[Installation]: Facing an Cuda issue while installing vlllm. I already have CUDA toolkit installed.         device: torch.device = torch.device(torch._C._get_default_device()),  # torch.device('cpu'),       No CUDA runtime is found, using CUDA_HOME='C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.1'       Traceback (most recent call last):

Your current environment
StatusCode        : 200
StatusDescription : OK
Content           : # ruff: noqa
# code borrowed from https://github.com/pytorch/pytorch/blob/main/torch/utils/collect_env.py
                # Unlike the rest of the PyTorch this file must be python2 compliant.
                # This script outputs r...

RawContent        : HTTP/1.1 200 OK
Connection: keep-alive
Content-Security-Policy: default-src 'none'; style-src 'unsafe-inline'; sandbox
Strict-Transport-Security: max-age=31536000
X-Content-Type-Options: nosniff
...
Forms             : {}
Headers           : {[Connection, keep-alive], [Content-Security-Policy, default-src 'none'; style-src 'unsafe-inline'; sandbox],
[Strict-Transport-Security, max-age=31536000], [X-Content-Type-Options, nosniff]...}
Images            : {}
InputFields       : {}
Links             : {}
ParsedHtml        : System.__ComObject
RawContentLength  : 24853
How you are installing vllm
pip install vllm

native windows is not supported, please use wsl.


Changes to UAA between 189 and 195 regarding checking issuers

Has there been any change to UAA between CF 189 and CF 195 where UAA started to check the issuers?

Is this for the /check_token endpoint?
we added a check on Nov 5th last year. As we should not allow decoding of tokens generated from another system, even if the key is a match
https://github.com/cloudfoundry/uaa/commit/6d7fa9bb0629f28ed7bdb04d38211acec36623ee#diff-ff524e857b3c9ccb197027822179edd8R766


Archiving fails with fastlane but works in XCode 10.3

New Issue Checklist

[x] Updated fastlane to the latest version
[x] I read the Contribution Guidelines
[x] I read docs.fastlane.tools
[x] I searched for existing GitHub issues

Issue Description
I am able to build my react-native 0.60.4 app using XCode 10.3 but when building it via fastlane, the archiving fails and I receive the following error:
...
▸ Running script '[CP] Check Pods Manifest.lock'
** ARCHIVE FAILED **

The following build commands failed:
CompileSwiftSources normal armv7 com.apple.xcode.tools.swift.compiler
CompileSwiftSources normal arm64 com.apple.xcode.tools.swift.compiler
(2 failures)
 Exit status: 65

+---------------+-------------------------+
|            Build environment            |
+---------------+-------------------------+
| xcode_path    | /Applications/Xcode.app |
| gym_version   | 2.128.0                 |
| export_method | enterprise              |
| sdk           | iPhoneOS12.4.sdk        |
+---------------+-------------------------+

▸ Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 254

Any idea how to fix this?
Command executed

bundle exec fastlane ios build --env=dev
Complete output when running fastlane, including the stack trace and command used
▸ Running script '[CP] Check Pods Manifest.lock'
** ARCHIVE FAILED **

The following build commands failed:
CompileSwiftSources normal armv7 com.apple.xcode.tools.swift.compiler
CompileSwiftSources normal arm64 com.apple.xcode.tools.swift.compiler
(2 failures)
[20:51:54]: Exit status: 65

+---------------+-------------------------+
|            Build environment            |
+---------------+-------------------------+
| xcode_path    | /Applications/Xcode.app |
| gym_version   | 2.128.0                 |
| export_method | enterprise              |
| sdk           | iPhoneOS12.4.sdk        |
+---------------+-------------------------+

[20:51:54]: ▸ Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 254
[20:51:54]: ▸ PrecompileSwiftBridgingHeader normal arm64
[20:51:54]: ▸     cd /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios
[20:51:54]: ▸     /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift @/var/folders/2q/q5xrdnn94614y52rz2wskb_00000gn/T/arguments-7a8cc8.resp # -frontend -target arm64-apple-ios10.0 -Xllvm -aarch64-use-tbi -enable-objc-interop -sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.4.sdk -I /Users/user/Library/Developer/Xcode/DerivedData/application-afpedcoshqqznhbrmfpccouhscqu/Build/Intermediates.noindex/ArchiveIntermediates/application/BuildProductsPath/Release-iphoneos -F /Users/user/Library/Developer/Xcode/DerivedData/application-afpedcoshqqznhbrmfpccouhscqu/Build/Intermediates.noindex/ArchiveIntermediates/application/BuildProductsPath/Release-iphoneos -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/../../node_modules/react-native-background-fetch/ios/RNBackgroundFetch -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/../../node_modules/react-native-background-geolocation/ios/RNBackgroundGeolocation -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/Crashlytics/iOS -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/Fabric/iOS -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/FirebaseAnalytics/Frameworks -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/GoogleAppMeasurement/Frameworks -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/GoogleMaps/Base/Frameworks -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/Pods/GoogleMaps/Maps/Frameworks -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/../node_modules/react-native-background-geolocation/ios -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/../node_modules/react-native-background-geolocation/ios/RNBackgroundGeolocation -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/../node_modules/react-native-background-geolocation/ios/RNBackgroundGeolocationTests -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/../node_modules/react-native-background-fetch/ios -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/../node_modules/react-native-background-fetch/ios/RNBackgroundFetch -F /usr/local/var/buildkite-agent/builds/MeiBookPro-local-1/app/app-app/ios/.  It looks like the archiving is failing for some reason. Is fastlane calling it somehow differently than XCode itself?

Did you already restart your Mac? There were a few problems with Xcode 10.3 that could get resolved with restarting your Mac (sounds silly, but I have similar issues that could solved that way).

Indeed I did, I ran into that issue too with 10.3 but restarting didn't help unfortunately.

Please post the complete output and not just the last few lines.

I redid my entire upgrade process and it seems to work now. I don't really know what caused it so will close this ticket. Thanks for the help.


Renaming division boundary type name to division_boundary

Description
@danabauer brought up issue that boundary is very generic and might conflict with other themes in future.
Reference
List of relevant links to GitHub issues, PRs, and other documentation.

https://github.com/OvertureMaps/tf-admin/issues/74

Testing
Brief description of the testing done for this change showing why you are confident it works as expected and does not introduce regressions. Provide sample output data where appropriate.
Ran test.sh.
Checklist
Checklist of tasks commonly-associated with schema pull requests. Please review the relevant checklists and ensure you do all the tasks that are required for the change you made.

[ ] Add relevant examples.
[ ] Add relevant counterexamples.
[ ] Update any counterexamples that became obsolete. For example, if a counterexample uses property A but is not intended to test property A's validity, and you made a schema change that invalidates property A in that counterexample, fix the counterexample to align it with your schema change.
[ ] Update in-schema documentation using plain English written in complete sentences, if an update is required.
[ ] Update Docusaurus documentation, if an update is required.
[ ] Review change with Overture technical writer to ensure any advanced documentation needs will be taken care of, unless the change is trivial and would not affect the documentation.

Documentation Website
Update the hyperlink below to put the pull request number in.
[Docs preview for this PR.](https://dfhx9f55j8eg5.cloudfront.net/pr/213

Meeting where this was discussed: https://github.com/OvertureMaps/tf-admin/issues/86

Need to update docusaurus/docs/schema/reference/divisions/boundary.mdx to docusaurus/docs/schema/reference/divisions/division_boundary.mdx
Exhaustive list of all broken links found:

Broken link on source page path = /pr/213/schema/reference/divisions/division_area/:
-> linking to /pr/213/schema/reference/divisions/division_boundary/
Broken link on source page path = /pr/213/schema/reference/divisions/division/:
-> linking to /pr/213/schema/reference/divisions/division_boundary/

@DavidKarlas Can you fix this and update the PR?

@jenningsanderson fixed, tnx! After latest update of jv version, I have problem running it locally :(

@jenningsanderson fixed, tnx! After latest update of jv version, I have problem running it locally :(

Thanks @DavidKarlas. I unfortunately gave you some sparkly new merge conflicts ✨ due to another recent merge. Think you can clear the conflicts so we can get this PR shipped?

Rebased on latest dev after https://github.com/OvertureMaps/schema/pull/215 was merged, which caused conflicts

Rebased again was conflicting with removal of admins


Leaflet.Hash disables mouse zooming

From @almereyda on October 6, 2015 22:4
As long as Leaflet.Hash is loaded, mouse scrolling will yield:
mapzen.com/tangram/tangram.min.js:10 Uncaught TypeError: e._move is not a function

How to proceed from here?

Does Tangram need an update to be compatible with https://github.com/mlevans/leaflet-hash
or do we need to send a PR to https://github.com/mlevans/leaflet-hash to make it work properly again?

It seems someone is stealing events here.
Copied from original issue: tangrams/generic-demo#1

Thanks for the issue – I'm seeing this error whether leaflet.hash is loaded or not. Tangram was just upgraded to use the new Leaflet v 1.0 beta, and we've been making modifications to the library to accommodate. This will be addressed in the next Tangram release, so I'll move this issue there and rename it.

The issue is resolved when using the latest Tangram release (https://github.com/tangrams/tangram/releases/tag/v0.3.3) and Leaflet v1.0 beta.

Modifications to scroll-wheel zoom behavior to fix issues with animated styles in Chrome

Oh! This may even mean map.flyTo works again?

@almereyda I was not aware it was broken, but it will be fixed in the next release! :)


New library and new fan

@yegor256/z please, pay attention to this pull request

@nikialeksey/z this pull request is too small, just 3 lines changed (less than 10), there will be no formal code review, see §53 and §28; in the future, try to make sure your pull requests are not too small; @yegor256/z please review this and merge or reject

@nikialeksey thanks!

Job gh:yegor256/elegantobjects.github.io#77 is not assigned, can't get performer

This job is not in scope


Appstudio update test-component-pac-vkko

Pipelines as Code configuration proposal

Pipelines as Code CI/test-component-pac-vkko-on-pull-request has successfully validated your commit.

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20 seconds
init

✅ Succeeded
13 seconds
clone-repository

✅ Succeeded
32 seconds
build-container

✅ Succeeded
24 seconds
deprecated-base-image-check

✅ Succeeded
22 seconds
sanity-inspect-image

✅ Succeeded
2 minutes
clamav-scan

✅ Succeeded
3 minutes
clair-scan

✅ Succeeded
17 seconds
sbom-json-check

✅ Succeeded
11 seconds
sanity-optional-label-check

✅ Succeeded
13 seconds
sanity-label-check

✅ Succeeded
8 seconds
show-summary

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✅ Succeeded
19 seconds
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✅ Succeeded
23 seconds
build-container

✅ Succeeded
13 seconds
deprecated-base-image-check

✅ Succeeded
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sanity-inspect-image

✅ Succeeded
9 seconds
clair-scan

✅ Succeeded
1 minute
clamav-scan

✅ Succeeded
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sbom-json-check

✅ Succeeded
10 seconds
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Installation failed

Describe the bug
Installation failed.
Note: Before I upgraded Yunohost to the next Version Wekan was working perfectly fine. It stopped working after the upgrade!
Context

Hardware: VPS
YunoHost version: <IP_ADDRESS>
I have access to my server: Through SSH | through the webadmin
Are you in a special context or did you perform some particular tweaking on your YunoHost instance?: no
Using, or trying to install package version/branch: 5.35~ynh1

Logs
You will find the complete log here: https://paste.yunohost.org/raw/pagusaruxi

Seems that mongodb service didn't started, maybe you should try to reinstall it, just to be sure it's not a one time error

I tried to reinstall it before I removed mongodb
sudo yunohost service remove mongodb
this is my Log: https://paste.yunohost.org/raw/azofuqitok

can you try to install last version ?


Add missing properties to TextStyle.apply

Description
TextStyle.apply was missing some of the more modern features added to TextStyle. This adds the missing properties such as shadow and fontFeatures.
Related Issues
Fixes https://github.com/flutter/flutter/issues/24623
Checklist
Before you create this PR confirm that it meets all requirements listed below by checking the relevant checkboxes ([x]). This will ensure a smooth and quick review process.

[x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs.
[x] I signed the [CLA].
[x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement].
[x] I read the [Tree Hygiene] wiki page, which explains my responsibilities.
[x] I updated/added relevant documentation (doc comments with ///).
[x] All existing and new tests are passing.
[x] The analyzer (flutter analyze --flutter-repo) does not report any problems on my PR.
[x] I am willing to follow-up on review comments in a timely manner.

Breaking Change
Did any tests fail when you ran them? Please read [Handling breaking changes].

[x] No, no existing tests failed, so this is not a breaking change.

This fix will cause a text style lost its textBaseline property after the TextTheme.apply method being called, which will make all the TextField instances crash. In the apply method of TextTheme we can't provide a value for textBaseline, but it seems you have decided to make textBaseline required in textStyle's apply method.
var textTheme = Theme.of(context).textTheme;
print(textTheme.subtitle1);
textTheme = textTheme.apply(
bodyColor: Colors.black,
);
print(textTheme.subtitle1);
print result:
flutter: TextStyle(debugLabel: (englishLike subhead 2014).merge(blackCupertino subtitle1), inherit: false, color: Color(0xdd000000), family: .SF UI Text, size: 16.0, weight: 400, baseline: alphabetic, decoration: TextDecoration.none)
flutter: TextStyle(debugLabel: ((englishLike subhead 2014).merge(blackCupertino subtitle1)).apply, inherit: false, color: Color(0xff000000), family: .SF UI Text, size: 16.0, weight: 400, decoration: Color(0xff000000) TextDecoration.none)

Ahh I will fix that, thanks for reporting!

https://github.com/flutter/flutter/pull/54442 Fixes it.


Added new add_list method to enhance lists support.

Added support for multiple numbered/bullet lists with a new add_list api method.
Fixes issue #25.

BlockItemContainer has been improved with a new method to generate unique numId values
Created a new ListParagraph proxy that supports adding Paragraph instances sharing the same numId values.
Paragraph has a couple of new getters/setters to access numId and ilvl

TODO:

[ ] Tests
[ ] documentation

Example:
    document = Document()
    a_list = document.add_list(style='ListParagraph')
    # add_item() behaves exactly like Document.add_paragraph()
    a_list.add_item('first')
    a_list.add_item().add_run('second').bold = True

    # You can even create sub-lists to increase the indentation of sub-items
    b_list = a_list.add_list()
    b_list.add_item('one')
    b_list.add_item('two')

    # List of lists in the document
    print(len(document.lists))

How can I use this code in my project?


Docker path bug

After installation and run docker we have to cd datasets/Docker/(image or video).
It's not working with full path.

Updated new verison this bug. Thank you!


Input Statistics section is incorrect for point cloud conversions

The documentation on the inputStatistics section of the info file is slightly misleading for the case of point cloud conversions.
The section states that numFaces is used to communicate "The total number of triangles/points in the whole model.", but in reality in the case of point clouds all of the mesh-related fields are missing from the returned file and instead inputStatistics just contains a single field 'numPoints'.
Without knowing this our application was ingesting the info file and failing to show warnings to our users about the converted file exceeding the primitives limit for standard rendering instances.

Document Details
⚠ Do not edit this section. It is required for learn.microsoft.com ➟ GitHub issue linking.

ID: 3dce575c-0d32-ba17-3108-9aa88f40c906
Version Independent ID: 3489569f-3cf1-f81b-cb1a-864c50e31150
Content: Get information about conversions - Azure Remote Rendering
Content Source: articles/remote-rendering/how-tos/conversion/get-information.md
Service: azure-remote-rendering
GitHub Login: @MalcolmTyrrell
Microsoft Alias: matyrr

@robbbbbb
Thanks for your feedback! I've assigned this issue to the author who will investigate and update as appropriate.

Thanks @robbbbbb for the pointer - you are right, there is a discrepancy between the docs and the actual output.
After careful consideration we came to the conclusion to fix the documentation and not the output, because distinguishing between number of output points and triangles makes a lot of sense. Consider for instance the case if future ARR imposes different limits for points and triangles for Standard. Furthermore, breaking changes in the schema are always a bad idea ;-)
Does fixing the docs sound good to you?

Hi @robbbbbb , I have updated the documentation to reflect what the actual output looks like.
Two remarks:

for point clouds, there is also a 'numPoints' entry in the output statistics (see fixed documentation). If you want to get accurate numbers to tell whether something fits into Standard, then this number is recommended
I created a backlog item for us, to add a similar field to triangular mesh output statistics, to be a) consistent and b) because numFaces after conversion may slightly deviate from the input statistics. This will be an additive change that does not affect the existing namings.

#please-close


chromium: 124.0.6367.118 -> 124.0.6367.155, chromedriver: 124.0.6367.91 -> 124.0.6367.155

Description of changes
https://chromereleases.googleblog.com/2024/05/stable-channel-update-for-desktop_7.html
This update includes 2 security fixes.
CVEs:
CVE-2024-4558 CVE-2024-4559
Things done

Built on platform(s)

[ ] x86_64-linux
[ ] aarch64-linux
[ ] x86_64-darwin
[ ] aarch64-darwin

For non-Linux: Is sandboxing enabled in nix.conf? (See Nix manual)

[ ] sandbox = relaxed
[ ] sandbox = true

[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
[ ] Tested basic functionality of all binary files (usually in ./result/bin/)
24.05 Release Notes (or backporting 23.05 and 23.11 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module

[x] Fits CONTRIBUTING.md.

Result of nixpkgs-review pr 309991 run on x86_64-linux 1

22 packages built:

aws-azure-login
chromedriver
chromium
chromium.sandbox
fast-cli
grafana-kiosk
mermaid-cli
mermaid-filter
percollate
playwright-test
puppeteer-cli
python311Packages.pytest-playwright
python311Packages.pytest-playwright.dist
python312Packages.pytest-playwright
python312Packages.pytest-playwright.dist
selendroid
selenium-server-standalone
sharedown
single-file-cli
sitespeed-io
vhs
wayback

Did some brief manual testing under wayland and the usual:
# git describe --abbrev=40
24.05-pre-71704-g65d153261e9f006909d755d4c8e90058f34080c2
# nix-build nixos/tests/chromium.nix -A stable
/nix/store/51xcpvqyvjwzg4wjmm65w72h1b4inp32-vm-test-run-chromium-stable


Set cache tag when loading a category

Short Description and Why It's Useful

In the new catalog-next module, the cache tag for categories was not set anymore.
Screenshots of Visual Changes before/after (if There Are Any)

Which Environment This Relates To
Check your case. In case of any doubts please read about Release Cycle

[x] Test version (https://test.storefrontcloud.io) - this is a new feature or improvement for Vue Storefront. I've created branch from develop branch and want to merge it back to develop
[ ] RC version (https://next.storefrontcloud.io) - this is a stabilisation fix for Release Candidate of Vue Storefront. I've created branch from release branch and want to merge it back to release
[ ] Stable version (https://demo.storefrontcloud.io) - this is an important fix for current stable version. I've created branch from hotfix or master branch and want to merge it back to hotfix

Upgrade Notes and Changelog

[x] No upgrade steps required (100% backward compatibility and no breaking changes)
[ ] I've updated the Upgrade notes and Changelog on how to port existing Vue Storefront sites with this new feature

IMPORTANT NOTICE - Remember to update CHANGELOG.md with description of your change
Contribution and Currently Important Rules Acceptance

[x] I read and followed contribution rules

@haelbichalex could you also add the change @pkarw requested? once it's done we can merge this.

@pkarw Not sure if I understood you correctly. Please check the diff in core/data-resolver/CategoryService.ts.

@pkarw I moved the feature to catalog-next/store/category/actions.ts, but only to loadCategories, because I didn't find an occurrence of findCategories used in the project. Should it be there as well?

I think it's ready to merge.


Include modules for test coverage report

Purpose

Include modules for test coverage report

Codecov Report

Merging #11895 into master will increase coverage by 0.07%.
The diff coverage is n/a.

@@             Coverage Diff              @@
##             master   #11895      +/-   ##
============================================
+ Coverage     58.73%    58.8%   +0.07%
- Complexity      393      770     +377
============================================
  Files          1963     2005      +42
  Lines         99266   101064    +1798
  Branches      13609    13878     +269
============================================
+ Hits          58304    59435    +1131
- Misses        35782    36341     +559
- Partials       5180     5288     +108

Impacted Files
Coverage Δ
Complexity Δ

...a/org/ballerinalang/bre/bvm/GlobalMemoryBlock.java
79.2% <0%> (-1%)
0% <0%> (ø)

...java/org/ballerinalang/docgen/model/ObjectDoc.java
100% <0%> (ø)
1% <0%> (?)

.../java/org/ballerinalang/docgen/model/Variable.java
81.81% <0%> (ø)
3% <0%> (?)

...java/org/ballerinalang/testerina/core/TestCmd.java
0% <0%> (ø)
0% <0%> (?)

...rina/TesterinaSystemPackageRepositoryProvider.java
0% <0%> (ø)
0% <0%> (?)

...java/org/ballerinalang/docgen/model/RecordDoc.java
100% <0%> (ø)
1% <0%> (?)

...llerinalang/docgen/docs/BallerinaDocGenerator.java
42.3% <0%> (ø)
20% <0%> (?)

...llerinalang/docgen/docs/BallerinaDocConstants.java
0% <0%> (ø)
0% <0%> (?)

...g/ballerinalang/docgen/model/PrimitiveTypeDoc.java
0% <0%> (ø)
0% <0%> (?)

...inalang/testerina/core/entity/TesterinaReport.java
83.01% <0%> (ø)
15% <0%> (?)

... and 42 more

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 66d9cff...d509b7a. Read the comment docs.


Remove exporter

See #16

muzzle and test_ibm8 CI failures are pre-existing. muzzle failure should be fixed by #26, and test_ibm8 (sporadic) failure should be fixed by #28.

Yay, clean build!


fix: use Chroma 0.5.16 as this is the last one working with the RAG r…

…ecipe
Fixes #803

Ping @slemeur @amisskii


Make DDR loudspeaker unz to the beat

[x] Make Unz lead to new Unz in the animation controller
[ ] Adjust Unz animation speed to the music
[ ] Offset Unz animation if necessary
[ ] Prevent Unz on fire and reload, or
[ ] Do a big Unz on fire, while maintaining the pace

Won't rework this. May end up doing this later but it requires some funky animation timing :sweat_smile:


Rename untyped client to unregistered client

More comments: in client , use unregistered client in cases of xyz. In unregistered, what is missing for checking

Remove the comment about dynamic wf for wf type

Put common methods into ClientCommon interface

https://github.com/indeedeng/iwf-java-sdk/pull/95


Provide a Roadmap

Looking at the github front page, it looks like this project is dead - all the doco is from 2012, and the commits on master are old and far between, and no recent releases.
However, there is obviously activity on other branches.
What's the status of these? Are they usable? When will they be released?
Any insight appreciated.

Thanks for your feedback.
This project is still alive. Most development has been happening on 2.0.0-w3c-ecma branch. This branch is quite stable.
The goal is to finish making the 2.0.0 branch compliant with the SCXML test suite, then merge the 2.0.0 branch into master, and publish new releases to npm. This should be completed by the end of April.
If you have any other questions, please don't hesitate to ask.

Thanks. So if I were to start a new project using SCION you would recommend starting with the 2.0.0-w3c-ecma branch ?

Yes.


migration of button

Looks like the javascript for the button had a call to a bolt utility that's no longer in 1.x.
Module not found: Can't resolve<EMAIL_ADDRESS>in '/Users/karasek/Dev/work/bolt-1.x/packages/components/button/src/button.standalone.js' Line 13

@EvanLovely Thanks!


[Network] Weird use for status code 429

Related to https://github.com/Azure/azure-sdk-for-go/issues/588
When creating or updating subnets, it can happen that the API return status code 429 and a message clarifying that this is a retryable error, (unlike the normal use of 429 which means to many requests).
My guess is that doing the very same request later, it will succeed.
Still, it would be weird to include status code 429 as a valid code to retry for in the SDKs. Is it possible to include this status code with this message in the swagger to indicate it is safe to continue retrying?
@amarzavery @whiskeyjay @marstr @jhendrixMSFT

@ritwikbasu What do you think?

@jobatzil what do you think?

Any update here?  This resulted in a real customer issue in the Go SDK .  We were able to prescribe a workaround however we'd like to understand if this is a best practice.

poke @amarzavery

@DeepakRajendranMsft - Could you please take a look at this issue?

👋 @DeepakRajendranMsft @kirthik is there any update/expected timeline to fix this? :)

The fix for this in progress - TBD ETA

We are still working on this, sorry. we are evaluating that if we have 429 as a retryable error, it may break clients out there that have a special treatment for 429 since they might expect an exception from SDKs generated by us

Even with a Retry-After header in the response?

Little documentation on 429 usage. With this as context, I think 429 usage is not something that has to do with this repository. 429 needs a different treatment than other status codes when we are talking about retry strategies. Retry strategies live on each language SDK client runtime. This has been fixed on the go SDK runtime here.

Fixed for go here https://github.com/Azure/go-autorest/pull/155


Cannot start chroot (operation not permitted)

Please paste the output of the following command here: sudo edit-chroot -all

I am running into the same issue on chromeOS Flex. Here is the output of the command:
name: bullseye
encrypted: no
/usr/local/bin/enter-chroot: 403: /usr/local/bin/enter-chroot: cannot create /sys/kernel/debug/dri/drm_master_relax: Operation not permitted
Unmounting /mnt/stateful_partition/crouton/chroots/bullseye...

Please paste the output of the following command here: sudo edit-chroot -all

Here is the output for that command, sorry for not getting back to you sooner

I am running chrome os flex, same as madebypixel02

Hello, I have the same issue on Chrome OS Flex, How do I fix it?

@jonicard See here

@supechicken the thread you provided seems to be down these days. Is there any reference we can rely on.


Documentation: useSandpackClient

can we get a simple docs that cover how to use
useSandpackClient
It registers a new sandpack client and returns its instance, listeners, and dispatch function. Using it when creating a custom component to interact directly with the client is recommended. For other cases, use useSandpack instead.
the docs has not details on how to use it

Hey! I wish I could spend more time adding details in how to use it, but I can't find more time.
I just added one example, and I hope it helps you.


TDM not seeing drop channels for Paladins

Hi, thanks so much for this great software. Have been using it for some time now, and it keeps getting better =)
I'm tried using the latest build from source (8189f01) since I noticed this begin happening while using another recent build. The miner isn't seeing any active drop channel for Paladins while there are definitely more than 1 active. Manually watching ttv/PaladinsGame in a browser does increase drop progress, and I see "Earned points for watching" messages in TDM related to that, along with "No available channels to watch. Waiting for an ONLINE channel...".
Recently I added a few more games to the mining list, but nothing else changed on my end.
Any ideas? Seems to only be affecting this game. It's also the only uncompleted campaign showing in the Inventory section.

I have had the same, but with other vgames (I think all?)

This kinda makes no sense what so ever, but I tried it anyway, and...
https://github.com/DevilXD/TwitchDropsMiner/commit/a7c3925e53f211fc032dde169220b01b1e55d89a removes the "drops enabled" tag requirement from the channel search. The resulting list of channels appears to contain channels with the expected tag anyway.
Please try out the latest dev build to see if that works better.

It definitely wasn't making much sense. I'll try again when the new drop campaign starts later today and let you know. Thanks for the quick response & build!
Btw, I did notice that at least 1 of the active channels was using the tag "Drops Enabled" or "DropsEnabled" while this was happening.

The tags you're seeing are "free form" tags. They have no actual tag ID associated to them, only the text string itself. They're completely unrelated of the actual "drops enabled" setting a streamer can set on their dashboard - one can enable drops but don't add any tags, or add a tag and don't enable the drops. Because of this, they cannot be relied upon, at all. Even if they could be considered as "a hint" of the tag being enabled, them being completely free form means the tag can come in many different languages, spellings, casings, and versions overall, making any system of searching for and filtering with the tag - impossible.
In other words, you can ignore whatever tags you see under the videos, the miner cannot use them in any useful way.

Thanks for the explanation - that makes sense. It's unfortunate Twitch doesn't have a better system for this.
Happy to report that the new commit resolved the issue as well. Thank you again!

It's unfortunate Twitch doesn't have a better system for this.

The point is, they had a better system for this in the past, but decided to scrap it and replace it with those free form tags. This "process of scrapping" caused #189 and #212 to appear, both of which are now temp-fixed by ignoring the tag requirement when considering channels as mining candidates, and now fetching channels without the requirement of the tag being present.
In any way, I'm glad it's fixed for you now 🙂

I thought so! Interesting. And as of now there's no way for the API (or apparently the regular web users) to know whether the streamer has actually flipped the "drops on" toggle, other than watching the channel and seeing if drop progress happens? What a pain to develop workarounds for, aside from the regular client auth woes.
If that's all true I wonder what their motivations for making this change were. Perhaps complexities of certain drops only being for certain channels - it seems the miner is already somehow aware of this case, but maybe that's available from the drop campaign info.
Overall it seems to me that the system of drops being turned on to be the only way to have the visible "Drops Enabled" tag and a corresponding API value was pretty straightforward logic. Even if people could add custom tags like "Drops Here", etc. people would know to look for (and hopefully be able to search for) streams with the specific tag on, and could easily handle cases where the channel was online but not playing the


SIZE of output

dear @ZQPei
input : 1 min video
output :300+MB
size of output is too large , how can i get a smaller output video ?

Writing the output video to a .mp4 reduces the size. Alternatively sending it through ffmpeg converter(converting to .mp4) will reduce the size drastically.
to write to mp4 change yolov3_deepsort.py
create video writer
fourcc = cv2.VideoWriter_fourcc(*'MP4V')
and change name of the output video to .mp4
path of saved video and results
self.save_video_path = os.path.join(self.args.save_path, "results.mp4")`


Add additional configuration overrides to sf org create scratch

Is your feature request related to a problem? Please describe.
As pointed out by https://github.com/forcedotcom/cli/issues/2016, org create scratch does not support key=value pairs for overriding configuration values like force:org:create did. Our builds made use of that feature to dynamically set override values, and while a few flags were added in https://github.com/salesforcecli/plugin-org/pull/641 that were helpful to us, there are two additional flags that we need added as well:
adminEmail
sourceOrg
What are you trying to do
Dynamically set the adminEmail and sourceOrg config values when creating a scratch org.
Describe the solution you'd like
Additional flags on the org create scratch command for setting the adminEmail and sourceOrg values.
Describe alternatives you've considered
Keep using force:org:create

Thanks for the quick turn around! Much appreciated.


Website down & badges are slow or missing

Are you experiencing an issue with...

[x] shields.io
[ ] My own instance
[ ] badge-maker NPM package

:beetle: Description
When going to https://shields.io/ running into this error:
Application error
An error occurred in the application and your page could not be served. If you are the application owner, check your logs for details. You can do this from the Heroku CLI with the command
heroku logs --tail

:link: Link to the badge
Entire website is down

Seems it's working now.

Seems to be fixed

I'm going to reopen this because I suspect these problems are going to continue for a while. We're experiencing severe memory pressure on the server. It's begun to stabilize and we've mostly stopped dropping request. However the average badge response time is still around 10 seconds so we've a long way to go before we're back to normal.

The website is down again.

Going to go ahead and close this now. We have observed some recurring trends of a sharp uptick in traffic on certain days of the week and are experimenting with some approaches to handle those increased loads.
No need to keep this issue open indefinitely though


[BUG] Password field is visible by default on Customer Details page

Resolved in https://github.com/j-rockwell/kame/pull/38


improvement(more comfortable mappings)

What does it?

(d)elete/(c)onfirm/(R)eplaceall → Clearly depicted as the main actions, easy to access.
two letter mappings → Things the user is likely to use.
three letter mappings → Things the user will very rarely use (with the exception of sar, which for some users will be a common operation, but we keep it with 3 letters for better mnemonic rule "Spectre Auto Refresh")

Purpose
Making the default mappings more comfortable, and less likely to colide with user defined mappings.
Further reflections
I imagine we cannot do this, as it might confuse our users, but if you are wiling to go with it, I'd like to propose more comfortable to use default mappings.
Using 's' instead of leader makes it less likely to collide with user defined mappings. Also, 's' stands for "spectre", which makes it easy to remember.

Closing this pr. @Zeioth can I ping u to approve mr? Seems like windwp very busy...

@EpsilonKu sure ping me anytime. I will help always I can.


Fix the errors when incrementing the counter value

the name of the action in the CounterController should be :count instead of :home in router.ex

Good work!


rpc error: code = Unknown desc = execution reverted

FATA[2024-07-28T12:41:30+08:00] Failed to upload file
error="Failed to submit log entry: Failed to send transaction to append log entry: rpc error: code = Unknown desc = execution reverted"

Through debugging, it was found that the error came from the estimateGasLimit request, which is called when sending log entry transaction.
Located in this file
<EMAIL_ADDRESS>This error occurred while executing into this area:
func (c *BoundContract) estimateGasLimit(opts *TransactOpts, contract *common.Address, input []byte, gasPrice, gasTipCap, gasFeeCap, value *big.Int) (uint64, error) {
	if contract != nil {
		// Gas estimation cannot succeed without code for method invocations.
		if code, err := c.transactor.PendingCodeAt(ensureContext(opts.Context), c.address); err != nil {
			return 0, err
		} else if len(code) == 0 {
			return 0, ErrNoCode
		}
	}

The recent update to the testnet contract has introduced the storage fee, and this error might be caused by the SDK not correctly calculating the fee. An incoming PR #40 will resolve this.

Thanks


A possible fix of the issue #48

It is more a demo of a problem than a 100% solution.
I didn't find a way to generate a class with custom code in a bridge method during a test, so I added 2 class files created by compiler: Test and TestImpl. TestImpl contains a bridge method with a code menitioned in the issue #48.
To make the classes visible to test's classloader I move them manually to the classes directory during the test. Ugly, but works.
As far as I understand, the goal of special handling of bridge methods is to avoid an infinite recursion which can happen only when method names are the same, so additional check for method equality shouldn't break anything.
It is not a 100% solution if a bridge method can contain an arbitrary code, because it can contain a call to an unrelated method with same name..

This is something that needs to be fixed, absolutely. One cannot guarantee that a class file is available and with Jigsaw this will no longer work if the ressources of another module are not exposed.
Your solution does however not cover the general case either. In order to determine a bridge method's target, one needs to process the generic type information of a class. Your solution does not take overloaded methods into account.


Eager load the $defaultWith of included models

Is there a way to have $defaultWith relationships of included models eager loaded in the initial query too? As a simple example, say there is a "Customer" model that belongs to a "User" model and the "User" model belongs to a "City" and to an "Organization". On the User's Schema, the city and organization relationships are defined and always "show data." To make a /users request load faster, the User's Adapter has $defaultWith = ['city','organization'] so that those relationships can be eager loaded.
What I'm observing, however, is that if I make a request to /customers?include=user then the user relationship of the customer is eager loaded, but not user.city or user.organization. Thus, the request takes a long time to complete as each included user has it's city and organization loaded from the database one by one.
Is there a way to achieve the eager loading of the included model AND it's $defaultWith on this initial request? Using the above example that would mean a request to  /customers?include=user would generate a "with" query of ['user','user.city','user.organization'] and not just ['user'] as I'm currently observing.
I imagine this is pretty common scenario so hopefully I'm just missing something basic. If you can point me in the right direction on how to achieve this kind of eager loading that would be great. Thanks!

Hi!
The $defaultWith is definitely already merged with the include paths, at this line:
https://github.com/cloudcreativity/laravel-json-api/blob/develop/src/Eloquent/Concerns/IncludesModels.php#L76
However that will be on the adapter that is handling the request. So for
/customers?include=user
Your customers adapter is handling the request, so it's merging the default with for the customers, not the user's adapter. This is because if I started iterating over all the adapters to pull out all the default with paths, it would firstly be very costly and secondly I'd need to know how every single Eloquent relationship that I could encounter maps back to JSON API resource relationships. Which would be do-able, but as I said, would be costly.
What you actually need to do here is configure your customers adapter so that if users is in the include path, it translates this to model paths of users.city and users.organization. At the moment the adapter allows you to define mapping paths on the $includePaths property as per the docblock here:
https://github.com/cloudcreativity/laravel-json-api/blob/master/src/Eloquent/Concerns/IncludesModels.php#L33-L62
I think it would be great to add to that by being able to do this on your customers adapter:
protected $includePaths = [
  'user' => ['user.city', 'user.organization']
];

I.e. map the single JSON API include path of user to multiple Eloquent eager load paths.
Let me know what you think...

Thanks for the quick reply! I tried it out and it seems like a viable solution, although one issue came up when trying to include a nested array in $defaultWith. The convertIncludePaths function returns a nested array similar to the following:
[
  'someModel',
  [
    'user.city',
    'user.organization'
  ]
]

that ends up causing an error down the line in the eloquent query builder.
Adding flatten() to function convertIncludePaths($includePaths) fixed it, like so:
    /**
     * @param Collection|array $includePaths
     * @return Collection
     */
    protected function convertIncludePaths($includePaths)
    {
        return collect($includePaths)->map(function ($path) {
            return $this->convertIncludePath($path);
        })->filter()->values();
    }

// returns ['someModel','user.city','user.organization']

If you're OK with adding in the flatten function or otherwise fixing the bug that comes up with nested arrays then I will definitely use your proposed solution.

That looks like a good solution. Are you able to submit a PR to the develop branch with the flatten change?

Thanks for the PR. This will be in the 1.0.0-beta.1 release. Not sure when I'll have time to sort that out, but if you want to use it in the meantime just require the develop branch:
$ composer require cloudcreativity/laravel-json-api:^1.0

Making sure you've got these settings in your composer JSON:
https://github.com/laravel/laravel/blob/master/composer.json#L57-L58
There's a only a few upgrade notes for 1.0.0-beta.1 so far:
https://github.com/cloudcreativity/laravel-json-api/blob/develop/docs/upgrade.md#100-alpha3-to-100-beta1


Feature/gerster jobs

(PR status: early dev, not ready to merge)
Background: #127 and #140
Performs gerstner height queries using burst jobs. Moving to jobs means getting work off the critical path (main thread), and using burst gives a consistent 10x performance boost (!), so the queries have become essentially free. On top of this i managed to vectorize the gerstner computation which added another 3-4x speedup. I tested with 1000 height queries against 60 wave components and the total wall clock time for all queries was just under 1ms (performed on idle cores, not on the main thread). UPDATE i've now factored out a bunch of calculations and reduced the time down to 0.3ms.
As is being discussed in #140, i think a good setup is to disable GPU readbacks (set collision source to None in animated wave settings asset) and rely completely on the jobs to get water height. this will only work on open water (not attenuated by sea floor) and will not include dynamic waves/wakes. the sea floor could probably be accounted for by reading the ocean depth back and using it in the job, but this will add some complexity to the implementation and is not done for now.
The jobs are turned on by default and are used by BoatProbes. To use the jobs, follow the pattern demonstrated in this script (precisely).
This loops in 2 preview packages (mathematics and burst), it seems to work well for me but i dont know what support/stability is like on different platforms, and taking a hard dependency on these will kill backwards compatibility with previous unity versions. I think before this could be merged back to master i would disable them so its opt in, for now at least.

I tried to do a quick test last night, but ran into some issues that I think are unrelated to this PR. I started integrating the job queries into my modified version of the Dynamic Water Physics asset and it seemed like it was getting the values properly and was using almost no CPU time, but was having issues with my floating objects sinking. I tried switching back to the GPU queries and it was also sinking, so I'm not sure whats going on there, I'll need to dig into it a bit. I'll probably have more time this weekend to test.

I'll probably be re-visiting this PR again soon, do you think everything will still work if I roll the math and burst packages back? I'm going to be stuck on 2018.4 for a while since they removed UNet from 2019.

I'll probably be re-visiting this PR again soon, do you think everything will still work if I roll the math and burst packages back? I'm going to be stuck on 2018.4 for a while since they removed UNet from 2019.

Yeah I reckon it will

@skaughtx0r I've got this almost done on a branch of crest. Burst and Math will work fine with 2018.4. Although It's been reported that more than one water tester object won't return proper heights, so I gotta do some more testing but it now works with ocean depth as well.

OK thanks, I'm also curious if this can be mixed with GPU height queries. I think the way it is now you can only choose GPU or CPU. For my game when I'm recording replays of the race, I need buoys and boats further from the camera center to get the correct wave heights. I would also like the dynamic effects like boat wakes to affect the physics. I'm not sure if its possible to include those into the CPU calculation or if there is some way to mix the dynamic effects from the GPU readback?

@skaughtx0r No, not really. What the system is doing is calculating a single point with the CPU instead of from the GPU. Right now it only takes into account the waves and the ocean depth cache (which is all I need for my game). What you would need to do is pull the code out of the shaders that calculates the dynamic waves and feed that into the job system. It is possible to do if you understand shader code (which I barely do).

@huwb Just a heads up. We finally ran our first ever online test race using Crest and everything seemed to work just fine using a flat water model on the server, so I don't think I have a need for this anymore.

Yeah I think this branch should be deleted.  The best thing would be to write a system to pull the shader code and convert it to C# burst things. Has anyone tried running Crest on integrated graphics chip? Because if you need a headless server maybe the integrated graphics card can do enough to calculate the levels without actually rendering anything.

Thanks both, and congrats on the test @skaughtx0r
Yeah i dont think this will ever merge, but its useful for some so worth keeping around. I might close the PRs though.
I would guess headless is truly headless in most cases, i dont think any graphics is available in these contexts like AWS or such. I could be wrong though.


unit test: restore_dbs() not called if test errors, subsequent tests error

If reset_dbs() is called and the test errors restore_dbs() is not called.  On Windows this leads to an error the next time they're called because ~/hash.json-test and ~/location.json-test still exist.
See https://github.com/TonyWhitley/elodie/blob/master/elodie/tests/helper.py for fixes.

Can you submit a PR for this? Let me know if you have questions on how to submit one for this the commit you have to fix the tests.

I tried but as a newcomer to git/github I don't have the "git-fu" to do it successfully.

No worries. I created PR #263 but it looks like the tests fail since python 2.7 does not support os.replace. I added a _rename function to the compatability (incorrectly spelled, I know) module.
Here's the steps I did to cherry pick just a single commit.
# you don't need to do the following
# I do them since I have to cherry-pick a commit from your fork
git remote add tonywhitely https://github.com/TonyWhitley/elodie.git
git fetch tonywhitely

# branch off my master
# you could do it by adding my fork as your remote instead of what i did above
# ## git remote add jmathai https://github.com/jmathai/elodie.git
# ## git fetch jmathai
git checkout -b restore_dbs_enhancement
git cherry-pick 62818c6e81217a5e4eb6c159bdabbcc77db141bd
git push origin restore_dbs_enhancement

Merged. Thanks!


upgrade

Status
Ready/In Progress/In Hold (Reason for hold)
Related Content Pull Request
Related PR: link to the PR at demisto/content
Related Issues
Related: link to the issue
Description
A few sentences describing the overall goals of the pull request's commits.

would not have needed this manual if implemented https://jira-hq.paloaltonetworks.local/browse/CIAC-4669


Topic view: show broker replicas

Is your proposal related to a problem?
When I am moving topic/replica from broken to broker I would like to see which are the current brokers having a particular partition
Describe the solution you'd like
In the topic view, next to the Broker Leader column, add a new column Replicas. It can also be 2 columns: Preferred Replica and Current Replica as they are separate things.
Describe alternatives you've considered
I can currently see it in the kafka logs
Additional context
CMAK provides such information and I think it is very useful

Hey, thanks for the suggestion :)

I am using the latest version 0.4.0
Is there a newer one?

There's no major release out, but this has been implemented later (#705), so you can try master labeled image instead. Or you can wait for 0.5 :)


Codepen example for the new javascript holistic Solution?

Have I written custom code (as opposed to using a stock example script provided in MediaPipe)
None
OS Platform and Distribution
Mobile web
MediaPipe Tasks SDK version
No response
Task name (e.g. Image classification, Gesture recognition etc.)
new holistic task
Programming Language and version (e.g. C++, Python, Java)
Javascript
Describe the actual behavior
Code example for the new javascript holistic Solution
Describe the expected behaviour
No Codepen example for the new javascript holistic Solution
Standalone code/steps you may have used to try to get what you need
Codepen example for the new javascript holistic Solution

Other info / Complete Logs
No response

Hi @galharth,
We expect to release samples soon, starting with Android, followed by others. Documentation will be available afterwards. Though we can not give an exact date, it is in progress and will be out soon.
Thank you!!

Bump


feat: dynamic # of questions

first of all. love this tool. using it at work and find it intuitive.
I would like to use this tool to generate an arbitrary number of fields to a protobuf message.
are you willing to take a PR to attempt to do so? figure it could also be useful for templating so that something like
{{ for i, v := range .Scaffold.questionList
        v.type v.name = i
}}

is possible. thoughts?

I'm not sure how we can do this with the current implementation. I do plan to migrate to https://github.com/charmbracelet/huh and that might open up some possibilities.
It would be possible to use the https://github.com/charmbracelet/huh?tab=readme-ov-file#text and split each line as it's own property.
In the mean time you could take in a comma separated string in a regular text input and split it in the template to render them each out.

FYI #129 adds a new loop property that will implement the ask here. Basically, if loop is present we will keep showing the same question over and over again until an empty string is submitted. Then the variable in the template will give you an array of strings.

amazing! thank you. look forward to using it


Updated bower.json to include the css sheet

Added the css sheet to the main files for use with gulp main-bower-files

@jamesallardice It will be great help if someone can merge this request. This is also helpful when someone uses grunt-wiredep to inject.

Thanks for this! 👍


Reading an Ink file.

Hi, I'm a novice at both godot and coding in general, so I hope you can bear with me. All I would like to do is display text from Ink in dialogue boxes, and have those respond to certain inputs. The example scene feels too large for me to figure out exactly how  to do this.

I tried to insert elements of the example scene that might deliver that basic functionality, but the as you can see the "print" function won't print anything, and If I call the start_story() function in _ready(). I get the following error:

Hope this is something that can be helped! Appreciate your time.

Hey @cheeds,

Hi, I'm a novice at both godot and coding in general, so I hope you can bear with me.

I absolutely can!

I tried to insert elements of the example scene that might deliver that basic functionality, but the as you can see the "print" function won't print anything

If it finishes immediately, it's likely some errors were encountered. Does your story have errors? Have you check story.has_error or story.current_errors?

I tried to insert elements of the example scene that might deliver that basic functionality, but the as you can see the "print" function won't print anything, and If I call the start_story() function in _ready(). I get the following error:

You can't start the story in ready, because inkgd needs __InkRuntime to be added to the scene tree (it stores a bunch of global functions and properties). I may try to remove it in future versions, because it's been a massive source of confusion, see here.

Appreciate your time.

All good!

Hi! Is the __InkRuntime the same as the var InkRuntime? I'm not sure it's the same thing.
Also, I created my ink file in the Inky editor, so I don't think there are any errors there. I tried getting the text to show on a label that responds to an _input event to see if anything might show up but I get the following:

Not sure what file the error is referring to.
story.has_errors or storry.current_errors don't seem to have any effect:

Hi! Is the __InkRuntime the same as the var InkRuntime? I'm not sure it's the same thing.

InkRuntime is a reference to runtime.gd, which has two methods init et deinit used to add and remove the __InkRuntime node to/from the tree (get_tree().root).

Also, I created my ink file in the Inky editor, so I don't think there are any errors there. I tried getting the text to show on a label that responds to an _input event to see if anything might show up but I get the following:

That's weird, since it's opened by the previous line.

story.has_errors or storry.current_errors don't seem to have any effect:

You'd have to print them or check their values in the debugger.
print(story.has_error)

for (error in story.current_errors):
    print(error)

Can you provide me with the JSON you're using or a similar one causing the issue, so I can have a look?

Thank you so much!

Cheers!

Closing due to inactivity, if you still have issues, feel free to comment and I'll reopen.

Closing due to inactivity, if you still have issues, feel free to comment and I'll reopen.


Add non-goals section to README with specific note on DI

Actually, I am not one of the DI fans :)


Add me

Hi,
this is Andreas Groos. Thanks for the first freeCodeCamp. Pplease add me here.

Added!


Gradle provided samples broken. webAppliaction/customized shows contents of war file, not actual webapp.

I am attempting to build a web application using the samples provided by Gradle with the latest stable version. The samples I am referring to are in the "samples/webApplication" folder with gretty plugin. Quickstart sample works properly displaying the "Hello Gradle" as expected. The customized sample doesn't display this and instead displays the contents of the war file in the browser.  I have seen this issue in other projects that are not just confined to the sample provided by Gradle.
Expected Behavior
Should display "Hello Gradle". Instead, displays the contents of the war file.
Context
This may only be with the latest version of Gradle but I need advisement on if this is true. It is preventing me from using Gradle at all.
Steps to Reproduce (for bugs)
Do gradle appRunWar in the samples/webApplication/customized folder on the included samples with the Gradle download.
This was reproduced by Stefan Wolf during the Gradle Webinar.
Your Environment
Windows. Newest stable Gradle version.

Looks like displaying "hello Gradle" is what webApplication/quickstart does, not the webApplication/customized. I'm not sure, @wolfs could you take a look at this? It would be quick.

@pjr87 Thank you very much for reporting. After looking a bit more at the sample, it seems like http://localhost:8080/customized/hello yields Hello Gradle. I guess that is expected, given that the sample also shows how to include custom files in the war. I am closing this issue. Please re-open if you do not agree with my assessment.


revive useless debugger

it doesnt even print anything i dont think it has since like version 5 or 6

base level debug points: when template is about to render, ensure match between runtime data points & template derivatives, when template is loaded in with vars print the result before returning


How to make the quick search box is triggered when you click on the search ?

Hello!
I have a question to consult you !
How to make the quick search box is triggered when you click on the search?
Thanks

You can't. It auto searches.

Thank you very much.


Fix linkrot in readme

After Dark moved off GitHub and the author closed their GH account so...

thanks!


feat: refactor the HTML to use html/template and to inject styling for other IDEs [IDE-326]

Description
This PR refactors the HTML template used for the OSS Sugestion Panel so that it's more secure and uses the html/template library. This also refactors the template so that it injects icons directly in LS and so other IDEs don't need to know what icons to inject. It adds a ${ideStyle} variable so that in both VSCode and IntelliJ we can inject the IDE specific styling, like we do for Snyk Code.
To test this, need to use https://github.com/snyk/vscode-extension/pull/482.
Checklist

[x] Tests added and all succeed
[x] Linted
[ ] README.md updated, if user-facing
[ ] License file updated, if new 3rd-party dependency is introduced

🚨After having merged, please update the CLI go.mod to pull in latest language server.

https://github.com/snyk/vscode-extension/pull/482 should be merged first before this.


Python API reference misses set_path and set_route

Hi everybody,
not sure if this is on purpose or not.  Feel free to close the issue if so.
I was trying to make a car always do a specific maneuver in a scenic scenario. I stumbled accross the set_path and set_route functionality as definined here. Both functions are not mentioned in the Python API reference. It would be nice to add it to the documentation as others will find it more easily.
Best regards,
Jannik

indeed:
https://carla.readthedocs.io/en/latest/python_api/#carlatrafficmanager

Could you give me a quick tutorial on how to use set_path or set_route? I have a route that is provided in the same way the set_destination creates a route for Agents, but I can't manage to match the C++ Signature

Could you give me a quick tutorial on how to use set_path or set_route? I have a route that is provided in the same way the set_destination creates a route for Agents, but I can't manage to match the C++ Signature

Hi Steffen,
I only used the set_route function, so I only can give you detailed information about this. I use the funktion like this:
# get your instance of traffic_manager and the corresponding carla_actor
trafficmanager.set_route(carla_actor, ["Left", "Right", "Straight"])

In this case, the actor will turn left on the first intersection, turn right on the second one and then drives straight. Just pass a list with the desired actions to take. You can find all options here.
I also tried the set_path function once but I don't now for sure if I used it correctly. As far as I remeber I did the following:
from carla.libcarla import Location
# get your instance of traffic_manager and the corresponding carla_actor
path = [Location(x=0., y=1., z=0.), Location(x=3., y=4., z=0.)]   # add all the points of the desired path to a list of Location() objs
traffic_manager.set_path(carla_actor, path)

I hope this helps!

Hey @j-scharrenbach, yeah, the docs are a bit being, as those features were just introduced in 0.9.13, and are working to add them.
As for how they work, everything you explains is correct. However, I'd like to add that those aren't meant to be route planners, but directions to take at a given junction. You can either use set_path with a high level command such as "Left", "Straight"... or set_route with CARLA locations

I have a problem where the vehicles I spawn do drive by autopilot but don't stick to the applied path, they sometimes even crash into a tree on the sidewalk.
Why would CARLA do that?
The code is rather simple I think.


Is this project abandoned?

Judging by the time of the last commit, the 213 forks and that it doesn't compile on react-native 0.49.5 >= it looks like this project is no longer being updated. Is this correct?

hey @phil-r have you abandoned the project?

Hi @angineering and @rodmoreno
Yeah it was for some time, the number of issues and PRs was a bit too overwhelming for me to take care of. But I have some free time now to clean everything up ^_^


Another round of API reviews

The api reports of the following packages should be reviewed:

@backstage/backend-plugin-api
@backstage/backend-app-api
@backstage/backend-test-utils
@backstage/backend-dev-utils

The review was completed and the following tasks were added to the meta issue:


Progress percentage problem when the first activity is removed

correction in the next version 3.5.1


quiz.

Score: 3.5/5
You had the gist of the flow down for each click handler, you just needed to extract the value from the inputs using .val, run it through the converting function and run the return value through your if-else statement


Multi step forecasting

Where can i find a multi-step forecasting code example?
Regards

@kusumy  Sadly, I haven't included code for multi-step forecasting, just strategies/algorithms


Update links to repo (use either dev or v1.6)

Change links that pointed to the old master branch.

merged into v1.6 and merged to dev


[Carousel][Image] Images don't get the proper size/width when they are selected into the view

Steps to reproduce:
Add a carousel to the page
Add two image components and configure the images
Switch the active slide
Expected result: the image that appears has the proper resolution/width
Actual results: the image that appears has the lowest resolution/width

CQ-4254130

Is this also solving #290?

It should AFAICT. @steffenhaak, could you please check?

I took some time to setup an owlcarousel and it works ok with the proposed patch:


Added other environment variables in entrypoint

Added status storage topic and made it mandatory
Even replication & partition for topics can also be taken from
environment variables now.

@jpechane I just wanted to make status storage mandatory like offsets & config topic.

Ok!! :)


GEODE-8060: Fix flakiness in GemFireCacheImplCloseTest

I found and fixed the issues causing memcached IntegrationJUnitTest to fail. Please re-review and hopefully it should pass all precheckin jobs this time.
I hate creating a special package-private method just for the test BUT I can't think of an effective test without getting some sort of state from GemFireCacheImpl that identifies which call or which thread actually performed the close.
Without identifying which call or thread performed the close, the test devolves to just asserting that two threads can call close but it can't really assert which call did the actual work of closing GemFireCacheImpl. From a really high level, we don't really care. But at a low level, we don't want the 2nd callers to return before the 1st caller has finished the close (doesn't matter if the 1st caller returns from close() after 2nd callers though which is what causes the flakiness).

@DonalEvans The problem in the previous PR were caused by me combining if (isClosing and if (!skipAwait etc into one if-block.
Broken:
  private boolean waitIfClosing(boolean skipAwait) {
    if (isClosing && !skipAwait && !Thread.currentThread().equals(CLOSING_THREAD.get())) {
      try {
        isClosedLatch.await();
      } catch (InterruptedException ignore) {
        // ignored
      }
    return true;
    }
    return false;
  }

Fixed:
  private boolean waitIfClosing(boolean skipAwait) {
    if (isClosing) {
      if (!skipAwait && !Thread.currentThread().equals(CLOSING_THREAD.get())) {
        try {
          isClosedLatch.await();
        } catch (InterruptedException ignore) {
          // ignored
        }
      }
      return true;
    }
    return false;
  }


vwap

How to have different vwap with different inputs ?

@Ylelmon,

cumulativePeriod1 = input(210, "Period")

What is input?
I think I understand that:

Tpv1 = sum(typicalPriceVolume, cumulativePeriod1)
cumulativeVolume1 = sum(volume, cumulativePeriod1)
vwapValue1 = tpv/ cumulativeVolume1

depends on cumulativePeriod1 above. But I still do not understand what you are trying to achieve.

Since vwap has four different inputs: high, low, close, volume, you can replace one of them or any combination of them but you have to do it explicitly.
For instance, if you wanted the vwap of strictly close (or high or low for that matter) and volume, you could do:
df = # your ohlcv data

# Default anchor is D for Daily
vwapc = ta.vwap(df.close, df.close, df.close, df.volume, anchor="D") # Default

Here are the other Timeseries Offset Aliases you can use for an anchor.
Kind Regards,
KJ

Okay now I got thx

df = # your ohlcv data
Default anchor is D for Daily
vwapc = ta.vwap(df.close, df.close, df.close, df.volume, anchor="D") # Default
That one veal I'm trying to put multiple vwap in the chart and every vwap had different periods like this

@Ylelmon,
Are you sure that is vwap? If so, what is the source (where the image is from)? Are you sure you do not mean vwma, which uses defined periods?
Note: vwma is not vwap. For more info:
import pandas_ta as ta
help(ta.vwma)

KJ

I'm sure it is vwap and the picture from TradingView
That the code
typicalPrice = (high + low + close) / 3
typicalPriceVolume = typicalPrice * volume
cumulativePeriod1 = input(210, "Period")
cumulativeTypicalPriceVolume1 = sum(typicalPriceVolume, cumulativePeriod1)
cumulativeVolume1 = sum(volume, cumulativePeriod1)
vwapValue1 = cumulativeTypicalPriceVolume1 / cumulativeVolume1
plot(vwapValue1,title='210',color=#35e8ff,style=circles)
cumulativePeriod2 = input(400,"Period2")
cumulativeTypicalPriceVolume2 = sum(typicalPriceVolume, cumulativePeriod2)
cumulativeVolume2 = sum(volume, cumulativePeriod2)
vwapValue2 = cumulativeTypicalPriceVolume2 / cumulativeVolume2
plot(vwapValue2,title='400',color=#f995ff,style=circles,transp=1,linewidth=1)
cumulativePeriod3 = input(1700,"Period3")
cumulativeTypicalPriceVolume3 = sum(typicalPriceVolume, cumulativePeriod3)
cumulativeVolume3 = sum(volume, cumulativePeriod3)
vwapValue3 = cumulativeTypicalPriceVolume3 / cumulativeVolume3
plot(vwapValue3,title='1700',color=#acff35,style=circles,transp=1,linewidth=1)
cumulativePeriod4 = input(3100,"Period4")
cumulativeTypicalPriceVolume4 = sum(typicalPriceVolume, cumulativePeriod4)
cumulativeVolume4 = sum(volume, cumulativePeriod4)
vwapValue4 = cumulativeTypicalPriceVolume4 / cumulativeVolume4
plot(vwapValue4,title='3100',color=#f3ff00,style=circles,transp=1)

That what it look like in the chart

That what look like in chart

that what look like in chart

@Ylelmon,
Ahhhh... so https://github.com/twopirllc/pandas-ta/issues/384#issuecomment-912066556 is a TV Pinescript indicator. Please provide an html link to the source.
Thanks,
KJ

HTML u mean the web ? If that it tradingview

@Ylelmon,
Whose code is it?

You can't find it if u search it in tradingview it files someone code it and u just copy and pasted in the pin scrip

I already sent to u

@Ylelmon,
Those are all the public TV vwaps. You must have used one of them. If you are unable to identify which one you used, then I can not help you until you figure it out.

It in my script and u can't search it in tradingview but thx for try to help

@Ylelmon,
Ok. To be clear, it's not the same as TV's builtin nor Pandas TA's vwap.


Manual font fallback

Hi, I want fonts to fallback in the order I specify
(If the glyph is not in JetBrains Mono, then use Noto Color Emoji, then use everything else)
I can't use systemwide fontconfig because terminals have problems with wide emojis

Hi,
You can specify a list of font settings in guifont, but is this not what you want?

Like this?
set guifont=JetBrains\ Mono,Noto\ Color\ Emoji:h11

Yes,
like this:
set guifont=JetBrains\ Mono:h10,Noto\ Color\ Emoji:h11

If it doesn't seem to be working, there might be a bug in it.

Hmm I need to find out if

is a glyph in JetBrains Mono comment, because it looks like

It looks like this when I set the first fonr to anything tho

Actually no, when I use this fontconfig
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<!--
Noto Mono + Color Emoji Font Configuration.

Currently the only Terminal Emulator I'm aware that supports colour fonts is Konsole.

Usage:
0. Ensure that the Noto fonts are installed on your machine.
1. Install this file to ~/.config/fontconfig/conf.d/99-noto-mono-color-emoji.conf
2. Run `fc-cache`
3. Set Konsole to use "Noto Mono" as the font.
4. Restart Konsole.
-->
<fontconfig>
  <match>
    <test name="family"><string>JetBrains Mono</string></test>
    <edit name="family" mode="prepend" binding="strong">
      <string>Noto Color Emoji</string>
    </edit>
  </match>
</fontconfig>

and set guifont=JetBrains\ Mono:h11, it uses the proper emoji:

so looks like guifont is indeed bugged
(cc @Kethku @j4qmfrost)

Character-by-character font fallback functionality has been recently implemented and will be closed


onBeforeCreateEvent not work in version 2.1.3

Current Behavior
To open a modal and create an event, this function is not executed.

 onBeforeCreateEvent={(event) => {
        // this.onCreateSchedule
        console.log(event)
    }}

Expected Behavior
In version 1.0.6 this worked correctly.

  onBeforeCreateSchedule={(schedule)=>{
  //this.onCreateSchedule
  console.log(schedule)
}}

In short, in the current version, neither of the two works.
What I am looking for is to open a custom modal to create an event.

I am experiencing this as well.

same issue here


Tabs overlapping

Spotted by Sander on the BTC page:

Likely to be an issue with the tabs component.

This is not really an issue because it only happens if you resize the screen.


Turn on warning unused imports and remove unused imports

Codecov Report

Merging #149 into master will not change coverage.
The diff coverage is n/a.

@@          Coverage Diff          @@
##           master   #149   +/-   ##
=====================================
  Coverage       0%     0%
=====================================
  Files          27     27
  Lines        1906   1906
  Branches        5      5
=====================================
  Misses       1906   1906

Impacted Files
Coverage Δ

core/src/main/scala/vegas/DSL/package.scala
0% <ø> (ø)
:arrow_up:

core/src/main/scala/vegas/package.scala
0% <ø> (ø)
:arrow_up:

flink/src/main/scala/vegas/flink/Flink.scala
0% <ø> (ø)
:arrow_up:

...c/main/scala/vegas/render/StaticHTMLRenderer.scala
0% <ø> (ø)
:arrow_up:

core/src/main/scala/vegas/spec/package.scala
0% <ø> (ø)
:arrow_up:

...e/src/main/scala/vegas/render/WindowRenderer.scala
0% <ø> (ø)
:arrow_up:

core/src/main/scala/vegas/DSL/ConfigDSL.scala
0% <ø> (ø)
:arrow_up:

...src/main/scala/vegas/macros/ShowRenderMacros.scala
0% <ø> (ø)
:arrow_up:

...src/main/scala/vegas/render/BaseHTMLRenderer.scala
0% <ø> (ø)
:arrow_up:

Continue to review full report at Codecov.

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@aishfenton @dbtsai @rgbkrk Could you please review this?

Looks like a great cleanup. I'll trust in you and CI for the validity of removals. 😄

@rgbkrk Thanks!!


ARTEMIS-388 listen for activation failures

Looks good, but javadocs?

@mikehearn  good point actually :) :+1:

@clebertsuconic, can you elaborate a bit more on that use-case?  I'm not following.  To what does a NettyAcceptor connect?

@jbertram  from the original JIRA, one of the issues was a netty acceptor not being activated because another process somewhere was already accessing it. I thought this was about also call a listener when the acceptor failed to init for instance.
I wasn't sure by just reading the diffs if that feature was implemented.

@clebertsuconic, yes.  That's precisely the use-case I was targeting.  Note the test-case I added tests this explicitly.

Looks good, I will merge it.
@mikehearn if you can try it out... if you see anything please let us know.


Screenshots are not taken when using multiple windows

Hi,
When I use the capybara window api, with methods such as open_new_window, switch_to_window, et al, in the case of an error, no screenshots are saved.
Is this intended behavior ?
Thanks !

I am unfortunately not clear on what you mean, or why that would have an impact on things.  If you can provide a suitable code example, or ideally, a PR to address the issue, that would be appreciated

I have found that when I do this:
new_tab = window_opened_by { some_link_opening_a_new_tab.click }
within_window(new_tab) do
  page.find("#non_existent_element")
end

the automatically-generated screenshots will show the original tab and not the tab where the exception happened.
I'm working around the issue by doing this:
def inside_tab(tab)
  within_window(tab) do
    begin
      yield if block_given?
    rescue Capybara::ElementNotFound
      # Manually save the page, then re-raise the exception.
      screenshot_and_save_page
      raise
    end
  end
end

and then this:
new_tab = window_opened_by { some_link_opening_a_new_tab.click }
inside_tab(new_tab) do
  page.find("#non_existent_element")
end

yes. happening to me too: when capybara-screenshot takes its screenshot (after example failure) the within_window has already switched back to the original tab

made https://github.com/mattheworiordan/capybara-screenshot/pull/245

@Intrepidd @wallyaltman check out #287 for a fix


Changing the default for fillExecutorEachCycle to true

A couple of blogs already propose to have the QueueProcessor behavior to fill up the
worker thread pool every poll cycle, rather than processing a single message every interval.

These couple of blogs support the request to change the fault to true:
https://medium.com/@rizza/dev-journal-ed-4-e2cf2ef2fbc6
https://blog.spinnaker.io/monitoring-spinnaker-part-1-4847f42a3abd

Sorry, I totally missed this PR in my notifications. :(


After app.listen the Application ignores app.use

As of now, when the application is listening, app.use calls are ignored.
That is, they give no error, but the middleware is not added.
I've spent some time to figure that out. Maybe it's worth either to allow adding middlewares to the working app or if that's hard, throw in app.use that "the app is running and not accepting new middlewares".

Express allows adding middleware after listening, contrary to what @hallas said. I don't know if this is new, or if it's recommended, but it does. If I add an app.use statement after doing app.listen, the new middleware is run as part of the stack in express, but not koa or connect.

Please show us this new change @trisys3  :-)

I don't know, I tried it with Express and I was able to add middleware after listening, but when I tried it with koa I couldn't.

It seems like with koa this should be easier than with express, because of the generator support, but then again express has more features so maybe it had to do something special to add it.

It's definitely not possible as it is right now in Koa, keep in mind this is an old issue.

OK, just noticed it was an issue and it was something I was considering doing. Specifically, I need this for testing and for custom gulp plugins now that all server plugins seem are being blacklisted in short order. Do you know what is different in express that made it feasible?


Request to migrate to Basho Labs account

This project is great and I see it as a definite help to the community. Looking at the open issues, it's not clear whether the repo is run by engineering or is a "best effort" project. If it is best effort, I'd like to make it part of an effort to leverage the Basho Labs account and teams that we're building out on that account to get further contribution.
For more info, see the public conversation on strategy here: https://github.com/basho-labs/the-riak-community/blob/master/config-mgmt-strategy.md

Hey @haf, will this migration hurt any of your tooling or links? I need to move forward soon  and I'd like to respect your huge contribution here!

Hi @mjbrender
Thank you for your consideration. I think you're onto something good here and I think you should go ahead!
Thanks for the heads up! Will you add me to the new org?

By the way; it's probably best-effort, but I merge and quality check everything going into it.

Hi @haf - it's great to meet you and have your contribution going forward. Yes, I'll add you to a team that has read/write over Puppet right after migration. We'll also have a few others who are interested to help and I look forward to introducing everyone.
Migrating! :shipit:


Update README.md

I have fixed the language issue by creating a translation file in French. This will help ensure that our French-speaking users have access to the necessary content in their preferred language.

[!IMPORTANT]
Add link to French translation in README.md.

Documentation:

Add link to French translation in README.md for French-speaking users.

This description was created by  for ee5233e00bfe7da61b00d9d6685c5915c7c37560. It will automatically update as commits are pushed.

Actually we'd like to automate these translations. Closing in favor of https://github.com/julep-ai/julep/issues/600


Terminal & wasm a.out

Hello, iPhone version of Code app does not show any output when running .c file using terminal. I opened a folder with a .c file and selected the file and pressed the run sign. The terminal displays no information about the .c file. The only information displayed in the terminal window is Documents $ clang then it reloads Documents $. Please help.

Please try to restart your device. Also make sure to exit a C program properly before executing another.


Updating mbed-os to mbed-os-5.4.3

Please test/merge this PR and then tag Master with mbed-os-5.4.3

Looks good 👍


[CONTROLLER]fix sub_domain delete error

This PR is for:

Server

Fixes sub_domain delete error
Steps to reproduce the bug

create a baidu domain with cce, delete cce sub domain in deepflow after learning success

Changes to fix the bug

set correct cache value in recorder

Affected branches

main

Checklist

[ ] Added unit test to verify the fix.

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you sign our Contributor License Agreement before we can accept your contribution.zhengya seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account.You have signed the CLA already but the status is still pending? Let us recheck it.


sap.m.TablePersoDialog

OpenUI5 version:
1.52.9
Browser/version (+device/version):
Chrome
Any other tested browsers/devices(OK/FAIL):
None
URL (minimal example if possible):
None
User/password (if required and possible - do not post any confidential information here):
None
Steps to reproduce the problem:

Navigate to a page that uses Table Personalization.
Navigate away from the application
Reenter the same page with the Table Personalization

What is the expected result?
That the page loads with out issue
What happens instead?
Since the introduction of Stable IDs in the sap.m.TablePersoDialog the content of this._oColumnItemTemplate does not get deregistered. This causes the applySettings of the ManagedObject to never be called and witch then causes an infinite loop.
Any other information? (attach screenshot if possible)
this._oColumnItemTemplate = new InputListItem(this.getId() + "-li", { 			label: "{Personalization>text}", 			content: new sap.m.CheckBox(this.getId() + "-cb", { 				selected: "{Personalization>visible}", 				select: this._fnUpdateCheckBoxes 			}) 		}).addStyleClass("sapMPersoDialogLI");
Console Error:
Uncaught (in promise) Error: Error: adding element with duplicate id 'application-Account-zepapfull-component---worklist--table-PersoDialog-cb'
at constructor.u.registerElement (Core-dbg.js:2828)
at f.g.register (Core-dbg.js:530)
at ManagedObject-dbg.js:486
at f.constructor (ManagedObject-dbg.js:516)
at f.constructor (Element-dbg.js:99)
at f.constructor (Control-dbg.js:141)
at new f (Metadata-dbg.js:346)
at constructor.d.init (TablePersoDialog-dbg.js:150)
at ManagedObject-dbg.js:497
at constructor (ManagedObject-dbg.js:516)

Can you reproduce the problem with this code here - https://jsbin.com/pihiyedobi/1/edit?html,output or by extending it? A link to public page or other example will also be helpful.

Can you check if the issue remains, or it was a coding issue?
Another example with SmartTable controls and navigation: https://jsbin.com/voxozosoyu/edit?html,output

Since there is no response from the author for more than 4 weeks I'm closing the ticket.

@Shtilianova : we have the same issue and we can't reproduce it on jsbin because (as the original author mentioned) it only occurs when the app is launched again. This needs to be reproduced in a Launchpad environment.

Hey @pdominique,
My solution was to destroy the TablePersoDialog in the onExit hook of the view. Im not sure why the controller does not handle this automatically.
onExit: function(){
			this._oTPC.destroy();
		}

Sorry for not responding sooner but I hope this helps.

Hey @pdominique,
My solution was to destroy the TablePersoDialog in the onExit hook of the view. Im not sure why the controller does not handle this automatically.
onExit: function(){
			this._oTPC.destroy();
		}

Sorry for not responding sooner but I hope this helps.

Thanks, we're in contact with SAP and this is what they are suggesting. I'll try to explicitly call destroy and see if this fixes our issue.


cuelang.org: write Java usage guide

@4ad content-related issues live in https://github.com/cue-lang/docs-and-content/issues please.


Implement OIDC SASL mechanism

JAVA-4757
In draft awaiting completion of all issues in epic.

We should remember to address all TODOs introduced in the PR by either making the changes necessary, or creating a Jira ticket instead of a TODO.


Quotation marks in English

In this app, the quotation marks used are « and », which are used in French, but in English they should be “ and ”.

Will be fixed in 3.0
https://github.com/rlxone/Equinox/pull/56