info:
  description: >
    SG Alliance is formed by a group of Singapore clans who want to revive other Singapore clans who are struggling,
    to help each other, but yet remain independent.
  social:
    - email<EMAIL_ADDRESS>clans:
  - name: TEDDYBEAR
    tag: PLJ9CL9R
  - name: Lion City Kia
    tag: C2JQUUG
  - name: SG TITANS
    tag: GVYJ0P
  - name: SG Black Hawks
    tag: C8JY
  - name: Lion Wardens
    tag: 29PQ299
  - name: SG Bruschettas
    tag: 8VLPYGJL
  - name: Marus Vengeance
    tag: JR0CQ8

TEDDYBEAR was included in another family previously. we like to be removed from that family.

Added as instructed
Sent from my iPhone
On 7 Jun 2021, at 1:13 PM, SML<EMAIL_ADDRESS>wrote:
Ok but can you verify that you do indeed own Teddy Bear by adding this to your clan description:
RAV0808
Let me know when you have done so.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHubhttps://github.com/RoyaleAPI/family-config/issues/490#issuecomment-855582387, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AUK6M4U77T6IPVRKFUPYEWDTRRIPFANCNFSM46BXGOLA.


Adding new TCP socket APIs

Fixes #52 by exposing a more robust API for TCP sockets.
I recently hit an issue with minimq where the is_connected() interface was determined to be insufficiently expressive to properly managing the TCP socket state.

CC @MathiasKoch as I think you're the other user of TCP traits?

I'm having a hard time following the trouble in the MQTT implementation. What is the decision for which "is this socket in the CONNECTED state" does not suffice?
Do the "may send" / "may receive" / "is open" methods suffice to also cover similar cases, or might we wind up needing to express all the FSM states? Can we get them out of a POSIX socket? Can we even get the ones introduced here on a POSIX system? (I'm generally happy to say "then POSIX sockets are a bad API", but I don't want to do that without due consideration).

I have to say that personally I am currently in the process of migrating towards the async version, and i think that the general API of the async version is MUCH more rust-like, and should be implemented for the blocking version as well if you ask me.

I'm back with some findings after trying to use the embedded-nal-async approach - thanks for the advice you two :)

I have to say that personally I am currently in the process of migrating towards the async version, and i think that the general API of the async version is MUCH more rust-like, and should be implemented for the blocking version as well if you ask me.

The main issue that I'm running into is that a struct may not own a Tcp::Connection and the TcpStack simultaneously.

This happens because the Connection refers to the lifetime of TcpStack, which is equivalent to Self. Rust does not support self-referential structs

In my use case (MQTT), the MQTT client needs to close and open TCP sockets in response to adverse network events (i.e. link loss, etc.), which implies that it has to own the network stack (in order to establish new connections as required). Because of this, the Connection-based API used by the async version doesn't seem to be the right approach for more complex stack requirements.

I'm having a hard time following the trouble in the MQTT implementation. What is the decision for which "is this socket in the CONNECTED state" does not suffice?

The specific case is differntiating between "attempting to connect", "connected", and "no-longer-connected". All 3 of these cases have different required behaviors, but the is_connected() only allows us to detect two states.

"attempting to connect" => We should keep waiting and not do anything until we are connected
"connected" => We are connected to our peer and can actively rx and tx, send our packets now
"no-longer-connected" => We need to close the TCP socket and open a new one

Note that the actions in (1) and (3) are polar opposites. In one case, we actively want to do nothing (i.e. wait for connection). In the other case, we need to close the socket and re-attempt connections.

Do the "may send" / "may receive" / "is open" methods suffice to also cover similar cases, or might we wind up needing to express all the FSM states?

Honestly, the more I think about it, the more it seems like maybe we should just expose the FSM directly.
Can we get them out of a POSIX socket? Can we even get the ones introduced here on a POSIX system? (I'm generally happy to say "then POSIX sockets are a bad API", but I don't want to do that without due consideration).
I think POSIX sockets expose this information primarily through returned error codes. If the TX pipe is closed when you try to send, it will error. Similarly with the RX pipe. Maybe this would be a better approach... Let me give it a shot.

I think POSIX sockets expose this information primarily through returned error codes. If the TX pipe is closed when you try to send, it will error. Similarly with the RX pipe. Maybe this would be a better approach... Let me give it a shot.

That sounds like a EAFTP instead of LBYL approach, which I appreciate, so I'm looking forward to seeing what comes out of it.

own a Tcp::Connection and the TcpStack simultaneously.

IIRC going towards more many-owners-of-shared-stack was a necessity of the async API because multiple components can have pending operations (say, reads) that overlap in time, which would conflict with the necessity to hold an exclusive reference to the stack in the async model. In a blocking model, where one would either read only from one socket or put all one's sockets into some multiplexer (which'd do a read given a single reference to the stack), that's not necessary. I'd hope that many of the nice properties of the async API can be carried over to the sync world, even if the "main argument" is a (&mut socket, &mut stack) instead of a (&mut socket-including-shared-stack).

I'd hope that many of the nice properties of the async API can be carried over to the sync world, even if the "main argument" is a (&mut socket, &mut stack) instead of a (&mut socket-including-shared-stack).

The issue isn't actually mutability, but rather lifetime issues. If you try the following:
struct MyStruct<T: TcpStack> {
   connection: T::Connection<'?>,
    stack: T,
}

What is the lifetime of connection? It's supposed to be that of stack, but that's not possible to specify because it would be referencing the lifetime of Self for MyStruct

@chrysn Updates are now available on the PR. I opted for a base error type that allows for library users to detect pipe errors that require TCP to be reconnected. It's working well on my local setups and also resolves the original MQTT I was having. Let me know what you think.
If we want to move towards a more socket-directed API, I'd like to keep that off for a new PR. There's a lot of work involved in that

Seems OK to me, but... Does anyone have a public example showing how they have implemented the new error codes? Can it be done on all the existing stacks, or are you going to break some of them?

Seems OK to me, but... Does anyone have a public example showing how they have implemented the new error codes?

The above-linked minimq PR is a client side impl (https://github.com/quartiq/minimq/pull/126) and the smoltcp-nal (https://github.com/quartiq/smoltcp-nal/pull/42) above is a stack implementation, both working on hardware with stabilizer.

Can it be done on all the existing stacks, or are you going to break some of them?

I'd be surprised if a network stack wasn't capable of telling you the socket is closed when trying to read or write to TCP. In any case, a stack doesn't have to implement these error Codes and can mark everything as other if they have to.


DocsArchive-<IP_ADDRESS>Auto archive content

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Fix native_entries_view.info width and col calculations

The dictionary returned by pum_getpos() uses scrollbar not
scrollable to indicate whether the scrollbar is visible or not.
In addition, the padding on the left side of the popup menu isn't
included in the output of pum_getpos(), meaning that both col and
width (as understood by nvim-cmp) are off by one when the cursor isn't
at column 0.
These two issues were causing the documentation window and popup menu to
overlap.

Thank you!


Fixes the release link.

Markdown error on the release link in the readme. I'd suggest squashing this, since I screwed up a few edits. :)

Thanks!


Notification red dot indicates errors and successes

The red dot used for notifications in the chat panel is the same red dot used as an error indicator for validation. This could cause confusion. I propose a multi-colored indicator to differentiate between errors and success notifications. Or no red dot at all for information notifications.

@wrathagom @broham89 what color should we use?

Notification color can be blue #358FEC

Closed by https://github.com/samtecspg/articulate/commit/428cf6aae289862873524335f387673805dd37cb


added html, and css styling for branson jones section. Also added bra…

…nson_quarry_sunrise.JPG to /img/

Great!


Missing feature to get Instance status programmatically dotnet-isolated

Currently, it seems there is no way to programmatically obtain the status of an instance on our botnet-isolated system. The only way to retrieve this information is by manually calling the instance status URL, which is not an optimal solution for automated processes.

@vdboots does GetInstanceAsync not work for you?

Closing due to inactivity.


Stop using package:stack_trace and Chain.capture

[x] Don't use package:stack_trace.
[x] Don't use Chain.capture.
[x] Fix an instance of aggressive catching of exceptions

Related #8742
@tvolkert

@goderbauer PTAL at the Windows specific fix.

LGTM with 1 comment

+1 to this patch


"No objects were selected" when creating an external table on Oracle external data source

Azure Data Studio Version:
Version: 1.15.1 (system setup)
Commit: 83544eba2504f564d785534cc780d2073feec2cc
Date: 2020-02-15T05:03:16.545Z
VS Code: 1.42.0
Electron: 6.1.6
Chrome: 76.0.3809.146
Node.js: 12.4.0
V8: 7.6.303.31-electron.0
OS: Windows_NT x64 10.0.17763

Steps to Reproduce:

Enable PolyBase in SQL Server 2019
Create a database, database master key, database scoped credential, and external data source pointing to Oracle database.
Start the Create External Table wizard
Choose Oracle
Enter information for data source
Select the table in Oracle and click Next

At this point, the wizard will spin for 3-5 minutes and then finally display the error "No objects were selected". In the 30+ times I've tried using this feature, it's worked maybe twice. Otherwise, I get the error "No objects were selected."

@NathanMSFT Are you sure you're selecting a table to be created? The No Objects were selected message should only appear if you didn't check any of the boxes next to a table/view.

I'm 1000% sure I've selected the table.


DCOS-13246: Disabling portMapping when using MESOS + Virtual Network

Apparently mesos does not support MESOS containerizer and the portMapping property to be present in the docker object. This PR ensures this does not happen

Could we disable the corresponding form, or display a message to the user? The form allows me to continue adding service endpoints but the resulting JSON displays nothing:

Good catch @jfurrow , fixed 👍

run integration tests

Works great! 🥇

LGTM! 🚢


Beacon still throwing 500s with weird rquot characters

Not in the logs though.

@hamhands can you see if you can repro this?

@bsmithgall :+1:

Can't reproduce this error so it looks like this was in fact fixed in #520. Will email Jennifer.


installed pandas and numpy for python error while running program

This issue has been moved from a ticket on Developer Community.

>>> import pandas Traceback (most recent call last):
  File "<pyshell#0>", line 1, in <module>
    import pandas
  File "C:\Users\1912_prathamesh\Programs\Python\Python39\lib\site-packages\pandas\__init__.py", line 11, in <module>
    __import__(dependency)
  File "C:\Users\1912_prathamesh\Programs\Python\Python39\lib\site-packages\numpy\__init__.py", line 305, in <module>
    _win_os_check()
  File "C:\Users\1912_prathamesh\Programs\Python\Python39\lib\site-packages\numpy\__init__.py", line 302, in _win_os_check
    raise RuntimeError(msg.format(__file__)) from None
RuntimeError: The current Numpy installation ('C:\\Users\\1912_prathamesh\\Programs\\Python\\Python39\\lib\\site-packages\\numpy\\__init__.py') fails to pass a sanity check due to a bug in the windows runtime. See this issue for more information: https://tinyurl.com/y3dm3h86

Original Comments
Feedback Bot on 12/15/2020, 09:52 PM:
We have directed your feedback to the appropriate engineering team for further evaluation. The team will review the feedback and notify you about the next steps.

Original Solutions
(no solutions)

An Insider Preview Windows build with the fix is now available. Build 20270 is now in the Dev Channel: https://blogs.windows.com/windows-insider/2020/12/03/announcing-windows-10-insider-preview-build-20270/. If you are affected by this issue and want to test against the fix that will come via Windows Update, you can use this build. This is an insider build with other changes included, of course, so it is not entirely representative of the version that will be serviced, but it can be used to test for specific cases where the bug used to reproduce.
We are still on schedule for servicing Windows build 19041 (the current release version) at the end of January 2021.

An Insider Preview Windows build with the fix is now available. Build 20270 is now in the Dev Channel: https://blogs.windows.com/windows-insider/2020/12/03/announcing-windows-10-insider-preview-build-20270/. If you are affected by this issue and want to test against the fix that will come via Windows Update, you can use this build. This is an insider build with other changes included, of course, so it is not entirely representative of the version that will be serviced, but it can be used to test for specific cases where the bug used to reproduce.
We are still on schedule for servicing Windows build 19041 (the current release version) at the end of January 2021.


av lib 6.1.2 version not compatible with ffmpeg 4.1.3

Home Assistant release with the issue:

0.99.3
Last working Home Assistant release (if known):
Not directly related to HA
Operating environment (Hass.io/Docker/Windows/etc.):

Debian Buster (prev Stretch), virtual environment
Component/platform:

Stream component  / onvif
Description of problem:
Stream component requires av packes version 6.1.2 (see https://github.com/home-assistant/home-assistant/blob/dev/homeassistant/components/stream/manifest.json) which is not compatible with the latest version of ffmpeg (4.2).
Debian stretch used ffpeg ~3.4 which worked fine with av 6.1.2 but after updating to buster the stream component wasn't working anymore for my onvif cam.
Stream component crashes with error shown below
Manually changing the manifest.json to require 6.2.0 fixed the problem for me
Problem-relevant configuration.yaml entries and (fill out even if it seems unimportant):
camera:
  - platform: onvif
    host: <IP_ADDRESS>
    username: *****
    password: *****
    port: 8899
    name: cam_dome1

Traceback (if applicable): copied from forum thread
Aug 07 07:22:18 hassbian hass[27324]: Exception in thread stream_worker:
Aug 07 07:22:18 hassbian hass[27324]: Traceback (most recent call last):
Aug 07 07:22:18 hassbian hass[27324]:   File "/usr/local/lib/python3.7/threading.py", line 917, in _bootstrap_inner
Aug 07 07:22:18 hassbian hass[27324]:     self.run()
Aug 07 07:22:18 hassbian hass[27324]:   File "/usr/local/lib/python3.7/threading.py", line 865, in run
Aug 07 07:22:18 hassbian hass[27324]:     self._target(*self._args, **self._kwargs)
Aug 07 07:22:18 hassbian hass[27324]:   File "/srv/homeassistant/lib/python3.7/site-packages/homeassistant/components/stream/worker.py", line 48, in stream_worker
Aug 07 07:22:18 hassbian hass[27324]:     import av
Aug 07 07:22:18 hassbian hass[27324]:   File "/srv/homeassistant/lib/python3.7/site-packages/av/__init__.py", line 9, in <module>
Aug 07 07:22:18 hassbian hass[27324]:     from av._core import time_base, pyav_version as __version__
Aug 07 07:22:18 hassbian hass[27324]: ImportError: libswscale.so.4: cannot open shared object file: No such file or directory

Additional information:
see https://community.home-assistant.io/t/piwheel-issues-with-older-versions-of-raspbian/127234/27
also even more: https://community.home-assistant.io/t/piwheel-issues-with-older-versions-of-raspbian/127234/30

@KoljaWindeler - When you upgraded debian, did you re-install av in your virtual environment?  Since AV is a wrapper around the FFMPEG libraries, it should be built every time the underlying libav libraries change.  If you performed an upgrade but did not re-build your Home Assistant dependancies, that could cause this issue.
To verify, please uninstall av from your venv, and change the manifest back to 6.1.2 then restart Home Assistant.  There should be no breaking changes between the package or FFMPEG versions, but the underlying library locations could have changed.

Sorry to keep you waiting. I've tried the suggested uninstall. Activated the virtual environment, removed the av packed, started HA but got back to the error .. sorry but that doesn't work for me. Kolja

Hi, I've tried again: http://paste.debian.net/1106924/
Line 2 uninstall,
Line 136 reinstall 6.1.2
Line 552 crash on wrong version
any idea? Kolja


Create pip_install_on_py3_12.yml

A temporary file to demonstrate the problems that I am having with python3.12 -m pip install PyWavelets

AttributeError: module 'pkgutil' has no attribute 'ImpImporter'. Did you mean: 'zipimporter'?

Test results: https://github.com/PyWavelets/pywt/actions/workflows/pip_install_on_py3_12.yml

The master branch can be pip-installed on Python 3.12.
Pip installing the PyPI version of PyWavelets and scikit-image fail on Python 3.12.

This is a different problem than

#692

Thanks @cclauss, and apologies for the delay. New release is up now.


Added autoload-dev

Added autoload-dev to define autoload rules for development purposes. see https://getcomposer.org/doc/04-schema.md#autoload-dev

Thank you!


test strtod

Codecov Report

Merging #18 (e27533f) into musl-go (6d214e5) will increase coverage by 7.64%.
The diff coverage is 53.53%.

@@             Coverage Diff             @@
##           musl-go      #18      +/-   ##
===========================================
+ Coverage    30.43%   38.08%   +7.64%
===========================================
  Files           75       83       +8
  Lines         5651     5803     +152
===========================================
+ Hits          1720     2210     +490
+ Misses        3819     3446     -373
- Partials       112      147      +35

Impacted Files
Coverage Δ

c2go_autogen.go
0.00% <ø> (ø)

locale_map.c.i.go
0.00% <0.00%> (ø)

mmap.c.i.go
0.00% <0.00%> (ø)

munmap.c.i.go
0.00% <0.00%> (ø)

ofl.c.i.go
0.00% <0.00%> (ø)

x2g__lctrans.c.i.go
0.00% <0.00%> (ø)

x2g__mo_lookup.c.i.go
0.00% <0.00%> (ø)

x2g__stdio_close.c.i.go
0.00% <0.00%> (ø)

x2g__stdio_exit.c.i.go
0.00% <0.00%> (ø)

c2go_header.i.go
1.45% <16.66%> (+0.34%)
:arrow_up:

... and 24 more

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 6d214e5...e27533f. Read the comment docs.


Windows & MSVC support

Hi!
Thank you for your work! When you'll do Windows support, here are some details for searching and integrating with Visual Studio (for good or bad, it's a main development tool for C/C++ on Windows).
Some environmental variables provided by Visual Studio Developer console (in my example I have VS installed on non standard disk "D", so that's edge case for you from the start and I have optional Clang installation from VS):
VisualStudioVersion=17.0

VSINSTALLDIR=D:\Program Files\Microsoft Visual Studio\2022\Community\

VS170COMNTOOLS=D:\Program Files\Microsoft Visual Studio\2022\Community\Common7\Tools\

VCIDEInstallDir=D:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\VC\
VCINSTALLDIR=D:\Program Files\Microsoft Visual Studio\2022\Community\VC\

VCToolsInstallDir=D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\
VCToolsRedistDir=D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.34.31931\

Also, I have manually configured LLVM_INSTALL_DIR common variable for LLVM/Clang, It can be configured via standalone LLVM/Clang installation, that is independent of VS:
LLVM_INSTALL_DIR=D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\x64

Personally I prefer Clang to Microsoft toolchain, because Clang have more meaningful error messages.

For `x64` target env this gives forllowing paths:
CL:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\Hostx64\x64\cl.exe

Link:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\Hostx64\x64\link.exe

Clang:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\x64\bin\clang.exe

LLD:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\x64\bin\lld.exe

For `x86` target this gives forllowing paths:
CL:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\Hostx86\x86\cl.exe

Link:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215\bin\Hostx86\x86\link.exe

Clang:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\bin\clang.exe

LLD:
D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\Llvm\bin\lld.exe

Originally posted by @Zekfad in https://github.com/dart-lang/native/issues/3#issuecomment-1507396252

Hi @Zekfad,
Are you referring to https://learn.microsoft.com/en-us/visualstudio/ide/reference/command-prompt-powershell?view=vs-2022 for the environment variables?
I have installed Visual Studio 2019 via the Visual Studio Installer, and that did not add any environment variables to my system.
Are these environment variables set only in the terminals inside Visual Studio? Or did you use a different installer? Or this an installer option?
I'm trying to understand how/when we can rely on these environment variables being set.

I believe https://github.com/microsoft/vswhere to be a better solution.


Update board.h because of wrong pin in pull request #405

typo mistake in previous pill request(https://github.com/adafruit/tinyuf2/pull/405)
tft reset should be 40 not 4

Thank you


UI Mask not working.

UI Mask component seems to be ignored by the custom renderer.
with standard camera

with HD Camera UI

Unity 2020.3.20f HDRP 10.7.0

Hello, thanks for the bug report. This is due to the lack of depth buffer when rendering the UI elements, I'll make a fix

That should be fixed with 1.1.1 release :)
Fix hash: https://github.com/alelievr/HDRP-UI-Camera-Stacking/commit/bb85bbfb9d531b5a67a871d9b56ecacc00adfd1e


pagespeed

Describe the bug
How can i upgrade my pagespeed?

To Reproduce
Steps to reproduce the behavior:

Go to 'https://pagespeed.web.dev/analysis/https-or1k-net/60pcpc39iw?form_factor=mobile'
Scroll down to '....'
See errors

Expected behavior
90-100% pagespeed needed
Hugo & Blowfish versions
Latest on 12.March.2024

Sorry @0r1ks this is not an issue. Feel free to open a discussion to see if anyone can help. This is not a theme problem and site optimization can vary depending on the content you use.
Blowfish can provide 100% on all of that... https://pagespeed.web.dev/analysis/https-nunocoracao-github-io-blowfish_lite/tccidjnsmt?form_factor=mobile


[SPARK-33933][SQL] Materialize BroadcastQueryStage first to avoid broadcast timeout in AQE

What changes were proposed in this pull request?
In AdaptiveSparkPlanExec.getFinalPhysicalPlan, when newStages are generated, sort the new stages by class type to make sure BroadcastQueryState precede others.
It can make sure the broadcast job are submitted before map jobs to avoid waiting for job schedule and cause broadcast timeout.
Why are the changes needed?
When enable AQE, in getFinalPhysicalPlan, spark traversal the physical plan bottom up and create query stage for materialized part by createQueryStages and materialize those new created query stages to submit map stages or broadcasting. When ShuffleQueryStage are materializing before BroadcastQueryStage, the map job and broadcast job are submitted almost at the same time, but map job will hold all the computing resources. If the map job runs slow (when lots of data needs to process and the resource is limited), the broadcast job cannot be started(and finished) before spark.sql.broadcastTimeout, thus cause whole job failed (introduced in SPARK-31475).
The workaround to increase spark.sql.broadcastTimeout doesn't make sense and graceful, because the data to broadcast is very small.
Does this PR introduce any user-facing change?
NO
How was this patch tested?

Add UT
Test the code using dev environment in https://issues.apache.org/jira/browse/SPARK-33933

Can one of the admins verify this patch?

Can one of the admins verify this patch?

cc @maryannxue and @cloud-fan FYI

cc @maryannxue and @cloud-fan FYI

Hi @cloud-fan @viirya any other concerns? Can you approve the test for this PR (The old PR
https://github.com/apache/spark/pull/30962 test pass)

Hi @cloud-fan @viirya any other concerns? Can you approve the test for this PR (The old PR
https://github.com/apache/spark/pull/30962 test pass)

ok to test

ok to test

Test build #133726 has started for PR 30998 at commit 83e3e4e.

Test build #133726 has started for PR 30998 at commit 83e3e4e.

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Test build #133729 has started for PR 30998 at commit 7cbeb14.

Test build #133729 has started for PR 30998 at commit 7cbeb14.

Test build #133726 has finished for PR 30998 at commit 83e3e4e.

This patch fails Spark unit tests.
This patch merges cleanly.
This patch adds no public classes.

Test build #133726 has finished for PR 30998 at commit 83e3e4e.

This patch fails Spark unit tests.
This patch merges cleanly.
This patch adds no public classes.

Kubernetes integration test status success
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Test build #133729 has finished for PR 30998 at commit 7cbeb14.

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retest this please

retest this please

let's see if the new test is flaky or not.

let's see if the new test is flaky or not.

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thanks, merging to master/3.1!

thanks, merging to master/3.1!

Thanks @cloud-fan, why not merge to branch 3.0?

Thanks @cloud-fan, why not merge to branch 3.0?

@zhongyu09 can you open a backport PR for 3.0? There are many AQE code changes in this release.

@zhongyu09 can you open a backport PR for 3.0? There are many AQE code changes in this release.

@zhongyu09 can you open a backport PR for 3.0? There are many AQE code changes in this release.

Sure, just like the old one #30962 right ?
I am puzzled why not directly merge to branch 3.0?

@zhongyu09 can you open a backport PR for 3.0? There are many AQE code changes in this release.

Sure, just like the old one #30962 right ?
I am puzzled why not directly merge to branch 3.0?

3.0 code base is very different from 3.1, and I'm afraid the test may fail. It's safer to make a PR to make sure all tests pass.

3.0 code base is very different from 3.1, and I'm afraid the test may fail. It's safer to make a PR to make sure all tests pass.

3.0 code base is very different from 3.1, and I'm afraid the test may fail. It's safer to make a PR to make sure all tests pass.

https://github.com/apache/spark/pull/31084

3.0 code base is very different from 3.1, and I'm afraid the test may fail. It's safer to make a PR to make sure all tests pass.

https://github.com/apache/spark/pull/31084

Guys, let me revert this one. This causes test failure too often, and it blocks RC preparation.

Guys, let me revert this one. This causes test failure too often, and it blocks RC preparation.

+1 for reverting it.

+1 for reverting it.

+1

+1

Create another PR https://github.com/apache/spark/pull/31167

Create another PR https://github.com/apache/spark/pull/31167

Thanks @zhongyu09

Thanks @zhongyu09


[stable/home-assistant] Add option to pass imagePullSecrets to Home Assistant pod

What this PR does / why we need it:
Adds image.pullSecrets as an option to be passed in via values.yaml, adding support for pulling HomeAssistant container images from private repositories
Special notes for your reviewer:
I am assuming this will be reviewed after #10297, hence the out-of-sequence version
Checklist
[Place an '[x]' (no spaces) in all applicable fields. Please remove unrelated fields.]

[x] DCO signed
[x] Chart Version bumped
[x] Variables are documented in the README.md

/assign @billimek

@insertjokehere can you rebase with master?  The other PR was merged and is now causing a conflict.

@billimek thanks for the quick review. Rebased against master

/lgtm


Bug in new metadata merger where config defined meta tags leads to duplicate

Discovered from the HydePHP.com website, when updating to Hyde 58, there are duplicate tags, I think they are originating from a conflict when merging config defined tags. Previously we had a check that filters based on the parsed strings. We may need that again.
<meta name="description" content="HydePHP - Elegant and Powerful Static App Builder">
<meta name="description" content="This is from the config">

Maybe this could work by attempting to parse config defined strings into objects, and only if that fails, add it to generics.


Only include zalando loogbook dependencies in logbook-bom

logbook-bom includes many test dependencies. See https://mvnrepository.com/artifact/org.zalando/logbook-bom/2.11.0
Description
Because logbook-bom has a parent module and this parent has dependency management too, these dependencies are added to the project when importing dependencies using logbook-bom
Expected Behavior
That logbook-bom does not inherit dependency management from any parent project
Actual Behavior
That logbook-bom has logbook-parent as parent which includes dependencyManagement
Possible Fix

Steps to Reproduce
Run:
mvn -Dartifact=org.zalando:logbook-bom:2.11.0 help:effective-pom

Context
I had to create my own logbook-bom without a parent
Your Environment

Version used: 2.9.0 and 2.11.0

Very good observation! Care to create a pull request?


Migrate away from Vercel

Just does previews for now.
just pretend the package stuff isn't there
Partially addresses #105

considering production is hosted elsewhere, this will fully address #105, no?

considering production is hosted elsewhere, this will fully address #105, no?

I believe so yes? I said partially since I'm not sure what's in the infra issue. Or if the plan was to eventually fully move it to CF.

rebase please!

rebase please!

Done, the lockfile and package.json got changed but that's likely because I'm using corepack since papermc/docs also uses that.


Add to Documentation Induces and Represses

Induces (transcriptional activation)
Represses (transcriptional inhibition)

Updated the guide to describe it.
Commit Link.


Microsoft.Extensions.Configuration.AzureAppConfiguration	3.0.1

Type: Missing
Summary:
Microsoft.Extensions.Configuration.AzureAppConfiguration	3.0.1
Details:
Project site indicates license is MIT
Resolution:
License history indicates MIT was license at initial commit and hasn't changed
Affected definitions:

Microsoft.Extensions.Configuration.AzureAppConfiguration 3.0.1

@mihouc The license link points to a pre-release EULA, not MIT.
https://aka.ms/AzureAppConfigurationDotnetCorePublicPreviewEula
Can you update the PR to OTHER?


[WIP] [api] Adding support for Dialog Queries

Primary /api/service_dialogs collection queries
Primary /api/provision_dialogs collection queries
Making DialogYamlSerializer a generic DialogSerializer
Updating DialogYamlSerializer to subclass DialogSerializer
Adding content virtual attribute to Dialog to mimic provision dialogs
Adding virtual reflection :dialogs to service_template and service
Adding service_dialogs.rb to fetch the dialog content when expanding resource
Subcollection /api/service_templates/:id/service_dialogs
Subcollection /api/services/:id/service_dialogs

https://trello.com/c/88TGJWqP

Marked as WIP - i need to add some specs

@dclarizio @eclarizio - please kick the tire and let me know if works ok for the SS UI.  Thanks.
/api/service_dialogs
/api/service_dialogs/:id
/api/service_templates/:id/service_dialogs
/api/service_templates/:id/service_dialogs/:service_dialog_id
/api/services/:id/service_dialogs
/api/services/:id/service_dialogs/:service_dialog_id
Also /api/provision_dialogs for completion.

@imtayadeway @gtanzillo  please review

Added specs

@abellotti - Yeah, seems like those endpoints should be fine to me.


Updated and corrected district and legislator data using independent cross reference, lookup script

This PR has an updated and corrected district and legislator data using independent cross reference, lookup script.
I'm posting the PR to this fork because there are questions on the parent of including the district data.
I used an independent data file to cross reference and check for errors:
import csv,fnmatch,os,re,yaml

with open('congress_fax_data.csv','r') as c:
    cdata = [[w.replace('\xa0','') for w in line] for line in csv.reader(c)]

with open(os.path.expanduser('~/Source/github/essandess/congress-legislators/legislators-current.yaml'),'r') as y:
   ydata = yaml.load(y,Loader=yaml.CLoader)

check = dict()
for line in cdata:
    try:
        cfax = line[-1]
        names = line[0].split(' ')[1:]
        for leg in (leg for leg in ydata if fnmatch.fnmatch(leg['name']['last'],names[-1]) and fnmatch.fnmatch(leg['name']['first'],names[0])):
            yfax = [term['fax'] for term in leg['terms'] if 'fax' in term]
            if cfax not in yfax: check[line[0]] = line[1]
    except:
        pass
for name in check: print('{}: Check fax {}.'.format(name,check[name]))

Cherry-picked in the fax number changes specific to district offices. The other changes can go into the upstream repository. Thank you!


aedef7f breaks automatic filetype detection

Describe the bug
I'm using Lazy:
return {
    "glepnir/lspsaga.nvim",
    event = "BufRead",
    dependencies = { "kyazdani42/nvim-web-devicons" },
    config = function()
        require("lspsaga").setup({})
    end,
}

After updating to today's commits (the issue occurs from https://github.com/glepnir/lspsaga.nvim/commit/aedef7f4d10442a40808ca984131813a53ec372a), the current file type is no longer detected automatically. Which means no more automatic syntax highlighting with nvim-treesitter, :Lspsaga lsp_finder no longer works either for example.
Sticking to https://github.com/glepnir/lspsaga.nvim/commit/842bdddcd34ddff370aa71984370b9cc6dfba6ef with the following fixes the issue for me:
return {
	"glepnir/lspsaga.nvim",
	commit = "842bddd",
	event = "BufRead",
	dependencies = { "kyazdani42/nvim-web-devicons" },
	config = function()
		require("lspsaga").setup({})
	end,
}

Steps to reproduce

Use my config mentioned above while sticking to https://github.com/glepnir/lspsaga.nvim/commit/842bdddcd34ddff370aa71984370b9cc6dfba6ef
Open a file: the file type is correctly detected
Remove commit = "842bddd", from Lazy config and update lspsaga to latest commit
Open the same file: the file type isn't detected

Expected behavior
file type detection is still working as expected
Neovim version (nvim -v)
NVIM v0.8.2 Build type: Release LuaJIT 2.1.0-beta3
lspsaga commit
https://github.com/glepnir/lspsaga.nvim/commit/aedef7f4d10442a40808ca984131813a53ec372a
Terminal name/version
kitty 0.26.5

I don't know what the bug you get ? I don't think i can handle the filetype detect and there no relate code i think and it woks fine on my test

update


Sideloading office online

Docs Build status updates of commit 58eadcc:
:white_check_mark: Validation status: passed

File
Status
Preview URL
Details

docs/testing/sideload-office-add-ins-for-testing.md
:white_check_mark:Succeeded

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Would it make more sense to give the complete instructions first, then have a set with the "Do steps 3-6" line?

@AlexJerabek Do you mean swap the order of the Office Online and O365 sections, so the longer one is first?

Do you mean swap the order of the Office Online and O365 sections, so the longer one is first?
@Rick-Kirkham Yes, or fully describe steps 3-6 in the O365 section and shorten the Office Online steps.

Docs Build status updates of commit 2330657:
:white_check_mark: Validation status: passed

File
Status
Preview URL
Details

docs/testing/sideload-office-add-ins-for-testing.md
:white_check_mark:Succeeded

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.