quic over lte

im trying to build simple quic over lte example in ns3.37 , my topology looks like this
|                        |                                                   |      |
| quic - server   | --->| PGW| -- |SGW|--|ENB| --> | UE |
|                        |                                                   |      |
my code is calculating the throughput by changing the distance between UE and ENB nodes , but i think the same amount of bytes keep sending everytime i change the distance the throughput is not affected , i used bulksendHelper.
can you give me an example code how i should define this topology ? or anything similar?

1 sorry, I am not familiar with ns3 part on wireless simulation.
2 bulksendHelper send data over TCP （https://github.com/nsnam/ns-3-dev-git/blob/ns-3.37/src/applications/model/bulk-send-application.cc#L144.
3 So，it not the topology to blame.


Fix right-clicking on some villagers resulting in an error that disconnects the user from the server.

This occurred in the most recent alpha version for 3.0.0. when attempting to trade with villagers and it only happened with some.

I have not been able to reproduce this.


Test diff CI fix: Update CoreModulesPackage.java

Thanks for submitting a pull request! Please provide enough information so that others can review your pull request:

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By analyzing the blame information on this pull request, we identified @cwdick to be a potential reviewer.

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JAPAN text is not displaying in PDF with PDF.js

Japanese characters are not loading in IE 11 browser with latest pdfjs-2.6.347-es5-dist.
Where as same PDF displaying good in all other browser including EDGE.
Getting below warning message in console.
PDF 9a16c1e2adbc4e44af1ed7dedb359d9d [1.4 Adobe PDF Library 10.0 / Acrobat PDFMaker 10.1 for Word] (PDF.js: 2.6.347)
Warning: Load test font never loaded.
Warning: Load test font never loaded.
Chrome:

IE:

When opening an issue, please provide all of the information requested in https://github.com/mozilla/pdf.js/blob/master/.github/ISSUE_TEMPLATE.md since as-is there's actionable information provided.
Furthermore, please note https://github.com/mozilla/pdf.js/wiki/Frequently-Asked-Questions#faq-support (emphasis mine):

While the library and the default viewer should still work in IE 11/Edge (non-Chromium-based) for the time being, some functionality/features may not be available and the performance will be worse compared to modern browsers. However, this support will be dropped after stable version 2.6.347.


Feature/dev

Codecov Report

Merging #7 (df3b10a) into main (5a12bc1) will decrease coverage by 0.05%.
The diff coverage is 88.88%.

@@            Coverage Diff             @@
##             main       #7      +/-   ##
==========================================
- Coverage   93.69%   93.63%   -0.06%
==========================================
  Files          10       10
  Lines        1158     1163       +5
==========================================
+ Hits         1085     1089       +4
- Misses         73       74       +1

Impacted Files
Coverage Δ

danio/model.py
94.32% <88.88%> (-0.08%)
:arrow_down:

Continue to review full report at Codecov.

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A question regarding translation

Is your feature request related to a problem? Please describe.
As far as I understand, line 63, which was previously translated as "Clipboard", is now changed to "Paste". Judging from the "picker" block, it's more likely the top header "Selection" (screenshot 1). If that's the case, it's not the best idea at all because it looks illogical. If we were to be more explicit, it would be correct to name it "Paste from clipboard" or "Paste from the clipboard" (but without the article 'the', it looks shorter, hence a better choice). However, both of these names are quite long, so it makes sense that you tried to shorten it. But the option "Paste" – it doesn't convey the idea at all; it's unclear where to paste from. The previous option "Clipboard" sounds more logical.
I understand that in operating systems, the term "copy-paste" is used, but it's familiar and intuitive for users. However, for an average user who hasn't copied anything and simply opens an app and seeing the "Paste" tab, it might appear somewhat confusing.
Describe the solution you'd like
Described above
Describe alternatives you've considered
No response
Additional context

I have one more question regarding line: 38. "unchanged": "Unchanged". In what context is this used? I can see that this line is already translated for Ukrainian and Russian, but I don't recall translating it. So, most likely, this is a machine translation. Depending on the context, this word can be translated differently, not to mention that in Ukrainian and Russian, the gender changes, so the suffixes in words differ.
If it's not too much trouble, I would greatly appreciate a screenshot where this line is used, so I can see where exactly this word is used and the context around it. As far as I understand, this is already a translation for the next release, so I cannot independently check it.

Oh, I see you've already answered my question on the main topic, so I'll close the main question, but I would appreciate an answer to the second question. So, overall, I'm not closing the topic just yet.

Hello, the string "unchanged" is probably shown when you receive files and press on "Option". There you can optionally rename the received files or leave them "unchanged"


Offline deployment with sealer images finds missing images!

What happen?
I packaged an image using Kubefile,imported the image into my offline environment and used cluserfile run ,and found that the
openebs/linux-utils:3.4.0 image was not found in k8s.
Relevant log output?
openebs/linux-utils:3.4.0 image was not found

What you expected to happen?
sealer has packed all the images into images, so there should not be any missing images.
How to reproduce it (as minimally and precisely as possible)?
Kubefile:
FROM docker.io/sealerio/kubernetes:v1-22-15-sealerio-2
APP localpv local://localpv.yaml
APP metric local://metrics-server.yaml
APP kafka local://kafka-manifest.yaml
APP redis local://redis-manifest.yaml
APP mysql local://mysql.yaml
LAUNCH ["calico","metric","localpv","kafka","redis","mysql"]

Clusterfile
Version: sealer.cloud/v2
kind: Cluster
metadata:
  name: my-cluster
spec:
  hosts:
    - ips: [192.168.100.***,192.168.100.***,192.168.100.***]
      roles: [master]
      taints: [node-role.kubernetes.io/master:NoSchedule-]
    - ips: [192.168.100.***,192.168.100.***,192.168.100.***]
      roles: [node]
  image: localhost/xxxx:v1.0
  ssh:
    passwd: xxxx

Anything else we need to know?

Red Hat Enterprise Linux release 8.7 (Ootpa)
What is the Kernel version?
Linux BEA-AP01 4.18.0-425.3.1.el8.x86_64 #1 SMP Fri Sep 30 11:45:06 EDT 2022 x86_64 x86_64 x86_64 GNU/Linux
Other environment you want to tell us?

Cloud provider or hardware configuration:
Install tools:
Others:

Could you please make it clear in which file the image openebs/linux-utils:3.4.0 is defined and how is it defined?

In addition, you can use the --image-list to specify an image that has not been scanned manually.
sealer build -h
build command is used to generate a sealer image from specified Kubefile.
It organizes the specified Kubefile and input building context, and builds
a brand new sealer image.

Usage:
  sealer build [flags] PATH

Examples:
the current path is the context path, default build type is lite and use build cache
build:
  sealer build -f Kubefile -t my-kubernetes:1.22.15
build without cache:
  sealer build -f Kubefile -t my-kubernetes:1.22.15 --no-cache
build with args:
  sealer build -f Kubefile -t my-kubernetes:1.22.15 --build-arg MY_ARG=abc,PASSWORD=Sealer123
build with image type:
  sealer build -f Kubefile -t my-kubernetes:1.22.15 --type=app-installer
  sealer build -f Kubefile -t my-kubernetes:1.22.15 --type=kube-installer(default)
  app-installer type image will not install kubernetes.
build multi-platform image:
  sealer build -f Kubefile -t my-kubernetes:1.22.15 --platform linux/amd64,linux/arm64
build manually ignore image:
  sealer build -f Kubefile -t my-kubernetes:1.22.15 --ignored-image-list ignoredListPath

Flags:
      --annotation strings              add annotations for image. Format like --annotation key=[value]
      --build-arg strings               set custom build args
  -f, --file string                     Kubefile filepath (default "Kubefile")
  -h, --help                            help for build
      --ignored-image-list pathname     pathname of ignored image list filepath, if set, sealer will read its contents and prevent downloading of the corresponding container image (default "filepath")
      --image-list pathname             pathname of imageList filepath, if set, sealer will read its content and download extra container (default "filepath")
      --image-list-with-auth pathname   pathname of imageListWithAuth.yaml filepath, if set, sealer will read its content and download extra container images to rootfs(not usually used)

https://user-images.githubusercontent.com/5857762/232470634-9ebb1811-e5d3-481c-b3ef-866d6140cb08.png
@sunshinejdq According to the config in the screenshot, it makes sense that the image was not scanned.
The keyword image: is needed, more details please refer to https://github.com/sealerio/sealer/blob/main/build/layerutils/utils.go#L25-L57

I user this https://github.com/sealerio/applications/blob/main/openebs/localpv/localpv-operator.yaml


Provision a highly available ArcGIS Enterprise deployment on three AWS machine

Hello Sir,
I want to deploy the below architecture in aws can you assist with the code please will you assist
code.txt
https://s3.amazonaws.com/arcgisstore106/8321/docs/ReadmeHAWebGIS.html

Please use the Esri CloudFormation templates
https://s3.amazonaws.com/arcgisstore106/8321/docs/index.html for that.


Very common and wildly spread functionality in editing software require to write shaders

Godot version:
3.1
I suppose for people coming into Godot who already have a coding background, this is less of a problem.
For me, having to learn another language in order to do things like overlaying with a color, shear a Node, adding an outline or a blurred shadow is a huge problem.
These things are literally a one or two click operations in editors of all kind, be it text editors, image editors, video or animation or presentation editors.
I really wish Godot would offer a these with the same intuitive simplicity as it does with Modulate/Visibility.
If adding a shadow was just a checkbox (with slider for the blur, and float for the angle),
if adding an outline was just a checkbox (with slider for the thickness),
if adding a solid color overlay was just a checkbox (in the modulate popup for instance),
if shearing was part of the transformations,
prototyping would be so much faster and Godot as a whole so much more accessible.
Is it not possible to have a couple shaders build into the engine?

Edit: yes, 2D, but also for things like control nodes like buttons, labels, texturerect ect.

Maybe we could add some features to CanvasItemMaterial? Just like SpatialMaterial has many of them.

Note 2: I know people might not like when I say this, but all of these things can be provided through extensions such as plugins.

Yes, I don't like that indeed. :)
Mesh deformations, 2D skeletons and bones, pseudo 3D, CSG Mesh ... these could all be provided as plugins and have vastly narrower use cases than those simple shader effects above.

Note that you can already do shear transformations, but not directly from the editor. They are affine transformations and thus can be handled by Transform2D.

Another note: most of the requested features can be implemented with something similar to CSS's box-shadow, which is basically an underlay with replaced color, offset, and blur. It can be used for outlines of certain (simple) shapes, shadows, and blurred shadows.

Note that you can already do shear transformations, but not directly from the editor. They are affine transformations and thus can be handled by Transform2D
Is this explained anywhere? I looked through documentation and performed online searches and asked on Discord and Duriel meant I need to have a shader for that.

Is this explained anywhere? I looked through documentation and performed online searches and asked on Discord and Duriel meant I need to have a shader for that.

@golddotasksquestions
No I don't think it is, but what he was meaning was to manipulate the matrix directly.  As you say though, one has to have some experience with matrix transforms to know how these effects are achieved.  The documentation assumes pre-requisite knowledge, which isn't unreasonable, but it could benefit from pointing out which elements deal with scaling and which handle skewing.
It is possible in script at least to manipulate the components on the Transform2D's x and y properties.  The x.y and y.x will add shearing, the others should be related to XY scaling.  Here's an example:
extends Node2D

export var shear_x = 1.0
export var shear_y = 2.0

func _ready():

	var s = Sprite.new()
	add_child(s)

	s.texture  = preload("res://icon.png")
	s.position = Vector2(100, 100)

	s.transform.y.x = shear_x
	s.transform.x.y = shear_y

That said, I quite agree, it would be nice if the transformation handles in the editor allowed more interesting kinds of manipulations.
Shearing is useful for faking perspective, and would be a lot easier to animate if it could be handled visually with drag handles.  It isn't so easy to get desired results attempting this blindly with code, but the above script could probably provide a less ideal work-around to problem.
You also might have better luck attracting attention to some of these features by breaking them up into individual discussions.

$Sprite.transform.y.x = 2.0
Holy Crap! One line? That easy?!? I really can't believe this isn't mentioned anywhere I looked. Thank you so much!
I still wish this was already build into the Inspector. .... along with the other features witch require shaders.

You also might have better luck attracting attention to some of these features by breaking them up into individual discussions.

Probably, but these are like the five fingers on the designers hand not necessarily to make things pretty, but to visually communicate simple but important things:
Drop Shadow:

Is this shape picked-up and moveable, or is it "on the table"?
Are these shapes touching each other?
How many layers are there and which relation are they to each other?
Do these shapes belong in the hierarchy of importance?
Are these HUD elements or game elements?
Can I move one shape behind another, or do I have to make another action before (like pickup or drop)?
...

Outline:

"This is your current selection"
"This thing is more relevant that that thing right now" (thicker vs thinner outline)
"You can't see this thing, but it is still there"
"This thing is foreground"
...

Solid Color (Coloring something in a solid color you need basically everywhere for everything):

Take any graphic and make it a specific color (tinting aka modulate does not work as well as you cannot modulate any texture to a solid color)
Unmistakably inform my users about gamestates like this thing bad, this thing good, this thing heathy, this thing hit, these things belong together ....
Fade texture without making the graphic transparent

...
I feel like they belong together, because as a game designer I need all of them daily to quickly and directly communicate an endless amount of things to my players.

Holy Crap! One line? That easy?!? I really can't believe this isn't mentioned anywhere I looked. Thank you so much!

No problem.  X)

I feel like they belong together.

Those ones yeah, I think you can bundle them as "style options", but adding Shearing editor functionality seems like a different category.

Someone published an outline shader to the Asset Library :slightly_smiling_face:
https://godotengine.org/asset-library/asset/394

The point of this issue is that users (especially new users) need to hassle with shaders for these simple effects in the first place. See this comment.

FWIW there are also visual shaders, which are getting an overhaul in 3.2. Sure, it isn't as easy as a checkbox, but it might be more intuitive than writing shader code.
I came to godot with 0 shader experience, and found the visual editor to be a nice starting point (in my case mainly the blender node tree, but same idea).

I tried my luck with visual shaders multiple times without any success. To use them you need to know syntax and meaning of every component just as much as if you are writing the shader in shader language. Which I find looks a lot cleaner and more concise than visual shaders.
I read the article and surely will try again sometime with 3.2, but this has very little to do with the issue here.

Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine.
The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker.
If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance!


Request: only work for blank tabs

New Issue Checklist (tick off like this: [x])

[X] I checked existing issues (open and closed) for possible duplicates
[X] I can reproduce the problem on the latest stable version (not nightly!)

What is your browser?

[X] Firefox
[ ] Chrome

What is your operating system?

[X] Linux
[ ] Mac
[ ] Windows

Description (please include examples/screenshots where applicable)
Add an option to only work when opening blank and unrelated tabs (without tabOpenerId)
This way firefox's configurable behavior of maintaining tab opening order can be used in parallel with this.
I've created a fork for this feature to be persistent (for my needs), it still needs the option page if it is to be implemented.
https://github.com/averissimo/webextension-open-tabs-next-to-current

+1

I might do it, but don't hold your breath, I don't have much time at the moment.

Totally understand, this is also a problem when opening closed tabs, as the placement goes crazy.

Not sure what you mean by opening closed tabs. What's the problem?

I think he mean re opening a previously closed tab (eg using ctrl+shift+t)

Their position should not be changed by this add-on though...

I believe it does, I just tested on a clean profile of 59 with only this extension.

Open 4 tabs
Close #2
Select any tab execpt #1
Hit Ctrl+Shift+t

See #71 for the undo close tab problem. I will close this issue as I don't have time to work on it. Reopen if someone wants to pick it up.


Removed Exchange Online from Get-MessageTrackingReport.md

https://github.com/MicrosoftDocs/office-docs-powershell/issues/5287

Docs Build status updates of commit 7957d7b:
:clock10: Full build: the average full build time is 12 min(s) 49 sec(s), this is based on the last 1000 build(s) for this repository.

Docs Build status updates of commit 7957d7b:
:white_check_mark: Validation status: passed

File
Status
Preview URL
Details

exchange/exchange-ps/exchange/mail-flow/Get-MessageTrackingReport.md
:white_check_mark:Succeeded
View (exchange-ps)

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.

Docs Build status updates of commit 21c9c62:
:clock10: Full build: the average full build time is 12 min(s) 50 sec(s), this is based on the last 1000 build(s) for this repository.

Docs Build status updates of commit 21c9c62:
:white_check_mark: Validation status: passed

File
Status
Preview URL
Details

exchange/exchange-ps/exchange/mail-flow/Get-MessageTrackingReport.md
:white_check_mark:Succeeded
View (exchange-ps)

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.


Scan updates .pre-commit-config.yaml with duplicate hook arguments

If specifying arguments to pre-commit hooks in .secureli.yaml, the scan will always prompt the user with
The config version installed is dbb2391b7f9d8c3ea24b8827bb345649, but the latest is e9388d14d3b4364e1684f2f1ba281f92
Upgrade now? [Y/n]:

Responding with Y causes secureli to add the argument to pre-commit-config.yaml twice.
This happens even if the config has not changed.
Example .secureli.yaml file that allows larger files to be committed
pre_commit:
  repos:
    - hooks:
      - id: check-added-large-files
        additional_args: ['--maxkb=1000']
      url: https://github.com/pre-commit/pre-commit-hooks

.pre-commit-config.yaml before 1st scan
repos:
- hooks:
  - id: trailing-whitespace
  - id: end-of-file-fixer
  - id: check-yaml
  - id: check-added-large-files
  repo: https://github.com/pre-commit/pre-commit-hooks
  rev: v3.2.0
- hooks:
  - exclude: .xcscheme$
    id: detect-secrets
  repo: https://github.com/Yelp/detect-secrets
  rev: v1.4.0
- hooks:
  - id: swiftlint
  repo: https://github.com/realm/SwiftLint
  rev: 0.52.2

.pre-commit-config.yaml after first scan (responding to prompt with Y
repos:
- hooks:
  - id: trailing-whitespace
  - id: end-of-file-fixer
  - id: check-yaml
  - args:
    - --maxkb=1000
    - --maxkb=1000
    id: check-added-large-files
  repo: https://github.com/pre-commit/pre-commit-hooks
  rev: v3.2.0
- hooks:
  - exclude: .xcscheme$
    id: detect-secrets
  repo: https://github.com/Yelp/detect-secrets
  rev: v1.4.0
- hooks:
  - id: swiftlint
  repo: https://github.com/realm/SwiftLint
  rev: 0.52.2

@stujfiter I have been unable to reproduce this. Would it be possible for you to provide a repository with a minimally reproducible example? Thank you!

Tyler to try to re-produce this; plan is to close the ticket if unable to re-produce.

Unable to reproduce error. Marked as closed.


[Bug] Hang (of export) while exporting backglass data

Describe the bug
hang (of export) while exporting backglass data
To Reproduce
I had just gone through all my backglass media to make sure DMDs were enabled/disabled, update DMD media, etc.  I exported the backglass data:
curl http://pinbot.local:8089/api/v1/export/backglasses/plain > ~/backglasses.csv

and I came back later and noticed it was still working on it.  I am pretty sure I was editing tables (importing, upgrading, messing with media) while the export was running.
I looked at the output and it looks like it made it all the way through the export before hanging.
vpin-studio-logs.zip
FWIW exporting back glasses normally takes about 4.5 minutes.
Expected behavior
Ideally no hang, but if there was a problem/conflict (edit while exporting) then an error would be ok, though ... that might be hard if it is doing a streaming download and has already generated headers.
Maybe there is nothing to be done -- just don't do that :-)

The fix is is a bit larger and comes with the re-creation of the media cache.
As a result, the export should be faster too, because the assets won't extracted everytime from the backglass anymore.

Niiice

Fixed with 3.7.2.


[CI] remove CI on TF1.15.2

After this we'll resolve the CI fail issue that's caused by https://github.com/bazelbuild/rules_foreign_cc/archive/refs/tags/0.0.9.zip

After this PR we'll resolve the CI fail issue that's caused by https://github.com/bazelbuild/rules_foreign_cc/archive/refs/tags/0.0.9.zip


Issue when updating deps for geodist to v1.0.0

Ran into this issue updating to v1.0.0, wondering if there is an actual security issue or if I'm doing something wrong here?
$ go get -u ./...
go: downloading github.com/jftuga/geodist v1.0.0
go<EMAIL_ADDRESS>verifying module: checksum mismatch
	downloaded: h1:WzDVdHJGyCF2lDIbTLCUJxchlvnBEQyORSB2AN9/Mns=
	sum.golang.org: h1:PFPQlZtj10u8ETAYTyxE0DWMl1bwA+Xzrqb4+oLkkC0=

SECURITY ERROR
This download does NOT match the one reported by the checksum server.
The bits may have been replaced on the origin server, or an attacker may
have intercepted the download attempt.

For more information, see 'go help module-auth'.

$ grep geodist go.mod
	github.com/jftuga/geodist v0.0.0-20220120033518-3d2621e37888

$ grep geodist go.sum
github.com/jftuga/geodist v0.0.0-20220120033518-3d2621e37888 h1:B4yAwPXab353ZlotBMPRbS2/vIuUV/tJLls2+APe/xw=
github.com/jftuga/geodist v0.0.0-20220120033518-3d2621e37888/go.mod h1:BohEDxpZ8S5ADAxW/9EKPSKWOVl0+3wHENIT40m4UO4=

On go 1.21.6

I use GOPROXY=direct by default, setting to export GOPROXY="https://proxy.golang.org,direct seems to have fixed it for now.


Fixed popup content props usage

Issue
In https://github.com/recogito/text-annotator-js/commit/7fafa46a8c3522753c9cace1027c4f02369d9a32 the interface of the TextAnnotatorPopup content props got updated in correspondence to the image popup.
However, the test files were not updated along and it led to the exceptions when you try running the text-annotator-react examples on main.

I also noticed that the popup is displayed below the highlights. I suppose that's a regression from the https://github.com/recogito/text-annotator-js/pull/138 that missed somehow 🤔

Thanks!


allow custom function name instead of http_app_func

Please provide us with the following information:

This issue is for a: (mark with an x)
- [ ] bug report -> please search issues before submitting
- [ x ] feature request
- [  ] documentation issue or request
- [ ] regression (a behavior that used to work and stopped in a new release)

Minimal steps to reproduce

Clone the repo and follow the instruction

Any log messages given by the failure

[2024-03-06T00:53:18.773Z] Worker failed to index functions
[2024-03-06T00:53:18.775Z] Result: Failure
Exception: AttributeError: 'AsgiFunctionApp' object has no attribute 'function_name'

Expected/desired behavior

OS and Version?

Windows 11

Versions

Found Python version 3.9.13 (py).
Azure Functions Core Tools
Core Tools Version:       4.0.5530 Commit hash: N/A +c8883e7f3c06e2b424fbac033806c19d8d91418c (64-bit)
Function Runtime Version: <IP_ADDRESS>62

Mention any other details that might be useful
Is it possible to set the function name instead of http_app_func? Something like this?
app = func.AsgiFunctionApp(app=fastapi_app, http_auth_level=func.AuthLevel.FUNCTION).function_name(name="test123")

Thanks! We'll be in touch soon.

I'm looking for this as well, and there's a discussion going on here as well around the same ask:
https://github.com/Azure/azure-functions-python-worker/issues/1284


curl: 7.68.0 -> 7.69.0

https://curl.haxx.se/changes.html#7_69_0

Motivation for this change
Things done

[x] Tested using sandboxing (nix.useSandbox on NixOS, or option sandbox in nix.conf on non-NixOS linux)
Built on platform(s)

[x] NixOS
[ ] macOS
[ ] other Linux distributions

[ ] Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
[ ] Tested compilation of all pkgs that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review wip"
[x] Tested execution of all binary files (usually in ./result/bin/)
[ ] Determined the impact on package closure size (by running nix path-info -S before and after)
[ ] Ensured that relevant documentation is up to date
[x] Fits CONTRIBUTING.md.

7.69.1 will be released on Wednesday [1]
[1] https://twitter.com/bagder/status/1236589069163008000


Fine-tuned TextBox, Button and Card

Hi, if you believe these are still appropriate can you please close this PR and raise 1 per style.  Makes it much easier for me to review on limited time.


[IMPROVEMENT] Choose default skin tone for emoji

@RocketChat/android
~This PR does not entirely close the performance issue (#1375 ).~
Closes #1375

@leonardoaramaki Looking good! 👏

Looking good for me! 👍


Dockerfile.redhat build is failing

Describe the bug
Docker build from Dockerfile.redhat is failing.
To Reproduce
Steps to reproduce the behavior:

Run docker build -f Dockerfile.redhat .
See error:

 => ERROR [frontend-builder 3/6] COPY --chown=1001:0 label_studio/frontend .                                       0.0s
------
 > [frontend-builder 3/6] COPY --chown=1001:0 label_studio/frontend .:
------
Dockerfile.redhat:9
--------------------
   7 |     WORKDIR /label-studio/label_studio/frontend
   8 |
   9 | >>> COPY --chown=1001:0 label_studio/frontend .
  10 |     COPY --chown=1001:0 pyproject.toml /label-studio
  11 |
--------------------
ERROR: failed to solve: failed to compute cache key: failed to calculate checksum of ref b1864799-177e-42c5-9bc1-1533e99379ef::yrnotg3flq2jw8dhfyygksxv9: "/label_studio/frontend": not found

Expected behavior
Successful build.

Hi @miri25 - we haven't officially supported this in a while, and so it's fallen a bit behind; I recommend reviewing differences between this redhat dockerfile and Dockerfile if you'd like to fix it up.


Error with libjcef.so

Please follow the format strictly and do not modify the template. Please always test with the official sample app here (you will need to download the version using the maven artifact you want to test). You can add your own text under Additional information. In case the build was not working, please consider adding the console output, screenshots and steps to reproduce.
Tag
108.04.13
OS (linux/windows/macosx)
linux
Version/Flavor (e.g. Ubuntu 20.04, Windows 10, Big Sur)
Debian GNU/Linux 11 (bullseye) (5.15.76-v7+)
Arch (amd64/i386/arm64/arm)
arm
Report as working? (Y/N)
N
Did you test with the official sample app? (Y/N)
Y
Additional information
Error:
Exception in thread "main": java.lang.UnsatisfiedLinkError: /root/jcef-bundle/libjcef.so: /root/jcef-bundle/libjcef.so: cannot open shared object file: No such file or directory

The PC tested on is a Raspberry Pi Zero 2 W running DietPi. Applications installed: Chromium
Using lxde as a desktop.
Java: OpenJDK 17.0.4. Runtime Enviroment: build 17.0.4+8-Raspbian-ldeb11u1rpt1

Did the download complete successfully? Can the application read the bundle?

Well, the download worked fine. And the error above is when the files exist. I tried downloading multiple times. Also I have the Chromium browser installed via apt. Also the raspberry uses arm64 (1GHz quad-core 64-bit Arm Cortex-A53 CPU)

Is your JVM also 64 bit? 32 bit jvms fail with the above error as well when loading a 64 bit library.

Uhhh. I don't know.. How to test for?

I am closing this issue due to inactivity and possibly a wrong jdk version. Please feel free to comment/reopen if the error persists.

I am still getting same issue.

Is it impossible to run on arm32-bit Linux systems？

I am also getting the same issue.
JRE : 32-bit Adoptium OpenJDK 17.0.3 Raspberry Pi 4 Raspberry PI OS : 32-bit OS Jcefmaven Version : 110.0.25'
When I run the jar it download jcef-bundle automatically on same path of jar and then got UnsatisfiedLinkError
java.lang.UnsatisfiedLinkError: <PATH_JCEF_BUNDLE>/libjcef.so: <PATH_JCEF_BUNDLE>/libjcef.so: cannot open shared object file: No such file or directory

I encountered the same problem. Is it impossible to run on arm32-bit Linux systems? For example, reducing the version?


"Illegal instruction" when access thermal printer

Unable to open the serial port at /dev/ttyUSB0. Just show "illegal instruction" message. Any idea whats wrong?

I try to recompile nodejs, but nothing change.

I try to recompile nodejs, but nothing change.

Oke, i found the problem. I just need to recompile this library using node-gyp. Or force installing using this command.
npm install serialport --build-from-source=serialport

Oke, i found the problem. I just need to recompile this library using node-gyp. Or force installing using this command.
npm install serialport --build-from-source=serialport


Karaf image with all deps

This pull request configures Karaf's org.ops4j.pax.url.mvn.localRepository property and embeds all maven dependencies into the final image.
Upgrade notes:

healthcheck-features.xml is now part of the Karaf image (it was added to example swarm earlier).

My soul is crying tears of joy. Best kind of update one can get in the morning ;)


Always get status code 416 while upgrading FileZilla

Hello all,
it's about a week that I'm unable to update FileZilla, the current situation is the following:
When I type brew cu -ay I receive this message:
==> Upgrading filezilla to 3.37.1
==> Satisfying dependencies
==> Downloading https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2
######################################################################## 100.0%
curl: (22) The requested URL returned error: 416
Error: Download failed on Cask 'filezilla' with message: Download failed: https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2

The URL is correct because if I go with my browser I can download the file. By typing brew cask install filezilla --debug I get more information that I hope could be helpful to solve the problem:
==> Cask::Installer#install
==> Printing caveats
==> Cask::Installer#fetch
==> Satisfying dependencies
==> Downloading
==> Downloading https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2
/usr/bin/curl -q --show-error --user-agent Homebrew/1.7.6-22-gdae4791\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 10.13.6\)\ curl/7.54.0 --location --silent --head https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2
/usr/bin/curl -q --show-error --user-agent Homebrew/1.7.6-22-gdae4791\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 10.13.6\)\ curl/7.54.0 --location --silent --head https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2
/usr/bin/curl -q --show-error --user-agent Homebrew/1.7.6-22-gdae4791\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 10.13.6\)\ curl/7.54.0 --location --head --range 0-1 --write-out \%\{http_code\} --output /dev/null https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2
/usr/bin/curl -q --show-error --user-agent Homebrew/1.7.6-22-gdae4791\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 10.13.6\)\ curl/7.54.0 --fail --progress-bar --location --remote-time --continue-at - --output /Users/disa/Library/Caches/Homebrew/downloads/5d7f52e62a8aa28b7846c1b412980684be0836e5cd596da5fc10397fb5291762--FileZilla_3.37.1_macosx-x86.app.tar.bz2.incomplete https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2
######################################################################## 100.0%
curl: (22) The requested URL returned error: 416
Error: Download failed on Cask 'filezilla' with message: Download failed: https://download.filezilla-project.org/client/FileZilla_3.37.1_macosx-x86.app.tar.bz2
/usr/local/Homebrew/Library/Homebrew/download_strategy.rb:295:in `rescue in fetch'
/usr/local/Homebrew/Library/Homebrew/download_strategy.rb:290:in `fetch'
/usr/local/Homebrew/Library/Homebrew/cask/download.rb:40:in `fetch'
/usr/local/Homebrew/Library/Homebrew/cask/download.rb:18:in `perform'
/usr/local/Homebrew/Library/Homebrew/cask/installer.rb:146:in `download'
/usr/local/Homebrew/Library/Homebrew/cask/installer.rb:62:in `fetch'
/usr/local/Homebrew/Library/Homebrew/cask/installer.rb:90:in `install'
/usr/local/Homebrew/Library/Homebrew/cask/cmd/install.rb:21:in `block in run'
/usr/local/Homebrew/Library/Homebrew/cask/cmd/install.rb:14:in `each'
/usr/local/Homebrew/Library/Homebrew/cask/cmd/install.rb:14:in `run'
/usr/local/Homebrew/Library/Homebrew/cask/cmd/abstract_command.rb:34:in `run'
/usr/local/Homebrew/Library/Homebrew/cask/cmd.rb:89:in `run_command'
/usr/local/Homebrew/Library/Homebrew/cask/cmd.rb:155:in `run'
/usr/local/Homebrew/Library/Homebrew/cask/cmd.rb:120:in `run'
/usr/local/Homebrew/Library/Homebrew/cmd/cask.rb:7:in `cask'
/usr/local/Homebrew/Library/Homebrew/brew.rb:91:in `<main>'
Error: Kernel.exit
/usr/local/Homebrew/Library/Homebrew/cask/cmd.rb:160:in `exit'
/usr/local/Homebrew/Library/Homebrew/cask/cmd.rb:160:in `rescue in run'
/usr/local/Homebrew/Library/Homebrew/cask/cmd.rb:143:in `run'
/usr/local/Homebrew/Library/Homebrew/cask/cmd.rb:120:in `run'
/usr/local/Homebrew/Library/Homebrew/cmd/cask.rb:7:in `cask'
/usr/local/Homebrew/Library/Homebrew/brew.rb:91:in `<main>'

Hey @matteodisabatino , thanks for reporting, but there is unfortunately nothing we can do about it here. This is the cask issue and is described here: https://github.com/Homebrew/homebrew-cask/issues/52149
Please close this issue and continue watching it there 🙂

Thank you for information @ondrejfuhrer :-). I close the issue.


Support the default value of UIViewControllerBasedStatusBarAppearance (true)

This issue was originally created by @steipete as facebook/react-native#11710.

Description
React Native currently requires that UIViewControllerBasedStatusBarAppearance is set to NO. This is an app-global setting and Apple offers this to help bringing old (pre-iOS 7) apps over to newer OS versions. It's not recommended that this is set for new apps. The methods for manual status bar control are already deprecated and Apple explicitly discourages using them:

To opt out of the view controller-based status bar appearance behavior, you must add the UIViewControllerBasedStatusBarAppearance key with a value of false to your app’s Info.plist file, but doing so is not recommended.
https://developer.apple.com/reference/uikit/uiapplication/1622923-setstatusbarstyle#discussion

The check was added in 2015:
https://github.com/facebook/react-native/blame/64a4c6070df7e711e7fd01c490f369bbd0d0fb28/React/Modules/RCTStatusBarManager.m#L109-L111
At PSPDFKit we offer a React Native module. We also have a very similar check that warns if the value of UIViewControllerBasedStatusBarAppearance is still set to the old behavior.
https://pspdfkit.com/blog/2016/react-native-module/
Here's our FAQ article about it:
https://pspdfkit.com/guides/ios/current/faq/uiviewcontrollerbasedstatusbarappearance/
Other platforms (Xamarin) are switching to the new style as well:
https://github.com/xamarin/Xamarin.Forms/pull/463
Reproduction
See the code check for UIViewControllerBasedStatusBarAppearance. React should either support both or just default to the non-deprecated style. Currently any modification of the status bar requires this key to be set to false (true is the default)
Solution
This is tricky. See the related discussion on Twitter with Nick who wrote the original check:
https://twitter.com/nicklockwood/status/816334935422337025
I realize that React doesn't own the parent View Controller. There are still quite a few ways how the parent VC can be accessed and how hooks could be installed to both have the current flexibility (so we do not break any API) and offer compatibility with the new way of controlling the status bar.
I am willing to help and work on this but I'd first love to hear if there are any discussions around this that I missed while searching for it and what the mid- to long-term plans here are. I know that everything related to the status bar on iOS is painful, so I'm apologizing in advance for bringing up this issue.
Additional Information

React Native version: 0.39
Platform: iOS
Operating System: MacOS

Thanks for copying this over. I don’t believe anyone tried working on that so far. I assume react uses exactly one root view controller? Moving the logic should be quite straightforward then, or am I missing something obvious?

I think throwing a YellowBox warning with a proper message instead of a fatal error would be more useful.
I know it's not the main RN use-case, but in my particular case I had to integrate a 3rd-party SDK to an  that made use of the <StatusBar /> component in a native app. This resulted in a fatal error when we tried to display the RN view since our app uses UIViewControllerBasedStatusBarAppearance set to true (as per Apple recommendation). So our options were either forking RN and removing the fatal error (we were hiding the status bar anyways on the RN view) or refactor the native app.

Relevant: https://github.com/facebook/react-native/issues/25181#issuecomment-506690818

@radex can you please point directly what the problem is?
Better is to open PR ❤

In my case i just add UIViewControllerBasedStatusBarAppearanceNO in info.split


[daScript] added to run.sh

@jinyus have you managed to build the compiler?
This PR adds daScript to run.sh, but I don't know how to add the compiler.

@jinyus have you managed to build the compiler?
Yes, processing time is ~1.4s on my machine

I was hoping it would be faster. My implementation is doing way too much cloning. I see even the 5k posts test resulted in OOM.
I've just asked developers, if there's a way around it without using the unsafe.


BugFix fix bug that replica remote data size set to data size

Proposed changes
when finish clone task, the replica's remote data  size will set to data size, it's a bug.

Further comments
If this is a relatively large or complex change, kick off the discussion at<EMAIL_ADDRESS>by explaining why you chose the solution you did and what alternatives you considered, etc...

run buildall


pM1b (lung) has the same definition as pM1 (lung)

pM1b (lung) [OBI:0002305] has the same definition as pM1 (lung) [OBI:0002303]
The definition for pM1b should indicate the additional criteria used to assign this value.

from https://staging.seer.cancer.gov/tnm/input/1.0/lung/path_m/
Adjust definition to: "A pathologic distant metastases stage for lung according to AJCC 7th edition indicating that there is a distant metastases that is histologically confirmed and associated with distant lymph nodes or carcinomatosis."

Made change to value-specifications.tsv template and pull request: https://github.com/obi-ontology/obi/pull/1184


Fix deployment (linux packages + deploy docs + remove npm deployment)

this should fix shit:

change the github api token to fix travis deployment
name the doxygen doc so that it will get deployed
remove npm deployment tries

since that didnt work and we do not need it actually

ups: that InexorBot was me. forgot to logout after creating the new API token


css: Allow pass params to css function

Allow css to receive params:
css red(myColor string) {
	background-color: myColor;
}

templ ex() {

}

Hi @dmitryuck - that's a duplicate of #88.
It was closed (yesterday) in https://github.com/a-h/templ/pull/484, so the next version of templ will have params just like you've asked for.


Moving window north and south not working

Moving window north and south not working anymore. East and west woking ok. My settings:
ctrl + alt + cmd + lshift - d : window=$(yabai -m query --windows --window | jq -r '.id') && yabai -m window east --stack $window || (yabai -m window $window --toggle float && yabai -m window $window --toggle float) ctrl + alt + cmd + lshift - w : window=$(yabai -m query --windows --window | jq -r '.id') && yabai -m window north --stack $window || (yabai -m window $window --toggle float && yabai -m window $window --toggle float) ctrl + alt + cmd + lshift - a : window=$(yabai -m query --windows --window | jq -r '.id') && yabai -m window west --stack $window || (yabai -m window $window --toggle float && yabai -m window $window --toggle float) ctrl + alt + cmd + lshift - s : window=$(yabai -m query --windows --window | jq -r '.id') && yabai -m window south --stack $window || (yabai -m window $window --toggle float && yabai -m window $window --toggle float)
I also tested only with moves and I get same result and it happen same on MacOS Ventura and Sonoma (version yabai-v5.0.9 and skhd-v0.3.9).
Any Idea what could be wrong, my settings or is this bug?
Thanks

I don't remember having thi issue bfore, and certainly not in the latest version of yabai.


[Epic][CPU] Improve RISC-V CPU backend performance

Placeholder for RISC-V CPU related tasks.

Closing stale tracking issue (performance of each backend is important, but we can file specific issues as needed)


Unable to fetch latest batch

I have Lightning Pool up and running with account funded successfully.  I was also able to create an ask order. However, the order is never filled even though the premium is within market range. Periodic errors received through web interface are shown below.  Are those errors normal?  Is it possible that the order is not being filled due to Node Tier=T0 and offered liquidity is only 400,000 sats?

LIT logs:

Order gets filled.

Order does not get filled.

Hardware: Odroid HC2
Software: Raspiblitz v1.7 running on Armbian Buster OS

The "context deadline exceeded" is golang's way of saying "request timed out". It sounds like your network connection is slow at times. Are you running Tor only? This could also explain why your order doesn't get matched, you need to be able to connect out to the matched party within a given time or your match will be canceled.

Yes, connection is Tor only.  Are there any settings I can tweak to allow Tor operation?

@guggero I wasn't sure from your previous response if it's possible to run Tor only with Lightning Pool.  Will I need to configure my node to run over clearnet in order to fill orders?

Are you running all connections through Tor? For example with something like Torify? Because the call that is timing out should normally go through clearnet, even if lnd is using Tor only.
You can use a Tor only node with Lightning Pool. But it'll mean that your node needs to connect out to all takers and if that times out the order won't be filled. Try restarting and updating your Tor proxy to make sure you get fresh circuits if you have general connection issues.

I restarted about a week ago and that seemed to have gotten rid of the error messages originally reported.  However, still no takers.  I'm running Raspiblitz with Tor only config.  Bitcoind config file has onlynet = onion.  Here is the full config file:
bitcoind config:

lnd config:

There aren't a lot of batches going on yet. And if your node is T0 people need to opt-in to receive liquidity from your node. So this might take a good while. Also there currently are way more asks than bids.

Okay, that makes sense.  Thanks.  I'll read up on ways to increase the tier of my node.


Cards not showing in the game

after opening the game and create new deck there are no cards in the game
can you help me please

i was able to show them but now edit settings.json file not adding gems or URs or enable all cards

Did you use latest YgoMaster? Or what files you changed? Too few information

i was able to show them but now edit settings.json file not adding gems or URs or enable all cards

once you create a player.json it seems like you need to edit gems there. That said you can just unlock all cards in the settings.json file. Or give yourself 99999 crafting points in Player.json and just craft the decks you want.


[1.16.5] Mod interaction problem with Direwolf20-MC / BuildingGadgets

When this mod is loaded, Direwolf20-MC /
BuildingGadgets stops working.

I can confirm that Dungeons Libraries also interferes with Building Gadgets in 1.18.2
Expected behavior: (Only Building Gadgets installed)

What happens: (Building Gadgets, GeckoLib, Dungeons Libraries, Curios)

Building Gadgets works in creative mode but not in survival mode so it seems to be an issue with the blocks not registering as in the inventory.

Since the issue is still open, just throwing out I'm having the same issue with BG in my 1.19.2 modpack.

Since the issue is still open, just throwing out I'm having the same issue with BG in my 1.19.2 modpack.

Should be fixed with #43 in next version, but only for 1.19.2.
1.16.5 will not be receiving fixes by me, so I am closing the issue for now as "won't fix" for that version.


luci-app-file-plug-manager: Full featured file manager with plugins

minimal working set: file-plug-manager + Navigation plugin. All other plugins are optional
Directory Navigation and Traversal
File and Directory Operations
Bulk Selection and Management
drug'n'drop to/from local computer
drug'n'drop to router local folders
copy/move mode for drug'n'drop switching with 'Alt' key
Editing text files with find/replace functionality
Hex editor
Save/load settings
Dumb Terminal

[x ] This PR is not from my main or master branch :poop:, but a separate branch :white_check_mark:
[x ] Each commit has a valid :black_nib: Signed-off-by<EMAIL_ADDRESS>row (via git commit --signoff)
[x ] Each commit and PR title has a valid :memo: <package name>: title first line subject for packages
[x ] Incremented :up: any PKG_VERSION in the Makefile
[ramips/mt7621, x86/64, OpenWrt 23.05.2 Chrome, Firefox ] Tested on: (architecture, openwrt version, browser) :white_check_mark:
[ ] ( Preferred ) Mention: @ the original code author for feedback
[x ] ( Preferred ) Screenshot or mp4 of changes:
[ ] ( Optional ) Closes: e.g. openwrt/luci#issue-number
[ ] ( Optional ) Depends on: e.g. openwrt/packages#pr-number in sister repo
[luci-app-filemanager with plugins support and enchanced functionality ] Description: (describe the changes proposed in this PR)

Perhaps revise to drag and drop. And at least a monospace font for any terminal. Do we need a terminal in a file manager?

I don't thing this worth a for separate app. Just add the "plugins" into the existing FM. The main problem is maintaining of this: you added an advanced functionality that is out of scope the Luci. And this is a complicated task by itself, for example showing an image with zoom and rotate.
I think the more stable solution would be to use an existing web file managers that are many lacks of contributors e.g.

FileManager.org the most popular web UI with own backend in Go and frontend written in Vue https://github.com/filebrowser/filebrowser/tree/master/frontend

For the WebDAV

Chrome App with open sources but not sure if it can be reused.
https://github.com/dom111/webdav-js the simplest and outdated, written in React

WYSIWYG editors like FCKEditor and TinyMCE have own file managers

NextCloud and others

So if we might use the same codebase for all file managers that would be just great. But not sure if this possible.

I agree and I'm reconsidering the idea. I'll try to find a way to keep the router footprint as small as possible and extend the functionality by using client's or other external system resources.


Update mime

Update mime package from v1.4.1 to v1.6.0 to fix -> https://github.com/expressjs/express/issues/3486

Awesome, thanks! Before I can merge this, I need to make the following fixes (I'm listing them here in case you have some time to help with them, but otherwise I'll take care of them):

Remove the version bump from package.json
Remove the package-lock.json file
Add an entry to HISTORY.md describing that the dependency has changed and what the changes are

@dougwilson done! 👍

Thanks! I feel like there would have been more than ome change between 1.4.1 and 1.6.0 (i.e. there was a 1.5.0 at least)? I'll take a look into this unless you're saying there wasn't any other changes. Also I need to remove the version and date from the top of the HISTORY file before I can get it merged and remove the unrelated line changes.
I'm not asking you to make these changes unless you want to, just being transparent in the changes I will be making to the PR before merging.

@dougwilson I  did the following changes:

Removed date and version in HISTORY.md
Added missing changes from node-mime @1.5.0 in HISTORY.md
Put trailing spaces back in HISTORY.md. My sublime removes them when saving the file.

Please let me know if any further changes are needed.
Thanks for the help!

Thanks @castilloandres ! I'm not sure that is right, because at least one of those (the vulnerability one) was already included in a prior version (1.4.1). I would expect to only see the changes between 1.4.1 and 1.6.0 included in the notes. I'll take a look at the mime library to see what the changes between those versions are.

@dougwilson indeed the fix was included from<EMAIL_ADDRESS>so I went ahead and updated the HISTORY.md.


engineering: the fundamental of web performance

Agree, the tags and the content are a bit general. Could we consider having serial notes for the specific factor of web performance instead of a general one?
Some examples:

https://web.dev/learn-core-web-vitals/
https://web.dev/fast/

LGTM

Agree, the tags and the content are a bit general. Could we consider having serial notes for the specific factor of web performance instead of a general one?

Yes, we will have other linked notes for those specific topics. For example, I'm currently writing a note on resource hint.

And about the general content, this is on purpose. I wanted to have our engineers think about web performance at a high level so they can have a broader idea about which path they would go for when trying to optimize for speed.

@monotykamary I think it's good to merge


Create Oregon Scraper

Asana ticket: https://app.asana.com/0/1203289004376659/1203778503386688/f
I used this site for scraping: https://www.oregon.gov/boli/apprenticeship/Pages/apprenticeship-opportunities.aspx

I tried filtering the number of jobs shown on the site so that the tests would run faster, but it seems like it still goes through all 84 files. It works, but just takes a while


Unable to create a new dapp

I'm trying to do a Hello World dapp usiing this sdk.
Sorry if a very noob question, but I was unable to locate tutorials and samples, so I'm digging alone until now.
`~/src/lisk-dapps-sdk$ node_modules/.bin/lisk-cli dapps --add
? Existing blockchain will be replaced, are you sure? Yes
? Enter secret of your testnet account *******************************************? Overwrite the existing genesis block? Yes
? Enter DApp name LiskHelloWorld
? Enter DApp description My first dapp using lisk with sdk code
? Enter Github repository (SSH|HTTPS) https://github.com/glaudiston/LiskHelloWorld? Enter DApp link https://github.com/glaudiston/LiskHelloWorld/archive/master.zip
Generating unique genesis block...
? Enter public keys of dapp forgers - hex array, use ',' for separator ce11283a750f7b41d4c4484a40ff4b09ddefec3b71e0b3ba0da880be7a1733df
Creating DApp genesis block
Fetching Lisk Dapps SDK
Error: Command failed: git clone "git@github.com:LiskHQ/lisk-dapps-sdk.git" "dapps/2958385414531461679"
Cloning into 'dapps/2958385414531461679'...
Permission denied (publickey).
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists.`

Hi @glaudiston It won't work as it's deprecated. In Q1-Q2 2018 we should see some tools developed by LiskHQ for blockchain apps. As far i know registering dapps is now disallowed.

So, there is no way to test Lisk DApps ?
Good to know, but can I suggest you to update the README.md file on this?

Right now, no. I'm not affiliated with LiskHQ can't comment on changes in this repository.


Add README.md to the gitfast plugin

Add README.md file to the gitfast plugin.
This contributes to #7175.

Hey there -- I really appreciate the contribution.
Cheers,
Robby


CY-901 cfy local: add executions list and get

requires #896, will change the base branch to master after that is merged