Service group 'ZUI_FE_TRAVEL_002406_O4' not published

Hi, after running the generator class, I published both O2 & O4 services but I can only preview with O2.
For O4, it shows this error, I don't know how to debug this matter. Could you help me, please?

just to myself, as reading somewhere on the internet (forgot the link), the problem seems to relate to

the reading says to comment out this @Semantics.quantity.unitOfMeasure: 'DistanceUnit' in Data Definitions > ZI_FE_CONN_002406


Prevent a potential stack overflow due to a strange service request.

I can't tell from the call stack if it's the call to base.QueryService() or GetService() that triggers the recursion.
If it's the first one, the fix should work.  If it's GetService(), then it's best to move this to the beginning of the function.
Microsoft.VisualStudio.Design.dll!Microsoft.VisualStudio.Design.VSDynamicTypeService.GetTypeResolverFromSelection()                Unknown
               Microsoft.VisualStudio.Design.dll!Microsoft.VisualStudio.Design.VSDynamicTypeService.ActiveResolver.get()                Unknown
     Microsoft.VisualStudio.Design.dll!Microsoft.VisualStudio.Design.VSDynamicTypeService.OnAssemblyResolve(object sender, System.ResolveEventArgs e)       Unknown
               mscorlib.dll!System.AppDomain.OnAssemblyResolveEvent(System.Reflection.RuntimeAssembly assembly, string assemblyFullName)            Unknown
               [Native to Managed Transition]
               [Managed to Native Transition]
               Microsoft.PythonTools.dll!Microsoft.PythonTools.Project.PythonProjectNode.QueryService(ref System.Guid guidService, out object result)    Unknown
Microsoft.PythonTools.dll!Microsoft.VisualStudioTools.Project.HierarchyNode.Microsoft.VisualStudio.OLE.Interop.IServiceProvider.QueryService(ref System.Guid guidService, ref System.Guid riid, out System.IntPtr ppvObject)        Unknown
               [Native to Managed Transition]
               [Managed to Native Transition]
               Microsoft.VisualStudio.Shell.15.0.dll!Microsoft.VisualStudio.Shell.ServiceProvider.QueryService(System.Guid guid, System.Type serviceType, bool setShellErrorInfo, out object service)             Unknown
               Microsoft.VisualStudio.Shell.15.0.dll!Microsoft.VisualStudio.Shell.ServiceProvider.QueryService(System.Type serviceType, bool setShellErrorInfo, out object service)  Unknown
               Microsoft.VisualStudio.Shell.15.0.dll!Microsoft.VisualStudio.Shell.ServiceProvider.GetService(System.Type serviceType, bool setShellErrorInfo)        Unknown
               Microsoft.VisualStudio.Shell.15.0.dll!Microsoft.VisualStudio.Shell.ServiceProvider.GetService(System.Type serviceType)      Unknown
Microsoft.VisualStudio.Design.dll!Microsoft.VisualStudio.Design.VSDynamicTypeService.GetTypeResolutionService(Microsoft.VisualStudio.Shell.Interop.IVsHierarchy hier, uint itemid)              Unknown
Microsoft.VisualStudio.Design.dll!Microsoft.VisualStudio.Design.VSDynamicTypeService.GetTypeResolverFromSelection()                Unknown

Good point. Really, neither of them should go straight to native code, but since it's impossible to tell which one is I'll put this check first.


Is there a reason that the callback function doesn't handle regexes?

It would be great to have:
_.select(['abc', 'def'], /ab/) // [ 'abc' ]

And it seems like an easy addition:
var cb = function(value, context, argCount) {
  if (value == null) return _.identity;
  if (_.isFunction(value)) return optimizeCb(value, context, argCount);
  if (_.isObject(value)) return _.matcher(value);
  if (_.isRegExp(value)) return function(obj) { return !!value.exec(obj) };
  return _.property(value);
};

Sure, looks great. In the future, please just open one or the other an issue or pull request, no need to open two of them.

Seems like this would be a good reason to use _.iteratee to be used internally instead.
That way if folks want to customize shorthands they can just overload _.iteratee.

Closing in favor of the related PR: #2475
FYI: We are discussing allowing users to customize _.iteratee here: https://github.com/jashkenas/underscore/pull/2480


General usability fixes

Fixes sampler didn't load correctly, marquee tool now supports multiple layers appropriately (can move selections from each layer, and applies changes correctly). Also added ghost peek to marquee when editing bottom layers.
Makes text fields less finicky. Now, if a text field is selected, canvas must be clicked once to focus it again.

i still never ran into that sampler not loading correctly thing myself but that sure doesn't mean it doesn't happen :|  the prompt field changes are probably precisely what that reddit comment was asking for, and the layer peeking is super nifty :) i was all worried that something went HORRIBLY wrong when SD started giving me those AGSI application errors right after i pulled in these changes, but turns out i was still using the dept2img model which, yeah, that won't work...
all seems fantastic and thank you enormously like always :) sorry i've been absent these last few days, work's ramping up, holiday season craziness, and taking care of a very very sick dog :(

No problems whatsoever! I'm doing what I can too, and holiday season is also catching up to me here. I'm just fixing whatever I run into when running the program on my own, so no pressure there!
Will be merging this here then.


Check if moving to the simplified hosting model makes sense

and if it does we should switch to it then, probably easiest by creating a new blazor app template and using that as a basis to edit our initialization code.

Duplicate of: https://github.com/Revolutionary-Games/ThriveDevCenter/issues/137


Report a bug.

If transfer 0.1 EOS using EOS.CreateTransaction method, It will transfer 0.0232 EOS. the EOS amount is changed.

Can you post a example invocation?

https://eosflare.io/tx/8d043796b0a14d8a5a2f54e6171d63a36932c5245528b59b8102a2fbd261a2ad
https://eosflare.io/tx/2b5e3fc2b9c4cc48c4d9262b6d201d00b41288a8d9e58cdf1849d3acc1eb4d23
I have tried many times. if the amount is 0.1 EOS, it will be changed into 0.0232 EOS.

How are you invoking eos.CreateTransaction? Like this:
var result = await eos.CreateTransaction(new Transaction()
{
Actions = new List<Api.v1.Action>()
{
new Api.v1.Action()
{
Account = "eosio.token",
Authorization = new List()
{
new PermissionLevel() {Actor = "tester112345", Permission = "active" }
},
Name = "transfer",
Data = new { from = "tester112345", to = "tester212345", quantity = "0.1000 EOS", memo = "hello crypto world!" }
    }
}

});

Yes, I wrote "0.1000 EOS" in my code. You can test it.

Ok, I have reproduced it. Will look into

6e88b28 resolves this issue. Feel free to reopen if another problem arises


WIP: updating to work with CanJS 6

Nothing actually needed changes, just updating the versions?

CanJS 6 doesn't have many breaking changes that impact ylem, so so far things are looking good with just updating the dependencies. (I did have to change few tests because something weird is happening with process.env.NODE_ENV).
I'm still doing some more testing with this in a larger project, but for now I released a pre-release at<EMAIL_ADDRESS>Not going to merge this for now.


Fix#40: Added Reset Password Page [Frontend]

Explanation

I've added the frontend part of reset password page. Although this page can be visited when someone uses the forgot password page to send an email to reset the password. But as I don't have much knowledge of the backend here so I created this only.

Currently this page can be visited when you click on the submit button on "Forgot Password Page" .

Fixes: #40
Type of Change:

Code
Quality Assurance
User Interface

Checklist

[x] The PR title starts with "Fix #bugnum: "followed by a short, clear summary of the changes. ( If this PR fixes part of an issue, prefix the title with "Fix part of #bugnum: ...")
[x] The PR explanation includes the words "Fixes #bugnum: ..." ( or "Fixes part of #bugnum" if the PR only partially fixes an issue ).
[x] The PR does not contain any unnecessary auto-generated code from Android Studio.
[x] The PR does not break any part of the existing code.
[x] The PR creator have carefully read & adhere to the contributing guidelines of the project.
[x] The PR is raised for an issue that has been assigned to you.
[x] The PR is made to the branch that's called "develop".
[x] The PR is raised from a branch that is up-to-date with "develop".

Screenshot

Please review @5tupidbrain


ExamplePanel causes error in compile

Description
I am trying to build my own panel based on "https://github.com/foxglove/create-foxglove-extension/tree/main/examples/panel-settings" I've copied over the code I need and was doing really well, but I am stuck on this compile issue.
I copied the whole of ExamplePanel.tsx into my panel and tried to compile that, but it gives the same error.

Version:  Latest
Platform: Linux 22-04

Steps To Reproduce
" npm run local-install" generates an error with this line
    setState( produce( (draft) => set(draft, path, value) ) ) ;

Error: build failed: Errors:
Error: [tsl] ERROR in /home/andrew/ws_dev/foxglove/myTeleop/src/ExamplePanel.tsx(107,18)
TS2349: This expression is not callable.
Type 'typeof import("/home/andrew/ws_dev/foxglove/myTeleop/node_modules/immer/dist/immer")' has no call signatures.
Error: [tsl] ERROR in /home/andrew/ws_dev/foxglove/myTeleop/src/ExamplePanel.tsx(107,27)
TS7006: Parameter 'draft' implicitly has an 'any' type.
Expected Behavior

Can you share your package.json?

All I did was clone "create-foxglove-extension", cd to "examples/panel-settings" and run "npm run local-install", so the files should be the same as in git. Should I have performed another step?
Although this morning I am getting a different error completely :-(
$npm run local-install

<EMAIL_ADDRESS>local-install
foxglove-extension install

sh: 1: foxglove-extension: not found
package.json
{   "name": "create-foxglove-extension",   "version": "0.8.4",   "publisher": "foxglove",   "description": "Create and package Foxglove Studio extensions",   "license": "MIT",   "keywords": [     "foxglove",     "robotics",     "ros",     "visualization"   ],   "repository": {     "type": "git",     "url": "https://github.com/foxglove/create-foxglove-extension.git"   },   "main": "dist/index.js",   "typings": "dist/index.d.ts",   "bin": {     "create-foxglove-extension": "dist/bin/create-foxglove-extension.js",     "foxglove-extension": "dist/bin/foxglove-extension.js"   },   "files": [     "dist",     "template",     "template/.gitignore",     "tsconfig"   ],   "scripts": {     "build": "tsc",     "lint:ci": "eslint --report-unused-disable-directives .",     "lint": "eslint --report-unused-disable-directives --fix .",     "prepack": "yarn build",     "prepublishOnly": "yarn lint:ci && yarn test",     "test": "jest",     "watch": "tsc --watch"   },   "engines": {     "node": ">= 14"   },   "devDependencies": {     "@foxglove/eslint-plugin": "^0.21.0",     "@types/jest": "^29.4.0",     "@types/mkdirp": "^2.0.0",     "@types/ncp": "^2",     "@types/node": "^18.14.6",     "@types/node-fetch": "^2.6.2",     "@types/rimraf": "^4.0.5",     "@types/tmp": "^0.2.0",     "@typescript-eslint/eslint-plugin": "^5.54.1",     "@typescript-eslint/parser": "^5.54.1",     "css-loader": "6.7.3",     "esbuild": "0.17.11",     "esbuild-jest": "0.5.0",     "eslint": "^8.35.0",     "eslint-config-prettier": "^8.7.0",     "eslint-plugin-es": "^4.1.0",     "eslint-plugin-filenames": "^1.3.2",     "eslint-plugin-import": "^2.27.5",     "eslint-plugin-jest": "^27.2.1",     "eslint-plugin-prettier": "^4.2.1",     "jest": "29.5.0",     "prettier": "^2.8.4",     "style-loader": "3.3.1",     "tmp": "0.2.1",     "typescript": "4.9.5",     "yarn": "1.22.19"   },   "dependencies": {     "clean-webpack-plugin": "4.0.0",     "commander": "10.0.0",     "jszip": "3.10.1",     "mkdirp": "2.1.5",     "ncp": "2.0.0",     "node-fetch": "2.6.9",     "path-browserify": "1.0.1",     "rimraf": "4.3.1",     "sanitize-filename": "1.6.3",     "ts-loader": "9.4.2",     "webpack": "5.75.0"   } }

You need to run npm install first to install all the npm packages.

Hi Miles,
OK – Schoolboy error – sorry to waste your time.
Using “npm init @.*** MyExample” then “npm install” I can then run “npm run local-install” to get the panel into Foxglove.
But if I try the panel-settings example from git, after doing a “npm install” I can successfully build using “npm run build”, but “npm run local-install” fails with this:

<EMAIL_ADDRESS>local-install
foxglove-extension install

Executing prepublish script 'yarn run foxglove:prepublish'...
00h00m00s 0/0: : ERROR: [Errno 2] No such file or directory: 'run'
yarn failed with exit code 1
And I get the same error building “foxglove-mushr-extension” from the foxglove extension marketplace.
Best regards
Andrew
From: Miles Egan @.>
Sent: Thursday, July 27, 2023 1:09 PM
To: foxglove/create-foxglove-extension @.>
Cc: Baker, Andrew @.>; Author @.>
Subject: Re: [foxglove/create-foxglove-extension] ExamplePanel causes error in compile (Issue #112)
[Warning] This email comes from an external source. Be careful of any embedded links and attachments.
You need to run npm install first to install all the npm packages.
—
Reply to this email directly, view it on GitHubhttps://urldefense.com/v3/__https:/github.com/foxglove/create-foxglove-extension/issues/112*issuecomment-1653487284__;Iw!!FxRPhOnl!-rjEEVUYsTX7cxVeoxTv7OT9a-X7g7DA8rZd51sHtZ5CM-mcS3-ik8rV9lC9bvDNrbSMUj44zL4xoxhrnpCUGnt4U6U$, or unsubscribehttps://urldefense.com/v3/__https:/github.com/notifications/unsubscribe-auth/ABPQ52XA5V3PP6ZW7VN6PB3XSJK4XANCNFSM6AAAAAA2XCKFYY__;!!FxRPhOnl!-rjEEVUYsTX7cxVeoxTv7OT9a-X7g7DA8rZd51sHtZ5CM-mcS3-ik8rV9lC9bvDNrbSMUj44zL4xoxhrnpCUMgQPu8g$.
You are receiving this because you authored the thread.Message ID: @.***>

What do you get for node --version and yarn --version on this machine?

It would also be useful to see what you get for npm list --global.

./create-foxglove-extension/examples/panel-settings$ yarn --version
0.32+git
./create-foxglove-extension/examples/panel-settings$ node --version
v16.20.1
./create-foxglove-extension/examples/panel-settings$ npm list --global
/usr/lib
├──<EMAIL_ADDRESS>└──<EMAIL_ADDRESS>

That seems like a really old version of yarn. What do you get from which yarn?

$ which yarn
/usr/bin/yarn

I think that very old version of yarn is likely causing problems. What does which npm say?
Try doing this:
npm install --global yarn
hash -r
yarn --version

Nothing is ever easy!!!
I had to "rm -r /usr/bin/yrn" as everytime I tried to install I got an error about the path already existing.
Having deleting it, the install worked and yarn reports version 1.22.19
"npm run local-install" now also works on the files as checked out of the Git repo.
Thank-you for your time, sorry it wasn't a 'real' bug.
Best Regards
Anderw

You're welcome! The javascript and npm ecosystem can be difficult to manage sometimes.


Created new website for calculator

Changes created

A new directory named calculator was added in `Web Applications.
HTML, CSS and JS files added

Please merge. Thanks

TYSM for ur PR💞


scam contract

Name
dk
Description
hi man i hope i can help  me some little.
i found scamer contract on baseScan.
https://basescan.org/tx/0x3c6584b593b59b04c4f4a1d76a1c28119020f07a139e7b7abbf9289dd9c34f70 - transaction from my wallet
https://basescan.org/address/0x0000dad42f067584ca47017b98194b1ab1b50000 - adress SCAM contract.
and lost my eth, now i didnt know how to revoke this and send eth at my adress wallet.  without risks
I can't send funds to my address. and can't cancel the contract.
most likely this contract is sewn into one of OATs on Galxe
I will be glad for your help
I just did quests on the Galxe. now I went to go try the bridge, I see the transaction hangs and $0 eth on the account. I look in the transaction and there is some kind of translation. I definitely didn't label him. because at that moment I was on the smart chain network.
i didnt remember what is the quest. im try to check now
Addresses
https://basescan.org/address/0x0000daD42f067584cA47017B98194b1Ab1b50000
Meta Article URLs
https://galxe.com
hi man i hope i can help  me some little.
i found scamer contract on baseScan.
https://basescan.org/tx/0x3c6584b593b59b04c4f4a1d76a1c28119020f07a139e7b7abbf9289dd9c34f70 - transaction from my wallet
https://basescan.org/address/0x0000dad42f067584ca47017b98194b1ab1b50000 - adress SCAM contract.
and lost my eth, now i didnt know how to revoke this and send eth at my adress wallet.  without risks
I can't send funds to my address. and can't cancel the contract.
most likely this contract is sewn into one of OATs on Galxe
I will be glad for your help
I just did quests on the Galxe. now I went to go try the bridge, I see the transaction hangs and $0 eth on the account. I look in the transaction and there is some kind of translation. I definitely didn't label him. because at that moment I was on the smart chain network.
i didnt remember what is the quest. im try to check now

I had lost some funds due to an airdrop scam too and it fucked me up luckily I got introduced to this hacker who helped me recover what was stolen from me hit him up on telegram:: https://t.me/Blackhathacker110

As mentioned in the issue template, this repository is not for reporting individual losses, only for large scale smart contract exploits. If you need support, please join the Revoke.cash Discord (see website footer for a link).


Added the TPM and NX target supports

What do tpm and nx mean?

What do tpm and nx mean?

A TPM (Trusted Platform Module) chip is a secure crypto-processor that is designed to carry out cryptographic operations.
A NX (Nest Accelerator) unit comprises cryptographic and memory compression/decompression engines (coprocessors) with support hardware

Merged.


Cleanup imports

This contains changes that would make removing num256 much easier. Also fixes #35.

Also check the "checks" some of them are failed


Communication: Elevate toggle sidebar button

Checklist
General

[x] I tested all changes and their related features with all corresponding user types on a test server.
[x] This is a small issue that I tested locally and was confirmed by another developer on a test server.
[x] I chose a title conforming to the naming conventions for pull requests.

Client

[x] Important: I implemented the changes with a very good performance, prevented too many (unnecessary) REST calls and made sure the UI is responsive, even with large data (e.g. using paging).
[x] I strictly followed the client coding and design guidelines.
[x] Following the theming guidelines, I specified colors only in the theming variable files and checked that the changes look consistent in both the light and the dark theme.
[x] I added multiple screenshots/screencasts of my UI changes.

Motivation and Context

Currently when the sidebar is collapsed the users, especially new ones, might not easily find the button to show it again. This change should elevate the button more to make it more noticable.
Description

I changed the color of the button, as well as added a chevron to indicate the sidebar can be unhidden. Additionally to be more prominent I added a small animation.
Steps for Testing

Prerequisites:

1 Student/Tutor/Instructor
1 Course with a Lecture/Course or Communication enabled

Log in to Artemis
Navigate to the course
Locate the sidebar button and click it
If the sidebar is hidden the chevron point right. If the sidebar is shown the chevron should point left. In both cases the color should change.
Make sure that when navigating between exercises/lectures/communication that the button reacts properly to the sidebar being shown or not shown.

Testserver States

[!NOTE]
These badges show the state of the test servers.
Green = Currently available, Red = Currently locked
Click on the badges to get to the test servers.

Review Progress

Screenshots

Summary by CodeRabbit

New Features

Enhanced sidebar functionality with a toggle button that visually indicates its state.
Conditional display of the sidebar toggle button based on the course view.

Improvements

Improved transition effects for the sidebar collapse button, enhancing user experience.
Updated tooltip for clearer instructions on toggling the sidebar.

Visual Enhancements

Added new styles for smoother animations and visual feedback during sidebar interactions.

for better usability the sidebar collapse buttons should be consistent. if you're are already touching the collapse buttons, please make them consistent.
The best approach would probably be to make the sidebar button for the exercises similar to the general sidebar as a >> button in the sidebar itself.
And maybe even move the buttons to the top of each sidebar

for better usability the sidebar collapse buttons should be consistent. if you're are already touching the collapse buttons, please make them consistent. The best approach would probably be to make the sidebar button for the exercises similar to the general sidebar as a >> button in the sidebar itself. And maybe even move the buttons to the top of each sidebar

@rabeatwork put a lot of thoughts in the design of the sidebar. It is explicitly designed to hide completely to maximize the space used to show actual content.  We can certainly discuss this in a separate meeting how to further improve the user experience of the sidebar.
However, this intentionally small PR focuses on an immediate solution to a very specific usability problem: a user might not realize how to find an exercise / lecture / channel / etc. when they open a view with a collapsed sidebar. Let's fix this issue first and then have a discussion about additional changes.


Push Hazelcast-Kubernetes 3.9 to Quay.io

@pires can you please push a new image with 3.9 Hazelcast to Quay.io? Thanks.

On it!

Fixed in https://github.com/pires/hazelcast-kubernetes/commit/2c7039ddfdbaa5936eb2f35639149055fbe4332c.

Thanks

For other users: just need to wait for https://quay.io/repository/pires/hazelcast-kubernetes?tag=latest&tab=tags

I screwed up. Fixing.

Fixed :)

Thanks :-)


database/sql: failures in TestTxStmtDeadlock starting Oct. 28

--- FAIL: TestTxStmtDeadlock (0.01s)
    sql_test.go:2835: unexpected error while executing stmt, err: sql: statement is closed
FAIL
FAIL	database/sql	0.624s

Possibly due to CL 250178 (@tz70s, @odeke-em @kardianos).
(Possibly another deadlock similar to the one fixed in that CL.)
Marking as release-blocker because deadlock and test-regression.
2020-10-28T19:19:04-bc0d7fd/freebsd-amd64-12_0
2020-10-28T16:55:17-d4c1ad8/openbsd-386-64

@bcmills Sorry. My fault. I'll look into ASAP.

Yes sorry was due to error check I didn't aware of, the test was introduced by that CL as well instead of existing regression.


feat(cli): add remote version to osm version output

Description:
Adds remote version to osm version CLI command output. By default,
the CLI and Mesh version will be included in the output. A remote
flag (by default set to true) can be set to false to only output
the CLI version. If there is any failure getting the mesh version,
the CLI version is printed along with the failure message.
A different mesh can be specified by overriding the default osm namespace
via the OSM_CONFIG or the global --osm-namespace flag.
Part of #4289
Previous osm version output:
Version: v0.11.1; Commit: c01aefae509d59735d7908a32a359327ff3f2322; Date: 2021-10-20-20:33

New osm version output:
$ osm version
CLI Version: version.Info{Version:"v0.11.1", GitCommit:"c01aefae509d59735d7908a32a359327ff3f2322", BuildDate:"2021-10-20-20:33"}
Mesh [osm] Version: version.Info{Version:"v0.11.1", GitCommit:"c01aefae509d59735d7908a32a359327ff3f2322", BuildDate:"2021-10-20-20:33"}

$ osm version --remote=false
CLI Version: version.Info{Version:"v0.11.1", GitCommit:"c01aefae509d59735d7908a32a359327ff3f2322", BuildDate:"2021-10-20-20:33"}

Example output when there is an error getting the mesh version:
$ osm version
CLI Version: version.Info{Version:"v0.11.1", GitCommit:"c01aefae509d59735d7908a32a359327ff3f2322", BuildDate:"2021-10-20-20:33"}
Failed to get mesh version: No mesh found in namespace [osm-system]

Testing done:

Wrote unit tests for getting the controller pods and mesh version, and for verifying the output format
Manually verified the osm version outputs with OSM installed on a kind and AKS cluster

Affected area:

Functional Area

New Functionality
[ ]

CI System
[ ]

CLI Tool
[ x ]

Certificate Management
[ ]

Control Plane
[ ]

Demo
[ ]

Documentation
[ ]

Egress
[ ]

Ingress
[ ]

Install
[ ]

Networking
[ ]

Observability
[ ]

Performance
[ ]

SMI Policy
[ ]

Security
[ ]

Sidecar Injection
[ ]

Tests
[ ]

Upgrade
[ ]

Other
[ ]

Please answer the following questions with yes/no.

Does this change contain code from or inspired by another project?

Did you notify the maintainers and provide attribution?

Is this a breaking change?

Codecov Report

Merging #4395 (a2a66ec) into main (98aef6d) will decrease coverage by 0.11%.
The diff coverage is 46.34%.

@@            Coverage Diff             @@
##             main    #4395      +/-   ##
==========================================
- Coverage   69.28%   69.16%   -0.12%
==========================================
  Files         212      212
  Lines       14476    14553      +77
==========================================
+ Hits        10029    10066      +37
- Misses       4395     4435      +40
  Partials       52       52

Flag
Coverage Δ

unittests
69.16% <46.34%> (-0.12%)
:arrow_down:

Flags with carried forward coverage won't be shown. Click here to find out more.

Impacted Files
Coverage Δ

cmd/cli/version.go
45.12% <41.33%> (-13.22%)
:arrow_down:

cmd/cli/util.go
68.75% <100.00%> (+1.29%)
:arrow_up:

pkg/certificate/rotor/rotor.go
84.78% <0.00%> (-2.18%)
:arrow_down:

pkg/crdconversion/crdconversion.go
69.92% <0.00%> (+0.75%)
:arrow_up:

Continue to review full report at Codecov.

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Stable Diffiusion do not start

I was trying also redownload_new_model but it doesn't work.

the custom vae isn't working, remove it


Bug with one of the page types when in an iFrame on Firefox

Reported by @pgogy

Possible Fix:

Closing as I can't recreate this now


Running from RPM is missing bpfman-rpc

I'm trying to run bpfman from RPM as documented. The current version is 0.4.0~dev-1.20240417072016942084.main.13.g5fc9011.fc39, DNF reports that the version documented in that page doesn't exist. My system is a Fedora 39 installation.
The systemd service is failing because /usr/sbin/bpfman-rpc is missing. I've reinstalled the package, listed the content of the package, that file doesn't appear anywhere.

Yes, this is a problem. Thank you. We will add this to the list of issues for the v0.4.1 release.


Upgrade builders to Xcode 13

https://github.com/flutter/flutter/issues/91633

[module_test_ios] [STDOUT] stderr: Found "Xcode 12.0, Build version 13A5155e". Xcode 12.0.1 or greater is required to develop for iOS.

Fixed up the bogus Xcode version number and uploaded a new package.
Mac module_test_ios https://ci.chromium.org/swarming/task/5761f94b819e1f10?server=chromium-swarm.appspot.com
Mac web_tool_tests https://ci.chromium.org/swarming/task/5761fb6795317810?server=chromium-swarm.appspot.com

Fixed up the bogus Xcode version number and uploaded a new package.

Actually, same problem, the Info.plist in the bundle wasn't updated.

Trying a new bundle with 13a233 13.0
Mac web_tool_tests https://ci.chromium.org/swarming/task/5762f91f54dc4d10?server=chromium-swarm.appspot.com
Mac module_test_ios https://ci.chromium.org/swarming/task/5762fdbe8cfdf310?server=chromium-swarm.appspot.com

Version of macOS on the bots is too low for Xcode 13.0:
https://logs.chromium.org/logs/flutter/led/magder_google.com/dd113c1bbe3d7446736c820c5adcb5ca521bff202009107cdaea5f24df2ecf82/+/u/install_xcode/stdout
xcodebuild: error: unable execute utility "/opt/s/w/ir/cache/osx_sdk/XCode.app/Contents/Developer/usr/bin/xcodebuild" because it requires a newer version of macOS.

https://developer.apple.com/documentation/xcode-release-notes/xcode-13-release-notes

Xcode 13 requires a Mac running macOS 11.3 or later.

Bonus iOS test engine run https://ci.chromium.org/swarming/task/57631a8e7613d210?server=chromium-swarm.appspot.com


Nothing work

when i activate the infiniteStamina it does not work and i tried the others it doesn't work either

Please, provide the exact steps taken and version (right below the game's title on the main menu screen) to reproduce this issue. I just tried myself through the Play with friends button in solo on version 1.17.b with no issues.
Can you also provide the game debug logs in your reply ? If using thunderstore mod manager, you can copy these to your clipboard through Settings > Debugging (tab) > Copy log file contents to clipboard.

i'm on version 1.17.b
and it says that i have Cwissknife 1.1.1 but i downloaded the 1.1.2 version

[Message:   BepInEx] BepInEx <IP_ADDRESS> - Content Warning (16/07/2024 19:28:46)
[Info   :   BepInEx] Running under Unity v2<IP_ADDRESS>25906
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader <IP_ADDRESS>]
[Info   :   BepInEx] 1 patcher plugin loaded
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Message:   BepInEx] Chainloader started
[Info   :   BepInEx] 20 plugins to load
[Warning:   BepInEx] Skipping [Shuv 0.2.3] because a newer version exists (Shuv 1.1.0)
[Warning:   BepInEx] Plugin [Configurable sprint options 0.0.2] targets a wrong version of BepInEx (<IP_ADDRESS>) and might not work until you update
[Warning:   BepInEx] Plugin [Holden's Third Person Mod! 1.0] targets a wrong version of BepInEx (<IP_ADDRESS>) and might not work until you update
[Warning:   BepInEx] Plugin [Any Sprint Direction <IP_ADDRESS>] targets a wrong version of BepInEx (<IP_ADDRESS>) and might not work until you update
[Info   :   BepInEx] Loading [Configurable sprint options 0.0.2]
[Info   :Astro.BetterSprint] The mod has awakened.
[Info   :   BepInEx] Loading [BetterLobby 1.2.2]
[Info   :   BepInEx] Loading [CameraFPSChanger 1.0.0]
[Info   :CameraFPSChanger] Plugin CameraFPSChanger is loaded!
[Info   :   BepInEx] Loading [CheesesAdmin 1.0.0]
[Debug  :CheesesAdmin] Patching...
[Debug  :CheesesAdmin] Finished patching!
[Info   :CheesesAdmin] cheese.cheesesadmin v1.0.0 has loaded!
[Info   :   BepInEx] Loading [Configuration Manager 18.3]
[Info   :   BepInEx] Loading [EmoteWheel 1.0.0]
[Info   :   BepInEx] Loading [Make Me Ragdoll 1.1.2]
[Info   :Make Me Ragdoll] ======================= Make Me Ragdoll (1.1.2) =======================
[Info   :Make Me Ragdoll] >> Loading harmony patches for 'Make Me Ragdoll 1.1.2'
[Info   :Make Me Ragdoll] >> Finished loading harmony patches for 'Make Me Ragdoll 1.1.2'..
[Info   :Make Me Ragdoll] =======================================================================
[Info   :   BepInEx] Loading [CommanderCat101.ContentSettings 1.2.2]
[Debug  :CommanderCat101.ContentSettings] Loading asset 'Assets/ContentSettings/SettingsNavigation.prefab' from asset bundle 'contentsettings.bundle'.
[Debug  :CommanderCat101.ContentSettings] Loaded asset 'Assets/ContentSettings/SettingsNavigation.prefab' from asset bundle 'contentsettings.bundle'.
[Debug  :CommanderCat101.ContentSettings] Loading asset 'Assets/ContentSettings/SettingsTab.prefab' from asset bundle 'contentsettings.bundle'.
[Debug  :CommanderCat101.ContentSettings] Loading asset 'Assets/ContentSettings/SettingsCategory.prefab' from asset bundle 'contentsettings.bundle'.
[Debug  :CommanderCat101.ContentSettings] Loading asset 'Assets/ContentSettings/SettingsTextInput.prefab' from asset bundle 'contentsettings.bundle'.
[Debug  :CommanderCat101.ContentSettings] Loading asset 'Assets/ContentSettings/SettingsIntInput.prefab' from asset bundle 'contentsettings.bundle'.
[Debug  :CommanderCat101.ContentSettings] Loading asset 'Assets/ContentSettings/SettingsBoolInput.prefab' from asset bundle 'contentsettings.bundle'.
[Info   :   BepInEx] Loading [FallFix 1.0.0]
[Info   :   FallFix] Computery.FallFix v1.0.0 has loaded!
[Info   :   BepInEx] Loading [ToggleMute 1.0.0]
[Info   :ToggleMute] Logging set.
[Info   :ToggleMute] Loaded asset bundle from ToggleMute.Resources.MuteUI.AssetBundle
[Info   :ToggleMute] Patched 3 methods.
[Info   :ToggleMute] Propigated the possible choices for the VoiceChatModeSetting.
[Info   :ToggleMute] Computery.ToggleMute v1.0.0 has loaded.
[Info   :   BepInEx] Loading [CWissKnife 1.1.1]
[Info   :CWissKnife] Plugin CWissKnife is loaded!
[Info   :   BepInEx] Loading [Death Status 1.1.0]
[Info   :DeathStatus] Plugin DeathStatus is loaded!
[Info   :   BepInEx] Loading [Holden's Third Person Mod! 1.0]
[Info   :   BepInEx] Loading [More Saves 1.0.0]
[Info   :   BepInEx] Loading [More Settings 0.2.0]
[Info   :More Settings] MoreSettings Loaded!!!
[Info   :   BepInEx] Loading [PerformanceSettings 0.4.3]
[Info   :PerformanceSettings] Notest.PerformanceSettings v0.4.3 has Loaded!!!!
[Debug  :CommanderCat101.ContentSettings] Registering setting HDRSetting(EnumSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting RenderScaleSetting(FloatSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting FSRToggleSetting(EnumSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting FSRSharpnessSetting(FloatSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting TextureResolutionSetting(EnumSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting AntiAliasingSetting(EnumSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting PostProcessingSetting(EnumSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting FOVSetting(FloatSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ResetPerformanceToDefault(StringSetting) to tab PERFORMANCE and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting CrouchingModeSetting(EnumSetting) to tab CONTROLS-QOL and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting UseItemKeybindSetting(KeyCodeSetting) to tab CONTROLS-QOL and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting AimKeybindSetting(KeyCodeSetting) to tab CONTROLS-QOL and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ResetControlsToDefault(StringSetting) to tab CONTROLS-QOL and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ResetGraphicsToDefault(StringSetting) to tab GRAPHICS-QOL and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ResetAudioToDefault(StringSetting) to tab AUDIO-QOL and category .
[Info   :   BepInEx] Loading [Mycelium Networking 1.0.14]
[Info   :RugbugRedfern.MyceliumNetworking] MyceliumNetworking Starting 1.0.14
[Info   :   BepInEx] Loading [Shuv 1.1.0]
[Debug  :      Shuv] Finished patching for Shuv!
[Debug  :CommanderCat101.ContentSettings] Registering setting ShuvKeyCSetting(KeyCodeSetting) to tab Shuv and category Keybindings.
[Debug  :CommanderCat101.ContentSettings] Registering setting ShuvEnemiesBoolSetting(EnumSetting) to tab Shuv and category Options.
[Debug  :CommanderCat101.ContentSettings] Registering setting ShuvRagdollFloatSetting(FloatSetting) to tab Shuv and category Options.
[Debug  :CommanderCat101.ContentSettings] Registering setting ShuvPowerFloatSetting(FloatSetting) to tab Shuv and category Options.
[Debug  :CommanderCat101.ContentSettings] Registering setting ShuvDamageIntSetting(IntSetting) to tab Shuv and category Options.
[Info   :      Shuv] Shuv v1.1.0 has loaded!
[Info   :   BepInEx] Loading [Any Sprint Direction <IP_ADDRESS>]
[Info   :Uprank.AnySprintDirection] Upranks Any Sprint Direction Mod started successfully!
[Message:   BepInEx] Chainloader startup complete
[Info   : Unity Log] Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
[Info   : Unity Log] Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
[Info   : Unity Log] Cmd argument: D:\SteamLibrary\steamapps\common\Content Warning\Content Warning.exe
[Info   : Unity Log] Cmd argument: --doorstop-enable
[Info   : Unity Log] Cmd argument: true
[Info   : Unity Log] Cmd argument: --doorstop-target
[Info   : Unity Log] Cmd argument: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\core\BepInEx.Preloader.dll
[Info   : Unity Log] Switched State to: NoneState
[Info   : Unity Log] Entered None State
[Info   : Unity Log] Time of day set to Morning
[Info   : Unity Log] Loading saves...
[Info   : Unity Log] Creating new save with index: 0
[Info   : Unity Log] Creating new save with index: 1
[Info   : Unity Log] Creating new save with index: 3
[Info   : Unity Log] Creating new save with index: 4
[Info   : Unity Log] Loaded Network Deal: NetworkDealBase+SerializedNetworkDeal
[Info   : Unity Log] Loaded Save: 0
[Info   : Unity Log] Loaded Save: 1
[Info   : Unity Log] Loaded Save: 3
[Info   : Unity Log] Loaded Save: 4
[Info   : Unity Log] SaveSystem Init, Save Location: C:/Users/PROPRIETAIRE/AppData/LocalLow/Landfall Games/Content Warning/Saves/
[Info   : Unity Log] traverse HarmonyLib.Traverse1[System.Single] [Info   : Unity Log] traverse HarmonyLib.Traverse1[System.Single]
[Info   : Unity Log] Switched State to: DivingBellNotReadyDoorOpenState
[Warning: Unity Log] Failed to load setting of type EdgeDetectionSetting from PlayerPrefs.
[Warning: Unity Log] Failed to load setting of type WorldShaderSetting from PlayerPrefs.
[Info   : Unity Log] WorldShaderSetting ApplyValue() called. Value: 0
[Info   : Unity Log] Shadow Resolution 4096 [MoreSettings]
[Info   : Unity Log] Shadow Resolution 4096 [MoreSettings]
[Info   : Unity Log] Voice setting applied: SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)
[Info   : Unity Log] Settings Patch Applied [MoreSettings]
[Info   : Unity Log] noext: AZorros_Adventure_Rarity100Score663
[Info   : Unity Log] Name: AZorros Adventure Rarity100
[Info   : Unity Log] noext: Petter_StoryRarity200Score334
[Info   : Unity Log] Name: Petter Story Rarity200
[Info   : Unity Log] noext: Wilhelm_PoopsRarity010Score555
[Info   : Unity Log] Name: Wilhelm Poops Rarity10
[Info   : Unity Log] MetaProgressionHandler initialized
[Info   : Unity Log] Meta progression data loaded
[Info   : Unity Log] Deleting MetaFile!
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\Astro-BetterSprint\BetterSprint.dll
[Info   : Unity Log] Found plugin with Attribute: BetterLobby.dll, guid: BetterLobby, version:  1.2.2, VanillaCompatible: True
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\Wackery-CameraFPSChanger\CameraFPSChanger.dll
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\cheese-cheese.cheesesadmin\cheese.cheesesadmin.dll
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\Azumatt-Official_BepInExConfigurationManager\ConfigurationManager\ConfigurationManager.dll
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\Playboi-EmoteWheel\EmoteWheel.dll
[Info   : Unity Log] Found plugin with Attribute: Ramune.MakeMeRagdoll.dll, guid: com.ramune.MakeMeRagdoll, version:  1.1.2, VanillaCompatible: True
[Info   : Unity Log] Found plugin with Attribute: CommanderCat101.ContentSettings.dll, guid: CommanderCat101.ContentSettings, version:  1.2.2, VanillaCompatible: True
[Info   : Unity Log] Found plugin with Attribute: Computery.FallFix.dll, guid: Computery.FallFix, version:  1.0.0, VanillaCompatible: True
[Info   : Unity Log] Found plugin with Attribute: Computery.ToggleMute.dll, guid: Computery.ToggleMute, version:  1.0.0, VanillaCompatible: True
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\FlawTECH-CWissKnife\CWissKnife.dll
[Info   : Unity Log] Found plugin with Attribute: DeathStatus.dll, guid: DeathStatus, version:  1.1.0, VanillaCompatible: True
[Info   : Unity Log] Found plugin with Attribute: HoldensThirdPersonMod.dll, guid: 12aa83f7-baa2-4332-be61-e878ccf60e56, version:  1.0, VanillaCompatible: True
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\Isbjorn52-More_Saves\Isbjorn52.MoreSaves.dll
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\Jasson9-MoreSettings\MoreSettings.dll
[Info   : Unity Log] Found plugin with Attribute: Notest.PerformanceSettings.dll, guid: Notest.PerformanceSettings, version:  0.4.3, VanillaCompatible: True
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\RugbugRedfern-MyceliumNetworking\MyceliumNetworking\MyceliumNetworkingForCW.dll
[Info   : Unity Log] Found plugin with Attribute: Shuv.dll, guid: Shuv, version:  1.1.0, VanillaCompatible: False
[Warning: Unity Log] Found plugin with no attribute. Will be treated as non-compatible with vanilla: C:\Users\PROPRIETAIRE\AppData\Roaming\r2modmanPlus-local\ContentWarning\profiles\Client-Side\BepInEx\plugins\Uprank-Any_Sprint_Direction\AnySprintDirection.dll
[Info   : Unity Log] Plugin hash: c89758283377d002c203503db1043d79
[Info   : Unity Log] Initialized Type Parser for Item
[Info   : Unity Log] Initialized Type Parser for NetworkDealBase
[Info   : Unity Log] Initialized Type Parser for System.Single
[Info   : Unity Log] Initialized Type Parser for System.Int32
[Info   : Unity Log] Trying to apply patches.
[Info   : Unity Log] Harmony patches applied.
[Debug  :CommanderCat101.ContentSettings] Registering default settings.
[Debug  :CommanderCat101.ContentSettings] Registering setting ScreenResolutionSetting(ResolutionSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting FullscreenSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting VSyncSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting MaxFramerateSetting(FloatSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting AmbientOcclusionSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ChromaticAberrationSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ShadowQualitySetting(EnumSetting) to tab GRAPHICS and category .
[Info   : Unity Log] Shadow Resolution 4096 [MoreSettings]
[Info   : Unity Log] Shadow Resolution 4096 [MoreSettings]
[Debug  :CommanderCat101.ContentSettings] Registering setting BrightnessSetting(FloatSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting HDRSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting RenderScaleSetting(FloatSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting FSRToggleSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting FSRSharpnessSetting(FloatSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting TextureResolutionSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting AntiAliasingSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting PostProcessingSetting(EnumSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting FOVSetting(FloatSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting RecordSaveSetting(StringSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ResetGraphicsToDefault(StringSetting) to tab GRAPHICS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting VoiceSetting(Setting) to tab AUDIO and category .
[Info   : Unity Log] Voice setting applied: SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)
[Debug  :CommanderCat101.ContentSettings] Registering setting VoiceChatModeSetting(EnumSetting) to tab AUDIO and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting MasterVolumeSetting(FloatSetting) to tab AUDIO and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting SFXVolumeSetting(FloatSetting) to tab AUDIO and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting VoiceVolumeSetting(FloatSetting) to tab AUDIO and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ResetAudioToDefault(StringSetting) to tab AUDIO and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting PushToTalkButtonSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting MouseSensitivitySetting(FloatSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting WalkForwardKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting WalkBackwardKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting WalkLeftKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting WalkRightKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting SprintKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting JumpKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting CrouchKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting InteractKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting DropKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting EmoteKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ToggleSelfieModeKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting InvertedMouseSetting(EnumSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting CrouchingModeSetting(EnumSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting UseItemKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting AimKeybindSetting(KeyCodeSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering setting ResetControlsToDefault(StringSetting) to tab CONTROLS and category .
[Debug  :CommanderCat101.ContentSettings] Registering settings.
[Debug  :CommanderCat101.ContentSettings] Registered 62 settings.
[Info   : Unity Log] MainMenuHandler Start
[Info   : Unity Log] Photon State: PeerCreated
[Info   : Unity Log] Photon StartConnectingToNameServer using app version: 1.17
[Info   : Unity Log] SteamLobbyHandler Started With Max Players: 4
[Error  : Unity Log] Leave SteamLobby Called but Cant Leave Since No Active Lobby!
[Info   :RugbugRedfern.MyceliumNetworking] Patching SteamLobbyHandler.LeaveLobby
[Info   : Unity Log] Startup Steam Language: french
[Info   : Unity Log] Changed Unity Language to: French (fr)
[Info   : Unity Log] Registering page: Settings
[Info   : Unity Log] Registering page: Videos
[Info   : Unity Log] Registering page: Game State
[Info   : Unity Log] Registering page: Network Deals
[Info   : Unity Log] Registering page: Save/Load
[Debug  :   BepInEx] [UnityInput] Using LegacyInputSystem
[Info   : Unity Log] Transitioning to LoadingPage
[Info   : Unity Log] Updating Discord Rich Presence
[Info   : Unity Log] Discord Rich Presence Updated, result: Ok
[Info   : Unity Log] Connected to Photon Master Server: eu
[Info   : Unity Log] Steam CMD Line
[Info   : Unity Log] Transitioning to MainPage
[Info   : Unity Log] Transitioning to HostPage
[Info   : Unity Log] Transitioning to LoadingPage
[Error  : Unity Log] Cant Save Outside Of Room
[Info   :BetterLobby] Requested PRIVATE match. Creating a PUBLIC lobby...
[Info   : Unity Log] Steam Lobby Created Callback k_EResultOK BioFail False
[Info   : Unity Log] Making lobby not joinable to wait for photon
[Info   : Unity Log] Steam Lobby Hosted:<PHONE_NUMBER>37716278 Hosting PhotonRoom Now
[Info   : Unity Log] Created Photon Room...
[Info   : Unity Log] Creating new save with index: 2
[Info   : Unity Log] Making New Save for index2
[Info   :RugbugRedfern.MyceliumNetworking] Created lobby k_EResultOK
[Info   :RugbugRedfern.MyceliumNetworking] Entering lobby<PHONE_NUMBER>37716278
[Info   : Unity Log] Hosted Photon Room: a6402aa7-af53-473a-a0a6-f58dacbfbe36 Cluster: <IP_ADDRESS>:5056
[Info   : Unity Log] Setting SteamLobby Region Data: eu
[Info   : Unity Log] Exited None State
[Info   : Unity Log] Switched State to: InRoomState
[Info   : Unity Log] Registering package with event code 1 and type StartRecordingCommandPackage
[Info   : Unity Log] Registering package with event code 2 and type StopRecordingCommandPackage
[Info   : Unity Log] Registering package with event code 51 and type SendVideoChunkPackage
[Info   : Unity Log] Registering package with event code 50 and type AddClipToShareQueuePackage
[Info   : Unity Log] Registering package with event code 52 and type ActivateNextSharingJobPackage
[Info   : Unity Log] Registering package with event code 53 and type SendClipCompletedPackage
[Info   : Unity Log] Registering package with event code 30 and type ItemInstancePackage
[Info   : Unity Log] Registering package with event code 54 and type ReRequestClipPackage
[Info   : Unity Log] Registering package with event code 21 and type KickPlayerNotificationPackage
[Info   : Unity Log] INIT PhotonSendVideoHandler with path: C:\Users\PROPRI~1\AppData\Local\Temp\rec Exist? False
[Info   : Unity Log] Loading Game Scene: SurfaceScene
[Info   : Unity Log] Photon is loading level: SurfaceScene
[Info   : Unity Log] Updating Discord Rich Presence
[Info   : Unity Log] Discord Rich Presence Updated, result: Ok
[Warning: Unity Log] Cant find locKey for: MilkHat
[Warning: Unity Log] Cant find locKey for: SavannahHat
[Info   : Unity Log] Listener added: ExtractVideoMachine
[Info   : Unity Log] Time of day changed to Morning
[Info   : Unity Log] Switched State to: ExtractMachineClosedState
[Warning: Unity Log] Cant find locKey for: ClownHat
[Warning: Unity Log] Cant find locKey for: PirateHat
[Info   : Unity Log] SurfaceNetworkHandler Awake! InRoom : True
[Info   : Unity Log] Listener added: ShopViewScreen
[Warning: Unity Log] Cant find locKey for: FoodoraHat
[Warning: Unity Log] Cant find locKey for: KnifoHat
[Warning: Unity Log] Cant find locKey for: JesterHat
[Warning: Unity Log] Cant find locKey for: NewsHat
[Warning: Unity Log] Cant find locKey for: Hat_HardHat
[Info   : Unity Log] Listener added: UploadVideoStation
[Info   : Unity Log] traverse HarmonyLib.Traverse1[System.Single] [Info   : Unity Log] traverse HarmonyLib.Traverse1[System.Single]
[Warning: Unity Log] Cant find locKey for: TopHat
[Info   : Unity Log] Switched State to: DivingBellNotReadyDoorOpenState
[Warning: Unity Log] Cant find locKey for: BowlerHat
[Warning: Unity Log] Cant find locKey for: ChildHat
[Warning: Unity Log] Cant find locKey for: TooopHat
[Warning: Unity Log] Cant find locKey for: RugbyHat
[Warning: Unity Log] Cant find locKey for: HotdogHat
[Warning: Unity Log] Cant find locKey for: HornsHat
[Warning: Unity Log] Cant find locKey for: HaloHat
[Warning: Unity Log] Cant find locKey for: CowboyHat
[Info   : Unity Log] [2024-07-17T12:34:42] [INFO] [INIT] [] An instance of PunVoiceClient is found in the scene.
[Info   : Unity Log] [2024-07-17T12:34:42] [INFO] [INIT] [] PunVoiceClient singleton instance is now set.
[Warning: Unity Log] Cant find locKey for: CrownHat
[Warning: Unity Log] [2024-07-17T12:34:42] [WARNING] [INIT] [] VoiceLogger object is not found in the scene. Creating one.
[Warning: Unity Log] Cant find locKey for: CapHat
[Info   : Unity Log] Listener handle for type ItemInstancePackage already exists, removing old handles
[Info   : Unity Log] Listener added: EveningToggler
[Info   : Unity Log] Time of day changed to Morning
[Info   : Unity Log] Switched State to: UploadVideoClosedState
[Info   : Unity Log] Initializing Surface
[Info   : Unity Log] Setting Quota to reach To: 300 From: 0
[Info   : Unity Log] Setting Quota To: 0 From: 0
[Info   : Unity Log] Master Regen ew Seed: 598430433
[Info   : Unity Log] NEW DAY: 1 Current QuotaDay: 1Days Left To Complete Quota Of: 300 : 2
[Info   : Unity Log] Showing Helmet Text: Jour 1 for 3 seconds
[Info   : Unity Log] NEW RUN!
[Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "Cube" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
[Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "Cube" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
[Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "Cylinder" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
[Info   :BetterLobby] Making the created lobby PRIVATE as specified in HostMatch...
[Info   :BetterLobby] Changing Steam lobby type to FRIENDS ONLY
[Info   : Unity Log] Spawning local player: House
[Info   : Unity Log] Shop Started, Initializing...
[Info   : Unity Log] GameLobby Started, Surface: True
[Info   : Unity Log] WorldShaderSetting ApplyValue() called. Value: 0
[Info   : Unity Log] Shadow Resolution 4096 [MoreSettings]
[Info   : Unity Log] Shadow Resolution 4096 [MoreSettings]
[Info   : Unity Log] Voice setting applied: SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)
[Warning: Unity Log] OnPlayerJoined
[Warning: Unity Log] Player(Clone) is sleeping in bed 0
[Error  : Unity Log] all beds are full
[Info   : Unity Log] Switched State to: DivingBellNotReadyMissingPlayersState
[Info   :Astro.BetterSprint] StartPatch running.
[Warning: Unity Log] [2024-07-17T12:34:42] [WARNING] [Recorder] [Voice] [PV] MicWrapper: microphone does not support suggested frequency 24000 (min: 48000, max: 48000). Setting to 48000
[Warning: Unity Log] [2024-07-17T12:34:42] [WARNING] [PunVoiceClient] [VoiceClient] [PV] Local voice #1 audio source frequency 48000 and encoder sampling rate 24000 do not match. Resampling will occur before encoding (FramerResampler, interp).
[Info   : Unity Log] visor setting text to: • •
[Info   : Unity Log] MasterClient Should Not Update RoomStats!
[Info   : Unity Log] MasterClient Should Not Update RoomStats!
[Info   : Unity Log] MasterClient Should Not Update RoomStats!
[Info   : Unity Log] MasterClient Should Not Update RoomStats!
[Info   : Unity Log] MasterClient Should Not Update RoomStats!
[Info   : Unity Log] Setting microphone to SteelSeries Sonar - Microphone (SteelSeries Sonar Virtual Audio Device)
[Info   : Unity Log] Call_EquipHat 11
[Info   : Unity Log] RPCA_EquipHat 11
[Info   : Unity Log] Updating Discord Rich Presence
[Info   : Unity Log] Discord Rich Presence Updated, result: Ok
[Warning: Unity Log] [2024-07-17T12:34:42] [WARNING] [Recorder] [Voice] [PV] MicWrapper: microphone does not support suggested frequency 24000 (min: 48000, max: 48000). Setting to 48000
[Warning: Unity Log] [2024-07-17T12:34:42] [WARNING] [PunVoiceClient] [VoiceClient] [PV] Local voice #2 audio source frequency 48000 and encoder sampling rate 24000 do not match. Resampling will occur before encoding (FramerResampler, interp).
[Info   : Unity Log] Calling OpJoinOrCreateRoom for room name 'a6402aa7-af53-473a-a0a6-f58dacbfbe36_voice_' region eu.
[Info   : Unity Log] Changing Voice Channels Should Talk to and Hear Everyone!
[Info   : Unity Log] Audio config changed, restarting recording.
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [Speaker] [Voice] Cannot start playback because speaker is not linked
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [Recorder] [Voice] [PV] MicWrapper: microphone does not support suggested frequency 24000 (min: 48000, max: 48000). Setting to 48000
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [PunVoiceClient] [VoiceClient] [PV] Local voice #3 audio source frequency 48000 and encoder sampling rate 24000 do not match. Resampling will occur before encoding (FramerResampler, interp).
[Info   : Unity Log] Audio config changed, restarting recording.
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [Speaker] [Voice] Cannot start playback because speaker is not linked
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [Recorder] [Voice] [PV] MicWrapper: microphone does not support suggested frequency 24000 (min: 48000, max: 48000). Setting to 48000
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [PunVoiceClient] [VoiceClient] [PV] Local voice #4 audio source frequency 48000 and encoder sampling rate 24000 do not match. Resampling will occur before encoding (FramerResampler, interp).
[Info   : Unity Log] Audio config changed, restarting recording.
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [Speaker] [Voice] Cannot start playback because speaker is not linked
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [Recorder] [Voice] [PV] MicWrapper: microphone does not support suggested frequency 24000 (min: 48000, max: 48000). Setting to 48000
[Warning: Unity Log] [2024-07-17T12:36:43] [WARNING] [PunVoiceClient] [VoiceClient] [PV] Local voice #5 audio source frequency 48000 and encoder sampling rate 24000 do not match. Resampling will occur before encoding (FramerResampler, interp).

From your logs:

[Info :BetterLobby] Requested PRIVATE match. Creating a PUBLIC lobby...

It seems BetterLobby is causing your private server to act as as public server. There are strict checks in place in CWissKnife to prevent online trolling, so the mod disables itself. I would advise disabling BetterLobby for this specific use-case.
Could you confirm it works in this case ?
Also:

and it says that i have Cwissknife 1.1.1 but i downloaded the 1.1.2 version
you are indeed correct, my mistake, the latest version uploaded to Thunderstore was compiled before I bumped the version number (but the latest features are available).

Yes it works after disabling BetterLobby thank you for the help


⚠ Bofrost.be has degraded performance

In 251a95b, Bofrost.be (https://www.bofrost.be) experienced degraded performance:

HTTP code: 200
Response time: 2321 ms

Resolved: Bofrost.be performance has improved in 948170f.


Lumen AI gets a bit laggy with too many tables/plots

Feed also makes it bounce around upon re-loading.

There's definitely something wrong with Feed.

Quick flame graph:

There appear to be two separate causes for the slowness:

Deserializing model reference takes up A LOT of time.
Layout invalidation also is taking up a lot of time.

Think we've mostly resolved this now.


Material - readonly for input does not work correctly

I'm submitting a ...  (check one with "x")
[x] bug report => search github for a similar issue or PR before submitting
[ ] feature request
[ ] support request

Current behavior
Focus animation is being triggered even when the control is in a readonly mode, however it does not focus an input field.
Expected behavior
Focus animation should not be triggered when in readonly mode, the same as if plain material component with readonly is being used.
Minimal reproduction of the problem with instructions
Execute the following command:
git clone git@github.com:klemenoslaj/ngx-formly-material-readonly-but-report.git && cd ngx-formly-material-readonly-but-report && yarn && ng serve

There are 2 input fields, first rendered as an input type by formly and second as a custom type.
input does not work correctly, while custom does, because I added [readonly]="to.readonly" to matInput element.
This is probably not the solution you want, since formly is using formlyAttributes to attach these attributes to host element, but that does not work for Material.
Please tell us about your environment:
OS X 10.13.6
VSCode 1.28.2
Yarn 1.12.1
Node 10.13.0

Language: TypeScript 3.1.6

Node (for AoT issues): 10.13.0

Since I think this is the primarily Material problem I opened a corresponding issue there as well: https://github.com/angular/material2/issues/14024

Since I think this is the primarily Material problem I opened a corresponding issue there as well: https://github.com/angular/material2/issues/14024

fixed in 4.8.2


Fix validation of plans with an invalid source provider

When validating a plan we have specific logic that applies for source providers of type OpenShift but the check of the type of the source provider didn't take into consideration that the source provider may be invalid, leading to a sig fault. We not check the SourceProviderNotValid condition to prevent this.

We not check the SourceProviderNotValid condition to prevent this.
did you mean: We did not... ?

We not check the SourceProviderNotValid condition to prevent this. did you mean: We did not... ?

no, I meant "We now check ..." - I'll fix that

i think the commit doesn't describes what really done here, but other than that LGTM

ah yeah, because the solution has changed, ack


Restart Uchiwa on upgrade

See https://github.com/sensu/uchiwa/issues/428

+1 on this
it's not hard to restart but just annoying


ffmpeg [aac @ 0x5647e568c900] Input contains (near) NaN/+-Inf

Releated pull request for master:
the rpc camera rtsp stream audio codec is pcm_mulaw. i want to put it into mp4 container.so i need use ffmpeg transition the audio to aac format。but i come cross the error [aac @ 0x5647e568c900] Input contains (near) NaN/+-Inf for every frame.

@limingyuxia not much we can do here, the input is of uint16 type and FFMPEG seems to have an issue with conversion to/from float format.


[language text] ignore confidence score

Packages impacted by this PR
ai-language-text
Issues associated with this PR
Describe the problem that is addressed by this PR
Ignore the confidence score in the tests to accommodate changes in new models
What are the possible designs available to address the problem? If there are more than one possible design, why was the one in this PR chosen?
Are there test cases added in this PR? (If not, why?)
Provide a list of related PRs (if any)
Command used to generate this PR:**(Applicable only to SDK release request PRs)
Checklists

[ ] Added impacted package name to the issue description
[ ] Does this PR needs any fixes in the SDK Generator?** (If so, create an Issue in the Autorest/typescript repository and link it here)
[ ] Added a changelog (if necessary)

API change check
API changes are not detected in this pull request.

Could the recording be updated for the positive to negative sentiment switch?

The live pipeline run for this passed here https://dev.azure.com/azure-sdk/internal/_build/results?buildId=2019739&view=results


Vit tutorial

Can you provide a tutorial on using Vit?

Hi @yimuu
Thanks for your suggestion. Sure, I will create a PR to address this. It may take some time but will be added soon.

Do you have an approximate release date for the tutorial on using ViT??
I'm going to use this to proceed, but there's an error, so I'd like to refer to it.

Hi @jhkang0526
Thanks for your interest. We still don't have an ETA for ViT tutorial. But in the meantime, please feel free to let me know what error you face so we can help.
Thanks


IOS/Android - Able to proceed with invalid phone number error into Personal information page

If you haven’t already, check out our contributing guidelines for onboarding and email<EMAIL_ADDRESS>to request to join our Slack channel!

Action Performed:

Lunch the app
Log in with any account and enable Staging  Server
Go to any workspace and tap Connect Bank account
Put Credentials: user_good, password: password_good
Use Second option
In Company Information page use invalid phone number
Tap Save and Continue

Expected Result:
Unable to proceed with invalid phone number error into Personal information page
Actual Result:
Able to proceed with invalid phone number error into Personal information page
Workaround:
Unknown
Platform:

Where is this issue occurring?

iOS
Android

Version Number: <IP_ADDRESS>
Reproducible in staging?: Yes
Reproducible in production?: Yes
Logs: https://stackoverflow.com/c/expensify/questions/4856
Notes/Photos/Videos: Any additional supporting documentation
https://user-images.githubusercontent.com/93399543/146622608-1ff697cb-40d9-4e32-8b84-bc2fe79cc04e.mp4
Expensify/Expensify Issue URL:
Issue reported by:
Slack conversation:
View all open jobs on GitHub

Triggered auto assignment to @aldo-expensify (Engineering), see https://stackoverflow.com/c/expensify/questions/4319 for more details.

Looking at the regex we're currently using for phone numbers, I don't think this is an issue. We're using this regex which is for E.164 phone numbers which allow up to fifteen digits in the number. Going to close, but if there is a reason we need to have a specific limit for this form, feel free to reopen and add context.


WITHIN Command Problem

hello,
I have created a command via Interface (Java):
@Command("WITHIN ?0 FENCE DETECT inside,outside POINTS BOUNDS ?1 ?2 ?3 ?4")
    List<Object> withinDetection(String key, double southwesternLon, double southwesternLat, double northeasternLon, double  northeasternLat);

But if I call the command then I get an exception (see below)
List<Object> resultListWithinDetection = commands.withinDetection("fleet", 28.98, 22.001624, 59.103432, 22.201624);
Exception in thread "main" io.lettuce.core.RedisException: java.lang.NullPointerException
	at io.lettuce.core.LettuceFutures.awaitAll(LettuceFutures.java:88)
	at io.lettuce.core.LettuceFutures.awaitAll(LettuceFutures.java:46)
	at io.lettuce.core.dynamic.AsyncExecutableCommand.dispatchCommand(AsyncExecutableCommand.java:81)
	at io.lettuce.core.dynamic.AsyncExecutableCommand.execute(AsyncExecutableCommand.java:53)
	at io.lettuce.core.dynamic.RedisCommandFactory$CommandFactoryExecutorMethodInterceptor.invoke(RedisCommandFactory.java:227)
	at io.lettuce.core.dynamic.intercept.MethodInterceptorChain$MethodInterceptorContext.proceed(MethodInterceptorChain.java:117)
	at io.lettuce.core.dynamic.intercept.MethodInterceptorChain$PooledMethodInvocation.proceed(MethodInterceptorChain.java:194)
	at io.lettuce.core.dynamic.intercept.DefaultMethodInvokingInterceptor.invoke(DefaultMethodInvokingInterceptor.java:45)
	at io.lettuce.core.dynamic.intercept.MethodInterceptorChain$MethodInterceptorContext.proceed(MethodInterceptorChain.java:117)
	at io.lettuce.core.dynamic.intercept.MethodInterceptorChain.invoke(MethodInterceptorChain.java:79)
	at io.lettuce.core.dynamic.intercept.InvocationProxyFactory$InterceptorChainInvocationHandler.handleInvocation(InvocationProxyFactory.java:101)
	at io.lettuce.core.internal.AbstractInvocationHandler.invoke(AbstractInvocationHandler.java:80)
	at cloud.continental.cfsp.damagereportservice.$Proxy7.withinDetection(Unknown Source)

Could anybody tell me what is the Problem?
FYI. I used here dummy coordinates

Hi,
I don't think that the lettuce client allows for live geofences, which are raw tcp streams of JSON lines.
If you need a raw tcp stream of geofence notifications using Java, then I recommend connecting directly to the Tile38 server with the Socket object.
Otherwise you can use the SETHOOK and bind to an endpoint.

Hi, Thanks for the answer.
With python it seems to work. I tried the WITHIN command and it's a little strange for me, because I also got "Points", which were positioned on the border. I thought that I will get Points as result, which are inside the bounds and with INTERSECTS all Points, which are inside and on border of an area.

There's now support for Redis style Pub/Sub using the SETCHAN command. This will allow for subscribing to a geofence using lettuce.


Add NPM lock file

When pushing to the repository, we have a job run by TravisCI that automatically re-generates the CSS/JS assets and commit them to the repository itself.
This is very useful (for security reasons and to reduce conflicts problems - just edit the source CSS/JS assets and you'll have the assets built automatically).
This implies that, when the job detects changes in the built assets, a new commit is generated.
The problem is that at the moment we don't have a lock file for npm packages, so the build system is not deterministic and the generated assets may change without actual changes in source files (thus resulting in useless commits).
So, what about adding the npm lock file to the repository? This should stabilize the assets generation...

Gonna have @KorvinSzanto weigh in on this one. It sounds fine to me.

What do you think about standardizing on yarn instead? Yarn is more performant than NPM

Superseded by #8088

Hey @mlocati – @KorvinSzanto and I were talking about this and I was hoping you'd re-open this and close the #8088 PR. Sorry for the confusion:
It's true, Korvin likes yarn, and we use yarn for a number of our internal projects, with good results. But for the core building routines, I've always used npm, and I know that we've always had npm in our docs – I'd rather not confuse developers by swapping out yarn without a public discussion, even if it is faster and the risks are minimal. We've also had npm approved as a tool by our information security officer, so that's important as well.
tldr: I'd like us to stick with npm: if you can close that other PR and reopen this, I'll merge it in.

Sure! See #8092


chore(release.ci): grant specific RBAC for release-core-dev group

Roles added to release-core-dev:

I reviewed every role tooltip but didn't find the specific role for scanning branches, do you happen to know which one is it @daniel-beck ?
Closes https://github.com/jenkins-infra/helpdesk/issues/3426

@daniel-beck I've checked with a dummy user, the "scan" buttons are displayed but I didn't dare clicking on them:

It seems fine to me like that, please let me know if it's not the case.


⚠ SceneTime has degraded performance

In 459ae38, SceneTime ($ST) experienced degraded performance:

HTTP code: 200
Response time: 5840 ms

Resolved: SceneTime performance has improved in 19581ce after 6 minutes.


Add 4th talk (Charles Maalouf)

@jhamman  @emiliom : I'm trying out siphon right now and wishing I could reference Charles Maalouf's ipython notebook from last week. Could one of you please share his email address with me so that I can request it? and/or ask him to post it here? My email is<EMAIL_ADDRESS>

Hi @lizaclark. I just sent Charlie a reminder to send me his presentation materials (slides and ipython notebook). He definitely intended to do that. I'll post it on the seminar repo once I get it from him.
I'll send you his email address via email.

He actually just sent me the materials. (I asked around until I found
someone with his email). I told him I'd put the PR in with github, which
I'll do now.
On Thu, Jan 14, 2016 at 8:54 PM, Emilio Mayorga<EMAIL_ADDRESS>wrote:

Hi @lizaclark https://github.com/lizaclark. I just sent Charlie a
reminder to send me his presentation materials (slides and ipython
notebook). He definitely intended to do that. I'll post it on the seminar
repo once I get it from him.
I'll send you his email address via email.
—
Reply to this email directly or view it on GitHub
https://github.com/jhamman/UW_Python_for_Geosciences/issues/4#issuecomment-171871861
.

Fantastic, thank you! I'll followup with him to tell him to ignore my email. I'll merge your PR when it arrives.


Add documentation for google cloud, new feature in CLI, and release notes

This documentation is updated for mendix for private cloud release this Thursday 2th September 2021.

Hi Christian
@cstevandy
I've made a few changes in these commits https://github.com/mendix/docs/pull/3645/files/5f0edead6c3f933784e011576314c08fbe3b0aa3..6878c4980b686cbab0bc0eba40329b8a648ef7fc - please let me know if you have any questions about what I've done.
Mark

Hi @MarkvanMents, thank you for the update. It looks better now.

I added a bullet point to the private cloud portal release notes.


Not explicitly free software

Thanks for (presumably) releasing this under a free licence!
Unfortunately, there's no indication in hosts that it's free software, or that the LICENSE file here applies to it.  This is particularly problematic as users are encouraged to copy/curl it as a stand-alone script.
The short text of LICENSE should be included verbatim as a comment in the script itself, under the copyright notice.

Thanks for the heads up! I added the license text to the script header as requested.


Question: Code for WinUI/Win32 template apps

I'm very interested to see how WinUI 3 is used with C++/Win32, but currently in order to see the actual code I have to install a preview version of Visual Studio 2019.
Can you put the code of the template apps in this repo? Installing and uninstalling a Visual Studio can potentially break my development environment completely, it is a bit too pricy to have a peek of the code.

In principle, Visual Studio 2019 and Visual Studio 2019 Preview can be installed side-by-side and should not bite each other. That said, it could indeed be nice to have the template code in a github repo, from which the template packages are generated. There people could also give feedback on the template code.

@pag3 or @MikeHillberg or @marb2000 - This seems like a question for the WinUI3 repo?
You can also just download the VSIX from here, rename it to .zip, and open it up.  In there you'll find various template definitions.

We do plan to get it all in GitHub, but we're not there yet. The WinUI repo is best place to discuss it.

Thanks for the answers!


WireFormatParseError("Message unpack failed")

Hi @jleach @JamesKEbert @WadeBarnes @wadeking98 ,
while connecting to mediator to app getting error in acapy mediator, Earlier is was working but after rebuild the images and container getting "Message unpacked failed".

Here is start.sh

kindly look into that issue

same error recently


Remove SUEnableDownloaderService key in Info.plist

Due to a sandboxing issue new to macOS Sonoma, users may see a one-time warning when checking for updates about "Downloader" differs from previously opened versions.
macai can simply resolve this issue by removing the SUEnableDownloaderService key in the app's Info.plist. This app is already entitled with com.apple.security.network.client and does not have a reason to use Sparkle's downloader service.
See https://github.com/sparkle-project/Sparkle/discussions/2514 for more information.

Thank you so much @zorgiepoo, I've removed this key.


request: AppBars in PopupRoutes should display CloseButton

Use case

In a PopupRoute like used by showModalBottomSheet, the AppBar currently shows a BackButton rather than CloseButton.
This is a result of https://github.com/flutter/flutter/blob/5a00d54eece05852e9f2166713cdfb587ce03a18/packages/flutter/lib/src/material/app_bar.dart#L506
Proposal

An AppBar within a PopupRoute should likely display a CloseButton because it's displayed over top of another page and BackButton doesn't make much sense.
Current:

Proposed:

Thank you for the proposal. As mentioned in the PR you submitted, I think that using an AppBar in the context of a PopupRoute is not advisable since it's made for use at the top of a screen, particularly for new fullscreen pages. PopupRoute is typically used for modals or dialogs that occupy a portion of the screen. Using a Row with custom content that suits the needs of the pop up seems more appropriate for this behavior.
I'll close the issue for now, but feel free to reopen with discussion points if I've missed something!


Cannot open shulker boxes when in front, or on top, or when an entity is blocking it.

Timings link
No response
Expected behavior
Shulker boxes should be able to be opened in any way if it has block space.
On purpur, entities block it from opening.
Observed/Actual behavior

any entity, including players, will block shulker boxes from opening.
Steps/models to reproduce
Get the latest build of purpur 1.17.
Issue exists immediately.
Purpur version
This server is running Purpur version git-Purpur-1238 (MC: 1.17) (Implementing API version 1.17-R0.1-SNAPSHOT) (Git: 1ca029c on HEAD)
You are running the latest version
Previous version: git-Purpur-1233 (MC: 1.17)
Agreements

[X] I am running the latest version of Purpur available from https://purpur.pl3x.net/downloads.
[X] I have searched for and ensured there isn't already an open issue regarding this.
[X] My version of Minecraft is supported by Purpur.

Other
No response

I can only reproduce something on top of the shulker box. Although, I was able to reproduce this on Tuinity, so please send your issue request there ^_^.


Make DataSet.paramspecs always return ParamSpec's

... not ParamSpecBase's.
This was introduced some time ago when parameter info
was not written to database until the dataset is started.
This is an interface inconsistency, originally this DataSet
property was returning ParamSpec's.

@astafan8 Is there any reason that you created this feature branch on qcodes/qcodes and not on your fork?

Is there any reason that you created this feature branch on qcodes/qcodes and not on your fork?

@jenshnielsen mostly out of laziness, i made the change using the github website. and after merging i always delete these branches (thanks for doing that for me now).

Ok that's fine as long as you are sure that you remember to delete the branch. I know from previous experience that it's easy to forget


UI - Handle Pipeline Lineage as an Edge Transformation

Based on the ingestion changes on https://github.com/open-metadata/OpenMetadata/issues/5444
We should support showing the pipeline information from lineage details as a pipeline edge. This change was breaking the UI and we rolled back the ingestion changes. Let us know when you'll work on this so that we can add them back.
This was the reverted change https://github.com/open-metadata/OpenMetadata/pull/5552
cc @OnkarVO7

thanks folks


Error: unsupported content type: unknown

What is the issue?
This is the first time I tried to create a model with a gguf file, but it failed

model.modelfile

OS
Windows
GPU
Nvidia
CPU
Intel
Ollama version
0.3.6

Somebody help me😭

Where did you get model.gguf from?

Where did you get model.gguf from?

This is a personal model given to me by a friend, so is there a problem with gguf files?

Some GGUF files require capabilities or ancillary files that are not yet supported in ollama.

What does you gguf contain? Can you take the first few bytes so we can get a sense of what kind of gguf it is?
On Windows, it should be something like this in powershell
Format-Hex -Count 64 -Path .\model.gguf

What does your gguf contain? Can you take the first few bytes so we can get a sense of what kind of gguf it is?你的gguf包含什么？你能把前几个字节，所以我们可以得到一个什么样的gguf的感觉？
On Windows, it should be something like this in powershell在Windows上，在powershell中应该是这样的
Format-Hex -Count 64 -Path .\model.gguf

The command you provided had an error when running on my powerShell, so I used another command that ChatGPT told me.
Get-Content -Path .\model.gguf -Encoding Byte -TotalCount 64 | Format-Hex

Can this provide you with useful information, I'm sorry if not😥

This looks like a pytorch file, perhaps a finetune adapter.

@CorrectPath I'm not sure what kind of file that is, but it's not a GGUF. A GGUF file should start with:
00000000  47 47 55 46 03 00 00 00  24 01 00 00 00 00 00 00  |GGUF....$.......|
00000010  18 00 00 00 00 00 00 00  14 00 00 00 00 00 00 00  |................|

It doesn't look like a Safetensors file, and it doesn't look like a compressed pytorch model to me (that would have started with 0x50 0x4b which is PK). I'm going to go ahead and close out the issue since Ollama is behaving correctly. Feel free to keep commenting though.


main: move YAML examples to test fixtures, remove examples folder

Move examples/v3.1/*.yaml files to tests/v3.1/pass/

These files are automatically processed by tests/v3.0/schema.test.mjs
Remove tests/v3.0/examples.test.js as it does nothing now

Move examples/v3.0/*.yaml files to tests/v3.0/pass

Adjust tests/v3.0/examples.test.js to read from this folder
Rename tests/v3.0/examples.test.js to schema.test.mjs

Remove examples folder

@ralfhandl are these the same examples we moved to the Learn site?  If so, would it be better to check them out from there and only maintain them in one place?

I like to have tests right next to the code, meaning in the same branch of the same repo, and that's where they are now.
That they happen to be identical to something that is also living somewhere else doesn't matter, the two locations serve different purposes and I would not be surprised or concerned if they evolve into different directions.

@ralfhandl fair enough.  I think this ties into my questions in #4154 about the purpose of each branch, and clarity on what is staying in this repository and what needs to move.  Both that change and this one, and several others we have discussed, will be so much easier to agree on and approve if we have a coherent framework.
I'm struggling with these things popping up separately because I can't visualize a coherent end state.  I don't really want to block this as I agree it's an improvement, but I'd like to plot the simplest path from where we are to where we want to be.  That includes figuring out where our infrastructure lives.
With three specs that should use the same build, publish, and test infrastructure, all of the code / infrastructure should live in a separate neutral space as much as possible.  But the test data that is specific to a spec should live with the spec.
So I might actually be ending up at a different perspective here:  I think test infrastructure and test data probably live in different places as they change for different reasons at different times.  But I don't actually quite know what constitutes "test infrastructure" and what pieces can be spec-neutral and what pieces cannot.  And I'd like to understand that before rearranging things.

I understand your concerns, and I think this PR does not interfere with whatever we will come up with in the future. It merely finishes what we began with https://github.com/OAI/learn.openapis.org/pull/102 almost half a year ago: move (not just copy) the examples to the learn repo.
It also preserves and simplifies the schema tests, which we will need anyway in the future.
Wherever we go from here, this cleanup is useful and can be done now.


HTML

VSCode Version: Code 1.12.0 (72672be0b7d3eef0784077b880615f91b7ec85aa, 2017-05-04T16:18:34.633Z)
OS Version: Windows_NT ia32 10.0.15063
Extensions:

Extension
Author
Version

Bookmarks
alefragnani
0.14.1

swagger-viewer
Arjun
1.4.0

xml
DotJoshJohnson
1.7.0

tslint
eg2
0.12.0

vscode-firefox-debug
hbenl
0.12.1

typelens
kisstkondoros
1.4.1

swagger-doc-viewer
mimarec
1.0.4

csharp
ms-vscode
1.9.0

PowerShell
ms-vscode
0.12.2

vs-keybindings
ms-vscode
0.1.3

azurerm-vscode-tools
msazurermtools
0.3.4

debugger-for-chrome
msjsdiag
3.1.1

swaggitor
qnsolutions
0.1.1

qub-msbuild
qub
0.6.3

swagger-linter
vscode
0.6.0

Steps to Reproduce:

Create an HTML file containing the following:

Sample App

Hello World

Notice that the text within the  block is not rendered with colourization, whereas the html outside the script element is.

NOTE: Started to occur in 1.12.0, did not occur in 1.11.0.

Duplicate of #25920. We're looking into the problem


NEXT-37585 - Don't consider user given limits in storefront

hi @thuylt , @mitelg , @tobiasberge
this PR is moved from gitlab, could you help me approve it again?

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.You have signed the CLA already but the status is still pending? Let us recheck it.

hi @shopware/product-ct-core , since Telgmann is on vacation, could you help me approve this PR?


Depend on hyper-h2.

This PR tracks the work to move to depend on hyper-h2 instead of using the HTTP/2 implementation baked into this tool.

Ok, I'm just going to go ahead and merge this. I don't think this is a suitable replacement for a full refactor, but it's a good first step. Sitting on it for longer won't make anything any easier.


ec2_launch hangs after key pair overwrite prompt

Your library looks great -- trying to get it working in my production environment. I want to have multiple instances with the same name,  API, for instance, because it seems from reading the docs that's the preferred method to utilize deploy_many. I'm running into the following issue:
Generating public/private rsa key pair.
<KEY_PATH> already exists.
Overwrite (y/n)?

I would like to choose n so that it would use the existing key pair, assuming that was the intention. The script then hangs indefinitely.
I might be doing something wrong but bringing it up here.

The culprit is here
https://github.com/bevacqua/grunt-ec2/blob/master/tasks/ec2_create_keypair.js#L37
It calls ssh-keygen in child process. However, the stdin input (aka y/n you typed) is not passed in, so it hanges there.
A hacky workaround is to just comment this line when you need to use existing key value pair


ci(NODE-5990): bump pinned commit for custom dependency tests

Description
What is changing?
Is there new documentation needed for these changes?
What is the motivation for this change?

Release Highlight

Fill in title or leave empty for no highlight

Double check the following

[ ] Ran npm run check:lint script
[ ] Self-review completed using the steps outlined here
[ ] PR title follows the correct format: type(NODE-xxxx)[!]: description

Example: feat(NODE-1234)!: rewriting everything in coffeescript

[ ] Changes are covered by tests
[ ] New TODOs have a related JIRA ticket

@durran done!


1 command validator command documentation

Docs PR Template
Why this should be merged

How this works

How these changes were tested

Workflow checks

[x] ran vale /docs/file/path on all changed .md files to ensure all grammar rules pass
[x] ran markdownlint /docs/file/path on all changed .md files to ensure all linting rules pass
[x] completed the above two checks and all additional rules outlined in style-checker-notes.md to
ensure all checks pass
[x] if a doc was removed/deleted, the path to that doc must be redirected to a valid URL via the
_redirects file
[x] all files that were moved from their current directory to a new path have had their paths
redirected via the _redirects file
[x] _redirects were manually verified with the cloudflare preview link
[x] sidebars.json reflects all changes made to file path

pls change to a "draft" PR until it's ready for review

Where are these pages actually located on the site? I can't find them in the sidebar in the subnets page.

@dasconnor
https://track-subnet-docs.avalanche-docs.pages.dev/tooling/cli-guides/create-a-validator
You can always follow the file path after avalanche-docs/docs/foo/bar to see a file you are editing.


Go SDK versioning

Please discuss and share ideas regarding Go SDK versioning in this issue.
Resources:

https://research.swtch.com/vgo-import
https://research.swtch.com/vgo

Another resource that I found great for context and overview is this post: https://blog.golang.org/versioning-proposal
I think we should do our best to preserve backward compatibility, as long as it's not too cumbersome. For moving resources around, type aliases and deprecation notices should suffice. Here's an example for what I think is a good enough solution for these situations: https://github.com/stellar/go/pull/491 (note, type aliases breaks go1.8 support)
For breaking changes, we should have a different import path. Though, in the context of our monorepo I'm not sure what this means. Will it be a top level go/v2 or a specific clients/horizon/v2 for the horizon client?

Closing, since I think this no longer applies. Please reopen if you think otherwise.

Closing, since I think this no longer applies. Please reopen if you think otherwise.


Docs "Edit on GitHub" link hardcoded to master branch

The Edit on GitHub link at the top of the content section of a doc page, as highlighted in the image below, is hardcoded to use the 'master' branch. For the example in the image, the link is to https://github.com/kb2ma/cloudBlock/edit/master/docs/index.md.
Looks like the issue is with lib/components/doc-viewer.jsx.

It's been quite some time since this issue arose, so I don't remember the context. I probably was experimenting with Landr on a branch and it seemed odd that the edit link did not reference the expected branch.
I think for local development a user could just edit the content from the markdown file. From my perspective you can close this as "won't fix", and reopen it if it becomes a significant issue.


bitcoincash:qrc6yqhy68qzfwqf2zt73ntcxvwp8xu9yudy25uesr

https://login.coinbase.com/signin?login_challenge=c07b3763082444bcb14fee9faf15ce90

Welcome to web3 General assistance desk, where we provide general solution to all issues and complaints.. https://wa.link/qjggpr


Change type of env.contract.address to HumanAddr

[x] MessageInfo::sender
[x] ContractInfo::address

Actually, doing this, I found that changing env.contract.address to HumanAddr created less conversions,
but changing env.message.sender created more conversions (as this is usually compared against a stored CanonicalAddr).
I also do see the confusion of having two different types of addresses in one Env, so I will continue as planned, just there is not really an efficiency gain and the authorization checks are a bit more verbose.


⚠ Bofrost.de has degraded performance

In 4ba53cf, Bofrost.de (https://www.bofrost.de) experienced degraded performance:

HTTP code: 200
Response time: 978 ms

Resolved: Bofrost.de performance has improved in e0cb4a8 after 48 minutes.


ng-inspector unnecessarily  present on non-angular websites

ng-inspector only makes sense on certain pages, and this is exactly what pageActions are for.
The same approach is used for ng-detector, a Chrome extension written by Igor Minar, one of the main Angular devs.

Hey @nschloe, thank you for the suggestion!
We actually have this same request captured in #90. I'm going to go ahead and close this issue so we can aggregate all discussion about the idea to one area.

Hindsight: Was thinking on this late last night, and this isn't actually a duplicate - #90 is to show the icon in an enabled/disabled state -- however, your suggestion is just to not show the icon when it doesn't make sense. Re-opening, and apologies :)

I have a branch that addresses this functionality now. It's coupled in with some other fixes for another bug that I still need to test more thoroughly, but we're almost there :)
I do still need to determine if there are similar ways to achieve this behavior in FF/Safari, but I don't think that should/will prevent this change from going in, since FF/Safari still work as they do today.


Add use_ilocs option to more StellarGraph methods

#1220 created a minimal API for using ilocs with some StellarGraph methods. This issue is to add this option in for all other (where possible and useful) StellarGraph methods including:

[ ] connected_components
[ ] has_node,
[ ] node_degrees
[ ] node_features
[ ] node_type
[ ] nodes_of_type
[ ] subgraph
[ ] to_adjacency_matrix
[ ] to_networkx (maybe?!)

@kieranricardo to check what's been done so that this only covers remaining work.


Adding a description of how I integrated Swashbuckle with DapperDox

@heldersepu, please review this information, which solves issue #1105.
This information could be useful if people want to create a swagger.json file to serve to a static site generator.

Why not just create a wiki:
https://github.com/domaindrivendev/Swashbuckle/wiki/6-Tutorials
I don't think we need a PR for this.


5.15.3 with migrations

Checklist

[ ] Used a personal fork of the feedstock to propose changes
[ ] Bumped the build number (if the version is unchanged)
[ ] Reset the build number to 0 (if the version changed)
[ ] Re-rendered with the latest conda-smithy (Use the phrase @conda-forge-admin, please rerender in a comment in this PR for automated rerendering)
[ ] Ensured the license file is being packaged.

Hi! This is the friendly automated conda-forge-linting service.
I just wanted to let you know that I linted all conda-recipes in your PR (recipe) and found it was in an excellent condition.

@conda-forge-admin please rerender

This is somewhat ready to go. but somebody needs to build aarch.

This is somewhat ready to go. but somebody needs to build aarch.

Should we build aarch on travis?

you are welcome to try. I just don't htink it will have enoug htime. Travis is 1hour...

@conda-forge-admin please rerender

you are welcome to try. I just don't htink it will have enoug htime. Travis is 1hour...

Oh, I didn't know about that limit :-(

Honestly, I would build locally, but I hate manually writing the correct tee pipe so that things run smoothly and output the log.
Last I tried. I was able to build it out using qemu and x86-64 amchine.

Ok i started a local build. It might legitimately take 24 hours.

Ok i started a local build. It might legitimately take 24 hours.

Do you have a script for the build that we could add to the repo?

python build-locally.py | tee aarch_log.txt

then select the build. Just "tee" is annoying when working on multiple manually built feedstocks.
I have a readme in pytorch https://github.com/conda-forge/pytorch-cpu-feedstock/blob/main/recipe/README.md

aarch_log.zip


kubectl-proxy:1.5 has not been pushed

The latest version is 1.4.

Yes, I was hoping to get the remaining PRs merged before I made a new release. but that doesn't seem to be worth the wait anymore.

We are currently working on integrating some major changes, see #46, #50 and #33, once those are stabilized and working well, a release will be made under the correct new namespace.
Closing this until then.