python3Packages.minidump: init at 0.0.13

Motivation for this change
Python library to parse and read Microsoft minidump file format. Can create minidumps on Windows machines using the windows API (implemented with ctypes).
https://github.com/skelsec/minidump
Related to #81418
Things done

[x] Tested using sandboxing (nix.useSandbox on NixOS, or option sandbox in nix.conf on non-NixOS linux)
Built on platform(s)

[x] NixOS
[ ] macOS
[ ] other Linux distributions

[ ] Tested via one or more NixOS test(s) if existing and applicable for the change (look inside nixos/tests)
[x] Tested compilation of all pkgs that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review wip"
[ ] Tested execution of all binary files (usually in ./result/bin/)
[ ] Determined the impact on package closure size (by running nix path-info -S before and after)
[ ] Ensured that relevant documentation is up to date
[x] Fits CONTRIBUTING.md.

This is a semi-automatic executed nixpkgs-review which does not build all packages (e.g. lumo, tensorflow or pytorch)
If you find some bugs or got suggestions for further things to search or run please reach out to SuperSandro2000 on IRC.
Result of nixpkgs-review pr 108793 run on x86_64-darwin 1

3 packages built:

python37Packages.minidump
python38Packages.minidump
python39Packages.minidump

This is a semi-automatic executed nixpkgs-review which does not build all packages (e.g. lumo, tensorflow or pytorch)
If you find some bugs or got suggestions for further things to search or run please reach out to SuperSandro2000 on IRC.
Result of nixpkgs-review pr 108793 run on x86_64-darwin 1

3 packages built:

python37Packages.minidump
python38Packages.minidump
python39Packages.minidump

This is a semi-automatic executed nixpkgs-review which does not build all packages (e.g. lumo, tensorflow or pytorch)
If you find some bugs or got suggestions for further things to search or run please reach out to SuperSandro2000 on IRC.
Result of nixpkgs-review pr 108793 run on x86_64-linux 1

3 packages built:

python37Packages.minidump
python38Packages.minidump
python39Packages.minidump

This is a semi-automatic executed nixpkgs-review which does not build all packages (e.g. lumo, tensorflow or pytorch)
If you find some bugs or got suggestions for further things to search or run please reach out to SuperSandro2000 on IRC.
Result of nixpkgs-review pr 108793 run on x86_64-linux 1

3 packages built:

python37Packages.minidump
python38Packages.minidump
python39Packages.minidump


Tag for vergen 3.0.4 is missing

There's a version 3.0.4 at https://crates.io/crates/vergen but no corresponding tag here.

Added a release for the latest release.


Use native localstorage to change theme in night-shift

Notion stores the current theme in localstorage for light or dark mode. Looks like overriding the base classes doesn't affect everything (some spots with dark text on darkbackground), but by switching to the localStorage method we are changing the whole theme using notion's built in functionality.

@coryzibell having to reload the window can be disruptive. If there are any spots where the colouring isn't right please open a bug report so I can fix stylesheet inconsistencies.


TypeError: jQuery(...).autocomplete is not a function

I'm getting the error mentioned after installing the infinite scroll.
Please help me sort this out :(
Thanks in advance for your help!!!

@chandrumcd: infinite scroll doesn't use autocomplete so this is probably bad implementation of the other feature implemented - the one that makes use of autocomplete. possibly wrong usage of jquery inclusion or noconflict usage.
Also make sure you give the url the problem exists on. We cannot understand the issue (not to mention analyze/debug) from a jpg file.
If you'd like to hire one of our developers for an hour or two in order to help you fix this issue please email us at: contact (at) strategery (dot) io


instead of setting a content, show/hide a div!

jquery-confirm version:
v3.3.0
I'm submitting a ...  (check one with "x")
[ ] bug report
[x] feature request
[ ] support request
Now if you want to set a content, you have to use "content" property. Thats ok, but I would like to create a dialog like jQuery UI does:
$( function() {
$( "#dialog" ).dialog();
} );

This is the default dialog which is useful for displaying information. The dialog window can be moved, resized and closed with the 'x' icon.

so actually a DIV is shown and hidden. There are two reasons to do that over setting content:
1, large, complicated HTML structures hard to wrap into a Javascript string
2, I want to modify this form. Lets say that dialog contain form elements, checkboxes. If I check something ON, it has to be checked for the 2nd time.
I know its doable with:
content: $('#dialog').clone()
still its a one way, the dialog cant remain if changed.

I didnt get answer, but I could make a workaroung: when "onContentReady", I simply add the content with this: this.$content.append(html); then "onClose" I move it back to body: $('body').append(html);


Access Credentials

sorry but could someone provide a more detailed setup for the .env file?
i could not know which credentials are needed
is it the API key or sender id or access tokens or what exactly?

The "Configuration" section of the README tells you about the needed credentials; you'll need a Google/Firebase Service Account - https://firebase-php.readthedocs.io/en/stable/setup.html explains how to get one.

I see now, I didn't realize that.
I was trying to find the "other way" mentioned, like setting some keys in the .env, then i knew i needed to keep it json anw
but now that i see the credentials json file i understand why, warm regards.


MTMathListIndex pointing to innerList in MTInner

I might be doing things wrong here, but I want to render an equation like,
\left| \frac{1}{2} \right|

I'm using the atoms directly rather than LaTeX strings,
MTInner* abs = [[MTInner alloc] init];
abs.leftBoundary = [MTMathAtom atomWithType:kMTMathAtomBoundary value:@"|"];
abs.rightBoundary = [MTMathAtom atomWithType:kMTMathAtomBoundary value:@"|"];

MTMathAtom* placeholder = [MTMathAtom atomWithType:kMTMathAtomPlaceholder value:MTSymbolWhiteSquare];
abs.innerList = [MTMathList mathListWithAtomsArray:@[placeholder]];

How do I get a MTMathAtomIndex to within the inner math list?

I'm looking into this, but some pointers would be helpful.
Would it be worth adding a sub index type for inner nodes, then adding something like MTInnerDisplay that keeps track of the inner content?
Or is the trick in the indexRange on atoms? I haven't figured the range thing out yet.
Or something else entirely? This kind of stuff is new to me, so any guidance would be really useful!

What are you planning to do with MTMathListIndex? There is no code in this repository that uses it.
The reasons this exists is to support editing the MTMathList. For that you need code like this one:
https://github.com/kostub/MathEditor/blob/9d30863c411bc3137b4858e5aabc336ab62bac0a/mathEditor/internal/MTMathList%2BEditing.m
To support MTInner it would just need an additional type in MTMathListSubIndexType. There are a few more than Inner which are also missing.

Sorry, this might have been the wrong repo to file in! I am using your MathEditor project.
I got as far as adding a kMTSubIndexTypeInner and adding it everywhere it's needed. I also almost got the cursor working.
But I'm questioning the scalability of just adding more MTMathListSubIndexTypes. Eventually I'll want to add matrices and be able to select elements. This would either require kMTSubIndexTypeTableCell1, kMTSubIndexTypeTableCell2, and so on. Or potentially I could just one sub index type for the cells in the table, followed one sub index type for the content in the cells 😣
I'm still trying to get my head around the indexRange property on atoms. Is it possible to use the indexRange property to handle these using kMTSubIndexTypeNone having the index.atomIndex point to the subelements?

That is a very good question. Unfortunately, I do not have a good answer
for you. The MathEditor and index was designed long before there were new
types of atoms like inner and matrices. For inner adding a
kMTSubIndexTypeInner is the correct choice. But as you say it may not be
the right choice for matrices and we would need to figure out a better
design if the MathEditor is to be used with matrices.
On Fri, Feb 3, 2017 at 12:37 AM, Jacob Parker<EMAIL_ADDRESS>wrote:

Sorry, this might have been the wrong repo to file in! I am using your
MathEditor project.
I got as far as adding a kMTSubIndexTypeInner and adding it everywhere
it's needed. I also almost got the cursor working.
But I'm questioning the scalability of just adding more
MTMathListSubIndexTypes. Eventually I'll want to add matrices and be able
to select elements. This would either require kMTSubIndexTypeTableCell1,
kMTSubIndexTypeTableCell2, and so on. Or potentially I could just one sub
index type for the cells in the table, followed one sub index type for the
content in the cells 😣
I'm still trying to get my head around the indexRange property on atoms.
Is it possible to use the indexRange property to handle these using
kMTSubIndexTypeNone having the index.atomIndex point to the subelements?
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
https://github.com/kostub/iosMath/issues/39#issuecomment-277192905, or mute
the thread
https://github.com/notifications/unsubscribe-auth/AAFeXOPTN9w2hT_z4NKWO0tPs7lLt_nDks5rYuc9gaJpZM4L1CBp
.

I got it working for MTInner, and will look at tables later. It's on a private repo, but I can share if you want. Although it's probably more overhead than it's worth if you aren't focused on editing!

It would be great if you could share the changes.

For the table, I've currently just hacked in a data property into indices. I think the long term solution would be to not use an enum of subindex types, but classes for each type. One for fractions, which contains whether you're in the numerator or denominator; one for tables, which contains what cell you're in etc. If I get round to this, I'll add a PR in the mathEditor repo.


Using https://github.com/nlohmann/json instead of any&anymap.

@lygstate This json library looks very full featured. CppMicroServices supports GCC 4.6 and this json library starts with GCC 4.9.3.

While I understand the desire to have a nice JSON API for some use cases, this library does not match our current minimum compiler version requirements.
In addition, we need to carefully consider which external libraries we are going to expose in our public API if we (for example) would replace Any and AnyMap with it. In this particular case, the classes are also used in a non-JSON context (e.g. framework properties) so there are even more things to consider.
Closing this for now, maybe reconsider for 4.0.


Google Search Console site verification

Geri,
Please create a blank file named: google7ae2960a8806d464.html for the verification process.
Thanks.

Hi @geriadam looks like the verification process timed out.
Can you delete google7ae2960a8806d464.html and put the attached? googleac50482fde271f32.html (not .zip)
Thank you.
*zipped because GH refuse .html attachment.
googleac50482fde271f32.html.zip


Example response for GET /_matrix/federation/v1/user/devices/{userId} omits missing field

Link to problem area:  https://spec.matrix.org/v1.1/server-server-api/#get_matrixfederationv1userdevicesuserid
Issue
The spec says that the response object has a top-level "devices" key, which is

Required: The user’s devices. May be empty.

It then provides an example response object with no "devices" key.
Expected behaviour
If the field truly is required, amend the example. Otherwise amend the api description to make "devices" not required.

This seems to have been corrected in the unstable spec: https://spec.matrix.org/unstable/server-server-api/#get_matrixfederationv1userdevicesuserid

(though I couldn't see how, where or why this has changed. /shrug)

possibly https://github.com/matrix-org/matrix-doc/pull/3584 ?


Title banner on RG351V

Hi, any plans to add the title banner at the top of the screen to the final version on the RG351V if there's room? I find it useful.....

Due to issues with the non rotated this display on the rg351v, this will not be possible for now.  The information on the top header version is available from the start menu.


Error with "az aks browse"

This is autogenerated. Please review and update as needed.
Describe the bug
Command Name
az aks browse
Errors:
HTTPConnectionPool(host='localhost', port=8888): Max retries exceeded with url: /closeport/8001 (Caused by NewConnectionError('<urllib3.connection.HTTPConnection object at 0x110ce9a90>: Failed to establish a new connection: [Errno 61] Connection refused'))
Traceback (most recent call last):
python3.7/site-packages/urllib3/connection.py, ln 159, in _new_conn
    (self._dns_host, self.port), self.timeout, **extra_kw)
site-packages/urllib3/util/connection.py, ln 80, in create_connection
    raise err
...

python3.7/site-packages/requests/adapters.py, ln 516, in send
    raise ConnectionError(e, request=request)
requests.exceptions.ConnectionError: HTTPConnectionPool(host='localhost', port=8888): Max retries exceeded with url: /closeport/8001 (Caused by NewConnectionError('<urllib3.connection.HTTPConnection object at 0x110ce9a90>: Failed to establish a new connection: [Errno 61] Connection refused'))

To Reproduce:
Steps to reproduce the behavior. Note that argument values have been redacted, as they may contain sensitive information.

Put any pre-requisite steps here...
az aks browse --resource-group {} --name {}

Expected Behavior
Environment Summary
Darwin-18.7.0-x86_64-i386-64bit
Python 3.7.3
Shell: bash

azure-cli 2.0.64

Additional Context

This specific error was handled in #7686. There is still the issue of handling idle connection drops, which is covered by #11580

Duplicate of #11580


slow startup application. IONIC RC.0

Hello good afternoon, my app this with a very slow start and some things appear on the console:
0     832032   log      deviceready has not fired after 5 seconds.
1     832037   log      Channel not fired: onDOMContentLoaded
2     832040   warn     Native: deviceready did not fire within 2000ms. This can happen when plugins are in an inconsistent state. Try removing plugins from plugins/ and reinstalling them.
3     832207   log      DEVICE READY FIRED AFTER, 10292, ms
I already desistalei all plugins and installed again, since deleted and added the platform. And nothing worked
My plugins are:
com.amitsinha.backashome 0.1.0 "Back As Home"
com.sarriaroman.PhotoViewer 1.1.5 "PhotoViewer"
cordova-plugin-camera 2.3.0 "Camera"
cordova-plugin-compat 1.0.0 "Compat"
cordova-plugin-inappbrowser 1.5.0 "InAppBrowser"
cordova-plugin-intercom 3.0.11 "Intercom"
cordova-plugin-mixpanel 2.2.1 "Mixpanel"
cordova-plugin-splashscreen 4.0.0 "Splashscreen"
cordova-plugin-statusbar 2.2.0 "StatusBar"
cordova-plugin-whitelist 1.3.0 "Whitelist"
phonegap-plugin-push 1.8.2 "PushPlugin"
My app.component.ts is
rootPage = SignPage;
platform.ready().then(() => {
navigator.splashscreen.hide();
StatusBar.backgroundColorByHexString('#02819e');
});
Please someone help me?

I already desistalei all plugins and installed again, since deleted and added the platform. And nothing worked
My plugins are:
com.amitsinha.backashome 0.1.0 "Back As Home"
com.sarriaroman.PhotoViewer 1.1.5 "PhotoViewer"
cordova-plugin-camera 2.3.0 "Camera"
cordova-plugin-compat 1.0.0 "Compat"
cordova-plugin-inappbrowser 1.5.0 "InAppBrowser"
cordova-plugin-intercom 3.0.11 "Intercom"
cordova-plugin-mixpanel 2.2.1 "Mixpanel"
cordova-plugin-splashscreen 4.0.0 "Splashscreen"
cordova-plugin-statusbar 2.2.0 "StatusBar"
cordova-plugin-whitelist 1.3.0 "Whitelist"
phonegap-plugin-push 1.8.2 "PushPlugin"
My app.component.ts is
rootPage = SignPage;
platform.ready().then(() => {
navigator.splashscreen.hide();
StatusBar.backgroundColorByHexString('#02819e');
});
Please someone help me?

Hello! Thanks for using Ionic! Would you be able to provide a repo that i can use to reproduce this issue? Thanks!

Hi @jgw96 Thanks for answering me!
The software that I develop is a private software, and can not create an open repository, is there any way I can help you debug? Do you think it would help you if I made a video?
I would like to tell a few more things, my software contains 17 pages. Do you think this influences the slow start? Please help me, I need to launch my very App.
Thank you friend.

Hello @paatrick ! Thanks for the info. This would definitely be the issue. So normally with mobile apps (both native and hybrid) you want to try to have the minimal number of views possible. Your templates should be as generic as possible and then based on what the user is trying to view at the time you can load different data into the view. I am going to close this issue for now as it is not really an Ionic framework issue. Thanks!


regional_indicator is not returning expected value

Expected Behavior
giving regional_indicator_<letter> should return the unicode for that
Actual Behavior
returns null
Steps to Reproduce
getUnicode('regional_indicator_')
Screenshots

Thanks for submitting the issue. I have a two-part response, with some explanation.
TL;DR:

this module could/may/probably-when-I-have-the-time evolve to include support for compatible country flag codes in the style of flag-us, flag-ca, in the style of Slack's emoji short code naming convention (with the two-letter country code pairs specifically)
a full per-letter implementation of regional_indicator_<X> is unlikely, unless someone submits a decent PR (such a pull request would be welcome)

Longer version:
This project originated with the intention of interacting with the gemoji/jemoji style short codes for conversion of values to images for an off-line capable generation of an eBook format of a copy of a GitHub Pages blog (via gitbook-cli).
This means the scope was the available emoji short code names as found in gemoji/jemoji; specifically what GitHub does via its API (which this module is basically a wrapper for). This doesn't make this a "won't-fix" issue, but depending on what you're looking for it to accomplish, it may or may not be a perfect fit. I've added the flag-XX style names under the Road Map in the Read Me to reflect this as a planned feature addition.
Again, if you're looking to submit a PR to accomplish this, you are more than welcome to do so, otherwise I'll be taking the shorter path, when I get around to implementing it.

Closing in favor of #20, which is specifically the feature request mentioned.


link shows 404

follwoing link shows 404 and this link is mentioned in read me file
https://www.cloudpanel.io/docs/cloudpanel-ce/guides/php/opcache-preload

https://web.archive.org/web/20210613163748/https://www.cloudpanel.io/docs/cloudpanel-ce/guides/php/opcache-preload


prod environment variables are not passed in with --prod flag

Short description of the problem:
$ ionic cordova build ios passes in the variables defined within .env.dev
$ ionic cordova build ios --prod does not pass in the variables defined within .env.prod.  Instead they are undefined.
What behavior are you expecting?
$ ionic cordova build ios --prod should pass in the production variables defined within .env.prod
Steps to reproduce:

Create an Ionic project
npm install @ionic/app-scripts@latest --save-dev
Create .env.dev, .env.prod and declarations.d.ts (as documented in the README)
Create a variable in .env.dev and .env.prod
Try building for with the --prod flag

Ionic:

   ionic (Ionic CLI)  : 4.1.2 (/usr/local/lib/node_modules/ionic)
   Ionic Framework    : ionic-angular 3.9.2
   @ionic/app-scripts : 3.2.0

Cordova:

   cordova (Cordova CLI) : 8.0.0
   Cordova Platforms     : android 6.4.0, ios 4.5.4
   Cordova Plugins       : cordova-plugin-ionic-keyboard 2.0.5, cordova-plugin-ionic-webview 1.1.1, (and 14 other plugins)

System:

   ios-deploy : 1.9.2
   NodeJS     : v8.9.4 (/usr/local/bin/node)
   npm        : 6.4.1
   OS         : macOS High Sierra
   Xcode      : Xcode 10.0 Build version 10A255

In my case everything worked after using this command
ionic cordova build ios -- --prod
I am not sure why ionic lci works in this way but it expects most arguments with a blank --.

In my case everything worked after using this command
ionic cordova emulate ios -- --prod
ionic cordova build ios -- --prod
as internally it direct the command to ionic-app-scripts and that takes the argument --prod
I am not sure why ionic-cli works in this way but it expects most arguments with a blank --.

Not working for me.


fix bug with effection scheduler

fix bug: https://github.com/sl1673495/react-composition-api/issues/2
I fixed it, please merge!

非常感谢~


Building on Windows 0.8.X

This issue have changed alot since it was opened. Take your time to investigate ;)
New and automated instructions
Now exists an automated way to use and modify CARLA in Windows!
Take a look into our documentation: HOW TO BUILD ON WINDOWS
Before posting in this issue:

Make sure you have readed the documentation.
Search for similar comments (just a quick ctrl+F search).
Make sure you use the correct Unreal Engine version.

If your questions satisfy the previous points, we will be glad to answer them. :grimacing:
Discord
Consider join our discord channel for a further talk.
We have a Windows specific channel.

Old instructions
@yocabon provided some great PowerShell scripts: Win64BuildScripts.zip.
We are working for adding these scripts to CARLA. Please comment if you have any trouble using them.

Directions for building on Windows (not automated)
Install Unreal Engine 4.17 and Visual Studio 2015. (Later versions of Visual Studio work too).
Some Linux utilities are required (like make, cmake, rm…), it is best if you have some Linux environment like Cygwin installed.
The dependencies should be built and installed under "Util/Build" folder as follows
Util/
  Build/
    boost-install/
    protobuf-install/

Build CarlaServer
Open a cmd.exe in the root folder of CARLA. Setup the environment calling vcvarsall.bat. If you have Visual Studio 2015 you can call it with (don’t forget the amd64 at the end)
$ "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" amd64

Then just run make and should work
$ make

If everything goes well, CarlaServer should have been installed under "Unreal/CarlaUE4/Plugins/Carla/CarlaServer".
Build and launch CARLAUE4
At this point, double-clicking on "Unreal/CarlaUE4/CarlaUE4.uproject" should work. A warning about Carla plugin being not compatible appears sometimes, it’s an Unreal’s bug and can be ignored, press "no" to disable Carla plugin. Then press yes when asked to compile the missing modules.
If that doesn’t work, you can open the project with Visual Studio. Right click the "CarlaUE4.uproject" and select "Generate Visual Studio Project Files". Then open the Visual Studio solution it generates (*.sln). Hopefully this will give some hints on what fails.

when Build CarlaServer with $ make
but How can I "make" in win10? I can`t find that command, and I get "makefile(8) : fatal error U1034" when I use nmake.

The powershell scripts provided should work without the make command.
In order to use "make" you need a Linux like environment (cygwin...).

sorry, I miss the script for build CarlaServer ^_^, Thank you so much ~

suggestions for the powershell scripts:

Install 7Zip with -Scope CurrentUser.. that way administrative rights are not needed.
return to the original directory after successfully ending the script. Now when I run the ./Setup.ps1 I end up in /Util/Build and then I need to cd down to launch ./BuildServer.ps1

Also, I am using visual studio community should this affect anything.

Sorry I thought I had installed the build
tools but I hadn’t no the problems fixed

Yay it’s building!!!!

Hi,
I get the following error while running Setup.ps1
At D:\ *** \Setup.ps1:120 char:5

Install-Package 7Zip4Powershell

~~~~~~~~~~~~~~~

CategoryInfo          : ObjectNotFound: (Install-Package:String) [],
CommandNotFoundException
FullyQualifiedErrorId : CommandNotFoundException

On 1 February 2018 at 04:30, josheligoldman<EMAIL_ADDRESS>wrote:

Yay it’s building!!!!
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/carla-simulator/carla/issues/21#issuecomment-362155249,
or mute the thread
https://github.com/notifications/unsubscribe-auth/AQUNuUjL4jSubj5a10aVLX6JuEHoD8wWks5tQT3NgaJpZM4Qb6ga
.

Hi. The setup files apparently do not download boost, although Setup.ps1 returns "Build successful" at the end. Setup.ps1 downright fails.

when I launch the project it says it could not be compiled and to try building from source

@razza-tu have you solved it yet

There are some problems with downloading the Content.tar.gz (a huge ~10GB
file) via the scripts. I had to download and unpack to Content/ manually.
On 1 February 2018 at 22:35, josheligoldman<EMAIL_ADDRESS>wrote:

@razza-tu https://github.com/razza-tu have you solved it yet
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/carla-simulator/carla/issues/21#issuecomment-362425061,
or mute the thread
https://github.com/notifications/unsubscribe-auth/AQUNub3Dy8UrUUcWSAdh3kNLzeDaeIo3ks5tQjwbgaJpZM4Qb6ga
.

After buildserver.ps1 is over and I execute the .uproject file, I'm
prompted Carla had been built on a different engine version ans asks
whether I want to recompile it. I've clicked 'Yes' twice and, when I try to
launch Carla, Unreal Engine crashes at 95%.
Has anyone has the same problem?
Will try a third time and if the problem repeats, I'll compile it again and
do not re-compile it after.
On 1 February 2018 at 22:42, Eduardo dos Santos Work <
<EMAIL_ADDRESS>wrote:

There are some problems with downloading the Content.tar.gz (a huge ~10GB
file) via the scripts. I had to download and unpack to Content/ manually.
On 1 February 2018 at 22:35, josheligoldman<EMAIL_ADDRESS>wrote:

@razza-tu https://github.com/razza-tu have you solved it yet
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
https://github.com/carla-simulator/carla/issues/21#issuecomment-362425061,
or mute the thread
https://github.com/notifications/unsubscribe-auth/AQUNub3Dy8UrUUcWSAdh3kNLzeDaeIo3ks5tQjwbgaJpZM4Qb6ga
.

@eds89 when I launch it I get the following error:
CarlaUE4 could not be compiled. Try rebuilding from source manually

When I build with visual studio I get the following errors:
C:\Users\joshe\OneDrive\Documents\Github\carla\Unreal\CarlaUE4\Plugins\Carla\Source\Carla\Game\CarlaServer.cpp(18): fatal error C1083: Cannot open include file: 'carla/carla_server.h': No such file or directory
ERROR : UBT error : Failed to produce item: C:\Users\joshe\OneDrive\Documents\Github\carla\Unreal\CarlaUE4\Plugins\Carla\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Carla.lib
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.17\Engine\Build\BatchFiles\Build.bat" CarlaUE4Editor Win64 Development "C:\Users\joshe\OneDrive\Documents\Github\carla\Unreal\CarlaUE4\CarlaUE4.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.

When I run make in my Cygwin terminal, I get the following error:
CMake Error: The source directory "/cygdrive/c/Users/joshe/OneDrive/Documents/Github/carla/Util/cmake" does not exist.
which is weird because I the cmake folder does exist in that exact location.

Has anybody successfully built on windows 10

I have started fresh and when I finish running Setup.ps1, instead of getting
Success,
I get,

*** CARLA setup... - Done! ***

Has anybody had success generating a packaged version (Windows x64)? I don't and I get no error information. After the generation is apparently over, I get a totally empty directory. Has anybody experienced this same problem? I can launch CARLA in UEditor, but not out of it.

Hi. While examining the generated log file, I've found some more errors. For instance:
The asset filename being too long: This one happens multiple times.
[2018.02.13-17.08.03:297][419]UATHelper: Cooking (Windows): Cook: LogInit: Display: LogCook: Error: Couldn't save package, filename is too long :D:/auto_dev/CARLA/carla-0.7.1-src/Unreal/CarlaUE4/Saved/Cooked/WindowsNoEditor/CarlaUE4/Content/Static/Buildings/Bl_CityBuilding_REsidentialBuildingRoundCorners/N3/ResidentialBuildingRoundCorners_MainStructure_GroundfloorWindows_N2_Normal.uasset
And. (This one happens only once)
Log file open, 02/13/18 16:29:11
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist

Hi @eds89,
For the first issue, we are currently changing certain file names because they are just too long.
A workaround could be using the project just in the root of your disk:
D:/carla-0.7.1-src/Unreal/CarlaUE4

For the second error please try to remove your Saved and Intermediate folders, inside Unreal/CarlaUE4.
If this does not solve the problem, please check at this issue.
Hope it helps :)

Right, I managed to package CARLA. However, the new Camera Effect I had
added does not seem to work. Although I have altered all *.cpp files that
mentioned "Settings" somewhere, I wonder whether there's any tutorial on
how to add new camera effects to Carla (as post-processing materials)?
Kind regards,
On 15 February 2018 at 16:27, Marc Garcia Puig<EMAIL_ADDRESS>wrote:

Hi @eds89 https://github.com/eds89,
For the first issue, we are currently changing certain file names because
they are just too long.
A workaround could be using the project just in the root of your disk:
D:/carla-0.7.1-src/Unreal/CarlaUE4
For the second error please try to remove your Saved and Intermediate
folders, inside Unreal/CarlaUE4.
If this does not solve the problem, please check at this issue
https://answers.unrealengine.com/questions/727614/unreal-engine-4181-crashes-on-launch.html?sort=oldest
.
Hope it helps :)
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Hi @eds89,
Please take a look at these issues #125 and #130 and comment there if you have more doubts.
Specify what had you tried and we'll try to help you the best we can.
But please, let's keep this thread for Windows specific issues.

I'm trying to pass in the carla-settings.ini file to .\CarlaUE4.exe by executing
.\CarlaUE4.exe -carla-settings=path\to\ini\file.
I enabled networking by setting 'UseNetworking=true' but the server doesn't wait for a client to connect and starts up anyway. Am I passing in the arguments wrong?

Hi @jcyriac2,
We found a bug where command-line arguments fails to load absolute paths in both linux and windows.
Sorry for the inconvenience, we'll try to fix as soon as possible.

Hey,
I'm using Unreal Engine 4.18 in Windows 10, I followed the steps mentioned and was after running the PS Script  Setup.ps1 in the prompt, I get
Compiling carla_server.proto...
CarlaServer/source/carla/server/: No such file or directory
Carla Setup... - Done
Any ideas, why some of the files aren't being built correctly using the provided PowerShell scripts?

Hey @marcgpuig,
I followed the steps you mentioned above when using make command in the VS x64 Native Tools Command Prompt (tried it with administrator privilege as well), I encounter this error

makefile:37: *** missing separator.  Stop.

Hey @marcgpuig
I successfully compiled the carla server. On attempting to build CarlaUE4.uproject I encountered this error

error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MD_DynamicRelease' in SharedPCH.Engine.h.obj,  (File : libprotobuf.lib)

The Protobuf 3.3.0 library was downloaded from the official release page and built following the steps mentioned in the documentation. The files generated from nmake install were placed in protobuf-install .
Are there any issues with the resources used or steps to generate the binaries? If so, I would appreciate it if you could share the right way to generate the binaries or resolve the issue.

Hi @shriram17, first of all, sorry, in linux we use protobuf v3.3.0, but in Windows better use v3.3.2.
While this is not your error it may fix some issues. I've updated the information in my previous comment.
I've made a BAT script that downloads and installs a ready to use protobuf build for CARLA.
Just put it in Util/Build and run it through a cmd with the x64 Visual C++ Toolset enabled.
Or if you want to do it yourself, add the following parameters at the cmake command while building protobuf:
-DCMAKE_BUILD_TYPE=Release
-Dprotobuf_BUILD_TESTS=OFF
-DCMAKE_CXX_FLAGS_RELEASE=/MD
-Dprotobuf_MSVC_STATIC_RUNTIME=OFF

Hope it help.

I had installed cygwin, and installed cmake, make,gcc ,gbd,git.
and i only have setup.cmd, and setup.ps1.
but  when i running setup.ps1, there is a problem showing like
`
Buding protobuf
Folder protobuf-source already exists, skipping git clone..
Getting MSVC environment from D:\Microsoft VS\INSTALL\VC\bin\amd64\vcvars64.bat
CMake Error at CMakeLists.txt:12 (project):
Generator
Unix Makefiles
does not support platform specification, but platform
x64
was specified.
CMAKE Error: CMAKE_C_COMPILER not set, after EnableLanguage
CMAKE Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
`

Hi @Liangsyl,
Please follow the instruccions on the previous comments and take a look at the documentation on How to build CARLA on Windows (documentation branch).
You have installed cygwin that is some sort of Linux Shell Emulator, but then you are trying to run .cmd and .ps1 files that are for Windows cmd and powershell that tries to generate a Microsoft Visual C++ (MSVC), while you have downloaded gcc, which is another compiler.
I strongly recommend you to follow the documentation that I provided to you and if you have some troubles just comment here and I will help you.

If you are trying to install "Make" manually:
go to link.
or just download the installer from the Direct Link below (v3.81):
"Make" installer for Windows
For Boost 1.64 and Protobuf 3.3.2 install, following is the structure that worked for me:

Util/Build/boost-install
-bin (contains b2, bjam)
-boost (contains accumulators, algorithm, ... , weak_ptr)

Util/Build/protobuf-install
-bin (contains protoc.exe)
-cmake
-include
-lib

Hi @marcgpuig ，
I followed the instructions from the documentation on How to build CARLA on Windows, and i downloaded git, make, and cmake, also added to system PATH. (GunWIN is the folder of MAKE)

and i have unreal enginen 4.18 and VS 2015(community)
then, i press the Win button and search for X64

the chinese means the native tools command prompt.

and then i downloaded Boost 1.64 and builded boost.

for building protobuf,  i download install_protobuf.bat and put it in Util/Build , and ran it. And

I think i successfully built protobuf. thank for you showing me the structure @stephen-jang

but when i tried to use MAKE,  there are a proble like

Could you help me to solve this problem? thank you so much.

Hey,
I have followed the documentation to build it on windows. Everything before launching CarlaUE4.uproject is perfect. But when I double-click CarlaUE4.uproject, it showed

Then I clicked "yes", it showed

So I deleted the four folders, Binaries and Intermediate in CarlaUE4 folder and carla folder, then I compiled carla server again, but I showed the same when launched CarlaUE4.uproject.
I right-clicked the uproject to generate visual studio project files and opened it by VS2017, then I build it but it showed
 And when I press debug, it showed

Any method for that?
Thanks

Hi @LijieLiu,
please use Unreal 4.18 like we suggest in the documentation :)

Hi @Liangsyl,
Sorry for the late response, I've never faced an error like that, but looking into the last error you provide us, seems that you have D:/CARLA/carla/Util/cmake in your computer, but the generated project is searching in D:/CARLA/carla/carla/Util/cmake.
I think this is a good clue that you can investigate, because I'm not able to reproduce your error ;)

Hey @marcgpuig
Thanks for reply
I have changed with version of UE to UE4.18.3, but still require to rebuild from source manually. Then I generated CarlaUE4.sln and build by VS2017, but cannot build.

Seems like some issue of boost and I think I have already build boost1.64.0 at boost-install file

So how can I solve that?
Thanks a lot

hi @marcgpuig , thanks for reply.
Now, I can open CarlaUE4.uproject in Unreal engine. And I am tring to connecting a python client, but i found out that i do not have CarlaUE4.exe in my carla folder which is cloned from https://github.com/carla-simulator/carla.git, and I tried to clone again, but the folder I cloned neither have CarlaUE4.exe in it.
I have no idea how can i connect to a python client, would you please help me?
Thanks a million!

Hi @Liangsyl,
In the documentation's F.A.Q. you have a dropdown called Can I run the server from within Unreal Editor?
Also, notice that in Unreal Editor you have a Play button on the top menu:

You can click on it to start the simulation from within the Editor itself, so the client will connect to it.
Press Esc to exit the simulation.
If you want a CarlaUE4.exe you need to make a build from the project go to File > Package Project > Windows > Windows (64-bit)

Hi @LijieLiu,

⚠ LNK4272 library machine type 'X64' conflicts with target machine type 'x64'

It is possible that you compiled boost for 32 bits and not for 64?

Hi. What's the current method to compile CARLA on Windows? Has an automated
script been developed yet? Should I use the scripts provided at the top of
this thread? All the best.
On 4 May 2018 at 11:24, Yu Kobayashi<EMAIL_ADDRESS>wrote:

Because of google/googletest#1318
https://github.com/google/googletest/issues/1318 and
google/googletest#1373 https://github.com/google/googletest/issues/1373
I have to add
-DCMAKE_CXX_FLAGS=/D_SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING
to cmake of googletest.
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Hi @marcgpuig
It solved and I can build on windows now. Thanks a lot.

Hey,
I have followed the documentation to build it on windows. Everything before launching CarlaUE4.uproject work very well. But when I double-click CarlaUE4.uproject, it ask me to rebuild and it doesn't work. So I have generated the Visual Studio project file and when I try to compile it shows me this errors :

I need your help, thanks
All the best

Sorry @marcgpuig,
How to know if I compiled in x64 ?
for boost I download this :

and for protobuf I use the script you provide in the documentation "How to build CARLA on Windows"

Hi @Koreuc
The answer here can help you build 64 bit boost.
https://stackoverflow.com/questions/43946538/how-to-build-boost-1-64-in-64-bits

Thank you very much @marcgpuig and @LijieLiu1025 !!
Every thing finally work ! 😃

Hi everyone
I did follow steps but I have some problems:
I have compiled boost x64
I set script that @yocabon  told (CMake script)
My system config: VS2015 Win10

Hello, I tried to build on Windows using mingw-64. I installed make, cmake, git. I also have 7-zip and Visual Studio 2017 with VC++ 2015.3 v14.00. I used the script given (Setup.ps1). It builds successfully boost and protobuf but failed to build googletest.

I tried to continue without it by running BuildServer.ps1 and it worked without any issues.

Nevertheless, when I lauch with Unreal Engine (v4.18.3), it crashes to build at 71% telling CarlaMapGenerator and CarlaUE4GameModeBase are empty.
Could anyone help me with very simple words ? Thanks in advance

I finally solved my issue.  It seems, the powershell scrip was taking the Visual Studio 2015 environment (for vcvarsall.bat) and the compiler for Visual Studio 2017 (for cl.exe).
I uninstalled Visual Studio 2017 and took Visual Studio 2015 from https://stackoverflow.com/questions/44290672/how-to-download-visual-studio-community-edition-2015-not-2017
and it worked.

Hey @Philosir,
Nice! Thanks for sharing your solution!
Sadly we can't give support for those (amazing) scripts that @yocabon has provided in the past.
I'm currently working on a new automatized scripts for building CARLA.
These maybe solve the @JSaffari problem too. You can find it in my pull request #429.

Hi, my problem was in boost that was not compiled 64-bit.
Tanker.

Hi everyone.
In my case, when building CarlaUE4.sln by VS2017, following error occurred.

It says "can not open file libboost_date_time-vc141-mt-1_64.lib", but I think I installed boost and set the PATH correctly.
I tried another Windows10 PC but it returned same error.
And also I tried all the way I can, though it wasn't resolved.
I don't know how I should do, but I wanted to give you a report.
thanks.

Hi @kanchi0914,
Keep using #429 because this resolves the boost problem.
The error in the second image is what Unreal says when you have nothing in Content folder so, please, ensure you use Setup.bat, correctly unzip the content in \Unreal\CarlaUE4\Content, and then use Rebuild.bat.

Thanks for the reply, but I still face same problem nevertheless I try as you say.
For the time being, I'm going to use compiled binary for experiment.
Thanks a lot!

@kanchi0914 Your problem is really weird...
Maybe corrupted files while downloading?
Also make sure that you downloaded the correct assets version, take a look at Util/ContentVersions.txt.
Consider join our discord channel for a further talk.

Hi, I followed the instructions to build Carla here - here but I keep running into this issue with locating the header files in boost when I try to compile Carla server

Can I get some help as to what to do to resolve this?
Thanks

Hi @ishaan95, sorry for the late reponse.
Since the version 0.8.3 is recomended to use the Setup.bat and then the Rebuild.bat:
Setup.bat: It downloads and installs Protobuf and Boost.
Rebuild.bat: Builds the project.
How to use?

Open the Visual Studio x64 Native Tools Command Prompt and navigate to the carla folder.

Run
Setup.cmd -j 8 --boost-toolset msvc-14.1

(Optional)
Setup.cmd --help

(You can see the available commands, for instance which --boost-toolset you have to use depending on the Visual Studio version that you have installed)

When it's done, download the Assets with the link provided when Setup.cmd finishes.

Finally run
Rebuild.bat

that will compile carlaserver and start the Unreal project.

Hi @marcgpuig I followed the steps that you mentioned -
Setup.bat installed protobuf and boost without any problems. Then, from the google drive link I extracted the 0.8.3 in the UE4 content folder. However, while running Rebuild.bat I ran into these problems -

Can I get some help please?

Hey @ishaan95.
Your log says you are using Unreal 4.19 and if you read the documentation you will see Unreal 4.18.x is requiered...

Hello @nsubiron @marcgpuig
I received the below error while running the Setup.bat for the automatic installation
fatal: unable to access 'https://github.com/google/protobuf.git/': Failed to connect to github.com port 443: Connection refused
---8: [GIT ERROR] An error ocurred while executing the git.
---8: [GIT ERROR] Possible causes:
---8:              - Make sure "git" is installed.
---8:              - Make sure it is available on your Windows "path".
---8: Exiting with error...
Failed while installing Protobuf.
However, I have git installed correctly

Hello @nsubiron @marcgpuig
I have this error
Installing Protobuf...
---8: Not cloning protobuf because already exists a folder called "protobuf-src".
---8: Generating build...
'cmake' is not recognized as an internal or external command,
operable program or batch file.
---8: [CMAKE ERROR] An error ocurred while executing the cmake.
---8: [CMAKE ERROR] Possible causes:
---8:                - Make sure "CMake" is installed.
---8:                - Make sure it is available on your Windows "path".
---8: Exiting with error...
Failed while installing Protobuf.
However, I installed Cmake on my machine

Hi guys.  I have a problem with compiling Carla. The setup I'm using: Windows10, Visual Studio 2017, Unreal Engine 4.21.2, Carla 0.9.3. I have make, cmake, python, Win SDK8.1 installed. It looks boost is compiling, but then I got popup that CarlaUE4 needs to be rebuilt,

I click yes, and then I got C4577 errors
Any idea how to solve it?

Hi guys. I have a problem with compiling Carla. The setup I'm using: Windows10, Visual Studio 2017, Unreal Engine 4.21.2, Carla 0.9.3. I have make, cmake, python, Win SDK8.1 installed. It looks boost is compiling, but then I got popup that CarlaUE4 needs to be rebuilt,
cmd_kfh4lm3svj
I click yes, and then I got C4577 errors

Any idea how to solve it?

As the screenshot shows, I got the setup error. I've installed the Cmake and I'm using the visual studio 2019, not sure what causes this error, can anyone help?
C:\Users\yysym\Documents\carla>cmake --version
cmake version 3.15.19101501-MSVC_2
CMake suite maintained and supported by Kitware (kitware.com/cmake).

As the screenshot shows, I got the setup error when I was typing "make launch". I've installed the Cmake and I'm using the visual studio 2019, not sure what causes this error, can anyone help?
C:\Users\yysym\Documents\carla>cmake --version
cmake version 3.15.19101501-MSVC_2
CMake suite maintained and supported by Kitware (kitware.com/cmake).

I've met the same problem. It proves to be a problem of Visual Studio version instead of CMake( you can confirm it if you look the information above your screenshot). Just unistall the Visual Studio 2019 and install VS2017 then you may solve the problem.

It works, thanks a lot.
wangf98<EMAIL_ADDRESS>于 2020年2月3日周一 03:50写道：

[image: image]
https://user-images.githubusercontent.com/33106916/73628258-c1f0c880-461d-11ea-82d7-211eee10d02e.png
As the screenshot shows, I got the setup error when I was typing "make
launch". I've installed the Cmake and I'm using the visual studio 2019, not
sure what causes this error, can anyone help?
C:\Users\yysym\Documents\carla>cmake --version
cmake version 3.15.19101501-MSVC_2
CMake suite maintained and supported by Kitware (kitware.com/cmake).
I've met the same problem. It proves to be a problem of Visual Studio
version instead of CMake( you can confirm it if you look the information
above your screenshot). Just unistall the Visual Studio 2019 and install
VS2017 then you may solve the problem.
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As the screenshot shows, I got the setup error when I was typing "make launch". I've installed the Cmake and I'm using the visual studio 2017, not sure what causes this error, can anyone help?

Have people tried the new instructions? https://carla.readthedocs.io/en/latest/build_windows/

@germanros1987
Hi I tried it. The build was successful, only afterwards when the ue4 editor was trying to open the project, a message was prompt out.
"The following modules are missing or built with a different engine version"
"CarlaUE4"
"Carla"
"CarlaExporter"
"Would you like to rebuild them now?"
If pick no, the UE4 editor will not show up. If I click yes, there was a log but it flashed out very quickly. Just an error in the end "CarlaUE4 could not be compiled. Try rebuilding from source manually"

As the screenshot shows, I got the setup error when I was typing "make launch". I've installed the Cmake and I'm using the visual studio 2017, not sure what causes this error, can anyone help?

I was running into a similar issue this morning.  I was looking further up at the errors and it was having an issue identifying that my cl.exe (VS2017) was working  The error I was getting out of that mess was:
NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\nmake.exe"' : return code '0x2'
Stop.
After a search, it pointed me to use the VS2017 Developer Command Prompt instead of my normal command prompt that I was using up to that point with no issues.
Right now as I right this, all seems to be working now...ended up using the x64 Native Tools Command Prompt for VS 2017 to run this build.

As the screenshot shows, I got the setup error when I was typing "make launch". I've installed the Cmake and I'm using the visual studio 2017, not sure what causes this error, can anyone help?

I‘ve met this problem and I solve it . ALL you need to do is go to http://www.zlib.net/ and download  zlib source code, version 1.2.11, zipfile format ,and rename it as zlib-1.2.11.zip . Then put it in /carlar/Build. After this , you can make launch

Hi,@germanros1987 @marcgpuig, I follow the tutorials at "https://carla.readthedocs.io/en/latest/build_windows/"
My setting:
Carla: git-clone from 'https://github.com/carla-simulator/carla'
cmake: 3.19.1
make: GNU Make 3.81
Windows 10 (not linux in ubuntu)
VS: 2017 with additional elements. Windows 8.1 SDK. & x64 Visual C++ Toolset.
Then, I renew my environment variables like below.

However, when I move to "carla" folder, and run "make Python" or "make launch", it shows the warning below. I'm not certain about whether my "cl.exe" or my cmake is right.
If you have some insights, please give me some advices, thanks in advance!
Code:
PS D:\carla-master> make launch
-[Setup]: [Batch params]: --boost-toolset msvc-14.1
-[Setup]: Asynchronous jobs: 8
-[Setup]: Boost toolset: msvc-14.1
-[Setup]: Install directory: "D:\carla-master\Build"
-[Setup]: Installing zlib...
-[install_zlib]: [Batch params]: --build-dir "D:\carla-master\Build"
-[install_zlib]: Not downloading zlib because already exists the folder "D:\carla-master\Build\zlib-source".
CMake Deprecation Warning at CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 2.8.12 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- The C compiler identification is MSVC 19.15.26731.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: D:/VS2017/VC/Tools/MSVC/14.15.26726/bin/HostX64/x64/cl.exe
-- Check for working C compiler: D:/VS2017/VC/Tools/MSVC/14.15.26726/bin/HostX64/x64/cl.exe - broken
CMake Error at C:/Program Files/CMake/share/cmake-3.19/Modules/CMakeTestCCompiler.cmake:66 (message):
The C compiler
"D:/VS2017/VC/Tools/MSVC/14.15.26726/bin/HostX64/x64/cl.exe"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: D:/carla-master/Build/zlib-source/build/CMakeFiles/CMakeTmp
Run Build Command(s):nmake /nologo cmTC_e9eca\fast &&       D:\VS2017\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\nmake.exe  -f CMakeFiles\cmTC_e9eca.dir\build.make /nologo -L                  CMakeFiles\cmTC_e9eca.dir\build
Building C object CMakeFiles/cmTC_e9eca.dir/testCCompiler.c.obj
D:\VS2017\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\cl.exe @C:\Users\EchoYJJ\AppData\Local\Temp\nmC18E.tmp
testCCompiler.c
Linking C executable cmTC_e9eca.exe
"C:\Program Files\CMake\bin\cmake.exe" -E vs_link_exe --intdir=CMakeFiles\cmTC_e9eca.dir --rc=rc --mt=CMAKE_MT-NOTFOUND --manifests -- D:\VS2017\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\link.exe /nologo @CMakeFiles\cmTC_e9eca.dir\objects1.rsp @C:\Users\EchoYJJ\AppData\Local\Temp\nmC1FD.tmp
RC Pass 1: command "rc /fo CMakeFiles\cmTC_e9eca.dir/manifest.res CMakeFiles\cmTC_e9eca.dir/manifest.rc" failed (exit code 0) with the following output:
The system could not find the specified file NMAKE : fatal error U1077: “"C:\Program Files\CMake\bin\cmake.exe"”:  return code“0xffffffff”
Stop.
NMAKE : fatal error U1077: “D:\VS2017\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\nmake.exe”: return code“0x2”
Stop.
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt:4 (project)
-- Configuring incomplete, errors occurred!
See also "D:/carla-master/Build/zlib-source/build/CMakeFiles/CMakeOutput.log".
See also "D:/carla-master/Build/zlib-source/build/CMakeFiles/CMakeError.log".
-[install_zlib]: [CMAKE ERROR] An error ocurred while executing cmake command.
-[install_zlib]: [CMAKE ERROR] Possible causes:
-[install_zlib]:                - Make sure "CMake" is installed.
-[install_zlib]:                - Make sure it is available on your Windows "path".
-[install_zlib]:                - Make sure you have cmake 3.12.4 or higher installed.
-[install_zlib]: Exiting with error...
-[Setup]:
Ok, and error ocurred, don't panic!
We have different platforms where you can find some help :)
Make sure you have read the documentation:
http://carla.readthedocs.io/en/latest/how_to_build_on_windows/
If the problem persists, you can ask on our Github's "Building on Windows" issue:
#21
Or just use our Discord channel!
We'll be glad to help you there :)
https://discord.gg/42KJdRj
make: *** [setup] error 1

I am getting this error too. Did you fix it？

Hi,@germanros1987 @marcgpuig, I follow the tutorials at "https://carla.readthedocs.io/en/latest/build_windows/"
My setting:
Carla: git-clone from 'https://github.com/carla-simulator/carla'
cmake: 3.19.1
make: GNU Make 3.81
Windows 10 (not linux in ubuntu)
VS: 2017 with additional elements. Windows 8.1 SDK. & x64 Visual C++ Toolset.
Then, I renew my environment variables like below.

However, when I move to "carla" folder, and run "make Python" or "make launch", it shows the warning below. I'm not certain about whether my "cl.exe" or my cmake is right.
If you have some insights, please give me some advices, thanks in advance!
Code:
PS D:\carla-master> make launch
-[Setup]: [Batch params]: --boost-toolset msvc-14.1
-[Setup]: Asynchronous jobs: 8
-[Setup]: Boost toolset: msvc-14.1
-[Setup]: Install directory: "D:\carla-master\Build"
-[Setup]: Installing zlib...
-[install_zlib]: [Batch params]: --build-dir "D:\carla-master\Build"
-[install_zlib]: Not downloading zlib because already exists the folder "D:\carla-master\Build\zlib-source".
CMake Deprecation Warning at CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 2.8.12 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- The C compiler identification is MSVC 19.15.26731.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - failed
-- Check for working C compiler: D:/VS2017/VC/Tools/MSVC/14.15.26726/bin/HostX64/x64/cl.exe
-- Check for working C compiler: D:/VS2017/VC/Tools/MSVC/14.15.26726/bin/HostX64/x64/cl.exe - broken
CMake Error at C:/Program Files/CMake/share/cmake-3.19/Modules/CMakeTestCCompiler.cmake:66 (message):
The C compiler
"D:/VS2017/VC/Tools/MSVC/14.15.26726/bin/HostX64/x64/cl.exe" is not able to compile a simple test program.
It fails with the following output:
Change Dir: D:/carla-master/Build/zlib-source/build/CMakeFiles/CMakeTmp
Run Build Command(s):nmake /nologo cmTC_e9eca\fast && D:\VS2017\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\nmake.exe -f CMakeFiles\cmTC_e9eca.dir\build.make /nologo -L CMakeFiles\cmTC_e9eca.dir\build
Building C object CMakeFiles/cmTC_e9eca.dir/testCCompiler.c.obj
D:\VS2017\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\cl.exe @C:\Users\EchoYJJ\AppData\Local\Temp\nmC18E.tmp
testCCompiler.c
Linking C executable cmTC_e9eca.exe
"C:\Program Files\CMake\bin\cmake.exe" -E vs_link_exe --intdir=CMakeFiles\cmTC_e9eca.dir --rc=rc --mt=CMAKE_MT-NOTFOUND --manifests -- D:\VS2017\VC\Tools\MSVC\14.15.26726\bin\HostX64\x64\link.exe /nologo @CMakeFiles\cmTC_e9eca.dir\objects1.rsp @C:\Users\EchoYJJ\AppData\Local\Temp\nmC1FD.tmp
RC Pass 1: command "rc /fo CMakeFiles\cmTC_e9eca.dir/manifest.res CMakeFiles\cmTC_e9eca.dir/manifest.rc" failed (exit code 0) with the following output:
The system could not find the specified file NMAKE : fatal error U1077: “"C:\Program Files\CMake\bin\cmake.exe"”: return code“0xffffffff”
Stop.
NMAKE : fatal error U1077: “D:\VS2017\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64\nmake.exe”: return code“0x2”
Stop.
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt:4 (project)
-- Configuring incomplete, errors occurred!
See also "D:/carla-master/Build/zlib-source/build/CMakeFiles/CMakeOutput.log".
See also "D:/carla-master/Build/zlib-source/build/CMakeFiles/CMakeError.log".
-[install_zlib]: [CMAKE ERROR] An error ocurred while executing cmake command.
-[install_zlib]: [CMAKE ERROR] Possible causes:
-[install_zlib]: - Make sure "CMake" is installed.
-[install_zlib]: - Make sure it is available on your Windows "path".
-[install_zlib]: - Make sure you have cmake 3.12.4 or higher installed.
-[install_zlib]: Exiting with error...
-[Setup]:
Ok, and error ocurred, don't panic!
We have different platforms where you can find some help :)
Make sure you have read the documentation:
http://carla.readthedocs.io/en/latest/how_to_build_on_windows/
If the problem persists, you can ask on our Github's "Building on Windows" issue:
#21
Or just use our Discord channel!
We'll be glad to help you there :)
https://discord.gg/42KJdRj
make: *** [setup] error 1

Hi@erouirior , I have fixed this issue. You can see the solution at https://github.com/carla-simulator/carla/issues/3743.
Make sure you use VS2017 x64 command to run make PythonAPI and make launch.

what can I do with the error in Win10:The graphics driver crashes and resets, make sure your graphics driver is the latest, exiting

As the screenshot shows, I got the setup error when I was typing "make launch". I've installed the Cmake and I'm using the visual studio 2019, not sure what causes this error, can anyone help?
C:\Users\yysym\Documents\carla>cmake --version
cmake version 3.15.19101501-MSVC_2
CMake suite maintained and supported by Kitware (kitware.com/cmake).

I've met the same problem. It proves to be a problem of Visual Studio version instead of CMake( you can confirm it if you look the information above your screenshot). Just unistall the Visual Studio 2019 and install VS2017 then you may solve the problem.

I meet the same question and I installed VS2017, when I input "make launch",the error like follow:

What should I do? Thank you advanced!

As the screenshot shows, I got the setup error when I was typing "make launch". I've installed the Cmake and I'm using the visual studio 2019, not sure what causes this error, can anyone help?
C:\Users\yysym\Documents\carla>cmake --version
cmake version 3.15.19101501-MSVC_2
CMake suite maintained and supported by Kitware (kitware.com/cmake).

I've met the same problem. It proves to be a problem of Visual Studio version instead of CMake( you can confirm it if you look the information above your screenshot). Just unistall the Visual Studio 2019 and install VS2017 then you may solve the problem.

I meet the same question and I installed VS2017, when I input "make launch",the error like follow:

What should I do? Thank you advanced!

same problem, did you find a solution?

I met with this error wile make launch any idea?

That solves my problem, thank you!

Make PythonAPI error: "system cannot find the path specified"
During make PythonAPI & at the installing zlib step, there is an error that says "cannot find the path specified". Does anybody know what path it is looking for and how to fix this issue?

Make PythonAPI error: "system cannot find the path specified" During make PythonAPI & at the installing zlib step, there is an error that says "cannot find the path specified". Does anybody know what path it is looking for and how to fix this issue?

It's trying to install zlib at the carla/Build path on the line above. I think the directory path should be something that starts with D:/ (as seen to the left of make PythonApi command).

Make PythonAPI error: "system cannot find the path specified" During make PythonAPI & at the installing zlib step, there is an error that says "cannot find the path specified". Does anybody know what path it is looking for and how to fix this issue?

It's trying to install zlib at the carla/Build path on the line above. I think the directory path should be something that starts with D:/ (as seen to the left of make PythonApi command).

Yeah, it seems so. The directory path is wrong. I'm not really sure why it is changed... I'll look into it. Thanks.

Make PythonAPI error: [install_boost]: [B2 ERROR] An error ocurred while installing using "b2.exe". Installation took 30 mins before showing this error. Not sure what to do. No solution posted for this anywhere.

I met with this error while make launch any idea?

Type = zip
Physical Size = 198681558
64-bit = +
Characteristics = Zip64

Everything is Ok

Folders: 6752
Files: 72069
Size:       710168359
Compressed: 198681558
    -[install_boost]: Removing "boost_1_80_0.zip"
Access is denied.
The system cannot find the path specified.
    -[install_boost]: Generating build...
'bootstrap.bat' is not recognized as an internal or external command,
operable program or batch file.

    -[install_boost]: [BOOTSTRAP ERROR] An error ocurred while executing "bootstrap.bat".
    -[install_boost]: Exiting with error...

-[Setup]:
   Ok, and error ocurred, don't panic!
   We have different platforms where you can find some help :)

   - Make sure you have read the documentation:
       http://carla.readthedocs.io/en/latest/how_to_build_on_windows/

   - If the problem persists, you can ask on our Github's "Building on Windows" issue:
       https://github.com/carla-simulator/carla/issues/21

   - Or just use our Discord channel!
       We'll be glad to help you there :)
       https://discord.gg/42KJdRj
make: *** [setup] Error 1

Can someone help me with this issue

Hi all, I'm getting an issue during make PythonAPI. The dependencies seem to have installed correctly, but I get the following printout.
(see above comment for my version info)
-[Setup]: Creating "CMakeLists.txt.in"...
-[Setup]:
   ###########
   # SUCCESS #
   ###########

   IMPORTANT

   All the CARLA library dependences should be installed now.
   (You can remove all "*-src" folders in D:\carla\carla\Build\ directory)

   You only need the ASSET PACK with all the meshes and textures.

   This script provides the assets for CARLA Latest:
   You can download the assets from here:

       http://carla-assets.s3.amazonaws.com/20231108_c5101a5.tar.gz

   Unzip it in the "D:\carla\carla\Unreal\CarlaUE4\Content\Carla\" folder.
   If you want another version, search it in D:\carla\carla\Util\ContentVersions.txt.

-[BuildLibCarla]: [Batch params]: --server --client --generator ""
-- Selecting Windows SDK version 10.0.22000.0 to target Windows 6.2.9200.
-- Build debug:   ON
-- Build release: ON
-- Build test:    ON
-- Configuring done (0.1s)
-- Generating done (0.5s)
-- Build files have been written to: D:/carla/carla/Build/libcarla-visualstudio
Microsoft (R) Build Engine version 16.11.2+f32259642 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.

  Checking Build System
  carla_server.vcxproj -> D:\carla\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\Release\carla_server.lib
  carla_server_debug.vcxproj -> D:\carla\carla\Build\libcarla-visualstudio\LibCarla\cmake\server\Release\carla_server_debug.lib
  -- Install configuration: "Release"
-- Selecting Windows SDK version 10.0.22000.0 to target Windows 6.2.9200.
-- Build debug:   ON
-- Build release: ON
-- Build test:    ON
-- Configuring done (0.0s)
-- Generating done (0.5s)
-- Build files have been written to: D:/carla/carla/Build/libcarla-visualstudio
Microsoft (R) Build Engine version 16.11.2+f32259642 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.

  Checking Build System
  carla_client.vcxproj -> D:\carla\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\Release\carla_client.lib
  carla_client_debug.vcxproj -> D:\carla\carla\Build\libcarla-visualstudio\LibCarla\cmake\client\Release\carla_client_debug.lib
  -- Install configuration: "Release"
-[BuildLibCarla]: LibCarla server has been successfully installed in "D:\carla\carla\Unreal\CarlaUE4\Plugins\Carla\CarlaDependencies\"!
-[BuildLibCarla]: LibCarla client has been successfully installed in "D:\carla\carla\PythonAPI\carla\dependencies\"!
-[BuildOSM2ODR]: [Batch params]: --generator "" --build --all
HEAD is now at 1835e1e9538 Remove logs
CMake Warning:
  Ignoring extra path from command line:

   "D:\carla\carla\Build\om2odr-source""

CMake Error: The source directory "D:/carla/carla/Build/osm2odr-visualstudio/X64" does not exist.
Specify --help for usage, or press the help button on the CMake GUI.
Error: could not load cache
The system cannot find the file specified.
The system cannot find the file specified.
-[BuildOSM2ODR]: OSM2ODR has been successfully installed in "D:\carla\carla\PythonAPI\carla\dependencies\"
-[BuildPythonAPI]: [Batch params]: --py3
Building Python API for Python 3.
compiling:
  - source/libcarla/libcarla.cpp
running bdist_egg
running egg_info
writing source\carla.egg-info\PKG-INFO
writing dependency_links to source\carla.egg-info\dependency_links.txt
writing top-level names to source\carla.egg-info\top_level.txt
reading manifest file 'source\carla.egg-info\SOURCES.txt'
writing manifest file 'source\carla.egg-info\SOURCES.txt'
installing library code to build\bdist.win-amd64\egg
C:\Users\kenbl\AppData\Local\Programs\Python\Python311\Lib\site-packages\setuptools\command\install.py:34: SetuptoolsDeprecationWarning: setup.py install is deprecated. Use build and pip and other standards-based tools.
  warnings.warn(
running install_lib
running build_py
running build_ext
building 'carla.libcarla' extension
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\amd64\cl.exe" /c /nologo /O2 /W3 /GL /DNDEBUG /MD -Idependencies/include -IC:\Users\kenbl\AppData\Local\Programs\Python\Python311\include -IC:\Users\kenbl\AppData\Local\Programs\Python\Python311\Include "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\ucrt" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\winrt" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\cppwinrt" "-IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE" "-IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\ATLMFC\INCLUDE" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\ucrt" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\um" "-IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\winrt" /EHsc /Tpsource/libcarla/libcarla.cpp /Fobuild\temp.win-amd64-cpython-311\Release\source/libcarla/libcarla.obj /experimental:external /external:W0 /external:I dependencies/include/system /DBOOST_ALL_NO_LIB /DBOOST_PYTHON_STATIC_LIB /DBOOST_ERROR_CODE_HEADER_ONLY /D_WIN32_WINNT=0x0600 /DHAVE_SNPRINTF /DLIBCARLA_WITH_PYTHON_SUPPORT -DLIBCARLA_IMAGE_WITH_PNG_SUPPORT=true /MD
cl : Command line warning D9002 : ignoring unknown option '/experimental:external'
cl : Command line warning D9002 : ignoring unknown option '/external:W0'
cl : Command line warning D9002 : ignoring unknown option '/external:I'
cl : Command line warning D9024 : unrecognized source file type 'dependencies/include/system', object file assumed
cl : Command line warning D9027 : source file 'dependencies/include/system' ignored
libcarla.cpp
dependencies/include\carla/Memory.h(9): fatal error C1083: Cannot open include file: 'boost/enable_shared_from_this.hpp': No such file or directory
error: command 'C:\\Program Files (x86)\\Microsoft Visual Studio 14.0\\VC\\BIN\\amd64\\cl.exe' failed with exit code 2

-[BuildPythonAPI]: Carla lib for python has been successfully installed in "D:\carla\carla\PythonAPI\carla\dist"!

D:\carla\carla>

I've checked, and the file exists in D:\carla\carla\Build\boost-1.80.0-install\include\boost\enable_shared_from_this.hpp

C:\UnrealEngine_CARLA\CARLA\carla>make PythonAPI
-[BuildUE4Plugins]: [Batch params]: --build --all
HEAD is now at 260273d Correct descriptor
-[BuildUE4Plugins]: STREETMAP has been successfully installed in "C:\UnrealEngine_CARLA\CARLA\carla\Unreal\CarlaUE4\Plugins"
-[Setup]: [Batch params]: --boost-toolset msvc-14.2 --generator "" --all
INFO: Could not find files for the given pattern(s).
-[Setup]: [ERROR] Can't find Visual Studio compiler (cl.exe).
[ERROR] Possible causes:
[ERROR]  - Make sure you use x64 (not x64_x86)
[ERROR]  - You are not using "Visual Studio x64 Native Tools Command Prompt".
-[Setup]:
Ok, and error ocurred, don't panic
We have different platforms where you can find some help :)

Make sure you have read the documentation:
http://carla.readthedocs.io/en/latest/how_to_build_on_windows/

If the problem persists, you can ask on our Github's "Building on Windows" issue:
https://github.com/carla-simulator/carla/issues/21

Or just use our Discord channel
We'll be glad to help you there :)
https://discord.gg/42KJdRj
make: *** [setup] Error 1

I am getting this error during build carla make Python API any solution to this

Any suggestions?
C:\Users\ddas\Documents\carla>make PythonAPI -[Setup]: [Batch params]: --boost-toolset msvc-14.2 --all -[Setup]: Asynchronous jobs: 12 -[Setup]: Boost toolset: msvc-14.2 -[Setup]: Install directory: "C:\Users\ddas\Documents\carla\Build" -[Setup]: Creating "C:\Users\ddas\Documents\carla\Build" folder... -[Setup]: Installing zlib... -[install_zlib]: [Batch params]: --build-dir "C:\Users\ddas\Documents\carla\Build" -[install_zlib]: Retrieving zlib. -[install_zlib]: Extracting zlib from "zlib-1.2.13.zip". -[install_zlib]: Removing "zlib-1.2.13.zip" -[install_zlib]: Creating "C:\Users\ddas\Documents\carla\Build\zlib-source\build" CMake Deprecation Warning at CMakeLists.txt:1 (cmake_minimum_required): Compatibility with CMake < 2.8.12 will be removed from a future version of CMake.
Update the VERSION argument value or use a ... suffix to tell CMake that the project does not need compatibility with older versions.
-- The C compiler identification is MSVC 19.29.30148.0 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - failed -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe - broken CMake Error at C:/Program Files/CMake/share/cmake-3.26/Modules/CMakeTestCCompiler.cmake:67 (message): The C compiler
"C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe"

is not able to compile a simple test program.
It fails with the following output:
Change Dir: C:/Users/ddas/Documents/carla/Build/zlib-source/build/CMakeFiles/CMakeScratch/TryCompile-unc326

Run Build Command(s):C:/Program Files/CMake/bin/cmake.exe -E env VERBOSE=1 nmake -f Makefile /nologo cmTC_b8314\fast &&     C:\Program Files (x86)\GnuWin32\bin  -f CMakeFiles\cmTC_b8314.dir\build.make /nologo -L                  CMakeFiles\cmTC_b8314.dir\build
'C:\Program' is not recognized as an internal or external command,
operable program or batch file.
NMAKE : fatal error U1077: 'C:\Program' : return code '0x1'
Stop.

CMake will not be able to correctly generate this project. Call Stack (most recent call first): CMakeLists.txt:4 (project)
-- Configuring incomplete, errors occurred!
-[install_zlib]: [CMAKE ERROR] An error ocurred while executing cmake command.
-[install_zlib]: [CMAKE ERROR] Possible causes:
-[install_zlib]:                - Make sure "CMake" is installed.
-[install_zlib]:                - Make sure it is available on your Windows "path".
-[install_zlib]:                - Make sure you have cmake 3.12.4 or higher installed.
-[install_zlib]: Exiting with error...

-[Setup]: Ok, and error ocurred, don't panic! We have different platforms where you can find some help :)

Make sure you have read the documentation:
http://carla.readthedocs.io/en/latest/how_to_build_on_windows/
If the problem persists, you can ask on our Github's "Building on Windows" issue:
Building on Windows 0.8.X #21
Or just use our Discord channel!
We'll be glad to help you there :)
https://discord.gg/42KJdRj
make: *** [setup] Error 1

I got the same error

I am trying to lauch carla 0.9.13 UE4.26 on windows10 using visual studio 2022 with all the requirements for carla  satisfied. I have no prior UE5.3 build/installation. I am struggling in running . I would really appreciate it if you can give me some clues to solve it😭  I have checked the UE4_ROOT but it only changed from ERROR  1 to ERROR 6

This is the full error.
error6.txt

I'm having this problem with CMAKE. I've already made a new path, but it keeps showing the error.

Anyone met this error when running make pythonAPI GENERATOR="Visual Studio 17 2022"
Please help me solve this issue.
Thanks
-[install_boost]: [B2 ERROR] An error ocurred while installing using "b2.exe".
-[install_boost]: Exiting with error...
-[Setup]:
Ok, and error ocurred, don't panic
We have different platforms where you can find some help :)

Make sure you have read the documentation:
http://carla.readthedocs.io/en/latest/how_to_build_on_windows/

If the problem persists, you can ask on our Github's "Building on Windows" issue:
https://github.com/carla-simulator/carla/issues/21

Or just use our Discord channel
We'll be glad to help you there :)
https://discord.gg/42KJdRj
make: *** [setup] Erreur 1

Hi,
I am facing this error while compling  the Python API client in X64. This is the following error. Can you help me to resolve it.
C:\carla>setlocal enabledelayedexpansion
C:\carla>rem Run it through a cmd with the x64 Visual C++ Toolset enabled.
C:\carla>set LOCAL_PATH=C:\carla\Util\BuildTools\
C:\carla>set FILE_N=-[BuildUE4Plugins]:
C:\carla>rem Print batch params (debug purpose)
C:\carla>echo -[BuildUE4Plugins]: [Batch params]: --build --all
-[BuildUE4Plugins]: [Batch params]: --build --all
C:\carla>rem ============================================================================
C:\carla>rem -- Parse arguments ---------------------------------------------------------
C:\carla>rem ============================================================================
C:\carla>set DOC_STRING=Build LibCarla.
C:\carla>set USAGE_STRING=Usage: -[BuildUE4Plugins]: [-h|--help] [--rebuild] [--build] [--clean] [--no-pull]
C:\carla>set BUILD_STREETMAP=false
C:\carla>set GIT_PULL=true
C:\carla>set CURRENT_STREETMAP_COMMIT=260273d6b7c3f28988cda31fd33441de7e272958
C:\carla>set STREETMAP_BRANCH=master
C:\carla>set STREETMAP_REPO=https://github.com/carla-simulator/StreetMap.git
C:\carla>if not "--build" == "" (
if "--build" == "--rebuild" (
set REMOVE_INTERMEDIATE=true
set BUILD_STREETMAP=true
)
if "--build" == "--build" (set BUILD_STREETMAP=true )
if "--build" == "--no-pull" (set GIT_PULL=false )
if "--build" == "--clean" (set REMOVE_INTERMEDIATE=true )
if "--build" == "-h" (
echo Build LibCarla.
echo Usage: -[BuildUE4Plugins]: [-h  | --help] [--rebuild] [--build] [--clean] [--no-pull]
GOTO :eof
)
if "--build" == "--help" (
echo Build LibCarla.
echo Usage: -[BuildUE4Plugins]: [-h  | --help] [--rebuild] [--build] [--clean] [--no-pull]
GOTO :eof
)
shift
goto :arg-parse
)
C:\carla>if not "--all" == "" (
if "--all" == "--rebuild" (
set REMOVE_INTERMEDIATE=true
set BUILD_STREETMAP=true
)
if "--all" == "--build" (set BUILD_STREETMAP=true )
if "--all" == "--no-pull" (set GIT_PULL=false )
if "--all" == "--clean" (set REMOVE_INTERMEDIATE=true )
if "--all" == "-h" (
echo Build LibCarla.
echo Usage: -[BuildUE4Plugins]: [-h  | --help] [--rebuild] [--build] [--clean] [--no-pull]
GOTO :eof
)
if "--all" == "--help" (
echo Build LibCarla.
echo Usage: -[BuildUE4Plugins]: [-h  | --help] [--rebuild] [--build] [--clean] [--no-pull]
GOTO :eof
)
shift
goto :arg-parse
)
C:\carla>if not "" == "" (
if "" == "--rebuild" (
set REMOVE_INTERMEDIATE=true
set BUILD_STREETMAP=true
)
if "" == "--build" (set BUILD_STREETMAP=true )
if "" == "--no-pull" (set GIT_PULL=false )
if "" == "--clean" (set REMOVE_INTERMEDIATE=true )
if "" == "-h" (
echo Build LibCarla.
echo Usage: -[BuildUE4Plugins]: [-h  | --help] [--rebuild] [--build] [--clean] [--no-pull]
GOTO :eof
)
if "" == "--help" (
echo Build LibCarla.
echo Usage: -[BuildUE4Plugins]: [-h  | --help] [--rebuild] [--build] [--clean] [--no-pull]
GOTO :eof
)
shift
goto :arg-parse
)
C:\carla>rem ============================================================================
C:\carla>rem -- Local Variables ---------------------------------------------------------
C:\carla>rem ============================================================================
C:\carla>rem Set the visual studio solution directory
C:\carla>rem
C:\carla>set CARLA_PLUGINS_PATH=C:\carla\Unreal\CarlaUE4\Plugins\
C:\carla>set CARLA_STREETMAP_PLUGINS_PATH=C:\carla\Unreal\CarlaUE4\Plugins\StreetMap\
C:\carla>rem Build STREETMAP
C:\carla>if true == true (
if not exist "C:\carla\Unreal\CarlaUE4\Plugins\StreetMap" git clone -b master https://github.com/carla-simulator/StreetMap.git C:\carla\Unreal\CarlaUE4\Plugins\StreetMap
cd "C:\carla\Unreal\CarlaUE4\Plugins\StreetMap"
git fetch
git checkout 260273d6b7c3f28988cda31fd33441de7e272958
)
HEAD is now at 260273d Correct descriptor
C:\carla\Unreal\CarlaUE4\Plugins\StreetMap>goto success
C:\carla\Unreal\CarlaUE4\Plugins\StreetMap>if true == true echo -[BuildUE4Plugins]: STREETMAP has been successfully installed in "C:\carla\Unreal\CarlaUE4\Plugins"!
-[BuildUE4Plugins]: STREETMAP has been successfully installed in "C:\carla\Unreal\CarlaUE4\Plugins"
C:\carla\Unreal\CarlaUE4\Plugins\StreetMap>goto good_exit
C:\carla\Unreal\CarlaUE4\Plugins\StreetMap>endlocal
C:\carla>exit /b 0
-[Setup]: [Batch params]: --boost-toolset msvc-14.2 --generator "" --all
-[Setup]: Asynchronous jobs:  12
-[Setup]: Boost toolset:      msvc-14.2
-[Setup]: Generator:          "Visual Studio 16 2019"
-[Setup]: Install directory:  "C:\carla\Build"
-[Setup]: Installing zlib...
-[install_zlib]: [Batch params]: --build-dir "C:\carla\Build"
-[install_zlib]: Not downloading zlib because already exists the folder "C:\carla\Build\zlib-source".
CMake Error: The source directory "C:/carla/Build/zlib-source" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
-[install_zlib]: [CMAKE ERROR] An error ocurred while executing cmake command.
-[install_zlib]: [CMAKE ERROR] Possible causes:
-[install_zlib]:                - Make sure "CMake" is installed.
-[install_zlib]:                - Make sure it is available on your Windows "path".
-[install_zlib]:                - Make sure you have cmake 3.12.4 or higher installed.
-[install_zlib]: Exiting with error...

-[Setup]:
Ok, and error ocurred, don't panic
We have different platforms where you can find some help :)

Make sure you have read the documentation:
http://carla.readthedocs.io/en/latest/how_to_build_on_windows/

If the problem persists, you can ask on our Github's "Building on Windows" issue:
https://github.com/carla-simulator/carla/issues/21

Or just use our Discord channel
We'll be glad to help you there :)
https://discord.gg/42KJdRj
make: *** [Util/BuildTools/Windows.mk:75: setup] Error 1

"git clone --depth 1 -b carla https://github.com/CarlaUnreal/UnrealEngine.git ." has been invalid

facing error B2 while executing make PythonAPI

i have this error do you know why i got it


Rewrite & cleanup

This is a pretty hacked together project right now -- should be able to rewrite it in a weekend and make it a lot better.
Planning on sometime before the end of August.

I started an implementation for python as well last year. I just released version 1.0.0 here: https://github.com/kenomaerz/pymcws
It already has a number of nice features and is in heavy use in my ecosystem, but it doesn't have CLI features. If you are interested in teaming up, I would love to hear your thoughts.

I started an implementation for python as well last year. I just released version 1.0.0 here: https://github.com/kenomaerz/pymcws
It already has a number of nice features and is in heavy use in my ecosystem, but it doesn't have CLI features. If you are interested in teaming up, I would love to hear your thoughts.

Sweet! I like your project. It looks like you've manually wrapped a lot of the API--which makes sense because it's hard to work with but I'm not sure I'd have time to help maintain it. As far as a CLI, I bet you could generate commands for your API at ApiMediaServer with click and some magic.
I'm pretty busy with my job and such but hopefully have some time to address this eventually still... my wish list includes

[ ] Click CLI with generated API commands.
[ ] Autogenerated API routes for each version of the media center
[ ] Better automation for API result parsing
[ ] Full rewrite of existing code with tests / CI

I mostly use this for displaying the current track, rating the current track with a hotkey, and scraping genre metadata from online and updating it in jriver -- making genre scraping useful to others is a stretch goal as well. I'm not sure if the number of people using it merits the time it'd take to make it robust.

Yes, making the API "pythonian" requires lots of manual wrapping. My main goal was to make working with fields equally powerful as in MC while making it pain-free and type-safe in python. I definitely get the time constraints, it's the same for me here. I mostly saw that you intended to rewrite your code and wondered whether basing the api calls on pymcws was an option - similar to what you suggested with click. That would take care of API result parsing and all type conversions, since that is already in pymcws, and it would definitely improve the package with a functionality I cannot provide right now. I could add the routes you need as well too, since I can basically generate them from the docs now.
I took supporting all API versions off the scope for me personally because the changes are so complex in how they interact just for the last few versions that I figured I could take a stab at it when someone first addresses the need.
Either way, maybe sleep on it, but no pressure! Much success with your project :)


Enable to set server URL manually

@kukuhsain are we waiting something to merge this?

can be merged already


Property 'doubleAt' does not exist on type 'Mat'

I also have the following error, despite the method existing

Property 'doubleAt' does not exist on type 'Mat'. Did you mean 'doublePtr'? ts(2551)

const standardDeviation = standardDeviationMat.doubleAt(0, 0);

Fixed in v4.8.0-release.6


Remix site is down

The Remix demonstration website is down, has been returning a 404 for last day or two. Why is this the case?
I tried to build Remix locally on Windows, Mac OS X and Ubuntu and none worked. I presume the entire blockchain needs to be downloaded even if you are only running a testnet? I feel obligated to say that it really doesn't make a whole lot of sense to me why the working Mix (works perfectly on Windows, despite some problems opening up projects such as TheDAO - it just doesnt open up in Mix) would be deprecated before a high quality, "always works" replacement is made available. Furthermore, browser-solidity blockchain browser/code editor is unable to open up large projects.
At this time the only working/supported tools are third-party IDEs such as ether.camp (at least this is how it seems right now)

H!!
thanks for your patience,
I understand your concern, we are hopefully releasing quite soon some new features for remix.
I will fix the demonstration website asap.
Concerning your build issue, could you drop an error message please?

ok i saw your reply on the other post

@yann300 : TypeError: window.remix is undefined
remix:9:9


Added US census data api

[x] My submission is formatted according to the guidelines in the contributing guide
[x] My addition is ordered alphabetically
[x] My submission has a useful description
[x] The description does not end with punctuation
[x] Each table column is padded with one space on either side
[x] I have searched the repository for any relevant issues or pull requests
[x] Any category I am creating has the minimum requirement of 3 items
[x] All changes have been squashed into a single commit

Sorry @yrocsti, we didn't notice that this link already exists in the README.md in the government section. 😅

@matheusfelipeog No worries, my fault. I made the assumption due to naming.


Support for fullscreen background video slides

Pretty please?
Edit: actually it works quite well to include a video and have the background image as a fallback...

I'm also trying to implement this. I have 2 questions:

I added the video_background class to my video, but my video is resized so everything is visible (like "contain") instead of everything is covered (like "cover"). What am I doing wrong?
Where do I have to put the jQuery Code? It starts with "$(this)", so what is "this"?
Thank you very much in advance

This aint worked for me neither. Going to look at maximage :(


Configuration is reset and unavailable in railtie

If you have your gem as plugin as railtie and install the gem, after initializer configuration is run (and I can print out values there) if I attempt to access the values again in controller added by the gem - the values are not available and are reset to initial values.

Could you provide code or more context on what you are trying to achieve?
Provided the configuration code is run on initialization and the modules are not reloaded, the configurations should not be reset.

Repro steps are:

Generate a new rails gem based on rails engine as describe here: http://guides.rubyonrails.org/engines.html

Create a new controller /app/controllers/mygem/mycontroller.rb

add the controller into routes

Rails.application.routes.draw do
  match '/my/api/call' => 'mygem/mycontroller#call', via: [:get]
end

In controller method call:

def call
  puts Mygem.configuration.mystring
end

In gem's main class
lib/mygem.rb follow your instructions:

require 'configuration'
module Mygem
   include Configuration

  configurable String, :mystring
  configurable String, :anotherstring

  configuration_defaults do |c|
    c.anotherstring = 'some'
  end

  not_configured :mystring do |prop| # omit the arguments to get a catch-all not_configured
    raise ArgumentError, "Please configure #{prop}"
  end
end

Create rails 4.1 app and include the newly create gem into Gemfile

create initializer config/initializers/mygem.rb

Mygem.configure do |c|
  c.mystring = 'mystr'
end

puts Mygem.configuration.mystring

Setup newly created rails app to use puma

Run the rails app and try to access /my/api/call

You'll see that the variable IS configured (from output in initializer) but attempt to access it in controller returns uninitialized version.

Sharing nothing between threads does not play well with puma / webrick - I changed the implementation to be synchronized which should be more in line with ruby standards.
Could you retry with release 2.2.0 and let me know if any issues persist? I tried your example with webrick, thin, puma and unicorn and it works for me.

yeah, your fix worked :)


feat: add skeleton component

Feature request

Add skeleton component.
Documentation links
Documentation: https://www.decathlon.design/726f8c765/p/79685a-skeleton-beta/b/122d98
Figma: https://www.figma.com/file/zDZIyayUlr1yTWrsi7cFoo/Vitamin-Web-UI-kit-v0?node-id=3451%3A10738
Checklist

[x] CSS (thanks @lauthieb)
[ ] Web-components
[ ] React
[ ] Svelte
[ ] Vue

hey! can you explain the issue more. Also the figma link shows 'file not found'


⚠ Bofrost.de has degraded performance

In 6fec979, Bofrost.de (https://www.bofrost.de) experienced degraded performance:

HTTP code: 200
Response time: 1693 ms

Resolved: Bofrost.de performance has improved in 7432c87.


Fix for canceled integrations during Checkout

A fix for the case when an integration was canceled during the checkout phase (wouldn't yet have its SHA available in the blueprint) and Builda kept trying to integrate again. Because it didn't yet have an integration with the latest commit's SHA. Now if there's such an integration (no commit SHA in the blueprint and result 'canceled'), we assume it was on the latest commit, thus stopping builda from reintegrating again (until the user doesn't force an integration in the Xcode UI, because they must have already used it to cancel the previous integration).
Fixes #46.

Result of integration 1
Integration took 2 seconds.
Build was manually canceled.

Result of integration 3
Integration took 44 seconds.
Perfect build! All 10 tests passed. :+1:


CI: Use Python 3 instead of 2

This change is

Thanks for the PR, however, I think that this would break.  This doesn't account for the older builds which require python 2.  Could you please wire it up such that python 2 is used for 5.2/5.3 and python 3 is used for newer versions?

/azp run VS2019

/azp run VS2019 5.3

/azp run VS2019 5.3

/azp run VS2019

/azp run VS2019 5.3

/azp run VS2019 5.3

/azp run VS2019

The packaging steps are expected to fail on the test; as long as the builds are good, I should be able to merge this.  Thanks for the changes here @stevapple!


Malformed query repeats one field multiple times

We have at table with the following 30 fields:

This fails and datanymizer exits because an internal untransformed query for the dump is repeating the event_type field 3 times in the COPY:

None ret from qw.copy_out(untransformed_query=
"COPY "metrics"."deployment"("deployment_id", "hypervisor_key", "specification_id", "vmware_deployment_target_id",
     "vcenter_url", "vcenter_cluster", "vcenter_folder", "clone_source_id", "event_type", "event_type", "event_type",
     "org_name", "org_id", "mto_node_id", "mto_node_path", "mto_node_org_path", "academy_event_id", "package_id",
     "package_estimated_duration_in_seconds", "course_plan_id", "deployer_user_id", "user_full_name", "user_email",
     "warden_event_id", "created_at", "last_updated", "project_id", "project_org_id", "project_org_name",
     "project_mto_node_id", "project_mto_node_path", "project_mto_node_org_path") TO STDOUT
"),

table=metrics.deployment,
count=0,
error=Error {
    kind: Db,
    cause: Some(DbError {
        severity: "ERROR",
        parsed_severity: Some(Error),
        code: SqlState(E42701),
        message: "column \"event_type\" specified more than once",
        detail: None, hint: None, position: None, where_: None, schema: None, table: None, column: None,
        datatype: None, constraint: None, file: Some("copy.c"), line: Some(5155),
        routine: Some("CopyGetAttnums")
    })
}

Working now to understand why and fix it.

The problem here was there can be multiple rows in pg_catalog.pg_type field typname that join with information_schema.columns field udt_name.  In my case there was three, because they were defined in different namespaces (schemas) in the same db.
Solution is to also join on pg_catalog.pg_namespace to ensure we have the right one.  After this change to schema_inspector.rs, it returns just the 30 fields and dumps properly.
Commented out the old query and added the new one:

// const TABLE_COLUMNS_QUERY: &str = "SELECT cc.column_name, cc.ordinal_position, cc.data_type, pt.oid
//                                    FROM information_schema.columns as cc
//                                    JOIN pg_catalog.pg_type as pt
//                                    ON cc.udt_name = pt.typname
//                                    WHERE cc.table_schema = $1 and cc.table_name = $2
//                                    ORDER BY cc.ordinal_position ASC";
const TABLE_COLUMNS_QUERY: &str = "SELECT cc.column_name, cc.ordinal_position, cc.data_type, pt.oid
FROM information_schema.columns as cc
JOIN pg_catalog.pg_namespace as pn
ON cc.udt_schema = pn.nspname
JOIN pg_catalog.pg_type as pt
ON cc.udt_name = pt.typname AND pn.oid = pt.typnamespace
WHERE cc.table_schema = $1 and cc.table_name = $2
ORDER BY cc.ordinal_position ASC";

PR will be coming with this fix.


[WIP] Haml self close2

@gkellogg any idea about this failure?
Failures:
  1) RDF::RDFXML::Format.for discovers with :rdf
     Failure/Error: expect(RDF::Format.for(arg)).to eq described_class

       expected: RDF::RDFXML::Format
            got: nil

       (compared using ==)
     # ./spec/format_spec.rb:20:in `block (4 levels) in <top (required)>'

RDF.rb 1.99 branch does not support Format.symbols, it relies on to_sym, so we can't support more than one symbol. This doesn't seem to have been caught when it was last updated in 2015 in 392698f05486410a7c68ccf3ee724568a364eb25, it previously defined an RDFFormat class to handle this. Reverting that commit should make it work.

@gkellogg thanks for taking this over for me. 👍


Update list of phages

Description
The updates the list of taxids that we define as phages following the update of the NCBI databases to 2019-09-17.
Notes
The total number of phages increased to 2726 from 2108.
Tests

deploy to staging
open completed benchmark sample
Try clicking "phages" in report filter
see no error
see similar results before and after

FYI as a result of this PR, I wrote a task to redesign the phage list: https://jira.czi.team/browse/IDSEQ-1564 . @jshoe