bundles/org.tukani.xz/src/org/tukaani/xz/lz/LZEncoder.java
private void processPendingBytes() {
        // After flushing or setting a preset dictionary there will be
        // pending data that hasn't been ran through the match finder yet.
        // Run it through the match finder now if there is enough new data
        // available (readPos < readLimit) that the encoder may encode at
        // least one more input byte. This way we don't waste any time
        // looping in the match finder (and marking the same bytes as
        // pending again) if the application provides very little new data
        // per write call.
        if (pendingSize > 0 && readPos < readLimit) {
            readPos -= pendingSize;
            int oldPendingSize = pendingSize;
            pendingSize = 0;
            skip(oldPendingSize);
            assert pendingSize < oldPendingSize;
        }
    }
private void processPendingBytes() {
        // After flushing or setting a preset dictionary there will be
        // pending data that hasn't been ran through the match finder yet.
        // Run it through the match finder now if there is enough new data
        // available (readPos < readLimit) that the encoder may encode at
        // least one more input byte. This way we don't waste any time
        // looping in the match finder (and marking the same bytes as
        // pending again) if the application provides very little new data
        // per write call.
        if (pendingSize > 0 && readPos < readLimit) {
            readPos -= pendingSize;
            int oldPendingSize = pendingSize;
            pendingSize = 0;
            skip(oldPendingSize);
            assert pendingSize < oldPendingSize;
        }
    }
private void processPendingBytes ( ) { // After flushing or setting a preset dictionary there will be // pending data that hasn't been ran through the match finder yet. // Run it through the match finder now if there is enough new data // available (readPos < readLimit) that the encoder may encode at // least one more input byte. This way we don't waste any time // looping in the match finder (and marking the same bytes as // pending again) if the application provides very little new data // per write call. if ( pendingSize > 0 && readPos < readLimit ) { readPos -= pendingSize ; int oldPendingSize = pendingSize ; pendingSize = 0 ; skip ( oldPendingSize ) ; assert pendingSize < oldPendingSize ; } }
Process pending bytes remaining from preset dictionary initialization
or encoder flush operation.
Process pending bytes remaining from preset dictionary initialization or encoder flush operation .