I have a problem react-quill with typescript nextjs it said document is not defined

Ticket due diligence

[ /] I have verified that the issue persists under ReactQuill v2.0.0-beta.2

ReactQuill version

[ /] v2.0.0-beta.2
{ "name": "@minimal/material-kit-react", "author": "Minimal", "licence": "UNLICENSED", "version": "2.1.0", "private": true, "scripts": {   "dev": "next dev -p 8222",   "build": "next build",   "start": "next start" }, "dependencies": {   "@auth0/auth0-spa-js": "^1.15.0",   "@emotion/cache": "^11.4.0",   "@emotion/react": "^11.4.0",   "@emotion/styled": "^11.3.0",   "@iconify/icons-eva": "^1.1.0",   "@iconify/icons-ic": "^1.1.4",   "@iconify/react": "^1.1.4",   "@material-ui/core": "^5.0.0-alpha.34",   "@material-ui/icons": "^5.0.0-alpha.34",   "@material-ui/lab": "^5.0.0-alpha.34",   "@material-ui/styles": "^5.0.0-alpha.33",   "@prisma/client": "^2.24.1",   "@reduxjs/toolkit": "^1.5.1",   "bcryptjs": "^2.4.3",   "change-case": "^4.1.2",   "date-fns": "^2.21.3",   "draft-js": "^0.11.7",   "faker": "^5.5.3",   "formik": "^2.2.9",   "framer-motion": "^4.1.17",   "highlight.js": "^11.0.1",   "jsonwebtoken": "^8.5.1",   "jss": "^10.6.0",   "jss-rtl": "^0.3.0",   "lodash": "^4.17.21",   "next": "^10.2.2",   "notistack": "^1.0.9",   "nprogress": "^0.2.0",   "numeral": "^2.0.6",   "react": "17.0.2",   "react-dom": "17.0.2",   "react-draft-wysiwyg": "^1.14.7",   "react-dropzone": "^11.3.2",   "react-helmet-async": "^1.0.9",   "react-intersection-observer": "^8.32.0",   "react-markdown": "^6.0.2",   "react-quill": "^2.0.0-beta.2",   "react-redux": "^7.2.4",   "react-router-dom": "^5.2.0",   "react-scroll": "^1.8.2",   "redux": "^4.1.0",   "redux-persist": "^6.0.0",   "rehype-highlight": "^4.1.0",   "rehype-raw": "^5.1.0",   "simplebar": "^5.3.3",   "simplebar-react": "^2.3.3",   "stylis": "^4.0.10",   "stylis-plugin-rtl": "^2.1.0",   "yup": "^0.32.9" }, "devDependencies": {   "@types/bcryptjs": "^2.4.2",   "@types/faker": "^5.5.5",   "@types/jsonwebtoken": "^8.5.1",   "@types/lodash": "^4.14.170",   "@types/nprogress": "^0.2.0",   "@types/numeral": "^2.0.1",   "@types/react": "^17.0.6",   "@types/react-dom": "^17.0.6",   "@types/react-draft-wysiwyg": "^1.13.2",   "@types/react-redux": "^7.1.16",   "@types/react-router-dom": "^5.1.7",   "@types/react-scroll": "^1.8.2",   "prisma": "^2.24.1",   "typescript": "^4.2.4" } }

In my case I used dynamic imports
const ReactQuill = dynamic(() => import('react-quill'), { ssr: false })

I'd point to the same solution from pelevin:
https://dev.to/a7u/reactquill-with-nextjs-478b

Try
import { SPLayout } from '@layout';
import dynamic from 'next/dynamic';
import { FC, ReactElement } from 'react';
const ReactQuill = dynamic(
() => {
return import('react-quill');
},
{ ssr: false }
);
const Create: FC = (): ReactElement => {
return (

<ReactQuill
value={'test'}
onChange={e => {
console.log(e);
}}
/>

);
};
export default Create;

Hey guys, do you know how to access Quill (ReactQuill.Quill) whilst using a dynamic import? I want to create a blot.

@EliasTouil Please try moving all your editor-code into a separate module that gets loaded as the view, e.g. Create.tsx, as you've already done, but with all imports in the common way. Then in your page use the dynamic import for this new module, e.g. Create.

I have written a solution
see https://stackoverflow.com/a/77369928/2924492


Create the footer

User story
Who: As a user
What: I want to see the page footer
Why: so that we can get to the social media links and the HYF copyright
Implementation details

In the mockup 404-page you can see the footer in the bottom.
Pleas apply it to the website. So both making the storybook but also adding it to all the page (except the landing page)
Remember to use correct html tags here!!

Issue solved with PR https://github.com/HackYourFuture-CPH/rate-my-cv/pull/77


login failed to nebula

Precondition
Space basketballplayer已经创建
Steps to Reproduce:
Step 1 [ Fail ]
登录Console
Step 2 [ Pending ]
运行go 100 steps的慢查询
Step 3 [ Pending ]
登录新的Console
Step 4 [ Pending ]
查看basketballplayer下的本地查询
Expected Result
返回值一条记录为go 100 steps
Step 5 [ Pending ]
运行终止查询语句
Step 6 [ Pending ]
等待20s后重现查看本地查询
Expected Result
返回值为空

ok, working on it.


Mention backtick quoting in book page on from

The section on from in the Book should mention that table names containing schemas or needing to be quoted for other reasons need to be contained in backticks.
This should also link to the relevant section on the syntax page:

Quoted Identifiers
Quoting Schemas

I just made the change and linked to quoted identifiers, quoting schemas and ran it on my localhost. However, I'm not quite sure if this is how you want the change. Could you please let me know?

Hi @veenaa014 and welcome!
That looks good. Could you please just move the text you added to just above the Examples heading?
Then please go ahead and open a PR and reference this issue. Looking forward to have you as a contributor!

Sounds good. Will do that!


Missing toolchain files

Hi JnCrMx,
when I try to compile the library, it fails with an number of CMake warnings and errors (see below). The most critical seems to be Could not find toolchain file: /home/letorbi/Desktop/discord-game-sdk4j/toolchains/linux-amd64.cmake.
I was able to fix this by creating my own toolchain file (see below), but the compilation then failed for the other platforms. Finally, after removing the compilation instructions for the other platform from  /pom.xml, I was able to compile the library.
Could you please add your toolchain files to the project? I understand that they might be more or less specific to your system, but they would be a good reference for people like me, who try to compile the binaries on their own.
Cheers,
Torben
File /toolchains/linux-amd64.cmake:
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)

Log of the failed compilation:
[letorbi@kalliope master discord-game-sdk4j]$ mvn install -DskipTests
[INFO] Scanning for projects...
[INFO]
[INFO] ----------------< com.github.jncrmx:discord-game-sdk4j >----------------
[INFO] Building discord-game-sdk4j 0.5.5
[INFO] --------------------------------[ jar ]---------------------------------
[INFO]
[INFO] --- maven-resources-plugin:3.0.2:resources (default-resources) @ discord-game-sdk4j ---
[INFO] Using 'UTF-8' encoding to copy filtered resources.
[INFO] skip non existing resourceDirectory /home/letorbi/Desktop/discord-game-sdk4j/src/main/resources
[INFO]
[INFO] --- maven-compiler-plugin:3.8.1:compile (default-compile) @ discord-game-sdk4j ---
[INFO] Changes detected - recompiling the module!
[INFO] Compiling 41 source files to /home/letorbi/Desktop/discord-game-sdk4j/target/classes
[INFO]
[INFO] --- maven-antrun-plugin:1.8:run (make-linux-amd64) @ discord-game-sdk4j ---
[INFO] Executing tasks

main:
    [mkdir] Created dir: /home/letorbi/Desktop/discord-game-sdk4j/target/native/linux/amd64
     [exec] CMake Warning (dev) in CMakeLists.txt:
     [exec]   No project() command is present.  The top-level CMakeLists.txt file must
     [exec]   contain a literal, direct call to the project() command.  Add a line of
     [exec]   code such as
     [exec]
     [exec]     project(ProjectName)
     [exec]
     [exec]   near the top of the file, but after cmake_minimum_required().
     [exec]
     [exec]   CMake is pretending there is a "project(Project)" command on the first
     [exec]   line.
     [exec] This warning is for project developers.  Use -Wno-dev to suppress it.
     [exec]
     [exec] -- Configuring incomplete, errors occurred!
     [exec] CMake Error at /usr/share/cmake/Modules/CMakeDetermineSystem.cmake:130 (message):
     [exec]   Could not find toolchain file:
     [exec]   /home/letorbi/Desktop/discord-game-sdk4j/toolchains/linux-amd64.cmake
     [exec] Call Stack (most recent call first):
     [exec]   CMakeLists.txt
     [exec]
     [exec]
     [exec] CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles".  CMAKE_MAKE_PROGRAM is not set.  You probably need to select a different build tool.
     [exec] CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
     [exec] CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
[INFO] ------------------------------------------------------------------------
[INFO] BUILD FAILURE
[INFO] ------------------------------------------------------------------------
[INFO] Total time:  1.866 s
[INFO] Finished at: 2022-12-13T23:54:11+01:00
[INFO] ------------------------------------------------------------------------
[ERROR] Failed to execute goal org.apache.maven.plugins:maven-antrun-plugin:1.8:run (make-linux-amd64) on project discord-game-sdk4j: An Ant BuildException has occured: exec returned: 1
[ERROR] around Ant part ...<exec failonerror="true" dir="/home/letorbi/Desktop/discord-game-sdk4j/target/native/linux/amd64" executable="cmake">... @ 5:120 in /home/letorbi/Desktop/discord-game-sdk4j/target/antrun/build-main.xml
[ERROR] -> [Help 1]
[ERROR]
[ERROR] To see the full stack trace of the errors, re-run Maven with the -e switch.
[ERROR] Re-run Maven using the -X switch to enable full debug logging.
[ERROR]
[ERROR] For more information about the errors and possible solutions, please read the following articles:
[ERROR] [Help 1] http://cwiki.apache.org/confluence/display/MAVEN/MojoExecutionException

Okay, I added some example files now. I hope that clears things up :)

Thanks for the fast fix. I'll take a look at your toolchains and try to compile for Mac. Hope it works somehow ;)
Interestingly I needed the linux-amd64.cmake toolchain even though I am on 64bit Linux. But I am new to CMake and Maven, so it just might be a glitch in my config.
Anyway, thanks again :)

From what I can tell, the toolchain file needs to exist (so CMake can find it), but it can be empty.
Ideally you would leave out the toolchain argument for CMake then, but that would mean deciding on one host system to compile with. That's why I decided to run every build with a toolchain and just use an empty one for the host system.

Ah, ok. That makes sense. Never thought of using an empty toolchain file...
Thanks for the clarification.


Improve error handling

This PR fixes two potential problem:

Currently message only got extracted from an exception if the exception is not an AuthException or LOG_AUTH_EXCEPTIONS is set to True. I guess this is not the intended behavior and it should affect logging, not the returned HTTP error, so I separated them to try to get the message from all types of exception and return it in the response.
If we did not succeed to extract a message from the exception we return an empty string which can by annoying. Most of the potentially occurring exceptions are inherited from social-core's SocialAuthBaseException which in most cases define a __str__ function. So, as a fallback return the string version of the exception in the message.

Hi @st4lk,
Can you consider merging this change?
Thanks!

Hey @KOliver94 !
I think it will be safer to not expose all errors to clients by default.
Agree it may be useful, but there is a potential risk that some information included in error can be dangerous: the error is returned to the server that has higher permissions than the browser client.
So by default such errors are not returned by API (will be logged on the server only). But there is a possibility to turn them on with REST_SOCIAL_VERBOSE_ERRORS = True settings. It is up to developer.
I've done it here: https://github.com/st4lk/django-rest-social-auth/pull/168

Great! Thank you!


Allow changes of Input Via App

Before opening the issue, have you...?

[X] Searched for existing issues

Is your feature request related to a problem? Please describe
In the past I have used monitors that require me to press the buttons to switch between the various inputs. I'd do that because I had multiple machines connected to the screen. The reason I wont use a HDMI switcher is because most dont immediately support high refresh rates, resolutions, or in some cases DDC. I've been locked out in the past of switching inputs because the buttons broke. Maybe it was time to change montiors, but I am a buy it for life guy. The monitor worked, just on one channel.
Describe the solution you'd like
make it so we can click a button or use a configurable key combo to switch screens. I use AIM OS KVMs to switch my keyboard mouse to my PS5. Id like a similar configurable combo to switch between inputs.
Describe alternatives you've considered
https://github.com/waydabber/m1ddc
This tools seems to have the ability to implement it via a cli. I can create a script and store it locally. maybe set it to run via keycombos.
Anything else?
I attached the links to implementations via a CLI tool. Love your tool. just discovered it. Was going to return my new LG I got on sale, but decided to keep it due to your tool.

its a dupe!
https://github.com/MonitorControl/MonitorControl/issues/720

Hi there, this feature is available for free in BetterDisplay. Recommend trying that!

Input control is not available in BetterDisplay, via hotkeys, after the trial run ends.
I would recommend reopening this issue and making simple input switching available in MonitorControl.


Django 1.7+ migrations not included in pypi distribution

I tried installing both 0.5.0 and 0.5.1 via pip, and neither one seems to include django 1.7+ migrations.
Poking around, it seems the migrations folder is present in the 0.5.0 zip and tars available from the GitHub releases tab, but the tar available from pypi does not include them (https://pypi.python.org/pypi/django-organizations#downloads)

Thanks for catching this - still upgrading prod sites to Django 1.8 so haven't noticed. The 0.5.2 version is on PyPI with verified migrations module in the source distribution.


Samples - IdentityServerAspNetIdentity HttpContext.GetSchemeSupportsSignOutAsync depreciated

I'm getting the "depreciated" warning on my IdentityServer project AccountController.cs page for the HttpContext.GetchemeSupportsignOutAsync() method (see screen shot).
This was a copy of the samples / QuickStarts provided: https://github.com/DuendeSoftware/Samples/blob/main/IdentityServer/v6/Quickstarts/5_AspNetIdentity/src/IdentityServerAspNetIdentity/Quickstart/Account/AccountController.cs - line 323
I'll try and fix it on my copy and add a comment if it appears successful.... for validation that it's correct.

This is due to UI changes. Here's the replacement.

Thanks Brock.  I had created an IdentityServer project using the V5 version template and then upgraded to the V6 libraries using NuGet.  Now I'm thinking that I should have just used the V6 template to begin with but am now a little confused as to which template to use to have the most current code (this update plus razor pages if available).
I wanted to have EF and AspNetIdentity in the same project, which I have done in my current V5-upgraded-to-V6 version.  Is the 'in memory' template the most current and the one you recommend as a starting point?
Thanks in advance for any advice you can give me.

It looks like the 2 versions of IdentityServer that are being maintained most are the IdentityServerEmpty and IdentityServerInMem.

We release sometime the week of Jan 10, 2022.

I think this can be close, since we updated the QS UI for all the v6 samples.


Height is higher than actual viewport height

On iPad with iOS8 and iOS7 the height of the page is slightly (approximately 12px, this is exactly the height of the statusbar) higher than the actual visible viewport height. This results in a scroll-able application.
At the attachment you can see when the page is scrolled down, the top of the page is behind the address bar. (Example: http://foundation.zurb.com/apps/app-templates/email/#!/ )

After doing some research, we found that the solution might have to be iPad-specific CSS that uses calc() to cut those extra pixels off the height of the grid frame. So, hooray for user agent sniffing?

#456 could solve this, basically using height: 100% instead of height: 100vh to size things. It needs more testing, though.

I've got a new PR open (#603) which appears to be a better solution.
We will make iOS play nice with web apps.

Last solution, promise! bc01826c7bd1eb8e4ed6fb3bf293fcb0aebcaf9f fixes this issue. Tested in iOS 7 and 8 on the iPhone and iPad, and it works great.

For reference, the buggy fill did not work for me, however I am not using the angular components of the framework (I am using the CSS with React). The fix from #456 did however. iOS / Mobile Safari now has the correct height for the grid-frame.


Forge freezes upon startup after installing FCB

MC version: 1.12.2
Forge version: 1.12.2-<IP_ADDRESS>2
I installed FCB. I tried to open Minecraft. It was loading fine until it suddenly froze and the window said "Not Responding". I only encountered this after installing FCB. Is there some kind of issue that's causing Forge to freeze? (Screenshot attached)

I cannot reproduce this, Maybe check your log?


Remove gatfruit from mail

Description

It's a traitor uplink item now.

Closed by https://github.com/Nyanotrasen/Nyanotrasen/pull/281


Fix: fix ignoreupstream helper for big query view

Hello,
Currently, for any query, we try to find the dependancy and ignoredependancy with FindDependenciesWithRegex and then we  again pull the Refereced table with big query dry run.
If query contains view which is marked with /* @ignoreupstream */ helper, then ignoredependancy will contain the view name but not the table referenced by view.
The change here is to revise ignoredependancy list with table referenced by view.
I kept the loop execution in sequential manner, please let me know if should add concurrency here

As discussed with @sravankorumilli @arinda-arif, we might not need to do this anymore if we handle ignored dependencies at Optimus side. I have created an issue for it.

As there is some delay in getting implemented at optimus side, we are looking to get this merged and remove it later if required.


[PoW Lab] Enhance hash rate 5x by by reducing the use of  await sleep(0).

What
We (PoW Lab) are dedicated to promoting Proof of Work (PoW) consensus and firmly believe that PoW consensus is the fairest game in the blockchain space. We appreciate the Atomicals project but have identified several issues in this project (atomicals-js) that affect mining hash rates. Therefore, we have decided to optimize the open-source code through our efforts to ensure that everyone can achieve high hash rates. This is the first in our series of PRs.
How
Firstly, we added a commit that outputs hash rates every 10,000 hashes. The purpose is to quantify hash rates more clearly for subsequent optimizations.
Then, in this commit, we modified the position of await sleep(0), significantly reducing its number of calls and thereby increasing the hash rate by approximately 5 times.
Why
The essence of await sleep(0) is calling setTimeout(fn, 0). As this document shows, even with 0 milliseconds as a parameter, setTimeout may still be executed with a delay of 4 milliseconds. This prevents PoW mining code from running at 100% capacity, significantly reducing mining hash rates. According to our practical tests, using a single thread on an M1 Max MacBook Pro (CONCURRENCY=1) resulted in over a 5x improvement:
Before:

After:

是什么
我们（PoW Lab）致力于推动工作证明（PoW）共识，并坚信PoW共识是区块链领域中最公平的游戏。我们赞赏Atomicals项目，但在该项目（atomicals-js）中发现了一些影响挖矿算力的问题。因此，我们决定通过我们的努力优化开源代码，以确保每个人都能实现高算力。这是我们系列PR中的第一个。
怎么做
首先，我们添加了一个提交，每10,000个哈希输出一次算力。目的是为了更清晰地量化后续的优化算力。
然后，在这个提交中，我们修改了await sleep(0)的位置，显著减少了它的调用次数，从而将算力提高了约5倍。
为什么
await sleep(0)的本质是调用setTimeout(fn, 0)。正如这份文档所示，即使参数为0毫秒，setTimeout仍可能延迟4毫秒执行。这阻止了PoW挖矿代码以100%的容量运行，从而显著降低了挖矿算力。根据我们的实际测试，在M1 Max MacBook Pro上使用单线程（CONCURRENCY=1）实现了5倍以上的改善：
之前：

之后：

Which means @NeutronProtocol 's improvement with (10x * 15x) is non-sense. LMAO

https://github.com/atomicals/atomicals-js/pull/152
https://github.com/atomicals/atomicals-js/pull/156

@AlexV525 I'm not sure. However, some of their work does seem meaningful, such as utilizing sequences to reduce redundant production of AtomicsPayload. This, to some extent, can improve hash rates.
Nevertheless, we believe that mining performance should ultimately be evaluated based on hash rates. Producing reproducible results with the same hardware configuration is the most indicative. We'll stick to this principle in the upcoming optimization processes. Stay tuned.
@AlexV525 我不太确定。但是他们的一些工作似乎是有意义的，比如利用 sequences 来减少冗余的 AtomicsPayload 生产。在某种程度上，这可以提高哈希率。
然而，我们认为挖矿性能最终应该基于哈希率进行评估。使用相同的硬件配置产生可重复的结果是最有说服力的。在接下来的优化过程中，我们将坚持这个原则。敬请关注。

@AlexV525 I'm not sure. However, some of their work does seem meaningful, such as utilizing sequences to reduce redundant production of AtomicsPayload. This, to some extent, can improve hash rates.

Yes I was only talking about the times they have mentioned. Great job anyway.

@atomicals Could you please take a look?

Awesome change! Thank you!

Which means @NeutronProtocol 's improvement with (10x * 15x) is non-sense. LMAO

[Neutron Protocol]10x speed boost POW: Use sequence to calculate Bitwork #152
[Hotfix] Fix Sequence issues and accelerate 15x more #156

Regarding recent discussions about our improvements, we'd like to provide some clarity. The numbers we've shared are based on actual data, tracking the time it takes to mint tokens like Quark. Our enhancements have indeed significantly increased computing speeds, turning what used to be hours into mere minutes for minting a 6-d token.
We also acknowledge the room for improvement, particularly with the sleep(0) mechanism. A special shoutout to @pow-lab for their valuable tweak, enhancing the process further. This collaborative spirit is at the heart of Neutron Labs. Our mission to promote fair POW and make ARC20 Bitwork POW accessible to all in the ARC20 world is resonating, and we're thrilled to see that there're actually more people that are inspired by our day-1 mission.
Thank you all for making Atomicals great!


strange bug in my distributed system pc

VSCode Version: Code 1.18.1 (929bacba01ef658b873545e26034d1a8067445e9, 2017-11-16T18:32:36.023Z)
OS Version: Windows_NT x64 6.1.7601
Extensions:

Extension
Author (truncated)
Version

python
ms-
0.8.0

cpptools
ms-
0.14.3

sublime-keybindings
ms-
3.0.3

(1 theme extensions excluded)

Steps to Reproduce:

the only special thing of my pc is that it bases on a distributed system( I dont got physical machine, using a terminal device to connect ), no steps, the prompts above just keep appearing no matter what i choose, and restarting vsc or pc are both useless
(btw, I wanted to disable the linter and choose yes for the st plug-in)

Reproduces without extensions: Yes/No

Please file this against the python extension github repository


[8.x] Bug-fix - Extra comma

Fatal Error!
Syntax problem: extra comma in line 158 and 163 when calling config()->set()

Upgrade your PHP version.
https://www.php.net/manual/en/migration73.new-features.php

More flexible does not mean that we should not remain the rules of good practice.


Pushing to Drive from a remotely mounted drive (SSHFS)

Not sure if this is a bug or a feature request.
I have a fileserver mounted via SSHFS that I try to sync to Drive. The first upload using Drive Push works fine; however on the second Push and thereafter the program hangs at "Resolving...". If I leave it long enough (several minutes) it sometimes spits out some additions to make, but some of the files it lists are unmodified and already uploaded, and it misses others.

What version? Do you have files with duplicate file paths?

Wow that was a fast response. Sheepishly enough I realize I'm running an older version (4a). Will upgrade and try again.

Haha, I had just returned from a lunch break. Yeah I combed through a whole lot of issues related to dup files etc. The latest version is 0.0.6. Plus it has a whole lot of new features.

OK I just upgraded. Unfortunately I am still having the problem. Can you advise how the program determines the files are in sync? Is it relatively simple in that it looks at size and mod times, or something more detailed like generating and comparing checksums? Reason I ask is the remote drive does have about 10 gigs, and since it is a remote drive, if the "resolving" stage is causing a lot of disk I/O and data transmission that might be causing the issues?

PS There no files with duplicate file paths.

So: type comparison (are they both files or folders), size comparison, if these vary surely that needs a reupload. Next is date comparison if this passes or even fails a checksum comparison is still made. If the date was the only difference detected, only the date is changed, otherwise a change is registered. I could be wrong but if you are running drive on a computer mounted with SSHFS, aren't you incurring double bandwidth costs during the resolution, wouldn't it be better for you to just SSH into that machine and run drive on it?

Just as a followup, I think the issue does lie with the relatively large file size stored on the server. I just tried again with small files and the issue has disappeared.

And btw, it should give you a warning in red in case it is checksum-ing a big file.

Good suggestion, I'll try that.

Dang. I don't have the ability to run Drive on the remote.
Any chance I can add a feature request for an option to skip checksum verification (assuming that's the issue)?

Sounds good, but be ware that this will mean that files with the same path and size will be found to be the same and in some cases you might get false ok reports. I'll jump onto this when I get back home in about 9 hours.

Roger that. That's awesome, thanks.

Thank you @jonno84 for bringing this case up, it is a good test for when resources are scarce and expensive computations degrade performance :) Please see https://github.com/odeke-em/drive/commit/2c65228e7dd1b76be92b05db2f2ff7f5984421db I have added ignore-checksum as well as it'll only compute the checksum if you haven't set ignoreChecksum and only if the sizes differ. Someone with almost the same thoughts brought this up.

In preparation for the test I uploaded a couple of 1GB archives to the remote server and then ran Drive with the -ignore-checksum option. I am pleased to report that running it with the new -ignore-checksum option fixes the problem entirely.
I must say I am remarkably impressed. Just from the comments and question of some rando (me) you were willing to alter the program code and put a new release out by the next day. That's pretty amazing - and accolaides are definitely due!
Just FYI - when running this before it was on a series of 200MB archives and did not get the checksum warning. I notice now with the 1GB archives the checksum warning shows up, so I'm guessing I was below the theshold for the warning. My guess is what was happening was my computer was downloading the files from the remote in order to compare the checksums to the Drive files because the network traffic was spiking during resolution. I'm very happy to see this issue resolved. Thank you so much!

Thanks for the kind words :) Also for the patience and for being responsive as we tried to resolve the issue.
Yes in deed, the checksum warning is toggled if the file is ~400MB or more and if checksum-ing is allowed.
Please don't hesitate to reach out in case of any questions. Hope your experience with drive goes well!


JellySocketApplication tests fail on Node v4

require('util').inherits(JellySocketApplication, EventEmitter);
seems to overwrite the previous prototype declaration in Node v4.
This results in the following tests failing
$> node -v
v4.3.1

$> npm test
[SNIP]
JellySocketApplication
1) should expose connected clients
2) should expose server
3) should lock and unlock properly
4) should disconnect all clients and lock the app
5) should broadcast to all clients
6) should fire the "vacant" event when locked with no clients
7) should fire the "vacant" after last client disconnects, if locked
8) should mount to the specified path
9) should respect verifyClient option
10) should not send heartbeats when heartbeat option is 0
11) should send ping heartbeats when heartbeat option is a positive number
12) should send pong heartbeats when heartbeatForgiveness is 0
13) should disconnect client when too many heartbeats are missed

Tests don't fail on Node 5.7.0.

Thanks for pointing this out. I've added node v4.3.1 to travis, to prevent this kind of mistake in the future.
Fixed in 400106fbed5c9178fbd02a2cb3337127fad27fd0. Published to v0.3.2.


Create MoM-2023-05-23.md

To be updated after meeting

@jlurien You can create the PR as draft (or convert it to draft) instead using "don't merge" while this is only the agenda.


Display Message changes not being applied

I changed the Display Message in Custom Attributes in the Create/Edit Plug-in screen.  The display message did not change when running the application.  I also tried adding a new plug in region to my page after changing the message and the new region still had the original message as well.

APEX 5.03, Firefox 54, IE 11, Chrome

Hi @forresme
please don´t edit the plugin attributes directly because the changes are lost if you import an updated version of the plugin. Instead edit the application wide plugin settings under Shared Components --> Component Settings --> Dropzone


refactor!: Remove obsolote code and rename commit delay

This is done in two separete commits.

(Closing and re-opening to add the allow breaking changes label).

Hooray for removing the obsolete bits :) I assume you've checked that the only remaining obsolete members are the ones we're making obsolete for the first time in 5?

Hooray for removing the obsolete bits :) I assume you've checked that the only remaining obsolete members are the ones we're making obsolete for the first time in 5?

Yep, just those remaining.


not working for R code

Description
Installed Lazyvim, no customization, just plain out-of-the-box install and nvim-treesitter-context installed via :Lazy
Opened long R file and Toggled TSContext active via keybinds ( leadert + u + t)
Treesitter context is not keeping the function header visible when scrolling down
Neovim version
NVIM v0.9.2 Build type: RelWithDebInfo LuaJIT 2.1.1694082368
Expected behavior
the function header is visible when scrolling
Actual behavior
there is no context as the header is past up the buffer when scrolling reaches bottom
Minimal config
no custom settings, just plain fresh Lazyvim with TSContext installed via Lazy

Steps to reproduce

install Lazyvim
.install nvim-treesitter-context using :Lazy interface
open a long R file
activate TSContext with keybindings: leader + u + t
scroll down file

We don't track issues for languages. PR welcome.


Missing backend argument in train_frcnn

On lines 43 and 44, the backend argument is missing, causing the script to crash

Thanks for your report. This has been fixes in 93d837fd5f7f894674f8bb722748b75d45ee3f94
Note that this is still work in progress, so bugs do remain.


[bug]: Userscript-Plus not executing at all

Describe the Bug
Hi,
I'm currently running this amazing Add-on on my Arch machine using Firefox. No matter how often I reinstalled this Add-on and restarted my machine, it didn't work. I even reinstalled Firefox completely but still, nothing is working. It's odd because it works fine on my other machine (Windows and Firefox). According to the troubleshooting section, it seems like the Add-on is not executing at all and therefore also not creating any logs.
Clicking the icon of the extension shows this infinite loading screen.

Steps to reproduce the behavior
As already mentioned I installed it on Firefox under my Arch machine. I tried it using the Firefox Add-on, the Userscript (using Tampermonkey) and using the Bookmarklet. Also reinstalled Firefox but didn't help.
Browser
Firefox
Type
Extension
URL
https://github.com/magicoflolis/Userscript-Plus

Hi. Just as an Info if it helps, I'm experiencing this issue on all of my other devices now too.  Everything stays as described above.

Can add that it is the same on Edge.
I also noticed similar behavior in the Ublock settings, and that is supposedly connected to CORS. I am not skilled enough to start pulling in that myself so figured I'll share it here.


CloudinaryObject.fromCloudName will generate 'Unsupported operation: Platform_version' error on Web

Bug report for Cloudinary Flutter SDK
Before proceeding, please update to latest version and test if the issue persists
Describe the bug in a sentence or two.
CloudinaryObject.fromCloudName will generate 'Unsupported operation: Platform_version' error on Web
…
Issue Type (Can be multiple)
[X] Build - Can’t install or import the SDK
[ ] Performance - Performance issues
[ ] Behaviour - Functions aren’t working as expected (Such as generate URL)
[ ] Documentation - Inconsistency between the docs and behaviour
[ ] Other (Specify)
Steps to reproduce
Start web with CloudinaryObject.fromCloudName
Error screenshots or Stack Trace (if applicable)
…
Build/Dependency management
[ ] Cocoa-Pods
[ ] Carthage
[ ] Manual import
[ ] Other (Specify)
Is the issue reproducible only on a specific device?
[ ] No
[x ] Yes, Chrome
Versions and Libraries (fill in the version numbers)
Flutter Cloudinary SDK version - cloudinary_flutter: ^1.1.0
OS (on the dev environment) - flutter: ^3.13.9
XCode/Android Studio - 0.0.0
Swift/Java/Kotlin - 0.0.0
Target iOS/Android - 0.0.0
Repository
If possible, please provide a link to a reproducible repository that showcases the problem

Hi @gd08xxx
Could you please share the code you're currently trying to use to upload the file to Cloudinary?
Are you following this step (https://cloudinary.com/documentation/flutter_quick_start#2_upload_an_image) as part of the Quick Start guide?
Here is an example:
//Create a basic Flutter app, and in main.dart copy and paste the following:

// Import the Cloudinary packages.
import 'package:cloudinary_url_gen/cloudinary.dart';
import 'package:cloudinary_flutter/image/cld_image.dart';
import 'package:cloudinary_flutter/cloudinary_context.dart';
import 'package:flutter/material.dart';

// Create a Cloudinary instance and set your cloud name.
void main() {
  CloudinaryContext.cloudinary =
      Cloudinary.fromCloudName(cloudName: "demo");
  runApp(App());
}

Regards,
Wissam

@wissam-khalili it is exactly the same as your example, but running with web. I guess the error comes ''Unsupported operation: Platform._version' triggers from web because web does not support this function.

I also found out that if use mobile safari and mobile chrome on my iOS 17 iPhone will not work due to the platform check regarding analytics, I believe they are related issues.
The following work around works when initializing the sdk.
CloudinaryContext.cloudinary =
          Cloudinary.fromCloudName(cloudName: cloudinaryCloudName);
      if (kIsWeb) {
        CloudinaryContext.cloudinary.config.urlConfig.analytics = false;
      }

I built the web with web-renderer auto, which uses html for mobile and canvaskit for desktops.
Below are some stack traces I got from Sentry (similar to Google analytics)

I believe generateVersionString generates the error

Hi @gd08xxx
Thank you for the report, we're currently working on a fix and will submit it as soon as its ready.

@adimiz1 thanks a lot for your prompt response

Closing the issue since the issue is fixed on version 1.2.0
Please reopen if you need further assistance

Unfortunately, I updated my cloudinary_flutter version to ^1.2.0 and cloudinary_url_gen to ^1.4.4 and it did not work. The following error came up with iOS mobile Safari.
cloudinary_flutter: ^1.2.0
cloudinary_url_gen: ^1.4.4

I used exactly your code to initialize my app
late CloudinaryObject cloudinary;

void main() {
  cloudinary = CloudinaryObject.fromCloudName(cloudName: '<your_cloud_name>');
  runApp(App());
}

and used cloudinary like this

final class Cloudinary extends CldImageWidget {
  Cloudinary({super.key, required super.publicId, super.fit})
      : super(transformation: defaultTransformation);

  static Transformation defaultTransformation = Transformation()
    /*
      Removed Delivery.format(Format.auto) because it is not working on Safari
      with release build
    */
    ..delivery(Delivery.quality(Quality.autoBest()));
}

or like this
CachedNetworkImageProvider(
          (cloudinary.image(publicId)
                ..transformation(Cloudinary.defaultTransformation))
              .toString(),
        )

both did not work unfortunately and they all end up with the same error. Now desktop safari does not work as well (they all became grey boxes, there were images before)

I used flutter build web --release I am not sure whether it affects the result or not

@adimiz1 sorry I am not a contributor and I am unable to reopen the issue

Hi @gd08xxx
Thank you for the report, we'll look into this

Hi @gd08xxx
When using CLDImageWidget you'll need to pass it the Cloudinary object like this:
CldImageWidget(publicId: "<your_public_id>", cloudinary: cloudinary),
When CldImageWidget does not have a cloudinary object by default it tries to take it from an environment variable
We'll wrap and fix the issue for the web but in the meantime let me know if giving the widget the Cloudinary object helped

Thanks a lot, the workaround is working at the moment


Icons in recently viewed circles seem too small

The icons in recently viewed seem like they are on the small side, is it possible to increase it?

@openshift/team-ux-review

I feel like the monochrome logos might have looked a little better in this context/at this size.

@ncameronbritt that might be strange to see two different versions of catalog logos within the same page. I would vote for keeping the colored icons and just increasing the size slightly if needed, but curious what other think! @cshinn @serenamarie125 @jennyhaines

I wasn't suggesting that, @beanh66. Just saying that I think this looked a little better before we switched to the color icons. I think the size could definitely be increased.

Feels to me that the size has gotten smaller since we changed to full color. I think that there was an issue filed by @spadgett on that as well a while back?  Unsure if that has been fixed yet.
I agree, keep color and see if we can get them back to the size they were previously.

@jwforres @serenamarie125 @beanh66 - It looks like those icons in the screenshot are 24x24px, but I think they could increase up to 30x30px.

@jennyhaines suggested making the recently viewed icons 32px in https://github.com/openshift/origin-web-console/pull/2313


HIVE-25701: Declare JDBC drivers as runtime & optional dependencies

What changes were proposed in this pull request?

Use dependency management section for setting version, scope, and optionality of a JDBC driver.
Remove download-maven-plugin.
Add explicit dependencies to drivers when necessary.
Gather JDBC declarations together in dependency management.

Why are the changes needed?

Eliminates the risk to write code which needs JDBC driver classes in order to compile and potentially violate AL2.
Unifies the declaration of JDBC drivers making easier to add/remove one if necessary.
Removes the need to use download-maven-plugin and other similar workarounds to avoid licensing problems.
Simplifies the execution of tests using these drivers since now they are added in the runtime classpath automatically by maven.
Projects with dependencies depending on Hive will not inherit any JDBC driver by default.

Does this PR introduce any user-facing change?
Projects depending on Hive modules with derby must now declare the JDBC driver dependency explicitly.
How was this patch tested?

Run various tests dependent on the presence of JDBC drivers

cd standalone-metastore/metastore-server
mvn verify -DskipITests=false -Dtest=nosuch -Dit.test=ITestDerby
mvn verify -DskipITests=false -Dtest=nosuch -Dit.test=ITestPostgres
mvn verify -DskipITests=false -Dtest=nosuch -Dit.test=ITestOracle
mvn verify -DskipITests=false -Dtest=nosuch -Dit.test=ITestMysql
mvn verify -DskipITests=false -Dtest=nosuch -Dit.test=ITestMssql

cd itests/qtest
mvn test -Dtest=TestMiniLlapLocalCliDriver -Dqfile_regex=jdbc_table_with_schema.*

Ensure JDBC drivers appear as runtime & optional via mvn dependency:tree

Thanks for the quick review @kgyrtkirk .
I just pushed another commit (https://github.com/apache/hive/pull/2790/commits/2f66d45088bda27ea906f06c356c6cccbb2da6a8) with further cleanup.
Let's see if everything goes well in CI :D


use chinese dataset in ontonotes train the model,the result is not good f1=24

Hi
do you use chinese dataset  train your model,can you try it and tell us the result of it.
thanks

Hi do you use chinese dataset train your model,can you try it and tell us the result of it. thanks

I have a question to ask you. The data set here is similar to cctv_0005.gold_conll such a conll format?


Document symbol display in Rmd is not reliable

I am not sure whether I had to file this issue on languageserver repo.
In R Markdown files, sometimes document symbols are not displayed in breadcrumbs view.
However, I have no idea what causes this issue. Please see the reprex below.
Reprex
Case 1: Document Symbol Appears Correctly

Download this Rmd file
Open the file in VSCode.
Press Ctrl+Shift+. (period).

Case 2: Document Symbol Does Not Appear

Download another Rmd file
Open the file in VSCode.
Press Ctrl+Shift+. (period).

System Info
Version: 1.55.2 (system setup)
Commit: 3c4e3df9e89829dce27b7b5c24508306b151f30d
Date: 2021-04-13T09:35:57.887Z
Electron: 11.3.0
Chrome: 87.0.4280.141
Node.js: 12.18.3
V8: <IP_ADDRESS>-electron.0
OS: Windows_NT x64 10.0.19042

Document symbols are generated in languageserver. Please report issue there. Thanks!


SSL certs

Hi, my Ambari Server API uses SSL.
Normally I access it using TLS v1.2 and using an auth token but when I try to use this image I get an SSL negotiation error indicating that remote certificate does not pass validation.
This suggests that this image is trying to connect / auth using certificates.
Is there any way to force Token based auth and communication or a way to pass the correct certificates to the container?
Thanks in advance

Hi,

Do you happen to have an example of a HTTP request from the container that shows which SSL version its using? As far as I know, HttpClient uses TLS1.2 on default
Can you please see if the following suggest fix works for you - https://github.com/microsoft/AmbariBasedHadoopExporter/issues/13
Do you mean that you want to pass a certificate / token as an input credentials to the container rather than user/pass?

Thanks

@myselfpt the problem you mention here ("I get an SSL negotiation error indicating that remote certificate does not pass validation") is not related to authentication at all.
This is TLS negotiation that fails (typically due to TLS cyphers mismatch or full protocol mismatch (e.g. the server requires 1.2 but the client supports only 1.1).
Can you share the details of the errors you are getting or network traces of a repro (you can use tools like WireShark to record the TLS handshake).

Hi @SolomonTomer and @amos-ortal
Thank you for the quick response.
I'm unable to acces the system right now but I kept the error when trying to start up the container:
Unhandled Exception: System.Net.Http.HttpRequestException: The SSL connection could not be established, see inner exception. ---> System.Security.Authentication.AuthenticationException: The remote certificate is invalid according to the validation procedure.
   at System.Net.Security.SslState.StartSendAuthResetSignal(ProtocolToken message, AsyncProtocolRequest asyncRequest, ExceptionDispatchInfo exception)
   at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.ProcessReceivedBlob(Byte[] buffer, Int32 count, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest)
   at System.Net.Security.SslState.PartialFrameCallback(AsyncProtocolRequest asyncRequest)
--- End of stack trace from previous location where exception was thrown ---
   at System.Net.Security.SslState.ThrowIfExceptional()
   at System.Net.Security.SslState.InternalEndProcessAuthentication(LazyAsyncResult lazyResult)
   at System.Net.Security.SslState.EndProcessAuthentication(IAsyncResult result)
   at System.Net.Security.SslStream.EndAuthenticateAsClient(IAsyncResult asyncResult)
   at System.Net.Security.SslStream.<>c.<AuthenticateAsClientAsync>b__47_1(IAsyncResult iar)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
--- End of stack trace from previous location where exception was thrown ---
   at System.Net.Http.ConnectHelper.EstablishSslConnectionAsyncCore(Stream stream, SslClientAuthenticationOptions sslOptions, CancellationToken cancellationToken)
   --- End of inner exception stack trace ---
   at App.Services.Hosted.LivenessHostedService.HealthCheck(Object state) in /app/src/App/Services/Hosted/LivenessHostedService.cs:line 82
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
   at System.Threading.ThreadPoolWorkQueue.Dispatch()

I'll try the suggestions, gather the requested information and come back to you tomorrow.
Thank you in advance,
David Resende

The error indicates an issue validating the Ambari certificate.
If the certificate is valid and the subject name match the URI then most likely the issue is that it is not trusted by the client.

This repository can only be used in the Azure environment? It does not work on-premise ?

The only coupling with Azure is the KeyVault integration, aka, init-container https://github.com/microsoft/AmbariBasedHadoopExporter?tab=readme-ov-file#prerequisites
You can rework that part using newer K8s key providers that you've installed on-prem.

Thank you for your feedback, Solomon, but I don't want to implement k8s at this time. I am trying to find a solution that can directly retrieve metrics from the Ambari API for the HDP cluster, but it seems that Ambari doesn't have much support. Using Prometheus requires installation on all nodes, which seems a bit cumbersome


Add Multinomial op

Moved to 1.4 from 1.3 due to priority

Steps to implement basic functionality:

Create simple unit test in onnx, update parser to support Multinomial.

if seed is not provided within operator, then randomly generate one and keep it fixed for the lifetime of the program.

randomly generate values of size (batch*samples) when parsing the operator and insert a literal into the program.
Implement ref and GPU compute methods, can use onnx runtime implementation as reference: https://github.com/microsoft/onnxruntime/blob/master/onnxruntime/core/providers/cpu/generator/random.cc
Ensure test_verify() is able to fix the seed to constant value so that the unit test is deterministic.

The above will work for a single iteration, but to support multiple iterations, there needs to be a way to keep generating new random numbers and feeding them to the operator.


Add GuildMemberEditComplex for Guild Member Mute/Deaf Edit Support

Currently, as far as I know, there is no support for muting or deafening a user (when they are in the voice channel). I've added support for that in this PR.
As a note, GuildMemberNickname is still using the old code because of the /guilds/{guild.id}/members/@me/nick endpoint.
On top of that, the GuildMemberMove command is also not using GuildMemberEditComplex because Discord requires the JSON request value for the channel_id key when removing a user to be null (if you want to disconnect the user), in Go, this is represented as nil and would be omitted by the default JSON marshaller. As a result, if GuildMemberEditComplex also attempted to support ChannelID modifications, then every change would disconnect the user unintentionally, so I omitted that functionality.
This is a non-breaking change.

@diamondburned Mind reviewing again? Thank you.

LGTM.

I think this is a good solution—there had been some concern in the past about supporting all the parameters on this endpoint as they've added quite a few over the years, but I think with the relatively niche nature of the feature having separate methods works well. Thanks for the PR!


Multicharacter scripts

Describe your bug here. Mind you, if you are modding, please try testing your bug in a clean version of the engine instead, this ensures the bug is actually caused by the engine itself. Also, if you're using an older version of JSE, please try the latest action build in the Actions tab or the latest release build. The issue has probably been fixed since that version.
Yo im having a problem with multicharacter script. Not sure if you used them or not but when ever a normal note is pressed the multicharacter script character moves. My friend Palk is also having this problem but only with hold notes. I tried downgrading to 1.19 and it works. Is there maybe a setting i have to turn on/off for them to work.
also sorry if you cant understand its hard for me to explain stuff
Command Prompt/Terminal logs (if existing)
No response
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
No response
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
no
If you use 1.12.0 or earlier, did you have Optimized Chart Loading turned on?
None
Did you check for any similar issues to what you're reporting? Check, then come back here. If there is a similar issue, then do not report the issue, otherwise it will be marked as a duplicate.
Yes

what multicharacter scripts are you talking about? the ones i used do work

what multicharacter scripts are you talking about? the ones i used do work

Im talking about Capps Multicharacter script

i don't use that multicharacter script

and i don't really have that script so there's not much i can do 🤷♂

i do kinda have a fix for it so its not so bad

still i do need the script, so i can fix it

oh yeah here https://drive.google.com/drive/folders/1_2Y-7KvxsMtQAAzsnTfTn0_B8yB0x3Ni

does it not work on both sides or does it work on just one

the problem is on both sides yeah.
depending on what the "playableCharacter"  line is set to (false = dad/true = bf)

try the latest commit, i just fixed a problem where opponent note hits called goodNoteHit instead of opponentNoteHit

Im still having the problem
Im having the problem that my friend is having now where they move on hold notes

Im still having the problem Im having the problem that my friend is having now where they move on hold notes

I edited the lua script so that it triggers a debugPrint every time it's supposed to trigger. It doesn't print after I changed charNote to smth other than ''.
Did you check if charNote is set to smth other than ''?

closing due to inactivity and no response

@MushyMushroom1245 ermm ive decided to use the script myself and it doesnt seem like im getting that issue
https://github.com/user-attachments/assets/84b5fe01-4464-4e6e-b641-8b37132d63da

IVE FOUND THE ISSUE WITH YOUR MULTICHARACTER SCRIPTS NOT WORKING IN NEWER VERSIONS
it's because your version of the multicharacter script is outdated. newer versions of the script have it fixed, the creator also literally pointed out that issue. if you don't want to update the anyway, go into your multicharacter script and delete ALL mentions of "name_of_notetype2" as otherwise it'll either hit every note (or in the case of newer versions of jse, trigger the animation when a sustain note is hit)


VTT download link broken

The download link for VTT goes to a 404 page saying the download is no longer available.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 3adae675-e33d-0a22-98fd-25a77f2b723c
Version Independent ID: 3dc9a5cc-4380-056c-848d-48567ecca83c
Content: Microsoft Visual TrueType (VTT) - Typography
Content Source: typographydocs/tools/vtt/index.md
Product: typography
GitHub Login: @alib-ms
Microsoft Alias: alib

Thank you for letting us know. Will post an update soon.
Thanks,
Ali

Thanks, this should be fixed now.


Latest update broke Latte

VSCode/Codium version
Latest
Extension version
v1.13.0
Describe the bug

You said it is broken on latte and then sent a screenshot of something that is not latte. Please provide more information about the bug you are experiencing!

I'musing latte but screenshot shows its not latter, i tried changing other themes but i keep getting same nothing changes, i have tried restarting vscode nothing.then i installed Catppuccin Perfect Icons and continue your latte and it works so not really sure what was going on

Are we talking about the general theme of VS Code or the theme of just the icons?

just the icons

I'm unable to reproduce your issue - Preferences: File Icon Theme works just fine to change to latte for me.

i removed the Catppuccin Perfect Icons and its working fine now, but really not sure what was happening before

Sometimes upgrades can break if you have custom associations or settings. Uninstalling and reinstalling should fix it, there's also a "reset" command.


Document how to udev allow PowerBoard, etc

After some fiddling, I have found that the following works for the power board:

It should be noted that the value of GROUP can be changed to any Unix group that it is convenient for the user to be a member of. I don't think I have a "plugdev" group on my system, but I do have "dialout" (which I am already a member of).

Motor Board:
# SR v4 Motor Board
SUBSYSTEM=="tty", DRIVERS=="ftdi_sio", ATTRS{interface}=="MCV4B", GROUP="plugdev", MODE="0666"


merge upstream main 2023-01-25

At https://github.com/prometheus/prometheus/commit/9fb8fe0d4e33d9592003353db64f204c47126c60

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.3 out of 9 committers have signed the CLA.:white_check_mark: bboreham:white_check_mark: krajorama:white_check_mark: beorn7:x: bawhetst:x: roidelapluie:x: brancz:x: mmorel-35:x: Borjianamin98:x: petergoodYou have signed the CLA already but the status is still pending? Let us recheck it.

Thanks. Just a reminder to use "merge" commit, not squash.


Science blog 4 EN

Internal Tracking ID: EXPOSUREAPP-10697

@dsarkar
Do you want feedback on this PR at the moment?
Could you explain what "on hold" means if that is relevant for a review?

Hi @MikeMcC399 This is ready for review. "On hold" because we still don't know the publishing date.

@dsarkar

This is ready for review. "On hold" because we still don't know the publishing date.

I will take a look at this. I noticed a few minor points. Also the number formatting is inconsistent concerning decimal and thousands separator.
I'm planning to submit a PR onto the cuisines fork. Due to the number formatting there will be quite a few changes which are inconvenient to add via comments. I've never done a PR for somebody else's fork before, so it will be a new experience. Stand by! 🙂

@MikeMcC399 thanks in advance for reviewing. Should you have trouble with the PR, we can move the branch to this repository (new PR). Let me know!

My PR is https://github.com/cuisines/cwa-website/pull/7.
There are two issues in figures which I did not address:

In Figure 2 "Number of donations (by operating system version)" the numerical day of the month has a dot (.) after it e.g. "8. Mar", which is a typical German format. There should be no dot in the date.
In Figure 7 "Participants by population density in urban and rural districts." "east" is written lower case, whereas "West" is written upper case. I suggest making "east" upper case to be consistent.

@dsarkar
My inputs have now all been dealt with. Thank you for merging the PR https://github.com/cuisines/cwa-website/pull/7 into this branch.


Eval results

Hi,
I evaluated your 7B model, but the results in new introduced benchmarks are not normal.

Hi, thanks for this question. You are using the first version of the eval json. We have updated the evaluation json. Please download a new one from our website. LMK if you have further questions.

Ok，I will update it. Thanks!

Hi,
I used the latest json file to evaluate the 0.5B model, but the results are still not normal.

How about the 7b results? Do they match the results in the table?

It is abnormal too.

Hi, thanks for your feedback. We find out that the previous 7B model is not our best model and we opensource a wrong one. You can download our new 7B model (the same link as before) for test, which will match the results. Let me know if you have any questions.


Milestone: Save generated satellite comparison image

Add the possibility to create a collection image from the  selected satellite images and preview and download that image to your device.

This feature will not be continued.


feat: ✨ Hello PG from Quarkus app + DB operator

This PR is to illustrate how to use Quarkus to query a PG managed database.
The code use the OVHcloud operator to whitelist the MKS IP.

@scraly PR updated with your reamrks


Unity cannot find UnityCompositorInterface.dll

Hello. I've been stuck at this point for multiple days now. I'm using windows 10 enterprise N, unity 2017.1.0f3, opencv3.2, a blackmagicdesign shuttle with usb 3.0, visual studio community 17, a nikon camera, and a hololens. I'm able to build the calibration project and run the calibration just fine. I'm also able to build the compositor project and run the copydll script and all the files copy fine. But, when I open the sample unity project and try to open the spectator view > compositor menu option, I get 4 errors stating that UnityCompositorInterface.dll could not be found. Except that when I check in Assets/Addons/HolographicCameraRig/Plugins/x64/, I see that UnityCompositorInterface.dll is actually there! I've attached an image of the errors.

A few things to check:

Did you have any errors when running CopyDLL.cmd?
Does CompositorDLL.dll exist in your plugin directory as well?
Did you close and relaunch Unity after copying the DLLs?

1. I saw no errors when running the command. Here's the output:
`C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView>CopyDLL.cmd "Samples\SharedHolograms\Assets"
===================================================
Copy DLL's to your Unity projects.
Include an optional path to the Assets path of your Unity project to copy DLLs to that project.
Otherwise, just copy to the included sample projects.
===================================================
Copy DLL's to Samples\SharedHolograms\Assets
Copy UnityCompositorInterface files:
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.

Copy SpatialPerceptionHelper files:
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.

Copy CompositorDLL:
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.

Copy Canon SDK:
x64 Canon DLL does not exist - skipping copy.
x86 Canon DLL does not exist - skipping copy.

Copy OpenCV:
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\x64\Release\opencv_ffmpeg320_64.dll
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\x64\Release\opencv_world320.dll
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\x64\Release\opencv_world320d.dll
3 file(s) copied.

Copy GitIgnore:
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles.gitignore
1 file(s) copied.

Copy meta files:
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x64\SpatialPerceptionHelper.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x64\SpatialPerceptionHelper.pdb.meta
2 file(s) copied.
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x86\SpatialPerceptionHelper.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x86\SpatialPerceptionHelper.pdb.meta
2 file(s) copied.
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\CompositorDLL.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\CompositorDLL.pdb.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\EDSDK.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\EdsImage.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\opencv_ffmpeg310_64.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\opencv_world310.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\opencv_world310d.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\UnityCompositorInterface.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\UnityCompositorInterface.pdb.meta
9 file(s) copied.
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\CompositorDLL.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\CompositorDLL.pdb.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\EDSDK.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\EdsImage.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\UnityCompositorInterface.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\UnityCompositorInterface.pdb.meta
6 file(s) copied.
===================================================
Copy DLL's to C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Samples\SharedHolograms\Assets\
Copy UnityCompositorInterface files:
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.

Copy SpatialPerceptionHelper files:
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.

Copy CompositorDLL:
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.
1 file(s) copied.

Copy Canon SDK:
x64 Canon DLL does not exist - skipping copy.
x86 Canon DLL does not exist - skipping copy.

Copy OpenCV:
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\x64\Release\opencv_ffmpeg320_64.dll
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\x64\Release\opencv_world320.dll
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\x64\Release\opencv_world320d.dll
3 file(s) copied.

Copy GitIgnore:
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles.gitignore
1 file(s) copied.

Copy meta files:
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x64\SpatialPerceptionHelper.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x64\SpatialPerceptionHelper.pdb.meta
2 file(s) copied.
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x86\SpatialPerceptionHelper.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\WSA\x86\SpatialPerceptionHelper.pdb.meta
2 file(s) copied.
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\CompositorDLL.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\CompositorDLL.pdb.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\EDSDK.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\EdsImage.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\opencv_ffmpeg310_64.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\opencv_world310.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\opencv_world310d.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\UnityCompositorInterface.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x64\UnityCompositorInterface.pdb.meta
9 file(s) copied.
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\CompositorDLL.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\CompositorDLL.pdb.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\EDSDK.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\EdsImage.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\UnityCompositorInterface.dll.meta
C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Compositor\PluginMetaFiles\x86\UnityCompositorInterface.pdb.meta
6 file(s) copied.
Press any key to continue . . .`
2. In C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Samples\SharedHolograms\Assets\Addons\HolographicCameraRig\Plugins\x64\ I have CompositorDLL.dll and UnityCompositorInterface.dll
Here are all the files in that directory:
`C:\Users\andrew\src\HoloLensCompanionKit\SpectatorView\Samples\SharedHolograms\Assets\Addons\HolographicCameraRig\Plugins\x64>dir
Volume in drive C has no label.
 Yes, I have closed and relaunched unity after copying the dlls.

Sorry, not sure why some of the text is blowing up.

Can you verify that your meta files for your UnityCompositorInterface and CompositorDLL are both set to include Editor and the correct CPU architecture?
x64 UnityCompositorInterface should look like this:

I went into plugins/x64 and both of those files look exactly like your picture.

Can you use Dependency Walker to verify that your DLL is exported correctly?
You may get some errors after loading the DLL, but then you should see what functions are being exported:

Make sure you also have the appropriate C++ Redistributable Packages (2015 or 2017 depending on which VS you used)

Here are the screenshots from dependency walker:

And I already had the c++ redist packages.

Maybe this is relevant, but when I first open the project, I get these errors. They don't come back if I clear them. They seem irrelevant but I wanted to post just to be sure.

Those errors are irrelevant - just deleting meta files for DLLs you aren't using.
When you play, do you just get the one DLL missing error for a particular line, or do you get a lot of them for every DLLImport?

When I hit play, I start getting the 'failed to load unitycompositorinterface.dll" errors which quickly add up to 999+ errors. It seems like all of the errors are specifically about the unitycompositorinterface.dll, but referencing different files and locations where it failed to load the function from the dll.

Do other native plugins work for you in Unity?
There is a simple example ("Simplest Plugin") that can be found at the bottom of this page:
https://docs.unity3d.com/Manual/PluginsForDesktop.html
You will need to recompile the plugin to x64. copy the new dll to the plugins directory in the sample, then close and reopen Unity.  Press play in the sample, and you should see the console log some debug text from the plugin.

Also, since you are running Windows N, you may need to install the Media Feature Pack:
https://www.microsoft.com/en-us/download/details.aspx?id=48231

Whoa. It looks like installing the Media Feature Pack has fixed this. There is another small error I'm concerned about. I only get this error on the newest version of unity.
Assets/HoloToolkit/Utilities/Shaders/FastConfigurable/Editor/CustomMaterialEditor.cs(103,23): error CS1501: No overload for method `BeginAnimatedCheck' takes `1' arguments

This is the relevant line:
matEditor.BeginAnimatedCheck(scaleOffsetProp);

I have been fixing this error by simply adding a new Rect object to the arguments.
matEditor.BeginAnimatedCheck(new Rect(), scaleOffsetProp);

Do you think this is a problem? Or is there a real fix for this?

Awesome!
That fix should be fine - I have not yet officially updated spectator view to 2017.1, but that looks like the only incompatible line.

Thanks for your help Jackson!


initDatabase with size=5e9.toInt creates a 5GB database on disk even though the database is empty

I am seeing some odd behavior in this implementation of LMDB on Linux.
When I initDatabase with size=5e9.toInt, this nim implementation immediately creates a 5GB file on disk even though the database is empty.
However, when using LMDB on python or C++ this does not happen.   In python and c++ implementations, the database file size begins empty and then slowly grows as i insert data,  until reaching the max size.   If I only insert 1 gig of data, the database will be 1 gig in size.  In other words the size of the database matches the size of the data I have inserted.
This is a known issue with LMDB, on windows, but this shouldn't be happening on Linux.
https://stackoverflow.com/questions/33508305/lmdb-maximum-size-of-the-database-for-windows
Any ideas ?
Thank you.

sorry just realized the machine I was using had a FAT32 partition.

Thanks for taking the time to report!
I would have been rather surprised, since this is just a syntactic wrapper on the C version, but never say never.  I was suspecting the default configuration parameters, since those are the only real difference, but glad it cleared up.
Feel free to place a brief warning into the docs under known issues as a pull request if you like, to share your hard-earned bit of knowledge!


switch-from-non-containerized-to-containerized: mask unit files

We must mask the image so we are sure that even if the system reboots
then the OSDs won't start.
Signed-off-by: Sébastien Han<EMAIL_ADDRESS>

@fultonj @gfidente

I think we're hit by this on fresh deployments as well

jenkins test luminous-ansible2.3-update_cluster

@andrewschoen please review my new scenario addition.

jenkins test this please

jenkins test luminous-ansible2.3-switch_to_containers

jenkins test luminous-ansible2.3-switch_to_containers

jenkins test luminous-ansible2.3-switch_to_containers

jenkins test luminous-ansible2.3-switch_to_containers


Path containing colon gives error

cp to a path with two colons yields:
!! cannot write to paths in /path:key notation
We should be able to handle paths with colons in them, and even if that weren't true, that's a bad error.

This comes down to that we have code for the purpose of safe set that errors out if the path segment has a colon in it. This means that you technically can't write to any path with a colon in it. Is this a restriction that should be removed?

safe gen also has this issue:
$ safe gen secret/test/pw:test:me
!! cannot write to paths in /path:key notation


librtlsdr: remove

Description of changes
The same package was packaged twice, so removing one of them.

Things done

Built on platform(s)

[x] x86_64-linux
[ ] aarch64-linux
[ ] x86_64-darwin
[ ] aarch64-darwin

[ ] For non-Linux: Is sandbox = true set in nix.conf? (See Nix manual)
[ ] Tested, as applicable:

NixOS test(s) (look inside nixos/tests)
and/or package tests
or, for functions and "core" functionality, tests in lib/tests or pkgs/test
made sure NixOS tests are linked to the relevant packages

[ ] Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
[ ] Tested basic functionality of all binary files (usually in ./result/bin/)
23.05 Release Notes (or backporting 22.11 Release notes)

[ ] (Package updates) Added a release notes entry if the change is major or breaking
[ ] (Module updates) Added a release notes entry if the change is significant
[ ] (Module addition) Added a release notes entry if adding a new NixOS module

[x] Fits CONTRIBUTING.md.

Can you please write in the commit message about this only removing a duplicate package? I wast at first afraid the package was dead upstream.
Are the Nix exprs similar enough that we can use a backward compat alias instead of a throw?

Done

This breaks eval when aliases are not allowed:
error: Function called without required argument "librtlsdr" at pkgs/applications/radio/guglielmo/default.nix:3


fix: theme storage toggle failed in Content script example #338

there is a bug in content script, for storage usage example. theme storage toggle failed according to the log in Chrome Devtool

@all-contributors please add @weekeight for code


Generalize some GHCJS stuff for other cross compilers

Granted we don't have any others yet :). I also removed an unused file. This shouldn't change any hashes, just a refactor (I'll have follow up PRs that do change things). This is the first batch of changes from https://github.com/NixOS/nixpkgs/pull/13074 .
cc @peti @cstrahan

@Ericson2314 This looks great! Is there any reason not to passthru bootPkgs in pkgs/development/compilers/ghc/nokinds.nix?

Nope! I just forgot to do that one.

Ok, cool. Patch that up and I'll merge this.

Thanks!


Set observation

@EisenbergEffect @jdanyow If looks good this can be merged. This is required by https://github.com/aurelia/templating-resources/pull/178

:rocket:


updating README, badges etc.

Coverage decreased (-0.05%) to 66.22% when pulling a2a2c83dc988e460763ffd5744ddda6f6bc9d5da on cosminrentea:feature/update-badges into 95aba8dadfa9fe369d48ae9227e342417bcec195 on smancke:master.

Coverage decreased (-0.2%) to 66.077% when pulling 03d985e26d954975e17075961db04385b12e4d97 on cosminrentea:feature/update-badges into 95aba8dadfa9fe369d48ae9227e342417bcec195 on smancke:master.


Remove privacy policy step from sign up journey

Trello card
Trello-3908
Context
We have a link and text to call out the privacy notice on the first page of the sign up journey; there is not a requirement to have the user explicitly accept the privacy policy and so we can remove that step from the journey.
We still need to send the API/CRM the ID of the privacy notice we surfaced to the user during sign up, however, so we now capture this on the first step.
Changes proposed in this pull request

Remove privacy policy step from sign up journey

Guidance to review

@ethax-ross Please could you update the copy on /teacher_training_adviser/sign_up/identity so it is consistent with the GIT funnels and also references "advisers" rather than "teacher training advisers" (so we cover RTTAs and ETAs)

Our privacy notice explains how we use your personal data. It's important you read this before signing up to get support from an adviser.

cc @GayeCord for info

@ethax-ross The privacy notice opens up in the same tab in the adviser funnel, but in a new tab in the mailing list, events and callback funnels on the GIT side
We should be consistent - which one is more appropriate in this case?
cc @GayeCord

@ethax-ross The button at on /teacher_training_adviser/sign_up/review_answers says Complete
Can we change this to Complete sign up to be consistent with GIT funnels and to give more context which is better in terms of accessibility?
cc @GayeCord for info


CI: add py3.10 & default py3.8

What does this PR do?

add python 3.10
set default python 3.8

Before submitting

[ ] Was this discussed/approved via a Github issue? (no need for typos and docs improvements)
[x] Did you read the contributor guideline, Pull Request section?
[x] Did you make sure to update the docs?
[x] Did you write any new necessary tests?

PR review
Anyone in the community is free to review the PR once the tests have passed.
If we didn't discuss your PR in Github issues there's a high chance it will not be merged.
Did you have fun?
Make sure you had fun coding 🙃

Can only use python 3.9! Torch Binaries are not yet available for 3.10

yep, I found it too, so this will hang tll they start supporting it :] otherwise, this PR does not make much sense if we still keep 3.9 as the latest python and the PR is called add 3.10 support :]

ok, the problem is that pypesq needs NumPy 1.20 but python 3.10 does not have it...

with running the latest I get:
tests\helpers\testers.py:380: in run_functional_metric_test
    _functional_test(
tests\helpers\testers.py:291: in _functional_test
    sk_result = sk_metric(preds[i].cpu(), target[i].cpu(), **extra_kwargs)
tests\audio\test_si_sdr.py:54: in speechmetrics_si_sdr
    metric = speechmetrics_sisdr(preds[i, j], target[i, j], rate=16000)
C:\hostedtoolcache\windows\Python\3.8.10\x64\lib\site-packages\speechmetrics\__init__.py:117: in __call__
    result_metric = metric.test(*files, array_rate=rate)
C:\hostedtoolcache\windows\Python\3.8.10\x64\lib\site-packages\speechmetrics\__init__.py:29: in test
    import resampy
C:\hostedtoolcache\windows\Python\3.8.10\x64\lib\site-packages\resampy\__init__.py:7: in <module>
    from .core import *
C:\hostedtoolcache\windows\Python\3.8.10\x64\lib\site-packages\resampy\core.py:9: in <module>
    from .interpn import resample_f
C:\hostedtoolcache\windows\Python\3.8.10\x64\lib\site-packages\resampy\interpn.py:4: in <module>
    import numba
C:\hostedtoolcache\windows\Python\3.8.10\x64\lib\site-packages\numba\__init__.py:200: in <module>
    _ensure_critical_deps()
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

        if numpy_version < (1, 18):
            raise ImportError("Numba needs NumPy 1.18 or greater")
        elif numpy_version > (1, 21):
>           raise ImportError("Numba needs NumPy 1.21 or less")
E           ImportError: Numba needs NumPy 1.21 or less

seem #949 would be a very needed update for this case

now it fails to build the numpy from the source... :/


Fix issue #362

Coverage remained the same at 100.0% when pulling f1f0c58759259da430f9e5d59588eb1f1b7f6f59 on issue_362 into 07a6a50902bbc91751339862a448ce8bb36a1295 on 3.x.


Undefined is not a function

When taking a fresh cloning and attempting to run the app I get undefined is not a function error in the console.

might be related to this #10
please let me know it works

Just upgraded to Angular 6, give it a try


[MINOR] Fixed the hudi-cli export command.

[MINOR] Fixed the hudi-cli export command.
Change Logs

Removed the hardcoded location of archives
Handle the case where the metadata from an archive entry may be null (seen in very old archives)
Corrected the return value from copyNonArchivedInstants

Impact
Exporting of instants from very old archives works now.
Risk level (write none, low medium or high below)
None
Documentation Update
None
Contributor's checklist

[ ] Read through contributor's guide
[ ] Change Logs and Impact were stated clearly
[ ] Adequate tests were added if applicable
[ ] CI passed

The failed test case: https://dev.azure.com/apache-hudi-ci-org/apache-hudi-ci/_build/results?buildId=16754&view=logs&j=dcedfe73-9485-5cc5-817a-73b61fc5dcb0&t=746585d8-b50a-55c3-26c5-517d93af9934&l=37674
Should not be caused by this patch, would merge it soon~


refactor: use window-local highlights

Putting a rough implementation here to get some feedback if anyone is interested
The current implementation of how we handle the cursor line color for each mode is to override the CursorLine highlight group, which leads to the following issues/limitations (at least for me):

Assuming that CursorLine and CursorLineNr have bg
Related issue: #16
https://github.com/mvllow/modes.nvim/blob/1086d94b1f7d6ba105593a1dd21e2cb02ab92fc0/lua/modes.lua#L76-L77
Depending on the color scheme, we may override the default color in NORMAL mode if the highligh group does not have bg (although we have config.set_* as a workaround)

My LineNr is blue, once modes.nvim is activated, it turns white

https://user-images.githubusercontent.com/55179750/172336733-d67c0a96-0530-42eb-a0a8-afa9835810b5.mp4

We can not override the highlight groups on the fly for testing purposes
Related issue: #18
https://github.com/mvllow/modes.nvim/blob/1086d94b1f7d6ba105593a1dd21e2cb02ab92fc0/lua/modes.lua#L40-L46
Since for every mode-switching, we redefine the highlight group using the initial config color

We have a strong opinions about CursorLineNr
https://github.com/mvllow/modes.nvim/blob/1086d94b1f7d6ba105593a1dd21e2cb02ab92fc0/lua/modes.lua#L41-L43
We assume that CursorLineNr the have the same definition as CursorLine

If we open nvim with an initial window that set CursorLine, we end up using that definition for NORMAL mode
For example, if we open nvim with -c ':Telescope find_file', NORMAL mode will use INSERT mode style since in setup() we are trying to extract color definition from CursorLine, as the result, we are using whatever the initial window defined for CursorLine
https://user-images.githubusercontent.com/55179750/172337470-315d8834-77ea-46a9-b806-40f991ab50b2.mp4

This implementation is to address of these problems
By using winhighlight option, we have the flexibility to set CursorLine/CursorLineNr without overriding it, it is a local-window option, also we can have different definition between CursorLine/CursorLineNr so color scheme developer has more control to style those components.
We don't need to redefine highlight groups for every mode-switcing as it is already been done in define() except for ModesOperator (only built-in highlight-groups are supported by winhighlight).
In the meantime, I've removed this lines as I can't find it's usage, but I'm free to add it back
https://github.com/mvllow/modes.nvim/blob/1086d94b1f7d6ba105593a1dd21e2cb02ab92fc0/lua/modes.lua#L161-L164
This implementation provides the following highlight groups

subject to change, I'm not good at naming

Modes*CursorLine, map for CursorLine
Modes*CursorLineNr, map for CursorLineNr
ModeMsg*, map for ModeMsg
VisualVisual, map for Visual (sorry for the name)

Now user can define any style they want

The default, CursorLineNr - CursorLine have same definition

The old style, CursorLineNr fg - CursorLine bg
https://user-images.githubusercontent.com/55179750/172339592-7f9502b8-4dfe-4c14-a8fc-58f3dcf09225.mp4

CursorLineNr fg with blended bg
https://user-images.githubusercontent.com/55179750/172340466-5685579a-799a-4ad9-9375-2904ac9075c6.mp4

CursorLinrNr fg with different blended intensity bg
https://user-images.githubusercontent.com/55179750/172342587-dee3aac9-8094-4bdc-839f-0840d10181b3.mp4
or LineNr with different bg
https://user-images.githubusercontent.com/55179750/172342137-f6c11e4e-d165-4d2e-bd77-64ed93b70674.mp4

In addition of these changes, this implementation also changes this behavior:
Opens a split window with the same buffer and view port, the VISUAL style is only applied to the focused window

Old behavior

New behavior

If this change is accepted, there are a few things I'd like to change in this PR (or in the future PRs):

Use CursorLineNr (fallback to LineNr, Normal)  background to use for Modes*CursorLineNr blended color
If the color scheme has a different background to it, user still get nice blended color if they use the default styles
Refactor fallback mechanism to accept list of highlight groups, and then a hex color
I have something like this in my config: https://github.com/fitrh/init.nvim/blob/main/lua/sugar/highlight.lua#L34-L65

Maybe I need to squash

I've been using this for a week and it seems to work, but it would be helpful if anyone could help test it.

I invited you to be a collaborator to make contributor a little easier 😌 Thanks for all your work on this. I would suggest the following for the names:
ModeMsg* → Modes*ModeMsg (verbose but consistent with other names)
VisualVisual → ModesVisual

Other than the naming this looks great. Seems like it fixes a lot of outstanding issues. I'm unable to test at the moment but am curious if tests are passing or need updated with these changes?

In https://github.com/mvllow/modes.nvim/pull/30/commits/e98c8298732dd2eec96c6a01cb42374fac3f97db, I've removed ModeMsg from winhighlight, I just realize (because I always turn off showmode) that ModeMsg not affected by winhighlight.

I'm unable to test at the moment but am curious if tests are passing or need updated with these changes?

Yes, the tests passed, maybe in the future we need to add more tests.

I did need the M.define() call within the setup function for cursorline highlights to be applied when using Rosé Pine (dark mode). Otherwise, running :colorscheme rose-pine was needed to refresh the colors.

I did need the M.define() call within the setup function for cursorline highlights to be applied when using Rosé Pine (dark mode). Otherwise, running :colorscheme rose-pine was needed to refresh the colors.

Sure, seems some lua color schemes don't trigger ColorScheme events anymore, I did not notice as I handle my color schemes manually and always trigger Colorscheme events.

Thank you 😌


Add copyright analyzer

I also had to remove the Resources.resx file. Since moving to the new style projects, it no longer re-generates the associated designer code file. Strings are now used inline in the analyzers.
Easiest to review commit-by-commit.

Hmm, the analyzer seems to be finding issues on travis. Not really sure why. Perhaps newline issues.

Nope, that didn't fix it. Also, the first error (in Source/V1/SourceContext.File.cs) is for a file generated by the protocol buffer compiler and that check just looks at the first comment line. It doesn't look at newlines. I'm going to add some temporary additional info into the error message so we can see what it's seeing.

Actually, I was wrong, that file has the normal copyright, so it still could be a newline issue.

Oh, I think I just realized what it is: the 2nd Replace call in CreateCopyrightRegex is looking for \r\n, but it won't find it.

That seems to have worked. Apparently, in GoogleStackdriverAppender.cs, the newlines are '\r\n' on travis, but they are '\n' in all other files. Not a clue why that would be, but now the regex is robust enough to recognize either instead of just one or the other.

8th time's a charm?

Finally! Will wait for AppVeyor to catch up before merging.


Does it / will it support large-v3?

Hi @Vaibhavs10 , just came across your repository, love the name.
Is the large-v3 already supported, or would it need to construct/tranform the new model?
Thanks
PS. there was no discusison tab so I used the issues tab. Hope you don't mind.

Hi @dgoryeo - It should support it by end of day today or maximum tomorrow! 🤗

It now does! 🔥
https://x.com/reach_vb/status/1723810943329616007?s=20

@Vaibhavs10 , good stuff. I noticed your note on GPU compatibility. I have a nvidia rtx3060, it should be compatible, right?


Fix wrong output for service call

the output for the given command
ros2 service call /spawn turtlesim/srv/Spawn "{x: 2, y: 2, theta: 0.2, name: ''}"
is as commited here

Since nobody has strong opinions on the one open question, I'm just going to merge this as-is.  Thanks @Bi0T1N .

@Mergifyio backport galactic foxy


Refresh the page after uploading a video - Feature Request

I just found that the page still says No Video file yet Even though I just uploaded a video file for the movie so I had to refresh the page manually. I want it to refresh the page automatically after user uploads a video so the page can fetch the video data. Would you like to add this feature in your project? I would implement this feature if you say yes :)

Great issue, with a gif and everything! included in next build :)


[Feature] more builtin traits

priority 1

[ ] ServiceExpose
[ ] Traffic Split
[ ] rollout

priority 2

[ ] Sidecar

Closing it and merging it to #120


docs: threshold encryption

Related Issue
resolve: #39
Description
(Write down your details)
Checklist
Thank you for your contribution.
Before submitting this PR, please make sure:

[ ] Test case
[ ] End of Work

Plz write more about HBBFT's threshold encryption logic! then it will be good to understand entire logic about HBBFT!

Plz write about how set of TPKE.DecShare can decrypt ciphertext you seminar on this thursday!


What's the difference between MRecordRTC and MultiStreamRecorder(MediaStreamRecorder)?

Hello,
RecordRTC's MRecordRTC demo and MediaStreamRecorder's MultiStreamRecorder demo seem to achieve the same things, yet they use different libraries.
What am I missing here? To upload audio/video blobs real time to server, which lib should be used? Does RecordRTC provide more features (such as auto sync of audio and video blobs) or browser capabilities?
Thanks

streamproc/MediaStreamRecorder
There is a separate repo named as "MediaStreamRecorder.js"

https://github.com/streamproc/MediaStreamRecorder

"Cross browser...........It follows latest MediaRecorder API standards and provides similar APIs."

That lib has its own demos:

https://www.webrtc-experiment.com/msr/

The lib's primary goal is to provide "intervals-based-blobs".
muaz-khan/RecordRTC
RecordRTC supposed to work differently. It does NOT follows any standards or any API-guidelines.
RecordRTC returns a COMPLETE_Blob as soon as recording is stopped.
RecordRTC has a sub-module named as dev/MediaStreamRecorder.js.
RecordRTC's submodule dev/MediaStreamRecorder.js is completely different comparing streamproc/MediaStreamRecorder.

(Above) Both projects are considered UNIQUE. Their files does NOT matches.

MRecordRTC
MRecordRTC.js is a standalone JavaScript file that runs top over RecordRTC.
i.e. MRecordRtC uses RecordRTC. It uses everything provided by RecordRTC.
There is no connection or relationship between MRecordRTC and streamproc/MediaStreamRecorder.
MultiStreamRecorder
streamproc/MediaStreamRecorder has its own equivalent of MRecordRTC which is named as MultiStreamRecorder.js.

Thank you very much for the detailed explanation. At first I didn't get it since they looked similar, but I used both, and yes they are very different. I'm using MultiStreamRecorder for interval based blob recording.

Yep, streamproc/MediaStreamRecorder is preferred for intervals-based uploading.
You can try this on Firefox:

https://github.com/streamproc/Record-Entire-Meeting


slurm restore from glacier does not work

[peterdir@cnode-11-5 temp]$ froster restore

RESTORING "/arc/scratch1/dpcri/temp/froster.C2c"

    Triggered Glacier retrievals: 4
    Currently retrieving from Glacier: 0
    Retrieved from Glacier: 0
    Not in Glacier: 0
    Restore option not supported: 0

    Glacier retrievals pending. Depending on the storage class and restore mode run this command again in:

        Expedited mode: ~ 5 minutes (DEEP_ARCHIVE not supported)
        Standard mode: ~ 12 hours
        Bulk mode: ~ 48 hours

        NOTE: You can check more accurate times in the AWS S3 console

Error
  File: froster.py
  Class: Slurm
  Function: sbatch
  Line number: 6243
  Line: raise RuntimeError(
  Error code:
  Exception type: <class 'RuntimeError'>
  Exception value: Error running sbatch: Invalid time specification (pos=2): 12
sbatch: error: Invalid --begin specification

If you think this is a bug, please report this to froster developers at: https://github.com/dirkpetersen/froster/issues

SLURM JOB

  ID: None
  Type: restore
  Check status: "squeue -j None"
  Check output: "tail -n 100 -f<EMAIL_ADDRESS>  Cancel the job: "scancel None"

[peterdir@cnode-11-5 temp]$ tail -n 100 -f<EMAIL_ADDRESS>tail: cannot open<EMAIL_ADDRESS>for reading: No such file or directory

needs to be --begin=now+12hours


Multiverse-NetherPortals not working.

I get this error:
[ERROR] Could not load 'plugins/Multiverse-NetherPortals-4.2.1.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: com/onarandombox/commandhandler/Command
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:139) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:394) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:301) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at org.bukkit.craftbukkit.v1_16_R3.CraftServer.loadPlugins(CraftServer.java:382) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at net.minecraft.server.v1_16_R3.DedicatedServer.init(DedicatedServer.java:185) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at net.minecraft.server.v1_16_R3.MinecraftServer.w(MinecraftServer.java:809) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at net.minecraft.server.v1_16_R3.MinecraftServer.lambda$0(MinecraftServer.java:164) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_212]
Caused by: java.lang.NoClassDefFoundError: com/onarandombox/commandhandler/Command
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212]
at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_212]
at org.bukkit.plugin.java.PluginClassLoader.(PluginClassLoader.java:64) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:135) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
... 7 more
Caused by: java.lang.ClassNotFoundException: com.onarandombox.commandhandler.Command
at java.net.URLClassLoader.findClass(URLClassLoader.java:382) ~[?:1.8.0_212]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:167) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:96) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_212]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_212]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_212]
at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_212]
at org.bukkit.plugin.java.PluginClassLoader.(PluginClassLoader.java:64) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:135) ~[spigot-1.16.5.jar:3002-Spigot-138d451-085fe67]
... 7 more

You need to update MV Core to the latest version.

I have

It is the latest version.

Then please upload latest.log from the logs folder to something like pastebin.com and give us the link here.

Unfortunately, I can not for privacy reasons. This is not my server and I am making it for a client.

Then you can use mclo.gs, it will automatically remove any IP addresses.

What would you gain from this?

I will be able to tell what the problem is.

I can not provide the full log. I have attached the error I get.

Then I cannot help any further. That error means that MV Core is not up to date, and without the rest of the log I cannot verify that you are indeed using the latest version.
P.S. The latest version is 4.2.2.

I have tried using both.

You tried using both what?

Both versions. The one on Bukkit and 4.2.2

The one on Bukkit is 4.2.2.
Check your plugins folder and make sure there is only one Multiverse-Core jar.

It is Multiverse netherportals, not core.

Multiverse NetherPortals depends on Multiverse-Core. The version of Multiverse-NetherPortals you have installed needs a version of Multiverse-Core of at least 4.2.0.
Sorry if that was not clear.

I have that.

Then again, I cannot help you any further without the full log. Sorry.

Closing the issue due to insufficient information. If you still face issue, then follow the issue template and open a new issue.