Add fade transition to the slideshow

Even after merging #60 (I tried the preview), it still flickers black the first time it rolls. Slowing it down and adding a fade transition might make it easier on the eyes. It would also make the glass card look cooler as the image changes with a fade effect. ;)

Addressed by PR #97 . This is merged in now
Preview link: https://dev.redotengine.org/

Maybe I'm understanding this wrong, but the images don't seem to fade transition between them, which imo is really jarring
Is that what OP meant, or should I open a separate issue?

Maybe I'm understanding this wrong, but the images don't seem to fade transition between them

No, the issue is still present. I still see the images as black between transitions on the first load, and it feels jumpy because there is no fade. I think it's a bad user experience.
I would have contributed and fixed it myself, but unfortunately, I don't have the time or experience with Nuxt.

I want to give this a go this week when I have time if no one else beats me to it, if that's okay with the devs


Enhance Mobile Responsiveness of Projects Page

The Projects page requires enhancements to ensure it is fully responsive on mobile devices. Currently, the layout and elements do not adapt well to smaller screens, leading to a suboptimal user experience.

Hi @s-babaeizadeh, I have checked the responsiveness of project page and it works smooth. Please look at the recording below for reference. Please let me know if there is something specific that you are talking about.
https://github.com/user-attachments/assets/0c4abf72-644d-44c0-bd44-0023180f1fc9

Please feel free to re-open if there is something specific that we can address.


Bug: Image pulling issue on Openshift Service Agent

Issue pulling images from Tools enviro into Test enviro
DOD
-{ ]- reach out in RC
-[ ]- issue resolved

Note @sumathi-thirumani-aot  - this only seems to affect the patroni instance, not anything else.  I pulled API and postgres images fine.

This task is done.  Image Pull issue is no longer affecting Redis, APIs, etc.
We still need to configure Patroni in dev.  We are using plain postgres, and we can circle back to upgrading with patroni later.  It is not necessary now, and getting the CI/CD setup is higher priority.  Marking this as closed.  Patroni can be captured in deployinig formsflow to test task.


Add tooling support to maintain separate stable and beta change logs

Alternative for #2505

Adds scripts:

[x] changelog/change.mjs: Generate changefile for only the @azure/communication-react packlet via rush changelog and duplicate the changefile for beta builds.
[x] changelog/collect.mjs: Collect the CHANGELOG for @azure/communication-react in the appropriate file and clean up the change files for the correct build flavor in the process.
[ ] changelog/check.mjs: Check that a change file has been added to a PR.

Updates workflows to use the new scripts instead of directly using beachball.

Validation

[x] PR to demonstrate how a changefile is generated: https://github.com/Azure/communication-ui-library/pull/2514
[x] PR to demonstrate how CHANGELOG is collected for stable builds: https://github.com/Azure/communication-ui-library/pull/2515
[x] PR to demonstrate how CHANGELOG is collected for beta builds: https://github.com/Azure/communication-ui-library/pull/2516
[ ] Release branch creation workflow validation.
[ ] Nightly alpha build creation workflow validation.
[ ] Validate CI enforcement of changefil inclusion in all PRs.

Assignees to continue to provide early feedback still. (this PR is still marked as a draft).


FormAction: Slots are not filled when named other than entity name

Rasa Core version: 0.12.3
Rasa NLU version: 0.13.8
Rasa Core SDK version: 0.12.1
Python version: 3.6.7
Operating system windows
Issue: Slot mapping only works if the entity name matches the slot name.
But there are many use cases where same entity is used for filling different Slots depending on the intent. How should I resolve this problem?
Below s the relevant code:
Action.py
return {"ENT_Security_Name": [self.from_entity(entity="ENT_Security_Name",
intent="INT_API_BuySecurity"),
self.from_entity(entity="ENT_Security_Name",
intent="enter_data")],
"SLOT_ENT_Order_Quantity": [self.from_entity(entity="ENT_Number",
intent="INT_API_BuySecurity"),
self.from_entity(entity="ENT_Number",
intent="enter_data")],

any solutions on it?


Still can't install on Win 10

I'm trying to install fastBPE on Win10 as a dependency for another package (CTRL)
keep running into the following issue
fastbpe\fastbpe\fastbpe\fastBPE.hpp(18): fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory
error: command 'C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\BIN\\x86_amd64\\cl.exe' failed with exit status 2

I tried to follow [these instructions](https://github.com/pytorch/fairseq/issues/1224) but I cannot find the files the tutorial describes (most notably, there is no cygwincompiler.py file under distutils to patch)
I am new to python, and I might screw up something completely basic. The version I have installed is Python 3.8
Any help would be much appreciated
thanks

this is a dupe of https://github.com/glample/fastBPE/issues/40 . I too am suffering from this bug


consider capping heatmaps

[ ] Get input from the team.
[ ] cap heatmaps like in enrichment analysis e.g.,

simple cap ie LFC>cap_th -> set to cap_th
log? (log again the LFC?)
scale the heatmaps?

Consider: it is a breaking change as it requires a new config field...
same as in dea_seurat: https://github.com/epigen/dea_seurat/issues/15

decision: no capping. reasons below.

capping of LFC per default is misleading.
Can be easily done manually by the user downstream if desired.
log of LFC doesn't make sense.
breaking change for not-requested feature


Slight modernization

Add ability to generate REFERENCE.md
Test only against latest release of Puppet versions 5 and 6

Passed build, so...I'm inclined to approve.


Commit 13df05b broke smartcard redirection

Hello,
I am using xfreerdp on Ubuntu 14.04 64 bits to connect to a Windows 7 32 bits with smartcard redirection.
Master at commit c0226d6 works fine.
With master at commit 13df05b, the smartcard redirection doesn't work at all anymore (I see the service smarcard loading) but on Windows I don't see any readers.
Bye

@henryjacqes could you try to return an error in  devman_register_device when the type does not match filesysten?

@akallabeth
not sure what type of error but this is what I did in devman_register_device (devman.c)

    if (device->type != RDPDR_DTYP_FILESYSTEM)

            return ERROR_INVALID_PARAMETER;
            //return CHANNEL_RC_OK;

And... the result is not good at all....
I got a blank screen (loads of error in the command line) but in the end (after maybe 30s, segfault)...

[...]
[09:01:49:874] [32165:907] [ERROR][com.freerdp.channels.smartcard.client] - MessageQueue_New failed!
[09:01:49:875] [32165:907] [ERROR][com.freerdp.channels.rdpdr.client] - devman_load_device_service failed with error 12!
[09:01:49:875] [32165:907] [ERROR][com.freerdp.channels.rdpdr.client] - rdpdr_process_connect failed with error 12!
[09:01:50:203] [32165:32166] [ERROR][com.winpr.synch.event] - failed to create event
[09:01:50:203] [32165:32166] [ERROR][com.freerdp.channels.rdpsnd.client] - unable to create message pipe
[09:01:50:203] [32165:32166] [ERROR][com.freerdp.channels.rdpsnd.client] - rdpsnd_virtual_channel_event_connected failed with error 12!
[09:01:50:204] [32165:32166] [ERROR][com.freerdp.core] - rdpsnd_virtual_channel_init_event reported an error. Error was 12
[09:01:50:205] [32165:32166] [INFO][com.freerdp.client.x11] - Network disconnect!
[09:01:50:205] [32165:32166] [INFO][com.freerdp.client.x11] - Attempting reconnect (1 of 20)
[09:01:50:205] [32165:910] [INFO][com.freerdp.channels.rdpdr.client] - Loading device service smartcard (static)
[09:01:50:205] [32165:910] [ERROR][com.winpr.synch.event] - failed to create event
[09:01:50:206] [32165:910] [ERROR][com.freerdp.channels.smartcard.client] - MessageQueue_New failed!
[09:01:50:206] [32165:910] [ERROR][com.freerdp.channels.rdpdr.client] - devman_load_device_service failed with error 12!
[09:01:50:206] [32165:910] [ERROR][com.freerdp.channels.rdpdr.client] - rdpdr_process_connect failed with error 12!
Segmentation fault

@HenryJacques Ok, at my workstation now, can confirm. Does it work for you without this check or does the crash occur again after that?

@akallabeth I am not sure to understand what you mean :/
But:

using the master at 13df05b doesn't crash. I can log in to my Windows workstation but I don't see any readers
returning an error in devman_register_device: I can't connect at all (error in my last post).

What do you want me to do? To try to delete the if statement?

@HenryJacques yes, looks like I messed up that check.

@akallabeth
Well I did remove the if statement and indeed it works again (I can connect and use the smartcard)

@HenryJacques Ok, good to know. Do you experience any crashes as stated in #2975? The argument and stream length checks should fix it but I have to retest.

@HenryJacques Ah, yes, #2975 should already be covered by the check in rdpdr_main.c:433, will prepare a pull.

@akallabeth No I don't experience any crash as in #2975 (using the current master and without the if statement).


Upgrade the Astropy Helpers to v0.4.4

Who knows what wonders await with v0.4.4?!

who knows indeed... oh boy, here we go!


Cone Location Detection

A new rule from the forum(no two surfaces can touch a cone with opposing forces at a given time) has caused us a new issue, we need to detect where cones are on the field to decide when to slow down to prevent us from getting a penalty. That was a long issue
Completed when:
We can detect the X and Y coordinates of cones on the field.

After we get this information, we can take information from the localizer to find the distance. We can then include in baby mode, to slow down with a small distance between the robot and cone.

https://ftc-qa.firstinspires.org/qa/26


Russian Translate

LongshipUpgrades.Russian.json

Russian translation is already built-in. And this one looks GPT auto generated.


Add Retrovertigo

Adding my blog, Retrovertigo - topics include Technology Education, Music, and my Jazz Guitar Transcriptions.
Thanks for creating this awesome project!

@dkarter as per guidelines, if submitting your own website, submit two others that are not yours (and are not in the list already)

Sorry I overlooked that, I'll update the PR!

@vprelovac I've added two other blogs that are not mine and are not in the list already


[Bug] useMMKVStorage setValue is not stable

This code will create an infinite loop:
  const [value, setValue] = useMMKVStorage(...);

  useFocusEffect(
    useCallback(() => {
      if (isFocused) {
        setNewsFeedLastSeen(new Date().toISOString());
      }
    }, [isFocused, setNewsFeedLastSeen]),
  );

setValue is not stable, it changes its reference each time value is changed. This is unexpected, I think setValue should never change its reference.
The problem is that the dependencies include the value here:
https://github.com/ammarahm-ed/react-native-mmkv-storage/blob/3f2777078704b94f565dfb7ac092b95fce29f884/src/hooks/useMMKV.js#L98

@andreialecu hmm I think you are right. Did you try to remove value from dependencies of setNewValue and try again? Did it work as expected?

Yes, the current workaround is this:

It can probably be fixed in the library by wrapping the value in an additional useRef, and using the ref.current instead as a parameter to the callback here:
https://github.com/ammarahm-ed/react-native-mmkv-storage/blob/3f2777078704b94f565dfb7ac092b95fce29f884/src/hooks/useMMKV.js#L71

Can you send a PR to fix this?

I took a quick look and the proper way to fix this would be to rewrite the hook entirely to use useReducer because its dispatch is stable. Also using useReducer would simplify the implementation of the hook further..
However, due to the lack of tests and because this library is not written in TypeScript, and not having much experience with the code base I think it might be better for someone more familiar with it to handle it.

I took a quick look and the proper way to fix this would be to rewrite the hook entirely to use useReducer because its dispatch is stable. Also using useReducer would simplify the implementation of the hook further..
However, due to the lack of tests and because this library is not written in TypeScript, and not having much experience with the code base I think it might be better for someone more familiar with it to handle it.

I will fix it tomorrow.

Released new version on npm


ZWave fails to start in 105.2

The problem

I've just upgraded from 103.5 and Zwave now fails to start. I get
Environment

Home Assistant release with the issue: 105.2
Last working Home Assistant release (if known): 103.5
Operating environment (Hass.io/Docker/Windows/etc.): Docker running on Raspbian Buster
Integration causing this issue: Zwave
Link to integration documentation on our website: https://www.home-assistant.io/docs/z-wave/

Problem-relevant configuration.yaml

Here's the relevant bit
zwave:
  usb_path: /dev/serial/by-id/usb-0658_0200-if00
  polling_interval: 60000
  debug: false

Traceback/Error logs

2020-02-08 16:36:04 ERROR (MainThread) [homeassistant.config_entries] Error setting up entry Z-Wave (import from configuration.yaml) for zwave
Traceback (most recent call last):
  File "/usr/src/homeassistant/homeassistant/config_entries.py", line 215, in async_setup
    hass, self
  File "/config/custom_components/zwave_/__init__.py", line 438, in async_setup_entry
    async_entities_added_callback=lambda: None,
TypeError: __init__() got an unexpected keyword argument 'async_entities_added_callback'
2020-02-08 16:38:45 ERROR (MainThread) [homeassistant.core] Error doing job: Future exception was never retrieved
Traceback (most recent call last):
  File "/usr/local/lib/python3.7/site-packages/urllib3/connection.py", line 157, in _new_conn
    (self._dns_host, self.port), self.timeout, **extra_kw
  File "/usr/local/lib/python3.7/site-packages/urllib3/util/connection.py", line 84, in create_connection
    raise err
  File "/usr/local/lib/python3.7/site-packages/urllib3/util/connection.py", line 74, in create_connection
    sock.connect(sa)
ConnectionRefusedError: [Errno 111] Connection refused

Additional information

Looks like you are using a zwave custom component

Closing this issue as this is not related to the Home Assistant code base and rather the code base of the used zwave custom component:

File "/config/custom_components/zwave_/__init__.py", line 438, in async_setup_entry
    async_entities_added_callback=lambda: None,

Aah yes, so I am. Sorry.


Wrong benchmarks in the documentation

Description
In the QuickStart documentation page:
https://jax.readthedocs.io/en/latest/notebooks/quickstart.html
The indicated benchmarks are as follows (544 ms, 478 ms, 469 ms) as the image below, but the second one should be slower than the two others as it is also indicated in the same image.

I have tested this in a Colab free tier with T4 GPU and got the following:

I think there is a problem in the reported benchmarks of the documentation.
Thank you
What jax/jaxlib version are you using?
0.3.21
Which accelerator(s) are you using?
GPU T4
Additional system info
Colab free tier
NVIDIA GPU info
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 460.32.03    Driver Version: 460.32.03    CUDA Version: 11.2     |
|-------------------------------+----------------------+----------------------+
| GPU  Name        Persistence-M| Bus-Id        Disp.A | Volatile Uncorr. ECC |
| Fan  Temp  Perf  Pwr:Usage/Cap|         Memory-Usage | GPU-Util  Compute M. |
|                               |                      |               MIG M. |
|===============================+======================+======================|
|   0  Tesla T4            Off  | 00000000:00:04.0 Off |                    0 |
| N/A   53C    P0    28W /  70W |  14204MiB / 15109MiB |      0%      Default |
|                               |                      |                  N/A |
+-------------------------------+----------------------+----------------------+

+-----------------------------------------------------------------------------+
| Processes:                                                                  |
|  GPU   GI   CI        PID   Type   Process name                  GPU Memory |
|        ID   ID                                                   Usage      |
|=============================================================================|
|    0   N/A  N/A      2250      C   /usr/bin/python3                14201MiB |
+-----------------------------------------------------------------------------+

I think the issue is that we're regenerating the documents on a CI node that is probably on CPU and quite slow...

What do you think the best fix is: maybe add a disclaimer that timings may vary depending on hardware?


1.20.4 support

Should be updated later today

https://modrinth.com/mod/notebook/version/DS8I717F


_discovery

Add the webring icon to your website html.
Add your website url to the index.html
Submit a Pull Request with the location of the webring icon on your site.

sorry, main page just said submit a PR. It was a link, I clicked it.
Unclear there was more steps until viewing the information link / readme.
Will adjust

np : )

done, see top of https://underscorediscovery.ca

Welcome aboard :)
It's good to have you!


Send user updates to aurora

On use profile saves, this sends the user array into northstar.
Also refactored user registration to use guzzle to send requests.
Fixes #4549
Fixes #4570

:+1:


Ability to pause the script

Provide us a use case of the feature
I'm currently having a problem with getting too many requests, and one of the solutions that I think will help as changing the ip every couple of thousands API requests, and to be able to do that without disrupting the script, I'm gonna need to know how to pause it so I can change the ip.
Describe the solution you'd like
Adding a keystroke to pause the script

In a typical bash environment, Ctrl+Z should pause the execution, later it can be resumed with fg. This is a feature of your operating system and as such works with every command and does not need to be implemented by us.
There is an article about that here: https://www.digitalocean.com/community/tutorials/how-to-use-bash-s-job-control-to-manage-foreground-and-background-processes

will try it out, thanks !


chore: remove tofu url_template

csb 1.0.1 defaults to opentofu download url for tofu, hence there is no need to specify the url template anymore.
#187199931
Checklist:

[ ] Have you added Release Notes in the docs repositories?
[x] Have you followed the Conventional Commits specification?

Context for future us.
Removing url_template for tofu would have caused issues in cloud-service-broker for any version below v1.0.0.
This is so because previously when url_template was missing it defaulted to the constant HashicorpUrlTemplate.
However, https://github.com/cloudfoundry/cloud-service-broker/pull/975 put some logic in place to treat url_template differently depending if it's a provider or the tofu binary itself.
Since such logic was added in v1.0.0, the additional bumps included in this PR are merely complementary and everything should have worked without them too.

Context for future us.
Removing url_template for tofu would have caused issues in cloud-service-broker for any version below v1.0.0. This is so because previously when url_template was missing it defaulted to the constant HashicorpUrlTemplate.
However, cloudfoundry/cloud-service-broker#975 put some logic in place to treat url_template differently depending if it's a provider or the tofu binary itself.
Since such logic was added in v1.0.0, the additional bumps included in this PR are merely complementary and everything should have worked without them too.

Thanks, changed the commit message


[WEB] content-type header missing

headersTest
{content-type: application/json, Accept: application/json}

      headersTest[HttpHeaders.contentTypeHeader] = Headers.jsonContentType;

      final test = await Dio().get(url,
          options: Options(
              headers: headersTest, contentType: Headers.jsonContentType));

Content-Type is missing in request header
fetch("https://0opomxj3i3.execute-api.eu-west-1.amazonaws.com/dev/rooms/main", {
  "headers": {
    "accept": "application/json",
    "accept-language": "pl-PL,pl;q=0.9,en-US;q=0.8,en;q=0.7",
  },
  "referrer": "http://localhost:53320/",
  "referrerPolicy": "no-referrer-when-downgrade",
  "body": null,
  "method": "GET",
  "mode": "cors",
  "credentials": "include"
});

Flutter 1.26.0-17.3.pre • channel beta • https://github.com/flutter/flutter.git
Framework • revision 4b50ca7f7f (8 days ago) • 2021-02-04 19:44:27 -0800
Engine • revision 2c527d6c7e
Tools • Dart 2.12.0 (build 2.12.0-259.8.beta)

dio: ^3.0.10

That's probably bug because I was not able to set it with lowercase content-type.
Content-Type works.
options.headers = {'Content-Type': 'application/json', ...request.headers};


Update instructions for reporting compiler bugs

Link to GitHub issues now that Motoko is open source.
Spotted here: https://forum.dfinity.org/t/motoko-compiler-bug/5095

This PR does not affect the produced WebAssembly code.

Could someone help me understand what happened here?
It seems a bit odd that another PR was opened after this one with the same change which used the “fixes” keyword to close this one.
Is there something I should do differently next time? Thanks.

@paulyoung yes, GitHub semantically analyses certain phrases and performs the "obvious" actions.

Hi @ggreif!
I understand that GitHub does that, I'm just wondering if there was some problem with this PR that caused @nomeata to open #2586.

I think you did everything alright :-)

I think Joachim might've thought this was an issue rather than a PR?
Regardless, for now we'll need to open a PR from a branch on this repo, or we won't be able to run the full CI pipeline. We're working on fixing this pretty soon, but I think until that happens we basically can't merge PR's from forks.

I think Joachim might've thought this was an issue rather than a PR?

Indeed that was the case!

Regardless, for now we'll need to open a PR from a branch on this repo, or we won't be able to run the full CI pipeline. We're working on fixing this pretty soon, but I think until that happens we basically can't merge PR's from forks.

And that's why I wasn't sad about my mistake :-)

Good to know!


Removes reference to nodebug.me in FAQ

Nodebug.me appears to currently be down (on 10/31/2015). There's no mentions or activity on the Web about it this year (2015). Repo (https://github.com/nodebugme) also appears dead since late last year, only with some issues made earlier this year before the Node.js foundation was formed.
Considering it seemed like a great tool, would be great to revive it, but in the interim, this removes the dead link.

Thank you!


[Dynamic Form] Implement @class extensibility for DynamicForm and DynamicField, add onPreRender delegate.

Category

[x] Enhancement
[x] Bug
[ ] Question

Version [  3.17.0  ]
Expected / Desired Behavior / Question
IDynamicFormProps and IDynamicFieldProps should have property  class that should be appended to the default class style in the render() method, if specified.
IDynamicFormProps needs to have an optional onPreRender(state: IDynamicFormState)  delegate that is going to be called before render(). This will allow applying business logic (making fields required, disabled, hidden) and dynamic styles (via class value) to fields depending on current field values, query string parameters, session storage, etc. This may also negate the need for the disabledFields and hiddenFields properties.
Similarly, onRenderField(fieldProperties: IDynamicFieldProps): React.ReactElement<IDynamicFieldProps> delegate can replace the fieldOverrides. If the delegate returns a null value, default rendered shall be used.
Observed Behavior
Currently, it is difficult to implement dynamic behaviors and style to form controls without implementing a field renderer via fieldOverrides. For example, we simply need to set a default value and disable input control when a specific query string value is specified. It was super easy to implement with JSLink injection.
There is also a bug in the DynamicForm.module.scss @media style definitions for the .sectionFormField class. It appears that the larger the screen size is, the smaller field controls become which makes the unusable on 4K screens. For example, check the size of the rich text control in the Notes field.

This behavior is easier to replicate when bodySections formatter is defined as follows:
{
    "sections": [
        {
            "displayname": "",
            "fields": []
        }
    ]
}

Hi, I also noticed the bad UI when dynamic form runs on custom formatting layout enabled list.  It should show 3-4 columns in one row.
I plan to create a PR which introduce styles and className property on dynamic form to support customize the styling, like Component Styling mentioned


Don't print whole config when saving

followups

we're saving a lot of unnecessary "metadata" in functions/modules that shouldn't be there

#1387  👈
main

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Join @carolineechen and the rest of your teammates on  Graphite


Find files - files to include globbing bug

VSCode Version:1.10.2
OS Version:OSX10.11

Steps to Reproduce:

Have a folder setup of:

src
 - Portal
 - Portal.Tests

Put a *.cs file inside both folders
Do a search for foo with the glob set to src/Portal/**/*.cs
You will get results for files in Portal.Tests. This is incorrect, it should be searching only in Portal.

Seems fixed in 1.11-0-insider

Thanks for trying insider's. Search is using a different backend there.

@roblourens isn't that wrong though? A search in src/Portal/**/*.cs should not match anything in src/Portal.Tests/ due to the / after Portal?


Bug: IterativDeepening-Agent playing in favor of user

When player starts, the Iterative-Deepening agent plays in favor of player

Wow nice catch! Interesting, do you know if the issue is also for Alpha Beta Minimax?

Fixed it


Add cflinuxfs4-compat-release repository

This repository is required for the compatibility flaviour of the cflinuxfs4 stack as decidec in the RFC Proposal for Ruby and Python Removal from the cflinuxfs4 Stack with a Deprecation
Period.

@Gerg, @robdimsdale I just try to be helpful with the initial work required for the compatibility stack. I hope this can help to get the compatibility stack sooner.

@gerg @robdimsdale we have the TOC approval. I will leave it up to you to accept and merge.

I don't have permissions to merge this, but I approve it!

I'll merge since we have everyone's approval.


How do I run scripts?

Hi,
I'm currently creating a simple template using pipenv. However, I have a problem running scripts. See here https://github.com/aprilahijriyan/fullstack-zemfrog-nuxtjs for more details.
I've tried the manual method, like this:
mkdir zemenv && cd zemenv
pipenv install zemfrog
pipenv shell
zemfrog create backend && cd backend
pip install -r requirements.txt
flask

The above works for me, but I don't want the manual method. :(

The documentation for creating scripts is here: https://pipenv-fork.readthedocs.io/en/latest/advanced.html#custom-script-shortcuts

Have you seen the script on my repo?

I don't see any issues with the scripts in your repository.
To run scripts, as is documented at that link, you do pipenv run script_name

The issue is I can't run the flask application. You can try to run it by:
pipenv shell
cd backend
flask # the application is not detected by the flask command.

To compare, you can do the manual method above.

What is the exact error you are getting? And why do you think it's related to pipenv?

I got this, after I ran the command:
pipenv shell
cd backend
flask

Output:
flask.cli.NoAppException: Could not locate a Flask application. You did not provide the "FLASK_APP" environment variable, and a "wsgi.py" or "app.py" module was not found in the current directory.

Expected output:
Usage: flask [OPTIONS] COMMAND [ARGS]...

  A general utility script for Flask applications.

  Provides commands from Flask, extensions, and the application. Loads the
  application defined in the FLASK_APP environment variable, or from a
  wsgi.py file. Setting the FLASK_ENV environment variable to 'development'
  will enable debug mode.

    $ export FLASK_APP=hello.py
    $ export FLASK_ENV=development
    $ flask run

Options:
  --version  Show the flask version
  --help     Show this message and exit.

Commands:
  api         API generator.
  app         App generator.
  blueprint   Blueprint generator.
  command     Command generator.
  db          Perform database migrations.
  extension   Extension generator.
  handler     Error handler generator.
  loader      Loader generator.
  middleware  Middleware generator.
  model       Model generator.
  permission  Role permission manager.
  role        Access role manager.
  routes      Show the routes for the app.
  run         Run a development server.
  shell       Runs a shell in the app context.
  task        Task generator.
  user        User manager.

I've tried the manual method, like this:
mkdir zemenv && cd zemenv
pipenv install zemfrog
pipenv shell
zemfrog create backend && cd backend
pip install -r requirements.txt
flask

The above works for me, but I don't want the manual method. :(

And I think it's related to Pipenv. Because, I've tried the manual way it works as expected.

The reason why it's failing is because when the flask cli tries to load the environment settings, it loads it from the .env file in your repository, and then sets that folder as the current working directory. Then it cannot find your flask app in the current directory.
If you remove this file, or rename it, then it will work as expected. So, nothing to do with pipenv.

So I can't use .env ??

Ahh, it's solved! by adding the FLASK_SKIP_DOTENV=1 configuration to .env.
So I closed this issue. Thank you in advance.


RuntimeError: [enforce fail at embedding_lookup_idx.cc:215] current == index_size. 0 vs -1. Your input seems to be incorrect: the sum of lengths values should be the size of the indices tensor, but it appears not.

But I'm running here.::
embeddings = F.embedding_bag(input_hbm, self.cache_weight_mgr.hbm_cached_weight, offsets, self.max_norm,self.norm_type, self.scale_grad_by_freq, self.mode, self.sparse,per_sample_weights, self.include_last_offset, self.padding_idx)
bug  appear:
line 2392, in embedding_bag
ret, _, _, _ = torch.embedding_bag(
RuntimeError: [enforce fail at embedding_lookup_idx.cc:215] current == index_size. 0 vs -1. Your input seems to be incorrect: the sum of lengths values should be the size of the indices tensor, but it appears not.
What is the reason and how to solve it?

Your input into embedding bag operator seems to be corrupted.
(i) What command are you running?
(ii) What is the content of the offsets?


Remove internal__index param

Fixes

Fast follow to #2209
Description

The internal__index query param was added in #2073 with the intention of using it in an index readiness check during the data refresh. #2209 instead implemented this check by querying the ES index directly, instead of going through the API (which would have required more complexity to handle authentication).
Consequently the internal__index param is no longer needed and can be removed. This PR reverts #2073. Pinging @dhruvkb and @zackkrida to confirm that there are definitely no other intended use cases for this param.
Testing Instructions

Tests should all pass. You should also try making a few authenticated and unauthenticated API requests just to smoke test.
Checklist

[ ] My pull request has a descriptive title (not a vague title likeUpdate index.md).
[ ] My pull request targets the default branch of the repository (main) or a parent feature branch.
[ ] My commit messages follow best practices.
[ ] My code follows the established code style of the repository.
[ ] I added or updated tests for the changes I made (if applicable).
[ ] I added or updated documentation (if applicable).
[ ] I tried running the project locally and verified that there are no visible errors.
[ ] I ran the DAG documentation generator (if applicable).

Developer Certificate of Origin

Developer Certificate of Origin
Developer Certificate of Origin
Version 1.1

Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
1 Letterman Drive
Suite D4700
San Francisco, CA, 94129

Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.

Developer's Certificate of Origin 1.1

By making a contribution to this project, I certify that:

(a) The contribution was created in whole or in part by me and I
    have the right to submit it under the open source license
    indicated in the file; or

(b) The contribution is based upon previous work that, to the best
    of my knowledge, is covered under an appropriate open source
    license and I have the right under that license to submit that
    work with modifications, whether created in whole or in part
    by me, under the same open source license (unless I am
    permitted to submit under a different license), as indicated
    in the file; or

(c) The contribution was provided directly to me by some other
    person who certified (a), (b) or (c) and I have not modified
    it.

(d) I understand and agree that this project and the contribution
    are public and that a record of the contribution (including all
    personal information I submit with it, including my sign-off) is
    maintained indefinitely and may be redistributed consistent with
    this project or the open source license(s) involved.

Thanks for letting me know, @krysal! I'll go ahead and close the PR.

@statimc another reason for going via the API instead of directly checking ES was that we could validate the optimal end result of getting search results from the API. Checking ES directly leaves the possibility of some snag after the ES layer preventing results from being delivered.

@dhruvkb since the implementation as-written in #2209 will catch the incident which inspired it, I think we could move ahead with that PR as-is. We have many other ways of checking if the API and ES are communicating appropriately.
@stacimc has had to reimplement that PR a few times and I think the current set of tradeoffs are preferable since they allow us to bypass all the authentication work connecting directly to the API would require.


Fatal Error: Steamcmd needs to be online to update.

Hi, after I got the request to reset one of my world for a server, I cleared out the dirs and started a fresh install, I saw the container did not come up and had the Steamcmd error. After checking my other servers, they have the same error, however will still boot up as they are not fresh and just start the old process.
Is this a temporary issue with Steam or something on my end? We're already playing H&H update since it released.
Log below from broken container:
[Valheim][steam]: Initializing Variables....
[ODIN][ERROR] - Failed to find server executable! Please run `odin install`
[Valheim][root] : ###########################################################################
[Valheim][root] : Valheim Server - Mon Sep 20 09:43:55 CEST 2021
[Valheim][root] : Initializing your container...
[Valheim][root] : You must be in development. Good luck!
[Valheim][root] : ###########################################################################
[Valheim][root] : Switching UID and GID
usermod: no changes
[Valheim][root] :
[Valheim][root] :
[Valheim][root] : Auto Update Enabled...
[Valheim][root] : Auto Update Schedule: 0 4,8 * * *
[Valheim][root] : Auto Backup Enabled...
[Valheim][root] : Auto Backup Schedule: 0 * * * *
[Valheim][root] : Setting up file systems
[Valheim][root] : Navigating to steam home...
[Valheim][root] : Launching as steam...
[Valheim][steam]: ###########################################################################
[Valheim][steam]: Valheim Server - Mon Sep 20 09:43:55 CEST 2021
[Valheim][steam]: STEAM_UID 1000 - STEAM_GUID 1000
[Valheim][steam]: Installing Valheim via odin 1.4.2...
[Valheim][steam]: ###########################################################################
[Valheim][steam]: Variables loaded.....
[Valheim][steam]: Port: 2556
[Valheim][steam]: Name:
[Valheim][steam]: World: Dedicated
[Valheim][steam]: Public: 1
[Valheim][steam]: Password: (REDACTED)
[Valheim][steam]: Running Install...
[ODIN][INFO]  - Installing 896660 to /home/steam/valheim
[ODIN][ERROR] - Failed to find steamcmd in path
[ODIN][ERROR] - Checking for script under steam user.
[ODIN][INFO]  - Executing: /home/steam/steamcmd/steamcmd.sh .....
[ODIN][INFO]  - Using steamcmd script at /home/steam/steamcmd/steamcmd.sh
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Downloading update (0 of 35,494 KB)...
[  0%] Downloading update (883 of 35,494 KB)...
[  2%] Downloading update (1,901 of 35,494 KB)...
[  5%] Downloading update (2,724 of 35,494 KB)...
[  7%] Downloading update (0 of 35,494 KB)...
[  0%] Downloading update (0 of 35,494 KB)...
[  0%] Downloading update (21 of 35,494 KB)...
[  0%] Downloading update (924 of 35,494 KB)...
[  2%] Downloading update (1,842 of 35,494 KB)...
[  5%] Downloading update (2,830 of 35,494 KB)...
[  7%] Downloading update (3,868 of 35,494 KB)...
[ 10%] Downloading update (4,880 of 35,494 KB)...
[ 13%] Downloading update (5,931 of 35,494 KB)...
[ 16%] Downloading update (6,741 of 35,494 KB)...
[ 18%] Downloading update (7,599 of 35,494 KB)...
[ 21%] Downloading update (8,719 of 35,494 KB)...
[ 24%] Downloading update (9,751 of 35,494 KB)...
[ 27%] Downloading update (10,438 of 35,494 KB)...
[ 29%] Downloading update (11,500 of 35,494 KB)...
[ 32%] Downloading update (12,490 of 35,494 KB)...
[ 35%] Downloading update (13,528 of 35,494 KB)...
[ 38%] Downloading update (14,789 of 35,494 KB)...
[ 41%] Downloading update (15,457 of 35,494 KB)...
[ 43%] Downloading update (16,404 of 35,494 KB)...
[ 46%] Downloading update (0 of 35,494 KB)...
[----] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[----] Downloading update (0 of 35,494 KB)...
[  0%] Downloading update (1,094 of 35,494 KB)...
[  3%] Downloading update (2,201 of 35,494 KB)...
[  6%] Downloading update (3,261 of 35,494 KB)...
[  9%] Downloading update (4,502 of 35,494 KB)...
[ 12%] Downloading update (5,412 of 35,494 KB)...
[ 15%] Downloading update (6,174 of 35,494 KB)...
[ 17%] Downloading update (0 of 35,494 KB)...
[  0%] Downloading update (0 of 35,494 KB)...
[  0%] Downloading update (0 of 35,494 KB)...
[  0%] Downloading update (701 of 35,494 KB)...
[  1%] Downloading update (1,731 of 35,494 KB)...
[  4%] Downloading update (0 of 35,494 KB)...
[  0%] !!! Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again.
src/tier0/threadtools.cpp (3553) : Assertion Failed: Illegal termination of worker thread 'Thread(0x0x573d08f0/0x0xf774fb'
[ODIN][INFO]  - Exited with http code: 254
cp: cannot create regular file '/home/steam/valheim/linux64/': Not a directory
[Valheim][steam]: Initializing Variables....
[ODIN][ERROR] - Failed to find server executable! Please run `odin install`

Working container:
[Valheim][root] : ###########################################################################
[Valheim][root] : Valheim Server - Mon Sep 20 09:28:21 CEST 2021
[Valheim][root] : Initializing your container...
[Valheim][root] : You must be in development. Good luck!
[Valheim][root] : ###########################################################################
[Valheim][root] : Switching UID and GID
usermod: no changes
[Valheim][root] :
[Valheim][root] :
[Valheim][root] : Auto Update Enabled...
[Valheim][root] : Auto Update Schedule: 0 4,8 * * *
[Valheim][root] : Auto Backup Enabled...
[Valheim][root] : Auto Backup Schedule: 0 * * * *
[Valheim][root] : Setting up file systems
[Valheim][root] : Navigating to steam home...
[Valheim][root] : Launching as steam...
[Valheim][steam]: ###########################################################################
[Valheim][steam]: Valheim Server - Mon Sep 20 09:28:29 CEST 2021
[Valheim][steam]: STEAM_UID 1000 - STEAM_GUID 1000
[Valheim][steam]: Installing Valheim via odin 1.4.2...
[Valheim][steam]: ###########################################################################
[Valheim][steam]: Variables loaded.....
[Valheim][steam]: Port: 2456
[Valheim][steam]: Name:
[Valheim][steam]: World: Dedicated
[Valheim][steam]: Public: 1
[Valheim][steam]: Password: (REDACTED)
[Valheim][steam]: Running Install...
[Valheim][steam]: Attempting to update before launching the server!
[Valheim][steam]: Starting auto backup process...
[Valheim][steam]: Removing old backups...
[Valheim][steam]: Creating backup...
[Valheim][steam]: Backup process complete! Created 20210920-092829-pre-update-backup.tar.gz
[Valheim][steam]: Installing Updates...
[ODIN][INFO]  - Installing 896660 to /home/steam/valheim
[ODIN][ERROR] - Failed to find steamcmd in path
[ODIN][ERROR] - Checking for script under steam user.
[ODIN][INFO]  - Executing: /home/steam/steamcmd/steamcmd.sh .....
[ODIN][INFO]  - Using steamcmd script at /home/steam/steamcmd/steamcmd.sh
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Downloading update (87 of 54,013 KB)...
[  0%] Downloading update (1,745 of 54,013 KB)...
[  3%] Downloading update (48 of 54,013 KB)...
[  0%] Downloading update (48 of 54,013 KB)...
[  0%] Downloading update (94 of 54,013 KB)...
[  0%] Downloading update (246 of 54,013 KB)...
[  0%] Downloading update (914 of 54,013 KB)...
[  1%] Downloading update (2,850 of 54,013 KB)...
[  5%] Downloading update (5,636 of 54,013 KB)...
[ 10%] Downloading update (7,981 of 54,013 KB)...
[ 14%] Downloading update (9,855 of 54,013 KB)...
[ 18%] Downloading update (11,592 of 54,013 KB)...
[ 21%] Downloading update (13,419 of 54,013 KB)...
[ 24%] Downloading update (15,465 of 54,013 KB)...
[ 28%] Downloading update (17,225 of 54,013 KB)...
[ 31%] Downloading update (18,875 of 54,013 KB)...
[ 34%] Downloading update (20,487 of 54,013 KB)...
[ 37%] Downloading update (21,738 of 54,013 KB)...
[ 40%] Downloading update (13,419 of 54,013 KB)...
[ 24%] Downloading update (14,605 of 54,013 KB)...
[ 27%] Downloading update (15,394 of 54,013 KB)...
[ 28%] Downloading update (2,197 of 54,013 KB)...
[----] Verifying installation...
[  0%] Downloading update...
[  0%] Checking for available updates...
[----] Downloading update (0 of 51,816 KB)...
[  0%] Downloading update (1,660 of 51,816 KB)...
[  3%] Downloading update (3,716 of 51,816 KB)...
[  7%] Downloading update (5,193 of 51,816 KB)...
[ 10%] Downloading update (0 of 51,816 KB)...
[  0%] Downloading update (0 of 51,816 KB)...
[  0%] Downloading update (75 of 51,816 KB)...
[  0%] Downloading update (921 of 51,816 KB)...
[  1%] Downloading update (1,845 of 51,816 KB)...
[  3%] Downloading update (498 of 51,816 KB)...
[  0%] Downloading update (1,500 of 51,816 KB)...
[  2%] Downloading update (2,770 of 51,816 KB)...
[  5%] Downloading update (3,758 of 51,816 KB)...
[  7%] Downloading update (4,479 of 51,816 KB)...
[  8%] Downloading update (5,682 of 51,816 KB)...
[ 10%] Downloading update (6,787 of 51,816 KB)...
[ 13%] Downloading update (7,495 of 51,816 KB)...
[ 14%] Downloading update (0 of 51,816 KB)...
[  0%] !!! Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again.
src/tier0/threadtools.cpp (3553) : Assertion Failed: Illegal termination of worker thread 'Thread(0x0x574bc8f0/0x0xf7799b'
[ODIN][INFO]  - Exited with http code: 254
[Valheim][steam]: Initializing Variables....
[ODIN][INFO]  - Successfully written /home/steam/valheim/config.json
[Valheim][steam]: Checking for TYPE flag
[Valheim][steam]: Found Type Vanilla
[Valheim][steam]: Running with Vanilla Valheim <3
[Valheim][steam]: Starting server...
[ODIN][INFO]  - Setting up start scripts...
[ODIN][INFO]  - Looking for burial mounds...
[ODIN][INFO]  - Server has been started and Daemonized. It should be online shortly!
[ODIN][INFO]  - Keep an eye out for 'Game server connected' in the log!
[ODIN][INFO]  - Starting web server....
[ODIN][INFO]  - Navigate to http://<IP_ADDRESS>:8456/status to view the server status.
[ODIN][INFO]  - Sending discord notification <3
[ODIN][INFO]  - Server::run; addr=<IP_ADDRESS>:8456
[ODIN][INFO]  - listening on http://<IP_ADDRESS>:8456
[ODIN][INFO]  - [Start Successful]: Webhook message sent successfully!
[ODIN][INFO]  - (this indicates its online without any errors.)
[Valheim][steam]: Herding Graydwarfs...
==> /home/steam/valheim/logs/valheim_server.log <==
09/20/2021 09:28:45: Starting to load scene:start

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

KR
Bmiest

Well from both logs you gave have the following;
Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again.
I just started up a test instance;
[Valheim][root] : ###########################################################################
[Valheim][root] : Valheim Server - Mon Sep 20 18:08:45 AEST 2021
[Valheim][root] : Initializing your container...
[Valheim][root] : You must be in development. Good luck!
[Valheim][root] : ###########################################################################
[Valheim][root] : Switching UID and GID
usermod: no changes
[Valheim][root] :
groupmod: GID '100' already exists
[Valheim][root] :
[Valheim][root] : Auto Backup Enabled...
[Valheim][root] : Auto Backup Schedule: "*/15 * * * *"
[Valheim][root] : Setting up file systems
[Valheim][root] : Navigating to steam home...
[Valheim][root] : Launching as steam...
[Valheim][steam]: ###########################################################################
[Valheim][steam]: Valheim Server - Mon Sep 20 18:08:46 AEST 2021
[Valheim][steam]: STEAM_UID 1000 - STEAM_GUID 100
[Valheim][steam]: Installing Valheim via odin 1.4.1...
[Valheim][steam]: ###########################################################################
[Valheim][steam]: Variables loaded.....
[Valheim][steam]: Port: 2456
[Valheim][steam]: Name: (REDACTED)
[Valheim][steam]: World: Dedicated
[Valheim][steam]: Public: 0
[Valheim][steam]: Password: (REDACTED)
[Valheim][steam]: Running Install...
[ODIN][DEBUG] - Debugging set to true
[ODIN][DEBUG] - Debug mode enabled!
[ODIN][DEBUG] - Launching install command...
[ODIN][DEBUG] - Env var default 'ODIN_WORKING_DIR': '/home/steam/valheim'
[ODIN][INFO]  - Installing 896660 to /home/steam/valheim
[ODIN][DEBUG] - Env var default 'ODIN_WORKING_DIR': '/home/steam/valheim'
[ODIN][ERROR] - Failed to find steamcmd in path
[ODIN][ERROR] - Checking for script under steam user.
[ODIN][INFO]  - Executing: /home/steam/steamcmd/steamcmd.sh .....
[ODIN][INFO]  - Using steamcmd script at /home/steam/steamcmd/steamcmd.sh
[ODIN][DEBUG] - Launching install command: "/home/steam/steamcmd/steamcmd.sh" "+login anonymous" "+force_install_dir /home/steam/valheim" "+app_update 896660" "+quit"
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Downloading update (76 of 54,013 KB)...
[  0%] Downloading update (1,646 of 54,013 KB)...
[  3%] Downloading update (3,423 of 54,013 KB)...
[  6%] Downloading update (5,038 of 54,013 KB)...
[  9%] Downloading update (6,660 of 54,013 KB)...
[ 12%] Downloading update (8,100 of 54,013 KB)...
[ 14%] Downloading update (9,397 of 54,013 KB)...
[ 17%] Downloading update (11,117 of 54,013 KB)...
[ 20%] Downloading update (12,684 of 54,013 KB)...
[ 23%] Downloading update (14,244 of 54,013 KB)...
[ 26%] Downloading update (15,877 of 54,013 KB)...
[ 29%] Downloading update (17,485 of 54,013 KB)...
[ 32%] Downloading update (19,155 of 54,013 KB)...
[ 35%] Downloading update (20,691 of 54,013 KB)...
[ 38%] Downloading update (22,462 of 54,013 KB)...
[ 41%] Downloading update (24,081 of 54,013 KB)...
[ 44%] Downloading update (25,855 of 54,013 KB)...
[ 47%] Downloading update (27,476 of 54,013 KB)...
[ 50%] Downloading update (29,251 of 54,013 KB)...
[ 54%] Downloading update (30,864 of 54,013 KB)...
[ 57%] Downloading update (32,636 of 54,013 KB)...
[ 60%] Downloading update (34,245 of 54,013 KB)...
[ 63%] Downloading update (36,059 of 54,013 KB)...
[ 66%] Downloading update (36,995 of 54,013 KB)...
[ 68%] Downloading update (37,931 of 54,013 KB)...
[ 70%] Downloading update (38,780 of 54,013 KB)...
[ 71%] Downloading update (39,635 of 54,013 KB)...
[ 73%] Downloading update (40,566 of 54,013 KB)...
[ 75%] Downloading update (41,419 of 54,013 KB)...
[ 76%] Downloading update (42,362 of 54,013 KB)...
[ 78%] Downloading update (43,222 of 54,013 KB)...
[ 80%] Downloading update (44,155 of 54,013 KB)...
[ 81%] Downloading update (45,088 of 54,013 KB)...
[ 83%] Downloading update (45,947 of 54,013 KB)...
[ 85%] Downloading update (46,798 of 54,013 KB)...
[ 86%] Downloading update (47,737 of 54,013 KB)...
[ 88%] Downloading update (48,594 of 54,013 KB)...
[ 89%] Downloading update (49,528 of 54,013 KB)...
[ 91%] Downloading update (50,387 of 54,013 KB)...
[ 93%] Downloading update (51,249 of 54,013 KB)...
[ 94%] Downloading update (52,187 of 54,013 KB)...
[ 96%] Downloading update (53,054 of 54,013 KB)...
[ 98%] Downloading update (53,908 of 54,013 KB)...
[ 99%] Downloading update (54,013 of 54,013 KB)...
[100%] Download complete.
[----] Installing update...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Extracting package...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Installing update...
[----] Cleaning up...
[----] Update complete, launching Steamcmd...
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x61) downloading, progress: 0.59 (6291456 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 4.99 (52836135 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 8.47 (89699512 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 18.07 (191313662 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 24.49 (259361188 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 31.10 (329337481 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 34.14 (361518693 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 37.88 (401116772 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 40.25 (426283100 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 42.73 (452497556 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 49.19 (520905125 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 51.52 (545640593 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 52.81 (559272081 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 54.04 (572336273 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 55.52 (587971121 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 56.61 (599525681 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 58.10 (615277521 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 59.23 (627259217 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 61.39 (650122417 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 62.79 (664978833 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 64.20 (679835569 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 65.50 (693694961 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 67.25 (712135441 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 68.57 (726123537 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 70.08 (742166257 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 71.41 (756245873 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 73.17 (774833489 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 74.45 (788458129 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 76.20 (806972561 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 77.75 (823363281 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 79.19 (838670001 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 80.91 (856816369 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 82.21 (870638129 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 84.10 (890646609 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 85.67 (907199537 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 86.92 (920489681 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 88.70 (939364049 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 89.99 (952953873 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 91.24 (966231249 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 92.85 (983300593 /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 94.52<PHONE_NUMBER> /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 95.84<PHONE_NUMBER> /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 97.26<PHONE_NUMBER> /<PHONE_NUMBER>)
 Update state (0x61) downloading, progress: 98.88<PHONE_NUMBER> /<PHONE_NUMBER>)
 Update state (0x81) verifying update, progress: 19.72 (208829383 /<PHONE_NUMBER>)
 Update state (0x81) verifying update, progress: 56.24 (595568954 /<PHONE_NUMBER>)
 Update state (0x81) verifying update, progress: 93.27 (987723195 /<PHONE_NUMBER>)
Success! App '896660' fully installed.
[ODIN][INFO]  - Successfully installed Valheim!

As you can see, properly downloaded and fully installed.
Issue is definitely on your end considering that I am on a crappy Australian FTTN connection.

Welp, I just came back to this while busy with work and left the container in a restarting loop before.
It came up a few minutes ago for me aswell.
I have no explanation right now :) thanks for confirming!
Server Viking
BOT
— today @ 10:48
Notification: .be - Valheim 2 - Stay Safe
Start
Server Status: Start Successful
/close


Remove testdependencies

These dependencies are in private repo and cause build issues. These
should be replaced with an alternative option. This commit will mean that
unittests will not work.
@SeppoTakalo @jupe @marhil01 @yogpan01

This was also one of the contagious issues during Q1 release time. Is there any particular reason we would like to keep it there, if the purpose is for internal testing ?

I created a seperate branch for this (https://github.com/ARMmbed/mbed-trace/tree/release) which could be used for yotta-release without test dependencies


Amiberry not appearing in list of emulators for Amiga/Can't add bios to Amiberry folder in opt partition

Hi
I'm trying to get Amiberry working in v1.4.
I can see that the folder for Amiberry exists in the OPT partition but I'm not able to paste the bios in the bios folder as the access is denied, it won't let me change the permissions of the folder.
Amiberry does not appear in the list of standalone emulators if you try to select it in the menu.
Is this something that is possible or is it disabled for a reason?

It is working. Be sure to put the correct Kickstart ROMs in your "bios"-folder and put your .lha files into the "Amiga"-folder.
Amiga
Emulator: (Amiberry) lr-puae
Rom Folder: amiga
Extensions: .lha .LHA
Bios: kick33180.A500 and kick34005.A500 and kick40068.A1200 See this link for more details. https://github.com/midwan/amiberry/wiki/Kickstart-ROMs-(BIOS)
See this link:
https://github.com/christianhaitian/arkos/wiki/ArkOS-Emulators-and-Ports-information


Fix badarg exception when setting group_leader for a dead pid

When setting up a shell some time elapses between listing the pids and setting
the group_leader. If the process exited during that time then
erlang:group_leader/2 will crash with badarg.

I can reproduce the badarg with my project 100% of the time.


github: build_and_deploy: update github workflow to v0.0.12

Changelog-entry: update build and deploy github workflow to v0.0.12
Signed-off-by: Alex Gonzalez<EMAIL_ADDRESS>

@balena-ci I self-certify!


docs: Fixed ReactionHandler time descriptions

Description of the PR
~Collector, which ReactionCollector extends, which ReactionHandler extends, has a time option, but it doesn't set it as a property. ReactionHandler sets this as a property, and attempts to set a default time, but it won't do any good after super() has already run, since Collector has already set the timeout based on options.time and not a property. In addition, this (attempted) default was not documented. This PR corrects these things.~
I fix doc.
Changes Proposed in this Pull Request (List new items in CHANGELOG.MD)

Fix doc

Semver Classification

[X] This PR only includes documentation or non-code changes.
[ ] This PR fixes a bug and does not change the (intended) framework interface.
[ ] This PR adds methods or properties to the framework interface.
[ ] This PR removes or renames methods or properties in the framework interface.

Although the docs are wrong, that's not what this.time is for... see pr #57

Oh, my apologies. I will fix that.

@bdistin I corrected my (in)corrections. This is probably out of scope for this PR, but would you support renaming the property from time to something like menuTime? The current name is misleading, especially for people who haven't used the Discord.js ReactionCollector before and might assume, from the name, that this option is used for general collector timeout.

docs still wrong, this.time is used in the jump menu prompt


Implement Reverse String using Javascript

Hello i want to add how to reverse an String using javascript

@farhanpro  are you still willing to work on this?

No


[bug] tauri add includes the version in generated code

Describe the bug
[v2] When running cargo tauri add<EMAIL_ADDRESS>the version is included in generated code (main.rs and capabilities/main.json.
$ cargo tauri add<EMAIL_ADDRESS>    Info Installing Cargo dependency<EMAIL_ADDRESS>    Updating crates.io index
      Adding tauri-plugin-window-state v2.0.0-beta.2 to dependencies.
    Updating crates.io index
    Info Installing NPM dependency "<EMAIL_ADDRESS>yarn add v1.22.19
[1/4] 🔍  Resolving packages...
[2/4] 🚚  Fetching packages...
[3/4] 🔗  Linking dependencies...
warning " ><EMAIL_ADDRESS>has incorrect peer dependency<EMAIL_ADDRESS>[4/4] 🔨  Building fresh packages...
success Saved lockfile.
success Saved 1 new dependency.
info Direct dependencies
└─<EMAIL_ADDRESS>info All dependencies
└─<EMAIL_ADDRESS>✨  Done in 5.66s.
    Added permission `window-state@2.0.0-beta.2:default` to `main-capability` at /Users/roniemartinez/Projects/myproject/src-tauri/capabilities/main.json
    Info Adding plugin to /Users/roniemartinez/Projects/myproject/src-tauri/src/main.rs
    Info Running `cargo fmt`...
error: expected one of `!`, `)`, `,`, `.`, `::`, `?`, `{`, or an operator, found `@`
   --> /Users/roniemartinez/Projects/myproject/src-tauri/src/main.rs:297:42
    |
297 |         .plugin(tauri_plugin_window_state@2.0.0_beta.2::init())
    |                                          ^ expected one of 8 possible tokens

Here is the diff result
diff --git a/src-tauri/capabilities/main.json b/src-tauri/capabilities/main.json
index 2f8b2b3..cd3c587 100644
--- a/src-tauri/capabilities/main.json
+++ b/src-tauri/capabilities/main.json
@@ -14,6 +14,7 @@
         "shell:allow-open",
         "notification:default",
         "updater:default",
-        "process:allow-restart"
+        "process:allow-restart",
+        "window-state@2.0.0-beta.2:default"
     ]
-}
+}
\ No newline at end of file
diff --git a/src-tauri/src/main.rs b/src-tauri/src/main.rs
index 9f42822..53360b2 100644
--- a/src-tauri/src/main.rs
+++ b/src-tauri/src/main.rs

 fn main() {
     tauri::Builder::default()
+        .plugin(tauri_plugin_window_state@2.0.0_beta.2::init())
         .plugin(tauri_plugin_shell::init())
         .plugin(tauri_plugin_deep_link::init())
         .plugin(tauri_plugin_dialog::init())

Reproduction
Run cargo tauri add<EMAIL_ADDRESS>Expected behavior
Version is not included in generated code
Full tauri info output
[✔] Environment
    - OS: Mac OS 14.4.0 X64
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.77.1 (7cf61ebde 2024-03-27)
    ✔ cargo: 1.77.1 (e52e36006 2024-03-26)
    ✔ rustup: 1.27.0 (bbb9276d2 2024-03-08)
    ✔ Rust toolchain: stable-x86_64-apple-darwin (environment override by RUSTUP_TOOLCHAIN)
    - node: 20.2.0
    - yarn: 1.22.19
    - npm: 9.6.6

[-] Packages
    - tauri [RUST]: 2.0.0-beta.13
    - tauri-build [RUST]: 2.0.0-beta.10
    - wry [RUST]: 0.37.0
    - tao [RUST]: 0.26.2
    - tauri-cli [RUST]: 2.0.0-beta.11
    - @tauri-apps/api [NPM]: 2.0.0-beta.6
    - @tauri-apps/cli [NPM]: 2.0.0-beta.11

[-] App
    - build-type: bundle
    - CSP: unset
    - frontendDist: ../dist
    - devUrl: http://localhost:1420/
    - framework: React
    - bundler: Vite

### Stack trace

_No response_

### Additional context

_No response_

To add, this plugin does not have ::init() but uses ::Builder::default().build() as also included in the README (https://github.com/tauri-apps/plugins-workspace/tree/v2/plugins/window-state)


#9404 add VIRTUAL_CACHE layer to fix Redis UI in topology

↓ ↓ topology screenshot ↓ ↓
before :

after :

Fix https://github.com/apache/skywalking/issues/9404

[x] Add a unit test to verify that the fix works.
[x] Explain briefly why the bug exists and how to fix it.
[x] If this pull request closes/resolves/fixes an existing issue, replace the issue number. Closes #<9404>.
[ ] Update the CHANGES log.

Please update changes.md in the PR template. You missed one step.
And remove <> around the issue number.

General good. wait for polish.

Please update changes.md in the PR template. You missed one step. And remove <> around the issue number.

please check again.


Better and more intuitive settings for C++11 and C++14 with different variants

Currently, configuring some library/block to use C++11/14 is a bit complex. There are several options:
1-. Native use of CMake. It can require some conditionals for MultiOS
IF(UNIX)
    IF(CLANG)
        TARGET_COMPILE_OPTIONS(${BII_BLOCK_TARGET} INTERFACE -std=c++11)
....

2-. Use an existing CMake macro, possibly one existing in biicode and retrieved as dependency:
INCLUDE(biicode/cmake/tools)
ACTIVATE_CPP11(INTERFACE ${BII_BLOCK_TARGET})

This one requires one bii find or [requirements] to be written.
PROPOSAL:
From my point of view, it is still a bit complex, so I propose a high level definition, in biicode.conf, something like:
[cpp-std]
     c++11 PUBLIC   # or c++11 libstdc++...

That would be translated to a cmake variable, and biicode, checking that variable would automatically call something in the line of ACTIVATE_CPP11. Surely we have to check for CMake compile features as solution for this, instead of bare compile options.
Pros:

Much simpler approach
Easily deals with propagating usage to consumers
Might be able to deal with the problem of collisions
Totally optional, the user can still use the other approaches

Cons:

It wires the config to the internal ACTIVATE_CPP11 implementation, that might change with new versions of biicode, so changes, improvements, could break something.

I like the option of putting it in the biicode.conf. I don't see the need to put PUBLIC there. Would the user ever need to specify something other than PUBLIC? Also, it would also be nice to specify the latest:
[cpp-std]
     latest

And it would pick the latest possible. This is very common in the libraries I write. I usually have this in my CMake files:
set(ENABLE_CXXFLAGS_TO_CHECK
    -std=gnu++1z
    -std=c++1z
    -std=gnu++14
    -std=c++14
    -std=gnu++1y
    -std=c++1y
    -std=gnu++11
    -std=c++11
    -std=gnu++0x
    -std=c++0x)

foreach(flag ${ENABLE_CXXFLAGS_TO_CHECK})
    string(REPLACE "-std=" "_" flag_var ${flag})
    string(REPLACE "+" "x" flag_var ${flag_var})
    check_cxx_compiler_flag("${flag}" COMPILER_HAS_CXX_FLAG${flag_var})
    if(COMPILER_HAS_CXX_FLAG${flag_var})
        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
        break()
    endif()
endforeach()

It wires the config to the internal ACTIVATE_CPP11 implementation

Wouldn't this be just an implementation detail? So in newer versions biicode, if the user is requesting C++11 in biicode.conf it would just wire to whichever implementation would get the job done(Perhaps its ACTIVATE_CPP11 now, but in the future it could be ACTIVATE_MODERN_CPP or whatever).
Either way, the biicode.conf should support more than just C++11 and C++03.

Yes, I would say this is a nice approach, thanks! I like also the "latest", and including the check_compiler_flag. I thing that new CMake >3.1 compile_features can help with this, but have to check.
The PUBLIC option was intended for the use case when your interface for consumers is <C++11, but the internals of it are >=C++11, for example. Then you want to activate C++11 only in your current library, but your consumers are OK without it. I think this is possible, but not fully sure about the ABI, have to check. Maybe, assume the default is PUBLIC, no need to define it, and could implement optional PRIVATE just for this case if it is in fact possible.

I thing that new CMake >3.1 compile_features can help with this

Well I would prefer not to write out compiler features, although some users may want to do that. The user could list either compiler features:
[cpp-std]
     cxx_constexpr
     cxx_alias_templates

or standards(or latest):
[cpp-std]
     c++11

Of course, if a language standard is specified, it should be used to enable the language on compilers that allow for it to be optionally enabled. So if I specify C++11 or C++03, the library should still compile on MSVC even though it is not a C++03 nor a C++11 compiler.

Yes, I was exactly analyzing that just now, and thought about the same interface. But trying out CMake, there are two ways to do exactly that to which both options would translate nicely:
target_compile_features(${BII_main_TARGET} PUBLIC cxx_range_for)

or
set_property(TARGET ${BII_main_TARGET} PROPERTY CXX_STANDARD 11)

The first one can be defined PUBLIC/PRIVATE/INTERFACE, thus applied easily where you want. But does not account for general C++11. I dislike having to define individual features. Furthermore, it is failing in MinGW, tried both 4.8 and 4.9
The second one is what we want, but has 2 problems: cannot be defined PUBLIC/PRIVATE and cannot be applied to INTERFACE targets, thus it is not suitable for header only libs.
I have posted the question in SO: http://stackoverflow.com/questions/29687331/how-to-define-transitive-cxx-standard-c11-in-cmake

I still think that solving cmake UX issues via a custom DSL on top of it is not a good idea. Having a [cpp-std] entry might look nice, but that just covers this use case. Whatever problem you might find in the future will extend that DSL too if we follow with this policy. What about other compilation flags? What about optimization level? canaries? sanitizers?

Then, why Kitware and CMake is developing TARGET_COMPILE_FEATURES (new from cmake 3.1) and supporting the CXX_STANDARD variable?

I don't see the point of having -std=c++1y outside the build settings.

Because biicode can better propagate the setting. If library A uses -std=c++11 and library B uses -std=c++14, you can't use add both flags together if you use both libraries. Instead, biicode(or perhaps cmake) would need to resolve which flag can work for both library A and library B.

If enabling c++11 is a short of common option to be on the block settings, why optimizations settings are not?

First, those settings are already added by default to cmake. Secondly, optimizations settings are optional, and are not need to compile the program.

I agree with @pfultz2, optimizations and the standard requirement, they are completely different things, and setting C++ standards is still not a solved problem, thats why CMake is evolving to address this issue with compile_features, though still not reliable enough. So it makes sense to define a simple conf for it (in biicode.conf) and let the internal implementation do it. Now that implementation is open source, it is easier to fix in case of problems, and can more easily evolve and mature with the help of users.
Lets keep with it @franramirez688 , in any case it is totally a opt-in feature, lets do it and check if users like it, if there are too many problems, etc. Thanks!

@pfultz2: I've implemented this feature (you can see part of the total code on this PR) and it is based on your system to get the most appropriate flag.
So, we've got doubts about the problem of how CMake performs transitive std flags and how these are overridden by the less dependent block. I mean:
My block is fenix/cpp14 and it depends on pfultz2/cpp11. So, pfultz2/cpp11 CMakeListst.txt has:
 target_compile_options(${BII_BLOCK_TARGET} INTERFACE -std=c++11)

And my own:
 target_compile_options(${BII_BLOCK_TARGET} INTERFACE -std=c++14)

Then, my std flag will be overridden by my dependent block pfultz2/cpp11. How should biicode solve it?

biicode should parse COMPILE_OPTIONS from all targets and delete the inherited std flags
biicode should try to compile all the dependent blocks with the most modern flag allowed by user's compiler

What do you think? Thanks a lot in advance!

biicode should try to compile all the dependent blocks with the most modern flag allowed by user's compiler

Well biicode should compile all blocks(and dependents) using the most modern flag requested by all blocks(it will be the most modern flag allowed by the user's compiler if one of the blocks requested latest). So in your example:

pfultz2/cpp11 -> -std=c++11
fenix/cpp14 -> -std=c++14

Then pfultz2/cpp11 and fenix/cpp14 blocks will compile with -std=c++14. Now if later the user added the block pfultz2/cpp1z:

pfultz2/cpp11 -> -std=c++11
fenix/cpp14 -> -std=c++14
pfultz2/cpp1z -> -std=c++1z

Now  pfultz2/cpp11, fenix/cpp14, and pfultz2/cpp1z blocks will compile with -std=c++1z.

Comes to your mind another way more straightforward?

Well Diego mentioned CMAKE_CXX_COMPILE_FEATURES, I don't know if that makes the flags transitive. Other than that, I don't really see a better way to do it since CMake has to compute the flags for the latest choice.

Ok! I'll implement something like that ;)
For now, I'm using target_compile_options to make them transitive so I'll follow working with this feature until CMake improves the target_compile_feature one and biicode can use it without any problem.
Thanks a lot for reporting your opinion!


Cannot GET /

I am new to webpack & react js so I might have missed something but I did follow the instruction after downloading the files I ran npm install then used npm start and everything is fine but when I visit localhost:3000 I get this error: Cannot GET / inside browser.

You should visit localhost:3001, not :3000.


Support "target": "es6" in tsconfig.json

Bug Report or Feature Request (mark with an x)
- [ ] bug report -> please search issues before submitting
- [x] feature request

Versions.
@angular/cli: 1.0.3
node: 6.9.5
os: darwin x64
Repro steps.
Change tsconfig.json "target" to "ES6" and run ng build --prod. UglifyJS will cause an error and the build will fail.
The log given by the failure.
ERROR in main.87940961b85a05fb6d79.bundle.js from UglifyJs
Unexpected token: name (CoreModule) [main.87940961b85a05fb6d79.bundle.js:29,6]

Desired functionality.
Either the CLI should replace the UglifyJS plugin with an ES6-compatible plugin (such as Babili) or the CLI should disable minifying when the target is ES6.
Another option would be to expose a flag to developers to disable minifying.
Mention any other details that might be useful.
#5730 #5352 #4554 and #3191 are all issues that have been closed because the CLI does not support an ES6 target.
There is no open issue to track ES6 support, and with over 1 billion devices supporting ES6 with Chrome and Safari, it does not make sense to limit developers to ES5 compiled code when the workaround is as easy as opting out of minifying.

Check #2907, seems duplicated.
Also ES6 has been renamed to ES2015, let's better use the standard name.

To be clear, it has not been renamed, the official name is "ECMAScript 2015", the 6th edition of ECMAScript. It has been abbreviated by the community as ES2015 or ES6. Neither of those abbreviations are standard from Ecma International.
It does look like I missed #2907 in my search for related issues. @sumitarora you're assigned to that issue, but there's no severity or effort labels attached to it. That ticket was made back in October of 2016, has it fallen through the cracks?

https://stackoverflow.com/a/43506162/4688650

I don't think this need to be configurable at all, simply overwritten to target: es5 during production build internally, and that's it.

@imcotton I disagree. I want to build the app compiled to ES6. This is possible using webpack or other build tools. There's no reason to force the developer to use ES5 when using the cli

@hotforfeature I meant without ejecting from cli, if however you decide to crafting without cli's help, you can do anything you like by ng eject already, right?

Any updates on this?

Heya, I'm consolidating all the ES2015 support requests on the same issue, so it can be better actioned on.
Duplicate of https://github.com/angular/angular-cli/issues/2907.


Add table aws_keyspaces_table Closes #2264

Integration test logs

Logs
No env file present for the current environment:  staging
 Falling back to .env config
No env file present for the current environment:  staging
customEnv TURBOT_TEST_EXPECTED_TIMEOUT undefined

SETUP: tests/aws_keyspaces_table []

PRETEST: tests/aws_keyspaces_table

TEST: tests/aws_keyspaces_table
Running terraform
data.aws_partition.current: Reading...
data.aws_caller_identity.current: Reading...
data.aws_region.alternate: Reading...
data.aws_region.primary: Reading...
data.aws_partition.current: Read complete after 0s [id=aws]
data.aws_region.primary: Read complete after 0s [id=us-east-1]
data.aws_region.alternate: Read complete after 0s [id=us-east-2]
data.aws_caller_identity.current: Read complete after 0s [id=xxxxxxxxxxxx]
data.null_data_source.resource: Reading...
data.null_data_source.resource: Read complete after 0s [id=static]

Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
  + create

Terraform will perform the following actions:

  # aws_keyspaces_keyspace.named_test_resource will be created
  + resource "aws_keyspaces_keyspace" "named_test_resource" {
      + arn      = (known after apply)
      + id       = (known after apply)
      + name     = "turbottest68990"
      + tags_all = (known after apply)
    }

  # aws_keyspaces_table.named_test_resource will be created
  + resource "aws_keyspaces_table" "named_test_resource" {
      + arn           = (known after apply)
      + id            = (known after apply)
      + keyspace_name = "turbottest68990"
      + table_name    = "turbottest68990"
      + tags_all      = (known after apply)

      + schema_definition {
          + column {
              + name = "test_id"
              + type = "ascii"
            }
          + partition_key {
              + name = "test_id"
            }
        }
    }

Plan: 2 to add, 0 to change, 0 to destroy.

Changes to Outputs:
  + resource_aka  = (known after apply)
  + resource_name = "turbottest68990"
aws_keyspaces_keyspace.named_test_resource: Creating...
aws_keyspaces_keyspace.named_test_resource: Creation complete after 3s [id=turbottest68990]
aws_keyspaces_table.named_test_resource: Creating...
aws_keyspaces_table.named_test_resource: Still creating... [10s elapsed]
aws_keyspaces_table.named_test_resource: Still creating... [20s elapsed]
aws_keyspaces_table.named_test_resource: Creation complete after 28s [id=turbottest68990/turbottest68990]

Warning: Deprecated

  with data.null_data_source.resource,
  on variables.tf line 44, in data "null_data_source" "resource":
  44: data "null_data_source" "resource" {

The null_data_source was historically used to construct intermediate values
to re-use elsewhere in configuration, the same can now be achieved using
locals or the terraform_data resource type in Terraform 1.4 and later.

(and one more similar warning elsewhere)

Apply complete! Resources: 2 added, 0 changed, 0 destroyed.

Outputs:

resource_aka = "arn:aws:cassandra:us-east-1:xxxxxxxxxxxx:/keyspace/turbottest68990/table/turbottest68990"
resource_name = "turbottest68990"

Running SQL query: test-get-call-query.sql

Time: 10.9s. Rows returned: 1. Rows fetched: 1. Hydrate calls: 0.

Scans:
  1) aws_keyspaces_table.aws: Time: 10.1s. Fetched: 1. Hydrates: 0. Quals: table_name=turbottest68990, keyspace_name=turbottest68990.

[
  {
    "akas": [
      "arn:aws:cassandra:us-east-1:xxxxxxxxxxxx:/keyspace/turbottest68990/table/turbottest68990"
    ],
    "table_name": "turbottest68990",
    "title": "turbottest68990"
  }
]
✔ PASSED

Running SQL query: test-list-call-query.sql

Time: 1.6s. Rows returned: 1. Rows fetched: 1. Hydrate calls: 0.

Scans:
  1) aws_keyspaces_table.aws: Time: 303ms. Fetched: 1. Hydrates: 0. Quals: keyspace_name=turbottest68990.

[
  {
    "akas": [
      "arn:aws:cassandra:us-east-1:xxxxxxxxxxxx:/keyspace/turbottest68990/table/turbottest68990"
    ],
    "keyspace_name": "turbottest68990",
    "table_name": "turbottest68990",
    "title": "turbottest68990"
  }
]
✔ PASSED

Running SQL query: test-turbot-query.sql

Time: 0.7s. Rows returned: 1. Rows fetched: 1 (cached). Hydrate calls: 0.

Scans:
  1) aws_keyspaces_table.aws: Time: 203ms. Fetched: 1 (cached). Hydrates: 0. Quals: keyspace_name=turbottest68990.

[
  {
    "akas": [
      "arn:aws:cassandra:us-east-1:xxxxxxxxxxxx:/keyspace/turbottest68990/table/turbottest68990"
    ],
    "title": "turbottest68990"
  }
]
✔ PASSED

POSTTEST: tests/aws_keyspaces_table

TEARDOWN: tests/aws_keyspaces_table

SUMMARY:

1/1 passed.

Example query results

Results
> select * from aws_keyspaces_table where keyspace_name = 'turbottest53146'
+-----------------+-----------------+------------------------------------------------------------------------------------------+--------+------------+-------------------------------+---------------------------+----------------------+-->
| keyspace_name   | table_name      | arn                                                                                | status | ttl_status | client_side_timestamps_status | creation_timestamp        | default_time_to_live | c>
+-----------------+-----------------+------------------------------------------------------------------------------------------+--------+------------+-------------------------------+---------------------------+----------------------+-->
| turbottest53146 | turbottest53146 | arn:aws:cassandra:us-east-1:xxxxxxxxxxxx:/keyspace/turbottest53146/table/turbottest53146 | ACTIVE | <null>     | <null>                        | 2024-08-19T09:45:25+05:30 | 0                    |  >
+-----------------+-----------------+------------------------------------------------------------------------------------------+--------+------------+-------------------------------+---------------------------+----------------------+-->

@ParthaI I think @Priyanka-Chatterjee-2000 would need this table for the Compliance benchmark, wherein passing a keyspace_name might not be possible.
I would suggest adding the Parent table to eliminate the need of the required qual.
Thanks!!

I will add the parent table 👍


Peru province data

Hi,
I noticed some discrepancies with the subregion1 level data in Peru. For example in Madre de Dios and Arequipa the total_ confirmed (and by extension the new_confirmed) cases are much lower than what is reported currently, both are in the 100s, but the total cases in both regions are in the 1000s (according to online reporting). Could you double-check the source please?
Thank you

Thanks for reporting, @jzamalloa1. I can confirm that we are miscounting the cases at the department level. This is probably due to a bug in how we aggregate provinces into departments, but now that the data source added a column for the department name we can easily fix this issue.

great, thank you!

This issue appears to be fixed now, thanks again for reporting it.
Here are Arequipa's numbers, much more reasonable looking: https://open-covid-19.github.io/explorer/report/?key=PE_ARE


kytos napps install kytos/ results in SSL certificate error

Some FIU students have reported this issue, it turns out that https://napps.kytos.io/ certificate has been expirated, so this part of setting installing a NApp doesn't work, since our team doesn't expect to maintain this server, I think we should update the docs to install the NApp from the filesystem instead.  Also the git clone commands are still using the old repos.
    package_filename = urllib.request.urlretrieve(self.package_url)[0]
  File "/usr/lib/python3.9/urllib/request.py", line 239, in urlretrieve
    with contextlib.closing(urlopen(url, data)) as fp:
  File "/usr/lib/python3.9/urllib/request.py", line 214, in urlopen
    return opener.open(url, data, timeout)
  File "/usr/lib/python3.9/urllib/request.py", line 517, in open
    response = self._open(req, data)
  File "/usr/lib/python3.9/urllib/request.py", line 534, in _open
    result = self._call_chain(self.handle_open, protocol, protocol +
  File "/usr/lib/python3.9/urllib/request.py", line 494, in _call_chain
    result = func(*args)
  File "/usr/lib/python3.9/urllib/request.py", line 1389, in https_open
    return self.do_open(http.client.HTTPSConnection, req,
  File "/usr/lib/python3.9/urllib/request.py", line 1349, in do_open
    raise URLError(err)
urllib.error.URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificate verify
 failed: certificate has expired (_ssl.c:1123)>

closing this issue since we're recommending to install directly from GitHub for now as documented in the tutorials.

marked with wontfix for now


add: Relationship between Replication Controller and other k8s resources

Notes for Reviewers
This PR fixes #

Relationship Between Replication Controller and other k8s resources.

Signed commits

[x] Yes, I signed my commits.

Working Proof of this PR.
https://github.com/meshery/meshery/assets/107461226/e44dc505-ef82-4760-834f-99dc01fe78ca


143 interface aliases should be possible

@bvdmitri it's now done extremely clunky and also it doesn't sort the interface names (whereas I think the whole point is that I think it should), but let's discuss

Fixes #143


Cleanup VSCode include directories

This also adds support for a ${workspace}/BUILD directory, which should be
a symlink to an out-of-tree build tree. This helps VSCode finding those
generated include files it will need for symbol resolution to function.
Note that you don't have to have a BUILD symlink, if you build in-tree.

[approve ci]

[approve ci].

[approve ci].

[approve ci].

No idea what's happening here, closing


HBASE-28290 Addendum use 'Test API' for test javadoc

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enso drafting

Brunch created: https://github.com/lee1043/lee1043.github.io/tree/enso_drafting/research/metrics
Draft ENSO metrics result for PCMDI website.

Files to edit:

Overview: https://github.com/lee1043/lee1043.github.io/blob/enso_drafting/research/metrics/index.md
Detail description: https://github.com/lee1043/lee1043.github.io/blob/enso_drafting/research/metrics/plot_description_enso.md


chore: update eslint to newer version

With previous configuration running npm install would install eslint
packages that did not work together.
Closes #28

Thanks :octocat:


Replace comma operator in tests. Add missed semicolons.

Ports the comma operator fix from #55.
Closes #55

Codecov Report

Merging #65 into master will not change coverage.
The diff coverage is n/a.

@@           Coverage Diff           @@
##           master      #65   +/-   ##
=======================================
  Coverage   96.79%   96.79%
=======================================
  Files           1        1
  Lines         156      156
=======================================
  Hits          151      151
  Misses          5        5

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Update Request

Could you update the readme file for more details? Thank you.

Thanks for you suggestion, I will do it soon.


Adding new provenance graph

1st iteration of revamped objgraphview.
-change from sankey to graphview
-show methods on graph

Would you mind setting up the objgraphview2 route as well? And did you want that to be objgraphview2 and provenance2, or objgraphviewv2 and provenancev2? Your choice, but just "2" is a bit easier to convey.
You can just make the changes, commit, and push them up to your repo and they will be automatically included in this pull request.


#1 - Implemented sameObjectAs() Matcher

Closes #1 by implementing sameObjectAs() as the first Object Matcher in brsHamcrest_ObjectMatchers.brs.

Travis CI is failing due to newer Roku firmware blocking ECP transactions from outside a LAN, so the Python test runner is failing with an HTTP 403 Forbidden.


[Test issue] Verify solution to git bug in workflow

testing ..
[SETTINGS]
address = 0x87650D7bbfC3A9F10587d7778206671719d9910D
chain = mainnet
test = true

Simulation run has failed. Please contact the research team for assistance.

This is actually fine.. there was nothing to commit as the results were the same.


Register Oceananigans 0.5.2 (for real now)

@JuliaRegistrator register()

Registration pull request created: JuliaRegistries/General/114
After the above pull request is merged, it is recommended that you create
a tag on this repository for the registered package version:
git tag -a v0.5.2 -m "<description of version>" 6c272ad35f4051f30166d51b0a6268bfb2903f82
git push origin v0.5.2


:sparkles: new contributor selection combobox

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