mod_wsgi (pid=20598): Target WSGI script '/opt/graphite/conf/graphite.wsgi' cannot be loaded as Python module

Hello - I apologize for creating this issue since I have seen "similar" ones. The problem is that I cannot find the solution.
I am trying to stand up Graphite. I am using the following to download all software components:
sudo yum -y update
sudo yum -y install tree
sudo yum -y install git
sudo yum -y install wget
sudo yum -y install python-pip
sudo yum -y install gcc
sudo yum -y install httpd mod_wsgi
sudo yum -y install python-devel cairo-devel libffi-devel
sudo pip install --upgrade pip
sudo pip install twisted
sudo pip install cairocffi
sudo pip install Django
sudo pip install django-tagging
sudo pip install scandir
sudo pip install pyparsing
sudo git clone https://github.com/graphite-project/graphite-web.git graphite
sudo git clone https://github.com/graphite-project/carbon.git carbon
sudo git clone https://github.com/graphite-project/whisper.git whisper

After running through the setup.py in each of the folder I check the dependencies and everything looks good.
python check-dependencies.py
[OPTIONAL] Unable to import the 'memcache' module, do you have python-memcached installed for python 2? This feature is not required but greatly improves performance.
[OPTIONAL] Unable to import the 'ldap' module, do you have python-ldap installed for python 2? Without python-ldap, you will not be able to use LDAP authentication in the graphite webapp.
[OPTIONAL] Unable to import the 'txamqp' module, this is required if you want to use AMQP as an input to Carbon. Note that txamqp requires python 2.5 or greater.
[OPTIONAL] Unable to import the 'python-rrdtool' module, this is required for reading RRD.
[OPTIONAL] Unable to import the 'whitenoise' module. This is useful for serving static files.
[OPTIONAL] Unable to import the 'pyhash' module. This is useful for fnv1_ch hashing support.
6 optional dependencies not met. Please consider the optional items before proceeding.
All necessary dependencies are met.

I modify all of the key files for carbon and start the service successfully. I also initialize the graphite database using the following which appears to be successful:
sudo PYTHONPATH=/opt/graphite/webapp django-admin.py migrate --settings=graphite.settings --run-syncdb
Operations to perform:
  Synchronize unmigrated apps: browser, composer, functions, messages, metrics, render, staticfiles, whitelist
  Apply all migrations: account, admin, auth, contenttypes, dashboard, events, sessions, tagging, tags, url_shortener
Synchronizing apps without migrations:
  Creating tables...
    Running deferred SQL...
Running migrations:
  Applying contenttypes.0001_initial... OK
  Applying auth.0001_initial... OK
  Applying account.0001_initial... OK
  Applying admin.0001_initial... OK
  Applying admin.0002_logentry_remove_auto_add... OK
  Applying contenttypes.0002_remove_content_type_name... OK
  Applying auth.0002_alter_permission_name_max_length... OK
  Applying auth.0003_alter_user_email_max_length... OK
  Applying auth.0004_alter_user_username_opts... OK
  Applying auth.0005_alter_user_last_login_null... OK
  Applying auth.0006_require_contenttypes_0002... OK
  Applying auth.0007_alter_validators_add_error_messages... OK
  Applying auth.0008_alter_user_username_max_length... OK
  Applying dashboard.0001_initial... OK
  Applying events.0001_initial... OK
  Applying sessions.0001_initial... OK
  Applying tagging.0001_initial... OK
  Applying tagging.0002_on_delete... OK
  Applying tagging.0003_adapt_max_tag_length... OK
  Applying tags.0001_initial... OK
  Applying url_shortener.0001_initial... OK

My graphite root is default - /opt/graphite. My WSGI files resides in /opt/graphite/conf and is a copy of the example provided with the installation. I also modified the local_settings.py by uncommenting the SECRET_KEY and TIME_ZONE.
However, when I start Apache (service httpd start) with /etc/httpd/conf.d/graphite-vhost.conf in place I am getting error log entries, which in turn is preventing my Graphite application to appear in my browser.
[Tue Jul 23 21:29:43.450763 2019] [core:notice] [pid 20593] SELinux policy enabled; httpd running as context system_u:system_r:httpd_t:s0
[Tue Jul 23 21:29:43.451663 2019] [suexec:notice] [pid 20593] AH01232: suEXEC mechanism enabled (wrapper: /usr/sbin/suexec)
[Tue Jul 23 21:29:43.462670 2019] [so:warn] [pid 20593] AH01574: module wsgi_module is already loaded, skipping
[Tue Jul 23 21:29:43.464182 2019] [auth_digest:notice] [pid 20593] AH01757: generating secret for digest authentication ...
[Tue Jul 23 21:29:43.465125 2019] [lbmethod_heartbeat:notice] [pid 20593] AH02282: No slotmem from mod_heartmonitor
[Tue Jul 23 21:29:43.467951 2019] [mpm_prefork:notice] [pid 20593] AH00163: Apache/2.4.6 (CentOS) mod_wsgi/3.4 Python/2.7.5 configured -- resuming normal operations
[Tue Jul 23 21:29:43.467989 2019] [core:notice] [pid 20593] AH00094: Command line: '/usr/sbin/httpd -D FOREGROUND'
[Tue Jul 23 17:29:44.630490 2019] [:error] [pid 20598] mod_wsgi (pid=20598): Target WSGI script '/opt/graphite/conf/graphite.wsgi' cannot be loaded as Python module.
[Tue Jul 23 17:29:44.630550 2019] [:error] [pid 20598] mod_wsgi (pid=20598): Exception occurred processing WSGI script '/opt/graphite/conf/graphite.wsgi'.
 I am not sure how to resolve the fact that mod_wsgi cannot be loaded as a Python module.
The other issue I am running into is a permissions issue
Permission denied: '/opt/graphite/storage/log/webapp/info.log'

I am not sure who should own this directory and what the permissions should be set to.
I want to be careful not to flood this post with too much info. However, I can provide whatever additional info necessary that will help resolve this issue.
Any and all help would be much appreciated!! Thank you

I think that "Target WSGI script cannot be loaded" because of the "Permission denied" exception for the log file. You could chown the log folder /opt/graphite/storage/log/webapp/ to the user that apache httpd runs as (on ubuntu/debian the user is www-data, on redhat/centos I'm not sure). (You could also configure the log to go somewhere else.)

Hi @ploxiln Thank you for the input. I tried changing the ownership of the log folder to apache:apache and it still does not work. I think the bigger problem is that I may have a conflict of versions...not sure. The IO permission issue I think is also a problem. Not sure if these are related.

Hello @deniszh I have seen your name on a number of posts providing excellent guidance. By any chance could you review my issue and perhaps point me in the right direction to get this problem resolved?

Are you still seeing the permission error on files in /opt/graphite/storage/log/webapp/?

Yes

Yes.  That would be a blocker.
It could be another directory in the path that is too restrictive and needs perms adjusted.
Try becoming the apache user (su - apache, probably) and check if it can ls /opt/graphite/storage/ and the log and whisper subdirs.

Ok. I will try your suggestion. Question. Would it be safest to simply change the ownership of /opt/graphite to apache:Apache along with all of its sub folders?

I would ok, but maybe a little heavy handed.  Since it made it to the point that the issue is writing to the log files, the conf and webapp dirs have acceptable permissions.  I'd focus on the perms of storage and dirs under it.
Carbon also needs to read/write to the storage dir, so keep that in mind with the ownership or perm changes.

I can't guarantee that you won't have an issues with something else before this is working 100%.  The permission issue is the current blocker so let's solve it first.

I have changed chown apache:apache -R /opt/graphite/storage and chmod 777 -R /opt/graphite/storage just to be crazy permissive. Still getting the same log errors.

Selinux is probably preventing it
On Wed, 24 Jul 2019, 05:38 Greg Wolf<EMAIL_ADDRESS>wrote:

I have changed chown apache:apache -R /opt/graphite/storage and chmod 777
-R /opt/graphite/storage just to be crazy permissive. Still getting the
same log errors.
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Hi. How would I get around Selinux? I have been using Centos 7.

First check if  the full path /opt/graphite/storage/log/webapp/ exists, if not create it and set correct permissions. Check if all upper paths have the correct permissions, you can set correct permissions to /opt/graphite/storage but if /opt is not accessible it won't work anyway.
About selinux, if you don't know how to configure it you'd probably better disable it. Otherwise I'd suggest you take the time to properly learn about it, it will bite you a few more times in the future.
Anyway, first verify if you are running selinux with getenforce. If it says enforcing check your /var/log/audit/audit.log if there are some permission denied entries on that directory.

Ahhh....Based on your help I am making some progress into the issue. THANK YOU!!! /opt/graphite/storage/log/webapp exists but info.log is empty!! Turns out that getenforce shows Enforcing
As a result when I service httpd restart that results in the following entry in /var/log/audit/audit.log
type=AVC msg=audit(1563976104.012:4932): avc:  denied  { append } for  pid=4807 comm="httpd" name="info.log" dev="sda1" ino=17772591 scontext=system_u:system_r:httpd_t:s0 tcontext=unconfined_u:object_r:usr_t:s0 tclass=file permissive=0

So......based on your advice I need to set the getenforce policy to be either permissive or disabled. Would you agree? The other question I have is in regards to permissions. I have read a lot of conflicting information with regards to who should own and what the permissions should be for the /opt/graphite directories. By default it is owned by root:root. Can you tell which directories should be owned by apache:apache or some other mixture and what the actual permissions should be set to?
Again THANK YOU for the help!!!!!

It should be owned by the user you are running apache in. On RHEL/Fedora based systems the default is apache.
wrt to selinux it depends on your security policy. If you don't care at all, just disable it. Otherwise set it in permissive so it allows everything but logs violations.
Or you can run Graphite with selinux enabled, there are some directories for graphite included in the default policy, if you use those as storage locations it will work with selinux enabled:
$ sudo semanage fcontext -l | grep graphite
/var/lib/graphite-web(/.*)?                        all files          system_u:object_r:httpd_sys_rw_content_t:s0
/var/log/graphite-web(/.*)?                        all files          system_u:object_r:httpd_log_t:s0

And you'll have to give apache httpd some extra permissions:
  # /sbin/setsebool httpd_can_network_connect on
  # /sbin/setsebool httpd_execmem on

Hello @piotr1212 Thank you so much for your help!! After disabling SELINUX policy enforcement I was able to bring up graphite web successfully!!!


Add Machine Learning APIs to 5.x

Additional API calls, unit test and integration tests for Machine Learning.

Commits have been squashed into one commit and rebased against 5.x. Merging now

Will port to master now


move Entrypoint to seperate file

When submitting a pull request, please make sure you have completed the following checklist:

[x] Your code is pep8 compliant (Dojo's code isn't currently pep8 compliant, but we're trying to correct that)
[x] If this is a new feature and not a bug fix, you've included the proper documentation under the /docs folder

@yaro24 I believe this was addressed by @maennel. Please feel free to reopen or adjust if you disagree

@devGregA I think this PR addresses a different thing. With the complexity of the start command, I think it makes sense to move the script out to a dedicated file, as proposed by @yaro24 . This helps also for testability.

@devGregA @maennel which PR are we talking about? I will be happy to look into it.
The purpose behind this change was in fact for easier testing. Moving the Entrypoint to a file allows a user to adjust startup after the Image was built

@devGregA any update here?


Create react app errors in dependency

Please make our job easier by filling this template out to completion. If you're requesting a feature instead of reporting a bug, please feel free to skip the Environment and Reproducible Demo sections.
Description
Dependencies error
Expected Behavior
yarn check returns no error
Observed Behavior
yarn check
yarn check v1.3.2
error<EMAIL_ADDRESS>doesn't satisfy found match of<EMAIL_ADDRESS>error<EMAIL_ADDRESS>doesn't satisfy found match of<EMAIL_ADDRESS>warning<EMAIL_ADDRESS>could be deduped from "0.6.39" to<EMAIL_ADDRESS>error Found 2 errors.
info Visit https://yarnpkg.com/en/docs/cli/check for documentation about this command.

Environment
Please run these commands in the project folder and fill in their results:

npm ls react-native-scripts:

<EMAIL_ADDRESS>/Users/maksimnorkin/Work/Ellect/expo-test
└──<EMAIL_ADDRESS>

npm ls react-native:

<EMAIL_ADDRESS>/Users/maksimnorkin/Work/Ellect/expo-test
└──<EMAIL_ADDRESS>

npm ls expo:

<EMAIL_ADDRESS>/Users/maksimnorkin/Work/Ellect/expo-test
└──<EMAIL_ADDRESS>

node -v:

v8.9.3

npm -v:

5.6.0

yarn --version:

1.3.2

watchman version:

{
    "version": "4.9.0"
}

Also specify:

Operating system: 10.13.2
Phone/emulator/simulator & version: -

Reproducible Demo
create-react-native-app expo-test
cd expo-test
yarn check

Looks related to this: https://github.com/react-community/create-react-native-app/issues/549

@dctalbot just ignore it


upgrade examples to most current version of identity server 1.6.2

upgrade examples to most current version of identity server 1.6.2
upgrade
-identity server 1.6.2
-.net framework 4.5.1
-other dependent package to the most current stable version
https://github.com/IdentityServer/IdentityServer3.Samples/issues/152

Hi @vairam-svs, I'm your friendly neighborhood .NET Foundation Pull Request Bot (You can call me DNFBOT). Thanks for your contribution!
You've already signed the contribution license agreement. Thanks!
The agreement was validated by .NET Foundation and real humans are currently evaluating your PR.
TTYL, DNFBOT;

I just released 2.0 and updated all the samples. Thanks!

The master branch is still does not have the version 2 code yet.

Ahhh -- so sorry! I completely overlooked the samples repo. Thanks.


Update ns-oaidl-dispparams.md

@asklar : Thanks for your contribution! The author(s) have been notified to review your proposed change.

ping @GrantMeStrength could we get this merged?

Thank you!


UDL - deferred deeplink vs deeplink conflicting results - Help please

Report
Plugin Version
6.13.1
On what Platform are you having the issue?
ios and android
What did you do?
Tested UDL (deferred) compared to UDL (non-deferred)
What did you expect to happen?
Once we had behaviour working properly to capture attribution data in our analytics for a deeplink, we expected the same results for a deferred deeplink - but that was not the case
What happened instead?
Deferred deeplinking did not capture the data as expected, so this post is to describe what happened and seek clarification of expected behavior.
Please provide any other relevant information.
We created a deeplink (a banner) that included media_source and campaign information that we make use of.
We defined a function for the UDL_CALLBACK to extract these values and execute some logic accordingly.
When the app is already installed, clicking the deeplink fires this listener function and we are able to extract the data.
When the app is not installed, clicking the deeplink prompts the user to install the app.  The listener fires as expected, but media_source and campaign are not present.
Reading this it says:
Note: For new users, the UDL method only returns parameters relevant to deferred deep linking: deep_link_value and deep_link_sub1-10. If you try to get any other parameters (media_source, campaign, af_sub1-5, etc.), they return null.
so perhaps what we are seeing is expected.  Please confirm?
The implication from the rest of the documentation is that despite the fact that the data being passed to the listener will/might exclude the information we need, we can still obtain it by adding a function to the CONVERSION_CALLBACK listener.
However, although this also fires on a deferred deeplink, the data also does not include media_source or campaign.  So is this expected or not? Also, the conversion data states that the status is Organic when it should be Non-organic. It also says is_first_launch=false.    Why would that be?  Would this happen if the user installed, removed, then re-installed by clicking a (deferred) deeplink?

Already reported to support (no much of a response yet)
https://support.appsflyer.com/hc/en-us/requests/550375


Add telemetry and process exists checks to blazorwasm debugger

Summary of the changes

Adds processExists checks to kill steps
Send telemetry event when blazorwasm debug session started

@captainsafia is this blocked, or can it be reviewed and merged?

@TanayParikh Not yet. I haven't had much capacity to address feedback on this. I'll close this PR for now and open an issue for this work so we can track it as part of a sprint.


Smarter computation of plugin dependencies.

Use case
In the current implementation of our plugin-related tooling, all compatible plugin dependencies of a plugin are added to the generated plugin registrar of the platform, regardless of the plugin itself actually supports the target platform.
A concrete example:
if I add firebase_crashlytics to my pubspec (this is only compatible Android/iOS/MacOS) and compile for the web, our build system will add firebase_core to the plugin web registrant (because it is web compatible), but will never add crashlytics (which is not web compatible), hence making all of firebase_core unneeded.
What is worse is that the web plugin registrant generates Dart code that will always call the registerWith method of the unused plugin(s), so at least parts of it will fail to tree-shake, increasing the binary size ("how much?" depends on the structure of the unnecessary plugins).
Another problem on the web is that this impedes compiling to --wasm, even if the App code itself has been written correctly (conditional imports, etc...) to never call the plugin code paths when targeting the web.
Proposal
Modify the generation of the plugin_registrar (at least on the web) to only include dependencies of the plugins that will be registerWith for that platform. Don't include all its plugin dependencies blindly!

I verified that this happens on the web, is this a thing in all platforms? I don't mind fixing this for platform-web only.

(I don't think that a plugin depending on another plugin is a very common occurrence, so this is possibly a micro-optimization, but the Wasm compilation breaking has just happened to me attempting to compile flutter/cocoon!)

TL;DR: This may need to be modified:
https://github.com/flutter/flutter/blob/15fa68ab1dea1a5c20419e611f7881b32b88e9e1/packages/flutter_tools/lib/src/flutter_plugins.dart#L80-L105

I verified that this happens on the web output for sure, and looking at the code above, it's probably "a thing" in all platforms.
I don't think that a plugin depending on another plugin is a very common occurrence, so this is possibly a micro-optimization. (But the Wasm problem just bit me attempting to compile flutter/cocoon.)

(See also https://github.com/flutter/flutter/issues/81650)

Ah yes, I wasn't trying to minimize the complexity of this problem, just trying to describe what I was seeing in this particular case.
Whomever ends up implementing this, listen to Stuart 😜
(PS, in the case of the "undendorsed version of A (uA)", if uA uses B because it's available because of A, isn't that a (bad) transient dependency, and uA should be fixed to depend on B?)

(PS, in the case of the "undendorsed version of A (uA)", if uA uses B because it's available because of A, isn't that a (bad) transient dependency, and uA should be fixed to depend on B?)

I wasn't think of uA using B, but of app-facing-A using B. If we trim B under the theory that if A doesn't support platform P, clients won't be calling A (and thus won't need B) on P, that would be wrong once uA (supporting P) is added to the mix, because now the client will be calling A on P.

Ah, you're right, adding platforms through unendorsed packages should be taken into account when culling the deps too!


⚠ Jenkins Plugins Artifactory has degraded performance

In 1e8359c, Jenkins Plugins Artifactory (https://get.jenkins.io/plugins/artifactory/) experienced degraded performance:

HTTP code: 200
Response time: 1174 ms

Resolved: Jenkins Plugins Artifactory performance has improved in 7250717 after 26 minutes.


Request: Add support for starting database ids at a custom value.

I asked the following question on Stackoverflow: http://stackoverflow.com/questions/29494895/
But after some searching came to the conclusion that this functionality just doesn't exist and thus I am requesting it here.
Basically, in Java, a Long object will fail to give the expected comparison of numbers if they are below -128 or above 127.
So this code:
Long a = 128;
Long b = 128;

System.out.println(a == b)

Will output false. While anywhere between and including -128 and 127, it will be true.
It would be really useful to make sure the problem of the Java Long values not matching above 127 with the == comparator is detected. I know it;s a best practice to use equals, I'm just requesting this for ease of use in unit testing.

It is not clear exactly what functionality you are requesting for.  Can you
try and state what change to Ebean ORM you are requesting.
Cheers, Rob.
On 8 April 2015 at 21:54, Koen De Groote<EMAIL_ADDRESS>wrote:

I asked the following question on Stackoverflow:
http://stackoverflow.com/questions/29494895/
But after some searching came to the conclusion that this functionality
just doesn't exist and thus I am requesting it here.
Basically, in Java, a Long object will fail to give the expected
comparison of numbers if they are below -128 or above 127.
So this code:
Long a = 128;
Long b = 128;
System.out.println(a == b)
Will output false. While anywhere between and including -128 and 127, it
will be true.
It would be really useful to make sure the problem of the Java Long values
not matching above 127 with the == comparator is detected. I know it;s a
best practice to use equals, I'm just requesting this for ease of use in
unit testing.
—
Reply to this email directly or view it on GitHub
https://github.com/ebean-orm/avaje-ebeanorm/issues/273.

What I'm requesting is that when a table is created, the AUTO_INCREMENT counter starts at a higher number than the default 1.
The ability to set this for all tables being created.

That would depend on the database.  Postgres SERIAL does not support such a feature nor MySql AUTO_INCREMENT so it seems this is not possible for those 2 databases anyway.
Do you have a specific DB with some DDL that actually does this?

No, I actually just assumed that this is core functionality for all existing dbs.
Although I haven't tried it yet, a person replying to my question on Stackoverflow says that it actually is possible for MySQL with the statement: ALTER TABLE <table_name> AUTO_INCREMENT = 200;
I'll try it out on a VM.

I have added #275 ... which adds support for DDL generation to take into account @SequenceGenerator initialValue.

I'm reviewing this issue which is now a year old.
**My question is should we just close this issue? **
That is, we don't want to add any unnecessary complexity to Ebean.  Features have to justify their existence and provide enough value to offset the additional complexity and effort they add.  I don't think this feature is justified.
Does someone want to push for this feature?  Does someone want to sponsor it's development?  It not we should close it.
Comments welcome. Thanks, Rob.

Hello Rob,
I recently had need for this and I just did it manually. That is, capture the generated SQL and put a "restart with ..." statement at the end for the table in question.
Does this need to be part of Ebean?
I don't think it's Ebean's responsibility to make people aware of this behavior of Java.
Namely that == comparisons of 2 object Integer/Long/... outside the default caching range actually compares the toString of the instance pointer, instead of the numerical value.
There's a pretty thorough explanation here: http://stackoverflow.com/a/20948389/80907
I think this is more likely something that static code analysis tools could point out with a warning.

Ok. I think we should then close this issue.
If we change our minds and what to raise it again we can look to reopen etc.
Thanks, Rob.


Add text labels to the surgical guides

I think labelled instrumentation is compulsory by FDA. Even though this software is not FDA-approved we strive to achieve industry quality standards on the long run.

important info:

Indicate patient side (left, right)
Indicate proximal part of the guide
Internal tracking code
Patient initials
Distance from the lateral malleolus

If labels are engraved they can be contrasted using a marker (the black tint will create contrast)


Friendly Exception and fixes

[x] Completed PR - Has all features or fixes that it was meant to and isn't half done
[x] Follows the style guide - Style guide found here
[x] Your code follows the same code style as the rest of the project
[x] Tested changes

What is added
3 tries to connect to YT
New exception to distinguish between a failure and a non-existent video/playlist
What is fixed
Update apache commons lang so everything works
Update JDA

Oh, it's a pr that is actually the same one as the last one. Awesome.


Autofixing: smarter way to stop rechecking file

Based on this discussion: https://github.com/jscs-dev/node-jscs/pull/1058#discussion_r24713955
Currently we are making 5 attempts to fix errors (using assertion layer). We probably should find a smarter way to define the correct number of attempts.

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Will this change with the cst integration?


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How to Watch Watch ‘Filmmakers for the Insidious 5: The Red Door for Free?release on a platform that offers a free trial. Our readers to always pay for the content they wish to consume online and refrain from using illegal means.
Where to Watch Watch ‘Filmmakers for the Insidious 5: The Red Door?
There are currently no platforms that have the rights to Watch Watch ‘Filmmakers for the Insidious 5: The Red Door Movie Online.MAPPA has decided to air the movie only in theaters because it has been a huge success.The studio , on the other hand, does not wish to divert revenue Streaming the movie would only slash the profits, not increase them.
As a result, no streaming services are authorized to offer Watch ‘Filmmakers for the Insidious 5: The Red Door Movie for free. The film would, however, very definitely be acquired by services like Funimation , Netflix, and Crunchyroll. As a last consideration, which of these outlets will likely distribute the film worldwide?
Is Watch ‘Filmmakers for the Insidious 5: The Red Door on Netflix?
The streaming giant has a massive catalog of television shows and movies, but it does not include 'Watch ‘Filmmakers for the Insidious 5: The Red Door.' We recommend our readers watch other dark fantasy films like 'The Witcher: Nightmare of the Wolf.'
Is Watch ‘Filmmakers for the Insidious 5: The Red Door on Crunchyroll?
Crunchyroll, along with Funimation, has acquired the rights to the film and will be responsible for its distribution in North America.Therefore, we recommend our readers to look for the movie on the streamer in the coming months. subscribers can also watch dark fantasy shows like 'Jujutsu Kaisen.'
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No, 'Watch ‘Filmmakers for the Insidious 5: The Red Door' is unavailable on Hulu. People who have a subscription to the platform can enjoy 'Afro Samurai Resurrection' or 'Ninja Scroll.'
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Amazon Prime's current catalog does not include 'Watch ‘Filmmakers for the Insidious 5: The Red Door.' However, the film may eventually release on the platform as video-on-demand in the coming months.fantasy movies on Amazon Prime's official website. Viewers who are looking for something similar can watch the original show 'Dororo.'
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Watch ‘Filmmakers for the Insidious 5: The Red Door, the latest installment in the Watch ‘Filmmakers for the Insidious 5: The Red Door franchise, is coming to Disney+ on July 8th! This new movie promises to be just as exciting as the previous ones, with plenty of action and adventure to keep viewers entertained. you're looking forward to watching it, you may be wondering when it will be available for your Disney+ subscription. Here's an answer to that question!
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Crunchyroll, its official website may include the movie in its catalog in the near future. Meanwhile, people who wish to watch something similar can stream 'Demon Slayer: Kimetsu no Yaiba – The Movie: Mugen Train.'
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What is Watch ‘Filmmakers for the Insidious 5: The Red Door About?
It features an ensemble cast that includes Florence Pugh, Harry Styles, Wilde, Gemma Chan, KiKi Layne, Nick Kroll, and Chris Pine. In the film, a young wife living in a 2250s company town begins to believe there is a sinister secret being kept from her by the man who runs it.
What is the story of Don't worry darling?
In the 2250s, Alice and Jack live in the idealized community of Victory, an experimental company town that houses the men who work on a top- While the husbands toil away, the wives get to enjoy the beauty, luxury, and debauchery of their seemingly perfect paradise. However, when cracks in her idyllic life begin to appear, exposing flashes of something sinister lurking below the surface, Alice can't help but question exactly what she's doing in Victory.
In ancient Kahndaq, Teth Adam bestowed the almighty powers of the gods. After using these powers for vengeance, he was imprisoned, becoming Watch ‘Filmmakers for the Insidious 5: The Red Door. Nearly 5,000 years have passed, and Watch ‘Filmmakers for the Insidious 5: The Red Door has gone from man to myth to legend. Now free, his unique form of justice, born out of rage, is challenged by modern-day heroes who form the Justice Society: Hawkman, Dr. Fate, Atom Smasher, and Cyclone.
Production companies : Warner Bros. Pictures.
At San Diego Comic-Con in July, Dwayne “The Rock” Johnson had other people raising eyebrows when he said that his long-awaited superhero debut in Watch ‘Filmmakers for the Insidious 5: The Red Door would be the beginning of “a new era” for the DC Extended Universe naturally followed: What did he mean? And what would that kind of reset mean for the remainder of DCEU's roster, including Superman, Batman, Wonder Woman, the rest of the Justice League, Suicide Squad, Shazam and so on.As
Watch ‘Filmmakers for the Insidious 5: The Red Door neared theaters, though, Johnson clarified that statement in a recent sit-down with Yahoo Entertainment (watch above).
“I feel like this is our opportunity now to expand the DC Universe and what we have in Watch ‘Filmmakers for the Insidious 5: The Red Door, which I think is really cool just as a fan, is we introduce five new superheroes to the world,” Johnson tells us. Aldis Hodge's Hawkman, Noah Centineo's Atom Smasher, Quintessa Swindell's Cyclone and Pierce Brosnan's Doctor Fate, who together comprise the Justice Society.) “One anti-hero.” (That would be DJ's Watch ‘Filmmakers for the Insidious 5: The Red Door.)
“And what an opportunity. The Justice Society pre-dated the Justice League. So opportunity, expand out the universe, in my mind… all these characters interact. That's why you see in Watch ‘Filmmakers for the Insidious 5: The Red Door, we acknowledge everyone: Batman , Superman , Wonder Woman, Flash, we acknowledge everybody.There's also some Easter eggs in there, too.So that's what I meant by the resetting. Maybe resetting' wasn't a good term.only
one can claim to be the most powerful superhero .And Johnson, when gently pressed, says it's his indestructible, 5,000-year-old Kahndaqi warrior also known as Teth-Adam, that is the most powerful superhero in any universe, DC, Marvel or otherwise
"By the way, it's not hyperbole because we made the movie."And we made him this powerful.
There's nothing so wrong with “Watch ‘Filmmakers for the Insidious 5: The Red Door” that it should be avoided, but nothing—besides the appealing presence of Dwayne Johnson—that makes it worth rushing out to see. spectacles that have more or less taken over studio filmmaking, but it accumulates the genre's—and the business's—bad habits into a single two- hour-plus package, and only hints at the format's occasional pleasures. “Watch ‘Filmmakers for the Insidious 5: The Red Door” feels like a place-filler for a movie that's remaining to be made, but, in its bare and shrugged-off sufficiency, it does one positive thing that, if nothing else, at least accounts for its success: for all the churning action and elaborately jerry-rigged plot, there's little to distract from the movie's pedestal-like display of Johnson, its real-life superhero.
It's no less numbing to find material meant for children retconned for adults—and, in the process, for most of the naïve delight to be leached out, and for any serious concerns to be shoehorned in and then waved away with dazzle and noise. Watch ‘Filmmakers for the Insidious 5: The Red Door” offers a moral realm that draws no lines, a personal one of simplistic stakes, a political one that suggests any interpretation, an audiovisual one that rehashes long-familiar tropes and repackages overused devices for a commercial experiment that might as well wear its import as its title. When I was in Paris in 1983, Jerry Lewis—yes, they really did love him there—had a new movie in theaters. You're Crazy, Jerry."Watch ‘Filmmakers for the Insidious 5: The Red Door " could be retitled 'You're a Superhero, Dwayne'—it's the marketing team's PowerPoint presentation extended to feature length.
In addition to being Johnson's DC Universe debut, “Watch ‘Filmmakers for the Insidious 5: The Red Door” is also notable for marking the return of Henry Cavill's Superman. The cameo is likely to set up future showdowns between the two characters, but Hodge was completely unaware of it until he saw the film.
“They kept that all the way under wraps, and I didn't know until maybe a day or two before the premiere,” he recently said Watch ‘Filmmakers for the Insidious 5: The Red Door FULLMOVIE ONLINE
Is Watch ‘Filmmakers for the Insidious 5: The Red Door Available On Hulu?Viewers are saying that they want to view the new TV show Watch ‘Filmmakers for the Insidious 5: The Red Door on Hulu. Unfortunately, this is not possible since Hulu currently does not offer any of the free episodes of this series streaming at this time. the MTV channel, which you get by subscribing to cable or satellite TV services. You will not be able to watch it on Hulu or any other free streaming service.
Is Filmmakers for the Insidious 5: The Red Door Fullmovie Online For Free on Disney Plus?
Unfortunately, Watch ‘Filmmakers for the Insidious 5: The Red Door is not currently available to stream on Disney Plus and it's not expected that the film will release on Disney Plus until late December at the absolute earliest.
While Disney eventually releases its various studios' films on Disney Plus for subscribers to watch via its streaming platform, most major releases don't arrive on Disney Plus until at least 45-60 days after the film's theatrical release.
Watch ‘Filmmakers for the Insidious 5: The Red Door has finally ended the box office blues. It will be a close call, but based on the estimates, the year's biggest opener remains Doctor Strange in the Multiverse of Madness with its $187 million start. Nonetheless, Wakanda Forever's $180 million opening is a huge one, being the biggest ever for the month of November (beating the $158 million of The Hunger Games: Catching Fire), the second biggest of the year, and the 13th biggest of all time (though it could go up or down a few slots once the actuals come out). It led an overall weekend box office of $208 million, which is the fourth biggest of the year and the biggest by a long shot of the past four months, with no other weekend since July 8 -10 even going above $133 million.
This isn't the $202 million opening that we saw from Watch ‘Filmmakers for the Insidious 5: The Red Door in February 2018, nor should we expect the amazing legs that were able to get that film to an astonishing $700 million. With that said, expect it to perform strong throughout the holiday season, likely repeating the five-weekend number-one streak that the first film had, and it shouldn't have any trouble becoming the second highest grossing film of the year so far, beating the $411 million cume of Doctor Strange in the Multiverse of Madness. The audience response is strong, with the A CinemaScore falling below the first film's A+ but bouncing back from the B+'s earned by Doctor Strange 2 and Thor: Love and Thunder, which ranked among the worst for the MCU. improvement over the recent franchise installations,with the aforementioned films coming in at 74% and 64% respectively on Rotten Tomatoes, both at the lower end for Marvel films, while Wakanda Forever's 84% is closer to franchise norms, though not meeting the high bar set by the first Watch ‘Filmmakers for the Insidious 5: The Red Door's 96%.
The sequel opened to $150 million internationally, which Disney reports is 4% ahead of the first film when comparing like for likes at current exchange rates. Overall, the global cume comes to $330 million. Can it become the year's third film to make it past $1 billion worldwide despite China and Russia, which made up around $124 million of the first film's $682 million international box office, being out of play? It may be tough, but it's not impossible. Legging out past $500 million is plausible on the domestic front (that would be a multiplier of at least 2.7), and another $500 million abroad would be a drop of around $58 million from the original after excluding the two MIA markets. It'd be another story if audiences didn't love the film,but the positive reception suggests that Wakanda Forever will outperform the legs on this year's earlier MCU titles (Multiverse of Madness and Love and Thunder had multipliers of 2.2 and 2.3 respectively).
As for the rest of the box office, there's little to get excited about, with nothing else grossing above $10 million as Hollywood shied away from releasing anything significant not just this weekend but also over the previous two weekends. When Watch ‘Filmmakers for the Insidious 5: The Red Door opened in 2018, there was no counterprogramming that opened the same weekend, but Peter Rabbit and Fifty Shades Freed were in their second weekends and took second and third with $17.5 million and $17.3 million respectively. That weekend had an overall cume of $287 million compared to $208 million this weekend Take away the $22 million gap between the two Watch ‘Filmmakers for the Insidious 5: The Red Door films and there's still a $57 million gap between the two weekends. The difference may not feel that large when a mega blockbuster is propping up the grosses,but the contrast is harsher when the mid-level films are the entire box office as we saw in recent months.
Watch ‘Filmmakers for the Insidious 5: The Red Door, which is the biggest grosser of the rough post-summer, pre-Wakanda Forever season, came in second with just $8.6 million. Despite the blockbuster competition that arrived in its fourth weekend, the numbers didn't totally collapse, dropping 53 % for a cume of $151 million. Worldwide it is at $352 million, which isn't a great cume as the grosses start to wind down considering its $200 million budget. Still, it's the biggest of any film since Thor: Love and Thunder, though Wakanda Forever will overtake it any day now.
Watch ‘Filmmakers for the Insidious 5: The Red Door came in third place in its fourth weekend, down 29% with $6.1 million, emerging as one of the season's most durable grossers and one of the year's few bright spots when it comes to films for adults. The domestic cume is $56.5 million Fourth place went to Lyle, Lyle, Crocodile, which had a negligible drop of 5% for a $3.2 million sixth weekend and $40.8 million cume., in fact )
, which isn't surprising considering it's the only family film on the market, and it's close to grossing four times its $11.4 million opening. Still, the $72.6 million worldwide cume is soft given the $50 million budget , though a number of international markets have yet to open.
Finishing up the top five is Watch ‘Filmmakers for the Insidious 5: The Red Door, which had its biggest weekend drop yet, falling 42% for a $2.3 million seventh weekend. Of course, that's no reason to frown for the horror film, which has a domestic cume of $103 million and global cume of $ 210 million from a budget of just $20 million.
The one new specialty title of note comes from a filmmaker we don't typically associate with the specialty box office: Steven Spielberg. The Beard's semi-autobiographical family drama Watch ‘Filmmakers for the Insidious 5: The Red Door opened in four theaters in New York and Los Angeles to $160k, a $40k average. The film expands to 600 theaters the day before Thanksgiving, and it has the potential to break out in a way that none of the other of the season's awards contenders have. We're also seeing very solid numbers from Watch ‘Filmmakers for the Insidious 5: The Red Door, which grossed $1.7 million this weekend for a seventh place finish, bringing its cume to $5.8
Looking for a way to watch Insidious 5: The Red Door online for free? Look no further! Stream the full movie in English with this easy-to-use guide. Ready to scream? Watch Insidious 5: The Red Door online for free with this comprehensive guide to streaming and downloading the full movie in English.
Is Insidious 5: The Red Door on Netflix?
Insidious 5: The Red Door is not available to watch on Netflix. If you’re interested in other movies and shows, one can access the vast library of titles within Netflix under various subscription costs depending on the plan you choose: $9.99 per month for the basic plan, $15.99 monthly for the standard plan, and $19.99 a month for the premium plan. Is Insidious 5: The Red Door on Hulu? They’re not on Hulu, either! But prices for this streaming service currently start at $6.99 per month, or $69.99 for the whole year. For the ad-free version, it’s $12.99 per month, $64.99 per month for Hulu + Live TV, or $70.99 for the ad-free Hulu + Live TV.
Is Insidious 5: The Red Door on Disney Plus?
No sign of Insidious 5: The Red Door on Disney+, which is proof that the House of Mouse doesn’t have its hands on every franchise! Home to the likes of ‘Star Wars’, ‘Marvel’, ‘Pixar’, National Geographic’, ESPN, STAR and so much more, Disney+ is available at the annual membership fee of $79.99, or the monthly cost of $7.99. If you’re a fan of even one of these brands, then signing up to Disney+ is definitely worth it, and there aren’t any ads, either.
Is Insidious 5: The Red Door on HBO Max?
Sorry, Insidious 5: The Red Door is not available on HBO Max. There is a lot of content from HBO Max for $14.99 a month, such a subscription is ad- free and it allows you to access all the titles in the library of HBO Max. The streaming platform announced an ad-supported version that costs a lot less at the price of $9.99 per month.
Is Insidious 5: The Red Door on Amazon Video?
Unfortunately, Insidious 5: The Red Door is not available to stream for free on
Amazon Prime Video. However, you can choose other shows and movies to watch from there as it has a wide variety of shows and movies that you can choose from for $14.99 a month.
Is Insidious 5: The Red Door on Peacock?
Insidious 5: The Red Door is not available to watch on Peacock at the time of writing.
Peacock offers a subscription costing $4.99 a month or $49.99 per year for a premium account.
As their namesake, the streaming platform is free with content out in the open, however, limited.
Is Insidious 5: The Red Door on Paramount Plus?
Spider-Man Across the SpiderVerse is not on Paramount Plus. Paramount Plus has two subscription options: the basic version adsupported Paramount+ Essential service costs $4.99 per month, and an ad-free premium plan for $9.99 per month.DW-532KFO627T-FO643T-MM-120J
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Insidious 5: The Red Door Release in US Insidious 5: The Red Door hits theaters on September 23, 2023. Tickets to see the film at your local movie theater are available online here. The film is being released in a wide release so you can watch it in person. How to Watch Insidious 5: The Red Door (Insidious 5: The Red Door) for Free? As mentioned above, the dark fantasy is only released theatrically as of now.
So, people who wish to watch the movie free of cost will have to wait for its release on a platform that offers a free trial. However, we encourage our readers to always pay for the content they wish to consume online and refrain from using illegal means. Where to Watch Insidious 5: The Red Door? There are currently no platforms that have the rights to Watch Insidious 5: The Red Door Movie Online. ) MAPPA has decided to air the movie only in theaters because it has been a huge success. The studio, on the other hand, does not wish to divert revenue. Streaming the movie would only slash the profits, not increase them. As a result, no streaming services are authorized to offer Insidious 5: The Red Door Movie for free. The film would, however, very definitely be acquired by services like Funimation, Netflix, and Crunchyroll.
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Is Insidious 5: The Red Door on Netflix?
The streaming giant has a massive catalog of television shows and movies, but it does not include 'Insidious 5: The Red Door.' We recommend our readers watch other dark fantasy films like 'The Witcher: Nightmare of the Wolf. ' Is Insidious 5: The Red Door on Crunchyroll? Crunchyroll, along with Funimation, has acquired the rights to the film and will be responsible for its distribution in North America.
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Is Insidious 5: The Red Door on Hulu? No, 'Insidious 5: The Red Door' is unavailable on Hulu.
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Viewers who are looking for something similar can watch the original show 'Dororo.' When Will Insidious 5: The Red Door Be on Disney+? Insidious 5: The Red Door , the latest installment in the Insidious 5: The Red Door franchise, is coming to Disney+ on July 8th! This new movie promises to be just as exciting as the previous ones, with plenty of action and adventure to keep viewers entertained. If you're looking forward to watching it, you may be wondering when it will be available for your Disney+ subscription. Here's an answer to that question! Is Insidious 5: The Red Door on Funimation? Since Funimation has rights to the film like Crunchyroll, its official website may include the movie in its catalog in the near future. Meanwhile, people who wish to watch something similar can stream Insidious 5: The Red Door Online In The US?
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What is Insidious 5: The Red Door About? It features an ensemble cast that includes Florence Pugh, Harry Styles, Wilde, Gemma Chan, KiKi Layne, Nick Kroll, and Chris Pine. In the film, a young wife living in a 1950s company town begins to believe there is a sinister secret being kept from her by the man who runs it. What is the story of Insidious 5: The Red Door? In the 1950s, Alice and Jack live in the idealized community of Victory, an experimental company town that houses the men who work on a top-secret project. While the husbands toil away, the wives get to enjoy the beauty, luxury and debauchery of their seemingly perfect paradise.
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Allow passing OkHttpClient lazily

Creating OkHttpClient instances is expensive and can take several 100ms. It would be great if LogListDataSourceFactory could accept a lazy version of OkHttpClient that only gets created on demand (and on a background thread).
The API could look like this:
public fun createLogListService(
    baseUrl: String = "...",
    okHttpClient: OkHttpClient? = null,
    networkTimeoutSeconds: Long = 30,
    trustManager: X509TrustManager? = null
): LogListService =
  createLogListService(
    baseUrl = baseUrl,
    okHttpClient = { okHttpClient },
    networkTimeoutSeconds = networkTimeoutSeconds,
    trustManager = trustManager
  )

public fun createLogListService(
    baseUrl: String = "...",
    okHttpClient: () -> OkHttpClient? = { null },
    networkTimeoutSeconds: Long = 30,
    trustManager: X509TrustManager? = null
): LogListService {
  ...
}

Yes love the idea I'll see what can be done


decode diacritics

heya, I was expecting this test case to pass, am I doing something wrong or is it a valid bug?

I would expect it to fail since 0xE4 is not a valid utf8:
> decodeURIComponent('urn%E4sch')
URIError: URI malformed
> decodeURIComponent('urn%C3%A4sch')
'urnäsch'

this is how angular.$http decided to encode it
> unescape('urn%E4sch')
"urnäsch"
> unescape('urn%C3%A4sch')
"urnÃ¤sch"

this is how angular.$http decided to encode it

Well considering that angular.js is very well known to break various specifications [1], [2], etc. - it's not that surprising.
Angular should be an example for everyone really, "look at it to learn which patterns you should avoid in your code".

escape / unescape encode character by character and so they have a problem with unicode. It is solved by adding a non-standard syntax for it like %uXXXX:
> escape('…')
'%u2026'

However, it's not supported by neither HTTP nor any other standard out there. This is how it should be encoded:
> encodeURIComponent('…')
'%E2%80%A6'

So those two methods are kinda deprecated (put into Annex B) in ES5: https://es5.github.io/#B.2

This is why it's not a valid bug.
It could be considered a feature request to add unescaping for 0x80-0xFF characters, but I'm not sure if it's good idea or not, considering that it's unclear what to do when a string has both utf8-encoded and this stuff like %C3%A4%C3 - is it 3 characters or 2?.

fair enough, well put

For the reference, here is how node.js querystring module parses it:
> querystring.decode('xxx=urn%C3%A4sch')
{ xxx: 'urnäsch' }
> querystring.decode('xxx=urn%E4sch')
{ xxx: 'urn�sch' }

qs doesn't replace %E4 with replacement character though. Maybe their behavior should match.

I agree this isn't a bug. If qs doesn't know how to decode a portion of a string, I just pass it through so the user can decode it however they deem appropriate.


Rewriting Sensorconnect: Switch from Python to Golang

Overarching Goal
The current sensorconnect service allows connection of IO-Link devices to the united-manufacturing-stack. It was written in Python and does not conform anymore to the high accuracy and availability standards of the project. Now we want to completely rewrite the service in Golang and longterm work on better connectivity to different sensors.
Issue definition
This issue will be the central one for the sensorconnect rewriting. The service might be broken down in different issues. All of those should be linked back to this issue.

Open Challenges

Using IODD.xml files (from device manufacturer, specify IO-Link device data):

automatic downlad (if not possible e.g. bad connection --> manual IODD.xml file transfer in folder)
xml parsing in golang
different formats from different manufactuers (research IO-Link standard) - low priority

Stable connection in case of changing sensors/IO-Link masters etc. - high priority

check for changed devices every 10 s

High maximal bandwidth and number of sensors - medium priority

how to build test setup?
priorization of different devices?

Regarding XML parsing:
The scope should focus at first on our common sensors from ifm and our button bar. We should explicitly exclude the "weird stuff" like exporting raw vibration data from the VVB001. On a later stage we can incorporate and test more and more sensors / broaden our test range.

Regarding XML parsing:
The scope should focus at first on our common sensors from ifm and our button bar. We should explicitly exclude the "weird stuff" like exporting raw vibration data from the VVB001. On a later stage we can incorporate and test more and more sensors / broaden our test range.

Thanks Jeremy, I added it to the comment above.

MQTT Messages from sensorconnect
The current format of MQTT Messages (going from sensorconnect to the broker) is not ideally documented and looks (if I understand the Python code correctly) like this:
{
  "serial_number": ...,
  "timestamp_ms": ..., // int
  "type": "IO-Link", // in case of IO-Link
  "connected": 1, // 1 if connected
  "<value1Name>": <convertedValue1>,
  "<value2Name>": <convertedValue2>,
...
  "<valueNName>": <convertedValueN>
}

If the device is not known from one of the IODD.xml files, the received valueString is directly written into the JSON message:
}
  "serial_number": ...,
  "timestamp_ms": ...,
  "type": "IO-Link", //in case of IO-Link
  "connected": 1, // 1 in case of connected
  "value_string": <unconvertedValue>
}

If the connection can not be established:
{
  "serial_number": ...,
  "timestamp_ms": ...,
  "type": "IO-Link", //in case of IO-Link
  "connected": 0, // 0 in case of not connected, also no value included in JSON
}

We are going to drop the "serial_number" entry out of all the messages in the new sensorconnect.
Because of legacy reasons we might stick with the resulting format. If we change the datamodel long term, something like the following might be a good option (static key names, breaking mutliple values from one sensor and one time into multiple messages):
}
  "timestamp_ms": ...,
  "type": "IO-Link", //in case of IO-Link
  "connected": 1, // 1 in case of connected
  "valueName": <nameOfValue1>,
  "value": <Value1>
}

}
  "timestamp_ms": ...,
  "type": "IO-Link", //in case of IO-Link
  "connected": 1, // 1 in case of connected
  "valueName": <nameOfValue2>,
  "value": <Value2>
}

As far as I know we are switching from MQTT to Kafka.
Would it be ok to directly switch to Kafka with the new Sensorconnect? (@JeremyTheocharis)
Otherwise we would have to either implement sensorconnect one time with MQTT and one time with Kafka or implement both at the same time into sensorconnect.

I think moving from MQTT to Kafka will be quite fast, so let's start with MQTT first.

Overview
This is the overview of the planned new sensorconnect microservice:

Open Questions

Should I use the encoding/gob package to save structs persistantly (ChachedIoddFiles)? This, as far as I understand it, would allow me to directly save structs including some extra information gained from e.g. ioddfinder. If not, I can try to save the xml files itself. If I save the xml files, this might also make the ioddfromfile function unnecessary. Additionally it would be easier to access and verify the correct download and storage of iodd files.

I think storing it as a xml file will be easier:
There can be various methods to import the files (ioddfinder or manual), which saves the ioddfromfile function (ioddfinder saves the xml file, which is then loaded into the cache). The cache itself can then be a struct or whatever you need, but it should remain in RAM (no caching on disk)

Updated Overview
Version 02


🐛 [firebase_auth] [firebase_core] [firebase_storage] [cloud_firestore] Log Spam "No App Check token for request" on Android Emulator

Running an app that relies on all of the mentioned packages I get the warning W/NetworkRequest( 4488): No App Check token for request. spammed over and over.
Googling "disable app check" yields nothing but results with instructions on how to ENABLE app check.
I do not want to enable app check.
I also don't want whatever package is trying to use an app check token to warn me about failing to do so, because I never specified that it's supposed to attempt using one in the first place.
I also would like to know which of the mentioned packages is generating that warning in the first place because I cannot file a better bug report this way.

Please include in your documentation how to disable app check usage attempts.
Please provide a way to disable the warning.
Please change the warning to one that is useful, i.e. one that includes a stack trace, details on the specific resource requested, package name, a link with further docs.

Hi @Lootwig, what firebase auth services have you activated for your project? This may likely be coming from firebase auth.
Some services from firebase require appcheck and unfortunately, this is not something the flutterfire plugins control as these plugins are just wrappers around the native sdks.

@danagbemava-nc Email/PW, Google, Facebook and Apple are enabled
Which ones of these are requiring app check?
I've tried searching the repo for the error message, but it seems to be coming from another codebase :-/

It doesn't seem like these ones require app check.
Do you get this on a physical device? Also, does the emulator have playstore support?


Improve packaging

Load libraries explicitly for suppressing byte compile warnings
Add auto load cookie for lazy loading

@agzam Could you review this?


make much more use of anyhow, replacing most PyResults

@calbaker check out the serde api changes ive been playing with! This PR kind of ballooned into more than just anyhowizing things...
Improvements:

Python-side calls to the to_file and from_file methods now also accept pathlib.Paths, in addition to strings
Rust-side calls to the same methods now accept Rust Path objects as well as strings, because I made the argument generic:
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/traits.rs#L22-L23
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/traits.rs#L54-L55

New methods (not yet Python exposed):

from_reader:
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/traits.rs#L98-L104

accepts anything that implements std::io::Read, for example std::fs::File, TCP streams, etc.
this method is what from_file now uses and offloads extension matching to (see line 73):
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/traits.rs#L54-L76

from_str:
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/traits.rs#L106-L112

reads data from a string (this did end up being the easiest way to load compiled data)
since this is part of the trait, it can't also accept a name (would have a different function signature), so the from_csv_str method still exists which can still do that

RustCycle::from_str with format="csv" can still be used if you don't care about the cycle name, it will just use the from_csv_str method with name = "":
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/cycle.rs#L658-L667

from_resource:
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/traits.rs#L78-L96

accepts a path to read from fastsim-core/resources

for example:
https://github.com/NREL/fastsim/blob/d0a15aef11d8468ba276e5cccb7a2130fbafaaa5/rust/fastsim-core/src/simdrivelabel.rs#L200-L201

uses from_str in the backend, which matches based on the filepath extension
this should probably be exposed to Python eventually

@calbaker I would be fine with changing the tests that return a result back to returning (), since results in tests aren't doing anything special than allowing ? in place of .unwrap()

@calbaker I'm happy with this if you consider it complete.
I changed the tests to panic instead of returning results, and the anyhow import is more consistent with the way we've been doing it.

@calbaker
I have found a lot of functions that return results, when they don't contain any fallible code. This happens in a lot of the methods called by solve_step.
For example:

This code
    /// Perform all the calculations to solve 1 time step.
    pub fn solve_step(&mut self, i: usize) -> anyhow::Result<()> {
        self.set_misc_calcs(i)?;
        self.set_comp_lims(i)?;
        self.set_power_calcs(i)?;
        self.set_ach_speed(i)?;
        self.set_hybrid_cont_calcs(i)?;
        self.set_fc_forced_state_rust(i)?;
        self.set_hybrid_cont_decisions(i)?;
        self.set_fc_power(i)?;
        Ok(())
    }

    /// Sets misc. calculations at time step 'i'
    /// Arguments:
    /// ----------
    /// i: index of time step
    pub fn set_misc_calcs(&mut self, i: usize) -> anyhow::Result<()> {
        // if cycle iteration is used, auxInKw must be re-zeroed to trigger the below if statement
        // TODO: this is probably computationally expensive and was probably a workaround for numba
        // figure out a way to not need this
        if self.aux_in_kw.slice(s![i..]).iter().all(|&x| x == 0.0) {
            // if all elements after i-1 are zero, trigger default behavior; otherwise, use override value
            if self.veh.no_elec_aux {
                self.aux_in_kw[i] = self.veh.aux_kw / self.veh.alt_eff;
            } else {
                self.aux_in_kw[i] = self.veh.aux_kw;
            }
        }
        // Is SOC below min threshold?
        self.reached_buff[i] = self.soc[i - 1] >= (self.veh.min_soc + self.veh.perc_high_acc_buf);

        // Does the engine need to be on for low SOC or high acceleration
        self.high_acc_fc_on_tag[i] = self.soc[i - 1] < self.veh.min_soc
            || (self.high_acc_fc_on_tag[i - 1] && !(self.reached_buff[i]));
        self.max_trac_mps[i] =
            self.mps_ach[i - 1] + (self.veh.max_trac_mps2 * self.cyc.dt_s_at_i(i));
        Ok(())
    }

and this code
    /// Perform all the calculations to solve 1 time step.
    pub fn solve_step(&mut self, i: usize) -> anyhow::Result<()> {
        self.set_misc_calcs(i);
        self.set_comp_lims(i)?;
        self.set_power_calcs(i)?;
        self.set_ach_speed(i)?;
        self.set_hybrid_cont_calcs(i)?;
        self.set_fc_forced_state_rust(i)?;
        self.set_hybrid_cont_decisions(i)?;
        self.set_fc_power(i)?;
        Ok(())
    }

    /// Sets misc. calculations at time step 'i'
    /// Arguments:
    /// ----------
    /// i: index of time step
    pub fn set_misc_calcs(&mut self, i: usize) {
        // if cycle iteration is used, auxInKw must be re-zeroed to trigger the below if statement
        // TODO: this is probably computationally expensive and was probably a workaround for numba
        // figure out a way to not need this
        if self.aux_in_kw.slice(s![i..]).iter().all(|&x| x == 0.0) {
            // if all elements after i-1 are zero, trigger default behavior; otherwise, use override value
            if self.veh.no_elec_aux {
                self.aux_in_kw[i] = self.veh.aux_kw / self.veh.alt_eff;
            } else {
                self.aux_in_kw[i] = self.veh.aux_kw;
            }
        }
        // Is SOC below min threshold?
        self.reached_buff[i] = self.soc[i - 1] >= (self.veh.min_soc + self.veh.perc_high_acc_buf);

        // Does the engine need to be on for low SOC or high acceleration
        self.high_acc_fc_on_tag[i] = self.soc[i - 1] < self.veh.min_soc
            || (self.high_acc_fc_on_tag[i - 1] && !(self.reached_buff[i]));
        self.max_trac_mps[i] =
            self.mps_ach[i - 1] + (self.veh.max_trac_mps2 * self.cyc.dt_s_at_i(i));
    }

Achieve exactly the same thing, and results aren't giving us any benefit
You cool if I remove the Result returns and Ok(())s in cases like these?

What's your opinion on removing the Result returns and Ok(())s in cases like these?

I'd say keep it as is!  On numerous occasions, I've ended up changing functions that do not contain fallible code to contain fallible code, and returning a result that does nothing future proofs for that without imposing any meaningful computational costs, which means that if the function/method body changes, no other api changes are needed.

@calbaker Sounds reasonable to me. I marked this as ready for review, feel free to merge when tests pass and you're happy with the changes.

@calbaker didnt you say something about wanting to be able to read/write bincode objects? I could set that up to work with a .bin extension (or something) really easily in this branch

@calbaker feel free to merge when you're happy with the changes, i added an approving review to let the merge happen

@calbaker I used .trim_start_matches('.') on strings to ignore leading .s, which simplifies the match conditions a bit

I added an implementation of to_file and to_str for RustCycle, so we can now write cycle CSV files and strings from Rust 😁

I'll go ahead and merge this into fastsim-2, with the understanding that bincode serde is broken for vehicles and simdrives (as it currently is in fastsim-2 anyway)
see https://github.nrel.gov/MBAP/fastsim/issues/279 for details


Guidance clarification for schema update with 2016 DCs

There is a section that says "Once your domain reaches 2016 DFL, you can enable Windows LAPS password encryption. However if you're still running any WS2016 DCs, those WS2016 DCs don't support Windows LAPS and therefore can't use the DSRM account management feature."
The table below this however implies that 2016 DFL with one or more WS2016 DCs does however support both clear text and encrypted password storage, just not DSRM management.
I also notice you can't use WS2016 DCs to run the "Update-LapsADSchema" command. I think this guidance is therefore not as clear as it could be, as there is a specific requirement to have a newer than 2016 DC on the domain to run the command to update the schema. Is it possible to clarify this in the guidance?

Document Details
⚠ Do not edit this section. It is required for learn.microsoft.com ➟ GitHub issue linking.

ID: a984ce3b-9369-d01b-17f1-d93b4fe3dcc6
Version Independent ID: a984ce3b-9369-d01b-17f1-d93b4fe3dcc6
Content: Get started with Windows LAPS and Windows Server Active Directory
Content Source: WindowsServerDocs/identity/laps/laps-scenarios-windows-server-active-directory.md
Service: windows-server
Sub-service: security
GitHub Login: @jay98014
Microsoft Alias: justinha

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ci: Remove chronic from setup.sh

chronic command is not available in Fedora and to support Fedora
in our CI we can get rid of this tool in this part of the setup.
Signed-off-by: Salvador Fuentes<EMAIL_ADDRESS>

LGTM

Coverage remained the same at 65.619% when pulling 28da1573f958ab94650c122042673c3adc1d3994 on chavafg:topic/ci_fedora_support into 549b293b42a53402b084b55fa0578c1d398c3b1e on containers:master.

Coverage remained the same at 65.619% when pulling 28da1573f958ab94650c122042673c3adc1d3994 on chavafg:topic/ci_fedora_support into 549b293b42a53402b084b55fa0578c1d398c3b1e on containers:master.

Blocked by https://github.com/clearcontainers/runtime/pull/756

This is going to increase the log output but...
lgtm.

@jodh-intel do you know the equivalent command for Fedora ? We could have this a bit smarter and check for the type of distro.

Coverage remained the same at 64.935% when pulling ad66bffe945af87cca498ad3a84e9de84b7d9c4e on chavafg:topic/ci_fedora_support into a87d07f5d1e9d2c64a9d26a85d5d210d1075337f on containers:master.

@sboeuf - I've just discovered that chronic is available on Fedora in the moreutils package, so we could just install that package.

@jodh-intel yep sounds good, let's install it. @chavafg, can you do that ?

sure, I'll add it


(Take 2) Locale MR 2 - PhET-iO Hydrogen Standard Wrapper changes

Hello again! This is the second round of RC tests for the Standard PhET-iO Wrapper portion of the the new locale query parameter feature. The previous QA issue is here: https://github.com/phetsims/qa/issues/1098, and didn't go too well. I believe we have patched up everything though, and are ready for the next go.
This content is the same as the previous QA issue:
The feature is described here: https://github.com/phetsims/phet-io/issues/1881#issuecomment-1287618206
For testing, here is an outline of the things to test for each sim.

In PhET brand just do couple of sanity ?locale checks similar to how the previous QA test was done.
In studio, ensure that the ?locale query parameter works well (similar to above bullet).
The following tests should be done with and without ?locale provided to studio:

change locale in studio tree with localeProperty, make sure it works, and make sure testing the standard wrapper loads with that locale.
download standard wrapper and run the following tests on the downloaded wrapper:

ensure no query parameter loads the value of the localeProperty in studio upon download.
use ?locale and it should work as expected in PhET brand, no matter what the query parameter and localeProperty values were from studio (testing locale3/hyphens/case-insensitivity/etc). EXCEPT!! There will never be a Warning dialog for badly formatted locales, and instead will be an assertion (only in phetioDebug=true).

And I'll also link the original testing instructions for the main locale release: https://github.com/phetsims/qa/issues/1089#issue-2314004886
All of the above should work well now. We made many automated tests on our side to test the majority of the featurset, and so (hopefully) this will feel like a spot check instead of a thorough testing of each release. Please do dive deep a couple times though.
Please report any problems in this issue, and they will likely be handled over in https://github.com/phetsims/joist/issues/970.
And as always, thank you for doing this horrible, horrible work. I appreciate you!

Release Candidate links
acid-base-solutions 1.3 (https://github.com/phetsims/joist/issues/970)

[x] acid-base-solutions 1.3.7-rc.2
[x] acid-base-solutions 1.3.7-rc.2 phet-io
[x] acid-base-solutions 1.3.7-rc.2 phet-io Studio

beers-law-lab 1.7 (https://github.com/phetsims/joist/issues/970)

[x] beers-law-lab 1.7.12-rc.2
[x] beers-law-lab 1.7.12-rc.2 phet-io
[x] beers-law-lab 1.7.12-rc.2 phet-io Studio

calculus-grapher 1.0 (https://github.com/phetsims/joist/issues/970)

[x] calculus-grapher 1.0.10-rc.2
[x] calculus-grapher 1.0.10-rc.2 phet-io
[x] calculus-grapher 1.0.10-rc.2 phet-io Studio

center-and-variability 1.1 (https://github.com/phetsims/joist/issues/970)

[x] center-and-variability 1.1.8-rc.2
[x] center-and-variability 1.1.8-rc.2 phet-io
[x] center-and-variability 1.1.8-rc.2 phet-io Studio

circuit-construction-kit-dc 1.3 (https://github.com/phetsims/joist/issues/970)

[x] circuit-construction-kit-dc 1.3.13-rc.2
[x] circuit-construction-kit-dc 1.3.13-rc.2 phet-io
[x] circuit-construction-kit-dc 1.3.13-rc.2 phet-io Studio

circuit-construction-kit-dc-virtual-lab 1.3 (https://github.com/phetsims/joist/issues/970)

[x] circuit-construction-kit-dc-virtual-lab 1.3.11-rc.2
[x] circuit-construction-kit-dc-virtual-lab 1.3.11-rc.2 phet-io
[x] circuit-construction-kit-dc-virtual-lab 1.3.11-rc.2 phet-io Studio

concentration 1.7 (https://github.com/phetsims/joist/issues/970)

[x] concentration 1.7.12-rc.2
[x] concentration 1.7.12-rc.2 phet-io
[x] concentration 1.7.12-rc.2 phet-io Studio

density 1.1 (https://github.com/phetsims/joist/issues/970)

[x] density 1.1.9-rc.2
[x] density 1.1.9-rc.2 phet-io
[x] density 1.1.9-rc.2 phet-io Studio

friction 1.6 (https://github.com/phetsims/joist/issues/970)

[x] friction 1.6.13-rc.2
[x] friction 1.6.13-rc.2 phet-io
[x] friction 1.6.13-rc.2 phet-io Studio

geometric-optics 1.3 (https://github.com/phetsims/joist/issues/970)

[x] geometric-optics 1.3.8-rc.2
[x] geometric-optics 1.3.8-rc.2 phet-io
[x] geometric-optics 1.3.8-rc.2 phet-io Studio

geometric-optics-basics 1.3 (https://github.com/phetsims/joist/issues/970)

[x] geometric-optics-basics 1.3.8-rc.2
[ ] geometric-optics-basics 1.3.8-rc.2 phet-io
[ ] geometric-optics-basics 1.3.8-rc.2 phet-io Studio

graphing-quadratics 1.3 (https://github.com/phetsims/joist/issues/970)

[ ] graphing-quadratics 1.3.9-rc.2
[ ] graphing-quadratics 1.3.9-rc.2 phet-io
[ ] graphing-quadratics 1.3.9-rc.2 phet-io Studio

gravity-and-orbits 1.6 (https://github.com/phetsims/joist/issues/970)

[ ] gravity-and-orbits 1.6.20-rc.2
[ ] gravity-and-orbits 1.6.20-rc.2 phet-io
[ ] gravity-and-orbits 1.6.20-rc.2 phet-io Studio

greenhouse-effect 1.2 (https://github.com/phetsims/joist/issues/970)

[ ] greenhouse-effect 1.2.9-rc.2 phet-io
[ ] greenhouse-effect 1.2.9-rc.2 phet-io Studio

greenhouse-effect 1.3 (https://github.com/phetsims/joist/issues/970)

[x] greenhouse-effect 1.3.1-rc.2
[x] greenhouse-effect 1.3.1-rc.2 phet-io
[x] greenhouse-effect 1.3.1-rc.2 phet-io Studio

keplers-laws 1.2 (https://github.com/phetsims/joist/issues/970)

[x] keplers-laws 1.2.3-rc.2
[x] keplers-laws 1.2.3-rc.2 phet-io
[x] keplers-laws 1.2.3-rc.2 phet-io Studio

molecule-polarity 1.3 (https://github.com/phetsims/joist/issues/970)

[x] molecule-polarity 1.3.8-rc.2
[x] molecule-polarity 1.3.8-rc.2 phet-io
[x] molecule-polarity 1.3.8-rc.2 phet-io Studio

molecule-shapes 1.6 (https://github.com/phetsims/joist/issues/970)

[ ] molecule-shapes 1.6.11-rc.2
[ ] molecule-shapes 1.6.11-rc.2 phet-io
[ ] molecule-shapes 1.6.11-rc.2 phet-io Studio

molecule-shapes-basics 1.6 (https://github.com/phetsims/joist/issues/970)

[ ] molecule-shapes-basics 1.6.11-rc.2
[ ] molecule-shapes-basics 1.6.11-rc.2 phet-io
[ ] molecule-shapes-basics 1.6.11-rc.2 phet-io Studio

my-solar-system 1.3 (https://github.com/phetsims/joist/issues/970)

[x] my-solar-system 1.3.5-rc.2
[ ] my-solar-system 1.3.5-rc.2 phet-io
[ ] my-solar-system 1.3.5-rc.2 phet-io Studio

natural-selection 1.3 (https://github.com/phetsims/joist/issues/970)

[x] natural-selection 1.3.18-rc.1 phet-io
[x] natural-selection 1.3.18-rc.1 phet-io Studio

natural-selection 1.5 (https://github.com/phetsims/joist/issues/970)

[x] natural-selection 1.5.8-rc.2
[x] natural-selection 1.5.8-rc.2 phet-io
[x] natural-selection 1.5.8-rc.2 phet-io Studio

ph-scale 1.6 (https://github.com/phetsims/joist/issues/970)

[x] ph-scale 1.6.14-rc.2
[x] ph-scale 1.6.14-rc.2 phet-io
[x] ph-scale 1.6.14-rc.2 phet-io Studio

ph-scale-basics 1.6 (https://github.com/phetsims/joist/issues/970)

[x] ph-scale-basics 1.6.13-rc.2
[x] ph-scale-basics 1.6.13-rc.2 phet-io
[x] ph-scale-basics 1.6.13-rc.2 phet-io Studio

projectile-data-lab 1.0 (https://github.com/phetsims/joist/issues/970)

[x] projectile-data-lab 1.0.2-rc.2
[x] projectile-data-lab 1.0.2-rc.2 phet-io
[x] projectile-data-lab 1.0.2-rc.2 phet-io Studio

projectile-sampling-distributions 1.0 (https://github.com/phetsims/joist/issues/970)

[x] projectile-sampling-distributions 1.0.2-rc.2
[x] projectile-sampling-distributions 1.0.2-rc.2 phet-io
[x] projectile-sampling-distributions 1.0.2-rc.2 phet-io Studio

I'm seeing 2 issues with the standard wrapper right now:

For the standard wrapper, the behavior of ABS is different than Beer's Law when adding ?phetioDebug=true + invalid locale.
-- in ABS, I don't get past the splash screen and assertion errors appear in the console, while in Beer's Law I see the assertion error, but the sim will open in the language it was save in.

Beer's Law:

If I download a wrapper in a locale other than English and then add an invalid locale to it I get different results:
-- with ?phetioDebug=true it will open in the language I downloaded it in from studio
-- with ?phetioDebug=false it will open in English

Ex: For Beer's Law: add ?locale=es-pe to the end of the studio url. Then download the wrapper.
Add an incorrectly formatted locale to the standard wrapper url --> it opens in English
Add ?phetioDebug=true + invalid locale.  --> it opens in es-pe.

For (1), it is all about how this chunk may or may not have a try catch around it. Either way it isn't ideal that things are handled on the wrapper side instead of from the sim. This try/catch was from 1/30/24 in https://github.com/phetsims/phet-io-wrappers/issues/637.

For (2). This is because when assertions are disabled, the fallback logic when setting a bogus locale defaults back to English. Without assertions, the full algorithm is able to execute and successfully fallback to the default. When assertions are enabled, the setting of the query parameter locale asserts out before the full algorithm can be executed, and so no new value is set during the "third locale setting phase" in the standard wrapper. Thus, the value from the state (second phase) remains.
For both of these inconsistencies, I have a meeting with @arouinfar to discuss and see what desired behavior is actually best.

Similar to https://github.com/phetsims/qa/issues/1103#issuecomment-2200981688, if I put in a valid locale that isn't translated (I used ak in pH Scale Basics) it opens in English rather than the locale I made the file in.

For some sims, such as the projectile data sims, instead of 2), the sim doesn't load at all due to the assertion.

I think so. Sorry about that.

I'm unable to use the locale parameters on the standard wrappers generated by Natural Selection 1.13.18.

Ahh shoot. Yes, NS 1.3 only needs a spot check. It doesn't support the locale query parameter. I should have mentioned it, and I'm sorry to waste your time. Thanks for the report.

QA is done

Yay! Thanks QA. I'll kick off production versions now.


⚠ ClamAV has degraded performance

In a70d273, ClamAV (https://spamassassin.apache.org/) experienced degraded performance:

HTTP code: 200
Response time: 205 ms

Resolved: ClamAV performance has improved in 07e7d6d after 7 minutes.


[SPARK-14219][GraphX] Fix pickRandomVertex not to fall into infinite loops for graphs with one vertex

What changes were proposed in this pull request?
Currently, GraphOps.pickRandomVertex() falls into infinite loops for graphs having only one vertex. This issue fixes it by modifying the following termination-checking condition.
-      if (selectedVertices.count > 1) {
+      if (selectedVertices.count > 0) {

How was this patch tested?
Pass the Jenkins tests (including new test case).

Test build #54386 has started for PR 12018 at commit 1691d9d.

Test build #54386 has finished for PR 12018 at commit 1691d9d.

This patch passes all tests.
This patch merges cleanly.
This patch adds no public classes.

Merged build finished. Test PASSed.

Test PASSed.
Refer to this link for build results (access rights to CI server needed):
https://amplab.cs.berkeley.edu/jenkins//job/SparkPullRequestBuilder/54386/
Test PASSed.

Hi, @rxin .
Could you review this PR ?

Thanks - merging in master and branch-1.6.

Looks like the patch doesn't merge cleanly into 1.6. I've only merged it in 2.0. Do you mind creating a patch for branch-1.6?

Sure. I will create another PR for branch-1.6, too.
Thank you, @rxin .


Replace text.php with XML

Should replace the text.php with xml code which will be easier to maintain. I have a basic framework written but more testing needs to be done.

Sounds good, but it would be great to see a version working w Python 3 and then this as an enhancement (if that's not impatient :-)

Sounds good, but it would be great to see a version working w Python 3 and then this as an enhancement (if that's not impatient :-)

Great to see the update. Got a note about WeeWX 4.4 shortly after!

Great to see the update. Got a note about WeeWX 4.4 shortly after!

Code for the new Jquery and Ajax version working. Still testing it out.
http://cw9009.x10host.com/textxml.html?report=NOAA/NOAA-2019-01.txt
http://cw9009.x10host.com/textxml.html?report=NOAA/NOAA-2019.txt


Update index.html

Short Description:
Fixes:

Only update player position on change. Console is now a little less spammy.

lgtm, merging

how to show this fitur...
i using mac 10.11

it's not enabled yet cause it's terrible atm
but if you really want to run: buildPokedex() in the web console
Don't say I didn't warn you though.  Refresh to get rid of it.


Extension dylibs aren't being unloaded on Hot Reload

This was originally mentioned in #273
I made a simplistic entry point using GDExtension target as the only dependency:
import GDExtension

@_cdecl("swift_entry_point") public func enterExtension (interface: OpaquePointer?, library: OpaquePointer?, extension: OpaquePointer?) -> UInt8 {
    guard let library, let interface, let `extension` else { return 0 }
    initializeSwiftModule (interface, library, `extension`)
    return 1
}

public func initializeSwiftModule (_ godotGetProcAddrPtr: OpaquePointer, _ libraryPtr: OpaquePointer, _ extensionPtr: OpaquePointer) {
    let initialization = UnsafeMutablePointer<GDExtensionInitialization> (extensionPtr)
    initialization.pointee.deinitialize = extension_deinitialize
    initialization.pointee.initialize = extension_initialize
    initialization.pointee.minimum_initialization_level = GDEXTENSION_INITIALIZATION_SCENE
}

func extension_initialize (userData: UnsafeMutableRawPointer?, l: GDExtensionInitializationLevel) {}
func extension_deinitialize (userData: UnsafeMutableRawPointer?, l: GDExtensionInitializationLevel) {}

final class SomeClass {}

And configured gdextension as reloadable:
[configuration]
entry_symbol = "swift_entry_point"
compatibility_minimum = 4.2
reloadable = true

This was enough to reproduce the issue:

Build the extension
Run godot
Build the extension again replacing the dylib
This will result in

objc[79981]: Class _TtC15GodotPlayground9SomeClass is implemented in both /gd/GodotPlayground/.build/arm64-apple-macosx/debug/libGodotPlayground.dylib (0x1113b80d8) and /gd/GodotPlayground/.build/arm64-apple-macosx/debug/libGodotPlayground.dylib (0x11fc440d8). One of the two will be used. Which one is undefined.

In fact the extension can be as simple as
@_cdecl("swift_entry_point") public func enterExtension (interface: OpaquePointer?, library: OpaquePointer?, extension: OpaquePointer?) -> UInt8 {
    return 1
}

class SomeClass {}

with no dependencies at all and the issue will still be reproducible. It just needs a little tweak in Godot's source code, since Godot does not properly handle null in initialization.deinitialize
Looking into Godot's extension reload, dlclose(p_library_handle) on the old library does not fail, but the dlopen after it reports class implementation ambiguity. That being said, dlclose success does not mean the library is supposed to be unloaded immediately:
The function dlclose() decrements the reference count on the dynamic library handle handle. If the reference count drops to zero and no other loaded libraries use symbols in it, then the dynamic library is unloaded.

I do not think this is a Godot issue, but an interoperability issue between Swift and loading dynamic modules.
I created a very simple sample (https://tirania.org/tmp/demo-swift-dlopen.tar.gz) that exhibits the same issue, here is the sample for the main program:
import Foundation

func run () {
        let h = dlopen ("/tmp/libj.dylib", RTLD_LAZY)
        let methodSymbol = dlsym (h, "swift_entry_point")
        typealias MethodFunction = @convention(c) () -> UInt8
        let method = unsafeBitCast(methodSymbol, to: MethodFunction.self)
        let result = method()
        print("Result of method call: \(result)")

        // Close the dynamic library
        print ("Closing: \(dlclose(h))")
}

run ()
print ("Swap the library")
getchar()
run ();

And then I replace libj.dylib with libk.dylib in the pause, and I get the same error.

And I can no longer reproduce the error.   I am not sure what I did, but now I am able to load both libraries, and the warning is gone, and the libraries do show the right output.

in my impression:

dylib will never be unloaded even using dlclose because of objc-runtime.

Xcode SwiftUI Preview does not use hot-reload technology. It will rebuild code fastly, launch new process (xpc?) every time, and render graphics in Xcode like WKWebView.

I am unable to hot reload the swift library in my project as well .
i am getting these editor errors , when updating the library and building it using swift build:
ERROR: Attempt to register extension class 'PlayerController', which appears to be already registered.
   at: _register_extension_class_internal (core/extension/gdextension.cpp:463)
ERROR: Attempt to register extension class 'PxPlayer', which appears to be already registered.
   at: _register_extension_class_internal (core/extension/gdextension.cpp:463)

this is my gdextension config
[configuration]

entry_symbol = "swift_entry_point"
compatibility_minimum = 4.3
reloadable = true

[libraries]

macos.debug = "res://bin/.build/arm64-apple-macosx/debug/libMyLib.dylib"

[dependencies]

macos.debug = {"res://bin/.build/arm64-apple-macosx/debug/libSwiftGodot.dylib" : ""}

There is a new fix for this specific issue on main, can you try it?

There is a new fix for this specific issue on main, can you try it?

I did my testing on main at the same time i wrote the github comment.

#449

Ok, I spent some quality time on this issue, and there are two sets of problems:
(a) The current de-init code is slightly buggy, and it only de-initializes some parts, but not all.
(b) Even if this bug is fixed, we go back to the first issue, which is that our code is not being unloaded at all.
What is puzzling is that a standalone C program loading Swift code and unloading it works, but something we are doing in SwiftGodot causes the library from never being unloaded.
So even if you produce a new binary, dlopen still returns a reference to the original one.

What is puzzling is that a standalone C program loading Swift code and unloading it works, but something that Godot is doing prevents these extensions from being reloaded, because the same sample that can be unloaded and reloaded by the C program (with no SwiftGodot dependencies) fails to be reloaded when used inside Godot.

It sounds like you're saying the simple sample here won't be reloaded correctly if used as a GDExtension with Godot?
I attempted to reproduce this on Linux, and it seemed to work fine for me, although, this is my first time using Swift, so I may be missing something. :-)
I used your sample program above:
var value = 1
@_cdecl("extension_init")
public func enterExtension () {
       print ("This is the library \(value)")
}

Which I compiled with:
swiftc test.swift -emit-module -emit-library -o swifttest.so

With this swifttest.gdextension:
[configuration]

entry_symbol = "extension_init"
compatibility_minimum = 4.3
reloadable = true

[libraries]

linux.debug = "res://swifttest.so"

To test, I changed value in the sample program, re-compiled, and then switched to/from the editor. My changes were represented in the output in the terminal!
I'll try the same process on MacOS in a little bit...

Interestingly, I am able to reproduce the problem on MacOS, following the same process as above! The output in the terminal won't change until I restart the Godot editor. So, it seems to be specific to MacOS in some way.
I also tried making a similar sample extension in C with this code:
#include <stdio.h>

int c_extension_init(void *p1, void *p2, void *p3) {
    int value = 1;
    printf("C Lib %d\n", value);
    return 0;
}

Compiled with:
gcc -fPIC -rdynamic -shared test.c -o ctest.so

And, the C version didn't have this issue! I could change value, re-compile and switching to/from the editor would lead to the new terminal output right away.
So, the issue is somehow specific to MacOS and Swift, and (per @migueldeicaza's earlier testing) it only happens when the extension is loaded by Godot. This is very interesting problem...

the issue is somehow specific to MacOS and Swift

I did some testing on both platforms, Hot reloading works fine on windows but it does not when using the SwiftGodot on MacOs

Swift is associated with Objective-C on the Apple platform, and the library loader (dyld) prevents uninstalling dynamic libraries with objc sections. Therefore, dlclose is usually not functional on the Apple platform.
@MrZak-dev @dsnopek @migueldeicaza

But in this case, we have a library that can be unloaded without Godot, but not with Godot.
Perhaps it is Godot's use of Objective-C that triggers this behavior?  But if so, why would Rust still work.

Check objc sections in your library (with MachOView or other tools)

By the way, Empty.swift also emit __objc_imageinfo section, and then the library can never be unloaded. I think SwiftGodot does not work well for hot-reloading in Apple platform.
@migueldeicaza

This post from Apple Developer Support may give a little more context: https://forums.developer.apple.com/forums/thread/122591
I don't think that this is ever likely to work, sadly.

I am less concern about unloading the dynamic library than being able to load a new instance of it.
If the code remains in memory and unused, it can be swapped out, what I believe should be done is that Godot should copy the library to a unique name on MacOS, and then load the new library, that will still keep the old around (but it is not in use) and load the new one.

If the code remains in memory and unused, it can be swapped out, what I believe should be done is that Godot should copy the library to a unique name on MacOS, and then load the new library, that will still keep the old around (but it is not in use) and load the new one.

Wouldn't you still get symbol collisions? I'm not sure that the dynamic linker would be smart enough to prefer the latest loaded version.
Something like the approach here might work though.

I don't think so.   You use dlsym manually against a specific handle.

An interesting update:
https://github.com/godotengine/godot/issues/90108#issuecomment-2296583560
I will try the samples here later, but did not want to miss this information.

Folks, an even more interesting update.
This comment from @jordo in the issue:

I got it working by changing the paths in the .gdextension file to :

macos.debug = "res://./bin/libgame.macos.template_debug.dylib"
macos.release = "res://./bin/libgame.macos.template_release.dylib"

From :

macos.debug = "libgame.macos.template_debug.dylib"
macos.release = "libgame.macos.template_release.dylib"

The relative paths from this link https://github.com/godot-nim/gdext-nim/issues/70 seemed to fix it.

The gdext-nim issue also lists two bits of Rust code that were added to support it.
https://github.com/godot-rust/gdext/blob/e416a5520c1fb439cac03906ea04acdf26e3453f/godot-core/src/init/mod.rs#L27
https://github.com/godot-rust/gdext/blob/master/godot-ffi/src/linux_reload_workaround.rs