main/src/georegression/metric/Intersection2D_F64.java
public static Point3D_F64 intersection( LineGeneral2D_F64 a , LineGeneral2D_F64 b , Point3D_F64 ret )
	{
		if( ret == null )
			ret = new Point3D_F64();
		
		// compute the intersection as the cross product of 'a' and 'b'
		ret.x = a.B * b.C - a.C * b.B;
		ret.y = a.C * b.A - a.A * b.C;
		ret.z = a.A * b.B - a.B * b.A;

		return ret;
	}
public static Point3D_F64 intersection( LineGeneral2D_F64 a , LineGeneral2D_F64 b , Point3D_F64 ret )
	{
		if( ret == null )
			ret = new Point3D_F64();
		
		// compute the intersection as the cross product of 'a' and 'b'
		ret.x = a.B * b.C - a.C * b.B;
		ret.y = a.C * b.A - a.A * b.C;
		ret.z = a.A * b.B - a.B * b.A;

		return ret;
	}
public static Point3D_F64 intersection ( LineGeneral2D_F64 a , LineGeneral2D_F64 b , Point3D_F64 ret ) { if ( ret == null ) ret = new Point3D_F64 ( ) ; // compute the intersection as the cross product of 'a' and 'b' ret . x = a . B * b . C - a . C * b . B ; ret . y = a . C * b . A - a . A * b . C ; ret . z = a . A * b . B - a . B * b . A ; return ret ; }
<p>
Finds the intersection of two lines as a 2D point in homogeneous coordinates.  Because the
solution is found in homogeneous coordinates it can even handle parallel lines which "intersect
at infinity".
</p>

<p>
A 2D point in homogeneous coordinates is expressed as the triple (x,y,z), which can be converted
into the standard notation as x' = x/z and y'= y/z. If the lines are parallel and intersect at
infinity then z=0 and the above conversion will fail.
</p>

@param a Line
@param b Line
@param ret Storage for point of intersection.
@return Point of intersection represented in homogeneous coordinates.
<p > Finds the intersection of two lines as a 2D point in homogeneous coordinates . Because the solution is found in homogeneous coordinates it can even handle parallel lines which intersect at infinity . < / p >