Just wanted to say thanks!

This is exactly the plugin I needed. The syntax highlighting is enough to not make me go mad with red squiggles or being sad with no highlighting at all. Thank you for building this plugin!

How thoughtful, thanks a lot! More quality of life features are coming, once I find some time 😄.


Create Olympiad/Quiz model

Basic Information
[Give a brief summary of what the issue is about]
Other Information
[Are there any additional information that we should know about?]

Hello, we tried to solve the issue.
This is what we did:
Modified the Home component to disable the Ping button while loading and show a loading indicator.
You can review changes in this commit: https://github.com/mnmnk43434/codersforcauses-wajo-15/commit/9c4b5c68f87aa10bf7d2085937089c5d1f65da2d.

[!CAUTION]
Disclaimer: The concept of solution was created by AI and you should never copy paste this code before you check the correctness of generated code. Solution might not be complete, you should use this code as an inspiration only.

If you no longer want Latta AI to attempt solving issues on your repository, you can block this account.

Hi can you specify in the description what models you are creating in this issue? I saw you created question model?


Is it possible at all to render with 3D verts ?

Looking at the fantastic GridMesh example,
for r in 0...vMeshCount {
   for c in 0...hMeshCount { ..
    let zee: Float = 0
    vertices.append(
      MTIVertex(
        position: SIMD4<Float>(x: .., y: .., z: zee, w: 1),
        textureCoordinate: currentPosition/size))
  }
}

I tried making the image "wavy from above" in 3D .. so, something like
let zee: Float = sin( Float(c) / Float(hMeshCount) )

(Or do that in the vert shader.)
Of course, it doesn't work!  z must be from 0->1 or nothing is rendered. And it remains flat, not bendy.
Is there any way at all! that MetalPetal can render such a hemispatial object?  Note that there is only one mesh, no backsides, no occlusion, no lighting etc etc - a "near flat" object.
This would be incredibly convenient.

MetalPetal is primarily designed for rendering things in 2D.
It is possible to render in 3D using MTIRenderCommand, however you'll need to write shaders to handle things like MVP(ModelViewProjection), shadows, etc. Note the depth attachment is not enabled when performing MTIRenderCommands  currently, so no depth testing.
It is recommended that you use a 3D engine for rendering 3D objects. You can easily make MetalPetal work with a lot of engines, for example Apple's SceneKit: https://github.com/MetalPetal/MetalPetal/tree/master/Frameworks/MetalPetal/SceneKit

The effect you mentioned above can also be simulated in 2D with fragment shaders, examples:
https://www.shadertoy.com/view/MddGW2
https://www.shadertoy.com/view/MsX3DN
https://www.shadertoy.com/view/llj3Dz

Fully understood.  Thanks a million !


Remove ic_launcher from library

Fix #56
The problem was because Android libraries include resources,
and this one included the ic_launcher. That resource should not
be included, because almost every Android project has its own.

Thanks @MrOutis !


Refactor tests

[Current coverage][cc-pull] is 78.59%

Merging [#14][cc-pull] into [master][cc-base-branch] will decrease coverage by 1.97%

@@             master        #14   diff @@
==========================================
  Files            11         11
  Lines           556        556
  Methods           0          0
  Messages          0          0
  Branches          0          0
==========================================
- Hits            448        437    -11
- Misses          108        119    +11
  Partials          0          0

Powered by Codecov. Last updated by [1abafd8...28fad7c][cc-compare]
[cc-base-branch]: https://codecov.io/gh/drumnkyle/music-notation-swift/branch/master?src=pr
[cc-compare]: https://codecov.io/gh/drumnkyle/music-notation-swift/compare/1abafd834ab69fb8cce528d93e7e90705983aa59...28fad7cb6932ea7383e40c961636f5bbdb7ae525?src=pr
[cc-pull]: https://codecov.io/gh/drumnkyle/music-notation-swift/pull/14?src=pr

Fixes issue #14


Run cargo fmt check in CI

Nightly is stalling at the moment but the rest of the build works fine, so I'mma merge anyway.


Test contrail cluster again

please test this

please test this

please test this

I'm not too worried about that unit test failures atm, I care more about the changes working in an actual build for testing

please test this

please test this

please test this

please test this

please test this

please test this

please test this

please test this

please test this

please test this

please test this

please test this

please test this


BLE SPP example

Hi All,
Do you have a BLE SPP client example?
thx
Zamek

We do not have that specific example, but you should be able to use what we've built here to implement the Serial Port Profile comms protocol described in https://docs.silabs.com/bluetooth/2.13/code-examples/applications/spp-serial-port-profile-over-ble.


Help with custom command, opening file from branch using fugitive Gvsplit

Context: https://www.reddit.com/r/neovim/comments/vu7v92/custom_complete_for_nvim_create_user_command/
@pure-bliss, let me know if you need more help with this.

Notes:

For file type entries I prefer using files to fzf_exec, you get the benefit of multiprocessing (running the command in an external process) as wel as automatic entry processing (icons, relative paths, shortening paths, etc) so you can also skip calling fn_transform and make_entry.file since these will be done automatically for you
With files we also get the automatic previewer and action configurations, that's why I disabled both default and ctrl-s actions, assuming OP doesn't need/want those
When using file icons (either through files or fn_transform) the selected array will now contain entries with icons which must be stripped with path.entry_to_file before being sent to to the fugitive command
During development, I highly recommend using vim.pretty_print at strategic locations so you can inspect the contents of ceratain objects, use ':messages' to inspect the output of objects containing more than one line

vim.api.nvim_create_user_command(
  'ListFilesFromBranch',
  function(opts)
    require 'fzf-lua'.files({
      cmd = "git ls-tree -r --name-only " .. opts.args,
      prompt = opts.args .. "> ",
      actions = {
        ['default'] = false,
        ['ctrl-s'] = false,
        ['ctrl-v'] = function(selected, o)
          -- use vim.pretty_print to see what's inside objects:
          -- vim.pretty_print(selected)
          local file = require'fzf-lua'.path.entry_to_file(selected[1], o)
          local cmd = string.format("Gvsplit %s:%s", opts.args, file.path)
          print("running:", cmd)
          vim.cmd(cmd)
          vim.cmd("windo diffthis")
        end
      },
    })
  end,
  {
    nargs = 1,
    force = true,
    complete = function()
      local branches = vim.fn.systemlist("git branch --all --sort=-committerdate")
      if vim.v.shell_error == 0 then
        return vim.tbl_map(function(x)
          return x:match("[^%s%*]+"):gsub("^remotes/", "")
        end, branches)
      end
    end,
  })

Many thanks for the help :) This is just what I was trying to achieve. Will only have time on Monday to put it to a use, but was able to play it with a bit.
The only minor issue I found is that I think the preview window doesn't show the correct content of the file on the branch given, it shows the version which is on the current branch. Furthermore preview won't load for files that only exists on the inspected branch. I think I'll have to further investigate the wiki (https://github.com/ibhagwan/fzf-lua/wiki/Advanced#preview-overview) in attempt to make it work, but in my use case I'm sure I won't need the preview window, so its not a problem at all, and will probably disable it.
Thanks again for the help, and the awesome plugin!

Yes, this is perfect! I over complicated, and thought about making it work with with the built in previewer, so treesitter and everything works, but this is just as good :) Thanks again :)

Yes, this is perfect! I over complicated, and thought about making it work with with the built in previewer, so treesitter and everything works, but this is just as good :) Thanks again :)

It’s possible, but as you mentioned would complicate things a bit, especially since the builtin previewer API wasn’t reworked yet and isn’t not as straight forward as the Fzf preview.
I do however think there may be an improvement here that would be even better: what if instead of using git show you use git diff --color=always  <branch> HEAD -- <file> or better yet it git diff <branch> HEAD -- <file> | delta, this way you can see the diff in the preview and don’t even have to press ctrl-v unless you’re interested in this specific change?

I just tested this myself, it's actually quite lovely to explore changes in files from a specific branch (vs HEAD) like this, delta makes it extra nice:
vim.api.nvim_create_user_command(
  'ListFilesFromBranch',
  function(opts)
    require 'fzf-lua'.files({
      cmd = "git ls-tree -r --name-only " .. opts.args,
      prompt = opts.args .. "> ",
      actions = {
        ['default'] = false,
        ['ctrl-s'] = false,
        ['ctrl-v'] = function(selected, o)
          local file = require'fzf-lua'.path.entry_to_file(selected[1], o)
          local cmd = string.format("Gvsplit %s:%s", opts.args, file.path)
          vim.cmd(cmd)
        end,
      },
      previewer = false,
      preview = require'fzf-lua'.shell.raw_preview_action_cmd(function(items)
        local file = require'fzf-lua'.path.entry_to_file(items[1])
        return string.format("git diff %s HEAD -- %s | delta", opts.args, file.path)
      end)
    })
  end,
  {
    nargs = 1,
    force = true,
    complete = function()
      local branches = vim.fn.systemlist("git branch --all --sort=-committerdate")
      if vim.v.shell_error == 0 then
        return vim.tbl_map(function(x)
          return x:match("[^%s%*]+"):gsub("^remotes/", "")
        end, branches)
      end
    end,
  })

Added to the Wiki as the first advanced user example:
https://github.com/ibhagwan/fzf-lua/wiki/Advanced#branch-files

Nice, I hope other finds this useful too :) I think what the preview shows is a personal preference, and fortunately can be changed easily. I'll have to use it for a bit to see which preview suits me the most. But its really good, that we can change the content of the preview easily!

Closing this, let me know if you ever need more help.


How to increase hover tab size

Hello sir, I want to know how to modify the size of the hover tab. I personally think that the default tab_size is small.
Thank you in advance.

I know it's late but this might help -
<dimen name="hover_tab_size">50dp</dimen>
<dimen name="hover_tab_margin">0dp</dimen>


[Issue]: Downloading node.js version xxx (indefinitely & with no status)

What happened?
Steps:

Disabled Windows Defender real-time protection
Disabled system firewall
Installed NVM for Windows successfully
Launched an admin prompt
nvm install 12.16.2
The terminal displays Downloading node.js version 12.16.2 (64-bit)... indefinitely. It shows no error message and no status/progress - it just remains with that static message. If I check the system network activity, the amount of network traffic is so little that I'm unsure if it's really transferring (on a 500megabit connection, it's jumping between 0 and maybe 20k/sec or so, which may just be on the order of background system services/syncers/etc).

So it seems like the situation is either:

The download is not working (in which case some error message should be shown), or
It's just downloading extremely slowly (in which case there should be some progress/status output)

I'm inclined to think that it may be the second case, but given that it provides no progress output, I really have no way of knowing which issue it is. So it seems like the first fix would be to, at the very least, have some form of download progress shown - i.e. "transferred xxx kb so far...").
What did you expect to happen?
Node downloads should show some sort of progress so it can be determined if it's errored, hung, or just transferring really slowly.
Version
1.1.11 or newer (Default)
Which version of Windows?
Windows 10 (Default)
Which locale?
English (Default)
Which shell are you running NVM4W in?
Command Prompt
User Permissions?
Administrative Privileges, Elevated
Is Developer Mode enabled?
None
Relevant log/console output
No response
Debug Output
Running NVM for Windows with administrator privileges.

Administrator: C:\Windows\System32\cmd.exe - nvm  debug
NVM4W Version:      1.1.11
NVM4W Path:         C:\Users\Metal450\AppData\Roaming\nvm\nvm.exe
NVM4W Settings:     C:\Users\Metal450\AppData\Roaming\nvm\settings.txt
NVM_HOME:           C:\Users\Metal450\AppData\Roaming\nvm
NVM_SYMLINK:        C:\Program Files\nodejs
Node Installations: C:\Users\Metal450\AppData\Roaming\nvm

Active Node.js Version: none
(run "nvm use <version>" to activate a version)

PROBLEMS DETECTED
-----------------
"Administrator: C:\Windows\System32\cmd.exe - nvm  debug" is not an officially supported shell. Some features may not work as expected.

Find help at https://github.com/coreybutler/nvm-windows/wiki/Common-Issues

Anything else?
No response

There is an outstanding PR for this, but monitoring downloads can be kind of finicky. Instead of trying to add this to NVM4W, we're going to put it in Runtime. See https://github.com/coreybutler/nvm-windows/wiki/New-Features

Thanks for the quick reply.
Update: looks like it was indeed just a slow download (after leaving it for an hour, it eventually finished). So yeah, solution is to just show i.e. "n kb transferred," which would clarify that it's actually doing something :)

What happened?
Steps:

Disabled Windows Defender real-time protection
Disabled system firewall
Installed NVM for Windows successfully
Launched an admin prompt
nvm install 12.16.2
The terminal displays Downloading node.js version 12.16.2 (64-bit)... indefinitely. It shows no error message and no status/progress - it just remains with that static message. If I check the system network activity, the amount of network traffic is so little that I'm unsure if it's really transferring (on a 500megabit connection, it's jumping between 0 and maybe 20k/sec or so, which may just be on the order of background system services/syncers/etc).

So it seems like the situation is either:

The download is not working (in which case some error message should be shown), or
It's just downloading extremely slowly (in which case there should be some progress/status output)

I'm inclined to think that it may be the second case, but given that it provides no progress output, I really have no way of knowing which issue it is. So it seems like the first fix would be to, at the very least, have some form of download progress shown - i.e. "transferred xxx kb so far...").
What did you expect to happen?
Node downloads should show some sort of progress so it can be determined if it's errored, hung, or just transferring really slowly.
Version
1.1.11 or newer (Default)
Which version of Windows?
Windows 10 (Default)
Which locale?
English (Default)
Which shell are you running NVM4W in?
Command Prompt
User Permissions?
Administrative Privileges, Elevated
Is Developer Mode enabled?
None
Relevant log/console output
No response
Debug Output
Running NVM for Windows with administrator privileges.

Administrator: C:\Windows\System32\cmd.exe - nvm  debug
NVM4W Version:      1.1.11
NVM4W Path:         C:\Users\Metal450\AppData\Roaming\nvm\nvm.exe
NVM4W Settings:     C:\Users\Metal450\AppData\Roaming\nvm\settings.txt
NVM_HOME:           C:\Users\Metal450\AppData\Roaming\nvm
NVM_SYMLINK:        C:\Program Files\nodejs
Node Installations: C:\Users\Metal450\AppData\Roaming\nvm

Active Node.js Version: none
(run "nvm use <version>" to activate a version)

PROBLEMS DETECTED
-----------------
"Administrator: C:\Windows\System32\cmd.exe - nvm  debug" is not an officially supported shell. Some features may not work as expected.

Find help at https://github.com/coreybutler/nvm-windows/wiki/Common-Issues

Anything else?
No response

This problem occurs when nvm.exe uses IPv6. Disable IPv6 on your network adapter as a temporary workaround.

This problem occurs when nvm.ex

Should be in the instructions/documentation if that's the case.

I cannot confirm this, but IPv6 is known to slow connections down. IPv6 vs IPv4 is not a NVM4W concern, seeing as NVM4W relies on the operating system to provide a network connection. How users configure that is their business.
That said, I've added a debugging note in 4854ee0832165b629571cc8793c71ae66be48ae5, and have updated the common issues to identify IPv6 as a potential cause for slow downloads. The common recommendation for slow connections on IPv6 is to disable IPv6 on Windows. This isn't much of a "fix", but that's the common strategy some Googling offered.
As for a progress meter, this is already on the roadmap for Runtime.


Train data shuffle

Hi, thanks for your excellent work.
May I ask how you changed the training data order? It seems that, for scene "bear", the image_idx is not as order in data folder. For example,  I want 9.png in the folder, but when I output data by select image_idx=9, the image is not what I want. It seems to be shuffled somewhere but I cannot found.
Would you kindly share your thoughts?

Hi, in our experiments, we didn't use all the images for training, which might lead to your problem. You might want to look at this piece of code: https://github.com/ActiveVisionLab/gaussctrl/blob/main/gaussctrl/gc_datamanager.py?plain=1#L107-L109


fix test_iptables and skip the ipv6 test if ipv6 is not enabled…

… on the docker daemon
for some reason, netfilter-persistent wasn't started when running the test suite...


🐛 [cloud_firestore] Firestore data is not being saved right after the user is created on Firebase Authentication (Flutter Web only)

Bug report
This problem happens on Flutter Web only
After I create a user on Firebase Authentication, I can't save the Firestore data until the Firebase Authentication auth state changes
Steps to reproduce
FirebaseAuth.instance.authStateChanges().listen((auth){
  print('> authStateChanges uid: '+(auth?.uid ?? 'null'));
});
print('> firebase user will be created on firebase authentication:');
final userAuth = await FirebaseAuth.instance
               .createUserWithEmailAndPassword(email<EMAIL_ADDRESS>password: '123456');
print('> user created on firebase authentication, now the data on firestore will be saved:');
await FirebaseFirestore.instance.collection('example').doc('test_without_delay').set({
  'fullName': 'Example Example'
});
print('> firestore data created');

Output on browser's console:
> firebase user will be created on firebase authentication:
> authStateChanges uid: null
> user created on firebase authentication, now the data on firestore will be saved:
> authStateChanges uid: aZkBuYtIoAOSO56NQkcHOXcG2Vk1

Expected behavior
The log > firestore data created should be printed, but is not
The data 'fullName': 'Example Example' should  be saved, but is not as well

Additional context
I think the problem lies on the auth state, because it works fine without any bugs when I add a delay:
FirebaseAuth.instance.authStateChanges().listen((auth){
  print('> authStateChanges uid: '+(auth?.uid ?? 'null'));
});
print('> firebase user will be created on firebase authentication:');
final userAuth = await FirebaseAuth.instance
               .createUserWithEmailAndPassword(email<EMAIL_ADDRESS>password: '123456');
print('> user created on firebase authentication, waiting 3 seconds...');

await Future.delayed(Duration(seconds: 3)); // <--

print('> now the data on firestore will be saved');
await FirebaseFirestore.instance.collection('example').doc('test_with_delay').set({
  'fullName': 'Example Example'
});
print('> firestore data created');

Output on browser's console
> firebase user will be created on firebase authentication:
> authStateChanges uid: null
> user created on firebase authentication, waiting 3 seconds...
> authStateChanges uid: SuNfH07ePNUfI0f50T3wYqbcYEi2
> now the data on firestore will be saved
> firestore data created

Flutter doctor
Click To Expand
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 2.10.3, on Pop!_OS 20.04 LTS
    5.16.11-76051611-generic, locale en_US.UTF-8)
[✓] Android toolchain - develop for Android devices (Android SDK version 32.0.0)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2021.1)
[✓] VS Code
[✓] Connected device (1 available)
[✓] HTTP Host Availability

Flutter dependencies
cloud_firestore: ^3.1.11
firebase_auth: ^3.3.13
firebase_core: ^1.14.0
firebase_analytics: ^9.1.4
firebase_app_check: ^0.0.6+8

Thanks for the report. I do see the same behavior on web platform and on latest mater.
Channel master, 2.13.0-0.0.pre.497

I have a feeling this is more of an underlying JS SDK "issue".
On web we simply proxy the requests to the underlying SDK, therefore the call to set data goes via the JS SDK, where it uses the authentication credentials within the SDK (not from FlutterFire). Seems like a race condition.
My suggestion would be to rely on the  authStateChanges listener as the source of truth for when the user has been created. Although saying that, I would have expected createUserWithEmailAndPassword to resolve once the web sdk has returned a response (which I'm sure it does since it returns a credential).

Hello @WiseTap, is the issue still present?


Migrate rspec to 3.4

It also updates the expectations format.

@stjhimy Could you rebase this? <3

@stjhimy Nevermind, I got it! <3

Thank you @zzak !


Merge SDC from julian-dev28:main to Stellar:ssdc-development

Preview is available here:http://soroban-docs-pr540.previews.kube001.services.stellar-ops.com/


Alternate activerel init

Satisfies https://github.com/neo4jrb/neo4j/issues/1018 and without allocations!

:metal:

Just noticed: I think you took care of new, but not create, right?

Ha! Talk about tunnel vision. One moment and I'll fix that...


More small MockPin tweaks

In the coverage-output we now have:
Name                         Stmts   Miss  Cover   Missing
----------------------------------------------------------
gpiozero/pins/mock.py          132      1    99%   119

Awesome! The only part of MockPin that's not covered is
    def _set_bounce(self, value):
        # XXX Need to implement this
        self._bounce = value

;-)
But of course that doesn't mean that every combination of functionality has been tested...

Nice!

But of course that doesn't mean that every combination of functionality has been tested...

Indeed - we've got branch testing on in coverage.cfg but that's still not "complete" coverage testing. At some point I should have a play with the Python port of American Fuzzy Lop...

Something I've been wondering about the coverage-stats (and never having looked at coverage before, this may well already be a solved problem) - given that gpio-zero covers both Python2 and Python3, there are obviously some (small) parts of the code that only get covered by one or the other. Is it possible to "combine" the coverage-stats from Py2 and Py3 to give a 'truer' picture?

Yes - I use codecov.io for this on other projects (e.g. picraft). It's not entirely perfect (haven't read up on how to ignore things like __repr__ as we do with coverage at the moment), but their GitHub integration is fantastic (there's also a Firefox extension). I think I'd need to get @bennuttall to go sign in to codecov and activate the project, then I can add the necessary bits to the Travis config (codecov's stuff runs as a postscript to Travis).


Zombies aren't vampires.

You added creepers burning in daylight. There is one more thing in need to be happy...
 I don't know too. This is the only game where zombies won't like sun. Why aren't they called vampires then?
Please let zombies live in daylight.

This is the only game where zombies won't like sun. Why aren't they called vampires then?
Ask Mojang
This seems like a not vanilla esque feature so i won't be adding it to the mod.

How is making creepers burn in daylight ok but doing the opposite with zombies not? I don't want to be rude but it just doesn't make sense to me. Anyway I have other suggestions. Do you prefer one issue per idea or it would be better to list them in one issue?

Hey compared to zombie's creepers spawn less times in the game and the world damage/exploding blocks also happens so i decided to have the creepers burn in daylight but zombie's spawn a lot more and not burning them in daylight would cause people to look out all time of the day and in vanilla it's supposed to be only at night thus I dont want to change it.
Also it isn't rude voicing your opinion.
For other ideas i would recommend joining my server and discussing it with me before creating an issue. 😀
Discord invite : https://discord.gg/tqcqeSj


fix: support encoding UInt

Summary
Support encoding of UInt as a value for event properties.
We, as users of the sdk, noticed our properties with UInt's got dropped. It worked in the old sdk at https://github.com/amplitude/Amplitude-iOS and in our opinion UInts should be supported since we and others use them extensively for IDs, counts, etc...
Checklist

[x] Does your PR title have the correct title format?
Does your PR have a breaking change?:  No

LGTM, thanks @jdmoreira!


Investigate performance regressions on gallery transition and scroll

This is really strange. Checking out https://github.com/flutter/flutter/commit/d920fdd11a058ac5d4363dd87447c2d885c9c1b5 directly, and the transition test is faster, checking out https://github.com/flutter/flutter/commit/964a138d80e4b0778bdb31f0d0c4d3b34d100f84 and it's slow, but checking out HEAD and reverting commit https://github.com/flutter/flutter/commit/964a138d80e4b0778bdb31f0d0c4d3b34d100f84 and it's still slow...

This is wild... even checking out https://github.com/flutter/flutter/commit/964a138d80e4b0778bdb31f0d0c4d3b34d100f84 and then reverting that very commit and it's still slow.
But I think there's some side effects to the tests as checking out https://github.com/flutter/flutter/commit/d920fdd11a058ac5d4363dd87447c2d885c9c1b5 no longer produces the fast results it initially did.

There's some other factors that I haven't yet detected at play it seems.
Doing a clean on everything on https://github.com/flutter/flutter/commit/d920fdd11a058ac5d4363dd87447c2d885c9c1b5 brought back the faster behavior that's the baseline.
From there' cleaning again and cherry picking the specific commit from https://github.com/flutter/flutter/commit/964a138d80e4b0778bdb31f0d0c4d3b34d100f84 retains the same fast performance characteristics.
Checking out https://github.com/flutter/flutter/commit/964a138d80e4b0778bdb31f0d0c4d3b34d100f84 directly, cleaning and testing is slower. There might be some references to the commit from external sources besides the actual dart code the commit contains.

Hints from Yegor:

Compare graphs distributions to see if it's specific gallery items
The original dump actually includes the gallery item before aggregating in the test
Check upstream dependencies

Closing. A bunch of benchmark fidelity issues have been fixed since.


Ezurio rebrand

Laird Connectivity is now Ezurio.
Replace all Laird/Laird Connectivity references with Ezurio.

Do we really need to mass change the DT compatibles for a company rebrand? I think this should be discouraged, and it's really not necessary

Do we really need to mass change the DT compatibles for a company rebrand? I think this should be discouraged, and it's really not necessary

Our company does not own the rights to the Laird name anymore. This has to be changed because Ezurio owns these boards.

Do we really need to mass change the DT compatibles for a company rebrand? I think this should be discouraged, and it's really not necessary

Our company does not own the rights to the Laird name anymore. This has to be changed because Ezurio owns these boards.

No company owns zephyr source including DT compatibles and board definitions, this is an Apache licensed project, this doesn't seem like a valid reason, I still don't think it matters. And it is not unusual for there to be compatibles of companies that don't even exist anymore, not just in zephyr but also in other projects such as Linux, a good example is Freescale Semiconductors

Do we really need to mass change the DT compatibles for a company rebrand? I think this should be discouraged, and it's really not necessary

Our company does not own the rights to the Laird name anymore. This has to be changed because Ezurio owns these boards.

No company owns zephyr source including DT compatibles and board definitions, this is an Apache licensed project, this doesn't seem like a valid reason, I still don't think it matters. And it is not unusual for there to be compatibles of companies that don't even exist anymore, not just in zephyr but also in other projects such as Linux, a good example is Freescale Semiconductors

Thanks for the explanation. We still wish to completely replace all Laird references because we are now Ezurio and will be maintaining all the boards going forward. We don't want to confuse customers and want one unified brand.

Do we really need to mass change the DT compatibles for a company rebrand? I think this should be discouraged, and it's really not necessary

Our company does not own the rights to the Laird name anymore. This has to be changed because Ezurio owns these boards.

No company owns zephyr source including DT compatibles and board definitions, this is an Apache licensed project, this doesn't seem like a valid reason, I still don't think it matters. And it is not unusual for there to be compatibles of companies that don't even exist anymore, not just in zephyr but also in other projects such as Linux, a good example is Freescale Semiconductors

Thanks for the explanation. We still wish to completely replace all Laird references because we are now Ezurio and will be maintaining all the boards going forward. We don't want to confuse customers and want one unified brand.

Okay, well, since this only affects the one vendor that's why I'm not blocking it especially since breaking backward compatibility with things like this on zephyr is not really as impactful as some project like linux because the change will be caught at compile time... and also as far as I can tell these compatibles don't exist in linux (and probably not any other project than zephyr). If it existed in some other project already then there would still be some problem. I still heavily discourage this, though

other then my non-blocking comment it looks good


Not able to install the plugin on the GLPI 10.0.1

Hi, derrick smith phpsaml plugin cannot install in GLPI 10.0.1. Please help me with this issue.

Hello, I also have the same issue.

Download the branch 1.2.0 and change the function plugin_phpsaml_check_prerequisites on setup.php line 68 from:
function plugin_phpsaml_check_prerequisites()
{

    if (version_compare(GLPI_VERSION, '9.4', 'lt') || version_compare(GLPI_VERSION, '10.0.0', 'gt')) {
        echo "This plugin requires GLPI >= 9.4 and GLPI <= 10.0.2";
        return false;
    }

    return true;
}

To
function plugin_phpsaml_check_prerequisites()
{

    if (version_compare(GLPI_VERSION, '9.4', 'lt') || version_compare(GLPI_VERSION, '10.0.2', 'gt')) {
        echo "This plugin requires GLPI >= 9.4 and GLPI <= 10.0.2";
        return false;
    }

    return true;
}

Hi Derrick,
I only see branch 1.2 listed (https://github.com/derricksmith/phpsaml/branches), but you've mentioned branch 1.3.  Am I missing something?
Thanks for all the work you do on this project!

Hi Derricksmith,
First of all thanks for the reply. I really appreciate your help As per your suggestions I have made the changes in the plugin. But during the installation am receiving the below error. Please help me with this issue.
error populate glpi_plugin_phpsaml_configs Incorrect integer value: '' for column glpi.glpi_plugin_phpsaml_configs.jit at row 1
Regards,
Rajesh R
Network Team
Mallow Technologies Private Limited

On 28-Jun-2022, at 9:28 PM, Alessandro Caetano Beltrão @.***> wrote:
Download the branch 1.2.0 https://github.com/derricksmith/phpsaml/tree/Version-1.2.0 and change the function plugin_phpsaml_check_prerequisites on setup.php line 68 from:
function plugin_phpsaml_check_prerequisites()
{
if (version_compare(GLPI_VERSION, '9.4', 'lt') || version_compare(GLPI_VERSION, '10.0.0', 'gt')) {
    echo "This plugin requires GLPI >= 9.4 and GLPI <= 10.0.2";
    return false;
}

return true;

}
To
function plugin_phpsaml_check_prerequisites()
{
if (version_compare(GLPI_VERSION, '9.4', 'lt') || version_compare(GLPI_VERSION, '10.0.2', 'gt')) {
    echo "This plugin requires GLPI >= 9.4 and GLPI <= 10.0.2";
    return false;
}

return true;

}
This will allow it to be installed on GLPI versions 9.4 to 10.0.2 with no problems.
—
Reply to this email directly, view it on GitHub https://github.com/derricksmith/phpsaml/issues/86#issuecomment-1168897078, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFM2UBEUBKOIZLR4J76ST6DVRMOLXANCNFSM5Z6BWQSA.
You are receiving this because you authored the thread.

Download the branch 1.2.0 and change the function plugin_phpsaml_check_prerequisites on setup.php line 68 from:
function plugin_phpsaml_check_prerequisites()
{

    if (version_compare(GLPI_VERSION, '9.4', 'lt') || version_compare(GLPI_VERSION, '10.0.0', 'gt')) {
        echo "This plugin requires GLPI >= 9.4 and GLPI <= 10.0.2";
        return false;
    }

    return true;
}

To
function plugin_phpsaml_check_prerequisites()
{

    if (version_compare(GLPI_VERSION, '9.4', 'lt') || version_compare(GLPI_VERSION, '10.0.2', 'gt')) {
        echo "This plugin requires GLPI >= 9.4 and GLPI <= 10.0.2";
        return false;
    }

    return true;
}

This will allow it to be installed on GLPI versions 9.4 to 10.0.2 with no problems.

Hi Alessandro,
I did that some days ago, and it doesn't work for me, GLIP stop working can't reach the web application
I had to disable the plugin by the CLI
and when I check the status I have this error:

thanks

Hi guys, I changed the code locally
Summary:
In ./front/config.php
Search for "$phpSamlConfig->showForm()" and replace for "$phpSamlConfig->showForm($_POST["id"])"
In ./front/config.form.php
Search for "$phpsamlconf->showForm()" and replace for "$phpsamlconf->showForm($_POST["id"])"
In ./inc/config.class.php
Search for "function showForm()" and replace for "function showForm($ID, array $options = [])"
This worked for me.

Hi Derricksmith,
I have tried your updated plugin Phpsaml 1.2.1 with glpi version 10. But am I not able to save the settings. Please help me on this issue.
Regards,
Rajesh R
Network Team
Mallow Technologies Private Limited

On 15-Jul-2022, at 1:05 AM, Derrick Smith @.***> wrote:
Fixed in Version 1.2.1. Take a look and let me know if there are any issues.
—
Reply to this email directly, view it on GitHub https://github.com/derricksmith/phpsaml/issues/86#issuecomment-1184824310, or unsubscribe https://github.com/notifications/unsubscribe-auth/AFM2UBFYE3OLRZXV7HJDQSDVUBTZ3ANCNFSM5Z6BWQSA.
You are receiving this because you authored the thread.

Sorry @b0n0is, I forgot to include something @derricksmith commented on issue #75. For the plugin to work, you have the change line 53 on the file  inc/config.class.php from:
function showForm(){
to:
function showForm($ID, array $options = []) {

This change is included in 1.2.1

Sorry @b0n0is, I forgot to include something @derricksmith commented on issue #75. For the plugin to work, you have the change line 53 on the file  inc/config.class.php from:
function showForm(){
to:
function showForm($ID, array $options = []) {

This is included in Version 1.2.1

Nice! That's even better, so people just need to download the version from the new branch :)

Fixed on line 22 of update.class.php in Version 1.2.1.  Added is_array($array) to conditional.
Test and let me know if you still receive an error.

installation done without problem on php 8.1
got an error with php7.4 but plugin installed and activated

I have another issue, I can't update the configuration

Same for me than @b0n0is. I cannot save the configuration.
PHP 7.4.20
GLPI <IP_ADDRESS>
phpsaml:  1.2.1

What columns are in the phpsaml plugin table?


Debugger doesn't stop for Step Into or Step Over

In VS2015 with 2.7.10, the Python debugger is working nicely in all but one regard: Using "step over" or "step into" is equivalent to pressing F5:  the program doesn't stop on the next line.  The only way to halt it at the next line is to set a break point.

 Or the standard library?
This is a known issue - specifically, we are not meant to be hitting breakpoints there unless you've set the Enable debugging of the standard library option - generally enabling this option makes it all work as expected (if you expect to be able to step through the standard library).
If this is occurring in your own code, we'd need to take a look at the actual code you're seeing it on and the callstack at the point where it is occurring.

It is my own code but the files live in the python folder.  Checking that checkbox addressed the issue.  Thank you Zooba!


Bindings for pageup and pagedown

I would like to add support for scrolling up and down a full page at a time.

What about going from parent comment to parent comment? I feel like a full page is sort of arbitrary in terms of reddit comments. However, it would be more useful to be able to jump from the highest level parent comment to the next when going through posts like comments on askreddit where a single parent post can have hundreds and hundreds of replies.

Normally when I'm browsing Reddit I will fold the comment threads once I'm done with them. That's at least one way to jump to the next parent comment. I assume that's what reddit expects you to do, at least I haven't found anything to tell me otherwise. I'm going to start working on this. I'll try out both ways and see what feels more natural.

Implemented by the awesome @yskmt. Key bindings are n for pageup and m for pagedown. I'll update the README before the next release goes out.


VMAlertmanager associate VMAlertmanagerConfig

in the document it only show create VMAlertmanager by secret, how  i can create VMAlertmanager associate many VMAlertmanagerConfig,like prometheus operator, i can defined many AlertmanagerConfig ,only the label alertmanagerConfig called 'sams-qa' Alertmanager will associate  many Alertmanagerconfig
apiVersion: monitoring.coreos.com/v1
kind: Alertmanager
metadata:
name: alertmanager
namespace: monitoring
spec:
replicas: 3
logLevel: debug
alertmanagerConfigSelector:
matchLabels:
alertmanagerConfig: sams-qa
apiVersion: monitoring.coreos.com/v1alpha1
kind: AlertmanagerConfig
metadata:
name: webhook
namespace: monitoring
labels:
alertmanagerConfig: sams-qa
spec:
route:
groupBy: ['alertname']
groupWait: 30s
groupInterval: 5m
repeatInterval: 1h
receiver: 'webhook'
receivers:

name: 'webhook'
webhookConfigs:

url: 'http://wechatalarm/webhook_send'
sendResolved: true

solved

sss


expose VisuallyHidden component

Changes
Improved the CSS for visually-hidden component, added focus behavior using data attribute, removed the "revert" mixin (was not used anywhere), and publicly exposed react component so users can consume it (previously it was internal).
Testing
Added examples and tested in voiceover+safari.

Docs
Added changeset, jsdocs, and a new docs page with multiple examples.

Very useful!
I could not get screen reader to read "3 stars out of 5". Do you have any tips how to achieve that?

Tried it in playground just now and it seems to work.

I understand why you didn't make any visual tests, because it's not supposed to be visible, but maybe having a test that confirms that's the case for regression purposes would be good?

It is already used in other components (e.g. Tile, FileUpload and MenuItemSkeleton), so we have indirect visual tests. And having examples in the docs page is a good place to verify it as well. So I don't think a story is necessary.


TODO

In the section "Configuring your JavaScript project" there is a TODO messages that probably doesn't belong here:
" * package.json and bower.json list dependencies used by your project and by default are included in Automatic Type Acquisition (ATA) <TODO - add link>"

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: bdd1c8ed-73a2-a511-2d8e-7f0582d0a0ed
Version Independent ID: 5f96f2ff-a494-3e00-e3bf-3689da9f1f0a
Content
Content Source
Service: unspecified

testing feel free to delete

@ruisilva450 Thanks for the feedback! Removing TODO


Unify naming convention for scrollbar related symbols

This is a bit of a silly PR but it was bugging me for a while so it was on my list of things to get done before working on inset scrollbars.

Seems fine for me and matches flutter. Perhaps update the ScrollBarsState struct to ScrollbarsState as well. Flutter seems to have something similar with ScrollbarState.

Good catch, thanks


Fix jbod empty logical disk

Great job hunting this issue down and fixing it! I took a close look, and because define_jbod_logical_disks is only called from this one place, I think it would be better to put the filtering logic inside that method so that if we ever add code that calls it in the future, we won't have to put the filtering logic in that caller too.
In the define_jbod_logical_disks method, we have the following statements:
if jbod_logical_disk is not None:
logical_disks.append(jbod_logical_disk)
I think if we just changed the "if" statement to the following, then that would be a slightly simpler fix that would ensure the method never returns an empty dict in the list:
if jbod_logical_disk:
logical_disks.append(jbod_logical_disk)

Agree

@cdearborn Updated code


Admin page showing as empty/white screen

It says "Artist Applications" and then just a white screen

I don't think we have the application functionality enabled for digideeds so all users are able to mint right away.

Done, pushed to staging.


Rename txAdmin script running inside FXserver

I would like to suggest to rename the txAdmin script running inside the FXserver folder.
I did some testing and when you setup the FXserver and run it via txAdmin webpage normally, it adds a new folder to your set resources folder called "[txAdmin-cache]" which has a script/folder named "txAdmin".
The aforementioned "txAdmin" script needs to be renamed to "txAdminClient" for the txAdmin script to work properly, it should automatically install the script to have the name of "txAdminClient", I do not know the clear case of the issue but if I leave the script to the original state, it would not work properly. So I had to rename the script to "txAdminClient", in order to have a properly working txAdmin script.
I hope this issue gets fixed in the next update.

Hmm that's a new one.
Actually, the name of the script that goes inside [txAdmin-cache] is actually txAdminClient, unless you renamed the folder txAdmin/extensions/txAdminClient to txAdmin/extensions/txAdmin.
Execute a git pull to make sure your files match the ones here on github, and let me know if this solves the issue.

Also make sure your txAdmin folder is not inside your resources folder.


Apply flip hover effect on logo image in header

When hovering on the logo, it should flip and this image should appear https://github.com/QAZIMAAZARSHAD/Voters-Registration-Portal/blob/master/Images/Logo/logo2.jpg.
Apply it on all the pages.

I would like to work on this issue.


Update examples.go

Describe the PR
Adding example for post request.
Relation issue
https://github.com/swaggo/swag/issues/831

Unfortunately, I can't merge it until all the checks are passing.

The only file this commit modifies is examples.go but the coverage seems to be affected in parser.go. What can be done about that?


Change FGraph structure

After #29 , there should be a new code structure. Proposals:

Fgraph keeps the abstract classes plus common nodes and all factors are moved to their corresponding places, e.g., PCregistration, VO, IMU, etc.
all included inside FGraph

Maybe it is not necessary to include a /factors' folder, this adds some clutter.

Maybe we can remove namespaces if now FGraph will include factors from many different topics, there is no way to differentiate between them, so only mrob

Maybe we can remove namespaces if now FGraph will include factors from many different topics, there is no way to differentiate between them, so only mrob


Update flexvolume plugin for k8s changes

In kubernetes/kubernetes#20262 a new attach/detach controller will be introduced and starting from this comment https://github.com/kubernetes/kubernetes/issues/20262#issuecomment-223254349 there're more details on how it works and the future of the flexvolume plugin executor.
It'll be changed so flexvolume plugins attach/detach/mount/unmount function will be tied to the attacher/detacher/mounter/unmounter interfaces. This means that the attach/detach function can be executed by any host while the mount/unmount function will be executed by the kubelet on the target host.
When the flexvolume changes (https://github.com/kubernetes/kubernetes/issues/20262) will land the torusblk flex implementation must be changed to move the attach/detach function inside the mount/unmount functions since the volume attachment/detachment have to be executed by the kubelet on the target host.
If you're ok I'll open a PR when the k8s changes (maybe in k8s 1.3) will land.

@sgotti Good looking out. That plan sounds like it'll work just fine, both for 1.2 and 1.3; the more flexible we can be with regard to k8s the better.


Support for differential privacy validation

https://www.reddit.com/r/MachineLearning/comments/3g1sa6/the_reusable_holdout_preserving_validity_in/

Maybe someday, closing for now


Format src/ except src/test

WIP: intended to fail with the clang-format travis hook

PTAL, this one should pass tests. I also checked that the check for the formatting works correctly.


add client compatibility switches

ZNC 1.6.x is going to be common in the wild for at least another 4 years (when Ubuntu 18.04 goes EOL). Broken SASL has the potential to hold people back from adopting new practices (SASL over TLS everywhere together with strict nickname reservation). I think we should bite the bullet and add compatibility code for this. I tested this change with 18.04's package of ZNC 1.6.6+deb1ubuntu0.1.
I put in a switch to turn off the "force trailing" hack as well, since I was in the neighborhood.
This is something I've been contemplating for a while: I changed server.Config() to be an atomic pointer load. This is kind of silly because the saving is fairly small (on my system: from 15 nanoseconds for an uncontended rlock acquisition, to less than a nanosecond). On the other hand, it's pretty much the safest possible use case for the unsafe package.

If there's one of these changes in particular that you don't like, I have a bunch of development branches with probably every possible subset of these changes; I can close this PR and revive one of them instead :-)

Looks good, nice on putting the ISupport and MOTD generation into the config object directly, those make the most sense being there.


Render higher resolutions

First of all – thanks very much for making your code available. Impressive work! Very appreciated.
I tried to render higher resolutions than the default 256 x 256px and changed the argparse variables like so:
opt.fineSize = 512
opt.loadSize = 512

However, the Colab Pro notebook yields this error:
RuntimeError: CUDA out of memory. Tried to allocate 1.12 GiB (GPU 0; 15.90 GiB total capacity; 14.61 GiB already allocated; 502.94 MiB free; 14.70 GiB reserved in total by PyTorch)
How can I fix this or render higher resolutions in another way?
Thanks in advance!

You can colorize the images using the default resolution, resize the color channel and take original images' L channel to convert back to the full resolution RGB images. (See my last block of the notebook.)

Thanks!


Requires Fabric Loader 0.11.0

Many of my mods complain and crash that the Fabric Loader is not on 0.11.0, fabric API is up to date and the mods are working using a normal fabric setup, but not with jumploader. Any fixes that don't include changing the mod's requirements?

In the jumploader.json config file you can edit pinFabricLoaderVersion to the version you want, or delete the file and it should grab the latest version.

It is on 0.11.3, and actually minecraft launches normally but the error still shows on multiple mods. I don't know if I should contact the individual authors but there's no fabric loader error on a normal setup.

Never mind, just needed me to create a new profile.


Roll Flutter Engine from 2f577d8e3fa2 to 57177331ef8c (2 revisions)

https://github.com/flutter/engine/compare/2f577d8e3fa2...57177331ef8c
2024-08-09<EMAIL_ADDRESS>Roll Skia from 5e190559fefd to 2a7e7567607e (1 revision) (flutter/engine#54477)
2024-08-09<EMAIL_ADDRESS>Remove fml::size. (flutter/engine#54476)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/flutter-engine-flutter-autoroll
Please CC jsimmons@google.com,rmistry<EMAIL_ADDRESS>on the revert to ensure that a human
is aware of the problem.
To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose
To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Commit queue failed; closing this roll.


Restructured generation of “target/..“ files …

… by moving macro-artifacts into separate files within “target/machine/<type>/..”
Before

target/:

traffic.rs.
traffic.dot

After:

target/machine/traffic/:

machine.rs
methods.rs
states.dot
transitions.rs

Benefits
These changes have several benefits:

generated files of individual state machines don't get mixed up within target/...
the output of each macro is easily found in its corresponding file. No searching necessary.
files get overwritten as expected, fixing https://github.com/rust-bakery/machine/issues/12.

Hold on, I have a larger WIP PR rebased on this. Merging this might prevent it from getting merged instead.


no such file or directory LICENSES.chromium.html

Tried to run:

electron-packager . --out=dist --asar --overwrite --all --icon './ui/icons/icon128.png'

And got this error:
ENOENT: no such file or directory, stat 'dist/TestApp-win32-ia32/LICENSES.chromium.html'
npm ERR! code ELIFECYCLE
npm ERR! errno 1
npm ERR<EMAIL_ADDRESS>build: `electron-packager . --out=dist --asar --overwrite --all --icon './ui/icons/icon128.png'`
npm ERR! Exit status 1
npm ERR!
npm ERR! Failed at the<EMAIL_ADDRESS>build script.
npm ERR! This is probably not a problem with npm. There is likely additional logging output above.

electron: 3.0.11
electron-packager: 13.0.0

Thanks for filing an issue! In order to help you with your problem, we're going to need more information about it. In particular:

Console output when you run electron-packager with the environment variable DEBUG=electron-packager (instructions for Windows and non-Windows). Please include the stack trace if one exists.

Please provide either a failing minimal testcase (with code) or detailed steps to reproduce your
problem. Using electron-quick-start is a good starting point.


[flutter_plugin_tools] Add Android native UI test support

Adds integration test support for Android to native-test. Also fixes
an issue where the existing unit test support was not honoring
--no-unit.
Updates all plugins to annotate the integration_test hook test so that it
can be skipped when running in this mode.
Fixes https://github.com/flutter/flutter/issues/86490
Pre-launch Checklist

[x] I read the Contributor Guide and followed the process outlined there for submitting PRs.
[x] I read the Tree Hygiene wiki page, which explains my responsibilities.
[x] I read and followed the relevant style guides and ran the auto-formatter. (Note that unlike the flutter/flutter repo, the flutter/plugins repo does use dart format.)
[x] I signed the CLA.
[x] The title of the PR starts with the name of the plugin surrounded by square brackets, e.g. [shared_preferences]
[x] I listed at least one issue that this PR fixes in the description above.
[x] I updated pubspec.yaml with an appropriate new version according to the pub versioning philosophy.
[x] I updated CHANGELOG.md to add a description of the change.
[x] I updated/added relevant documentation (doc comments with ///).
[x] I added new tests to check the change I am making or feature I am adding, or Hixie said the PR is test exempt.
[x] All existing and new tests are passing.

submit-queue is incorrectly showing red here; the tree is green.


2.3 failed to build

# github.com/ginuerzh/gost
../../.gopath/src/github.com/ginuerzh/gost/conn.go:152: undefined: shadowsocks.DialWithRawAddrConn

Maybe some changes about shadowsocks-go...?

https://github.com/ginuerzh/gost/issues/67


UPDATE with Named Parameter set to a list containing booleans results in NOT_PARSED

There is a an issue with SQL named parameters in 2.1, when the value of the named parameter is a list containing booleans.
We start out with a doc that looks like this:
{
    "@type":"d",
    "@rid":"#9:0",
    "@version":1,
    "@class":"test",
    "id":1,
    "boolean":false,
    "integerList":[],
    "booleanList":[]
}

We then use this updated statement:
UPDATE test SET boolean = :boolean, booleanList = :booleanList, integerList = :integerList WHERE id = 1

Then execute that with the following named parameters:
:boolean = true
:booleanList = [true]
:integerList = [1]
This results in the following document:
{
    "@type":"d",
    "@rid":"#9:0",
    "@version":2,
    "@class":"test",
    "id":1,
    "boolean":true,
    "integerList":[1],
    "booleanList":["_NOT_PARSED_"]
}

Interestingly, setting the named parameters to a boolean works.  Setting a named parameter to a list of integers works.  Setting the named parameter to a list of booleans results in "_NOT_PARSED_".

I have created a gist that reproduces the issue:

https://gist.github.com/mmacfadden/cd4f432af79a5626dd94

fixed in 2.1.x branch, porting to develop.
The fix will be released with v 2.1.1 hotfix

Thanks guys!


Added French translation

I left the title as it as a translation is not really applicable

Hello,
Thank you for contributing. I'm in the process of releasing an update soon (related to #1) with more strings to come so I'll wait to merge until the final strings are stable. Would it be ok for you to review that after my commit?
Also, I'd better start a 'dev' branch so we can actively share updates before letting them go into the master.
Stay tuned!

Would it be ok for you to review that after my commit?

No problem, just let me know.


try-puppeteer on Cloud Run v2.0.0

I had fun at the code of try-puppeteer on Cloud Run with the version 2.0.0 of puppeteer
Link : https://frontend-puppeteer-xoqsda64ya-uc.a.run.app/

Can you share the Dockerfile you used to build this? The backend dockerfile no longer builds for me.

https://storage.cloud.google.com/documentensit/Dockerfile?authuser=1

https://storage.cloud.google.com/documentensit/Dockerfile?authuser=1

The link is no longer working, can you provide a new one? Thank you.

@EZFRICA The link is no longer working, can you provide a new one? Thanks.

@iython new link

@EZFRICA Thank you so much!

Found a cool try-puppeteer alternative with live debugger: https://chrome.browserless.io/


⚠ Bofrost.de has degraded performance

In bfe1eca, Bofrost.de (https://www.bofrost.de) experienced degraded performance:

HTTP code: 200
Response time: 1696 ms

Resolved: Bofrost.de performance has improved in 2afff08 after 11 minutes.