src/main/java/com/flowpowered/noise/Noise.java
public static double valueNoise3D(int x, int y, int z, int seed) {
        return intValueNoise3D(x, y, z, seed) / 2147483647.0;
    }
public static double valueNoise3D(int x, int y, int z, int seed) {
        return intValueNoise3D(x, y, z, seed) / 2147483647.0;
    }
public static double valueNoise3D ( int x , int y , int z , int seed ) { return intValueNoise3D ( x , y , z , seed ) / 2147483647.0 ; }
Generates a value-noise value from the coordinates of a three-dimensional input value.

@param x The @a x coordinate of the input value.
@param y The @a y coordinate of the input value.
@param z The @a z coordinate of the input value.
@param seed A random number seed.
@return The generated value-noise value.
<p/>
The return value ranges from 0 to 1.
<p/>
A noise function differs from a random-number generator because it always returns the same output value if the same input value is passed to it.
Generates a value - noise value from the coordinates of a three - dimensional input value .