[Bug]: An error is reported during the logic change

ODC version
4.3.2
OB version
no related
What happened?

When a schema is changed, an error message is displayed indicating that the physical table needs to be optimized
What did you expect to happen?
Error messages are optimized
How can we reproduce it (as minimally and precisely as possible)?
In the Schema Change field, enter sql CREATE INDEX 'aaa' USING BTREE ON 'qym1'.' test_00' ('A1') GLOBAL; Click Submit
Anything else we need to know?
No response

pass


Fix Auth TV unit test config causing duplicate library loading

Discovered after seeing test failures when running with CocoaPods master

Travis fails inexplicably with
❌  Undefined symbols for architecture x86_64

Symbol: OBJC_CLASS$_FIRSecureTokenService
Referenced from: objc-class-ref in FIRUserTests.o

which I can't reproduce locally
Will revisit once we move to 1.6.0, move to test specs, and/or get rid of test container apps.


Error parsing MySQL URLs

Bug description

The program does not parse correctly MySQL URL's when reserved characters are used (in password, for example).
When using a URL such as mysql://root:password_with_#@localhost:3306/mydb it outputs.
Introspecting based on datasource defined in prisma/schema.prisma …
Error: Error parsing connection string: invalid port number in `mysql://root:password_with_#@localhost:3306/mydb`)

How to reproduce

Create a user with a password with MySQL reserved characters (I only tested with #).
Run npx prisma introspect with a database URL for this user.

It should output something as
Introspecting based on datasource defined in prisma/schema.prisma …
Error: Error parsing connection string: invalid port number in `mysql://root:password-with-#@localhost:3306/mydb`)

I tried escaping the character with %, as specified by MySQL, and using quotation marks, but the error continued.

Expected behavior

The URL should be parsed correctly and the command run with success.
Prisma information

File schema.prisma
generator client {
  provider = "prisma-client-js"
}

datasource db {
  provider = "mysql"
  url      = env("DATABASE_URL")
}

Environment & setup

OS: Fedora 32
Database: MySQL
Node.js version: v12.18.3
Prisma version: 2.8.1

The database URLs on postgres and MySQL are standard URLs, which means some characters need to be percent-encoded in the password, host and other places.
Prisma could do a better job of reporting the error and pointing to a solution, I'll create an issue and link it here. Thanks for reporting!

Hi! Thanks for reporting this. I cannot reproduce the error with a percent-encoded password. See https://github.com/prisma/quaint/pull/204/files#diff-5a761617dcb1c0032d5678fe31bbb1bdd126596bcfac1938800ee43a58b425aaR312 for an example that works.
The error message could be much better, however, here's an issue I just created to work on improving this: https://github.com/prisma/prisma-engines/issues/1241

Since https://github.com/prisma/prisma-engines/issues/1241 is addressed I am going to close this


NavMap::sync write_lock blocks main loop when no write is necessary, causes unnecessary stuttering

Tested versions

Reproducible in v4.3.stable
write_lock was first introduced in commit 4cc8748
Issue is resolved if I compile engine with write_lock removed

System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
My game frequently calls NavigationServer3D.map_get_path(). I use separate threads (WorkerThreadPool.add_task()) to avoid stuttering caused by blocking the main loop.
Beginning with git hash 4cc8748, my game frequently has significant stutters. This is because NavMap::sync() (in the main loop) acquires write_lock every single iteration, and so the main loop cannot proceed until all threads are done with read_lock. This seems unnecessarily slow. Instead, perhaps we could detect when a write will be required, and only then acquire the write_lock. Or perhaps someone has a better suggestion.
I've tried using simpler collision shapes, tagging specific areas as "requiring navigation" vs not requiring it, performing less frequent navigation, etc. but it has not been sufficient to fully resolve the stuttering. I suspect this issue has at least some effect on the frame time of all games using threaded navigation.
I think I have confirmed the cause by testing the MRP (attached) before/after recompiling Godot with write_lock removed. Before the change there is obvious stuttering. After removing write_lock, everything runs smoothly.
Steps to reproduce
Run the MRP, you will see a smoothly animating sphere for a few seconds. Then it will schedule some expensive navigation tasks in a low priority WorkerThreadPool. On affected versions of Godot, you will observe the framerate drop significantly while navigation is running despite the use of WorkerThreadPool.
Minimal reproduction project (MRP)
navmap_stutter.zip

Below is the diff that works in my local testing to resolve the issue (without removing the lock).
I'd appreciate it if someone could review the changes since this is my first time contributing to Godot.
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index f917c988ea..bef18d9f77 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -896,7 +896,29 @@ Vector3 NavMap::get_random_point(uint32_t p_navigation_layers, bool p_uniformly)
 }

 void NavMap::sync() {
-	RWLockWrite write_lock(map_rwlock);
+
+    // Check if lock is necessary
+    bool region_dirty = false;
+	for (NavRegion *region : regions) {
+		if (region->is_dirty()) {
+			region_dirty = true;
+		}
+	}
+	for (NavLink *link : links) {
+		if (link->check_dirty()) {
+            regenerate_links = true;
+		}
+	}
+	for (NavObstacle *obstacle : obstacles) {
+		if (obstacle->check_dirty()) {
+			obstacles_dirty = true;
+		}
+	}
+	for (NavAgent *agent : agents) {
+		if (agent->check_dirty()) {
+			agents_dirty = true;
+		}
+	}

     // Performance Monitor
     int _new_pm_region_count = regions.size();
@@ -908,6 +930,11 @@ void NavMap::sync() {
     int _new_pm_edge_connection_count = pm_edge_connection_count;
     int _new_pm_edge_free_count = pm_edge_free_count;

+    bool need_write = regenerate_polygons || region_dirty || regenerate_links || obstacles_dirty || agents_dirty;
+    if (need_write) {
+
+        RWLockWrite write_lock(map_rwlock);
+
         // Check if we need to update the links.
         if (regenerate_polygons) {
             for (NavRegion *region : regions) {
@@ -1204,6 +1231,7 @@ void NavMap::sync() {
         if (obstacles_dirty || agents_dirty) {
             _update_rvo_simulation();
         }
+    }

 	regenerate_polygons = false;
 	regenerate_links = false;
diff --git a/modules/navigation/nav_region.cpp b/modules/navigation/nav_region.cpp
index f30855d697..d27110667a 100644
--- a/modules/navigation/nav_region.cpp
+++ b/modules/navigation/nav_region.cpp
@@ -206,6 +206,10 @@ Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniform
 	}
 }

+bool NavRegion::is_dirty() {
+    return polygons_dirty;
+}
+
 bool NavRegion::sync() {
 	bool something_changed = polygons_dirty /* || something_dirty? */;

diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h
index ebc082bd2f..6098db1c9a 100644
--- a/modules/navigation/nav_region.h
+++ b/modules/navigation/nav_region.h
@@ -100,6 +100,7 @@ public:

 	real_t get_surface_area() const { return surface_area; };

+    bool is_dirty();
 	bool sync();

 private:

Will open a pull request soon to demonstrate one way to fix it

This is terrible. Polling any unreachable place in the navmesh causes it to stall for 300-500milliseconds, and now thanks to 4cc8748 the main loop freezes making any future versions of godot unuseable for me.


Clutter by tty's

On Linux the port drop-down gets filled with /dev/tty. Is there a setting to exlude those devices ?

To make sure I understand, this issue isn't saying that there is a bug where the ports you're interested aren't showing due to how many ports are populating, right? You're simply asking if you can filter them (feature request), so that it's not so cluttered?
If so, I'll mark this as a feature request, and whether we implement it will be based on our backlog and likely on how much support it gets from the community. If you'd like for this issue to get highest priority, please thumbs-up react on the initial comment.
Thanks!

I just noticed this is a duplicate of #133. Closing in favor of tracking there.


size mismatch

Hi,
I tried training model 5 but got an error for training. Error is:
size mismatch for ddsp_model.window: copying a param with shape torch.size([1024]) from checkpoint, the shape in current model is torch.size([2048])
size mismatch for ddsp_model.unit2ctrl.denseout
Then I ran for model 4 and it works.
What is the problem with model 5?
What are the benefits of model 5?

Check whether the configuration file or pre-trained model used is correct

I got the same error . You start training without using ‘model0.pt’ or try using this 'model0.pt'
https://github.com/yxlllc/DDSP-SVC/releases/tag/5.0

I used pre trained model for training. I still have the problem as Y-Kitaro. Should I change configuration file? Which yaml? How?

I started learning without changing the settings in 'config/diffusion-fast.yaml'.
I think your win_length setting or pre-trained model is wrong.
V5.0 'model_0.pt' has the same file name, but the contents are different.


Fixes for dark backgound

Issue #3084. Please, check.

:+1:

actually there is a problem: selection is broken.  try double clicking on some code, or click and drag.

:+1:


Additional Namespaces Usages should be applied to the namespaces that the C# client generator uses

In the current NSwag C# client generation template all types have fully-qualified namespace names, e.g.
var content_ = new System.Net.Http.StringContent(Newtonsoft.Json.JsonConvert.SerializeObject(dto, _settings.Value));

In NSwag.Studio I set "Additional namespace usages" to System.Net.Http,System.Threading.Tasks,Newtonsoft.Json in the expectation that this would cause the generated C# code to look like this instead;
var content_ = new StringContent(JsonConvert.SerializeObject(dto, _settings.Value));

...but it doesn't, because the namespaces are hardcoded in the C# templates:
If the aim is to ensure the types fully resolve then the generated code should use the global:: keyword like the VS2005 WinForms designer did.
I have other template changes I'd like to make, I'll be happy to submit a PR but because this enters opinionated programming territory I imagine the project owners are not very receptive to changes to those templates, or are they?
The changes I'd like to make include:

Remove #pragma warning disable and generate code that doesn't generate warnings in the first place (and use specific targeted warning-disable pragmas, and/or make it an NSwag configuration option).
Allow me to specify a base-class for the exception type.
Use type-names instead of var.
Read and deserialize responses with JsonTextReader instead of reading into a String first, which is faster and avoids extra string allocations (but retain the String version for debugging)
Treat status codes as int not string (why does this happen?)
Use using instead of trivial try/finally/dispose
Use a single object deserialization method instead of the excessive amount of code duplication seen in every operation method.

My question:

Would a PR with these changes be accepted?
If not, would a PR that enables these changes as runtime configuration options be accepted?
Finally, if not that, then a PR that makes the C# code-generation templates as runtime, user-editable templates?

Update:
I see NSwag.Studio has "Template directory" as an option but I can't see any documentation for it. The existing Issue is from 2016 and the wiki article even says it's outdated.

Ref: https://github.com/RSuter/NSwag/issues/1666

I ran into a similar issue using the NSWagCSharp OpenApiReference CodeGenerateor via the csproj file.
I have my own DTOs so generating with /GenerateDtoTypes:false
I could not find an option that allows you to specify additional namespaces to be used in the generated client.
For anyone else that runs into this issue.. C# 10 supports global using that can mostly solve this.
Usings.cs:
global using TheNamespaceOf.YourDTOs;
global using Task = TheNamespaceOf.YourDTOs.Task;

^ I have a Task class that conflicts with the System.Threading.Tasks.Task class - override it this way.
The result is the Api Client is generated with the expected types that don't resolve, adding the global using allows it to compile.
(I realize C# 10 was released in 2021 some time after this issue was opened.. mentioning incase someone else lands here)

@aluitink found the way how to make it work
The parameter to add namespace using works. You could try
<Options>/jsonLibrary:SystemTextJson /generateDtoTypes:false /AdditionalNamespaceUsages:"My.Namespace1,My.Namespace2"</Options>
The serialization problem that controllers usually use Camel Case. NSwag has default one with 1-1 mapping (first letter must be capital).
To change default serialization on controller side (.NET 7 Asp.net core):
builder.Services.AddControllersWithViews().AddJsonOptions(options `=>`
{
    options.JsonSerializerOptions.PropertyNamingPolicy = null;
});


MbStrFunctionsFixer - Add "str_split" => "mb_str_split" mapping [PHP7.4]

This reverts commit d35c431600a927db0620a40ae2c70e8681c9e8f4.
Reapply #4380 by reverting #4533

Fix proposed to @SpacePossum : https://github.com/SpacePossum/PHP-CS-Fixer/pull/24

TBH I didn't see the need for the revert as now we still have the same issue with all other function calls, just not the new one added.
The additional guard for the internal check sounds good to me, not sure if it out performs using a look up in the internal functions array (if we start using this check for all fixers, it might be worth casing this kind of meta data about the functions somewhere?)

TBH I didn't see the need for the revert

well, not that much users of PHP CS Fixer already using PHP 7.4, and for all of them that are not using it nor the polyfill, we were breaking the result file.

@keradus anything else you want here?

Thank you @keradus.

thanks @Slamdunk as well :D


rss2email: Inline stylesheet not rendered in Rainloop

RainLoop version, browser, OS:
1.11.1, Chrome/Safari, Windows/OS X
Expected behavior and actual behavior:
Using rss2email (command line util) to deliver RSS feeds to email and using a custom stylesheet when delivering the feeds as HTML, fails to render the stylesheet in Rainloop. For reference, it works in Roundcube and local OS X Mail client.
I noticed rss2email renders the stylesheet inline, if that makes a difference.
Steps to reproduce the problem:
N/A short of having to install and configure rss2email.
Logs or screenshots:
Rainloop

Roundcube

Testcase eml files. Some feesd are encoded in base64 but in the 7bit ones, I noticed the stylesheet is commented out:
<head><style><!--body {font-family: Helvetica, Arial, sans-serif; margin: auto; width: 800px;} #body * {font-size: 20px; line-height: 30px;} h2 {font-size: 30px;} h3, h4, h5, h6 {font-size: 25px;} blockquote {font-family: Georgia, Times New Roman, serif; color: #888; border-left: 3px solid #888; padding-left: 30px;} a {color: #336699; text-decoration: none;} img {display: block; margin-bottom: 30px; max-width: 800px; height: auto;} iframe {display: none;} .header, .footer {margin: 0; padding: 30px 0; text-align: center;} .header {border-bottom: 1px solid #EEE; font-size: 35px; font-weight: normal; pointer-events: none;} .header a {color: #000;} .footer {border-top: 1px solid #EEE; font-size: 15px; cursor: default;} #body {padding: 30px 0;}//--></style></head>

eml.zip

RainLoop doesn't parse inline styles. There have been several attempts to do this, but unfortunately this has led to a variety of visual defects.
But, you may try to use convert-headers-styles plugin. It does exactly what you want.

Thanks a lot for the plugin reference.
I'm gonna try to ask my provider to install it. If not, I'm pretty confident I can modify rss2email to link to an external css file instead of processing it inline.
Since the cause of this issue is identified, I'm closing.

@megadr01d

If not, I'm pretty confident I can modify rss2email to link to an external css file instead of processing it inline.

Yes, most of these programs use inline styles to ensure normal viewing of emails.

Also as extra information, I just realized that the commented out stylesheet is actually part of rss2email. I didn't notice this before and I thought it was post-processed by Rainloop.
So, wondering how Roundcube and Mail (OS X) display the stylesheet correctly even when commented out, I found that it's a trick to support ancient browsers.
Simply put, old browsers, which don't support the <style> tag, just ignore it because it's commented out, while new browsers do the opposite, and ignore the comment tag (<!-- -->) surrounding an inline stylesheet.

Hi @RainLoop, I have the same issue.
The plugin convert-headers-styles is now deprecated, so I can not install it from the admin page. What is the best way to install it ?
Thank you

Can't you upload the convert-headers-styles dir directly into the plugins dir?


Add relative filepath provider

After using this plugin for a while I felt very lost on where I was exactly at. File paths are very important and I think I'm not the only one who may want this in his in their status bar. In fact here are some examples:

https://github.com/glepnir/galaxyline.nvim/issues/12#issuecomment-734843968
https://github.com/glepnir/galaxyline.nvim/issues/12#issuecomment-735389006
https://github.com/glepnir/galaxyline.nvim/issues/12#issuecomment-752717542
https://github.com/glepnir/galaxyline.nvim/issues/12#issuecomment-771211490
https://github.com/glepnir/galaxyline.nvim/issues/12#issuecomment-799167535

You get the idea...
I also did a refactor because it shared a lot of code with the filename function.
I also wanna mention I changed the behavior that now it's possible to have both readonly and modified icon sign. You may think this is not possible but in fact, it is: change the file (without saving) and set readonly property.
Here's a screenshot:

I've been using this for the past couple of days and it's working really well for me. Thanks @eruizc-dev

I've been using this for almost a month. Any chance we could get this merged? Thanks @eruizc-dev @glepnir


Update setup.py to dependency on raiutils

As a part of the change take dependence on serialize_json_safe from raituils in _serialize_json_safe.

Codecov Report
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==========================================
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==========================================
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  Lines        4094     4077      -17
==========================================
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+ Misses        505      501       -4

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Check for updates broken

Getting an SSL error when using the Chromium half of NW.js to check GitHub's API for new versions of Scout-App. However using Node's https module, it works fine. Need to rewrite the check for updates feature.

[x] Switch from $.get to https.get
[x] Update button click to run new function
[x] Create a new alert box to show in status of all projects view
[x] add a checkbox for automatic update checks in about box
[x] add global setting for checkbox value
[x] translate "Check for updates on launch" to all languages

Closing ticket. This has been released in Scout-App 2.18.16.


[Macros] Make type refinement context for macro buffers lazy and correct

Macro expansion buffers will have their type refinement contexts built
lazily, associated with the source file for the macro expansion
buffer. By not recursing into macro expansions, we break false
reference cycles among different files.
Fixes rdar://107394143

@swift-ci please smoke test


Where i can see full doc for Config.error_msg_templates?

I can't find a complete list of keycodes for Config.error_msg_templates, where can I find it?

Config.error_msg_templates is going to be removed in Pydantic V2. it is not documented. you can find the error message keys in errors. For example the following code:

from pydantic import BaseModel

class Model(BaseModel):
    v: int

Model(v='a')

raises
pydantic.error_wrappers.ValidationError: 1 validation error for Model
v
  max_length (type=type_error.integer)

Then the error key would be type_error.integer


Check texcavator requirements

[x] no version specified for Django (==1.7.7)

[ ] check whether 1.8 is suitable => LTS version.

[x] redis vs. kombu?!
[x] billiard vs. standard multiprocessing?!
[x] pytz?!
[x] requests vs. urllib3?!
[x] spinx -> sphinx?
[ ] markupsafe vs. Django’s internal markup safe?!
[ ] Jinja2 -> is this for documentation?
[ ] lxml is only used in elasticsearch_biland.py, which needs to be refactored anyway.

Numpy could probably be removed, only used for calculating means and standard deviations.

For Django 1.8 (LTS) we'll need to remove calls to request.REQUEST and use GET and POST there.

Suggestion from @jgonggrijp: use http://nvie.com/posts/better-package-management/ and https://github.com/nvie/pip-tools

Moved remaining issues to #93.


HTTP Splitted

We acquire several bonuses:

No need to build server if only client is required
No external dependencies in server
Cleaner code

Closes #2, closes #3, closes #10

Merge deferred, waiting for #9 and #13


4890 plotting NaNs

kick jenkins

kick jenkins

thx, the way the dialog works looks good and thank you for moving the template to its own file.
the plot still seems broken though, i am getting this:

and if i do a plot with valid data, i still get the popup:
r = 10
xs = (0..r).collect { x-> (x-r/2)/r }
new Plot() << new Points(x:xs, y: xs.collect { x -> Math.sqrt(x*x) })

the data appears to be transformed into pixel coordinates already.
it should report the error as the data is originally passed in.
it should check the data the first time it scans it.

much better :)

i tried the category plot tutorial, got this error:
33beakerVendor.js:63042 TypeError: Cannot read property 'length' of undefined
    at ChildScope.scope.standardizeData (http://<IP_ADDRESS>:8801/39c0ebd/beaker/app/dist/beakerOutputDisplay.js:15985:54)

no plots appear.

2nd example main charting tutorial by showing empty popup:

Actually there are invalid points but without running the cell they are not shown in the pop-up...

kick jenkins

kick jenkins

kick jenkins

great thx that's better, but it reveals another problem, which is if there are too many rows of bad data, then the dialog overflows.  if there are so many rows that the dialog is taller than the underlying plot, then a scrollbar should appear in the dialog.  and it should show no more than 1000 rows of bad data, after that it should just stop adding them.

kick jenkins

kick jenkins


HBASE-24211: [Addendum] Create table is slow in large cluster when AccessController is enabled.

HBASE-24211: [Addendum] Create table is slow in large cluster when AccessController is enabled.

:broken_heart: -1 overall

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0m  0s
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_ branch-1 Compile Tests _

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195m 59s

Reason
Tests

Failed junit tests
hadoop.hbase.util.TestHBaseFsck

Subsystem
Report/Notes

Docker
Client=19.03.8 Server=19.03.8 base: https://builds.apache.org/job/HBase-PreCommit-GitHub-PR/job/PR-1658/1/artifact/out/Dockerfile

GITHUB PR
https://github.com/apache/hbase/pull/1658

JIRA Issue
HBASE-24211

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Good to go, please take care of the checkstyle.

To fix the checkstyle  removed @deprecated Unused as this API is in use now and was in use earlier also.
Corrected another problem in earlier patch

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GITHUB PR
https://github.com/apache/hbase/pull/1658

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dupname asflicense javac javadoc unit spotbugs findbugs shadedjars hadoopcheck hbaseanti checkstyle compile

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Fix issues with loading .vmfb into SharkInference

Some of this is @pashu123 's work -- we can sort out the commits correctly if desired


Each character repeats on Mobile

Hi. I'm running these masks:
$("div.phone_us input").inputmask({mask:"(999) 999-9999", "clearIncomplete":true}); $("div.height input").inputmask({mask:"9'9[9]\"", greedy:false, "clearIncomplete":true}); $("div.weight input").inputmask({mask:"99[9]lbs", greedy:false, "clearIncomplete":true});
On Android Mobile (not tested on iPhone), the following bug occurs:
Type any digit (e.g., 2), the digit is added twice. Hit backspace to delete the repetition, type the next digit (e.g., 6), that digit is added twice.
And so on.
It also does not allow you to enter the same digit three times in a row on mobile. On desktop it is fine.

I have same issue as mentioned
https://github.com/RobinHerbots/jquery.inputmask/issues/898
https://github.com/RobinHerbots/jquery.inputmask/issues/897
For now on i just disabled them, this function may help
function isDeviceSmartPhone(){
    if ((/iP(od|hone)/i.test(window.navigator.userAgent)) ||
         (/Android/i.test(window.navigator.userAgent) )) {
    	return  true;
    }else{
    	return false ;
   }
}

and change inputmask function as below
(function(){
// Store a reference to the original remove method.
var originalInputmaskMethod = jQuery.fn.inputmask;
    // Define overriding method.
    jQuery.fn.inputmask = function(){
        //if this is an smart device do not add inputmask
        if (isDeviceSmartPhone()){
            return;
        }else{
            originalInputmaskMethod.apply( this, arguments );
        }
    }
})();

Same isssue :( When do you think we will have the fix of this ?! Thanks in advance

I don't know if this is the issue or not, but I've had a lot of problems with a lot of different input mask plugins. Apparently the Samsung stock keyboard sends the KeyDown event incorrectly.

Same issue ;(((( How I can fix this ?

@thomstark ,  @afattahi54, @Maahsima , @dcleblond , @FRAGnatt ,
This issue is solved.  Be aware that this does not mean that all android issues are solved.

Thanks !

@afattahi54 i have this problem on sumsung s4. Do you know how it's fix?

@RobinHerbots Sumsung s4 4.4.2 Chrome

@nfort I think it is planned for release 3.5

@afattahi54 , @nfort ,
The latest version does accept the input.  Tested in android chrome browser.


[BUG] Duplicate key error while creating a new app

Browser Details: Chrome Version 85.0.4183.102 (Official Build) (64-bit)
Device Details: macOS 10.15.6 (MacBook Pro)
Note: Tried on Cloud.
Steps to replicate :

From the homepage, create an app named 'Saket' under organization A
create an app named 'Saket' under organization A {Repeat 1 basically}

Actual Result: Duplicate Key Error
Attachment: https://drive.google.com/drive/folders/1U3C3RhlgLaDU-SO5hpPSO4lOS0uxGF1s?usp=sharing

@Saket2 2 apps cannot have the same name on appsmith


Check for phones compability with PolygonId

Iphone:
Supported iPhone devices for the Polygon ID app require the following capabilities: arm64 architecture, minimum performance a12, wifi, and still-camera.
Android:
We only support architecture ‘arm64-v8a’ and ‘x86_64’ and the minimum Android API version is 21 (Lollipop 5.0).

Check with iphone 6 or iphone 8


Can't import JS files with normal ESM syntax inside components

Pretty sure this another bug related to svelte/register.
E.g., this throws an error:

Error [ERR_REQUIRE_ESM]: require() of ES Module  not supported.
(code: 'ERR_REQUIRE_ESM')

which doesn't make sense, because we're not using require().
import { some } from 'file.js';

This will likely and hopefully be fixed when the full fix for #42 is resolved.


Fixup CI.

Codecov Report

:exclamation: No coverage uploaded for pull request base (master@cd3e971). Click here to learn what that means.
The diff coverage is n/a.

@@            Coverage Diff            @@
##             master      #14   +/-   ##
=========================================
  Coverage          ?   81.39%
=========================================
  Files             ?        1
  Lines             ?       43
  Branches          ?        0
=========================================
  Hits              ?       35
  Misses            ?        8
  Partials          ?        0

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Rake aborted !

hi ,
I installed the app on my shoppe gem rails and when I wanted to enter the following command: rake shoppe : seed I got an error message in return and I do not see where is the error.
=> rake aborted!
ActiveRecord::RecordInvalid: Validation failed: must add at least one product category
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/validations.rb:79:in raise_record_invalid'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/validations.rb:43:in save!'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/attribute_methods/dirty.rb:29:in save!'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:291:in block in save!'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:347:in block in with_transaction_returning_status'                                                                      /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/database_statements.rb:211:in transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:220:in transaction'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:344:in with_transaction_returning_status'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:291:in save!'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/has_many_through_association.rb:60:in insert_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:501:in block (2 levels) in _create_record'                                                       /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:408:in replace_on_target'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:403:in add_to_target'                                                                            /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:499:in block in _create_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:183:in block in transaction'                                                                     /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/database_statements.rb:213:in block in transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/transaction.rb:188:in within_new_transaction'                                                              /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/database_statements.rb:213:in transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:220:in transaction'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:182:in transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:498:in _create_record'                                                                           /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/has_many_association.rb:180:in _create_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:157:in create!'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_proxy.rb:306:in create!'
/home/action/.rvm/gems/ruby-2.2.1/gems/shoppe-1.0.6/db/seeds.rb:33:in <top (required)>'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:274:in require'
/home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:274:in block in require'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:240:in load_dependency'
/home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:274:in require'                                                                                /home/action/.rvm/gems/ruby-2.2.1/gems/shoppe-1.0.6/lib/tasks/shoppe.rake:4:in block (2 levels) in <top (required)>'
Tasks: TOP => shoppe:seed
(See full trace by running task with --trace)
Can anyone help me please

Ah, that would be due to the change in product categories in Shoppe. I'll
see if I can sort this tonight
On Monday, May 11, 2015, Abdou00<EMAIL_ADDRESS>wrote:

hi ,
I installed the app on my shoppe gem rails and when I wanted to enter the
following command: rake shoppe : seed I got an error message in return and
I do not see where is the error.
=> rake aborted!
ActiveRecord::RecordInvalid: Validation failed: must add at least one
product category
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/validations.rb:79:in
raise_record_invalid'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/validations.rb:43:in
save!'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/attribute_methods/dirty.rb:29:in
save!'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:291:inblock
in save!'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:347:in
block in with_transaction_returning_status'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/database_statements.rb:211:in
transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:220:in
transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:344:in
with_transaction_returning_status'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:291:in
save!'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/has_many_through_association.rb:60:in
insert_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:501:in
block (2 levels) in _create_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:408:in
replace_on_target'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:403:in
add_to_target'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:499:inblock
in _create_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:183:in
block in transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/database_statements.rb:213:inblock
in transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/transaction.rb:188:in
within_new_transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/connection_adapters/abstract/database_statements.rb:213:in
transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/transactions.rb:220:in
transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:182:in
transaction'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:498:in
_create_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/has_many_association.rb:180:in
_create_record'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_association.rb:157:in
create!'
/home/action/.rvm/gems/ruby-2.2.1/gems/activerecord-4.2.1/lib/active_record/associations/collection_proxy.rb:306:in
create!'
/home/action/.rvm/gems/ruby-2.2.1/gems/shoppe-1.0.6/db/seeds.rb:33:in <top
(required)>'
/home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:274:in
require'
/home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:274:in
block in require'
/home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:240:in
load_dependency'
/home/action/.rvm/gems/ruby-2.2.1/gems/activesupport-4.2.1/lib/active_support/dependencies.rb:274:in
require'
/home/action/.rvm/gems/ruby-2.2.1/gems/shoppe-1.0.6/lib/tasks/shoppe.rake:4:inblock
(2 levels) in '
Tasks: TOP => shoppe:seed
(See full trace by running task with --trace)
Can anyone help me please
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ok thanks

This is now fixed in v1.0.7 :+1:


Support war deploy in web app plugin

Codecov Report

Merging #142 into master will decrease coverage by 1.26%.
The diff coverage is 0%.

@@            Coverage Diff             @@
##           master     #142      +/-   ##
==========================================
- Coverage   62.01%   60.75%   -1.27%
==========================================
  Files          49       50       +1
  Lines        1535     1567      +32
  Branches      168      173       +5
==========================================
  Hits          952      952
- Misses        522      554      +32
  Partials       61       61

Impacted Files
Coverage Δ

...zure/maven/webapp/handlers/HandlerFactoryImpl.java
0% <0%> (ø)
:arrow_up:

...a/com/microsoft/azure/maven/webapp/DeployMojo.java
0% <0%> (ø)
:arrow_up:

.../maven/webapp/handlers/FTPArtifactHandlerImpl.java
0% <0%> (ø)
:arrow_up:

...crosoft/azure/maven/webapp/AbstractWebAppMojo.java
0% <0%> (ø)
:arrow_up:

.../maven/webapp/handlers/WarArtifactHandlerImpl.java
0% <0%> (ø)

Continue to review full report at Codecov.

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technologies.json 中的正则表达式 ” [^] “ 是否有错误

使用 Java、Python 解析 Wappalyzer 的指纹库的时候发现部分正则表达式中包含 [^] 这种正则语法，在编译正则表达式的时候会报错，但在 Javascript 下执行又不会出错。请问相关指纹是否编写错误？
包含此表达式的指纹有：

Symfony
Liveinternet
RDoc

Since Wappalyzer is Javascript-based, there could be a compatibility issue when parsing between Python/Java and Javascript regex, but I do believe these existing detections could be improved.
For example, the Liveinternet detection seems overly complex and could be reduced to just a script name detection. The others we would have to figure out at well, but we could start a PR to get those changes in place and tested.

Since Wappalyzer is Javascript-based, there could be a compatibility issue when parsing between Python/Java and Javascript regex, but I do believe these existing detections could be improved.
For example, the Liveinternet detection seems overly complex and could be reduced to just a script name detection. The others we would have to figure out at well, but we could start a PR to get those changes in place and tested.


What is the name of the job history cleanup feature

[Enter feedback here]
It is stated that after update 29, one have to enable a feature to clean up the job history: Data management > Job history cleanup.
but what is the name of the feature ?
When looking at the Feature management it's not really clear which on to turn on

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: d35f4fb2-1296-20ef-56c2-a2c5aa00befe
Version Independent ID: 0d515af9-9419-4f21-223e-25344cf1bfe8
Content: Data import and export jobs overview - Finance & Operations | Dynamics 365
Content Source: articles/fin-ops-core/dev-itpro/data-entities/data-import-export-job.md
Service: dynamics-ax-platform
Product: ****
Technology: ****
GitHub Login: @Sunil-Garg
Microsoft Alias: sunilg

@rabol, thanks for providing this feedback.
@Sunil-Garg, please review and update the content, as needed.

Bug 514265 has been logged to track this issue.

@rabol thanks for the feedback, the feature name has been added in the doc and the update has been submitted. Thanks.


feat(prettier): wrap BindingIdentifier

Current dependencies on/for this PR:

main

PR #1580

PR #1581   👈

This stack of pull requests is managed by Graphite.


特殊字元密碼的支援性

Hi,
蝦皮密碼是可以有特殊字元，我用含有 大小寫英文,數字及'!'
Start to load cookies.
Failed to load cookies: ENOENT: no such file or directory, open '/repo/plain_credential'
Start to login shopee.
Try to login by username and password.
Login form submitted. Waiting for redirect.
Login failed: wrong password.
A screenshot has been put at /screenshot/screenshot.png.
Error: 帳號或密碼錯誤。
Error: Process completed with exit code 87.

Hi,
了解，我再研究看看。另外你發錯版了，我等等吧 issue 轉到 bot-automation。


Add cypress/included:3.4.1

Add 1 new docker image to with cypress 3.4.1

 Thank you for your submission, we really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.You have signed the CLA already but the status is still pending? Let us recheck it.

 node version:    v12.6.0
 npm version:     6.10.0
 yarn version:    1.16.0
 debian version:  9.9
 user:            root

Waiting for it to be merged.

@bahmutov Can you look at this?

I have pushed cypress/included:3.4.1


Vote delegation

Closing because very out of date. :joy:
Vote delegation would be a great feature though.


Fix passing array of rules to field

Currently, if you pass in an array of rules, they will be skipped completely and not be processed / added.
This becomes a problem, if you need e.g. extended regexes, which contain a pipe symbol. The regular string handling will always "cut" these regexes (simple explode on the full string by pipe symbol), so working array handling is needed.

Thanks！


Reintroduce the JUnit XML formatter

A Viper boolean is introduced merely called "junit". If it is true,
it will write the results to the artifacts dir called results-junit.xml.
Set PFLT_JUNIT envvar is set to 't', 'true', 1 or set "junit": true in
config file.
Fixes #268
Signed-off-by: Brad P. Crochet<EMAIL_ADDRESS>

/lgtm


Some Ctrl+Alt+ shortcuts no longer work when AltGr+ is pressed

I have several shortcuts defined using Ctrl+Alt+.  The ones that have a vowel no longer execute the shortcut, but instead insert an accented character.  This started with the latest update -
Version: 1.31.1 (user setup)
Commit: 1b8e8302e405050205e69b59abb3559592bb9e60
Date: 2019-02-12T02:20:54.427Z
Electron: 3.1.2
Chrome: 66.0.3359.181
Node.js: 10.2.0
V8: 6.6.346.32
OS: Windows_NT x64 6.1.7601
The keyboard shortcuts that no longer work
{
"key": "ctrl+alt+e",
"command": "cursorLineEnd",
"when": "editorTextFocus"
},
{
"key": "ctrl+alt+a",
"command": "cursorLineStart",
"when": "editorTextFocus"
},
I've tried this with extensions disabled and in insiders and the result is the same.  When I try to add the shortcut using the "Define Keybinding" button, when I type the 'e', the Ctrl and Alt disappear from the editor and only the 'e' is left.  The language set in the OS has not changed, nor has the keyboard setup - standard UK keyboard.
How do I restore the shortcuts and remove the accented characters?
Thanks
Craig

@Gooseman This happens on the right Alt key? Or on both?

On both.
On Fri, Feb 15, 2019 at 6:55 PM Kai Maetzel<EMAIL_ADDRESS>wrote:

@Gooseman https://github.com/Gooseman This happens on the right Alt
key? Or on both?
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I have the same problem with the PlatformIO extension. It uses CTRL+ALT+u to upload code to an Arduino. On my old laptop this works (outside of the App I get ú when I press those keys, but in the app, the shortcut takes precedence.
On a fresh install of Windows 10 Pro, with a fresh install of VS Code, and the PlatformIO extension I get ú when I press the shortcut keys.
On the OS that works, I have v10.0.17134, and the one that doesn't work has v10.0.17763. All other apsects of VS Code are exactly the same as in the original post

I also have the same problem: the right CTRL+ALT keys doesn't work for a shortcut. It works if I press the left CTRL+ALT keys.

Leandro - not quite the same problem.  I get the same behaviour regardless
of which Ctrl and Alt keys I use.  Also, for combinations that don't result
in accented characters in other applications, I get the configured shortcut
executing in VS Code.  It's only some Ctrl+Alt shortcuts that don't work.
On Sun, Feb 17, 2019 at 2:55 PM Leandro<EMAIL_ADDRESS>wrote:

I also have the same problem: the right CTRL+ALT keys doesn't work for a
shortcut. It works if I press the left CTRL+ALT keys.
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It seems to be the shortcuts that would have inputted a unicode character that now fail.
Such as:
CTRL+ALT+o = ó
CTRL+ALT+a = á
CTRL+ALT+o = é
CTRL+ALT+u = ú

However, CTRL+ALT+u is a short cut for "upload" with the PlatformIO extension.
On a different (older) Windows 10 install with VS Code, the shortcut works, but on a fresh install -completed in the last couple of days - the shortcut doesn't work, and the unicode character overrides it.

With the latest release, 1.32.0, Ctrl+alt+ works, but
Ctrl+alt+shift+ (which was working) is now broken...
On Tue, Feb 19, 2019 at 8:20 PM Richard Scott<EMAIL_ADDRESS>wrote:

It seems to be the shortcuts that would have inputted a unicode character
that now fail.
Such as:
CTRL+ALT+o = ó
CTRL+ALT+a = á
CTRL+ALT+o = é
CTRL+ALT+u = ú
However, CTRL+ALT+u is a short cut for "upload" with the PlatformIO
extension.
On a different (older) Windows 10 install with VS Code, the shortcut
works, but on a fresh install -completed in the last couple of days - the
shortcut doesn't work, and the unicode character overrides it.
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I've had to write a new windows keyboard map to get round this ;-(
On here it suggests this procedure to create a new keyboard layout.

Download The Microsoft Keyboard Layout Creator. It is a simple tool that lets you modify your keyboard layout. (Download link)

Open to tool and File -> Load Existing Keyboard and choose your keyboard layout.

Select File -> Save source as and give it a new name.

Tick the Alt+Ctrl (AltGr). You might want to select File -> Save as Image to make a note of the original assignments.

Remove all assigned keys, by clicking them, deleting the symbol, and click OK. Do not clear any dead keys! (The grey ones). Check for all modifiers i.e. AltGr, Ctrl, Alt, or none!

Go to Project -> Properties and give it a decent name and description.

Save it: File -> Save Source File so you can edit it later

Export setup: Project -> Build DLL and Setup Package

Then we need to apply this new keyboard layout.

Find the exported setup files in you Documents folder, and double click setup.exe. This will install your new keyboard layout.
Open the input setting by going to Control Panel -> Change keyboards and other input methods -> Change keyboards.
Click Add select you own keyboard and make it default.

Intricate solution @richard-scott, but perhaps a little bit of overkill..
For example, with the Platformio issue, you could just re-assign the keyboard shortcut to ctrl-alt-y or whatever.
Publishing a plugin with a shortcut always comes with the risk of OS incompatibility for one daft reason or another

My problem was related to run MySQL queries inside VSCode, by pressing ctrl + alt + E. My solution was to change the keyboard shortcut from ctrl + alt + E to ctrl + alt + backspace, which is easier to type. =]
I followed the instructions on this video (image): https://cloud.githubusercontent.com/assets/5047891/25484174/38f5b004-2b59-11e7-994b-dfa96ef043ce.gif

This issue is still happening as of today (i.e. using shortcuts like Ctrl+Alt+Aor Ctrl+Alt+E inserts á and é). I'm using the "United Kingdom Extended keyboard" layout in Windows.
What is strange is that I have the same exact layout in a different computer, and this problem does NOT happen there. Is this something that can be fixed/broken by a Windows update? I currently have no clue about what could fix this.
VSCode info;
Version: 1.41.1 (user setup)
Commit: 26076a4de974ead31f97692a0d32f90d735645c0
Date: 2019-12-18T14:58:56.166Z
Electron: 6.1.5
Chrome: 76.0.3809.146
Node.js: 12.4.0
V8: 7.6.303.31-electron.0
OS: Windows_NT x64 10.0.18362

it's 2020 3.7 .it has the same question.
Version: 1.43.0 Commit: 78a4c91400152c0f27ba4d363eb56d2835f9903a Date: 2020-03-09T19:44:52.965Z Electron: 7.1.11 Chrome: 78.0.3904.130 Node.js: 12.8.1 V8: 7.8.279.23-electron.0 OS: Linux x64 5.3.0-40-generic snap

Other programs, like CLion, are able to discern between Ctrl+Alt and AltGr, VSCode should do the same.
Being unable to reach shortcuts because of the keyboard layout is nonsense, and changing it isn't really a solution. The layout is there to write, a text editor is exactly where I would want to use it.

Just to add this problem is biting me too - almost certain it is caused by a windows update / rebuild... I am now on version 1909, build 18363.836)
thx.

This issue is still happening as of today (i.e. using shortcuts like Ctrl+Alt+Aor Ctrl+Alt+E inserts á and é). I'm using the "United Kingdom Extended keyboard" layout in Windows.
What is strange is that I have the same exact layout in a different computer, and this problem does NOT happen there. Is this something that can be fixed/broken by a Windows update? I currently have no clue about what could fix this.
VSCode info;
Version: 1.41.1 (user setup)
Commit: 26076a4de974ead31f97692a0d32f90d735645c0
Date: 2019-12-18T14:58:56.166Z
Electron: 6.1.5
Chrome: 76.0.3809.146
Node.js: 12.4.0
V8: 7.6.303.31-electron.0
OS: Windows_NT x64 10.0.18362

Just change your keyboard to US layout. It works for me.

" Just change your keyboard to US layout. It works for me."
Ah, yes, the old, "Do the wrong thing to sort out a problem that shouldn't
exist."  I mean, it's not like anyone should expect software to work, after
all.  I'm going to try that with my employer.  "Just type in the correct
numbers, that works for me when the calculated value is incorrect."
On Thu, Jun 4, 2020 at 6:36 AM Ankit Raj<EMAIL_ADDRESS>wrote:

This issue is still happening as of today (i.e. using shortcuts like
Ctrl+Alt+Aor Ctrl+Alt+E inserts á and é). I'm using the "United Kingdom
Extended keyboard" layout in Windows.
What is strange is that I have the same exact layout in a different
computer, and this problem does NOT happen there. Is this something that
can be fixed/broken by a Windows update? I currently have no clue about
what could fix this.
VSCode info;
Version: 1.41.1 (user setup)
Commit: 26076a4de974ead31f97692a0d32f90d735645c0
Date: 2019-12-18T14:58:56.166Z
Electron: 6.1.5
Chrome: 76.0.3809.146
Node.js: 12.4.0
V8: 7.6.303.31-electron.0
OS: Windows_NT x64 10.0.18362
Just change your keyboard to US layout. It works for me.
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Just change your keyboard to US layout. It works for me.

well that's a work around, thanks for mentioning it.

Nishnat-Rishi - I haven't seen anyone complaining about problems with consonants, only vowels. The problem is not related to the keyboard layout. I don't switch my keyboard layout and sometimes when I use a key combination that includes Ctrl, Alt and a vowel I don't get the shortcut I've configured, but rather an accented vowel.

I can confirm this problem with consonants. For example, on a US International keyboard Ctrl+K Ctrl+Alt+S does not work if the right Alt key is used.

I amhaving the issue aswell. I tried what @nishnat-rishi said here but it didn't worked out.

I amhaving the issue aswell. I tried what @nishnat-rishi said here but it didn't worked out.

This is the same for me, I have also tried this. I am unable to bind CTRL + ALT + UP and the same with CTRL + ALT + DOWN.
It works with numpad up & down keys though.
Would be nice to see a solution to this!

I amhaving the issue aswell. I tried what @nishnat-rishi said here but it didn't worked out.

This is the same for me, I have also tried this. I am unable to bind CTRL + ALT + UP and the same with CTRL + ALT + DOWN.
It works with numpad up & down keys though.
Would be nice to see a solution to this!
Although I'm not entirely sure if my issue is related, might not be 🤔. I can bind UP + DOWN separately, but not when using CTRL + ALT

I'm having the exact same issue as @kebbleytea. I can bind UP and DOWN separately, but I can't bind then when using CTRL+ALT.

I noticed the issue also happened in visual studio. I think it's not related to vs code. It somehow got fixed after the latest windows update.

I amhaving the issue aswell. I tried what @nishnat-rishi said here but it didn't worked out.

This is the same for me, I have also tried this. I am unable to bind CTRL + ALT + UP and the same with CTRL + ALT + DOWN.
It works with numpad up & down keys though.
Would be nice to see a solution to this!
Although I'm not entirely sure if my issue is related, might not be 🤔. I can bind UP + DOWN separately, but not when using CTRL + ALT

I'm having the exact same issue as @kebbleytea. I can bind UP and DOWN separately, but I can't bind then when using CTRL+ALT.

Facing the same problem, but LEFT and RIGHT are also affected

Intel Graphic Commands Center use ✲ Ctrl ⎇ Alt commands, try to disable or toggle these commands. Check here

I'm having the same problem, this has something to do with the input method. Currently, I'm using a customized version of US-Intl, changing to US fixes the problem.

Intel Graphic Commands Center uses ✲ Ctrl ⎇ Alt commands, try to disable or toggle these commands. Check here

💥 although i had those options already OFF, after i have turned them ON and then back OFF, issue was solved in VSCode without restarting it even :)) 💥

Intel Graphic Commands Center uses ✲ Ctrl ⎇ Alt commands, try to disable or toggle these commands. Check here

💥 although i had those options already OFF, after i have turned them ON and then back OFF, issue was solved in VSCode without restarting it even :)) 💥

You both saved my day !! Thanks a lot

Intel Graphic Commands Center uses ✲ Ctrl ⎇ Alt commands, try to disable or toggle these commands. Check here

💥 although i had those options already OFF, after i have turned them ON and then back OFF, issue was solved in VSCode without restarting it even :)) 💥

You both saved my day !! Thanks a lot

👍; Found out this myself then found this thread to report then found people had the same solution.
sigh Thanks Intel 💩

Intel Graphic Commands Center uses ✲ Ctrl ⎇ Alt commands, try to disable or toggle these commands. Check here

💥 although i had those options already OFF, after i have turned them ON and then back OFF, issue was solved in VSCode without restarting it even :)) 💥

This is such a major fup. Same thing helped me.

Came here to report the same. I got a new Dell laptop and Ctrl+Alt refused to work. I figured it might be a BIOS thing, but yep, it's Intel. Turning "Enable System HotKeys" on and then off fixed it.

I updated today. The work around for this issue with the keyboard settings discussed above no longer works for me. I found that by adding a vscode setting to my system the problem has gone away.
The setting I used was {"keyboard.dispatch":"keyCode"}.
in the end I added a settings.json file to my windows user profile (in c:\users<username>\AppData\Roaming\Code) restarted vscode and the shortcuts are working again.
btw: no intel GCC on my system, but I do run logitech options and I wonder if that related.

I updated today. The work around for this issue with the keyboard settings discussed above no longer works for me. I found that by adding a vscode setting to my system the problem has gone away.
The setting I used was {"keyboard.dispatch":"keyCode"}.
in the end I added a settings.json file to my windows user profile (in c:\users<username>\AppData\Roaming\Code) restarted vscode and the shortcuts are working again.
btw: no intel GCC on my system, but I do run logitech options and I wonder if that related.

I don't know if the bug label got removed because of the igcc workaround, but I have no "system hotkey" option to disable, in fact, I've got no igcc at all! But still experiencing the issue like I was a year ago. I understand that we are too few to suggest a systematic VSCode bug, but the issue is still here nonetheless. All I can do is edit some markdown readmes from time to time, as every shortcut behind ctrl+alt is inaccessible.
VSCode is the first text editor I've seen that has troubles with ..keyboard input.

I don't know if the bug label got removed because of the igcc workaround, but I have no "system hotkey" option to disable, in fact, I've got no igcc at all! But still experiencing the issue like I was a year ago. I understand that we are too few to suggest a systematic VSCode bug, but the issue is still here nonetheless. All I can do is edit some markdown readmes from time to time, as every shortcut behind ctrl+alt is inaccessible.
VSCode is the first text editor I've seen that has troubles with ..keyboard input.

Turn on the NumLock.
Worked for me!

I don't have a keyboard with a number pad, so I have no numlock key.
On Sat, Apr 3, 2021 at 7:25 AM Hendrik Araujo @.***>
wrote:

Turn on the NumLock.
Worked for me!
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As suggested by previous comment from @Gooseman https://github.com/microsoft/vscode/issues/68787#issuecomment-638638842
I just had to change the Language to English(US). I was using English(India) earlier.

As suggested by @ankit1raj comment #68787 (comment)
I just had to change the Language to English(US). I was using English(India) earlier.

Glad to know that my suggestion worked for you!!

Integrated Terminal + Cygwin (or Git Bash) exhibits a similar problem:

Cygwin/MinTTY: CTRL + (up key) send ^[[1;5A . VSCode too :+1:
Cygwin/MinTTY: ALT + (up key) send ^[[1;3A . VSCode ^[[1;5A :-1:
Cygwin/MinTTY: CTRL + (left key) send ^[[1;5D . VSCode too :+1:
Cygwin/MinTTY: ALT + (left key) send ^[[1;3D . VSCode ^[[1;5D :-1:

So it seems that ALT key is interpreted as CTRL key.
Enabled extension:

Extension
Author (truncated)
Version

increment-selection
alb
0.2.0

insertnumbers
Asu
0.9.1

gitlens
eam
11.6.1

vscode-highlight
fab
1.5.1

vscode-lombok
Gab
1.0.1

rest-client
hum
0.24.5

azure-pipelines
ms-
1.191.0

vscode-apimanagement
ms-
1.0.3

vscode-azureresourcegroups
ms-
0.4.0

vscode-azurestorage
ms-
0.12.1

vscode-azurevirtualmachines
ms-
0.4.1

vscode-cosmosdb
ms-
0.18.1

vscode-docker
ms-
1.17.0

vscode-dotnet-runtime
ms-
1.3.0

vscode-aks-tools
ms-
0.0.9

vscode-kubernetes-tools
ms-
1.3.3

remote-ssh
ms-
0.65.8

remote-ssh-edit
ms-
0.65.8

azure-account
ms-
0.9.9

azurecli
ms-
0.5.0

azurerm-vscode-tools
msa
0.15.4

material-icon-theme
PKi
4.10.0

highlight-counter
ram
1.6.0

fabric8-analytics
red
0.3.4

java
red
0.82.0

vscode-commons
red
0.0.6

vscode-xml
red
0.18.0

vscode-yaml
red
0.23.0

vscodeintellicode
Vis
1.2.14

vscode-java-debug
vsc
0.36.0

vscode-java-dependency
vsc
0.18.8

vscode-java-pack
vsc
0.18.5

vscode-java-test
vsc
0.32.0

vscode-maven
vsc
0.34.0

markdown-all-in-one
yzh
3.4.0

Had this exact issue today all of a sudden, everything worked fine yesterday. I assigned the key combination ctrl + alt + shift + n to the shortcut to open a new window with a copy of the workspace and this and some Calva shortcuts didn't work didn't work anymore today. Changing my keyboard layout to US Keyboard instead of United-States International keyboard solved it.
Still an issue that it worked fine yesterday on the United-States International keyboard layout and today it doesn't.

@LouDnl The problem on macOS is tracked at https://github.com/microsoft/vscode/issues/41024

Turn on the NumLock. Worked for me!
As @hhendrikk suggested, I also needed to turn the numeric keylock on to make it work. However, as my keyboard doesn't have a numeric keypad (same as @Gooseman ), it wasn't so simple to turn it on. I basically followed this video, so go to WINDOWS Settings | Ease of Access | Keyboard menu item | Use the On-Screen Keyboard.

When the On-Screen keyboard is open, go to Options | Turn on numeric key pad | Num Lock.

That's all...

**erikvullings ** commented on 16 Jun

Thanks a lot!!! It Worked for me!!!!

It is caused by the keyboard layout language. I fixed it for myself by making sure I use 'US English' layout when working with Calva in VSCode.
If and when they do not work it's 95% of the time caused by using the wrong keyboard layout.
For some reason, which I cannot explain, it doesn't always stop working when on another layout 🤷🏻♂

Trying to summarise what I know on this topic:

this behavior depends on the keyboard layout.
under some keyboard layouts, like the US-International keyboard layout, the right Alt key becomes AltGr.
Wikipedia does a great job explaining what is the purpose of this new modifier.
AltGr is a completely separate modifier key than Alt.
for example, when using the US-International keyboard layout:

Alt+c (i.e. AltLeft + c) produces no text
AltGr+c (i.e. AltRight + c) produces ©.

we are built with Electron, which is built with Chromium, and we dispatch keybindings based on the keyboard events we receive from Chromium. Under Windows we use the .keyCode, .ctrlKey, .shiftKey, .altKey properties on the keydown event to dispatch our keybindings.
When pressing AltGr+c, Chromium would send an event for C, with the modifiers .ctrlKey: true and .altKey: true.
This is what allowed that in past versions of VS Code, a keybinding for Ctrl+Alt+E could be triggered by pressing:

AltGr+E (i.e. AltRight + E)
Ctrl+AltGr+E (i.e. Ctrl + AltRight + E)
Ctrl+Alt+E  (i.e. Ctrl + AltLeft + E)

Chromium has changed this in version 67 and now no longer set e.ctrlKey and e.altKey to true when pressing AltGr.
This Chromium change reached VS Code with the 1.31 update documented here.

I verified that the keyboard shortcuts in https://github.com/microsoft/vscode/issues/68787#issue-410804317 work again for the US-International layout after keyboard.mapAltGrToCtrlAlt was enabled.


Why state is not changed at first click on mobile

https://github.com/vercel/commerce/assets/118690205/c8751915-affd-45c2-9974-b1df8aad16be

@Faizsultan1
I think your mobile looks slow/heavy or any other problem in code

it’s Fixed now

what was the problem please define me "why its fixed now"


reset func appear endless resetting.

When I call reset func after a successfull validation, it gives an endless resetting output.
Here is the output on console:
[JS LOG]: executing
[JS LOG]: resetting
I try to open for a new validation.
Also, example project don't work second time.

Hi @yildirimatcioglu. There's very little information to be able to assess anything here. If the Example project is working, that's a sign that the library is behaving properly and should be working for you too, unless you have misconfigured something.
You should always call reset() between each validate() call. Google's JS library does not allow validating more than once without resetting. The Example project does not do that out of the box, which can be seen in the code.
If you're able to provide a sample code we can try and dig further into this, but there's almost nothing that can be done with the information at hand.

I've also run into this problem and solved it in my way( I think not the right one)
every time when user entered wrong code I need to reload recaptcha
So I did it like this:

recaptcha view is created not like global variable but it local stack( eg when user tap button)
proceed to validate recaptha
if user entered wrong code (recatpcha validate successfully ) I search WKWebView on screen and remove it from superview

and you can repeat it
I think this solution can be improved but for now I don’t have much time to do this 😕

@vaverkax what do you mean by "user entered wrong code"? The user shouldn't input any codes, they should only solve the challenge if the captcha asks for it, but the result received in the completion closure shouldn't be a .token() unless the captcha has successfully validated the user.
Anyway, your approach is being "better safe than sorry" by removing the webview every time, but it works. Removing the webview is the developers' responsibility, since the library does not handle that. In all fairness, the library only asks for a view because WebKit does not start the JSVM if the webview is not in the view hierarchy. IMHO that's super weird, because we should be able to run JS code without it being bound to any UI, but that's how the SDK works.
A couple of ways you can improve your implementation is by:

Saving a reference to the current webview. Then you should always remove the previous reference when you receive a new event on configureWebView.
Setting a custom tag to the webview. Pretty similar to 1, but you don't need to save any references. (This is how the example works)

@fjcaetano it’s just a business logic
User must enter code from sms just like he entered a password
And then he must challenge the captcha (it’s not my decision to do like that))
As for your advices:
Setting tag for view it good idea, thanks. I’ll do that.
As for saving the reference - I think it was clearly understood so I dint mention it in my solution 😁

Any updates on this issue? May I close it?


Configurable layout for Blogo::PostsController

Currently it is hadrcoded to layout 'blogo/blog'.

Do you want to be able to configure it with config initializer?


Improved tracing severities and improve the WontPush messages

Change severities of tracers and provide better tracer messages.


fix: Typo in react abstract component test comment

I was trying to understand React abstract component and realized that it might have been a typo here?

I think the comment is correct here, ie. the definition of AbstractComponent would be something like
React$AbstractComponent<-Config, +Instance>

so because:
Subcomponent <: Component

we get
React$AbstractComponent<{}, Subcomponent> <: React$AbstractComponent<{}, Component>

Oh, I see. Thanks for the explanation


Fix Spelling Errors

I went ahead and fixed some spelling errors. I hope you don't mind!

No at all, thanks :)


Test cases are not generated because of uncovered process exit status

spawnSync returns an object containing a status property.

The exit code of the subprocess, or null if the subprocess terminated due to a signal.

However you're only checking for 0.
I'm not sure what subprocess terminated due to a signal means, but that's the case I see on my laptop.
Probably it's because I'm using Node through Gradle? Who knows.
https://github.com/mike-lischke/antlr-tgen/blob/95e0cd25790d95038c0da696a9275c7db75d0277/src/Generator.ts#L249

In the Linux world a process reacts to certain signals another process can send to it, to terminate it prematurely. Typical signals are SIGTERM and SIGKILL. And when a process is stopped by a signal it cannot have been successful. So, testing only for 0 in the status is correct either for a non-null termination and a signal terminated process.

It's strange tho. My output.status is null, and the generation of .g4 files is completed successfully.

Tricky decision. If I accept null as successful execution it might happen that the generation continues even though there might have been a signal/error.

Something strange going on, the pid returned from spawnSync is 0. Is it normal?

I don't know, sorry.

Looks like spawning processes still shows issues in Node.js.
See https://github.com/nodejs/node/issues/33458 for example.
Could you switch to something else? Like for example execSync.

I've tested execSync and it works. Or I've set shell: true with spawnSync and it works.

Looks like spawning processes still shows issues in Node.js. See nodejs/node#33458 for example.
Could you switch to something else? Like for example execSync.

I use spawnSync to stay close to the original Java code, which also included the generation result in the test output, so it needed errors and normal output for the checks. But now that the test generation is a separate step there's no need anymore to capture the output, except for the check that generation went successful. Important is also that errors from ANTLR4 are printed to the console, to be able to recognize and fix them.

I'd give the shell: true option a shot, comparing the speed/side effects.


HIVE-28194: Regenerate HS2 thrift port in TestRetryingThriftCLIServiceClient

What changes were proposed in this pull request?

Hive thrift port was hardcoded to 15000, hence port regeneration code was added here
Why are the changes needed?

Testcase can fail if the port is occupied by another test in testsplit pipeline
Does this PR introduce any user-facing change?

No
Is the change a dependency upgrade?

No
How was this patch tested?

Local machine

@deniskuzZ I have made the required changes, I hope you could review the PR when possible!

@deniskuzZ Gentle reminder

Some queries are failing with "NO_VALID_LOCATION" error in my related tests, looking into the cause.

I accidentally merged the PR, I thought it had a green test label. Hope https://ci.hive.apache.org/job/hive-precommit/job/master/2339/ passes otherwise I'll need to revert.

build is green! phew :)


add plot_abundances over time function and edit density normalization…

I edited the density normalization function so that it can also deal with missing values in two ways :either replacing them with 0 or filtering out the samples that do not have any qPCR data. I found out that this was what was creating issues with certain phyloseq functions and with plotting.
Now the one function I created for plotting abundances over time can be piped appropriately depending on if you want to plot relative or absolute abundances.

excellent @Sneha-Sundar


Persistent net names fix

Closing this one as it is obsoleted. I will create new one for the leapp-repository upstream for the spec file part.


How do margin props work?

Hi, I'm using evergreen in a server side app. When I render something like this:
<Pane marginTop="32px" />

the first render of my page does not have the desired spacing. Further investigation led me to realize that the class ".ub-mt_32px" is not included in the css sheet that comes from extractStyles(). But upon the second load, this class is in the stylesheet.
Why would this be happening and how/why would margin classes generate dynamically?
I may be missing something regarding SSR in general, this is the first app I've explored doing it with.

My workaround at the moment is to directly apply a style prop:
<Pane style={{ marginTop: '32px' }} />

Hey @imsteev, I'm not super well-versed in SSR either, but you shouldn't need to use the style prop directly (and this will likely interfere with certain components & their styling).
I'm assuming you've taken a look at our SSR example. Do you have a minimal reproduction repo for me to test out?

@brandongregoryscott yeah I followed the concept of that example in a Remix app -- the code is here but you can see for yourself with these steps:

visit https://drip.fly.dev
notice how there's no spacing
refresh
styles are there

Did some more digging, and I think this problem is not specific to margins -- it's basically any dynamic value that can be provided (e.g, to a width prop)

it's basically any dynamic value that can be provided (e.g, to a width prop)

Yes, ui-box is the base for all of our Evergreen components and is responsible for managing the stylesheet as components are added to the DOM.
I haven't used Remix myself, but I'm guessing it's an issue with where that extractStyles is being called/rendered.