New intro

I can help implement the above changes once we agree on how to proceed with each of them!

Add note at end of Intro 3 encouraging them to try training for longer (e.g. 50 epochs instead of 10) if they want to see performance go up (for me, goes from 42.5 -> 51.1 F1!)

Also, should add a pointer to try using GridSearch as well (ideally, this would be in documentation and/or an "advanced" notebook, I don't know where we'd point them now, but is important / people ask about all the time)


CMake Deprecation Warning

Description
Got this sort of warnings after updating CMake and ninja:
The CMAKE_FORCE_CXX_COMPILER macro is deprecated.  Instead just set
  CMAKE_CXX_COMPILER and allow CMake to identify the compiler.

Software versions:
Platform: Windows

cmake version 3.5.0-rc1
ninja: 1.6.0
yotta: 0.13.1

Full warning listing
[master] C:\Work\mbed-drivers> yt build

warning: The build target has not been set, so the default (frdm-k64f-gcc,*) is being used. You can use `yotta target <targetname>` to set the build target. See http://yottadocs.mbed.com/tutorial/targets.html for more information on using targets.
info: generate for target: frdm-k64f-gcc 2.0.0 at c:\Work\mbed-drivers\yotta_targets\frdm-k64f-gcc
CMake Deprecation Warning at C:/Program Files (x86)/CMake/share/cmake-3.5/Modules/CMakeForceCompiler.cmake:73 (message):
  The CMAKE_FORCE_C_COMPILER macro is deprecated.  Instead just set
  CMAKE_C_COMPILER and allow CMake to identify the compiler.
Call Stack (most recent call first):
  C:/Work/mbed-drivers/yotta_targets/mbed-gcc/CMake/toolchain.cmake:78 (cmake_force_c_compiler)
  toolchain.cmake:8 (include)
  C:/Program Files (x86)/CMake/share/cmake-3.5/Modules/CMakeDetermineSystem.cmake:98 (include)
  CMakeLists.txt:148 (project)

CMake Deprecation Warning at C:/Program Files (x86)/CMake/share/cmake-3.5/Modules/CMakeForceCompiler.cmake:87 (message):
  The CMAKE_FORCE_CXX_COMPILER macro is deprecated.  Instead just set
  CMAKE_CXX_COMPILER and allow CMake to identify the compiler.
Call Stack (most recent call first):
  C:/Work/mbed-drivers/yotta_targets/mbed-gcc/CMake/toolchain.cmake:79 (cmake_force_cxx_compiler)
  toolchain.cmake:8 (include)
  C:/Program Files (x86)/CMake/share/cmake-3.5/Modules/CMakeDetermineSystem.cmake:98 (include)
  CMakeLists.txt:148 (project)

GCC version is: 4.8.4
-- The ASM compiler identification is GNU
-- Found assembler: C:/Work/toolchains/gcc_arm_4_8/4_8_2014q3/bin/arm-none-eabi-gcc.exe
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Work/mbed-drivers/build/frdm-k64f-gcc
[63/168] Building CXX object ym/minar-platform-mbed/source/CMakeFiles/minar-platform-mbed.dir/C_/Work/mbed-drivers/yotta_modules/minar-platform-mbed/source/mbed_platform.cpp.o
C:/Work/mbed-drivers/yotta_modules/minar-platform-mbed/source/mbed_platform.cpp:39:32: warning: 'last_wakeup' defined but not used [-Wunused-variable]
 static minar::platform::tick_t last_wakeup = 0;
                                ^
C:/Work/mbed-drivers/yotta_modules/minar-platform-mbed/source/mbed_platform.cpp:40:32: warning: 'last_gotosleep' defined but not used [-Wunused-variable]
 static minar::platform::tick_t last_gotosleep = 0;
                                ^
[168/168] Linking CXX executable test/mbed-drivers-test-serial_interrupt

Other stuff
$ yt target
frdm-k64f-gcc 2.0.0
kinetis-k64-gcc 2.0.0
mbed-gcc 1.1.0

$ yt ls
mbed-drivers 0.12.1
|_ mbed-hal 1.2.2
| \_ mbed-hal-freescale 1.0.0 yotta_modules\mbed-hal-freescale
|   \_ mbed-hal-ksdk-mcu 1.0.8 yotta_modules\mbed-hal-ksdk-mcu
|     |_ uvisor-lib 1.0.12 yotta_modules\uvisor-lib
|     \_ mbed-hal-k64f 1.0.1 yotta_modules\mbed-hal-k64f
|       \_ mbed-hal-frdm-k64f 1.0.0 yotta_modules\mbed-hal-frdm-k64f
|_ cmsis-core 1.1.2
| \_ cmsis-core-freescale 1.0.0 yotta_modules\cmsis-core-freescale
|   \_ cmsis-core-k64f 1.0.0 yotta_modules\cmsis-core-k64f
|_ ualloc 1.0.3
| \_ dlmalloc 1.0.0 yotta_modules\dlmalloc
|_ minar 1.0.4
| \_ minar-platform 1.0.0 yotta_modules\minar-platform
|   \_ minar-platform-mbed 1.1.1 yotta_modules\minar-platform-mbed
|_ core-util 1.2.0
\_ compiler-polyfill 1.2.1

Thanks for reporting this!
Possibly for arm-none-eabi-gcc we can avoid using this now, but I think for armcc we will still need to do something similar.

Not deprecated for now, but support has been added upstream and in mbed-gcc and mbed-armcc so when it is deprecated it won't be a problem.


fix: bump<EMAIL_ADDRESS>with user metadata on signup

What kind of change does this PR introduce?
Bump https://github.com/supabase/gotrue-js @1.18.0
What is the current behavior?
Adding arbitrary data to the auth.user table is only possible via the update call.
What is the new behavior?
Lets you add metadata when signing up a user instead of having to sign up then update.
Additional context
This version includes https://github.com/supabase/gotrue-js/pull/130 provided by @danalloway

@soedirgo awesome! thank you! Is it possible to push new tag with this change?


Three new papers about MoE

Hi authors,
Thank you for your repo! I also created one awesome MoE repo recently. I will update your new work into my repo.
https://github.com/XueFuzhao/awesome-mixture-of-experts
Also, I think a few of my papers are missing.
Go Wider Instead of Deeper [AAAI2022]
Cross-token Modeling with Conditional Computation [5 Sep 2021]
One Student Knows All Experts Know: From Sparse to Dense [26 Jan 2022]
Thank you so much!

Hi, XueFu.
Thanks for your suggestions!
I have already added your papers in my list and add the contents section as your repo.
Please also include our system paper HetuMoE:
HetuMoE: An Efficient Trillion-scale Mixture-of-Expert Distributed Training System [pdf] [github]
Thanks!

No problem! Done


Add SimpleZonedDateTimeModule for compatibility with old Jackson Databind

Usage of JavaTimeModule and Jdk8Module, linked to outdated jackson-databind:2.4.2 results in runtime error
Caused by: java.lang.IllegalAccessError:
tried to access method com.fasterxml.jackson.databind.ser.std.StdSerializer.<init>(Ljava/lang/Class;)V
from class com.fasterxml.jackson.datatype.jsr310.JavaTimeModule

So, linked to old versions of jackson-databind, other serializer/deserializer of DateTime should be used.

@jhorstmann Hi, we have successfully used this patch to include Fahrschein into big Java monolith using old jackson-databind:2.4.2.
It would be nice to have it upstreamed, with possible changes, in case maintainers would like to suggest any improvements.

Java time support exists as JSR310Module already in jackson 2.4, we could use this deprecated name instead. The Jdk8Module seems to exist since 2.4.3, which might be a possible update even in old monolithic applications.
Regardless, the tests did not run out of the box using jackson 2.4, even when using some more deprecated methods, so I would be very careful using fahrschein in such environment. If you want to look into it, here are some of the changes I tried:
diff --git a/.travis.yml b/.travis.yml
index 07f8bcd..c43d795 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -5,6 +5,7 @@ jdk:
 install: true
 env:
   matrix:
+    - VERSION_JACKSON='-Dversion.jackson=2.4.6' PROJECTS='-pl !fahrschein-typeresolver,!fahrschein-example'
     - VERSION_JACKSON='-Dversion.jackson=2.6.7' PROJECTS='-pl !fahrschein-typeresolver,!fahrschein-example'
     - VERSION_JACKSON='-Dversion.jackson=2.7.9' PROJECTS='-pl !fahrschein-typeresolver,!fahrschein-example'
     - VERSION_JACKSON='-Dversion.jackson=2.8.11'
diff --git a/fahrschein/src/main/java/org/zalando/fahrschein/MappingEventReader.java b/fahrschein/src/main/java/org/zalando/fahrschein/MappingEventReader.java
index 552e6df..a9612e1 100644
--- a/fahrschein/src/main/java/org/zalando/fahrschein/MappingEventReader.java
+++ b/fahrschein/src/main/java/org/zalando/fahrschein/MappingEventReader.java
@@ -19,7 +19,7 @@ public class MappingEventReader<T> implements EventReader<T> {

     public MappingEventReader(Class<T> eventClass, ObjectMapper objectMapper) {
         this.eventClass = eventClass;
-        this.eventReader = objectMapper.reader().forType(eventClass);
+        this.eventReader = objectMapper.reader().withType(eventClass);
     }

diff --git a/fahrschein/src/main/java/org/zalando/fahrschein/NakadiReader.java b/fahrschein/src/main/java/org/zalando/fahrschein/NakadiReader.java
index 681bc47..0baeaea 100644
--- a/fahrschein/src/main/java/org/zalando/fahrschein/NakadiReader.java
+++ b/fahrschein/src/main/java/org/zalando/fahrschein/NakadiReader.java
@@ -78,7 +78,7 @@ class NakadiReader<T> implements IORunnable {
         this.metricsCollector = metricsCollector;

         this.jsonFactory = DefaultObjectMapper.INSTANCE.getFactory();
-        this.cursorHeaderWriter = DefaultObjectMapper.INSTANCE.writerFor(COLLECTION_OF_CURSORS);
+        this.cursorHeaderWriter = DefaultObjectMapper.INSTANCE.writerWithType(COLLECTION_OF_CURSORS);
     }

@vsukharev is this change still required?

Hey there,
we just kicked off a meeting in the round of new maintainers taking care of the project.
As part of that we decided that we are going to close the pull requests that are open since a long time since we don't know if these features are still required.
In case the feature is still required don't hesitate to re-open and reach out to us.
Thanks a lot for your contribution!
Malte


Fix for native get() recursion

fixes #2

Works in manual testing (which we need to better automate at some point) ... released in v0.1.7.
Thanks @apowers313!


Add ear bot

Assembly review request

ToLID:
Species:
Project:
Affiliation:

👋 Hi @arash77, do you agree to review this assembly?
Please reply to this message only with Yes or No by 2024-05-21 19:03:00+02:00

👋 Hi @arash77, do you agree to review this assembly?
Please reply to this message only with Yes or No by 2024-05-21 19:05:26+02:00

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Please reply to this message only with Yes or No by 2024-05-21 19:05:44+02:00

NO

No

No

No

yes

Hellow yellow yes bye!


Stop tensorflow from eating all GPU memory

By default, tensorflow will consume all available GPU memory: https://www.tensorflow.org/guide/gpu#limiting_gpu_memory_growth
Say you are running on KERAS_BACKEND=jax, and jax and tf have both been configured with GPU suport:

keras_core will always import and initialize tensorflow
tensorflow will use all available GPU memory
jax will attempt any GPU allocation and immediately fail

Note this does not happen in colab because colab automatically exports the environment variable:
TF_FORCE_GPU_ALLOW_GROWTH=true
From keras-core, we can attempt to work around it by limiting tensorflow GPU growth. Long term we should work around it by not importing tensorflow on jax and torch backends.

From keras-core, we can attempt to work around it by limiting tensorflow GPU growth. Long term we should work around it by not importing tensorflow on jax and torch backends.

This is not quite what we are doing. We are making it possible to use Keras without having installed TF -- but if it installed, then it is likely to get imported during the normal course of operations with another backend, because:

We still use gfile when available, e.g. when saving
KPLs still rely on TF

Hypothetically we could fix 1 (not easy though) but not 2.


macos cyfs-browser info.html diy-ood 内存信息错误

macos cyfs-browser info.html diy-ood 内存信息错误。系统内存显示占比信息错误，显示为100%内存使用，实际内存使用只有60%。

Many versions have been updated and this issue should have been resolved by now. Need to be tested and verified.


Fix cardano-api haddock build again

The problem comment came back via merge conflict.

Thanks
bors r+


[Question] Integrating PIXI into ReactJS app

Does anyone managed to integrate PIXI into React app?
Would love to have some guidance here.
PS: Not sure is this a right place to ask.

I'm closing this issue because I found a solution in this link:
https://www.protectator.ch/post/pixijs-v4-in-a-react-component

Good article. Thanks for sharing!


Question: Change robot image?

Hi,
You've given a way to change the user image, could you give a way to change the robot image as well?

hi @AfaanBilal yes, this will be apart of the 0.9.0 release next week. Will lose this issue with the 0.9.0 milestone to notify you.

@felixnielsen Thanks a lot!


fix openwrt startup script no effect

The statement script needs to be on the first line, otherwise executing "/etc/init.d/otbr-agent start" has no effect.

the "Build / rest-check (rest-off) (pull_request)"check failed.
it shows RadioNoResponse, and i dont know if its because of the "ttyUSB0" and "ttyACM0".

the "Build / rest-check (rest-off) (pull_request)"check failed.
it shows RadioNoResponse, and i dont know if its because of the "ttyUSB0" and "ttyACM0".

You may try reverting that change.

the "Build / rest-check (rest-off) (pull_request)"check failed.
it shows RadioNoResponse, and i dont know if its because of the "ttyUSB0" and "ttyACM0".

You may try reverting that change.

reverted


Add async-to-gen as a possible script preprocessor

Links to async-to-gen

Would you mind actually switching this out and adding in babel, typescript and async-to-gen? All the other tools are basically deprecated. Thanks Lee!
Have you considered switching graphql to Jest? :P

We might just do that!

thank you <3


[feat] Allow air-gap machines

This requires an orchestration, as most probably during booting time the target machine would require internet connection to install required pkgs and so on (this would be the first phase), during 2nd phase we can set up a bastion host to send commands to target host and remove configurations allowing the subnet hosting the target machine to connect to internet

Another approach would be static machines (no internet required during booting time) in that case when https://github.com/pulumi/pulumi-command/pull/269 is merged we can use the it for health check on the target machine through the bastion

Added by #150


MDX Field serialises latex expression

So the Mdx content editor serialises latex expressions. I guess it serialises all the JS expressions.

Acorn parse error is thrown when I modify the file locally.

The issue might be with Prosemirror and/or with Mdx. Without remark-math plugin, even my  vscode editor throws an acron parse error.
I found Prosemirror Math extension.

I had the same problem and I found it was due to acorn escaping curly braces {} to avoid text being converted into MDX expressions. In MDX you can add variables to your markdown as soon as you add the braces:
export const year = 2023
In {year}, the snowfall was above average.

Acorn escapes these but the unintended consequence is that curly braces in math equations no longer work.
The way I found around this is to create a remark plugin to remove the escapes before they're rendered. Here's the plugin:
// You'll need to install unist-util-visit, mdast and mdast-util-math as dependencies to use this plugin.
import { visit } from "unist-util-visit";
import type { Root } from "mdast";
import type { InlineMath } from "mdast-util-math";

const replaceEscapes = (text: string) => text.replaceAll("\\_", "_").replaceAll("\\{", "{");

export default function remarkMathRemoveEscapes() {
  return (tree: Root) => {
    visit(tree, "inlineMath", (node: InlineMath) => {
      node.value = replaceEscapes(node.value);
      if (node.data && node.data.hChildren) {
        const children = [];
        for (const child of node.data.hChildren) {
          child.value = replaceEscapes(child.value);
          children.push(child);
        }

        node.data.hChildren = children;
      }
    });
  };
}

And here's how I'm using it in an Astro project:
import { defineConfig } from "astro/config";
import remarkMathRemoveEscapes from "./extensions/remark-math-remove-escapes/src";
import remarkMath from "remark-math";
import rehypeKatex from "rehype-katex";
import "katex/dist/contrib/mhchem.mjs";

// https://astro.build/config
export default defineConfig({
// more config here...
  markdown: {
    remarkPlugins: [[remarkMath, { singleDollarTextMath: false }], remarkMathRemoveEscapes],
    rehypePlugins: [rehypeKatex],
  },
});

The result is you can use Keystatic to write Latex and it'll render correctly on your site. But you'll need to escape any curly braces to write Latex in markdown.


Unable to upgrade a tightly-coupled dependency

My project depends on two packages, dagster and dagster-k8s (and actually many more, including more dagster-* packages - but let's stick to two for this explanation).
Dagster uses a tightly-coupled versioning scheme. The dagster libraries (like dagster-k8s) are always pinned to exact versions of the dagster core library (dagster).  So, for example:

dagster-k8s 0.17.19 requires dagster==1.1.19
dagster-k8s 0.17.20 requires dagster==1.1.20
dagster-k8s 0.17.21 requires dagster==1.1.21
And so on. Each dagster release is accompanied by a release of all these library packages with a matching version.

I'd like to constrain the version of dagster that I use, and have pip-compile compute the appropriate version of all dagster libraries. This seems to work exactly once. After applying the constraint the first time, I can't upgrade.
I have a setup.cfg that includes
[options]
install_requires =
    dagster>=1.1.20
    dagster-k8s

I pip-compiled this a while ago, and it all worked. Dependencies are all resolved.
Now I want to upgrade to the latest dagster-core, dagster 1.1.21. I update my setup.cfg:
[options]
install_requires =
    dagster>=1.1.21
    dagster-k8s

I try to pip-compile -P dagster, but no dice, because the previous pip-compile step pinned dagster through the dagster-k8s dependency:
There are incompatible versions in the resolved dependencies:
  dagster==1.1.21 (from pip-tools-bug-demo-spenczar (pyproject.toml))
  dagster==1.1.20 (from dagster-k8s==0.17.20->pip-tools-bug-demo-spenczar (pyproject.toml))

I try it with the backtracking resolver, and get an analagous error:
pip._vendor.resolvelib.resolvers.ResolutionImpossible: [RequirementInformation(requirement=SpecifierRequirement('dagster==1.1.21'), parent=None), RequirementInformation(requirement=SpecifierRequirement('dagster==1.1.20'), parent=LinkCandidate('https://files.pythonhosted.org/packages/bb/02/6ff11cae47979838b5b7f7e8731c4bac4ad984be4b86fef99ddcfe257608/dagster_k8s-0.17.20-py3-none-any.whl (from https://pypi.org/simple/dagster-k8s/)'))]

I still get the same errors if I try pip-compile --upgrade-package dagster.
Environment Versions

OS Type: MacOS
Python version: Python 3.9.6 and Python 3.10.10, at least.
pip version: pip 23.0.1
pip-tools version: pip-compile, version 6.12.2

Steps to replicate

Make a barebones project

mkdir pip-tools-bug-demo
cd pip-tools-bug-demo
echo "[options]
install_requires =
    dagster==1.1.20
    dagster-k8s
" > setup.cfg

Run pip-compile

pip-compile --resolver=backtracking

Change the version constraint to upgrade dagster

echo "[options]
install_requires =
    dagster==1.1.21
    dagster-k8s
" > setup.cfg

Try to pip-compile again to upgrade

pip-compile --resolver=backtracking

Expected result
I expect a requirements.txt to be written with dagster==1.1.21 and dagster-k8s==0.17.21 specified.
Actual result
This is presented as unresolveable (which is not really true):
  ERROR: Cannot install UNKNOWN (pyproject.toml) and dagster==1.1.21 because these package versions have conflicting dependencies.
Traceback (most recent call last):
  File "/Users/swnelson/.pyenv/versions/3.10.10/lib/python3.10/site-packages/pip/_internal/resolution/resolvelib/resolver.py", line 92, in resolve
    result = self._result = resolver.resolve(
  File "/Users/swnelson/.pyenv/versions/3.10.10/lib/python3.10/site-packages/pip/_vendor/resolvelib/resolvers.py", line 481, in resolve
    state = resolution.resolve(requirements, max_rounds=max_rounds)
  File "/Users/swnelson/.pyenv/versions/3.10.10/lib/python3.10/site-packages/pip/_vendor/resolvelib/resolvers.py", line 385, in resolve
    raise ResolutionImpossible(self.state.backtrack_causes)
pip._vendor.resolvelib.resolvers.ResolutionImpossible: [RequirementInformation(requirement=SpecifierRequirement('dagster==1.1.21'), parent=None), RequirementInformation(requirement=SpecifierRequirement('dagster==1.1.20'), parent=LinkCandidate('https://files.pythonhosted.org/packages/bb/02/6ff11cae47979838b5b7f7e8731c4bac4ad984be4b86fef99ddcfe257608/dagster_k8s-0.17.20-py3-none-any.whl (from https://pypi.org/simple/dagster-k8s/)'))]

Thanks! What happens when you pass the all-packages upgrade flag, using the backtracking resolver?

@AndydeCleyre if I use pip-compile --resolver=backtracking --upgrade then things work fine, but it (of course) does upgrade all dependencies, not just the one I want to target.

I can also do pip-compile --resolver=backtracking --upgrade-package dagster-k8s --upgrade-package dagster and things work. But this is essentially doing manual dependency resolution. I would expect that pip-compile, or its resolver, would infer this for me.

The reproduction steps aren't quite complete I think, but I did reproduce using plain requirements.in instead. In my case I notice a KeyError:
  ERROR: Cannot install -r requirements.in (line 2) and dagster>=1.1.21 because these package versions have conflicting dependencies.
Traceback (most recent call last):
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/pip/_vendor/resolvelib/resolvers.py", line 316, in _backjump
    name, candidate = broken_state.mapping.popitem()
KeyError: 'dictionary is empty'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/pip/_internal/resolution/resolvelib/resolver.py", line 92, in resolve
    result = self._result = resolver.resolve(
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/pip/_vendor/resolvelib/resolvers.py", line 546, in resolve
    state = resolution.resolve(requirements, max_rounds=max_rounds)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/pip/_vendor/resolvelib/resolvers.py", line 434, in resolve
    success = self._backjump(causes)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/pip/_vendor/resolvelib/resolvers.py", line 318, in _backjump
    raise ResolutionImpossible(causes)
pip._vendor.resolvelib.resolvers.ResolutionImpossible: [RequirementInformation(requirement=SpecifierRequirement('dagster>=1.1.21'), parent=None), RequirementInformation(requirement=SpecifierRequirement('dagster==1.1.20'), parent=LinkCandidate('https://files.pythonhosted.org/packages/bb/02/6ff11cae47979838b5b7f7e8731c4bac4ad984be4b86fef99ddcfe257608/dagster_k8s-0.17.20-py3-none-any.whl (from https://pypi.org/simple/dagster-k8s/)'))]

The above exception was the direct cause of the following exception:

Traceback (most recent call last):
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/bin/pip-compile", line 8, in <module>
    sys.exit(cli())
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/click/core.py", line 1130, in __call__
    return self.main(*args, **kwargs)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/click/core.py", line 1055, in main
    rv = self.invoke(ctx)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/click/core.py", line 1404, in invoke
    return ctx.invoke(self.callback, **ctx.params)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/click/core.py", line 760, in invoke
    return __callback(*args, **kwargs)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/click/decorators.py", line 26, in new_func
    return f(get_current_context(), *args, **kwargs)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/piptools/scripts/compile.py", line 592, in cli
    results = resolver.resolve(max_rounds=max_rounds)
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/piptools/resolver.py", line 593, in resolve
    is_resolved = self._do_resolve(
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/piptools/resolver.py", line 625, in _do_resolve
    resolver.resolve(
  File "/home/andy/.local/share/venvs/23b6cb24016aaef286cfe5dfc4e43654/venv/lib/python3.10/site-packages/pip/_internal/resolution/resolvelib/resolver.py", line 101, in resolve
    raise error from e
pip._internal.exceptions.DistributionNotFound: ResolutionImpossible: for help visit https://pip.pypa.io/en/latest/topics/dependency-resolution/#dealing-with-dependency-conflicts

@atugushev in case this helps jumpstart debugging:
  ERROR: Cannot install -r requirements.in (line 2) and dagster>=1.1.21 because these package versions have conflicting dependencies.
primary_ireq=<InstallRequirement object: dagster>=1.1.21 (from -r requirements.in (line 1)) editable=False>, version='1.1.20'
discarding
primary_ireq=<InstallRequirement object: dagster-k8s (from -r requirements.in (line 2)) editable=False>, version='0.17.20'
cause_exc=ResolutionImpossible([RequirementInformation(requirement=SpecifierRequirement('dagster>=1.1.21'), parent=None), RequirementInformation(requirement=SpecifierRequirement('dagster==1.1.20'), parent=LinkCandidate('https://files.pythonhosted.org/packages/bb/02/6ff11cae47979838b5b7f7e8731c4bac4ad984be4b86fef99ddcfe257608/dagster_k8s-0.17.20-py3-none-any.whl (from https://pypi.org/simple/dagster-k8s/)'))])
cause_ireq_names={'dagster'}
cause_existing_ireq=None

This issue, or something very similar, seems to impact pydantic too. We don't get an error in that case, instead pip-compile -P pydantic just isn't able to upgrade the package.
Example inputs:
# requirements.in
pydantic

# requirements.txt ("via" comments omitted for brevity)
annotated-types==0.5.0
pydantic==2.1.1
pydantic-core==2.4.0
typing-extensions==4.8.0

Here running pip-compile -P pydantic doesn't result in an upgrade (for comparison pydantic==2.4.2 is the latest at the time of writing, depends on pydantic==2.10.1)
Running either pip-compile -P pydantic -P pydantic-core or pip-compile -P pydantic --resolver=legacy will suitably upgrade things.
Like dagster, pydantic versions appear to pin pydantic-core to an exact version.

I wanted to add another reproduction case, in case it helps hone in on a solution:
echo "aiobotocore[boto3]==2.4.2
s3fs[boto3]==2023.1.0" > test.txt

<<<"s3fs[boto3]>=23.0.0
boto3>=1.26.100" pip-compile --no-header - -o test.txt

An existing requirements file seems to be a requirement, and the repro intentionally omits --upgrade or --upgrade-package flags because they are not the desired outcome or are too heavy-handed of a work-around.
What I expect to happen is that pip-compile (or pip?) will realize that aiobotocore[boto3]==2.4.2 is longer a valid results (even though it's the current state in test.txt), because in very narrowly constraints botocore<1.27.60,>=1.27.59, which is incompatible with botocore<1.30.0,>=1.29.100 (from boto3>=1.26.100) and that version of boto3 is outside the new constraint range. So, the resolver should discard the current versions of both aiobotocore[boto3] and boto3 from test.txt and start backtracking (from the newest available?) versions of both aiobotocore, boto3, botocore, etc. until it finds versions of each that are compatible with each other.
Even though it is my desire to reduce the search space of the resolver by including the boto3>=1.26.100 constraint, removing it allows the resolver to avoid the "sticking point":
echo "aiobotocore[boto3]==2.4.2
s3fs[boto3]==2023.1.0" > test.txt

<<<"s3fs[boto3]>=23.0.0" pip-compile --no-header - -o test.txt

Perhaps because this situation requires discarding TWO previous package results is where the resolver gets stuck?Or does the resolver need more rounds to start discarding additional incompatible package versions? Anyway, I hope this helps!


[Fix #1058] Relax Include path for Rails/FindBy and Rails/FindEach

Fixes #1058.
This PR relaxes Include path for Rails/FindBy and Rails/FindEach.
Rails/FindBy was introduced in https://github.com/rubocop/rubocop/commit/6188d75. This was before it was extracted to RuboCop Rails, which is probably why it was targeting app/models. So, RuboCop Rails targeting Rails would not need it.
Rails/FindEach is the same:
https://github.com/rubocop/rubocop/commit/f2e26812

Before submitting the PR make sure the following are checked:

[x] The PR relates to only one subject with a clear title and description in grammatically correct, complete sentences.
[x] Wrote good commit messages.
[x] Commit message starts with [Fix #issue-number] (if the related issue exists).
[x] Feature branch is up-to-date with master (if not - rebase it).
[x] Squashed related commits together.
[x] Added tests.
[x] Ran bundle exec rake default. It executes all tests and runs RuboCop on its own code.
[x] Added an entry (file) to the changelog folder named {change_type}_{change_description}.md if the new code introduces user-observable changes. See changelog entry format for details.
[ ] If this is a new cop, consider making a corresponding update to the Rails Style Guide.

Thank you @koic !


Remove version: Jackett.Jackett version 0.21.186

404 - release deleted
Microsoft Reviewers: Open in CodeFlow

URL: https://github.com/Jackett/Jackett/releases/download/v0.21.186/Jackett.Installer.Windows.exe
Response Error: The remote server returned an error: (404) Not Found.
(Automated message - build 918)


docs: update setup instructions

closes https://github.com/es-tooling/eslint-plugin-depend/issues/20
I also swapped the order so flat configs are first since that's what users will increasingly be using

CI is having a stroke so won't pass, but looks good to me 👍


Skin Request: JellyPrime

Just like jellyflix, is there any option for Prime video skin
Or any way to customise css to match prime skin

You can probably close this cause of our discussion at
https://github.com/prayag17/JellyFlix/issues/36


[json-rpc] add more tests

added more corner cases test cases
added tests for all different types event data views
removed a wrapper when parsing event, the original version returns "unknown" event if parsing failed, which hides real error, changed to return server internal error to expose problem.

Still missing EventDataView::UpgradeEvent test, don't know how to generate it, will need talk to @runtian-zhou about it and add test later.
New event CreateAccountEvent is added, it is created recently (https://github.com/libra/libra/pull/6156).
Added new test to ensure there is no unknown events in integration tests at the end, to make test pass, created blank CreateAccountEvent for now (tried to decoded it, but got an error, so try to keep this diff simpler, will talk to @sblackshear  to add created account address field if necessary)

This PR may have modified JSON-RPC server code.
Breaking changes policy:

Chaning JSON-RPC method signatures or removing/modifying fields
in the response in /V1 will not be accepted.
Adding fields is ok.
Adding a new JSON-RPC method is ok.

Please ensure you have also done the following to update the docs:

Update json-rpc/API-CHANGELOG.md.
Add/update type/method documentation under json-rpc/docs.

@bors-libra land


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[ODIN][DEBUG] - Download Complete!: https://github.com/valheimPlus/ValheimPlus/releases/download/0.9.9/UnixServer.zip
[ODIN][DEBUG] - Download Output: "/home/steam/staging/mods/UnixServer.zip"
[ODIN][DEBUG] - Successfully parsed zip file "/home/steam/staging/mods/UnixServer.zip"
[ODIN][DEBUG] - Parsing 'manifest.json' ...
[ODIN][ERROR] - Failed to deserialize manifest file: FileNotFound
[ODIN][INFO]  - Installing Framework...
[ODIN][DEBUG] - Zip file is a framework, processing it in parts.
[ODIN][DEBUG] - Parsing 'manifest.json' ...
[ODIN][ERROR] - Failed to deserialize manifest file: FileNotFound
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/doorstop_config.ini"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/doorstop_config.ini"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/start_game_bepinex.sh"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/start_game_bepinex.sh"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/start_server_bepinex.sh"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/start_server_bepinex.sh"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/winhttp.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/winhttp.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/config"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/config/BepInEx.cfg"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/config/BepInEx.cfg"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/0Harmony.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/0Harmony.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/0Harmony.xml"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/0Harmony.xml"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/0Harmony20.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/0Harmony20.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/BepInEx.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/BepInEx.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/BepInEx.Harmony.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/BepInEx.Harmony.dll"
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[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/BepInEx.Harmony.xml"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/BepInEx.Preloader.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/BepInEx.Preloader.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/BepInEx.Preloader.xml"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/BepInEx.Preloader.xml"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/BepInEx.xml"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/BepInEx.xml"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/HarmonyXInterop.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/HarmonyXInterop.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/Mono.Cecil.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/Mono.Cecil.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/Mono.Cecil.Mdb.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/Mono.Cecil.Mdb.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/Mono.Cecil.Pdb.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/Mono.Cecil.Pdb.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/Mono.Cecil.Rocks.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/Mono.Cecil.Rocks.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/MonoMod.RuntimeDetour.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/MonoMod.RuntimeDetour.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/MonoMod.RuntimeDetour.xml"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/MonoMod.RuntimeDetour.xml"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/MonoMod.Utils.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/MonoMod.Utils.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/core/MonoMod.Utils.xml"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/core/MonoMod.Utils.xml"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/patchers"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/plugins"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/BepInEx/plugins/ValheimPlus.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/BepInEx/plugins/ValheimPlus.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/doorstop_libs"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/doorstop_libs/libdoorstop_x64.dylib"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/doorstop_libs/libdoorstop_x64.dylib"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/doorstop_libs/libdoorstop_x64.so"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/doorstop_libs/libdoorstop_x64.so"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/doorstop_libs/libdoorstop_x86.dylib"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/doorstop_libs/libdoorstop_x86.dylib"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/doorstop_libs/libdoorstop_x86.so"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/doorstop_libs/libdoorstop_x86.so"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/Mono.Posix.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/Mono.Posix.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/Mono.Security.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/Mono.Security.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/mscorlib.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/mscorlib.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/System.Configuration.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/System.Configuration.dll"
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[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/System.Core.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/System.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/System.dll"
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[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/System.Numerics.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/System.Security.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/System.Security.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/System.Xml.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/System.Xml.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.AccessibilityModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.AccessibilityModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.AIModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.AIModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.AndroidJNIModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.AndroidJNIModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.AnimationModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.AnimationModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ARModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ARModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.AssetBundleModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.AssetBundleModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.AudioModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.AudioModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ClothModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ClothModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ClusterInputModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ClusterInputModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ClusterRendererModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ClusterRendererModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.CoreModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.CoreModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.CrashReportingModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.CrashReportingModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.DirectorModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.DirectorModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.DSPGraphModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.DSPGraphModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.GameCenterModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.GameCenterModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.GridModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.GridModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.HotReloadModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.HotReloadModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ImageConversionModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ImageConversionModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.IMGUIModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.IMGUIModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.InputLegacyModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.InputLegacyModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.InputModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.InputModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.JSONSerializeModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.JSONSerializeModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.LocalizationModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.LocalizationModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ParticleSystemModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ParticleSystemModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.PerformanceReportingModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.PerformanceReportingModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.Physics2DModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.Physics2DModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.PhysicsModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.PhysicsModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ProfilerModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ProfilerModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.ScreenCaptureModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.ScreenCaptureModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.SharedInternalsModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.SharedInternalsModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.SpriteMaskModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.SpriteMaskModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.SpriteShapeModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.SpriteShapeModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.StreamingModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.StreamingModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.SubstanceModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.SubstanceModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.SubsystemsModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.SubsystemsModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.TerrainModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.TerrainModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.TerrainPhysicsModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.TerrainPhysicsModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.TextCoreModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.TextCoreModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.TextRenderingModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.TextRenderingModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.TilemapModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.TilemapModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.TLSModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.TLSModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UI.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UI.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UIElementsModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UIElementsModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UIModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UIModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UmbraModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UmbraModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UNETModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UNETModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityAnalyticsModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityAnalyticsModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityConnectModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityConnectModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityTestProtocolModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityTestProtocolModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestAssetBundleModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestAssetBundleModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestAudioModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestAudioModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestTextureModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestTextureModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestWWWModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.UnityWebRequestWWWModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.VehiclesModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.VehiclesModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.VFXModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.VFXModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.VideoModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.VideoModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.VRModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.VRModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.WindModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.WindModule.dll"
[ODIN][DEBUG] - Extracting file: "/home/steam/valheim/unstripped_corlib/UnityEngine.XRModule.dll"
[ODIN][DEBUG] - Extracted file "/home/steam/valheim/unstripped_corlib/UnityEngine.XRModule.dll"
[ODIN][INFO]  - Successfully installed https://github.com/valheimPlus/ValheimPlus/releases/download/0.9.9/UnixServer.zip
[Valheim][steam]: Starting server...
[ODIN][DEBUG] - Debugging set to true
[ODIN][DEBUG] - Debug mode enabled!
[ODIN][DEBUG] - Launching start command...
[ODIN][INFO]  - Setting up start scripts...
[ODIN][DEBUG] - Checking for notification information...
[ODIN][DEBUG] - Env var found 'WEBHOOK_URL': 'https://discord.com/api/webhooks/(REDACTED)'
[ODIN][DEBUG] - Webhook Url found!: https://discord.com/api/webhooks/(REDACTED)
[ODIN][DEBUG] - Webhook found! Starting notification process...
[ODIN][DEBUG] - Checking ENV Var: WEBHOOK_STATUS_RUNNING
[ODIN][DEBUG] - Env var default 'WEBHOOK_STATUS_RUNNING': '0'
[ODIN][DEBUG] - Skipping notification, WEBHOOK_STATUS_RUNNING is set to 0
[ODIN][DEBUG] - Loading config file...
[ODIN][DEBUG] - Env var found 'ODIN_CONFIG_FILE': '/home/steam/valheim/config.json'
[ODIN][DEBUG] - Config file set to: /home/steam/valheim/config.json
[ODIN][DEBUG] - Managed File: Path - /home/steam/valheim/config.json
[ODIN][DEBUG] - Managed File: Path - /home/steam/valheim/config.json
[ODIN][DEBUG] - Checking password compliance...
[ODIN][DEBUG] - Dry run condition: false
[ODIN][INFO]  - Looking for burial mounds...
[ODIN][DEBUG] - Parsing Doorstop locations.
[ODIN][DEBUG] - Env var default 'DOORSTOP_LIB': 'libdoorstop_x64.so'
[ODIN][DEBUG] - Env var default 'DOORSTOP_LIBS': '/home/steam/valheim/doorstop_libs'
[ODIN][DEBUG] - Path /home/steam/valheim/doorstop_libs exists
[ODIN][DEBUG] - Env var default 'DOORSTOP_INVOKE_DLL_PATH': '/home/steam/valheim/BepInEx/core/BepInEx.Preloader.dll'
[ODIN][DEBUG] - Env var default 'DOORSTOP_CORLIB_OVERRIDE_PATH': '/home/steam/valheim/unstripped_corlib'
[ODIN][DEBUG] - Path /home/steam/valheim/unstripped_corlib exists
[ODIN][DEBUG] - Parsing LD locations.
[ODIN][DEBUG] - Env var default 'LD_PRELOAD': ''
[ODIN][DEBUG] - Env var default 'LD_LIBRARY_PATH': './linux64:/home/steam/valheim/doorstop_libs'
[ODIN][DEBUG] - Parsing LD locations.
[ODIN][DEBUG] - Env var default 'DYLD_LIBRARY_PATH': '/home/steam/valheim/doorstop_libs'
[ODIN][DEBUG] - Env var default 'DYLD_INSERT_LIBRARIES': '/home/steam/valheim/doorstop_libs/libdoorstop_x64.so'
[ODIN][DEBUG] - Returning environment
[ODIN][DEBUG] - Checking for BepInEx specific files...
[ODIN][DEBUG] - Path /home/steam/valheim/unstripped_corlib exists
[ODIN][DEBUG] - Path /home/steam/valheim/doorstop_libs/libdoorstop_x64.so exists
[ODIN][DEBUG] - Path /home/steam/valheim/doorstop_libs exists
[ODIN][DEBUG] - Path /home/steam/valheim/BepInEx/core/BepInEx.Preloader.dll exists
[ODIN][DEBUG] - Yay! looks like we found all the required files for BepInEx to run! <3
[ODIN][INFO]  - Server has been started with BepInEx! Keep in mind this may cause errors!!
[ODIN][INFO]  - ##########################################################################################################################
[ODIN][INFO]  - DISCLAIMER! Modding your server can cause a lot of errors.
[ODIN][INFO]  - Please do NOT post issue on the valheim-docker repo based on mod issues.
[ODIN][INFO]  - By installing mods, you agree that you will do a root cause analysis to why your server is failing before you make a post.
[ODIN][INFO]  - Modding is currently unsupported by the Valheim developers and limited support by the valheim-docker repo.
[ODIN][INFO]  - If you have issues please contact the MOD developer FIRST based on the output logs.
[ODIN][INFO]  - ##########################################################################################################################
[ODIN][DEBUG] - BepInExEnvironment {
[ODIN][DEBUG] -     ld_preload: "libdoorstop_x64.so",
[ODIN][DEBUG] -     ld_library_path: "./linux64:/home/steam/valheim/doorstop_libs",
[ODIN][DEBUG] -     doorstop_enable: "TRUE",
[ODIN][DEBUG] -     doorstop_invoke_dll: "/home/steam/valheim/BepInEx/core/BepInEx.Preloader.dll",
[ODIN][DEBUG] -     doorstop_corlib_override_path: "/home/steam/valheim/unstripped_corlib",
[ODIN][DEBUG] -     dyld_library_path: "/home/steam/valheim/doorstop_libs",
[ODIN][DEBUG] -     dyld_insert_libraries: "/home/steam/valheim/doorstop_libs/libdoorstop_x64.so",
[ODIN][DEBUG] - }
[ODIN][INFO]  - Server has been started and Daemonized. It should be online shortly!
[ODIN][INFO]  - Keep an eye out for 'Game server connected' in the log!
[ODIN][DEBUG] - Checking for notification information...
[ODIN][DEBUG] - Env var found 'WEBHOOK_URL': 'https://discord.com/api/webhooks/(REDACTED)'
[ODIN][DEBUG] - Webhook Url found!: https://discord.com/api/webhooks/(REDACTED)
[ODIN][DEBUG] - Webhook found! Starting notification process...
[ODIN][DEBUG] - Checking ENV Var: WEBHOOK_STATUS_SUCCESSFUL
[ODIN][DEBUG] - Env var found 'WEBHOOK_STATUS_SUCCESSFUL': '1'
[ODIN][DEBUG] - Env var found 'WEBHOOK_URL': 'https://discord.com/api/webhooks/(REDACTED)'
[ODIN][DEBUG] - Webhook enabled, sending notification Start Successful
[ODIN][DEBUG] - Event Received: {
[ODIN][DEBUG] -   "author": "Notification: (REDACTED)",
[ODIN][DEBUG] -   "event_type": {
[ODIN][DEBUG] -     "name": "Start",
[ODIN][DEBUG] -     "status": "Successful"
[ODIN][DEBUG] -   },
[ODIN][DEBUG] -   "event_message": "Server Status: Start Successful",
[ODIN][DEBUG] -   "timestamp": "2021-09-22T14:01:31.612374231+10:00"
[ODIN][DEBUG] - }
[ODIN][DEBUG] - Webhook URL: https://discord.com/api/webhooks/(REDACTED)
[ODIN][INFO]  - Sending discord notification <3
[ODIN][DEBUG] - Env var found 'ODIN_DISCORD_FILE': '/home/steam/valheim/discord.json'
[ODIN][DEBUG] - Config file set to: /home/steam/valheim/discord.json
[ODIN][DEBUG] - Managed File: Path - /home/steam/valheim/discord.json
[ODIN][DEBUG] - Managed File: Path - /home/steam/valheim/discord.json
[ODIN][DEBUG] - Discord Notification Template: {"content":"Notification: {{server_name}}","embeds":[{"title":"{{title}}","description":"{{description}}","color":16388413}]}
[ODIN][DEBUG] - Discord Notification Values: {"title":"Start","description":"Server Status: Start Successful","status":"Successful","timestamp":"2021-09-22T14:01:31.612374231+10:00","server_name":"(AU) Resurgent Network"}
[ODIN][DEBUG] - Rendering value: Path(Relative(([Named("server_name")], "server_name")))
[ODIN][DEBUG] - Accessing context value: AbsolutePath(["server_name"])
[ODIN][DEBUG] - Rendering value: Path(Relative(([Named("title")], "title")))
[ODIN][DEBUG] - Accessing context value: AbsolutePath(["title"])
[ODIN][DEBUG] - Rendering value: Path(Relative(([Named("description")], "description")))
[ODIN][DEBUG] - Accessing context value: AbsolutePath(["description"])
[ODIN][DEBUG] - Discord Notification Parsed:
[ODIN][DEBUG] - {"content":"Notification: (REDACTED)","embeds":[{"title":"Start","description":"Server Status: Start Successful","color":16388413}]}
[ODIN][DEBUG] - starting new connection: https://discord.com/
[ODIN][DEBUG] - resolving host="discord.com"
[ODIN][DEBUG] - connecting to <IP_ADDRESS>:443
[ODIN][DEBUG] - connected to <IP_ADDRESS>:443
[ODIN][DEBUG] - No cached session for DNSNameRef("discord.com")
[ODIN][DEBUG] - Not resuming any session
[ODIN][DEBUG] - Using ciphersuite TLS13_CHACHA20_POLY1305_SHA256
[ODIN][DEBUG] - Not resuming
[ODIN][DEBUG] - TLS1.3 encrypted extensions: [ServerNameAck, Protocols([PayloadU8([104, 50])])]
[ODIN][DEBUG] - ALPN protocol is Some(b"h2")
[ODIN][DEBUG] - binding client connection
[ODIN][DEBUG] - client connection bound
[ODIN][DEBUG] - send frame=Settings { flags: (0x0), enable_push: 0, initial_window_size: 2097152, max_frame_size: 16384 }
[ODIN][DEBUG] - Connection; peer=Client
[ODIN][DEBUG] - send frame=WindowUpdate { stream_id: StreamId(0), size_increment: 5177345 }
[ODIN][DEBUG] - pooling idle connection for ("https", discord.com)
[ODIN][DEBUG] - send frame=Headers { stream_id: StreamId(1), flags: (0x4: END_HEADERS) }
[ODIN][DEBUG] - send frame=Data { stream_id: StreamId(1), flags: (0x1: END_STREAM) }
[ODIN][DEBUG] - Ticket saved
[ODIN][DEBUG] - Ticket saved
[ODIN][DEBUG] - received frame=Settings { flags: (0x0), max_concurrent_streams: 256, initial_window_size: 65536, max_frame_size: 16777215 }
[ODIN][DEBUG] - send frame=Settings { flags: (0x1: ACK) }
[ODIN][DEBUG] - received frame=WindowUpdate { stream_id: StreamId(0), size_increment:<PHONE_NUMBER> }
[ODIN][DEBUG] - received frame=Settings { flags: (0x1: ACK) }
[ODIN][DEBUG] - received settings ACK; applying Settings { flags: (0x0), enable_push: 0, initial_window_size: 2097152, max_frame_size: 16384 }
[ODIN][DEBUG] - received frame=Headers { stream_id: StreamId(1), flags: (0x5: END_HEADERS | END_STREAM) }
[ODIN][DEBUG] - response '204 No Content' for https://discord.com/api/webhooks/(REDACTED)
[ODIN][INFO]  - [Start Successful]: Webhook message sent successfully!
[ODIN][INFO]  - (this indicates its online without any errors.)
[Valheim][steam]: Herding Graydwarfs...
touch: cannot touch '/home/steam/valheim/logs/auto-backup.out': Permission denied
==> /home/steam/valheim/logs/valheim_server.log <==
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5ffe3c30.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fffc250.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fffc250.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60001b20.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60001b20.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60004540.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60004540.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6000b120.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6000b120.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60015a30.so

==> /home/steam/valheim/logs/valheim_server.err <==

==> /home/steam/valheim/logs/output.log <==

==> /home/steam/valheim/logs/auto-update.out <==

==> /home/steam/valheim/logs/auto-backup.out <==
[Valheim][steam]: Starting auto backup process...
[Valheim][steam]: Removing old backups...
[Valheim][steam]: Creating backup...
[ODIN][DEBUG] - Debugging set to true
[ODIN][DEBUG] - Debug mode enabled!
[ODIN][DEBUG] - Launching backup command...
[ODIN][DEBUG] - Creating archive of /home/steam/.config/unity3d/IronGate/Valheim
[ODIN][DEBUG] - Output set to /home/steam/backups/20210922-140001-backup.tar.gz
[ODIN][DEBUG] - Successfully created backup zip at /home/steam/backups/20210922-140001-backup.tar.gz
[Valheim][steam]: Backup process complete! Created 20210922-140001-backup.tar.gz

==> /home/steam/valheim/logs/valheim_server.log <==
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60015a30.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60018350.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60018350.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6000e660.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6000e660.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6002c660.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6002c660.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6003b0a0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6003b0a0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60039450.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60039450.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60032090.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60032090.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef600304e0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef600304e0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60046470.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60046470.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60041cb0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60041cb0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60044d70.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60044d70.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6004f400.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6004f400.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6004b220.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6004b220.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60070440.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60070440.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60065ae0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60065ae0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60072190.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60072190.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe34730.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe34730.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe49570.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe49570.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe6e290.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe6e290.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe70340.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe70340.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe6ce40.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe6ce40.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe5a670.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe5a670.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe60cd0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe60cd0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe56480.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe56480.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60102990.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60102990.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60104b00.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60104b00.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef5fe51e70.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef5fe51e70.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60123800.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60123800.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef600fc820.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef600fc820.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60108c60.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60108c60.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60115ea0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60115ea0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60110c00.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60110c00.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6011b560.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6011b560.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6011d600.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6011d600.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6012b2e0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6012b2e0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601525d0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601525d0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60162bc0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60162bc0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60164c90.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60164c90.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60166ef0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60166ef0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60175020.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60175020.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6016fe90.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6016fe90.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6017c2f0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6017c2f0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6017d400.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6017d400.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6017f700.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6017f700.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601959d0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601959d0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601893b0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601893b0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601b5520.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601b5520.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601bad40.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601bad40.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601b6ae0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601b6ae0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601b3900.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601b3900.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601ae9d0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601ae9d0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601c91e0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601c91e0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601cd510.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601cd510.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601da8f0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601da8f0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601e5a90.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601e5a90.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601dcb60.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601dcb60.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601d6450.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601d6450.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601e7e20.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601e7e20.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef601f6450.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef601f6450.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef602195b0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef602195b0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60212040.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60212040.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6020d890.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6020d890.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6021d360.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6021d360.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef602241c0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef602241c0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6022f3a0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6022f3a0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6023aa20.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6023aa20.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef6023e530.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef6023e530.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60242890.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60242890.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60247870.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60247870.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60248ec0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60248ec0.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/data-0x55ef60259300.so
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/data-0x55ef60259300.so
[Info   :Valheim Plus] ValheimPlus [0.9.9] is up to date.
Fallback handler could not load library /home/steam/valheim/valheim_server_Data/Mono/mscorlib/mono/aot-cache/amd64/UnityEngine.ImageConversionModule.dll.so
[Message:   BepInEx] Chainloader startup complete
09/22/2021 14:01:35: Starting to load scene:start

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename:  Line: 91)

HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename:  Line: 277)

HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename:  Line: 277)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.817511 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
(Filename:  Line: 516)

HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename:  Line: 277)

Version generator started.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generated with enforced mod<EMAIL_ADDRESS>(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Valheim<EMAIL_ADDRESS>
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generator started.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generated with enforced mod<EMAIL_ADDRESS>(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Render threading mode:SingleThreaded

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generator started.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generated with enforced mod<EMAIL_ADDRESS>(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Get create world Dedicated

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38:   failed to load Dedicated

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38:  creating

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Using environment steamid 892970

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Using steam APPID:892970

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

==> /home/steam/valheim/logs/valheim_server.err <==
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
RecordSteamInterfaceCreation (PID 188): SteamGameServer013 /
RecordSteamInterfaceCreation (PID 188): SteamUtils009 /
Setting breakpad minidump AppID = 892970
RecordSteamInterfaceCreation (PID 188): SteamGameServer013 / GameServer
RecordSteamInterfaceCreation (PID 188): SteamUtils009 / Utils
RecordSteamInterfaceCreation (PID 188): SteamNetworking006 / Networking
RecordSteamInterfaceCreation (PID 188): SteamGameServerStats001 / GameServerStats
RecordSteamInterfaceCreation (PID 188): STEAMHTTP_INTERFACE_VERSION003 / HTTP
RecordSteamInterfaceCreation (PID 188): STEAMINVENTORY_INTERFACE_V003 / Inventory
RecordSteamInterfaceCreation (PID 188): STEAMUGC_INTERFACE_VERSION014 / UGC
RecordSteamInterfaceCreation (PID 188): STEAMAPPS_INTERFACE_VERSION008 / Apps
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.
RecordSteamInterfaceCreation (PID 188): SteamNetworkingUtils003 /
RecordSteamInterfaceCreation (PID 188): SteamNetworkingSockets008 /

==> /home/steam/valheim/logs/valheim_server.log <==
09/22/2021 14:01:38: Server ID<PHONE_NUMBER>7409920

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Authentication:k_ESteamNetworkingAvailability_Waiting

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Steam game server initialized

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Missing audio clip in music respawn

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:38: Builder started

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generator started.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generated with enforced mod<EMAIL_ADDRESS>(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:39: Loaded localization CSV:localization language:English

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:39: Loaded localization CSV:localization_extra language:English

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:39: UI Group status changed Menu = True

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 96790.
Total: 87.418782 ms (FindLiveObjects: 4.423388 ms CreateObjectMapping: 13.157503 ms MarkObjects: 69.496811 ms  DeleteObjects: 0.337654 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 9.120850 ms
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename:  Line: 277)

HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename:  Line: 277)

Version generator started.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generated with enforced mod<EMAIL_ADDRESS>(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:40: Zonesystem Awake 250

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:40: DungeonDB Awake 250

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generator started.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generated with enforced mod<EMAIL_ADDRESS>(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:40: Registering lobby

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:44: Audioman already exist, destroying self

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generator started.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Version generated with enforced mod<EMAIL_ADDRESS>(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 97342.
Total: 101.343894 ms (FindLiveObjects: 4.348878 ms CreateObjectMapping: 13.392724 ms MarkObjects: 82.085727 ms  DeleteObjects: 1.512969 ms)

09/22/2021 14:01:47: Zonesystem Start 250

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:47: Added 3 locations from locations_cp1

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:47: DungeonDB Start 250

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:48: Load world Dedicated

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:48:   missing /home/steam/.config/unity3d/IronGate/Valheim/worlds/Dedicated.db

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:48: Generating locations

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:01:48: Checking for location duplicates

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:02:25: Failed to place all TarPit2, placed 34 out of 100

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:02:27:  Done generating locations, duration:39566.163 ms

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

09/22/2021 14:02:27: Game server connected

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)


Add trending petition journals

This change adds trending petition journals for recording signature
counts at hourly intervals and returns them from the petition show
API endpoint as suggested in #458.

@cih you can rebase against master and force push to rebuild this and it should work

Why is this stalled?

@dom96 because the journal tables have always been a pain when we get a massive spike in demand like we saw with the Revoke Article 50 petition and the thought of adding more journals fills me with dread at the thought of having to resync them all. Not closed to the idea of providing this data just looking to see if there's a way we can make PostgreSQL do the heavy lifting.

Heya, just thought I would share the project i'm working on to add full tracking to petitions by geography/locale.
https://github.com/CodePint/PetitionTrackerUK
Bulk of the work is done, but without optimisations you are correct that regular polling adds a large amount of DB load, I am working on a solution to this currently.
Likely solution will be:

Base scenario of only creating a new record every hour for all petitions above 500 signatures
Maintain a table of trending petitions which will be polled more regularly
Some form of dataset reduction and archival after a month.