Minecraft not launching with the create mod

Describe the Bug
Hi,
I tried the updated version of the create mod for 1.19.2, but when I try to launch the game it just doesn't load. I tried removing the mod and the game launched.
Reproduction Steps

Launch the game with the mod
But it just won't show

...
Expected Result
The game should have loaded but it did not and no crash log also!
Screenshots and Videos
No response
Crash Report or Log
No response
Operating System
Windows 11
Mod Version
0.5.0f
Minecraft Version
1.19.2
Other Mods
No response
Additional Context
No response

no crash log

Open .minecraft/logs/latest.log with a text editor, copy the contents of it to mclo.gs or GitHub gists, and paste the link here. Without any logs at all it's impossible to help you.

[10:50:12] [main/INFO]: Loading Minecraft 1.19.2 with Fabric Loader 0.14.10
[10:50:12] [ForkJoinPool-1-worker-5/WARN]: Mod create uses the version 0.5.0f-776 which isn't compatible with Loader's extended semantic version format (Could not parse version number component '0f'!), SemVer is recommended for reliably evaluating dependencies and prioritizing newer version
[10:50:12] [ForkJoinPool-1-worker-2/WARN]: Mod com_github_wearblackallday_javautils uses the version bd58640372 which isn't compatible with Loader's extended semantic version format (Could not parse version number component 'bd58640372'!), SemVer is recommended for reliably evaluating dependencies and prioritizing newer version
[10:50:12] [ForkJoinPool-1-worker-2/WARN]: Mod letmedespawn uses the version fabric-1.0.2 which isn't compatible with Loader's extended semantic version format (Could not parse version number component 'fabric'!), SemVer is recommended for reliably evaluating dependencies and prioritizing newer version
[10:50:13] [main/WARN]: Warnings were found!

Mod 'ImmediatelyFast' (immediatelyfast) 1.0.4 conflicts with any version of mod 'Iris' (iris), which is present with the following versions: 1.4.2!

While this won't prevent you from starting the game, the developer(s) of mod 'ImmediatelyFast' (immediatelyfast) have found that this combination may cause issues. You should remove one of the mods or check for updates that resolve the issue.
[10:50:13] [main/INFO]: Loading 183 mods:
advanced_runtime_resource_pack 0.6.2 via enhancedblockentities
alternate-current 1.4.0
bedrodium 0.2
betterbeds 1.2.0
betterbiomeblend 1.19-1.3.6-fabric
betterf3 4.0.0
betterfpsdist 1.19.1-2.0
c2me 0.2.0+alpha.9.0
c2me-base 0.2.0+alpha.9.0 via c2me
c2me-client-uncapvd 0.2.0+alpha.9.0 via c2me
c2me-fixes-chunkio-threading-issues 0.2.0+alpha.9.0 via c2me
c2me-fixes-general-threading-issues 0.2.0+alpha.9.0 via c2me
c2me-fixes-worldgen-threading-issues 0.2.0+alpha.9.0 via c2me
c2me-fixes-worldgen-vanilla-bugs 0.2.0+alpha.9.0 via c2me
c2me-notickvd 0.2.0+alpha.9.0 via c2me
c2me-opts-allocs 0.2.0+alpha.9.0 via c2me
c2me-opts-chunk-access 0.2.0+alpha.9.0 via c2me
c2me-opts-chunkio 0.2.0+alpha.9.0 via c2me
c2me-opts-math 0.2.0+alpha.9.0 via c2me
c2me-opts-scheduling 0.2.0+alpha.9.0 via c2me
c2me-opts-worldgen-general 0.2.0+alpha.9.0 via c2me
c2me-opts-worldgen-vanilla 0.2.0+alpha.9.0 via c2me
c2me-rewrites-chunkio 0.2.0+alpha.9.0 via c2me
c2me-server-utils 0.2.0+alpha.9.0 via c2me
c2me-threading-chunkio 0.2.0+alpha.9.0 via c2me
c2me-threading-lighting 0.2.0+alpha.9.0 via c2me
c2me-threading-scheduling 0.2.0+alpha.9.0 via c2me
c2me-threading-worldgen 0.2.0+alpha.9.0 via c2me
caffeineconfig 1.0.0+1.17 via sodium-extra
clientsidenoteblocks 2.2
cloth-basic-math 0.6.1 via cloth-config
cloth-config 8.2.88 via betterf3
clumps 9.0.0+11
com_electronwill_night-config_core 3.6.6 via servercore
com_electronwill_night-config_toml 3.6.6 via servercore
com_github_llamalad7_mixinextras 0.1.1 via porting_lib_base
com_github_luben_zstd-jni 1.5.2-2 via dashloader
com_github_wearblackallday_javautils bd58640372 via dimthread
com_google_code_findbugs_jsr305 3.0.2 via create
com_ibm_async_asyncutil 0.1.0 via c2me
com_logisticscraft_occlusionculling 0.0.6-SNAPSHOT via entityculling
com_moandjiezana_toml_toml4j 0.7.2 via dynamicfps
com_typesafe_config 1.4.2 via confabricate
com_velocitypowered_velocity-native 3.1.2-SNAPSHOT via krypton
conditional-mixin 0.3.0 via cull-less-leaves
confabricate 3.0.0-SNAPSHOT+4.1.2 via purpurclient
create 0.5.0f-776
cull-less-leaves 1.0.6
cullclouds 0.1.0
dashloader 4.1.3+1.19
debugify 2.8.0
dev_quantumfusion_hyphen 0.2.2 via dashloader
dev_quantumfusion_taski 1.1.0 via dashloader
dimthread 1.2.7
dripstone_fluid_lib 2.0.1 via milk
dynamicfps 2.2.0
enhancedblockentities 0.7.2+1.19.2
entityculling 1.5.2-mc1.19
essential-container 1.0.0
essential-loader 1.0.0 via essential-container
fabric-api 0.66.0+1.19.2
fabric-api-base 0.4.12+93d8cb8290 via fabric-api
fabric-api-lookup-api-v1 1.6.10+93d8cb8290 via fabric-api
fabric-biome-api-v1 9.0.18+c6af733c90 via fabric-api
fabric-block-api-v1 1.0.0+12bfe4ea90 via fabric-api
fabric-blockrenderlayer-v1 1.1.21+c6af733c90 via fabric-api
fabric-client-tags-api-v1 1.0.2+b35fea8390 via fabric-api
fabric-command-api-v1 1.2.12+f71b366f90 via fabric-api
fabric-command-api-v2 2.1.8+93d8cb8290 via fabric-api
fabric-commands-v0 0.2.29+df3654b390 via fabric-api
fabric-containers-v0 0.1.35+df3654b390 via fabric-api
fabric-content-registries-v0 3.4.1+6064db2a90 via fabric-api
fabric-convention-tags-v1 1.1.2+93d8cb8290 via fabric-api
fabric-crash-report-info-v1 0.2.6+aeb40ebe90 via fabric-api
fabric-data-generation-api-v1 5.2.3+b598f4ac90 via fabric-api
fabric-dimensions-v1 2.1.32+0dd10df690 via fabric-api
fabric-entity-events-v1 1.5.0+a1d87cb890 via fabric-api
fabric-events-interaction-v0 0.4.29+c6af733c90 via fabric-api
fabric-events-lifecycle-v0 0.2.29+df3654b390 via fabric-api
fabric-game-rule-api-v1 1.0.22+c6af733c90 via fabric-api
fabric-item-api-v1 1.5.8+93d8cb8290 via fabric-api
fabric-item-groups-v0 0.3.33+70efcffe90 via fabric-api
fabric-key-binding-api-v1 1.0.22+aaaf9d3390 via fabric-api
fabric-keybindings-v0 0.2.20+df3654b390 via fabric-api
fabric-lifecycle-events-v1 2.2.0+33ffe9ec90 via fabric-api
fabric-loot-api-v2 1.1.7+83a8659290 via fabric-api
fabric-loot-tables-v1 1.1.10+9e7660c690 via fabric-api
fabric-message-api-v1 5.0.4+93d8cb8290 via fabric-api
fabric-mining-level-api-v1 2.1.18+33fbc73890 via fabric-api
fabric-models-v0 0.3.18+c6af733c90 via fabric-api
fabric-networking-api-v1 1.2.5+c6af733c90 via fabric-api
fabric-networking-v0 0.3.22+df3654b390 via fabric-api
fabric-object-builder-api-v1 4.1.0+06e0e25190 via fabric-api
fabric-particles-v1 1.0.11+79adfe0a90 via fabric-api
fabric-permissions-api-v0 0.2-SNAPSHOT via servercore
fabric-registry-sync-v0 0.9.26+c6af733c90 via fabric-api
fabric-renderer-api-v1 1.0.13+12bfe4ea90 via fabric-api
fabric-renderer-indigo 0.6.15+aeb40ebe90 via fabric-api
fabric-renderer-registries-v1 3.2.21+df3654b390 via fabric-api
fabric-rendering-data-attachment-v1 0.3.16+12bfe4ea90 via fabric-api
fabric-rendering-fluids-v1 3.0.8+c6af733c90 via fabric-api
fabric-rendering-v0 1.1.23+df3654b390 via fabric-api
fabric-rendering-v1 1.11.0+73145abb90 via fabric-api
fabric-resource-conditions-api-v1 2.1.0+aae9039d90 via fabric-api
fabric-resource-loader-v0 0.7.3+3e1ba48e90 via fabric-api
fabric-screen-api-v1 1.0.27+93d8cb8290 via fabric-api
fabric-screen-handler-api-v1 1.3.1+1cc24b1b90 via fabric-api
fabric-sound-api-v1 1.0.0+c4f28df590 via fabric-api
fabric-textures-v0 1.0.21+aeb40ebe90 via fabric-api
fabric-transfer-api-v1 2.1.1+93d8cb8290 via fabric-api
fabric-transitive-access-wideners-v1 1.3.1+42d99c3290 via fabric-api
fabricloader 0.14.10
fake-player-api 0.5.0 via create
faster_entity_animations 1.5.6
fastload 2.3.5
fastquit 0.5.1
ferritecore 4.2.1
feytweaks 1.19-1.2.3
flywheel 0.6.8-1 via create
forgeconfigapiport 4.2.6 via create
immediatelyfast 1.0.4
indium 1.0.9+mc1.19.2
io_github_douira_glsl-transformer 1.0.0-pre21.2 via iris
io_leangen_geantyref_geantyref 1.3.13 via confabricate
iris 1.4.2
java 17
krypton 0.2.1
lambdynlights 2.1.2+1.19
lazydfu 0.1.3
letmedespawn fabric-1.0.2
lithium 0.10.2
me_lucko_spark-api 0.1-SNAPSHOT via servercore
memoryleakfix 1.19.1-0.7.0
midnightlib 0.5.2 via feytweaks
milk 1.0.50 via create
minecraft 1.19.2
mm 2.3 via porting_lib_base
modmenu 4.1.0
moreculling 1.19.1-0.10.0
net_objecthunter_exp4j 0.4.8 via c2me
nochatreports 1.19.2-v1.13.12
noindium 1.1.0+1.19 via create
noxesium 0.1.2
org_anarres_jcpp 1.4.14 via iris
org_antlr_antlr4-runtime 4.10.1 via iris
org_joml_joml 1.10.4 via sodium
org_spongepowered_configurate-core 4.1.2 via confabricate
org_spongepowered_configurate-extra-dfu4 4.1.2 via confabricate
org_spongepowered_configurate-gson 4.1.2 via confabricate
org_spongepowered_configurate-hocon 4.1.2 via confabricate
org_threadly_threadly 7.0 via c2me
placeholder-api 2.0.0-pre.1+1.19.2 via servercore
porting_lib 2.0.612+1.19.2 via create
porting_lib_accessors 2.0.612+1.19.2 via porting_lib_extensions
porting_lib_attributes 2.0.612+1.19.2 via porting_lib_extensions
porting_lib_base 2.0.612+1.19.2 via porting_lib
porting_lib_common 2.0.612+1.19.2 via porting_lib_extensions
porting_lib_constants 2.0.612+1.19.2 via porting_lib_attributes
porting_lib_entity 2.0.612+1.19.2 via porting_lib
porting_lib_extensions 2.0.612+1.19.2 via porting_lib_transfer
porting_lib_lazy_registration 2.0.612+1.19.2 via porting_lib
porting_lib_model_generators 2.0.612+1.19.2 via porting_lib
porting_lib_model_loader 2.0.612+1.19.2 via porting_lib_obj_loader
porting_lib_models 2.0.612+1.19.2 via porting_lib
porting_lib_networking 2.0.612+1.19.2 via porting_lib
porting_lib_obj_loader 2.0.612+1.19.2 via porting_lib
porting_lib_tags 2.0.612+1.19.2 via porting_lib
porting_lib_transfer 2.0.612+1.19.2 via porting_lib
pride 1.1.2+1.19 via lambdynlights
purpurclient 1.19.2-16
reach-entity-attributes 2.3.0 via create
reeses-sodium-options 1.4.7+mc1.19.2-build.59
registrate-fabric 1.1.42-MC1.19.2 via create
serialization_hooks 0.3.26 via porting_lib_base
servercore 1.3.3-1.19.2
skiptransitions 1.3.2+1.18.x
smoothboot 1.19-1.7.1
sodium 0.4.4+build.18
sodium-extra 0.4.13+mc1.19.2-build.76
spruceui 4.0.0+1.19 via enhancedblockentities
starlight 1.1.1+fabric.ae22326
vmp 0.2.0+beta.7.0
yet-another-config-lib 1.7.1
[10:50:13] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/Akshaj/AppData/Roaming/.minecraft/libraries/net/fabricmc/sponge-mixin/0.11.4+mixin.0.8.5/sponge-mixin-0.11.4+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT
[10:50:13] [main/INFO]: Compatibility level set to JAVA_16
[10:50:13] [main/INFO]: Compatibility level set to JAVA_17
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.base.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.client.uncapvd.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.fixes.chunkio.threading_issues.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.fixes.general.threading_issues.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.threading_issues.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.vanilla_bugs.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.notickvd.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.opts.allocs.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.opts.chunk_access.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.opts.chunkio.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.opts.math.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.opts.scheduling.mixin
[10:50:14] [main/INFO]: Disabling config generalOptimizations.doMidTickChunkTasks: Incompatible with<EMAIL_ADDRESS>(*) (defined in c2me)
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.general.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.vanilla.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunkio.mixin
[10:50:14] [main/INFO]: Disabling com.ishland.c2me.rewrites.chunkio.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.server.utils.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.threading.chunkio.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.threading.lighting.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.threading.scheduling.mixin
[10:50:14] [main/INFO]: Initializing com.ishland.c2me.threading.worldgen.mixin
[10:50:14] [main/INFO]: Disabling com.ishland.c2me.threading.worldgen.mixin
[10:50:14] [main/INFO]: Bootstrapping DashLoader 4.1.3+1.19.
[10:50:14] [main/INFO]: Preloading Debugify
[10:50:14] [main/INFO]: Loaded configuration file for Lithium: 105 options available, 3 override(s) found
[10:50:14] [main/INFO]: [ServerCore] Loading...
[10:50:15] [main/INFO]: Loaded configuration file for Sodium: 29 options available, 4 override(s) found
[10:50:15] [main/INFO]: Loaded configuration file for Sodium Extra: 28 options available, 0 override(s) found
[10:50:15] [main/INFO]: Successfully started async appender with [SysOut, File]
[10:50:15] [main/WARN]: Error loading class: net/caffeinemc/sodium/config/user/UserConfigCategories (java.lang.ClassNotFoundException: net/caffeinemc/sodium/config/user/UserConfigCategories)
[10:50:15] [main/WARN]: Force disabled MC-121772 because it only applies to OS: MAC
[10:50:15] [main/WARN]: Force disabled MC-122477 because it only applies to OS: LINUX
[10:50:15] [main/WARN]: Force disabled MC-162253 because it's conflicting with: starlight
[10:50:15] [main/WARN]: Force disabled MC-165595 because it's conflicting with: sodium-extra
[10:50:15] [main/WARN]: Force disabled MC-22882 because it only applies to OS: MAC
[10:50:15] [main/WARN]: Force disabled MC-228976 because it's conflicting with: lithium
[10:50:16] [main/INFO]: Disabling ModelUtilMixin as MemoryLeakFix is loaded.
[10:50:16] [main/WARN]: Force-disabling mixin 'alloc.blockstate.StateMixin' as rule 'mixin.alloc.blockstate' (added by mods [ferritecore]) disables it and children
[10:50:16] [main/WARN]: Force-disabling mixin 'alloc.chunk_ticking.ServerChunkManagerMixin' as rule 'mixin.alloc.chunk_ticking' (added by mods [servercore]) disables it and children
[10:50:16] [main/WARN]: Force-disabling mixin 'world.player_chunk_tick.ThreadedAnvilChunkStorageMixin' as rule 'mixin.world.player_chunk_tick' (added by mods [c2me, krypton, vmp]) disables it and children
[10:50:16] [main/WARN]: Force-disabling mixin 'features.model.MixinMultipartBakedModel' as rule 'mixin.features.model' (added by mods [dashloader]) disables it and children
[10:50:16] [main/WARN]: Force-disabling mixin 'features.model.MixinWeightedBakedModel' as rule 'mixin.features.model' (added by mods [dashloader]) disables it and children
[10:50:16] [main/WARN]: Force-disabling mixin 'features.sky.MixinWorldRenderer' as rule 'mixin.features.sky' (added by mods [iris]) disables it and children
[10:50:16] [main/WARN]: Force-disabling mixin 'features.texture_updates.MixinSpriteInterpolated' as rule 'mixin.features.texture_updates' (added by mods [dashloader]) disables it and children
[10:50:16] [main/WARN]: Error loading class: net/caffeinemc/sodium/config/user/UserConfigCategories (java.lang.ClassNotFoundException: net/caffeinemc/sodium/config/user/UserConfigCategories)
[10:50:16] [main/WARN]: Error loading class: net/caffeinemc/sodium/config/user/UserConfigCategories (java.lang.ClassNotFoundException: net/caffeinemc/sodium/config/user/UserConfigCategories)
[10:50:16] [main/INFO]: I used the json to destroy the json
[10:50:18] [main/INFO]: Initializing DashLoader 4.1.3+1.19.
[10:50:19] [main/ERROR]: Failed to load class. Mod: "enhancedblockentities", Value: "foundationgames.enhancedblockentities.compat.dashloader.DashDynamicBakedModel"
[10:50:19] [main/INFO]: [464ms] Initialized api.
[10:50:19] [main/WARN]: Method overwrite conflict for setTranslation in flywheel.fabric.mixins.json:Matrix4fMixin from mod flywheel, previously written by io.github.fabricators_of_create.porting_lib.mixin.common.Matrix4fMixin. Skipping method.
[10:50:20] [main/INFO]: Created DashLoader with KnotClassLoader.
[10:50:20] [main/INFO]: Initialized DashLoader
[10:50:20] [main/INFO]: Smooth Boot config initialized
[10:50:20] [main/WARN]: Configuration conflict: there is more than one oshi.properties file on the classpath
[10:50:21] [main/WARN]: Configuration conflict: there is more than one oshi.architecture.properties file on the classpath
[10:50:22] [main/INFO]: Mixing server.MixinPlayer from nochatreports.mixins.json into net.minecraft.class_1657
[10:50:27] [main/INFO]: Building unoptimized datafixer
[10:50:31] [Render thread/WARN]: Method overwrite conflict for method_22920 in sodium.mixins.json:features.buffer_builder.intrinsics.MixinBufferBuilder from mod sodium, previously written by net.coderbot.iris.mixin.vertices.block_rendering.MixinBufferBuilder_SeparateAo. Skipping method.
[10:50:31] [Render thread/WARN]: Method overwrite conflict for isStencilEnabled in mixins.essential.json:client.shader.MixinFramebuffer from mod (unknown), previously written by io.github.fabricators_of_create.porting_lib.mixin.client.RenderTargetMixin. Skipping method.
[10:50:31] [Render thread/INFO]: Mixing client.MixinTitleScreen from nochatreports.mixins.json into net.minecraft.class_442
[10:50:31] [Render thread/INFO]: Mixing client.MixinLocalPlayer from nochatreports.mixins.json into net.minecraft.class_746
[10:50:31] [Render thread/INFO]: Mixing client.MixinChatScreen from nochatreports.mixins.json into net.minecraft.class_408
[10:50:31] [Render thread/INFO]: Renaming synthetic method lambda$onInit$4(Lnet/minecraft/class_4185;Lnet/minecraft/class_4587;II)V to md10e261$lambda$onInit$4$0 in nochatreports.mixins.json:client.MixinChatScreen from mod nochatreports
[10:50:31] [Render thread/INFO]: Renaming synthetic method lambda$onInit$3(Lnet/minecraft/class_4185;)V to md10e261$lambda$onInit$3$1 in nochatreports.mixins.json:client.MixinChatScreen from mod nochatreports
[10:50:31] [Render thread/INFO]: Renaming synthetic method lambda$onInit$2(Lcom/aizistral/nochatreports/core/ServerSafetyLevel;Lnet/minecraft/class_4185;Lnet/minecraft/class_4587;II)V to md10e261$lambda$onInit$2$2 in nochatreports.mixins.json:client.MixinChatScreen from mod nochatreports
[10:50:31] [Render thread/INFO]: Renaming synthetic method lambda$onInit$1(Lnet/minecraft/class_4185;)V to md10e261$lambda$onInit$1$3 in nochatreports.mixins.json:client.MixinChatScreen from mod nochatreports
[10:50:31] [Render thread/INFO]: Renaming synthetic method lambda$onBeforeMessage$0(Ljava/lang/String;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;Lcom/aizistral/nochatreports/encryption/Encryptor;)V to md10e261$lambda$onBeforeMessage$0$4 in nochatreports.mixins.json:client.MixinChatScreen from mod nochatreports
[10:50:32] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[10:50:32] [Render thread/INFO]: Setting user: StrangeOwl81001
[10:50:32] [Render thread/INFO]: Mixing client.MixinServerData from nochatreports.mixins.json into net.minecraft.class_642
[10:50:33] [Render thread/INFO]: Using Default JreDnsResolver
[10:50:33] [Render thread/WARN]: @Final field field_33210:I in fastload.mixins.json:MinecraftServerMixin from mod fastload should be final
[10:50:33] [Render thread/WARN]: @Final field field_33219:I in fastload.mixins.json:MinecraftServerMixin from mod fastload should be final
[10:50:34] [Render thread/INFO]: Starting DI!
[10:50:34] [Render thread/INFO]: Mixing client.MixinToastComponent from nochatreports.mixins.json into net.minecraft.class_374
[10:50:34] [Render thread/INFO]: betterfpsdist mod initialized
[10:50:35] [Render thread/WARN]: Static binding violation: PRIVATE @Overwrite method method_23182 in sodium.mixins.json:features.item.MixinItemRenderer from mod sodium cannot reduce visibiliy of PUBLIC target method, visibility will be upgraded.
[10:50:37] [Render thread/WARN]: Encountered duplicate API provider registration for item: minecraft:glass_bottle
[10:50:37] [Render thread/WARN]: Encountered duplicate API provider registration for item: minecraft:bucket
[10:50:37] [Render thread/WARN]: Encountered duplicate API provider registration for item: minecraft:glass_bottle
[10:50:37] [Render thread/WARN]: Encountered duplicate API provider registration for item: minecraft:bucket
[10:50:38] [Render thread/INFO]: Enabled 76 bug fixes: [MC-577, MC-2025, MC-4490, MC-7569, MC-12829, MC-14923, MC-22882, MC-26757, MC-30391, MC-31819, MC-46766, MC-55347, MC-69216, MC-72151, MC-79545, MC-80859, MC-84873, MC-88371, MC-89146, MC-90084, MC-90683, MC-93018, MC-93384, MC-100991, MC-108948, MC-111516, MC-112730, MC-116379, MC-119417, MC-119754, MC-121706, MC-121772, MC-121903, MC-122477, MC-122627, MC-123739, MC-124117, MC-127970, MC-129909, MC-132878, MC-135971, MC-135973, MC-140646, MC-143474, MC-145748, MC-147605, MC-151412, MC-155509, MC-159163, MC-160095, MC-162253, MC-165381, MC-165595, MC-176559, MC-179072, MC-183776, MC-183990, MC-193343, MC-197260, MC-199467, MC-200418, MC-206922, MC-214147, MC-215530, MC-215531, MC-217716, MC-223153, MC-224729, MC-227169, MC-228976, MC-231097, MC-231743, MC-232869, MC-233042, MC-237493, MC-249059]
[10:50:38] [Render thread/INFO]: Successfully Debugify'd your game!
[10:50:38] [Render thread/INFO]: Mixing server.MixinServerGamePacketListenerImpl from nochatreports.mixins.json into net.minecraft.class_3244
[10:50:38] [Render thread/INFO]: CHUNK_TRY_LIMIT: 100
[10:50:38] [Render thread/INFO]: CANCEL_LOADING_SCREEN: TRUE
[10:50:38] [Render thread/INFO]: PRE_RENDER_RADIUS: 0
[10:50:38] [Render thread/INFO]: PRE_RENDER_AREA: 0
[10:50:38] [Render thread/INFO]: DEBUG MODE: FALSE
[10:50:38] [Render thread/INFO]: SPAWN_CHUNK_RADIUS: 6
[10:50:38] [Render thread/INFO]: SPAWN CHUNK AREA: 121
[10:50:38] [Render thread/INFO]: Compression will use Java, encryption will use Java
[10:50:38] [Render thread/INFO]: Definitely not up to no good
[10:50:38] [Render thread/INFO]: KONNICHIWA ZA WARUDO!
[10:50:38] [Render thread/INFO]: Default JVM text encoding is: windows-1252
[10:50:38] [Render thread/INFO]: Reading config file NoChatReports/NCR-Common.json...
[10:50:38] [Render thread/INFO]: Reading config file NoChatReports/NCR-Client.json...
[10:50:38] [Render thread/INFO]: Reading config file NoChatReports/NCR-ServerWhitelist.json...
[10:50:38] [Render thread/INFO]: Reading config file NoChatReports/NCR-Encryption.json...
[10:50:38] [Render thread/INFO]: Writing config file NoChatReports/NCR-Common.json...
[10:50:38] [Render thread/INFO]: Writing config file NoChatReports/NCR-Client.json...
[10:50:38] [Render thread/INFO]: Writing config file NoChatReports/NCR-ServerWhitelist.json...
[10:50:38] [Render thread/INFO]: Writing config file NoChatReports/NCR-Encryption.json...
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2635 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: Mixing server.MixinServerboundChatPacket from nochatreports.mixins.json into net.minecraft.class_2797
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2755 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2762 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2610 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2612 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2698 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2809 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2644 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_2730 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: [STDOUT]: Raknetify: Warning: net.minecraft.class_5747 not found for raknet multi-channel
[10:50:38] [Render thread/INFO]: Mixing client.MixinClientboundHelloPacket from nochatreports.mixins.json into net.minecraft.class_2905
[10:50:38] [Render thread/WARN]: Configuration conflict: there is more than one oshi.architecture.properties file on the classpath

Here is the latest log i found @SplendidAlakey

Raknetify is incompatible with Create: https://github.com/Fabricators-of-Create/Create/issues/478
Thought, this used to not cause a crash, so I'm not sure if that's why your game crashes. Unfortunately, there's no crash related info in this log, so you will have to binary search.

But i dont have the Raknetify mod installed

Oh, weird, as it appears at the end of your logs. Sadly, there's not much else to go off of.

Thanks for the Help!

You don't have to close the issue, since the problem isn't solved. I'm not a dev, so maybe the devs will know what's up, or someone else will be able to recognize the issue.

ok!

Done

https://mclo.gs/TRzygg2

Please try with the newest version of Create

Ok ill try that!

Yep it worked!
Thanks

It was this mod called Purper client


SourceForge preferred URL formats not working for MPlayerX 1.1.3

There is a new version of MPlayerX out that can be downloaded through the URL http://liquidtelecom.dl.sourceforge.net/project/mplayerx-osx/MPlayerX-1.1.3-1913.zip, but cask-repair won't accept it because the URL is not in a SourceForge preferred format.
I've tried the preferred formats with MplayerX and they don't work, nor did the one in the current cask using only a new version number ("1.1.0" --> "1.1.3-1913").
What should I do?

It’s not exactly cask-repair that isn’t allowing it, but brew cask audit (cask-repair just refuses to submit if audit does not pass).
Those required formats were introduced a long while ago, when people were frequently submitting specific mirrors, instead of the more generic URLs that pick the best mirror.
I’m looking into it.

Where are you getting that URL from? The website links to https://download-codeplex.sec.s-msft.com/Download/Release?ProjectName=mpx&DownloadId=1566333&FileTime=131099519222070000&Build=21031 for the download.

The author announced last year that he would start to use the installer to monetize the app (adware), but the version at SourceForge is clean, so I download from there, as does the MplayerX.

On 13 de jun de 2016, at 08:23, Vítor Galvão<EMAIL_ADDRESS>wrote:
Where are you getting that URL from? The website links to https://download-codeplex.sec.s-msft.com/Download/Release?ProjectName=mpx&DownloadId=1566333&FileTime=131099519222070000&Build=21031 for the download.
—
You are receiving this because you authored the thread.
 I remember when it was the best we had.
Have you tried mpv? I highly recommend it as the new best. Install with brew install mpv --with-bundle. They don’t release OS X bundles all that often themselves, which is why we don’t have a cask.

but the version at SourceForge is clean

How ironic.
Still, is there somewhere on the official site we can confirm the sourceforge links as being official?

Yeah, I knew that Sourceforge has been hijacking abandoned software and
bundling them in installers with adware, but MPlayerX is distributed as a
ZIP there so I think the Sourceforge version is ok.
I don't know how I found about it before (I didn't use brew in my previous
OS X setup), but looking around I've found:

http://www.thesafemac.com/mplayerx-adware-behaving-like-malware/#comment-38674

http://www.macupdate.com/app/mac/33261/mplayerx

Besides, the current cask downloads from Sourceforge too, even if the URL
is different than the one I provided.
Mine is the URL that Sourceforge directs the browser to in order to
download the file. I didn't try if the previous scheme still works for
1.1.0, but it didn't work with 1.1.3, so I went after what Sourceforge
would provide if I was manually downloading the file.
 I remember when it was the
best we had.
Have you tried mpv https://mpv.io/? I highly recommend it as the new
best. Install with brew install mpv --with-bundle. They don’t release OS
X bundles all that often themselves, which is why we don’t have a cask.
but the version at SourceForge is clean
How ironic
http://arstechnica.com/information-technology/2015/05/sourceforge-grabs-gimp-for-windows-account-wraps-installer-in-bundle-pushing-adware/
.
Still, is there somewhere on the official site we can confirm the
sourceforge links as being official?
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/caskroom/homebrew-cask/issues/21911#issuecomment-225558534,
or mute the thread
https://github.com/notifications/unsubscribe/ADM_8rdqQ6Ue5VQjm-jrnq11rNfMq-_Dks5qLULKgaJpZM4I0N8d
.

https://github.com/caskroom/homebrew-cask/pull/21938


failed to decode batch: could not find a kv cache slot

What is the issue?
i run the ollama 0.4.6、0.4.7 and the source code，all have this error
and i used apple m2
time=2024-12-04T18:45:31.343+08:00 level=WARN source=runner.go:129 msg="truncating input prompt" limit=2048 prompt=2052 keep=5 new=2048
panic: failed to decode batch: could not find a kv cache slot

goroutine 36 [running]:
main.(*Server).run(0x1400014a120, {0x1025f6d88, 0x140001000a0})
	github.com/ollama/ollama/llama/runner/runner.go:344 +0x1e0
created by main.main in goroutine 1
	github.com/ollama/ollama/llama/runner/runner.go:978 +0xb30

OS
macOS
GPU
Apple
CPU
Apple
Ollama version
0.4.6、0.4.7

Hello, I meet the same problem. Can you tell me how you finally solved this problem?

Hello, I meet the same problem. Can you tell me how you finally solved this problem?

i use ollama for graphrag， i just change the config concurrent_requests: 1，then it works.


Enhance CI workflow with additional checks and build steps

Hi @AlexsJones ,
This Pull Request enhances the existing CI workflow by introducing several new checks and build steps:

Installing cargo-audit to check for vulnerabilities
Running cargo-fmt to format code
Running cargo clippy to detect potential linting errors
Running cargo check to check for syntax errors and other compilation issues

These changes will help to ensure that our code is of high quality and is free of security vulnerabilities.
PS: For enhanced code comprehension, I've incorporated the cargo doc command into the CI stage to generate comprehensive documentation. If this approach is satisfactory, we can publish this documentation to crates.io

Awesome suggestion @DharunKumar04
Whatr are your thoughts about this error:
Run cargo fmt --all -- --check
error: 'cargo-fmt' is not installed for the toolchain 'nightly-x8[6](https://github.com/isotope-rs/isotope/actions/runs/6906753713/job/18796567820?pr=10#step:6:7)_64-unknown-linux-gnu'
To install, run `rustup component add rustfmt`

Hi @AlexsJones ,
I apologize for the error message you encountered when running cargo fmt --all -- --check. I overlooked the fact that cargo-fmt is not preinstalled in the nightly toolchain. To resolve this issue, I will add the rustfmt component to the toolchain. I will also add clippy to the toolchain for additional code analysis. I will include these changes in the next commit. Please rerun the cargo fmt command after the changes have been committed.
Using tools like rustfmt and clippy can help to ensure that our codebase is clean, readable, and consistent. This can make it easier for developers to understand and contribute to the codebase in the future. Additionally, these tools can help to catch potential bugs and errors before they cause problems.

Hi @AlexsJones ,
I apologize for the error message you encountered when running cargo fmt --all -- --check. I overlooked the fact that cargo-fmt is not preinstalled in the nightly toolchain. To resolve this issue, I will add the rustfmt component to the toolchain. I will also add clippy to the toolchain for additional code analysis. I will include these changes in the next commit. Please rerun the cargo fmt command after the changes have been committed.
Using tools like rustfmt and clippy can help to ensure that our codebase is clean, readable, and consistent. This can make it easier for developers to understand and contribute to the codebase in the future. Additionally, these tools can help to catch potential bugs and errors before they cause problems.


Chain files fails in folders

Trying to run chain files in a folder doesn't do anything.

The function to count files in a folder was broken. Fixed now.


Atom crashes when editing markdown table

Atom crashes while editing a markdown table with this package activated. If I type
| Filename | Description of Report |
|-|-||
     ^

where my cursor is the | character directly above the ^; then if I hit tab, Atom will crash every time. In my terminal, after Atom crashes, I see
/usr/bin/atom: line 129: 11384 Segmentation fault      (core dumped) nohup "$ATOM_PATH" --executed-from="$(pwd)" --pid=$$ "$@" > "$ATOM_HOME/nohup.out" 2>&1

If I disable language-markdown, then restart Atom, Atom does not crash in this situation. When I enable the package again, and restart Atom, Atom again crashes.
My Atom version is:
> atom --version
Atom    : 1.23.1
Electron: 1.6.15
Chrome  : 56.0.2924.87
Node    : 7.4.0

This also crashes on Atom 1.22.1 and Atom 1.24.0-beta1. I'm using Ubuntu 16.04.

Hmm, if I follow your exact steps, I can't replicate the issue.
Could you include a list of all other packages you have installed?

Sorry to hear that.
> apm list --installed --bare
<EMAIL_ADDRESS>
<EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS>

Okay, I do not immediately see any obvious culprits.
The only TAB related thing that language-markdown is indentation of list-items. You can disable that via the package settings (disable "Indent list-items", and then restart Atom, just to be sure).
If that doesn't solve the issue, I suggest crossposting this as an Atom issue. You can /cc me there so I can add my two cents.
Additional thought, do you have a platform other than Ubuntu to test this on?

I just tested this on macOS Atom version 1.23.1 and it doesn't crash, so it might just be Ubuntu. When I open Atom in Safe mode on Ubuntu, however, it doesn't crash. I'll do more debugging tomorrow.
Thanks for your quick responses!


Task/ci updates for cdk versions

Issue #, if available: #158
Description of changes:
Updates to Makefile and Codebuild CI as per description in #158.
By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of your choice.

/do-e2e-tests

/do-e2e-tests


Audio is not loading on iOS devices (Ionic 3)

I'm using wavesurfer.js for audios on my app and it works great on Android (printscreen below).

And if I tap the play icon all works fine.
But, on iOS (emulator and real devices) looks like audio is not loading. I tried to test with ionic serve on Safari and get CORS error. So, I changed my CORS configuration of my AWS S3 bucket to <AllowedOrigin>*</AllowedOrigin> and the error seemed to have been solved, at least on Safari browser. Then, I run ionic cordova build ios again and on emulator the audio was loaded and waves was drawn, but on real devices (tested on iPhone's with iOS 11.4) the error is still there (error I guess, because waveform visualization is not showed, and tapping the play icon nothing occours). (printscreen below)

Excerpt from my code related to loading audio:
ngAfterViewInit() {
  this.audio = this.audio.nativeElement;

  this.ws = WaveSurfer.create({
      container: this.audio,
      waveColor: "#555555",
      progressColor: "#c51b63",
      barHeight: 4,
      height: 30,
      cursorColor: "#c51b63"
  });

  this.ws.load(this.audioSource); // Source loaded from my S3 bucket
}

Remembering that not works only on iOS, but on Android (and now on Xcode iOS emulator too) works perfectly. With exactly same code.
So, do you have any idea what it can be? Can it be a problem between iOS and XHR used to load the file, or anything else?

Make sure you are not trying to load .ogg audio files since Safari does not natively support it. Other than that, in my tests it worked just fine on iOS with .mp3 and .wav. Not the same story with IE though, which is a pitty.

@IgorSamer try this approach: https://github.com/katspaugh/wavesurfer.js/blob/bacb41d0b33d882e8b557ee6875a276f1d80dc85/plugins/microphone.js
Basically ios needs an audiocontext that is created after a click or tap.

no feedback, closing.

@IgorSamer ios requires user interaction for audio to be played, have a look here how to do that:
https://www.entonbiba.com/lab/wavesurfer/2007.html

@IgorSamer ios requires user interaction for audio to be played, have a look here how to do that:
https://www.entonbiba.com/lab/wavesurfer/2007.html


PostObjectAsync doesn't work on Unity 2018.4.18f1: Error making request with Error Code 0 and Http Status Code 0. No further error information was returned by the service. Response Body: Unknown Error

After updating to Unity 2018 we started receiving this error when calling PostObjectAsync on our Linux server:
Error making request with Error Code 0 and Http Status Code 0. No further error information was returned by the service. Response Body: Unknown Error
Also we use the UnityWebRequest option in AWSConfig.
I also tried to replace it with PutAsync but the behaviour is identical.
Expected Behavior
Request should succeed and upload the file
Possible Solution
It seems like there is something related to the way Unity 2018 does web requests compared to Unity 2017.
Steps to Reproduce (for bugs)
Create and empty Unity 2018 project, call PostObjectAsync for a file and run the build on Linux.
Context
This breaks our server process save feature
Your Environment

AWSSDK.Core version used:
Service assembly and version used: last update from aws sdk net sources, also tried official version from amazon website
Operating System and version: Amazon Server 2
Visual Studio version: 2017
Targeted .NET platform: 3.5 (Obsolete), we cannot use 4.0 since another plugin we use doesn't have 4.0 support

I found the cause of the problem and it was actually with Unity 2018!
Unity 2018 looks for CA certs in debian location only so I needed to create a symlink of the actual location where our certificate is
sudo mkdir -p /etc/ssl/certs
cd /etc/ssl/certs
sudo ln -s /etc/pki/tls/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

Hi @Nightgaze,
Good that you were able to self-resolve the issue. Please advise if this issue could be closed.
Thanks,
Ashish


Replace all old Docker "dspace-7_x" tags with "latest" on main

References

Follow-up to #8942

Description
Currently, our Docker scripts on main are still referencing the dspace-7_x tagged Docker images.  However in #8942, we updated main branch to generate Docker images with the latest tag.  (The dspace-7_x tag in DockerHub is to be used for the dspace-7_x branch in GitHub.)
In other words:

main branch in GitHub should always use latest tag in DockerHub
dspace-7_x branch in GitHub should always use dspace-7_x tag in DockerHub

This PR ensures that our Docker scripts on main are always referencing the tag latest from DockerHub.  (This ensures that main isn't accidentally using Docker images from our dspace-7_x brach)
(Corresponding PR was submitted to frontend as well: https://github.com/DSpace/dspace-angular/pull/2394)
Instructions for Reviewers

Assuming Docker images build properly, then this is ready to merge.  I've tested it locally to ensure local builds from main now use latest images from DockerHub.

Merging immediately as this is required for Docker to continue to work proper on main.  All test Docker builds worked (see automated checks)


Issues status review

I went throw 2 first pages of issues and I found the following that can be probably closed:

Already done

Rename main branch https://github.com/asciidoctor/asciidoctorj/issues/930
Java 14 support: https://github.com/asciidoctor/asciidoctorj/issues/921
Support source highlighter https://github.com/asciidoctor/asciidoctorj/issues/805

Questions/not relevant/not answered:
https://github.com/asciidoctor/asciidoctorj/issues/912
https://github.com/asciidoctor/asciidoctorj/issues/901
https://github.com/asciidoctor/asciidoctorj/issues/896
https://github.com/asciidoctor/asciidoctorj/issues/886
https://github.com/asciidoctor/asciidoctorj/issues/881
https://github.com/asciidoctor/asciidoctorj/issues/857
https://github.com/asciidoctor/asciidoctorj/issues/832
https://github.com/asciidoctor/asciidoctorj/issues/831
https://github.com/asciidoctor/asciidoctorj/issues/828
https://github.com/asciidoctor/asciidoctorj/issues/827
https://github.com/asciidoctor/asciidoctorj/issues/820
https://github.com/asciidoctor/asciidoctorj/issues/800
https://github.com/asciidoctor/asciidoctorj/issues/781
https://github.com/asciidoctor/asciidoctorj/issues/730
https://github.com/asciidoctor/asciidoctorj/issues/728
https://github.com/asciidoctor/asciidoctorj/issues/726
https://github.com/asciidoctor/asciidoctorj/issues/697
https://github.com/asciidoctor/asciidoctorj/issues/694

Also, these could tagged as Upstream:
https://github.com/asciidoctor/asciidoctorj/issues/946
https://github.com/asciidoctor/asciidoctorj/issues/899

I plan to keep reviewing in the following days :$


i followed all steps and I am getting this error

i'm a beginner in hacking but i think you would hide the IP

true my bad, fixing rn


ConvNetSharp not working with Unity 2017.3.0b10 (latest version)

I tried importing ConvNetSharp in unity but it kept throwing errors, has anyone used this library in unity?

Hi,

What are the errors?
are you using GPU?

Hi, thanks for your reply. I am getting an error: the plugin targets .4x .net and the editor allows .3 or lower .net. I tried changing unity's settings to make it compatible with .4 .net but it didn't help. No, I am not using the GPU.

Hi, Unity dll imports not working, (error: plugin targets 4x .net and editor supports 3.5 or lower). Even after upgrading unity's .net version, it didn't work.


Complete removal of workload Image ID

The image ID in the workload has been non-functional since we moved to specifying the image ID as source for a disk in the workload. This PR cleans up the remaining references to image ID by removing the field from the database, payloads and the ciao-cli reporting.
Fixes: #988
Fixes: #1232

Coverage increased (+0.06%) to 65.683% when pulling 01feca5946190ee0144b3ebb71e0b4244f97fd02 on rbradford:image-id-removal into 0ea6f9fa3eec54600938eeca28fe9be745b6233e on 01org:master.

Coverage increased (+0.06%) to 65.678% when pulling 01feca5946190ee0144b3ebb71e0b4244f97fd02 on rbradford:image-id-removal into 0ea6f9fa3eec54600938eeca28fe9be745b6233e on 01org:master.

Looks okay to me.  I didn't realise there was so much imageid code left.  @kaccardi Is this okay for you?  There are a fair few controller changes here.


[Guide] Index Template

Create guides/index_template.md similar to the Ruby guide
You must assure that:

All code-blocks, when run from start to finish in order they appear in the guide, do not throw any errors. If you want to demonstrate that certain statements will throw errors, they must be wrapped in a try/catch and print out the expected error.
All code-blocks are properly marked with the language it's written in (i.e.  ```ruby)
The instructions, though mostly identical to the Ruby guide, are suitable for this repo.

Hi @nhtruong , I would like to work on this issue. Can you please assign this to me?

Thank you @pranishd1! Assigning to you


depsUpgrade hadoop dependency to 2.10.2

Works fine after upgrade
mysql> CREATE CATALOG hive PROPERTIES (     "type"="hms",     'hive.metastore.uris' = 'thrift://localhost:9083' );
Query OK, 0 rows affected (0.01 sec)

mysql> switch hive;
Query OK, 0 rows affected (0.01 sec)

mysql> use test_catalog;
Reading table information for completion of table and column names
You can turn off this feature to get a quicker startup with -A

Database changed
mysql> show databases;
+--------------+
| Database     |
+--------------+
| default      |
| test_catalog |
+--------------+
2 rows in set (0.01 sec)

mysql> show tables;
+------------------------+
| Tables_in_test_catalog |
+------------------------+
| test_user              |
| test_user_1            |
+------------------------+
2 rows in set (0.00 sec)

mysql> select * from test_user_1;
+---------+--------------+
| user_id | user_name    |
+---------+--------------+
|   10001 | zhangfeng    |
|   10002 | test         |
|   10003 | zhangjiafeng |
+---------+--------------+
3 rows in set (0.58 sec)

Proposed changes
Issue Number: close #xxx
Problem summary
Describe your changes.
Checklist(Required)

Does it affect the original behavior:

[ ] Yes
[ ] No
[ ] I don't know

Has unit tests been added:

[ ] Yes
[ ] No
[ ] No Need

Has document been added or modified:

[ ] Yes
[ ] No
[ ] No Need

Does it need to update dependencies:

[ ] Yes
[ ] No

Are there any changes that cannot be rolled back:

[ ] Yes (If Yes, please explain WHY)
[ ] No

Further comments
If this is a relatively large or complex change, kick off the discussion at<EMAIL_ADDRESS>by explaining why you chose the solution you did and what alternatives you considered, etc...

TeamCity pipeline, clickbench performance test result:
the sum of best hot time: 35.3 seconds
load time: 626 seconds
storage size:<PHONE_NUMBER>1 Bytes
https://doris-community-test-1308700295.cos.ap-hongkong.myqcloud.com/tmp/20221216100318_clickbench_pr_64431.html


Jest API admonitions. #12495

Summary

Test plan

Hm.. Can’t spot any admonition added. Mostly changes in the text. Many addition duplicate already provided information and some text is deleted. Why is this needed?

Upon further inspection you're definitely right, this file is probably not needed.  Apologies I did this initial PR back in June and the docs changed a bit.  I have however updated my fork to the current version now and this one should probably just be closed.

No problem. Indeed docs are changing all the time. That’s why I thought it will be easier to manage if PRs are smaller.


SSH Key revocation is not showing the list of the keys

@mebster already fixed this?

Is it still the case?

I think so, at least in nuvla.io the dropdown spinner still loads indefinitely

Could you provide a screenshot?

(a gif would be better, but it is still spinning)


Add a debug screen to the local display.

Add a 2nd screen to the local display that you swipe to with:

Software versions
GPS status (lock and number of sats)
Free space on /aq filesystem
CSV logging status
App logging status (debug enabled)
Prometheus endpoint status

We can have multiple endpoints, so not sure how best to implement this. Could just be two counters, for success and fail? Or create    a line for each endpoint with the label (part after the "." in config) and time of the last successful post to this?

Implemented in 6715c8675ea1a324b2bfd513202fa53c4122f7af
Long press takes a user into a debugging screen, from which a short press moves to the next debugging screen, and then one final long press returns to the home screen.


YARD:: Parser:: Ruby:: Method Definition Node#parameters

See
https://github.com/lsegal/yard/blob/master/lib/yard/parser/ruby/ast_node.rb#L472
While investigating the issue with the -1 default value, came across the following code:
def parameters(include_block_param = true)
  params = self[1 + index_adjust]
  params = params[0] if params.type == :paren
  include_block_param ? params : params[0...-1]
end

last line in method, params[0...-1] removes an item from both ends of the array.
Hence, it seems that the line should be --
include_block_param ? params : params[0..-2]

Maybe I've been staring at code for too long...
Environment details:

OS: [Windows]
Ruby version: [2.3.2]
YARD version: [0.9.5]
Relevant software dependency/versions:

[NA]

I have read the Contributing Guide.

Sorry, forgot to mention that
include_block_param ? params : params[0..-2]

passes RSpec using 2.3.2 & 2.2.4.  Haven't investigated further.

If changing this line passes tests, there are probably no tests for this actual functionality. It would be worth adding tests (including ones that address the issue from #894) to see if your fix resolves them.

To clarify, the fix for percent arrays does not fix #894.  Still working on that, maybe I'll get back to it today.
Re the tests, you'd probably zero right in on this one, but I'll have a look.
I did a bit more work yesterday checking into #894, as I'd like to find some more failure cases (one's complement ~ also fails), but that's as far as I've gotten.  Speaking of blocks, I haven't checked if they are affected by #894.  One would think not, but then again...

Closing out some old issues. Given the significant age of this, it would be best to re-open with new context if it's still relevant.


[ADR] API Gateway Custom Resource Status Improvements

API Gateway Custom Resource Status Improvements
Status
Proposed
Context
The API Gateway CR status doesn't contain enough information to easily debug without directly accessing Kyma API Gateway operator logs. We would like to make it easier both for the user and the Kyma API Gateway team to view the state of the API Gateway module.
Decision
For the sake of simplicity, we implement the condition of type Ready as a main condition that supports multiple reasons. This way, we can reduce the number of condition types. If we use the SetStatusCondition function of k8s.io/apimachinery, the lastTransitionTime is only updated when the status of the condition changes.
To support multiple reasons for the status False, we decided to set the status of the Ready condition to Unknown at the beginning of the reconciliation. This allows us to force the lastTransitionTime of the Ready condition to always be updated.
In addition, the Ready condition reflects one reconciliation status. Therefore, it is a good idea to set it to Unknown at the beginning.
For KymaGatewayDeletionBlocked and DeletionBlockedExistingResources reasons of Ready condition with status Warning we report up to 5 custom resources that are blocking the deletion.
Conditions:

CR state
Type
Status
Reason
Message

Ready
Ready
True
ReconcileSucceeded
Reconciliation succeeded

Error
Ready
False
ReconcileFailed
Reconciliation failed

Error
Ready
False
OlderCRExists
API Gateway CR is not the oldest one and does not represent the module state

Error
Ready
False
CustomResourceMisconfigured
API Gateway CR has invalid configuration

Error
Ready
False
DependenciesMissing
Module dependencies missing.

Processing
Ready
False
KymaGatewayReconcileSucceeded
Kyma Gateway reconciliation succeeded

Error
Ready
False
KymaGatewayReconcileFailed
Kyma Gateway reconciliation failed

Warning
Ready
False
KymaGatewayDeletionBlocked
Kyma Gateway deletion blocked because of existing custom resources: ...

Processing
Ready
False
OathkeeperReconcileSucceeded
Ory Oathkeeper reconciliation succeeded

Error
Ready
False
OathkeeperReconcileFailed
Ory Oathkeeper reconciliation failed

Warning
Ready
False
DeletionBlockedExistingResources
API Gateway deletion blocked because of existing custom resources: ...

Consequences
This architectural decision allows our team and customers to monitor the state of the API Gateway module on the cluster more easily. Previously, accessing the API Gateway module logs was often required to gain better visibility into the issues occurring in the cluster.
Since it becomes a part of our API, we must ensure the stability.

lgtm 👍


Stop calling RSpec::Core::Runner#run multiple times in Queue Mode

story
https://trello.com/c/BcBhX2MW
based on PR

https://github.com/KnapsackPro/knapsack_pro-ruby/pull/226

description
Refactor RSpec integration in Queue Mode to avoid calling the RSpec::Core::Runner#run multiple times.
This simplifies integration with RSpec and removes many edge cases. See the changelog with migration steps.
docs changes

https://github.com/KnapsackPro/docs.knapsackpro.com/pull/152

change log preview
Preview changelog for this PR.

@ArturT I noticed the default log level is debug. I'd propose we move it to info or higher. It would be nice if the default behavior was the same as with RSpec: only see the dots.

I noticed the default log level is debug. I'd propose we move it to info or higher. It would be nice if the default behavior was the same as with RSpec: only see the dots.

@3v0k4  I agree, I was thinking about this as well.
The debug log level was useful in the early days of the gem to detect problems when something was not working.
We could ask users to use the debug log level if they have problems and we don't know how to help them due to the lack of debug logs.

Users still can see the RSpec copy&past command to reproduce the tests locally if we use the info log level by default.
We show the copy&paste command for each batch of tests. This interrupts the RSpec dots. I would change the log level from info to debug for the copy&paste command for batches to avoid noise in the output.

The info log level as default would be a default for all test runners (not only RSpec).

I noticed the default log level is debug. I'd propose we move it to info or higher. It would be nice if the default behavior was the same as with RSpec: only see the dots.

@3v0k4 I agree, I was thinking about this as well.
The debug log level was useful in the early days of the gem to detect problems when something was not working.
We could ask users to use the debug log level if they have problems and we don't know how to help them due to the lack of debug logs.
Users still can see the RSpec copy&past command to reproduce the tests locally if we use the info log level by default.
We show the copy&paste command for each batch of tests. This interrupts the RSpec dots. I would change the log level from info to debug for the copy&paste command for batches to avoid noise in the output.
The info log level as default would be a default for all test runners (not only RSpec).

Not sure if I understand.
You want the final result to be so that by default, the user don't get to see the copy & paste command for the failed batch of tests? So if they want to reproduce a failing test, they would need to switch to a different log level first? I don't think that's a good DX. Let me know if I misunderstood. (We could discuss it elsewhere as well.)

(We could discuss it elsewhere as well.)

Follow up: https://knapsackpro.slack.com/archives/C045M8ZGX8A/p1707480000165329

I run the RSpec integration tests for different Ruby & RSpec versions on CI. Thanks to that, we can discover issues for different RSpec versions. We can make sure the gem is backward compatible.
For example, the CI build fails for the RSpec 3.10.2 when I removed world.respond_to?(:rspec_is_quitting) in https://github.com/KnapsackPro/knapsack_pro-ruby/commit/90ff15370dcaa23cae071da1a91a46da4ad28fa6 .

I set KNAPSACK_PRO_LOG_LEVEL=info as a default and I updated docs.

I prolly repeated things said in previous PRs. Sorry for that.
I couldn't retrieve all my comments (and your answers) because this PR is huge.

I found this helpful https://github.com/refined-github/refined-github/issues/1892#issuecomment-1044913449

I think we could still https://github.com/KnapsackPro/knapsack_pro-ruby/pull/226#issuecomment-1769495407 with log set as info instead of:

Yes, we could. It would close this story https://trello.com/c/9fIj5DpK We can stop showing the RSpec command for each batch of tests. Just keep the final RSpec command.
I can take care of that.

Yes, we could. It would close this story https://trello.com/c/9fIj5DpK We can stop showing the RSpec command for each batch of tests. Just keep the final RSpec command.

We discussed with @shadre to have a separate discussion and do this outside of this PR.


Invalid invite when swtiching networks

create invite link with 1AE on testnet

switch to mainnet

tested on 17002cd3308b8e19da1987b2694d2c065a511177

I don't like to make features aware of network switching (for example, to store an array of invite links for each network). Also, I don't see explicit misbehavior there. Network switching is for advanced users and I think they should be ready for some not super obvious things like this.

I don't like to make features aware of network switching (for example, to store an array of invite links for each network). Also, I don't see explicit misbehavior there.

By the way, if you create a subaccount on testnet and sent to it some AE, after switching to mainnet you will see the same, should it be considered a bug as well?

In my opinion there's misbehavior in both scenarios. Even if 3rd party devs use it to test their aepps it could lead to confusion and losing confidence in the product.

Network switching is for advanced users and I think they should be ready for some not super obvious things like this.

That said the issue is rendered unimportant. Feel free to close.


Get exit ID

Issue
There should be a command that shows the ID of a room exit in a similar way that you can the room ID with get room id.
get exit <KEYWORD> : id

As a simpler alternative, the command might just be:
get exit <KEYWORD>

showing info such as Name, ID, and Keywords for the exit.

Resolved in PR #340


Add Swift Package Manager support

Along with this, we could update the README to mention it

Thank you for your PR - I will merge this and update the README.


feature: adding streamlit interface to wise pizza

Context
This library is great, but opening a Jupyter notebook every time I want to run an analysis is a bit cumbersome. To solve this, I created a simple webapp interface using Streamlit. In there, one can easily upload a file, select the relevant columns (such as target, size and flag), have everything calculated and interact with the charts as on the Jupyter notebook.
In this version data can be only updated from the local machine, but with little effort a connection to the database can be added.
Changes

Add return_fig flag to the plotting and explaining functions, to improve compatibility with Streamlit
Create a functional Streamlit interface

Amazing @julianteichgraber, thank you for your comments! Will address them here. Very happy to see this collab happening.
I am also working on a Docker Image for this, is it something you guys would be interested in?

I am also working on a Docker Image for this, is it something you guys would be interested in?
Yes! Would also make sense to add a new CI test for the docker image then?

Also, feel free to extend the readme to mention the app / add an instruction on how to launch it

Hey looks good, thank you, I will check in more detail and merge probably tomorrow after another PR

Hey @agusfigueroa-htg I remember about it, still working on another PR :)

Hey @agusfigueroa-htg, I checked the PR in more detail, thank you. Because of our last PR there are some conflicts, also I can't really continue work on this branch, so I can't make changes, that's why I created another branch, copied all your work and merged then. Added your github account to the streamlit file as a creator :)
I've just merged these updates and close PR.
But there are some important things to improve, if you want to do it yourself, go ahead! Otherwise I will do it later:

First of all I deleted return_config parameter from explain functions, we really don't need it because we have this parameter in the plot functions.
Current streamlit page is cool, but it is very limited, we can't really change any parameter. So the first thing to do is to add buttons for every parameter: solver, cluster_values, min_depth, max_depth, min_segments, max_segments, ... So we can change them on the streamlit page, not in code as we have now.
If we want to analyze explain_levels, we specify all columns. But then, if we want to switch to comparing time periods, we have to specify all parameters again. It is better if we specify the parameters only once.
As we have three different functions: explain_levels, explain_changes_in_totals, explain_changes_in_average, it's better to create one page for one function. Finally it's better to create four pages: data loading, explain_levels, explain_changes_in_totals, explain_changes_in_average.

Let me know if you want to do these tasks :) Otherwise I will do it.
And thanks a lot for this PR.

Hey @AlxdrPolyakov, thanks for the review and merging. The PR was of course limited but happy it gets us going!
I don't have time to work on this now so feel free to go ahead. I will give a heads up if I get to this before seeing another PR addressing your points already on its way.
Looking forward to the improved Streamlit app!
Cheers

Though unfortunately can't see my name neither under the streamlit app nor under the docker file 🤔


 But I can't get the geofencing to work. But this feature was tested by you, right?

Made a new account, does not connect, works with the old one, what can it be? two-factor authentication is disabled

Does your comment refer to the issue? I guess you are experiencing a connection problem. If you want help, set the adapter log level to debug and publish the logs here.

do you allowed unsafe apps in google? https://support.google.com/accounts/answer/6010255?hl=de


Support database query for list of nodes

In cases where you don't have records in DNS SRV for a group of services (probably quite common with node_exporter use cases for example) it would be helpful to be able to specify a postgres or mysql query and server to use as the canonical source for hostnames to a particular job.
This would be useful for interfacing with things like the puppet dashboard or custom tracking solutions where altering DNS is unfeasible.

The problem with unstandardized service discovery is, that we cannot support everything out of the box.
The current approach is to have a file-based fallback interface, about which you can read more in the design doc.
Is that something that would work for you?

Closing as we will provide an interface for custom SD adapters and will only add native support for established SD mechanisms.


update to 2020-04-12 version, unlink from Jinja repo

This incorporates pallets/werkzeug#1164, which removes a previously added change since it apparently caused issues with multi-syntax files.
As the maintainer of Jinja, I'm removing the syntax file from the repository. See https://github.com/pallets/jinja/issues/1007#issuecomment-616146676. I don't know Vim at all, so I basically have to trust whatever PRs come in, and I don't feel comfortable keeping that. I think you're in a much better position to make decisions about the syntax file. That's not to say I want you to do any more than you currently are if you don't want to. It's absolutely fine if you don't want to enable issues and only accept PRs still.

hey! thanks for reaching out. Makes perfect sense you wouldn't want to have a syntax file in the repo. I'm happy to have it here although I'm not very knowledgeable of how this stuff works either — haven't used jinja or this plugin in ages. I'll still accept PRs and do my best, but maybe it would be better if someone more dedicated took it over at some point. Thanks for all your work on jinja!

I'll post on our Discord, maybe someone will be interested in helping. How can someone reach you about that? Just comment here?

yeah that works
On Sun, Apr 19, 2020 at 8:23 PM David Lord<EMAIL_ADDRESS>wrote:

I'll post on our Discord https://discord.gg/t6rrQZH, maybe someone will
be interested in helping. How can someone reach you about that? Just
comment here?
—
You are receiving this because you modified the open/close state.
Reply to this email directly, view it on GitHub
https://github.com/Glench/Vim-Jinja2-Syntax/pull/26#issuecomment-616251106,
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The apex-plugin-dropzone Apex Sample

I can not successful to deploy the apex-plugin-dropzone.
Could provide me the Apex app sample(57743)?
Thanks a lot.

Hi samt007,
the dropzone plugin is overall still not ready for production use (in beta). Therefore a official release is not ready yet...But I will produce a little demo app the next days and then will publish the export. I come back to you soon!

Hi Daniel,
Thanks for your great job with Oracle Apex.
And I holp the export in the next days.
Thanks.

Hi samt007,
sorry for the delay, was a bit stressful the last days before holidays...
I have created a demo app, you can find the export sql file in the source folder of this plugin:
https://github.com/Dani3lSun/apex-plugin-dropzone/blob/master/source/apex_demo_app.sql

Hi Daniel,
Thanks and Merry Christmas!

Hi @Dani3lSun
I don't localize the source of demo App.
Could provide me the Apex app sample again?

Hi @Dani3lSun
Could provide me the Apex app sample again?

@a1b0r
I added a demo app to the newest release under
https://github.com/Dani3lSun/apex-plugin-dropzone/releases/tag/v1.9.4
or direct download:
https://github.com/Dani3lSun/apex-plugin-dropzone/files/466069/f610_dropzone_demo.zip


path_exists should follow symlinks

Today I encountered this issue when trying to use alacritty. It seems it relies on this crate in order to check whether a certain configuration file (alacritty.yml) exists (link). I do have that file in one of the valid locations, but it's symlinked from a parent directory.
Removing the symlink and replacing it with a regular file seems to fix the problem.
$XDG_CONFIG_HOME/alacritty -> /Users/damselem/.dotfiles/config/alacritty
However, I'd expect the path_exists method to follow symlinks.

Thanks for the report. Is there any chance you could prepare a pull request?

Unfortunately I don't have any experience with Rust.

I wrote  a unit test that suggests that symlinks are already correctly handled.  Please let me know if the unit test is insufficient -- I intended for it to match this setup / use-case..


Add Pitch values for sound effects

Example usage:
world.playSound(SoundType.NOTE_PIANO, position, 1, Pitch.C1);

will play a middle C.
Signed-off-by: Walker Crouse<EMAIL_ADDRESS>

There already is a NotePitches class

@simon816 Yes I understand, this is different though. The note block pitches are a value between 0 and 24 I believe while the sound effect pitches are between 0 and 2.

Perhaps there could just be a method NotePitch#asDouble() or something?
world.playSound(SoundType.NOTE_PIANO, position, 1, NotePitches.C1.asDouble());

Note that by default, the pitch is actually separate from NotePitches since the sounds are normally played at 1, any higher or lower alters the pitch of the sound itself (in various ways, some sounds are played slower and some sounds are played faster).

I'll change it if you guys want I just think this way is more precise and clear. A developer is more likely to get confused if we combine these two things that are in reality two entirely different functions of the MC protocol.

Perhaps you could rename Pitch to PitchModulation since that's realistically what it's doing (nothing to do with setting the sound's pitch, but more or less modifying the pitch).

@gabizou Commit updated

@simon816 updated

The fields should be final

whoops don't know how i missed that. fixed.

Do not pull this yet. The values are out of tune.

 I'll resubmit it when i get home later tonight.


update others_apt mappings

Description
update others_apt mappings
Issues Resolved
update others_apt mappings
Check List

[ ] New functionality includes testing.

[ ] All tests pass

[ ] New functionality has been documented.

[ ] New functionality has javadoc added

[ ] Commits are signed per the DCO using --signoff

By submitting this pull request, I confirm that my contribution is made under the terms of the Apache 2.0 license.
For more information on following Developer Certificate of Origin and signing off your commits, please check here.

Codecov Report

Merging #278 (e66b116) into main (a705168) will decrease coverage by 0.02%.
The diff coverage is n/a.

:mega: This organization is not using Codecov’s GitHub App Integration. We recommend you install it so Codecov can continue to function properly for your repositories. Learn more
@@             Coverage Diff              @@
##               main     #278      +/-   ##
============================================
- Coverage     36.89%   36.87%   -0.02%
+ Complexity      887      886       -1
============================================
  Files           179      179
  Lines          7029     7029
  Branches        857      857
============================================
- Hits           2593     2592       -1
  Misses         4199     4199
- Partials        237      238       +1

Impacted Files
Coverage Δ

...g/opensearch/securityanalytics/model/Detector.java
70.24% <0.00%> (-0.35%)
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test/dropdowns: autocomplete;

look at #31 🙈

and https://github.com/rovergulf/ngx-slice-kit/issues/37 please :)


Translating HLSL "Wave" operations to GLSL "subgroup" operations

The Wave* operations introduced in HLSL SM 6.0 largely map over to the subgroup* operations added to Vulkan (I'd need to double check the exact version/extensions). There is a presentation that covers the details, including a table of how the HLSL operations map to the GLSL equivalents.
We should add __target_intrinsic modifiers as needed to map these functions over.

Done.


window group not behaving as expected when killing one member of the group

I create three windows (e.g. kitty)
I create a group while focusing on the second kitty.
Group is created with kitty2 and 3. 1 is left on its own. This is normal and expected (from how I understand groups work).

 It goes away but kitty1 is gobbled by the group. Why? Is that a feature? doesn't make sense. Probably a bug.

bug. As I've said, groups are pretty badly done, more of a botch, cuz I've never intended dwindle to house groups. I need to redo them.

check with c319a2aba9cf993d26af7af66a8632aad6a83d1b

Seems to work much better indeed, cheers! I am still seen an unexpected behaviour when dragging the group, but this particular issue was solved, so I am closing. I will open a new one with the dragging thingy when I have more time on my hand.


Reinstall extensions on load

Is there a way to reinstall certain extensions on load?
Each time i run the colab i need to reinstall certain extensions like depthmap.py

Same problem here when using RunPod with Network Volumes (persistence across re-deploys).
Did you find a workaround?

which dependencies are missing ?


Failed tests have to contain correct Error message in case when using of Selenide + Appium

Env

Appium 1.6.3

Selenide 4.3

Maven

Issue
Every time when user get an fail report from selenide it contains error message, for example:
Failed tests:
  SelenideTests.alertTest:35 Element should hidden {By.id: message}
Element: 'WebDriverException: Method has not yet been implemented'

Also same issue can be easly reproduced by performing:

System.out.println($(By.id("your_element")).toString());

Seems that SelenideElement not able to perform toString operation on elements obtained by AndroidBrowser

@egorvas thank you for reporting! It has been fixed in Selenide 4.4, see https://github.com/codeborne/selenide/issues/494


scrabble-score: Rewrite tests to use hspec with fail-fast.

Rewrite tests to use hspec.
Rewrite example to accept json tests.

Related to #211.

Everything seems fine, :+1:


Updated the link to Tmux

Was previously broken, now redirects to the current address

Thanks! Merged as 3e5cdaf


Vue cli 3

Upgrade to vue-cli 3.
Including:

upgrade tooling
fix styles mostly with prettier
add simple unit test

I am going to merge this today or tomorrow. So I would like to have a review before if this is possible.

Thats would be fine. Only when we merge this the other pull requests will be broken. But that's a problem for another day.


[VERY LOW] startvs.cmd opens Visual Studio 2017 even if Visual Studio 2019 available

Describe what is not working as expected.
Running the directions on the Getting Started wiki page should work, regardless of how many versions of Visual Studio I have installed.
d:\source\GitHub\EntityFrameworkCore\ > startvs.cmd EFCore.sln

This appears to happen if you have Visual Studio 2019 installed, and then a Visual Studio 2017 Update gets released and you apply the 2017 update.
Workaround
In the Start Menu, type "default apps".  Scroll down to "Choose default apps by file type".  Scroll down to .sln - select the Visual Studio Version Selector tool.
Additional Notes
This is a bit strange, since ASSOC and FTYPE commands in cmd seem to return the correct information (as far as I am unaware - not an expert).
C:\Users\john.zabroski>assoc .sln
.sln=VisualStudio.Launcher.sln

C:\Users\john.zabroski>ftype VisualStudio.Launcher.sln
VisualStudio.Launcher.sln="C:\Program Files (x86)\Common Files\Microsoft Shared\MSEnv\VSLauncher.exe" "%1"

The following loads the correct version of Visual Studio, but upon opening the project, it doesn't seem to load any of the projects:
"C:\Program Files (x86)\Common Files\Microsoft Shared\MSEnv\VSLauncher.exe" d:\source\GitHub\EntityFrameworkCore\EFCore.sln

This is bizarre, since, according to the documentation on CMD start command, it should use the FTYPE value.

@jzabroski By design, it opens whatever app the default association is for .sln files.

Figured out the full work-around. - re-run build.cmd, then run startvs.cmd EFCore.sln
It seems the latest Visual Studio 2017 update somehow changed up the dotnet runtime.  Could be a "dotnet rollforward" issue but I'm not smart enough to understand rollforward.


[Issue] Make sveltedoc-parser a peer dependency

What version of vite are you using?
4.0.4
System info and storybook versions
System:
OS: Windows 10 10.0.22621
CPU: (8) x64 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz
Binaries:
Node: 16.14.0 - C:\Program Files\nodejs\node.EXE
Yarn: 1.22.17 - C:\Program Files\nodejs\yarn.CMD
npm: 8.3.1 - C:\Program Files\nodejs\npm.CMD
Browsers:
Edge: Spartan (44.22621.1105.0), Chromium (110.0.1587.50) -> also Firefox, why this command forgor 💀 about Firefox?
npmPackages:
@storybook/addon-actions: ^6.5.16 => 6.5.16
@storybook/addon-essentials: ^6.5.16 => 6.5.16
@storybook/addon-links: ^6.5.16 => 6.5.16
@storybook/builder-vite: ^0.4.0 => 0.4.0
@storybook/vue: ^6.5.16 => 6.5.16
Describe the Bug
I noticed that builder-vite depends on sveltedoc-parser even if your app uses no svelte at all: https://github.com/storybookjs/builder-vite/blob/baf4d7d09e95049a11e38b46e7373ba17d08ceec/packages/builder-vite/plugins/svelte-docgen.ts
Which means that sveltedoc-parser pulls in tons of dependencies, acorn, estree, eslint etc. All which could (and probably will) have different versions, even if you use them in your app. The whole node_modules for me is like 10MB. There really should be a way to do this differently. It's a general problem with storybook, it pulls in too many dependencies that are not relevant.
Could this handled by making sveltedoc-parser a peer dependency and using a dynamic import in the svelte-docgen plugin?
Link to Minimal Reproducible Example
No response
Participation

[X] I am willing to submit a pull request for this issue.

Thanks @IanVS. I will try storybook 7.


crash in duk__expr_led function when it is armeabi with -DCMAKE_BUILD_TYPE=MinSizeRel/Release

I have an android application run with duktape, it is build against  armeabi with -DCMAKE_BUILD_TYPE=MinSizeRel.  But it crash in duk__expr_led when it try to duk_eval_raw a javascript code.
I set a breakpoint at switch code below:
`DUK_LOCAL void duk__expr_led(duk_compiler_ctx *comp_ctx, duk_ivalue *left, duk_ivalue *res) {
duk_hthread *thr = comp_ctx->thr;
duk_token tk;
duk_small_uint_t tok;
duk_uint32_t args;  / temp variable to pass constants and flags to shared code */
/*
 *  ctx->prev_token     token to process with duk__expr_led()
 *  ctx->curr_token     updated by caller
 */

comp_ctx->curr_func.led_count++;

/* The token in the switch has already been eaten here */
tk = &comp_ctx->prev_token;
tok = tk->t;

DUK_DDD(DUK_DDDPRINT("duk__expr_led(), prev_token.t=%ld, allow_in=%ld, paren_level=%ld",
                     (long) tk->t, (long) comp_ctx->curr_func.allow_in, (long) comp_ctx->curr_func.paren_level));

/* XXX: default priority for infix operators is duk__expr_lbp(tok) -> get it here? */

switch (tok) {`

when I step next, It throws signal SIGSEGV: invalid address (fault address 0x164) at tok.
When I change abi to armeabi-v7a or change  -DCMAKE_BUILD_TYPE=Debug, it works well. Do you know why?

same crash in my android application.

No idea off hand why that would happen. One thing Duktape does assume is exact IEEE arithmetic, can you verify that works (especially integer/double casts, fmod(), and floor())?


Added implmentation of _mm256_slli_epi16 and _mm256_slli_epi64 in sim…

NIce, it looks like you found a bug in all of the simde_mm256_slli_* functions.
If the number of bits specified was greater than the width of the types, we were shifting by 0 bits (effectively a noop).  However, according to Intel's documentation it just shifts by the least significant 8 bits of imm8 without regard to the width of the type.  In other words, shifts of more than 16 bits should result in zeros, not the original value.
The other tests were shifting by values inside of the expected range, so we didn't catch this.
I fixed the issue in all of the functions, and modified the simde_mm256_slli_epi16 test case to shift by all values in the range [0,17], which is where things get interesting… compilers behave differently.  Some of them seem to just mask off everything outside of the expected range, some will return 0 (gcc and clang, for example, just generate an xor of the register with itself).  Intel's Intrinsics Guide is somewhat ambiguous.  I'm just going to require input in the range all compilers can handle.
The portable version is problematic anyways since shifting a signed integer by more bits than it contains is undefined behavior.  We would have to choose an implementation (either 0, or mask off the more significant bits), and it's really not clear which is correct.
After digging into the Intel® 64 and IA-32 ArchitecturesSoftware Developer’s Manual a bit, I think the operation may actually be undefined.  It is defined as 0 for PSLLW, but I don't see anything for VPSLLW.  SAL says the range is limited to [0,31] for 32-bit mode and [0,63] for 64-bit mode, but since there are no 16-bit registers that's not really much help, either.  I think the right thing is to just treat it as undefined behavior.
Anyways, thanks for calling my attention to an interesting problem :)

Oh, and I merged your patch before tweaking the behavior.  Thanks :)

Anyways, thanks for calling my attention to an interesting problem :)

Even  I am amused because I was not able to think that it would be the reason . Thanks for making me understand it.


Format arguments

Alternative solution for PR #75

Thank for your work on this, and for expanding the test cases.
I like that this approach unifies some of the code and simplifies testing, and it is almost as fast as the current solution. But I noticed a few things.

When you have BASH_ENV=~/.bashrc and WSLENV=BASH_ENV, .bashrc gets executed twice, similar to https://github.com/microsoft/WSL/issues/2897, but also using wsl.exe. But you can workaround this by adding unset BASH_ENV to .bashrc, so I think it's not a big problem.

The following example from #54 does not work, it seems the ` character needs to be escaped:
wslgit.exe config --get-regex "user.(name|email|`\$&)"

And can you please add the documentation on how to run the tests from #75 to this PR?

Other than that, I think this PR looks good and I'm looking forward to merging it.

For escaping/quoting, maybe we should try the shell-escape crate (https://crates.io/crates/shell-escape) that was already mentioned in #54, instead of implementing our own solution. It has a shell_escape::unix::escape() function that seems to do what we need. A quick look at the source suggests that it quotes every string with special characters in single quotes '.

Yeah the double execution of .bashrc is annoying but I'd say it is working as expected and its not a wslgit-problem. Doing for example BASH_ENV=~/.bashrc bash -c "bash -c \"echo hello\"" on a real linux system would execute .bashrc twice, and that is essentially the same as doing wsl.exe bash -c "echo hello". The unset trick is neat.
I dismissed the example with the ` character as that command is not working inside wsl or in linux because it is not complete since it expects a matching `.
I'll add the documentation, don't know how I missed it...

Ah, yes, the ` character not working in Linux/WSL is a valid point. It is probably not a problem other than for constructed toy examples.


Question: working with cn-north-1 ?

working this tool with china region ?
defaultRegion = "cn-north-1"
i get this erros:
ERROR: AccessDenied: MultiFactorAuthentication failed, unable to validate MFA code.  Please verify your MFA serial number is valid and associated with this user.

@Jirka123456 can you provide your configuration (obfuscate sensitive parts) and the command you are calling?


[QUESTION] Unable to delete all navigation links

Question
How could i delete all the navigation links from my dashy instance? I tried it through interactive editor and also by editing configuration file (deleting whole part with navigation links, and also only deleting the two links to docs and github page). Tried rebuilding the app right after so the changes would apply.
Nothing of mentioned helped. After reloading the page, those navigation links appears again.
PS: Also tried saving it locally but also on disk.
Category
Configuration
Please tick the boxes

[X] You are using a supported version of Dashy (check the first two digits of the version number)
[X] You've checked that this question hasn't already been raised
[X] You've checked the docs and troubleshooting guide
[X] You agree to the code of conduct

Hmm, that maybe sounds like a bug. Let me look into it....