[BULK UPDATES] DocuTune - Fix build validation issues: docs-link-absolute

[BULK UPDATE] DocuTune - Fix build validation issues: docs-link-absolute
Global effort to fix build validation errors
The Microsoft Skilling team is fixing build validation errors and specific brand inconsistencies in Microsoft technical documentation for the rest of FY23 Q1. This will help address various accessibility, security, and usability issues. This PR was generated using DocuTune. It includes only targeted fixes and minor formatting adjustments.
DocuTune PRs improve quality of technical content by finding and automatically correcting a broad set of issues only where the correction is suitable. Please review within five business days and merge or comment in the PR with any changes you'd like to see. Thank you!
CorrelationId: 0df9c2d6-63f8-4d1e-8b57-b33611a06514
InitiativeId: docutune-build-validation-issues-2022-05
PointOfContact: Alex Buck

#docutune-draft

Docs Build status updates of commit 338079a:
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#docutune-ready

@lindalu-MFST
Please merge the changes in this PR. For more information, see the description at the top of this PR.
Any pre-existing build validation issues or insufficient Acrolinx scores should be addressed in a separate PR.
#docutune-request-approval

@lindalu-MFST
Please merge the changes in this PR. For more information, see the description at the top of this PR.
Any pre-existing build validation issues or insufficient Acrolinx scores should be addressed in a separate PR.
#docutune-request-approval

Docs Build status updates of commit 7d48d09:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit 4800221:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit 0fd1914:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit 49ceb1b:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit d9552c0:
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Docs Build status updates of commit 547fe76:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit ec4308f:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Skype/Trusted-Application-API/samples/AnonMeetingJoinSamples/README.md
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Docs Build status updates of commit 4baae61:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit e414879:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Skype/Trusted-Application-API/samples/AnonMeetingJoinSamples/README.md
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Docs Build status updates of commit 6555841:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Skype/Trusted-Application-API/samples/AnonMeetingJoinSamples/README.md
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Docs Build status updates of commit 7b36759:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit a88e8fa:
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Docs Build status updates of commit fb5fce5:
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Docs Build status updates of commit 19d3273:
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Docs Build status updates of commit 865a8be:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit 6350c34:
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Skype/Trusted-Application-API/docs/RegistrationInAzureActiveDirectory.md
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Docs Build status updates of commit 3b5a352:
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Docs Build status updates of commit b1dddcc:
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correctly handle making a cert for a CNAME

to deduplicate picking which resolver we use, i've also refactored that out of _has_dns_propagated.
reference material: https://letsencrypt.org/2019/10/09/onboarding-your-customers-with-lets-encrypt-and-acme.html#the-advantages-of-a-cname

Attempted renew a cert with this change in place and got the following error.  Reverted the change back to the current code and it generated the cert without an issue.

CloudFlare hook executing: deploy_challenge
Domain [redacted] not found in any Cloudflare account
ERROR: deploy_challenge hook returned with non-zero exit code
CloudFlare hook executing: exit_hook

What is the intended use case for this PR?  The current script supports getting a cert for a cname_domain as below.  The failed [redacted] domain that came up when I was testing, is actually the [some other domain] in the case below.
DNSSetting CNAME:  [cname_domain] -> [some other domain]
If you are trying to get certs for [some other domain], you should call the script on [some other domain] not [cname_domain], which should work out of the box.  Let me know if I am missing something.

there is a good reason behind this PR, we rely on a private fork that does this over on libera.chat, but im away from my desk right now so I'll respond tomorrow

Checking to see if you have any additional info.


fix: adds compatibility with messages of type com.tibco.tibjms.Tibjms…

…ObjectMessage

This change is

@hectorgarzon I'm going to merge this into master. We generally don't merge into older releases and only fix forward.


Swagger does not support multiple model converters

When a custom ModelConverter is added to ModelConverters only the latest added converter is used. I am adding a custom converter to my application via ModelConverters.getInstance().addConverter(new CustomConverter). When I try to convert something that my CustomConverter cannot handle (returns null), I would expect the default ModelResolver to run.
Looking at the source, it appears that only the first converter is checked for a value. Inside of ModelConverterContextImpl this is the relevant code block that uses only the first available converter.
Iterator<ModelConverter> converters = this.getConverters();
Schema resolved = null;
if (converters.hasNext()) {
  ModelConverter converter = converters.next();
  LOGGER.trace("trying extension " + converter);
  resolved = converter.resolve(type, this, converters);
}

Should this be changed to a loop?
Iterator<ModelConverter> converters = this.getConverters();
Schema resolved = null;
while (converters.hasNext() && resolved != null) {
  ModelConverter converter = converters.next();
  LOGGER.trace("trying extension " + converter);
  resolved = converter.resolve(type, this, converters);
}

Upon further investigation, both the resolve and resolveProperty methods have a chain of ModelConverters that is passed to them. If your converter cannot handle the type conversion, you need to pass the request along the chain via chain.next().resolve() or chain.next().resolveProperty().


Add notes from past Community Meetings

Note that if guacsec/guac-landing#42 is merged before this is, there will be a broken link on the community page.


Replaced the particle login page with an error popup and returns them…

… to pre particle flow

here are the error codes from spark-setup-android
public static final int RESULT_SUCCESS = 1;
public static final int RESULT_SUCCESS_UNKNOWN_OWNERSHIP = 2;
public static final int RESULT_FAILURE_CLAIMING = 3;
public static final int RESULT_FAILURE_CONFIGURE = 4;
public static final int RESULT_FAILURE_NO_DISCONNECT = 5;
public static final int RESULT_FAILURE_LOST_CONNECTION_TO_DEVICE = 6;

suggest this mapping for IOS - 1:1 with android except for 7
IOS
SparkSetupMainControllerResultSuccess   1
SparkSetupMainControllerResultSuccessDeviceOffline  7  (NOT IN ANDROID)
SparkSetupMainControllerResultSuccessNotClaimed 2
SparkSetupMainControllerResultFailureClaiming   3
SparkSetupMainControllerResultFailureCannotDisconnectFromDevice   5
SparkSetupMainControllerResultFailureConfigure     4
SparkSetupMainControllerResultFailureLostConnectionToDevice         6
ANDROID (for reference)
public static final int RESULT_SUCCESS = 1;
public static final int RESULT_SUCCESS_UNKNOWN_OWNERSHIP = 2;

public static final int RESULT_FAILURE_CLAIMING = 3;

public static final int RESULT_FAILURE_CONFIGURE = 4;

public static final int RESULT_FAILURE_NO_DISCONNECT = 5;

public static final int RESULT_FAILURE_LOST_CONNECTION_TO_DEVICE = 6;

looks good, thanks.  might need to change formatting of error page (smaller font for error message, preferably below the link), but let's get this build out and see how it looks


[parquet-protobuf] Use maven protoc plugin

Currently the build of parquet-protobuf requires protoc to be installed in your environment. By using maven protoc plugin, we can have a build independent of the environment (no need to install protoc), and more easy to change the version of protoc.
Reporter: Qinghui Xu / @qinghui-xu
Assignee: Nándor Kollár / @nandorKollar
Related issues:

Remove protobuf install in travis build (is required by)

PRs and other links:

GitHub Pull Request #506

Note: This issue was originally created as PARQUET-1280. Please see the migration documentation for further details.

Lukas Nalezenec / @lukasnalezenec:
Good idea, we planned to use some maven protobuf plugin.


Text composables: Android Basics with Compose

URL of codelab
https://developer.android.com/codelabs/basic-android-kotlin-compose-text-composables?continue=https%3A%2F%2Fdeveloper.android.com%2Fcourses%2Fpathways%2Fandroid-basics-compose-unit-1-pathway-3%23codelab-https%3A%2F%2Fdeveloper.android.com%2Fcodelabs%2Fbasic-android-kotlin-compose-text-composables#8
In which task and step of the codelab can this issue be found?
Task 9
Describe the problem
The section of information under "Trailing lambda syntax" is rather confusing to read.
For example: "...passing functions as parameters to functions, where the last parameter is a function."
This sentence makes sense after a double-take, but surely there's a better way to word it? distinguishing between the two functions in the context of this sentence is difficult at the best of times.
Also, there is a typo in the same section, further down.
Sentence with typo: "Instead of putting the function body along with the function name within the parentheses({}), you put the parentheses..."
Is this sentence referring to parentheses, or curly braces?
Steps to reproduce?

Scroll to the "Trailing lambda syntax" section of Task 9 in the "Build a simple app with text composables" codelab.

Versions
Android Studio version: N/A. This issue is on the codelab page, not Android Studio itself.
API version of the emulator: N/A. This issue is on the codelab page, not an emulator.
Additional information
Include screenshots if they would be useful in clarifying the problem.

I have raised similar issues with GitHub in the hope it gets picked up by the team at Android Developers.
In regards to your issue, I agree, I had to read this several times along with other parts of the training.
Overall, both Kotlin Basics and Jetpack Compose Basics as well as the Compose Tutorial need urgent work.

Hi @whanake-music
Thank you for writing in and bringing this to our attention.
The team is working on revising this section to make it clearer.  The lesson will be republished again in the near future.
Hope you are enjoying the course!
Regards.


aeduino leonardo initialise eeprom error

Hello!
I'm making your project minimal drum kit on arduino leonardo - changes - lsd to i2s and usb-midi
memory initialization file throws a compatibility error.
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HelloDrum(unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HelloDrum(unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HelloDrum(unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HelloDrum(unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumMUX_4051::HelloDrumMUX_4051(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumMUX_4051::HelloDrumMUX_4051(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumMUX_4067::HelloDrumMUX_4067(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumMUX_4067::HelloDrumMUX_4067(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::HelloDrumButton(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::HelloDrumButton(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::HelloDrumButtonLcdShield(unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::HelloDrumButtonLcdShield(unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumKnob::HelloDrumKnob(unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumKnob::HelloDrumKnob(unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::curve(int, int, int, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::singlePiezoSensing(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::dualPiezoSensing(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal2zoneSensing(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal3zoneSensing(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::TCRT5000Sensing(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::FSRSensing(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::setCurve(unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::singlePiezo(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::dualPiezo(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HH(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HH2zone(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal2zone(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal3zone(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::TCRT5000(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::FSR(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::hihatControl(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::singlePiezo()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::dualPiezo()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HH()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HH2zone()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal2zone()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal3zone()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::TCRT5000()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::FSR()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::hihatControl()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumMUX_4051::scan()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumMUX_4067::scan()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::singlePiezoMUX(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::dualPiezoMUX(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HHMUX(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HH2zoneMUX(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal2zoneMUX(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal3zoneMUX(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::TCRT5000MUX(unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::FSRMUX(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::hihatControlMUX(unsigned char, unsigned char, unsigned char, unsigned char, unsigned char)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::singlePiezoMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::dualPiezoMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HHMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::HH2zoneMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal2zoneMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::cymbal3zoneMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::TCRT5000MUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::FSRMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::hihatControlMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::settingEnable()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::settingName(char const*)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::loadMemory()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrum::initMemory()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::readButton(bool, bool, bool, bool, bool)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::readButtonState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::readButton(bool, bool, bool, bool, bool)'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::readButtonState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumKnob::read()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumKnob::readMUX()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetVelocity()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetSettingValue()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetEditState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetDisplayState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetEditdoneState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetPushState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetPadName()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetSettingItem()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButton::GetHitPad()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetVelocity()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetSettingValue()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetEditState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetDisplayState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetEditdoneState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetPushState()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetPadName()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetSettingItem()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
libraries\Hello_Drum\hellodrum.cpp.o (symbol from plugin): In function HelloDrum::HelloDrum(unsigned char)': (.text+0x0): multiple definition of HelloDrumButtonLcdShield::GetHitPad()'
sketch\hellodrum.cpp.o (symbol from plugin):(.text+0x0): first defined here
collect2.exe: error: ld returned 1 exit status
exit status 1
Ошибка компиляции для платы Arduino Leonardo.

is it possible to use leonardo somehow?


Exporting schema with code first definition

What is the recommended flow for this? It would be preferable to export it programmatically.
I want to use my schema with graphql-client and it asks for a schema file. If there is a better Rust client, maybe one which can introspect the schema, I would appreciate the recommendation.

You can use a bunch of tools to fetch the schema from your server. I use https://www.npmjs.com/package/graphql-cli/v/3.0.14 (version 3 because the new authors completely changed the project) to fetch and save my schema into the project.
This also came up at https://github.com/async-graphql/async-graphql/issues/68#issuecomment-643305339 and we decided using a tool to fetch the schema is the best approach.
Side note: it is a recommended practice to commit your schema and have a CI process that verifies the introspection query and committed schema match.

Appreciate the tip @phated

So...i would like to mention, that a lot of GraphQL libraries offer a functionality to export/print a schema. For example, GraphQL-Ruby has the Schema::Printer class and GraphQL-JS has the printSchema method which take a schema object/class and export/print it as an artifact, which then can be used for validation.
I don't think an external tool that first needs a running GraphQL web server to fetch the schema is ideal. With the print function built in to async-graphql you could easily validate your schema at build time instead of at runtime.

@Weasy666 In your example how is async-graphql supposed to know about Node? We can't use global state because then any crate could just add arbitrary types to your schema. You can manually register types in your schema if you wish.

That was not the initial point i wanted to make, but...doesn't async-graphql already know about Node? I thought #[derive(GQLInterface)] specifies that the Node enum is an interface for every struct that is the inner value of one of the enum variants.
But...that i think that this issue is not the right place for that topic. If the point of validating a schema on build time instead of on runtime is not convincing on its own, then another scenario i can think of, is the immediate overview a developer can have over the generated API after implementing some new types or after doing some modifications. He can print the schema after/while building his application and directly compare/diff it to the previous version.

I adding export SDL now...

What about implementing Display for Schema instead and doing everything through Formatter instead of String?

What about implementing Display for Schema instead and doing everything through Formatter instead of String?

The advantage of implementing Display is that it can reduce memory allocation, for example, directly output to stdout, but because this function is not called frequently, so if there is a need to optimize later. 😁


[api][workflow][SIMS #1081]Return additional assessment data to workflow

Included more data in the assessment request to allow the reassessment processing;

Supporting users;
CRA income;
Appeal requests;

Created a generic method to read the API JSON response;

Workflow changes are in progress and this PR will enable the continuation of the workflow work.
Not able to resolve the Sonarcloud issues.

LGTM, nice work @andrewsignori-aot I hope the BPMN will be stable in the next PR 😉

Yes @guru-aot, BPMN to be added in the upcoming one 😉


feat: shipping privacy consent

Why:
Closes: #ID
Describe your changes
Checklist before requesting a review

[ ] My code follows the code style of this project.
[ ] I have read the CONTRIBUTING document.
[ ] I have added tests to cover my changes.
[ ] All new and existing tests passed.

hydration error


Use GetService instead of directly indexing services from Game

On some exploits that don't auto convert game.Service into game:GetService("Service"), the UI library errors in games that change Instance names.
An example of this would be Fluxus in Peroxide

good pull request

fixed in 1.1.0


Using static typing with either RBS, Sorbet (or both?)

Further reading:

About RBS (seems like an official package): https://github.com/ruby/rbs
About Sorbet (by Stripe): https://sorbet.org
About using both Sorbet and RBS: https://sorbet.org/blog/2020/07/30/ruby-3-rbs-sorbet

@dsantosmerino any opinions in this area? 🙏


Update the "bootstrap-datepicker" Bower dependency

https://github.com/eternicode/bootstrap-datepicker

updateDateRange() will need to have 'Invalid Date' check replaced with null check and the use of val() to clear the field should be replaced with a call to clearDates()

Replaced by https://github.com/softlayer/sl-ember-components/issues/454

Replaced by https://github.com/softlayer/sl-ember-components/issues/455


Semantic versioning constraint errors, with the "dep" package, on Darwin/ARM64

What version of Go are you using (go version)?

go version go1.16beta1 darwin/arm64

Does this issue reproduce with the latest release?
Yes
What operating system and processor architecture are you using (go env)?
go env Output
$ go env
GO111MODULE=""
GOARCH="arm64"
GOBIN=""
GOCACHE="/Users/tyson/Library/Caches/go-build"
GOENV="/Users/tyson/Library/Application Support/go/env"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="arm64"
GOHOSTOS="darwin"
GOINSECURE=""
GOMODCACHE="/Users/tyson/go/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="darwin"
GOPATH="/Users/tyson/go"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/usr/local/go"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/usr/local/go/pkg/tool/darwin_arm64"
GOVCS=""
GOVERSION="go1.16beta1"
GCCGO="gccgo"
AR="ar"
CC="clang"
CXX="clang++"
CGO_ENABLED="1"
GOMOD="/dev/null"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/zq/4fmgrgv16fq9d_9jygw8ky4r0000gn/T/go-build2949034140=/tmp/go-build -gno-record-gcc-switches -fno-common"

What did you do?

Attempted to build the "dep" package (a dependency, for another project), under MacOS 11.2.3, on an ARM64 machine, with the latest beta version of Go.
What did you expect to see?
I would expect this package to build, although I have never tested this platform/Go version combination. (I previously used the x86-64 version of Go, under Rosetta 2).
What did you see instead?
tyson@Tysons-Air ~ % go get github.com/golang/dep/cmd/dep
# github.com/golang/dep/gps
go/pkg/mod/github.com/golang/dep@v0.5.4/gps/constraint.go:103:21: cannot use sv (type *semver.Version) as type semver.Version in field value
go/pkg/mod/github.com/golang/dep@v0.5.4/gps/constraint.go:122:16: invalid type assertion: c.(semver.Version) (non-interface type *semver.Constraints on left)
go/pkg/mod/github.com/golang/dep@v0.5.4/gps/constraint.go:149:4: undefined: semver.Constraint

That seems like a regular build error in the dep project. Is there a reason you're still using it? It has been deprecated and abandoned for two years now.

That seems like a regular build error in the dep project. Is there a reason you're still using it? It has been deprecated and abandoned for two years now.

Thanks. I didn't realise that it was deprecated - I'm new to working with Go, and it was a prerequisite, that was dragged in, whilst trying to bootstrap building https://github.com/lf-edge/eve's build tools, on the new M1 Macs. Is there's a suggested replacement for it?

It's the module system, see the dep deprecation notice in its readme:
https://github.com/golang/dep

The module system? It's actually very widely used at this point: https://blog.golang.org/survey2020-results#TOC_8.

The module system? It's actually very widely used at this point: https://blog.golang.org/survey2020-results#TOC_8.

Sorry, was referring to "Dep". :)

Yes, it's not surprising, it has been deprecated for a few years at this point.
I'm closing this issue then, since this is not a bug in Go.


mount faild

what i am do wrong ? chrome os  59.0.3071.91

chrome os

@XBCT Thank you for the feedback. Well, I would like to check the error messages regarding the failing. Could you check the error messages on the DevTools Console panel with the following steps?
https://github.com/yoichiro/chromeos-filesystem-dropbox/wiki/How-to-Capture-the-Console-Log-of-DevTools
I guess that I might know the cause of the error at mounting...

@XBCT Could you reproduce the issue with the latest version?

@XBCT I close this issue because you didn't post any comment.


Redesign the about page

##What does this PR do?
This PR change the About page and add some animation on this page
##issue #57
https://github.com/user-attachments/assets/56e65827-58ef-4cbd-a1e2-38a6077b8b1f

please label this #57 to gssoc-ext

Hey @AbhinabPalei, thanks for your pull request. However, you created the pull request without being assigned the issue, which is not the correct way to work in open source. This time, I'll continue with this issue, but next time, please keep this in mind.

Your pull request is really good, but there are a few things you should correct:

The hover effect on the Explore Stores button is great. Please add the same hover effect to every button on all pages 👇

Fix the alignment of the card 👇

The footer text doesn't match the rest of the footer. Please check our live deployment 👇

please ⭐ our repo

Join our official Discord server & discuss about new features and bugs raise issue & PR accordingly.

And also follow us on Linkedin


createDeferred returns undefined under Suspense context during transitions

Describe the bug
When I do navigation between pages (using solid-router) createDeferred returns undefined. However, it will work fine, if it's not under Suspense component.
@ryansolid is that intended?
Your Example Website or App
https://playground.solidjs.com/anonymous/3bd44fd8-dc61-4866-97f8-6c316742edca
Steps to Reproduce the Bug or Issue
https://playground.solidjs.com/anonymous/3bd44fd8-dc61-4866-97f8-6c316742edca
Expected behavior
It should return initial value
Screenshots or Videos
No response
Platform
solid 1.7.11

OS: [Windows]
Browser: [e.g. Chrome, Safari, Firefox]
Version: [e.g. 91.1]

Additional context
No response

I checked the implementation, and could this be a solution?

Possibly... The other possibility is to look at node.tValue. Async nature of this primitive does make it difficult as it isn't really aware of Suspense. This was really important for the pre-1.0 version of Suspense but now is pretty challenging to handle properly with transitions. It's basically side effectful by nature.  I'm pretty sure the problem here is node.value. I will a get fix in.


fix(tests): Fixing broken UTXO.get() test

:tada: This PR is included in version 6.3.4 :tada:
The release is available on:

npm package (@latest dist-tag)
GitHub release

Your semantic-release bot :package::rocket:


12/5 Team Ticket Week 17 HACKS

Team Ticket
SASS HACKS

Member
Role
Link

Paaras
SCRUM Master
Link

Rachit
Product Owner
Link

Luna
Frontend
Link

Tanay
Backend
Link

Tanisha
Backend
Link

Varalu
DevOps
Link

UX/CRUD/JQuery HACKS

Member
Role
Link

Paaras
SCRUM Master
Link

Rachit
Product Owner
Link

Luna
Frontend
Link

Tanay
Backend
Link

Tanisha
Backend
Link

Varalu
DevOps
Link

Tanisha :
SASS

CRUD

Rachit :
SASS
CRUD


fix(block-production): fix bouncer, error reporting, debug messages

This is on antiyro's current legacy class hash branch but i can rebase it on main if we want it merged before
Pull Request type
Please add the labels corresponding to the type of changes your PR introduces:

Bugfix

What is the current behavior?
Bouncer fraction is wrong
What is the new behavior?

Correct bouncer fraction
Better error reporting around mempool and block production
Better debug messages and info messages

Does this introduce a breaking change?


Please invite me to the GitHub Community Organisation 🥳

I would like to be part of this awesome community!

Invitation sent for the GitHub Organisation. Welcome to the community 🎉
Don't forget after accepting to make it public so it appears on your GitHub profile for everyone else to see, you can do this by finding your name in the GitHub organisation list and change the dropdown to public https://github.com/orgs/EddieJaoudeCommunity/people
Tips for practising:
Customise your GitHub profile, here is a live stream on it https://www.youtube.com/watch?v=cT6GXCuS0Zo
Practice repo, instructions on how to add your name to the README in the README https://github.com/EddieJaoudeCommunity/hacktoberfest-practice
Remember contributing to open source is not just about code, its about collaboration, communication and adding value
I hope that helps


gracefully shutdown consumer

Hi there,
First of all, thanks for such a great library.
At the moment, we use bernard with redis driver for our job queue. The consumer is running under supervisord.
Our job is a bit heavy and it would take around 30 secs to process each message. And the message need to call multiple binary as child process.
We're facing an issue that whenever we need to deploy new code, we need to restart the consumer and it would make the job fails, which is unacceptable.
Is there any way to gracefully shutdown the consumer? We need to avoid the consumer to receive new job, wait for the current job done and then restart.
Thanks in advanced!

this is exactly what the consumer currently does.
signals are caught:
https://github.com/bernardphp/bernard/blob/master/src/Consumer.php#L170
which causes the consumer to shutdown after the current job has finished processing

make sure you are sending the correct signal and not just killing it off.

Thanks for your answer. I know that line of code and sent the correct signal. However, I notice that our consumer spawn a new child process (wkhtml2pdf for example), and when the signal is sent, it kill sub process immediately.

@trongdong Have you tested that wkhtml2pdf arent forking on its own and catching the signal and then terminating the job?
Bernard does not fork out a process per job.

@henrikbjorn At the moment, we use symfony process to fork new process. I think that the child process are catching that signal as well. Anyway, this is our problem but not bernard.


Feature/git flags --add and --amend

Fixes #

Proposed Changes

Add --add and --amend git commit flags
Add nix build

Readiness Checklist
Author/Contributor

[ ] Add entry to the CHANGELOG listing the change and linking to the corresponding issue (if appropriate)
[ ] If documentation is needed for this change, has that been included in this pull request

Reviewing Maintainer

[ ] Label as breaking if this is a large fundamental change
[ ] Label as either automation, bug, documentation, enhancement, infrastructure, or performance

Thanks and thanks for this little TUI, I took a liking to it :)


HTML5 Test Crash

Visiting https://html5test.com/ results in a crash.

Issue was caused by an attempt to inject custom functions into secured JS context. Fixed by bailing out of custom function setup if it fails.


Adding new services section on the home page.

Want to add cards of the new services like child and spritual service cards in the services section.

want to work on this issue plz assign it to me. @Susmita-Dey @myhacktech

@SahilDahekar go ahead


For dependencies with resolutionStrategy, the dependency version is not written to the POM

Expected Behavior
<?xml version="1.0" encoding="UTF-8"?>
<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" xmlns="http://maven.apache.org/POM/4.0.0"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <modelVersion>4.0.0</modelVersion>
  <groupId>demo</groupId>
  <artifactId>gradle-pom-versions</artifactId>
  <version>1</version>
  <dependencies>
    <dependency>
      <groupId>org.jetbrains.kotlin</groupId>
      <artifactId>kotlin-stdlib</artifactId>
      <version>1.2.61</version>
      <scope>compile</scope>
    </dependency>
    <dependency>
      <groupId>org.slf4j</groupId>
      <artifactId>slf4j-api</artifactId>
      <version>1.7.25</version>
      <scope>compile</scope>
    </dependency>
  </dependencies>
</project>

Current Behavior
<?xml version="1.0" encoding="UTF-8"?>
<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" xmlns="http://maven.apache.org/POM/4.0.0"
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <modelVersion>4.0.0</modelVersion>
  <groupId>demo</groupId>
  <artifactId>gradle-pom-versions</artifactId>
  <version>1</version>
  <dependencies>
    <dependency>
      <groupId>org.jetbrains.kotlin</groupId>
      <artifactId>kotlin-stdlib</artifactId>
      <version>1.2.61</version>
      <scope>compile</scope>
    </dependency>
    <dependency>
      <groupId>org.slf4j</groupId>
      <artifactId>slf4j-api</artifactId>
      <scope>compile</scope>
    </dependency>
  </dependencies>
</project>

Context
build.gradle.kts:
import org.jetbrains.kotlin.gradle.plugin.KotlinPlatformCommonPlugin

buildscript {
  repositories {
    jcenter()
  }
  dependencies {
    classpath(embeddedKotlin("gradle-plugin"))
  }
}

group = "demo"
version = "1"

apply {
  plugin<MavenPublishPlugin>()
  plugin<KotlinPlatformCommonPlugin>()
}

repositories {
  jcenter()
}
dependencies {
  "compile"(kotlin("stdlib"))
  "compile"("org.slf4j:slf4j-api")
}

configurations.all {
  resolutionStrategy {
    eachDependency {
      if (requested.group == "org.slf4j") {
        useVersion("1.7.25")
      }
    }
  }
}

configure<PublishingExtension> {
  publications {
    this.create("demo", MavenPublication::class.java) {
      from(project.components["java"])
    }
  }
}

Steps to Reproduce (for bugs)
gradle generatePomFileForDemoPublication
Your Environment

Build scan URL: https://gradle.com/s/spxvqh7t4n5oo

Right now publication is based on declared dependency versions. Though we are considering adding a feature to publish resolved version, that is not yet the case.
Could you elaborate on the exact issue you have? I assume this reproducer is a simplified version of the original issue.
It seems weird to define a first level dependency without a version at all and rely on a substitution rule for setting it.
Have you considered dependency constraints? They will be properly published to dependencyManagement

@ljacomet Yes, this is a simplified model of a multi-modular configuration that reproduces the problem.
A complete example is here - now in each module you have to explicitly indicate the version of the dependency so that it is written into the POM-file
Instead of just writing com.github.lewik.klogging:klogging.jvm, you have to write com.github.lewik.klogging:klogging.jvm:$kloggingVersion: https://github.com/itbasis/kotlin-utils/blob/master/kotlin-utils-jvm/build.gradle.kts#L12

It is on the roadmap of the Gradle dependency management team to come up with recommendations on declaring dependencies and managing versions in build scripts.
Reducing such repetition is one of the aspects we would consider.
As there will be no specific handling of substitution, force or other dynamic manipulation of dependencies declaration in the current publication setup, I am closing this.

we use maven. I am able to exclude the child-jar but unable to find the way to include at the same time as mentioned in resolutionStrategy. Could you please share a way to achieve below in maven-pom?
configurations.all {
resolutionStrategy {
eachDependency {
if (requested.group == "org.slf4j") {
useVersion("1.7.25")
}
}
}
}

See publication of resolved versions.


Build process not triggering for sub components

I noticed something with the automated build and browser refresh.  If i am working inside a sub-component, the build process will trigger and refresh the browser, but the changes will not take effect unless I make a change to the parent component that is being included in the public index file.
example...  I am loading this layout component in the public index.htm:
FamousFramework.deploy('username:layout', 'HEAD', 'body');
inside layout, my node tree looks like this, loading two sub components:
<node id="layout">
    <component1></component1>
<component2></component2>
</node>

If i make changes to either of the subcomponents, the build process goes, but no changes are displayed in the browser.  If i save the parent "layout" component, the changes take effect.
This might be the way it was intended to work.  if so that is alright.  it's just not the way i expected it to behave.  Hope this is helpful.

A temporary fix is to build all components on every change by adding --rebuildEverythingOnChange=yes to the "local-only-bootstrap": setting in the package.json.
You might want to clear some of the famous components you're not using out of components/famous to speed the build process up if you're doing that.
See https://github.com/Famous/framework/issues/30

We'll also be adding another option soon that will allow you to develop with respect to a single component (instead of everything you have in your components folder), which also really speeds up the rebuilds.


Allow LinkOptional - style FK constraints

It is possible to have a FK constraints that are potentially empty in prisma, similar to the following
model Bar {
    id          String    @id @default(dbgenerated("gen_random_uuid()")) @db.Uuid
}

model Foo {
    id    String    @id @default(dbgenerated("gen_random_uuid()")) @db.Uuid
    barId String?   @map("bar_id") @db.Uuid
    bar   Bar? @relation(fields: [bar_id], references: [id])
}

When emitting Create and Upsert directives, Link operations where an empty string is passed will fail in the attempt to convert to a UUID. As a result, one needs to be creating more complex if/else conditions to account for possibly empty foreign keys. It would be useful to either expose a LinkOptional directive or equivalent to allow users to create a single Create or Upsert statement

The following should work for single foreign keys:
var v *string
created, err := client.Post.FindUnique(
    Post.ID.Equals("a"),
).Update(
    Post.Author.Link(
        User.ID.EqualsIfPresent(v),
    ),
).Exec(ctx)
if err != nil {
    t.Fatalf("fail %s", err)
}

This is fine when the record exists already, however it forces a secondary lookup once you want to create a record and optionally link it to multiple tables depending on whether a FK is present, unless I'm misunderstanding the API which is highly likely

Hm can you maybe provide an example code of how you would do it right now and how you would wish to do it? So I can fully understand your use-case.

As discussed offline on discord, it is possible do a CreateOne operation directly and use something like
report, err = client.Report.CreateOne(
  db.Report.Workspace.Link(
    db.Workspace.ID.Equals(workspaceId),
  ),

  db.Report.Repository.Link(
    db.Repository.ID.EqualsIfPresent(repositoryId),
  ),
...

which addresses the constraint

Indeed. I have also created #1146 and #1145 as minor tasks as a follow up on this.


Deprecate delete_message_days for delete_message_seconds in ban methods

Summary
This PR implements the delete_message_seconds parameter for PartialGuild.ban and Member.ban, and begins the deprecation process for the delete_message_days parameter.
Checklist

[x] I have run nox and all the pipelines have passed.
[x] I have made unittests according to the code I have added/modified/deleted.

I think I have a lot of your suggestions/comments already implemented in my local version. I've been a little busy since I last looked at this, but I'll take another look at this PR this weekend and discuss the rest of my changes with you in Discord :)


Radio button can't be checked on first line when a column is hidden

Hi,
When we add checked radio button in the first line of a datatable which has hidden column, an issue make the radio button not checked on the first line only.
Example here: https://jsfiddle.net/p2t4bgpw/2/

Unfortunately this is due to the clone that DataTables makes of the rows to calculate the column widths to use. It also clones the HTML and inserts that into the document, which the browser sees as a group.
I need to modify that code to strip the name attributes.
Until then, you can use autoWidth: false to stop this.

Do you think you will have the time to fix it soon?

I can't say when as things are rather busy at the moment. The sooner the better obviously :-)

+1

Finally fixed :-)

Still having this issue.

Please provide a test case showing the issue.

I also still have this problem.
When I click the radio button of the first row, all seems fine. However when I refresh the page afterwards, the checked radio is blank. But.. what I notice  is that in the source I see checked="checked" it just does not show as checked.

public function useraddresslist(){
$user = Auth::user();
    return Datatables::of(Paymentaddress::getDataTablesList($user->id))->make(true);

}
public static function getDataTablesList($user_id){
$result = self::where('user_id', $user_id)->get();
     foreach($result as $row){
        $checked = '';
        if($row->active === 1){
            $checked = "checked='checked'";
        }
        $row->active = "<input type='radio' value='{$row->id}' name='activeaddress' class='activeaddress' {$checked} onclick='addressMakeActive({$row->id});'>";
        $row->delete = "<button onclick='deleteAddress($row->id)'>Delete</button>";
     }
     return $result;
}

I also notice, that when I sort the table differently, the checked button, which is now the lowest row, shows correcty. I ti s just with the initial rendering of the table when this occurs.

Issue is fixed in default mode (without other dataTables plugins) but when responsive plugins is added, the issue still occur.


Don't set content-length for websocket calls

Summary
Don't set content-length for websocket calls
Motivation
ASP.NET Core is rejecting mojo websocket calls right now.
References
https://github.com/kraih/mojo/issues/828

I also created https://github.com/aspnet/KestrelHttpServer/pull/2217 for server-side.

I think this PR makes sense based on https://tools.ietf.org/html/rfc7230#section-3.3.2

A server MUST NOT send a Content-Length header field in any response with a status code of 1xx (Informational) or 204 (No Content).

@jhthorsen this part of the spec talks about "a server" - we are trying to patch websocket clients. (is that the right place?)

according to @part-timeDev we hit that code part but tcpdump reveals that still Content-Length is sent

@kraih is there another place that sets the content-length? According to @part-timeDev we hit that code, but tcpdump still shows that naugthy header

Ok. I'm done. It now works for us. Would appreciate merge and release. Thanks everyone

Look above in same method. There is yet another version of remove. I copied
that.
Am 13.12.2017 17:07 schrieb "Jan Henning Thorsen"<EMAIL_ADDRESS>
:

@jhthorsen commented on this pull request.
In lib/Mojo/Message.pm
https://github.com/kraih/mojo/pull/1163#discussion_r156703268:

@@ -99,10 +99,20 @@ sub fix_headers {
my $headers = $content->headers;
if ($content->is_multipart) { $headers->remove('Content-Length') }
elsif ($content->is_chunked || $headers->content_length) { return $self }

if   ($content->is_dynamic) { $headers->connection('close') }
else                        { $headers->content_length($self->body_size) }

return $self;

if ($content->is_dynamic) {
$headers->connection('close')
}
else {
my $size = $self->body_size;
my $is_websocket = defined $headers->sec_websocket_version ||
defined $headers->sec_websocket_accept;
if (!$is_websocket || $size > 0) {

 $headers->content_length($size)

}
else {

 $headers->remove('Content-Length')

But is the header there at this point? I thought content_length() was not
called in this case...
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/kraih/mojo/pull/1163#discussion_r156703268, or mute
the thread
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.

Look above in same method. There is yet another version of remove. I copied
that.
Am 13.12.2017 17:07 schrieb "Jan Henning Thorsen"<EMAIL_ADDRESS>
:

@jhthorsen commented on this pull request.
In lib/Mojo/Message.pm
https://github.com/kraih/mojo/pull/1163#discussion_r156703268:

@@ -99,10 +99,20 @@ sub fix_headers {
my $headers = $content->headers;
if ($content->is_multipart) { $headers->remove('Content-Length') }
elsif ($content->is_chunked || $headers->content_length) { return $self }

if   ($content->is_dynamic) { $headers->connection('close') }
else                        { $headers->content_length($self->body_size) }

return $self;

if ($content->is_dynamic) {
$headers->connection('close')
}
else {
my $size = $self->body_size;
my $is_websocket = defined $headers->sec_websocket_version || defined $headers->sec_websocket_accept;
if (!$is_websocket || $size > 0) {

 $headers->content_length($size)

}
else {

 $headers->remove('Content-Length')

But is the header there at this point? I thought content_length() was not
called in this case...
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/kraih/mojo/pull/1163#discussion_r156703268, or mute
the thread
https://github.com/notifications/unsubscribe-auth/AADgNCSVnFhYbBpKp7JlwALEpNWlZctrks5s__ZVgaJpZM4RATvP
.

@jhthorsen I think that is an actual bug in Mojolicious. Unrelated to this pull request though.

@kraih do I need to do anything else?

@jhthorsen Oh, actually i missed recent changes to this pull request that added WebSocket handshake response handling. So now i guess it is related and might block this pull request, since response handling is done incorrectly.

@forki Yes, you need to correctly handle handshake responses now. Which i assume will require small changes to Mojo::Message::Reponse.

@forki I'd also like to see an RFC link explaining the situation with WebSocket handshake requests and Content-Length: 0.

Yes, you need to correctly handle handshake responses now

what do you mean exactly?

see an RFC link explaining the situation with WebSocket handshake requests

O_o what link and where?

something like https://tools.ietf.org/html/rfc7230#page-30
   A server MUST NOT send a Content-Length header field in any response

with a status code of 1xx (Informational) or 204 (No Content).  A
server MUST NOT send a Content-Length header field in any 2xx
(Successful) response to a CONNECT request (Section 4.3.6 of
[RFC7231]).

@forki a) The link @jhthorsen posted earlier shows that 1xx responses (and 204) MUST NOT have a Content-Length header. So that's a bug in the HTTP stack that if fixed takes care of WebSocket handshake responses too. b) That is my question for you, when we make changes to the HTTP/WebSocket stack the primary focus is spec compliance, so we generally require a quote from a related spec that shows the mistake a pull request is meant to fix.

@kraih IMHO the spec is unclear about that. that's what I tried to explain to you guys and the asp.net server guys like @davidfowl - so I sent 2 PRs. One PR to the server (see aspnet/KestrelHttpServer#2217) to understand mojo and one PR to mojo to be compatible with existing asp.net core servers.
@davidfowl said he'd like to know how other servers behave. I assume you run websockets against couple of different servers? node? IIS? apache?

scratch that. @part-timeDev found it in https://tools.ietf.org/html/rfc7230#page-30
A user agent SHOULD send a Content-Length in a request message when
no Transfer-Encoding is sent and the request method defines a meaning
for an enclosed payload body.  For example, a Content-Length header
field is normally sent in a POST request even when the value is 0
(indicating an empty payload body).  A user agent SHOULD NOT send a
Content-Length header field when the request message does not contain
a payload body and the method semantics do not anticipate such a
body.

So mojo is not spec compliant

@forki Well, SHOULD is merely a recommendation, not a requirement. Handling every request method separately (especially with extensions like WebDav) seems rather tedious. So i'm actually not sure if it's one worth following. Now i'm also curious what other HTTP clients default to and if they handle request methods differently.

@kraih yes I reworded my comment. I read it now as mojo should not send it, but if it does the server needs to accept it anyway.

Now i'm also curious what other HTTP clients default to

tbh mojo is the first client that I have heard of that sends content-length for GET requests. That just makes no sense.

I'm open to changing the default to not sending Content-Length headers if there's more advantages than disadvantages. But i think we can conclude that this should not be a WebSocket specific change, as intended by this pull request.

@kraih no it shoud not be websocket specific. But I want to point you to https://github.com/kraih/mojo/issues/828#issuecomment-130419425 - so basically you already tried that change and reverted it. So what I did was just to limit it to websockets where it actually showed issues in the real world

@forki Well, that's a bummer, no idea what to do then. But making it WebSocket specific would feel very wrong.

It would be interesting to know why a985ac7cfe2488320431cf696cd2020bc3c9df90 "caused problems with Chrome"... It's been over 2 years. That's quite a while in browser-land :smile:

also "caused problems with Chrome" clearly talks about server side. we need to patch the client side of mojo.

@kraih I changed the PR to remove the header for GET requests

@khellang Afraid i don't remember specifics, but it might actually have been Chrome that got it right. In the IRC logs from the time i did find references to the RFC that look suspicious. https://tools.ietf.org/html/rfc7230#section-3.3.3

Otherwise, this is a response message without a declared message
body length, so the message body length is determined by the
number of octets received prior to the server closing the
connection.

Afraid i don't see this pull request going anywhere, we really need to discuss what the correct behaviour would be first before worrying about implementation. Please open an issue for that or join the IRC channel so we can have that discussion there.

Can you please reopen this? I really appreciate your input and I'm trying to fix it. But without CI it's hard

Just run the tests locally.
$ git clone git@github.com:kraih/mojo.git
$ cd mojo
$ perl Makefile.PL; make test; make clean

I don't even have a perl, CI worked fine until you closed it. I just want to help you guys.


nodeFit flag should be removed from some strategies

What version of descheduler are you using?
descheduler version: v0.24.0
nodeFit flag does make much sense in the following strategies:

RemovePodsViolatingTopologySpreadConstraint - This strategy calls nodeutil.PodFitsAnyOtherNode twice. Once when calculating topology domains and once more during eviction. As a result, it's always enabled.

RemoveFailedPods - Failed Pods can be scheduled back onto the same node it was previously on and checking if Pod fits on any other node doesn't make much sense as the intent is to give it another shot to see if it can go back into running state.

RemovePodsViolatingTopologySpreadConstraint - This strategy calls nodeutil.PodFitsAnyOtherNode twice. Once when calculating topology domains and once more during eviction. As a result, it's always enabled.

nodeFit is eviction targeted feature. It's acceptable to call nodeutil.PodFitsAnyOtherNode in a strategy as part of decision making. Even though it may seem as a duplicate, it's a valid case to mark pods for eviction which are meant to be "re-scheduled" to a different node while actually allowing them to be scheduled on the same node during the pre-eviction checks. In this case invoking nodeutil.PodFitsAnyOtherNode through the nodeFit=true|false produces no-op action as the case of scheduling a pod onto the same node is ruled out.

RemoveFailedPods - Failed Pods can be scheduled back onto the same node it was previously on and checking if Pod fits on any other node doesn't make much sense as the intent is to give it another shot to see if it can go back into running state.

It is valid to allow any evicted pod to be re-schedulable to any node including the same one. It's also valid to require any evicted pod to be re-schedulable to any but the current node. From the kube-scheduler perspective this does not make any difference. However, a pod can be failing for reasons which are induced by the current node (networking issue, hardware issue). So, it may be more beneficial to try to re-schedule a pod to another node.

I didn't fully understand the first one. To me it still makes sense to remove the field. I might still be missing context about pre-eviction and eviction steps.
On the second one, I don´t fully agree. Looking from the users/admin perspective, if the pod is failing, and I set nodeFit=true, and other nodes don't have capacity available, this pod will not get evicted, right? I think it makes sense to [avoid evicting] a pod if it at least is running, from any user's perspective. I understand your reasoning of [forcing it to go to other nodes] if what is making it fail is the current node, but nodeFit=true does not seem to help here as well, since if a pod is failing (with nodeFit=false), and we evict it, the scheduler will try to re-schedule, and if the scheduler schedules it in the same node, and the node is the culprit, descheduler will evict again, until it lands on a good node for it to run. Avoidind the eviction does not seem to help anyone.

but nodeFit=true does not seem to help here as well, since, if a pod is failing (with nodeFit=false), and we evict it, the scheduler will try to re-schedule, and if the scheduler schedules it in the same node, and the node is the culprit, descheduler will evict again, until it lands on a good node for it to run. Avoiding the eviction does not seem to help anyone.

I agree this can happen. We can not predict how the scheduler reacts here. It's all the best-effort guess. Which reduces the issue in question into "do we want to allow users to have the strategy require a different node to be available for scheduling or not?".

I didn't fully understand the first one. To me it still makes sense to remove the field. I might still be missing context about pre-eviction and eviction steps.

Marking pods for eviction is the core functionality of a strategy. In theory every pod can be marked for eviction. Whereas, pre-eviction step is checking where a pod can be actually evicted (e.g. priority class is lower than a specified threshold, a pod is backed up by a controller, ...). You can see the marking for eviction step as "I have some rule which I am applying to eliminate pods which I think needs to be removed". And the pre-eviction step as "I was given a list of pods that are nominated for eviction but there are system limitations which the descheduler has to enforced to avoid evicting pods to avoid breaking some system contracts".

I agree this can happen. We can not predict how the scheduler reacts here. It's all the best-effort guess. Which reduces the issue in question into "do we want to allow users to have the strategy require a different node to be available for scheduling or not?".

I think my initial reasoning was that users would look at this option and basically never use it (thinking that if a pod is failing, they don't want to avoid evicting it at all), but now, thinking a bit more about it, they might use it if they want to avoid throwing unnecessary work for the scheduler (and even descheduler). Then I would say that these are the two things to ponder:

Pods are failing, so there isn't a good enough reason to avoid evicting them. Just keep evicting them until we get a good node

Or, we actually have a good enough reason to avoid evicting them: reduce load on scheduler/descheduler, in an situation where current node is the culprit of a pod failing (and other nodes are not a fit [yet]).

I am not sure if this second point is enough of a good reason to keep the field. Maybe it is, since this is just another option. I wonder if we can survey a few users with these kinds of stuff

In case of RemovePodsViolatingTopologySpreadConstraint, setting nodeFit to true or false will yield the same result. Which is confusing and should be (at minimum) documented

In case of RemovePodsViolatingTopologySpreadConstraint, setting nodeFit to true or false will yield the same result. Which is confusing and should be (at minimum) documented

On this, I agree wholeheartedly. Having a boolean for it, if it is anyways hard-coded to call NodeFit via a call to PodFitsAnyOtherNode, the boolean there is rather confusing. When I read the documentation of the NodeFit feature, I expected it to allow for checking if some other node can take the pod before evicting. I also really really, really hoped the opposite to be true, if it was set to be false, because there are use-cases also for evicting "no matter what".
However the code in certain places in the descheduler seems to have the same NodeFit check baked in regardless of configs. RemovePodsViolatingTopologySpreadConstraint being one. The comment in there even says "ignoring pod for eviction as it does not fit on any other node". I'm no expert on that particular strategy, but without studying the details of the strategy one could think that the evictions.go and the NodeFit via the boolean control would be just the right tool for just that part, with the benefit of allowing for users to control it.
One of our use-cases for the descheduler is actually based on telemetry and some of the telemetry triggers are planned for evicting select pods "no matter what", which means we'd really love the descheduler to do what we expected a descheduler to do. Which is evict. And then best-effort mechanisms follow that, as usual.
To make it clear, I actually like having the boolean control, because I can understand both kind of use-cases being fulfilled with the descheduler. Some want the descheduler to evict as seldom and as little as possible, and others as quickly as possible no matter what. Both are valid approaches depending on the use-case, and in the best case both would be supported via configurable options. It's just that, this NodeFit boolean control doesn't seem to work as expected in some strategies. I'll do my best at offering a fix for the node-affinity, but it seems new issues keep popping up. Ref issues #863 and #640

/remove-lifecycle stale

/remove-lifecycle stale

/remove-lifecycle stale
I also could benefit from this.
In my use case, I have Karpenter managing the nodes.
When the K8s eviction occurs from a replica/scaledown event and the not evicted pods are in the same node, since karpenter removed all other nodes, there's only one node available and descheduler refuses to deschedule/evict the pods.
If descheduler was able to "forcibly" evict the pod, the pod would try to be rescheduled by K8s and would enter a unschedulable status because of the TopologySpreadConstraint.
The Karpenter then would kick in and provide another node in another AZ so the K8s could deploy the pod there.
Therefore, High Availability is restored.

this should be closed in favor of #1149
/close


[TW#19009] Eddystone example WDT triggered

I am trying out the Eddystone example, and it does not work; WDT gets triggered.
ets Jun  8 2016 00:22:57

rst:0x1 (POWERON_RESET),boot:0x13 (SPI_FAST_FLASH_BOOT)
ets Jun  8 2016 00:22:57

rst:0x10 (RTCWDT_RTC_RESET),boot:0x13 (SPI_FAST_FLASH_BOOT)
configsip: 0, SPIWP:0xee
clk_drv:0x00,q_drv:0x00,d_drv:0x00,cs0_drv:0x00,hd_drv:0x00,wp_drv:0x00
mode:DIO, clock div:2
load:0x3fff0018,len:4
load:0x3fff001c,len:5612
load:0x40078000,len:0
load:0x40078000,len:13736
entry 0x40078fc0
I (28) boot: ESP-IDF v3.1-dev-268-gd89542eb-dirty 2nd stage bootloader
I (28) boot: compile time 13:46:10
I (29) boot: Enabling RNG early entropy source...
I (35) boot: SPI Speed      : 40MHz
I (39) boot: SPI Mode       : DIO
I (43) boot: SPI Flash Size : 4MB
I (47) boot: Partition Table:
I (51) boot: ## Label            Usage          Type ST Offset   Length
I (58) boot:  0 nvs              WiFi data        01 02 00009000 00006000
I (65) boot:  1 phy_init         RF data          01 01 0000f000 00001000
I (73) boot:  2 factory          factory app      00 00 00010000 00100000
I (80) boot: End of partition table
I (85) esp_image: segment 0: paddr=0x00010020 vaddr=0x3f400020 size=0x2b044 (176196) map
I (155) esp_image: segment 1: paddr=0x0003b06c vaddr=0x3ffc0000 size=0x02a54 ( 10836) load
I (159) esp_image: segment 2: paddr=0x0003dac8 vaddr=0x40080000 size=0x00400 (  1024) load
0x40080000: _iram_start at /Users/seopyoon/Developer/esp-sdk/esp-idf/components/freertos/./xtensa_vectors.S:1685

I (162) esp_image: segment 3: paddr=0x0003ded0 vaddr=0x40080400 size=0x02140 (  8512) load
I (174) esp_image: segment 4: paddr=0x00040018 vaddr=0x400d0018 size=0x682a4 (426660) map
0x400d0018: _stext at ??:?

I (327) esp_image: segment 5: paddr=0x000a82c4 vaddr=0x40082540 size=0x113e4 ( 70628) load
0x40082540: _xt_medint3 at /Users/seopyoon/Developer/esp-sdk/esp-idf/components/freertos/./xtensa_vectors.S:1238

I (357) esp_image: segment 6: paddr=0x000b96b0 vaddr=0x400c0000 size=0x00000 (     0) load
I (368) boot: Loaded app from partition at offset 0x10000
I (368) boot: Disabling RNG early entropy source...
I (369) cpu_start: Pro cpu up.
I (372) cpu_start: Starting app cpu, entry point is 0x40080f10
0x40080f10: call_start_cpu1 at /Users/seopyoon/Developer/esp-sdk/esp-idf/components/esp32/./cpu_start.c:215

I (0) cpu_start: App cpu up.
I (383) heap_init: Initializing. RAM available for dynamic allocation:
I (389) heap_init: At 3FFAFF10 len 000000F0 (0 KiB): DRAM
I (396) heap_init: At 3FFCAAF8 len 00015508 (85 KiB): DRAM
I (402) heap_init: At 3FFE0440 len 00003BC0 (14 KiB): D/IRAM
I (408) heap_init: At 3FFE4350 len 0001BCB0 (111 KiB): D/IRAM
I (414) heap_init: At 40093924 len 0000C6DC (49 KiB): IRAM
I (421) cpu_start: Pro cpu start user code
I (103) cpu_start: Starting scheduler on PRO CPU.
I (0) cpu_start: Starting scheduler on APP CPU.
I (187) system_api: Base MAC address is not set, read default base MAC address from BLK0 of EFUSE
I (447) phy: phy_version: 366.0, ba9923d, Dec 29 2017, 14:25:06, 0, 0
I (477) EDDYSTONE_DEMO: Register callback
I (487) EDDYSTONE_DEMO: Start scanning...
Task watchdog got triggered. The following tasks did not reset the watchdog in time:
 - IDLE (CPU 0)
Tasks currently running:
CPU 0: Btc_task
CPU 1: IDLE

The above is the log I get from running it.
I have updated both the esp-idf and submodules to the latest.

Usually the WDT gets triggered when the idle task does not get any time of the processor. it seems that some function is continuously using the processor. try to add some delay in the suspect function.

@seopyoon thanks for your reminder, I will fix it as soon as possible, thanks.

@seopyoon we have fix it in the latest IDF, the commit is 9e8d0982642669fa0c10210a0dce49d549cb2ef9, please update to the latest IDF and try, thanks.

When I flash the app, it cannot be searched.  I have tried with three different beacon scanners, one including an app made by google.
Thanks.

@seopyoon Our Eddystone demo is a eddystone scanner.

@Weijian-Espressif Ah! Thank you.