HADOOP-18494. Remove useless varibale bindAddr

JIRA: HADOOP-18494
The variable bindAddr is always null in org.apache.hadoop.ipc.Client#setupConnection

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Input description

Hello again! :) It would be really helpful if you could provide the description about the input data.

joints: np.loadtxt("joints_position.txt") That's clear, initial 3d coordinates of the joints;
orientation: np.loadtxt("orientation.txt") That is unclear for me;
target: targetPosition So it's 3d coordinates in space of what exactly? Is this the point we want to reach? Like the last joint in the hand chain for example? Can we have more than one point? Per every limb for example? Or could we have no targets at all (just joints_positions.txt and that's it)?
target_orientation: targetOrientation That is unclear for me;
length: np.loadtxt("joints_position_fixed.txt") It seems it's the output of FABRIK. During initialization it's the same as default joints_position.txt;
theta: np.loadtxt("joints_constraint.txt") It's unclear for me what denotes that file;
constraint_type: constraint_type It's the list describing type of constraint, I think I can find information about them in original paper but it would be great to have this information somewhere in README as well;
rotation_angle_limit: rotationAngleLimit Is it possible to have individual rotation angle limits per joint?

Sorry to bother you with questions I can find answers to in the original paper. But I tried to find target orientation description in paper and could not. So it would be really helpful to have input description in README. If you need any help with that, let me know! Thanks.

Hi
I don't know why this email was mistakenly missed!
I updated the README file I hope your question is answered. Otherwise
please tell me.
Regards
On Fri, May 1, 2020 at 12:41 AM Dene<EMAIL_ADDRESS>wrote:

Hello again! :) It would be really helpful if you could provide the
description about the input data.

joints: np.loadtxt("joints_position.txt") That's clear, initial 3d
coordinates of the joints;
orientation: np.loadtxt("orientation.txt") That is unclear for me;
target: targetPosition So it's 3d coordinates in space of what
exactly? Is this the point we want to reach? Like the last joint in the
hand chain for example? Can we have more than one point? Per every limb for
example? Or could we have no targets at all (just joints_positions.txt and
that's it)?
target_orientation: targetOrientation That is unclear for me;
length: np.loadtxt("joints_position_fixed.txt") It seems it's the
output of FABRIK. During initialization it's the same as default
joints_position.txt;
theta: np.loadtxt("joints_constraint.txt") It's unclear for me
what denotes that file;
constraint_type: constraint_type It's the list describing type of
constraint, I think I can find information about them in original paper but
it would be great to have this information somewhere in README as well;
rotation_angle_limit: rotationAngleLimit Is it possible to have
individual rotation angle limits per joint?

Sorry to bother you with questions I can find answers to in the original
paper. But I tried to find target orientation description in paper and
could not. So it would be really helpful to have input description in
README. If you need any help with that, let me know! Thanks.
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
https://github.com/Atiehmerikh/FABRIK_python/issues/3, or unsubscribe
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.


Static interface method gives unfinished stubbing exception

From<EMAIL_ADDRESS>on June 29, 2015 10:08:52
Please see the question here: http://stackoverflow.com/questions/31098184/powermock-static-interface-method-gives-unfinished-stubbing-exception What I'm doing wrong with Java 8 and static(or default) interface methods?
Thanks,
Juergen
Original issue: http://code.google.com/p/powermock/issues/detail?id=550

Had been answered on stack overflow


fix : #693, update react and react-dom version to 18.3.1

This issue because mismatch of react-dom versions.
@material-tailwind/react dependencies such as @floating-ui/react uses react and dom version 18.3.1.
but @material-tailwind/react use react and dom version 18.2.0 .
you can update this versions to 18.3.1 in package-lock.json.
and reinstall all packages with npm install.
├─┬<EMAIL_ADDRESS>│ ├─┬<EMAIL_ADDRESS>│ │ ├─┬<EMAIL_ADDRESS>│ │ │ └──<EMAIL_ADDRESS>deduped
│ │ └──<EMAIL_ADDRESS>deduped
│ ├─┬<EMAIL_ADDRESS>│ │ └──<EMAIL_ADDRESS>deduped
│ ├─┬<EMAIL_ADDRESS>│ │ └──<EMAIL_ADDRESS>deduped
│ └──<EMAIL_ADDRESS>├─┬<EMAIL_ADDRESS>│ └──<EMAIL_ADDRESS>deduped
└──<EMAIL_ADDRESS>

Ah, I see you already proposed a bump here. Why has nobody replied to this yet? Seems like this project is a bit abandoned …

I am making an enquiry on the same, the issue is still unresolved is there a temporary workaround


Panning with touch doesn't work in Microsoft Edge browser

This applies for every example I can find: ol3 won't pan using a touch-screen and the new browser in Windows 10. Works fine with normal click-and-drag, and also with other browsers.
Just as one example: http://openlayers.org/en/v3.9.0/examples/attributions.html

This issue also seems to be affecting zoom and rotation using touch as well. Pinch zoom does not work but pressing with two fingers causes a zoom in to occur. I have not yet worked out how to disable page zooming in Microsoft Edge.
If the map is made full screen however, everything works as expected - as per http://openlayers.org/en/v3.9.0/examples/full-screen-drag-rotate-and-zoom.html


What is the status of this project?

I'm a long time user and advocate of LiteDB where doing something like Lucene could be considered overkill.
However, I'm noticing a concerning lack of activity on this project. There are over 512 unhandled issues, last commit was 8 months ago, and 50 PR's are yet to be either accepted or rejected.
These three things are the first thing new users would look at to determine how safe a project would be to use in production. Currently these numbers are screaming "bail ship!".
So, what is the status? Is it still being worked on? Or should we start considering different solutions at this point?

The gitter is also dead, I have just picked this up for a prototype but there are a few barely documented features i.e ITypeNameBinder and some other bits, but gitter just seems to be people arriving, posting a question then leaving for past 12 months.
I appreciate the library is probably solid and works fine, but it does worry me that there is no centralised community to go to and ask questions when you are needing more complex use cases.

I agree, and as much as I appreciate the effort that went into LiteDB, I'm terrified of using it for user-data in a long-term project. I'm going to bite the bullet and get SQLite running (this is Unity, so multi-platform SQLite isn't completely trivial).
I should say that I've had zero problems with LiteDB. But the V4/V5 feature split was a constant curve-ball, never knowing what version docs were for.

If it helps anyone, we finally decided to abandon LiteDB in favor of SQLite. I'm just posting some experiences.
This is a Unity project, and I ended up going with SQLite4Unity (https://github.com/robertohuertasm/SQLite4Unity3d), which is based on SQLite-net (https://github.com/praeclarum/sqlite-net). Basically, SQLite-net is a wrapper for SQLite that finds the binaries on Windows, Linux and Android, and links to the native SQLite on Mac/iOS. Latest SQLite binaries can be downloaded from the SQLite project.
Our database layer is well abstracted, so it only took me about 5 hours to convert everything to SQLite. The ORM wrapper is very close to LiteDB in its implementation, and I actually found that using SQLite was cleaner than using LiteDB, where I sometimes had to open readers, get BsonDocuments, make them Enumerable, pick out fields, cast them from BsonValue etc. I was forced to go outside the ORM model in some LiteDB cases, and I could go clean ORM again with SQLite. All in all, I removed more code than I put in for the migration.
To be clear, I think that LiteDB is a fantastic idea. I really really wanted a source code to put straight into the project. But some of the files we create for our users may need to be read in 10 or 20 years, and I was simply too terrified of using LiteDB with an unclear commitment from the developers. We could risk having some corruption in the future and have basically no recourse for our users. Such corruption exists in tickets, with no resolution for years.
I really think that the LiteDB developers are making a terrible mistake by not expanding the team. I see highly competent people in the orbit of this project. I see pull requests that have been ignored for years. How is this possible?
I feel like the developers are saying that they would rather own and control the project than truly see it succeed. I can't square it any other way. I can't consider it a valid argument that qualified team members don't exist. For all its brilliance, it's still close-but-no-cigar, because the buy-in is not just for the current code, it's for the platform and its future and its team. I don't see much else than the current code, no team and no clear future. It's really too bad.

It appears to me that the coms side of DbLite is flat & the developers are quiet, however LiteDb-vNext is under active development. It represents future features and improvements. Some clariry from @mbdavid wouldnt go amiss though.

Agreed with above. It's so frustrating. I'm guessing that it's a small (possibly one man?) operation, but it's such a shame there's no community-driven support (e.g. discord or forums etc). I'd happily help out, but I'm a hobby coder, so wouldn't be the right lead for such a thing. It also worries me how this project evolves > V4 to V5 introduced significant changes and now there's a version called "vNext" which I'm guessing may be a re-write? Lats commit for this new version was a month ago at point of writing, so it's starting to feel like abandon ware. I do appreciate what the author has created here and know it's likely aside from his day job and hard to do everything, but some efforts towards communication and building a community may help. It's also quite unique + perfect for .net devs - I looked into mongodb which seems to need a server and Entity framework looks so inflexible.

The LiteDb vNext repository is archived as of 13th November.
It wasnt just a one man project to my knowledge, maybe it started that way but there was quite a few developers who joined the core team, I just think they have moved on and as the software is pretty stable there isnt much to do outside of adding new features etc, but as they dont seem to check here much the support/QA for the library is lacking, meaning even if it is stable no one new will be unable to get any guidance on gotchas/best practices or even simple problems etc.

Problem is this thread isnt really representative.
Im defending @mbdavid as he's working on v6 & he's aiming to release this year.  Check out this thread where he is there participating & giving us folk updates. Not dead to me.

Hello everybody!
I am still working on LiteDB, and this year more than ever. You can follow the evolution in the dev branch (or similar). I have updated the README with my upcoming tasks and progress of the new version.
But I would like to take advantage of this issue to also explain a little more about the LiteDB project.
I've been developing LiteDB since 2014 and I've always had it as a personal project that I love working on. For a long time I tried to help the community with its questions, bugs found and suggestions for improvements. I managed to maintain this for a while (in fact, for several years...), until I reached version 5. All my efforts were to stabilize the new version, improve documentation (as there was very little before) and continue helping the community.
The community grew and so did the demand for answers. I managed for a while, but there came a time when I received 5, 10 emails a day from github with any questions, bugs or suggestions for improvements, in addition to PRs, comments and questions on other networks (such as gitter and stackoverflow). A week out and I was no longer able to keep up with everything.
In 2019 I had to stop everything to deal with a particular situation and I was unable to return to the project. Even though I didn't know when I would be able to return, I didn't want to abandon the project. The demands on the community were huge and I simply couldn't serve everyone... so I ended up not serving anyone else.
During these years, I continued working in my company (which I have had since 2002). @kcsombrio is my partner in this company and @lbnascimento worked for a period on LiteB with me, but we had to allocate him to projects for our clients. @Feksa is currently our intern and is working on LiteDB with me.
LiteDB has always been open-source and I have never had any financial returns from it. Turning LiteDB into a product has always been my dream, as has my software factory company to prosper. Working with these two big dreams has never been easy, and Numeria has often been a priority (after all, it pays the bills :).
This year I managed to return to the project, and with that I reviewed a lot of things about LiteDB. The .NET platform has evolved a lot since 2017, when I started writing version 5.
So I decided to start version 6.0 - a rewrite of the code with a focus on simplicity and robustness, and of course - improving performance. I learned better about .NET memory management and the use of pointers and unmanaged structures. I improved the file format and how the information should be organized. I implemented a new, simpler and safer page management system - similar to those used in other databases, such as SQL Server. I rewrote the way expressions are resolved and the entire document structure system (BsonValue).
I really believe in this new version of LiteDB and I know that I can deliver a better database than the previous version. That's what makes perfect sense to me.
This new version is actually taking much longer than I imagined. I had to refactor many things several times until I arrived at simpler and safer solutions. I predicted that I would finish everything by October, but I couldn't. I am making my best efforts to deliver by the end of this year.
Finally, sorry for the distance and response time. I'm a very introverted person and that's why it's so difficult for me to communicate with so many people at the same time. I promise that I will continue coding... and responding to the community when I can :)

It shouldnt be just on you to manage this project and handle support queries, I think thats where a lot of the problem stems from, as Gitter isnt really fit for purpose these days, and there are not many people on it. So someone joins, asks a question, doesn't get an answer then leaves.
You could try spinning up a Discord server with community features which is what a lot of other popular open source projects do, this has a 2 fold benefit (and some problems).

Its more used than Gitter
You can more easily manage forum/thread style interactions on there
More likely for people to have it turned on in background and see pings without needing to be fully active

The down sides of discord though are that you no longer have any way for web crawlers to index answers online so questions answered will generally only stay on there unless people take the time to replicate the really important Q/A things onto github readmes or SO self answered posts.
Ultimately an open source project lives or dies by its community, while a lot of people use this and the library is pretty stable and easy to work with, there is no real community which in turn forces more of a burden on you and will suck any time you have spare to work on the project away as you are having to help others.
Whatever you do, best of luck!


Rjd 1278/geometry update

Description
Abstract
This PR contains revisions of the geometry package unit tests.
Details
Test directory of the geometry package has been restructured to resemble directory tree of the corresponding source tree and other, existing test directories.
Tests that have been refactored, now contain descriptions.
List of tests updated in this PR:

LineSegment.getPoint_outOfBounds_denormalized
LineSegment.getPoint_outOfBounds_normalized
LineSegment.getPoint_inside_denormalized
LineSegment.getPoint_inside_normalized
LineSegment.getPose_denormalized
LineSegment.getPose_normalized
LineSegment.getPose_pitch
LineSegment.isIntersect2D_collinear
LineSegment.isIntersect2D_pointInside
LineSegment.isIntersect2D_pointOutside
LineSegment.isIntersect2D_pointCollinear
LineSegment.isIntersect2D_pointOnEnd
LineSegment.getIntersection2DSValue_line_vertical
LineSegment.getIntersection2DSValue_line_horizontal
LineSegment.getIntersection2DSValue_line_bounds
LineSegment.getIntersection2DSValue_line_outside
LineSegment.getIntersection2DSValue_line_collinear
LineSegment.getIntersection2DSValue_point_vertical
LineSegment.getIntersection2DSValue_point_horizontal
LineSegment.getIntersection2DSValue_point_bounds
LineSegment.getIntersection2DSValue_point_outside
LineSegment.getIntersection2DIntersect
LineSegment.getIntersection2DIdentical
Quaternion.operator+
Quaternion.operator-
Quaternion.operator*
Quaternion.operator+=
HermiteCurveTest.getTangentVectorDenormalized1
HermiteCurveTest.getTangentVectorDenormalized2
HermiteCurveTest.getTangentVectorDenormalized3
HermiteCurveTest.getTangentVectorDenormalized4
HermiteCurveTest.getNormalVectorDenormalized1
HermiteCurveTest.getNormalVectorDenormalized2
HermiteCurveTest.getNormalVectorDenormalized3
HermiteCurveTest.getNormalVectorDenormalized4
HermiteCurveTest.getSValueDenormalized
Vector3.norm_msgVector
Vector3.normalize_zeroLength
BoundingBox.toPolygon2D_ZeroPose
BoundingBox.toPolygon2D_OnlyTranslation
BoundingBox.toPolygon2D_FullPose

References
Jira ticket: internal link
Destructive Changes
There are no destructive changes.

All failing tests in this PR do not pass because of these two issues:
https://github.com/tier4/scenario_simulator_v2/issues/1343
https://github.com/tier4/scenario_simulator_v2/issues/1344

After merge of the line_segment fixes, this PR is ready for a review


feat(DEV-9445): style main menu with monite theme

By the way, please put "Draft" for PR if it's not already finished.

By the way, when you think a PR is ready for a review, move it to Ready. Last time I moved it to Draft because I thought you opened a PR in Ready by accident.


Flutter Web does not drawing gradients/colors over a picture

It seems like all background colors that drawn in stack over an image are drawing under that picture. Some pictures are appearing rotated by 180 degrees. It is reproducible in web only; android & ios are working as intended. See comparrassion below - left for android and right for Chrome

Steps to Reproduce
Currently I have a gradient and  hue color blending over an image, and rounded background color on a "contact" button, none of these are drawn correctly. There is also text shadow implemented on a title "SunFoxx", but is hardly cropped outside of text.

Source code for UI on the screenshot:
SafeArea(
            child: Stack(
              overflow: Overflow.clip,
              children: <Widget>[
                Positioned.fill(
                  child: Image(
                    image: AssetImage('assets/images/me.jpg'),
                    fit: BoxFit.cover,
                    width: double.infinity,
                    alignment: Alignment.topCenter,
                    color: Colors.white.withOpacity(0.55),
                    colorBlendMode: BlendMode.hue,
                  ),
                ),
                Container(
                  padding: const EdgeInsets.all(Metrics.NAVBAR_MARGIN_MOBILE),
                  decoration: BoxDecoration(
                    gradient: LinearGradient(
                      begin: Alignment.centerLeft,
                      end: Alignment.bottomLeft,
                      colors: [
                        Theme.of(context).primaryColorDark.withOpacity(0.15),
                        Theme.of(context).primaryColorDark.withOpacity(0.95),
                      ],
                    ),
                  ),
                  child: Column(
                    mainAxisAlignment: MainAxisAlignment.spaceBetween,
                    crossAxisAlignment: CrossAxisAlignment.center,
                    children: <Widget>[
                      // logo
                      RichText(
                        text: TextSpan(
                          text: 'Sun',
                          style: TextStyle(
                            fontWeight: FontWeight.w700,
                            fontSize: 42.0,
                            color: Colors.white,
                            shadows: <Shadow>[
                              Shadow(
                                color: Colors.black,
                                offset: Offset(2.0, 1.0),
                                blurRadius: 8.0,
                              )
                            ],
                          ),
                          children: [
                            TextSpan(
                              text: 'Foxx',
                              style: TextStyle(
                                color: Color(0xffff4d00),
                              ),
                            ),
                          ],
                        ),
                      ),
                      // navbar itself
                      Container(
                        alignment: Alignment.center,
                        child: Column(
                          mainAxisAlignment: MainAxisAlignment.start,
                          crossAxisAlignment: CrossAxisAlignment.center,
                          children: <Widget>[
                            Text(
                              'Home',
                              style: subheadStyle,
                            ),
                            SizedBox(height: Metrics.NAVBAR_MARGIN_MOBILE),
                            Text(
                              'About Me',
                              style: subheadStyle,
                            ),
                            SizedBox(height: Metrics.NAVBAR_MARGIN_MOBILE),
                            Text(
                              'Music',
                              style: subheadStyle,
                            ),
                            SizedBox(height: Metrics.NAVBAR_MARGIN_MOBILE),
                            Container(
                              padding: EdgeInsets.symmetric(
                                  vertical: 5, horizontal: 10),
                              decoration: BoxDecoration(
                                color: Theme.of(context).accentColor,
                                borderRadius: BorderRadius.circular(15),
                              ),
                              child: Text(
                                'Contact',
                                style: subheadStyle,
                              ),
                            ),
                          ],
                        ),
                      ),
                    ],
                  ),
                ),
              ],
            ),
          );

flutter doctor
    Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel beta, v1.12.13+hotfix.6, on Mac OS X 10.15.2 19C57, locale ru-RU)

[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 11.3)
[✓] Chrome - develop for the web
[✓] Android Studio (version 3.5)
[✓] VS Code (version 1.37.1)
[✓] Connected device (2 available)

• No issues found!

**Target Platform: Web
**Target OS version/browser: Chrome 79.0.3945.88
Logs

flutter run --verbose
      [  +27 ms] executing: [/Users/sunfoxx/Development/flutter/] git -c log.showSignature=false log -n 1 --pretty=format:%H
[  +32 ms] Exit code 0 from: git -c log.showSignature=false log -n 1 --pretty=format:%H
[        ] 18cd7a3601bcffb36fdf2f679f763b5e827c2e8e
[   +1 ms] executing: [/Users/sunfoxx/Development/flutter/] git describe --match v*.*.* --first-parent --long --tags
[   +9 ms] Exit code 0 from: git describe --match v*.*.* --first-parent --long --tags
[        ] v1.12.13+hotfix.6-0-g18cd7a360
[   +6 ms] executing: [/Users/sunfoxx/Development/flutter/] git rev-parse --abbrev-ref --symbolic @{u}
[   +5 ms] Exit code 0 from: git rev-parse --abbrev-ref --symbolic @{u}
[        ] origin/beta
[        ] executing: [/Users/sunfoxx/Development/flutter/] git ls-remote --get-url origin
[   +5 ms] Exit code 0 from: git ls-remote --get-url origin
[        ] https://github.com/flutter/flutter.git
[  +48 ms] executing: [/Users/sunfoxx/Development/flutter/] git rev-parse --abbrev-ref HEAD
[   +6 ms] Exit code 0 from: git rev-parse --abbrev-ref HEAD
[        ] beta
[   +7 ms] executing: sw_vers -productName
[  +17 ms] Exit code 0 from: sw_vers -productName
[        ] Mac OS X
[        ] executing: sw_vers -productVersion
[  +15 ms] Exit code 0 from: sw_vers -productVersion
[        ] 10.15.2
[        ] executing: sw_vers -buildVersion
[  +15 ms] Exit code 0 from: sw_vers -buildVersion
[        ] 19C57
[  +30 ms] executing: /usr/bin/xcode-select --print-path
[  +13 ms] Exit code 0 from: /usr/bin/xcode-select --print-path
[        ] /Applications/Xcode.app/Contents/Developer
[   +1 ms] executing: /usr/bin/xcodebuild -version
[ +895 ms] Exit code 0 from: /usr/bin/xcodebuild -version
[   +1 ms] Xcode 11.3
           Build version 11C29
[  +60 ms] executing: /Users/sunfoxx/Library/Android/sdk/platform-tools/adb devices -l
[   +6 ms] Exit code 0 from: /Users/sunfoxx/Library/Android/sdk/platform-tools/adb devices -l
[        ] List of devices attached
[  +11 ms] executing: /Users/sunfoxx/Development/flutter/bin/cache/artifacts/libimobiledevice/idevice_id -h
[  +51 ms] /usr/bin/xcrun simctl list --json devices
[ +132 ms] Artifact Instance of 'AndroidMavenArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'AndroidGenSnapshotArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'AndroidInternalBuildArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'IOSEngineArtifacts' is not required, skipping update.
[   +4 ms] Artifact Instance of 'WindowsEngineArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'MacOSEngineArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'LinuxEngineArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'LinuxFuchsiaSDKArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'MacOSFuchsiaSDKArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'FlutterRunnerSDKArtifacts' is not required, skipping update.
[        ] Artifact Instance of 'FlutterRunnerDebugSymbols' is not required, skipping update.
[ +172 ms] Generating /Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/android/app/src/main/java/io/flutter/plugins/GeneratedPluginRegistrant.java
[ +183 ms] executing: [/Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/ios/Runner.xcodeproj/] /usr/bin/xcodebuild -project /Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/ios/Runner.xcodeproj -target Runner -showBuildSettings
[        ] executing: [/Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/ios/Runner.xcodeproj/] /usr/bin/xcodebuild -project /Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/ios/Runner.xcodeproj -target Runner -showBuildSettings
[+2973 ms] Build settings for action build and target Runner:
               ACTION = build
               AD_HOC_CODE_SIGNING_ALLOWED = NO
               ALTERNATE_GROUP = staff
               ALTERNATE_MODE = u+w,go-w,a+rX
               ALTERNATE_OWNER = sunfoxx
               ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = NO
               ALWAYS_SEARCH_USER_PATHS = NO
               ALWAYS_USE_SEPARATE_HEADERMAPS = NO
               APPLE_INTERNAL_DEVELOPER_DIR = /AppleInternal/Developer
               APPLE_INTERNAL_DIR = /AppleInternal
               APPLE_INTERNAL_DOCUMENTATION_DIR = /AppleInternal/Documentation
               APPLE_INTERNAL_LIBRARY_DIR = /AppleInternal/Library
               APPLE_INTERNAL_TOOLS = /AppleInternal/Developer/Tools
               APPLICATION_EXTENSION_API_ONLY = NO
               APPLY_RULES_IN_COPY_FILES = NO
               APPLY_RULES_IN_COPY_HEADERS = NO
               ARCHS = armv7 arm64
               ARCHS_STANDARD = armv7 arm64
               ARCHS_STANDARD_32_64_BIT = armv7 arm64
               ARCHS_STANDARD_32_BIT = armv7
               ARCHS_STANDARD_64_BIT = arm64
               ARCHS_STANDARD_INCLUDING_64_BIT = armv7 arm64
               ARCHS_UNIVERSAL_IPHONE_OS = armv7 arm64
               ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon
               AVAILABLE_PLATFORMS = appletvos appletvsimulator iphoneos iphonesimulator macosx watchos watchsimulator
               BITCODE_GENERATION_MODE = marker
               BUILD_ACTIVE_RESOURCES_ONLY = NO
               BUILD_COMPONENTS = headers build
               BUILD_DIR = /Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/build/ios
               BUILD_LIBRARY_FOR_DISTRIBUTION = NO
               BUILD_ROOT = /Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/build/ios
               BUILD_STYLE =
               BUILD_VARIANTS = normal
               BUILT_PRODUCTS_DIR = /Users/sunfoxx/Development/sunfoxx_landing/sunfoxx_landing/build/ios/Release-iphoneos
               CACHE_ROOT = /var/folders/q3/h1spbyzx7ql_mj35jdhs183w0000gn/C/com.apple.DeveloperTools/11.3-11C29/Xcode
               CCHROOT = /var/folders/q3/h1spbyzx7ql_mj35jdhs183w0000gn/C/com.apple.DeveloperTools/11.3-11C29/Xcode
               CHMOD = /bin/chmod
               CHOWN = /usr/sbin/chown
               CLANG_ANALYZER_NONNULL = YES
               CLANG_CXX_LANGUAGE_STANDARD = gnu++0x
               CLANG_CXX_LIBRARY = libc++
               CLANG_ENABLE_MODULES = YES
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               USE_HEADER_SYMLINKS = NO
               USE_LLVM_TARGET_TRIPLES = YES
               USE_LLVM_TARGET_TRIPLES_FOR_CLANG = YES
               USE_LLVM_TARGET_TRIPLES_FOR_LD = YES
               USE_LLVM_TARGET_TRIPLES_FOR_TAPI = YES
               VALIDATE_PRODUCT = YES
               VALIDATE_WORKSPACE = NO
               VALID_ARCHS = arm64 arm64e armv7 armv7s
               VERBOSE_PBXCP = NO
               VERSIONING_SYSTEM = apple-generic
               VERSIONPLIST_PATH = Runner.app/version.plist
               VERSION_INFO_BUILDER = sunfoxx
               VERSION_INFO_FILE = Runner_vers.c
               VERSION_INFO_STRING = "@(#)PROGRAM:Runner  PROJECT:Runner-1"
               WRAPPER_EXTENSION = app
               WRAPPER_NAME = Runner.app
               WRAPPER_SUFFIX = .app
               WRAP_ASSET_PACKS_IN_SEPARATE_DIRECTORIES = NO
               XCODE_APP_SUPPORT_DIR = /Applications/Xcode.app/Contents/Developer/Library/Xcode
               XCODE_PRODUCT_BUILD_VERSION = 11C29
               XCODE_VERSION_ACTUAL = 1130
               XCODE_VERSION_MAJOR = 1100
               XCODE_VERSION_MINOR = 1130
               XPCSERVICES_FOLDER_PATH = Runner.app/XPCServices
               YACC = yacc
               arch = arm64
               variant = normal
[  +71 ms] Launching lib/main.dart on Chrome in debug mode...
Building application for the web...
[+10166 ms] Starting daemon...
[ +168 ms] Initializing inputs
[  +12 ms] Reading cached asset graph...
[ +201 ms] Reading cached asset graph completed, took 198ms

[ +202 ms] Checking for updates since last build...
[ +723 ms] Checking for updates since last build completed, took 723ms

[  +13 ms] Initializing inputs
[   +2 ms] Reading cached asset graph...
[        ] Reading cached asset graph completed, took 198ms
[        ] Checking for updates since last build...
[        ] Checking for updates since last build completed, took 723ms
[ +193 ms] Serving DevTools at http://<IP_ADDRESS>:64654

[ +725 ms] About to build [web]...
[   +4 ms] Running build...
[ +145 ms] Running build completed, took 52ms

[        ] Caching finalized dependency graph...
[   +5 ms] Caching finalized dependency graph completed, took 116ms

[   +4 ms] Succeeded after 176ms with 0 outputs (0 actions)

Attempting to connect to browser instance..
[+4960 ms] Debug service listening on ws://<IP_ADDRESS>:64701/KhUZNM7h4f4=

[ +317 ms]       Failed to load asset at path: packages/build_web_compilers/src/dev_compiler/dart_sdk.js.

                 Status code: 404

                 Headers:
                 {
             "date": "Sun, 05 Jan 2020 18:42:30 GMT",
             "content-length": "9",
             "x-frame-options": "SAMEORIGIN",
             "content-type": "text/plain; charset=utf-8",
             "x-xss-protection": "1; mode=block",
             "x-content-type-options": "nosniff",
             "server": "dart:io with Shelf",
             "via": "1.1 shelf_proxy"
           }

                 Content:
                 Not Found}

[  +44 ms] Debug service listening on ws://<IP_ADDRESS>:64701/KhUZNM7h4f4=

Addressed in https://github.com/flutter/engine/pull/15153 , needs the engine to land in flutter master

@ferhatb any idea when it comes to beta channel?

https://github.com/flutter/flutter/wiki/Release-process shows schedule.
The fix rolled into master channel, closing this issue.


Update README.md

Description:
This pull request addresses a couple of minor errors in the documentation:
"documentation of" → "documentation for"
"like so" → "as follows" (Replaced "like so" with "as follows" for more formal technical language.)
I hope this correction is helpful, and I will continue to contribute in a positive way. Thank you!

We are not accepting PRs that change wording at this time.


CAMEL-9772: Make it easier to turn on/off logExhaustedMessageBody

This is wip.
regarding
void setLogExhaustedMessageBody(Boolean logExhaustedMessageBody);
Boolean isLogExhaustedMessageBody()
I'm not quite sure if the methods should be declared on the interface RuntimeConfiguration or on CamelContext.

Thanks for the PR it has been merged. Do you mind closing this?


Nomination user_agent argument not working anymore?

Hi,
I have noticed some change in Nominatim:
The following code fails:
    from geopy.geocoders import Nominatim
    address = "90, Park Avenue, New York City, New York, 10016"
    geolocator = Nominatim(user_agent="my_application")
    location = geolocator.geocode(address, timeout=10, exactly_one=False)

while this is OK
    import geopy
    from geopy.geocoders import Nominatim
    geopy.geocoders.options.default_user_agent = "my_application"
    address = "90, Park Avenue, New York City, New York, 10016"
    geolocator = Nominatim()
    location = geolocator.geocode(address, timeout=10, exactly_one=False

Has there been a change in the Nominatim API?

You might have been experiencing a transient issue. Technically, both of your examples should result in the same HTTP requests being performed, so from the Nominatim's side both would look the same.


Pagination api responses

Acceptance Criteria

Pagination is created for each endpoint response

Convert this to an epic

This actually didn't need to be an epic. Closing as invalid


Silly question: how do you use the tool?

It looks like you've already solved this, which is great. But if anyone else runs into the same issue: the extraction tool is command-line only, it doesn't have a GUI to use. This means you need to run it from the command-line, by using something like PowerShell or Bash. Just navigate to the folder it's in and run the extraction command as per the README afterwards.


Ambiguous call between Enumerable.Append and LinqExtensions.Append

Getting the same error message as described in #335. This is with a 2018.1 project and a fresh import of Zenject from the Asset Store.
I've also noticed that my fresh copy from the AssetStore has its version.text reporting 5.2.1. This wouldn't be the first time the AssetStore served an outdated version of an asset, so I'll try this with a github copy instead.

Indeed, not an issue when I import the github version. All good now.


Devstack fixes

This also needs some upstream devstack fixes:

https://review.openstack.org/187019
https://review.openstack.org/187022
https://review.openstack.org/187023

the base product update channels are already in the image iirc.

Depending on the image. I would prefer to add them here.

@toabctl can you review the git commit messages? it says qa_openstack in one place..

@toabctl can you review the git commit messages? it says qa_openstack in one place..

done

@dirkmueller so is the rebase still needed? Or are the things from this commit already fixed?

@toabctl yeah, I checked, there is no easy way to get rid of SDK dependencies. please rebase.

I have those changes locally which seems to work for me:
https://github.com/SUSE-Cloud/automation/compare/master...dirkmueller:master

thanks, fine with me.


Merge stabilization -> dev

Overview
This was a manual merge, to update the changes in #7278 and #7280 to be correct for the development branch.

/azp run


Hiero: fixing source frame from correct object

also review wrong sequence definition

@jezscha Is this also relevant for 3.0?

@jezscha Is this also relevant for 3.0?

Not really as we had moved to OTIO. There we are handling this differently.


You were Drunk or so what ?

Read my code...

If you'd care to explain us what this commit changes, one might see the sense of it. Something like
$data = json_decode($data, true);

should be entirely fine.

@Traumflug I think he got a good point.
this $data = json_decode($data, true);
will cause $data value to get lost in this:
if ( ! $data) {
    $data = Tools::unSerialize($data);
}

this $data = json_decode($data, true);
will cause $data value to get lost in this:
if ( ! $data) {
    $data = Tools::unSerialize($data);
}

Yes, and that's actually wanted. Up to date data is encoded as JSON, data stored before the move to JSON is stored with PHP serialize(). Accordingly, try to decode as JSON first, and if this fails (result is empty), decode with unserialize(). A strategy called "retrocompatibility" (I like this word) in PS parlance.

@Traumflug I understand your intention for retrocompatibility, but you are missing the point.
when this $data = json_decode($data, true); returns null/empty than the original $data value is gone.
how can you unSerialize null? you will want to try and unSerialize the original $data value.

Now I get it. Thanks.

Well done @yaniv14
I was too busy to explain it ... Sorry

Not yet integrated ???

Alright, picked to master as 69933a5206601ec144e17749cd9da4ba55c82f0c. Thank you very much!


ID3

Node ID : a69584432d6b8405

confirmed:ID3
DocumentType:verified
Nationality:verified
DeviceDetails:verified
Experience:verified
Screenshot:verified

confirmed:ID3
DocumentType:verified
Nationality:verified
DeviceDetails:verified
Experience:verified
Screenshot:verified


UIA: Fix GetVisibleRanges() and add Tracing

Summary of the Pull Request
Debugging our custom UIA providers has been a painful experience because outputting content to VS may result in UIA Clients getting impatient and giving up on extracting data.
Adding tracing allows us to debug these providers without getting in the way of reproducing a bug. This will help immensely with developing accessibility features on Windows Terminal and Console.
This pull request additionally contains payload from #4526:

Make GetVisibleRanges() return one range (and add tracing for it).
ScreenInfoUiaProvider::GetVisibleRanges() used to return one range per line of visible text. The documentation for this function says that we should return one per contiguous span of text. Since all of the text in the TermControl will always be contiguous (at least by our standards), we should only ever be returning one range.

PR Checklist

[x] Closes #1914. Closes #4507.
[x] CLA signed

Detailed Description of the Pull Request / Additional comments
UiaTracing is a singleton class that is in charge of registration for trace logging. TextRange is used to trace UiaTextRange, whereas TextProvider is used to trace ScreenInfoUiaProviderBase.
_getValue() is overloaded to transform complex objects and enums into a string for logging.
_getTextValue() had to be added to be able to trace the text a UiaTextRange included. This makes following UiaTextRanges much simpler.
Validation Steps Performed
Performed a few operations when under NVDA/Narrator and manually checked the results.

sorry, i was just looking at one commit. re-reviewing.

oop this one got another PR merged into it

I've updated the PR description to include the GetVisibleRanges change.


Minor rename in [node]

Warnings

:warning:
This PR modified service code for node but not its test code. That's okay so long as it's refactoring existing code.

Messages

:book:
:sparkles: Thanks for your contribution to Shields, @paulmelnikow!

  Generated by :no_entry_sign: dangerJS against 09b4689fee6d0e9e2384cc51e67a15dbdd6edca0


output should not render as raw html

To Reproduce
Steps to reproduce the behavior:

paste 'https://thegraph.com/explorer/subgraph/daostack/v39_1'
paste any query
Click on 'run query'
See screenshot

Expected behavior
Rendered HTML
Screenshots

Desktop

OS: Windows 10
Browser chrome and Edge chromium Version 83.0.467.0
Platform:
Chrome extension
Version
extension://flnheeellpciglgpaodhkhmapeljopja/index.html

Extra information
Viewing Docs does the same thing

Hey @dkent600, Altair doesn't render content. It displays the error message and response in a JSON format as you shared in the screenshot.


Do not allow multiple Publish jobs for a single Record Group

Or, what would this mean?  That they would all publish under the publish_set_id of that RG?
There is dupe detection at the job level, but not at the record group, as the same ID might very likely exist in multiple jobs.

Scratch that, allowing.
Currently allows for publishing multiple Jobs from a Record Group.

only one set shows up in the OAI feed
the records returned from PublishedRecords class instance reflect all records


Add git, ssh-keygen, make, curl, php5-cli

Tested basics of these programs
Make tabbing for targets seems to be broken.
I got composer to install using CURL and piping into php cli.
Git Seems to be running fine, basics tested
ssh-keygen i have not encountered any issues so far.

Great! Thanks so much!

No problem. i have more to test tomorrow.


occasional troika-text bug when spawning op from palette

This doesn't always happen. Occurs when spawning an op from the palette using a controller. don't know how to reproduce this yet:
troika-three-text.esm.js:2725 Uncaught TypeError: Cannot create property '_input' on number '16711680'
    at Text._prepareForRender (troika-three-text.esm.js:2725:40)
    at Text.onBeforeRender (troika-three-text.esm.js:2537:14)
    at renderObject (three.module.js:28256:10)
    at renderObjects (three.module.js:28246:5)
    at renderScene (three.module.js:28170:40)
    at WebGLRenderer.render (three.module.js:27982:5)
    at eval (Loop.js:195:27)
    at onAnimationFrame (three.module.js:25935:36)
    at XRSession.onAnimationFrame (three.module.js:12999:3)

haven't replicated in nearly a week. closing


Make name placeholder text configurable

In #15586, it was noted that some organizations may want users to enter a nickname when signing up for Zulip, not their full name.
To address this, as a follow-up to #29226, we could make the placeholder text for the Name field configurable. We could offer a menu of options, e.g.:

Full name
Username
Preferred name

CZO thread

claim

@zulipbot claim

@zulipbot claim


added more test cases in the Create scenario

and modified the syntax to be more user friendly

Codecov Report

Merging #73 (02c4b24) into master (d3884b9) will not change coverage.
The diff coverage is n/a.

@@           Coverage Diff           @@
##           master      #73   +/-   ##
=======================================
  Coverage   97.82%   97.82%
=======================================
  Files           7        7
  Lines         322      322
=======================================
  Hits          315      315
  Misses          7        7

Impacted Files
Coverage Δ

service/models.py
100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
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good job


JDBC URL for Cloud Spanner running locally, in docker container

Is any way to specify a JDBC URL for connecting to a Google Cloud Spanner running locally, as docker container?

I need to test locally with the Google Spanner Emulator, so I set this up in a Docker container. It seems like it would be necessary to be able to connect to a specific IP address (like localhost) and also specify the port# since the port# is configurable in the container configuration.  I am using the Docker image supplied by Google (x86 and ARM64 compatible): docker pull gcr.io/cloud-spanner-emulator/emulator

There are two ways to achieve this:

Include only the autoConfigEmulator connection option in JDBC URL (Connects to http://localhost:9010)
cloudspanner:/projects/test-project-123/instances/test-instance-123/databases/test-database-123?autoConfigEmulator=true

Set specific host/port in JDBC URL in addition to setting autoConfigEmulator connection option in JDBC URL:
cloudspanner://central-emulator.local:8080/projects/test-project-123/instances/test-instance-123/databases/test-database-123?autoConfigEmulator=true

Note that the instance and database in the connection string will automatically be created on the emulator if any of them do not yet exist. Any existing instance and/or database will remain untouched.

Thank you for your help.


theta_offset is changing model calculation range

For some reason when theta_offset is a applied, it is causing an error in the calculation of the model.
With theta_offset=0:

With nonzero theta_offset:

It is not just a visual artifact either, as the chisq is strongly affected.
theta_offset_bug.zip

This is with stable version Refl1D-0.8.14-exe.zip on Windows

A proposed patch: don't know how it will affect performance
diff --git a/refl1d/probe.py b/refl1d/probe.py
index fd5e1d0..677828d 100644
--- a/refl1d/probe.py
+++ b/refl1d/probe.py
@@ -1562,7 +1562,7 @@ def measurement_union(xs):
TL = set()
for x in xs:
if x is not None:

       TL |= set(zip(x.T, x.dT, x.L, x.dL))

       TL |= set(zip(x.T+x.theta_offset.value, x.dT, x.L, x.dL))

T, dT, L, dL = zip(*[item for item in TL])
T, dT, L, dL = [np.asarray(v) for v in (T, dT, L, dL)]

@@ -1730,6 +1730,10 @@ class PolarizedNeutronProbe(object):
 @property
 def calc_Q(self):

   #print('calculating calc_Q...')

   self.T, self.dT, self.L, self.dL, self.Q, self.dQ \

       = measurement_union(self.xs)

   self._set_calc(self.T, self.L)
   return self.calc_Qo

def _set_calc(self, T, L):

Hi,
I have taken a look at this and this occurs when you are using load4 as a list for the +ve theta_offset. If you just say load one data set per probe then it no longer does this. However, I am not convinced it is doing the right thing here either. Beyond a certain magnitude of theta offset the chi^2 returns NaN because the theory is no longer extending to the length of the data - additionally, I can recreate what you have shown with a -ve theta_offset for just data set per probe:

and for -ve offset:

I have checked it for my TOF models and I get the same as shown in the pictures above.
For reference this is using the version pulled directly from the master branch from the repo.
See my slightly adjusted model used for this:
theta_offset_bug_AJC_edit.zip
I hope this helps with testing, your fix and diagnosing the problem. I am also happy to test the patch if it is useful.
Andrew

Thank you Andrew!  I think we've pinned down the cause now, and you're right that it wasn't doing the right thing.  Paul and I have been discussing the best way to mitigate.  The patch above recalculates the merged Q each time the model is adjusted and might slow things down a little - another option is to tie all the theta_offset together and apply the same theta_offset in the PolarizedNeutronProbe when calculating Q, which would have less of a performance impact but wouldn't allow theta_offset to be different for different xs.

I think for the vast majority of cases I don't think we would have a different theta_offset for different xs. So probably that's the best route to go down.
But if we wanted to maintain flexibility (for use cases I can't immediately envisage at this point), then maybe we get the user to construct the model in a different way or we have some form of switch in there?
Let me know if you need any help from my side at all.

Andrew - if you have some models you can use to check, it would be helpful to know if the patch above causes any noticeable performance hit.  I am kind of leaning toward that solution because it doesn't require patching old user models, and allows independent theta_offset in the cross-sections (though that might rarely get used)

OK, I am happy to put together a TOF model test as we would use it for POLREF. In terms of performance testing I can run the old and new versions, on my desktop PC with a fixed number of cores for a time limit and see how the number of steps compare. If you know of a better way to performance test let me know (I have not tried the bumps profiler yet). Do you have the patch in a specific branch yet? or should I just implement the code adjustments above manually?

I just pushed a branch called theta_offset_fix that you can use.

Thanks Brian. I have done some rough testing, and it looks like a 30% slow down for a 4 spin state simulation using erf analytical interfaces (new vs old). This is using a simulation with a Q-range from 0.005 to 0.2 with a dq/q of 0.03.

Well, that's pretty significant.  It's hard to make performance vs. usability decisions!

Agreed. I thought this was the case so I wanted the worst case scenario. It was one layer. See attached (my model file is pretty messy but you get the idea).
TOF_Ttheta_Offset_performance_test.zip

Thank you Andrew!  This is very helpful.  What do you think about the patch?  Is it worth it to refactor to try to get back the performance?  Most solutions down that road would require minor tweaks to users' scripts.

I think the answer will be depending on what options we have. I think a refactor is worth a try, but we might want to maintain usability but allow for an option of writing the model such that you can take advantage of the refactor. E.g. users can keep their current scripts but they are going to get a speed hit if they don't change.
I assume the speed hit will be worse for more q-points? So x-rays and multiple data sets may suffer more. But as you said sliced models wont change much.

Ok, I pushed a new version to the theta_offset_fix branch where it checks if a shared theta_offset between the cross-sections has changed before recalculating the union of the Q values.  I think this is as efficient as it can get, for the case where cross-sections share a theta_offset.
If the cross-sections don't share a theta_offset value, then it recalculates the entire measurement_union at each model step, but that is a less important optimization according to everyone I've talked to. (we could have it cache the measurement union if the cross-section theta_offsets are different from each other but unchanged from the last iteration)

Ok, I couldn't leave it alone: the version I just pushed uses the stored value of calc_Qo when the theta_offset values don't change for the cross-sections (even if they are different from each other); when they change but they are all the same, it does the minimal required calculation (adding the shared theta_offset), and when they change but they are not shared, it does the full measurement_union calculation.
This logic is almost identically efficient to the alternative calculation that relies on an additional theta_offset parameter attached to the PolarizedNeutronProbe object directly, since it still has to do the minimal calculation for a shared theta_offset.

Thanks for all of the work on this. I have been running a test for an hour on the previous version - using the model I had before. And it is between 4-10% quicker than even without the fix.
I will try out the current addition shortly and let you know how it goes. Although I imagine it wont be too much different from the iteration I am trying since I am not using different offsets for the different cross-sections.

@acaruana2009 Thanks very much for testing!

No problem. I think it might be worth coming up with a reliable way to test performance in the future (I know Paul has mentioned the profiler, and I am aware of timeit etc.). But for now just running the GUI for some period of time seems to work.

OK, so I have run the current fix for 5.5 hrs and it averages to be ~10% slower than without the fix. I think given all of the variables in my not so scientific test, this is fine. Also, as we discussed earlier, for a lot of problems this is unlikely to be the bottle neck - this is a worst case scenario.
Thanks again.

Ok, I think I'll pull the fix into master then.  I feel confident that the extra cost is similar to any solution that fixes the problem (some extra computation needs to be done to fix the bug - it is unavoidable!)
Many thanks again for testing.


Bug related to 2 click sectors

In the current state of develop branch (20/11/2023) I've found acouple of issues.

When Lara is over a triangle sector that has a lean of 2 clicks, she slides throught it. It was expected that she do not slope because it was 2 click.

She doesn't slide on the normal 2 click tiles,
She doesn't slide on the 1 click triangles.

When Lara is trying to climb at a surface accross a vertical portal. (to a higher room), there are several circunstances when she fails.

Example 1: Climbing of 4 clicks from a 2 slope floor, she doesn't start the jump.

Example 2: Climbing of 6 or 7 clicks to grab a floor at a higher room, she does the jump but she pass to shimming and end grabbing the wall, she can't move upr, left nor right, just drop.

Both actions are currently possible in the version 1.2 (master branch). But these bugs are performing in the current develop branch.

Temporarily reverted a commit while I search for the cause.


dbeaver/pro#2016 Remove ${file} variable

${file} variable should not be available anymore.

verified


Nonce required for openId with IdentityServer3

I think a nonce (number used once) attribute would be required for IdentityServer3. When asking for openid scope, IdentityServer3 returns an error that says "nonce required."
The thinktecture guys had this handy function for nonce:
function rand() {
return ((Date.now() + Math.random()) * Math.random()).toString().replace(".","");
}
They used it for the "state" value as well.

I made minor changes to the component, tested and it works with the nonce attribute (and default value) added.

Thank pinnprophead - I'll get a fix in place hopefully this weekend.

Now in the package