src/main/java/org/teachingextensions/logo/utils/MazeUtils/StdDraw.java
private static void pixel(double x, double y)
  {
    offscreen.fillRect((int) Math.round(scaleX(x)), (int) Math.round(scaleY(y)), 1, 1);
  }
private static void pixel(double x, double y)
  {
    offscreen.fillRect((int) Math.round(scaleX(x)), (int) Math.round(scaleY(y)), 1, 1);
  }
private static void pixel ( double x , double y ) { offscreen . fillRect ( ( int ) Math . round ( scaleX ( x ) ) , ( int ) Math . round ( scaleY ( y ) ) , 1 , 1 ) ; }
Draws one pixel at (<em>x</em>, <em>y</em>).
This method is private because pixels depend on the display.
To achieve the same effect, set the pen radius to 0 and call {@code point()}.

@param  x the <em>x</em>-coordinate of the pixel
@param  y the <em>y</em>-coordinate of the pixel
Draws one pixel at ( <em > x< / em > <em > y< / em > ) . This method is private because pixels depend on the display . To achieve the same effect set the pen radius to 0 and call { @code point () } .