can't change user role in useradmin because of captcha :)

Because the admin user edit form is generated, captcha is always wrong when you need to change role of another user:

Sorry to bother you @glutamate but this one is hurting pretty badly.
Any idea how to adapt/remove captcha in useradmin?

Yes I thought I had included code to avoid this but I will have a look.

By the way is it possible to create/edit users using custom built views? Have you ever tried this @j2l ? If this doesn't work I think I should enable it, I think it could be good to allow custom forms for user management

Only useradmin have access to user role.
If you prefer to add role to custom view, that'd be great too!

i meant, you can create List, Edit views with table = users. That way you can edit your users with field view is that you decide. This is somewhat limited in terms of password resetting

Maybe I didn't get something despite I already made custom views for users.
How could I add user's ROLE (staff, admin) to a user edit view?

I see yes that would be a problem. I will fix the underlying issues so you can use the user form as normal, and later we can explore making custom views of users more powerful

Great!

Hmm i just tried to replicate this error and can't. Both with SVG and H captchas. What version of Saltcorn are you on and is captcha latest version (0.1.5)?

0.8.2, captcha 0.1.5

Thanks for pointing me to Hcaptcha, this one is solvable in useradmin. Funny to tick pandas in a forest to change the role of a user but at least this one works.

Using HCaptcha, I don't know why but now I get an error when I click SAVE in useradmin:
Error editing user: invalid input syntax for type boolean: "{"success":"P1_eyJ0eXAiOi...
BTW, I still have to force refresh (CTRL+R or F5) to really get the content.

The cache issue seems to be on my side, but I removed everything I could (cloudflare cache, JS/CSS caching).
@glutamate do you know by any chance where else I should search?

Set public cache TTL to 0 here

what else do you have between your browser and the saltcorn server process? I found that cloudflare caching does not work very well

Thank you @glutamate
I didn't touch TTL, it was 0.

name resolution (nginx as a proxy, no cache AFAIK)
docker container (no cache AFAIK)

Using HCaptcha, I don't know why but now I get an error when I click SAVE in useradmin: Error editing user: invalid input syntax for type boolean: "{"success":"P1_eyJ0eXAiOi...
BTW, I still have to force refresh (CTRL+R or F5) to really get the content.

@glutamate I had to remake host and tenant from scratch, and this error still pops up in 0.8.4.
Indeed "success" != true
More precisely, when I disable the custom signup form, captcha is a boolean and editing works.
But when hcaptcha is used in a custom signup form, useradmin is broken (shows the captcha widget) and changing someone else role raises the error above.
I tried dropping the captcha widget into a container with 'show if' NOT admin, but it doesn't work for useradmin/ still showing the captcha widget.
I also tried the opposite: adding captcha twice, once visible as a widget and once as 'edit' (checkbox) in a container only if admin,  but nobody can register anymore, a new user gets this message:
TypeError: Cannot read properties of null (reading 'success')
    at Object.postProcess (/plugin_packages/@saltcorn/captcha/hcaptcha.js:53:21)
    at Form.asyncValidate (/usr/local/lib/node_modules/@saltcorn/cli/node_modules/@saltcorn/data/models/form.ts:173:38)
    at /usr/local/lib/node_modules/@saltcorn/cli/node_modules/@saltcorn/server/auth/routes.js:930:27
    at runMicrotasks (<anonymous>)
    at processTicksAndRejections (node:internal/process/task_queues:96:5)

I still don't get why useradmin is reusing custom signup by default. Could it have a checkbox to default userview to NOT using custom signup view?
I'm totally stuck, what could I do to help you on this one?
Please, please, I know captcha is a pain but not being able to change a user role is breaking Saltcorn :smile:
Thank you

I'll have a a look at this @j2l

fixed in https://github.com/saltcorn/saltcorn/commit/c5870bd11b5b9afc733a031de3d99f0f68027f36, I will release a new version to NPM and docker when it passes CI

Thank you very much @glutamate !!!
Looking at the commit to try to help beyond writing tickets:
You add fvObj in it. Is it a checkbox or else?

No, what what was going on is that some views have a unsuitableAsAdminDefault flag to tell the admin interface that this field view should not be used in the admin forms. The captcha fieldviews have this. However there was a bug in looking this up: in the previous code it tried to look this up on f.fieldview which was in fact not a fieldview object but just the name of the field view. So the flag was never detected

Relased to docker and npm as 0.8.5-beta.1. Thank you for your patience @j2l

Great news! Thank you @glutamate, I'll have a nicer week :)


Failed to save add-on configuration, Invalid list for option 'devices' in Airthings

Hi,
when starting the addon, I get a suggested config to add in configuration tab. But I get the following message at save.
devices:

mac: 04:EE:03:BB:BC:0E
name: Insert Device Name
refresh_interval: 150
retry_count: 10
retry_wait: 3
log_level: INFO
mqtt_discovery: 'true'

(I add the code as provided by the log. But can't enter it correctly in this thread)
Failed to save add-on configuration, Invalid list for option 'devices' in Airthings (ac75c65b_airthings). Got {'devices': {'devices': [{'mac': '04:EE:03:BB:BC:0E', 'name': 'Airthings Wave Living Room'}], 'refresh_interval': 150, 'retry_count': 10, 'retry_wait': 3, 'log_level': 'INFO', 'mqtt_discovery': 'true'}, 'refresh_interval': 150, 'retry_count': 10, 'retry_wait': 3, 'log_level': 'INFO', 'mqtt_discovery': True, 'retain': False}
any idea what's wrong?

ok, i realized that only mac and name is needed while all other options are being added by the config itself.


Notification disappear

Version
Media3 1.0.0
More version details
After about hour of background listening the notification disappear, but music is playing, if i remove app from task manager music stop
Devices that reproduce the issue
Samsung m32  android 13
Devices that do not reproduce the issue
samsung a70 android 11 dont face with this problem
Reproducible in the demo app?
Yes
Reproduction steps
listen music in background about hour
Expected result
notification shouldn`t disappear
Actual result
.
Media
.
Bug Report

[ ] You will email the zip file produced by adb bugreport to<EMAIL_ADDRESS>after filing this issue.

Thanks for reporting the issue.
I recommend adding an EventLogger and reproducing the issue. Once the issue occurs, please upload the file produced by adb bugreport. This will allow us to identify the root cause of the problem.

Thanks for reporting the issue.
I recommend adding an EventLogger and reproducing the issue. Once the issue occurs, please upload the file produced by adb bugreport. This will allow us to identify the root cause of the problem.

You need whole this zip file called dumpstate, 33mb ?

Yes, you can zip and email us the file on<EMAIL_ADDRESS>


Move html5 backend into a new package without react-dnd peer dep

First off, just want to say thanks for building react-dnd and its core libraries. The abstractions are wonderful to work with and very flexible.
Currently using dnd-core and react-dnd-html5-backend inside of an ember addon and it works great! But, I am using bower to grab the react-dnd-html5-backend because the npm package has a react-dnd peer dependency, which makes sense due to the name of the package. I would like to propose moving the html5 backend into a package named something like dnd-core-html5-backend without the react-dnd peer dep, then updating react-dnd-html5-backend to use dnd-core-html5-backend with the react-dnd peer dependency. If this sounds reasonable, let me know if there is anything I can do to help.

I think this seems like a reasonable idea. Let's create an issue on the HTML5 backend project and track it there: https://github.com/gaearon/react-dnd-html5-backend/issues/40


⚠ ClamAV has degraded performance

In 25bc661, ClamAV (https://spamassassin.apache.org/) experienced degraded performance:

HTTP code: 200
Response time: 216 ms

Resolved: ClamAV performance has improved in d73bcde.


Request: BlockFace

Currently I’m trying to figure out a way to get a face of a block but ended up being a little complex. Would that be possible to add a new method to find and get a face of a block?

@KingColton1 can you be more precise on what you want.
For example the specific API you would want to be added.

@Fox2Code Essentially it is similar to Bukkit and pretty much all of other mod libraries that have BlockFace and getLocation() APIs. It would be used to get a side of a block based on a chosen block using getBlockId(x, y, z).getBlockFace(BlockFace.UP).getLocation().
For a simple enum variable something like this;
final BlockFace face;
face.UP;
face.DOWN;
face.NORTH;
face.SOUTH;
face.EAST;
face.WEST;

or
BlockFace.UP
// and so go on..

To get a block from a side of a specific block can be done via Block block = world.getBlockId(x, y, z).getBlockFace(BlockFace.UP).getLocation(). I don't want to use too much for loops to find, for example, a sign attached onto a block. So that way I can use something like this;
// Find a sign using BlockFaces, assuming a assigned block with a given coordinate is already found
Block block = world.getBlockId(x, y, z).getBlockFace(BlockFace.NORTH).getLocation();
Block sign = Block.SIGN_WALL.blockId;
if (block == sign) {
return true; // A block with a sign is found
} else {
return false; // A block is found but doesn't have a sign on a block's north face
}

@KingColton1 this is not Bukkit, are you drunk or something?
What you proposed doesn't make any sense.

Your code:
Block block = world.getBlockId(x, y, z).getRelative(BlockFace.NORTH);

What your code means:
int blockId = world.getBlockId(x, y, z);
Block block = blockId.getRelative(BlockFace.NORTH);

I'll try to do something for FoxLoader for ReIndev 2.9, probably something on Vec3i/BlockPos


[BOT PR] to update dependencies of istio

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Touch-scrubbing across sparkline

Happy to see this project. There are a number of usable Sparkline web components in React or Polymer, but until now this seems like an area lacking in React Native.
Is there a mechanism for touching the sparkline and highlighting the corresponding point, similar to this React web example with hover-scrubbing:
https://codeburst.io/how-i-built-an-interactive-30-day-bitcoin-price-graph-with-react-and-an-api-6fe551c2ab1d
https://github.com/bmorelli25/interactive-bitcoin-price-chart
https://interactive-bitcoin-price-chart-yenswahhtb.now.sh/
Or as built in to Robinhood's open-source spark library for Android:
https://github.com/robinhood/spark
Is such a feature within the scope of this project?

Yes, we'll support this feature in the future.


dockerfile-mode 1.2 (new formula)

This adds a package containing a major mode for editing Dockerfiles.

Cool, thanks!
Looks like the Linux CI isn't going to be very useful until Linuxbrew starts getting merged regularly again: https://travis-ci.org/Homebrew/homebrew-emacs/jobs/98634770

Yeah, I tried my best to find a way to work around that, but unfortunately trying to cherry-pick the commit that gets rid of all those errors was a PITA.

Not your fault! Shaun will be back in the new year, so it should be resolved soon.


Improvements to card search

Card search is case sensitive

Back sides or different faces are not considered for the search (Probably also an issue with split/aftermath/fuse and meld)

One can not search the card text for e.g. keywords, removal effects, certain token generators etc.pp.

It can only be searched for one Type ("Human" and "Warlock" work on their own)

This might not be too problematic.

Fixed by d5c922830d4db2ae0d3e98601cedbbf5ff063408
I knew this would come up :D I didn't want to include the whole oracle text in the db for the search feature, I don't think this is worth the increase in db size (I've already added the subtypes only for this feature), but I'll do some experiments anyway
Addressed by 079c801726da87c1b387ce644a5c3747aa6e88a6
Fixed by a8bcf50c7e77269abb89072b49509f4b8e0585f8 (Not sure if useful either, but this was an easy fix)

Adding oracle text also allow for some other minor improvements (better placeholders while image are loading, full text description on mouseover) for a 16% increase in DB size (and thus of most requests while drafting), maybe this is worth it?
https://github.com/Senryoku/MTGADraft/pull/243

Hmm, thanks for the fixes and checking possibilities for adding text.
Storing ability keywords only could be confusing. Maybe at a later point with an improved db/memory usage, search is a nice enhancement as is already.

Only split cards are left then. 👌
Two other observations:

Did you consider exact matches only? It can be quite confusing when some parts in the middle of a word match and you get unexpected results:

At least matches that are not right at the start or ending of a word mess it up a bit. Like one would probably still want to find warewolf when typing wolf. Maybe that's something for a later fine tuning.

Search is english only, no matter what language one uses for card art displaying. A tiny hint in the placeholder text (Search... (EN)), or a tooltip? It could also tell you where people can search in.

Typed this up already when your edit appeared with the memory fix. Will report back in one hour or so.

To match exact words you can type a space before/after your query, I don't think matching exact words only by default would be expected here.
I'll probably add a tooltip at some point, yeah.

Edit 2: I optimized application startup for memory usage, allowing it to run on heroku, if you want to give it a try.

Text search works nicely, also on back sides (not split yet).

To match exact words you can type a space before/after your query, I don't think matching exact words only by default would be expected here.

Hehe, funky workaround with the space. Kinda works.

Two more:

Search field is not cleared on game start. It's preserved from your current game when you open a new sealed pool for example or a second draft is starting.
Could be handy to set the focus to the search field after clearing it with x to start typing a new search right away


Feature Request: Show required fields

Add * sign to required field (the email)

Feel free to submit a pull request adding the * :wink:

I will try :) sorry for bothering you

Don't worry, thanks for taking the time

Thanks to @abookyun this is now implemented :+1:

thanks @abookyun :) I will try to contribute next time

:smile:


Is there any system requirement for fastp?

Like memory size?

4GB Ram is enough

If you use cloud, you can choose 4 cors, 4GB RAM.


Update readme.md

Couple of grammatical corrections :)

Well done! Not to detract from the excellent work on en-inflectors but the mistakes do stand out like a sore thumb given it's a language related library! 😀

Merged, thanks!

No problem!


UIImageOrientation not supported

SDWebImage library creates all images with orientation UP.
That doesn't work for images that have a different image orientation, as per the EXIF flag.
Apparently no one needs this except me...
It's trivial to do as far as loading is concerned. However, it gets tricky with the cache, as the cache assumes UP image orientation for images and I am not sure how to implement an orientation flag there.

It seems that this code is out of date. - [UIImage initWithData:] now can correctlly handler the EXIF orientation tag. It's no need to create another UIImage instance again.
See the test for that: https://github.com/recurser/exif-orientation-examples
I'd suggest to remove this code to make ImageIO coder more clear and performent.

That’s good news! I’m all for that.

On 10 Apr 2018, at 10:50 am, DreamPiggy<EMAIL_ADDRESS>wrote:
It seems that this code is out of date. - [UIImage initWithData:] now can correctlly handler the EXIF orientation tag. It's no need to create another UIImage instance again.
See the test for that: https://github.com/recurser/exif-orientation-examples
I'd suggest to remove this code to make ImageIO coder more clear and performent.
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@n13 😅 It's surprised that you're still subscribe to this issue.
Here is the test result of 8 EXIF orientation tag. It shows all correct and UIImage.imageOrientation is set automatically.
Screenshot:

@n13 So maybe I'll change this in SD 5.x(5 years passed)...But, does anyone have a iOS 7 device to test if we can also change this extra calculation of EXIF orientation on iOS 7 so that maybe we can also merge this change into 4.x ? 😅

However, this only works for the data initlaized method. If we use CGImage to create UIImage. The image orientation is lost. But since EXIF orientation tag is mostlly only availble on JPEG images. So it's OK now. Other image foramt like WebP EXIF orientation is a little hard to implement and most image tools does not correctlly process it, So we currentlly do not process as well in 5.x.
See this test:

@n13 So maybe I'll change this in SD 5.x(5 years passed since your PR)...But, does anyone have a iOS 7 device to test if we can also change this extra calculation of EXIF orientation on iOS 7 so that maybe we can also merge this change into 4.x ? 😅

Since the removing of this code is just an optimization / removal of unneeded hack, I would suggest to keep doing it for any old version that SD still supports.
If you're sure it's not needed say in iOS 8 and up, but SD still supports iOS 6 and 7 too - then only remove it for iOS8 and up. That way things keep working in all versions supported by SD.
I don't have access to a iOS 7 device. So I would just assume by default that the workaround is still needed there, until proven otherwise.
I didn't look up what versions are supported by SD, so please fill in the correct values up there.
I am a big fan of removal of unneeded workarounds! Keeping the code base clean is important. So thanks for bringing this up.

On Apr 10, 2018, at 12:17 PM, DreamPiggy<EMAIL_ADDRESS>wrote:
@n13 https://github.com/n13 So maybe I'll change this in SD 5.x(5 years passed since your PR)...But, does anyone have a iOS 7 device to test if we can also change this extra calculation of EXIF orientation on iOS 7 so that maybe we can also merge this change into 4.x ? 😅
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Guys, I see that the current master branch (releases 4.x) supports iOS7 and above, and also the incoming 5.x releases will drop iOS7 and require iOS8, so I think we should clean it up if we are sure about the fix.

@bpoplauschi 😅I'll create a PR and merge this into 5.x. But howevver, whehter or not to change this should be checked later (To see if iOS 7 support this automatically EXIF orientation handle or not)

Just assume iOS 7 still has the bug. IMO Not really worth anyone’s time and effort to check whether iOS 7 could be made more efficient. It is just a hack removal after all.
But if you want to do it be my guest :)
Thanks for spotting this. Removal in 5.x sounds like a great solution.

On 10 Apr 2018, at 3:53 pm, DreamPiggy<EMAIL_ADDRESS>wrote:
@bpoplauschi 😅I'll create a PR and merge this into 5.x. But howevver, whehter or not to change this should be checked later (To see if iOS 7 support this automatically EXIF orientation handle or not)
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test cafe for home, contact, list club, edit club, signin/signout, an…

…d add club page.

merged issue-28 to master


Glitch

This is the second time you've accidentally made a pull request to PS Main.
I'm going to block you so it doesn't happen accidentally. I'm not mad at you or anything, this is just to protect against accidents – and if you ever want to comment or pull request here, just e-mail me at<EMAIL_ADDRESS>and I'll unblock you.


⚠ Bofrost.es has degraded performance

In 9b110bf, Bofrost.es (https://www.bofrost.es) experienced degraded performance:

HTTP code: 200
Response time: 1447 ms

Resolved: Bofrost.es performance has improved in f367b33 after 23 minutes.


DICOM Redaction Updates

Fix #182
Changes

Additional DICOM metadata rules have been added based on tags found in NEMA data that were not previously supported.
Less reliance on file extension to try and redact files, more emphasis on checking the file type. Previously, DICOM files without the .dcm extension failed to be redacted.
Custom metadata fields found in DICOM images are deleted by default. Rules overrides can change this behavior.

Should we suppress UserWarnings from pydicom, since we aren't going to do anything about them?  In the test files, I get pydicom/valuerep.py:443: UserWarning: Invalid value for VR UI: '<IP_ADDRESS>.4.1.36533.0106114253531497724413917111421208341787'. Please see <https://dicom.nema.org/medical/dicom/current/output/html/part05.html#table_6.2-1> for allowed values for each VR.  Ironically, as far as I can tell from that link this UI is conformant to what they say, though I suspect the chunk with the leading 0 is the complaint.

I get a pydantic error when I try to use the following rule set override:
---
dicom:
  delete_custom_metadata: false

Pydantic says Field required [type=missing, input_value={'dicom': {'delete_custom_metadata': False}}, input_type=dict], but doesn't say what field is required.

I get a pydantic error when I try to use the following rule set override:
---
dicom:
  delete_custom_metadata: false

Pydantic says Field required [type=missing, input_value={'dicom': {'delete_custom_metadata': False}}, input_type=dict], but doesn't say what field is required.

Aside from pydantic having terrible error messages, we should make it so that a custom rule set has as little required as possible (it can be a separate PR).

I get a pydantic error when I try to use the following rule set override:
---
dicom:
  delete_custom_metadata: false

Pydantic says Field required [type=missing, input_value={'dicom': {'delete_custom_metadata': False}}, input_type=dict], but doesn't say what field is required.

Aside from pydantic having terrible error messages, we should make it so that a custom rule set has as little required as possible (it can be a separate PR).

Was that the entirety of your rules override file? In that case, the errors are looking for all of the other properties of a Rule Set (name, description, tiff, etc.), since none of it is optional.
It would be easy enough to make those things optional as part of this PR.
For what its worth, I did end up seeing exactly what fields pydantic was complaining about.
There was actually a bug that would have caused that property to not get overridden, so I will address that here.


Render MVTLayer using TextLayer

Description
I've been using MVTLayer with the default renderSubLayers and it works perfectly. Aside that, I've created a layer that extends from CompositeLayer to show a TextLayer above the GeoJsonLayer following this deck.gl tutorial. It works but it repeats the TextLayer inside each geometry.
Repro Steps
I've made an example that reproduces the problem.
As you can see in this screenshot, the word Illinois is repeated four times inside the state polygon.
Environment

Framework Version: deck.gl 8.1.1
Browser Version: Chrome 80.0.3987.163
OS: macOS 10.14.6

What tile service are you using? Are you creating your own MVT tiles?
Polygons naturally get split into multiple tiles when you use a tiled data source. Because tiles do not talk to each other, each tile's renderSubLayers will try to create their own labels. The way Mapbox etc. handle this is to create one or more label layer of point features. These layers are computed when you generate the MVT tiles. At runtime, you can use the TextLayer directly to render them.

Thanks for your answer @Pessimistress, I'm using deck MVTLayer with CARTO Maps API to generate the MVT tiles.
I've achieved what I wanted creating two different MVTLayer: the first one uses the default renderSubLayers to draw the polygons. The second one uses the same query to generate the MVTs, but instead of the default geometry of the polygons they are converted to the centroids of each one using ST_Centroid, and in renderSubLayers it uses a TextLayer.

I understand why it's working but I think it's a disadvantages of MVTLayer that both things cannot be done together.

You should be able to subclass MVTLayer to render both sets of sub layers with one network request per tile.

Hello, I'm interested in this too.
Are you saying is posible to subclass MVTLayer to create an "adaptor layer" like in the icon-cluster example or the labeled-geosjon example ??
Polygon data will still be split into multiple tiles, so can we merge them back at the client-side to find the anchor point of the labels or should we change the part that does the MVT generation ?
I think previous versions of the MVTLayer did this client-side polygon merging but stopped it because it was not the best alternative, so it is okay to do it here ?

Are you saying is posible to subclass MVTLayer to create an "adaptor layer"

Yes, I think the icon-cluster-layer is actually a good reference point. You'll have to play around with it a bit. For example you can see that the MVTLayer currently subclasses the TileLayer I believe. So you might have to copy some code from the MVTLayer so that you can render both geometry layers and a TextLayer.
Along the same lines, a Text/Symbol layer that handles symbol collisions is of interest to me personally. It might be out of scope for the main Deck.gl repository, since Deck.gl isn't in the game of creating a basemap, but it could be a separate open source repo. I've started reading through relevant code in Mapbox GL JS, but haven't gotten around to extracting it for an implementation that might work with Deck.gl.

Polygon data will still be split into multiple tiles, so can we merge them back at the client-side to find the anchor point of the labels or should we change the part that does the MVT generation ?

Currently there's no merging that happens in the MVTLayer client side. This would be non-trivial since the number of tiles necessary to merge a polygon is unknown before retrieving the tiles.
Personally, I think you'd have much better luck pre-generating anchor points for text labels and storing them as a point layer in the MVT, so that you aren't finding points client side.

I think previous versions of the MVTLayer did this client-side polygon merging but stopped it because it was not the best alternative, so it is okay to do it here ?

I don't think polygon merging was ever implemented, but it was discussed here: https://github.com/uber/deck.gl/pull/3704#issuecomment-535613783

Wow, thanks a lot for your comments @kylebarron !!
Another idea I'm having is to use the backend to generate two properties in every feature, centroid_x and centroid_y, group them by feature id client-side and feed that positions to the symbol layer

You generally don't want to put labels at centroids. Using the pole of accessibility is more standard and gives better results for weird polygons. https://github.com/mapbox/polylabel

Ah yes, I've been told that many times but I never remeber it, thanks for the tip. It think there is a PostGIS function that also does that called ST_PointOnSurface

Is this still an issue? I can't find it now, but there was a similar issue in Mapbox GL JS, and the recommendation there was the same as Pessimistress's above.
Generate point anchors for labels before encoding into MVT, so that there's only one anchor per label.

Is there a working example somewhere using MVTLayer and label name?
In this example it does not load:https://stackblitz.com/edit/deck-gl-mvt-textlayer?file=index.js


I'd like to donate https://github.com/notriddle/diffutils to this project

This probably isn't the right place to put this, but I'm not sure what the right place actually is.
https://github.com/notriddle/diffutils has implementations of GNU's diff formats (unified, context, and normal), and the other formats (ed, side-by-side) will be added once I find time to do them.
Any feedback before transferring ownership of the repo?

How does it compare with the current version of diff ?
in term of features? thanks

How does it compare with the current version of diff ?

You mean the one in GNU diffutils? A tiny fraction of it. It only has an implementation of the diff command, and that implementation only covers the three patch formats (normal, context, unified), not the advanced stuff like recursion and side-by-side diffs.
What is in there generates diff files that work in GNU patch. It took a few days of trial-and-error to reverse engineer, because their documentation is... kinda vague about how patch files ought to be formatted when certain corner cases come up. What happens when you run with -u0, or you're adding lines to an empty file? The docs don't really seem to say anything about it, but patch and diff both support it, and the diff in notriddle/diffutils seems to do it correctly, too (at least, I ran it for a few days of feeding it fuzzer-generated inputs, and it round-tripped correctly).

@notriddle i would be interested to take it! is it still an option  ? :)


Updated Submodule Brackets-browser-livedev

@humphd You can now do this in one step without a pull request by running grunt publish-submodules, which has the added happy benefit of updating the gh-pages branch as well.


Add more supported plot formats

Overview
Reports currently support Matplotlib, Seaborn, Altair, and Bokeh.
In addition to these, Plotly has some amazing interactive plots, and it would be good to have support for maps and geoplots too. For this, folium (which exports to leaflet.js) provides a really nice full stack solution.

presumably we'd want to add http://mpld3.github.io/index.html also


a crash error

Describe your bug here.
so... whenever i play a song while the char/bg option is a\unchecked on optimization, it keeps crashing.

Command Prompt/Terminal logs (if existing)
No response
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
no?

did you try turning off double note ghosts?

fixed with any commit/action build later than https://github.com/JordanSantiagoYT/FNF-PsychEngine-NoBotplayLag/commit/8055ba24bb8f7062f51ea4805d04a52660834eab


Develop

Codecov Report

Merging #212 into authn_decoupling will decrease coverage by 0.04%.
The diff coverage is 100%.

@@                 Coverage Diff                  @@
##           authn_decoupling     #212      +/-   ##
====================================================
- Coverage              81.8%   81.76%   -0.05%
====================================================
  Files                    37       37
  Lines                 17288    17210      -78
  Branches               1716     1717       +1
====================================================
- Hits                  14143    14071      -72
+ Misses                 2510     2504       -6
  Partials                635      635

Impacted Files
Coverage Δ

candig/server/serverconfig.py
100% <100%> (ø)
:arrow_up:

candig/server/datarepo.py
68.9% <100%> (-1.58%)
:arrow_down:

candig/server/frontend.py
65.3% <0%> (ø)
:arrow_up:

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allow user to set there own seperate new relic app name

Its possible I wish to have my own way of creating new relic app name. Perhaps based on version of app deployed in prod. Wouldn't it make sense to allow that

@dusual thanks a lot for your contribution!


Changed 'configurar' to 'configurado'

The verb form must match the other verb "creado" in the phrase.

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Validate TileData enum range before using it as index

Fixes #51183
The stack trace posted in that issue is a bit strange that shows it crashed inside get_collision_polygons_count, but it's actually inside set_peering_bit_terrain.

Thanks!


Roll Flutter Engine from ee1ded6d1c44 to b232c07652ce (1 revision)

https://github.com/flutter/engine/compare/ee1ded6d1c44...b232c07652ce
2024-01-08<EMAIL_ADDRESS>Roll Skia from a0aba842460c to af845097acae (3 revisions) (flutter/engine#49601)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/flutter-engine-flutter-autoroll
Please CC rmistry<EMAIL_ADDRESS>on the revert to ensure that a human
is aware of the problem.
To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose
To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Commit queue failed; closing this roll.


HV-1853 Fix inconsistency of getter method detection in GetterPropertySelectionStrategy

https://hibernate.atlassian.net/browse/HV-1853

Can one of the admins add this person to the trusted builders? (reply with: "add to whitelist" or "ok to test")

ok to test

@rsvasilyev Thank you for your PR. This seems reasonable, but since it breaks backwards compatibility of an SPI, I'd rather wait for the project lead's opinion. @gsmet is currently away, but he will have a look when he gets back in a few weeks.

Hi ! I've just went trough suggested changes as well as this discussion and though I'll add my 2 cents to it 😃

If f I still remember it ... we usually tend to use Sets in HV codebase as a default collection unless something really requires to preserve the order of added elements.
the design idea behind the GetterPropertySelectionStrategy was that there's one getter per property so there is no need to have an ordered collection of possible getter names, as the first one that will be found is "the only one". Which apparently is not the case....
as in different scenarios we might want different getter to get a priority it's hard to make a good choice here with the order... and user needs to make sure that the correct getters are selected.
if we still want to provide a more predictable order I'd vote for something like TreeSet and keep the contract as is.
Just by looking at this particular scenario I almost want to see something similar to @JsonIgnore annotation (maybe @GetterIgnore?) so that only the getters that we care about remain. If we all like this idea, we can add it as a part of default strategy functionality ... But that would only work if there's access to the beans and they can be modified, and not in case all is configured via XML and unmodifiable bean classes...

I will merge this one. We might tweak the implementation later but IMO it makes sense to have the list properly ordered. TBH, I was always against our decision to use Set everywhere. Getting consistent ordering is better even if not ideal.

Merged, thanks!


fix: remove a zero from the random buf name

This can cause an error when opening the UI. Removing a single zero fixes it. This fix is included in #408 but figured I'd add it here separately so it can be merged quickly.
sorry for the PR spam lol

How do you get this error? Do you have the steps to reproduce?

How do you get this error? Do you have the steps to reproduce?

Huh, I've just tried again and now I can't repro it. Strange. Just gonna close this now lol. I did update nvim during the time since I posted this here though, so maybe just a weird nightly issue that was fixed. Who knows.


[rooch-server] rooch server start should support custom RPC port

The server config:
impl Default for ServerConfig {
    fn default() -> Self {
        Self {
            host: "<IP_ADDRESS>".to_string(),
            port: 50051,
            proposer_address: None,
            sequencer_address: None,
            block_propose_duration_in_seconds: 5,
        }
    }
}

Should support custom RPC port, like starting the server with a port from input rooch server start --port 50001 to test local PRC config via MetaMask as chain_id variable is added #681.
Otherwise, the newly added RPC config through rooch env add command cannot be tested with MetaMask for a chain_id:
envs:
- chain_id: 20230103
  alias: default
  rpc: http://<IP_ADDRESS>:50051
  ws: null
- chain_id: 2001
  alias: ROH
  rpc: http://<IP_ADDRESS>:50001
  ws: null

Same as rooch init -s command that only inits one RPC config:
envs:
- chain_id: 2002
  alias: custom
  rpc: http://<IP_ADDRESS>:50055
  ws: null


fix: propagate strictModuleErrorHandling through option normalization

Fixes https://github.com/webpack/webpack/issues/17727
Summary
Found after running into https://github.com/webpack/webpack/issues/17714, I saw from webpack's source that there are two options, strictModuleErrorHandling and strictModuleExceptionHandling,  that solve the issue where an error being thrown on a module would result in a partially-incomplete loaded module.
When I tried using those options, strictModuleExceptionHandling worked but it's marked as deprecated, pointing to use strictModuleErrorHandling instead. However, using strictModuleErrorHandling generated the same code as if none of those options was active

🤖 Generated by Copilot at 8452a92
Add strictModuleErrorHandling option to control error handling in modules. This option is normalized from the user output configuration in lib/config/normalization.js.
Details
The issue happens to be on option normalisation, the property strictModuleErrorHandling was not brought over to the normalised options. This PR fixes this by adding it.

🤖 Generated by Copilot at 8452a92

Add a new option strictModuleErrorHandling to control how webpack handles errors in modules (link,                            F0L411R

Thank you for the PR, I want to close because of https://github.com/webpack/webpack/pull/17840/  there we have tests, anyway thank you again


Develop

Before submitting

[ ] Was this discussed/approved via a Github issue? (no need for typos and docs improvements)
[ ] Did you read the contributor guideline, Pull Request section?
[ ] Did you make sure to update the docs?
[ ] Did you write any new necessary tests?

What does this PR do?
Fixes # (issue).
PR review
Anyone in the community is free to review the PR once the tests have passed.
If we didn't discuss your PR in Github issues there's a high chance it will not be merged.
Did you have fun?
Make sure you had fun coding 🙃

nvmath should be installed https://docs.nvidia.com/cuda/nvmath-python/latest/getting-started.html#install-from-pypi for CI tests.


BOSTOKEN ( BOS )

BOS Blockchain for Financial Services Bring trust, simplicity and efficiency to transactions through the establishment of new financial services infrastructure and processes with Ethereum Blockchain.

请检查 CI 报错。


Add resource

I've created this PR, that serve the same purpose as https://github.com/intljusticemission/react-big-calendar/pull/373. The difference is that the logic of the resource is done directly in the TimeGrid instead of creating a ResourceGrid which DRY things up and allow to enjoy resource in the week view as well.

🎉 thanks for picking this up!

@TeaBough Is this still happening?

I couldn't work on it during the french summer. But I think I can work on this this weekend !

I think this feature would be a significant game changer here 👍

@XVincentX @jquense I've finally updated this PR

Awesome thanks! I'll try and review asap

looks great! Can you rebase? The one concern i see here is that with a few resources the rendering hangs for a few seconds as you switch to the tab. I'm not sure what it is that is causing it, it may just be the number of divs being rendered as the grid since I see the same thing with or without any events.

I've rebased

This is great! Exactly what I've been looking for. @jquense any chance that this will be added soon?

Any updates?

Looking forward to this as well. Happy to help moving this along if it requires some testing or updates....

If anyone wants to help, the last remaining thing is the performance concerns I noted in my comment. If anyone wants to take a crack at optimizing/testing that a bit

There's a slight performance issue, but it's a not a big deal for me. It's still way faster than other calendars out there. They often do an http request. I'd really like to see this feature out though. It'd be very helpful! Thanks for all the hard work @jquense and @TeaBough!

Here's a screenshot looking at the Chrome Dev Tool's performance tab when the resource example is created in Storybook.

I'm no expert, but it appears that there isn't anything new per se that this PR introduces that reduces performance, it's just the fact that you're now rendering N number of DayColumns (one per resource).  I may be wrong, but if performance is a worry here then we'll either have to figure out a different way to do resources, or go into Day/Time Column components and optimize there.
Thoughts?

yeah it may just be the extra columns now. The issue is that it's gonna worse and worse the more resources you have. One solution may be to do something completely different layout wise, like full calendar: https://fullcalendar.io/scheduler/ something a bit more amenable to simpler layout.
another option is to maybe try and virtualize the TimeColumns so it's not rendering extra divs. We can also jsut try and reduce the amount of DOM elements rendered in the first place

I'm currently looking at a way of possibly just having one DayColumn component and just using styling to put the events into different columns... does that seem like a reasonable solution?

I'm up for whatever works and isnt too hacky :P

On second thought, changing the CSS works well when it comes to displaying the events, but would require more work when you consider creating events. Hmm. I'm not really sure what the best way to go about doing this is then, other than what has already been done here.

Could you please add the new "resources" API in the documentation?
I'm looking at the source to understand it, but it would be great to have it documented.
Thank you,
Matteo

Does anyone have a working example?
Thank you
Atul

Could you please add the new "resources" API in the documentation? I'm looking at the source to understand it, but it would be great to have it documented.
Thank you, Matteo

any chance to know if this is implemented in 1.8.1? with a sort of documentation? thx!


Add Clemson University scraper

https://etpr.app.clemson.edu/repository/syllabus_public.php
Funny example of a "captcha", but otherwise a straightforward scraper.

@HarrisonGregg I updated the looping.  It elongates the process a little bit, but I think it's still readable.

@HarrisonGregg I refactored.


Distinguish old and new states in distribution and add assertions

Assert that the sum over the distribution is always equal to the number of players/populations.
I figure out that they are no tests for multipopulation MFG in python.

Here are the results of benchmark before the changes:

Here are the results of benchmark after the changes:

Thanks. We are importing the change.

This has now been merged into master via https://github.com/deepmind/open_spiel/commit/610dfdf2c6cab600601560b4a15a8df5864aeb14
Thanks @TheoCabannes !


OotD error after installing Win 10 Version 1903

*Installed Win 10 Version 1903 and when trying to start OotD (which worked flawlessly in previous version of Windows) I received the following error:
"There was an error initializing the application: Exception ocurred. (Exception from HRESULT : 0x80020009 (DISP_E_EXCEPTION))

Recently there was a Win 10 Update.  I'd bet Microsoft Outlook was updated in there in some way too.
In any case, I now get this exact same error popup when the app tries to open (and does not).

+1, exact same thing happening

Would any of you be able to try this pre-release and let me know if it works? https://dev.azure.com/mscrivo/_apis/resources/Containers/3084930?itemPath=artifact%2Footd-<IP_ADDRESS>.exe

I’m willing to see if it works under my current release, but I had several other issues with Win 10 1903 that I’m not willing to go thru right now….I couldn’t get to the link below, though.
Thanks for updating the program, though, I don’ t know how I’d get thru the day without Outlook on the Desktop…!
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Wednesday, July 24, 2019 4:24 PM
To: mscrivo/OotD
Cc: cgr6513; Author
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
Would any of you be able to try this pre-release and let me know if it works? https://dev.azure.com/mscrivo/_apis/resources/Containers/3084930?itemPath=artifact%2Footd-<IP_ADDRESS>.exe
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Sorry about that, here's an updated link: https://github.com/mscrivo/OotD/releases/download/3.99.83/ootd-<IP_ADDRESS>.exe

I installed the new test version, no more error message, but OotD is simply not opening. Nothing in the folder 'logs' either.

That's not good. You didn't happen to uncheck the install. Net core 3
option during the install, did you?
On Thu, Jul 25, 2019, 8:55 AM sooslaca<EMAIL_ADDRESS>wrote:

I installed the new test version, no more error message, but OotD is
simply not opening. Nothing in the folder 'logs' either.
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net core 3 install ran yep.
Here is what I found in event viewer:
Description: A .NET Core application failed.
Application: OotD.x86.exe
Path: C:\Program Files (x86)\Outlook on the Desktop\OotD.x86.exe
Message: A fatal error occurred. The required library hostfxr.dll could not be found.
If this is a self-contained application, that library should exist in [C:\Program Files (x86)\Outlook on the Desktop\].
If this is a framework-dependent application, install the runtime in the global location [C:\Program Files (x86)\dotnet] or use the DOTNET_ROOT(x86) environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x86\InstallLocation].

Ok thank you very much. It will take me some time to resolve, you should
uninstall and reinstall 3.75
On Thu, Jul 25, 2019, 9:10 AM sooslaca<EMAIL_ADDRESS>wrote:

net core 3 install ran yep.
Here is what I found in event viewer:
Description: A .NET Core application failed.
Application: OotD.x86.exe
Path: C:\Program Files (x86)\Outlook on the Desktop\OotD.x86.exe
Message: A fatal error occurred. The required library hostfxr.dll could not be found.
If this is a self-contained application, that library should exist in [C:\Program Files (x86)\Outlook on the Desktop].
If this is a framework-dependent application, install the runtime in the global location [C:\Program Files (x86)\dotnet] or use the DOTNET_ROOT(x86) environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x86\InstallLocation].
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Thanks very much.
Quick update: manually installing the x86 .net core 3 and seems like the test version working :)

awesome!
On Thu, Jul 25, 2019 at 9:18 AM sooslaca<EMAIL_ADDRESS>wrote:

Thanks very much.
Quick update: manually installing the x86 .net core 3 and seems like the
test version working :)
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Updated installer thanks to your feedback @sooslaca  https://github.com/mscrivo/OotD/releases/download/3.99.94/ootd-<IP_ADDRESS>.exe

Problems…I first uninstalled the previous version of OotD and the Dot net SKD I had installed manually.  Rebooted.  Installed the version of OotD…an error message popped up but went away too quickly to capture, however the install continued…It stayed on the attached screen for quite a while with no indication anything was happening…It finally went through the install and finished without error.  However, when I clicked on OotD to run it, nothing happened…a look at Task Manager showed it wasn’t running.
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Thursday, July 25, 2019 9:17 PM
To: mscrivo/OotD
Cc: cgr6513; Author
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
Updated installer thanks to your feedback @sooslaca https://github.com/sooslaca https://github.com/mscrivo/OotD/releases/download/3.99.94/ootd-<IP_ADDRESS>.exe
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WHen I went to uninstall OotD after it didn’t work (to try again), it showed that the program had installed two .net files, an x(86) runtime and a x64 SDK …see attached.  I uninstalled OotD and tried again and it went much faster, but same results after it completed…it didn’t start and task manager didn’t show it running.
I installed the x(86) SDK that I had downloaded manually yesterday and reinstalled OotD and it loaded…looks like the wrong SDK was being installed….however, it still has the problem of not allowing editing or entry of a new appointments when double clicking on an item or date box (at least in monthly view).
Thanks again for all your effort!
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Thursday, July 25, 2019 9:17 PM
To: mscrivo/OotD
Cc: cgr6513; Author
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
Updated installer thanks to your feedback @sooslaca https://github.com/sooslaca https://github.com/mscrivo/OotD/releases/download/3.99.94/ootd-<IP_ADDRESS>.exe
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Haven’t heard anything for a few days…my last email indicated it looked like the wrong .net was being installed and that the editing from within OotD wasn’t working.
Just want to make sure the fix is still in process!  Thanks!
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Thursday, July 25, 2019 9:17 PM
To: mscrivo/OotD
Cc: cgr6513; Author
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
Updated installer thanks to your feedback @sooslaca https://github.com/sooslaca https://github.com/mscrivo/OotD/releases/download/3.99.94/ootd-<IP_ADDRESS>.exe
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Still working on the installer issues. That should be easy to work out. The
editing issue is a different beast. Don't yet know what causes that one.
On Tue, Jul 30, 2019, 8:15 AM cgr6513<EMAIL_ADDRESS>wrote:

Haven’t heard anything for a few days…my last email indicated it looked
like the wrong .net was being installed and that the editing from within
OotD wasn’t working.
Just want to make sure the fix is still in process! Thanks!
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Thursday, July 25, 2019 9:17 PM
To: mscrivo/OotD
Cc: cgr6513; Author
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version
1903 (#128)
Updated installer thanks to your feedback @sooslaca <
https://github.com/sooslaca>
https://github.com/mscrivo/OotD/releases/download/3.99.94/ootd-<IP_ADDRESS>.exe
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@cgr6513 I believe I fixed the issues you were having.  Give this release a shot if you're still interested: https://github.com/mscrivo/OotD/releases/download/3.99.110/ootd-<IP_ADDRESS>.exe

Hi Michael –
Thanks for keeping on it…I just installed this release and it now behaves as it should!  I will now be able to update my pc to the latest release….Will you be sending this out as an update?
Thanks again for the hard work and great program!
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Sunday, August 25, 2019 3:49 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
@cgr6513 https://github.com/cgr6513  I believe I fixed the issues you were having. Give this release a shot if you're still interested: https://github.com/mscrivo/OotD/releases/download/3.99.110/ootd-<IP_ADDRESS>.exe
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Thanks again!
GDR
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, August 26, 2019 10:20 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
I will once .net core 3.0 final is released, which should be in a month or two. In the mean time, you can use the pre-release if you want, and you'll be updated to the release version when I post it.
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Hi Michael…
So I was able to update to Win 10 version 1903 on my main pc…that went fine.  I deleted the old version of OotD and installed the version you sent me.  I had to turn off Avast for it to install, but it did fine.  When I go to run it, I get this:
I have MS Outlook 2010 installed (and running) and I’m using it to send this email to you!
Any ideas??
Thanks so much,
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, August 26, 2019 10:20 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
I will once .net core 3.0 final is released, which should be in a month or two. In the mean time, you can use the pre-release if you want, and you'll be updated to the release version when I post it.
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Hi again…so on a whim, I uninstalled the version you sent me, and installed version 3.5.3-x64 and it worked…it told me there were updates twice, and I’m now on 3.75.
I did discover that my icloud calendar wasn’t working in Outlook….I can’t delete it but I was able to add an internet calendar which IS my icloud calendar so I’m at least seeing my correct calender on 3.75….somehow the update to 1903 screwed up outlook!
At this point I get an error that I can’t write to a read only file when I click to add an appointment….do you know where I can change permissions for that?
Thanks so much again.
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, August 26, 2019 10:20 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
I will once .net core 3.0 final is released, which should be in a month or two. In the mean time, you can use the pre-release if you want, and you'll be updated to the release version when I post it.
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So I ended up going back to the previous version of windows…I don’t think the problems were with your program…Outlook got screwed up when I went to 1903 so I’ve decided I can live without this “feature” update until it’s forced on me.  All the other (3) computers in my house are working fine with it…but my main pc is the only one where Outlook’s calendar is synched with iCloud…and of course, that’s what screwed up.
Thanks.
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, August 26, 2019 10:20 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
I will once .net core 3.0 final is released, which should be in a month or two. In the mean time, you can use the pre-release if you want, and you'll be updated to the release version when I post it.
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Hi Michael…sorry to send so many emails…today after doing some research on the web, I tried updating to 1903 again….here’s what I did:

     Signed out of iCloud

     Downloaded and updated to 1903

     Signed into iCloud…it then downloaded 7000 items from iCloud.

     Started Outlook 2010

     Started OotD version <IP_ADDRESS>

EVERYTHING WORKS!
I think Microsoft has changed/fixed something since I originally tried this (when I first contacted you)…I found some posts on-line indicating they had made some fixes to the Microsoft Calendar app’s ability to sync with iCloud.
Signing off of iCloud was the key…not sure if it would work if you sign off AFTER the update and then resign on, but the way I did it worked.
Thanks again for all your help and for the great program that OotD is!
All the best –
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, August 26, 2019 10:20 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
I will once .net core 3.0 final is released, which should be in a month or two. In the mean time, you can use the pre-release if you want, and you'll be updated to the release version when I post it.
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Glad you got it working!  Thanks for the info, handy to know.
On Sun, Sep 1, 2019 at 6:25 PM cgr6513<EMAIL_ADDRESS>wrote:

Hi Michael…sorry to send so many emails…today after doing some research on
the web, I tried updating to 1903 again….here’s what I did:

Signed out of iCloud

Downloaded and updated to 1903

Signed into iCloud…it then downloaded 7000 items from iCloud.

Started Outlook 2010

Started OotD version <IP_ADDRESS>

EVERYTHING WORKS!
I think Microsoft has changed/fixed something since I originally tried
this (when I first contacted you)…I found some posts on-line indicating
they had made some fixes to the Microsoft Calendar app’s ability to sync
with iCloud.
Signing off of iCloud was the key…not sure if it would work if you sign
off AFTER the update and then resign on, but the way I did it worked.
Thanks again for all your help and for the great program that OotD is!
All the best –
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, August 26, 2019 10:20 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version
1903 (#128)
I will once .net core 3.0 final is released, which should be in a month or
two. In the mean time, you can use the pre-release if you want, and you'll
be updated to the release version when I post it.
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Hello Michael!
Today I received a popup that version <IP_ADDRESS>.0 was available….when I installed it, I received this:
<EMAIL_ADDRESS>Of course, I have 2010 Outlook and didn’t want to mess with re-installing it,
So….I deleted OotD and downloaded the <IP_ADDRESS>.0 file from your website and installed it again….same error.  So, I deleted it again and tried installing <IP_ADDRESS> (which I had saved from our last go around) and got the same error again.  Finally, I uninstalled it as well as all the .net files it had just downloaded (4 of them) and installed 3.75.0 and it worked…not sure what the problem is, but at least I’m back in business.
Any thoughts?
Thanks,
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, September 2, 2019 9:57 AM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version 1903 (#128)
Glad you got it working! Thanks for the info, handy to know.
On Sun, Sep 1, 2019 at 6:25 PM cgr6513<EMAIL_ADDRESS>wrote:

Hi Michael…sorry to send so many emails…today after doing some research on
the web, I tried updating to 1903 again….here’s what I did:

Signed out of iCloud

Downloaded and updated to 1903

Signed into iCloud…it then downloaded 7000 items from iCloud.

Started Outlook 2010

Started OotD version <IP_ADDRESS>

EVERYTHING WORKS!
I think Microsoft has changed/fixed something since I originally tried
this (when I first contacted you)…I found some posts on-line indicating
they had made some fixes to the Microsoft Calendar app’s ability to sync
with iCloud.
Signing off of iCloud was the key…not sure if it would work if you sign
off AFTER the update and then resign on, but the way I did it worked.
Thanks again for all your help and for the great program that OotD is!
All the best –
Gary
From: Michael Scrivo<EMAIL_ADDRESS>Sent: Monday, August 26, 2019 10:20 PM
To: mscrivo/OotD
Cc: cgr6513; Mention
Subject: Re: [mscrivo/OotD] OotD error after installing Win 10 Version
1903 (#128)
I will once .net core 3.0 final is released, which should be in a month or
two. In the mean time, you can use the pre-release if you want, and you'll
be updated to the release version when I post it.
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Fix couple of bugs with latest stable Sphinx

Ablog used some deprecated functionality that caused failures when that functionality was actually removed from Sphinx.
This pull request rectifies some of those issues and now it is possible to build project created by start command.

Poke. Any news on this?

I tested your pull request. It works fine for me. They resolve my issue #92 , #95 . Thank you!

ping. Would be great to have this in :)

Worked great for fixing both the warnings and env failure on Sphinx v1.6.5 / Py 3.6. Thanks for the fix; would be great to have in a release.

Would be great to get this merged. I just blew up building our blog for a while because I had this fork installed locally :)
@abakan let me know if you'd like more contributors for this project! I'd love to make sure ablog continues to work with Sphinx, as it's a wonderful extension.

Yes! I was going to use this extension but settled on
https://pypi.python.org/pypi/sphinxcontrib-newsfeed instead. I would be
great to have the extra functionality that this offers.
On Mon, Feb 5, 2018 at 6:29 PM, Eric Holscher<EMAIL_ADDRESS>wrote:

Would be great to get this merged. I just blew up building our blog for a
while because I had this fork installed locally :)
@abakan https://github.com/abakan let me know if you'd like more
contributors for this project! I'd love to make sure ablog continues to
work with Sphinx, as it's a wonderful extension.
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Aaron Carlisle
Picture taker | Bit cruncher | Pixel pusher | Document writer |
Project administrator for the Blender 3D Documentation Project

Hi Folks,
I would like to get this merged, but I cannot login to my GitHub account
any longer. I had enabled 2FA, but then changed my phone and number :( and
never saved backup codes anywhere). It looks like there is no way to regain
access for me.
Ahmet
On Mon, Feb 5, 2018 at 4:27 PM Aaron Carlisle<EMAIL_ADDRESS>wrote:

Yes! I was going to use this extension but settled on
https://pypi.python.org/pypi/sphinxcontrib-newsfeed instead. I would be
great to have the extra functionality that this offers.
On Mon, Feb 5, 2018 at 6:29 PM, Eric Holscher<EMAIL_ADDRESS>wrote:

Would be great to get this merged. I just blew up building our blog for a
while because I had this fork installed locally :)
@abakan https://github.com/abakan let me know if you'd like more
contributors for this project! I'd love to make sure ablog continues to
work with Sphinx, as it's a wonderful extension.
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Project administrator for the Blender 3D Documentation Project
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Folks, I also have been planning to ask someone to take the ownership of
this project for good. I can add that person as a maintainer/owner of the
project to PyPI and ReadTheDocs.org. Would anyone care to do so?
On Mon, Feb 5, 2018 at 9:45 PM Ahmet Bakan<EMAIL_ADDRESS>wrote:

Hi Folks,
I would like to get this merged, but I cannot login to my GitHub account
any longer. I had enabled 2FA, but then changed my phone and number :( and
never saved backup codes anywhere). It looks like there is no way to regain
access for me.
Ahmet
On Mon, Feb 5, 2018 at 4:27 PM Aaron Carlisle<EMAIL_ADDRESS>wrote:

Yes! I was going to use this extension but settled on
https://pypi.python.org/pypi/sphinxcontrib-newsfeed instead. I would be
great to have the extra functionality that this offers.
On Mon, Feb 5, 2018 at 6:29 PM, Eric Holscher<EMAIL_ADDRESS>wrote:

Would be great to get this merged. I just blew up building our blog for
a
while because I had this fork installed locally :)
@abakan https://github.com/abakan let me know if you'd like more
contributors for this project! I'd love to make sure ablog continues to
work with Sphinx, as it's a wonderful extension.
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Aaron Carlisle
Picture taker | Bit cruncher | Pixel pusher | Document writer |
Project administrator for the Blender 3D Documentation Project
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@abakan If no one else wants to, I am happy to do so. We use this for a org website (sunpy) and we have been talking about taking it under that org so we can maintain it.

@nabobalis Thank you!

Nabil,
That would be great! ABlog will be in very good hands :) How can we
proceed? I cannot change ownership of the github project, so I guess you
could fork it or create a new project under your org with latest patches
applied. Either option is perfectly fine with me.
Do you have ReadTheDocs and PyPI accounts that I can add as owners of the
project therein?
Ahmet
On Thu, Feb 8, 2018 at 2:00 AM Jens Getreu<EMAIL_ADDRESS>wrote:

@nabobalis https://github.com/nabobalis Thank you!
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PyPI: Nabobalis
RTD: Nabobais (I missed spelt it without noticing and never created a new account for it).
We have a fork and I will make sure that the project has all current PRs merged in and once that is ready and I setup travis, I will release an updated version hopefully within a week.

Nabi, I have added you in both PyPI and RTD. I appreciate you agreeing to
maintain it!
On Thu, Feb 8, 2018 at 1:02 PM Nabil Freij<EMAIL_ADDRESS>wrote:

PyPI: Nabobalis
RTD: Nabobais (I missed spelt it without noticing and never created a new
account for it).
We have a fork and I will make sure that the project has all current PRs
merged in and once that is ready and I setup travis, I will release an
updated version hopefully within a week.
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@abakan Have you reached out to GitHub? If you have access to the account email, their support might be able to help you.

Eric,
I just contacted them, and learned that they can't help me with recovering
account in this case. I don't have the phone with the authenticator app,
the backup phone number, or the backup codes that I had downloaded long
time ago. They offered unlinking my email from that account, so that I can
create a new account using the same email address :/
On Thu, Feb 8, 2018 at 8:10 PM Eric Holscher<EMAIL_ADDRESS>wrote:

@abakan https://github.com/abakan Have you reached out to GitHub? If
you have access to the account email, their support might be able to help
you.
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This has now been merged into here.
Thank you for the PR!

Also note, this isn't my extension! It's miscredited to me here: https://github.com/sunpy/ablog/blob/master/README.rst :)

That's what happens when I have too many open repo tabs.


test: updated collector 3.19.x-20-g81a5fa6754

Description

change me!
User-facing documentation

[ ] CHANGELOG is updated OR update is not needed
[ ] documentation PR is created and is linked above OR is not needed

Testing

[ ] inspected CI results

Automated testing

[ ] added unit tests
[ ] added e2e tests
[ ] added regression tests
[ ] added compatibility tests
[ ] modified existing tests

How I validated my change

change me!

/test help


Time out when loading Articles from nextcloud

Newsboat load urls from nextcloud news instanse but don't load the articles except starred ones
Newsboat version:
newsboat v20200917-1109-g0546b
System: Linux 5.8.14-0-edge (x86_64)
Compiler: g++ 10.2.0
ncurses: ncurses 6.2.20201003 (compiled with 6.2)
libcurl: libcurl/7.72.0 OpenSSL/1.1.1h zlib/1.2.11 brotli/1.0.9 nghttp2/1.41.0 (compiled with 7.72.0)
SQLite: 3.33.0 (compiled with 3.33.0)
libxml2: compiled with 2.9.10
Config file:
urls-source "ocnews"
ocnews-url "https://cloud.disroot.org"

ocnews-login "alhassanaraouf"
ocnews-passwordeval "~/scripts/get-pass.sh web/cloud.disroot.org"

ocnews-flag-star "s"

download-path "~/Downloads/Podcasts"
player "mpv"

Other info you think is relevant:
newsboat log.txt

Thank you for the report! Pastebins have a tendency to expire, so I'll copy the contents over here.
One detail that was mentioned on IRC but not here: this is Newsboa from edge repos of Alpine Linux, but you also experienced this on Arch Linux a month ago (with unknown version).

yes the problem happend to me with newsboat in alpine and arch repos but both with same nextcloud instance,
actually i will try testing it with other nextcloud instance today and report back

In the meantime I verified that "v20200917-1109-g0546b" corresponds to a build from this commit: https://git.alpinelinux.org/aports/commit/?id=0546b768ff4e1b48b085635a211854d4f9ff69f4 Should be equivalent to Newsboat 2.21.

I just installed new Nextcloud instance on AWS for testing and everything worked fine it was even faster in loading urls and reloading feeds
so i think the problem with the instance i use, i will contact the provider and try fixing the problem

Closing this as it seems to be an issue with the specific Nextcloud instance.
Feel free to reopen if you have any reason to believe this is caused by Newsboat.


TypeScript definition support

any plans to provide TypeScript definition file?

That would be great. Typescript is very popular in angularjs word

I need this...
It's not available in DefinitelyTyped's repo

This sounds like a great idea! Feel free to take a stab at it. If you get going and run into issues that you need help with, feel free to open an issue. http://definitelytyped.org/guides/contributing.html

I was learning TypeScript.. I'm not quite ready to write type definitions xD
But if I will write them in the future, I will let you know

Is that what this is?
https://github.com/mvidailhet/ngcordova-typescript-definitions/blob/master/typings/ngcordova/ngcordova.d.ts


USHIFT-136: Replace Microshift by MicroShift

Replace Microshift by MicroShift in two commits:

With "Match Whole Word"
Without "Match Whole Word"

/kind cleanup
I think we could fast-track a PR to update user-visible instances of the name and copy right strings. I don't know about the impact of the other changes and whether it's going to trigger rebases in ongoing work.

/lgtm