src/main/java/org/teachingextensions/logo/Turtle.java
public void move(Number amount)
  {
    double max = MAX_MOVE_AMOUNT;
    Saver<Double> s = penDown ? new Mover(new Point(getX(), getY())) : new EmptyMover();
    animate(amount.doubleValue(), max, s);
  }
public void move(Number amount)
  {
    double max = MAX_MOVE_AMOUNT;
    Saver<Double> s = penDown ? new Mover(new Point(getX(), getY())) : new EmptyMover();
    animate(amount.doubleValue(), max, s);
  }
public void move ( Number amount ) { double max = MAX_MOVE_AMOUNT ; Saver < Double > s = penDown ? new Mover ( new Point ( getX ( ) , getY ( ) ) ) : new EmptyMover ( ) ; animate ( amount . doubleValue ( ) , max , s ) ; }
Sets the distance that a turtle instance moves in pixels
<p><b>Example:</b> {@code myTurtle.move(100)}</p>

@param amount
The distance that your turtle moves in pixels. Negative numbers will move your turtle backwards
Sets the distance that a turtle instance moves in pixels <p > <b > Example : < / b > { @code myTurtle . move ( 100 ) } < / p >