Can't drop node to empty connected tree

Hi, in v2.15.0 release, node can't be dropped to empty connected tree
Steps to reproduce:

Go to connected trees demo page http://angular-ui-tree.github.io/angular-ui-tree/#/connected-trees
Remove all nodes from Tree 2
Try to drop node form Tree 1 to Tree 2

It works on v2.14.0 release - tested on Chrome and Firefox

Yup, happening for me too.
(@Voles: good example of why I need to get my act together and finish all that e2e-test stuff)

+1

+1

Been trying to work around this for awhile. no luck.

You can workaround by using v2.14 until there is an official fix ;)

+1

Any luck?

+1

+1

does anyone pls post an example with v2.14 that works?

+1

I'm new to this component (and angular!) and I've been trying to get it to work (v2.15) and got this far.  Anyone confirm this fixes their issue too?
ui-tree-fix.txt

For now I removed

/if (!targetNode) {
return;
}/
On line 936 and it works for now...

@ErgoSoftUk: Very good job. Thank you, saved my day.

@ErgoSoftUK :)

Glad it worked for you guys.  I did submit a pull request but someone said it didn't work for them.
https://github.com/angular-ui-tree/angular-ui-tree/pull/738

@ErgoSoftUK  : This issue still exists. I tried this code but I can be able to drop child only once on the empty parent node. When I am trying for second time, it's failing.
Need ASAP help.

@frankpaap This issue still exists. I tried this code but I can be able to drop child only once on the empty parent node. When I am trying for second time, it's failing. Need help ASAP

My tree looks like this...
`

`
I've attached the compiled version with the fixes...
angular-ui-tree-withFix.txt
And also overridden some of the CSS...
ui-tree-extensions.txt

I am not sure, are any of the suggestions here a consistent fix? If so, can someone make a PR?

@nicklasb There already is a pull request,
https://github.com/angular-ui-tree/angular-ui-tree/pull/738

+1 - Our team has coded a work around to add a dummy object if the tree node is empty, but it is not the cleanest solution

+1
After a year of implementing this library, we are still unable to turn of angular debug info in production. My excitement for the v.2.15.0 release which solves the problem quickly turned into frustration due to this particular issue.  😖

@smolations - We have been able to switch off angular debug info with this library in production. Are you sure you have updated to the latest version or another library is not causing the issue?

@SMERKY I am definitely using the latest version of this library. We are running Angular 1.5.6. We have the placeholder option set to true so we can see the drop zone. When the tree is empty, I am unable to drop a new node. If at least one node is present, dropping works as expected.

@Smolations - These are two seperate issues. Not being able to drag into an empty tree is a bug with the library whether you have angular debug on or not. It seems the library is running fine with angular debug off, but you are experiencing the same bug as the rest of us. Hopefully it gets fixed in the next version..

@SMERKY Sorry, I should probably clarify. Turning angular debug off has been impossible up until the most recent release of this library (2.15.0). So in order to turn debug info off, I must install that release. The current version my team is using is 2.7.0. At that version, the bug to drag into an empty tree is non-existent. It broke some time between 2.7.0 and the current release. So, while my original problem was that the library was completely non-functional when turning debug info off, my new problem appears to be this bug when installing the newest release, which would allow me to turn off debug info. Does that make a bit more sense?

@Smolations - I merged a PR that addressed dragging into an empty tree and released it with 2.16 - can you give that build a try and see if it resolves all your issues?

@StefanCodes Huzzah! After installing 2.16.0 my app is working as expected again! I will get this change into production (without debug info!) and keep a close eye on feedback to see if there are any further issues. Thank you so much for helping get the fix out!  😄 👍

Excellent! Closing this issue - anyone following please reopen if you're still having issues.

I've added is a bower webjar to webjars.org

Is the demo using an outdated version? I have the same problem reported on the first post, on the demo page. Also, I've updated my version to the latest(2.17), and I can't drop into an empty tree.

Demo fail with 2.17.
This issue has not been fix

I have the issue as well on 2.17.

I was facing the same issue. Initialising parent.nodes to an empty array when no children fixed the issue.


SyntaxError solved

line 77:
except Exception, e:
should be:
except Exception as e:

LGTM! Thanks @rishabhiitbhu


The proxy configured in vscode was not used during the devcontainer build process

Does this issue occur when all extensions are disabled?: Yes/No

vscode client version:
Version: 1.86.2 (user setup)
Commit: 903b1e9d8990623e3d7da1df3d33db3e42d80eda
Date: 2024-02-13T19:40:56.878Z
Electron: 27.2.3
ElectronBuildId: 26908389
Chromium: 118.0.5993.159
Node.js: 18.17.1
V8: <IP_ADDRESS>-electron.0
OS: Windows_NT x64 10.0.22621
linux host (via ssh): Ubuntu 20.04.3 LTS
I am using vscode ssh to remotely connect to Linux and develop the project. The remote device needs a proxy to access the network. In vscode settings - remote configuration file, I have configured Http: Proxy, which is normally applied to the installation of vscode extensions and remote access operations, and it works very well.
When I connect to the remote linux, and use devcontainer, require vscode to build the devcontainer,
Although I have configured a proxy for the build and subsequent operation of docker images (build.args containerEnv), vscode does not use a proxy when executing the devcontainer build tool itself. This causes the failure to get some devcontainer features from github.
Steps to Reproduce:

vscode ssh remote connects and opens a project running on Linux.  Make sure Http: Proxy have configured.
Because the project contains .devcontainer, ollow the prompt to open the project in the devcontainer.
This triggers the build of the devcontainer.
devcontainer build tool fails because it tries to access github for some devcontainer features.

Log:
[2552 ms] Resolving Feature dependencies for 'ghcr.io/devcontainers/features/sshd:1'...
[2552 ms] * Processing feature: ghcr.io/devcontainers/features/sshd:1
[3144 ms] Start: Run: docker-credential-secret get
[13081 ms] Error getting blob: Error: read ECONNRESET
[13142 ms] Error: Failed to download package for ghcr.io/devcontainers/features/sshd

Have you configured Docker to use the proxy? (https://docs.docker.com/network/proxy/)


Complete quoting for parameters of some CMake commands

Some parameters (like "${PROJECT_SOURCE_DIR}" and "${CMAKE_CURRENT_BINARY_DIR}") are passed to CMake commands in your build scripts without enclosing them by quotation marks. I see that these places will result in build difficulties if the contents of the used variables will contain special characters like semicolons.
I would recommend to apply advices from a wiki article.

Thanks for the advice :)


[bugfix] add dateTimeConvert placeholder

and fixed placeholder functions registration problem.

placeholder should only be registered with the Calcite catalog, not the function registry; it is only being used for signature discovery purposes and is not being called directly.
placeholder can have varying input parameter types (but with the same num of arguments) which are not allowed in function registry, but is allowed in Calcite catalog

Codecov Report

Merging #10050 (c09d350) into master (5dc60be) will decrease coverage by 56.85%.
The diff coverage is 0.00%.

@@              Coverage Diff              @@
##             master   #10050       +/-   ##
=============================================
- Coverage     70.45%   13.59%   -56.86%
+ Complexity     5681      176     -5505
=============================================
  Files          1991     1940       -51
  Lines        107283   105128     -2155
  Branches      16315    16059      -256
=============================================
- Hits          75587    14294    -61293
- Misses        26427    89708    +63281
+ Partials       5269     1126     -4143

Flag
Coverage Δ

integration1
?

integration2
?

unittests1
?

unittests2
13.59% <0.00%> (-0.01%)
:arrow_down:

Flags with carried forward coverage won't be shown. Click here to find out more.

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rc3 is used in tags in os-services repo for v1.1.0

RancherOS Version: (ros os version)
v1.1.0
This commit (https://github.com/rancher/os-services/commit/1be6978142175ae0e7404b3dcdc6ba42f2af87dc) introduces rc3 tags for all console images and zfs image, but was never updated to v1.1.0.

For these images, there is no difference between v1.1.0 and v1.1.0-rc3.
But to comply with the norms before, I will update it.

Fixed by https://github.com/rancher/os-services/commit/86f3e094005c51ffa7bca6c3ab111ad3a4da29c1

Great, thanks


different loggers and ability to specify where to log

hello.
for CoreApplication::log(), it should be possible to specify loggers. for example, it should be possible to have a logger class to log to console, while another can be present to log messages with OutputDebugString on windows and so on.
this way, it is possible to disable logging messages on release builds as well.

Implemented in 7c1e20e


Fixed contour material css pixel ratio

Another #8113 fix, this time for contour materials, as seen in the Globe Materials demo.
It looks like the non-GL_OES_standard_derivatives version of the shader was already fixed.
The following screenshots were taken with
Shading: Elevation
Enable contour lines: Checked
Spacing: 500m
Line width: 4px
New (native res)

New (0.25x)

Old (0.25x)

Thanks for the pull request @IanLilleyT!

:heavy_check_mark: Signed CLA found.
:grey_question: CHANGES.md was not updated.

If this change updates the public API in any way, please add a bullet point to CHANGES.md.

:grey_question: Unit tests were not updated.

Make sure you've updated tests to reflect your changes, added tests for any new code, and ran the code coverage tool.

Reviewers, don't forget to make sure that:

[ ] Cesium Viewer works.
[ ] Works in 2D/CV.
[ ] Works (or fails gracefully) in IE11.

Looks good.


Getting input:{ type(int):*}  values

I have checked out the android api for inputTypes .
I checked out the constant value of TYPE_TEXT_VARIATION_PASSWORD which is 128, that worked well but  I also need to have an input type of TYPE_NUMBER_VARIATION_PASSWORD. In the api it has a constant value of 16 but so is TYPE_DATETIME_VARIATION_DATE and TYPE_TEXT_VARIATION_URI.  16 does not work. how do I get TYPE_NUMBER_VARIATION_PASSWORD value.

You could combine TYPE_CLASS_PHONE (3) and TYPE_NUMBER_VARIATION_PASSWORD (16):
input: {
hint: 'foobar',
prefill: 'dsadsad',
type: 3|16,
callback: (value) => {
this.password= value
}
},
See:

You could combine TYPE_CLASS_NUMBER (2) and TYPE_NUMBER_VARIATION_PASSWORD (16):
input: {
hint: 'foobar',
prefill: 'dsadsad',
type: 2|16,
callback: (value) => {
this.password= value
}
},
See:


Path segment 'comments' not found in path

Path:
POST /v1.0/security/alerts_v2/{ID}/comments not found
Complete report:
Original HTTP Snippet:
POST /v1.0/security/alerts_v2/da637865765418431569_-773071023/comments HTTP/1.1
Content-Type: application/json
Host: graph.microsoft.com
Content-Length: 99
{
<EMAIL_ADDRESS>"microsoft.graph.security.alertComment",
"comment": "Demo for docs"
}
Exception while processing /home/vsts/work/1/a/Snippets/alert-v2-addcomment-v1-httpSnippet.
Path segment 'comments' not found in path
at CodeSnippetsReflection.OpenAPI.SnippetModel.LoadPathNodes(OpenApiUrlTreeNode node, IEnumerable1 pathSegments, HttpMethod httpMethod)    at CodeSnippetsReflection.OpenAPI.SnippetModel.LoadPathNodes(OpenApiUrlTreeNode node, IEnumerable1 pathSegments, HttpMethod httpMethod)
at CodeSnippetsReflection.OpenAPI.SnippetModel.LoadPathNodes(OpenApiUrlTreeNode node, IEnumerable1 pathSegments, HttpMethod httpMethod)    at CodeSnippetsReflection.OpenAPI.SnippetModel.LoadPathNodes(OpenApiUrlTreeNode node, IEnumerable1 pathSegments, HttpMethod httpMethod)
at CodeSnippetsReflection.OpenAPI.SnippetModel..ctor(HttpRequestMessage requestPayload, String serviceRootUrl, OpenApiSnippetMetadata openApiSnippetMetadata) in /home/vsts/work/1/s/microsoft-graph-devx-api/CodeSnippetsReflection.OpenAPI/SnippetModel.cs:line 39
at CodeSnippetsReflection.OpenAPI.OpenApiSnippetsGenerator.ProcessPayloadRequest(HttpRequestMessage requestPayload, String language) in /home/vsts/work/1/s/microsoft-graph-devx-api/CodeSnippetsReflection.OpenAPI/OpenAPISnippetsGenerator.cs:line 68
at CodeSnippetsReflection.App.Program.ProcessFile(ISnippetsGenerator generator, String language, String file) in /home/vsts/work/1/s/microsoft-graph-devx-api/CodeSnippetsReflection.App/Program.cs:line 156
Stack trace
at CodeSnippetsPipeline.Test.CodeSnippetsPipeline.Test(String httpSnippetFilePath, String language) in /home/vsts/work/1/s/CodeSnippetsPipeline.Test/CodeSnippetsPipeline.cs:line 56
at InvokeStub_CodeSnippetsPipeline.Test(Object, Object, IntPtr*)

at CodeSnippetsPipeline.Test.CodeSnippetsPipeline.Test(String httpSnippetFilePath, String language) in /home/vsts/work/1/s/CodeSnippetsPipeline.Test/CodeSnippetsPipeline.cs:line 56
at InvokeStub_CodeSnippetsPipeline.Test(Object, Object, IntPtr*)

Docs: https://learn.microsoft.com/en-us/graph/api/security-alert-post-comments?view=graph-rest-1.0&tabs=http

To enable this, the below annotation will need to be added:
<Annotations Target="microsoft.graph.security.alert/comments">
  <Annotation Term="Org.OData.Capabilities.V1.InsertRestrictions">
    <Record>
      <PropertyValue Property="Insertable" Bool="true" />
    </Record>
  </Annotation>
</Annotations>

Resolved by https://github.com/microsoftgraph/msgraph-metadata/pull/422


Autodiscovered secret names with dashes are cut of before the first dash

Describe the bug
Autodiscovered secret names with dashes are cut of before the first dash.
To Reproduce
Steps to reproduce the behavior:

Refer a secret with a dash in it's name in Modeler
Run the diagram in play mode
Click on the "missing secrets" notification
A secret is autoprovided, but with the wrong name

Expected behavior
The correct name is populated.
Environment (please complete the following information):

Zeebe-Play Version: Current as of April 19th 2023

Done by #194. :rocket:


Jira - configurable ingress proxy settings

Pull request description
The default value doesn't fit if i'am running the IntegrityChecker in a large cluster -> Proxy Timeout
Checklist

[x] I have added unit tests
[x] I have applied the change to all applicable products
[ ] I have added the change description to the changelog.md and Chart.yaml files
[ ] (Atlassian only) Internal Bamboo CI is passing

@T0bl, thank you for the contribution! What was the main reason why the static values didn't suit? Could you please add some basic use cases to the PR description?
Do you think you could also add the same options to the other products (the implementation will be basically the same)? We are striving for feature parity between the products and this change will be useful in all of them.
It would be very useful to add test for these specific values to https://github.com/atlassian/data-center-helm-charts/blob/e79645670be0948af188a43ec74d47315e4dfd24/src/test/java/test/IngressTest.java
Thank you

To add to this @T0bl it would be great if you could add a unit test(s) to IngressTest.java ensuring that these new properties you're defining in values.yaml are ultimately set against the ingress itself.

Hi @nanux,  i've added the options also for the other products and updated the description.

fixed the ingress checks

Cheers @T0bl. We'll get this reviewed today.


Feature request: strip line breaks

--indent=none removes whitespace except line breaks. An additional option to also strip these last bits would be very useful for webfonts for instance.

Closed #10 via #13.

Irony of fate: 10 and 13 are the hex codes for carriage return and line feed, the two line break characters involved in this matter.
Thank you very much!

@CoDEmanX  pushed 0.31: https://pypi.python.org/pypi/scour/0.31


Update EAR archetype

Use web, ejb and ear as the name of the modules
Their artifactIds are not changed.

I am not sure about this. This would result in a file "web.war", wouldn't it? If it is deployed, the web application would be found at "localhost:8080/web". This could will cause trouble if the user generates two testing apps from the archetype and deploys both.
Currently, the "finalName" is declared this way (maven property):
<finalName>${project.artifactId}</finalName>
I don't have time to test it now, but would it work to change this name to a reference to "rootArtifactId" (archetype property)?
Similarly, we could change the name of the EAR and EJB file.
What do you think?

@WolfgangHG this PR does not change any artifactId. The war would still be called eg multi-web.war.
I'm only changing the name of the folders. Instead of having multi/multi-web/pom.xml, you would now have multi/web/pom.xml.
If you look at the CI, you can see what's going on:
...
[INFO] Building jar: /home/runner/work/wildfly-archetypes/wildfly-archetypes/wildfly-jakartaee-ear-archetype/testing/arq-managed/multi/ejb/target/multi-ejb.jar
...
[INFO] Building war: /home/runner/work/wildfly-archetypes/wildfly-archetypes/wildfly-jakartaee-ear-archetype/testing/arq-managed/multi/web/target/multi-web.war
...
[INFO] Building ear: /home/runner/work/wildfly-archetypes/wildfly-archetypes/wildfly-jakartaee-ear-archetype/testing/arq-remote/multi/ear/target/multi.ear
...

Before that PR, the logs would have been:
...
[INFO] Building jar: /home/runner/work/wildfly-archetypes/wildfly-archetypes/wildfly-jakartaee-ear-archetype/testing/arq-managed/multi/multi-ejb/target/multi-ejb.jar
...
[INFO] Building war: /home/runner/work/wildfly-archetypes/wildfly-archetypes/wildfly-jakartaee-ear-archetype/testing/arq-managed/multi/multi-web/target/multi-web.war
...
[INFO] Building ear: /home/runner/work/wildfly-archetypes/wildfly-archetypes/wildfly-jakartaee-ear-archetype/testing/arq-remote/multi/multi-ear/target/multi.ear
...

Ok, sorry! Yes, then it is OK to change the directory names.
How does it look like, when you import the generated project to Eclipse?

This seems to look good.

@WolfgangHG thanks!


Clarifying needed what tool this applies to

I have spent half a day trying to run MSTest with .runsettings.
There should be explicitly stated which tool this applies to. MSTest IS mentioned, while the actual tool this applies to (vstest.console.exe) IS NOT.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 21ac034a-a498-f3e3-28d0-175b6fead219
Version Independent ID: 747194a8-ffcf-60b3-b525-6f8fe00066a2
Content: Configure unit tests in Visual Studio with a .runsettings file - Visual Studio
Content Source: docs/test/configure-unit-tests-by-using-a-dot-runsettings-file.md
Service: unspecified
GitHub Login: @gewarren
Microsoft Alias: gewarren

@mm6502 thank you for this feedback. @pvlakshm can you clarify what tools .runsettings files are used for?

Has there been any progress on this? I have the same question.

@PBoraMSFT can you clarify which tools .runsettings is used for, or point me to someone that could clarify?

@amelvill @mm6502 .runsettings files can be used to run tests from the command line, in the IDE, or as part of a CI/CI pipeline using the VSTest task. The topic should be updated by tomorrow. Sorry for the confusion this caused.


Replace travis.ci with Github Actions

Close #91

Updated the action to use the same pattern as other packages of pino using actions

Would you mind to send a PR to update the README badge as well?

Would you mind to send a PR to update the README badge as well?

Happy to.


Reloading GameRulePrototype makes running events never end

Description
What says on the title
Reproduction

Input the addgamerule PowerGridCheck command
While the event runs reload a GameRulePrototype
The event never ends even by trying to force it by inputting endgamerule PowerGridCheck

this almost definitely got resolved in the gamerule refactor


pacmod_game_control: 2.1.0-1 in 'melodic/distribution.yaml' [bloom]

Increasing version of package(s) in repository pacmod_game_control to 2.1.0-1:

upstream repository: https://github.com/astuff/pacmod_game_control.git
release repository: https://github.com/astuff/pacmod_game_control-release.git
distro file: melodic/distribution.yaml
bloom version: 0.6.6
previous version for package: null

pacmod_game_control
* Removing clone of joystick_drivers from Melodic build.
* Change required brake command from 50% to 25%
* Adding brake requirement to change currently published shift command
  Before this commit, a shift command could be issued without the brake being
  depressed. After this commit, the brake must be depressed to 50% before a new
  shift command can be issued via the game control node.
* Headlights fixed and tested.
* Formatting and trying to get headlights to latch state.
* Added state change debouncing for button presses between off state, regular headlights, and high beams.
* Making headlight and wiper states static.
* Fixed: horn no longer on same button as hazards
* Fix headlights and wipers remaining enabled.
  On PACMod3, the wipers and headlights would remain enabled on supported
  vehicles when the disable button was pressed. This change makes sure
  that an additional message with enable = false is published when a
  disable occurs and on any button press thereafter until an enable
  occurs.
* Adding vehicle 6
* Only cycle between LOW and HIGH on vehicle_5 headlights.
* Limiting MAX_ROT_RAD for VEH_5 based on testing.
* Making accel_scale_val apply to all controllers.
* Removing need to populate redundant launch file param.
* Adding additional vehicle types.
* Changes for tuning steering on vehicle 4
* Corrected formatting & removed deadzone parameter in launch file
* Added a max rotation calibration value for the G29 steering wheel center-to-lock.
* Modify startup checks and launch file
  Prior to this commit we used two seperate vehicle types for the pacmod_game_control launch file. This commit compresses this down to one to avoid confusion.
* Modify buttons for windshield wipers and horn
  Prior to this commit the windshield wipers and horn conflicted with the enable button. This commit fixes this issue by moving these buttons.
* This commit adds horn and headlights to vehicle 5.
* Changing MAX_ROT_RANGE for vehicle 4
* Fixing regression with triggers as accel/brake - takeoff.
  During the reorganization of code into publish_control, a
  regression bug was introduced involving the joystick trigger
  initial values. This commit fixes that bug.
* PACMod 2 and PACMod 3 use different topics for enabled feedback.
  PACMod 2 used the topic as_tx/enable while PACMod 3 uses
  as_tx/enabled. This fixes this node for use with the enabled version.
* Removes state_change_debounce. No longer necessary.
  We really only care about the transition of PACMod from enabled
  to disabled and when this transition happens, it should not be
  ignored no matter how recently a state transition has happened
  in the game control node. This implements this logic.
* Adding Vehicle Type 5.
* Fixing threading problem with pacmod_enable.
  The pacmod_enable variable can be modified in two separate threads:
  the callback for joy (in the case of a user-initiated enable/disable)
  or the callback for the PACMod's enable status topic (in case of an
  override or other disable). This necessitates having a "local" copy
  of the enable state through the publishing process to keep from having
  to lock/unlock a mutex every time we need the current enable/disable
  state. This commit converts the "local_enable" variable to one that
  is attached to PublishControl and is only updated on a joy callback.
* Actually implement debounce counter.
  The variables for the enable/disable debounce count existed but
  the recent_state_change variable was never set. Whoops.
* Adding send clear override on first message after enable
  Before this commit, the clear_override flag was not set on any
  message being sent by PACMod game control, as it did not exist.
  After this commit, the game control node will set the clear_override
  flag to true on the first message after enable on each of the
  PACMod system messages.
* Revising launch file to maintain support for ROS Indigo
  Before this commit, the launch file made use of "eval" for arguments
  to create a boolean by comparing against the "pacmod_board_rev" argument.
  This boolean was used to launch the appropriate PACMod driver. After this
  commit, the board rev parameter still exists to be sent to the game control
  node/factory, but there is an additional "is_pacmod_3" flag that needs to
  be set to launch the correct PACMod driver. ROS Indigo does not have support
  for "eval" in launch files.
* Simplifying invalid board exception message
  Before this commit, the exception message for an invalid board number
  selection was vague and provided no specific direction for remedy. After
  this commit, the requested board revision is returned in the error
  message, and the message describes where the problem lies.
* Adding Major Board Rev as Selector, unique_ptr, and board exception
  Before this commit, the PACMod board version was selected via a boolean in the
  launch file, and the factory class provided the publisher based on this boolean.
  Additionally, there was the potential for a memory leak when the factory class
  returned a raw pointer to the new publisher. After this commit, the PACMod
  board revision is denoted in the launch file as an integer (the major rev).
  This integer is used to evaluate booleans in the launch file, which then determine
  which PACMod driver version to launch. The major revision number is also used by
  the factory, allowing for extensibility, and the factory will also throw an
  invalid argument exception if an invalid board number is set. Finally, the raw
  pointer to the publisher has been replaced with a unique_ptr for memory
  management.
* Adding shift rpt and turn rpt subscribers for PM3
  Before this commit, pressing the enable/disable buttons on the
  controller would not send a turn command nor shift command with
  the enable flag set appropriately, resulting in the turn or shift
  system remaining enabled or disabled until the next regular command
  was sent. After this commit, hitting the enable or disable sends
  both turn and shift commands with the new flag set correctly.
* Adding message send on enable/disable logic
  Before this commit, pacmod_game_control would only send new messages when enabled,
  and would not send them ON enable or disable. After this commit, the node will
  send messages with the appropriate flag when the system is enabled OR when the
  enable state changes, either from disabled to enabled, or enabled to disabled.
* Adding publish control factory to return correct publish control version
  Before this commit, the publish control class for different boards had to be explicitly
  instantiated, resulting in one instance per board type needing to be instantiated.
  Currently, that would only be 2, but in the future, it could be many more. After this
  commit, the factory can be used to return an instance of any existing and future board
  types.
* Adding PACMod3 publishers with correct message type and launch file switch
  Before this commit, PACMod Game Control only worked with PACMod2 board revision. After this commit, there
  is a boolean parameter in the launch file (is_pacmod_3) to set the appropriate board rev and
  launch the associated pacmod driver. Additionally, the publish_control_board_rev3 class has been
  fleshed out with publish methods, as well as the correct message types.
* Adding enable/disable debounce for listening to PACMod feedback.
  When enabling or disabling via joystick, the global_enable variable
  can be inadvertently overwritten by a new global report being
  received with a stale value. This commit adds a debounce which causes the
  joystick application to stop listening to the global report for N messages
  after a state change.
* First pass - combining and creating framework.
  Moving many functions from PublishControlBoardRev2 to PublishControl
  because they are common between rev2 and rev3. Creating basic
  framework for PublishControlBoardRev3 and adding it to the build.
* Adding the AS::Joystick namespace to all files.
  Had to add some function declarations to incoude/startup_checks.h
  to complete the namespace addition.
* Add minor bug fixes
  Prior to this commit there were minor bugs in the code due to merging repos. This commit fixes bugs for gear shifting, throttle and brake.
* Re-add support for xbox and add support for LEXUS
  Prior to this commit there was no support for xbox controllers. Also the LEXUS constant was defined ambiguously. This commit adds support for xbox, and updates the lexus constant. It also removes some unused comments.
* Fix shifting bug and comment
  Prior to this commit there was a bug in the shifting logic due to legacy code. This commit fixes the logic and removes extra associated comments.
* Add constants for g29 to startup
  Prior to this commit the constants for the G29 control were not added. This commit adds those constants.
* Add fix for magic numbers and leftover comment
  Prior to this commit there were some magic numbers and a leftover TODO which was misleading. This commit fixes these issues.
* Adding Support for XBox One Controller
  This commit enables the use of the XBox One controller with pacmod_game_control.
  The XBox One controller uses the same button layout as the Logitech F310, which simplifies
  the code. Additionally, it should be noted that the XBox controller must be plugged
  into the computer using a USB to Micro USB cable.
* Add constants
  Prior to this commit we had used hard numbers instead of static constants. This commit replaces most of the hard numbers with static constants.
* Add formatting fixes
  Prior to this commit there were issues with formatting due to tabs. This commit fixes those issues.
* Add cleanup
  Prior to this commit the code was functional but not cleaned up or tested. This commit cleans up the code and gets it ready for merging.
* Add fix for callback issues
  Prior to this commit there were issues with the callbacks due to ROS context. This commit fixes these issues and cleans up the code.
* Fix errors in merge commit
  Prior to this commit there were some bugs introduced due to the merge commit. This commit resolves these bugs.
* Add class style restructing to code repo
  Prior to this commit we had not used classes to break up functionality and veriables. In this commit classes have been added to contain function calls specific to a certain board. Veriables have also been added to the class structure.
* Add class style restructing to code repo
  Prior to this commit we had not used classes to break up functionality and veriables. In this commit classes have been added to contain function calls specific to a certain board. Veriables have also been added to the class structure. The code does not currently compile but will be fixed in a amend commit.
* Add initial reorganization to refactor
  This commit reorganizes the pacmod game control code into seperate files and functions. It is designed to maintain functionality while breaking the code up into pieces to make it more readible.
* Contributors: Chris, Daniel-Stanek, Joe Driscoll, Joshua Whitley, Kyle Rector, Lucas Buckland, Nate Imig, Nishanth Samala, Samuel Rustan, Zach Oakes

All the merging and rebasing caused problems. See #18857 instead.


Minijinja v2 migration

Content of this PR:

Migration to MiniJinja 2
2 new filters: required and optional
Documentation update

I manually tested this on https://github.com/open-telemetry/semantic-conventions/pull/1000 and it appears to not be a breaking change for JINJA templates (outside of some additional whitespace showing up, but I call that par for the course in JINJA).


fix: Auto-Suggestion for fields and values for structure LG

closes #2680
Now when user entering structure LG. The editor is able to suggest all possible fields and a value for each field.  The effect can be
Full LG mode:

Inline LG mode:

@cwhitten
I did some modification on your original proposal.
If the editor do the suggestion for fields and values at one time, due to all the content can only be shown on a single line (newline character has no effect in suggestion window), users will see a messy suggestion.
So I changed the suggestions into seperated fileds way. Each filed and its correspongding value will become one suggestion item. And all the fields already existed in current card won't show up.
After the last field is finished. The editor will do the trimming automatically.

ok @cosmicshuai - is this still a draft or ready for review?

ok @cosmicshuai - is this still a draft or ready for review?

It's ready for review.

This was likely not introduced in this change, but I am seeing the suggestions being clipped:

@a-b-r-o-w-n is the visual editor container doing the clipping?

@cwhitten possibly. I thought it was the form, but didn't see any element with overflow: hidden. I didn't check the visual editor though.


typo on http://www.freecodecamp.com/about

Last paragraph - 'persevere' is spelled incorrectly as 'perservere'

Good catch, thanks! I've gone ahead and committed a fix correcting the typo. In the future, if you notice something small like this you can actually find the file in our repository (in this case it was in /partials/faq.jade) click the little icon in the top right of the window that looks like a pencil, and fix it yourself. Then just click on commit changes and submit a pull request.

Thanks Nathan
I did fork the repo and tried to submit a pull request, but could not figure out how. Will save that for another day.
Curious question (because I am interested in general in business models):
How will freecodecamp make money? Or is it just pure open source all the way through to the business model?  At first I thought perhaps the non profits were being charged something.
Darren

On Jan 14, 2015, at 10:37 AM, Nathan<EMAIL_ADDRESS>wrote:
Good catch, thanks! I've gone ahead and committed a fix correcting the typo. In the future, if you notice something small like this you can actually find the file in our repository (in this case it was in /partials/faq.jade) click the little icon in the top right of the window that looks like a pencil, and fix it yourself. Then just click on commit changes and submit a pull request.
—
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You will have to ask Quincy that question, I don't really feel at liberty
sharing the planning details.
On Wed Jan 14 2015 at 10:58:23 AM Darren Burgess<EMAIL_ADDRESS>wrote:

Thanks Nathan
I did fork the repo and tried to submit a pull request, but could not
figure out how. Will save that for another day.
Curious question (because I am interested in general in business models):
How will freecodecamp make money? Or is it just pure open source all the
way through to the business model? At first I thought perhaps the non
profits were being charged something.
Darren

On Jan 14, 2015, at 10:37 AM, Nathan<EMAIL_ADDRESS>wrote:
Good catch, thanks! I've gone ahead and committed a fix correcting the
typo. In the future, if you notice something small like this you can
actually find the file in our repository (in this case it was in
/partials/faq.jade) click the little icon in the top right of the window
that looks like a pencil, and fix it yourself. Then just click on commit
changes and submit a pull request.
—
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https://github.com/FreeCodeCamp/freecodecamp/issues/24#issuecomment-69934309>.

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.

Hi Darren, you can read about our plans here: http://blog.freecodecamp.com/2014/10/free-code-camp-doesnt-make-money-and.html


⚠ SolarOscp has degraded performance

In 28b9f66, SolarOscp ($SOLAROSCP_URL) experienced degraded performance:

HTTP code: 200
Response time: 366 ms

Resolved: SolarOscp performance has improved in 37c00b9 after 12 minutes.


modifiers not updated properly when changing focus

Example: in rootston, run mpv --opengl-backend=wayland , press alt, click on another surface, release alt, click back on mpv window, press space: mpv complains there is no key bound to Alt+SPACE instead of pausing.
This doesn't seem to happen on xwayland window, but as far as I can tell happens on wl_shell as well.
Looking a bit further it seems that we try to work around this in types/wlr_seat.c:849: in the code path entering a new surface, we explicitely call wlr_seat_keyboard_send_modifiers(seat); to update it... But looking a bit harder it looks like the leaving surface gets that final wl_keyboard_send_modifiers() and not the newly focused surface. That is because seat->keyboard_state.focused_client is only updated AFTER we call that wlr_seat_keyboard_send_modifiers(), which uses seat->keyboard_state.focused_client to tell where to send the event.
Proposal: send modifier later, or make a new function that takes client as argument.
This works:
$ git diff
diff --git a/types/wlr_seat.c b/types/wlr_seat.c
index c64cbef..a126d12 100644
--- a/types/wlr_seat.c
+++ b/types/wlr_seat.c
@@ -846,7 +846,6 @@ void wlr_seat_keyboard_enter(struct wlr_seat *seat,
                        surface->resource, &keys);
                wl_array_release(&keys);

-               wlr_seat_keyboard_send_modifiers(seat);
                wlr_seat_client_send_selection(client);
        }

@@ -868,6 +867,10 @@ void wlr_seat_keyboard_enter(struct wlr_seat *seat,

        seat->keyboard_state.focused_client = client;
        seat->keyboard_state.focused_surface = surface;
+
+       if (client && client->keyboard && seat->keyboard_state.keyboard) {
+               wlr_seat_keyboard_send_modifiers(seat);
+       }
 }

 void wlr_seat_keyboard_notify_enter(struct wlr_seat *seat, struct

Will submit a PR once one of the solution has been picked.

I'm fine with this fix (since it's a public function anyway). Maybe a comment that explains why the call is at the end of the function would help a future patch to revert this and introduce a regression.


Discard otel logs

Discard all otel logs because they dont use our standard format so that google cloud thinks they are error logs making it difficult to debug.
This is a quick fix. In the future, we may want to implement an adaptor to make otel log compatible with zero log.

can you show us the prove/screenshot of: after removing it, it won't harm the rest of otel functionalities?

Do you mean all otel logs are considered as error logs by GCP?

Do you mean all otel logs are considered as error logs by GCP?

Yes, because it is just a line of text, they dont use the format required by GCP


Add new infrastructure-type-ov entries

Codecov Report

Merging #515 (5504001) into master (e9d417d) will decrease coverage by 0.01%.
The diff coverage is 0.00%.

@@            Coverage Diff             @@
##           master     #515      +/-   ##
==========================================
- Coverage   87.12%   87.10%   -0.02%
==========================================
  Files         151      151
  Lines       17702    17706       +4
==========================================
  Hits        15423    15423
- Misses       2279     2283       +4

Impacted Files
Coverage Δ

stix2/v21/vocab.py
0.00% <0.00%> (ø)

Continue to review full report at Codecov.

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Selecting photos don't work with 2.0.10?

I'm not sure what's changed since 2.0.7, but my app functioning properly in 2.0.7 no longer does in 2.0.10 - after I select photos and click Done, the picker controller gets dismissed but no images are selected.

Having same issue, debugger triggers method
dismissPhotoPicker(withTLPHAssets: [TLPHAsset])
before launching view controller instead of launching after dismissing with selected photos

That sounds like a breaking change @tilltue ? Is it going to stay? Would be great if semver can be adhered.

@danqing Sorry. That breaking change was not intended.
release 2.0.11

Is this fixed ?

I think this is fixed. Closing.


[Request] Librecad

Package name:
Librecad
If not available in a package repository please provide a download URL for the package:

Package created


foundry hud weblate

hi, is it possible to add your mods to foundry hud weblate for us to translate or update the translation faster? https://weblate.foundryvtt-hub.com/

@eunaumtenhoid The project is now on weblate and can be translated. If I'm not mistaken you also created the brasilian language, but with no translations yet. So I'll keep the PR open for now until there is some text in there. Hopefully everything works now :)


Rename and update packages

rename our own packages to @substrate/* (i sent that guy an email btw), put them into private so that they are not uploaded to npm
update to latest all @polkadot/*
updated headers

Putting on ice, will merge after #42 after fixing conflicts


ArgumentError: Package BuildApp not found in current path

Hi,
I tried to rebuild your example of the JuliaCon2018 and failed. I followed your installation instructions and the following two packages are installed:
[cc31668c] ApplicationBuilder v0.0.0 #master (https://github.com/NHDaly/ApplicationBuilder.jl.git)
[377060ff] ApplicationBuilderRuntimeUtils v0.0.0 #master (https://github.com/NHDaly/ApplicationBuilderRuntimeUtils.jl.git)

but if I run
using ApplicationBuilder; using BuildApp;
I get the following error:
ArgumentError: Package BuildApp not found in current path:
- Run `Pkg.add("BuildApp")` to install the BuildApp package.

What did I miss?
Thanks!

Are you on v1.0 or v0.7?

v0.7.0

Ah, sorry!! To get 0.7 to work I had to actually delete the BuildApp
module. I have it as a mental TODO to define an empty BuildApp module and
deprecate it, but I couldn't figure out how to expose one in the same way
as on 0.6... sorry! Sorry the 0.7/1.0 release is changing everything so
fast!
Just ignore the BuildApp, you don't need it!! Everything should just work
without it now. :)
Also, on 0.7, I've changed it to automatically do change_dir_if_bundle
for you, so you no longer need to import ApplicationBuilder into your
actual program. (and in fact you shouldn't)
On Sat, Aug 11, 2018, 6:08 PM HamletFr<EMAIL_ADDRESS>wrote:

v0.7.0
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Thanks for you long reply. If I just leave out the BuildApp, I geht the following error message:
julia> build_app_bundle("OurProject/src/project.jl")
ERROR: UndefVarError: build_app_bundle not defined

Thanks for helping!

Ohhhh I just realized you're still on matter.
Please checkout the juliav07 branch (I think that's what it's called) like
this:
] add ApplicationBuilder#juliav07
Sorry I'm on my phone right now still traveling, but I'm pretty sure that's
right... :D
On Sun, Aug 12, 2018, 8:14 AM HamletFr<EMAIL_ADDRESS>wrote:

Thanks for you long reply. If I just leave out the BuildApp, I geht the
following error message:
julia> build_app_bundle("OurProject/src/project.jl")
ERROR: UndefVarError: build_app_bundle not defined
Thanks for helping!
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Thanks - i completely oversaw that. I thought that the master branch is already 0.7
Thanks a lot for your help!

No problem. It's terribly documented. I think I added all the 0.7 like
within the last couple days, so I wouldn't be surprised if it's still not
fully working
On Sun, Aug 12, 2018, 11:07 AM HamletFr<EMAIL_ADDRESS>wrote:

Thanks - i completely oversaw that. I thought that the master branch is
already 0.7
Thanks a lot for your help!
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Yeah! Is it like the third or fourth slide? That one is supposed to fail
for demonstration purposes.. haha sorry I should make that more clear in
the slides. Continue on reading further and it's explained.
On Sun, Aug 12, 2018, 11:23 AM HamletFr<EMAIL_ADDRESS>wrote:

If I now try to rebuild your example of the Julia Con with the Sin Plot I
get the following error message:
Undefined symbols for architecture x86_64:
"_julia_main", referenced from:
_main in program-973a2e.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Any ideas?
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Basically you need to wrap the code in julia_main. Read the section on what
ApplicationBuilder is doing under the hood.
On Sun, Aug 12, 2018, 11:25 AM Nathan Daly<EMAIL_ADDRESS>wrote:

Yeah! Is it like the third or fourth slide? That one is supposed to fail
for demonstration purposes.. haha sorry I should make that more clear in
the slides. Continue on reading further and it's explained.
On Sun, Aug 12, 2018, 11:23 AM HamletFr<EMAIL_ADDRESS>wrote:

If I now try to rebuild your example of the Julia Con with the Sin Plot I
get the following error message:
Undefined symbols for architecture x86_64:
"_julia_main", referenced from:
_main in program-973a2e.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Any ideas?
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Thanks. I will do that .. ! Have a nice Sunday.
Von: Nathan Daly<EMAIL_ADDRESS>Antworten an: "NHDaly/ApplicationBuilder.jl"<EMAIL_ADDRESS>Datum: Sonntag, 12. August 2018 um 12:25
An: "NHDaly/ApplicationBuilder.jl"<EMAIL_ADDRESS>Cc: Tileman Conring<EMAIL_ADDRESS>Author<EMAIL_ADDRESS>Betreff: Re: [NHDaly/ApplicationBuilder.jl] ArgumentError: Package BuildApp not found in current path (#23)
Basically you need to wrap the code in julia_main. Read the section on what
ApplicationBuilder is doing under the hood.
On Sun, Aug 12, 2018, 11:25 AM Nathan Daly<EMAIL_ADDRESS>wrote:

Yeah! Is it like the third or fourth slide? That one is supposed to fail
for demonstration purposes.. haha sorry I should make that more clear in
the slides. Continue on reading further and it's explained.
On Sun, Aug 12, 2018, 11:23 AM HamletFr<EMAIL_ADDRESS>wrote:

If I now try to rebuild your example of the Julia Con with the Sin Plot I
get the following error message:
Undefined symbols for architecture x86_64:
"_julia_main", referenced from:
_main in program-973a2e.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Any ideas?
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:) Hey @HamletFr, did you get everything taken care of? Let me know if you have any more questions! :)
I've finally merged the julia_v07 branch into master, so this should all work just by default.

Yes, it now works perfectly. Thanks for all your support!


new option to the constructor  domViewport, for listening to a specific DOM scroll event

adds the ability to attach to any scroll-able dom element, not only window.onscroll event .
b.t.w its my first pull request,  so i probably did something wrong .
Thanks.

So...
@doronaviguy This is a great change, only suggestion would be to ditch the document.querySelector requirement because, if the code below is the only use case for an <InfiniteScroll> component, then when not using the window, domEl is always going to be this.getDOMNode().parentNode. Which allows this new domViewport option to become a useWindow boolean (default true).
<div class="scrollable-element">
    <InfiniteScroll useWindow={false}> // Plus other options
        {items}
    </InfiniteScroll>
</div>

The only worry if we made that change is that it's the scrollable element could be further away from the InfiniteScroll component in other cases. If so, documentation on where to place InfiniteScroll should be in the readme.
@guillaumervls Requirements for this to get merged?


feat: Spam account label

Describe the feature you'd like to request
Spam account label into profile.
Describe the solution you'd like to see
Spam account label.
Additional information
No response

Maybe this could be done at the same time as #224 ?

ah...yes.


Jar task breaks long manifest attributes incorrectly

Expected Behavior
When running the Jar task and writing the manifest file, Gradle should be smart enough to break up a long attribute value (>72 bytes) across multiple lines without breaking the jar.
Current Behavior
I put linebreaks into a manifest attribute declaration on the jar task like 'jetty-servlet.jar\n' but if that is part of a long classpath, then gradle will add another linebreak like 'jetty-serv\n let.jar', which breaks the jar for obvious reasons.
Context
I cannot build a jar with a long classpath in the manifest, which is necessary for my organization (and I would think many others).
Steps to Reproduce (for bugs)
Just make a project with a bunch of dependencies, and use the task below...  then put your dependencies int the lib directory next to the dist jar, and try to give it a run.  Or just unzip that jar after you build it and take a look at the crashed manifest file, and realize its broken without the need to run it.
task distJar(type: Jar){
    doFirst{
    def cPath = ""
    configurations.compile.files.each {
        cPath +=  "lib/" + it.name + " "
    }

    manifest {
        attributes 'Implementation-Title': project.name,
                'Implementation-Version': project.version,
                'Main-Class': project.convention.plugins.get('application').properties.get('mainClassName'),
                'Class-Path': cPath
    }

    classifier = 'dist'
    with project.tasks.jar
}

}
Your Environment
Gradle 3.4
Windows 10
Java 8
Intellij Idea

Its not actually and issue, I just didn't fully understand the spec, and I had an issue in that I was including the compile dependencies only, and not the runtime ones.


autopxd2 generates invalid code when array subscript is a calculated define

I have the following C code:
#define NUMBER_A 64
#define NUMBER_B 4
#define SUMMATION (NUMBER_A + NUMBER_B)

int some_function(uint8_t valuesOut[2][SUMMATION], uint8_t valuesIn[NUMBER_B]);

This code compiles fine, but autopxd2 generated invalid Cython. What gets generated in my .pxd file is:
int some_function(uint8_t valuesOut[2][], uint8_t valuesIn[4]);

...which fails to compile with the following error:
Array element type 'uint8_t []' is incomplete
I turned on preproccessor debugging and it generates an appropriate signature of the following:
int some_function(uint8_t valuesOut[2][(64 + 4)], uint8_t valuesIn[4]);

But somewhere along the way - the generated Cython is incorrect.
Any ideas?

I wonder if you used the preprocessing built into pycparser (as per this example), if things would fare better?

@markmelvin sorry, just seeing this now. This project isn't under active development but I'd be happy to review and release any pull requests submitted.


NPM repo please

Could you please make available on npm repository ?
Thanks
Kamal.

It's already on npm. I should have checked there before :)


Not all handler names appearing in the handler list

Here's a simple example - no mouseUp listed, but I see this in more complicated scripts, too:

You are correct (on the link issue) that if I had single-clicked on the folder, the handler would show. I was trying to not show a more complicated stack script, where only some of the handlers appear:
As you can see in this screenshot, neither the preOpenStack nor the openStack handlers appear (among others)

OK - that's weird. Lemme check it out.

I'm not noticing any missing handlers now... see what you think.

Did you push an update?
On Mon, Apr 5, 2021 at 1:41 AM Mark Wieder @.***> wrote:

I'm not noticing any missing handlers now... see what you think.
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Still broken.
I have a glx2 folder declared part-way down. Nothing above that displays in the list.

OK - I'll get on it. Thanks.

Ah - I was misunderstanding the issue you were reporting. I've got sort of a kludge in 4.1.19 to take care of this now. It's all working properly (there's an 'all handlers') folder for the unhoused handlers). The only weird part is that if you then add a folder, remove it, and add it again, then there's an empty 'all handlers' folder at the start. At present the only way I can think of to get around this is even more of a kludge, so it's on my todo list for someday and just an occasional annoyance now.

I don't even see an "All Handlers" folder.
On Tue, Apr 6, 2021 at 12:40 Mark Wieder @.***> wrote:

Ah - I was misunderstanding the issue you were reporting. I've got sort of
a kludge in 4.1.19 to take care of this now. It's all working properly
(there's an 'all handlers') folder for the unhoused handlers). The only
weird part is that if you then add a folder, remove it, and add it again,
then there's an empty 'all handlers' folder at the start. At present the
only way I can think of to get around this is even more of a kludge, so
it's on my todo list for someday and just an occasional annoyance now.
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whoops - ignore - latest has it
On Tue, Apr 6, 2021 at 13:19 Mike Kerner @.***> wrote:

I don't even see an "All Handlers" folder.
On Tue, Apr 6, 2021 at 12:40 Mark Wieder @.***> wrote:

Ah - I was misunderstanding the issue you were reporting. I've got sort
of a kludge in 4.1.19 to take care of this now. It's all working properly
(there's an 'all handlers') folder for the unhoused handlers). The only
weird part is that if you then add a folder, remove it, and add it again,
then there's an empty 'all handlers' folder at the start. At present the
only way I can think of to get around this is even more of a kludge, so
it's on my todo list for someday and just an occasional annoyance now.
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.


Is there update? I've try but not success

Hello , Pikami, it seems the program not running well. I can not download the video of the tiktok user. Thanks

Same problem here

I wasn't able to reproduce the issue.
Could you make sure you're running the latest build from https://github.com/pikami/tiktok-dl/releases/tag/1.9.1
If you are running the latest build and it still doesn't work, please reply with:

Full command that you are using to run the tool
Any bulk download files (if applicable)
Chrome version that you have currently installed

Thank you.

Just updated my Chrome.
I was using Version 80.0.3987.163
Now it's Version 81.0.4044.92
It works now.

@danielsetyadi try the latest version, if that doesn't work try updating chrome browser.
Feel free to reopen this issue with the information I have requested if it still doesn't work.

Thx a lot for your hard work. I'm dont know coding at all, where could i sen you the log file ? btw this is what i get C:\Users\ACER>tiktok-dl https://www.tiktok.com/@melindagunawann?language=en&sec_uid=MS4wLjABAAAAUNQuMIp3Cd9rHhL7S16oFG2t34hIkURna_HUj8Eru_tvRDkd0dX-eCtVEExjhKfL&u_code=db57c0hf5047jc&timestamp=1585350148&utm_source=more&utm_campaign=client_share&utm_medium=android&share_app_name=tiktok&share_iid=6798613238713501442&source=h5_t
Preloading... 23 items have been found.
Retrieving items...
[23/23] Downloaded
'sec_uid' is not recognized as an internal or external command,
operable program or batch file.
'u_code' is not recognized as an internal or external command,
operable program or batch file.
'timestamp' is not recognized as an internal or external command,
operable program or batch file.
'utm_source' is not recognized as an internal or external command,
operable program or batch file.
'utm_campaign' is not recognized as an internal or external command,
operable program or batch file.
'utm_medium' is not recognized as an internal or external command,
operable program or batch file.
'share_app_name' is not recognized as an internal or external command,
operable program or batch file.
'share_iid' is not recognized as an internal or external command,
operable program or batch file.
'source' is not recognized as an internal or external command,
operable program or batch file.
And no downloader videos

Sorry , this is the debug file error.
[0409/111229.439:ERROR:file_io_win.cc(161)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example985020071\Crashpad\settings.dat: The system cannot find the path specified. (0x3)
[0409/111229.443:ERROR:file_io_win.cc(170)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example985020071\Crashpad\reports\07d4cbdd-7c17-4615-a07a-54cc86ce65d0.dmp: The system cannot find the path specified. (0x3)
[0409/111229.443:ERROR:crash_report_exception_handler.cc(97)] PrepareNewCrashReport failed
[0409/111738.499:ERROR:file_io_win.cc(161)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example953292439\Crashpad\settings.dat: The system cannot find the path specified. (0x3)
[0409/111738.499:ERROR:file_io_win.cc(170)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example953292439\Crashpad\reports\25b99d53-ca69-4b8b-b9e0-d6c931db9c7f.dmp: The system cannot find the path specified. (0x3)
[0409/111738.500:ERROR:crash_report_exception_handler.cc(97)] PrepareNewCrashReport failed
[0409/111859.936:ERROR:file_io_win.cc(161)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example803158375\Crashpad\settings.dat: The system cannot find the path specified. (0x3)
[0409/111859.937:ERROR:file_io_win.cc(170)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example803158375\Crashpad\reports\cd14e239-231f-447b-8d77-600fd05ccf00.dmp: The system cannot find the path specified. (0x3)
[0409/111859.937:ERROR:crash_report_exception_handler.cc(97)] PrepareNewCrashReport failed
[0409/112127.554:ERROR:file_io_win.cc(161)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example108187803\Crashpad\settings.dat: The system cannot find the path specified. (0x3)
[0409/112127.555:ERROR:file_io_win.cc(170)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example108187803\Crashpad\reports\91db42bf-ff93-4ad7-992c-98ad48048c1c.dmp: The system cannot find the path specified. (0x3)
[0409/112127.555:ERROR:crash_report_exception_handler.cc(97)] PrepareNewCrashReport failed
[0412/083512.569:ERROR:file_io_win.cc(161)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example424272887\Crashpad\settings.dat: The system cannot find the path specified. (0x3)
[0412/083512.589:ERROR:file_io_win.cc(170)] CreateFile C:\Users\ACER\AppData\Local\Temp\chromedp-example424272887\Crashpad\reports\3ba9eb09-4c96-47f4-a5e5-6c750cb90aad.dmp: The system cannot find the path specified. (0x3)
[0412/083512.589:ERROR:crash_report_exception_handler.cc(97)] PrepareNewCrashReport failed
Many thanks

And this is my cmd line , thanks
tiktok-dl https://www.tiktok.com/@melindagunawann?language=en&sec_uid=MS4wLjABAAAAUNQuMIp3Cd9rHhL7S16oFG2t34hIkURna_HUj8Eru_tvRDkd0dX-eCtVEExjhKfL&u_code=db57c0hf5047jc&timestamp=1585350148&utm_source=more&utm_campaign=client_share&utm_medium=android&share_app_name=tiktok&share_iid=6798613238713501442&source=h5_t

Sorry for repetitive , it's working now, but when i use the batch command, i think there is something wrong with my command (typo ?) Thx

@danielsetyadi the first command you sent should have downloaded the videos from tiktok, the "sec_uid" and other errors are because windows sees the "&" symbol and thinks that you are running another command, there are two things you can to to avoid that:

Surround your url with quotes (example: tiktok-dl<EMAIL_ADDRESS>in your url remove all the text after the "?" symbol (In your case you would get "https://www.tiktok.com/@melindagunawann")

Thanks for the explanation


Check container status after deployment

Signed-off-by: Hui Kang<EMAIL_ADDRESS>

LGTM, thanks Hui!


Youfone integration not working anymore

Youfone debug.txt
After latest Home Assistant update the Youfone integration has broken.
Home Assistant Supervisor: 2024.09.1
Home Assistant Core: 2024.10.1
Home Assistant OS: 13.1
Debug logging:
AttributeError: 'str' object has no attribute 'get'
2024-10-05 11:07:08.437 DEBUG (MainThread) [custom_components.youfone.sensor] [sensor|async_setup_entry|async_add_entities|start]
2024-10-05 11:07:08.438 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for customer-customer
2024-10-05 11:07:08.438 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-sim_subscription
2024-10-05 11:07:08.438 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-sim_subscription_price
2024-10-05 11:07:08.438 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-data
2024-10-05 11:07:08.438 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-remaining_days
2024-10-05 11:07:08.438 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-voice
2024-10-05 11:07:32.866 WARNING (MainThread) [homeassistant.util.loop] Detected blocking call to load_verify_locations with args (<ssl.SSLContext object at 0x7f02da1aa0d0>,) inside the event loop by custom integration 'youfone' at custom_components/youfone/config_flow.py, line 60: profile = await client.login() (offender: /usr/local/lib/python3.12/site-packages/httpx/_config.py, line 149: context.load_verify_locations(cafile=cafile)), please create a bug report at https://github.com/geertmeersman/youfone/issues
For developers, please see https://developers.home-assistant.io/docs/asyncio_blocking_operations/#load_verify_locations
Traceback (most recent call last):
File "", line 198, in _run_module_as_main
File "", line 88, in _run_code
File "/usr/src/homeassistant/homeassistant/main.py", line 223, in
sys.exit(main())
File "/usr/src/homeassistant/homeassistant/main.py", line 209, in main
exit_code = runner.run(runtime_conf)
File "/usr/src/homeassistant/homeassistant/runner.py", line 189, in run
return loop.run_until_complete(setup_and_run_hass(runtime_config))
File "/usr/local/lib/python3.12/asyncio/base_events.py", line 674, in run_until_complete
self.run_forever()
File "/usr/local/lib/python3.12/asyncio/base_events.py", line 641, in run_forever
self._run_once()
File "/usr/local/lib/python3.12/asyncio/base_events.py", line 1990, in _run_once
handle._run()
File "/usr/local/lib/python3.12/asyncio/events.py", line 88, in _run
self._context.run(self._callback, *self._args)
File "/usr/local/lib/python3.12/site-packages/aiohttp/web_protocol.py", line 556, in start
task = asyncio.Task(coro, loop=loop, eager_start=True)
File "/usr/local/lib/python3.12/site-packages/aiohttp/web_protocol.py", line 477, in _handle_request
resp = await request_handler(request)
File "/usr/local/lib/python3.12/site-packages/aiohttp/web_app.py", line 559, in _handle
return await handler(request)
File "/usr/local/lib/python3.12/site-packages/aiohttp/web_middlewares.py", line 117, in impl
return await handler(request)
File "/usr/src/homeassistant/homeassistant/components/http/security_filter.py", line 92, in security_filter_middleware
return await handler(request)
File "/usr/src/homeassistant/homeassistant/components/http/forwarded.py", line 77, in forwarded_middleware
return await handler(request)
File "/usr/src/homeassistant/homeassistant/components/http/request_context.py", line 26, in request_context_middleware
return await handler(request)
File "/usr/src/homeassistant/homeassistant/components/http/ban.py", line 85, in ban_middleware
return await handler(request)
File "/usr/src/homeassistant/homeassistant/components/http/auth.py", line 242, in auth_middleware
return await handler(request)
File "/usr/src/homeassistant/homeassistant/components/http/headers.py", line 32, in headers_middleware
response = await handler(request)
File "/usr/src/homeassistant/homeassistant/helpers/http.py", line 73, in handle
result = await handler(request, **request.match_info)
File "/usr/src/homeassistant/homeassistant/components/http/decorators.py", line 81, in with_admin
return await func(self, request, *args, **kwargs)
File "/usr/src/homeassistant/homeassistant/components/config/config_entries.py", line 285, in post
return await super().post(request, flow_id)
File "/usr/src/homeassistant/homeassistant/components/http/data_validator.py", line 74, in wrapper
return await method(view, request, data, *args, **kwargs)
File "/usr/src/homeassistant/homeassistant/helpers/data_entry_flow.py", line 122, in post
result = await self._flow_mgr.async_configure(flow_id, data)
File "/usr/src/homeassistant/homeassistant/data_entry_flow.py", line 370, in async_configure
result = await self._async_configure(flow_id, user_input)
File "/usr/src/homeassistant/homeassistant/data_entry_flow.py", line 417, in _async_configure
result = await self._async_handle_step(
File "/usr/src/homeassistant/homeassistant/data_entry_flow.py", line 520, in _async_handle_step
result: _FlowResultT = await getattr(flow, method)(user_input)
File "/config/custom_components/youfone/config_flow.py", line 169, in async_step_username_password
test = await self.test_connection(user_input)
File "/config/custom_components/youfone/config_flow.py", line 115, in test_connection
profile = await self.async_validate_input(user_input)
File "/config/custom_components/youfone/config_flow.py", line 60, in async_validate_input
profile = await client.login()
2024-10-05 11:07:33.104 DEBUG (MainThread) [custom_components.youfone.sensor] [sensor|async_setup_entry|async_add_entities|start]
2024-10-05 11:07:33.104 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for customer-customer
2024-10-05 11:07:33.104 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-sim_subscription
2024-10-05 11:07:33.104 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-sim_subscription_price
2024-10-05 11:07:33.104 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-data
2024-10-05 11:07:33.104 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-remaining_days
2024-10-05 11:07:33.104 DEBUG (MainThread) [custom_components.youfone.sensor] Searching for sim_only-voice
2024-10-05 11:07:35.931 WARNING (SyncWorker_61) [py.warnings] /usr/local/lib/python3.12/site-packages/urllib3/connectionpool.py:1064: InsecureRequestWarning: Unverified HTTPS request is being made to host '<IP_ADDRESS>'. Adding certificate verification is strongly advised. See: https://urllib3.readthedocs.io/en/1.26.x/advanced-usage.html#ssl-warnings
warnings.warn(

Hi Geert,
Still doesn't work on the beta version. I enabled debug logging and will
upload later tomorrow morning.
Met vriendelijke groet,
Aaron van den Aker
On Mon, 7 Oct 2024, 15:53 Geert Meersman, @.***> wrote:

Can you test with the beta release:
https://github.com/geertmeersman/youfone/releases/tag/v0.12.3-beta.2
In hacs enable beta releases and you will be able to install it
—
Reply to this email directly, view it on GitHub
https://github.com/geertmeersman/youfone/issues/170#issuecomment-2396999951,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AYS5HXOEK53UKYHEPTOG6GDZ2KG4TAVCNFSM6AAAAABPNGRGXSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGOJWHE4TSOJVGE
.
You are receiving this because you authored the thread.Message ID:
@.***>

You will probably need to remove the /config/.storage/youfone folder

Try with this one: https://github.com/geertmeersman/youfone/releases/tag/v0.12.3-beta.6

Hi Geert, the latest beta version you send me works like a charm! Do you
need any more information from me?
Regards Aaron
On Mon, 7 Oct 2024, 17:17 Geert Meersman, @.***> wrote:

Try with this one:
https://github.com/geertmeersman/youfone/releases/tag/v0.12.3-beta.6
—
Reply to this email directly, view it on GitHub
https://github.com/geertmeersman/youfone/issues/170#issuecomment-2397222972,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AYS5HXN6Y7T2ZK7LPCRBNJ3Z2KQZ3AVCNFSM6AAAAABPNGRGXSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGOJXGIZDEOJXGI
.
You are receiving this because you authored the thread.Message ID:
@.***>

No, I'll merge the pull request and build a new release 👍
Thanks for testing and reporting

Release published


Quoting vars in Lucius breaks syntax highlighting

Creating the issue mostly for tracking purposes.
span.something_else { font: "#{myFont}" }

In the line above the none of the curly braces are matched correctly and the first quote doesn't seem to be closed at all, meaning that the rest of the file after it is highlighted as continuation of that string.
Doesn't look like Cassius is affected by this at all.

I added this example to test.lucius and it seems to highlight correctly. This may have been a css.vim issue that's been fixed.


Sort of the chunks in HTML

I use this config:
    new HtmlWebpackPlugin({
      title: HTML.title,
      filename: HTML.filename,
      chunks: ['common', 'vendors', 'app']
    })

but chunks in template render wrong:
    <script src="common.js"></script>
    <script src="app.js"></script>
    <script src="vendors.js"></script>

My webpack config looks like:
https://github.com/AngularClass/angular2-webpack-starter/blob/master/webpack.config.js

If I remove orderEntryLast from 206. line, then order is good.

Maybe we could export this as a config setting which allows you to give an array of chunk names (for an explicit order), 'auto' for orderEntryLast as default or 'none'

It would be great  :)

https://github.com/ampedandwired/html-webpack-plugin/pull/110

Okay merged it into master and on the 2.x.x beta branch.
Could you please add some unit tests so we can release a new version?

Yes, of course :)

Released as 1.7.0 and 2.1.0

thx :+1:

There's no doc about sortchunks right?

Nvm found it's chunksSortMode

chunksSortMode: Allows to control how chunks should be sorted before they are included to the html. Allowed values: 'none' | 'auto' | 'dependency' | {function} - default: 'auto'

Yeah I've seen that, thanks!


adding titan embedding V2 notebook

Issue #, if available:
Description of changes:
By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.

this notebook can be tested only in a service provided test account and it has successfully run in that


AllowedValues from botocore during --update-specs

most commonly maintained concise constraint format last time I checked:
src/cfnlint/data/ExtendedSpecs/all $ git grep 'AllowedValues":' | wc -l
AllowedValues: 187 # only 42 hardcoded AllowedValues remaining after this PR
NumberMin/NumberMax: 46
AllowedPatternRegex: 12
StringMin/StringMax: 8
ListMin/ListMax: 4
JsonMax: 2

https://github.com/aws-cloudformation/cfn-python-lint/issues/50#issuecomment-668265454

CloudSpecs is autogenerated by cfn-lint --update-specs

AllowedValues were hardcoded in ExtendedSpecs/all and patched into all the Resource Specifications in CloudSpecs when cfn-lint --update-specs was run. Now they're references to botocore types in ExtendedSpecs/all and cfn-lint --update-specs pulls from botocore directly to write that part of CloudSpecs

AWS::WorkSpaces::Workspace.ComputeTypeName should pick up POWERPRO and GRAPHICSPRO
AWS::CodeBuild::Project.Environment.Type should pick up WINDOWS_SERVER_2019_CONTAINER
AWS::S3::Bucket.TopicConfiguration.Event should pick up s3:ObjectRestore:* and s3:Replication:*
EbsVolumeType should pick up io2 from here
AWS::GuardDuty::IPSet.Format should pick up ALIEN_VAULT and PROOF_POINT and FIRE_EYE
AWS::CodeBuild::Project.Environment.ComputeType should pick up BUILD_GENERAL1_2XLARGE
AWS::CloudFront::Distribution.SslSupportMethod should pick up static-ip
AWS::WAFv2::RuleGroup.Rate.AggregateKeyType should pick up FORWARDED_IP
AWS::Glue::Connection.ConnectionInput.ConnectionType picks up NETWORK
AWS::EC2::LaunchTemplate.TagSpecification.ResourceType should pick up 42 values

have you ensured that there is 0 difference in the json files before this PR and with this PR?

have you ensured that there is 0 difference in the json files before this PR and with this PR?

the difference in CloudSpecs is that all of these AllowedValues are now sorted and all the additional AllowedValues from botocore we were missing listed in the description


build(deps)!: bump file-stream-rotator from 0.6.1 to 1.0.0

BREAKING CHANGE: LOG_ROTATION_FREQUENCY env variable accepted values changed from "daily, custom, or test" to "daily, date, [1-12]h, or [1-30]m"

Pull Request Test Coverage Report for Build<PHONE_NUMBER>

1 of 1 (100.0%)  changed or added relevant line in 1 file are covered.
No unchanged relevant lines lost coverage.
Overall coverage decreased (-0.2%) to 99.759%

Totals

Change from base Build<PHONE_NUMBER>:
-0.2%

Covered Lines:
608

Relevant Lines:
608

💛  - Coveralls


Fixed masquerading rule on minions

Kubelet on minions is creating an iptables rule for masking any connections except for <IP_ADDRESS>/8 which is a fixed rule in pkg/kubelet/container_bridge.go.
I think it should be the ${CLUSTER_SUBNET} (which varies from provider to provider). Due to that rule I can't connect to an outside service on a different network (eg <IP_ADDRESS>/16) which is out of my cluster address space. As a current workaround I can ssh to minions and add iptables rules to my private networks. Something like  iptables -t nat -A POSTROUTING -o eth0 -j MASQUERADE -d <IP_ADDRESS>/16 and everything goes well.

Folding into #11204


Particle 3D: Attached

Can i render Particle 3D with "Attached param" as Particle 2D?
I want add a flame to sword and attach with it when hero run.

https://github.com/libgdx/libgdx/blob/master/CONTRIBUTING.md#using-the-issue-tracker


Fixes #30154: changed default LOGIN_URL

Fixes #30154
https://code.djangoproject.com/ticket/30154

I'm afraid this would be backward incompatible. I think #10930 is a better approach.


Horizontal scrollbar would be useful for big tables

I am not sure whether it was available or not before, but today I noticed that it is rather difficult to navigate through the big table with a several columns (8+) in no other way than selecting the text and move the cursor to the left/right side.

Hi, would you be able to send a screenshot? Table has both horizontal and vertical scrolls, table cells have only vertical scrolls in text area


commenting sauce publishing to resolve build failures

fixing the cross browser builds by temporarily commenting out sauce publish which causing the issue
Resolves # . (This is applicable only if this pull request relates to a GitHub issue, delete the line otherwise)
Notes:

As all teams cross browser tests are failing at saucelabs publishing so commenting out sauce publish for now

This PR is no more needed as new plugin update available to fix the publish issue https://github.com/hmcts/cnp-jenkins-docker/pull/833


Task 3

PR includes:

Lambda function getProductList created
Lambda function getProductById created
API is working -> https://pv7m1my3zk.execute-api.us-east-1.amazonaws.com/dev/products
EndPoints returns a correct status code
Integration with FR is working -> https://github.com/giovannyalbarracin/shop-react-redux-cloudfront/pull/2/

Could you please, provide also here a link to PR of FE part?

Could you please, provide also here a link to PR of FE part?

thank you, now the PR of the FR is in the description


Does this work on Stable Diffusion 2.1 from the diffusers library?

Not yet. But we plan to support Stable Diffusion in the following months. This repo currently works for Latent Diffusion Models (Pruning-only) and DDPMs (Pruning + Training)

Thanks for the author's fantastic work.
I ran the code for LDM and found a runtime error:
"RuntimeError: CUDA error: device-side assert triggered"
It occurred at group_norm calculation (local_norm = local_norm[idxs])
Does there anyone have the same issue?

Thanks for the author's fantastic work. I ran the code for LDM and found a runtime error: "RuntimeError: CUDA error: device-side assert triggered" It occurred at group_norm calculation (local_norm = local_norm[idxs]) Does there anyone have the same issue?
BTW, the script I ran is: python ldm_prune.py --model_path CompVis/ldm-celebahq-256 --save_path run/pruned/ldm_celeba_pruned --pruning_ratio 0.05 --pruner magnitude --device cuda:0 --batch_size 4

Hi @Shan-handsome, thanks for your feedback. We will check it ASAP.


Sharepoint list People field not display properly

My fluent detail list is connected to sharepoint list. I am not finding a way to show display name of assigned user
It shows a messed up data instead

In the latest update this issue is resolved


About training code

Brilliant work! By the way, do you plan to release training code in the future? If yes, when will you publish that?

Great work! We are looking forward to the training code release.

I am waiting too. It will be great.

On my side, its speed is very slow. about creating a model takes 10 mins normally.
Is that right? my server is a6000

Hey Unique3D team, thanks for sharing your incredible work with the community! BTW when are you going to release the training code?


REFACTOR-#3853: interacting with Dask interface through 'DaskTask' class

Signed-off-by: Anatoly Myachev<EMAIL_ADDRESS>
What do these changes do?

Changed the signature for all deploy functions.
Instead of explicitly calling client.submit function, DaskTask.deploy function is called.
client.materialize instead of client.gather
client.scatter (maybe rename to put) instead of client.scatter

[x] commit message follows format outlined here
[x] passes flake8 modin/ asv_bench/benchmarks scripts/doc_checker.py
[x] passes black --check modin/ asv_bench/benchmarks scripts/doc_checker.py
[x] signed commit with git commit -s
[x] Resolves #3853
[x] tests ~added~ and passing
[x] module layout described at docs/developer/architecture.rst is up-to-date

@anmyachev, that is what we were discussing earlier when restructuring, great changes! What about Ray?

@anmyachev, that is what we were discussing earlier when restructuring, great changes! What about Ray?

I plan to do the same for Ray, but on the separate PR. Is it ok for you? :)

@anmyachev, that is what we were discussing earlier when restructuring, great changes! What about Ray?

I plan to do the same for Ray, but on the separate PR. Is it ok for you? :)

Yes, that should be done in a separate PR.

@anmyachev, that is what we were discussing earlier when restructuring, great changes! What about Ray?

I plan to do the same for Ray, but on the separate PR. Is it ok for you? :)

Will this make sense to create a common interface for every Task class, defining a put, materialize, deploy, etc, so DaskTask and RayTask would implement it?

@anmyachev, that is what we were discussing earlier when restructuring, great changes! What about Ray?

I plan to do the same for Ray, but on the separate PR. Is it ok for you? :)

Will this make sense to create a common interface for every Task class, defining a put, materialize, deploy, etc, so DaskTask and RayTask would implement it?

This is the main goal of the refactoring, but it will only be done in the third step :) (After updating DaskTask and RayTask interfaces)

@YarShev ready for review

Please fix conflicts.

Overall, LGTM, except my concern in that discussion (link).

@YarShev ready for review. I answered all the comments except about the filename.

@YarShev ready for review

Also, do not forget to add a release note.

@YarShev the error with readthedocs can be ignored


Incorrect encoding for SQS.SendMessageRequest / MessageAttributeValue

SQS.SendMessageRequest(
  messageAttributes: [
    "MyKey": .init(dataType: "String", stringValue: "MyValue")
  ]
)

AWS SQS expects something like this to be encoded:
Action=SendMessage
&MessageAttribute.1.Name=MyKey
&MessageAttribute.1.Value.StringValue=MyValue
&MessageAttribute.1.Value.DataType=String

AWSShapeEncoder is instead producing this:
Action=SendMessage
&MessageAttribute.entry.1.key=MyKey
&MessageAttribute.entry.1.value.StringValue=MyValue
&MessageAttribute.entry.1.value.DataType=String

Patching AWSShapeEncoder.swift line 66 fixes the issue:
Removing:
                case let v as [AnyHashable : AWSShape]:
                    var entryString = "entry"
                    var keyString = "key"
                    var valueString = "value"

Adding (note they must be capital case):
                case let v as [AnyHashable : AWSShape]:
                    var entryString = ""
                    var keyString = "Name"
                    var valueString = "Value"

I don't know whether this affects only SQS or also other services.
@adam-fowler thoughts?

Again are you using HEAD or version 3.0.1. A lot of work has gone into resolving these issues recently.

@adam-fowler I am using your branch here https://github.com/swift-aws/aws-sdk-swift-core/pull/96 so yes, that's pretty much similar to master.

Are you running with master from aws-sdk-swift as well? I have added encoding hints to each service AWSShape classes which tell the core code how to serialize arrays and dictionaries.

Tried on both repositories HEAD and you are right - encoding seems to be correct.
Although, I can't manage to point to both:

HEAD for https://github.com/swift-aws/aws-sdk-swift.git
https://github.com/swift-aws/aws-sdk-swift-core/pull/96 for https://github.com/adam-fowler/aws-sdk-swift-core.git

So it looks like I am stuck until that PR is merged in.

Yeah well hopefully we'll get a release out soon, which would make things a little easier


LTSA 3.0 (new formula)

Adds a formula for the Labelled Transition System Analyser tool.

@bfontaine I don't maintain the package or website. Is there no way of getting it brew-able (beyond privately) without one?

Closing this due to inactivity. If you'd still like to pursue this, feel free to respond to the previous comments/questions and re-open on the new homebrew/core repo.


Add a tool to deep merge a random number of dicitonaries.

What the title says: the tool helps merging dictionaries that have other dictionaries within.

The intention is to be able to merge dictionaries that are inside other dictionaries, everything else, like lists or objects, is treated like a scalar. For example: { 'a': { 'b': ['c'] } } + { 'a': { 'b': ['d'] } } = { 'a': { 'b': ['d'] } }


CPSF queries

1.
0030364 cleavage/polyadenylation specificity factor
activity is not a function...obsolete....
2. add synonym
CPSF to
0005847
mRNA cleavage and polyadenylation specificity factor
complex
3.
how does mRNA cleavage stimulating factor complex
relate to
mRNA cleavage stimulating factor complex 0005848
...which is undefined...they are siblings but all of
the annotations to 0005848 appear to be ISS or IEA or
NAS which is odd...is it the same thing as 0005847 ?
Reported by: ValWood
Original Ticket: "geneontology/ontology-requests/1495":https://sourceforge.net/p/geneontology/ontology-requests/1495

thanks www.movied.org


Accessibility issues - WAVE

Hi,
first of all thanks very much for providing this! I was really happy when I discovered your starter theme! 🙏
I ran quick check with https://wave.webaim.org/, there seem to be some accessibility issues, e.g. in the navigation. I checked the sub page https://bootscore.me/theme/page-sidebar-left/ just quickly.

Other good a11y test tools:

Axe
https://accessibilityinsights.io/en/downloads/

Just wanted to let you know.
Looking forward to use bootscore for some projects! Happy to help as well with accessibility issues (to the best of my knowledge/abilities ;-))
Cheers,
Matthias

Hi Matthias,
thank you for figuring this out. Buttons contains only an icon and it seems that this is not enough. This can be fixed by adding a visually-hidden-focusable text to buttons in header.php.

<button class="btn btn-outline-secondary ms-1 ms-md-2 top-nav-search-md" type="button" data-bs-toggle="collapse" data-bs-target="#collapse-search" aria-expanded="false" aria-controls="collapse-search">
  Search
</button>

We would be happy if you want to contribute and create a pull request for this.
For the "very low contrast" that the tool complains about, I think it's better to trust the human eye than machines. I don't see any low contrast between the primary color links and the bg-light background for example in the footer.


Cannot perform operation on Money instances with different currencies

Steps to reproduce the behaviour

Install gnucash for android
Import books from gnucash for desktop
Import updated version of books from gnucash for desktop

Expected behaviour
The new gnucash data imports as expected.
Actual behaviour
The import fails with "Cannot perform operation on Money instances with different currencies." If I delete app data and import the same file, it works as expected.
Software specifications

GnuCash Android version: 2.1.3
System Android version: 6.0.1
Device type: SM-G920T

I would like to provide more information but don't know how to do so without sending my private financial data. Is there a straight-forward way to identify the offending transaction during the import? Is there a log/debugging file?

Do you have multiple currencies in your books? What are they?
It might not be a conflict with your transactions but with the way the import is handled in the app. You said it is the same (only updated) book, so the root account might be the same.
We'll have to take a look into the import again. If we need further info, we'll let you know.
Thanks for reporting this!

I use EUR and USD in my books. Here's what's interesting: If I delete the application data in android settings before the import and I set the default currency to EUR, the import works exactly once. But every subsequent import of the same book fails. If I don't clear the data (or am not on a fresh installation), the import always fails. If I leave the default currency of the app set to USD, the import also always fails.


Set alarm on correct timer

Thank you!
Thank you for your contribution.
Please make sure that your submission includes the following:
Must

[x] The code compiles without errors or warnings.
[x] All examples work.
[x] cargo fmt was run.
[x] Your changes were added to the CHANGELOG.md in the proper section.

Nice to have

[x] You add a description of your work to this PR.
[x] You added proper docs for your newly added features and code.

When multiple executors are used, each allocates a different alarm. Previously, a single TIMG-based alarm was supported, and since #609 this restriction has been lifted. However, that PR was incomplete: even though multiple alarms could be allocated, actually setting an alarm always configured timer 0 of TIMG0. This issue can lead to problems when multiple executors are started.

I was considering flipping the order of operations in set_alarm to align with the embassy-rp implementation. But hopefully a few clock cycles' worth of difference won't be meaningful. It is an interesting question, however, what happens if we load the current timestamp as the alarm value, which is technically possible to happen.

I was considering flipping the order of operations in set_alarm to align with the embassy-rp implementation. But hopefully a few clock cycles' worth of difference won't be meaningful. It is an interesting question, however, what happens if we load the current timestamp as the alarm value, which is technically possible to happen.

Should be okay because arm is being called in a critical section.

Should be okay because arm is being called in a critical section.

Still, the timer ticks and if it goes beyond the alarm value... :)


Commands not changing the urls in Magento 2.3.4

Describe the bug
Both of the following commands are not working:
php bin/magento ok:urlrewrites:regenerate --entity-type=product --product-id=30271
php bin/magento ok:urlrewrites:regenerate --entity-type=category --category-id=774
On a local test system both commands worked marvelous, however on the live server they seem to work, but after finishing the urls are still the same as before. No errors are thrown. Is there some sort of debug mode?
Magento Version: 2.3.4
I am using the latest module version.
There are no additional caches active, apart from the magento cache.
I am inexperienced with Magento, so i apologize should there be a simple solution for this problem.
Expected behavior
After executing the commands the product / category should have updated urls.
Product ID=30271 "Tästprodukt" should have the new url "shop/taest/taestprodukt", but keeps its old url "shop/tast/tastprodukt"
Category ID=774 "Täst" should have the new url "shop/taest", but it keeps the old url "shop/tast".
Both are redirecting to their old urls.

Hi @Subjekt2Change
Magento use a transliteration to create a URL slug, so why "Tästprodukt" should be translated into "taestprodukt" instead of "tastprodukt"?
If you want to use the custom transliteration then you need to customize (override) method which transliterate test into slug.

Hi @olegkoval
I am sorry, it seems i have misunderstood your module. So i have to first override the default method that creates the url slugs and then run your module again.
I got confused because it worked from scratch on my local VM and expected the same behavior on the server.
Thank you for your support and your quick answer! I am closing this ticket.


feat: improve configuration of concurrent delegate-lease workers (#1918)

What type of PR is this?

/kind good-first-issue
/kind feature

What this PR does / why we need it:
improve the configuration of concurrent delegate-lease worker in yurt-manager component
Which issue(s) this PR fixes:

Fixes #1918

/lgtm


Remove unnecessary last "s"

Remove the unnecessary last s from New-AksHciLoadBalancerSettings. Because the correct cmdlet name is New-AksHciLoadBalancerSetting.

@tksh164 Again, thank you for catching this error. #sign-off


Clarification

Is the sample snippet for STI and Gamera in load or draw?
Also, how bout using it with STI and hump.camera?
Thanks

Hey, sorry for the late reply.
The sample snippet for STI and Gamera is in the load function, since the map for STI and the Gamera objects are only initialized once. Tutorials for STI and Gamera show this, you update and draw those on the appropriate functions later.
I haven't work with hump.camera until now, so I cannot give a proper example for it.


Cannot run specs in desired order.

I'm having a problem with a spec 2.13.0. It runs fine when being run alone, but failed when being run in a suite.  Another spec should be interfering with it.
I want to run the suspect interfering spec before that spec without any other specs to debug the problem, so I run:
rspec path/to/suspect/troublesome_spec.rb path/to/my/failed_spec.rb
However, rspec is not hornoring the order. It always run the /path/to/my/failed_spec.rb first. Even if I swap the order of the spec passing into the arguments.
My spec_helper.rb is as follow:
# This file is copied to spec/ when you run 'rails generate rspec:install'
ENV["RAILS_ENV"] ||= 'test'
require File.expand_path("../../config/environment", __FILE__)
require 'rspec/rails'
Bundler.require(:rspec)
Dir[Rails.root.join("test/support/**/*.rb")].each {|f| require f}
Dir[Rails.root.join("spec/support/**/*.rb")].each {|f| require f}

RSpec.configure do |config|

  config.mock_with :rspec
  config.use_transactional_fixtures = false
  config.treat_symbols_as_metadata_keys_with_true_values = true
  config.fixture_path = "#{::Rails.root}/spec/fixtures"
  config.infer_base_class_for_anonymous_controllers = false

  # Run specs in random order to surface order dependencies. If you find an
  # order dependency and want to debug it, you can fix the order by providing
  # the seed, which is printed after each run.
  #     --seed 1234
  #config.order = "random"
end

Update for @myronmarston's now-broken link:
https://www.relishapp.com/rspec/rspec-core/docs/configuration/overriding-global-ordering
It looks like if you pass --order random:1, and then a list of files, RSpec will run those files in order.

It looks like if you pass --order random:1, and then a list of files, RSpec will run those files in order.

What leads you to think that? (If our docs suggest that I'd like to correct them).
RSpec always loads spec files in alphabetical order (but does not run the specs at the time it is loading the spec files).  Then it runs the top level example groups according to the global ordering, then those recursively run their examples and sub-groups according to the selected ordering, etc.


UPLOAD_VAT_INVOICE

added UPLOAD_VAT_INVOICE support

Thanks for the PR @masavini
Could you please re-submit against develop ?

Thanks for the PR @masavini
Could you please re-submit against develop ?

just done...

See #166 for comments.
@Bobspadger Should we continue attempting to merge this for a 0.x release? It's a minor change overall, but I imagine the impact for sellers in EU and GB regions is significant.

I think its probably worth it. I'd like to try and give it a test but struggling with time at the moment, not sure if anyone else is able to ?