jx-secret export documentation shows jx-secret edit example

Version 0.0.144 help documentation shows jx-secret edit in examples:
ayla.khan@AKHAN-MBP:~/dev$ jx secret version
version: 0.0.144
ayla.khan@AKHAN-MBP:~/dev$ jx secret export --help
Exports the current populated values to a YAML file

Usage:
  jx-secret export [flags]

Examples:
  jx-secret edit
...

This is the copy paste issue https://github.com/jenkins-x/jx-secret/blob/4a7380fe14052345363d4083b812ffce8307aaff/pkg/cmd/export/export.go#L31

/remove-lifecycle rotten


server error

there is a issue with the code i conected the app with the website and then pass the username and password which were there in  the sql file when the login button is perssed the server error comes

It really seems that there is a file missing on the site for the floating to open!

Easy

You have lib ONLINE?

Yes
Em qui, 22 de abr de 2021 11:50 AM, IRCKALUS @.***>
escreveu:

You have lib ONLINE?
—
You are receiving this because you commented.
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.

But I already decided, I am developing a hack for a very well known game,
free fire I don't know if you heard about it?  Hacks for this game brings a
lot of money, but I had to give up because it was causing a lot of
baninence, hook detection
Em qui, 22 de abr de 2021 11:53 AM, ꧁༒VΛL†ΛÑDRO1D༒꧂ <
@.***> escreveu:

Yes
Em qui, 22 de abr de 2021 11:50 AM, IRCKALUS @.***>
escreveu:

You have lib ONLINE?
—
You are receiving this because you commented.
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.

Call me in this contact, we can make a partner
https://t.me/VALANDRO1D
Em sex, 23 de abr de 2021 4:21 PM, IRCKALUS @.***>
escreveu:

I have system 100% anti black list and anti ban.
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https://wa.me/557598559728
Em sex, 23 de abr de 2021 4:32 PM, ꧁༒VΛL†ΛÑDRO1D༒꧂ <
@.***> escreveu:

Call me in this contact, we can make a partner
https://t.me/VALANDRO1D
Em sex, 23 de abr de 2021 4:21 PM, IRCKALUS @.***>
escreveu:

I have system 100% anti black list and anti ban.
—
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.

I blocked telegram

Name IRCKALUS

I did not find you, call me on whatsapp or send me the link so I can chat
with you, I have source code for mod in free fire professional code all I
need is a partnership with someone like you who understand about iguinorar
ant  hack
Em sex, 23 de abr de 2021 10:45 PM, IRCKALUS @.***>
escreveu:

Name IRCKALUS
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@IRCKALUS my telegram

Call me

Ok, I will.
Em sáb, 24 de abr de 2021 1:53 PM, IRCKALUS @.***>
escreveu:

Call me
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Val Android you have server for DRM?


The "About" section on an artist's page appears incomplete.

When you view an artist's page and scroll to the bottom to see the "About" section you can see how that section is incomplete because the playback bar is above it.

That is a fixable issue but it will prevent player bar blur effect

I make some change to fix it.

Again issues fixed by @lemonbigbig


typo fix

r? @alexcrichton
(rust_highfive has picked a reviewer for you, use r? to override)

@bors: r+
Thanks!

:pushpin: Commit 56967a2 has been approved by alexcrichton

:hourglass: Testing commit 56967a2 with merge f9364d1...

:sunny: Test successful - status-appveyor, status-travis
Approved by: alexcrichton
Pushing f9364d1bd468bcc81cf54af2a13cd8c15e6a5180 to master...


Anvil Animation Smoke Clipping

The smoke layer from the anvil animation has the top part of it clipped towards the end of the animation.
Tested on Simulator iPhone SE (3rd Generation)

Looking into it! Do you happen to have the view dimensions at hand? Feel free to send me a screenshot via email<EMAIL_ADDRESS>if you don't want to post this here.

Found a way to reproduce:
import SwiftUI
import Pow

struct ContentView: View {
    @State
    var isOn: Bool = true

    var body: some View {
        VStack {
            GroupBox {
                Toggle("Visible", isOn: $isOn.animation())
            }

            Spacer()

            if isOn {
                Color.blue
                    .frame(width: 200, height: 1)
                    .transition(.movingParts.anvil)
            }

            Spacer()
        }
        .padding()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        NavigationStack {
            ContentView()
        }
        .environment(\.colorScheme, .dark)
    }
}

Apologies for the slow reply, yesterday was very busy for me! Thank you for addressing/reproducing so quickly!

Will give this a go later and report back, thank you

Fixed in #23


[Next12-Chakra UI]: Write 2 tweets

Is your feature request related to a problem? Please describe.
Tweet 1
This has been added to the blog post
Tweet 2
Tired of spending hours setting up configurations for your Next.js projects?
Worry no more, because This Dot labs has create a brand new Next.js 12 and Chakra UI starter kit.
This kit comes with linting, formatting, tests, TypeScript, styling, and example components.

Tweets have been added to the trello card.


Fixfix left() and right() parse error

Proposed changes
Issue Number: close #xxx
Problem summary
fix left() and right() parse error
Checklist(Required)

Does it affect the original behavior:

[ ] Yes
[x] No
[ ] I don't know

Has unit tests been added:

[ ] Yes
[ ] No
[x] No Need

Has document been added or modified:

[ ] Yes
[ ] No
[x] No Need

Does it need to update dependencies:

[ ] Yes
[x] No

Are there any changes that cannot be rolled back:

[ ] Yes (If Yes, please explain WHY)
[x] No

Further comments
If this is a relatively large or complex change, kick off the discussion at<EMAIL_ADDRESS>by explaining why you chose the solution you did and what alternatives you considered, etc...

TeamCity pipeline, clickbench performance test result:
the sum of best hot time: 36.59 seconds
load time: 471 seconds
storage size:<PHONE_NUMBER>0 Bytes
https://doris-community-test-1308700295.cos.ap-hongkong.myqcloud.com/tmp/20230105153443_clickbench_pr_74358.html


Make some text bold or italic

How can I use Bold, Text for my Heading / Text Block only for some letters?
Example: This is regular and this is bold and this is italic
Thankyou

temporarily I use the library from https://docs.slatejs.org/libraries/slate-react to edit the text


does not work when label already exists in English (fallback)

Hello,
My main language is french, and I work on adding fr labels on people, mainly...
Since the automatic English fallback has been introduced on wd, this fantastic tool does not work for people who work in other languages, if the english label already exists, as the fallback is considered a label. see https://www.wikidata.org/wiki/User_talk:Joern#Altlabel_not_working_when_there_is_English_fallback
Could you please correct it, so as the fallback label were not considered label in the work language.
Thanks a lot for this brilliant tool... :)

closed in 75375114cbeaaefef5722cb2ed66f53b32536bf0, version 3.1.0


LNPoS Service - Cannot connect to LNBits Server

I tested this project on a TDisplay and everything works fine except the LNPoS Service. (LNURLPoS and LNATM works fine)
My WiFi is set up correctly.
I debugged it with a connected serial console:
connecting to LNbits server legend.lnbits.com
10:12:47.240 -> failed to connect to LNbits server legend.lnbits.com
10:12:50.264 -> menuLoop

I don't know why this happens (yet).

When I try to call the legend.lnbits.com API with curl, the response looks good.
Command:
curl -X POST https://legend.lnbits.com/api/v1/conversion -d '{"amount": 1, "from": "EUR"}' -H "X-Api-Key: XXXX" -H "Content-type: application/json"
Response:
{"EUR":1.0,"sats":3566,"BTC":3.566e-05}%
Maybe it's a problem with a used library or how it's configured?

When booting up the device while looking at the debugging console there shows up an error:
10:35:57.025 -> E (3650) wifi:AP has neither DSSS parameter nor HT Information, drop it

Weird, did you try another wifi?


istioctl manifest generate gives duplicate resources

Bug description
Trying to use 1.5.0-beta5 against my existing values file, and the output from istioctl manfiest generate gives me this resource 3 times:
apiVersion: apiextensions.k8s.io/v1beta1
kind: CustomResourceDefinition
metadata:
  annotations:
    "helm.sh/resource-policy": keep
  labels:
    app: mixer
    chart: istio
    heritage: Tiller
    istio: mixer-instance
    package: instance
    release: istio
  name: instances.config.istio.io

Expected behavior
To get the same output as helm template.
Steps to reproduce the bug
can provide my values file on slack
Version (include the output of istioctl version --remote and kubectl version and helm version if you used Helm)
How was Istio installed?
Environment where bug was observed (cloud vendor, OS, etc)

John just linked me this https://github.com/istio/istio/pull/20775

This was fixed in the 1.5.0 release by https://github.com/istio/istio/pull/20775 I believe


go list creates read-only module cache

$ go version
go version go1.12 linux/amd64
$ rm -fr ~/go/
$ go list -json ./...
go: finding …
go: downloading …
go: extracting …
$ rm -fr ~/go/
rm: cannot remove '…/go/pkg/mod/…': Permission denied
…
$ ls -l ~/go/pkg/mod/*/*
total …
…/go/pkg/mod/…/…/:
dr-x------. …
…
$ chmod u+w -R ~/go/
$ rm -fr ~/go/
$

go list should not create files that the user can not remove without permission surgery, that's user-hostile behaviour.

Thanks for reporting this.
This is a dup of #27161 and  #27455. In particular, note (from these issues):

Use $ go clean -modcache

Final decision was not to make the cache writable: https://github.com/golang/go/issues/27161#issuecomment-433102849. Rationale was given on both of the issues I liked above.
Closing here, since it's a dup and the cache is working as intended.

Well, that's nasty annoying behaviour, that go maintainers find reasonable only because they are go maintainers, and would not accept in other programs.

I'm not sure I understand why this is so problematic.
As is explained in the issues I linked, the go commands require the cache to be in a consistent state, and the cache directories are made not writable to avoid accidental (and deliberate) corruption of the cache structure (for example when using rm on it). This shouldn't be an issue, since there's a specific command (go clean -modcache) that knows how to clean out the cache without causing issues for the other go tools.
Why can't you use go clean -modcache to act (destructively) on the cache?

Having a situation, where apps starts creating files that can not be managed by regular system utilities with their usual options, requiring the use of app-specific commands, that may not even be available on-system anymore (because cache files are kept on-disk when commands are removed), is management hell (for humans and automated housekeeping utilities).
Just list all the files in your home directory and ask yourself if you want to learn one app-specific command per app creator for basic housekeeping like removing stale/cache files.
Besides, rm has clear simple unsurprising semantics, while  go clean -modcache is too clever by half and has been known to have unexpected side effects.

(and I understand the wish to force projects that got used to do very weird and brittle stuff in their unit tests to clean up their act, but creating read-only files by default is not a good way to do it)


Input number throws console error on update

Upgrading from 0.8.3 to 1.0.0 I noticed on input type number that when the user enters a not valid character, it removes all the previous value. This behaviour was different in 0.8.3, where the previous value with the wrong character remains in the input (as expected)
With version 1.0.1 just released, the visible behaviour of the input number is the same as the version 0.8.3, but it throws a console error anytime the value gets updated.
The error says "DOMException: Failed to read the 'selectionStart' property from 'HTMLInputElement': The input element's type ('number') does not support selection."

same here

The exception is now fixed by #110, see #16 for invalid character in a number field thing.


Bump deps

Just saw the test failing, has anything changed which cased this?
            	            	--- Expected
            	            	+++ Actual
            	            	@@ -15,4 +15,3 @@
            	            	   },
            	            	-  (string) (len=12) "Test project": (graphql.Fields) (len=2) {
            	            	-   (string) (len=4) "Size": (string) (len=1) "S",
            	            	+  (string) (len=12) "Test project": (graphql.Fields) (len=1) {
            	            	    (string) (len=6) "Status": (string) (len=4) "Done"
            	Test:       	TestPullRequest/ProjectV2

It will be fixed by #115


[FEATURE] Create a documentation website

As I've been taking lots of notes while reading papers related to Rainbow, I thought I'd set up the documentation website and flesh it out gradually. I'll link a pull request with a first version of the documentation.
Let me know what you think!
Feature:
Creating a documentation website in the same vein as CleanRL. This is quite straightforward using Material for MkDocs.
Sections (to be refined):

Landing page
Get started

Installation
Quick start / basic usage

RL algorithms (see noisyDQN for an example)

References (link to .py, paper)
Brief description of the algorithm
Usage
Benchmarks

Community

Contribution guidelines
Papers referencing Stoix
(Link to socials)

...

Usage
To run the current version of the documentation (see pull request), simply run:
pip install mkdocs-material
mkdocs serve

Amazing! Thanks so much. Shall we make a checklist like the other PR and then i can help with populating some of the areas.

Sure, let me know what sections/features you have in mind 👍

I like what you've currently written and only extra things would be similar to cleanrl's Advanced section so:

Hyperparameter Tuning
Resuming Training and Checkpointing

I also would like to have a section explaining/detailing how to do the rliable experimental procedure to produce statistical tests etc very easily. I will provide the notebook in this PR maybe for that.


Error loading and runninig ssdlite MobileDet from official source

While using detection example with ssd mobilenet v2 everything works fine, when i load ssdlite mobiledet and using int8 quantized model, i get the following error:
Traceback (most recent call last):
  File "detect_image.py", line 130, in <module>
    main()
  File "detect_image.py", line 109, in main
    objs = detect.get_output(interpreter, args.threshold, scale)
  File "/home/pi/coral/tflite/python/examples/detection/detect.py", line 153, in get_output
    count = int(output_tensor(interpreter, 3))
TypeError: only size-1 arrays can be converted to Python scalars

On the other hand, when using fp32, the example code is running but the detection result is false:
----INFERENCE TIME----
Note: The first inference is slow because it includes loading the model into Edge TPU memory.
578.49 ms
477.05 ms
498.25 ms
493.09 ms
551.80 ms
-------RESULTS--------
vase
  id:     85
  score:  0.6933819055557251
  bbox:   BBox(xmin=41, ymin=35, xmax=521, ymax=591)

The image is the same using for SSD MobileNet v2 example for object detection.
The ssdlite MobileDet was downloaded from the following site:
https://coral.ai/models/

How to address the question, please?

@leoliak Is this issue still reproducible ?

Closing this due to lack of activity. Feel free to reopen if the issue still persists.


How to Export ToC ?

Dear Robert,
I wanted to discuss this at a later time, but since this issue came up now and since Ben is probably about to look at this part of the code, I thought this might be a good time to bring it up:
Adding Table of Content Export should be very straight forward and to those who need it, it is a real godsend. At the bottom is a link to source code and demo from us which might be useful. (We don't claim it is great code, but it works :-) )
Do you have Export ToC and I can't find it?
I found in Classeur > Settings > App > Export the settings:

Pandoc TOC
Pandoc TOC depth

I could not find however to only export the TOC. Or is this simply meant as the settings for the ToC within the Pandoc export process?
If so, then this is no time save over Plain HTML export, as the TOC still need to be manually extracted from the HTML source code.
Why anyone would want to export TOC?
Some publishing systems simply need the TOC in the form of JSON or JAML when publishing the Article.
How to generate now?
Tedious 10 step procedure to add [TOC] create HTML export and extract the HTML UL TOC from source code.
Suggested Feature Implementation
In case you do not have a TOC export, it would be great if you add this feature.
You could add this to your existing Export Requester as third topic:
Export Requester:

Text: (Plain HTML | Plain text | Styled HTML)
Document: (EPUB | EPUB v3 | LaTeX | OpenOffice | PDF | Rich Text For ... | Word )
Table of Contents: ( HTML | JSON | YAML | Markdown )

How User Manual would look like

Go to Menu and press "Export"
In the Export Requester tick: "Table of Contents"
Choose your Table of Contents format: ( HTML | JSON | YAML | Markdown )
Press the "EXPORT" button
A Requester with a text box opens. Copy the generated ToC to your clipboard and paste it where you need it.

How to Code HTML TOC
Use the code you already have to generate the <div class="toc"> in HTML preview.
How to generate JSON & YAML
Use the code from this project: https://v-squared.github.io/v2-ToC-Converter/
If you want us to make any changes and or add the Markdown output, let us know.
Low hanging fruit?
Classeur really shines in terms of flexibility in export. Adding Table of Contents export should be simple and it addresses the annoying issue to generate Table of Contents by hand or by meddling in source.
Let me know what you think?
Reference

→ #155

Hi Hubert,
I like the general idea and I think we could track this even further to allow for the export of individual sections as shown by the following screenshot:

@benweet, what do you think?
Warmly,
~Robert

Hi Robert,
Great! This will actually solve several problems we have right now to create navigation that is:

Succinct and allows for fast scanning yet we can write with 3 .. 4 levels of ToC depth.
Works equally as well on mobile and big screen
Works equally well on a short blog post or a 100 page manual

This way Classeur becomes a very universal writing tool ranging from short blog posts to long manuals and technical papers. Big Compliments to this great idea! When I can we have it?

Thank you, Hubert. :-)
Well, I guess @benweet is the best person to ask this for. Do you like this idea, Ben?
~Robert


Hydra-Go

A partial or even full Go implementation of Hydra is likely to be required for some of our work at LinkedIn.  Extend this to a bicoder if practical, and implement as much of the Hydra kernel as is required for that particular use case. The recent work on migrating the kernel to Java will likely make a Go migration simpler.

Started working on this, on the branch feature-65-go.

TODO: figure out how to represent the following productions:
newline        = /* the Unicode code point U+000A */ .
unicode_char   = /* an arbitrary Unicode code point except newline */ .
unicode_letter = /* a Unicode code point categorized as "Letter" */ .
unicode_digit  = /* a Unicode code point categorized as "Number, decimal digit" */ .

TODO: figure out how to represent the following productions:
newline        = /* the Unicode code point U+000A */ .
unicode_char   = /* an arbitrary Unicode code point except newline */ .
unicode_letter = /* a Unicode code point categorized as "Letter" */ .
unicode_digit  = /* a Unicode code point categorized as "Number, decimal digit" */ .

These lexer details are really only important if you intend to use the grammar to generate a parser and/or a serializer for Go. That is the intention of preserving all of the information in the BNF grammar, but so far we haven't tried to generate serializers (e.g. see GraphQL). That would definitely be a worthwhile thing to do for the first time (and would probably require some extension of the hydra/grammar module).

TODO: figure out how to represent keywords:
break        default      func         interface    select
case         defer        go           map          struct
chan         else         goto         package      switch
const        fallthrough  if           range        type
continue     for          import       return       var

See Hydra.Langs.Java.Language and Hydra.Langs.Java.Utils (sanitizeJavaName) for an example of how to escape names so as to avoid conflicts with keywords.

Leaving this comment as a reminder to myself: I need to set up the simplest possible test case to quickly validate that I'm doing things correctly. I think a good simple case would be to generate a simple integer variable declaration in Go, from a Hydra DSL.

Note: priority on Hydra-Go dropped when the graph team moved to Microsoft. Hydra-Csharp (https://github.com/CategoricalData/hydra/issues/139) is much more likely, though still not on the immediate radar.


chore: adjust max-len eslint rule

Context
Very often we have to ignore some rules which is quite annoying.
The most ignored is max-len rule which we just ignore with /* eslint-disable max-len */ in top line of the file.
Proposed Solution
Adjust max-len eslint rule:

keep the existing max line length of 120 for the code
ignore comments, URLs, strings, and template literals
update all files

Important Changes Introduced

Rebased and resolved conflicts.


Not responding issue

Issue Type: Bug

After upgrading windows to new version 2004, VS code is giving not responding issue.
Tried clearing cachae and unistall, it didn't help.
VS Code version: Code 1.45.1 (5763d909d5f12fe19f215cbfdd29a91c0fa9208a, 2020-05-14T08:27:35.169Z)
OS version: Windows_NT x64 10.0.19041

System Info

Item
Value

CPUs
Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz (8 x 1992)

GPU Status
2d_canvas: enabledflash_3d: enabledflash_stage3d: enabledflash_stage3d_baseline: enabledgpu_compositing: enabledmultiple_raster_threads: enabled_onoop_rasterization: disabled_offprotected_video_decode: enabledrasterization: enabledskia_renderer: disabled_off_okvideo_decode: enabledviz_display_compositor: enabled_onviz_hit_test_surface_layer: disabled_off_okwebgl: enabledwebgl2: enabled

Load (avg)
undefined

Memory (System)
7.89GB (0.96GB free)

Process Argv
--folder-uri file:///d%3A/Projects/acr_assist_marval_client

Screen Reader
yes

VM
0%

Extensions (10)

Extension
Author (truncated)
Version

ng-template
Ang
0.901.9

npm-intellisense
chr
1.3.0

path-intellisense
chr
1.4.2

bracket-pair-colorizer
Coe
1.0.61

vscode-eslint
dba
2.1.5

vscode-npm-script
eg2
0.3.12

vscode-npm
fkn
3.3.0

beautify
Hoo
1.5.0

vscode-typescript-tslint-plugin
ms-
1.2.3

debugger-for-chrome
msj
4.12.8

Does it work if you completely reinstall VS Code?

@bpasero @deepak1556 Is Windows NT still supported?

@joaomoreno the list is here https://code.visualstudio.com/docs/supporting/requirements#_platforms but I think this is just a normal Windows 10 updated to the new 2004 release?

Does it work if you completely reinstall VS Code?

No, i did it.

Does it work if you completely reinstall VS Code?

I was using vs code from last 2 years. Problem happened after the new feature update

Does the issue reproduce if you run with code --disable-extensions?
Is there any error in the Developer: Toggle Developer Tools? Is there any error when running code --verbose?

Does the issue reproduce if you run with code --disable-extensions?
Is there any error in the Developer: Toggle Developer Tools? Is there any error when running code --verbose?

yes, its happening even after running with code --disable-extensions.
Console in Developer: Toggle Developer Tools is empty

Can you try to reproduce with our nightly insider builds? You can give our preview releases a try from: https://code.visualstudio.com/insiders/

Can you try to reproduce with our nightly insider builds? You can give our preview releases a try from: https://code.visualstudio.com/insiders/

Yes, still there..

Can you please follow the steps in https://github.com/Microsoft/vscode/wiki/Native-Crash-Issues to get at more details around the crash and attach the result here? Please use this version. Thanks!

Can you please follow the steps in https://github.com/Microsoft/vscode/wiki/Native-Crash-Issues to get at more details around the crash and attach the result here? Please use this version. Thanks!

Please find the attached file
Code - Insiders Crashes.zip

Ok thanks, unfortunately it does not look like a crash dump is actually produced.

Ok thanks, unfortunately it does not look like a crash dump is actually produced.

Now i am getting issue only few times with vs code insiders edition,
Don't know how it got solved.

@sreejith163 download https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer , once you see the not responding error right click on the code process > Create Dump > Create Full Dump... , you will see many code process, take the process dump from all of them and attach here. Thanks!

@sreejith163 download https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer , once you see the not responding error right click on the code process > Create Dump > Create Full Dump... , you will see many code process, take the process dump from all of them and attach here. Thanks!

Please find the attached file

@sreejith163 download https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer , once you see the not responding error right click on the code process > Create Dump > Create Full Dump... , you will see many code process, take the process dump from all of them and attach here. Thanks!

Please find the attached file

Its around 330 mb. Even after compressing it is around 124mb

In the process explorer when you hover over the code process, it will display the command line arguments of the process, look for the process with --type=renderer and Create Dump -> Create Minidump..., it should be fine uploading the compressed zip on github.

In the process explorer when you hover over the code process, it will display the command line arguments of the process, look for the process with --type=renderer and Create Dump -> Create Minidump..., it should be fine uploading the compressed zip on github.

Please find the attached file
Code - Insiders (2).zip

Thanks for providing the minidump. Can you try the latest insiders version and if the issue still happens please create another minidump.

Still there.. Now its coming most of the times
Code - Insiders.zip

I can see more process running under vscode, when checked in task manager

Can you take a dump of the process with higher CPU usage, run with --disable-extensions to neglect extension specific processes.

Code - Insiders.zip
Please find the attached file

Thanks for the dumps, windbg is rejecting the dumps because of mismatched image headers. Which version of vscode insiders did you take the dump from ? code-insiders --version should give the info.
Also can you attach the insiders executable you have installed under C:\Program Files\Microsoft VS Code Insiders

code-insiders --version

Executable files are of large size

Did a fix for this get integrated into insider builds? I see "needs more info" tag was removed.  I'm experiencing frequent not responding hangs on 2004 too.

@sreejith163 @pilcherd do you see the freeze with latest insiders ?

@sreejith163 @pilcherd do you see the freeze with latest insiders ?

I've not tried that. Is there a fix to test in the insider build?  (not seeing a commit reference)

the insiders has been updated to a newer runtime Electron 9.1.0 since this issue was filed, if the issue still happens we can further investigate. Previous investigation with the dump didn't move much because of https://github.com/microsoft/vscode/issues/98946#issuecomment-650443385

@deepak1556 I will try the insiders and let you know. It happens all the time so should be quick to see a difference.

Did a fix for this get integrated into insider builds? I see "needs more info" tag was removed. I'm experiencing frequent not responding hangs on 2004 too.

The issue is resolved now. I dont get any issue from past few weeks

After updating to version "1.48.0", not responding issue came up. Its hanging everytime.

Sorry about that, we reverted the runtime in master back to Electron 7.
Can you try the exploration build that has a newer runtime https://az764295.vo.msecnd.net/exploration/f0e1fbf4cb8c4c27d6290f0310f5a4d63597cd21/VSCodeUserSetup-x64-1.48.0-exploration.exe

@deepak1556 I'm on the insiders @ 1.48.0 and having no issues, so whatever my issue was must be fixed more generally in the insider builds and not be an electron-based fix.

Thanks for confirming @pilcherd

I'm still having this issue every time I try to debug and set breakpoints in a Node.js app. I am using VSCode version 1.47.3 and Windows 10 Pro Version 20H2 (19042.423).

Electron 9 will be available in upcoming stable, closing this.


bugfix:deserialize:cotainers max len should be 2^16+1

Hello.
RoaringBitmap's cotainers max len should be ~u32::max_value()~ u16::max_value() + 1 rather then u16 in deserialize.

Hey,
Have you checked that in the RoaringBitmap format specification?
Because IIRC there cannot be more than 2^16 containers where each container contains from 0 to 2^16 numbers.
But maybe you are right :)

The actual cardinality is between 1 and 2^16, and 2^16 will overflow a 16-bit word. The workaround is to represent the cardinality as a number between 0 and 2^16-1 with the convention that empty containers are prohibited: this works during serialization and deserialization because we never store or load an empty container.

@lemire @Kerollmops
Sorry. I  just recently read the spec https://github.com/RoaringBitmap/RoaringFormatSpec, The container length max should be 2^16 rather than 2 ^ 32 or 2^16-1.
Checkout the test case named test_bitmap_high16bits :)
Many thanks!

@Kerollmops Can you have look at this? I'm sure the u16::max_value is not right :) See the test case named test_bitmap_high16bits
Many thanks

Yeah, I will take a look at that, thank you for your time :)
bors try


Aquifers

Once we have 3D biomes, add aquifers as a biome

Update: Aquifers will be done has features similarly to how the deep dark sculk veins work

Update: Aquifers will be done has features similarly to how the deep dark sculk veins work

This can be done but needs to be profiled as sampling at full res may reduce performance a fair bit.
Once the layered generator is implemented this will be implemented through that instead.

After doing a feature implementation - I've discovered this will cause issues with structure gen that occurs before feature stages:

Leaving the feature config here for future reference - I think we will wait until its either possible to place features before structure  gen, or until the layered generator is implemented.
id: AQUIFERS
type: FEATURE

variables: &variables
  warpAmplitude: 30
  layerTopHeightVariation: 60
  layerHeight: 80
  layerSeparation: 40
  maxHeight: &max 64
  minHeight: &min -56 # Calculated by maxHeight - layerHeight - layerSeparation * (1 - <How many layers are stacked>)

distributor:
  type: "YES"

locator:
  type: AND
  locators:
    - type: PATTERN
      range: &range
        min: *min
        max: *max
      pattern:
        type: MATCH_AIR
        offset: 0

structures:
  distribution:
    type: EXPRESSION # Used to domain warp X and Z according to Y
    expression: sampler(x+warp(x+y,z+y)*warpAmplitude, y-maxHeight, z+warp(-z+y,x+y)*warpAmplitude)
    variables: *variables
    samplers:
      warp:
        dimensions: 2
        type: OPEN_SIMPLEX_2
        frequency: 0.01
      sampler:
        dimensions: 3
        type: EXPRESSION
        expression: |
          max(
            // Stack aquifer layers
            layer(x, y, z),
            layer(x, y+layerSeparation, z+1000)
          )
        variables: *variables
        samplers:
          layer:
            dimensions: 3
            type: EXPRESSION
            variables: *variables
            expression: |
              if(y > 0, -1,
                if(y + cell(x,z) * layerTopHeightVariation > 0, -1,
                  lerp(y, -layerTopHeightVariation, simplex(x,y/2,z), -layerHeight, -1)
                )
              )
            samplers:
              cell:
                dimensions: 2
                type: PROBABILITY
                sampler:
                  type: CELLULAR
                  return: CellValue
                  frequency: 0.01
              simplex:
                dimensions: 3
                type: OPEN_SIMPLEX_2
                frequency: 0.01

  structures:
    - blank: 30
    - BLOCK:minecraft:deepslate: 3 # Block separating aquifers from air - needs to be worked on to blend from stone to deepslate
    - BLOCK:minecraft:water: 20


DRAFT: Cancel running onecc

This draft is to terminate onecc process by pressing 'Cancel' button.
For #715
ONE-vscode-DCO-1.0-Signed-off-by: Hyun Sik Yoon<EMAIL_ADDRESS>

When success

When terminated

When error

all merged.


Cant choose a decade when periode between minDate and MaxDate is less than decade

Hi, i found that when i am trying to set the periode between minDate and maxDate less than a decade i cant select the current decade in decade viewMode.
I know that its rare to use decade ViewMode but if you want you can fix this.
my code:
$("#Annee").datetimepicker({
                    minDate: moment('08/07/2015', 'DD/MM/YYYY').startOf('year'),
                    maxDate: moment('07/08/2015', 'DD/MM/YYYY'),
                    viewMode: 'years',
                    format: 'YYYY',
                    defaultDate: moment(currentDate, 'DD/MM/YYYY'),

            });

I had the same issue, it was a little annoying because you could get the control into a state where it was stuck on the decades screen.
I think it was because isValid not taking the range into account.
So i added this function to check if the decade range overlapped the min / max range. (i've added moment-range,js)

isValidDecade = function (targetMoment)
            {
                if (options.minDate && options.maxDate)
                {
                    var optionsRange = moment.range(options.minDate, options.maxDate);
                    var targetRange = moment.range(targetMoment, targetMoment.clone().add(12, 'y'));
                    return targetRange.overlaps(optionsRange);
                }
                else {
                    return isValid(targetMoment, 'y');
                }
            },

 updateDecades = function () {
....

 while (!startDecade.isAfter(endDecade, 'y')) {
                    html += '' + (startDecade.year() + 1) + ' - ' + (startDecade.year() + 12) + '';
                    startDecade.add(12, 'y');
                }

....

}

I think this part needs tweaked also so the current date decade is pre-selected but its doesn't bother me at the minute - (startDecade.isSame(date, 'y') ? ' active' : '')

Hi, the latest version, 4.17.47, doesn't have this error.


[gmodserver] Add functions to allow CS:S content mounting

I would like to add another option line after asking if the server directory is correct to check if the server wants Counter Strike: Source content to be installed as well as the server. I believe the default value should be true as you will rarely if ever see a garrysmod server that does not have CS:S mounted as it's required for popular gamemodes and addons.
Schooling will be overrunning my life again shortly so if anybody else want's to snag this before I get around to it go ahead.

Any Garry's mod admins want to have ago at writing this feature?

I would write it, i'll have a look at it in the next few weeks.

Awesome. I look forward to the outcome :D

@UltimateByte What do you think to this feature? As im not a gmod expert. I did start some cod ebut haven't finished it.

I like it, 90℅ of gmod servers need it, either darkrp or prophunt, many main mods need it.
If you can make it so it's easier to add other game content it's even better !

why not install counter strike source & edit mount.cfg ?

I personally made an srcds user that has all the needed content, which comes mainly from LGSM script installations. Then i edited mount.cfg to use that content. Sometimes i make an update of those, like every 6 months, just in case, and that does the trick.

I would guess CSS would need an update in a shorter period than 6 months ... however I may be wrong ..so the script installs gmod ... then has the ability to CSS ... from that the validate function should perhaps check the contents of mount.cfg & update it ..... but to be fair I'm near 60 & have no idea what players expect

I never had an issue working like that (with very few update of the content), as gmod mainly uses texture and sound files, that are not updated frequently. I could setup a cronjob to update that, i just didn't do it as it doesn't seem very useful. Would be cool to have a command like gmodserver update-content btw.
For the validate function, good idea, but i think the validate function doesn't touch mount.cfg, otherwise i should have rebuilt it several times ! As some gmod update worked only with a validate command, and never had to rebuild it.
( You're near 60 ? Rly ? You're kind of our dad/grandpa then ! Amazing :D )

yes I am old ... is that an issue ? .. so update/validate Gmod should also update the paths that are defined in mount.cfg ?

It's all but an issue, i love knowing that i'm talking with a more experienced person !
Sorry if i didn't explain well :
I mean update/validate functions won't touch the mount.cfg as it is.
So maybe this will require another function such as ./gmodserver mount-content that will download and add required variables to mount.cfg
Need to define how the user choose what content to add, or if it's a css content only function.
I should have a look at what dgibbs64 did to tell more about it.

but perhaps the script should just validate the mounts when it validates it's self ... else the some content could be out of date ?

If that's what you meant i totally agree. It should validate the content when validating gmod, and update it when updating gmod !

Ok we are talking buggy Gmod ... who knows how it works ... but to be fair if you h

You can't add css content with the workshop !
That's why this function would be useful.
Update the game according to the mount, that's clever. But in my case it wouldn't work as the mounted content is owned by another user, this to only download it once and share it across multiple servers. It would have to check if the owner of the file is the same as the one running the script.
Maybe an external lgsm settings file would be preferable for this. The discussion is still open.

you miss the point I am saying just update the CSS base content via steam any mods you have I guess you need to maintain ?

How else would you update the content than via steamcmd ?
But of you mounted content from another user (eg : my case) you won't be able to update it.
Didn't get the end of your sentence about mods btw, sorry.

Should be easy to update the content. Just needs to loop though the various appid and update with gmod. The hard part is allowing the user to customise which content to mount


x/tools/go/gcimporter15: backport CL 23012

Commit d958dab095febfe542c6209b023d15f1d0de7128 (CL 23012) hasn't been ported to x/tools/gcimporter15  yet.
/cc @griesemer

I will look into this tomorrow, hopefully. This is not tied to the release schedule and should happen rather sooner than later.


 Should ember-django-adapter/addon/adapters/drf.js have been put into the adapters folder?

I am working to bring the adapter up to speed with the 0.2.x series which has been a lot of work (mainly for the tests), but I have not run into this specific error—I am using the adapter on a project with ember-cli 0.2.3.  What is your usage like?

well I just removed the adapter because it was empty/not doing anything but
causing this error:
https://github.com/devinrhode2/wibi/commit/b9e129f16982ec273741f010f39f0f561c188b66
-Devin http://zerply.com/DevinRhode2
http://zerply.com/devinrhode2
On Wed, Apr 8, 2015 at 8:21 PM, Dustin Farris<EMAIL_ADDRESS>wrote:

I am working to bring the adapter up to speed with the 0.2.x series which
has been a lot of work (mainly for the tests), but I have not run into this
specific error—I am using the adapter on a project with ember-cli 0.2.3.
What is your usage like?
—
Reply to this email directly or view it on GitHub
https://github.com/dustinfarris/ember-django-adapter/issues/80#issuecomment-91104642
.

Ah, I see.  Interesting approach at combining your Ember and Django project into one directory using staticdirs.  Most people keep them separate—personally, I keep them in two different repositories altogether.  I'm guessing that your approach is having some side effect on node's ability to traverse dependencies, which would explain the error.  Or perhaps it's something else.

@devinrhode2 do you still see this with the latest version of ember-django-adapter?

Closing due to no response.  Please feel free to reopen if this issue persists.


Fix typo in the readme file

Fixes #112
Changes:
Fix the typos in the readme file:

engeineer-> engineer
recomendeds->recommends

Screenshots for the change:

@mariobehling sir please merge it

:+1:


FR: Add support for Antrea Network Policy

Add support for antrea network policy CRD's, NetworkPolicy and ClusterNetworkPolicy
https://antrea.io/docs/v2.0.0/docs/antrea-network-policy/
What do you think @deggja?

@roopeshsn I have seen this suggestion on a couple of occasions now. I think its definitely something we could be doing, however, I have no experience whatsoever with Antrea.
If you have time and experience with it, do you want to write something up on this? FYI: I'm still working on the refactoring of the scanning logic.

@roopeshsn I have seen this suggestion on a couple of occasions now. I think its definitely something we could be doing, however, I have no experience whatsoever with Antrea. If you have time and experience with it, do you want to write something up on this? FYI: I'm still working on the refactoring of the scanning logic.

Sure, I'll take this once that refactoring is complete.

@roopeshsn Some issues with the semantic versioning and the goreleaser github workflow, but the release is out now and scanners have been refactored.


Log token content/jwt validator config on failed authentication

This is the simple solution for token logging more information on failed authentication attemps.
Todos:

[x] AbstractToken.toString() provides token payload (maybe via DecodedJwt)
[x] This should be logged in case validation fails.
[x] Optional: log should provide validator that fails.
[x] Optional: logging should be possible not only via Authenticator

Now I have implemented the TODOs described above in a simple way without breaking changes.
This is how it looks like on failed validations now:
[main] WARN com.sap.cloud.security.token.validation.ValidationResults - Jwt expired at 2019-10-26T03:32:49Z, time now: 2020-07-01T13:06:00.099Z
[main] DEBUG com.sap.cloud.security.token.validation.CombiningValidator - Validator that caused the failed validation: com.sap.cloud.security.token.validation.validators.JwtTimestampValidator
[main] DEBUG com.sap.cloud.security.token.validation.validators.JwtValidatorBuilder - Token that caused the failed validation:
Jwt header
	{"alg":"RS256","jku":"https://authentication.stagingaws.hanavlab.ondemand.com/token_keys","kid":"key-id-1","typ":"JWT"}
Jwt payload
	{"jti":"2a6b47182ce34c83a3c4641b556b946c","ext_attr":{"enhancer":"XSUAA"},"sub":"sap_osb","authorities":["uaa.resource","ROLE_SERVICEBROKER"],"scope":["ROLE_SERVICEBROKER","uaa.resource"],"client_id":"sap_osb","cid":"sap_osb","azp":"sap_osb","grant_type":"client_credentials","rev_sig":"b23a72dc","iat":1572017569,"exp":1572060769,"iss":"http://localhost:8080/uaa/oauth/token","zid":"uaa","aud":["uaa","sap_osb"]}

I avoided adding the Token to the ValidationResult class because it would result in a lot of changes in the existing code.
Furthermore the ValidationResult is used in the Validator<T> interface which is generic. If we add the Token to the  ValidationResult this would mean that every ValidationResult now contains a Token which only applies to validators that validate tokens. But since Validator<T> is generic, the ValidationResult that it uses  should not contain specifics. That would feel very strange. There are two solutions to this: (1) Make ValidationResult also generic over T, e.g. ValidationResult<T> (2) Get rid of the generics for the validation! There are only ever used for validating tokens anyway.
By now I would prefer (2) but it would be a big breaking change. Option (1) could be implemented without a breaking change but I suspect the API would look better if this would be implemented with a breaking change also...
That is why I did not change the ValidationResult. I think we could change this someday (probably major release?). But it should not be part of this PR!

@nenaraab I tried to update the approuter to 8.1.1 but it failed with
Updating app approuter-sap-java-buildpack-api-usage...
Mapping routes...
Comparing local files to remote cache...
Packaging files to upload...
Uploading files...
 5.43 KiB / 5.43 KiB [==========================================================================] 100.00% 1s

Waiting for API to complete processing files...

Stopping app...

Staging app and tracing logs...
   Downloading nodejs_buildpack...
   Downloaded nodejs_buildpack
   Cell 51b5c234-d374-42ca-9800-8415875163d6 creating container for instance 57030796-dc09-4607-9684-f25edc9931e3
   Cell 51b5c234-d374-42ca-9800-8415875163d6 successfully created container for instance 57030796-dc09-4607-9684-f25edc9931e3
   Downloading build artifacts cache...
   Downloading app package...
   Downloaded app package (5.4K)
   Downloaded build artifacts cache (11.8M)
   -----> Nodejs Buildpack version 1.7.15
   -----> Installing binaries
          engines.node (package.json): unspecified
          engines.npm (package.json): unspecified (use default)
          **WARNING** Node version not specified in package.json or .nvmrc. See: http://docs.cloudfoundry.org/buildpacks/node/node-tips.html
   -----> Installing node 10.19.0
          Copy [/tmp/buildpacks/eefd3f0701470f5b366a9eaaec589c68/dependencies/6490223e294e93b931ffbc8141f8d8b1/node-10.19.0-linux-x64-cflinuxfs3-0bcac686.tgz]
          Using default npm version: 6.13.4
   -----> Installing yarn 1.22.4
          Copy [/tmp/buildpacks/eefd3f0701470f5b366a9eaaec589c68/dependencies/d9f0c5147bcb9ee798f041978c157822/yarn-1.22.4-any-stack-24ca2294.tgz]
          Installed yarn 1.22.4
   -----> Creating runtime environment
          PRO TIP: It is recommended to vendor the application's Node.js dependencies
          Visit http://docs.cloudfoundry.org/buildpacks/node/index.html#vendoring
          NODE_ENV=production
          NODE_HOME=/tmp/contents924408020/deps/0/node
          NODE_MODULES_CACHE=true
          NODE_VERBOSE=false
          NPM_CONFIG_LOGLEVEL=error
          NPM_CONFIG_PRODUCTION=true
   -----> Building dependencies
          Installing node modules (package.json)
Error staging application: App staging failed in the buildpack compile phase
FAILED

Do you know which version we can use for the sample?

hi @hassler-d
you can find the latest one here:
https://www.npmjs.com/package/@sap/approuter


META - Populate documentation with initial content

This is the list of new documentation pages that need to be created.
Convert the items to issues as you work on them to avoid overloading the issue tracker.
### conda-store
- [x] Introduction
- [ ] https://github.com/conda-incubator/conda-store/issues/566
- [ ] https://github.com/conda-incubator/conda-store/issues/568
- [x] Tutorial - Using shebang (https://conda-incubator.github.io/conda-store-ui/?path=/docs/docs-configuration--page)
- [x] How-to - Configure conda-store (https://conda.store/en/latest/administration.html#configuration)
- [ ] https://github.com/conda-incubator/conda-store/issues/569
- [x] Explanation - Resources and performance (https://conda.store/en/latest/administration.html#resource-requirements, https://conda.store/en/latest/administration.html#performance)
- [x] Explanation - Architecture (https://conda.store/en/latest/contributing.html#architecture)
- [x] Explanation - Databases (https://conda.store/en/latest/contributing.html#database)
- [x] https://github.com/conda-incubator/conda-store/issues/754

Note
conda-store-ui tutorial section is blocked on having automated screenshots using Playwright to keep the docs in sync with the rapid changes to the UI.

### conda-store-ui
- [x] Introduction
- [x] Tutorial - Install & Setup
- [x] Tutorial - Login/Logout
- [x] Tutorial - Create and edit envs
- [x] Tutorial - Delete envs - #563
- [x] Tutorial - Version control (switch to diff version)
- [x] How-to - Configure conda-store-ui (https://conda-incubator.github.io/conda-store-ui/?path=/docs/docs-configuration--page)
- [x] References - Storybook components

### jupyterlab-conda-store
- [x] Introduction - #752
- [x] Install & Setup - #752

### Community
- [ ] https://github.com/conda-incubator/conda-store/issues/399
- [x] Design assets -- xref: https://github.com/conda-incubator/conda-store-ui/issues/344
- [x] Contributing docs
- [x] Maintainer docs

All tasks except the REST API (already have a PR open) are done, so calling this META complete :)


TOOL: EY regular clean-up of old form submissions

As a dev team, we want to clean up old submissions, drafts and unused data in database.
Tasks
() establish a regular maintenance cycle
Acceptance Criteria
() follow established cycle and remove outdated submissions

All the unused forms, workflows, applications, submissions, and drafts are deleted from TEST and DEV environments, and clean up documentation was added here

@iman-jamali-fw and @Stella-Archer, how does this ticket differ from #973? If it doesn't, can you delete the lesser of the 2?

From the dev perspective it has been done as part of the SL and cold/flu launch and steps to clean up for the future are documented here
Unless you want to set up a recurring cleanup, this ticket (technically) can be closed.


chore: change hilla-dev to hilla-dev-mode in hilla

Related-to: vaadin/platform/issues/4946

@manolo @tltv how in the end the exclusion of the development dependencies is supposed to work ? Initially, I assumed that hilla-dev would be a part of vaadin-dev and for production mode one should exclude only vaadin-dev as in previous V24 versions.
But with this PR and PRs in platform, I'm a bit confused how it will be achievable in the end. Could you please give your thoughts?

@manolo @tltv how in the end the exclusion of the development dependencies is supposed to work ? Initially, I assumed that hilla-dev would be a part of vaadin-dev and for production mode one should exclude only vaadin-dev even for hybrid apps, as in previous V24 versions.
But with this PR and PRs in platform, I'm a bit confused how it will be achievable in the end. Could you please give your thoughts?

Maybe this discussion can continue in one place here https://github.com/vaadin/platform/issues/4946.


channel: add serial yamux channel close timeout

So that if serial yamux session fails to close somehow,
we can catch it.
Fixes: #359

lgtm

jenkins-ci-fedora-27 failed on #307 and I've sent #361 to fix it. Let's get this one merged since all the other CIs have passed.

And travis is somehow stuck? There is not even a hyperlink there for it.
continuous-integration/travis-ci Expected — Waiting for status to be reported


schema_version should be typed and preferably serialized to string

Everything in our settings models should have type annotations.
Currently, all of the schema_version fields are untyped tuples of ints:
class AppearanceSettings(BaseNapariSettings):
    schema_version = (0, 1, 0)

this means they serialize to our settings like this:
appearance:
  schema_version:
  - 0
  - 1
  - 0
  theme: dark

which is a little hard to visually parse.  Since it's used in every submodel, it would be nice to have a SchemaVersion field that handles ser/des so that can be:
appearance:
  schema_version: 0.1.0
  theme: dark

Absolutely :)
Great idea @tlambert03 !

Why do you keep looking at raw yaml files :-p ? (jk 😆 )

:joy:  I know I know...

if you're going to take this one, can you add a test to check that every field in each model in CORE_SETTINGS has a type annotation?

if you're going to take this one, can you add a test to check that every field in each model in CORE_SETTINGS has a type annotation?

Sure 👀

@tlambert03 should it just be a string Field with some method to convert to a tuple?
class SchemaVersion(str):

    @classmethod
    def __get_validators__(cls):
        yield cls.validate

    @classmethod
    def validate(cls, v):
        if not isinstance(v, str):
            raise ValueError(trans._('must be a string in the form MAJOR.MINOR.PATCH', deferred=True))

        parts = v.split(".")
        if len(parts) != 3:
            raise ValueError(trans._('must be a string in the form MAJOR.MINOR.PATCH', deferred=True))

        for part in parts:
            try:
                int(part)
            except Exception:
                raise ValueError(trans._('MAJOR, MINOR, PATCH should be numbers!', deferred=True))

        return SchemaVersion(v)

    def __repr__(self):
        return f'SchemaVersion({super().__repr__()})'

    def as_tuple(self):
        return tuple(int(p) for p in  self.split('.'))

yep, that looks great.  If you don't care about the tuple of ints, then it's probably easiest just to stop there.  Otherwise, you'd want to add an additional clause to validate() to accept a tuple of ints, add a json_encoder somewhere so that pydantic knew how to convert it back to a string, and then not inherit from string.  But I'm plenty happy with this!


Adding AWS::FSx::FileSystem properties, per April 2, 2020 update

implements #1639

Merged with conflict fixed via https://github.com/cloudtools/troposphere/commit/b290c2b5fa358a229a385a4a5be359286e38751d. Thanks!


Problem Mounting Existing Bucket

Hi there,
Thanks for the efforts, finding this project very useful. One issue i'm having however (apologies if it's obvious) is mounting an existing bucket, even though I am specifying the bucket in the secret e.g this is for a non-AWS s3 endpoint;
apiVersion: v1
data:
  accessKeyID: accessKey
  bucket: bucket
  endpoint: endpoint
  region: ""
  secretAccessKey: secretAccessKey
kind: Secret
metadata:
  name: csi-s3-pvc
  namespace: test-namespace
type: Opaque

Rather than mounting the specified bucket, it instead generates a new bucket with the name of the Kubernetes pvc. Just want to confirm that I am doing things correctly and if not what I need to change?
Versions:
Attacher: 2.2.0
Provisioner: 1.6.0

Hi @iwalmsley thanks a lot for your kind words!

That's great thank you, I hadn't deployed the whole stack - working now!

Awesome!


Add missing config options to cli.md

Add missing config options to cli.md.  I executed a webpack --help and then copied the information into this md.  I wish this was automatic eh?

@joshunger Thanks for this!
Do you happen to know if this is a v4 or v3 thing?

@TheDutchCoder v4 see https://medium.com/webpack/webpack-4-released-today-6cdb994702d4

Alright, I'll PR it against the next branch then ;)

Thanks @TheDutchCoder 👌

My pleasure!


nixos/systemd: let systemd setup /etc/machine-id

Description of changes
If we let systemd setup /etc/machine-id, we get to use ConditionFirstBoot in systemd units and any other integrations related to systemd's detection of first boot. See machine-id(5).

Things done

Built on platform(s)

[x] x86_64-linux
[ ] aarch64-linux
[ ] x86_64-darwin
[ ] aarch64-darwin

For non-Linux: Is sandboxing enabled in nix.conf? (See Nix manual)

[ ] sandbox = relaxed
[ ] sandbox = true

[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
[ ] Tested basic functionality of all binary files (usually in ./result/bin/)
24.11 Release Notes (or backporting 23.11 and 24.05 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module

[x] Fits CONTRIBUTING.md.

Add a :+1: reaction to pull requests you find important.

@ofborg test systemd

@ofborg test systemd-initrd-simple

By the way I'm totally for the spirit of this PR. The least nixos specific
hacks the better. But the hack was added for a reason and I want to make
sure we don't break what the hack originally intended to fix
On Tue, Jul 16, 2024, 11:42 Will Fancher @.***> wrote:

@.**** commented on this pull request.
In nixos/modules/system/boot/stage-2-init.sh
https://github.com/NixOS/nixpkgs/pull/327552#discussion_r1679085789:

@@ -125,14 +125,6 @@ ln -sfn "$systemConfig" /run/booted-system
@shell@ @postBootCommands@

-# Ensure systemd doesn't try to populate /etc, by forcing its first-boot
The systemd(1) https://www.man7.org/linux/man-pages/man1/systemd.1.html
manager itself will initialize machine-id(5)
https://www.man7.org/linux/man-pages/man5/machine-id.5.html and preset
all units, enabling or disabling them according to the systemd.preset(5)
https://www.man7.org/linux/man-pages/man5/systemd.preset.5.html
settings.
So it sounds like we'll want to make sure there are no unintended side
effects of unit presets, and that the system manager doesn't get confused /
make bogus errors because of our readonly /etc/systemd/system directory.
—
Reply to this email directly, view it on GitHub
https://github.com/NixOS/nixpkgs/pull/327552#discussion_r1679085789, or
unsubscribe
https://github.com/notifications/unsubscribe-auth/AAEZNIYM65WPDALFVVQXOHDZMTTJ5AVCNFSM6AAAAABK5YUZRKVHI2DSMVQWIX3LMV43YUDVNRWFEZLROVSXG5CSMV3GSZLXHMZDCNZZG42DCMZTGQ
.
You are receiving this because your review was requested.Message ID:
@.***>

This LGTM. Thanks for adding this to the test!

I see this message in the logs when running the nixos tests with an immutable overlay mounted on /etc. Not sure if this causes other issues at runtime. There are some messages about tmpfiles rules being ignored that might also be related.
Should we do something extra in the case of immutable /etc?
cc @nikstur
vm-test-run-activation-etc-overlay-immutable> machine # [    3.252788] systemd[1]: Switching root.
vm-test-run-activation-etc-overlay-immutable> machine # [    3.356494] systemd-journald[69]: Received SIGTERM from PID 1 (systemd).
vm-test-run-activation-etc-overlay-immutable> machine # 104[    3.432763] systemd[1]: systemd 256.4 running in system mode (+PAM +AUDIT -SELINUX +APPARMOR +IMA +SMACK +SECCOMP +GCRYPT -GNUTLS +OPENSSL +ACL +BLKID +CURL +ELFUTILS +FIDO2 +IDN2 -IDN +IPTC +KMOD +LIBCRYPTSETUP +LIBCRYPTSETUP_PLUGINS +LIBFDISK +PCRE2 +PWQUALITY +P11KIT +QRENCODE +TPM2 +BZIP2 +LZ4 +XZ +ZLIB +ZSTD +BPF_FRAMEWORK -XKBCOMMON +UTMP -SYSVINIT +LIBARCHIVE)
vm-test-run-activation-etc-overlay-immutable> machine # [    3.435507] systemd[1]: Detected virtualization kvm.
vm-test-run-activation-etc-overlay-immutable> machine # [    3.435993] systemd[1]: Detected architecture x86-64.
vm-test-run-activation-etc-overlay-immutable> machine # [    3.436494] systemd[1]: Detected first boot.
vm-test-run-activation-etc-overlay-immutable> machine # [    3.438539] systemd[1]: System cannot boot: Missing /etc/machine-id and /etc is mounted read-only.
vm-test-run-activation-etc-overlay-immutable> machine # [    3.439352] systemd[1]: Booting up is supported only when:
vm-test-run-activation-etc-overlay-immutable> machine # [    3.439885] systemd[1]: 1) /etc/machine-id exists and is populated.
vm-test-run-activation-etc-overlay-immutable> machine # [    3.440414] systemd[1]: 2) /etc/machine-id exists and is empty.
vm-test-run-activation-etc-overlay-immutable> machine # [    3.440940] systemd[1]: 3) /etc/machine-id is missing and /etc is writable.

I think the solution here is to add an empty /etc/machine-id to the EROFS

Seems related to https://github.com/systemd/systemd/issues/14131

I think the solution here is to add an empty /etc/machine-id to the EROFS

Probably okay for fixing the test, but systemd would generate a new machine-id on every boot, no?
Also, the ConditionFirstBoot mechanism wouldn't work since an empty machine-id is currently not considered a first boot condition by systemd.
If the ConditionFirstBoot mechanism should work with an r/o /etc overlay, there must be an exception for /etc/machine-id. machine-id should be r/w and contain uninitialized at the first boot.

I think the solution here is to add an empty /etc/machine-id to the EROFS

Probably can also be done via environment.etc and uninitialized as content. If /etc is mutable systemd will then just write the generated ID on top.


Adds parameter typehints to ContainerInterface

This patch bumps the minimum supported PHP version to 7.2 and adds parameter typehints to ContainerInterface, as the first step towards adding explicit typehints based on the specification.
See https://www.php-fig.org/blog/2019/10/upgrading-psr-interfaces/

This patch will require creating a 2.0.0 release.

@weierophinney as I said on the ML, couldn't we release this as 1.1? (and #28 as 2.0)
There's this exact example in the bylaw: https://www.php-fig.org/bylaws/psr-evolution/#psr-11-the-interface

Ooops! My bad! I'll update the milestone and description to mention 1.1 here, and update #28 as well.

Ping @moufmouf — are you okay with this?

:+1: I'm definitely ok with this.

Maybe @crell knows if we can merge this?

@mnapoli @moufmouf the bylaw that you need to follow is this one: https://www.php-fig.org/bylaws/psr-evolution/
This PR follows on that exact upgrade path.

OK let's do this then, thanks a lot @Jean85 for clarifying this.

I'll tag a release tomorrow, just to give a bit more notice. (can you tell I am afraid of messing something up? 😄)

@mnapoli PLEASE DO NOT TAG :sweat: we need to pass a vote: https://www.php-fig.org/bylaws/psr-evolution/#workflow

Since releasing new versions of the interfaces MUST NOT alter the PSR in its behavior, those releases can be voted in with the same process as errata changes. The new releases MUST be declared and embedded with a brief explanation and a link in the PSR document, [...]

I'm happy to help you through this, but you need to collect all the work first: you already completed this PR, but we need to prepare (and not merge yet) #28 too, and prepare a PR for the bylaws that describe/includes all of this.
Then we can call the vote, wait for the standard two weeks discussion time, and then have the vote itself.
Sorry if it's a bit long, but that should help you with your fears :smile:

@Jean85 ha good call, thanks!
OK so it seems @weierophinney did all the work already (I'm catching up with all repositories and the ML): https://github.com/php-fig/fig-standards/pull/1215
So the next step is to notify the mailing list that there will be a vote in 2 weeks, is that correct?

@mnapoli yes that's correct. I can handle that from there.

@Jean85 thank you!

@Jean85 Thanks - I dropped the ball on this, as I raised all of this right before the election cycle, and then forgot about it once elections were done. All we need is the discussion period + vote before we release, and when we do, we can do both releases in succession (1.1.0 and 2.0.0).

PHP Fatal error:  Declaration of Mockery_0_Illuminate_Container_Container_Illuminate_Contracts_Foundation_Application::has(string $id) must be compatible with Illuminate\Container\Container::has($id) in /home/travis/build/orchestral/imagine/vendor/mockery/mockery/library/Mockery/Loader/EvalLoader.php(34) : eval()'d code on line 30

This break existing code when implementation doesn't has scalar type-hint. Odd that the requirement just based on php >=7.2 when implementation classes may have different release cycle.

PHP Fatal error:  Declaration of Mockery_0_Illuminate_Container_Container_Illuminate_Contracts_Foundation_Application::has(string $id) must be compatible with Illuminate\Container\Container::has($id) in /home/travis/build/orchestral/imagine/vendor/mockery/mockery/library/Mockery/Loader/EvalLoader.php(34) : eval()'d code on line 30

This break existing code when implementation doesn't has scalar type-hint. Odd that the requirement just based on php >=7.2 when implementation classes may have different release cycle.

Looks like Mockery is doing something wrong. I think you need to create an issue in the Mockery page.

This break existing code when implementation doesn't has scalar type-hint. Odd that the requirement just based on php >=7.2 when implementation classes may have different release cycle.

The requirement is more than fine. End users will not install this newer version if they are not running at least 7.2; so they will still rely on the previous version, which is still on spec and compatible.
The only way to break this is to composer update --ignore-platform-reqs, but that's a huge footgun, and you're on your own if you do that.

Looks like Mockery is doing something wrong. I think you need to create an issue in the Mockery page.

Nope, it's PHP < 7.2 that doesn't allow dropping arguments type and breaks the mock.

Looks like Mockery is doing something wrong. I think you need to create an issue in the Mockery page.

Not a bug in Mockery. This only happens when you try to run the code on PHP older than 7.2.0.

Not a bug in Mockery. This only happens when you try to run the code on PHP older than 7.2.0.

Unfortunately it's happening on php build 7.2, 7.3 and 7.4
https://travis-ci.org/github/orchestral/imagine/builds/751644184

Oh, this is because the illiminate interface does not have the typehint, and mockery is generating code to satisfy the new interface.
https://3v4l.org/n8U4f

Oh, this is because the illuminate interface does not have the typehint, and mockery is generating code to satisfy the new interface.

Yeah, by https://3v4l.org/n8U4f logic when 1.1 released this going to cause error on some projects and "php": "^7.2" constraint wouldn't help much. Every implementation that already has existing interface such as Illuminate would have would have attempt to comply on mid release cycle, I believe this is best to handle on 2.0 release if possible

I think a 2.0 release would make the most sense too, actually, even if it is not considered "breaking" in all senses. Making it 2.0 makes everyone have to opt-in to upgrading.

A 2.0 release would disrupt the initial plan about the PSR upgrade though?

The general upgrade strategy specifically allows for 1.1/2.0 or a 2.0/3.0 transition, depending on the needs of particular specs.

Isn't mocking the Illuminate interface the right choice there?

It did break things on PHP 7.2 an PHP 7.3 this should have been 2.0.


add flav to contributor

Ok after thinking about it, this being Open Source means everyone can contribute to this project, but I would only add people on the package.json "contributors" entry if they are in the org, which is the shipgirl project / or maintainers of this project (officially).
Adding you in this entry will mean you are 1) part of our org, 2) has access to our private repos and has some contribution on it specially @Kashima bot, 3) one of the staff of our discord guild, which you aren't part right now.
Adding anyone on the package.json can also introduce an issue where everyone, just because they contributed something here while not being a maintainer can add themselves in here which I wish to avoid.


ZAP Full Scan Report

Site: http://localhost:8080
New Alerts

Content Security Policy (CSP) Header Not Set [10038] total: 11:

http://localhost:8080
http://localhost:8080/
http://localhost:8080/Account/ForgotPassword
http://localhost:8080/Account/Login
http://localhost:8080/Account/Login?ReturnUrl=%2Fauth
..

Missing Anti-clickjacking Header [10020] total: 12:

http://localhost:8080/Account/ForgotPassword
http://localhost:8080/Account/Login
http://localhost:8080/Account/Login?ReturnUrl=%2Fauth
http://localhost:8080/Account/Register
http://localhost:8080/Account/Register?ReturnUrl=%2Fauth
..

Permissions Policy Header Not Set [10063] total: 11:

http://localhost:8080
http://localhost:8080/
http://localhost:8080/_framework/blazor.web.js
http://localhost:8080/Account/ForgotPassword
http://localhost:8080/Account/Login
..

X-Content-Type-Options Header Missing [10021] total: 11:

http://localhost:8080
http://localhost:8080/
http://localhost:8080/_framework/blazor.web.js
http://localhost:8080/Account/ForgotPassword
http://localhost:8080/Account/Login
..

Authentication Request Identified [10111] total: 2:

http://localhost:8080/Account/Login
http://localhost:8080/Account/Login?ReturnUrl=%2Fauth

Cookie Slack Detector [90027] total: 16:

http://localhost:8080/
http://localhost:8080/_framework
http://localhost:8080/_framework/blazor.web.js
http://localhost:8080/Account
http://localhost:8080/Account/ForgotPassword
..

Information Disclosure - Suspicious Comments [10027] total: 1:

http://localhost:8080/_framework/blazor.web.js

Loosely Scoped Cookie [90033] total: 5:

http://localhost:8080
http://localhost:8080/
http://localhost:8080/
http://localhost:8080/Account/Login
http://localhost:8080/Account/Login?ReturnUrl=%2Fauth

Modern Web Application [10109] total: 11:

http://localhost:8080
http://localhost:8080/
http://localhost:8080/Account/ForgotPassword
http://localhost:8080/Account/Login
http://localhost:8080/Account/Login?ReturnUrl=%2Fauth
..

Non-Storable Content [10049] total: 4:

http://localhost:8080
http://localhost:8080/
http://localhost:8080/Account/Register
http://localhost:8080/auth

Session Management Response Identified [10112] total: 4:

http://localhost:8080
http://localhost:8080/
http://localhost:8080/
http://localhost:8080

Storable and Cacheable Content [10049] total: 7:

http://localhost:8080/Account/Login?ReturnUrl=%2Fauth
http://localhost:8080/app.css
http://localhost:8080/bootstrap/bootstrap.min.css
http://localhost:8080/favicon.png
http://localhost:8080/robots.txt
..

Storable but Non-Cacheable Content [10049] total: 1:

http://localhost:8080/_framework/blazor.web.js

User Agent Fuzzer [10104] total: 168:

http://localhost:8080/
http://localhost:8080/
http://localhost:8080/
http://localhost:8080/
http://localhost:8080/
..

User Controllable HTML Element Attribute (Potential XSS) [10031] total: 9:

http://localhost:8080/Account/Register?ReturnUrl=%2Fauth
http://localhost:8080/Account/ForgotPassword
http://localhost:8080/Account/ForgotPassword
http://localhost:8080/Account/Register
http://localhost:8080/Account/Register
..

View the following link to download the report.
RunnerID:11212037704

ZAP by Checkmarx

Site: https://localhost
New Alerts

Cookie Without Secure Flag [10011] total: 1:

https://localhost/

Permissions Policy Header Not Set [10063] total: 11:

https://localhost/
https://localhost/_framework/blazor.web.js
https://localhost/Account/ForgotPassword
https://localhost/Account/Login
https://localhost/Account/Login?ReturnUrl=%2Fauth
..

Strict-Transport-Security Header Not Set [10035] total: 11:

https://localhost/
https://localhost/_framework/blazor.web.js
https://localhost/Account/Login
https://localhost/Account/Login?ReturnUrl=%2Fauth
https://localhost/Account/Register
..

X-Content-Type-Options Header Missing [10021] total: 11:

https://localhost/
https://localhost/_framework/blazor.web.js
https://localhost/Account/ForgotPassword
https://localhost/Account/Login
https://localhost/Account/Login?ReturnUrl=%2Fauth
..

Authentication Request Identified [10111] total: 2:

https://localhost/Account/Login
https://localhost/Account/Login?ReturnUrl=%2Fauth

Information Disclosure - Suspicious Comments [10027] total: 1:

https://localhost/_framework/blazor.web.js

Loosely Scoped Cookie [90033] total: 4:

https://localhost/
https://localhost/
https://localhost/Account/Login
https://localhost/Account/Login?ReturnUrl=%2Fauth

Modern Web Application [10109] total: 11:

https://localhost/
https://localhost/Account/ForgotPassword
https://localhost/Account/Login
https://localhost/Account/Login?ReturnUrl=%2Fauth
https://localhost/Account/Register
..

Non-Storable Content [10049] total: 2:

https://localhost/
https://localhost/auth

Re-examine Cache-control Directives [10015] total: 7:

https://localhost/
https://localhost/Account/ForgotPassword
https://localhost/Account/Login
https://localhost/Account/Login?ReturnUrl=%2Fauth
https://localhost/Account/Register
..

Session Management Response Identified [10112] total: 3:

https://localhost/
https://localhost/
https://localhost/

Storable and Cacheable Content [10049] total: 3:

https://localhost/app.css
https://localhost/robots.txt
https://localhost/sitemap.xml

User Controllable HTML Element Attribute (Potential XSS) [10031] total: 13:

https://localhost/Account/Register?ReturnUrl=%2Fauth
https://localhost/Account/Login
https://localhost/Account/Login
https://localhost/Account/Login
https://localhost/Account/Login
..

Site: http://localhost
New Alerts

Hidden File Found [40035] total: 4:

http://localhost:80/._darcs
http://localhost:80/.bzr
http://localhost:80/.hg
http://localhost:80/BitKeeper

Non-Storable Content [10049] total: 5:

http://localhost
http://localhost/robots.txt
http://localhost/sitemap.xml
http://localhost:80
http://localhost:80/

User Agent Fuzzer [10104] total: 48:

http://localhost/robots.txt
http://localhost/robots.txt
http://localhost/robots.txt
http://localhost/robots.txt
http://localhost/robots.txt
..

View the following link to download the report.
RunnerID:12275322658


I want to use firebase_analytics in my Flutter app, but iOS Build failed with Mac M1 with flutter

environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
.....
firebase_core: "1.2.1"
firebase_analytics: "^8.1.1"
........
Launching lib/main.dart on Dongjin iPhone6s in debug mode...
Found saved certificate choice "Apple Development<EMAIL_ADDRESS>(VPPT9F8633)". To clear, use "flutter config".
Signing iOS app for device deployment using developer identity: "Apple Development<EMAIL_ADDRESS>(VPPT9F8633)"
Running pod install...                                             855ms
CocoaPods' output:
↳
Preparing
Analyzing dependencies

Inspecting targets to integrate
  Using `ARCHS` setting to build architectures of target `Pods-Runner`: (``)

Fetching external sources
-> Fetching podspec for `Flutter` from `Flutter`
-> Fetching podspec for `firebase_analytics` from `.symlinks/plugins/firebase_analytics/ios`
firebase_analytics: Using Firebase SDK version '8.0.0' defined in 'firebase_core'
-> Fetching podspec for `firebase_core` from `.symlinks/plugins/firebase_core/ios`
firebase_core: Using Firebase SDK version '8.0.0' defined in 'firebase_core'
-> Fetching podspec for `geolocator` from `.symlinks/plugins/geolocator/ios`
-> Fetching podspec for `shared_preferences` from `.symlinks/plugins/shared_preferences/ios`
-> Fetching podspec for `webview_flutter` from `.symlinks/plugins/webview_flutter/ios`

Resolving dependencies of `Podfile`
  CDN: trunk Relative path: CocoaPods-version.yml exists! Returning local because checking is only perfomed in repo update
  CDN: trunk Relative path: all_pods_versions_0_3_5.txt exists! Returning local because checking is only perfomed in repo update
  CDN: trunk Relative path: Specs/0/3/5/Firebase/7.7.0/Firebase.podspec.json exists! Returning local because checking is only perfomed in repo update
[!] CocoaPods could not find compatible versions for pod "Firebase/Analytics":
  In Podfile:
    firebase_analytics (from `.symlinks/plugins/firebase_analytics/ios`) was resolved to 8.1.1, which depends on
      Firebase/Analytics (= 8.0.0)

None of your spec sources contain a spec satisfying the dependency: `Firebase/Analytics (= 8.0.0)`.

You have either:
 * out-of-date source repos which you can update with `pod repo update` or with `pod install --repo-update`.
 * mistyped the name or version.
 * not added the source repo that hosts the Podspec to your Podfile.

/Library/Ruby/Gems/2.6.0/gems/molinillo-0.6.6/lib/molinillo/resolution.rb:328:in `raise_error_unless_state'
/Library/Ruby/Gems/2.6.0/gems/molinillo-0.6.6/lib/molinillo/resolution.rb:310:in `block in unwind_for_conflict'
/Library/Ruby/Gems/2.6.0/gems/molinillo-0.6.6/lib/molinillo/resolution.rb:308:in `tap'
/Library/Ruby/Gems/2.6.0/gems/molinillo-0.6.6/lib/molinillo/resolution.rb:308:in `unwind_for_conflict'
/Library/Ruby/Gems/2.6.0/gems/molinillo-0.6.6/lib/molinillo/resolution.rb:257:in `process_topmost_state'
/Library/Ruby/Gems/2.6.0/gems/molinillo-0.6.6/lib/molinillo/resolution.rb:182:in `resolve'
/Library/Ruby/Gems/2.6.0/gems/molinillo-0.6.6/lib/molinillo/resolver.rb:43:in `resolve'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/resolver.rb:94:in `resolve'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/installer/analyzer.rb:1074:in `block in resolve_dependencies'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/user_interface.rb:64:in `section'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/installer/analyzer.rb:1072:in `resolve_dependencies'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/installer/analyzer.rb:124:in `analyze'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/installer.rb:414:in `analyze'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/installer.rb:239:in `block in resolve_dependencies'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/user_interface.rb:64:in `section'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/installer.rb:238:in `resolve_dependencies'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/installer.rb:160:in `install!'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/command/install.rb:52:in `run'
/Library/Ruby/Gems/2.6.0/gems/claide-1.0.3/lib/claide/command.rb:334:in `run'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/lib/cocoapods/command.rb:52:in `run'
/Library/Ruby/Gems/2.6.0/gems/cocoapods-1.10.1/bin/pod:55:in `<top (required)>'
/usr/local/bin/pod:23:in `load'
/usr/local/bin/pod:23:in `<main>'

Error: CocoaPods's specs repository is too out-of-date to satisfy dependencies.
To update the CocoaPods specs, run:
pod repo update
Exception: Error running pod install

Who can help me?
Thanks a lot in advance.

Hi @aoboinfo
Have you tried running pod repo update as mentioned in the error itself?
It pretty much explains why this is happening.
Thank you

Hi @aoboinfo
Have you tried running pod repo update as mentioned in the error itself?
It pretty much explains why this is happening.
Thank you

Thank you very much!
I did not know why this time my building finished successfully after running 'pod repo update'
Before that I have Google a lot and try very hit I could found on Web.
and installed pod for several time like following:
open terminal
delete cocoapods + ffi:
sudo gem uninstall cocoapods
sudo gem uninstall ffi
install cocoapods again with arch command:
arch -x86_64 sudo gem install cocoapods
do pod update/install with arch command:
arch -x86_64 pod install

The arch issue does come up when using cocoapods on M1 but glad you were able to solve it.


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@shlomoklahr Thank you! 👍