missing nodes?

"install missing custom nodes" wont find any

you need to clone this repo to custom_nodes like any other custom_nodes, man

is what i did man

i managed to go through by install a clean comfy on another folder.
but now i have this problem

I have the same problem

i managed to go through by install a clean comfy on another folder. but now i have this problem

This one was caused by the mask_template.png file not downloading due to some git config issue, it's been fixed but you probably need to re-install the node pack.

I have this problem
`Error occurred when executing LivePortraitProcess:
Torch not compiled with CUDA enabled
File "/Users/po/Documents/ComfyUI/execution.py", line 151, in recursive_execute
output_data, output_ui = get_output_data(obj, input_data_all)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/Users/po/Documents/ComfyUI/execution.py", line 81, in get_output_data
return_values = map_node_over_list(obj, input_data_all, obj.FUNCTION, allow_interrupt=True)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/Users/po/Documents/ComfyUI/execution.py", line 74, in map_node_over_list
results.append(getattr(obj, func)(**slice_dict(input_data_all, i)))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/Users/po/Documents/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/nodes.py", line 260, in process
cropped_frames, full_frame = pipeline.execute(img, driving_images_np)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/Users/po/Documents/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/liveportrait/live_portrait_pipeline.py", line 50, in execute
I_s = self.live_portrait_wrapper.prepare_source(img_crop_256x256)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/Users/po/Documents/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/liveportrait/live_portrait_wrapper.py", line 60, in prepare_source
x = x.cuda(self.device_id)
^^^^^^^^^^^^^^^^^^^^^^
File "/Users/po/miniconda3/lib/python3.11/site-packages/torch/cuda/init.py", line 293, in _lazy_init
raise AssertionError("Torch not compiled with CUDA enabled")`

I get this error:
When loading the graph, the following node types were not found:

    DownloadAndLoadLivePortraitModels
    LivePortraitProcess

Nodes that have failed to load will show as red on the graph.

I've git cloned the repo into the custom nodes folder, but it's not detecting the nodes.
and when using the "Try Fix" button in the comfyui manager, I get this in the console:
Traceback (most recent call last):
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\nodes.py", line 1890, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\__init__.py", line 1, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\nodes.py", line 12, in <module>
    from .liveportrait.utils.cropper import Cropper
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\cropper.py", line 9, in <module>
    from .landmark_runner import LandmarkRunner
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\landmark_runner.py", line 7, in <module>
    import onnxruntime
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\python_embeded\Lib\site-packages\onnxruntime\__init__.py", line 57, in <module>
    raise import_capi_exception
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\python_embeded\Lib\site-packages\onnxruntime\__init__.py", line 23, in <module>
    from onnxruntime.capi._pybind_state import ExecutionMode  # noqa: F401
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\python_embeded\Lib\site-packages\onnxruntime\capi\_pybind_state.py", line 32, in <module>
    from .onnxruntime_pybind11_state import *  # noqa
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.

Cannot import C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ module for custom nodes: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
### Loading: ComfyUI-Manager (V2.38)
### ComfyUI Revision: 2250 [5eb98f00] | Released on '2024-06-13'
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/alter-list.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/model-list.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/github-stats.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/extension-node-map.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/custom-node-list.json
Traceback (most recent call last):
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\nodes.py", line 1890, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node\__init__.py", line 23, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node\nodes.py", line 15, in <module>
    from insightface.app.common import Face
ModuleNotFoundError: No module named 'insightface'

Cannot import C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node module for custom nodes: No module named 'insightface'

Import times for custom nodes:
   0.0 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\websocket_image_save.py
   0.0 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-ODE
   0.4 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-Manager
   0.9 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-KJNodes
   1.1 seconds (IMPORT FAILED): C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node
   1.1 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-VideoHelperSuite
   2.8 seconds (IMPORT FAILED): C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ

Starting server

To see the GUI go to: http://<IP_ADDRESS>:8188
FETCH DATA from: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-Manager\extension-node-map.json [DONE]

I get this error:
When loading the graph, the following node types were not found:

    DownloadAndLoadLivePortraitModels
    LivePortraitProcess

Nodes that have failed to load will show as red on the graph.

I've git cloned the repo into the custom nodes folder, but it's not detecting the nodes.
and when using the "Try Fix" button in the comfyui manager, I get this in the console:
Traceback (most recent call last):
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\nodes.py", line 1890, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\__init__.py", line 1, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\nodes.py", line 12, in <module>
    from .liveportrait.utils.cropper import Cropper
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\cropper.py", line 9, in <module>
    from .landmark_runner import LandmarkRunner
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\landmark_runner.py", line 7, in <module>
    import onnxruntime
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\python_embeded\Lib\site-packages\onnxruntime\__init__.py", line 57, in <module>
    raise import_capi_exception
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\python_embeded\Lib\site-packages\onnxruntime\__init__.py", line 23, in <module>
    from onnxruntime.capi._pybind_state import ExecutionMode  # noqa: F401
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\python_embeded\Lib\site-packages\onnxruntime\capi\_pybind_state.py", line 32, in <module>
    from .onnxruntime_pybind11_state import *  # noqa
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.

Cannot import C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ module for custom nodes: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
### Loading: ComfyUI-Manager (V2.38)
### ComfyUI Revision: 2250 [5eb98f00] | Released on '2024-06-13'
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/alter-list.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/model-list.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/github-stats.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/extension-node-map.json
[ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/custom-node-list.json
Traceback (most recent call last):
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\nodes.py", line 1890, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node\__init__.py", line 23, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node\nodes.py", line 15, in <module>
    from insightface.app.common import Face
ModuleNotFoundError: No module named 'insightface'

Cannot import C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node module for custom nodes: No module named 'insightface'

Import times for custom nodes:
   0.0 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\websocket_image_save.py
   0.0 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-ODE
   0.4 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-Manager
   0.9 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-KJNodes
   1.1 seconds (IMPORT FAILED): C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\comfyui-reactor-node
   1.1 seconds: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-VideoHelperSuite
   2.8 seconds (IMPORT FAILED): C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ

Starting server

To see the GUI go to: http://<IP_ADDRESS>:8188
FETCH DATA from: C:\Users\ok\Downloads\new_ComfyUI_windows_portable_nvidia_cu121_or_cpu\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-Manager\extension-node-map.json [DONE]

You are missing insightface -module, check the readme for info about that.

Tagging on here...
I seem to have several missing nodes. Insightface is installed, git repo cloned to custom_nodes. (on macOS)
Does any of this need to be mentioned in the install instructions, am I missing a step here?
Traceback (most recent call last):
  File "/ComfyUI/nodes.py", line 1907, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/__init__.py", line 1, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/nodes.py", line 11, in <module>
    from .liveportrait.live_portrait_pipeline import LivePortraitPipeline
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/liveportrait/live_portrait_pipeline.py", line 10, in <module>
    from rich.progress import track
ModuleNotFoundError: No module named 'rich'

Cannot import /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ module for custom nodes: No module named 'rich'
Adding /ComfyUI/custom_nodes to sys.path
Could not find efficiency nodes
Could not find ControlNetPreprocessors nodes
[Errno 2] No such file or directory: '/ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet/control/control.py/__init__.py'
Could not find AnimateDiff nodes
Could not find IPAdapter nodes
Could not find VideoHelperSuite nodes

Import times for custom nodes:
   0.0 seconds: /ComfyUI/custom_nodes/websocket_image_save.py
   0.0 seconds: /ComfyUI/custom_nodes/sdxl_prompt_styler
   0.0 seconds: /ComfyUI/custom_nodes/sd-perturbed-attention
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Eagle-PNGInfo
   0.0 seconds: /ComfyUI/custom_nodes/comfyui-various
   0.0 seconds (IMPORT FAILED): /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ
   0.0 seconds: /ComfyUI/custom_nodes/Derfuu_ComfyUI_ModdedNodes
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI_UltimateSDUpscale
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet
   0.1 seconds: /ComfyUI/custom_nodes/comfyui-art-venture
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Manager
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Easy-Use
   0.2 seconds: /ComfyUI/custom_nodes/ComfyUI-DDColor

Starting server

To see the GUI go to: http://<IP_ADDRESS>:8188

Tagging on here...
I seem to have several missing nodes. Insightface is installed, git repo cloned to custom_nodes. (on macOS)
Does any of this need to be mentioned in the install instructions, am I missing a step here?
Traceback (most recent call last):
  File "/ComfyUI/nodes.py", line 1907, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/__init__.py", line 1, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/nodes.py", line 11, in <module>
    from .liveportrait.live_portrait_pipeline import LivePortraitPipeline
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/liveportrait/live_portrait_pipeline.py", line 10, in <module>
    from rich.progress import track
ModuleNotFoundError: No module named 'rich'

Cannot import /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ module for custom nodes: No module named 'rich'
Adding /ComfyUI/custom_nodes to sys.path
Could not find efficiency nodes
Could not find ControlNetPreprocessors nodes
[Errno 2] No such file or directory: '/ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet/control/control.py/__init__.py'
Could not find AnimateDiff nodes
Could not find IPAdapter nodes
Could not find VideoHelperSuite nodes

Import times for custom nodes:
   0.0 seconds: /ComfyUI/custom_nodes/websocket_image_save.py
   0.0 seconds: /ComfyUI/custom_nodes/sdxl_prompt_styler
   0.0 seconds: /ComfyUI/custom_nodes/sd-perturbed-attention
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Eagle-PNGInfo
   0.0 seconds: /ComfyUI/custom_nodes/comfyui-various
   0.0 seconds (IMPORT FAILED): /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ
   0.0 seconds: /ComfyUI/custom_nodes/Derfuu_ComfyUI_ModdedNodes
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI_UltimateSDUpscale
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet
   0.1 seconds: /ComfyUI/custom_nodes/comfyui-art-venture
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Manager
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Easy-Use
   0.2 seconds: /ComfyUI/custom_nodes/ComfyUI-DDColor

Starting server

To see the GUI go to: http://<IP_ADDRESS>:8188

Well you're missing the basic requirements.txt installation, the Manager should do that automatically.
Missing package in that error is 'rich'

Tagging on here...
I seem to have several missing nodes. Insightface is installed, git repo cloned to custom_nodes. (on macOS)
Does any of this need to be mentioned in the install instructions, am I missing a step here?
Traceback (most recent call last):
  File "/ComfyUI/nodes.py", line 1907, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/__init__.py", line 1, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/nodes.py", line 11, in <module>
    from .liveportrait.live_portrait_pipeline import LivePortraitPipeline
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/liveportrait/live_portrait_pipeline.py", line 10, in <module>
    from rich.progress import track
ModuleNotFoundError: No module named 'rich'

Cannot import /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ module for custom nodes: No module named 'rich'
Adding /ComfyUI/custom_nodes to sys.path
Could not find efficiency nodes
Could not find ControlNetPreprocessors nodes
[Errno 2] No such file or directory: '/ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet/control/control.py/__init__.py'
Could not find AnimateDiff nodes
Could not find IPAdapter nodes
Could not find VideoHelperSuite nodes

Import times for custom nodes:
   0.0 seconds: /ComfyUI/custom_nodes/websocket_image_save.py
   0.0 seconds: /ComfyUI/custom_nodes/sdxl_prompt_styler
   0.0 seconds: /ComfyUI/custom_nodes/sd-perturbed-attention
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Eagle-PNGInfo
   0.0 seconds: /ComfyUI/custom_nodes/comfyui-various
   0.0 seconds (IMPORT FAILED): /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ
   0.0 seconds: /ComfyUI/custom_nodes/Derfuu_ComfyUI_ModdedNodes
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI_UltimateSDUpscale
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet
   0.1 seconds: /ComfyUI/custom_nodes/comfyui-art-venture
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Manager
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Easy-Use
   0.2 seconds: /ComfyUI/custom_nodes/ComfyUI-DDColor

Starting server

To see the GUI go to: http://<IP_ADDRESS>:8188

Well you're missing the basic requirements.txt installation, the Manager should do that automatically.
Missing package in that error is 'rich'

I figured it be something along those lines. When I install from the requirements.txt manually I get this though:
Collecting rich (from -r requirements.txt (line 4))
  Using cached rich-13.7.1-py3-none-any.whl.metadata (18 kB)
ERROR: Could not find a version that satisfies the requirement onnxruntime-gpu (from versions: none)
ERROR: No matching distribution found for onnxruntime-gpu

Is it simply incompatible with macOS?

Tagging on here...
I seem to have several missing nodes. Insightface is installed, git repo cloned to custom_nodes. (on macOS)
Does any of this need to be mentioned in the install instructions, am I missing a step here?
Traceback (most recent call last):
  File "/ComfyUI/nodes.py", line 1907, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/__init__.py", line 1, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/nodes.py", line 11, in <module>
    from .liveportrait.live_portrait_pipeline import LivePortraitPipeline
  File "/ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ/liveportrait/live_portrait_pipeline.py", line 10, in <module>
    from rich.progress import track
ModuleNotFoundError: No module named 'rich'

Cannot import /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ module for custom nodes: No module named 'rich'
Adding /ComfyUI/custom_nodes to sys.path
Could not find efficiency nodes
Could not find ControlNetPreprocessors nodes
[Errno 2] No such file or directory: '/ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet/control/control.py/__init__.py'
Could not find AnimateDiff nodes
Could not find IPAdapter nodes
Could not find VideoHelperSuite nodes

Import times for custom nodes:
   0.0 seconds: /ComfyUI/custom_nodes/websocket_image_save.py
   0.0 seconds: /ComfyUI/custom_nodes/sdxl_prompt_styler
   0.0 seconds: /ComfyUI/custom_nodes/sd-perturbed-attention
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Eagle-PNGInfo
   0.0 seconds: /ComfyUI/custom_nodes/comfyui-various
   0.0 seconds (IMPORT FAILED): /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ
   0.0 seconds: /ComfyUI/custom_nodes/Derfuu_ComfyUI_ModdedNodes
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI_UltimateSDUpscale
   0.0 seconds: /ComfyUI/custom_nodes/ComfyUI-Advanced-ControlNet
   0.1 seconds: /ComfyUI/custom_nodes/comfyui-art-venture
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Manager
   0.1 seconds: /ComfyUI/custom_nodes/ComfyUI-Easy-Use
   0.2 seconds: /ComfyUI/custom_nodes/ComfyUI-DDColor

Starting server

To see the GUI go to: http://<IP_ADDRESS>:8188

Well you're missing the basic requirements.txt installation, the Manager should do that automatically.
Missing package in that error is 'rich'

I figured it be something along those lines. When I install from the requirements.txt manually I get this though:
Collecting rich (from -r requirements.txt (line 4))
  Using cached rich-13.7.1-py3-none-any.whl.metadata (18 kB)
ERROR: Could not find a version that satisfies the requirement onnxruntime-gpu (from versions: none)
ERROR: No matching distribution found for onnxruntime-gpu

Is it simply incompatible with macOS?

I don't know as I don't have a mac, but maybe try just install 'onnxruntime' which is the cpu version.

@philippjbauer you can install the regular onnx but it will be cpu, for arm Mac's you have this one:
https://github.com/cansik/onnxruntime-silicon
we could make the requirement aware of that and only try to install the right lib for each platform @kijai

I've gotten a fresh install of comfyui portable, installed insightface into the python_embeded, then I'd installed the nodes needed by using comfyui manager when it alerts for missing nodes. The other nodes all install fine, but it keeps getting hung up on trying to install DownloadAndLoadLivePortraitModels and LivePortraitProcess. No matter how many times I retry, either through uninstalling and reinstalling or by "try update" of the node Comfyui-LivePortraitKJ, it just doesn't work and the nodes remain missing even though it is there in my custom_nodes folder.
I followed this tutorial here: https://www.youtube.com/watch?v=iMJJRKkTZo0
The rest of it is fine. It's just the liveportraitkj bit that seems not to get working.
I'm on windows 10, with a 980ti 6gb.

Same here... I got this:
`  File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ_init_.py", line 1, in
from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\nodes.py", line 11, in
from .liveportrait.utils.cropper import Cropper
File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\cropper.py", line 9, in
from .landmark_runner import LandmarkRunner
File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\landmark_runner.py", line 7, in
import onnxruntime
File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime_init_.py", line 57, in
raise import_capi_exception
File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime_init_.py", line 23, in
from onnxruntime.capi._pybind_state import ExecutionMode  # noqa: F401
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime\capi_pybind_state.py", line 32, in
from .onnxruntime_pybind11_state import *  # noqa
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
Cannot import D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ module for custom nodes: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
Traceback (most recent call last):
File "D:\COMFY\ComfyUI\nodes.py", line 1906, in load_custom_node
module_spec.loader.exec_module(module)
File "", line 940, in exec_module
File "", line 241, in call_with_frames_removed
File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS_init.py", line 1, in
from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS\nodes.py", line 8, in
assert torch.backends.mps.is_available(), "You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ."
AssertionError: You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ.
Cannot import D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS module for custom nodes: You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ.`

Same here... I got this... it says i'm instaling a mac version... but I am not on a mac... and I am installing it from the repository AND from the manager too!
` File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ__init__.py", line 1, in from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\nodes.py", line 11, in from .liveportrait.utils.cropper import Cropper File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\cropper.py", line 9, in from .landmark_runner import LandmarkRunner File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\landmark_runner.py", line 7, in import onnxruntime File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime__init__.py", line 57, in raise import_capi_exception File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime__init__.py", line 23, in from onnxruntime.capi._pybind_state import ExecutionMode # noqa: F401 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime\capi_pybind_state.py", line 32, in from .onnxruntime_pybind11_state import * # noqa ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
Cannot import D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ module for custom nodes: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed. Traceback (most recent call last): File "D:\COMFY\ComfyUI\nodes.py", line 1906, in load_custom_node module_spec.loader.exec_module(module) File "", line 940, in exec_module File "", line 241, in call_with_frames_removed File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS__init_.py", line 1, in from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS\nodes.py", line 8, in assert torch.backends.mps.is_available(), "You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ." AssertionError: You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ.
Cannot import D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS module for custom nodes: You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ.`

MPS = mac version, install the normal one.

I have insightface installed and working for ReActor in forge, working with root-unleashed, but had the two red nodes and ModuleNotFoundError: No module named 'insightface'
0.0 seconds (IMPORT FAILED): /ComfyUI/custom_nodes/ComfyUI-LivePortraitKJ
I found a youtube video that sort of had instructions for the non-portable ComfyUI -- mine is through Stability Matrix. His instructions almost got me there but I had to run the commands twice and was successful somehow. I dont know anything about python but I'm pretty sure this is what I had done:
cmd in comfyui root folder:
venv/scripts/activate
call Call X:\ComfyUI\Scripts\Activate
pip install "X:\ComfyUI\insightface-0.7.3-cp310-cp310-win_amd64.whl" onnxruntime --force-reinstall
Ultimately, I ended up with an insightface folder sitting in the venv folder and now everything works. I don't understand the syntax there and maybe something might be redundant. but it's working now.

I looked through the console after trying to fix the missing nodes from the comfyui manager and I noticed that it says:
Update custom node 'ComfyUI-LivePortraitKJ'
Update: ['https://github.com/kijai/ComfyUI-LivePortraitKJ']
CUSTOM NODE PULL: None
Update was successful.
After restarting ComfyUI, please refresh the browser.

Is there something going wrong where it's not actually pulling the nodes even after trying to fix it? Is there some line somewhere that's a mismatch?

Generally you should be looking for "ModuleNotFoundError" errors and such from the console, which should point to what python package is missing.

I haven't yet found anything like a ModuleNotFoundError, but in my comfyui.log, it shows this:
## ComfyUI-Manager: installing dependencies done.
[2024-07-11 10:02] ** ComfyUI startup time: 2024-07-11 10:02:51.507678
[2024-07-11 10:02] ** Platform: Windows
[2024-07-11 10:02] ** Python version: 3.11.8 (tags/v3.11.8:db85d51, Feb  6 2024, 22:03:32) [MSC v.1937 64 bit (AMD64)]
[2024-07-11 10:02] ** Python executable: C:\Comfyui\python_embeded\python.exe
[2024-07-11 10:02] ** ComfyUI Path: C:\Comfyui\ComfyUI
[2024-07-11 10:02] ** Log path: C:\Comfyui\comfyui.log
[2024-07-11 10:02]
#######################################################################
[2024-07-11 10:02] [ComfyUI-Manager] Starting dependency installation/(de)activation for the extension
[2024-07-11 10:02]
[2024-07-11 10:02] Install: pip packages for 'C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ'
[2024-07-11 10:02]
[ComfyUI-Manager] Startup script completed.
[2024-07-11 10:02] #######################################################################
[2024-07-11 10:02]
[2024-07-11 10:02]
Prestartup times for custom nodes:
[2024-07-11 10:02]    4.0 seconds: C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-Manager
[2024-07-11 10:02]
Traceback (most recent call last):
  File "C:\Comfyui\ComfyUI\nodes.py", line 1906, in load_custom_node
    module_spec.loader.exec_module(module)
  File "<frozen importlib._bootstrap_external>", line 940, in exec_module
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\__init__.py", line 1, in <module>
    from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS
  File "C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\nodes.py", line 11, in <module>
    from .liveportrait.utils.cropper import Cropper
  File "C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\cropper.py", line 9, in <module>
    from .landmark_runner import LandmarkRunner
  File "C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\landmark_runner.py", line 7, in <module>
    import onnxruntime
  File "C:\Comfyui\python_embeded\Lib\site-packages\onnxruntime\__init__.py", line 57, in <module>
    raise import_capi_exception
  File "C:\Comfyui\python_embeded\Lib\site-packages\onnxruntime\__init__.py", line 23, in <module>
    from onnxruntime.capi._pybind_state import ExecutionMode  # noqa: F401
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "C:\Comfyui\python_embeded\Lib\site-packages\onnxruntime\capi\_pybind_state.py", line 32, in <module>
    from .onnxruntime_pybind11_state import *  # noqa
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.

[2024-07-11 10:03] Cannot import C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ module for custom nodes: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed.
[2024-07-11 10:03] ### Loading: ComfyUI-Manager (V2.46.2)
[2024-07-11 10:03] ### ComfyUI Revision: 2310 [521421f5] | Released on '2024-06-30'
[2024-07-11 10:03] [ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/alter-list.json
[2024-07-11 10:03] [ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/model-list.json
[2024-07-11 10:03] [ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/github-stats.json
[2024-07-11 10:03] [ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/extension-node-map.json
[2024-07-11 10:03] [ComfyUI-Manager] default cache updated: https://raw.githubusercontent.com/ltdrdata/ComfyUI-Manager/main/custom-node-list.json
[2024-07-11 10:03] FETCH DATA from: C:\Comfyui\ComfyUI\custom_nodes\ComfyUI-Manager\extension-node-map.json [DONE]

Same here... I got this... it says i'm instaling a mac version... but I am not on a mac... and I am installing it from the repository AND from the manager too!
 File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ__init__.py", line 1, in from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\nodes.py", line 11, in from .liveportrait.utils.cropper import Cropper File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\cropper.py", line 9, in from .landmark_runner import LandmarkRunner File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ\liveportrait\utils\landmark_runner.py", line 7, in import onnxruntime File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime__init__.py", line 57, in raise import_capi_exception File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime__init__.py", line 23, in from onnxruntime.capi._pybind_state import ExecutionMode # noqa: F401 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "D:\COMFY\python_embeded\Lib\site-packages\onnxruntime\capi_pybind_state.py", line 32, in from .onnxruntime_pybind11_state import * # noqa ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ImportError: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed. Cannot import D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ module for custom nodes: DLL load failed while importing onnxruntime_pybind11_state: A dynamic link library (DLL) initialization routine failed. Traceback (most recent call last): File "D:\COMFY\ComfyUI\nodes.py", line 1906, in load_custom_node module_spec.loader.exec_module(module) File "", line 940, in exec_module File "", line 241, in _call_with_frames_removed File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS__init__.py", line 1, in from .nodes import NODE_CLASS_MAPPINGS, NODE_DISPLAY_NAME_MAPPINGS File "D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS\nodes.py", line 8, in assert torch.backends.mps.is_available(), "You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ." AssertionError: You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from https://github.com/kijai/ComfyUI-LivePortraitKJ. Cannot import D:\COMFY\ComfyUI\custom_nodes\ComfyUI-LivePortraitKJ-MPS module for custom nodes: You are trying to use a Apple Silicon node on a Windows or Linux device. Download the original node from [https://github.com/kijai/ComfyUI-LivePortraitKJ.](https://github.com/kijai/ComfyUI-LivePortraitKJ.`)

MPS = mac version, install the normal one.

How to install the "normal one"? this is what I get from both copying the repository as well as using the comfyui manager... I've made clean installs and stll get the same thing. Can you provide a bit more detail? I am not sure why I am getting the "MPS" one you are talking about

Remove the MPS one completely and install this one from manager. You probably used "install missing" at some point when using workflow from someone using the Mac version.

Hi guys, I just wanted to mention, any errors you get, copy the red text and paste it into Chat GPT. It will walk you through how to fix it.

the same problem here with "DownloadAndLoadLivePortraitModels" and "LivePortraitProcess" nodes, SOLVED Installing python 3.11 (the problem happened to me with python 3.10).

Just an update on my end. I'm now using a fresh install of comfyui portable and I now have no missing nodes for the new example workflows, so things are working for me when they weren't previously. (windows 10)

downgrading mediapipe worked for me => .\python.exe -m pip install mediapipe==0.10.5


Add recent NCBI BLAST+ binaries

This should let me use http://depot.galaxyproject.org for the Tool Shed packages, rather than the NCBI FTP site directly.

Thanks Peter!

Using these now: https://github.com/peterjc/galaxy_blast/commit/d7f0a127ee61e0581f2e6755e2543560d9bc104a
I updated the tool_dependencies.xml files with this crude hack script: https://gist.github.com/peterjc/27c84e32c83012e1d83681ca4a767cbf


Added new profile under simple yet innovative

I feel it's simple yet innovative.
What type of PR is this? (check all applicable)

[x] 🚀 Added Name
[ ] ✨ Feature
[ ] 🐛 Grammatical Error
[ ] 📝 Documentation Update
[ ] 🚩 Other

Description
An innovative design with some cult of party parrots.
Add Link of GitHub Profile
Anurag Singh

Looks Good to me, I'm merging now,
P.S - Don't forget to leave a ⭐ if you found this helpful.
Thanks


Make a CI action / label, that makes it easy to cherry-pick just a commit against cosmos SDK main

Background
Lets get a mergify setup, that makes it easy for us to PR a commit against SDK main.
Would be great if possible to do with maintaining the Osmosis fork developer contribution info on SDK main, but I think we can figure that out secondarily.
Suggested Design
Setup mergify in the fork to PR to SDK main
Acceptance Criteria
Adding a label automatically opens a PR against SDK main

I took a quick look and couldn't find anything. Honestly, I would just write a script and use a github action with a github token  to auto create PRs -- we also get credit this way too.

Agreed! Sounds good to me.
On Mon, Jun 27, 2022 at 8:45 PM Aleksandr Bezobchuk <
@.***> wrote:

I took a quick look and couldn't find anything. Honestly, I would just
write a script and use a github action with a github token to auto create
PRs -- we also get credit this way too.
—
Reply to this email directly, view it on GitHub
https://github.com/osmosis-labs/cosmos-sdk/issues/268#issuecomment-1168084860,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/ASH4FPVSODN2N2WP4BQXCSLVRJDLTANCNFSM5ZJG7O5Q
.
You are receiving this because you were assigned.Message ID:
@.***>

May be closed by https://github.com/cosmos/cosmos-sdk/pull/12436; testing still needs to happen.

Finished


Free download gets modal popup saying "This will purchase X for free credits"

The Issue
Purchase modal popup appears for free items asking if you want to buy the item for free credits.
Steps to reproduce

Click to download a free video
Watch for popup

Expected behaviour
Tell us what should happen
I should not be asked if I want to spend nothing for downloading free content.
Actual behaviour
Tell us what happens instead
Purchase modal popup appears for free items asking if you want to buy the item for free credits.
System Configuration

LBRY Daemon version: 0.16.1
LBRY App version: App | 0.16.0
LBRY Installation ID: 5eFxsAfhBFTKA5byNFVkGL5Lu5owWzQFthzKjRkxN2iUzWh2XNKLJAiv82mxAcq3AU
Operating system: Mac OS X 15.6.0

Screenshots

@jsigwart are you able to reproduce this consistently? Does it happen on all free videos? It's not happening to me on Windows. WIll try on Linux in a bit.  What is your max purchase price setting in the Settings area?

Yes, this happens with every item I try to download, free or paid. Screen grab of my settings attached.

I tried turning on the Single-click purchasing setting, and setting it to the minimum 0.1 LBC and cleared the application cache. I still am getting the warnings to purchase all items including free ones.

Ah, this is probably a regressive issue from https://github.com/lbryio/lbry-app/pull/541 / https://github.com/lbryio/lbry-app/issues/497
Didn't realize you were running from Master.
paging @alexliebowitz


RedundantSuspendModifier false-posiotives with extension functions

Expected Behavior
RedundantSuspendModifier should not complain for suspend functions that call suspend functions
Observed Behavior
RedundantSuspendModifier is reported for this code:
suspend fun deleteForOrganization(organizationId: Long, name: String) {
    db.dbQuery {
        infrastructureServiceRepository.deleteForOrganizationAndName(organizationId, name)
    }
}

with
suspend fun <T> Database.dbQuery(
    transactionIsolation: Int = transactionManager.defaultIsolationLevel,
    readOnly: Boolean = transactionManager.defaultReadOnly,
    block: () -> T
): T =
    dbQueryCatching(transactionIsolation, readOnly, block).getOrThrow()

Steps to Reproduce
Run Detekt with type resolution (./gradlew detektMain) on https://github.com/eclipse-apoapsis/ort-server/blob/main/services/infrastructure/src/main/kotlin/InfrastructureServiceService.kt
Context
n/a
Your Environment

Version of detekt used: 1.23.6
Version of Gradle used (if applicable): 8.7
Gradle scan link (add --scan option when running the gradle task): n/a
Operating System and version: Fedora Linus 39
Link to your project (if it's a public repository): https://github.com/eclipse-apoapsis/ort-server

I have added TC for
@Test
fun `does not report when suspend function is called in extension method`() {
    val code = """
        import kotlinx.coroutines.delay
        suspend fun foo() { delay(1000) }
        suspend fun String.bar() {
            foo()
        }
        suspend fun  String.baz() = foo()
    """.trimIndent()
    assertThat(subject.compileAndLintWithContext(env, code)).isEmpty()
}

And extension method detection working fine. Are you running with correct type resolution?

Are you running detect tasks with the correct type resolution?

What do you mean by "correct"? But yes, I'm using type resolution in general, i.e. I run the detektMain task instead of the detekt task.

Hi @sschuberth it could detekt is unable to determine dbQueryCatching(transactionIsolation, readOnly, block) as suspend fun

Hi @sschuberth I tried running the project with ./gradlew detektMain but it didn't report the RedundantSuspendModifier issue.
Attaching SS

I am at 84d9a5c3debc9a6ea5dc493b1c36c2e871a0ba7a in main branch when I ran the ./gradlew detektMain command

Thanks for checking, I also cannot reproduce the issue anymore.


Refactor CompileD to resemble more to MS written VCToolTasks (ClangCompile and CL)

The first commit implements all parameters as ToolSwitches (see commit's comment for all the details).
The second commit removes the hack/bypass for response file and makes CompileD use response file to pass parameters to the compiler (see commit's comment for all the details).
Tested on VS2015 and VS2017.
I could not test on VS2013 (don't have it).

@bleskodev Thanks for the update.
I've seen some troubles with the dependencies for building an object file per package, as it is used by the dmd project. Not sure whether this is new, though, but I won't have time to investigate this further for a couple of days.

@bleskodev Finally got around to some testing: the per package build never had correct dependencies, so no regression here. It seems dmd.read.1.tlog just has the information of one package, the other packages are just missing. Any idea?

@bleskodev My test case was building dmd with this solution: https://github.com/dlang/dmd/blob/master/src/vcbuild/dmd.sln, then modify mars.d. This should never trigger rebuilding the sub packages dmd.backend and dmd.root.

@rainers Ok, I'll have a look.


ag does not print filename and line numbers when started in subshell

These two commands print matching lines but without filename or line numbers:
echo src/ | while read dir; do ag test "$dir"; done
echo src/ | parallel 'ag test'

This commands work:
ag test src/
for dir in $(echo src/); do ag test "$dir"; done

I don't understand this behavior...

See #943


Debug executable

Debugger can be specified per each individual task.
No need to specify path to the debugger in the user config, though the debugger exe should be available on PATH.
Following panels should be available in view:

current thread stack
list of threads
list of frame variables
list of breakpoints
code
place to evaluate debugger command

Available actions:

set breakpoint (and display response from debugger to know if breakpoint can't be set)
delete breakpoint
step in
step out
step over

Deeply nested variable values should be parsed and collapsed by default with an ability to expand them by the user.

CDT should allow opening files from the current project and allow to set breaks points in them via UI.
When debugging starts - it should attempt to apply all of those breakpoints automatically.

Parsing output of "fr v" might be difficult and tedious to implement for both supported debuggers.
Maybe limit variable inspection to "watch expression" functionality (since this is what I mostly use anyway).
However:

proper formatting of qt6 types is still required
ability to see backtrace and traverse it is still required
ability to see list of threads and switch them is a nice to have for now

Reasons abandoning this task:

supporting multiple debuggers is difficult and time consuming
should I try Debugger Adapter Protocol?
I can't even put a breakpoint in CDB lmao
QT types would still look like garbage in all of the debuggers and in all of them I would need to fix that individually

What I should do instead is use platform-native IDEs as debuggers. cpp-dev-tools should support opening those IDEs for debugging as effortlessly as possible.

Closing since debugging will be done via platform-native IDEs and integration with those will be done in https://github.com/gorolykmaxim/cpp-dev-tools/issues/60


[Global] Sort Dependencies

[x] Ensure backend dependencies and devDependencies are correct.
[x] Ensure runner dependencies and devDependencies are correct.

Implemented as of 7185ad9d079635f1c15a03b8fdb6130724d08283.


Download my Tumblr Archive for $5 via Venmo

Hello Ya'll.
As everyone may know, Tumblr is shutting down all "adult content" soon. I have amassed a large number of photos and videos over the years and would like to copy it to another blog. Since i'm, technically challenged and dont have a windows computer to support TumblThree - I'm offering an easy $5 to anyone who can copy my blog including photos, videos, or any other reblogs. A zip file sent to an email would be great. Let me know if you're up for the "challenge"!
http://teardroptitties.tumblr.com/
Best,
Jobinn

There are other alternatives. Even on GitHub.
Just as an example:
https://github.com/bbolli/tumblr-utils
https://github.com/RipMeApp/ripme
https://github.com/mikf/gallery-dl

Done. Link here - it will expire soon.
You can kick $5 to the developer of TumblThree (PayPal) or Tumblr-Utils (which I actually used for this since it preserves text/comments) instead of sending anything to me.
If you have questions/etc DM me on Twitter (username is the same), and go ahead and close this issue.
Cheers!


[docs] Simplify MiniDrawer demo

For the minified drawer, open needs to always be true, otherwise the Paper inside gets hidden programmatically.

[x] I have followed (at least) the PR section of the contributing guide.

Thanks for raising this detail.


[release-2023b] sync 2023b branch with upstream opendatahub 2023b branch

sync 2023b branch with upstream opendatahub 2023b branch

Include all the commits from the 2023b branch

Merging to have the build ready.

Hey, just out of curiosity, did you try first the workflows and they didn't work because of conflicts or protected branches?  I checked them earlier and they work fine.

Hey, just out of curiosity, did you try first the workflows and they didn't work because of conflicts or protected branches? I checked them earlier and they work fine.

@atheo89 i wasn't aware the protection issue was fixed.
will use it next time :100:


[v1.5.x] Allow to dispatch jobs without tracking

This PR introduces a new method called dispatchWithoutTracking, which, as the name suggests, will dispatch the job without tracking it.
You can use it like this:
MyJob::dispatchWithoutTracking(User::first());

This closes #8

Ping @michabbb and @johnnyfreeman


SSL Memory leaks

Hi @dnfield :
We meet a similar issue like https://github.com/flutter/flutter/issues/20409.
 How to avoid this problem in this version.
Wish your reply .
thanks!

Can you share a simple reproduction of this?

Can you share a simple reproduction of this?

The entrance of our App is native, and Flutter is a functional entrance.
When I enter flutter and then exit flutter, it reappears

Yes, but we need a sample flutter application that reproduces this.

https://github.com/zjrwdl/flutterDemoNews

https://github.com/zjrwdl/flutterDemoNews

https://user-images.githubusercontent.com/9412601/145204394-59f5805c-7a33-424d-94fe-f7bab1c704c2.mp4

Yes, but we need a sample flutter application that reproduces this.

Flutter 2.2.0
Engine • revision a9d88a4d18
Tools • Dart 2.13.0
this is demo app
https://github.com/zjrwdl/flutterDemoNews

https://user-images.githubusercontent.com/9412601/145204747-f1b3c511-f724-4626-b3f0-734e06bb70d0.mp4

I think this is still a duplicate of https://github.com/dart-lang/sdk/issues/36935. It seems like whatever your larger app is doing to leave Flutter and come back makes the leak worse though. I'm going to close this as a dupe up there - this is a Dart bug unfortunately.


change pipeline-deploy to pipeline deploy to align with sandbox

Environment information
n/a

Description
see title. if the result from #1062 is to add npx amplify sandbox deploy, we should remove the hyphen from pipeline-deploy for consistency

marking as a feature request for the change in behavior, adding release-blocker

closing due to the decision to add a --once flag to the sandbox command


Implement error handling

Interpret the errors that TMDb produces, and handle them accordingly.
Possibly throw exceptions (and implement Try- methods for 'performance').

Hi Mike
any news on this? My app crash every time I use a wrong TMDB ID. I've not found a way to handle that without Try/Catch.

Ok, i think it crash only if someone use long instead of int32 as TMDB ID.

Hi. No. This is a very long-ago thing.
Have you found the root cause for your crash?
If you post a stack trace and/or a method + inputs, I or possibly @Naliath can help you debug.
-----Original Message-----
From: "DanCooper"<EMAIL_ADDRESS>Sent: 30-11-2015 13:14
To: "LordMike/TMDbLib"<EMAIL_ADDRESS>Cc: "Michael Bisbjerg"<EMAIL_ADDRESS>Subject: Re: [TMDbLib] Implement error handling (#4)
Ok, i think it crash only if someone use long instead of int32 as TMDB ID.
—
Reply to this email directly or view it on GitHub.

Yes, the issue was that i have tried a random number like "317132489468768487".
Maybe it was a little tooooo long for an integer ;-)
Ignore what I said, it's all ok, it was my fault.

In general you should catch exceptions, as we in any case will be unable to handle network level issues.
-----Original Message-----
From: "DanCooper"<EMAIL_ADDRESS>Sent: 30-11-2015 19:28
To: "LordMike/TMDbLib"<EMAIL_ADDRESS>Cc: "Michael Bisbjerg"<EMAIL_ADDRESS>Subject: Re: [TMDbLib] Implement error handling (#4)
Yes, the issue was that i have tried a random number like "317132489468768487".
Maybe it was a little tooooo long for an integer ;-)
Ignore what I said, it's all ok, it was my fault.
—
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fix the function name in the gide of custom estimator

I changed the name of some variables from my_model to my_model_fn because the model functions in this guide are defined as my_model_fn.

I signed it!


1 login view

@abdelrhman Thanks so much for your updates! I hope this was a helpful library for you.

Thanks!

Thank you I learned a lot from this repo


TODO : Custom Error code

Java's native exceptions have so less information that it cannot send enough error to user or dev.
Create Custom Exception with code.

Some codes need to this comment get effected.
https://github.com/5tarlight/jamza/blob/e6adb45f7e523550cd0333897894077963f3eee2/src/main/java/com/yeahx4/jamza/champion/Player.java#L115-L117
https://github.com/5tarlight/jamza/blob/e6adb45f7e523550cd0333897894077963f3eee2/src/main/java/com/yeahx4/jamza/champion/Player.java#L152-L154


feat(switcher): component and examples

PR Checklist

[ ] Fix linting errors
[ ] Label has been added

Change information

label 和 checklist 选一下。


Using class_name in a newly created script does not register it in the node creation dialog, if under addons/ (unless part of an enabled editor plugin)

Godot 3.1.1
Windows 10 64 bits
I suspect there is a scenario where it doesnt get registered at all. I was writing a new prototype this evening and the script still hasn't registered.
Here is what I remember doing:

Create a new project (no new scene)
Create a subfolder addons/zylann.scatter/
Right-click in the FileSystem dock and choose "New Script" into that folder
Write the following (I wrote it by hand so might have had a few errors while doing so, but the end result was the same):

tool
class_name Scatter3D
extends Spatial

var _scenes = []

func _ready():
	# TODO Temporary test
	_scenes.append(load("res://props/placeholder_tree.tscn"))

Save the script (still no scene in the project, I don't use the default Ctrl+S, instead I save the script only)
Create a new scene, open the node creation dialog, search for Scatter: it's nowhere to be found, despite the class name being recognized by the script editor and saved in project.godot.

Even after restarting the editor, the node can't be found. No particular messages in the console. Did I miss something obvious?

Here is the project, apparently you should be able to see directly what happens, since restart doesnt fix it:
Scatter.zip
Edit:
It would seem any script I create under addons/zylann.scatter/ never get registered, but they do if I they are under the project root Oo
According to TheDuriel it's intented. Registration works in other systems, just not in the node dialog. I guess it's because plugins can be enabled/disabled, so it would make sense for them to no longer clutter the dialogs. However, it's not documented...

@Zylann can you clarify exactly what behavior is intended?  In your example project and my own project, I have discovered that the script with class_name gets registered in the node dialog if you enable the plugin and is removed if you disable the plugin.  This seems to be the intent of the code here.
To me this says that class_name could be considered a replacement for using add_custom_type() to register your plugin unless you need something beyond enabling/disabling the type with the plugin.  If this is officially the case, I think it should be added to the documentation on creating plugins, with the auto-enable/disable feature explicitly mentioned as well.

I have discovered that the script with class_name gets registered in the node dialog if you enable the plugin and is removed if you disable the plugin

That's what I realized later on, it's only hidden or shown from the dialog, other class_name functionality works. If it's properly shown when the plugin gets enabled, then that issue could be closed, but could be worth documenting that I think.

I can confirm this on 3.2 stable.

At the time that script classes were first introduced, I'd heard people wanting to make sure that only active plugins' nodes would actually show up (so that installing a plugin, but keeping it inactive, wouldn't make those nodes appear as options).
However, if people consider that a bug, I can submit a PR to fix it. These 5 lines are the offending code. Simply remove that, and they should show up as normal.

However, if people consider that a bug, I can submit a PR to fix it. These 5 lines are the offending code. Simply remove that, and they should show up as normal.

Please do, I'd prefer using class_name over the oldschool custom type system (although it's not a strict requirement for my use case).

Classes registered in a disabled plugin should not be available. If they're currently only unavailable in the Create New Node dialog, but still registered in the global namespace, that's the bug which needs to be solved.

@akien-mga @Calinou
For reference, I'd fixed this issue previously in #32434, but because there was no way to distinguish between addons and plugins, even addons that were not plugins (which have no way of being enabled or disabled) would get excluded from the scan.
Should I just recreate this PR, but set it to enable plugin-less addons' script classes by default? Or do we want some mechanism whereby the plugins tab can actually perceive all "namespaces" of addons in the project and enable users to toggle on/off each addon, regardless of whether it has a plugin or not?
Also, isn't this in some way related to the whole sub-project proposal whereby the addon system would no longer be based on the res://addons/** directories, but rather would detect addons wherever they are in the project based on project.godot files or something? If we hardcode a check that iterates through the res://addons/ directory to find addons, it won't cooperate with any revisions to the addon system that break that assumption.

So I have an Addon on the asset store and I want the class_name to appear in the Add Node dialogue. How am I supposed do make this happen? Do I ignore the convention of using addons folder? Do I need to turn my asset into a plugin so I can enable it?

Not 100% sure this is the right thread, but I am on 4.1.1 and writing an addon in gdscript and when I use class_name it seems random as to whether Godot will recognize it moments or minutes later.
Example:
@tool
class_name Foo
extends Resource

The error messages vary, but the essence is that "Foo" is not registered anywhere. ProjectSettings.get_global_class_list() does not contain Foo, at all.
Specifically, in my addon, I am making the script in code:
var s = "@tool\nclass_name Foo\nextends Resource"
#save s to file
var obj = load(path).new()

At this point I have an object obj, but it is not in the get_global_class_list()
I have also tried call_deffered to break-up the pacing of the code. I figured a few frames between the save and the load().new() etc. would give Godot a chance to register the class. It does not seem to matter.
Is there a way to force Godot to accept a new script class?

In Godot 4, what is the current recommended way to add custom types from an addon to the node creation dialogue? I've been looking through the documentation and issues for the past half hour and can't find anything that works.

Seems OT, but: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html#a-custom-node

Tried it, didn't work.

Hmm. Here's some code I am using now:
@tool
extends EditorPlugin
func _enter_tree() -> void:
add_custom_type(
"dab3D", # seems must be the same as the class_name in the gdscript
"Node3D", # or whatever
preload("res://addons/dabber/dab3dnode/dab3d.gd"), # this seems to be the magic
)
hth

So I have an Addon on the asset store and I want the class_name to appear in the Add Node dialogue. How am I supposed do make this happen? Do I ignore the convention of using addons folder? Do I need to turn my asset into a plugin so I can enable it?
Things in the addons folder that are not plugins should be enabled by default to make this simpler.
edit: figured it out with plugin config and (basically empty) plugin script - still seems a little unintuitive

Thanks, that's why I needed for my custom non-tool add-on, which is literally a collection of scripts meant to be added to my repos as submodule for personal use, so I never created a plugin.cfg for it. To enable it and recognize class_names I had to do as you said anyway. To get a nice template I did Project Settings > Plugins > Create New Plugin then copied the two files into my existing addon subfolder:
plugin.cfg content doesn't matter if you only use your add-on locally like me, but better fill it with meaningful info so you can recognize it in the Plugins list.
[plugin]

# Customize to your needs
name="Hyper Godot Commons"
description="A collection of utility scripts for Godot 4"
author="hsandt"
version="1.0"
# Keep this
script="plugin.gd"

plugin.gd
@tool
extends EditorPlugin

(you can remove _enter_tree and _exit_tree methods, but you must keep @tool and extends EditorPlugin or Godot will complain if you restart the editor and try to enable the plugin).
Then enable the plugin.
So to fix this specific sub-issue natively, it would be nice to have either of these:
a. Add-on subfolders without a plugin.cfg / plugin.gd are automatically parsed like a collection of scripts & assets, and all class_names are registered for usage in Add Node popup.
b. Add-on subfolders without a plugin.cfg / plugin.gd are still added in the Plugins list in a special category for non-tool plugins, which is much more simple with only columns Name (filled with folder name since there is no .cfg to define a readable name) and a Status column containing checkboxes to "Register class names" instead of "Enable".
That said, I understand that it's easier to work with a uniform setup / a standard for all add-ons, so if Godot devs decide that all add-ons should have even a dummy plugin.cfg and plugin.gd for clarity, I'm okay with that. However it may be nice to have a warning in the Plugins list (or the FileSystem tree) that some add-on subfolder lacks a plugin.cfg / plugin.gd, esp. if it has some scripts with class_name (since add-ons meant to be cloned but that don't contain any scripts like https://github.com/paddy-exe/ShaderFunction-Extras should be OK without a plugin.cfg).


mapReduce emit()function

Hello,
While I was working with db.collection.mapReduce to get the KEYs from database, I get an error that saying

ReferenceError: emit is not defined

from the official mongodb doc mapreduce, there is a function

emit(key,value)

to emit key and value pair.
Can anyone help me on this??
Thank you
Below is the snippet of the code
	var mapFunction = function(){
		for (var key in this){
			emit(key, null);
		}
	};

	var reduceFunction = function(key, value){
		return null;
	}

	var options = {
		out: "keys",
		query: null,
		sort: null,
		limit: null,
		keeptemp: false,
		finalize: null,
		scope: null,
		jsMode: false,
		verbose: false,
		bypassDocumentValidation: false
	};

	collection.mapReduce(mapFunction(), reduceFunction(), options, function (err, data){
		console.log(data);
	});

The functions map and reduce need to be passed as functions in the code above. Instead of
collection.mapReduce(mapFunction(), reduceFunction(), options, function (err, data){
  console.log(data);
});

Use (note the missing parentheses after mapFunction and reduceFunction)
collection.mapReduce(mapFunction, reduceFunction, options, function (err, data){
  console.log(data);
});

@dpark1985 is it working for you?

@saintedlama yes. Thank you.


Dependent projects: turn on by default, and document the feature.

Turn on support for dependent projects by default.
Document the feature.

@coobaha
@sync

@cristianoc 👍 I will try it soon!

Ci build passed on my side thank you

Works like a charm, thanks! ❤


Add ceylon.toml to the SDK

This PR adds ceylon.toml to the SDK and supersedes #676.
It's pretty close to being ready, so review away if anyone is so inclined.
The docs are available here.

Is this for 1.3.3?

Is this for 1.3.3?

Unless you have some objection.

Done.


all: setup travis continuous integration

Also add a build status badge to README.
Fixes #5

@mdempsky, after merging this PR you will need to go to https://travis-ci.org, login with your github account and add this repository. The build will be triggered automatically on the next commit.

Whoa, magical.


Multiple kernels inside one rich document

Hi,
I am running hydrogen on MAC OS, and in the documentation I read that we can run "Multiple kernels inside one rich document", for now i want to run markdown and python but I can not make it work. Is there anywhere instruction how can one do this?

Here's an example.

thanks but problem is I can not run it when I try to run it it gives me a kernel not found error.

Have you installed the kernels to run those languages. E.g.:

IPython
IJavascript
IJulia
IRkernel

You can get the list of installed kernels in your computer by running jupyter kernelspec list.

Python kernel i have but there is no markdown kernel in jupyter but in the documentation the creator of hydrogen claims it is compatible with markdown so i prorably missing something maybe too easy

There is no need for a markdown kernel. Atom tell Hydrogen what the language is in each code block, and Hydrogen calls the appropriate kernel.
To run this example you need a Python kernel and a Javascript kernel. If your computer doesn't have the Javascript kernel installed, Hydrogen will fail when you try to run the Javascript code.
Also note that the Hydrogen command Run All doesn't work for markdown files.

@ahsen1402 In order to run a code block make sure to place the cursor inside the block of code you wish to run. Otherwise Hydrogen doesn't know which code to execute:

Thanks I will retry, for such files can the file extension be anything such as py?

Thanks I will retry, for such files can the file extension be anything such as py?

Not sure why you'd want to do that. Atom most program will think a file with extension .py is a python file.
Markdown files usually have he extension .md.
Having said that, it's possible to tell Atom that a file is a markdown files regardless of the file extension.
See here:

Thanks for the fast comments I have installed the IRkernel and I see the kernel and it works in Jupyter, however in hydrogen
Python
x='this is a string'

R
x=14
x=matrix(0,3,5)

The second R code does not work and gives me an error

NameError                                 Traceback (most recent call last)
 in ()
----> 1 x=matrix(0,3,5)
NameError: name 'matrix' is not defined
Sorry my noobishnes but this tool is supercool i feel bad not to make it work :(

It looks like the R code was execute by the python kernel.
Does it work when the file has an .md extension?

unfortunately it does not work with .md as well.

@n-riesco maybe it is a kernel update issue where do i run Hydrogen: Update Kernels ? i cant seem to find this command.

Should be in your command palette. Ctrl shift p and search "update kernels"
On Fri, Apr 21, 2017, 12:02 PM ahsen1402<EMAIL_ADDRESS>wrote:

@n-riesco https://github.com/n-riesco maybe it is a kernel update issue
where do i run Hydrogen: Update Kernels ? i cant seem to find this
command.
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When i update kernels i get a message saying
Hydrogen Kernels upgraded:

R
Matlab
Python 3

but still
Python
x='this is a string'
print(x)

R
x=14
x=matrix(0,3,5)

the R portion gives me error

---------------------------------------------------------------------------
NameError                                 Traceback (most recent call last)
<ipython-input-15-f2e84b5fefc8> in <module>()
----> 1 x=matrix(0,3,5)

NameError: name 'matrix' is not defined

any more ideas? It looks like i have the kernel and hydrogen recognizes it.

@ahsen1402 What Atom language are you using? You can tell this by looking at the lower right hand corner of the status bar.
If you want to use multiple kernels inside the same file it should look similar to this:

I am using GitHub Markdown?

I am using GitHub Markdown?

That's OK too.
I'm out ideas. Want to join our Slack channel? I'd be happy to pair with you their.

would be great i would like this work very much.

We where able to figure it out. The problem was one has to install language-r to make it work.

I've got problems with this same issue.  Specifically:

Fresh install of Hydrogen on MacOS X.
Fresh install of Jupyter via homebrew.
Tried running blocks in a .py document and it works fine.
Tried creating a .md file as per the example in the docs, and can't make it work.  Specifics:

Contents of my .md file:

## Testing

This is a Markdown document.

```python
print 'Hello World'
```

Here is some Julia.

```julia
2+9
```

Let's see how that works.

Trying Cmd+Return inside one of the cells (to run it), or Cmd+Option+Return outside one of the cells (which should run all in the document), or Cmd+Shift+Return inside one of the cells (to run it and move down to the next) all give the same error:

No kernel for grammar GitHub Markdown found.


createFromEncoded not in Address.d.ts

not sure if the @internal is the cause, but it would be nice to have it in the d.ts
https://github.com/nemtech/nem2-sdk-typescript-javascript/blob/9e3f83f169dfda07ae8f63e0f3727b75c560c7cf/src/model/account/Address.ts#L67

It is, so internal will hide it in the definition files. will make it publick


Beef up unit test to prep for fixing issue 457

TL;DR: This PR doesn't fix any existing issues but rather prepares the unit tests to adequately test a future fix.  This is a very small change and I believe it could probably be reviewed by a single reviewer.
The existing unit test for NormalizationProcess._calculate_norm_vol did not exercise the min_vol clipping capability, which would make it impossible to adequately test a fix for issue 457.  I have added a test entry that exercises min_vol and comments explaining what each input entry tests.
Additionally, the unit test used 2-d (nested) arrays of concentrations as input.  I have examined how the real data is pulled from the database and transferred through the system, and it appears that instead it is treated as a 1-d array, as shown in this example:

Therefore I have changed the test input variable (exp_vols) to a 1-d array.

Thanks @AmandaBirmingham! Will merge once CI finishes

Since @wasade has approved merge, going ahead and merging it so I can move on to the actual issue fix :D


Support manually setting CPU requests for dispatcher pods

Problem
With release 1.5, CPU requests have been added to the dispatcher pods, but they are not configurable, which is an issue in some cases (see https://github.com/knative-sandbox/eventing-rabbitmq/issues/813#issuecomment-1158525701).
Persona:
System operator
Exit Criteria
CPU request for dispatcher pod can be set to any value, including removing it.
Additional context (optional)
If it's not an option to make this configurable, make sure only one dispatcher pod is needed per deployment consuming events. Currently, when creating a Trigger resource, one dispatcher pod is created. There are multiple options to solve this part:

Supporting the new trigger filters (https://knative.dev/docs/eventing/experimental-features/new-trigger-filters/) which would allow to refactor multiple Trigger definitions into one
Using multiple Trigger definitions from one dispatcher pod and consume multiple queues from one dispatcher.
Probably more options that I don't know about :-)

Hey @lenalebt, we implemented this recently and will be part of the 1.8 release. We've got a README for the new feature here and any feedback on it would be greatly appreciated.
One note on removing the requirements altogether: If any of the annotations are set, the defaulting will not take place. So setting the limit to 0 would make it unbounded and won't set a request. Ideally setting an empty annotation should remove it but that would throw an error as we use the Kubernetes resource quantity for validations.

Hey @gab-satchi ,
thanks! We sadly had quite a lot of trouble with the rabbitmq-broker and decided to move to Kafka a while ago, so I can't give you feedback with real-world experience here. But I'm pretty sure the resource allocation issues we had would have been solved this way!

Thanks @lenalebt,
If you recall any of the other troubling bits with rabbitmq-broker please let us know. We can work on improving it for current and future users.

I'll try to shortly remember, but I'm not very good at remembering things ;-).

One of the troubles was it not recovering properly in many cases. Our development system runs on preemptible instances, which means they can basically die any moment, and we needed to manually care about getting it to work again on a daily basis. This works better with the kafka implementation (not trouble-free, but less overall trouble). I think many of those troubles have been resolved in the meantime (but were not at the time we switched over).
I also remember that quorum queues were not supported at the time, so we could not easily spread queues over multiple nodes for failure tolerance. This put our services in the bad situation that we could not tolerate availability zone failures anymore, which the rest of the system was designed to handle.
Having a separate container running per trigger was in general already a problem for us, because we're rather running many small services instead of less larger ones, so resource usage of one container multiplies. This is a design choice that I can understand wrt complexity in your service, but it was not a good choice for our implementation.
The CPU configuration here was basically using way more resources than our actual services themselves.

Overall, those things add up. I was going for the RabbitMQ broker in the first place because I had some experience with RabbitMQ beforehand, and only had colleagues having a bad experience with Kafka (although that probably was in areas that we don't use, as we're not event-sourcing). The CPU thing was, in the end, the trigger to try the Kafka route.

Thanks so much for the feedback!
We're working on consolidating the trigger pods so it's not one pod per trigger. The other issues have been addressed but I can understand the frustration when trying to use RabbitMQ.


softclip reads PacBio WGS

Hi @santiago-es  I"m new to telomere biology and trying to link that to what I see in my reads in IGV.
I extracted some telomere region reads from HG002 WGS available on the PacBio website.  One of the reads processed has the following cigar:
m84011_220902_175841_s1/252383346/ccs	2048	chr1	10249	25	3048S6=1D14=1I6=1I15=1X5=1X5=1X5=1X5=1X6=1I2=1I6=1D22=1I16=1I22=49I64=2I14=26528S

As you can see, this is a supplementary alignment  (2048) and the CIGAR starts would with ~3k softclipped bases. I aligned these reads to T2T ref with the addtional fastas as described in the readme. Do the soft clip bases represent the difference in telomere length between HG002 and the reference? I was able to follow the logic of the code with the help of the python debugger in VSCode and understand how the regular expression code works, but I'm just trying to sync what I see in the BAM file to biology.
Thanks for the great work!

Good question! My understanding of soft bases is that they are bases which ARE part of the read sequence in the bam alignment file, but do NOT contribute to the alignment as viewed by IGV.
Given that interpretation, I think in the case of telomere differences with the reference, it would make sense that soft clipped bases beyond the telomere terminus would be "extra" telomere in the read vs the reference. That said, softclipping can occur for many reasons and is not restricted to the telomere or satellite regions, a deeper explanation than that would be above my head.


It appears there may be a step missing between steps 4 and 5 in the 'Restore a deleted database using the Azure portal'

It appears there may be a step missing between steps 4 and 5 in the 'Restore a deleted database using the Azure portal'
Please confirm.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: d1409aa7-d0e2-5493-6f81-43ad6d8d5b95
Version Independent ID: 4b5f40f8-ad86-80dc-1989-423e1d74f675
Content: Restore a deleted data warehouse - Azure SQL Data Warehouse
Content Source: articles/sql-data-warehouse/sql-data-warehouse-restore-deleted-dw.md
Service: sql-data-warehouse
Sub-service: manage
GitHub Login: @anumjs
Microsoft Alias: anjangsh

@pauloster Thank you for reaching out.
We are actively investigating and will get back to you soon.


Fix testcases bugs

Codecov Report

Merging #69 (d991f16) into master (5927f84) will decrease coverage by 0.09%.
The diff coverage is 5.00%.

@@             Coverage Diff              @@
##             master      #69      +/-   ##
============================================
- Coverage     43.37%   43.27%   -0.10%
  Complexity      474      474
============================================
  Files           139      139
  Lines          2610     2616       +6
  Branches        284      286       +2
============================================
  Hits           1132     1132
- Misses         1427     1433       +6
  Partials         51       51

Impacted Files
Coverage Δ

...u/address/logic/parser/AddRecordCommandParser.java
0.00% <0.00%> (ø)

.../seedu/address/logic/parser/AddressBookParser.java
47.27% <0.00%> (-0.88%)
:arrow_down:

...a/seedu/address/logic/parser/RecordParserUtil.java
0.00% <0.00%> (ø)

.../main/java/seedu/address/model/record/EndDate.java
0.00% <0.00%> (ø)

...ain/java/seedu/address/model/record/StartDate.java
0.00% <0.00%> (ø)

.../java/seedu/address/model/util/SampleDataUtil.java
10.00% <ø> (ø)

...in/java/seedu/address/model/ExpiredRecordBook.java
40.00% <50.00%> (ø)

Continue to review full report at Codecov.

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Where to download the Player.swf?

I clone the repository and i do not have built in Player.swf. Can you make always the recent Playwer.swf compiled version available for testing. (in case compiler is not available it help)

Yes, Player.swf is available in the dist folder if you check out a specific tag (e.g. v.0.5.0). It can also be found if you install it with bower.


[BUG] Unneeded output when creating keys

Describe the bug
When running wash build (or any step that generates a key for you), this output is written to the terminal:
{"keygen":"true","path":"/Users/taylor/.wash/keys/blahblahblah_module.nk","status":"No keypair found"}

That message shouldn't be written by default (probably should just be logged)
To Reproduce

Create an actor with a name you haven't used before: wash new actor -t hello blahblahblah && cd blahblahblah
wash build
See output

Expected behavior
The "no keypair found" should not be echoed to the terminal

Fixed by https://github.com/wasmCloud/wash/pull/799 !


Possible Memory Leak caused by OnCacheSpecificRemove event subscription in BaseCacheManager class

Is it possible that the following line  causes memory leak?
https://github.com/MichaCo/CacheManager/blob/4385c06a409e9736a7531c5e11003032b8a4c151/src/CacheManager.Core/BaseCacheManager.cs#L86
There is a subscription to OnCacheSpecificRemove  event  but in  dispose method of  BaseCacheManager class  there is no unsubscribe call.

That's on initialization, done once ever for a CM instance.
So, no, because CM is supposed to live as singleton this will run only once ever.

In that case i am closing this issue


bin/cli.js is saved in a dos format

When trying to run this script from an OSX machine I was getting the following error:
env: node\r: No such file or directory

Which made me realize that the format was in dos mode which means newlines had an additional '\r' character.
Consider using dos2unix to convert the file for broader acceptance.

have to look into that as line endings are all converted to unix style on commit/publish.

Curious you are posting a snippet you cut from the terminal when using sequelizecmd and you choose to paste the same line encountered in issue #4 ... are you suffering from the same issue as that one too or was it just a coincidence?

disclosure I haven't had time to dig into it but will later this week. significant updates/fixes coming which will get pushed here in a few days.

@saelfaer It could be the same issue. I saw that my error specifically referenced node where your issue didn't seem to reference what or where the issue was.
Figured I would create a new issue, in case they weren't related.

@nathasm you're right to add a new issue, your's is actually not about the error per se, but more about the formatting of that file. It just struck me as odd that you got the same output from commands as I did.
I will await further investigation then from @origin1tech.

give me a day or two I'll get it sorted out fellas.

@nathsm @saelfaer I'm finally back to this. I should be able to push quite a few fixes here within a week or less. apologies for the delay.

Deprecated, Sequelize has decided to pull migration from core in favor of Umzug https://github.com/sequelize/umzug


Add a screenshot of the project to the README

Hi everyone 👋,
Description:
This project's README looks great, but what does everyone think about adding a screenshot of the app, to showcase it before anyone clicks on the link to visit the live app?
Something like this:

Or the result of someone's resume after inputting their profile.
Objective:
This way a new contributor or user looking at the project, gets a glimpse of what your project does, and how it looks 😃
PS: This was an idea from Eddie on this YouTube video 😄

Hey @BOLT04,
Thank you so much for creating this issue.
I will tag it as good first issue. It will be easy for beginners to implement.

Hi! I want to fix this issue. I'm very new to this world. Please let me do this I'll try my best 😀

Hi! I want to fix this issue. I'm very new to this world. Please let me do this I'll try my best 😀

I've resolved it. Please review my pull request #44

I've resolved it. Please review my pull request #44


Setting transaction name doesn't work from child span.

Environment
How do you use Sentry?
Sentry SaaS (sentry.io)
Which SDK and version?
Python/Django: django-sentry-1.13.5, sentry-sdk-1.3.0 (also tried sentry-sdk-1.1.0)
Steps to Reproduce
We're using Sentry in Django and Graphene (for GraphQL support). We would like to set the transaction name based on GraphQL operation name.

urlpatterns = [
    # ...snip
    path(
        'graphql',
        csrf_exempt(MyGraphQLView.as_view(graphiql=settings.GRAPHIQL_ENABLED)),
    ),
]

class MyGraphQLView(graphene_django.views.GraphQLView):
    def execute_graphql_request(
        self, request, data, query, variables, operation_name, show_graphiql=False
    ):
        with sentry_sdk.configure_scope() as scope:
            transaction_name = f'graphql.{operation_name}' # graphql.OperationName
            scope.transaction = transaction_name
            # This works:
            scope._span._containing_transaction.name = transaction_name
            return super().execute_graphql_request(
                request, data, query, variables, operation_name, show_graphiql
            )

From the trace view in Sentry, the GraphQLView span is nested several spans down (in Django middlewares). From my understanding of the sentry documentation: set transaction name It seems like the scope.transaction = 'name' setter should be enough, but doesn't seem to work from child spans.
Expected Result
Sentry transaction name updated to graphql.OperationName.
Actual Result
Sentry transaction name stays as /graphql

Thanks for reporting, we'll take a look

Resetting that clock...

Hi @CoatedMoose, is this still a problem in the latest SDK version?

I'm in the middle of some tasks and I can't check right now, but will hopefully be able to later in the week.

There doesn't seem to be any improvement with version 1.5.7. The workaround from my initial report is still working.

@CoatedMoose yes you're right that the transaction getter and setter on scope have different behaviour, I'll try to understand why this is the way this is and get back to you, hopefully with a fix. Thx for reporting!

Hi, @CoatedMoose. While you're not wrong in your expectation, given the docs, making scope.transaction = new_name work means you're relying on the weird type mismatch between the transaction getter and setter. Much better to do scope.transaction.name, both because it makes more sense and it future-proofs you for the day when we finally fix that mismatch.
I'll fix the docs to reflect this.


Add support for viewing all gists that belong to a user

I'd really like to be able to point someone to http://gist.io/pcrockett where they can see several of my gists on one page. Similar to the way you see a user's gists when you go to https://gist.github.com/pcrockett, but pretty.

I've done a similar exercise (client-side listing of all Gists): http://jsfiddle.net/potherca/hYMH8/

🤔 Is still an issue?
Do you still plan on doing this?


Incomplete point in the Info page

The meditation point is incomplete.

I have made an edit for the same.

If you like the change, please assign me on it.

We have some videos there arent you able to see?

I can see them but like these recommendations focus on mental health as a whole,don't they? The last line although points to something related to only meditation.


ubuntu执行./build.sh mac问题

用ubuntu16.04编译，出现 this file was generated by a newer version of protoc which is，ubuntu安装的protoc是2.6.1，太旧了么？

Please upgrade your protobuf to the latest version (minimal require is 3.4.0).


Add Support to Post Comments on Updates

This adds the api support to post comments on updates
Related to https://github.com/opencollective/opencollective/issues/3053

@Betree : This is ready for review as well. 😄

@Betree : This is ready for review as well. 😄

@Betree : Thanks much for the detailed review. I've made all the changes you suggested along with the relevant front end changes. When this is deployed and the V1 mutations needs to be removed please ping me and I'll open a new PR. 😄

@Betree : Thanks much for the detailed review. I've made all the changes you suggested along with the relevant front end changes. When this is deployed and the V1 mutations needs to be removed please ping me and I'll open a new PR. 😄

Made some minor update to the email templates to include the new info and improved the permissions (ie. can't access comments if udpate is private). Feature itself worked great, good job @SudharakaP!

Thanks for the updates and you are welcome. 😄

Made some minor update to the email templates to include the new info and improved the permissions (ie. can't access comments if udpate is private). Feature itself worked great, good job @SudharakaP!

Thanks for the updates and you are welcome. 😄


test: no premode for done puzzles

I remember that I tried that before and it's not such a nice experience