WIP for has many releationships with django-filter.

This shouldn't be merged.

I'd like to implement the hyper link fields feature. It's independent of the the django-filter solution so I can always work on that later. What do you think?

Can you share a little of how your serializers are set up?  I'm having some difficulty wrapping my head around this.

Let me give you a simplified example.
Product Group
class ProductGroup(models.Model):
    name = models.CharField(max_length=100)
    products = models.ManyToManyField('Product', related_name='product_groups')

class ProductGroupSerializer(serializers.ModelSerializer):
    class Meta:
        model = ProductGroup
        fields = ('id', 'name', 'products')

GET: /api/product_groups/23

{id: 23, name: 'Fun Products', products: [12, 44, 234]}

Product
class Product(models.Model):
    name = models.CharField(max_length=100)

class ProductSerializer(serializers.ModelSerializer):
    class Meta:
        model = ProductGroup
        fields = ('id', 'name', 'product_group')

GET: /api/products/12

{id: 12, name: 'Silly string', product_group: 23}

I think this is a pretty standard setup so far. The interesting bit is the ProductView with the DjangoFilterBackend.
class ProductViewSet(viewsets.ModelViewSet):
    serializer_class = ProductSerializer
    queryset = Product.objects.all()
    filter_backends = (filters.DjangoFilterBackend,)
    filter_fields = ('product_group',)

Now we can make a request for the Products in ProductGroup 23 with this URL:
GET: /api/products/?product_group=23

[
  {id: 12, name: 'Silly string', product_group: 23},
  {id: 44, name: 'Whoopee cushion', product_group: 23},
  {id: 234, name: 'Stink bomb', product_group: 23},
]

The code in this PR just tries to automatically build the  /api/products/?product_group=23 url. But I think this is too complex to always get right (as you can see by my comment and the fact that I hard-coded some stuff).
It would be better to get DRF to generate the correct URL with a custom HyperLinkedField and just add general support for the HyperLinkedField to EDA. For example, the ProductGroup json would look like this if I wanted to use the django-filter pattern:
GET: /api/product_groups/23

{id: 23, name: 'Fun Products', products: '/api/products/?product_group=23'}

So, the next task on my TODO list for EDA is to add general support for HyperLinkedFields (without the logic to build the url with the query param). Does this sound reasonable to you?

I am going to finish the work on https://github.com/emberjs/data/pull/2468 so we can support coalesceFindRequests.  Hope to do so by the end of the week.
As things are now, (if you remove the block in the adapter) I've noticed that with API_ADD_TRAILING_SLASHES set to false and with django-filter enabled on DRF, things "just work."  It caught me off guard that this would work so easily.
This doesn't really relate to the hyperlinked fields discussion, but I think hasMany will get a lot easier once that pull request is finished.

I'm surprised by that as well. How does ED know to build the query param url correctly? Maybe ED is loading all of the records, not just the related records. Did you check the console api requests to see if it's loading the related or all of the data?

I was wrong on this.  You are right, ED does build the query param URL correctly, but without a filter on the DRF side, DRF returns everything.  So it works, but is not efficient to say the least.
#68 clears this up by documenting how to enable coalesceFindRequests and add a custom filter to DRF.

What do we have to do to finish this?

I actually have this almost finished in another branch. I'm back to doing Ember stuff again so I'll prioritize getting this done.

I did a bit of work on this today on another branch (with tests) and it looks like it's not going to need a custom Hyperlinked serializer field. The problem is that the hasMany relationship is created with multiple URLs instead of one URL that will limit only return the related items. For example:
Post
{
    "id": 11,
    "title": "post title 11",
    "body": "post body 11",
    "comments": [
        "http://localhost:8000/api/comments/9/",
        "http://localhost:8000/api/comments/10/",
        "http://localhost:8000/api/comments/11/"
    ]
}

It's possible to support the belongsTo relationship in the default DRF configuration because it uses one URL. For example:
Comment
{
    "id": 9,
    "body": "comment body 1 for post 11",
    "post": "http://localhost:8000/api/posts/11/"
}

The next task would be to create the custom Hyperlinked serializer field that generates one URL using the DjangoFilterBackend or using embedded URLs (e.g. /api/posts/11/comments/). Is this something that you think is useful? If not, I'll just drop this and use coalesceFindRequests.

Closing this PR in favour of #95.


vcv-rack: 2.1.2 -> 2.2.0

Description of changes
Rack v2.2.0 features a few dependency changes relative to the previous release. This required pulling in a couple new dependency sources for the build.
The build did manage to apply the existing Makefile patch, but the line numbers / context of the lines in the upstream Makefile have changed, so I decided it was best to update the patch anyway.
Things done

Built on platform(s)

[x] x86_64-linux
[ ] aarch64-linux
[ ] x86_64-darwin
[ ] aarch64-darwin

[ ] For non-Linux: Is sandbox = true set in nix.conf? (See Nix manual)
[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
[x] Tested basic functionality of all binary files (usually in ./result/bin/)
22.11 Release Notes (or backporting 22.05 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module
[ ] (Release notes changes) Ran nixos/doc/manual/md-to-db.sh to update generated release notes

[x] Fits CONTRIBUTING.md.

@nathyong, @jpotier, heads up on this VCV Rack version upgrade.

I can also confirm that the build fails for aarch64-linux (tested on the Pinebook Pro)

I can also confirm that the build fails for aarch64-linux (tested on the Pinebook Pro)

Hmmm, I'm assuming that v2.1.2 compiles alright on linux-aarch64? I might want to figure out what's causing that issue

I'm assuming that v2.1.2 compiles alright on aarch64-linux?

My assumption is that it doesn't. I can test this too

I amended slightly to change out speex for speexdsp because that seems to be what we really want. I confirmed that it still compiles and runs fine on x86_64-linux with that change.
@jpotier, I don't have an aarch64-linux system, but I did try cross-compiling just now with NIXPKGS_ALLOW_UNFREE=1 nix-build . -A pkgsCross.aarch64-multiplatform.vcv-rack in the nixpkgs repo root directory. What happened in my case was that compilation failed because of a known issue with the derivation for glib: #201994. If your PineBook build was failing on the same error about xsltproc being unavailable when compiling glib, hopefully the fixes for that issue that are already waiting to be merged into Nixpkgs will help. Otherwise, maybe when that has been fixed I can rebase my commit and try to cross-compile again to figure out what the actual cause of the issue is.

arch.mk:10: *** Could not determine CPU architecture of aarch64-unknown-linux-gnu. Try hacking around in arch.mk. Stop.

I wrote my earlier comment before I read this. I'll take a closer look but if it really seems Rack just isn't going to have aarch64 support I'll change the platforms to reflect that.

Potentially good news, @jpotier! It looks like the VCV Rack makefiles are just scanning an architecture string for arm64 and not detecting the right architecture because in your environment that instruction set is instead called aarch64. But arm64 and aarch64 are effectively the same thing, so I think  I just need to pass an extra flag to make in the case that one is building on aarch64-linux.
I amended my commit to conditionally add that flag; see if with this latest version you can build VCV Rack on the Pinebook.

(Sorry for the noise but I wrote the conditional for the make flags all wrong at first; I amended them so they should hopefully be correct now.)

After your latest changes, the build finishes successfully on the PBP! Nice!
The PBP doesn't have the necessary runtime deps (got an OpenGL is missing error) so Rack won't start. But that's still a pretty good improvement!


image-rendering:pixelated not supported;

i need it in my project. And I m sure that i am using the latest version in my project.

there are two images in the page and the original image is the image in the upper-left of the page, the rest image is a canvas that generate by html2canvas.
and the original size of the original image is 32x32px.

Can confirm. this is really bugging me. Providing a canvas yourself with ctx.imageSmoothingEnabled = false seems to fix this issue, but only for <canvas> and <img> elements, not images displayed via the background-image css property


Update js example in create-a-topic.md

This PR fixes the js example that shows getting an admin key by calling a function. It isn't a function. It is a property on the transaction.
Signed-off-by: Michael Garber<EMAIL_ADDRESS>

I am going to fix this from GitBook and merge the changes ASAP. Thanks, @mgarbs.


Broken P2 physics (world) bounds since Phaser 2.7.0

This Issue is about

A bug in the API:

Phaser version(s): tested 2.6.2, 2.7.0 and 2.10.1
Live example: https://codepen.io/anon/pen/bvNXmW
What should happen: physics left bound should stop player
What happens instead: player can move right through until he hits world bound with very strange effect

There seems to be an issue with world bounds or to be more precise a combination of world bounds and P2 physics bounds that has been introduced in Phaser 2.7.0 and is still there in 2.10.1.
Setting up a world with world bounds slightly bigger than P2 physics bounds has the effect that top, right and bottom bounds work as expected but left is broken.
Same code is working fine in Phaser 2.6.2.
Working (2.6.2): https://codepen.io/anon/pen/GxgVQp
Broken (2.7.0): https://codepen.io/anon/pen/bvNXmW

See also #409

p2.setBounds sets p2.walls.left.angle to 1.5707963267948966. Setting this to a different number--even just changing the least significant digit--seems to fix collisions. (Make sure you actually change it though. On my machine if I try to set it to ...965 javascript actually sets it back to ...966.)
Could be some sort of rounding error in P2JS's collisions. Maybe @schteppe has some insight?

I haven’t debugged this, but my guess is that it’s about a p2.Plane shape. There’s optimized code paths for vertical/horizontal planes, and they had bugs in them at one point... what version of p2 is this?


Switch: Use mdcNotifyProps

I've removed all updates of MDComponent.value, and used mdcNotifyProps instead, to make the switch respond to the change of props.disabled and props.checked.
I'm not sure why MDComponent.value is updated here, it is neither existing here in @material/switch nor documented.
https://github.com/material-components/material-components-web/blob/master/packages/mdc-switch/index.js
Correct me if I'm wrong.
fixes #1189

Thanks for you work and patience


Closing a opened glb scene shows a dialog with: "Requested file format unknown: glb"

Godot version
3.4.stable.arch_linux
System information
Linux
Issue description
Sometimes I quickly open a .glb scene to check if animations/etc look right in godot. When I close it, a dialog pops up that gets in the way. I haven't actually made any changes to the scene, so Godot shouldn't be trying to save it. This only happens with the "Close Scene" keyboard shortcut, not when clicking the X.
Steps to reproduce

Open a .glb scene
Select "open anyways"
Press ctrl+shift+w (the shortcut for "Close Scene")
See a dialog saying "Requested file format unknown: glb"

Minimal reproduction project
example.zip

Possibly related: https://github.com/godotengine/godot/issues/29327

also happen to me when trying to save

This should be fixed by https://github.com/godotengine/godot/pull/42367.

Also facing this issue - godot 3.4.3

Has there been any progress on this issue? My main scene resides in a GLB file and each time I run the game I get this message. I've clicked "OK" tens of thousands of times by now.

Has there been any progress on this issue? My main scene resides in a GLB file and each time I run the game I get this message. I've clicked "OK" thousands of times by now.

The fix implemented by https://github.com/godotengine/godot/pull/42367 was considered too hacky to be mergeable, but I just redid it so it no longer hardcodes the list of imported scene extensions. It should be good to merge now, but it'll need a separate PR for 3.x as it uses different coding conventions.

Thank you, much appreciated. That is very helpful when a model file is used as main scene of the game.

This happens to me in v4.3.beta2.mono.official [b75f0485b]


Conditionally suppress Ember, Ember-Data and Handlebars from vendor.js

Similar to [this issue] (https://github.com/rwz/ember-cli-rails/issues/32), it would be nice to be able to prevent Ember, Ember-Data and Handlebars from being included in vendor.js if the ember-rails gem is present. This would be useful for sites that have more than one ember app. Currently, under this scenario, Ember, Ember-Data and Handlebars are downloaded once for each app.
Really, depending on the presence of the gems to detect jQuery and Ember doesn't cover all use cases. Many teams like to use Bower to include these in their Rails apps (I mean using Bower directly in Rails, not in Ember CLI). Since there's no way to detect that, maybe it would be useful to have additional options in the ember-cli-rails initializer that can manually suppress these imports?
I don't know enough about Ember CLI to know if it will build without Ember included though.
I'm willing to work on this if you think it's a good idea, but it will be a few weeks before I have the time. Thanks for the awesome gem!

ember-cli will absolutely build properly if Ember, Handlebars, and jQuery are all suppressed from the vendor output, but it would break when booting the app if those dependencies were not available (from other sources).

Perhaps this warrants some thought in the initializer (flags to enable/disable specific assets).  We can use good defaults (suppressing jQuery as we do already), but still make it simple to tweak...

I don't think going down that path will be too useful. Multiple apps are very likely to be well isolated from each other and even being developed and maintained by different people. I don't see too much value in trying to reduce duplication to that extent since it might cause more problems and be less transparent to users.

Maybe we could introduce this feature as an optional flag, so people can enable it explicitly if they know what they're doing.

I may take a shot at it after I get back from CodeMash next week since we're experiencing the double download issue at work. I won't be offended if it doesn't make it into the gem though. Cheers!

@bradurani +1 :))

Related: https://github.com/rwz/ember-cli-rails/issues/49
Crossposting my new totally awesome (!!!) idea about how we should deal with that:
EmberCLI.configure do |config|
  config.app :frontend, exclude_vendor: %w[jquery ember-data some-other-script]
end

What do you guys think? //cc @rondale-sc @rwjblue

@rwz This could be pulled into #55 maybe?

Just came back to this project after a hiatus and found you've implemented my suggestion. Thanks a bunch!

@braduran :+1:


TypeScript renderer should fail on schema violations

The visualizer shows "All inputs must have an Id" but it still renders the card. We should fail to render the card for all schema violations
Spec at #674
{
	"$schema": "http://adaptivecards.io/schemas/adaptive-card.json",
	"type": "AdaptiveCard",
	"version": "1.0",
	"body": [
		{
			"type": "TextBlock",
			"text": "Publish Adaptives Card schema",
			"weight": "bolder",
			"size": "medium"
		},
		{
			"type": "Input.Text"
		}
	],
	"actions": [
		{
			"type": "Action.OpenUrl",
			"title": "View",
			"url": "http://adaptivecards.io"
		}
	]
}

That is a won't fix for v1. If a card author wants things to work properly, they will have to specify an id on all their inputs. Enforcing this by not rendering the card will not improve their debugging experience.


Update MD file on new branch 2017-19-14_06-11-59

:white_check_mark: Validation status: passed

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Status
Preview URL
Details

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:white_check_mark:Succeeded

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.


async send method for network trait to handle backpressure

The goal with this change is to only drop messages if necessary in one place - the network layer if a peer is offline or laggy. However, I also do not want to drop messages when calling a sync send method on the network layer and dropping it just because the queues just happen to be full then. Furthermore, it could allow the network layer to run async code in its send method, which may be useful depending on the implementation. Its a small change, but allows for a cleaner system imo.

Please let me know how to bump the version numbers for this pr.


Can't download videos from youtube

Checklist

[x] I'm reporting a broken site support
[x] I've verified that I'm running youtube-dl version 2020.12.22
[x] I've checked that all provided URLs are alive and playable in a browser
[x] I've checked that all URLs and arguments with special characters are properly quoted or escaped
[x] I've searched the bugtracker for similar issues including closed ones

Verbose log

PASTE VERBOSE LOG HERE

Description

WRITE DESCRIPTION HERE
I can't download youtube videos. But it is working while I was downloading videos from Vimeo.
I got this error :
~$ youtube-dl "https://www.youtube.com/watch?v=tLqtnGLfm4Q"
[youtube] tLqtnGLfm4Q: Downloading webpage
ERROR: tLqtnGLfm4Q: YouTube said: Unable to extract video data
I tried with different url but result is the same. My youtube-dl version is also uptodate..
Thanks in advance.

@Rafiquzzaman420
duplicate of this , I guess #27457
It helped me, in any way


Support for relaxed query terms against indexed fields

Is your feature request related to a problem? Please describe.
I am unable to use relaxed query matching such as wildcards, regular expressions, and fuzzy matching against indexed fields and inside their related query operators such as phrase/near/onear.
Describe the solution you'd like

Add support for relaxed query terms against indexed fields.
Ideally support analysis where possible (wildcard terms can be lowercased, have character normalization, etc).
Add the ability to set the max number of term expansions where hitting that limit will be an error or a signal to stop expanding.
Be smart about duplicated relaxed terms, for example  ((a* NEAR b) OR (a* ONEAR c)) will only perform the expensive term dictionary scan for a* once.

Describe alternatives you've considered

Using attributes which are in-memory and don't work with phrase/near/onear.
Doing the expansion outside of the engine or in a query component.

Additional context
Wildcards and proximity operations against large free text fields is a very popular scenario in enterprise search use-cases.

Refer to https://swtch.com/~rsc/regexp/regexp4.html


Add planned maintenance and health advisories

The ARM template example references only the category "ServiceHealth", which is bound to "Service Issue". How can we also add the other 2, "planned maintenance" and "health advisories" in our template ? I can't seem to find any docs referring to this.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 57d87021-31e4-29d5-fbf3-a67384ef1a66
Version Independent ID: 88043e51-cb48-6e6b-0744-6ecad591d765
Content: Receive activity log alerts on Azure service notifications
Content Source: articles/monitoring-and-diagnostics/monitoring-activity-log-alerts-on-service-notifications.md
Service: azure-monitor
GitHub Login: @shawntabrizi
Microsoft Alias: shtabriz

@mariojacobo Thanks for your comment. The feedback has been shared with the content owner for further review. Thanks for your patience.
@bwren - assigned this to you as i am unable to find @shawntabrizi GH alias.

We appreciate your question. Sorry didn't fully answer in a timely manner. Since this question was created some time ago, we don't know if it still applies. We kindly ask you to create a new github issue if it's still important. We will engage with you on the new thread. Thank you for your understanding.
#please-close


Can't find field conversations({"first":10}) on object --> Upgrade to Anuglar 8

Im still on the path to upgrade this project to Angular 8.
At the moment i get the following error:
ERROR Error: Uncaught (in promise): Error: Can't find field conversations({"after":null,"first":10}) on object {
  "__typename": "User",
  "cognitoId": "76d3034f-f213-4d17-85da-564b0e1219ec",
  "username": "76d3034f-f213-4d17-85da-564b0e1219ec",
  "registered": true,
  "id": "76d3034f-f213-4d17-85da-564b0e1219ec"
}

Which is caused by
this.appsync.hc().then(client => {
  const options = {
    query: getUserConversationsConnection,
    variables: { first: constants.conversationFirst}
};
const userConvos = client.readQuery(options);

I suppose the catch which im trying to read is empty. But I dont understand how it works on the acutal project?
Am i missing something?

Unfortunately Angular upgrades are painful in my experience. This app was first developed with Angular 5, then we managed to upgrade to Angular 6 and finally Angular 7. All upgrades caused breaking changes that were not trivial to fix. For now we're not supporting Angular 8 but you're very welcome to create a PR if you get it fixed.
This is working on Angular 7 and at this stage we're not working on an upgrade to Angular 8 to be able to troubleshoot this. it's not clear if something else in the upgrade process is breaking the call.

Hello @liqsteffen,
I got into this error as well, by any chance did you manage to solve the issue ?!


Why are your dev scripts explicitly laid out?

Why are your dev script include explicitly laid out while your prod scripts are wildcard-referenced?
Great job. I LOVE IT!
module.exports = {
	dev: {
		// Files to be included in the `index.html`.
		includes: [
			'build/lib/system.js',
			'build/lib/Rx.js',
			'build/lib/angular2-polyfills.js',
			'build/lib/angular2.dev.js',
			'build/lib/router.dev.js',
			'build/lib/http.dev.js',
            'build/lib/lodash.js',
			'build/css/app.css'
		],

		// Files to be processed by Gulp.
		libs: {
			js: [
				'node_modules/systemjs/dist/system.js',
				'node_modules/rxjs/bundles/Rx.js',
				'node_modules/angular2/bundles/angular2-polyfills.js',
				'node_modules/angular2/bundles/angular2.dev.js',
				'node_modules/angular2/bundles/router.dev.js',
				'node_modules/angular2/bundles/http.dev.js',
                'node_modules/lodash/index.js'
			]
		}
	},

	prod: {
		// Files to be included in the `index.html`.
		includes: [
			'build/lib/*',
			'build/css/*'
		],

		// Files to be processed by Gulp.
		libs: {
			js: [
				'node_modules/systemjs/dist/system.js',
				'node_modules/rxjs/bundles/Rx.min.js',
				'node_modules/angular2/bundles/angular2-polyfills.min.js',
				'node_modules/angular2/bundles/angular2.min.js',
				'node_modules/angular2/bundles/router.min.js',
				'node_modules/angular2/bundles/http.min.js',
                'node_modules/lodash/index.js'
			]
		}
	}
};

Hey @mbalex99 thanks!
Good question, there's no reason in particular for using wildcard in the glob there. We can change it to read as per below.
includes: [
    'build/lib/libs.js',
    'build/css/app.css'
],

Would you like to create a PR? If not it's okay, I'll change it later :-)

Ah no I mean... I'm trying to figure out the best practice for adding another library. For example. If I
did
npm install lodash --save

and I wanted to add lodash to my Angular2 runtime...
Wouldn't I just reference the node_modules/lodash/index.js file in the libs array for both dev and prod?
Do I ever have to modify the includes array?
Whats your take? If you have one, can you mention it in the README.md?

Right, so after installing the package, you add 'node_modules/lodash/index.js' to both dev and prod libs array. Then you also need to make it available on the page so you add 'build/lib/index.js' to dev includes array.
Lodash is an interesting case scenario because its main file is called index.js which works but isn't ideal in our flat folder structure - it could cause conflicts with another lib also called index.js in the future.

Okay maybe it's escaping me but why would libs and includes ever be
different?
On Sun, Dec 27, 2015 at 4:17 AM Pabs<EMAIL_ADDRESS>wrote:

Right, so after installing the package, you add
'node_modules/lodash/index.js' to both dev and prod libs array. Then you
also need to make it available on the page so you add 'build/lib/index.js'
to dev includes array.
Lodash is an interesting case scenario because its main file is called
index.js which works but isn't ideal in our flat folder structure - it
could cause conflicts with another lib also called index.js in the future.
—
Reply to this email directly or view it on GitHub
https://github.com/ghpabs/angular2-seed-project/issues/47#issuecomment-167396270
.

It was laid out like this for the case where you want Gulp to copy a file to the build folder but you don't necessarily want to inject it in the page - the file might be loaded later via a module loader like require our SystemJS.
The include array also has the CSS files what you be injected in the page.
That said, I'm planning to come up with a better setup for all files and paths used by Gulp.
Feel free to add your suggestions or thoughts.

Okay, early morning here I think I might have missed the point of your very first question.
We can't use wildcard refs in the dev includes because it needs to follow a loading order - eg router needs to be loaded before angular2 and so on.

Ahhh perfect I understand now... cool thanks!
I guess the only thing would be the conflict of names...
I guess you can include a
{
     src: 'node_modules/lodash/index.js'
     rename: 'lodash.js'
}

Check...
What do you think?

Done in https://github.com/ghpabs/angular2-seed-project/commit/93bf35849904ad7d9aa9c9d26d12f49020065f8c.
Before:

JS vendor libs had to be written twice under libs and includes.
build/libs folder had flat structure.

After:

JS vendor libs only need to be written once per env - see gulpfile.paths.js.
build/libs will maintain node_modules folder structure.


On Windows use RemoveDirectoryW to delete empty directory before renaming directory to it

I don't know why but using llvm::sys::fs::remove_directories to delete the directories sometimes does not actually delete the directory, which causes MoveFileW to fail because the destination already exists. I don't see this issue when using RemoveDirectoryW

@swift-ci Please test


feat: add security group that allows traffic from k8s control plane

xref https://github.com/kumahq/kuma/issues/7217 for the record for that ticket


Is there a way to use magic variables?

Sometimes you need to use magic variables, such as __DIR__.

No, there's not. You could implement your own parser though, if you needed this. There's only one method to implement: https://github.com/vlucas/phpdotenv/blob/master/src/Parser/ParserInterface.php. :)


Docs : added initialVisibleMonth to DayPickerRangeController in ReadMe

Coverage remained the same at 84.494% when pulling ee2cdb037f9ab209cb09a7ca9c08ba71c3de7dc0 on AlokTakshak:issue-1619 into 0d2a295a4f7ed40e92a7c3951d9e840a787935bc on airbnb:master.


Tx History recovery very slow

The transaction history parsing algorithm is very, VERY slow right now.  When the wallet has 100+ SLP transactions, it can take multiple minutes to parse the results.
It must be improved.

App no longer hands on account recovery on accounts with hundreds of transactions


CHEBI:134165, formula to correct

Hello ChEBI team,
CHEBI:134165 is C22:6 defined
'An N-acylethanolamine in which the acyl group contains 22 carbons and 6 double bonds.'
and therefore should have the same formula as CHEBI:85252 N-(4Z,7Z,10Z,13Z,16Z,19Z)-docosahexaenoylethanolamine does, right? C24H37NO2
(CHEBI:134165 and CHEBI:85252 both have net charge=0)
Currently CHEBI:134165 has formula C24H35NO2
Thank you in advance
Anne

Formula now fixed. Thanks


Saving results in a generic error and reporting returns a 404 error

Description
Saving simply does not work, the button turns rand and says "OOPS!" as well as a small popup appearing below and saying "Looks like there was a problem saving.
Report the issue here."
Pressing the link in "here" sends me to this page: Link
This happens with all my brews, apparently indiscriminately, but here is the code of one in case it helps:
Brew code to reproduce : Click to expand

Not Enough Races (Pack 2) v0.1

## Korosci
-*"They are an omen i tell you, first and last time i saw one, Julius kicked the bucket the very next day."*
 -*"What are you talking about? They just bought some rations and Julius was 87 years old, i was there with you, remember?"*
-*"Omen i say!"*
**-Two peasants discussing the sighting of a Korosci**
Lore
Their rarity, shadow-like appereance and high death rate bring a whole set of difficulties for Korosci. They depend on light to live and quickly loose strength and die whenever they are in the darkness, while contemporary Korosci have an easier time than their older ancestors, they don't have it easy.
History
Korosci have come a long way since their early existance of struggling to survive each night. Their ancestors where cursed with the inhability to live without light, which lead to small groups of them forming up to ensure survival during nights where campfires could go out at any moment or that a creature could attack them in the middle of the night. Their ancestors where also notable different, back then they where also known as breeze drifters due to their ability to become light as a feather and maleable as air to follow the wind currents or scurry trough small spaces. Their older characteristics where traded with reducing the intensity of their curse which then lead to the Korosci that exist today, who have lost most of these abilities but also become capable to survive in darkness.
Appearance
They have a humanoid shape and are dark like night clouds, their facial features almost blend in with the rest of their face. Due to lack of any real musculature, their entire body is less defined and has less sharp features.
Features
Ability Score Increase: WIS +2 DEX +1
Age: They reach adulthood at the age of 6 and tend to live at least more than 180 years where the mortality rate varies wildly all the way to 230 years.
Alignment: Korosci alignment is usually some form of lawful due to the aversion to conflict which they have carried trough generations.
Size: They usually are taller than 5,5 ft. and have a maximum documented height of 6,3 ft. Your size is medium.
Speed: Your base walking speed is 30 ft.
Malleable: You can move through a space as narrow as 1 inch wide without squeezing.
Incorporeal: You can reduce the density of your physical form to reduce harm. As a reaction, you gain resistance to non-magical bludgeoning, slashing and piercing damage until the start of your next turn, but your STR and DEX scores are halved (down to a minimum of 8) until the END of your next turn. You can use this feature a number of times equal to half your proficiency bonus (rounded down).
Light Sustenance: You require light to live. Being in pitch darkness for more than 5 minutes causes 1 level of exhaustion until you are exposed to sunlight. Being in bright light for at least 1 minute also removes this exhaustion.
Shadow-like: You have advantage on stealth checks to hide in darkness.
Light Storage: You can cast the Light cantrip without using components. At 5th level you can also cast the Daylight spell with a range of self (the spell moves with you and is not blocked by your armor or clothing) once per long rest. You cannot cast either of these spells if you have any exhaustion levels.
Tuhul
"We should advance to the south avoiding that Tuhul castle to the east as much as possible, we don not want to tip them off about our prescence until the other battalions are here with the bigger siege weaponry, otherwise they will either beat us in a war of attrition or chase us down as we retreat."
-Hobgoblin General.
Lore
Tuhul are humanoids with bovine-like features. They are known for their resilient constructions and fortifications with most of their civilization living behind walls, despite this, they are not bad combatants, Tuhul combat tactics involve their ability to attain high speeds and their capacity to mantain knowledge from previous generations.
History
Their origins make a big contrast with their reputation, in different times, Tuhul used to live unprotected in huts with not even a fence to keep their villages secure. With time, as civilizations progressed and their laid back nature made them seen as a easy targets, they started dedicating a lot of effort on fortifications which they eventually perfected over the years. Even the smallest of their villages have solid defenses and security, both inside and outside the walls.
Appearance
They have noticeably different features from other humanoids, having hooves, raised ankles, small horn protrusions in the head and vertically slit pupils. Hair growth is prevalent not inly in the head, but in their upper back, behind the ears and in the legs. Eye coloring ranges from yellow to reddish-orange. Hair is either completely grey or brown, no exceptions.
\page
Features
Ability Score Increase: INT +2 STR +1
Age: They reach adulthood at the age of 19 and tend to live around 120 years.
Alignment: Tuhul are comfortable with order but not with being deprived of their freedoms. They do not have any special tendency outside from favoring less chaotic alignments.
Size: They can easily reach 6,1 ft. and be up to 7 ft. tall. Your size is medium.
Speed: Your base walking speed is 30 ft.
Structural Proficiency: You gain proficiency with either carpenter's tools or mason's tools.
Improved Dash: While not particularly fast on the start up, you can reach considerably high speeds when you get a running start. When performing the dash action, your movement speed is doubled.
Ancestral Memories: Sometimes, flashes from the memories of early generations flashes trough your mind when you truly need it. Once per long rest, you can gain advantage on a single History skill check.
 You choose to gain one of the following sets of proficiencies:

1 languages and 1 tool
2 languages
1 martial weapon
shields
1 skill
light armor
medium armor (if you are already proficient with light armor)

Mantada
-"Did you see him? the whole barn was on fire and he didn't look alarmed in the slightest nor feared the wrath from the farmer that hired him, if that does not scream suspicious i do not know what would."
-"Sir, they are all like that, if anything, it would have been more suspicious if it had fled in panic."
-A witness and a guard discussing a report.
Lore
Errant and joyous. Mantada's are known for their ability to turn the other cheek at fate and make do with what life throws at them. Mantada settlements are exceptionally rare and most live on the move. Wherever they go, their attitude and looks tend to draw attention.
History
There is no confirmed information about the origin of their race, the speculations are so many and varied that the topic itself has been regarded meaningless by most historians. Since the only records from ancient history merely talk about their travels and personal lives, but not about things of their race as a whole.

Appearance
Mantada are stout and colorful with their back naturally hunched. Their skin color can vary to any of the rainbow and tend to have circular spots of darker shades lumped in seemingly random parts of their body. Their hair tends to be considerably long and is always a darker shade of their skin color, even reaching pure black coloring. Their ears and nose are fairly pointy.
Features
Ability Score Increase: CHA +2
Age: They reach adulthood at the age of 15 and tend to live around 200 years.
Alignment: Mantada can have any alignment although good alignments tend to be more common.
Size: Their hunched back and lacking size nets them a range of height that goes from 3 ft. to 3,6 ft. Your size is small.
Speed: Your base walking speed is 25 ft.
Resolve: Whenever a roll against you would match an opposing contest roll or stat from you like a save, a STR contest or an attempt to beat one of your scores, the opponent's roll is a failure/your roll automatically succeeds. This includes rolls against your AC, grapple checks, etc. (This rule does NOT allow you to ignore critical failures or successes, but ignores the rule of roller's advantage)
Subraces
Their varying color and unusual appereance makes their subraces hard to differentiate for the untrained eye.
Clawed Mantada
Differentiated by their sharper and harder nails, the clawed kind can harden their entire body if they so chose and heal at an accelerated rate.
Ability Score Increase: +1 CON
Chitinous Plates: You can form plates of armor in your body to protect yourself from harm. Your unarmored AC is 13 + CON modifier or 13 + DEX modifier (whichever is higher), if wearing armor that would give you less AC than your unarmored AC, you use the unarmored AC provided by this feature instead. Shields benefits apply normaly as usual.
Retractable Claws: You have claws that extend or retract at will. You have natural weapons that can replace your normal unarmed damage, whenever you roll for unarmed attack damage, you can change the damage to 1d4 + STR modifier slashing damage.
Natural Regeneration: Whenever you are lacking hit points and at least 10 minutes have passed since you lost those hit points, you can roll a hit dice of your choice and recover the rolled amount as hit points. You can only use this feature a number of times equal to your proficiency modifier, and only once every 10 minutes.
Charged Mantada
The notable difference is their grey hair, as well as their attunement to magic.
Ability Score Increase: INT +1
High Spirits: You have advantage with CHA saving throws against magical effects.
Magically Charged: You gain a 1st level spell  slot and learn a single 1st level wizard spell.
\page
Caradus
"While there, i advise against doing your usual betting and swindling, because if you happen to be caught red handed, we won't be coming back togheter."
-Trader lecturing a crew member before arriving at a Caradus settlement
Lore
Sea faring and crustacean looking creatures. Having a peaceful history with Tritons, Caradus lived and often fought alongside them during their attempts at protecting the world from underwater treaths. Unlike Tritons, however, their civilization remained rather tribal. Caradus revolve around the trust that their or other's words carry. In their society, the worth of someone is measured by their ability to live up to their boasts and agreements.
History
While initially being comprised of un-friendly tribes constantly under war, they eventually struck a friendship with the Triton folk who managed to sway them of their chaotic behaviours and mediated peace between tribes. Despite this uplifting, they maintained their tribal culture for a long time. The biggest remnants of their culture are their underwater vaults of treasure which they usualy collected for spiritual purposes, trading or mere trophies. They are usually well hidden in the depths of the sea. More modern Caradus tend to set up their homes into less deep areas as to make floating platforms in which to trade, turning into big collections of rafts filled with markets and inns in the bigger communities.
Appearance
They sport a hard carapace that covers their entire body laid in plates that has can have varying shades of brown.
Their eyes are covered to a plate of carapace each, which close like a trap door and hide their eyes in the process, this serves the same purpose blinking would on other creatures.
 Also have 4 antennas, 2 face sized ones in their forehead and 2 small ones where their nose would be.
They have 6 limbs total, 2 main arms with 4 fingers, 2 extra arms at abdomen level with only 3 pointy fingers that are smaller and less agile, and finally 2 legs with 3 pointy connection points (work like toes) to the ground, 2 pointing forward and 1 pointing backwards like a heel.
Features
Ability Score Increase: STR +2, CON +1
Age: They reach adulthood at the age of 10 and tend to live around 75 years, unlike other creatures, they do not weaken with age.
Alignment: Caradus rarely stray from their own code of conduct and choose lawful alignments more often than not.
Size: Their size is similar to human's if in the lower side. Your size is medium.
Speed: Your base walking is 30 ft.
Swim Speed: Your base swimming speed is 20 ft.
Amphibious: You can breath air and water.
Darkvision: You can see in dim light within 30 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Carapace: Your body is encased in a thick carapace. Your unarmored AC is 13 + DEX modifier, if your armor would provide less AC than this, you use your unarmored defense instead.
Anntennae: Your antennas allow you to pick up on nearly vibrations in the air. You gain blind sight of 15 ft. which lets you see anything that happens to move.
Extra Arms: You have 2 extra arms, that while not dexterous nor strong enough for most actions, they can still server various purposes. You can use these to grab and hold items, perform basic actions like turning a door knob or point at someone. They are NOT suitable for attacking with weapons, casting spells with somantic components (but they do for holding casting focuses) nor performing grapples.
Eraldi
"You see, there is no better subject to hunt down an Eraldi than another Eraldi. after all, once they find each other, their desire to fight will fuel each other into a battle so fierce, that it would be incredibly rare for both to walk out alive from it."
-Town Guard Captain voicing his train of tought at hiring an Eraldi for a head-hunting contract.
Lore
A war mongering race of sea borne creatures, their presence usually accompanies violence in some way. There's nothing that drives an Eraldi to action more than the promise of combat and as such make for excellent troops, hunters and mercenaries. However, there are rare cases of the opposite, with Eraldi that value peace above all else, their kind is often split between this being a birth defect or merely a side effect of having too much violence for a life time, most trust the former theory.
Despite this, Eraldi are not midless war machines, they merely enjoy combat over most things, but they know when to hold back or when to flee to fight another day.
\page
History
Eraldi are common in tales of sailors and horror stories for anyone within few miles of an ocean, older villages of Eraldi where more of arenas than anything, after their coming of age, offspring would be tested in terms of battle prowess to determine wheter they should stay or be cast out. Villagers would usually prepare scavenging parties to gather resources, regardless of who they belonged to while the rest protected the settlements. They favored marine caves or rocky beaches.
With time, most Eraldi decided to abandon this format in favor of living in other civilizations (which was a slow and difficult process) and their original hostile behaviours whaned in the process.
Appearance
Eraldi have a somewhat cylindrical and grey arched body that can reach black colorings, their abdominal area is of a lighter gray and they lack any sort of hair.  Their nose is barely a bump with nostrils and their ears slits at their sides.
Their extremities blend with their torso in such a way that it's hard to tell where the limbs start and the torso ends.
They have fins that expand from the gaps within their extremities and fingers and they can control at will.
Features
Ability Score Increase: STR +2, DEX +1
Age: They reach adulthood at the age of 15 and tend to live around 80 years.
Alignment: Eraldi do not care much for codes of conduct and tend towards neutral alignments.
Size: Their size is similar to the one of humans. Your size is medium.
Speed: Your base walking is 30 ft.
Swim Speed: Your base swimming speed is 30 ft.
Water Glands: You can store up to 1 gallon of water for later use, if you happen to spend too long without drinking water, it will automatically be taken from these reserves to satisfy your thirst, if you don't get water the DC to prevent exhaustion becomes 20 instead of 15
Store and spray water?

Is this still happening? We just pushed out a very small bugfix so you may have run into this right as the server was restarting. I can't see the error on my end.

Unfortunately it is still happening. Got the same problem.

Give it a try now. There was a small additional bug that the first bugfix created. Thanks so much for reporting this!

it works!


Full vs. relative paths and ninja

Seems like there should be someway to correlate cononcial relative paths for readability with full paths for the actual build.  Xcode for example, doesn't support clickthrough to issues unless a full path is written out for errors/warnings.
Could it be possible to tie modstamp comparisons and progress logs to the shorter path, but request the full path with something like the following?  If the calling script has already done a pushd to the directory, then the shorter paths are much simpler to read, but I need the full path for output of warnings/errors.
Here's what I have now which is pretty ugly syntax
rule genMSL
    command = $hlslparser $flagsParser -i $in -o $out

build ${dstDir}Skinning.metal: genMSL ${srcDir}Skinning.hlsl | ${dependsMSL}

vs. what I want
rule genMSL
    command = $hlslparser $flagsParser -i fullpath($in) -o fullpath($out)

build Skinning.metal : genMSL ../src/Skinning.hlsl |  ${dependsMSL}

Xcode for example, doesn't support clickthrough to issues unless a full path is written out for errors/warnings.

That's a bug then. And NOTOURBUG ;)

[...] but I need the full path for output of warnings/errors.

What's stopping your tool from outputting full paths? Ninja doesn't parse the output so it won't care.

There's no build tool.  I just write the ninja files like a makefile.  Seems like Ninja has to track a canonical file internally, but if that is not an absolute path, then maybe ninja cannot provide it.  Just seems like the ultra-minimal functionality, just forces use of gn or cmake instead of actually making ninja a writeable build system.  It also hurts output readability if those systems have to pass an absolute path to ninja for build ops.

With "build tool" I meant the $hlslparser. Why do you need to pass $in and $out as absolute paths?

Because it’s a parser and compiler and transpiler of shader code.  When there is a warning/error, the parser prints the error in a format that any editor can clickthrough to.  But Xcode specificay needs abs paths.  I can go to Make, but wanted to use ninja.

It should print the warning/error as an absolute path.


Inquiry about how to change the blog text font

Hi,
I met some troubles in changing the text font. I wonder if it is possible for you to provide a simple tutorial?

app: assets - Any files to be imported by HTML files such as image, font, etc.
I failed to find the right path/method to change the default setting.

Thank you for your help :)

Hi there,
I wonder whether you are using HTML 5 as there will be no font option available for changing font styles and sizes, you can do so by CSS itself. here is a link you might find useful -> W3 school CSS Font

Hi,
Thank you for your reply. My question is that how can I just change the default font of this template? I understand that the CSS could change the styles of HTML, yet I could not find the CSS file for this template.
More specifically, what I want to realize is just simply change the text font of articles in this blog, and I don't know which file should be modified and how.
Apologize that I don't have much experience in front-end development XD, thank you again for your help.

Hello,
Thanks for elaborating your concern, as I can see you are unable to detect the parent CSS file, still you can change the font through InLineCSS for example
`This is a heading
This is a paragraph.`
as Inline-styles are defined within the "style" attribute of the relevant element.

This is a heading
This is a paragraph.
it was the code used here.

Thank you so much. I'll take a try.

This is a heading

This is a paragraph.


Add impure annotation in some Collection methods

Closes https://github.com/phpstan/phpstan-doctrine/issues/203

Lowest failure are unrelated since they are on the 1.3.x branch.

Thank you.


Fail the "Authorization Code Grant" from "user interaction"?

Question
We'd like to instruct IdentityServer somehow to return to the authorization callback, and indicate failure in a scenario where that fails for us during the user interaction (see below for some additional context). We're not sure if this is allowed by the spec, but it does look like OAuth2, and OIDC supports returning an error response. We also noticed IdentityServer also uses that in certain scenarios (such as when validation fails of the client, for example).
However, we didn't find any support in IdentityServer to instruct it as such. Before overriding some of the injected types into IS4, I first want to validate that we're not overlooking support that's already present. I know there is the IIdentityServerInteractionService, but that doesn't allow for this, AFAICT. A different way might be to use the callback URL when the user interaction starts to indicate failure. I didn't find any documentation about this, and checked the source, and looks like this is unsupported, atm.
Context
We're building an app that requires authorization. It connects to our authentication API, that's built on top of IdentityServer. This delegates the actual logging in to a small set of 3rd party identity providers. We have some specific scenarios when the account cannot be used, and we need to fail the auth flow. In that case, we don't want to show a failure page, but return the auth flow back to the app, and show an error message there, and allow the user to fix it according to our instructions.
Maybe, we're abusing IdentityServer, and this really shouldn't be the way that you do a scenario like this. Please let me know if that's the case.

DenyAuthorizationAsync: https://identityserver4.readthedocs.io/en/latest/reference/interactionservice.html#iidentityserverinteractionservice-apis

Very nice! Thank you for the swift reply. I know I didn't see that when investigating that a few weeks ago, and I see now that it was just added in v4. We're still on v3, so makes sense then :)
We'll upgrade to v4, and post any lessons learned in the pinned issue #4592. Thanks for that!


image03.py is slow

Hi @dheshanm , I realized that appending rows a DataFrame is slow. Instead, all rows should be appended outside first. The resultant list should be transformed to a DataFrame. I have done it here:
https://github.com/AMP-SCZ/utility/commit/3ffad0ace559c2dbbf686da70e68ee2b3e288e0f
Currently, @kcho 's big NDA manifest takes >3 hours to process. This is the line that needs to be modified as above:
https://github.com/AMP-SCZ/utility/blob/3ffad0ace559c2dbbf686da70e68ee2b3e288e0f/nda-transform/image03.py#L111

A rows=[] should be defined in the main() function underneath. The populate() function will append to that rows. Thus, in the current design, argument passing between functions will still not be required.


Update sk.coffee

editor

Coverage remained the same at 56.177% when pulling fcff49f6b0450a8980898709b6d441dbf11da4ed on cundamic:patch-59 into 6250cf21436f6f48432fd65e5cb5bfd2ba50c780 on codecombat:master.

Thank you!


Revert "[WFCORE-2410] correct resource and operation descriptions."

Reverts wildfly/wildfly-core#2542 based on David's input on WFCORE-2410

Core - Full Integration Build 5257 outcome was FAILURE using a merge of ddf78c5cf5d6a072a0d300b1396ee61a5b257113
Summary: Tests passed: 3990, ignored: 116; exit code 1 (new) Build time: 00:58:14


Add 'loadedmetadata' handler.

Just a suggestion. It's possible to wait for 'canplay' or 'canplaythrough', but when making custom controls getting the duration of the targeted track as soon as possible is nice.

@andremalkine Thanks for the suggestion.  What do you think of something like onDurationChange that ties to the html element's durationchange event?
There are a few native audio tag features like this that I still want to create a nice wrapper for at some point.  Let me know if that would handle your use case and I'll go ahead and write a PR.

#37

Closing with https://github.com/justinmc/react-audio-player/pull/37


Fix of error in comment

Changed >= to <, in order to match the intent of allowing funds to be retrieved after the deadline has passed, and be consistent with lines 183 and 199.

Good catch, thanks!


🐛 Bug Report: when using opentelemetry-collector send data to traceloop，it has error：missing port in address

Which component is this bug for?
OpenAI Instrumentation
📜 Description
when using opentelemetry-collector send data to traceloop，it has error:
grpc: addrConn.createTransport failed to connect to {Addr: "api.traceloop.com", ServerName: "api.traceloop.com", }. Err: connection error: desc = "transport: Error while dialing: dial tcp: address api.traceloop.com: missing port in address"	{"grpc_log": true}
👟 Reproduction steps
exporters:
otlp/traceloop:
endpoint: "api.traceloop.com"
👍 Expected behavior
grpc: addrConn.createTransport failed to connect to {Addr: "api.traceloop.com", ServerName: "api.traceloop.com", }. Err: connection error: desc = "transport: Error while dialing: dial tcp: address api.traceloop.com: missing port in address"	{"grpc_log": true}
👎 Actual Behavior with Screenshots

🤖 Python Version
3.9
📃 Provide any additional context for the Bug.
this is opentelemetry-collector config

👀 Have you spent some time to check if this bug has been raised before?

[ ] I checked and didn't find similar issue

Are you willing to submit PR?
None

@commonfurture Hey! You should use otlphttp and not otlp since our endpoint expects HTTPS and not GRPC. I see now that our docs weren't reflecting that so we'll update them.


add slsa verifier installer action

Replaces manual SLSA verifier download with the installer action
<EMAIL_ADDRESS>

Codecov Report

Merging #969 (d220774) into main (86b6c28) will not change coverage.
The diff coverage is n/a.

:mega: This organization is not using Codecov’s GitHub App Integration. We recommend you install it so Codecov can continue to function properly for your repositories. Learn more
@@           Coverage Diff           @@
##             main     #969   +/-   ##
=======================================
  Coverage   52.42%   52.42%
=======================================
  Files          43       43
  Lines        3325     3325
=======================================
  Hits         1743     1743
  Misses       1353     1353
  Partials      229      229

Help us with your feedback. Take ten seconds to tell us how you rate us. Have a feature suggestion? Share it here.

can you bump the version of the slsa-verifier-installer to 2.3.0 @mchmarny?

Done, updated to v2.3.0

@imjasonh we can merge this one.


Create LICENSE

@Idle-Truth and @ZayWill21
I would like to change the License of this repo to be CC-BY. This is a common License for documentation. The only restriction is people who use the docs have to link back to them.
Because I didn't have the License in this repo before you contributed, you still own the copyright to your sections.
If you consent to the License change, please comment below.

I Consent


any function to do a log rotation?

Is there a function to set the log rotation?
otherwise I have to write some function to:

setup a new LogBackend with a new filename and replace the current Backend
rename the old log file to xxx.log.$DATETIME
rename the new log file to xxx.log

This library is great: https://github.com/natefinch/lumberjack.
fileBackend := logging.NewLogBackend(&lumberjack.Logger{
Filename:   "./logs/log.log",
MaxSize:    2, // megabytes
Compress:   true, // disabled by default
}, "", 0)
logging.SetBackend(stdBackendLeveled, mqttBackend, fileBackend)


A+ API must get into our fork of A+

and do test for it

A+ master branch probably has the changes now. Check that and close.


missing files?

While attempting to load OkHttp3, I continually got errors and decided to find source code and attempt to work out what was causing problems.
The file okhttp3.internal.toImmutableList is completely missing. It's only mentioned in imports and no where else. JvmName is also missing, but that may just be a dependency I missed.
Any help would be appreciated.

Can you run the build locally and include the build failure. This is likely an issue with your setup, not the project.
$ ./gradlew test
Please reopen once confirmed. But this is not a reproducible report. We run CI etc.


How to add TAGs to EBS volumes created using module

I would like to make sure all the aws resources created via module is tagged correctly.
Currently we set tags like this but seems like this doesnt work for ebs volumes
workers_group_defaults = {
tags = [{
key                 = "TestTag"
value               = "eks-worker"
propagate_at_launch = true
}]
}

Hi,
ASG do not propagate tags to volumes, only instances. This is a limitation on the service.
Launch configurations also do not support tagging of volumes.
However the launch template resource does allow specifying tags on volumes. You can create them with the worker_groups_launch_template variable to the module. See the example code for basic use. The tags applied to instances and volumes are from the top level tags variable. See the code here
Hope that helps

@dpiddockcmp  Thanks for the pointer. I spent some time in trying this out. The issue I am seeing is that if I update from LC --> LT it enforces ASG recreation which means we lose all the instances in the cluster at once.

Yes, it would do. I would suggest:

adding the launch_template workers block
applying the terraform
draining all the old nodes created via the launch configs ASG
removing old launch config workers block
applying terraform to remove launch config ASG

@dpiddockcmp  This is interesting. So you are suggesting I can still have ASG based on both LT & LC at the same time. I am going to try that.

@dpiddockcmp for your help. I think we can close the issue


Update diagram in the README's About Recombine section

I had some free time, so I thought I might try making an up-to-date and faithful diagram showing the flow of Recombine (since the one in the About Recombine section is from ReactiveReSwift). I made two versions, let me know what you think :)
Here are the svg versions for the first and second one (GitHub comments don't support svg images, but they are supported on normal GitHub markdown with repo files).

Oh thank you so much! I was just gonna use Omnigraffle and modify the current one. I like the second one better! If you're okay with it, could you make a pull request to change it?

Done!


docs: Markdown fixes + customizing class directory

I've fixed some general markdown syntax (VS Code markdownlint complained too much) and added small sub-chapter about customizing class directory and its influence on the hot reload.

Thank you! Markdown looks a lot cleaner now 👍


[#57] Update Javadoc and JUnit for Memo, Find, Add and Edit command

Fixes #57
Previous Memo, Find, Add, Edit command was missing some Javadoc. JUnit tests did not cover some scenarios.
Update the Javadoc of Memo, Find, Add and Edit command. Added more JUnit tests to increase coverage.

Codecov Report

Merging #58 (1e4a963) into master (1109138) will increase coverage by 0.07%.
The diff coverage is n/a.

@@             Coverage Diff              @@
##             master      #58      +/-   ##
============================================
+ Coverage     74.13%   74.20%   +0.07%
  Complexity      454      454
============================================
  Files            74       74
  Lines          1357     1357
  Branches        144      144
============================================
+ Hits           1006     1007       +1
  Misses          311      311
+ Partials         40       39       -1

Impacted Files
Coverage Δ

...java/seedu/address/logic/commands/FindCommand.java
77.77% <ø> (ø)

...java/seedu/address/logic/commands/MemoCommand.java
100.00% <ø> (ø)

...rc/main/java/seedu/address/model/ModelManager.java
100.00% <ø> (ø)

src/main/java/seedu/address/model/person/Memo.java
100.00% <ø> (ø)

...c/main/java/seedu/address/model/person/Person.java
98.30% <ø> (ø)

...java/seedu/address/logic/commands/EditCommand.java
97.26% <0.00%> (+1.36%)
:arrow_up:

Continue to review full report at Codecov.

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Russian translation for README

Please check out my translation file for russian README version.

perfect, @george-zakharov, thank you so much! @haiyangdeperci can you help out with the hotfix pls?

@haiyangdeperci bump over here! thx :)

Are there any problems with my PR?

Hi George,
Let me check back with the team tomorrow and get back to you. Sorry about
the holdup!
Thanks a lot,
M.
On Sun, Mar 21, 2021, 10:59 AM George Zakharov @.***>
wrote:

Are there any problems with my PR?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/activeloopai/Hub/pull/656#issuecomment-803545945, or
unsubscribe
https://github.com/notifications/unsubscribe-auth/ALM4YOYYHQLEJBBTEDNA54LTEW7P3ANCNFSM4YXAMXKA
.

@george-zakharov could you try merging master into your branch? We pushed a fix to master that might resolve the tests failing in this PR.

@george-zakharov could you try merging master into your branch? We pushed a fix to master that might resolve the tests failing in this PR.

Did it and made new commits for my PR.

Tests run without failure.

Thanks @george-zakharov for your tremendous and sorry for the wait.

Thanks @george-zakharov for your tremendous effort and sorry for the wait.

Thank you for merging :)
I'm very exited to be helpful.


SOA record should not have a delete button

Coverage remained the same at 82.347% when pulling 9e138d604d78608c82c4585c0e1f23d1bf31fdb7 on eatonphil-patch-1 into 26cb3fa9c2b43b3577c9df6fb85125c6e5d6d407 on master.


Ready for v0.1.1 PyPI/GitHub release

Release checklist for GitHub contributors

[ ] All PRs/issues attached to the release are merged.
[ ] All the badges on the README are passing. (assigned to @bobleesj)
[ ] License information is verified as correct. If you are unsure, please comment below.
[x] Locally rendered documentation contains all appropriate pages, including API references (check no modules are
missing), tutorials (no tutorial in diffpy.fourigui, and other human-written text is up-to-date with any changes in the code.
[ ] Installation instructions in the README, documentation and on the website (e.g., diffpy.org) are updated and
tested
[ ] Successfully run any tutorial examples or do functional testing in some other way.
[ ] Grammar and writing quality have been checked (no typos).

Please mention @sbillinge when you are ready for release. Include any additional comments necessary, such as
version information and details about the pre-release.

Thanks @cadenmyers13 please ping me again when all the items are completed.

@bobleesj Following the README, when I install with conda install diffpy.fourigui I get the installation error that diffpy.fourigui is not available on conda-forge. However, it install with pip install diffpy.fourigui. Is this because this package isn't on conda-forge?

@cadenmyers13 for conda-forge, yes. We currently have it under the rcpre-release channel.

@cadenmyers13 I changed this to 0.1.1 in the title.  This is the checklist for the next release so we want to bump the number.  We will do a pre-release (so there wil be an rc0) but it will be 0.1.1rc0 but I don't think we need a separate checklist for the rc's

@cadenmyers13 I added issues that we want to close on this release to the 0.1.1 release milestone.

@sbillinge
Could you please setup codecov token for diffpy.fourigui? Appears diffpy.fourigui has not been configured as expected: https://app.codecov.io/gh/diffpy

OK, not sure how to do this.  I thought I configured it correctly and added the CODECOV_TOKEN to the repo, but for some reason the upload to codecov step is being skipped in the CI workflow, and no coverage is uploaded.

@sbillinge Can I get a verification that the licensing is correct for this package?

@sbillinge Can I get a verification that the licensing is correct for this package?

yes, can confirm.   I checked that on the list.

@sbillinge @bobleesj Once the opened PRs are confirmed and merged we should be good to release

@sbillinge @bobleesj Once the opened PRs are confirmed and merged we should be good to release

in other words, we are not ready for release.   Please let me know when we are.....

closing for updated checklist

@cadenmyers13 Please provide a bit more context on why this issue is closed while we have a checklist for 0.2.0 being created. https://github.com/diffpy/diffpy.fourigui/issues/65#issuecomment-2468566818
I recall 0.1.1 was simply for recutting and 0.2.0 would be recutting + supporting py 3.13

@cadenmyers13 Please provide a bit more context on why this issue is closed while we have a checklist for 0.2.0 being created. #65 (comment)
I recall 0.1.1 was simply for recutting and 0.2.0 would be recutting + supporting py 3.13

comment has been updated^

Closed as completed.


Font size setting (to increase font size)

I discovered the tool today and it's great!
The font is a bit too small for my taste right now?
Is it possible to increase the font size?

Hey, glad you find the tool useful.
I just released version 0.3.4 which includes style customization, so you can use that to increase font size, change colors etc.
Check https://github.com/jpmonettas/flow-storm-debugger#customizing-styles.
I hope that helps!
Cheers.

Thank very much you. It works!
The only thing that confused me at the beginning was, that the --spit-style-files option will not open the application, and that I have to open the application without the option to make it open the GUI.

Great! I'll add to the documentation and try to make that less confusing.

Ok, version 3.8.3 now supports dynamic font sizes with Ctrl-+ and Ctrl-- and also dynamic theme rotation with Ctrl-t.
Font sizes will increase/decrease over 4 pre-settings sm->md->lg->xl

I'm sorry for being a nuisance here, I just tried font resizing. It's great, thank you very much! However, on a Mac it should probably respond to Cmd+/- rather than Ctrl-+. I personally don't care how it's done, but perhaps sticking to the OS idioms would make the feature more discoverable and save you from having to add a bullet point to Q&A in documentation.

That shouldn't be hard, it should be to add a or clause here https://github.com/flow-storm/flow-storm-debugger/blob/master/src-dbg/flow_storm/debugger/ui/main.clj#L371-L380
The problem is that I don't have a way to test it, since I don't own a mac

Great, I'll try to file a PR when I get a chance. It may take a while though since I am currently swamped with work-related things. Thank you @jpmonettas!


Clamp joystick range

Joystick was hitting cardinal directions fine, but diagonals overflowed the circular range.
This change normalises the joystick if its vector length exceeds 1. Clamping it to a circle of r=1.

SDL might need clamping as well. The gamepad I have is definitely (1, 1) at the corners.

That's weird- I wonder if being (1,1) at the corners is normal.
It makes virtually no sense in some cases, but an awful lot in others.
Consider a case where you're accelerating and steering with a joystick- if you hold it forward and then "steer" then if it can't go to (1, 1) it will decrease the Y axis value and decelerate. This would apply to 3D games, vehicles, etc.
But if you're controlling something in a top down view and you want the joystick input mapped 1:1 to motion then the ability to hit (1, 1) or (-1, -1) would cause your input to be "faster" at the diagonals than it is directly.
Perhaps it is our responsibility to supply the full "square" range of motion, and the developer to then clamp that to a radial input if they desire?


Design and implement a path forward for roles.yml

Is your feature request related to a problem? Please describe.
There are many "opendistro"'s in https://github.com/opensearch-project/security/blob/main/securityconfig/roles.yml which are not being renamed for 1.0 as part of #1169. Eventually we will have to figure out how to do this.

[Triage] This is still an existing issue but one which can only be addressed as part of 3.0 since it will be a breaking change. Tagging as such.


Declined Authorization nsapplescript

I had declined the Authorization for editing system preference from the terminal, which prompted after I first time run the dark-mode.
After some searching and looking around, I think it was linked to nsapplescript. But I don't know how to fix it or to regenerate that prompt.
I was using MacOS Mojave 10.14 (18A391)

Got it solved, I would like to post the step here, in case anyone runs into the same problem.
Go to System Preferences > Security & Privacy > Automation, And tick the System Event under Terminal

https://stackoverflow.com/questions/51299066/macos-mojave-automator-not-authorized-to-send-apple-events-to-system-events


[1.0][Feature Request] .mute @someone

Adding at least the new arg time will prove to be useful in muting members for a certain amount of time without having to manually run a unmute command or remove the nadeko-mute role? Going to be in my to-do list if this is something that's worth pursuing.

I can't think of the proper way to do it. It has been suggested and on the radar. There are too many issues with it. Bot can lose permissions meanwhile, or hit 502 multiple times and admin will forget to unmute him. Bot can crash/be updated and cancel all unmute timers.  And I don't want to store this info in the database...


Change the plugin to be a module

Change the plugion to be a Model, so it can be selected for each project individually.
For reference see: http://www.redmine.org/projects/redmine/wiki/Plugin_...

or rather make it available to change the plugins configuration on a 'per project' basis


Write to console which python include dirs are used.

This was useful for troubleshooting IDE cmake integration.
While I had virtualenv correctly setup, the IDE used system default python version which was different from the one used in the virtualenv. This lead to weird error messages (segfaults) that were non-trivial to figure out. This message should help debugging future issues if someone has a problem like this too.
The messages were something like this (saving for future reference if someone finds this in github search):
> import pyspiel
ImportError: /home/michal/Code/open_spiel/build/python/pyspiel.so: undefined symbol: PyThread_tss_set

$ ./scripts/regenerate_playthroughs.sh
./scripts/regenerate_playthroughs.sh: line 21:  9679 Segmentation fault      (core dumped)

Also, as a sidenote: to setup CLion, you need to put -DPython3_EXECUTABLE=/home/michal/.python_envs/os/bin/python3 (whatever is your venv path) in CMake options. This is done also in the open_spiel/scripts/build_and_run_tests.sh file.


Review: EditEvent and OrgEventCard

Overview
The focus for this code review will be centered around the EditEvent page and OrgEventCard component.
Please pay attention to:

Javascript issues
React components
Meteor calls
In-line styling

Review Branch
review-152
Files to review

EditEvent.jsx
OrgEventCard.jsx

Checklists

Architecture
Design
JS
React
Meteor
Testing

Due date
Monday, April 8 11pm
For more information
The review process is documented at: http://courses.ics.hawaii.edu/ics414s21/morea/review/reading-idpm-review.html

EditEvent.jsx
Adding more comments for clarity
Some lines are quite long can consider breaking them into multiple lines to improve readability
OrgEventCard.jsx
Can add comments for clarity
Looks good

EditEvent.jsx

Looks good

OrgEventCard.jsx

Looks good
Maybe some comments would be nice.

EditEvent.jsx
Add more comments for better readability
OrgEventCard.jsx
L7, L9 Consider moving style to CSS file
Add comments for better readability

EditEvent.jsx
looks good
OrgEventCard.jsx
L17 L20 the buttons have "commit-btn" as class names, can consider making an universal class for all our button stylings

EditEvent.jsx
TA-01: needs isDisplayed() acceptance test, page id is a good start
TA-02: form needs acceptance test, component ids are a good start
OrgEventCard.jsx
L6, L37, L55: even though file name is OrgEventCard, the export is still named "EventCard", please change to "OrgEventCard" to match file name
L7, L9: in-line styling, move to separate CSS file

EditEvent.jsx
Looks good.
OrgEventCard.jsx
L7, L9: Move css to a .css file.

OrgEventCard

AR-01/JS-01/RE-08 : org event card exports EventCard not OrgEventCard
EditEvent

DE-07 : For the most part this file seems fine.
Perhaps it is a bit repetative.

EditEvent.jsx
TA-01:Each Page has an isDisplayed() acceptance test
TA-02: Each form has an acceptance test.
OrgEventCard.jsx
TA-01:Each Page has an isDisplayed() acceptance test
TA-02: Each form has an acceptance test.

Outcome of meeting:
Changes made in review branch and pushed to main:
OrgEventCard.jsx

Renamed export in OrgEventCard.jsx to match file name
Changed className for Edit and View buttons to primary variant styling, since we have styling for btn-primary
Moved in-line styling to EventCard.css

In-line styling in EventCard.jsx was also moved to EventCard.css
EventCard.css now provides styling for both OrgEventCard and EventCard

New issues:

Acceptance tests for OrgEventCard and EditEvent (will be resolved in issue-151)


Shortcut Guide

Please revert the shortcut guide key from Win + ? to Win long press. The Win + ? won't let me use and see the shortcuts I use, as it instantly snaps back, which was never an issue in Win long press.

+1 Agree!

Thank you for reporting it. Tracked by https://github.com/microsoft/PowerToys/issues/11963


added unit tests for expressions classes

Codecov Report

Merging #146 (d7df8ad) into main (bf11fe5) will increase coverage by 2.61%.
The diff coverage is n/a.

@@             Coverage Diff              @@
##               main     #146      +/-   ##
============================================
+ Coverage     86.73%   89.35%   +2.61%
  Complexity      227      227
============================================
  Files            44       44
  Lines           573      573
============================================
+ Hits            497      512      +15
+ Misses           76       61      -15

Impacted Files
Coverage Δ

src/Expression/PositiveDescription.php
100.00% <0.00%> (+22.22%)
:arrow_up:

src/Expression/Logical/Not.php
66.66% <0.00%> (+66.66%)
:arrow_up:

src/Expression/NegativeDescription.php
100.00% <0.00%> (+100.00%)
:arrow_up:

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simple-api link to tutorial section not working

In the simple API
http://api.freme-project.eu/doc/0.6/api-doc/simple.html
the link (http://api.freme-project.eu/doc/0.6/Tutorials/overview.html) to the tutorial section does not work . (Not Found Error)

@bgrusdt please update the link

the link is updated.


Task – Green dot disappears when assign task to me and reopen task details.

If you haven’t already, check out our contributing guidelines for onboarding and email<EMAIL_ADDRESS>to request to join our Slack channel!

Version Number: v9.0.4-0
Reproducible in staging?: Y
Reproducible in production?: N
If this was caught during regression testing, add the test name, ID and link from TestRail: https://expensify.testrail.io/index.php?/tests/view/4693594
Email or phone of affected tester (no customers<EMAIL_ADDRESS>Logs: https://stackoverflow.com/c/expensify/questions/4856
Issue reported by: Applause-Internal team
Action Performed:

Go to https://staging.new.expensify.com/
Log in
Open ant chat
Create a task without assignee
Open task details and assign task to me
Verify that green dot appears in task details chat in LHN
Open another chat
Open again task details chat

Expected Result:
GRB is not present on task details in LHN.
Actual Result:
GRB is present on task details in LHN. Green dot disappears when reopen task details.
Workaround:
Unknown
Platforms:

Which of our officially supported platforms is this issue occurring on?

[x] Android: Native
[x] Android: mWeb Chrome
[ ] iOS: Native
[x] iOS: mWeb Safari
[x] MacOS: Chrome / Safari
[ ] MacOS: Desktop

Screenshots/Videos
https://github.com/Expensify/App/assets/115492554/3136229a-0ffc-4202-ad09-75e4c5828c55

View all open jobs on GitHub

@dylanexpensify FYI I haven't added the External label as I wasn't 100% sure about this issue. Please take a look and add the label if you agree it's a bug and can be handled by external contributors.

We think this issue might be related to the #vip-vsb

Production

Expected as per #41619

@puneetlath what do you think?

@anmurali Could you weigh-in on what is expected here?

Also, I kind of think this one is OK to be demoted from a blocker since it does not really impact the user much.

Ah interesting. The expected behavior is that the green dot wouldn't show up on the task in the first place. It should show up on the parent chat after the changes in https://github.com/Expensify/App/issues/41619. Perhaps we missed something in that issue about setting the optimistic GBR when assigning a task.
But I don't think this needs to block the deploy.

@youssef-lr thoughts on next steps here?

When assigning a task to the current user, the system automatically posts a comment that mentions the current user.

Ahh I see. So it doesn't really seem like a bug. It's just the current behavior. We could change it to be like other system messages if we wanted. Like this:

Ah nice, shall we create a separate GH/convo for that @puneetlath?

@dylanexpensify sounds good yeah. We can bring it to Slack and then create a separate issue if we agree.

Will bring this up by EOW

posted internal convo here


Respect skipPrompts in frontmatter in CLI

Just like the extension runme run --all should respect skipPrompts in the frontmatter:
https://github.com/stateful/runme/commit/d9d0f66310694bcc775cb28ac64d9aa2ac5632c6#diff-37945b00703fbe577fc9fe4094b0de8453e5401532e1da643454d94cee5aa715

@pastuxso this should be a quick one. Can you please knock it out some time this week?


Update secure-baseline-aks.md

Fix typo and some verbiage

@jboeshart : Thanks for your contribution! The author(s) have been notified to review your proposed change.

@jboeshart : Thanks for your contribution! The author(s) have been notified to review your proposed change.

@jboeshart : Thanks for your contribution! The author(s) have been notified to review your proposed change.

@jboeshart : Thanks for your contribution! The author(s) have been notified to review your proposed change.

#sign-off

@ckittel: I'm sorry - only the author of this article, @PageWriter-MSFT, can sign off on your changes. But we do have an exception process - if you are on the Microsoft content or product team for this product area, you can ask the PR review team to review and merge it by sending mail to the techdocprs alias.

We'll merge the PR.
@jboeshart Would you make future content revisions in the private repo?
@ckittel Thanks for your review. PRs in the public repo need sign-off by a member of the content team or a PM.


fix: header examples (#769)

Fixes examples in header templates that must either escape commas or provide a list of examples using array brackets. Non-observing this rule leads to a null pointer exceptions in the swagger library and an error in the swagger editor.
fixes #769.

👍

👍


General Formatting and cleanup

I have updated all the readmes and have formatted the code in accordance to standard MD syntax. Also, I have added horizontal breaks in between sections. I have also normalized section headings to H2 and subheadings to H3.

Made the changes.
@take2rohit @akshaykvnit

@take2rohit once all changes are done, please do Squash and Merge instead of simple merge. That will reduce the number of commits and size of the repo.

Made the changes as per PR #27
Please check and merge
@akshaykvnit @take2rohit

The repo formatting seems good now!
Really appreciate your effort @GlazeDonuts !
Merging this PR. Incase of any disputes, feel free to reopen this PR
This will also close #27 along with it


Bodies which are constrained to non-colliding bodies cannot be woken by forces from those non-colliding bodies

I'm in a rush at the moment, but can explain further if asked - just noting this here so I don't forget. This isn't an urgent problem - it has an easy work-around in most (though definitely not all) cases.
Basically I've got this set up:
[body1] --- [body2] --- [body3]

The --- represents a hinge joint. body2 is constrained via hinge joints to body1 and body3 on either side. I have set up collision filtering so body2 cannot collide with body1 or body3. I have allowed all bodies to sleep.
If the 3 masses stay still for long enough then they all sleep, but when I turn on the hinge motors body1 and body3 spin around body2 and (here's the interesting part) body2 remains permanently fixed to the world coords that it went to sleep at. Even if body1 and body3 are flailing about, hitting into things and imparting a huge force onto body2 via the hinge constraints, body2 doesn't budge one bit.
I should note that in my testing both hinge constraints are fixed to the exact centre of body2 (I'm using it as a '2D hinge joint' - basically I needed a motorised 2 degree-of-freedom joint). I haven't tested any other setup and haven't isolated the problem into a standalone example - sorry, I don't have time at the moment.
The workaround in my case is to simply disable sleeping on body2 - no big deal since it'll almost always be in motion anyway.
I'm not sure how the implementation of sleeping workings in physics engines and so apologies if this is expected behaviour - but it is counter-intuitive behaviour nontheless, so at least documumenting it may help others who've came across the same problem.

Are you sure that all bodies fall asleep? When you "turn on the hinge motors", do you just run hinge.enableMotor() or something more?
The expected behavior is that bodies wake up on collision and when constraints are added to them. Anything else is left out to the user: just run .wakeUp() on the Body you want to wake up :)

Actually I think you're right - only body2 falls asleep in my above example. I was calling both of these:
hinge.enableMotor();
hinge.setMotorSpeed(speed);

It seems like when I let them all fall asleep, the above two statements do nothing - it is only when I wakeUp() the bodies that all the motors begin to take effect. This is expected though, as you explained, so we're all good!


boards: spresense: Remove CONFIG_SYSTEM_NSH_CXXINITIALIZE=y from exam…

Summary

This PR is to fix the build check error.

Impact

This PR affects spresense:example_camera only.

Testing

Only built locally

Dup with #1389

Dup with #1389

@xiaoxiang781216
Thanks, I will close this PR.


⚠ Secret Website 3 has degraded performance

In ae772c1, Secret Website 3 ($SECRET_WEBSITE_3) experienced degraded performance:

HTTP code: 200
Response time: 1977 ms

Resolved: Secret Website 3 performance has improved in ac1ec02.


Query parameters does not work with HashLocationStrategy

My route:
const router.Route(
		path: '/webinar',
		name: 'Webinar',
		component: WebinarListComponent
)

Current url: http://localhost:8081/#/webinar
Adding some query parameters to the base url:
Uri n = Uri.base.replace(queryParameters: {'test':'sometext'});
print('new Url: $n');

New url:
http://localhost:8081/?test=sometext#/webinar
Once I try to load the new url it returns to the old one.
I tried searching for examples of using HashLocationStrategy with query parameters but none found.

going to get the path from the location, parse with Uri.parse and then use it.
ex:
print('path::: ${_location.path()}');
Uri aa = Uri.parse(_location.path());
print('parsed: $aa, ${aa.queryParameters}');


Replace EMAP URIs

$ grep EMAP *
5362b2ed00000016:Class: <http://purl.obolibrary.org/obo/EMAP_34737>
5362b2ed00000016:Class: <http://purl.obolibrary.org/obo/EMAP_34551>
5362b2ed00000016:        <http://purl.obolibrary.org/obo/EMAP_34551>
5362b2ed00000016:        <http://purl.obolibrary.org/obo/EMAP_34737>
539a033300000004:Class: <http://purl.obolibrary.org/obo/EMAP_11519>
539a033300000004:Class: <http://purl.obolibrary.org/obo/EMAP_11516>
539a033300000004:        <http://purl.obolibrary.org/obo/EMAP_11519>
539a033300000004:        <http://purl.obolibrary.org/obo/EMAP_11516>
539a033300000004:        <http://purl.obolibrary.org/obo/EMAP_11516>

If @ukemi agrees I can replace with Uberon
(ideally these would not be loaded into golr, but the tomadachi golr is currently the superset of all golrs and must include EMAP as there as sone annotation extensions that use it)

If these are just the ones in the models, it is fine with me to go ahead and replace them. I must have used those a while ago, in the new glycolysis model I thought I picked the MA terms.

I'd encourage uberon composite metazoan for all mammals makes things much easier
For example, if we have MA in golr then we have no way of knowing which brain is generic brain and which is mouse brain from autocomplete alone, without hacking outcomplete, or hacking labels in the ontology


Add response header to request admin operation on site

The scenario is after installing site extensions, Kudu can add response header (TBD) to indicate the site need to be restart.   For call thru Geo (ARM), geo will detect this header and perform action synchronously before returning to caller.

Hi
Kudu will continue to run in Azure App Service. However, this repo will no longer be maintained.
If the problem persists and is related to running on Azure App Service, please open a support incident in Azure:
https://learn.microsoft.com/en-us/azure/azure-portal/supportability/how-to-create-azure-support-request
This way we can better track and assist you on this case
Thanks,
Joaquin Vano
Azure App Service


Add function docstring for all functions

Completed for preprocess_model_selection.py by #36

@valli180 progress on this ? I don't see any PR

Completes as per #36


[Bug]: when dtype='bfloat16', batch_size will cause different inference results

Your current environment
# reproduce codes:

from vllm import LLM, SamplingParams
import datasets
raw_datasets = datasets.load_dataset( "truthful_qa", 'generation')

questions = [i['question'] for i in raw_datasets['validation']]

llm = LLM(model="mistralai/Mistral-7B-Instruct-v0.2" ,  dtype='bfloat16', trust_remote_code=True)

sampling_params = SamplingParams(
    temperature=0,
    max_tokens=256
)

for batch_size in [32, 64, 256]:

    outputs = llm.generate(
            questions[:batch_size],
            sampling_params
        )

    for o in outputs[:5]:
        print(o.outputs[0].text)
        print()

    print('------------------------------')

🐛 Describe the bug
when dtype='bfloat16', changing the batch_size to different numbers, will cause the obvious differences in outputs above.
This issue does not exist in float16 and 32.

vllm version: 0.4.1

I met the same case, when I use vllm to evaluate human-eval. Do you know the reason? Thanks


Would it be feasible to add a location type for public transportation to the event tracking functionality?

Your Question
In file https://github.com/corona-warn-app/cwa-documentation/blob/master/event_registration.md#qr-code-structure enum TraceLocationType specifies several types of possible locations. Those are all static (in the sense of non-moving, bound to a specific geographic location).
Wouldn't it be feasible to add location types for moving location entities as well, such as trains, planes and automobiles?

I support this proposal – vehicles like busses are a perfect fit for the CWA, as there is not much space and they frequently aren't air conditioned. Therefore, the use of the CWA events feature in public transport should explicitly be promoted.

@byteborg
Since there is no technical limitation, I guess it would be possible. If you are interested in this feature, please open an issue in the https://github.com/corona-warn-app/cwa-wishlist/ repo. We will then track and discuss it internally :)

Corona-Warn-App Open Source Team

@heinezen Maybe this issue could be moved there?

@fynngodau I would have to rephrase the initial post to sound like a feature request and we know some users don't like if we take too much control over their posts. That's why we rather like to encourage everyone to make a new wishlist issue in this case.
@byteborg I see that you made https://github.com/corona-warn-app/cwa-wishlist/issues/496 , so we will close here and continue any further discussion in the new issue :)

Corona-Warn-App Open Source Team


Add new rule: jsx-no-bind

References #44

Thanks for your interest in palantir/tslint-react, @lvillani! Before we can accept your pull request, you need to sign our contributor license agreement - just visit https://cla.palantir.com/ and follow the instructions. Once you sign, I'll automatically update this pull request.

also please enable CircleCI for your fork so that status can be reported here.


Problems if img is wrapped into "a" (anchor tag)

Hello,
I love this script.
However, i have some problems for images which are a child af on anchor tag.
Example:
This seems odd to me. When I don't use the anchor tag it works fine.
Am I missing something?

I am having the same problem! Does anyone know a fix?
Thank you in advance...

Got that issue too.

2 years on - same problem :-) Any fix?

I got this issue for my logo sticky.


[Android] Unexpected line around border with BoxDecoration

Is there an existing issue for this?

[X] I have searched the existing issues
[X] I have read the guide to filing a bug

Steps to reproduce
I found an unexpected line around the border on Android when creating a border for any widget. It only happens on Android.
The line makes the sold shadow looks wired on Android. And I found that it only happens when you have a background color for BoxDecoration.
Expected results
No unexpected line around border
Actual results
Unexpected link around borders on Android.
Code sample
Code sample
import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData.light(useMaterial3: true),
      debugShowCheckedModeBanner: false,
      home: const Scaffold(
        backgroundColor: Colors.white,
        body: Center(
          child: MyWidget(),
        ),
      ),
    );
  }
}

class MyWidget extends StatelessWidget {
  const MyWidget({super.key});

  @override
  Widget build(BuildContext context) {
    return Container(
      decoration: BoxDecoration(
        border: Border.all(color: Colors.white, width: 8),
        color: Colors.red,
      ),
      padding: const EdgeInsets.all(12),
      child: Text(
        'Hello, World!',
        style: Theme.of(context).textTheme.headlineMedium,
      ),
    );
  }
}

Screenshots or Video

Screenshots / Video demonstration

iOS
Android

Logs
No response
Flutter Doctor output
Doctor output
[✓] Flutter (Channel stable, 3.10.5, on macOS 14.0 23A5286g darwin-arm64, locale en-CA)
    • Flutter version 3.10.5 on channel stable at /opt/homebrew/Caskroom/flutter/3.3.3/flutter
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision 796c8ef792 (3 weeks ago), 2023-06-13 15:51:02 -0700
    • Engine revision 45f6e00911
    • Dart version 3.0.5
    • DevTools version 2.23.1

[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
    • Android SDK at /Users/chunlea/Library/Android/sdk
    • Platform android-34, build-tools 34.0.0
    • ANDROID_HOME = /Users/chunlea/Library/Android/sdk
    • Java binary at: /Users/chunlea/Library/Application Support/JetBrains/Toolbox/apps/AndroidStudio/ch-0/222.4459.24.2221.10121639/Android Studio.app/Contents/jbr/Contents/Home/bin/java
    • Java version OpenJDK Runtime Environment (build 17.0.6+0-17.0.6b802.4-9586694)
    • All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 15.0)
    • Xcode at /Applications/Xcode-beta.app/Contents/Developer
    • Build 15A5161b
    • CocoaPods version 1.11.3

[✓] Chrome - develop for the web
    • Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome

[✓] Android Studio (version 2022.2)
    • Android Studio at /Users/chunlea/Library/Application Support/JetBrains/Toolbox/apps/AndroidStudio/ch-0/222.4459.24.2221.10121639/Android Studio.app/Contents
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    • Java version OpenJDK Runtime Environment (build 17.0.6+0-17.0.6b802.4-9586694)

[!] Android Studio
    • Android Studio at /Users/chunlea/Library/Application Support/JetBrains/Toolbox/apps/AndroidStudio/ch-1/231.9011.34.2311.10366083/Android Studio Preview.app/Contents
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    ✗ Unable to find bundled Java version.
    • Try updating or re-installing Android Studio.

[✓] IntelliJ IDEA Ultimate Edition (version 2023.1.3)
    • IntelliJ at /Users/chunlea/Applications/JetBrains Toolbox/IntelliJ IDEA Ultimate.app
    • Flutter plugin version 74.0.4
    • Dart plugin version 231.9161.14

[✓] IntelliJ IDEA Ultimate Edition (version 2023.1.3)
    • IntelliJ at /Users/chunlea/Library/Application Support/JetBrains/Toolbox/apps/IDEA-U/ch-0/231.9161.38/IntelliJ IDEA.app
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart

[✓] VS Code (version 1.80.0)
    • VS Code at /Applications/Visual Studio Code.app/Contents
    • Flutter extension version 3.68.0

[✓] VS Code (version 1.80.0-insider)
    • VS Code at /Applications/Visual Studio Code - Insiders.app/Contents
    • Flutter extension version 3.65.20230510

[✓] Connected device (5 available)
    • macOS (desktop)                 • macos                                            • darwin-arm64   • macOS 14.0 23A5286g darwin-arm64
    • Chrome (web)                    • chrome                                           • web-javascript • Google Chrome 114.0.5735.198
    ! Error: (null) needs to connect to determine its availability. Check the connection between the device and its companion iPhone, and the connection between the iPhone and Xcode. Both devices may also need to be restarted and unlocked. (code 1)

[✓] Network resources
    • All expected network resources are available.

Confirmed master branch has the same issue.
[✓] Flutter (Channel master, 3.12.0-15.0.pre.48, on macOS 14.0 23A5286g darwin-arm64, locale en-CA)
    • Flutter version 3.12.0-15.0.pre.48 on channel master at /opt/homebrew/Caskroom/flutter/3.3.3/flutter
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision<PHONE_NUMBER> (3 hours ago), 2023-07-07 22:03:22 -0400
    • Engine revision 4ca619166c
    • Dart version 3.1.0 (build 3.1.0-285.0.dev)
    • DevTools version 2.25.0

@chunlea
I think you are hitting https://github.com/flutter/flutter/issues/43159, so please follow-up in it for further updates.
Closing as a duplicate. If you disagree, write in comments and I'll reopen it.


Add 'metadata' attribute to BiologicalSequence

In some cases it is useful to attach some metadata/precomputed values to the BiologicalSequence so we can access those values later. I think a dict will suffice.

:+1: We are heading in this same direction. We will also need this for stockhom formats. Likely related to #827 in some way.

Just some additional thoughts:
We would like to support ranged metadata, though we aren't quite sure what that API would look like. (It is a shame that the python slice syntax must be used in getitem, else we could imagine something like: DNA('...', introns=[0:3, 5:10])

Fixed in #938