Dynamic link Source in Conversions for iOS is always unset or (direct). Dynamic link Source/Medium doesn't work on IOS, but works on Android.

[REQUIRED] Step 1: Describe your environment

Xcode version: 12.3 （12C33）
Firebase SDK version: - Firebase/Analytics (7.4.0): - Firebase/Core - Firebase/Auth (7.4.0): - Firebase/CoreOnly - FirebaseAuth (~> 7.4.0) - Firebase/Core (7.4.0): - Firebase/CoreOnly - FirebaseAnalytics (= 7.4.0)
Installation method: `CocoaPods
Firebase Component: Dinamic Links, Analitycs

[REQUIRED] Step 2: Describe the problem
We've been using Google Analytics for a long time, 2 month ago we've started to implement Dynamic Links for tracking Source and Medium for our orders in Google Analytics through the dynamic link. We would like to saw our conversion of each order with Source/Medium in Google Analytics's associated project. The project is directly connected to ur Firebase.
We've integrated Dynamic links in Android and it works perfectly, example screenshot:

And for the IOS we did the same, but data of the source and medium is not showing in any case, example screenshot:

We've setup and debug all possible variations we can find in the internet however it doesn't work.

The conversions for the dynamic link event is open:

The ecommerce_purchase event we use for the conversion is also setup properly:

As you can see from a screenshot for IOS, and as a result the source showing as (direct), we've followed all procedure explained on official site and youtube guide.
Steps to reproduce:
The setup was done the same as for Android, the only difference is we used the way to integrate IOS SDK according to the IOS  Guide.
We've found there are at least 4 people posted this problem on Github and other sources, however no-one is resolving it and case closed. The example we found is: https://github.com/firebase/firebase-ios-sdk/issues/4132
Hope we can resolve this problem ASAP,
Thank you

Hi everyone, I am adding some additional info regarding to this case.
I would like to show that we setup deep link correctly, the data from deep link is coming to the firebase, however it is not showing in the conversions connected to the order. The same data is coming for android, and it is not working for IOS.
Dynamic link app open - source

Dynamic link app open - medium

The same event triggered in the debug mode, we can see source/medium parameters for the dynamic link.

Hi everyone, I am adding some additional info regarding to this case.
I would like to show that we setup deep link correctly, the data from deep link is coming to the firebase, however it is not showing in the conversions connected to the order. The same data is coming for android, and it is not working for IOS.
Dynamic link app open - source

Dynamic link app open - medium

The same event triggered in the debug mode, we can see source/medium parameters for the dynamic link.

i have the same issue

Closing for staleness. Please comment or open a new issue to reopen.


It it possible to create non english windows azure vm  ?

It it possible to create non english windows azure vm  ?
with built in azure vm image.
Tried to find here without success
https://az-vm-image.info/
please advise.

Could you give more details what you want to achieve?
E.g. do you want to use API/SDK or do you want to create VM using Azure portal?

im creating vm via python sdk , im using sku win10-22h2 , its english as default.
my question is there are available skus with builtin other non english languages? or I need to modify the language on created vm via scripts?

Hi, @dimag25
According to https://az-vm-image.info/?cmd=--all+--publisher+MicrosoftWindowsDesktop+--offer+windows-10+--sku+win10-22h2, for win10-22h2, it seems there're only skus with english or chinese built in, so if you need other language preferred, please modify it through scripts.


Added a simple level2 orderbook implemention

Completely experimental & looking to solicit feedback. This can be updated to extend WebSocketClient (like the current setup if necessary).
Basically, I log all messages into files. I prefer an orderbook that isn't tied to the WebSocketClient since I can replay logged messages with this orderbook.

If possible, I would like to avoid making a new class for each channel.  I will leave this open for discussion, but I believe the Websocket class is setup to digest all the different channel types and there's no way we can create a method that works for everyone's implementation.

Right - this doesn't create a new class for the channel. OrderBookL2 is just a class that digests message data from a websocket to organize the book (which is the class).

Yes, that's a nice idea.  I will merge this request when all channel types have been accounted for.

Hello @lirenz -- similar to the level2 scope, GDAX allows multiple channels to be opened via the websocket.  Rather than implementing each channel on its own, I would rather approach all of them in once client (if possible) and setup the nuances of each channel within init.
Documentation Reference:
https://docs.gdax.com/#channels
Thanks for your support!
Dan

Hi, did you guys merge this level2 order book in the end? That would be really useful.
Anything I can do to help, just let me know

To prevent duplicate code, this should be implemented as an inherited order book, rather than it's own object.  I hope you understand, but I appreciate your contribution.


Negative numbers clipped in StackedBar

Describe the bug
Negative numbers in datasets are not shown in StackedBar, mess up labels, or end up going below the origin even for the "positive stack"
Screenshot
If applicable, add screenshots to help explain your problem.

How to reproduce
<svg class="chart"></svg>
<script<EMAIL_ADDRESS><script>
  const svg = document.querySelector('.chart');

  new chartXkcd.StackedBar(svg, {
     data: {
       labels: ["normal","-20","-30"],
      datasets: [{
        label: 'Red',
        data: [10,-20,-30],
      }, {
        label: 'Blue',
        data: [20,20,20],
      }],
     }
  });
</script>

or see https://jsfiddle.net/3dpbg241/
Additional context
I'd expect at least the positive dataset to stay above the line, and the labels to match up. Preferably, I'd get the "Red" in the example going below the line, and "Blue" above, and the Ylabel line would continue below the origin.

Thanks @unhammer I will look into it when I got time

I don't think this one works well... Maybe I should try another way.


Dissapear ScoreBoardStats after relog

When I reload a server and login the server, ScoreBoardStats works, but when I relogin, ScoreBoardStats dissapears. If I try login the server with another version of Minecraft or login after some minutes\hours of my being away of the game, ScoreBoardStats doesnt work. I need to reload the server to make ScoreBoardStats works again, but if I relogin, it dissapears again. I need set "compatibilityMode: false" to make it works after relogin, but another plugins dont work if I set it. How can I fix it?
Sorry for my English.
Version: spigot 1.7.10
No error in console
Plugin list: AuthMe AutoMessage ChatGuard ChatManager ChestCommands ClearLag ClearWorld ColoredTags CustomJoinItems Essentials HealthBar Marriage MineResetLite MultiMOTD NoCheatPlus PermissionsEx PluginMetrics ScoreboardStats SmokeTrail Updater UralClans Vault WGFix WorldBorder WorldEdit WorldGuard iConomy mcjobs update

ScoreboardStats conflicts with ColoredTags. You have to activate compatibility and install ProtocolLib.

I have had this plugin, but i haven`t mentioned about it.

So you already have this plugin installed?

Yes I have

Then activate compatibilityMode in ScoreboardStats. You wrote that you deactivated it.

When I activate it, ScoreBoardStats dissapears after relogin

Could you post your log please.

09.08 17:59:49 [Multicraft] Loading server properties
09.08 17:59:49 [Multicraft] Starting server!
09.08 17:59:49 [Multicraft] Loaded config for "Spigot [1.7.9 - 1.7.10]"
09.08 17:59:49 [Multicraft] Updating eula.txt file
09.08 17:59:49 [Server] INFO Java HotSpot(TM) 64-Bit Server VM warning: ignoring option MaxPermSize=128M; support was removed in 8.0
09.08 17:59:49 [Server] INFO This Spigot build supports Minecraft clients both of versions 1.7.x and of 1.8.x.
09.08 17:59:49 [Server] INFO *** It is imperative that backups be taken before running this build on your server! ***
09.08 17:59:49 [Server] INFO Please report any such issues to http://www.spigotmc.org/, stating your client, server, and if applicable BungeeCord versions.
09.08 17:59:49 [Server] INFO *** Any bug reports not running the very latest versions of these softwares will be ignored ***
09.08 17:59:54 [Server] INFO Starting minecraft server version 1.7.10
09.08 17:59:54 [Server] WARN To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
09.08 17:59:54 [Server] INFO Loading properties
09.08 17:59:54 [Server] INFO Default game type: SURVIVAL
09.08 17:59:54 [Server] INFO This server is running CraftBukkit version git-Spigot-1.7.9-R0.2-207-g03373bb (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
09.08 17:59:54 [Server] INFO Server Ping Player Sample Count: 12
09.08 17:59:54 [Server] INFO Using 4 threads for Netty based IO
09.08 17:59:54 [Server] INFO Debug logging is disabled
09.08 17:59:54 [Server] INFO Generating keypair
09.08 17:59:54 [Server] INFO Starting Minecraft server on s2.craftbuy.ru:30627
09.08 17:59:54 [Server] INFO Set PluginClassLoader as parallel capable
09.08 17:59:55 [Server] INFO [INFO][NoCheatPlus] Tue Aug 09 17:59:55 MSK 2016
09.08 17:59:55 [Server] INFO Player instances are stored for efficiency.
09.08 17:59:55 [Server] INFO Loading WorldEdit v5.7-SNAPSHOT
09.08 17:59:55 [Server] INFO Loading HealthBar v1.8.2
09.08 17:59:55 [Server] INFO Loading SmokeTrail v8.1
09.08 17:59:55 [Server] INFO Loading mcjobs v3.1.8
09.08 17:59:55 [Server] INFO Loading Essentials v2.13.1
09.08 17:59:55 [Server] INFO Loading ClearLag v2.6.3
09.08 17:59:55 [Server] INFO Loading AutoMessage v2.3.5
09.08 17:59:55 [Server] INFO Loading MultiMOTD v1.2.2
09.08 17:59:55 [Server] INFO Loading WorldBorder v1.7.9
09.08 17:59:55 [Server] INFO Loading WorldGuard v5.9.1-SNAPSHOT
09.08 17:59:55 [Server] INFO Loading ProtocolLib v3.4.0
09.08 17:59:55 [Server] INFO Created default configuration.
09.08 17:59:55 [Server] WARN Version (MC: 1.7.10) has not yet been tested! Proceed with caution.
09.08 17:59:55 [Server] INFO Loading NoCheatPlus v3.13.7-RC-sMD5NET-b925
09.08 17:59:55 [Server] INFO onLoad: Early set up of static API, configuration, logging.
09.08 17:59:55 [Server] INFO Logging system initialized.
09.08 17:59:55 [Server] INFO Detected Minecraft version: 1.7.10
09.08 17:59:55 [Server] INFO Loading EssentialsChat v2.13.1
09.08 17:59:55 [Server] INFO Loading iConomy v7.0.4
09.08 17:59:55 [Server] INFO Loading PermissionsEx v1.22.10
09.08 17:59:55 [Server] WARN This server is in offline mode. Unless this server is configured to integrate with a supported proxy (see http://dft.ba/-8ous), UUIDs may not be stable!
09.08 17:59:55 [Server] INFO Loading CustomJoinItems v1.5.1
09.08 17:59:55 [Server] INFO Loading MineResetLite v0.3.6
09.08 17:59:55 [Server] INFO Loading Vault v1.5.6-b49
09.08 17:59:55 [Server] INFO Loading UralClans v1.0
09.08 17:59:55 [Server] INFO Loading ChatManager v1.19.1
09.08 17:59:55 [Server] INFO Loading EssentialsSpawn v2.13.1
09.08 17:59:55 [Server] INFO Loading WGFix vb.xd
09.08 17:59:55 [Server] INFO Loading AuthMe v3.3.6
09.08 17:59:55 [Server] INFO Loading ClearWorld v0.4c
09.08 17:59:56 [Multicraft] Skipped 89 lines due to rate limit (30/s)
09.08 17:59:56 [Server] INFO -------- World Settings For [world_the_end] --------
09.08 17:59:56 [Server] INFO Nerfing mobs spawned from spawners: false
09.08 17:59:56 [Server] INFO Mob Spawn Range: 4
09.08 17:59:56 [Server] INFO Anti X-Ray: true
09.08 17:59:56 [Server] INFO Engine Mode: 2
09.08 17:59:56 [Server] INFO Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
09.08 17:59:56 [Server] INFO Replace Blocks: [1, 5]
09.08 17:59:56 [Server] INFO Cactus Growth Modifier: 100%
09.08 17:59:56 [Server] INFO Cane Growth Modifier: 100%
09.08 17:59:56 [Server] INFO Melon Growth Modifier: 100%
09.08 17:59:56 [Server] INFO Mushroom Growth Modifier: 100%
09.08 17:59:56 [Server] INFO Pumpkin Growth Modifier: 100%
09.08 17:59:56 [Server] INFO Sapling Growth Modifier: 100%
09.08 17:59:56 [Server] INFO Wheat Growth Modifier: 100%
09.08 17:59:56 [Server] INFO Entity Activation Range: An 32 / Mo 32 / Mi 16
09.08 17:59:56 [Server] INFO Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
09.08 17:59:56 [Server] INFO Alternative Hopper Ticking: false
09.08 17:59:56 [Server] INFO Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
09.08 17:59:56 [Server] INFO Random Lighting Updates: false
09.08 17:59:56 [Server] INFO Structure Info Saving: true
09.08 17:59:56 [Server] INFO Sending up to 5 chunks per packet
09.08 17:59:56 [Server] INFO Max Entity Collisions: 8
09.08 17:59:56 [Server] INFO Custom Map Seeds:  Village: 10387312 Feature: 14357617
09.08 17:59:56 [Server] INFO Max TNT Explosions: 100
09.08 17:59:56 [Server] INFO View Distance: 10
09.08 17:59:56 [Server] INFO Chunks to Grow per Tick: 650
09.08 17:59:56 [Server] INFO Clear tick list: false
09.08 17:59:56 [Server] INFO Experience Merge Radius: 3.0
09.08 17:59:56 [Server] INFO Item Despawn Rate: 6000
09.08 17:59:56 [Server] INFO Item Merge Radius: 2.5
09.08 17:59:57 [Multicraft] Skipped 4 lines due to rate limit (30/s)
09.08 17:59:57 [Server] INFO Preparing spawn area: 46%
09.08 17:59:57 [Server] INFO Preparing start region for level 1 (Seed: -7635331960013072580)
09.08 17:59:58 [Server] INFO Preparing start region for level 2 (Seed: -7635331960013072580)
09.08 17:59:58 [Server] INFO Enabling WorldEdit v5.7-SNAPSHOT
09.08 17:59:58 [Server] INFO WEPIF: Using the Bukkit Permissions API.
09.08 17:59:58 [Server] INFO Enabling HealthBar v1.8.2
09.08 17:59:58 [Server] INFO Enabling SmokeTrail v8.1
09.08 17:59:58 [Server] INFO is now enabled!
09.08 17:59:58 [Server] WARN Could not save config.yml to plugins/SmokeTrail/config.yml because config.yml already exists.
09.08 17:59:58 [Server] INFO Smoke Trail Metrics loaded
09.08 17:59:58 [Server] INFO Enabling mcjobs v3.1.8
09.08 17:59:58 [Server] INFO Using builtin logging methods.
09.08 17:59:58 [Server] INFO WorldGuard found.  Enabling WorldGuard protections.
09.08 17:59:58 [Server] INFO Found Vault 1.5.6-b49
09.08 17:59:59 [Server] INFO LOADED JOBS: землекоп шахтер строитель плотник охотник лесоруб фермер инструментальщик оружейник бронник рыбак повар алхимик чародей волшебник фокусник
09.08 17:59:59 [Server] INFO max_jobs corrupted.  No default value found.  Setting default to 3!
09.08 17:59:59 [Server] INFO MC Jobs has been enabled!
09.08 17:59:59 [Server] INFO Enabling Essentials v2.13.1
09.08 17:59:59 [Server] INFO Версия Bukkit-ядра изменена. Версия не проверяется.
09.08 17:59:59 [Server] INFO git-Spigot-1.7.9-R0.2-207-g03373bb (MC: 1.7.10)
09.08 17:59:59 [Server] INFO 1.7.10-R0.1-SNAPSHOT
09.08 17:59:59 [Server] INFO [Vault][Economy] Essentials Economy hooked.
09.08 17:59:59 [Server] INFO Essentials: Using config file enhanced permissions.
09.08 17:59:59 [Server] INFO Permissions listed in as player-commands will be given to all users.
09.08 17:59:59 [Server] INFO Payment method found (Vault - Economy: iConomy  version: 1.5.6-b49)
09.08 17:59:59 [Server] INFO Enabling ClearLag v2.6.3
09.08 17:59:59 [Server] WARN --=[> This build was made for CraftBukkit 1.7.8 <]=---
09.08 17:59:59 [Server] WARN The following features have been disabled: mob-range
09.08 17:59:59 [Server] INFO No config updates found...
09.08 17:59:59 [Server] INFO Clearlag has been enabled!
09.08 17:59:59 [Server] INFO Enabling AutoMessage v2.3.5
09.08 17:59:59 [Server] INFO Enabling MultiMOTD v1.2.2
09.08 17:59:59 [Server] INFO Enabling WorldBorder v1.7.9
09.08 17:59:59 [Server] INFO [CONFIG] Using elliptic/round border, knockback of 3.0 blocks, and timer delay of 5.
09.08 17:59:59 [Server] INFO [CONFIG] Border-checking timed task started.
09.08 17:59:59 [Server] INFO For reference, the main world's spawn location is at X: 124.0 Y: 64.0 Z: 189.0
09.08 17:59:59 [Server] INFO Enabling WorldGuard v5.9.1-SNAPSHOT
09.08 17:59:59 [Server] INFO Blacklist loaded.
09.08 17:59:59 [Server] INFO (world) TNT ignition is PERMITTED.
09.08 17:59:59 [Server] INFO (world) Lighters are PERMITTED.
09.08 17:59:59 [Server] INFO (world) Lava fire is blocked.
09.08 17:59:59 [Server] INFO (world) All fire spread is disabled.
09.08 17:59:59 [Server] INFO Loaded configuration for world 'world'
09.08 17:59:59 [Server] INFO Blacklist loaded.
09.08 17:59:59 [Server] INFO (world_nether) TNT ignition is PERMITTED.
09.08 17:59:59 [Server] INFO (world_nether) Lighters are PERMITTED.
09.08 17:59:59 [Server] INFO (world_nether) Lava fire is blocked.
09.08 17:59:59 [Server] INFO (world_nether) All fire spread is disabled.
09.08 17:59:59 [Server] INFO Loaded configuration for world 'world_nether'
09.08 17:59:59 [Server] INFO Blacklist loaded.
09.08 17:59:59 [Server] INFO (world_the_end) TNT ignition is PERMITTED.
09.08 17:59:59 [Server] INFO (world_the_end) Lighters are PERMITTED.
09.08 17:59:59 [Server] INFO (world_the_end) Lava fire is blocked.
09.08 17:59:59 [Server] INFO (world_the_end) All fire spread is disabled.
09.08 17:59:59 [Server] INFO Loaded configuration for world 'world_the_end'
09.08 17:59:59 [Server] INFO 1 regions loaded for 'world'
09.08 17:59:59 [Server] INFO 0 regions loaded for 'world_nether'
09.08 17:59:59 [Server] INFO 0 regions loaded for 'world_the_end'
09.08 18:00:00 [Multicraft] Skipped 27 lines due to rate limit (30/s)
09.08 18:00:00 [Server] INFO Соединение с базой данных успешно установлено.
09.08 18:00:00 [Server] INFO База кланов загружена. (0)
09.08 18:00:00 [Server] INFO - База игроков загружена. (0)
09.08 18:00:00 [Server] INFO Плагин включен. (166 ms)
09.08 18:00:00 [Server] INFO Enabling ChatManager v1.19.1
09.08 18:00:00 [Server] INFO ChatManager enabled!
09.08 18:00:00 [Server] INFO Enabling EssentialsSpawn v2.13.1
09.08 18:00:00 [Server] INFO Enabling WGFix vb.xd
09.08 18:00:00 [Server] ERROR WGFix enabeled!
09.08 18:00:00 [Server] INFO Enabling AuthMe v3.3.6
09.08 18:00:00 [Server] INFO Loading Configuration File...
09.08 18:00:00 [Server] INFO Set Language: ru
09.08 18:00:00 [Server] INFO Vault plugin detected, hook with PermissionsEx system
09.08 18:00:00 [Server] INFO Hook with Essentials plugin
09.08 18:00:00 [Server] INFO Hook with EssentialsSpawn plugin
09.08 18:00:01 [Server] INFO AutoPurgeDatabase : 0 accounts removed.
09.08 18:00:01 [Server] INFO LICENSE : This product includes GeoLite data created by MaxMind, available from http://www.maxmind.com
09.08 18:00:01 [Server] INFO Authme 3.3.6 enabled
09.08 18:00:01 [Server] INFO Enabling ClearWorld v0.4c
09.08 18:00:01 [Server] INFO Using WorldGuard!
09.08 18:00:01 [Server] INFO Enabled!
09.08 18:00:01 [Server] INFO Enabling ScoreboardStats v0.9.9
09.08 18:00:01 [Server] INFO Registered replacers: [PlayerPingVariable, BukkitGlobalVariables, GeneralVariables, VaultVariables, BukkitVariables]
09.08 18:00:01 [Server] INFO Enabling Marriage v1.11
09.08 18:00:01 [Server] ERROR Marriage is not compatible with the version of minecraft you are using!
09.08 18:00:01 [Server] ERROR Marriage kissing will be disabled!
09.08 18:00:01 [Server] INFO Hooked with iConomy 7 using Vault
09.08 18:00:01 [Server] INFO Enabling ColoredTags v2.1.1
09.08 18:00:01 [Server] INFO Hooked HealthBar plugin!
09.08 18:00:01 [Server] INFO Enabling ChestCommands v3.1.4
09.08 18:00:01 [Server] INFO Enabling ChatGuard v6.2
09.08 18:00:01 [Server] INFO ProtocolLib found! Hooking...
09.08 18:00:01 [Server] INFO AuthMe Reloaded hooked. Player will be checked after login.
09.08 18:00:01 [Server] INFO Loaded 690 words
09.08 18:00:01 [Server] INFO ChatGuard enabled!
09.08 18:00:01 [Server] INFO Server permissions file permissions.yml is empty, ignoring it
09.08 18:00:01 [Server] Startup Done (5.977s)! For help, type "help" or "?"
09.08 18:00:02 [Server] INFO Added hook: AllViolations(NCP) [1.0].
09.08 18:00:02 [Server] INFO Post-enable running...
09.08 18:00:02 [Server] INFO Post-enable finished.
09.08 18:00:02 [Server] INFO Checking for Updates ...
09.08 18:00:02 [Server] INFO No new version available
09.08 18:00:03 [Server] INFO The server administrator has disabled the updating system
09.08 18:00:11 [Server] INFO UUID of player enemycbc is 9fe49b3b-2da1-3926-83a9-85d8981cc70c

It means that another plugin is overriding the sidebar scoreboard.

Thank for your help. I will be looking for plugin which overrids the sidebar scoreboard.

Looks like I found the issue in #117


Support left and right scroll wheel

Sometimes the code (take C ++ as an example) will be very long, and the screen is very small, you need to drag the code left and right, and the slider that drags left and right is too narrow, the mouse moves from top to bottom to the slider, slightly Moving too far will trigger the function of adjusting the size of the bottom window. I don't know if there is a good solution to this.
But when I use the left and right scroll function of the Logitech mouse, the first scroll is effective, the second scroll is invalid, which is very bad. Hope to fix it.

@Flaryer Holding Shift and scrolling the mouse wheel will scroll horizontally. Would that work for you?

It works! thank you! I'm sorry to cause trouble for you because you don't have a deep understanding of the software!


brew cu doesn't show latest version of app

Flow:

brew update
(iTerm update popup - clicked no)
brew cu (attached output)
go to iTerm + manually update
brew cu (same as before)

There is always some small delay because all the versions need to be "manually" updated by Homebrew Cask contributors. This has nothing to do with homebrew-cask-upgrade.

@ondrejfuhrer I think the issue is that homebrew-cask-upgrade doesn't recognize manual (in-app) updates.
So let's say brew cu says, iTerm2 Current version is 3.0.14 and Latest is 3.0.15; when you update iTerm2 directly in the app and run brew cu, it'll show the same info, as if the app wasn't updated at all.
Anything we can do about it?

@selrond Yes, that is true, but not sure if this issue was about that. @ghost was complaining, that iTerm prompted for an update (so there is a new version), but brew cu says that the version is the latest. That's why the user has to wait until the contributors updates the cask.
Unfortunately, there is not much we can do about the manual updates. The only way, that would be possible, is to check the appcast (if set) if it changed. But, since brew cu uses brew cask install to actually install the app, therefore it has to be updated by brew cask contributors for the new version.
So the only thing, we can do, is inform the user "Yes, there is a new version, but you have to wait for the update". Not sure if work the effort, though.


Pie chart annotation

Thank you very much for this interesting piece of work. The API is very simple and it's easy to obtain the wanted chart.
I have some pie charts with 15+ slices, some of them being rather small (2% or so). The annotation is not displayed for these slices. Is there a way to force the display of all annotations ? I would like to avoid the display of the legend as the list of labels is long and  the legend box becomes larger than the size of the XChartPanel (see example).

How to reproduce ? just replace chart.addSeries("Pennies", 100); by chart.addSeries("Pennies", 10); in PieChart01.java. The annotation for the smaller "Pennies" slice is not dispalyed anymore.

It would probably make sense to have a box pop up whereever labels are hidden telling you what data values are too tiny to see.

Thank you for your answer. i'll have a look to this. In the meantime, I've added the following code to Chart_Pie.java:
boolean displayAllAnnotations = false;
public boolean isDisplayAllAnnotations() {
return displayAllAnnotations;
}
public  void setDisplayAllAnnotations(boolean displayAllAnnotations) {
this.displayAllAnnotations = displayAllAnnotations;
}
and the following code in PlotContent_Pie.java, just before if (annotationWillFit)  {...} in the paint(...) method.
// Force the display of all annotations ?
if  ( ((Chart_Pie) chart).isDisplayAllAnnotations()) {
annotationWillFit=true;
}
Thus, something like:
Chart Pie chart = new ChartBuilder_Pie()......build();
chart.setDisplayAllAnnotations(true);
Forces the display of all annotations.
Maybe you could put this in the code tree?

What does the above chart look like when you show all annotations? I guess completely cluttered with overlapped labels?

Yes, you are obviously right, but the above graph is some kind of "worst case", and I don't know if there is somewhere a library that handles this nicely.  It is however possible to obtain nice graphs such as this one, inspired from your PieChart03 example:

In order to obtain this, in addition to the use of chart.setDisplayAllAnnotations(true), the order in which the series are added has also an importance:
_chart.addSeries("Munich", 54);
chart.addSeries("Prague", 2);
chart.addSeries("Berlin", 29);
chart.addSeries("Dresden", 3);
chart.addSeries("Hamburg", 22);
chart.addSeries("Brussels", 4);
chart.addSeries("Paris", 20);
chart.addSeries("London", 5);
chart.addSeries("Madrid", 18);
chart.addSeries("Roma", 6);
chart.addSeries("Copenhagen", 16);
chart.addSeries("Moscow", 7);
chart.addSeries("Tokyo", 15);
chart.addSeries("Lyon", 8);
chart.addSeries("Milano", 12);
A you can see, I started with the biggest slice, following by the smallest, then the second largest one, the second smallest...

Thanks, I'll probably just add a style method so the end user can pick it themselves.

Or in series. java ? This would allow to render the annotations in a more flexible way, similarly to setShowInLegend(...) for instance. The user could decide to display the annotations for series with a value larger than a threshold...

Practically:
in series.java
public  enum AnnotationStyle {
ifFits, never, always
}

public AnnotationStyle getAnnotationStyle() {
return annotationStyle;
}

public void setAnnotationStyle(AnnotationStyle annotationStyle) {
this.annotationStyle = annotationStyle;
}

in PlotContent_Pie:
if (series.getAnnotationStyle() == AnnotationStyle.never) {
	  annotationWillFit = false;
  } else {
	  if (series.getAnnotationStyle() == AnnotationStyle.always) {
		  annotationWillFit = true;
	  }
  }

Example
// Series :
// always display annotation if value >= 15
// never display annotation if value < 5
// display other annotations if fit without clutering (default)
chart.addSeries("Munich", 54).setAnnotationStyle(AnnotationStyle.always);
chart.addSeries("Prague", 2).setAnnotationStyle(AnnotationStyle.never);
chart.addSeries("Berlin", 29).setAnnotationStyle(AnnotationStyle.always);
chart.addSeries("Dresden", 3).setAnnotationStyle(AnnotationStyle.never);
chart.addSeries("Hamburg", 22).setAnnotationStyle(AnnotationStyle.always);
chart.addSeries("Brussels", 4).setAnnotationStyle(AnnotationStyle.never);
chart.addSeries("Paris", 20).setAnnotationStyle(AnnotationStyle.always);
chart.addSeries("London", 5);
chart.addSeries("Madrid", 18).setAnnotationStyle(AnnotationStyle.always);
chart.addSeries("Roma", 6);
chart.addSeries("Copenhagen", 16).setAnnotationStyle(AnnotationStyle.always);
chart.addSeries("Moscow", 7);
chart.addSeries("Tokyo", 15).setAnnotationStyle(AnnotationStyle.always);
chart.addSeries("Lyon", 8);
chart.addSeries("Milano", 12);

I added a global style to force draw all. See latest snapshot jar.

Thanks for this. I’ve just compiled the 3.0.5 snapshot, and I indeed found the new setDrawAllAnnotations method.
Maybe I missed something, but it seems that the annotations are not displayed anymore in pie charts. I’ve tested PieChart03 of the demo, and no annotation is displayed.
Note that I had implemented a variant that allows to chose, for each slice, how it will be displayed. The code is attached, and my modifications are marked by “BAJ” labels.
In short, in Series, I’ve added a
public enum AnnotationStyle {
ifFits, never, always
}
For instance, one can force the display all the labels that corresponds to values larger than 1%:
// The “labels” and “pct” vectors contain the labels and values (percentages) of the series
for (int i = 0; i < pct.length; i++) {
AnnotationStyle style = AnnotationStyle.ifFits;
if (pct[i] >= 0.01) style = AnnotationStyle.always;
chart.addSeries(labels[index].elementAt(i), pct[i]).setAnnotationStyle(style);
}
This solution is even more flexible than the setDrawAllAnnotations approach.
Best regards,
Bart
De : Tim Molter<EMAIL_ADDRESS>Répondre à : timmolter/XChart<EMAIL_ADDRESS>Date : dimanche 12 juin 2016 17:27
À : timmolter/XChart<EMAIL_ADDRESS>Cc : Bart Jourquin<EMAIL_ADDRESS>Author<EMAIL_ADDRESS>Objet : Re: [timmolter/XChart] Pie chart annotation (#144)
I added a global style to force draw all. See latest snapshot jar.
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Thanks for this. I’ve just compiled the 3.0.5 snapshot, and I indeed found the new setDrawAllAnnotations method.
Maybe I missed something, but it seems that the annotations are not displayed anymore in pie charts. I’ve tested PieChart03 of the demo, and no annotation is displayed.
Note that I had implemented a variant that allows to chose, for each slice, how it will be displayed. The code is attached, and my modifications are marked by “BAJ” labels.
In short, in Series, I’ve added a
public enum AnnotationStyle {
ifFits, never, always
}
For instance, one can force the display all the labels that corresponds to values larger than 1%:
// The “labels” and “pct” vectors contain the labels and values (percentages) of the series
for (int i = 0; i < pct.length; i++) {
AnnotationStyle style = AnnotationStyle.ifFits;
if (pct[i] >= 0.01) style = AnnotationStyle.always;
chart.addSeries(labels[index].elementAt(i), pct[i]).setAnnotationStyle(style);
}
This solution is even more flexible than the setDrawAllAnnotations approach.
Best regards,
Bart
knowm.zip

Whoops! Thanks for telling me it was indeed not working. I just pushed a fix for it. I'll save your series annotation style for a different rainy day. Thanks!

Thanks! It works indeed now.
For your convenience, I've attached a small zip file with the series annotations style changes in the code of the latest 3.1.1 branch. We have a lot of rainy days here in Belgium :-)
knowm.zip


chore: update screenshot for vault-github module

Merge activity

Dec 8, 3:12 AM: @@matifali merged this pull request with Graphite.


screen shot error

Board: raspberry pi - 2
OS:  Raspbian wheezy
Setup: Omxplayer with --win option running video and browser open at the back.
If i take screenshot  in this setup(mentioned above) i get following error
$ ./grabdisplay
tvservice-client: Failed to connect to TV service: -1
./grabdisplay: unable to get display information

I have this link which says "gencmd service is limited to 4 concurrent clients". Is there any solution for this?
like checking bcm_host_init() before loading

I will have a look. No promises though.

Ok, Thanks

Hi, unfortunately I have run out of ideas. It is the call to bcm_host_init() that fails, but if I don't call it then the call just fails later on. I believe it is a limitation of the DispmanX API.

Ok

can we check whether bcm_host_init is already available and  if not initialize by calling bcm_host_init().
Just like header file defination
#ifndef SOME_HEADER_FILE_H
#define SOME_HEADER_FILE_H

Unfortunately no. I actually tried just not calling bcm_host_init(), but as I said above the code just fails later on.


Grape and Protecting Against Mass Assignment Abuse

tl;dr: it's too easy to write Grape endpoints that are not protected against Mass Assignment abuse.
I've created an example Rails application called PretendGravity, an homage to the main API server at Artsy called simply Gravity. I added a model called Artwork and then implemented CRUD endpoints without using Grape - just plain old Rails controllers. Then I installed Grape on the project and implemented those same CRUD operations using a Grape endpoint. I wrote request specs to verify that the two sets of endpoints behave the same way.
Then I created a PR that implements something new - adds a new field to the Artwork model that should not be allowed to be set via the API. I used this PR to demonstrate that it's too easy for a Grape user to write endpoint code that is not protected from Mass Assignment abuse. The last commit on that PR adds a failing test that shows the abuse in action. That same type of test was written on the Rails side and passes because over there we have protection via Strong Params from Rails.
Then I wrote a series of mitigations that might be attempted.
Mitigation One: use except
The first mitigation I attempted was using the except method that removes a key from a hash. This passes the failing test but I'm not a fan because:

every new field that's added would need to be removed
an engineer would have to know that they have to use this method to keep their params safe

Mitigation Two: use declared
The second mitigation uses a helper from Grape called declared. There were two steps here:

specify the params for the create and update endpoints
wrap the params with the declared method and specify include_missing as false

This approach filters out params that are unknown and passes our failing tests. Even better it's future proof in this endpoint so that should a field be added in the future then it does not have to be manually added to the list of exceptions like in the first mitigation.
Still, as in the first mitigation, an engineer would have to know that they should use declared and future endpoints have no build-in protections. This one is better than the last mitigation but imho is still insufficient.
Mitigation Three: use Strong Params
The third mitigation brings patterns from Rails into Grape by using Strong Params and an artwork_params helper to pass the failing specs.
Failing tests are back to passing but we still have only addressed this particular endpoint and haven't done enough to protect our future selves from making similar mistakes.
Mitigation Four: set Strong Params as param_builder
The fourth mitigation takes the idea of using Strong Params a step further. Using the param_builder configuration option of Grape I created a shim module that turns all params objects into ActionController::Parameters objects. I still had to add a helper for artwork_params and call permit with the allowed params as both the third mitigation and Rails controller must.
What seems better here is that our current endpoint and all future endpoints now benefit from the built-in protection offered by Strong Params. It's not just the filtering of params, it's also that if used incorrectly an exception is raised:
params = ActionController::Parameters.new({})
artwork = Artwork.create(params)
# => ActiveModel::ForbiddenAttributesError raised!

Proposal for Adding Strong Params to Grape
So this was all in service of this: I propose we add Strong Params to Grape. There are already 3 options so there are patterns we could follow. Docs could be updated and should probably have a section about Mass Assignment and the stance of the Grape project. I think this would be a great first step in improving protections for Mass Assignment abuse.
I would take it further though. I would propose that eventually Strong Params should be the default and then even remove the other options altogether. Maybe it happens over the course of a few major releases to ease the upgrade pain but I believe it should happen. Rails had to go through this pain but now lots of apps are much more secure than they were before and I think Grape should have this reckoning too.
Am I Missing Something?
I've looked at this every which way I could think of but maybe I'm missing something - are there other mitigations that I'm not thinking of? Is there a better way to address Mass Assignment abuse in Grape? How would you tackle this one?
And it's possible that adding Strong Params to Grape has already been discussed - let me know if there's something I can catch up on! Ultimately what I'm after is better Mass Assignment protection in Grape. I believe Strong Params is the right way to address this but def open to hearing more.

Based on my level of understanding of this issue, I am not convinced that Strong Params is the best answer for Grape, for these reasons:

The ability to enforce declared globally on params could be explored further.
Strong Params would add another gem dependency, which could require more frequent patching of Grape.
Some of the benefits depend on using Rails models (AR/AM).
Some benefits for Rails models could be achieved by implementing permitted? on params (false) and the hash returned by declared (true).

@dchandekstark We added contract support in https://github.com/ruby-grape/grape/issues/2386. Is that a workable alternative?

@dblock I hadn't seen that, but it looks promising, and is perhaps another point against the current proposal -- at least insofar as it wants tp replace current features with strong params.

@dchandekstark we haven't shipped the contract support yet (2.1.0), will you give it a try? would love your opinion

@dchandekstark we haven't shipped the contract support yet (2.1.0), will you give it a try? would love your opinion

Yes, I would like to try the contract approach, mainly due to the nicer encapsulation as compared to the default params.  I am wondering if this statement in the doc is accurate though, because, if so, I don't understand it (I am not that familiary dry-schema, however):
"The latter will define a coercing schema (Dry::Schema.Params). When using the former approach, it's up to you to decide whether the input will need coercing."


add support for offchain resolvers

Add support for L2 offchain resolvers
https://docs.ens.domains/dapp-developer-guide/ens-l2-offchain
https://eips.ethereum.org/EIPS/eip-3668

Will do
On Tue, Feb 7, 2023 at 12:37 AM Andrew Wahid @.***>
wrote:

Add support for L2 offchain resolvers
https://docs.ens.domains/dapp-developer-guide/ens-l2-offchain
https://eips.ethereum.org/EIPS/eip-3668
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any updates on this ?


Member table style cleanup

Replace members_current and members_alumni views with ones that only select the primary key (currently they are SELECT *)
Add new members_extra view for providing additional data from the members table. Currently this only contains a "name" column (logic for generating a name from first_name, last_name, and/or alternate_name). This is so that this logic is not repeated multiple times in the codebase.
Rename columns for better/consistent style
Drop unused/unnecessary columns

Result schema:
MariaDB [ruddweb_test]> describe members;
+--------------------+--------------+------+-----+---------+----------------+
| Field              | Type         | Null | Key | Default | Extra          |
+--------------------+--------------+------+-----+---------+----------------+
| user_id            | int(11)      | NO   | PRI | NULL    | auto_increment |
| uid                | varchar(10)  | NO   | UNI | NULL    |                |
| first_name         | varchar(255) | NO   |     | NULL    |                |
| last_name          | varchar(255) | NO   |     | NULL    |                |
| alternate_name     | varchar(255) | YES  |     | NULL    |                |
| birthday           | date         | YES  |     | NULL    |                |
| email              | varchar(64)  | NO   |     | NULL    |                |
| matriculation_year | year(4)      | YES  |     | NULL    |                |
| graduation_year    | year(4)      | YES  |     | NULL    |                |
| msc                | int(11)      | YES  |     | NULL    |                |
| phone              | varchar(64)  | YES  |     | NULL    |                |
| building           | varchar(32)  | YES  |     | NULL    |                |
| room_number        | int(11)      | YES  |     | NULL    |                |
| member_type        | int(11)      | NO   | MUL | NULL    |                |
| major              | varchar(16)  | YES  |     | NULL    |                |
| create_account_key | char(32)     | YES  |     | NULL    |                |
+--------------------+--------------+------+-----+---------+----------------+

Database changes:
ALTER TABLE members
CHANGE fname first_name VARCHAR(255) NOT NULL;

ALTER TABLE members
CHANGE lname last_name VARCHAR(255) NOT NULL;

ALTER TABLE members
CHANGE nickname alternate_name VARCHAR(255) NOT NULL;

ALTER TABLE members
DROP usenickname;

ALTER TABLE members
CHANGE bday birthday DATE;

ALTER TABLE members
DROP email2;

ALTER TABLE members
DROP status;

ALTER TABLE members
CHANGE matriculate_year matriculation_year YEAR;

ALTER TABLE members
CHANGE grad_year graduation_year YEAR;

ALTER TABLE members
CHANGE room_num room_number INTEGER;

ALTER TABLE members
CHANGE membership_type member_type INTEGER NOT NULL;

ALTER TABLE members
MODIFY uid VARCHAR(10) NOT NULL UNIQUE AFTER user_id;

ALTER TABLE members
DROP isabroad;

ALTER TABLE members
MODIFY msc INTEGER;

DROP VIEW IF EXISTS members_current;
DROP VIEW IF EXISTS members_alumni;
DROP VIEW IF EXISTS members_extra;

CREATE VIEW members_current AS
  SELECT user_id
  FROM members
  WHERE NOW() < CONCAT(grad_year, '-07-01');

CREATE VIEW members_alumni AS
  SELECT user_id
  FROM members
  WHERE NOW() >= CONCAT(grad_year, '-07-01');

CREATE VIEW members_extra AS
  SELECT user_id, CONCAT(IFNULL(alternate_name, first_name), ' ', last_name) AS name
  FROM members;

What's your test plan?

Haven't actually changed any of the code to use the updated schema yet. I'm going to be adding tests for all state-preserving endpoints that don't already have tests, and testing things that actually change the db (see #109) is something I have some ideas for but won't be part of this pr.


Fix index routes inside async pathless routes

Fixes #3852. The problem was that getIndexRoute didn't consider async getChildRoutes when looking for pathless child routes.

Thanks!

That was intentional, BTW – getChildRoutes blocks the transition without showing any feedback, so we didn't want to unconditionally load all async child routes just because the application didn't define an explicit index route.

Interesting. I had a feeling it was, but went ahead since the issue was labeled a bug and @ryanflorence didn't intervene when commenting.
Anyway, both implementations seem to have their cons considering the use case in #3852. Also, I think this wouldn't even be an issue if  #3232 had been implemented, since we could only load pathless routes then.

Well, let's say "not entirely unintentional". The consequence of doing this code is that, once you hit a route, if it doesn't actually have an index route, the router is just going to eagerly load all the sets of child routes deeply.
You'd want an API like https://github.com/ReactTraining/react-router/issues/3326 if you wanted to handle this in a principled way. The implementation here has the risk of being quite foot-gun-prone.


Windows 11 - shift+arrow keys do nothing

Startup was indeed snappy! However, holding shift and using and arrow keys resulted in nothing happening - no cursor move, no selection.

This is fixed in master but no released yet.

Awesome :)


chore(api): mark PromotionMechanisms as deprecated

Thanks for the fast turnaround @hiddeco.
Small issue with linting. Naturally, we're still using deprecated things in a few places and we're getting dinged on it.

@hiddeco I wanted to merge this as soon as possible, so I hope you do not mind that I amended the PR with linter fixes.


can't login

Hi when I type login and password and click login I get qrc:/Login.qml:86: Error: Unknown method parameter type: QString& error in terminal
I running this on macOS 12.7 and qt 6.61, thanks

I fixed it on master branch
But rn nobody is working on this


Update Get-FASTSearchSecurityLogLevel.md

Format example

:white_check_mark: Validation status: passed

File
Status
Preview URL
Details

sharepoint/sharepoint-ps/sharepoint-server/Get-FASTSearchSecurityLogLevel.md
:white_check_mark:Succeeded
View (sharepoint-ps)

For more details, please refer to the build report.
Note: If you changed an existing file name or deleted a file, broken links in other files to the deleted or renamed file are listed only in the full build report.


Remove Travis CI for 4.26

This should significantly improve our CI time! I'll self-merge after CI finishes - just to make sure I didn't mess up something silly.

Thanks @nithinp7!


Missing icon images

Please provide icon images. In the documentation images object is missing.

@Shubham-Sinha the images are actually not part of the package you can download and add your own images, I use material icons.


Could not install in linux

Problem encountered on https://dotnet.microsoft.com/learn/dotnet/hello-world-tutorial/install
Operating System: Linux Ubuntu 18.04 - x64
Provide details about the problem you are experiencing. Include your operating system version, exact error message, code sample, and anything else that is relevant.

Do you have any details?

Closing due to no response from @vinay1411. Please re-open with additional details if you're still having troubles.


Doesn't download anything since a few days

Hi, I am using the latest version from F-Droid. On Monday I was downloading several shows in parallel when WLAN broke down a few times. Since than the downloads were stuck - waiting to be restarted and no new downloads could be started.
Downloading with Seal/yt-dlp works.
Tried canceling the downloads, deleting app data still doesn't work.
Any idea? TIA

Some reboots later it worked again.. for s few hours. Same problem again and no idea how to fix. Sharing and downloading or playing in browser works but I would need Zapp to select quality and get subtitles.

I have downloaded "Download Navi" from F-Droid and use it to download the video Urls that I get from Zapp. Only problem the file name doesn't reflect the name of the show.

Thank you very much for reporting!
I cannot reproduce your problem, but maybe your device was low on storage? It might be that the download worker behaves weirdly when storage is low.

Pretty abundant storage. Meanwhile I resorted to downloading via Download Navi which works quite well.. just a little more steps to do.
Also.. the desktop version can download extra subtitle Files, doesn't seem to work in the Android version?

Is there some way to get more debugging info why it won't download?


Luigi tasks for google dataproc

Hi All,
I did  project with PySpark and Luigi and google Dataproc.
I wrote some Luigi tasks to work with Dataproc and I figured i'd share them, so here's the pull request :)

Wow, looks really good! Some more documentation on how to use the base class would be good but I'm fine with merging as-is. You can append more docs later if you have time.

How's this?
Added more documentation and split out the different kinds of Dataproc jobs into separate Luigi tasks so that people can just run basic tasks without extending anything.
Let me know if you think this is the way to go and i'll add the non-spark Dataproc job types.

Yea. This is good.
Only add non-spark job types if you want and have time and all that. :)


tfsec ignores added/fixed

what

Changed tfsec ignore comments to use the rule name, rather than deprecated IDs
Added ignores to public and private so that tfsec passes the module without CRITICAL issues

why

tfsec no longer supports #tfsec:ignore:AWS012 style comments
False positives generated by this module have been ignored

make github

/test all

/terratest

@max-lobur is there anything @davenicoll or me needs to do to fix this?  reviewdog: This GitHub token doesn't have write permission of Review API [1],    so reviewdog will report results via logging command [2] and create annotations similar to

@max-lobur is there anything @davenicoll or me needs to do to fix this?  reviewdog: This GitHub token doesn't have write permission of Review API [1], so reviewdog will report results via logging command [2] and create annotations similar to

This is expected for forks.
But the original tflint complaint looks weird though

This should fix it https://github.com/cloudposse/terraform-aws-dynamic-subnets/pull/180


Stuck on Cyan Screen

Hello, I've been trying to softmod my NTSC-J SCPH-7000 using tonyhax intl. and FreePSXBoot. After following the instructions on orca.pet, I successfully restored the MCR image to my PSX memory card in MCA. But I panicked and formatted the card because I realized my games had anti-modchip. After failing to find other softmod methods, I double-took and restored the image. I'm afraid now that I may have screwed up because the application freezes at the cyan screen. Did I brick the memory card? Will I have to use another image instead of the one that corresponds with my console model?

Hello, I've been trying to softmod my NTSC-J SCPH-7000 using tonyhax intl. and FreePSXBoot. After following the instructions on orca.pet, I successfully restored the MCR image to my PSX memory card in MCA. But I panicked and formatted the card because I realized my games had anti-modchip. After failing to find other softmod methods, I double-took and restored the image. I'm afraid now that I may have screwed up because the application freezes at the cyan screen. Did I brick the memory card? Will I have to use another image instead of the one that corresponds with my console model?

Hi there. I am the devloper of Tonyhax International.
Please try to burn the MCTool CD image from MottZilla: https://www.psx-place.com/resources/mctool.1283/ this will allow you to format your messed up memory card correctly. You should then be able to follow the instructions at https://alex-free.github.io/tonyhax-international#freepsxboot without issue.
What game has anti-mod that you want to use? I am currently adding support for every anti-mod game that does not currently work. If you'd like you can use this beta version which may already support the game you want to play
tonyhax_scph-7000_slot2.mcr.zip

Thank you for the advice! I will make sure to burn the MCTool image.
The anti-modchip games I want to run are all of the "Beatmania" games, pop'n music 6, and DDR 5th Mix.  I am trying to use backups, but I'm not sure if the anti-modchip will be permanently triggered.

Those games are not yet supported even in the beta version I sent, but I will for sure look into them. It may be possible to use them if you patch them first. This website has patches for some of the games: https://consolecopyworld.com/psx/psx_patches_b.shtml (https://consolecopyworld.com/psx/psx_patches.shtml). If those patches work let me know for which game you tried.

Thank you for the advice! I will make sure to burn the MCTool image. The anti-modchip games I want to run are all of the "Beatmania" games, pop'n music 6, and DDR 5th Mix. I am trying to use backups, but I'm not sure if the anti-modchip will be permanently triggered.

Those games are not yet supported even in the beta version I sent, but I will for sure look into them. It may be possible to use them if you patch them first. This website has patches for some of the games: https://consolecopyworld.com/psx/psx_patches_b.shtml (https://consolecopyworld.com/psx/psx_patches.shtml). If those patches work let me know for which game you tried.

Thank you for the advice! I will make sure to burn the MCTool image. The anti-modchip games I want to run are all of the "Beatmania" games, pop'n music 6, and DDR 5th Mix. I am trying to use backups, but I'm not sure if the anti-modchip will be permanently triggered.

Okay I have implemented an anti-piracy bypass into this special beta version for Pop 'n Music 6. Pop 'n Music 2 is already supported as well.
The BeatMania games and DDR 5th mix is not supported yet. Many other anti-piracy games are though.

Good Afternoon!
So I followed your instructions correctly, but I'm still stuck on the cyan
screen. Could there be something else causing this?
On Thu, Oct 20, 2022, 1:16 PM Alex @.***> wrote:

Thank you for the advice! I will make sure to burn the MCTool image. The
anti-modchip games I want to run are all of the "Beatmania" games, pop'n
music 6, and DDR 5th Mix. I am trying to use backups, but I'm not sure if
the anti-modchip will be permanently triggered.
Okay I have implemented an anti-piracy bypass into this special beta
version for Pop 'n Music 6. Pop 'n Music 2 is already supported as well.
The BeatMania games and DDR 5th mix is not supported yet. Many other
anti-piracy games are though.
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Good Afternoon! So I followed your instructions correctly, but I'm still stuck on the cyan screen. Could there be something else causing this?
…
On Thu, Oct 20, 2022, 1:16 PM Alex @.> wrote: Thank you for the advice! I will make sure to burn the MCTool image. The anti-modchip games I want to run are all of the "Beatmania" games, pop'n music 6, and DDR 5th Mix. I am trying to use backups, but I'm not sure if the anti-modchip will be permanently triggered. Okay I have implemented an anti-piracy bypass into this special beta version for Pop 'n Music 6. Pop 'n Music 2 is already supported as well. The BeatMania games and DDR 5th mix is not supported yet. Many other anti-piracy games are though. — Reply to this email directly, view it on GitHub <#99 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3XHKZQDKABEG5QJVJXTIJTWEF47LANCNFSM6AAAAAARKI45FM . You are receiving this because you authored the thread.Message ID: @.>

Did you previously verify that after formatting the memory card with MCTool that it still works normally (i.e. you can save games on it like usual)?
Did you flash the file I linked you with PS2 memory card annihilator successfully?
Did you try powering off the console, inserting the memory card in slot 2, powering on the console with no disc in the CD drive, and then selecting the memory card manager in the main menu of the PS1?
Does a different memory card work (if available)?

Good morning,

Yes, it worked normally after formatting.
I did flash the beta version you sent me.
Yep, I have always done this!
I'll try my second memory card and let you know

On Wed, Oct 26, 2022, 12:23 AM Alex @.***> wrote:

Good Afternoon! So I followed your instructions correctly, but I'm still
stuck on the cyan screen. Could there be something else causing this?
… <#m_8325200043424507234_>
On Thu, Oct 20, 2022, 1:16 PM Alex @.> wrote: Thank you for the
advice! I will make sure to burn the MCTool image. The anti-modchip games I
want to run are all of the "Beatmania" games, pop'n music 6, and DDR 5th
Mix. I am trying to use backups, but I'm not sure if the anti-modchip will
be permanently triggered. Okay I have implemented an anti-piracy bypass
into this special beta version for Pop 'n Music 6. Pop 'n Music 2 is
already supported as well. The BeatMania games and DDR 5th mix is not
supported yet. Many other anti-piracy games are though. — Reply to this
email directly, view it on GitHub <#99 (comment)
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1285894953>,
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Did you previously verify that after formatting the memory card
with MCTool that it still works normally (i.e. you can save games on it
like usual)?
Did you flash the file I linked you with PS2 memory card
annihilator successfully?
Did you try powering off the console, inserting the memory card in
slot 2, powering on the console with no disc in the CD drive, and then
selecting the memory card manager in the main menu of the PS1?
Does a different memory card work (if available)?

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Good morning, 1. Yes, it worked normally after formatting. 2. I did flash the beta version you sent me. 3. Yep, I have always done this! 4. I'll try my second memory card and let you know
…
On Wed, Oct 26, 2022, 12:23 AM Alex @.> wrote: Good Afternoon! So I followed your instructions correctly, but I'm still stuck on the cyan screen. Could there be something else causing this? … <#m_8325200043424507234_> On Thu, Oct 20, 2022, 1:16 PM Alex @.> wrote: Thank you for the advice! I will make sure to burn the MCTool image. The anti-modchip games I want to run are all of the "Beatmania" games, pop'n music 6, and DDR 5th Mix. I am trying to use backups, but I'm not sure if the anti-modchip will be permanently triggered. Okay I have implemented an anti-piracy bypass into this special beta version for Pop 'n Music 6. Pop 'n Music 2 is already supported as well. The BeatMania games and DDR 5th mix is not supported yet. Many other anti-piracy games are though. — Reply to this email directly, view it on GitHub <#99 (comment) <#99 (comment)>>, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3XHKZQDKABEG5QJVJXTIJTWEF47LANCNFSM6AAAAAARKI45FM https://github.com/notifications/unsubscribe-auth/A3XHKZQDKABEG5QJVJXTIJTWEF47LANCNFSM6AAAAAARKI45FM . You are receiving this because you authored the thread.Message ID: @.> 1. Did you previously verify that after formatting the memory card with MCTool that it still works normally (i.e. you can save games on it like usual)? 2. Did you flash the file I linked you with PS2 memory card annihilator successfully? 3. Did you try powering off the console, inserting the memory card in slot 2, powering on the console with no disc in the CD drive, and then selecting the memory card manager in the main menu of the PS1? 4. Does a different memory card work (if available)? — Reply to this email directly, view it on GitHub <#99 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/A3XHKZXX76HDRI5HMQGOLHLWFCW5TANCNFSM6AAAAAARKI45FM . You are receiving this because you authored the thread.Message ID: @.**>

Is this an official Sony memory card or a knockoff chinese memory card with the incorrect capacity? I thought that the latest FreePSXBoot builder would allow me to make memory card images that would work on the knockoff chinese memory cards but I could be wrong as it sounds like you have one! Please let me know if this in an official Sony memory card.

Both my memory cards are official. So they should work fine
On Wed, Oct 26, 2022, 10:20 AM Alex @.***> wrote:

Good morning, 1. Yes, it worked normally after formatting. 2. I did flash
the beta version you sent me. 3. Yep, I have always done this! 4. I'll try
my second memory card and let you know
… <#m_-4806342312316606220_>
On Wed, Oct 26, 2022, 12:23 AM Alex @.> wrote: Good Afternoon! So I
followed your instructions correctly, but I'm still stuck on the cyan
screen. Could there be something else causing this? …
<#m_8325200043424507234_> On Thu, Oct 20, 2022, 1:16 PM Alex @.> wrote:
Thank you for the advice! I will make sure to burn the MCTool image. The
anti-modchip games I want to run are all of the "Beatmania" games, pop'n
music 6, and DDR 5th Mix. I am trying to use backups, but I'm not sure if
the anti-modchip will be permanently triggered. Okay I have implemented an
anti-piracy bypass into this special beta version for Pop 'n Music 6. Pop
'n Music 2 is already supported as well. The BeatMania games and DDR 5th
mix is not supported yet. Many other anti-piracy games are though. — Reply
to this email directly, view it on GitHub <#99
https://github.com/brad-lin/FreePSXBoot/issues/99 (comment) <#99
(comment)
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1285894953>>,
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. You are receiving this because you authored the thread.Message ID: @.> 1.
Did you previously verify that after formatting the memory card with MCTool
that it still works normally (i.e. you can save games on it like usual)? 2.
Did you flash the file I linked you with PS2 memory card annihilator
successfully? 3. Did you try powering off the console, inserting the memory
card in slot 2, powering on the console with no disc in the CD drive, and
then selecting the memory card manager in the main menu of the PS1? 4. Does
a different memory card work (if available)? — Reply to this email
directly, view it on GitHub <#99 (comment)
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1291477737>,
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Is this an official Sony memory card or a knockoff chinese memory card
with the incorrect capacity? I thought that the latest FreePSXBoot builder
would allow me to make memory card images that would work on the knockoff
chinese memory cards but I could be wrong as it sounds like you have one!
Please let me know if this in an official Sony memory card.
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Are you using a normal ps1 controller to select the memory card manager?
Any chance you could send a video?
On 10/26/22 10:23 AM, HonkHonkBich wrote:

Both my memory cards are official. So they should work fine
On Wed, Oct 26, 2022, 10:20 AM Alex @.***> wrote:

Good morning, 1. Yes, it worked normally after formatting. 2. I did
flash
the beta version you sent me. 3. Yep, I have always done this! 4.
I'll try
my second memory card and let you know
… <#m_-4806342312316606220_>
On Wed, Oct 26, 2022, 12:23 AM Alex @.*> wrote: Good Afternoon! So I
followed your instructions correctly, but I'm still stuck on the cyan
screen. Could there be something else causing this? …
<#m_8325200043424507234_> On Thu, Oct 20, 2022, 1:16 PM Alex @.> wrote:
Thank you for the advice! I will make sure to burn the MCTool image. The
anti-modchip games I want to run are all of the "Beatmania" games, pop'n
music 6, and DDR 5th Mix. I am trying to use backups, but I'm not
sure if
the anti-modchip will be permanently triggered. Okay I have
implemented an
anti-piracy bypass into this special beta version for Pop 'n Music

Pop

'n Music 2 is already supported as well. The BeatMania games and DDR 5th
mix is not supported yet. Many other anti-piracy games are though. —
Reply
to this email directly, view it on GitHub <#99
https://github.com/brad-lin/FreePSXBoot/issues/99 (comment) <#99
(comment)

https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1285894953>>,

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. You are receiving this because you authored the thread.Message ID:
@.> 1.
Did you previously verify that after formatting the memory card with
MCTool
that it still works normally (i.e. you can save games on it like
usual)? 2.
Did you flash the file I linked you with PS2 memory card annihilator
successfully? 3. Did you try powering off the console, inserting the
memory
card in slot 2, powering on the console with no disc in the CD
drive, and
then selecting the memory card manager in the main menu of the PS1?

Does

a different memory card work (if available)? — Reply to this email
directly, view it on GitHub <#99 (comment)

https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1291477737>,

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. You are receiving this because you authored the thread.Message ID: @.*
**>
Is this an official Sony memory card or a knockoff chinese memory card
with the incorrect capacity? I thought that the latest FreePSXBoot
builder
would allow me to make memory card images that would work on the
knockoff
chinese memory cards but I could be wrong as it sounds like you have
one!
Please let me know if this in an official Sony memory card.
—
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https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1292128085,

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So I used my second memory card for the MC image and it worked! I'm
guessing the first one I use just wouldn't work with it, even though it is
an official Sony memory card.
On Wed, Oct 26, 2022, 10:22 AM Al Charles @.***> wrote:

Both my memory cards are official. So they should work fine
On Wed, Oct 26, 2022, 10:20 AM Alex @.***> wrote:

Good morning, 1. Yes, it worked normally after formatting. 2. I did flash
the beta version you sent me. 3. Yep, I have always done this! 4. I'll try
my second memory card and let you know
… <#m_2609009293473799229_m_-4806342312316606220_>
On Wed, Oct 26, 2022, 12:23 AM Alex @.> wrote: Good Afternoon! So I
followed your instructions correctly, but I'm still stuck on the cyan
screen. Could there be something else causing this? …
<#m_8325200043424507234_> On Thu, Oct 20, 2022, 1:16 PM Alex @.> wrote:
Thank you for the advice! I will make sure to burn the MCTool image. The
anti-modchip games I want to run are all of the "Beatmania" games, pop'n
music 6, and DDR 5th Mix. I am trying to use backups, but I'm not sure if
the anti-modchip will be permanently triggered. Okay I have implemented an
anti-piracy bypass into this special beta version for Pop 'n Music 6. Pop
'n Music 2 is already supported as well. The BeatMania games and DDR 5th
mix is not supported yet. Many other anti-piracy games are though. — Reply
to this email directly, view it on GitHub <#99
https://github.com/brad-lin/FreePSXBoot/issues/99 (comment) <#99
(comment)
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1285894953>>,
or unsubscribe
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. You are receiving this because you authored the thread.Message ID: @.> 1.
Did you previously verify that after formatting the memory card with MCTool
that it still works normally (i.e. you can save games on it like usual)? 2.
Did you flash the file I linked you with PS2 memory card annihilator
successfully? 3. Did you try powering off the console, inserting the memory
card in slot 2, powering on the console with no disc in the CD drive, and
then selecting the memory card manager in the main menu of the PS1? 4. Does
a different memory card work (if available)? — Reply to this email
directly, view it on GitHub <#99 (comment)
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1291477737>,
or unsubscribe
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. You are receiving this because you authored the thread.Message ID: @.
**>
Is this an official Sony memory card or a knockoff chinese memory card
with the incorrect capacity? I thought that the latest FreePSXBoot builder
would allow me to make memory card images that would work on the knockoff
chinese memory cards but I could be wrong as it sounds like you have one!
Please let me know if this in an official Sony memory card.
—
Reply to this email directly, view it on GitHub
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1292128085,
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@.***>

Here's a more detailed list on the anti-mod games:
Beatmania Append 4th Mix
Beatmania Append 5th Mix
Beatmania 6th Mix + CORE REMIX
Beatmania Append GOTTAMix2
Beatmania Append ClubMIX
Beatmania THE SOUND OF TOKYO
DDR 5th Mix
On Wed, Oct 26, 2022, 10:40 AM Alex @.***> wrote:

Cheers! If you ever figure out how to make it work on the other memory
card let me know. I would think however that simply formatting the
memory card in MCTool and then running PS2 annihilator on the memory
card to restore the tonyhax image would just work though.
As I mentioned before, anti-piracy game support is actually what I am
working on right now. If you have a specific list of titles you want to
play send them to me so I can make sure they get supported (if I can
figure out how to bypass the anti-piracy, which in most cases I can).
On 10/26/22 10:36 AM, HonkHonkBich wrote:

So I used my second memory card for the MC image and it worked! I'm
guessing the first one I use just wouldn't work with it, even though it
is
an official Sony memory card.
On Wed, Oct 26, 2022, 10:22 AM Al Charles @.***> wrote:

Both my memory cards are official. So they should work fine
On Wed, Oct 26, 2022, 10:20 AM Alex @.***> wrote:

Good morning, 1. Yes, it worked normally after formatting. 2. I did
flash
the beta version you sent me. 3. Yep, I have always done this! 4.
I'll try
my second memory card and let you know
… <#m_2609009293473799229_m_-4806342312316606220_>
On Wed, Oct 26, 2022, 12:23 AM Alex @.*> wrote: Good Afternoon! So I
followed your instructions correctly, but I'm still stuck on the cyan
screen. Could there be something else causing this? …
<#m_8325200043424507234_> On Thu, Oct 20, 2022, 1:16 PM Alex @.>
wrote:
Thank you for the advice! I will make sure to burn the MCTool
image. The
anti-modchip games I want to run are all of the "Beatmania" games,
pop'n
music 6, and DDR 5th Mix. I am trying to use backups, but I'm not
sure if
the anti-modchip will be permanently triggered. Okay I have
implemented an
anti-piracy bypass into this special beta version for Pop 'n Music

Pop

'n Music 2 is already supported as well. The BeatMania games and
DDR 5th
mix is not supported yet. Many other anti-piracy games are though.
— Reply
to this email directly, view it on GitHub <#99
https://github.com/brad-lin/FreePSXBoot/issues/99 (comment) <#99
(comment)

<
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1285894953

,
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. You are receiving this because you authored the thread.Message
ID: @.> 1.
Did you previously verify that after formatting the memory card
with MCTool
that it still works normally (i.e. you can save games on it like
usual)? 2.
Did you flash the file I linked you with PS2 memory card annihilator
successfully? 3. Did you try powering off the console, inserting
the memory
card in slot 2, powering on the console with no disc in the CD
drive, and
then selecting the memory card manager in the main menu of the PS1?

Does

a different memory card work (if available)? — Reply to this email
directly, view it on GitHub <#99 (comment)

<
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1291477737

,

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**>
Is this an official Sony memory card or a knockoff chinese memory card
with the incorrect capacity? I thought that the latest FreePSXBoot
builder
would allow me to make memory card images that would work on the
knockoff
chinese memory cards but I could be wrong as it sounds like you
have one!
Please let me know if this in an official Sony memory card.
—
Reply to this email directly, view it on GitHub

<
https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1292128085
,

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I just added support for Beatmania THE SOUND OF TOKYO and Beatmania 6th
Mix + CORE REMIX for you in this beta build.  Don't forget to first
format the memory card before writing the new memory card image.
The 'append discs' are gonna be tough to add support for compared to
other normal games. I will look into them for you however.
On 10/26/22 10:52 AM, HonkHonkBich wrote:

Here's a more detailed list on the anti-mod games:
Beatmania Append 4th Mix
Beatmania Append 5th Mix
Beatmania 6th Mix + CORE REMIX
Beatmania Append GOTTAMix2
Beatmania Append ClubMIX
Beatmania THE SOUND OF TOKYO
DDR 5th Mix
On Wed, Oct 26, 2022, 10:40 AM Alex @.***> wrote:

Cheers! If you ever figure out how to make it work on the other memory
card let me know. I would think however that simply formatting the
memory card in MCTool and then running PS2 annihilator on the memory
card to restore the tonyhax image would just work though.
As I mentioned before, anti-piracy game support is actually what I am
working on right now. If you have a specific list of titles you want to
play send them to me so I can make sure they get supported (if I can
figure out how to bypass the anti-piracy, which in most cases I can).
On 10/26/22 10:36 AM, HonkHonkBich wrote:

So I used my second memory card for the MC image and it worked! I'm
guessing the first one I use just wouldn't work with it, even
though it
is
an official Sony memory card.
On Wed, Oct 26, 2022, 10:22 AM Al Charles @.***> wrote:

Both my memory cards are official. So they should work fine
On Wed, Oct 26, 2022, 10:20 AM Alex @.***> wrote:

Good morning, 1. Yes, it worked normally after formatting. 2. I did
flash
the beta version you sent me. 3. Yep, I have always done this! 4.
I'll try
my second memory card and let you know
… <#m_2609009293473799229_m_-4806342312316606220_>
On Wed, Oct 26, 2022, 12:23 AM Alex @.*> wrote: Good
Afternoon! So I
followed your instructions correctly, but I'm still stuck on
the cyan
screen. Could there be something else causing this? …
<#m_8325200043424507234_> On Thu, Oct 20, 2022, 1:16 PM Alex @.>
wrote:
Thank you for the advice! I will make sure to burn the MCTool
image. The
anti-modchip games I want to run are all of the "Beatmania" games,
pop'n
music 6, and DDR 5th Mix. I am trying to use backups, but I'm not
sure if
the anti-modchip will be permanently triggered. Okay I have
implemented an
anti-piracy bypass into this special beta version for Pop 'n Music

Pop

'n Music 2 is already supported as well. The BeatMania games and
DDR 5th
mix is not supported yet. Many other anti-piracy games are though.
— Reply
to this email directly, view it on GitHub <#99
https://github.com/brad-lin/FreePSXBoot/issues/99 (comment) <#99
(comment)

<

https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1285894953

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. You are receiving this because you authored the thread.Message
ID: @.> 1.
Did you previously verify that after formatting the memory card
with MCTool
that it still works normally (i.e. you can save games on it like
usual)? 2.
Did you flash the file I linked you with PS2 memory card
annihilator
successfully? 3. Did you try powering off the console, inserting
the memory
card in slot 2, powering on the console with no disc in the CD
drive, and
then selecting the memory card manager in the main menu of the PS1?

Does

a different memory card work (if available)? — Reply to this email
directly, view it on GitHub <#99 (comment)

<

https://github.com/brad-lin/FreePSXBoot/issues/99#issuecomment-1291477737

,

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Is this an official Sony memory card or a knockoff chinese
memory card
with the incorrect capacity? I thought that the latest FreePSXBoot
builder
would allow me to make memory card images that would work on the
knockoff
chinese memory cards but I could be wrong as it sounds like you
have one!
Please let me know if this in an official Sony memory card.
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tonyhax_scph-7000_slot2.mcr.zip

I formatted the memory card and restored it with the new build you just sent.
I tried running 6th MIX + CORE REMIX but the software termination kicked in. :(

Since the initial problem I had was fixed, Ill just close this forum.

I formatted the memory card and restored it with the new build you just sent. I tried running 6th MIX + CORE REMIX but the software termination kicked in. :(

My apologies, this should work now for that game:
tonyhax_scph-7000_slot2.mcr.zip
If you have any more anti-piracy inquires please open an issue on the Tonyhax International github.


Actions on child rules are executed

I've created child rules with actions (expressions) but they don't seem to get executed. Is this correct?

they should be executed. Can u share a sample code to repro it?

Closing due to inactivity


improved handling of /_blobs REST URIs

to prevent invalid URIs from being passed to main handler
where they raise missleading error messages
see: https://github.com/crate/crate/issues/2305

ack


fs: add CONFIG_FILE_SYSTEM_LIB_LINK option

Add an option that links in the underlying file system libraries as usual, but doesn't compile in the Zephyr file system abstraction layer.
This can be useful to avoid linking in the entire filesystem implementation through the fs_file_system_t API struct if only a subset of the functions are used, and the user is operating on the file system through the underlying library API anyway.

I think this should be outside of if FILE_SYSTEM, and/or named FILE_SYSTEM_RAW_API_ONLY. Rationale is that you may want, for some reason, to use both and the Kconfig name is confusing as it enables something while it actually removes VFS support of file systems and restricts access to raw api only.

Updated along these lines. Instead of an option that implies some new behaviour, add a symbol which links in the filesystem libraries which is selected by CONFIG_FILE_SYSTEM. Applications that don't want CONFIG_FILE_SYSTEM are free to enable CONFIG_FILE_SYSTEM_LIB_LINK themselves.


Fix Editor ui panel for unity 2020

in unityt 2020 we should change TMP_UIEditorPanel to TMP_EditorPanelUI

Thanks for the PR.
I'm closing this PR since PR by @hk1ll3r has a better fix for this problem.

Thanks for the PR.
I'm closing this PR since PR by @hk1ll3r has a better fix for this problem.


Mozilla Global Sprint 2017, 1-2 June 2017

Issue to setup inital organisation of Library Carpentry activities at Mozilla Global Sprint 2017 https://science.mozilla.org/programs/events/global-sprint-2017
Initial proposed work:

work on incubator lessons: https://github.com/jezcope/library-spreadsheets; https://github.com/timtomch/library-webscraping
bring together various SQL lesson threads https://github.com/LibraryCarpentry/librarycarpentry.github.io/issues/22#issuecomment-285663565
refresh/revise http://librarycarpentry.github.io/
develop a proper workflow for monitoring upcoming workshops and publishing our (impressive!) list of events in a public place
fix the logo https://github.com/data-lessons/librarycarpentry/issues/15#issuecomment-267349540

Etherpad to be used for coordinating.
James and Belinda to coordinate.

Hi @drjwbaker I have created the etherpad and tweeted it. If someone could re-tweet from LibCarpentry that would be good too. I'll talk to MSL - project calls are not open yet but we have everything we need to register  since we created all the right stuff last time. Happy to sort that. We should try to get this message out to archivists (see the chatroom) http://pad.software-carpentry.org/lc2017

More possible work to be done from various discussions:

Revamp the Python lesson to be more realistic for the audience (maybe split into multiple lessons?)
Free workshop data from the shackles of Google Sheets

Rendered on the website
Downloadable in machine-readable form e.g. JSON

Develop material for archivists (and improve comms to non-librarian information professionals)

@drjwbaker @jezcope I think we need to start drafting a plan of work for the sprint - tell people exactly what we want to get done, e.g. bug fixes like typos, errors; melding all the SQL lessons into one; badging up Tom's web scraping lesson for LC; maybe also badging Brenda's Beautiful Soup Python web scraping lesson as an alternative web scraping lesson; @ostephens 's XSLT lesson dev if that is happening; and also fixing the Python lesson - we will have more intel about that once we have had our meetup. Shall I start a Google Doc for the sprint - we could use markdown formatting so we can post it on GitHub nearer the time. Or shall I just start the document on GitHub? If so, which will be the repo people go to to find out about the sprint work? Is it github.com/LibraryCarpentry? Happy to get going on that - I could paste these ideas in for a start and then we can start to flesh out proper instructions - i.e. forking, keeping PRs small (one or two changes at a time), raising issues, using the chatroom.

I'm not sure I intended to put my hand up for XSLT lesson dev!
I'd like to see the 'Archive Carpentry' idea on the list and I'd be interested in working on either that, or on getting a web scraping lesson done.
I think getting a public document for the sprint is a good idea. Google Docs works for me, and might let us source ideas from a wider range of people than doing it straight into GitHub

Digging out some previous discussion about XSLT/XPath from the Gitter chat, I think we boiled down to two use cases - quote myself:

@drjwbaker So I think from @timtomch we have the web scraping/HTML parsing use case
@drjwbaker and from Nora we have the TEI processing /Digital Humanities use case

Potentially I'd add to these:

Using XSLT/XPath with EAD
Using XSLT/XPath with MODS

Sorry @ostephens I didn't mean to dob you in - I just vaguely recalled XSLT being raised. I think we should concentrate on the other stuff but didn't want to discourage people from cracking on with new stuff if that is what floats their boat. Happy to go with a Google Doc - we can lodge it in GitHub once the outline has been firmed up.

Thus far we have:
lessons

work on updating and badging incubator lessons: https://github.com/jezcope/library-spreadsheets; https://github.com/timtomch/library-webscraping
bring together various SQL lesson threads https://github.com/LibraryCarpentry/librarycarpentry.github.io/issues/22#issuecomment-285663565
Archive Carpentry [is this an archives focused version of an existing lesson?]
SQL

admin*

develop a proper workflow for monitoring upcoming workshops and publishing our (impressive!) list of events in a public place by freeing workshop data from the shackles of Google Sheets: rendered on the website; downloadable in machine-readable form e.g. JSON
fix the logo https://github.com/data-lessons/librarycarpentry/issues/15#issuecomment-267349540
refresh/revise http://librarycarpentry.github.io/

I'm unfortunately not able to participate in the sprint but I will endeavour to cleanup the webscraping lesson before that. Also the XPath section of that lesson was mainly written by @kimpham54 who might be interested in doing more XPath/XSLT stuff.

@weaverbel :+1: to Google Doc, unless you want to try one of the options listed here (shameless plug): Tools for collaborative markdown editing

If you want to get from Google Docs to markdown post-sprint, the Export as Markdown add-on is pretty neat (nice way of liberating Word docs too via Google Docs upload).

@ostephens @drjwbaker  I've just been invited to do a one-day LC workshop at an archivists' conference in Australia in September. All the more reason to get some archivist input to the sprint to help inform that workshop. I was thinking of creating a short Google form to ask archivists what they would like to see in our lessons to make them more relevant to their needs. We could all tweet that form link and maybe get some input that might translate into workable sprint ideas (and maybe attract some keen people to be part of the sprint). Thoughts?

@weaverbel that echoes some of the comments heard this spring at code4lib in LA. I have a couple of archivists friends that I know would be eager to contribute their thoughts. Google form is a good idea.

Thanks @timtomch I might draft a form and post it to the chat room for comment before I make it live.

OK, @ostephens @timtomch @drjwbaker @jezcope @ccronje I have drafted a form for archivists - big enthusiasm here to get this out to archivists - what do people think of the questions? Happy to tweak. https://docs.google.com/forms/d/e/1FAIpQLSdc9RHNmgffnt9UtLfgIhS_MGUzh0wh-HQNX24wBz5c4mcf1g/viewform

I like it. I also approve of the use of 'town' rather than 'city' :)

+1

Ok @ostephens - done

I'd like to work on OpenRefine for the Sprint. I could start with the issues on making episodes more granular. There is a bigger discussion to be had though, about adding new examples and the length of workshop. OpenRefine is a good candidate for an Intro/Advanced workshop split. Advanced could explore more GREL and API examples (parsing JSON etc). @ostephens also mentioned XPath wrt Jython on GItter. We could shift the current advanced episode over and expand with examples. Too much to resolve in a Sprint? ;-) Happy to chip away on the smaller things.

@ccronje Given how much chatter we've had around the Refine lesson, it strikes me that it would be sensible to use the sprint to resolve (or at set out a plan for resolving) these nagging issues. I'll leave you as OR maintainers to decide how/what.

Should we try to adapt this Contributor guide from Data Carpentry to describe the work for our sprint ?
https://github.com/datacarpentry/lesson-release/blob/master/how-to-contribute.md

@weaverbel did you see this by @jt14den & colleagues? http://www.tim-dennis.com/swc/2016/07/25/contributing-carpentries.html

No @ccronje I hadn't seen that but it looks good ! We probably need a sprint to work out how to write the CONTRIBUTING.md for the sprint ;-)


IOS 11 issue

Hello guys,
We are currently not able to process transaction in IOS 11; it throws an exception whenever we call the SumupSDK checkoutWithRequest method:
[SumupSDK checkoutWithRequest:request fromViewController:self.viewController completion:^(SMPCheckoutResult *result, NSError *error){ ... }
The following is the exception:
*** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan 24]'
It wasn't possible to fully symbolicate the crash details; here is a summary:
EXCEPTION:	CALayerInvalidGeometry
MESSAGE:	CALayer position contains NaN: [nan 24]
LAST INTERACTION:	Display SMPPaymentOptionsVC
Could you please help us investigating the issue?
Thanks!

Hi @asa47
Would you mind giving 2.3.2 (currently only on develop) a try? https://github.com/sumup/sumup-ios-sdk/tree/develop
We hope this very issue is fixed in 2.3.2. If you can confirm it is we would go ahead and publish it officially.
Thanks,
Lukas

Hi @mollidor,
Thanks for the quick reply, and yes I can confirm that the 2.3.2 fixed the issue.
Thank you!

Perfect. Thanks a lot for bringing it up and confirming the fix in no time.


fix(slp-mutable-data): Bumping to v2.3.0

:tada: This PR is included in version 1.2.5 :tada:
The release is available on npm package (@latest dist-tag)
Your semantic-release bot :package::rocket: