Unable to compile after I upgrade to Flutter 1.7.8+hotfix.3

I got several error messages after I upgrade my Flutter version to 1.7.8+hotfix.3.
Here is the message:
file:///Users/shijiesun/.pub-cache/hosted/pub.dartlang.org/flutter_image-1.0.0/lib/network.dart:75:31: Error: The argument type 'Null Function(StringBuffer)' can't be assigned to the parameter type 'Iterable<DiagnosticsNode> Function()'.
 - 'StringBuffer' is from 'dart:core'.
 - 'Iterable' is from 'dart:core'.
 - 'DiagnosticsNode' is from 'package:flutter/src/foundation/diagnostics.dart' ('file:///Users/shijiesun/flutter/packages/flutter/lib/src/foundation/diagnostics.dart').
Try changing the type of the parameter, or casting the argument to 'Iterable<DiagnosticsNode> Function()'.
        informationCollector: (StringBuffer information) {
                              ^
file:///Users/shijiesun/.pub-cache/hosted/pub.dartlang.org/flutter_image-1.0.0/lib/network.dart:168:65: Error: The argument type 'String' can't be assigned to the parameter type 'DiagnosticsNode'.
 - 'DiagnosticsNode' is from 'package:flutter/src/foundation/diagnostics.dart' ('file:///Users/shijiesun/flutter/packages/flutter/lib/src/foundation/diagnostics.dart').
Try changing the type of the parameter, or casting the argument to 'DiagnosticsNode'.
      context: '$runtimeType failed to load ${instructions.uri}',
                                                                ^
Compiler failed on /Users/shijiesun/flutterApp/tiantianapp/lib/main.dart

FAILURE: Build failed with an exception.

* Where:
Script '/Users/shijiesun/flutter/packages/flutter_tools/gradle/flutter.gradle' line: 665

* What went wrong:
Execution failed for task ':app:compileflutterBuildDebugArm64'.
> Process 'command '/Users/shijiesun/flutter/bin/flutter'' finished with non-zero exit value 1

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 8s
Gradle task assembleDebug failed with exit code 1
Exited (sigterm)

Here is my Flutter Doctor info:
flutter doctor -v
[✓] Flutter (Channel stable, v1.7.8+hotfix.3, on Mac OS X 10.14.5 18F132, locale zh-Hans-CA)
    • Flutter version 1.7.8+hotfix.3 at /Users/shijiesun/flutter
    • Framework revision b712a172f9 (19 hours ago), 2019-07-09 13:14:38 -0700
    • Engine revision 54ad777fd2
    • Dart version 2.4.0

[✓] Android toolchain - develop for Android devices (Android SDK version 28.0.3)
    • Android SDK at /Users/shijiesun/Library/Android/sdk
    • Android NDK location not configured (optional; useful for native profiling support)
    • Platform android-28, build-tools 28.0.3
    • Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
    • Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1343-b01)
    • All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 10.2.1)
    • Xcode at /Applications/Xcode.app/Contents/Developer
    • Xcode 10.2.1, Build version 10E1001
    • CocoaPods version 1.6.2

[✓] iOS tools - develop for iOS devices
    • ios-deploy 1.9.4

[✓] Android Studio (version 3.4)
    • Android Studio at /Applications/Android Studio.app/Contents
    • Flutter plugin version 36.1.1
    • Dart plugin version 183.6270
    • Java version OpenJDK Runtime Environment (build 1.8.0_152-release-1343-b01)

[✓] VS Code (version 1.36.1)
    • VS Code at /Applications/Visual Studio Code.app/Contents
    • Flutter extension version 3.2.0

[✓] Connected device (2 available)
    • SM N920W8 • 07157df70a968e29                         • android-arm64 • Android 7.0 (API 24)
    • iPhone    • 2bcd6a14db3a0eece9c6c35443716c3827c98570 • ios           • iOS 12.3.1

I am not sure what went wrong. Please give me some advice or a word round. Thanks
Mainly. I am not sure flutter_image-1.0.0 is a something inside Flutter core or it is a package I include in the pubspec.yaml file.

The package flutter_image isn't compatible with the new Flutter Version. They change the something on calling FlutterError i guess.
You have 2 options, first file an issues on the flutter_image repo on github and second open the flutter_image package and follow the error messages which hopefully appear.

I looked at the package and they provide an fix for it. Update to Version 2.0.0. Should fix your problems

I also have an issue now upgrading to 1.7.8. Previously I was on 1.54 Hotfix 3 which worked seamlessly. Can no longer build on iOS ,

Have done an exhaustive clean including
removing Pods, .lock, .packages, flutter_plugins, .pub_cache, DerivedData
Have repaired pub cache
Have done a Pod install
Have done a packages get etc

Lots of warnings and errors such as :
When Device Attached

Xcode build done.                                            5.0s
Failed to build iOS app
Error output from Xcode build:
↳
2019-07-10 19:43:07.979 xcodebuild[26220:171795]  DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
2019-07-10 19:43:07.979 xcodebuild[26220:171795]  DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
2019-07-10 19:43:07.979 xcodebuild[26220:171795]  iPhoneSupport: 📱<DVTiOSDevice (0x7f8fe70f81b0), lasz’s iPhone, iPhone, 12.3.1 (16F203), 88a18410346ac8a86bd9cb1f76ef1350e39ece81> unable to mount DeveloperDiskImage (Error Domain=com.apple.dtdevicekit Code=601 "Could not find platform" UserInfo={NSLocalizedDescription=Could not find platform})
2019-07-10 19:43:08.107 xcodebuild[26220:171787] [MT] DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
2019-07-10 19:43:08.113 xcodebuild[26220:171787] [MT] DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
2019-07-10 19:43:08.119 xcodebuild[26220:171787] [MT] DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
2019-07-10 19:43:08.711 xcodebuild[26220:171787] [MT] DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
2019-07-10 19:43:08.717 xcodebuild[26220:171787] [MT] DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
2019-07-10 19:43:08.721 xcodebuild[26220:171787] [MT] DTDeviceKit: deviceType from 00008006-0004E88822E2002E was NULL
** BUILD FAILED **

When device not attached

=== BUILD TARGET connectivity OF PROJECT Pods WITH CONFIGURATION Debug ===
/Users/fuser/workspace/_projects/paoke/ios/Pods/Protobuf/objectivec/google/protobuf/Any.pbobjc.m:17:10: warning: non-portable path to file '<protobuf/Any.pbobjc.h>'; specified path differs in case from file name on disk [-Wnonportable-include-path]
#import <Protobuf/Any.pbobjc.h>
^~~~~~~~~~~~~~~~~~~~~~~
<protobuf/Any.pbobjc.h>
1 warning generated.
=== BUILD TARGET connectivity OF PROJECT Pods WITH CONFIGURATION Debug ===
/Users/fuser/workspace/_projects/paoke/ios/Pods/Protobuf/objectivec/google/protobuf/Api.pbobjc.m:17:10: warning: non-portable path to file '<protobuf/Api.pbobjc.h>'; specified path differs in case from file name on disk [-Wnonportable-include-path]
#import <Protobuf/Api.pbobjc.h>
^~~~~~~~~~~~~~~~~~~~~~~
<protobuf/Api.pbobjc.h>
/Users/fuser/workspace/_projects/paoke/ios/Pods/Protobuf/objectivec/google/protobuf/Api.pbobjc.m:18:10: warning: non-portable path to file '<protobuf/SourceContext.pbobjc.h>'; specified path differs in case from file name on disk [-Wnonportable-include-path]
#import <Protobuf/SourceContext.pbobjc.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<protobuf/SourceContext.pbobjc.h>
/Users/fuser/workspace/_projects/paoke/ios/Pods/Protobuf/objectivec/google/protobuf/Api.pbobjc.m:19:10: warning: non-portable path to file '<protobuf/Type.pbobjc.h>'; specified path differs in case from file name on disk [-Wnonportable-include-path]
#import <Protobuf/Type.pbobjc.h>
^~~~~~~~~~~~~~~~~~~~~~~~
<protobuf/Type.pbobjc.h>
3 warnings generated.
=== BUILD TARGET connectivity OF PROJECT Pods WITH CONFIGURATION Debug ===
/Users/fuser/workspace/_projects/paoke/ios/Pods/Protobuf/objectivec/google/protobuf/Duration.pbobjc.m:17:10: warning: non-portable path to file '<protobuf/Duration.pbobjc.h>'; specified path differs in case from file name on disk [-Wnonportable-include-path]
#import <Protobuf/Duration.pbobjc.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~
<protobuf/Duration.pbobjc.h>
1 warning generated.
=== BUILD TARGET connectivity OF PROJECT Pods WITH CONFIGURATION Debug ===
/Users/fuser/workspace/_projects/paoke/ios/Pods/Protobuf/objectivec/google/protobuf/Empty.pbobjc.m:17:10: warning: non-portable path to file '<protobuf/Empty.pbobjc.h>'; specified path differs in case from file name on disk [-Wnonportable-include-path]
#import <Protobuf/Empty.pbobjc.h>
^~~~~~~~~~~~~~~~~~~~~~~~~
<protobuf/Empty.pbobjc.h>

I looked at the package and they provide an fix for it. Update to Version 2.0.0. Should fix your problems

Im having the same issue described at the top. How do I update flutter_image?
i mean is not in my pubspec.yaml, since it is a package included with flutter it self.

I looked at the package and they provide an fix for it. Update to Version 2.0.0. Should fix your problems

Im having the same issue described at the top. How do I update flutter_image?
i mean is not in my pubspec.yaml, since it is a package included with flutter it self.

nevermind, a simple packages update fixed it.

Duplicate of #31962

I think you should try flutter upgrade again I just did and it woks fine

Guys I am completely stuck after upgrading to the 1.7.8+hotfix.3 I have been unable to compile in iOS. I have tried downgrading back to 1.5 but the error is still there. I have tried creating a new project and just once it managed to compile to the simulator. After that its been giving me nightmares. Please please. When is this issue going to be resolved. We are dealing with tight timelines for my clients projects. I am now at an advanced stage of the project. Please I need a resolution to this. This is severe.

Running Gradle task 'assembleDebug'...

Compiler message:
file:///C:/Users/claudinei/flutter/flutter/.pub-cache/hosted/pub.dartlang.org/cached_network_image-0.4.2/lib/cached_network_image.dart:199:38: Error: The argument type 'void Function(ImageInfo, bool)' can't be assigned to the parameter type 'ImageStreamListener'.
 - 'ImageInfo' is from 'package:flutter/src/painting/image_stream.dart' ('file:///C:/Users/claudinei/flutter/flutter/packages/flutter/lib/src/painting/image_stream.dart').
 - 'ImageStreamListener' is from 'package:flutter/src/painting/image_stream.dart' ('file:///C:/Users/claudinei/flutter/flutter/packages/flutter/lib/src/painting/image_stream.dart').
Try changing the type of the parameter, or casting the argument to 'ImageStreamListener'.
      oldImageStream?.removeListener(_handleImageChanged);
                                     ^
file:///C:/Users/claudinei/flutter/flutter/.pub-cache/hosted/pub.dartlang.org/cached_network_image-0.4.2/lib/cached_network_image.dart:200:32: Error: The argument type 'void Function(ImageInfo, bool)' can't be assigned to the parameter type 'ImageStreamListener'.
 - 'ImageInfo' is from 'package:flutter/src/painting/image_stream.dart' ('file:///C:/Users/claudinei/flutter/flutter/packages/flutter/lib/src/painting/image_stream.dart').
 - 'ImageStreamListener' is from 'package:flutter/src/painting/image_stream.dart' ('file:///C:/Users/claudinei/flutter/flutter/packages/flutter/lib/src/painting/image_stream.dart').
Try changing the type of the parameter, or casting the argument to 'ImageStreamListener'.
      _imageStream.addListener(_handleImageChanged);
                               ^
file:///C:/Users/claudinei/flutter/flutter/.pub-cache/hosted/pub.dartlang.org/cached_network_image-0.4.2/lib/cached_network_image.dart:210:34: Error: The argument type 'void Function(ImageInfo, bool)' can't be assigned to the parameter type 'ImageStreamListener'.
 - 'ImageInfo' is from 'package:flutter/src/painting/image_stream.dart' ('file:///C:/Users/claudinei/flutter/flutter/packages/flutter/lib/src/painting/image_stream.dart').
 - 'ImageStreamListener' is from 'package:flutter/src/painting/image_stream.dart' ('file:///C:/Users/claudinei/flutter/flutter/packages/flutter/lib/src/painting/image_stream.dart').
Try changing the type of the parameter, or casting the argument to 'ImageStreamListener'.
    _imageStream?.removeListener(_handleImageChanged);
                                 ^
file:///C:/Users/claudinei/flutter/flutter/.pub-cache/hosted/pub.dartlang.org/cached_network_image-0.4.2/lib/cached_network_image.dart:464:31: Error: The argument type 'Null Function(StringBuffer)' can't be assigned to the parameter type 'Iterable<DiagnosticsNode> Function()'.
 - 'StringBuffer' is from 'dart:core'.
 - 'Iterable' is from 'dart:core'.
 - 'DiagnosticsNode' is from 'package:flutter/src/foundation/diagnostics.dart' ('file:///C:/Users/claudinei/flutter/flutter/packages/flutter/lib/src/foundation/diagnostics.dart').
Try changing the type of the parameter, or casting the argument to 'Iterable<DiagnosticsNode> Function()'.
        informationCollector: (StringBuffer information) {
                              ^
Compiler failed on C:\Users\claudinei\projetos\risa_shop\lib\main.dart

FAILURE: Build failed with an exception.

* Where:
Script 'C:\Users\claudinei\flutter\flutter\packages\flutter_tools\gradle\flutter.gradle' line: 665

* What went wrong:
Execution failed for task ':app:compileflutterBuildDebugArm'.
> Process 'command 'C:\Users\claudinei\flutter\flutter\bin\flutter.bat'' finished with non-zero exit value 1

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 56s
Finished with error: Gradle task assembleDebug failed with exit code 1

`Automatically signing iOS for device deployment using specified development team in Xcode project: TCM8BVJ365
Running pod install...                                              1.6s
Running Xcode build...
├─Building Dart code...                                    20.6s
├─Generating dSYM file...                                   0.6s
├─Stripping debug symbols...                                0.1s
├─Assembling Flutter resources...                           3.0s
└─Compiling, linking and signing...                        18.6s
Xcode build done.                                           44.5s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
=== BUILD TARGET Runner OF PROJECT Runner WITH CONFIGURATION Release ===
While building module 'barcode_scan' imported from /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/ios/Runner/GeneratedPluginRegistrant.m:6:
In file included from :1:
In file included from /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/build/ios/Release-iphoneos/barcode_scan/barcode_scan.framework/Headers/barcode_scan-umbrella.h:15:
/Users/gondaimgano/Documents/work/ios/squareUniversalIOS/build/ios/Release-iphoneos/barcode_scan/barcode_scan.framework/Headers/BarcodeScanPlugin.h:12:1: warning: retain'ed block property does
not copy the block - use copy attribute instead [-Wobjc-noncopy-retain-block-property]
@property(nonatomic, retain) FlutterResult result;
^
1 warning generated.
1 warning generated.
=== BUILD TARGET Runner OF PROJECT Runner WITH CONFIGURATION Release ===
While building module 'barcode_scan' imported from /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/ios/Runner/GeneratedPluginRegistrant.m:6:
In file included from :1:
In file included from /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/build/ios/Release-iphoneos/barcode_scan/barcode_scan.framework/Headers/barcode_scan-umbrella.h:15:
/Users/gondaimgano/Documents/work/ios/squareUniversalIOS/build/ios/Release-iphoneos/barcode_scan/barcode_scan.framework/Headers/BarcodeScanPlugin.h:12:1: warning: retain'ed block property does
not copy the block - use copy attribute instead [-Wobjc-noncopy-retain-block-property]
@property(nonatomic, retain) FlutterResult result;
^
1 warning generated.
1 warning generated.
=== BUILD TARGET Runner OF PROJECT Runner WITH CONFIGURATION Release ===
ld: warning: ignoring file /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/ios/Flutter/App.framework/App, file was built for x86_64 which is not the architecture being linked (armv7):
/Users/gondaimgano/Documents/work/ios/squareUniversalIOS/ios/Flutter/App.framework/App
ld: warning: ignoring file /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/ios/Flutter/App.framework/App, file was built for x86_64 which is not the architecture being linked (arm64):
/Users/gondaimgano/Documents/work/ios/squareUniversalIOS/ios/Flutter/App.framework/App
=== BUILD TARGET Runner OF PROJECT Runner WITH CONFIGURATION Release ===
Non-fat binary /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/App is not armv7. Running lipo -info:
Non-fat file: /Users/gondaimgano/Documents/work/ios/squareUniversalIOS/build/ios/Release-iphoneos/Runner.app/Frameworks/App.framework/App is architecture: x86_64
Command /bin/sh failed with exit code 1
Encountered error while building for device.`


Test New Games

Test the new games NP sent us listed under "Games we have yet to test" found on this Notion page. Create new bug tickets for games that our application doesn't support (you don't have to fix them)

The new games that Susanne sent in BoG x JaG 2.zip all follow the same format at Adrift, which means that our WebGL upload option does not work for all the new games.
Our WebGL upload option supports uploading four files (loader, framework, code, data), but all the new games sent are run by the index.html file.
Solution: ask NP if we need to add an option to upload a folder that we then run the index.html from.

Honeymoon's loader file is not compatible with the standard React Unity WebGL React component, as it doesn't contain the createUnityInstance() function. Running the game works fine by simply serving index.html, however there are some styling quirks that would need to be taken care of.


removed debug console.log from form-select component

Thank you @wlockiv !

Thank you @wlockiv !

You're most welcome my dude


CAMEL-14199 : camel-hdfs - Add maxMessagesPerPoll for Consumer

CAMEL-14199 : camel-hdfs - Add maxMessagesPerPoll for Consumer

Is this depending on the other PR of yours https://github.com/apache/camel/pull/3354 ?

Thanks. Is there not a way to limit directly on hadoop file system to tell it to not give all file status, but only X number?
Also I forgot how it works about avoiding processing the same files again on next pool.  Then pool #1 will process 10 files, then pool #2 will it then know that the previous 10 was processed, or would hadoop return 55 files now?

Is this depending on the other PR of yours #3354 ?

These are independent, though touch the same areas of code.

Thanks. Is there not a way to limit directly on hadoop file system to tell it to not give all file status, but only X number?
[MC] Not with the 2.x hadoop version; I didn't check with 3.x; This is just a file reference, so memory impact should be minimal. Also, the FileStatus[] is only filtered by pattern, then an extra check for owner is done (hadoop client has no other api to get only for owner). It may be so that out of the 100 matched files, only 10 are for that owner. So this is a more greedy fetch.

Also I forgot how it works about avoiding processing the same files again on next pool.  Then pool #1 will process 10 files, then pool #2 will it then know that the previous 10 was processed, or would hadoop return 55 files now?

[MC] Files are renamed with the ".OPEN" extension then to the ".READ" extension; So it works as you would expect even without an idempotent or inprogress repo.

ok thanks


Change citation references to different link (such as Seismic link)

We are using the 'Add your own data' sample. We uploaded files to Azure Blob Storage, created Cognitive Search and the associated indexes. The bot would provide reference links pointing to the Blob Storage. All good, make sense.
Our ultimate goal is to be able to index files stored in Seismic. While I don't think Azure Cognitive Search can connect to Seismic at this moment, we would like to be able to update the Blob storage links to point to Seismic link instead.
Is updating citation references possible? If so, which part of the code can we start to make the change?

You could take a look at mapping the links in the frontend citation parser code, here:
https://github.com/microsoft/sample-app-aoai-chatGPT/blob/0e14412723cf65865ba64e72cd97ee65241236df/frontend/src/components/Answer/AnswerParser.tsx#L10
If you do end up needing more flexibility than that, you can also try using the other sample:
https://github.com/Azure-Samples/azure-search-openai-demo/

Thank you @pamelafox for your reply. We made the changes to Answer.tsx.
Please excuse my ignorance.. do we need to compile the changes to get the latest .js file?
What we are seeing is that the changes we made didn't do anything on the re-deployed webapp.
This is what we did:

Cloned the repo locally
Make the change in Answer.tsx
Redeploy with the following:
to redeploy an existing webapp:

az webapp config appsettings set -g xxx -n yyy --settings WEBSITE_WEBDEPLOY_USE_SCM=false
az webapp up --runtime PYTHON:3.10 --sku B1 --name yyy --resource-group xxx --plan ppp
I think we are missing the compile/ build step. Can you please shed us some light? Much appreciated.

@pamelafox . Got the start.cmd running and found the updated index.html and JS files.
next is to just to run the redeploy with the following? but still not seeing the changes on the app
az webapp config appsettings set -g xxx -n yyy --settings WEBSITE_WEBDEPLOY_USE_SCM=false
az webapp up --runtime PYTHON:3.10 --sku B1 --name yyy --resource-group xxx --plan ppp

Hm, az webapp up should be deploying the local code. After it's done, you could open the App Service app in the Azure Portal, find SSH in the left-hand nav, start the SSH session, and then poke around the file system to make sure it's showing the latest files. It might be that it will update in a few minutes, I notice App Service sometimes restarts a few minutes after a deploy.

 We had to wait for about 15minutes before seeing the changes on the app. THANK YOU so much for your prompt support.

@liuclarahy, any extra insights you can share on how you were able to add this functionality/change? I'm looking to do the same with linking to ServiceNow.


Upgrading PHPHammer resets customized settings

I had customized several settings in PHPHammer. When I upgraded to 0.24.0, all my customized settings were undone and it reset to the default values. This shouldn't happen on upgrade.
This is in PHPStorm 2023.2.2. I was running the previous most current version of PHPHammer prior to the upgrade.

Same as #10, reopening.


write script to automatically infer available halo tables in cache

This is necessary in case the halo table cache log gets deleted or corrupted. The script should be called
halotools/scripts/rebuild_halo_table_cache_log.py

This feature is included in #297.


[WIP] Fix: Repos: Update branch protection: dismissal_restrictions.* should be required_pull_request_reviews .dismissal_restrictions.*

fixes #97

hey you two, I’ll be back next week from vacation and can look into it then. What are your current blockers/questions?

@gr2m enjoy the vacations. :)
I'll look more today and then update here. Been busy from quite a few days.

@gr2m Parameters' name are generated in table.js but could you point to the location where these names are actually combined? Like i got dismissal_restrictions and users as two parameter names by using params.name in table.js but not the combined one, i.e, dismissal_restrictions.users.

The idea is that the code in lib/endpoint/tags just parses the HTML reads out the information as is, without much processing, or as little as possible.
The combined parameters such as dismissal_restrictions.users are not in the same <table> tag, so the logic in lib/endpoint/tags/table.js cannot find it.
Instead we go trough all the blocks in lib/endpoint/find-parameters.js to find parameters across multiple html tags. The logic you are looking for is here:
https://github.com/octokit/routes/blob/60c9c25c9097186f135e4f564cb6b20103099881/lib/endpoint/find-parameters.js#L179-L198
Does that answer your question?

I’ll need to finish this up tomorrow as it is close to the last remaining blocker of https://github.com/octokit/rest.js/pull/822. I’ll probably look into it around 8am LA time tomorrow (Wednesday), if you could figure it out by then that'd be really 🆒😎

Done. :)

@gr2m Thankyou. ;)


You may need an appropriate loader to handle this file type

Steps to reproduce
No response
Current behavior
There are two projects.
-> One Main Project
-> One NPM Package Project
In the NPM project, i am using material ui components and implementing custom components.
Whenever i am trying to use the npm package in my main project, just after installing the npm package, when i do npm run start i am facing following issues
Executing post-build scripts
(directory for my local mainproject)/node_modules/antd/es/layout/layout.js using require().
Support for loading ES Module in require() is an experimental feature and might change at any time
(Use node --trace-warnings ... to show where the warning was created)
node:internal/process/promises:394
triggerUncaughtException(err, true /* fromPromise */);
^
Error [ERR_MODULE_NOT_FOUND]: Cannot find module '(directory for my local mainproject)/node_modules/rc-util/es/omit' imported from (directory for my local mainproject)/node_modules/antd/es/layout/layout.js
Did you mean to import "rc-util/es/omit.js"?
at finalizeResolution (node:internal/modules/esm/resolve:275:11)
at moduleResolve (node:internal/modules/esm/resolve:932:10)
at defaultResolve (node:internal/modules/esm/resolve:1056:11)
at ModuleLoader.defaultResolve (node:internal/modules/esm/loader:650:12)
at #cachedDefaultResolve (node:internal/modules/esm/loader:599:25)
at ModuleLoader.getModuleJobForRequire (node:internal/modules/esm/loader:349:53)
at new ModuleJobSync (node:internal/modules/esm/module_job:338:34)
at ModuleLoader.importSyncForRequire (node:internal/modules/esm/loader:322:11)
at loadESMFromCJS (node:internal/modules/cjs/loader:1396:24)
at Module._compile (node:internal/modules/cjs/loader:1529:5) {
code: 'ERR_MODULE_NOT_FOUND',
url: 'file:(directory for my local mainproject)/node_modules/rc-util/es/omit'
}
Node.js v23.1.0
ERROR in<EMAIL_ADDRESS>Module parse failed: Unexpected token (9:4)
You may need an appropriate loader to handle this file type.
| function DefaultPropsProvider(props) {
| return /#PURE/_jsx(SystemDefaultPropsProvider, {
| ...props
| });
| }
<EMAIL_ADDRESS>1:0-69
<EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS>@ ./node_modules/(my npm project name)/dist/components/MaterialUIInput/index.js
@ ./node_modules/(my npm project name)/dist/components/index.js
@ ./node_modules/(my npm project namet)t/dist/constants/RoutesConstants/index.js
@ ./node_modules/(my npm project name)/dist/constants/index.js
@ ./node_modules/(my npm project name)/dist/App.js
@ ./node_modules/(my npm project name)/dist/index.js
@ ./client/containers/LoginPage/index.js
@ ./client/containers/LoginPage/Login/index.jsx
@ ./client/containers/LoginPage/Login/Loadable.js
@ ./client/routes.js
@ ./client/ClientRoot.js
@ ./client/app.js
@ multi eventsource-polyfill webpack-hot-middleware/client?reload=true ./client/app.js
ℹ ｢wdm｣: Failed to compile.
Expected behavior
Need to implement the components from npm package in my main project without any issues.

Your environment
NPM Project:
System:
OS: macOS 14.5
Binaries:
Node: 23.1.0 - ~/.nvm/versions/node/v23.1.0/bin/node
npm: 10.9.0 - ~/.nvm/versions/node/v23.1.0/bin/npm
pnpm: Not Found
Browsers:
Chrome: 130.0.6723.117
Edge: Not Found
Safari: 17.5
npmPackages:
@emotion/react: ^11.13.3 => 11.13.3
@emotion/styled: ^11.13.0 => 11.13.0
@mui/core-downloads-tracker: 6.1.5
@mui/icons-material: ^6.1.5 => 6.1.5
@mui/material: ^6.1.5 => 6.1.5
@mui/private-theming: 6.1.5
@mui/styled-engine: 6.1.5
@mui/system: 6.1.5
@mui/types: 7.2.18
@mui/utils: 6.1.5
@mui/x-date-pickers: ^7.21.0 => 7.22.0
@mui/x-internals: 7.21.0
@types/react: 18.2.21
react: ^18.2.0 => 18.3.1
react-dom: ^18.3.1 => 18.3.1
styled-components: 6.1.12 => 6.1.12
typescript: 4.9.5
My Main project:
System:
OS: macOS 14.5
Binaries:
Node: 23.1.0 - ~/.nvm/versions/node/v23.1.0/bin/node
npm: 5.6.0 - ~/Downloads/mymainproject/node_modules/.bin/npm
pnpm: Not Found
Browsers:
Chrome: 130.0.6723.117
Edge: Not Found
Safari: 17.5
npmPackages:
@emotion/react: 11.13.3
@emotion/styled: 11.13.0
@mui/core-downloads-tracker: 6.1.6
@mui/icons-material: 6.1.6
@mui/material: 6.1.6
@mui/private-theming: 6.1.6
@mui/styled-engine: 6.1.6
@mui/system: 6.1.6
@mui/types: 7.2.19
@mui/utils: 6.1.6
@mui/x-internals: 7.21.0
@types/react: 18.3.12
react: 18.2.0 => 18.2.0
react-dom: 18.2.0 => 18.2.0
styled-components: 5.3.6 => 5.3.6
typescript: 4.9.5
Search keywords: MUI: You may need an appropriate loader to handle this file type. , Module parse failed: Unexpected token (9:12)

Error [ERR_MODULE_NOT_FOUND]: Cannot find module '(directory for my local mainproject)/node_modules/rc-util/es/omit' imported from (directory for my local mainproject)/node_modules/antd/es/layout/layout.js
Did you mean to import "rc-util/es/omit.js"?

This is Ant Design related, we won't cover this here

ERROR in<EMAIL_ADDRESS>Module parse failed: Unexpected token (9:4)
You may need an appropriate loader to handle this file type.
| function DefaultPropsProvider(props) {
| return /#PURE/_jsx(SystemDefaultPropsProvider, {
| ...props
| });
| }
<EMAIL_ADDRESS>1:0-69

So it fails on the spreading https://github.com/mui/material-ui/blob/00eadaff34fea755ab002578c8e9f4f65a4ee373/packages/mui-material/src/DefaultPropsProvider/DefaultPropsProvider.tsx#L14
Looks like you are using an outdated version of webpack, to upgrade.

Thanks @oliviertassinari
Can you please let me know which webpack version should i need to use?

@oliviertassinari Could please help on this?


Update install.rst

The supported python versions and numpy versions described install.rst is different from README.md, so this PR fixes it.

LGTM


Unclear api import for QueueService

Which service(blob, file, queue) does this issue concern?
queue
What problem was encountered?
>>> from azure.storage.queue.queueservice import QueueService
>>> from azure.storage.queue import QueueService

Both work, this is potentially confusing.  Perhaps we can standardize around one and only one way to import QueueService
Have you found a mitigation/solution?
Not as of yet.

Hi @EricSchles, thanks for reaching out!
What you described is the expected behavior. You can always import QueueService from the file in which it was defined:
from azure.storage.queue.queueservice import QueueService

However, the users of the SDK should not have to know which file contained what, so we made sure that the necessary classes can be more easily imported like so:
from azure.storage.queue import QueueService

I believe this is a well-known pattern in Python, the azure-sdk-for-python also does the same thing.


read_gem 'bin' parameter not working

I want to change the bin size when I read the .gem file. However, changing the 'bin' parameter of read_gem(v0.2.2) didn't work, and read_stereo_data(v0.1) worked. Is it a bug?

My fault.


Sprint/2206

 Thank you for your submission! We really appreciate it. Like many open source projects, we ask that you all sign our Contributor License Agreement before we can accept your contribution.20 out of 21 committers have signed the CLA.:white_check_mark: ahmedShafi12:white_check_mark: apatel859:white_check_mark: anand-ky:white_check_mark: npoltorapavlo:white_check_mark: madanagopaltcomcast:white_check_mark: asurdej-comcast:white_check_mark: MManja792:white_check_mark: HaseenaSainul:white_check_mark: Gavriliuk:white_check_mark: gladish:white_check_mark: mrcomcast123:white_check_mark: muthumanik:white_check_mark: sborushevsky:white_check_mark: ksanth850:white_check_mark: philipjms:white_check_mark: vdinak240:white_check_mark: pkumbh631:white_check_mark: MFransen69:white_check_mark: mateusz-adamski-red:white_check_mark: emutavchi:x: Divyashree RajasekarDivyashree Rajasekar seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account.You have signed the CLA already but the status is still pending? Let us recheck it.


How to install?

This is a bit of noob question, so I apologize. I am coming to TypeScript with Angular2 and I am still working to understand typings. I am not sure how to install this package, complete with the ConsoleAppender, and BasicLayout. Here's what I am doing so far:
npm install log4ts --save
typings install npm:log4ts --save --global

This allows me to import Logger and LoggerConfig:
import { Logger, LoggerConfig } from "log4ts";

But ConsoleAppender, and BasicLayout cannot be found. If I try to add these to my import, I get:

Module 'log4ts' has no exported member 'ConsoleAppender'

Looking at the source, I can see that neither BasicLayout, nor ConsoleAppender are included in the main index.d.ts file. These have their own definition files, however. I assume you structured it this way so that I could import the implementations of the appender/layout I want, and leave the others omitted.
This is where I am stuck. How do I "typings install" those other definitions?
I have tried: typings install npm:log4ts/build/appenders/ConsoleAppender.d.ts --save, which installs this type definition in my typings.json, but I still cannot import.
import { ConsoleAppender } from "log4ts";
import { ConsoleAppender } from "log4ts/ConsoleAppender";

Both of those fail with the same error as before.
My typings.json currently looks like this:
{
  "globalDependencies": {
    "core-js": "registry:dt/core-js#0.0.0+20160602141332",
    "jasmine": "registry:dt/jasmine#2.2.0+20160621224255",
    "log4ts": "npm:log4ts/build/log4ts.d.ts",
    "node": "registry:dt/node#6.0.0+20160720070758",
    "selenium-webdriver": "registry:dt/selenium-webdriver#2.44.0+20160317120654",
    "source-map": "registry:dt/source-map#0.0.0+20160317120654",
    "uglify-js": "registry:dt/uglify-js#2.6.1+20160316155526",
    "webpack": "registry:dt/webpack#1.12.9+20160724112410"
  },
  "dependencies": {
    "log4ts": "npm:log4ts/build/appenders/ConsoleAppender.d.ts"
  }
}

The log4ts dependency in my package.json looks like: "log4ts": "^0.4.1"

Was able to get some help on stack overflow: http://stackoverflow.com/questions/38665688/how-to-install-additional-definitions-of-a-typescript-module/38665783


Add talkSPORT app, Times Radio app and Virgin Radio app from v1

Add apps that were in the old user-agents project but are missing here. I'm not sure if there was a reason for not migrating these entries but we are observing some traffic with them that is not matching to ExoPlayerLib instead.

Thanks!  These can be simplified (no longer need the Android-or-not distinction at each app level), but I can do that in a followup commit.

Simplification here: https://github.com/opawg/user-agents-v2/commit/3df50ba200ccc0f24cfd406b99bb78756e5fd04f

Great thank you! Just copied them over without thinking about them.

@johnspurlock I ran our data against the latest files and still have some user agents from talkSPORT not matching. The user agent in these cases looks like this: talkSport/45.2.1./iOS 17.2.1/iPhone iPhone. The rest looks good.


Tween.TRANS_CIRC + Tween.EASE_IN_OUT Unexpected result in browser

Godot version:
3.1
OS/device:
OS: Windows 7
GPU: NVIDIA GTX 650
Happens on both GLES3 and GLES2
Happens on both Chrome and Firefox.
Issue description:
Tween.TRANS_CIRC + Tween.EASE_IN_OUT has a different effect in HTML than it does in desktop.
Here is the problem in action: https://gfycat.com/IndelibleFlamboyantAuk
The first example is running godot normally from the editor, the second is with "Run in browser" (Also happens when it is hosted in a GitHub Page)
Steps to reproduce:
Animate a position (haven't tested other properties) with Tween.TRANS_CIRC and Tween.EASE_IN_OUT and run it on Firefox/Chrome. The code looks something like this:
tween.interpolate_property(self, "position", start_position, position + Vector2(300, 0), 1.0, Tween.TRANS_CIRC, Tween.EASE_IN_OUT)
tween.start()
Minimal reproduction project:
TweenBug.zip

I'm sorry this went unnoticed for so long, I can confirm the issue, even in 3.2.
It seems very weird, like some numerical problem. I'll try to further investigate.

Related to #22513.


Can we group multiple entry points, and make multiple commons files?

For example, the code-splitting docs show us we can do
{
    entry: { a: "./a", b: "./b" },
    output: { filename: "[name].js" },
    plugins: [ new webpack.optimize.CommonsChunkPlugin("init.js") ]
}

How can we do something like the following?
{
    entry: [
      { a: "./a", b: "./b" },
      { c: "./c", d: "./d" }
    ],
    output: { filename: "[name].js" },
    plugins: [
      new webpack.optimize.CommonsChunkPlugin(["shared-a-b.js", "shared-c-d.js"])
    ]
}

so that we can have multiple shared files for different sets of entry points?

I think you might want to leverage the multi-compiler mode here (return an array of configurations). Feel free to re-open at Stack Overflow.


Locking multiple resource with extra do not allow specifying a single variable name

When locking several resources with the extra parameter, I expect being able to set a variable name for each of my resource locked, especially because I am using locking using labels.

But that is not how it works: You get one variable with a comma-seperated list of locked resources.


Question, How do you work with experimental babel features?

Hey I'm just wondering how this project deals with experimental babel features, such as decorators? Do you have a recommended approach? (apologise if this enquiry is kind of vague)

@AKST v2.0.0 of this package was just released which upgraded jsdoc to 3.5.5 (https://github.com/jsdoc3/jsdoc/blob/master/CHANGES.md#350-july-2017) which means that the Babel compiler is being used and a lot of new features are supported, including decorators.
This issue - https://github.com/jsdoc3/jsdoc/issues/1165 - provides guidance on when encountering the Stage 2 decorators may only be used with a class or a class method error using some types of decorators.

Thanks for the update :) (Apologises for the slow reply)


CreateJS + Flash CC 2015: publishing tween of a color of a TextField doesn't work

Sorry, if I published it in a wrong place, but I don't know another official bug report site to report about bug.
It looks like publishing from Flash CC 2015 to CreateJS doesn't work properly, if I want to publish a MovieClip with few frames and a TextField which changes its color during frames.
Here what I mean:
Maybe somebody knows about a workaround?
P.S.: Probably, this is not so big problem and it might be fixed on my own, if I only knew where scripts for publishing are placed.

I have confirmed this behavior, and we will report an issue to the Flash team. Thanks!

Thanks a lot! Will looking forward to see the fix!

You can distribute your 4 keyframes to 4 layers. It would work.


Use the API libraries without the need of using a map first [Feat]

Target Use Case
We want to be able to use the google map libraries without wrapping our component inside a map as we don't need one.
We want to use the Gecoding class in order to get lat and long for some random address.
Proposal
Currently the useMapsLibrary('geocoding') will work only if our component is wrapped with a APIProvider and Map components.
Can't we just use this hook without a APIProvider and Map component wrappers?
Thanks!

You can't use it without the APIProvider, but you should be able to use it without a Map. If that's not the case it would definitely be a bug.
The APIProvider is needed since that is the component that handles loading the maps-API (in the current implementation that is essentially setting up the google.maps.importLibrary function that is needed for the useMapsLibrary hook). We will always load the core and maps libraries of the google maps API, but that is likely not making a difference, since those will be dependencies for everything else.

I agree, using the APIProvider make sense.
(Still I suggest you guys update this doc as it's not 100% clear from it that one should use the APIProvider to use that hook)
As for the Map wrapper, I'm pretty sure that I needed it as well, I'll double check that and if so I'll try to make a small demo to demonstrate that.
Thanks a lot.

Works as expected: https://codesandbox.io/p/devbox/vigorous-mahavira-dmmxwk?file=%2Fsrc%2Fapp.tsx%3A16%2C28

updated README: https://github.com/visgl/react-google-maps/pull/332/

Works as expected: https://codesandbox.io/p/devbox/vigorous-mahavira-dmmxwk?file=%2Fsrc%2Fapp.tsx%3A16%2C28

Yes for me as well...


Fix typo

a -> an

@changeworld : Thanks for your contribution! The author, @rbrundritt, has been notified to review your proposed change.

Looks, good, thanks. #sign-off


feat(leaderboard): add leaderboard & save score to UI

Issue #6 Create Leaderboard Part 2
The server-side application previously implemented in Part 1 was deployed to Heroku, and details of deployment info were attached to a readme.md file within the tetris-server directory. The leaderboard was implemented to the home screen of the UI, and the player is given the option to register their score and name in the game-over screen. Code was implemented to ensure that a user cannot submit a score of zero to the scoreboard or a score from the same session multiple times. Error handling for form submission was implemented, along with a success message to the player if the POST request was processed. An API.js class was added to simplify api calls. The option for the player to click anywhere on game-over the screen to start a new game was moved to a new game button, so that buttons to open up a form element then send that data on the same screen could be processed. The app was deployed with a free tier Heroku service plan, so the dyno can take a few seconds to wake up initially. Images found below.
Future work: It would be nice if when the player submits a new record to the scoreboard the app shows their score on the board in relation to others. Are they at the top, the bottom, somewhere in the middle, that kind of thing.
Update: June 26th, I noticed a few spots where the code implemented would benefit from refactoring so I went ahead and did so.
Home Screen: Leaderboard

Game Over Screen: Player with Score > 0, then Save Score Button Visible

Game Over Screen: Player Score Form (Player Name Required to Submit, Form Toggled From Save Button Above)

Game Over Screen: Player Score Form

Game Over Screen: Submit Confirmation

Game Over Screen: Player with Score = 0, then Save Score Button Not Visible

Pretty cool @c-grigsby. I loved the gradients, btw. Thank you!
I'll be creating new issues and working on gh actions for deployment soon.

Awesome and thanks! I got a kick out of the gradients as well. :smile:


Error on cargo build on Mac OS M1 chip

I've made sure I have all the installed dependencies such as rustup, brew etc
When I try to run the build command:
I get this error:
error: failed to run custom build command for solochain-template-runtime v0.1.0 (/Users/xxx/Documents/temp/polkadot-sdk-solochain-template/runtime)
Caused by:
process didn't exit successfully: /Users/xxx/Documents/temp/polkadot-sdk-solochain-template/target/release/build/solochain-template-runtime-0ee76d9ad8414cf5/build-script-build (exit status: 1)
--- stderr
Cannot compile the WASM runtime: the wasm32-unknown-unknown target is not installed!
You can install it with rustup target add wasm32-unknown-unknown --toolchain 1.80.0 if you're using rustup.
warning: build failed, waiting for other jobs to finish...
And then if i try the suggestion I get the following error:
rustup target add wasm32-unknown-unknown --toolchain 1.80.0
error: toolchain '1.80.0-aarch64-apple-darwin' is not installed

Try to use rustup target add wasm32-unknown-unknown --toolchain stable. Error indicates you do not have 1.80 version of rust installed.


--sequential runs --start-service invocations sequentially

Hi,
I understand that strictly speaking, this makes sense, but practically I think it is not that useful. I have something like the following in a config file:
-r '.*\.go' -- go build -v -i ./cmd/foo ./cmd/bar
-s -r '.*\.go' -- go run ./cmd/foo/main.go
-s -r '.*\.go' -- go run ./cmd/bar/main.go

The goal is to rebuild all dependencies of foo and bar, then start them as services. Under normal (parallel) operation there is no way to guarantee that the build is to be completed before restarting the services. This often results in the services restarting before the dependencies have been rebuilt.
I tried to use --sequential, but in that case the first line completes, then the second line runs and prevents the third from running. I actually expected both --start-service lines to execute because I interpreted "service" as a background service. IMO, practically, this makes sense. What do you think?
Alec

I don't generally use --sequential so I hadn't really considered its interaction with --start-service. I agree that it it's not that useful in its current form. It's not clear to me that ignoring --sequential for services would be intuitive, though.
In any case, I think a better approach in this case is to use two reflex commands, not three. Something like:
-s -r '.*\.go' -- sh -c 'go build -v -i -o foo ./cmd/foo && ./foo'
-s -r '.*\.go' -- sh -c 'go build -v -i -o bar ./cmd/bar && ./bar'

Does that work for you?

I considered that approach, but avoided it because foo and bar effectively depend on largely the same code, which would result in redundant builds and load. Additionally, there are other steps that are more expensive (eg. protobuf code generation) that it would be good to avoid duplicating.
So yes it works, but is not ideal.

In my experience, the go tool generally avoids redundant work. The shared libraries should only be rebuilt on change. The protobuf stuff is more problematic, though.
New idea:
-r '\.go$' -- bash -c 'go build ... && protoc ... && other-expensive-compile-tasks'
-s -g cmd/foo/cmd -- ./cmd/foo/cmd
-s -g cmd/bar/cmd -- ./cmd/bar/cmd

i.e. for the server tasks, detect that the server binary changed and rerun it.

Ah nice, that should work. Thanks.


Volume Health Info Incorrect

It looks like the information in this article about the Get-VirtualDisk info is incorrect.  Per a post at https://social.technet.microsoft.com/Forums/en-US/4533b4f0-b955-4f5b-bdd1-6a183f5e58f2/how-to-take-a-s2d-server-offline-for-maintenance-correctly?forum=winserverClustering by Steven Ekren, the PM for Storage Spaces Direct, it is now expected that the nodes will continue serving reads/writes until they are shut down.  However, this article says that pausing the nodes will pause read/writes.  In effect, the Get-VirtualDisk commands now show healthy until you actually power down one of the nodes.  This needs to be reviewed.

Document Details
⚠ Do not edit this section. It is required for docs.microsoft.com ➟ GitHub issue linking.

ID: 393d4e4d-1975-93bf-f405-e81ae50dcb40
Version Independent ID: a38288af-3054-eebe-2d81-8c2f3be3eb60
Content: Taking a Storage Spaces Direct server offline for maintenance
Content Source: WindowsServerDocs/storage/storage-spaces/maintain-servers.md
Product: windows-server-threshold
GitHub Login: @EldenChristensen
Microsoft Alias: eldenc

Nobody even cares to reply from MSFT?


Delete .tool-versions

I think this should be outside of the repo as it causes issues if you dont have that exact set of versions (props to a fellow asdf user though!).
Instead maybe just mention which Erlang versions you are after?

Wondering if this should be added to the .gitignore as well.

My thought was that we'd use that file to communicate the elixir/erlang versions that are used when running and developing elixir-ls. But if we do remove it, I'm agreed that we should add it to .gitignore.

@axelson I think the difficulty with that is if you use system erlang (like I do with Fedora) versus asdf erlang that I use on Ubuntu machines. If there was a way to have .tool-versions say a wildcard of "elixir 1.7.4*" then it would work well for that purpose.


Stuttering when rendering stuff

It is clearly visible that there is stuttering when objects are rendered. Even is just a few objects are rendered, movement is just not smooth, although framerate seems fine.
Here is one possible problem/solution:
As can be observed using the profiler view, there are many memory allocations. Maybe optimizing the allocation of those memory bits might help here.

I think about preallocation. It seems there is a fixed number of memory required here, so preallocating for 10000 objects or preallocating in steps of 1000 objects may be a solution. So the allocation is not going through malloc anymore.

This time, I tried to bypass malloc to a memory arena for quicker memory allocation and changed the map in manager by unordered_map. Lets see how that works out.

Removed all std related code like strings and temporary vectors.

I think the stuttering is gone but I have to be very careful with using stl objects. Those are allocating memory continuously in the shadows.


A nofari/luis sdk

Adding Luis App import/ export in .lu format
Adding Luis App import v2 app that enables to import an app that has entities with children of type "String"
Adding arm token header for azure account-related authentication

Can one of the admins verify this patch?

CHANGELOG.md changes are fine.


[Feature] Enable Insomnia to scan .netrc

This enables saving sensitive information in your .netrc file which many users most likely already use

This seems like it would be useful and easy to implement. Curl has support for netrc out of the box. https://curl.haxx.se/libcurl/c/CURLOPT_NETRC.html

I'll pick this one up if no one else is working on it. 👍

I'll try to get a PR up for this @deiga


GETEM SAM Updates

Description
-Update GETEM performance models to align with latest Excel model results
-Add PPI base year options for cost multipliers
-Add option for selecting Default configurations (for future Supply Curve updates to run from SAM scripting)
-Gringarten fracture model
-Ramey wellbore temperature model
-Option for inputting reservoir results as csv file (not implemented in ssc yet)
-Cost model updates, Installation cost page updates
-Fix UI errors
Type of change
Please delete options that are not relevant.

[ ] Bug fix (non-breaking change which fixes an issue)
[ ] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
[ ] This change requires a documentation update
[ ] This change modifies variables in existing compute modules. Please see Checking for PySAM Incompatible API Changes.

Checklist:
If you have added a new compute module in a SSC pull request related to this one, be sure to check the Process Requirements.

[ ] My code follows the style guidelines of this project
[ ] I have performed a self-review of my own code
[ ] I have commented my code, particularly in hard-to-understand areas
[ ] I have made corresponding changes to the documentation
[ ] My changes generate no new warnings
[ ] I have added tests that prove my fix is effective or that my feature works
[ ] New and existing unit tests pass locally with my changes
[ ] Any dependent changes have been merged and published in downstream modules
[ ] I have checked my code and corrected any misspellings

Geothermal Resource Page

Typo "reservir" in reservoir parameters radio button list.

Index labels for reservoir_pressure_change_type should have comma-separated list of options (this list is in addition to the widget's Object Properties):

Switching from Enter change in pressure across the reservoir in units of psi-h per 100 lb: and Calculate the reservoir pressure change using simple fracture flow (EGS) only results in two pop-up windows. The first one has a sentence "The enter change in reservoir option is being used currently" that doesn't make sense to me. I think the behavior when you switch to the User-entered reservoir model with one pop-up is a good approach for all of the EGS only options.

Reservoir model input table first row is not highlighted in color like other rows.

Time in seconds for input table is not clear: If that is seconds over the analysis period, it seems like it would be difficult to know what values to use in the Time column.

Plant and Equipment Page

Red text message "Flash plant efficiency calculated internally" should not be red if it is just informational. I would change the label text from red (and blue) to black.

Check box Automatically set to resource temp: When it is not checked, are you supposed to be able to edit Plant Design Temperature?

Installation Costs

I expected the PPA multiplier year to be for a forecast, but see that they range from 1995 to 2022. It is not clear how choosing a different year affects the inputs because the multipliers are not shown anywhere on the page. It is also not clear how to choose a year since the project people are modeling is likely to be built in the future.

Why is the number of injection wells zero? I don't see where to set the number of wells. It's also not clear why there are two different drilling costs for the injection well cost curve:

The function of the Specified plant cost inputs and Calculate  buttons is a little unclear. May need to disable all of the cost curve inputs to make this more understandable.

It's confusing to have the indirect capital costs box under the total installed costs box because the indirect inputs affect the total installed cost.

It is unclear where the calculated "Non-fixed Cost" values in the indirect costs box come from or how to change them. Use PV installation cost as an example for this.

% of Direct Cost column has too many percentage symbols ("% of Direct Cost" in the column heading is enough).

Results

On Summary page, fix graph titles "Monthly AC Energy in Year 1" and "Annual AC energy in Year 1".

Default case has IRR of 38.82, which seems high.

There are not very many performance model outputs. Are geothermal researchers interested in model outputs other than system power generated?

Geothermal Resource Page

Typo "reservir" in reservoir parameters radio button list.
-Fixed
Index labels for reservoir_pressure_change_type should have comma-separated list of options (this list is in addition to the widget's Object Properties):
Fixed (think this is the wrong screenshot?)

Switching from Enter change in pressure across the reservoir in units of psi-h per 100 lb: and Calculate the reservoir pressure change using simple fracture flow (EGS) only results in two pop-up windows. The first one has a sentence "The enter change in reservoir option is being used currently" that doesn't make sense to me. I think the behavior when you switch to the User-entered reservoir model with one pop-up is a good approach for all of the EGS only options.
-Fixed
Reservoir model input table first row is not highlighted in color like other rows.
-Turning off color mapping of matrix until it can be investigated further.
Time in seconds for input table is not clear: If that is seconds over the analysis period, it seems like it would be difficult to know what values to use in the Time column.

-Will look at converting to year of analysis period, still unclear what will be most useful to geothermal industry or what the outputs of software such as GEOPHIRES look like

Plant and Equipment Page

Red text message "Flash plant efficiency calculated internally" should not be red if it is just informational. I would change the label text from red (and blue) to black.
-Fixed
Check box Automatically set to resource temp: When it is not checked, are you supposed to be able to edit Plant Design Temperature?

-Updated behavior of checkbox and input in recent commit

Installation Costs

I expected the PPA multiplier year to be for a forecast, but see that they range from 1995 to 2022. It is not clear how choosing a different year affects the inputs because the multipliers are not shown anywhere on the page. It is also not clear how to choose a year since the project people are modeling is likely to be built in the future.
-Will have to consult with GETEM team as this was just how it was implemented in the GETEM spreadsheet. May make sense to move it to the Plant Capital Cost box for now as that has the most obvious link to the changing PPI?
Why is the number of injection wells zero? I don't see where to set the number of wells. It's also not clear why there are two different drilling costs for the injection well cost curve:
-Not sure how you got zero injection wells. The total of the production and injection drilling costs is supposed to below the injection costs

The function of the Specified plant cost inputs and Calculate  buttons is a little unclear. May need to disable all of the cost curve inputs to make this more understandable.
-Might have to rework all cost pages in this way in more detail during a patch
It's confusing to have the indirect capital costs box under the total installed costs box because the indirect inputs affect the total installed cost.
-Reorganized
It is unclear where the calculated "Non-fixed Cost" values in the indirect costs box come from or how to change them. Use PV installation cost as an example for this.
-Updated by removing extra calculated boxes
% of Direct Cost column has too many percentage symbols ("% of Direct Cost" in the column heading is enough).
-Fixed

Results

On Summary page, fix graph titles "Monthly AC Energy in Year 1" and "Annual AC energy in Year 1".
-Fixed monthly, I think Annual is correct
Default case has IRR of 38.82, which seems high.
-Will look into default case
There are not very many performance model outputs. Are geothermal researchers interested in model outputs other than system power generated?
-Will have to get more feedback from users to know what outputs to add.

@cpaulgilman I will take another look at some of the unaddressed items next week for the revised schedule.

On Geothermal Resource page, sorry about the wrong screenshot. See the "Index Labels" field for the reservoir_pressure_change_type variable. It should be a comma-separated copy of the list of the Items from the Object Properties:

Otherwise, the Inputs Browser displays an empty list:

For example, see the Battery Dispatch Options FOM form:

@mjprilliman I think this is good for now (especially if you can fix that radio button list), I'll approve it so you can merge when you are ready.


CDM .9 Null Pointer Exception

Hello,
I was running the the following command on Window 10, Maven 3.5, Amazon JDK 11.04 on the .9 release of CDM.  Is there any potential environment factors on my end that could cause this?
Thanks
com.microsoft.commondatamodel.objectmodel.storage.AdlsAdapterTest | computeModifiedDateTest |<PHONE_NUMBER>373 | 813
writeAndReadTest |<PHONE_NUMBER>195 | 4
java.util.concurrent.CompletionException: java.lang.NullPointerException 	at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:314) 	at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:319)

Hello - the library has been built and tested with AdoptOpenJDK. If you can try using that instead of Amazon JDK, it should resolve your issue. Thanks.


Replace jQuery with pure JavaScript

... a MUST i think ...

https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API


Updating DisclosureManager to use a context-based API

Summary
Switching the DisclosureManager to expose its APIs through context vs. prop injection. This should allow us to remove a lot of the prop-chaining logic we're doing today across various components while making the relationships between the DisclosureManager and components that use it more explicit.
I locked down the dependencies in other packages so the non-passive changes don't start breaking things; I'll update those dependencies in a subsequent PR. I wanted to have the DisclosureManager changes reviewed in isolation first.
Fixes #315.
Deployment Links
https://terra-framework-deploye-pr-318.herokuapp.com/#/components/terra-slide-panel-manager/slide-panel-manager/slide-panel-manager
https://terra-framework-deploye-pr-318.herokuapp.com/#/components/terra-modal-manager/modal-manager/example

Issue found during functional verification. When using keyboard navigation, the modal manager examples change tab focus as you would expect, from the container to the modal disclosure window when triggered. However, the slide panel manager examples keep focus within the parent container until the last element has focus, then move focus to the disclosure window. Modal and slide panel focus behavior should be the same.
I checked https://engineering.cerner.com/terra-ui/#/components/terra-slide-panel-manager/slide-panel-manager/slide-panel-manager and it looks like it is an issue with our current examples, not one introduced in this PR.

@mmalaker We've logged #321 to correct that issue with the focus with the SlidePanelManager.

Functional verification completed. The modal and slide panel manager examples display and function as expected. Focus issue to be addressed in #321


change video quality while video is playing or streaming?

i want to change video quality as per user selection while video is playing like youtube.
i change quality by below code.
videoPlayerViewController.preferredVideoQualities = @[@(XCDYouTubeVideoQualityMedium360)];
but there's no reflection in video quality in video player.
how to refresh videoPlayer so it can play with changed quality?

I want to change video quality as per user selection while video is playing like youtube.

This has already been discussed in #57 and #311 and the answer is basically: you can’t. Sorry.


Photon Transport NullReferenceException

Describe the bug
A NullReferenceException occurred on the client when I disconnected both it and the host from the network simultaneously.
To Reproduce
Steps to reproduce the behavior:

Configure the BossRoom network demo to use the Photon transport library.
Start a host and client, connected via the Photon Relay.
Pull your network cable.
Observe that the client is kicked to main menu (correctly), but that this NRE starts spewing:

NullReferenceException: Object reference not set to an instance of an object
at MLAPI.Transports.PhotonRealtime.PhotonRealtimeTransport.get_CurrentMasterId () [0x00000] in C:\dev\com.unity.multiplayer.samples.coop\Library\PackageCache\com.mlapi.contrib.transport.photon-realtime@3f0350ae57\Runtime\PhotonRealtimeTransport.Matchmaking.cs:15
at MLAPI.Transports.PhotonRealtime.PhotonRealtimeTransport.GetPhotonRealtimeId (System.UInt64 clientId) [0x0000b] in C:\dev\com.unity.multiplayer.samples.coop\Library\PackageCache\com.mlapi.contrib.transport.photon-realtime@3f0350ae57\Runtime\PhotonRealtimeTransport.cs:472
at MLAPI.Transports.PhotonRealtime.PhotonRealtimeTransport.RaisePhotonEvent (System.UInt64 clientId, System.Boolean isReliable, System.ArraySegment`1[T] data, System.Byte eventCode) [0x00001] in C:\dev\com.unity.multiplayer.samples.coop\Library\PackageCache\com.mlapi.contrib.transport.photon-realtime@3f0350ae57\Runtime\PhotonRealtimeTransport.cs:245
at MLAPI.Transports.PhotonRealtime.PhotonRealtimeTransport.FlushAllSendQueues () [0x00038] in C:\dev\com.unity.multiplayer.samples.coop\Library\PackageCache\com.mlapi.contrib.transport.photon-realtime@3f0350ae57\Runtime\PhotonRealtimeTransport.cs:231
at MLAPI.Transports.PhotonRealtime.PhotonRealtimeTransport.LateUpdate () [0x00001] in C:\dev\com.unity.multiplayer.samples.coop\Library\PackageCache\com.mlapi.contrib.transport.photon-realtime@3f0350ae57\Runtime\PhotonRealtimeTransport.cs:114
(Filename<EMAIL_ADDRESS>Line: 15)
Actual outcome
exception occurred on disconnect.
Expected outcome
client is disconnected to main menu, and no error appears.
Screenshots
If applicable, add screenshots to help explain your problem.
Environment (please complete the following information):

OS: [e.g. Windows 10]
Unity Version: [e.g. 2019.1]
MLAPI Version: [e.g. v6.0.1]
MLAPI Commit: [e.g. https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi/commit/c102935df1d7e0928283b48948fe96e5d96dd961]

Additional context
Add any other context about the problem here. Logs, code snippets would be useful here but please also consider attaching a minimal Unity project that reproduces the issue.

Thanks for the report. Easy to repro. Fix is in a pr.

Fixed in #73


Upsert() returns null pointers.

The documentation for Upsert() says it returns a list of keys.  It returns a list, but the keys are all null.  In code:
            KeyFactory keyFactory = _db.CreateKeyFactory("People");
            Entity from = new Entity()
            {
                Key = keyFactory.CreateKey("from"),
                ["balance"] = 100
            };
            Entity to = new Entity()
            {
                Key = keyFactory.CreateKey("to"),
                ["balance"] = 0
            };
            var keys = _db.Upsert(from, to);
            // keys is {null, null}.
            return new[] { from.Key, to.Key };

Okay, I see the problem - the RPC only returns keys for inserted entities.
Options here:

Update the documentation to match reality, and keep it so that only inserted entities have their keys reflected in the return value
Update the implementation to always return all keys, whether they were inserted or updated.

What's your preference here? And what would you like Update to do? (We already have the keys there, so is it worth returning them at all?)

I prefer updating the documentation.  I can imagine a situation where I want to know which keys were inserted vs. updated.

Sounds good to me. Are you happy for me to remove the return value of Update, given that it will always be a collection of null references?

Reopening to give @SurferJeffAtGoogle the chance to say whether this is now appropriate or not.

Ping @SurferJeffAtGoogle - have you had a chance to use the beta02 build yet?

I believe this is now done.


getblock not available using json-rpc

as we thought the blocknotify should notify a block hash,  but we cannot get a block using getblock with received hash string via json-rpc. please check

there are still pools out there using blocknotify?
just poll the pool and check for when checkblockcount changes..


Overload 1 of 3, '(plugin: PluginSimple): MarkdownIt', gave the following error.

Using node v22.2.0
All MarkdownIt plugin is not usable, fresh clone from master branch.

Using node v22.2.0
All MarkdownIt plugin is not usable, fresh clone from master branch.

I tried to fix this issue last week during https://github.com/nolebase/integrations/pull/228 , however I failed to patch and fix this type mismatch issue.
Such issue was due to the breaking change introduced by both upstream markdown-it and VitePress and the incompatibilities against markdown-it@v14. You can add a as any as temporary fix.

Hello, this should be fixed after https://github.com/nolebase/integrations/pull/240 .


Faster const decoding of UInt

As a follow-up to #110, this makes the const from_be_* and from_le_* methods equally fast as the non-const implementation. Removes the Decoder struct and alternative versions.

Nice, thank you!


workflows: Increase IPsec e2e test's timeout

Bump the timeout to fix cancelled test runs that have started to pop up in CI.

/ci-ipsec-e2e

From a non-fork: https://github.com/cilium/cilium/pull/30194


Incorrect documentation for TVAE

Where?
In the documentation, the reference cited for tvae model is discussing conditional GAN. It is not even talking about variational autoencoders. I think the authors put wrong reference for tvae model in the documentation.
The figure below is a screenshot for the tvae description and related reference, taken from Synthcity documentation: https://github.com/vanderschaarlab/synthcity.

What?
I would like to know what paper the tvae was built and coded upon, as the tvae is a variation of VAE model. The conditional GAN paper should be replaced with the correct reference that tvae was implemented in Synthcity.

Hi @dliustats,
I understand your confusion, but the docs are correct. The paper that that we base our tvae is the one linked. If you look at page 2 it says:
To further challenge CTGAN, we adapt a variational autoencoder (VAE) [15] for mixed-type tabular data generation. We call this TVAE.
And details of their TVAE model are provided on page 6.
The code link that paper provides is this one: https://github.com/sdv-dev/CTGAN.
Hope that helps!


#3967: delete duplicate testimonials and commented out code

Fixes:  #3967
@abhi03ruchi if till now is fine, then i will continue
Description
delete duplicate testimonials and commented out code
Checklist:

[X] I have made this change from my own.
[X] My code follows the style guidelines of this project.
[X] I have performed a self-review of my own code.
[X] My changes generate no new warnings.
[X] I have tested the changes thoroughly before submitting this pull request.
[X] I have provided relevant issue numbers and screenshots after making the changes.

theek hai

@abhi03ruchi anything else ?


[core] Stress tests

Provide stress tests for Lilypad and see where it breaks in various places.

How many jobs can the network run per second if given a reasonably unlimited number of RPs?

Tasks:
[  ] Helm chart based on Docker work
[  ] Simulate 100 RPs running Cowsay and measure time-to-completion of each job


Access Token support in terraform-provider

Community Note

Please vote on this issue by adding a 👍 reaction to the original issue to help the community and maintainers prioritize this request
Please do not leave "+1" or "me too" comments, they generate extra noise for issue followers and do not help prioritize the request
If you are interested in working on this issue or have submitted a pull request, please leave a comment

Description
The golang library go-artifactory looks like it now has accessToken support.
It would be good to have this included in the terraform provider.
If we did implement this, what is the best way to support the output of sensitive data such as an access token?
Are there any plans to support AccessToken generation?
New or Affected Resource(s)

artifactory_XXXXX

Potential Terraform Configuration

# Copy-paste your Terraform configurations here - for large Terraform configs,
# please use a service like Dropbox and share a link to the ZIP file. For
# security, you can also encrypt the files using our GPG public key.

References

#0000

I would like to create Access Tokens for artifactory and store them directly into vault.

@stephanebruckert I guess he is referring to the CreateToken function, which seems to simply use the JFrog REST API.
https://github.com/atlassian/go-artifactory/blob/9b64e51b63cc00a665190cdd5460dd41cb681dd0/artifactory/v1/security.go#L904-L918

I have added Access Token support here: https://github.com/jfrog/terraform-provider-artifactory/pull/4. I could raise a PR here too if applicable. However, it feels like JFrog are going to be maintaining their own fork in future?


[Improvement] Recycle channel promises for write ?

I have changed the model of my proxy app to work with AUTO_READ = false hoping to save some CPU(I am yet to test, if it's worth it).
This introduced need to partially remove usage of voidPromise and use a real promise along with a listener that triggers a read, after write finished. Now that was creating one promise per write and I didn't quite like it. I used a very pretty hack to workaround this:
import io.netty.channel.Channel;
import io.netty.channel.ChannelPromise;
import io.netty.channel.DefaultChannelPromise;
import io.netty.util.Recycler;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
import lombok.Setter;
import lombok.experimental.Accessors;

@Accessors(chain = true, fluent = true)
public class DownstreamReadPromise extends DefaultChannelPromise implements ChannelPromise, GenericFutureListener {
    private Recycler.Handle handle;
    @Setter
    private Channel upstream;
    @Setter
    private Channel downstream;

    private static Recycler<DownstreamReadPromise> RECYCLER = new Recycler<DownstreamReadPromise>() {
        @Override
        protected DownstreamReadPromise newObject(Handle<DownstreamReadPromise> handle) {
            DownstreamReadPromise r = new DownstreamReadPromise(handle);
            r.addListener(r);
            return r;
        }
    };

    public static DownstreamReadPromise newInstance(Channel downstream, Channel upstream)
    {
        return RECYCLER.get().downstream(downstream).upstream(upstream);
    }

    @Override
    public void operationComplete(Future future) throws Exception {
        System.out.println("hello there!!!");
        downstream.read();
        recycle();
    }

    @Override
    public boolean isDone() {
        return false;
    }

    @Override
    public Channel channel() {
        return upstream;
    }

    public void recycle()
    {
        handle.recycle(this);
    }
    @Override
    @SneakyThrows
    public boolean trySuccess(Void result) {
        operationComplete(null);
        return true;
    }

    public DownstreamReadPromise(Recycler.Handle handle)
    {
        super(null);
        this.handle = handle;
    }
}

now with this, everything was like I wanted it to be. I could finish right there, but I I thought maybe I could push some API improvements for netty, for such a case.
Options:

Create a special WriteTaskPromise w/ recycler once the listeners have been notified. Use that for every write() call inside netty.

(wouldn't that be a GC improvement for all the applications?)
2. Create a class called ActionPromise similar to my hacky class. Then let the user create his recycler if needed, or just reuse the created promise forever.

@ninja- your implementation may be good for your use-case but very problematic for a general usage as you never know how long the user will hold a reference to the ChannelPromise.

@normanmaurer ok


Allow using a type kubernetes.io/tls or istio.io/key-and-cert secret for SDS

Describe the feature request
All the docs (and third party docs) recommend storing a secret with keys key and cert:
$ kubectl create -n istio-system secret generic httpbin-credential \
>   --from-file=key=httpbin.example.com/3_application/private/httpbin.example.com.key.pem \
>   --from-file=cert=httpbin.example.com/3_application/certs/httpbin.example.com.cert.pem
$
$ kubectl create -n istio-system secret generic frontend-credential  \
>   --from-file=key=frontend.foocorp.com/3_application/private/frontend.foocorp.com.key.pem \
>   --from-file=cert=frontend.foocorp.com/3_application/certs/frontend.foocorp.com.cert.pem \
>   --from-file=cacert=frontend.foocorp.com/2_intermediate/certs/ca-chain.cert.pem

Describe alternatives you've considered
The only game in town is to use a generic secret with key, cert and cacert as the keys.

This would make cert-manager provisioned secrets much more feasible for mTLS gateway certificate checking.  As it stands now, cert-manager will create a secret off a certificate with tls.crt, tls.key and ca.crt keys.  In my use case, client certificates are signed with the same intermediate CA as the one that's signing the server certificate.
In the current state of SDS and mTLS, it requires the caCertificate to be in a separate Opaque secret with the same name, just suffixed with -cacert.
It would be nice if this were configurable (as I know there's the possibility that some mTLS authentication could have separate intermediates) or just have this be a fallback if it's not discovered in the separate Opaque secret.

We are supporting the k8s certs: https://github.com/istio/istio/blob/fa1b6b048909bc68ac2f94c61bcdce6d51776fea/tests/integration/security/sds_ingress/util/util.go#L47. I don't think we are creating istio.io/key-and-cert types in 1.5 so I am not sure there is a use case for that?
So it sounds like we probably want to support reading a ca.crt key as well instead of the coupled -cacert secret as well?

So it sounds like we probably want to support reading a ca.crt key as well instead of the coupled -cacert secret as well?

This would be my preference, yes.  It's less dependencies to deal with (one secret versus two) to manage.

I think that makes sense. The closest thing to a spec I can find is https://kubernetes.io/docs/concepts/services-networking/ingress/#tls which of course doesn't have the ca.crt key. do you have any reference to where cert-manager defines this? If we are going off the path of Kubernetes "official" API I want to make sure we are making the right choices and can reference why we used ca.crt

So it sounds like we probably want to support reading a ca.crt key as well instead of the coupled -cacert secret as well?

This is less of a concern for me; we plan on using SDS for certs signed by a public CA, so bundling the CA cert isn't necessary.

@dhermes so your case should be solved, right? Or is there more? Not sure what version that was added though

so your case should be solved, right?

Yes. Also doing a migration from the old cert wasn't that big of a hassle, just unnecessary since cert-manager was already managing those certs for us and storing them in a canonical format.

@JimmyCYJ any concern with adding support for ca.crt?

@howardjohn There appears to have been much discussion around this when it was implemented back in https://github.com/jetstack/cert-manager/pull/848.

@istio-testing Thanks for closing. Is there a link to updated documentation on this newly added support?
(Coincidentally, I just updated all of our clusters today to use kubernetes.io/tls secrets, so thanks for the feature! It allowed me to delete a painful cron job that was manually copying over a secret managed by cert-manager.)

Sorry for auto closed by the pr merge, probably should keep this open to ensure properly documented. If it wasn't clear the above pr added ca.crt so you don't need a separate -cacert secret

Ooooh nice! Thanks for the update

🎉 Thanks for the update!

https://github.com/istio/istio.io/pull/7025 is the doc update

Ok I think this is fully done and documented now. if there is any followups feel free to open another issue. Thanks for all the feedback


EBeam_Shreya314

New pull request, updated files

Error: Cell bounding box / extent (630.86, 372.44) is larger than the maximum size of 605.0 X 410.0 microns
1
Errors detected: EBeam_Shreya314.gds, 1 errors. EBeam_Shreya314_Tile1.gds, 1 errors. EBeam_Shreya314_Tile1v2.gds, 1 errors. EBeam_Shreya314_Tile2.gds, 1 errors. EBeam_Shreya314_Tile2v2.gds, 1 errors.

Please ignore Run Layout Verification. I have verified the files on my PC, and there are no errors.

I have fixed the size of the box on the floor level. Thank you for noticing it.
Requesting design to be approved and merged to EBeam.gds

Error: Cell bounding box / extent (630.86, 372.44) is larger than the maximum size of 605.0 X 410.0 microns 1 Errors detected: EBeam_Shreya314.gds, 1 errors. EBeam_Shreya314_Tile1.gds, 1 errors. EBeam_Shreya314_Tile1v2.gds, 1 errors. EBeam_Shreya314_Tile2.gds, 1 errors. EBeam_Shreya314_Tile2v2.gds, 1 errors.

Thank you Lukas. This has been fixed now

Please ignore the layout verification error. It works on my PC without any errors.


rancheros not bootable in "IBM Flex System x240 Compute Node"

RancherOS Version: v.1.0.0
Where are you running RancherOS? (docker-machine, AWS, GCE, baremetal, etc.)
"IBM Flex System x240 Compute Node"
HW architecture of "IBM Flex System x240 Compute Node":
CPU: 2 x Intel(R) Xeon(R) CPU E5-2640 0 @ 2.50GHz
RAM: 96GB
Description of the problem
Booting RancherOS on "IBM Flex System x240 Compute Node" ends with ERROR.
It's not possible boot rancheros live system and install system on the server.
Another booting Live system (for example Debian) boots up successfully.

@stanom I don't have this kind of hardware :) so - are you able to send a boot log (er, or just a photo?) showing what the ERROR is, so we know where in the boot process it's failing?

same here, different hadware
RancherOS Version: v.1.0.0, v.0.9.x, v.0.8.x
Where are you running RancherOS?
HP ProLiant DL320
CPU: 2 x Intel(R) Xeon(R) CPU  @ 2.66GHz
Description of the problem
was working fine with v.0.6.3 after a ros upgrade it doesn't boot anymore.
loops  with ERROR. It's not possible boot rancheros live system and install system on the server.
v.0.7.1 boots and install ok (working with that ATM)
pictures of the boot process in http://imgur.com/a/vvUUg

using ros v1.0.0 with kernel 4.9.21
unpacking rootfs (16secs)
BUG soft lockup (23secs)

@pabloveliz would it be possible for you to try the 1.0.2-rc2 that I built recently? its got an even newer kernel (4.9.28). and I've updated some firmware in it.
clearly I need to see who I can hit up for access to some bigger hardware :/

I hauled out an old Dell Precision 690 with dual Xeon's I have, and annoyingly, that booted fine. so yup, need more info/hardware

@SvenDowideit done that, same error, here are the screencaps.
RancherOS v1.0.2-rc1 / HP ProLiant
http://imgur.com/a/N7Y6W
then using v.0.7.1 which works, here are the screencaps.
RancherOS v0.7.1 / HP ProLiant
http://imgur.com/a/sIQ1v

@stanom @pabloveliz I think we'll need to play around a bit with different kernel options - if I had access to your hardware, I'd use the DRAC/ILO/RSA port to remote control the machine - and to bring up a serial console to get the boot messages.

After the hardware-raid setup successfully started the system with rancheros 1.0.1