ui/src/main/java/ucar/nc2/ui/geoloc/NavigatedPanel.java
private void redrawLater(int delay) {
    boolean already = (redrawTimer != null) && (redrawTimer.isRunning());
    if (debugThread) System.out.println( "redrawLater isRunning= "+ already);
    if (already)
      return;

      // initialize Timer the first time
    if (redrawTimer == null) {
      redrawTimer = new javax.swing.Timer(0, new ActionListener() {
        public void actionPerformed(ActionEvent e) {
          drawG();
          redrawTimer.stop(); // one-shot timer
        }
      });
    }
      // start the timer running
    redrawTimer.setDelay(delay);
    redrawTimer.start();
  }
private void redrawLater(int delay) {
    boolean already = (redrawTimer != null) && (redrawTimer.isRunning());
    if (debugThread) System.out.println( "redrawLater isRunning= "+ already);
    if (already)
      return;

      // initialize Timer the first time
    if (redrawTimer == null) {
      redrawTimer = new javax.swing.Timer(0, new ActionListener() {
        public void actionPerformed(ActionEvent e) {
          drawG();
          redrawTimer.stop(); // one-shot timer
        }
      });
    }
      // start the timer running
    redrawTimer.setDelay(delay);
    redrawTimer.start();
  }
private void redrawLater ( int delay ) { boolean already = ( redrawTimer != null ) && ( redrawTimer . isRunning ( ) ) ; if ( debugThread ) System . out . println ( "redrawLater isRunning= " + already ) ; if ( already ) return ; // initialize Timer the first time if ( redrawTimer == null ) { redrawTimer = new javax . swing . Timer ( 0 , new ActionListener ( ) { public void actionPerformed ( ActionEvent e ) { drawG ( ) ; redrawTimer . stop ( ) ; // one-shot timer } } ) ; } // start the timer running redrawTimer . setDelay ( delay ) ; redrawTimer . start ( ) ; }
from panning, so wait delay msecs before doing the redraw.
from panning so wait delay msecs before doing the redraw .