brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:9: note: while building module 'Foundation' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:
    #import <Foundation/Foundation.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: note: while building module 'CoreFoundation' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Foundation.framework/Headers/Foundation.h:6:
    #include <CoreFoundation/CoreFoundation.h>
             ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreFoundation.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:60:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:60:
    #include <CoreFoundation/CFPropertyList.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreFoundation.framework/Headers/CFPropertyList.h:17:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreFoundation.framework/Headers/CFPropertyList.h:17:
    #include <CoreFoundation/CFStream.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreFoundation.framework/Headers/CFStream.h:20:10: error: could not build module 'Dispatch'
    #include <dispatch/dispatch.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:9: note: while building module 'Foundation' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:
    #import <Foundation/Foundation.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/Foundation.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CoreFoundation.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:9: note: while building module 'Foundation' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:
    #import <Foundation/Foundation.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Foundation.framework/Headers/NSURLCredential.h:9:9: note: while building module 'Security' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Foundation.framework/Headers/NSURLCredential.h:9:
    #import <Security/Security.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/Security.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Security.framework/Headers/Security.h:27:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Security.framework/Headers/Security.h:27:
    #include <Security/SecBase.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Security.framework/Headers/SecBase.h:28:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CFBase.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:9: note: while building module 'Foundation' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:
    #import <Foundation/Foundation.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Foundation.framework/Headers/NSURLError.h:12:9: note: while building module 'CFNetwork' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Foundation.framework/Headers/NSURLError.h:12:
    #import <CFNetwork/CFNetwork.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CFNetwork.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CFNetwork.framework/Headers/CFNetwork.h:18:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CoreFoundation.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/UIKit.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIKit.h:8:9: error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
            ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIAccessibility.h:10:9: note: while building module 'CoreGraphics' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIAccessibility.h:10:
    #import <CoreGraphics/CoreGraphics.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreGraphics.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreGraphics.framework/Headers/CoreGraphics.h:8:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreGraphics.framework/Headers/CoreGraphics.h:8:
    #include <CoreGraphics/CGBase.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreGraphics.framework/Headers/CGBase.h:12:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CFBase.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:9: note: while building module 'QuartzCore' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:
    #import <QuartzCore/QuartzCore.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/QuartzCore.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/QuartzCore.h:9:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/QuartzCore.h:9:
    #include <QuartzCore/CoreAnimation.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CoreAnimation.h:9:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CoreAnimation.h:9:
    #include <QuartzCore/CABase.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CABase.h:16:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CoreFoundation.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:9: note: while building module 'QuartzCore' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:
    #import <QuartzCore/QuartzCore.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CAEAGLLayer.h:7:9: note: while building module 'OpenGLES' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CAEAGLLayer.h:7:
    #import <OpenGLES/EAGLDrawable.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/EAGLDrawable.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/OpenGLES.framework/Headers/EAGLDrawable.h:8:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/OpenGLES.framework/Headers/EAGLDrawable.h:8:
    #include <OpenGLES/EAGL.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: error: could not build module 'Foundation'
    #include <Foundation/Foundation.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:9: note: while building module 'QuartzCore' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:
    #import <QuartzCore/QuartzCore.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CAMetalLayer.h:7:9: note: while building module 'Metal' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CAMetalLayer.h:7:
    #import <Metal/MTLPixelFormat.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/Metal.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Metal.framework/Headers/Metal.h:9:9: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Metal.framework/Headers/Metal.h:9:
    #import <Metal/MTLTypes.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Metal.framework/Headers/MTLTypes.h:8:9: error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
            ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:9: note: while building module 'QuartzCore' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIView.h:10:
    #import <QuartzCore/QuartzCore.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CAMetalLayer.h:7:9: note: while building module 'Metal' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/QuartzCore.framework/Headers/CAMetalLayer.h:7:
    #import <Metal/MTLPixelFormat.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Metal.framework/Headers/MTLTexture.h:15:9: note: while building module 'IOSurface' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/Metal.framework/Headers/MTLTexture.h:15:
    #import <IOSurface/IOSurfaceRef.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/IOSurfaceBase.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/IOSurface.framework/Headers/IOSurfaceBase.h:44:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CoreFoundation.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIColor.h:13:9: note: while building module 'CoreImage' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    #import <CoreImage/CoreImage.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreImage.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreImage.framework/Headers/CoreImage.h:8:9: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreImage.framework/Headers/CoreImage.h:8:
    #import <CoreImage/CoreImageDefines.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:17:10: error: could not build module 'CoreGraphics'
    #include <CoreGraphics/CoreGraphics.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIColor.h:13:9: note: while building module 'CoreImage' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    #import <CoreImage/CoreImage.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreImage.framework/Headers/CIImage.h:10:9: note: while building module 'CoreVideo' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreImage.framework/Headers/CIImage.h:10:
    #import <CoreVideo/CoreVideo.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreVideo.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:20:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:20:
    #include <CoreVideo/CVReturn.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreVideo.framework/Headers/CVReturn.h:21:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreVideo.framework/Headers/CVReturn.h:21:
    #include <CoreVideo/CVBase.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreVideo.framework/Headers/CVBase.h:27:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CFBase.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIColor.h:13:9: note: while building module 'CoreImage' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UIColor.h:13:
    #import <CoreImage/CoreImage.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreImage.framework/Headers/CIImage.h:11:9: note: while building module 'ImageIO' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreImage.framework/Headers/CIImage.h:11:
    #import <ImageIO/ImageIO.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/ImageIO.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/ImageIO.framework/Headers/ImageIO.h:10:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/ImageIO.framework/Headers/ImageIO.h:10:
    #include <ImageIO/ImageIOBase.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/ImageIO.framework/Headers/ImageIOBase.h:16:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CoreFoundation.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/NSText.h:11:9: note: while building module 'CoreText' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/NSText.h:11:
    #import <CoreText/CTParagraphStyle.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreText.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreText.framework/Headers/CoreText.h:20:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreText.framework/Headers/CoreText.h:20:
    #include <CoreText/CTFont.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreText.framework/Headers/CTFont.h:20:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreText.framework/Headers/CTFont.h:20:
    #include <CoreText/CTFontDescriptor.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreText.framework/Headers/CTFontDescriptor.h:20:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreText.framework/Headers/CTFontDescriptor.h:20:
    #include <CoreText/CTFontTraits.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreText.framework/Headers/CTFontTraits.h:14:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CoreFoundation.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/NSFileProviderExtension.h:15:9: note: while building module 'FileProvider' imported
    from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/NSFileProviderExtension.h:15:
    #import <FileProvider/NSFileProviderExtension.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/FileProvider.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/FileProvider.framework/Headers/FileProvider.h:15:9: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/FileProvider.framework/Headers/FileProvider.h:15:
    #import <FileProvider/NSFileProviderDomain.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/FileProvider.framework/Headers/NSFileProviderDomain.h:8:9: error: could not build module 'Foundation'
    #import <Foundation/Foundation.h>
            ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: note: while building module
    'UIKit' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:
    #import <UIKit/UIKit.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UNNotificationResponse+UIKitAdditions.h:10:9: note: while building module
    'UserNotifications' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UIKit.framework/Headers/UNNotificationResponse+UIKitAdditions.h:10:
    #import <UserNotifications/UNNotificationResponse.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/UserNotifications.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UserNotifications.framework/Headers/UserNotifications.h:8:9: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UserNotifications.framework/Headers/UserNotifications.h:8:
    #import <UserNotifications/NSString+UserNotifications.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/UserNotifications.framework/Headers/NSString+UserNotifications.h:8:9: error: could not build module
    'Foundation'
    #import <Foundation/Foundation.h>
            ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/Flutter.h"
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/Flutter.h:54:10: note: in file included from
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/Flutter.h:54:
    #include "FlutterAppDelegate.h"
             ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:8:9: error: could not build module
    'UIKit'
    #import <UIKit/UIKit.h>
            ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterTexture.h:8:9: note: while building module
    'CoreMedia' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterTexture.h:8:
    #import <CoreMedia/CoreMedia.h>
            ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreMedia.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreMedia.framework/Headers/CoreMedia.h:12:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreMedia.framework/Headers/CoreMedia.h:12:
    #include <CoreMedia/CMBase.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreMedia.framework/Headers/CMBase.h:152:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CFBase.h>              // OSStatus, Boolean, Float32, Float64, CF_NOESCAPE
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterTexture.h:8:9: note: while building module
    'CoreMedia' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterTexture.h:8:
    #import <CoreMedia/CoreMedia.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreMedia.framework/Headers/CMFormatDescription.h:26:10: note: while building module 'CoreAudio' imported
    from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreMedia.framework/Headers/CMFormatDescription.h:26:
    #include <CoreAudio/CoreAudioTypes.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreAudio.framework/Headers/CoreAudioTypes.h:4:10: note: while building module 'CoreAudioTypes' imported from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreAudio.framework/Headers/CoreAudioTypes.h:4:
    #include <CoreAudioTypes/CoreAudioTypes.h>
             ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreAudioTypes.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreAudioTypes.framework/Headers/CoreAudioTypes.h:8:10: note: in file included from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreAudioTypes.framework/Headers/CoreAudioTypes.h:8:
    #include <CoreAudioTypes/CoreAudioBaseTypes.h>
             ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreAudioTypes.framework/Headers/CoreAudioBaseTypes.h:18:10: error: could not build module 'CoreFoundation'
    #include <CoreFoundation/CFBase.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: note: while building module 'Flutter' imported from
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:
    #import <Flutter/Flutter.h>
            ^
    /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterTexture.h:8:9: note: while building module
    'CoreMedia' imported from /Users/manoharpeswani/myapp/ios/Flutter/Flutter.framework/Headers/FlutterTexture.h:8:
    #import <CoreMedia/CoreMedia.h>
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreMedia.framework/Headers/CMFormatDescription.h:26:10: note: while building module 'CoreAudio' imported
    from
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreMedia.framework/Headers/CMFormatDescription.h:26:
    #include <CoreAudio/CoreAudioTypes.h>
             ^
    <module-includes>:1:9: note: in file included from <module-includes>:1:
    #import "Headers/CoreAudioTypes.h"
            ^
    /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator13.0.sdk/System/Li
    brary/Frameworks/CoreAudio.framework/Headers/CoreAudioTypes.h:4:10: error: could not build module 'CoreAudioTypes'
    #include <CoreAudioTypes/CoreAudioTypes.h>
             ^
    /Users/manoharpeswani/myapp/ios/Runner/Runner-Bridging-Header.h:1:9: note: in file included from
    /Users/manoharpeswani/myapp/ios/Runner/Runner-Bridging-Header.h:1:
    #import "GeneratedPluginRegistrant.h"
            ^
    /Users/manoharpeswani/myapp/ios/Runner/GeneratedPluginRegistrant.h:8:9: error: could not build module 'Flutter'
    #import <Flutter/Flutter.h>
            ^
    22 errors generated.
    <unknown>:0: error: failed to emit precompiled header
    '/Users/manoharpeswani/Library/Developer/Xcode/DerivedData/Runner-bzqaqaeahcyshfdwzmzgdffjxpom/Build/Intermediates.noindex/Pre
    compiledHeaders/Runner-Bridging-Header-swift_25036O5R0S368-clang_2ZED4118DWPLK.pch' for bridging header
    '/Users/manoharpeswani/myapp/ios/Runner/Runner-Bridging-Header.h'
    <unknown>:0: error: generate-pch command failed with exit code 1 (use -v to see invocation)
    note: Using new build system
    note: Building targets in parallel
    note: Planning build
    note: Constructing build description
    warning: Capabilities for Signing & Capabilities may not function correctly because its entitlements use a placeholder team
    ID. To resolve this, select a development team in the Runner editor. (in target 'Runner' from project 'Runner')

Could not build the application for the simulator.
Error launching application on iPhone SE (2nd generation).

I can't build with Xcode also. any help will be appreciated.
PS I don't have condo installed on my system My .zshrc file does not have such thing
just contains two line
export PATH=$PATH:/Users/manoharpeswani/Library/Android/sdk/platform-tools/
export PATH="$PATH:/Users/manoharpeswani/flutter/bin"

@peswanibros Can you file a new issue and include the output of flutter doctor -v and the output of:
$ echo $PATH
$ cd ios/
$ xcrun xcodebuild -project Runner.xcodeproj -scheme Runner -showBuildSettings

https://github.com/flutter/flutter/issues/59919

I dont know if this is late but this issue is as a result of Anaconda install.
to work with both since Anaconda activates automatically is to run "conda deactivate" before you  execute "flutter run".
Note: please verify anaconda didnt wipe your flutter bin directory from the system path before trying above.
I hope it helps someone. @jmagman

@stonekase I did not have Anaconda installed. I don't know what causes the error but I solved it by reinstalling the Xcode. Luckily I downloaded xcode as xip file so I did not had to download that again.

conda deactivate

what if you dont have anaconda installed, Im still facing this issue above

I was able to solve it by deleting ios/flutter folder.
make a copy of the old one before deleting and add back files that weren't regenerated

I had a similar problem.
The build from Xcode.app was successful, but the build from the command line or Android Studio failed.
Finally, I reinstalled rbenv, and the problem went away.
In other Github comments, some people solved the problem with conda deactivate, so I think the problem is caused by a bug in the development environment that Xcode.app does not refer to, such as ruby or python environment.
I hope this helps someone else.

This is definitely an environment issue on the command line and has nothing to do with Flutter.  You'll see it if you get in this state and try to compile any iOS code from the command line.  I'm going to close this.


Returned object doesn't contain email

Tried like this (the post sends the accessToken to my php backend):
Facebook.login(function(response) {
	if (response.status === 'connected') {
		console.log(response); //what is going on, no email?
		var data = {
			'token': response.authResponse.accessToken
		};
		var send = angular.toJson(data);
		$http({
			method: 'post',
			url: '/fb',
			data: send
		}).success(function(phpresponse){
			console.log(phpresponse);
		});
	}
},{scope: 'email', return_scopes: true}); // I have the right permissions

I think you need to use the Graph API for email

Found the answer by reading the Facebook API 2.4 changelog. You need to specify which fields you want the API to return in the request url so /me becomes /me?fields=email, name, etc.. I sure hope it helps someone. Cheers!


Add support for .dist files

Add UTI for .dist, fallback to path without .dist extension.

Thanks, @ddebin!


Questions About the Use of jest-axe

Hi Nick,
I wanted to see if you would be able to provide me with some information on the use of jest-axe for running automated accessibility testing in the dev environment.
I have outlined my questions in the following google doc. https://docs.google.com/spreadsheets/d/1MvqPDx9CZMGDYZFf_FQbCjytSINRqRSNpQxsjGfzBPE/edit#gid=123605610
Would greatly appreciate any feedback you may have (in column B).
Thanks so much in advance.
Christina Lutz-Hatfield
Digital Services | City and County of San Francisco

Hello, your spreadsheet is private so I cannot see the questions.
Please copy your questions into GitHub, it is important that questions are asked here instead of in Google sheets so others can find them using Google.

Hi Nick,
Thanks so much for your quick reply. Really appreciate it.
I have made the spreadsheet accessible to anyone.
https://docs.google.com/spreadsheets/d/1MvqPDx9CZMGDYZFf_FQbCjytSINRqRSNpQxsjGfzBPE/edit#gid=123605610
Also, following are all the questions that I have.
Would we have the ability on our end to configure/customize the validation to a) check against all Level AA guidelines b) and only specific Level AAA guidelines?
Is jest-axe using all the axe-core rules https://github.com/dequelabs/axe-core/blob/f0292714b94a1483f4148f3ca7206897cfb21318/doc/rule-descriptions.md#readme ?
Does jest-axe have the ability to create and run custom rules? (For example to screen out false positives)
Will jest-aze fully integrate with any dev environment? Wagtail, form.io
Does jest-axe include APIs so that you can run automated accessibility tests alongside other automated unit tests (CI/CD/CLI integration)?
Would you be able to describe how jest-axe is integrated to the pipeline?
Does jest-axe allow for both linting and self written tests?
Does jest-axe have the ability to test and validate for keyboard only interactions?
Is jest-axe able to test against all keyboard interactions mentioned in our accessibility guide https://sfgovdt.jira.com/wiki/spaces/SFGOV/pages/1917157446/Keyboard+Accessibility  and for the most common keyboard interactions as outlined here https://sfgovdt.jira.com/wiki/spaces/SFGOV/pages/1917157453/Testing+for+Keyboard+Accessibility  ?
Would jest-axe have been able to identify the keyboard related issues listed here https://docs.google.com/document/d/1JDbKyN5-N3NRe83FzuIINsigUjEkiSYAy_JUdl-D5m8/edit   and here https://docs.google.com/document/d/1fOrkof81NiUC6RaZifSzPerMdq4b5_IHAtuU_NeLVus/edit that I was able to identify by completing a manual keyboard only test?.
Does jest-axe have the ability to test multi page dynamic forms? Does it integrate with form.io? Would jest-axe have been able to identify the accessibility issues that I was able to identify here https://docs.google.com/document/d/1HpYw1RmB6TYu5p-T8hvk9dMQsSLKx2ywJWIJfdD3-qQ/edit#heading=h.bnd3yefmnmc9  across our dynamic forms by performing manual keyboard only and screen reader testing?
Does jest-axe have the ability to create and integrate scripts for user flow testing?
Does jest-axe have the ability to test keyboard only interaction and navigation within, for example, a calendar widget or a modal window? Would jest-axe have been able to identify the keyboard related issues listed here https://docs.google.com/document/d/1JDbKyN5-N3NRe83FzuIINsigUjEkiSYAy_JUdl-D5m8/edit  and here https://docs.google.com/document/d/1fOrkof81NiUC6RaZifSzPerMdq4b5_IHAtuU_NeLVus/edit   that I was able to identify by completing a manual keyboard only test?
Will jest-axe return detailed information on accessibility violations and how to fix them?  Will it provide a report with issues that can easily be shared with other engineers or non-engineers? What type of format would the report be in?
Does jest-axe trigger false positives? Does it flag "potential" issues that you would have to manually identify if it's a true violation?
Does jest-axe have APIs that can integrate into CMS publishing workflows such as Wagtail?

A lot of these questions can be resolved by doing some reading of the documentation and exploring this yourself. Please respect my time and only ask questions when you have exhausted your own research options.
Closing this out, only re-open with questions that you have been unable to answer yourself after spending the time to read the documentation and trying the project put (technical spike).


Handle sensitive values being passed in command arguments

There are some cases where a script may need to pass a sensitive piece of information, such as an API key, through to execute_command. This value shouldn't be logged or included in the executionerror message.
Scripts can use the SensitiveValue type to pass something through. The to_s prevents this being logged in the error and log_info.
:mag: /cc @lavapatch @stephenbinns

:+1:


fix: esm.sh package lookups

This should fix unnecessary package.json requests for esm.sh by ensuring we are properly detecting package URLs for different CDN URL variations.

thanks

Glad we could get it sorted out.


Add operator[]

Thanks for the handy library!
It seems that it would be convenient to add the operator[] to access the elements. For example, std::span allows it.

I add tests soon.

Thanks @Neargye,
Please note that ring_span lite is modeled after proposal p0059 and models a non-owning queue, not an indexable span-like view. Hence a user-accessible operator[](ndx) or at(ndx) is not present.
So, unless the ideas in the proposal change in this respect, operator[](ndx) or at(ndx) should be offered as an extension via nsrs_RING_SPAN_LITE_EXTENSION.
Generally I try to favour extensions as a way to enable collecting experience with them.
Remember to update the Readme.

I have not forgotten anything? What is done:

Add operator[] as extension via  nsrs_RING_SPAN_LITE_EXTENSION
Update Readme
Add test

Looks good to me, will merge.


Update to pyRiemann 0.6

Update to pyRiemann 0.6
Re-enable example with distances visualization

Closed as part of #281


arduino_nano_33_ble: console through CDC ACM UART is not enabled by default

Describe the bug
Default images have console properly configured (at least nucleo_l476rg have it enabled)
I expected same on this board too.
I suspect some regression since zephyr 2.7.0 (need to verify and bissec if working)
To Reproduce
Steps to reproduce the behavior:
west build -p auto -b "$boardname" "$example"
screen /dev/ttyACM*

Expected behavior
Should connect and display:
*** Booting Zephyr OS build zephyr-v3.1.0-4045-g3dccd319b6bf  ***
Hello World! qemu_x86

Impact
annoyance
Logs and console output
sudo dmesg
[171973.319289] usb 1-3.3.1: Product: Arduino Nano 33 BLE
[171973.319291] usb 1-3.3.1: Manufacturer: Arduino
[171973.319293] usb 1-3.3.1: SerialNumber: *
[171973.327999] cdc_acm 1-3.3.1:1.0: ttyACM0: USB ACM device
[171973.578839] usb 1-3.3.1: USB disconnect, device number 83
[171983.990147] usb 1-3.3.1: new full-speed USB device number 84 using xhci_hcd
[171984.072644] usb 1-3.3.1: New USB device found, idVendor=2341, idProduct=005a, bcdDevice= 0.11
[171984.072654] usb 1-3.3.1: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[171984.081031] usb 1-3.3.1: can't set config #1, error -32
[171984.081811] usb 1-3.3.1: USB disconnect, device number 84

Environment (please complete the following information):

OS: Linux
Toolchain: Zephyr SDK 0.15.0
Commit SHA or Version used: zephyr-v3.1.0-4132-gf033040812

Additional context
To be updated if asked
Relate-to: https://github.com/zephyrproject-rtos/zephyr/issues/36084#issuecomment-1224300787
https://gitlab.eclipse.org/eclipse/oniro-core/meta-zephyr/-/issues/36#note_1008088

Default images have console properly configured (at least nucleo_l476rg have it enabled)
I expected same on this board too.

nucleo_l476rg board has a debug adapter on the board with CDC ACM support, arduino_nano_33_ble does not. As described elsewhere, it makes no sense to enable CDC ACM support for this type of boards by default, it leads to other problems and exact same repeated configuration for many boards. It is also not a bug, it is just the way it is. Either use overlays or wait for https://github.com/zephyrproject-rtos/zephyr/pull/40645.

well it used to work differently, so I thought it was a regression

Resolved by https://docs.zephyrproject.org/latest/snippets/cdc-acm-console/README.html


Allow single quotes around aliases in SELECT clause

MySQL supports single quotes around aliases (in addition to double quotes and backticks). They are only allowed in aliases in the SELECT clause. In other cases, only backticks are supported.
From the documentation:
"The identifier quote character is the backtick (`)".
"In the select list of a query, a quoted column alias can be specified using identifier or string quoting characters".
https://dev.mysql.com/doc/refman/5.7/en/identifiers.html
The example in the documentation shows an alias with single quotes around it as valid - search for 'two' in the url above.
The following query is valid in MySQL, but JSqlParser currently fails when parsing it:
SELECT mycolumn AS 'My Column Name' FROM mytable

Coverage increased (+0.003%) to 87.044% when pulling ddeb828d655b96dffde97f45ad82b42dbf1fd8f7 on sh-tomer:allow_single_quotes_around_aliases into f0ffe4c53edbcaa7f2e710e5206707f5f2b0b07b on JSQLParser:master.

fixed in #583


Runtime error, Expected 'styles' to be an array of strings.

To help us process the issue more efficiently, please provide the following information:

Specify the version of the devextreme-angular and devextreme packages you are using.
devexteme version:  17.1.4
devextreme-angular version: 17.1.3

Specify the type of the issue (check one with "x"):
[x ] bug Report
[ ] feature request
[ ] support inquiry

Hello,
I am using webpack and followed your instructions.  Everything builds fine, but when I loan the app I get Expected 'styles' to be an array of strings exception.
I am using angular 4,2, webpack 2.3.3
Please help.

Resolved, I removed the suggested loaders and substituted them with loaders from Angular tutorial.


sumission code issue

i wonder  should we submit our complete code(how we trained model etc) in this deadline("Entry submission deadline: October 3rd, 2022")?  or just summit one schema json file?
thanks!

@luffywalf thanks for your question!
You only need to submit the results files specified in Task 1 or Task 2.
Please take the time when you submit your entry to answer the survey questions, which include a short description for each system.

got it thanks


Use QStringView instead of QStringRef

QStringRef is deprecated, maybe consider (and removed from Qt6) to use QStringView  instead
https://github.com/Razakhel/RaZor/pull/2

Fixed by #2.


Support plugins/hooks for swarm service creation

As mentioned in #24113, we want to use Vault to provide containers access to secrets like api keys and access to databases.
We would request that vault generate a temporary token, which is passed to the container, and the process inside exchanges it for a more permanent token (which has to be renewed of course).
It would be nice if docker allows us to hook into the container creation, scaling process (as a plugin) so that we can generate a temporary token and inject it as an environment variable into each task as they are created.

Dup of #24113


v1.2.17

Codecov Report
Patch coverage: 100.00% and project coverage change: -0.07 :warning:

Comparison is base (779fcb5) 97.68% compared to head (d5ba7bc) 97.62%.

:exclamation: Your organization is not using the GitHub App Integration. As a result you may experience degraded service beginning May 15th. Please install the Github App Integration for your organization. Read more.
Additional details and impacted files
@@            Coverage Diff             @@
##               v1     #379      +/-   ##
==========================================
- Coverage   97.68%   97.62%   -0.07%
==========================================
  Files          61       61
  Lines        5885     5893       +8
==========================================
+ Hits         5749     5753       +4
- Misses        136      140       +4

Impacted Files
Coverage Δ

blacksheep/server/application.py
93.51% <ø> (ø)

blacksheep/server/authorization/__init__.py
100.00% <100.00%> (ø)

... and 2 files with indirect coverage changes

:umbrella: View full report in Codecov by Sentry.
:loudspeaker: Do you have feedback about the report comment? Let us know in this issue.


Web3: Add integrated Token Transfer Method

Users have reported the Nethereum documentation is difficult to follow.
Create a MoralisInterface method that performs a transfer of ERC20 tokens from addr1 to addr2.
references:
http://docs.nethereum.com/en/latest/nethereum-receipt-status/#how-to-retrieve-a-transaction-status-with-nethereum
https://stackoverflow.com/questions/51319063/nethereum-c-sharp-automated-ether-transfer

Included in WebGL / Browser wallet. Need to add same to Wallet Connect path.


operator mariadb-operator (0.17.0)

Add operator mariadb-operator (0.17.0) to community operators

/merge possible

/merge possible


Consider having Ctrl-K add a card link

It's way more common, and way more discoverable than Ctrl-Shift-K.
Maybe just add a button in the card search dialog to show the normal-link dialog instead
Update documentation.

If the text selected has a link, then have an unlink button too that proposes a href=''


Attractive Footer

make changes in Footer and link them to respective pages

New footer seems to be fine for now
Resolved and Tested locally
Will be updated in next build


Updated template, license info

Hi! This is the friendly automated conda-forge-linting service.
I just wanted to let you know that I linted all conda-recipes in your PR (recipe) and found it was in an excellent condition.


docs(README): add release shield

This PR adds a release shield to the README
Screenshot

Good call! I didn't think of that. I switched it to use the GitHub release (latest SemVer) as you suggested! 🙌


add getting products for sale without looking for the quantity

I am not sure who should be able to see this page. Made it like available products


[Bug]: Cards not showing

Describe the bug
First time is ok.

But on the next days cards not showing.

I can skip them until they start showing. Like either card is doubling for working and not working card.
To Reproduce

Create card with ?
First time card showing.
On the next days card is stop showing

Expected behavior
Showing cards...
Screenshots
No response
OS of your device
win 10
Obsidian version
1.6.7.
Plugin version
1.12.5
Installer version
No response
Additional context
No response
Config file
No response

hi, it seems like you are using the original st plugin, which is my plugin forked from.

hi, it seems like you are using the original st plugin, which is my plugin forked from.
you should open issue at https://github.com/st3v3nmw/obsidian-spaced-repetition/issues

oh sorry, thanks!


docs: Stop people from reading ReadTheDocs docs on github.

Add a block that's invisible on ReadTheDocs but visible on
Github Markdown indicating warning that folks should read
it on ReadTheDocs instead.
Added block is:
eval_rst
.. only:: false
    This documentation is meant to be read on ReadTheDocs, go there:
    https://zulip.readthedocs.io/en/latest/subsystems/two-factor-auth.html

@timabbott as you asked to submit this PR.

Oh, this was addressed in a cleaner way (editing the template rather than putting content on every page) by @drrosa a few months ago; closing.  Thanks for working on this @ss62171!


Hide remaining rich-dependent imports

Oops, missed a couple stray imports that needed Rich :(. At least the tests that ran on #2306 worked!
Could definitely benefit from some more cleanup here. I'll think about it.
Part of MOD-3730

@prbot approve — I'm going to keep thinking about a more thorough refactor here, but want to get testing started.

👍


stable branch should remove project files & rename testApp to ofApp

ping @kylemcdonald @bakercp
This is related to #103.
The current stable branch has a host of project files, many of which may or may not build. I'd suggest removing all project files and add notes on how generate them with the PG. I ran into this with a room full of students today as I assumed it was fixed with my PR last year: https://github.com/vanderlin/ofxBox2d/pull/105
Also, the stable branch examples still use "testApp" instead of "ofApp", so they do not work with the PG. This was also fixed my PR. This means the current state of the "stable" branch is that the included example Xcode projects do not work with the latest stable OF 0.9.8 AND the PG chokes since the base app class has the wrong name. Not fun for beginners!
Another thing, the readme still refers to develop and master branches at the bottom. That should probably be removed. I would also remove the develop branch if it is no longer needed.
If needed, I have a set of instructions on how to use the PG for my class examples. We could use this text as a template for updating the readme: https://github.com/danomatika/CreativeCodingExamples#generating-project-files

And I've got another working branch that had most of your suggestions already
https://github.com/bakercp/ofxbox2d

Also, I've basically tell students unless an add-on is in my account and had been tested by me prior to class, it probably won't work (we work from the master branch) :)

The purpose of my PR last year was to fix it. I'm not sure it helps to always have students rely on our own forks. It was a good discussion into how to troubleshoot addons which have issues but my overall point is that something called "stable" should probably be so as opposed to "figure it out beginners". As stated, the solution is pretty simple and I would have done it already if I had commit access.

fixed with new updates


[YUNIKORN-677] Potential resource leak when complete and allocate pod happens simultaneously

What is this PR for?
When pod deletion and allocation happen simultaneously, there is a race that can possibly lead to resource leaks. This causes the pods could not be released properly even the job has finished. This can be observed from the web UI if a job already finished (no pods running anymore on K8s) but on YK UI it is still showing as Running with a few allocations, which means we are hitting this issue.
What type of PR is it?

[x] - Bug Fix
[ ] - Improvement
[ ] - Feature
[ ] - Documentation
[ ] - Hot Fix
[ ] - Refactoring

Todos

[ ] - Task

What is the Jira issue?

https://issues.apache.org/jira/browse/YUNIKORN-677

How should this be tested?
Tested locally
Screenshots (if appropriate)
Questions:

[ ] - The licenses files need update.
[ ] - There is breaking changes for older versions.
[ ] - It needs documentation.

The check we do for the allocation is in the before hook for task allocated. In that hook we check if the state is task completed. That looks good, however does that cover the fact that a task could already be deleted or is that not a possible case to cover?

Yes, it should be covered. Today, when we delete a pod, that also triggers a CompleteTask event, so the task will be always in the Completed state. This reminds me that we need to do the proper cleanup for the apps in the shim side cache. We can do that when the app is in the terminated state on the core side, so we can safely remove it.


Auto-select the single step of Completed for any Goal of type Other

Closes #992

Looks like this has already been completed by #1003


Prepare 0.12.0

Fixes #172

Codecov Report

Merging #173 into master will not change coverage.
The diff coverage is n/a.

@@           Coverage Diff           @@
##           master     #173   +/-   ##
=======================================
  Coverage   98.95%   98.95%
=======================================
  Files          21       21
  Lines         957      957
  Branches       87       87
=======================================
  Hits          947      947
  Misses          6        6
  Partials        4        4

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update b217c41...2e69241. Read the comment docs.


Refactor existing manual mocks

Description
Closes #321 by addressing the remaining checkboxes.
I have annotated the PR where I thought that it was appropriate.
As usual LMK if you'd like to see any changes or need clarification on why decisions where made 👍🏻.

@mattseddon Looks good to merge to me and then I will do a release next chance I get.


[docs][python] Reinforce knowledge of is_primary_data in all notebooks

Addresses #467 for Python. Once approved, R work follows.

Do we need to consider an API-level change to better support the (seemingly) common use of wanting to filter primary data?


[dev] Update to the latest starknet-rs version in l3

We want to update to the latest starknet-rs version in our l3 crates and replace our different FieldElement (from starknet_ff / starknet_core ...) usages by the new Felt type.
This will allow us to use the AppchainCoreContract in madara-orchestrator.

Hello sir @akhercha , can I take this up now? I’m available to work. Sorry I just responded didn’t see this earlier.

Hey @od-hunter - I'm sorry but we already have someone from the Madara squad that will handle this task. Thanks for your help anyway 🙏

Hey @od-hunter - I'm sorry but we already have someone from the Madara squad that will handle this task. Thanks for your help anyway 🙏

Ok ser, please I’m open to orher issues. Sorry for the delay in replying once more.


Added Email subject parsing and configurable preview lines size

I extracted out the preview lines variable into the config.json.
I added some logic to parse out the channel from the email subject. Feel free to change the code as you see fit. This is my first go at go.

Hey thanks for your help! I really want this feature in Mattermail!
I think this PR close part off #11.
I've few points:
1 - I think regex more secure than strings.Contains
What do you think to use this function?
https://play.golang.org/p/wqW3laLd8f
2 - Create other function to get channel id:
getChannelIDByName(channelList *model.ChannelList, channelName string) string {
	for _, c := range channelList.Channels {
		if c.Name == channelName {
			return c.Id
		}
	}
	return ""
}

3 - Change Error log to Debug:
fmt.Errorf("Did not find channel from Email Subject. Look ...", ...)
to
m.debg.Printf("Did not find channel from Email Subject. Look ...", ...)
What do you think this changes?
Could You review the code?

That sounds good to me. Channel id function looks good.


Error: Unhandled aborted transition! Reason: [object Object]

As mentioned here https://github.com/choonkending/react-webpack-node/issues/50#issuecomment-129511751 I am having issues when trying to set up an authenticated route.
You can see in the following code example - if you try and visit the about route via the nav bar you will successfully see the login page such as http://localhost:3000/login?nextPath=%2Fabout
But if you go to http://localhost:3000/about directly the following error is shown:
Error: Unhandled aborted transition! Reason: [object Object]
   at Function.React.createClass.statics.handleAbort (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:262:55)
   at Function.dispatchHandler (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:379:20)
   at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:349:29
   at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:64:41
   at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:69:9
   at Function.Transition.to (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:72:15)
   at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:348:22
   at Function.Transition.from (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:51:15)
   at Function.dispatch (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:345:20)
   at Function.refresh (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:396:16)
   at Function.run (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:392:16)
   at Object.runRouter [as run] (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/runRouter.js:45:10)
   at renderToMarkup (/Users/joshuahornby/code/react-webpack-node/public/assets/app.server.js:132:29)
   at UniversalRenderer.render (/Users/joshuahornby/code/react-webpack-node/public/assets/app.server.js:155:23)
   at /Users/joshuahornby/code/react-webpack-node/server/config/routes.js:83:16
   at Layer.handle [as handle_request] (/Users/joshuahornby/code/react-webpack-node/node_modules/express/lib/router/layer.js:95:5)

After some discussion on Reactiflux with @ericclemmons I believe the issue is due to the server render function and this package would fix this https://github.com/ericclemmons/react-router-server-location
I think updating the server function to call the Router.create function like https://github.com/ericclemmons/react-router-server-location/blob/master/test/support/express.js would fix the issue. Although not sure how this would work with Iso.
This would also help towards solving issue https://github.com/choonkending/react-webpack-node/issues/47 which I believe to be a big feature that should be added to this boilerplate.

Thanks! I was trying the protected routes last night (on a branch I haven't
pushed up yet) and encountered the same error on refresh.
I'll have a look at react router server location. Thanks for that!
On Tue, 11 Aug 2015 04:45 Josh Hornby<EMAIL_ADDRESS>wrote:

As mentioned here #50 (comment)
https://github.com/choonkending/react-webpack-node/issues/50#issuecomment-129511751
I am having issues when trying to set up an authenticated route.
You can see in the following code example
https://github.com/joshhornby/react-webpack-node/commit/a7701eaa7004c069c124ffe766da03baed7d942f

if you try and visit the about route via the nav bar you will
successfully see the login page such as
http://localhost:3000/login?nextPath=%2Fabout

But if you go to http://localhost:3000/about directly the following error
is shown:
Error: Unhandled aborted transition! Reason: [object Object]
at Function.React.createClass.statics.handleAbort (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:262:55)
at Function.dispatchHandler (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:379:20)
at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:349:29
at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:64:41
at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:69:9
at Function.Transition.to (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:72:15)
at /Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:348:22
at Function.Transition.from (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/Transition.js:51:15)
at Function.dispatch (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:345:20)
at Function.refresh (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:396:16)
at Function.run (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/createRouter.js:392:16)
at Object.runRouter [as run] (/Users/joshuahornby/code/react-webpack-node/node_modules/react-router/lib/runRouter.js:45:10)
at renderToMarkup (/Users/joshuahornby/code/react-webpack-node/public/assets/app.server.js:132:29)
at UniversalRenderer.render (/Users/joshuahornby/code/react-webpack-node/public/assets/app.server.js:155:23)
at /Users/joshuahornby/code/react-webpack-node/server/config/routes.js:83:16
at Layer.handle [as handle_request] (/Users/joshuahornby/code/react-webpack-node/node_modules/express/lib/router/layer.js:95:5)
After some discussion on Reactiflux http://www.reactiflux.com/ with
@ericclemmons https://github.com/ericclemmons I believe the issue is
due to the server render function and this package would fix this
https://github.com/ericclemmons/react-router-server-location
I think updating the server function to call the Router.create function
like
https://github.com/ericclemmons/react-router-server-location/blob/master/test/support/express.js
would fix the issue. Although not sure how this would work with Iso.
This would also help towards solving issue #47
https://github.com/choonkending/react-webpack-node/issues/47 which I
believe to be a big feature that should be added to this boilerplate.
—
Reply to this email directly or view it on GitHub
https://github.com/choonkending/react-webpack-node/issues/51.

No worries @choonkending
After looking at using React Router server side I was most stuck on how to pass the local data through.
Looking forward to seeing what you come up with :+1


arcgislink.js layerOnClick return geometry

Does arcgislink.js support MapOverlay OnClick to return a geometry reference? I needed it to perform a query on the added layer to retrieve the attributes of clicked area.
http://sampleserver3.arcgisonline.com/ArcGIS/SDK/REST/geometry.html

Sorry, not familiar with arcgislink. Your best bet is to ask about this on StackOverflow
https://stackoverflow.com/questions/tagged/google-maps-api-3

reopening - misread the question

I think you show be able to call fromOverlaystoJson() on the overlay object in the onclick event


Cannot perform simple operations, like 'vcpkg list'

C:\vcpkg>vcpkg list
error: Could not locate a manifest (vcpkg.json) above the current working directory.
This vcpkg distribution does not have a classic mode instance.

This is after a new install and clearing caches
Normal calls
C:\>git clone https://github.com/Microsoft/vcpkg.git
C:\>.\vcpkg\bootstrap-vcpkg.bat

install packages
C:\vcpkg>vcpkg integrate install
C:\vcpkg>
C:\vcpkg>vcpkg list
error: Could not locate a manifest (vcpkg.json) above the current working directory.
This vcpkg distribution does not have a classic mode instance.

After starting a new CLI, list works

later, I get the following error
C:\vcpkg>vcpkg search openimageio --featurepackages
error: this vcpkg instance requires a manifest with a specified baseline in order to interact with ports. Please add 'builtin-baseline' to the manifest or add a 'vcpkg-configuration.json' that redefines the default registry.

And another new prompt solves that issue,

This issue cannot reproduce on the latest vcpkg, the similar issue: https://github.com/microsoft/vcpkg/issues/32026.
My repro logs:
Microsoft Windows [Version 10.0.22621.1992]
(c) Microsoft Corporation. All rights reserved.

C:\>git clone https://github.com/Microsoft/vcpkg.git
Cloning into 'vcpkg'...
remote: Enumerating objects: 199719, done.
remote: Counting objects: 100% (14950/14950), done.
remote: Compressing objects: 100% (402/402), done.
remote: Total 199719 (delta 14662), reused 14631 (delta 14548), pack-reused 184769
Receiving objects: 100% (199719/199719), 64.29 MiB | 25.33 MiB/s, done.
Resolving deltas: 100% (130595/130595), done.
Updating files: 100% (10349/10349), done.

C:\>.\vcpkg\bootstrap-vcpkg.bat
Downloading https://github.com/microsoft/vcpkg-tool/releases/download/2023-06-22/vcpkg.exe -> C:\vcpkg\vcpkg.exe... done.
Validating signature... done.

Telemetry
---------
vcpkg collects usage data in order to help us improve your experience.
The data collected by Microsoft is anonymous.
You can opt-out of telemetry by re-running the bootstrap-vcpkg script with -disableMetrics,
passing --disable-metrics to vcpkg on the command line,
or by setting the VCPKG_DISABLE_METRICS environment variable.

Read more about vcpkg telemetry at docs/about/privacy.md

C:\>cd vcpkg

C:\vcpkg>vcpkg.exe integrate install
Applied user-wide integration for this vcpkg root.
CMake projects should use: "-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake"

All MSBuild C++ projects can now #include any installed libraries. Linking will be handled automatically. Installing new libraries will make them instantly available.

C:\vcpkg>vcpkg.exe install zlib:x64-windows
Computing installation plan...
A suitable version of cmake was not found (required v3.25.1) Downloading portable cmake 3.25.1...
Downloading cmake...
......
The package zlib is compatible with built-in CMake targets:

    find_package(ZLIB REQUIRED)
    target_link_libraries(main PRIVATE ZLIB::ZLIB)

C:\vcpkg>vcpkg.exe list
vcpkg-cmake:x64-windows                           2023-05-04
zlib:x64-windows                                  1.2.13              A compression library

I'm having the same problem with a fresh install. After every vcpkg install command, I have to restart cmd.exe. I don't think I used admin mode at any point.

C:\vcpkg>vcpkg.exe install zlib:x64-windows

vcpkg.exe will be searched via the environment variable PATH. This may or may not be the same as running .\vcpkg.exe, the executable in the current working directory...

I am still having problems.  How can this be resolved?
C:\vcpkg>vcpkg install opencv[tbb]:x64-windows --recurse
Computing installation plan...
error: Could not locate a manifest (vcpkg.json) above the current working directory.
This vcpkg distribution does not have a classic mode instance.

Solution1: starting a new command prompt each time before a new command
Solution2: use .\vcpkg instead of vcpkg
Both of them seemed to work for me.

I added vcpkg to PATH and then I must use a new cmd for a new command.
Before I clone the lastest vcpkg repo, it worked correctly.

This most likely caused by your prompt getting confused between a copy of vcpkg coming from Visual Studio (which does not support classic mode) and a separate copy of vcpkg you've installed yourself. To confirm this, run where.exe vcpkg:
>where.exe vcpkg
C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\vcpkg\vcpkg.exe
C:\src\vcpkg\vcpkg.exe

and check the value of VCPKG_ROOT:
>echo %VCPKG_ROOT%
C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\vcpkg

You can fix this in a few ways:

Use Manifest Mode instead of Classic Mode.
Set VCPKG_ROOT to the vcpkg instance you want to use. This will be cleared when you close your command prompt.
Unset VCPKG_ROOT and invoke vcpkg with a specific path instead of vcpkg.
Uninstall the vcpkg optional package from your Visual Studio instance.

VCPKG_ROOT was not set.
C:\Windows\System32>echo %VCPKG_ROOT%
%VCPKG_ROOT%

I set the root and still get
error: Could not locate a manifest (vcpkg.json) above the current working directory.
This vcpkg distribution does not have a classic mode instance.

I'm not sure why this is complicated.  I'm just trying to use it at the command line.  I don't need or want manifest mode, I just want the packages to install.

What does where vcpkg say?

I don't understand.  I'm not talking about VS integration, just the command line not working.

In a command prompt with the incorrect behavior, can you please run BOTH:
echo %VCPKG_ROOT%

and
where.exe vcpkg

and reply with the results?

C:\vcpkg>echo %VCPKG_ROOT%
C:\vcpkg

C:\vcpkg>where.exe vcpkg
C:\vcpkg\vcpkg
C:\vcpkg\vcpkg.exe

More errors
C:\vcpkg>vcpkg search gstreamer
error: this vcpkg instance requires a manifest with a specified baseline in order to interact with ports. Please add 'builtin-baseline' to the manifest or add a 'vcpkg-configuration.json' that redefines the default registry.

Is there a C:\vcpkg\vcpkg-bundle.json?

It worked if I used powershell with ./ instead of cmd

It worked if I used powershell with ./ instead of cmd

If this is powershell the equivalent of the where command above we need is Get-Command. As in, Get-Command vcpkg.
It is highly likely that there is a bug here but I'm still grasping at straws as to what the trigger is.

Is there a C:\vcpkg\vcpkg-bundle.json?

No,  there are no json files in this directory,

Hey everyone,
I'm having the same problem, but I am also using cmder for terminal, and the clink package that comes with it has just give me some clue.
When the problem occurs, vcpkg is rendered in cyan, just like clink itself. This means vcpkg here is an alias. So I checked:
D:\Coding\vcpkg (master -> origin)
⠕ doskey /macros
pwd=cd
;=Add aliases below here
gl=git log --oneline --all --graph --decorate  $*
e.=explorer .
clink="C:\cmder\vendor\clink\clink_x64.exe" $*
history="C:\cmder\vendor\clink\clink_x64.exe" history $*
ls=ls --show-control-chars -F --color $*
clear=cls
unalias=alias /d $1
vi=vim $*
cmderr=cd /d "%CMDER_ROOT%"
vcpkg="C:\Program Files\Microsoft Visual Studio\2022\Preview\VC\vcpkg\vcpkg-cmd.cmd" $*

And after I removed vcpkg from the doskey macros(aliases) list, everything is back to normal again. Just type
D:\Coding\vcpkg (master -> origin)
⠕ doskey vcpkg=

@BillyONeal @ras0219-msft Hope this helps you to locate the root cause of the problem.

As noted in https://github.com/microsoft/vcpkg/issues/32641#issuecomment-1647313037, for most installations, vcpkg or vcpkg.exe is not the same as .\vcpkg.exe, the fresh bootstrapped local vcpkg tool.

So why is vcpkg becoming an alias? @BillyONeal @ras0219-msft Hope this helps you to locate the root cause of the problem.

The 'developer command prompt' installs an alias necessary for vcpkg use and vcpkg activate to work, since these want to touch environment variables in the enclosing terminal.

I am still having this issue.  How can this be resolved?

I am still having this issue. How can this be resolved?

We still don't understand what the issue is or how to reproduce it in order to fix it.

I am still having this issue. How can this be resolved?

We still don't understand what the issue is or how to reproduce it in order to fix it.

I think I have already explained that in my previous comment. To reproduce this issue you need:

Install Visual Studio 2022 preview.
Start a cmd console, git clone vcpkg repo and bootstrap.
Install anything, e.g. vcpkg install mimalloc.
Run any vcpkg command, e.g. vcpkg list. You will find it's not working now. However .\vcpkg list still works.
Run doskey vcpkg=, then vcpkg list works again.

2. Start a cmd console, git clone vcpkg repo and bootstrap.

I'm assuming you mean 'developer command prompt' rather than 'cmd'?

Start a cmd console, git clone vcpkg repo and bootstrap.

I'm assuming you mean 'developer command prompt' rather than 'cmd'? Because plain cmd doesn't come with any doskeys.

NO. If this is a developer command prompt then I probably won't consider it a bug.
Below is a gif reproducing the bug:

and the whole console output:

d:\Repro>doskey /macros

d:\Repro>git clone https://github.com/microsoft/vcpkg
Cloning into 'vcpkg'...
remote: Enumerating objects: 214617, done.
remote: Counting objects: 100% (18055/18055), done.
remote: Compressing objects: 100% (589/589), done.
remote: Total 214617 (delta 17733), reused 17476 (delta 17466), pack-reused 196562
Receiving objects: 100% (214617/214617), 63.27 MiB | 10.21 MiB/s, done.

Resolving deltas: 100% (141552/141552), done.
Updating files: 100% (10924/10924), done.

d:\Repro>cd vcpkg

d:\Repro\vcpkg>bootstrap-vcpkg.bat
Downloading https://github.com/microsoft/vcpkg-tool/releases/download/2023-11-16/vcpkg.exe -> D:\Repro\vcpkg\vcpkg.exe (using proxy: http://<IP_ADDRESS>:9051)... done.
Validating signature... done.

vcpkg package management program version 2023-11-16-4c1df40a3c5c5e18de299a99e9accb03c2a82e1e

See LICENSE.txt for license information.
Telemetry
---------
vcpkg collects usage data in order to help us improve your experience.
The data collected by Microsoft is anonymous.
You can opt-out of telemetry by re-running the bootstrap-vcpkg script with -disableMetrics,
passing --disable-metrics to vcpkg on the command line,
or by setting the VCPKG_DISABLE_METRICS environment variable.

Read more about vcpkg telemetry at docs/about/privacy.md

d:\Repro\vcpkg>vcpkg install zlib
warning: In the September 2023 release, the default triplet for vcpkg libraries changed from x86-windows to the detected host triplet (x64-windows). For the old behavior, add --triplet x86-windows . To suppress this message, add --triplet x64-windows .
Computing installation plan...
A suitable version of cmake was not found (required v3.27.1) Downloading portable cmake 3.27.1...
Downloading cmake...
https://github.com/Kitware/CMake/releases/download/v3.27.1/cmake-3.27.1-windows-i386.zip->D:\Repro\vcpkg\downloads\cmake-3.27.1-windows-i386.zip
Downloading https://github.com/Kitware/CMake/releases/download/v3.27.1/cmake-3.27.1-windows-i386.zip
Extracting cmake...
The following packages will be built and installed:
  * vcpkg-cmake:x64-windows -> 2023-05-04
    zlib:x64-windows -> 1.3
Additional packages (*) will be modified to complete this operation.
Detecting compiler hash for triplet x64-windows...
-- Using %HTTP(S)_PROXY% in environment variables.
A suitable version of powershell-core was not found (required v7.2.11) Downloading portable powershell-core 7.2.11...
Downloading powershell-core...
https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip->D:\Repro\vcpkg\downloads\PowerShell-7.2.11-win-x86.zip
Downloading https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip
Extracting powershell-core...
A suitable version of 7zip was not found (required v23.1.0) Downloading portable 7zip 23.1.0...
Downloading 7zip...
https://www.7-zip.org/a/7z2301-extra.7z->D:\Repro\vcpkg\downloads\7z2301-extra.7z
Downloading https://www.7-zip.org/a/7z2301-extra.7z
Extracting 7zip...
Restored 2 package(s) from C:\Users\tpasy\AppData\Local\vcpkg\archives in 38.2 ms. Use --debug to see more details.
Installing 1/2 vcpkg-cmake:x64-windows...
Elapsed time to handle vcpkg-cmake:x64-windows: 4.23 ms
Installing 2/2 zlib:x64-windows...
Elapsed time to handle zlib:x64-windows: 6.73 ms
Total install time: 11.5 ms
The package zlib is compatible with built-in CMake targets:

    find_package(ZLIB REQUIRED)
    target_link_libraries(main PRIVATE ZLIB::ZLIB)

d:\Repro\vcpkg>vcpkg list
error: Could not locate a manifest (vcpkg.json) above the current working directory.
This vcpkg distribution does not have a classic mode instance.

d:\Repro\vcpkg>doskey /macros
vcpkg="C:\Program Files\Microsoft Visual Studio\2022\Community\VC\vcpkg\vcpkg-cmd.cmd" $*

d:\Repro\vcpkg>

I see, OK, I think I know what's happening now.

vcpkg install wants to get a compiler to use. In order to figure that out, it runs vcvarsall.bat
vcvarsall.bat has embedded within it the 'comes with Visual Studio' copy of vcpkg, which installs a doskey macro in order to enable artifacts scenarios like vcpkg use
Unexpectedly, the doskey macro is being 'inherited'? by the parent process, so it leaks into the caller of vcpkg install

Workarounds are either:

doskey vcpkg= to remove the macro after doing this
going around the doskey macro by saying vcpkg.exe rather than vcpkg

I never noticed this because all my shells start with pwsh and Windows Terminal and apparently something in that combo causes this inheritance to not happen.
I ... don't have great ideas on fixing this. Maybe doing the vcvarsall.bat call with CREATE_NEW_CONSOLE might fix it but really this is kind of an overall design issue with how artifacts interacts with consoles :(

OK I think I have a workaround in https://github.com/microsoft/vcpkg-tool/pull/1295

OK, should be fixed by https://github.com/microsoft/vcpkg/pull/36141 . Thanks again!

@BillyONeal
Hi, I just discovered that the same problem occured again after installing blaze library
vcpkg install blaze:x64-windows-static

on a newly cloned vcpkg repo.
Maybe we need another fix?

Unfortunately I'm out of ideas on workarounds this time.

We are considering renaming the shell function to something else to avoid this confusion

Looks like 17.12 is going to be the release with this changed as this would have to go through endless paperwork to get into 17.11

As far as I know now that 17.12 is out this issue is now fixed.


api: Add Metadata.from_bytes()

This is essentially short-hand for
JSONDeserializer().deserialize(data)

but seems easier for the API user so may be worth it.
Metadata.from_file() now uses Metadata.from_bytes() internally.

(message and title edited later to replace string with bytes)
Fixes #1336
I think adding this makes sense in that we're trying to "hide" serialization details from the default use case and currently that wasn't possible if you just have a string (and not a file).
Please verify and check that the pull request fulfills the following
requirements:

[x] The code follows the Code Style Guidelines
[x] Tests have been added for the bug fix or new feature
[x] Docs have been added for the bug fix or new feature

Let's not merge just yet, I'm still going to doublecheck whether str is the correct type -- the Metadata API seems to use bytes in some places

I had another look and decided bytes makes more sense than str:

a hypothetical serializer could take a binary format
Existing code already uses bytes (see api/serialization/)

@joshuagl want to have another look? (mostly this was a literal replace of string with bytes)

Looks good to me, thanks for the str->bytes change.

GitHub Actions has encountered an internal error when running your job. Seems to be https://www.githubstatus.com/incidents/cj7gzzj30411
Re-running...


slash-commands: Implement /day and /night.

Can you make the last commit message be "...for slash commands"?

Addressed everything except the checking for valid slash commands.

Merged, thanks @lonerz!  If you get a chance, try_deliver_local feels like the kind of function that needs some node testing help :)


Dependent window

node_modules\redux-session\dist\index.js:21
[0]     adapter = (window.localStorage ? 'localStorage' : 'cookieStorage');
[0]                ^
[0]
[0] ReferenceError: window is not defined

@developer239 Sorry I didn't see this issue until now.  Are you trying to use this library outside of the browser (aka, in a server-side environment)?

I am not sure but I guess that I was trying to use it in node environment.


fix: remove Gatsby proxy

[x] I have read freeCodeCamp's contribution guidelines.
[x] My pull request has a descriptive title (not a vague title like Update index.md)
[x] My pull request targets the master branch of freeCodeCamp.
[x] None of my changes are plagiarized from another source without proper attribution.
[x] All the files I changed are in the same world language (for example: only English changes, or only Chinese changes, etc.)
[x] My changes do not use shortened URLs or affiliate links.

Direct ajax calls to the server directly, rather than a proxy to reduce redirects while still allowing the server to be used in development.
The hope is that this will get api requests to the server quicker.

@raisedadead I figured this was worth a try.  Plus, it brings development into closer alignment with production.

Yes, this is what I want to be able to do.
However, there are CORS implications which you will not see until in prod. http://localhost:XXXX bypasses that.
I am going to land this soon on .dev and see how it goes. Thanks for the PR.

Yeah, I tried building this (npm run build in /client and npm run develop in /api-server) and ran into

Presumably the same problem will appear in .dev.

Actually, nevermind, setting HOME_LOCATION='http://localhost:9000' fixes that.  So, at least in development, that's not a problem.

Actually, nevermind, setting HOME_LOCATION='http://localhost:9000' fixes that. So, at least in development, that's not a problem.

Awesome thanks for confirming.

Now, lets remove Gatsby out of the equation and try this with the netlify-cli.
Here is what you should try:

Let the node application run at 3000.
After you have built the client, go into the public dir and run netlify dev, this will activate all the routing for you as if you were on the netlify's edge node.
Test.
If you see something weird, report back. We can then tweak the _redirects and the _headers as needed.

Nothing weird that I could find.  I just had to adjust the HOME_LOCATION to 8888 and everything worked as before.


Remove dependancy on cookie-parser

As of Express Session 1.5 the cookie-parser middleware is no longer required.
We can drop it to reduce a dependancy and make configuration of sessions easier.

The dependancy on cookie-parser has been removed.


Check state

You don't check whether state from getVisibleItemBounds() is undefined before comparison:

Anything on this?


fix: Add missing options to config-map

@jachym-tousek-keboola Should we also remove old configuration options?


Props to steps

Hi
Could you please inform me how can I pass props to steps components ?
Best regards

Add Item to State:
  constructor(props) {
    super(props);
    this.state = {
      test: "test",
    };
  }

Pass state into step component:
name: "Step1",
    component: (
         <Step1
           getStore={() => this.getStore()}
           updateStore={u => {
             this.updateStore(u);
           	}}
            test={this.state.test}
          />

Access it in the component with:
this.props.test

thanks @brennondenny - closing due to OP inactivity


Request for STM32WLE5 svd update

Hi all,
STM32WLE5 svd was updated on 18 Jan 2021 on st.com website:
https://www.st.com/en/microcontrollers-microprocessors/stm32wlex.html#cad-resources
Here is the version provided on st.com :
   <name>STM32WLE5_CM4</name>
   <version>1.4</version>
   <description>STM32WLE5_CM4</description>
   <cpu>
    <name>CM4</name>
    <revision>r0p1</revision>

And the current version provided by stm32-rs:
   <name>STM32WLE5_CM4</name>
   <version>1.0</version>
   <description>STM32WLE5_CM4</description>
   <cpu>
    <name>CM4</name>
    <revision>r0p1</revision>

What is the process to have it updated ?
Thanks
Olivier

Hi @ofauchon, thanks for the report. If you have time, you could open a PR that replaces the file svd/vendor/en.stm32wl.zip with the updated version. Since it looks like the devices/stm32wle5.yaml file doesn't contain any changes yet anyway, there should be no problem swapping to the new version.

Hi @adamgreig,
I made PR#507 for stm32wl series SVDs update.
It seems the new bundle provides more .svd files compared to the current one:

Current vendor/en.stm32wl.zip :
stm32wle5.svd

New vendor/stm32wl_svd.zip
stm32wl5x_cm0p.svd
stm32wl5x_cm4.svd
stm32wle5_cm4.svd

I guess the new bundle now contains descriptor for both STM32W5x (dual core CM0/CM4) and STM32LE5 (single core CM4)
Hope that helps.
Olivier

Closed by #507, thanks for the PR!

For the next person who finds this issue: The new SVDs do contain some important things, such as rcc.cr.msirgsel which is not present in the old SVDs (which the current 0.13.0 release is based off of).
I made a temporary repo here with the generated rust as a temporary solution until the next release: https://github.com/newAM/stm32wl-rs
e.g.
[dependencies.stm32wl]
git = "https://github.com/newAM/stm32wl-rs.git"
rev = "031c2ecc3664c8ef3f642fbce075b2c238d5ff1b"
features = ["stm32wl5x_cm4"]

Thanks for updating this @ofauchon !

Just so you know, the latest build is always available at https://github.com/stm32-rs/stm32-rs-nightlies which can also be used as a git dependency in Cargo (but avoid specifying a revision, as it wipes out the history every time there's a merge to master in this repo).

Just so you know, the latest build is always available at https://github.com/stm32-rs/stm32-rs-nightlies

Whoops, I definitely did not know that, thank you!


How to correctly auth to server; what error to look for if you're doing it wrong; emit Error objects not string

This is a documentation & correct error throwing fix for #155 & #172
Super short summary of what this does: explains how to correctly auth to server; what error to look for if you're doing it wrong; and code to emit Error objects not strings.
Tests are still passing :)
PS Yes, by re-making the Error object you do lose one stack frame from the error, but it's ok since it is not relevant (from what I saw).
I looked through all of index.js and corrected all instances of strings being thrown/emitted instead of Errors.

This looks great, thanks.