modelgen: add Clone and DeepCopy methods for models

For each model, generate a specific DeepCopy method and a generic Clone
method that can be used by libovsdb client.
The approach taken leads to generating more duplicated code than what
would be strictly necessary in favor of simple and straight forward
templating that is solely based in the same type information generated
for the models.

@dave-tucker @amorenoz @dcbw PTAL
ovn-k generated models: https://github.com/ovn-org/ovn-kubernetes/pull/2738

@jcaamano just so i understand the motivation better... does this lead to better copy performance? it might be worth benchmarking to be sure.... and this should probably be an option (via flag) to modelgen if it isn't already

Pull Request Test Coverage Report for Build<PHONE_NUMBER>

3 of 45 (6.67%)  changed or added relevant lines in 3 files are covered.
No unchanged relevant lines lost coverage.
Overall coverage decreased (-0.5%) to 72.421%

Changes Missing Coverage
Covered Lines
Changed/Added Lines
%

model/model.go
1
3
33.33%

ovsdb/serverdb/database.go
0
40
0.0%

Totals

Change from base Build<PHONE_NUMBER>:
-0.5%

Covered Lines:
4220

Relevant Lines:
5827

💛  - Coveralls

@jcaamano just so i understand the motivation better... does this lead to better copy performance? it might be worth benchmarking to be sure.... and this should probably be an option (via flag) to modelgen if it isn't already

Yes, better performance on the scale tests @dcbw  is doing. He hacked a deep copy to try it: https://github.com/openshift/ovn-kubernetes/pull/880
I will add an option for it

I guess we could add benchmarking as well

Added as an option which is false by default. Opinion on whether it should be true?
These are the benchmarks
cpu: Intel Core Processor (Skylake, IBRS)
BenchmarkGenDeepCopy-4       	  100563	     11102 ns/op	   42784 B/op	      21 allocs/op
BenchmarkJsonDeepCopy-4      	    2386	    503510 ns/op	   55771 B/op	     139 allocs/op
BenchmarkLibraryDeepCopy-4   	    1111	   1080512 ns/op	  211287 B/op	   12279 allocs/op

Added an addiitonal library because the one I picked seemed terribly bad at performance.
cpu: Intel Core Processor (Skylake, IBRS)
BenchmarkGenDeepCopy-4                    	  131206	      9503 ns/op	   42784 B/op	      21 allocs/op
BenchmarkJsonDeepCopy-4                   	    2371	    509344 ns/op	   57733 B/op	     139 allocs/op
BenchmarkCopyStructureLibraryDeepCopy-4   	    1138	   1060166 ns/op	  211289 B/op	   12279 allocs/op
BenchmarkReprintLibraryDeepCopy-4         	    3988	    300775 ns/op	  151132 B/op	    4197 allocs/op

Added a different model to compare, bridge vs interface:
BenchmarkDeepCopy/modelgen_Bridge-4         	  131148	      9201 ns/op	   42784 B/op	      21 allocs/op
BenchmarkDeepCopy/json_Bridge-4             	    2422	    490088 ns/op	   14647 B/op	     114 allocs/op
BenchmarkDeepCopy/CopyStructure_Bridge-4    	    1094	   1088859 ns/op	  211241 B/op	   12278 allocs/op
BenchmarkDeepCopy/Reprint_Bridge-4          	    4010	    309964 ns/op	  151112 B/op	    4196 allocs/op

BenchmarkDeepCopy/modelgen_Interface-4      	  531237	      2488 ns/op	    3280 B/op	      38 allocs/op
BenchmarkDeepCopy/json_Interface-4          	   34160	     34526 ns/op	    8553 B/op	     167 allocs/op
BenchmarkDeepCopy/CopyStructure_Interface-4 	   30831	     39527 ns/op	   12872 B/op	     369 allocs/op
BenchmarkDeepCopy/Reprint_Interface-4       	   72661	     15088 ns/op	    6424 B/op	     160 allocs/op

@jcaamano LGTM; we should figure out some of the nil vs {} stuff that the ovnkube tests exposed though; not sure whether we should change libovsdb or the tests though.

@jcaamano LGTM; we should figure out some of the nil vs {} stuff that the ovnkube tests exposed though; not sure whether we should change libovsdb or the tests though.

Added DeepCopyInto/CloneInto which incidentally solved the nil vs {} issue!

Added equal methods to modelgen. Benchmark:
BenchmarkDeepEqual/modelgen_Bridge-4         	  959847	      1232 ns/op	       0 B/op	       0 allocs/op
BenchmarkDeepEqual/reflect_Bridge-4          	    4117	    278457 ns/op	   69114 B/op	    8276 allocs/op
BenchmarkDeepEqual/modelgen_Interface-4      	 2155231	       540.3 ns/op	       0 B/op	       0 allocs/op
BenchmarkDeepEqual/reflect_Interface-4       	   82131	     14507 ns/op	    7009 B/op	     144 allocs/op

Equals update LGTM too

@dcbw @amorenoz pushed the rework. Couple of notes:
Changed the generated code to use a,b,c like variables instead of src,dst,l,r...linting complains that the receiver names should be consistent.
The interfaces ended up like
type CloneableModel interface {
	CloneModel() interface{}
	CloneModelInto(interface{})
}

type ComparableModel interface {
	EqualModel(interface{}) bool
}

Made them public so that we can verify that the generated models comply to these interfaces. Also we could use Model instead of interface{}, although that will require an import in the generated code and will need to deal with @amorenoz comment above https://github.com/ovn-org/libovsdb/pull/276#discussion_r782118215

@dave-tucker @dcbw @amorenoz one final consideration before merging:

for slices, [] == nil, which is different and not true with reflect.DeepEqual
for slices, comparison is ordered, just as with reflect.DeepEqual but not technically correct for a set
for maps, {} == nil, which is different and not true with reflect.DeepEqual

@jcaamano one last request, can we add Interface implementation assertions to the generated code? eg:
var _ Clonable = &Database{}
var _ Comparable = &Database{}

for example. That makes it a compile time error if for some reason the generated code is wrong, or the user modified the generated code in some way that no longer implements the interfaces.

@dave-tucker @dcbw @amorenoz one final consideration before merging:

for slices, [] == nil, which is different and not true with reflect.DeepEqual
for slices, comparison is ordered, just as with reflect.DeepEqual but not technically correct for a set
for maps, {} == nil, which is different and not true with reflect.DeepEqual

I guess that for the empty vs nil, json was normalizing that so that it was not a factor in DeepEqual?

@dave-tucker @dcbw @amorenoz one final consideration before merging:

for slices, [] == nil, which is different and not true with reflect.DeepEqual
for slices, comparison is ordered, just as with reflect.DeepEqual but not technically correct for a set
for maps, {} == nil, which is different and not true with reflect.DeepEqual

I guess that for the empty vs nil, json was normalizing that so that it was not a factor in DeepEqual?

Changed equal implementation to be equivalent to reflect.DeepEqual, that is, [] != nil and {} != nil

@jcaamano one last request, can we add Interface implementation assertions to the generated code? eg:
var _ Clonable = &Database{}
var _ Comparable = &Database{}

for example. That makes it a compile time error if for some reason the generated code is wrong, or the user modified the generated code in some way that no longer implements the interfaces.

Unfortunately, we cannot import package model into generated models. That is because both ovsdb/serverdb and model packages declare and export the same type DatabaseModel.
We could generate comparable and cloneable types per table although it would be a stretch.
We do verify that these methods are generated code in table_test.go. For example:
func TestExtendedGenComparableModel(t *testing.T) {
	a := &vswitchd.Bridge{}
	func(a interface{}) {
		_, ok := a.(model.ComparableModel)
		assert.True(t, ok, "is not comparable")
	}(a)
}

If the user modifies generated code it might as well modify any type of verification that we do on that generated code.
So in the end I think it makes sense to do without your suggestion. What do you think?

@jcaamano one last request, can we add Interface implementation assertions to the generated code? eg:
var _ Clonable = &Database{}
var _ Comparable = &Database{}

for example. That makes it a compile time error if for some reason the generated code is wrong, or the user modified the generated code in some way that no longer implements the interfaces.

Added this a separate commit. While I find it useful to use Model for the cloneable and comparable interfaces, the verification itself is not so useful in the generated code, given that the verification is already done in modelgen table_test and that the user could remove that verification from generated code as well. In any case, if it looks good I will squash it.
Another note, should we check-in the vswitchd example now that we are using for some tests in modelgen table_test?

@jcaamano I like the usage of Model rather than interface{}. I think it looks good, squash is fine. I'd rather just get this in sooner; could we do the vswitchd example later, or is that already mostly done?

@jcaamano we shouldn't check in the generated code as it is itself a test that the generator works :laughing:

(and we would often forget to update it when modelgen was updated}

Squashed. We can leave vswetchd example for later, just be aware than an IDE will call out the problems on the tests until the code is generated.

LGTM


XDG base directory support for configuration file

I would love to see XDG base directory support for the user-specific ~/.rspec config file. The XDG spec defines $XDG_CONFIG_HOME as the environment variable in which to place configuration files/directories. So in rspec's case, ~/.rspec would become $XDG_CONFIG_HOME/rspec/config. (note: $XDG_CONFIG_HOME defaults to ~/.config)
This results in a number of benefits:

configuration directory is user-configurable without monkeying with $HOME
home directory is less cluttered
configuration data is separated from app data and cache data (pre XDG support blindly mixes all types in ~)
eases backups/versioning/sharing (when config data is separated from app and cache data, this becomes easier)

The general migration path with other tools that are beginning to support the XDG spec usually involves first checking for the legacy file (~/.rspec) and if it doesn't exist, looking for $XDG_CONFIG_HOME/rspec/config and then ~/.config/rspec/config. (The xdg gem could be used to handle XDG lookup and defaults)

This hasn't been touched since november 2014. Close as stale?

This hasn't been touched since november 2014. Close as stale?

Yep.  This is one of those that I can't see an of us core contributors ever getting to.  We'd still welcome a PR implementing it from @jasonkarns or anyone else but keeping the issue open doesn't help make the PR happen and is just noise in our issue tracker.

Closing this issue is likely just enough of a boost to get me to actually submit a PR. maybe :)


Add metrics to track blob access not in local datacenter

Add metrics of getBlobNotOriginateLocalOperationRate and
deleteBlobNotOriginateLocalOperationRate to track the number of
times blobs that weren't put in the local datacenter are accessed.

Codecov Report

Merging #874 into master will increase coverage by 0.08%.
The diff coverage is 50%.

@@             Coverage Diff             @@
##             master    #874      +/-   ##
===========================================
+ Coverage     66.81%   66.9%   +0.08%
- Complexity     4192    4198       +6
===========================================
  Files           356     356
  Lines         27624   27632       +8
  Branches       3504    3506       +2
===========================================
+ Hits          18456   18486      +30
+ Misses         8202    8185      -17
+ Partials        966     961       -5

Impacted Files
Coverage Δ
Complexity Δ

...ava/com.github.ambry.router/NonBlockingRouter.java
82.28% <0%> (-1.32%)
43 <0> (ø)

....github.ambry.router/NonBlockingRouterMetrics.java
91% <100%> (+0.09%)
31 <0> (ø)
:arrow_down:

...in/java/com.github.ambry.clustermap/Partition.java
82.43% <0%> (-4.06%)
23% <0%> (-1%)

...src/main/java/com.github.ambry.commons/BlobId.java
82.84% <0%> (+0.59%)
46% <0%> (+1%)
:arrow_up:

...m.github.ambry.clustermap/HelixClusterManager.java
94.68% <0%> (+0.7%)
34% <0%> (+1%)
:arrow_up:

...in/java/com.github.ambry.store/BlobStoreStats.java
71.29% <0%> (+0.95%)
82% <0%> (ø)
:arrow_down:

....github.ambry.clustermap/StaticClusterManager.java
77.62% <0%> (+1.82%)
81% <0%> (+1%)
:arrow_up:

...b.ambry.network/BlockingChannelConnectionPool.java
66.22% <0%> (+2.19%)
8% <0%> (ø)
:arrow_down:

.../main/java/com.github.ambry.store/HardDeleter.java
81.93% <0%> (+2.25%)
42% <0%> (+2%)
:arrow_up:

...java/com.github.ambry.store/CompactionManager.java
91.04% <0%> (+2.98%)
17% <0%> (ø)
:arrow_down:

... and 1 more

Continue to review full report at Codecov.

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Refactor Auth to have a middleware

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Need to implement a middleware for authentication. Further details to be added here 25/03
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.

LGTM


feat: set CREATOR_USER_ID to avoid difficulties with creation in orga…

…nisation
Description

User CREATOR_USER_ID with this API https://huggingface.co/api/users/davidberenstein1957/overview
Type of change

Improvement (change adding some improvement to an existing functionality)

How Has This Been Tested

Checklist

I added relevant documentation
I followed the style guidelines of this project
I did a self-review of my code
I made corresponding changes to the documentation
I confirm My changes generate no new warnings
I have added tests that prove my fix is effective or that my feature works
I have added relevant notes to the CHANGELOG.md file (See https://keepachangelog.com/)

@frascuchon seems to work now https://huggingface.co/spaces/argilla/argilla-test-creator?logs=container


Request for REDSHIFT SERVERLESS resource

Description of your changes
Add next resources:
aws_redshiftserverless_endpoint_access
aws_redshiftserverless_namespace
aws_redshiftserverless_resource_policy
aws_redshiftserverless_snapshot
aws_redshiftserverless_usage_limit
aws_redshiftserverless_workgroup

Fixes https://github.com/upbound/provider-aws/issues/787
I have:

[x] Run make reviewable test to ensure this PR is ready for review.

How has this code been tested
Manually
Uptest:
aws_redshiftserverless_endpoint_access - https://github.com/upbound/provider-aws/actions/runs/5660522857
aws_redshiftserverless_namespace - https://github.com/upbound/provider-aws/actions/runs/5660780125
aws_redshiftserverless_resource_policy - https://github.com/upbound/provider-aws/actions/runs/5661859010
aws_redshiftserverless_snapshot - https://github.com/upbound/provider-aws/actions/runs/5665469628
aws_redshiftserverless_usage_limit - https://github.com/upbound/provider-aws/actions/runs/5665875186
aws_redshiftserverless_workgroup - https://github.com/upbound/provider-aws/actions/runs/5666118838

/test-examples="examples/redshiftserverless/endpointaccess.yaml"

/test-examples="examples/redshiftserverless/redshiftserverlessnamespace.yaml"

/test-examples="examples/redshiftserverless/resourcepolicy.yaml"

/test-examples="examples/redshiftserverless/snapshot.yaml”

/test-examples="examples/redshiftserverless/snapshot.yaml"

/test-examples="examples/redshiftserverless/usagelimit.yaml"

/test-examples="examples/redshiftserverless/workgroup.yaml"

Thanks for this PR @svscheg, I left a few comments and also there is an inconsistency in the group names here. We added the configurations in config/redshift/config.go but the examples were created under examples/redshiftserverless/.... If we are going to continue with the redshiftserverless group we will need to add a new group to the config file. If we are going to continue with the redshift group we will need to define the r.ShortGroup configuration for each resource.
@ulucinar, @sergenyalcin do you have any suggestions on how we should proceed?

Hi @turkenf,
Yes, I agree that the config folder should be config/redshiftserverless rather than config/redshift.

/test-examples="examples/redshiftserverless/redshiftserverlessnamespace.yaml"

/test-examples="examples/redshiftserverless/resourcepolicy.yaml"

/test-examples="examples/redshiftserverless/resourcepolicy.yaml"

/test-examples="examples/redshiftserverless/redshiftserverlessnamespace.yaml"

/test-examples="examples/redshiftserverless/workgroup.yaml"

@turkenf any ETA for this PR ?

/test-examples="examples/redshiftserverless/endpointaccess.yaml"

/test-examples="examples/redshiftserverless/resourcepolicy.yaml"


implement primitive multitasking

Implement a simple form of multitasking. A scheduler that manages tasks and does preemptive task switching.
All tasks should run in the same address space, as that will be implemented in #4 and integrated into the multitasking in #5.

done with 859f0d0


Text cannot be extracted from some PDFs

This is the same issue reported in PR #109, but the PR cannot be merged in its current state:

Does not have a compact test case. (The file that reproduces the error is 7MB.)
Does not have a unit test.
Calls extract_text() twice for each page.
Omits an entire page of extracted text without warning.

Opening this issue to track

The test case provided by @lorinwu is 7MB. Only the very last page triggers the error, so I extracted that page to make a more compact test case: 137_reproduce.pdf (4KB).

This is a known issue in our dependency pdfplumber==0.5.27 that has been fixed in 0.6.0. Based on the changelog, I don't think this release breaks anything TRAM depends on, and tests still pass. Updating the pin to 0.6.0 is the best fix for this issue.


Implement Tell method of SnappyInputBuffer class.

Finish the TODO in snappy_inputbuffer.cc.
int64 SnappyInputBuffer::Tell() const {
  // TODO(srbs): Implement this.
  return -1;
}

Then by involving SnappyInputBuffer like ZlibInputStream, Dataset operators can easily support snappy-compressed input.

@jhseu @gbaned One week past, is there any progress or update? Thanks a lot!


Quantile scales?

For color especially, we’ll want to support quantile scales.

Related quantile/rank transform. #483

Oops, duplicate of #373, implemented in #415.


Trying it out

:wave:
I saw the awesome new screenshot on the readme, and wanted to give this thing another go. It looks like the styles are not working though:

I tried running npm run style && npm start, but it didn't seem to have an effect. Am I doing it wrong?

npm run style just runs the linter to ensure a consistent code style. Doing npm install and npm start should be sufficient for running the app. The electron-prebuilt-compile package should be compiling the LESS into CSS on the fly. 😕
If you comment out mainWindow.webContents.openDevTools() in src/main.js and run the app, do you see any errors in the console?

No errors, neither in the browser window nor the main process.

Any thoughts on this one @probablycorey?

If you change something in App.less and reload the app (have the developer tools open and focused, hit Cmd-R), do you get styles?

I always resort to rm -rf node_modules && npm install for problems like this.

rm -rf node_modules && npm install good call! 🎉


add php7 requirement definition

see https://twitter.com/Ocramius/status/658225000546238464 because ocramius is always right ;)

Thanks, but it is already done in develop :-)
https://github.com/acelaya/ZF2-AcMailer/blob/develop/composer.json#L23
I just have to finish another ticket and then I'll merge it into master and tag it as v5.2


feat: use standard atomics and call_once

Codecov Report
Attention: 5 lines in your changes are missing coverage. Please review.

Comparison is base (51e7a43) 58.75% compared to head (de1f93d) 64.64%.
Report is 1 commits behind head on master.

Files
Patch %
Lines

src/signalhandler.cc
0.00%
4 Missing and 1 partial :warning:

Additional details and impacted files
@@            Coverage Diff             @@
##           master    #1026      +/-   ##
==========================================
+ Coverage   58.75%   64.64%   +5.89%
==========================================
  Files          18       18
  Lines        2560     3012     +452
  Branches      918     1244     +326
==========================================
+ Hits         1504     1947     +443
- Misses        707      711       +4
- Partials      349      354       +5

:umbrella: View full report in Codecov by Sentry.
:loudspeaker: Have feedback on the report? Share it here.


[Feature Request] Finished speaking event

Copied from: https://github.com/jamesmontemagno/Xamarin.Plugins/issues/337
Feature Request:
It would be nice to get a notification/event that I can subscribe to when speaking has finished.

@aritchie I guess this would now be implemented with the Task based? Developers don't have to await on it if they don't want to I assume and can just carry on if they want to text to play back?


Seeing No space left on device errors when using SystemD

Hey, I've started seeing the following error when starting the modulus service w/nvidia.
Apr 30 05:57:50 localhost bash[13665]: >>> Emerging binary (7 of 7) sys-kernel/coreos-sources-4.19.34::coreos
Apr 30 05:57:54 localhost bash[13665]: Traceback (most recent call last):
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib/python-exec/python2.7/emerge", line 53, in <module>
Apr 30 05:57:54 localhost bash[13665]:     retval = emerge_main()
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/main.py", line 1289, in emerge_main
Apr 30 05:57:54 localhost bash[13665]:     return run_action(emerge_config)
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/actions.py", line 3332, in run_action
Apr 30 05:57:54 localhost bash[13665]:     retval = action_build(emerge_config, spinner=spinner)
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/actions.py", line 541, in action_build
Apr 30 05:57:54 localhost bash[13665]:     retval = mergetask.merge()
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/Scheduler.py", line 1019, in merge
Apr 30 05:57:54 localhost bash[13665]:     rval = self._merge()
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/Scheduler.py", line 1413, in _merge
Apr 30 05:57:54 localhost bash[13665]:     self._main_loop()
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/Scheduler.py", line 1389, in _main_loop
Apr 30 05:57:54 localhost bash[13665]:     self._event_loop.run_until_complete(self._main_exit)
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/portage/util/_eventloop/EventLoop.py", line 831, in run_until_complete
Apr 30 05:57:54 localhost bash[13665]:     self.iteration()
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/portage/util/_eventloop/EventLoop.py", line 285, in iteration
Apr 30 05:57:54 localhost bash[13665]:     return self._iteration(*args)
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/portage/util/_eventloop/EventLoop.py", line 379, in _iteration
Apr 30 05:57:54 localhost bash[13665]:     if not x.callback(f, event, *x.args):
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/portage/util/_eventloop/EventLoop.py", line 117, in __call__
Apr 30 05:57:54 localhost bash[13665]:     callback()
Apr 30 05:57:54 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/portage/util/_async/PipeLogger.py", line 124, in _output_handler
Apr 30 05:57:54 localhost bash[13665]:     log_file.flush()
Apr 30 05:57:54 localhost bash[13665]: IOError: [Errno 28] No space left on device
Apr 30 05:57:55 localhost bash[13665]: Traceback (most recent call last):
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib/python-exec/python2.7/emerge", line 53, in <module>
Apr 30 05:57:55 localhost bash[13665]:     retval = emerge_main()
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/main.py", line 1289, in emerge_main
Apr 30 05:57:55 localhost bash[13665]:     return run_action(emerge_config)
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/actions.py", line 3332, in run_action
Apr 30 05:57:55 localhost bash[13665]:     retval = action_build(emerge_config, spinner=spinner)
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/actions.py", line 541, in action_build
Apr 30 05:57:55 localhost bash[13665]:     retval = mergetask.merge()
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/Scheduler.py", line 942, in merge
Apr 30 05:57:55 localhost bash[13665]:     self._save_resume_list()
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/_emerge/Scheduler.py", line 1819, in _save_resume_list
Apr 30 05:57:55 localhost bash[13665]:     mtimedb.commit()
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/portage/util/mtimedb.py", line 125, in commit
Apr 30 05:57:55 localhost bash[13665]:     f.close()
Apr 30 05:57:55 localhost bash[13665]:   File "/usr/lib64/python2.7/site-packages/portage/util/__init__.py", line 1350, in close
Apr 30 05:57:55 localhost bash[13665]:     f.close()
Apr 30 05:57:55 localhost bash[13665]: IOError: [Errno 28] No space left on device
Apr 30 05:57:56 localhost bash[13665]: Container coreosdevelopercontainer.bin failed with error code 1.
Apr 30 05:57:56 localhost systemd[1]<EMAIL_ADDRESS>Main process exited, code=exited, status=1/FAILURE
Apr 30 05:57:56 localhost systemd[1]<EMAIL_ADDRESS>Failed with result 'exit-code'.
Apr 30 05:57:56 localhost systemd[1]: Failed to start compile kernel modules.```

I'm seeing the same issue.

Hey @nightexcessive I ended up fixing this issue by setting MODULUS_DOCKER=true.

This can also be adjusted by bumping up the files ystem size using the MODULUS_IMAGE_VOLSIZE_GIB variable, which currently defaults to 5. Closing this as "implemented" :rocket:

This can also be adjusted by bumping up the files ystem size using the MODULUS_IMAGE_VOLSIZE_GIB variable, which currently defaults to 5. Closing this as "implemented" :rocket:


Download Attachment

Hi
I want to download the attachment from the email, I use the following code
for (Item item : findResults) {
EmailMessage email = EmailMessage.bind(service, item.getId());
email.load();
for (Attachment it : email.getAttachments()) {
FileAttachment iAttachment = (FileAttachment) it;
iAttachment.load( "C:\" + iAttachment .getName());
}
the question is "FileAttachment iAttachment = (FileAttachment) it;"
iAttachment .getName() is null
Please help me !
thanks!

Did you try:
iAttachment.load();
i.e. The idea is that you should first load the attachment and then afterwards, optionally save it to a file (or stream). You should not be passing in a file path to the load method.

thanks @avromf. If the question isn't solved with the hints being given plz reopen.


Phoenix testing of AWS v20 together with Vintage-CAPA migration

The time has come to start testing final releases as well as migration from Vintage v20 to CAPA. We have created a dedicated Vintage MC garfish to perform any vintage or migration testing for stability purposes. The dedicated CAPA cluster for migration will be the CAPA Production MC grizzly.
We would kindly ask all teams to perform comprehensive tests for 3 use-cases, ordered in terms of priorities if they can't be performed all at once.
1. Vintage AWS v20
Cluster creation on garfish - giantswarm Organization
This is the last release of Vintage containing 1.25 k8s. The 1.25 kubernetes introduces a breaking change in terms of removal PSPs from its API, meaning that all workloads will have to comply with the global toggle disabling PSPs as in 19.3.x release. Prior to making v20 release available to customers, we need to validate that all applications are running smoothly. The Vintage tests are standard as always - you just create the v20 release and validate your applications. Separate stable MC in this case will guarantee no manual changes in the release and stability.

[x] Phoenix finished with Vintage v20 testing (please mark it in main issue as well)

2. CAPA 0.60.0
Cluster creation on grizzly - giantswarm Organization - be aware that this is production MC, so it will page everyone. In practice any CAPA MC should work for this test.
Starting with cluster-aws-v0.60.0 and default-apps-aws-v0.45.1 onwards CAPA supports Kubernetes 1.25 with all needed features to run our workloads in the same manner as on VIntage clusters. Please for testing use always latest cluster-aws as well as default-apps-aws releases.

[x] Phoenix finished with CAPA 1.25 testing (please mark it in main issue as well)

3. Vintage to CAPA migration
Cluster creation for migration on garfish - capa-migration-testing Organization. Clusters will be migrated to grizzly - capa-migration-testing Organization.
Phoenix and Honeybadger worked extensively on making the migration as smooth as possible. The migration-cli has been introduced that orchestrates migration of apps as well as infrastructure. Here the main point is to discover if your application and any custom configurations that could be applied by customers are migrated properly.
The migration-cli has been extended to facilitate easy testing for all teams ad Giant Swarm. Please follow the requirements as well as the procedure that is described in the tests section of the tool. In case of any issue with infrastructure - ping Phoenix, if the app/configmap migration will face any issues or inconsistencies - ping Honeybadger.

[x] Phoenix finished with Vintage to CAPA migration testing (please mark it in main issue as well)

@bdehri can u check this while testing the migration? https://github.com/giantswarm/giantswarm/issues/29893

2 of 3 replicas of apiserver had this problem in my case, but the cluster was responding.

Something to check based on Shield feedback: https://github.com/giantswarm/roadmap/issues/3208#issuecomment-1955252189

Something to check based on Shield feedback: #3208 (comment)

After giving some time, cluster autoscaler goes back to normal. I would say either capa-iam-operator or irsa-operator lags and causes this.

@bdehri can u check this while testing the migration? giantswarm/giantswarm#29893
not much knowledge how reproduce but Nick noticed it that API errors tons of this lines after the migration, even tho everything seems to be working
E0214 08:32:15.665652       1 authentication.go:73] "Unable to authenticate the request" err="[x509: certificate signed by unknown authority, verifying certificate SN=2049708901584050919, SKID=, AKID=44:0D:D0:88:04:F8:C2:08:82:46:2F:29:8E:DF:EC:68:55:5E:13:F0 failed: x509: certificate specifies an incompatible key usage]"

About this, I still could not figure out what service causes this. There is no leftover ec2 instance at VPC. Without hubble showing incoming traffic to apiserver, it is pretty hard to pinpoint.


AVRO-1907 - Add logging to logical type handling in java library

Didn't find other parts related to logical type handling where we would swallow an exception and therefore, some logging is required.
Please, review and comment any idea if I should look into something more deeply.

Merged. Thanks @gszadovszky! Please close this PR.


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https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
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I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
https://www.watch4khd.com
I Found This Movie in Here & Free✅👉 https://www.watch4khd.com/little-mermaid
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
✅▶ 𝗥𝗲𝗮𝗹𝗹𝘆 𝗔𝗺𝗮𝘇𝗶𝗻𝗴 𝗬𝗼𝘂 𝗖𝗮𝗻 𝗧𝗿𝘆 𝗧𝗵𝗶𝘀 👉 CLICK HERE FULL MOVIE FULL HD
https://www.watch4khd.com


Just starting running a node: DNS resolution for [NodeAddrDNS "todo.defaultDnsDomain.com" Nothing] gave no results

I'll copy this over from stackoverflow here:
https://stackoverflow.com/questions/52983832/cardano-node-hello-world
I went through the installation instructions here:
https://github.com/input-output-hk/cardano-sl/blob/develop/docs/how-to/build-cardano-sl-and-daedalus-from-source-code.md
When I finally finish installing stack and nix, and get to this point:
$ nix-build -A cardano-sl-node-static --out-link master
$ ls master/bin
cardano-node-simple

I see the build was successful. I try to run the node:
So when I run:
./master/bin/cardano-node-simple  --system-start<PHONE_NUMBER>
per flags I see here, I get:
[diffusion:ERROR:ThreadId 25] [2018-10-25 02:30:51.99 UTC] DNS resolution for [NodeAddrDNS "todo.defaultDnsDomain.com" Nothing] gave no results
[diffusion:ERROR:ThreadId 25] [2018-10-25 02:30:51.99 UTC] DNS resolution failure for [NodeAddrDNS "todo.defaultDnsDomain.com" Nothing]: [NameError]
[diffusion:ERROR:ThreadId 25] [2018-10-25 02:30:51.99 UTC] DNS resolution for [NodeAddrDNS "todo.defaultDnsDomain.com" Nothing] gave no results
[diffusion:ERROR:ThreadId 25] [2018-10-25 02:30:51.99 UTC] DNS resolution failure for [NodeAddrDNS "todo.defaultDnsDomain.com" Nothing]: [NameError]

What am I missing?

@mittenchops  I got the same rock，have you soved this？


Proxy injection failed

Version
3.0.0
Browser and OS info
Chromium 67.0.3396.99 (Official Build) Built on Ubuntu , running on LinuxMint 18.3 (64-bit)
Steps to reproduce
Note: I am actually using v 2.5.17 of Vue as provided by the CDN recommended in the documentation. I do not know how to access a later version.
Link to cdn using 	 as recommended in docs
Add chrome extension from vue.js web site
Run app until new Vue(....) is executed
Go to Vue panel (which by the way is not immediately visible in the diagnostics pane, and also the V icon appears disabled and reports Vue.js not loaded)
Error report at top of screen "Proxy injection failed. Vue diags panel is empty.
What is expected?
The Vue diagnostic panel should open with no errors. What it should actually contain, I am not sure as I am new user and find no docs on this, but hope it would report the state of Vue elements etc.
What is actually happening?
The panel is empty and the 'Proxy injection failed' message appears at the top of the panel.

First attempt to use the Vue.js debugging tools. I am new to Vue.js.

Taking a look at this issue, try restarting your browser.

It doesn't work...

This issue also persists with Firefox Nightly (current build: 69.0a1 (2019-07-01)) after entering Responsive Design Mode through the developer tools and refreshing the page.
Vue devtools version: 5.1.1
Vue version: 2.6.10

Disabling other add-ons, refreshing my profile and reinstalling Firefox didn't fix the issue. The addon works in Firefox Beta / Developer Edition (68.0b14), though - even in Responsive Design Mode.

This issue persists in FF Developer Edition which has just today been updated to 69.0b1. The addons was working flawlessly in the last beta / developer edition release in the 68 branch of Firefox.

As mentioned in the corresponding Bugzilla bug report, both refreshing the browsers and using a clean profile with no additional extensions did not solve the issue.

To give some follow-up concerning the error in Firefox: Some event handling related things were refactored in the 69 branch thus breaking several addons in RDM.

Issue is fixed for Firefox Nightly 70.0a1 (2019-07-25)


Replaces exit code of command with its own.

If you run something like
pychroot /path/to/chroot /bin/false
The return code comes back as a 0 instead of a 1.  Logically pychroot should pass through the return code of the program it executes so that errors can be easily detected.
Requiring a switch to enable this so as to maintain compatibility with existing code would be acceptable.

Glancing at the code, I see a big, fat "return 0" at the end of pychroot...  I'm just not quite sure what to replace it with to get the return code of the executed program...  I'm guessing capture the return value of the os.execvp call.  Does that sound right?

os.execvp replaces the current process and doesn't return. To do this we'll have to get the exit status from the os.waitpid() call in SplitExec() from snakeoil.contexts and set it as a attribute on the chroot context manager object then set and return that from the pychroot script.

Seems to work.  Thanks!  This just made my project a lot easier.

I'll try to get the update out in a release soon as well. Let me know if you have other issues.

Now in 0.9.18 on pypi.


VULN(rss-bridge stored xss)

Describe the bug
when i report a coment on the twitter include the payload and use "bypass cloudflare" as the keyword:
bypass cloudflare    <Svg Only=1 OnLoad=confirm('hack-Rss-Bridge')>
and then i use rss-bridge(twitter bridge) to search the keyword "bypass cloudflare" will cause the store xss
look at this :

Thanks for mentioning this.
Offtopic: why is everyone posting "bypass cloudflare" thing?


Refactor element as gdf

Addressing this comment in Issue #162.

converting element_as_gdf() in network.py into a parent function which calls util._points_as_gdf() and util._edges_as_gdf()

This PR will move the @requires decorator out of network.py which should correct the issue numydocs is having with the creation of .rst files.

still need tests...

Pull Request Test Coverage Report for Build 968

37 of 40 (92.5%)  changed or added relevant lines in 2 files are covered.
4 unchanged lines in 2 files lost coverage.
Overall coverage decreased (-0.5%) to 97.089%

Changes Missing Coverage
Covered Lines
Changed/Added Lines
%

spaghetti/util.py
32
35
91.43%

Files with Coverage Reduction
New Missed Lines
%

spaghetti/tests/test_network.py
2
98.69%

spaghetti/tests/test_network_api.py
2
98.73%

Totals

Change from base Build 965:
-0.5%

Covered Lines:
1234

Relevant Lines:
1271

💛  - Coveralls


Additional instructions for prepare-environment command errors

What this PR does / why we need it:
The prepare-environment command errors out and requires additional use-context commands for it to start working.
Which issue(s) this PR fixes:
Fixes # No issue logged for this one yet
Quality checks

[ x ] My content adheres to the style guidelines
[ x ] I ran make test module="<module>" it was successful (see https://github.com/aws-samples/eks-workshop-v2/blob/main/docs/automated_tests.md)

By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.

Hi @electrokat thanks for raising this. The steps you outlined don't appear to have anything specific to this lab, it could happen to any exercise if for some reason kubectl isn't pointing to the correct cluster right?

Closing due to no activity


Feat/nightvision

About the PR

All mobs and players have quite strong night vision, brightening up dark areas considerably but not always penetrating the shadows
Lights are more powerful and effective overall
Computer, Substation and ambient lights have been rebalanced (or they are overpowering)
PDA light very strongly nerfed. You'll notice it and rely on it in very dark areas but otherwise can barely see it. Similar use to now.
Torches and player lights nerfed slightly (more powerful in this PR than before overall)
Spiders have such strong night vision they hate the brightness of regular corridors
Sunglasses, combat glasses and welding masks will darken your vision (you'll adjust as long as it isn't very dark)
Some other light sources might require nerfs still
It's quite possible to end up "blinded" (things appear too white) for a few seconds coming out of corridors or by bright light sources in dark areas. It's cool though.

This is a more extensive version of https://github.com/space-wizards/space-station-14/pull/17084
Requires Engine: https://github.com/space-wizards/RobustToolbox/pull/4106
Media
Youtube demos
Night Vision: https://www.youtube.com/watch?v=8JrGEDx1S6Q
Sunglasses : https://www.youtube.com/watch?v=zj0DV0-hptM

Regular lighting in a corridor

Power has gone out

Extremes are possible in the same image

Standing on a bright lightsource will blind you (well, your eyes adapt to the brightness to be exact)

Those flares are blinding to a spider (I have reduced the blinding, see comments)

[x] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Changelog

:cl:

add: You have nightvision now. Spend some time in the darkness to adapt. Enjoy the gorgeous new lighting.
add: Spiders hate the light, it seems far too bright. They prefer the dark.
remove: PDA lights are very dim now. You'll only be able to use them in the dark.
add: Can't see in the dark? Perhaps you need to take off your sunglasses.
add: Ghosts can see much better in the dark without having to disable lighting. They have the best possible nightvision.

Content should be able to postprocess the lighting buffer.

So that it can have a shader replace the eye searing overbright regions that spiders for example see with static, which is just as good of a visual indicator to the player without blinding them.

Seriously if blowing out the screen with white gets merged I'll be upset.
If you want to be cooler instead make it so it completely dims out your eye adaption so you can only see the flare. This'll let you dazzle mobs with bright lights which is much more interesting and darkens your screen instead of brightening it.

Absolutely need @PJB3005 review.

Dazzling spiders (if blowing out the screen with white gets merged I'll be upset.)

It actually looks super cool in game, not as horrible as it might look in a single screenshot. Fortunately it's very easy to scale the effect or turn it off, I'd hate to make you upset.
It's probably too easily griefable anyway.
I wasn't too attached to the effect, it's scalable using NightVision.lightIntolerance and so can be cranked up or down as we desire easily.
Blowing the screen out white might be painful in our current lighting system, but it looks nicer now because the rendering saturates correctly. Also because the game is generally easier to see anyway due to the dynamic lighting system you don't need to crank your monitor brightness up as high.
Generally I've found that the HDR lighting turns the expsoure up to 2-3x in normal lit corridors compared to the lighting we used to have. The lighting generally looks much brighter, clearer and more dramatic.

* Eye adaption scaling seems super dramatic.

I hope you meant that as a compliment? It looks really dramatic and nice in game. It also makes it a lot less painful to play when the power is out or some lights have failed because you don't have to squint any more.

Here's one option with Shiva

If you REALLY hate blowing out the screen we can turn down the light sensitivity like this, though bear in mind that 3 flares really are VERY bright (we might want to reduce their power?)

Sunglasses and welding masks protect against bright lights, I've moved AutoExposure and NightVision into client code.

The HDR visual effects are very cool aesthetically, nice :)  I am also a fan of being able to adapt eyes to see what's going on in the dark, as that can be a problem previously if you find yourself pda-less in somewhere unlit (ie: prison break).
However, I am a little worried about the additional complexity added to gameplay with the equipment modifiers.  In particular, sec having to (or being subtly encouraged to) micromanage sunglasses status every time they go into maints seems like it will be unpleasant.  Besides the tediousness of managing glasses status, it might also discourage sec using nonlethal flashes because they don't know if other sec still have their glasses on / don't have time to get their own glasses on.  Plus, unequipping glasses every entry means extra time to be distracted every time going into maints.  Maints are already quite dangerous to go in, so adding additional danger from having to fanangle with equipment seems like it would exacerbate it.

In particular, sec having to (or being subtly encouraged to) micromanage sunglasses status every time they go into maints seems like it will be unpleasant.

Sec will be able to see in maints with glasses on just as easily as they do pre-PR at least. They could also just use a flashlight.
Mostly I used it as a cool demo

please merge

HDR engine changes are now async. As now there is no engine support for player-centred "nightvision" light but otherwise it works well.

Very interesting changes. Presumably since you have eyewear that affects your night vision this makes things like night vision goggles more achievable. And certain species having better innate night vision as some do in SS13 as a buff.

@tom-leys just checking if you saw that this has merge conflicts according to github

@tom-leys just checking if you saw that this has merge conflicts according to github

https://discord.com/channels/310555209753690112/928056457117696020/1111955581587165224

@tom-leys just checking if you saw that this has merge conflicts according to github

https://discord.com/channels/310555209753690112/928056457117696020/1111955581587165224

Hi @metalgearsloth - I wasn't aware that it had become blocked. However there are engine changes which require merging (Requires Engine: https://github.com/space-wizards/RobustToolbox/pull/4106)
Also, the policy is not to resolve merge issues until a maintainer requests it. I imagine you're requesting it now?
Thanks
-Tom

Waiting.....

Waiting.....

Don't necro with useless comments thanks.

hmm, can eyewear multiply light aswell? and apply a colour filter?

if so we could have realistic night vision goggles that blind you in regular lighting but allow you to see in near pitch darkness, but you would also need to have to toggle them with an action. thing is that pitch black places dont have light so you still wouldn't be able to see, which could be circumvented by having the night vision goggles, when activated, produce a cone of light, and maybe only have that light be visible to other night vision users, which would be like having an IR flashlight

@tom-leys are you still working on this PR. Love the work and would hate to see it go to waste.
We've lightly discussed on discord and seems there's still changes requested on this. Are you in the discord to chat or prefer comments here?

PR is now over a year old! Congratulations!

PR is now over a year old! Congratulations!

Nah, we're still 4 months to go. By the way, the PR is currently waiting for me to do updated tests on it and then there's some willingness to test merge it.

Have you experimented with colour shifting effects? I think all this stuff is really cool, it means an experienced maintcrawler may consider an eyepatch to have on-demand dark adjustment like pirate boarders of old. However, it seems kinda hard to intuitively tell how dark an area actually is. What if darkness adjustment made your screen cooler and more blue?

How will this interact with #26932?  Should we buff emergency lighting since it was nerfed a while ago to be smaller?

Closed due to feature freeze May 10th-June 14th. Comment to have it reopen after this.

Merge freeze is over, this PR it's gorgelous, certainly need it. There's need fix tests, merge conflicts and PR is done.
Wish you best, it's amazing PR!


force unusedcode for "global" variables

Can you add parameter for "unusedcode" or some kind of markup per file (/* phpmd: unusedcode=+global_vars */) to detect unused variables in global name space?
My engine has directory, from where it take files from system function => all that files are source of function, which has include() => we can detect unused variables inside that files.
Sample:
file:
<? /* phpmd: unusedcode=+global_vars */
 $foo = 12;
?>

Exp: "Avoid unused local variables such as '$foo'."
Act: nothing

Duplicate of #294


[sw/silicon_creator] Harden boot_data read functions

This PR hardens boot_data read functions, i.e. boot_data functions that are used in mask rom.
The second commit moves the last_valid_entry field out of the page info struct and updates boot_data_page_info_get_impl() to eliminate a struct copy. Thus, the changes in this PR actually slightly improve the performance according to the cycle count from boot_data_functest (~9000 -> ~8000).
Please see the individual commits for more details.

disassembly

Gotta say, the progress of hardening is really cool. :)

Thanks!


Unexpected error message when using tagged union in an nested object.

Bug Report

🔎 Search Terms

Tagged Union
Type Narrowing
Nested Object

🕗 Version & Regression Information

This changed between versions 3.9 and 4.5-beta

⏯ Playground Link

Playground link with relevant code
💻 Code

interface LinearGradientObject {
    type: 'linear'

    x: number
    y: number
    x2: number
    y2: number
}

interface RadialGradientObject {
    type: 'radial'

    x: number
    y: number
    r: number
}

type GradientObject = LinearGradientObject | RadialGradientObject;

type Style = {
    color: GradientObject | string
}

const style: Style = {
    color: {
        // Error: Type '"linear"' is not assignable to type '"radial"'.(2322)
        // It's not expected.
        type: 'linear'
    }
};

// Error: Type '{ type: "linear"; }' is missing the following properties from type 'LinearGradientObject': x, y, x2, y2
// It's expected
const color: GradientObject = {
    type: 'linear'
};

🙁 Actual behavior
The error when assigning the literal nested object to the style variable in the code above is confusing.
Error: Type '"linear"' is not assignable to type '"radial"'.(2322)

🙂 Expected behavior
It will be much clearer if the error message is:
Error: Type '{ type: "linear"; }' is missing the following properties from type 'LinearGradientObject': x, y, x2, y2

you are setting color to GradientObject, which is discriminated by type: 'linear' and therefore expects the missing properties from LinearGradientObject

That’s what’s supposed to happen, but according to the OP the actual error produced is instead:
Error: Type '"linear"' is not assignable to type '"radial"'.

I'm guessing this was caused by #37589?


Mainnet backend updates add tables

Fixes #
Added the new Spread, Under and Over data to the new tabs in betEvent.
Proposed Changes

@kyle-hensman is this ready for merge?

@sigwo Ready to merge


Not working for rustc?

Thank you for useful tool!
Looks like it doesn't work for rust-lang/rust:
git clone https://github.com/rust-lang/rust --recurse-submodules -j8
cd rust
cargo why winapi

results in:
Error: ErrorMessage { msg: "No dependency resolution root" }

The issue there is rust's Cargo.toml says it's a workspace with a lot of crates and no primary crate. I agree that cargo-why should handle workspaces properly, though.

Pushed version 0.2.0, which should work.

@boringcactus thank you, it works!


Move Full from fmt to parse and reorganize confusingly-named Module ast type

Module, where it was used, is now simply replaced by SpacesBefore<'a, Header<'a>> - which is fundamentally all it was before.

FullAst is fine by me!


Fix too small max_total_time_per_trial

Jenkins, test this please

Jenkins CI test (for commit 752441138b334144e232770995d32b1b3a9ef34d, target branch master) succeeded!


Validate client validation of client id_token as defined by OpenID Connect

http://openid.net/specs/openid-connect-implicit-1_0.html
described: 2.2.1.  ID Token Validation

ok


Add check whether resizeHandler exists before clear

It throws Uncaught TypeError: Cannot read property 'clear' of undefined if a chart component is being re-rendered quickly.

@ovvn Awesome, thank you!


added return 200 when user is found while resetting password

Trying to resolve this issue

Sorry, but this is a security/privacy antipattern because it allows for checking if there is an account for given email.


The qtum(d|-qt) wallet does not work with the -txindex=0 option set.

Having -txindex=0 set will cause the following after 5000 blocks:
2017-08-24 02:38:39 UpdateTip: new best=00003c57e285d10548029fa1fddded5de6e3d70fd707bc6f3a8fd9cee8ab2b6a height=5000 version=0x20000003 log2_work=28.288023 tx=5016 date='2017-08-14 10:36:29' progress=1.000000 cache=2.1MiB(5015tx)
2017-08-24 02:38:39 ProcessNetBlock: ACCEPTED
2017-08-24 02:38:39 ERROR: CheckProofOfStake() : INFO: read txPrev failed
2017-08-24 02:38:39 ERROR: AcceptBlock() : check proof-of-stake failed for block b4230bc023cc422bee78f75575852c155d110f2b538f1e3992fd836581ed0be8
2017-08-24 02:38:39 ERROR: AcceptBlock: UpdateHashProof():

NOTE: The first 5000 blocks of Qtum are POW (which is why it barfs at block 5000), see:

https://github.com/qtumproject/qtum/blob/testnet-skynet-v1.1/src/chainparams.cpp#L165

The stack generating the debug log message ERROR: CheckProofOfStake() : INFO: read txPrev failed is:
-> https://github.com/qtumproject/qtum/blob/testnet-skynet-v1.1/src/pos.cpp#L114
--> https://github.com/qtumproject/qtum/blob/testnet-skynet-v1.1/src/validation.cpp#L1358
---> https://github.com/qtumproject/qtum/blob/testnet-skynet-v1.1/src/txdb.cpp#L150
----> https://github.com/qtumproject/qtum/blob/testnet-skynet-v1.1/src/dbwrapper.h#L206
The code https://github.com/qtumproject/qtum/blob/testnet-skynet-v1.1/src/validation.cpp#L1358 is added by Qtum (i.e. not present in Bitcoin).
I was trying to set up a 'steady-state' wallet (i.e. that doesn't grow without bounds) by using the -prune= option which also requires using -txindex=0 .  However, by using -txindex=0, the leveldb index at <data_dir>/blocks/index/ isn't maintained and causes the error above.
I can submit a PR to either show a WARNING message, or terminate the qtum(d|-qt) in the init phase if either -prune= or -txindex=0 is set.  Alternatively, these options can be removed entirely from the Qtum wallet.
Yet another option is to maintain the txindex even with pruning enabled (although I haven't looked into the potential consequences of this).

Being able to even use -txindex=0 was actually intended to be impossible. We don't support that at all because in order for the blockchain to check PoS block stakes at the consensus level it must use the txindex because manually scanning through blocks would be far too slow and would be an obvious DoS attack vector

Yeah, clearly it won't work as it's written -- which is why I'm suggesting to submit a PR to remove the -prune and -txindex options from the wallet.  Would you be ok with me submitting a PR to remove these 2 options (I wanted to check with you before doing so)?

I think there is hope for -prune working at some point with some modifications, and really there is no need to track transactions in txindex that are already spent, so there is definitely hope for a 'steady-state' configuration of Qtum at some point... That being said, definitely feel free to submit a PR, I don't expect we will have time to do anything but disable them until after the mainnet release so a PR to do that would be much appreciated, even if we later revert it to try to fix it.

Ok, I'll send a PR to handle/disable the two options tomorrow (Thursday).  It would indeed be great to be able to run the wallet (e.g. for staking) with a fairly bounded resource requirement, and I agree that it can wait until the mainnet is released to look into doing this.

fixed


add strong mode enabled check box to embedded DP

I am writing a sound Dart guide and the only way to have the user turn strong mode on/off is by opening the full window version. I would much prefer being able to embed a DP instance.

Also, I would like the ability to embed a DP instance with strong mode pre-enabled.

+1

Working on it 👍

So good to hear from you, @Georgehe4!


⚠ Processors has degraded performance

In 0a144dc, Processors ($STATUS_URL) experienced degraded performance:

HTTP code: 200
Response time: 90 ms

Resolved: Processors performance has improved in 1366797.


Support recipe resolution in particle API for loadRecipe.

Allow specifying an optional list of recipes for incorporation into
strategizing via InitPopulation rather than just reading from the arc
context recipes.
Allows inner recipes to do things like referencing tagged handles
without an id.
This PR is broken out from https://github.com/PolymerLabs/arcs/compare/master...shaper:embed_end_to_end_exploration and is part of an evolution of the discussion in https://github.com/PolymerLabs/arcs/issues/1192.

I've updated the patch but I still need to add a new unit test for RecipeResolver, will do later today.

Maybe if the RecipeResolver generate output produces a recipe that isn’t resolvable we should just return null.


Koin plugin is missing for 3.0

I can see the Koin plugin for 2.*, but for 3.0 it disappears

Will be fixed with https://github.com/ktorio/ktor-generator-backend/pull/299


[Gallery] Prop support to disable image to zoom at particular index

Hi, hope you are having a great day
Lets say I have a gallery component which render's 10 images. But I dont want all 10 images to be zoomed. I dont want the 5th image in array be zoomed. I want the starting 4 images be zoomed and the last 5 images be zoomed not the middle one.
Is this possible with current version? If we have to add a support for it, then how much effort would that take?
Thankyou

Hi there, hope you are doing good aswell. It depends on how problematic you find the current way of achieving it is, if you're using the maxScale property by providing the resolutions array all you need to do is to set the position 5th with something like {width: 1, height: 1} this will keep the maxScale always at 1, in theory its not disabled as you can pinch a bit as long as you hold the gesture, but it's the closest to what you want.

I used the approach you suggested, it works for doubleTap, for unfortunately it was able to be zoomed In and zoomedout. I was able to provide certain changes to your package. If you think this feature will be useful, I will raise a PR or else I will use the feature in my fork.

Your use case per se is way too niche for a prop to be something this specific, however I'm not against the idea of disabling zoom, maybe pinchEnabled and doubleTap properties would be good additions, this in combination with the onIndexchange callback would suffice your needs.

I just released version 3.0.0 which includes zoomEnabled and scaleMode properties, both properties when used together may be solve your issues.


Item Bugs in the Original and Remaster

Bug
how to reproduce
explanation
Fixed in Remaster?

Stash resets sellable/stashable flag
Put a quest item into your stash after the quest is done and pull it out now it's stuck in your inventory again
The stash doesn't seem to store this information so when it pulls out it restores the items to it's default state.

Stash unsockets gems
Take an item with a gem socketed in it and put it in the stash.
Gems are stored in a different structure with a pointer to the actor of the gem. While the items buffs are stored which say it has a buff of xyz, the gem is not. So when you pull it out it removes the effect as it doesn't have the corresponding gem.
Yes

Katelepsis bleeding buff is applied to all player attacks
Just equip this weapon. Now even your secondary and spells do bleeding damage.
The buff is an "On Object" buff but it's incorrectly applied to the owner.  This happens in several places.
No

Of the warlord/gladiator/duelist does nothing
Find an armor or amulet with this suffix. Equip and be Disappointed at how it does jack.
The buff is an "On Object" buff. On object buff the damage and crit rate of the item. However, your amulet cannot deal damage. Apply it as a player buff or a weapon and it works great. This bug happens to lots of other buffs too.
No.

Some affixed items don't do what they say.
See above
"On Item" buffs need to be stored as an affix as well as in the item buff table to apply an affect. Some items forget to do this so they do nothing.
No

Some merchant items crash the game if spawned
Use PLAYER.cheat_add_item(SIMTYPE_ID(...),1) to spawn these items.
These items have bad localization entries. They may also never spawn or be part of any loot table. (not confirmed). Merchant loot tables are spawned when talking to a merchant for the first time.
?

Merchant/Inventory screen corrupts after too many items
Make your inventory large and add lots of items.
The game only has so much memory to render this screen and it overlaps due to a buffer overflow bug.
?

Some items don't have a socket section

OR items without sockets have a socket section
Depends on interpretation
Why would the game bother saving gem data for an item that doesn't have a socket?

No clue.
Yes

New bugs in the remaster!
Bug | How to reproduce | Explanation
Equipping the Talisman of the sun crashes the game | Find talisman of the sun, equip and crash. | The talisman of the sun has a buff with id 0 in it's owner buff list. Removing it fixes the crash.
Craft stash items get an extra ⭐ every time you visit your stash. | Stash a crafted item. | The stash stores the ⭐ as #NAMED_ICON_CRAFTED_ITEM_ICON# as part of the item's name. But being a crafted icon it adds the indicator and saves it to the stashed item when you leave the zone.
Many of the dev items are now named  | Use the stash injector or cheat menu to add some dev item. | Localization table locations were probably not updated for these items.


✨[Feature Request]: button effect

Is there an existing issue for this?

[X] I have searched the existing issues

Feature
This feature will be added to all the webpages.
Add ScreenShots
https://github.com/user-attachments/assets/6a78c870-a6ec-4530-8434-8aafee9eda9a
Priority
High
Record

[X] I have read the Contributing Guidelines
[X] I'm a GSSOC'24 contributor
[X] I have starred the repository

@varshith257 please assign me this issue.